de Blob 2 (Wii)
Developer: Blue Tongue
Developer: Blue Tongue
Developer: Blue Tongue
Publisher: THQ
Publisher: THQ
Genre: Platformer
Release Date: February 22, 2011 (US)
Release Date: February 25, 2011 (UK)
Release Date: February 24, 2011 (AU)
E10+ for Everyone 10+: Comic Mischief, Mild Cartoon Violence, Mild Language
PEGI: RP
de Blob 2
de Blob 2 (Wii)
Developer: Blue Tongue
Developer: Blue Tongue
Developer: Blue Tongue
Publisher: THQ
Publisher: THQ
Genre: Platformer
Release Date: February 22, 2011 (US)
Release Date: February 25, 2011 (UK)
Release Date: February 24, 2011 (AU)
E10+ for Everyone 10+: Comic Mischief, Mild Cartoon Violence, Mild Language
PEGI: RP

de Blob 2 Walkthrough & Strategy Guide

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Published: Jan 7, 2011

De Blob 2 Walkthrough

»
Paradise Island
»
Downtown
»
Blanctown
»
The Senate
»
Comrade Black U. / State College
»
Blanc Cola Cannery / Soda Falls
»
Inktron Collider / Hydro Station
»
Blanc TV Factory / House of Fun
»
Prison Zoo / Orbital Habitats
»
Inky Fabricator / Railyards
»
Rocket Range
»
Hypno Ray

De Blob 2 is a fairly simple platformer with clear objectives. This further aided by the compass, which can be brought up by pressing Y on the Xbox 360, or Triangle on the PS3. As such, a step-by-step walkthrough is unnecessary. Instead, we will show you how to get every collectible that doesn't appear on the compass. That is, we'll show you the location for every Inspiration, Gallery Card, and Style Swirl pickup in each level.

Keep in mind that the collectibles don't "ghost": once you grab something, it disappears from the world with no indication that it was ever there. This isn't a problem for the collectibles that reset once you leave a level. However, if you're not keeping careful track of what collectibles you have found and which ones you have yet to find, you might wind up running around in circles trying to get that last object.

Some collectibles are rewards for completing story or secondary objectives. We'll list these first. Your priority when you play a new area should be to clear its story objectives first anyway, followed by its secondary objectives, due to the time limit. After you're free of time constraints, you'll be able to snag all the other collectibles you missed otherwise. Feel free to grab a collectible you see anyway during your missions, but keep track of them so you don't waste your time looking for something you already own.

We've got screenshots for each location, separated in pairs. Between the screenshots and our text descriptions, you should be able to find everything pretty easily. Note that half of the stages change their names once you clear them. Don't let that confuse you! We list both names for headers so you can keep them straight.