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1 - Commodore Is Awesome

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e t e t<br />

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pFive<br />

years to the month after Protext version 1 was<br />

launched Arnor t l ore pleased to present version 5, an enormous leap<br />

forward in both ease , of use and performance.<br />

Protext 5.0 introduces a completely integrated system of pull down menus<br />

and dialogue boxes. The menus ore among the many operations that may now<br />

be carried out with either the mouse or the keyboard. Protext really does give<br />

you the best of both worlds.<br />

Protext 5.0 handles printer fonts flexibly and accurately. You can make full use<br />

of any number of proportional printer fonts, mix them freely within any line,<br />

centre them in headers, use automatically formatted footnotes. And Protext<br />

correctly formats your text as you type it, no matter how many font changes<br />

you use, showing you line and page breaks exactly as they will be printed.<br />

Protext 5.0 is still the fastest word processor around. Even though we hove<br />

mode all these major improvements we have token great care to ensure that<br />

text editing is as fast as ever. The menus work smoothly and quickly even<br />

with high resolution displays. But of course, you can use Protext's efficient set<br />

of commands and keys just as before and 5.0 remains compatible with all<br />

earlier versions from 1.0 onwards.<br />

Protext 5.0 is a worthy successor to version 4, which was described as "the<br />

best word processor at any price", "the best text processor on the Amiga"<br />

and "the most powerful word processor on the Atari ST" (AU!, ST/Amiga<br />

Format, ST User).<br />

Protext 5.0 heralds a new era of multi-lingual European software, in time for<br />

1992 and the opening up of Eastern Europe. Protext may be used in at least<br />

27 different languages and has 10<br />

different national keyboard layouts<br />

built in (plus the capability to define<br />

your own symbols and<br />

keyboard layouts).<br />

Prices<br />

The Features<br />

New fast it easy to use pull down<br />

menu system with dialogue boxes ond<br />

alerts; file sector; mouse dragging to set<br />

.blocks. Menus complement existing<br />

commands and keyboard shortcuts, do<br />

not replace them. Menus may be used<br />

with mouse or keyboard. Amigo version<br />

folows Intuition guidelines.<br />

:c Enhanced printing capabilities supports multiple proportional fonts; mixing of<br />

diferent font sizes on the some line; proportional formating whilst editing; side<br />

margin, headers and footers independent of main text font. labs, decimal tabs and<br />

centre tabs. Extensive range of printer drivers supplied_<br />

.sc Multiple file editing - up ta 36 files may be open; split screen editing.<br />

A Graphics mode support on PC alows use in virtually any text or graphics mode<br />

including 132 column or 15 line VGA modes; user defined characters and on-screen<br />

bold, italics and underlining now on all versions; use of 13 different accents on any<br />

character.<br />

Language support includes Albanian, Basque, Czech, Danish, Dutch, English.<br />

Esperanto, Estonian, Flemish, Finnish, French, German, Hungarian, Irish, Italian, balm,<br />

Lithuanian, Norwegian, Polish, Portuguese, Rumanian, Serbocroation, Slovak. Spanish,<br />

Slovene, Swedish, Welsh. (Note: some printers do not support all languages).<br />

.‘t Index und contents generation. Indexer takes marked words or phrases; contents<br />

entries automaticaly token from titles wrapped in control codes; many options for style<br />

of contents output.<br />

A Spelling checker features completely new 110,000+ word Colins dictionary with very<br />

fast phonetic lookup. Anogroms and find word patern. Foreign language dictionaries<br />

(German, Swedish available now, others to follow).<br />

Many other enhancements including multi-line footnotes and endnotes: automatic<br />

timed save; odd column or row of figures; indent tabs; find word at cursor; 40 column<br />

mode support; sentence operations, inter- paragraph spore, much improved expression<br />

evaluator; sell incrementing variables; Roman numerals; newspaper-style column<br />

- printing; file sorting utility with sped& options for names and addresses; revised manual<br />

plus new tutorial guide_<br />

:c And don't forget Protext still includes background printing: box manipulation;<br />

macro recording; exec files; headers and footers; find and replace; mail merging;<br />

undelete; file conversion utility; configuration program; auto reformating: on green<br />

help; lime and date; typewriter mode; line drawing; disc utilities.<br />

Protext 5.0 may he purchased from any good computer shop or directly from Amor. Upgrades from earlier versions<br />

ore only available from Amor and the original discs should be returned with your order.<br />

P( Amiga ST/TI Archimedes<br />

Protext 5.0 49.95 049.95 ti 49.95 t I 49.95<br />

Upgrade from v4.2<br />

£60 £60 E40 N/A<br />

from earlier versions<br />

£75 £75 E15<br />

N/A<br />

Protext 4.2 09.95 £99.95 99.95 N/A<br />

Prodota 1.1 c19.95 E19,95 E79.95 due e1991<br />

01<br />

Notes:<br />

Protect 5.0 requires at least 640K of memory on all machines<br />

?rotext 1.2 requires at least 511K of memory on all machines<br />

Punkt° requires 1MB of memory on the Amiga<br />

-• M e r n r • • • • • • •<br />

Arnor Ltd (A Mc), 611 Lincoln Rood, Peterborough, PEI 3HA. Tel: 0733 68909 (24 hr), Fox: 0733 67299


ANNOUNCING<br />

THE<br />

A5000ANDB5000 0<br />

IS Y0<br />

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UNLEASH THE POWER OF YOUR AMIGA"<br />

A5000-i6<br />

(Price includes LIM 11,1.111<br />

V JUST ADD TO YOUR AMIGA FOR V<br />

• B5000-25 Faster than the CBM A3000-25 •<br />

• 500-1000% Faster than your Amiga •<br />

• Massive 4-32Mb of superfast memory •<br />

• 100% Software compatibility •<br />

• Plug-in up to a 50 MHz Maths Co-Pro •<br />

• B5000 has advanced 32-bit Paged-Mode design •<br />

• 32-bit Kickstart — five/ten times faster •<br />

• Three models — A5000-16/135000-25/135000-40 •<br />

W<br />

I<br />

AS000-18. 1867 M Hz Asynchronous MC58020RC 2<br />

86000-25: , 2 5 0 0 M Hz Asynchronous MC68030RP 5-6 M iPS (12 M I PS oos10<br />

3 M t 0; P4S 0 0 0 M( Hz Asynclecootm 6 M IMC88030CIP P S 8<br />

p e , aMHz-SO k M) Hz Asynchronous MC58581FIC or MC65852RC<br />

P•<br />

5 9 RAM M • I4 PMoo/ S berano, t i32-bil l RAM 2 5 6 i 4 80ne DRAM s<br />

.00-25 MRAM I : la PMegabytes S ot 32.64 RAM 1 0 2 4 .4 8Orm DRAM s<br />

S6000-40<br />

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RAM<br />

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Megabytes<br />

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or 32.611 RAM 1024 x4 Will DRAM s<br />

HADOW T ROM : M om your KIcksie d Into 32-bit SUPER-FAST-RAM<br />

SOFTWARE, 6E1000 Fellbeco moos for 100% * Mtwara compatibility<br />

HARDWARE 1 0 0 % Compatible with Amiga 50002000 and aidci-on ca rol<br />

INTERFACE H 1: Plugs into 85000 processor socket M eld* your Amiga<br />

INTERFACE 2 : A/132000 Co-processor a Ortoli) card 'tor 65000.40 only<br />

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(Ali prkes (=halve of VAT)<br />

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SOLID STATE LEISURE LIMITED<br />

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Rollerpede: Game of the<br />

month is a good place to start<br />

if<br />

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you're looking for quality<br />

games with a zero price tag, 4/<br />

and this month's all-action 07.41Int,'"k4L'Itcm * l<br />

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Musical madness!: We've gone bonkers! Not only have we<br />

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packed TWO great tunes into 7this<br />

months Tune-of-the-Month,<br />

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we've also included some<br />

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of the best , samples you'll hear on any disk<br />

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Use this excellent combination<br />

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Ideal N for programmers and a those with the urge to customise<br />

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Encrypt: Protect sensitive t files from prying eyes with this handy<br />

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filofaxt o<br />

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Colourltwik: Capture<br />

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the coolest colours for your Workbench<br />

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and save them to disk with a Colourkwik. No<br />

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more<br />

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messing about trying to match that per-<br />

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WHO'S WHO .<br />

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MANAGING e EIXTOR Derek Wain<br />

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PUBOSHER p Pited Wiliarrs<br />

FEATURES EDITOR Eke MaKenand<br />

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DEPUTY FEATURES EDITOR: Paul Austin 2<br />

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TECHNICAL EDITOR: Sim Renck/ 4<br />

ART f EDITOR Mae Saley :<br />

CONTAIN/TORS e Ascii Halbotn, Doc<br />

*<br />

Marcami s Stanger, Pdiel Hialman, Aft Walter, Ashley<br />

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Cater-Cairns<br />

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Dan Maple, Paul T 4<br />

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111rtey SALES i MO MARKING Are Ccoplay /<br />

ADVERTISEMENT o MMAGOt Tracy GEO<br />

ADVERTISING SALES: Simon tees 4<br />

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Pages 126-141<br />

- 6 ing for<br />

one, every<br />

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note! Tune in to<br />

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The best<br />

advice for<br />

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3


1 1 =I' r ir SI<br />

e comms<br />

e for<br />

inners. Get<br />

line todayl<br />

REGULARS<br />

What's new<br />

If its happening, it's here. Six pages packed<br />

After Amiga Computing's 3rd birthday party<br />

with the latest news, including location reports 9 Eddie McKendrick gets nostalgic 3 8<br />

Public Domain<br />

Our regular guide to the best In free software.<br />

Paul Austin sorts out the best from the rest 7 9<br />

Beginner's guide: CU<br />

Confused by the Amiga's Command Line?<br />

Let Stevie Kennedy lead the way 8 5<br />

Gallery<br />

Proudly presenting a two page showcase<br />

8 8<br />

of the very best Amiga art<br />

ACAS<br />

The Amigo Computing Advice Service is<br />

always at hand with tech help 1 1 7<br />

ESP<br />

Ezra Surfs Postbox is crammed full of Amiga<br />

related correspondence from far St wide 1 4 3<br />

Rock Lobster<br />

In the true tradition of '..,and finally" the<br />

1 4 6<br />

Amiga Computing team wind down<br />

THE GAME ZONE<br />

The section of Amigo Computing that takes having<br />

fun seriously! Previews, charts and tips not to mention<br />

reviews of BRAT, BARDS TALE III, A110 TANK KILLER,<br />

EYE OF THE BEHOLDER, WARLOCK, PGA TOUR GOLF<br />

and SUPERCARS II. Get your joystick<br />

ready for action! 4 3<br />

most of Amiga Computi<br />

rkStation disk<br />

Our resident<br />

AMOS guru<br />

helps you write<br />

that smash hit<br />

Clinic<br />

FEATURES<br />

Back to the future<br />

Write like a pro<br />

Stevie Kennedy takes a look at the latest<br />

version of the Prowrite word processor 6 5<br />

The hard stuff<br />

Our Technical Editor gets knee-deep in the<br />

latest Amiga hardware offerings 6 7<br />

Going for Gould<br />

Chairman of <strong>Commodore</strong>, Irving Gould has<br />

quite a bit to say. Don Maple listens in 7 3<br />

The magic of MED<br />

Paul Austin takes a look at the built-in sample 9 5<br />

editor sported by our old friend MED 3<br />

••••• v•<br />

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Intensive 11.1 care<br />

4,<br />

.....•urzlsrrostimi con- 40.4E ti_ni<br />

What do you do if your Amiga's heart stops<br />

beating? Consult our silicon surgeon 9 9<br />

Expand and deliver<br />

Jason Holborn continues his quest to<br />

expand your Amiga to bursting point 1 0 7<br />

The Saxon angle<br />

Richard Williams test drives the latest<br />

112<br />

Amiga Desktop Publishing sensation<br />

COMPETITION<br />

It's our birthday, and to celebrate we are<br />

giving away a spectacular competition<br />

prize. Remember if you don't enter you<br />

cant WIN' 1 2 1<br />

Stuck with C?<br />

, The Code<br />

Clink may<br />

have the cure ig<br />

1<br />

From screen to<br />

nt. The<br />

teries of<br />

revealed1<br />

Amiga Computing 5


KICK OFF 2 greatly enhances the gameplay of KICK OFF, winner of the THE GAME OF THE YEAR in the<br />

U.K., and similar awards right across Europe. A host of new features have been added to the ones that<br />

enthralled players the world over.<br />

• Full size multi-directional scrolling pitch with the players,<br />

markings etc. in con-ed proportion.<br />

• 1 to 4 players option. (Amiga and ST only)<br />

• 2 players TEAM option against the computer or 2 other players.<br />

Hundreds of players each with a unique combination of<br />

attributes (stamina, pace. etc.) and skills (passing. shooting.<br />

tackling. etc.)<br />

Instinctive Kick Offjoystick controls to dribble, pass. shoot,<br />

head or chip the ball and do sliding tackles.<br />

• Set piece FREE KICKS including dummies and the ability to dip<br />

the ball or bend the ball round a defensive wall<br />

• 9 types of comer kicks with full control of shot power. Long<br />

and short throw ins.<br />

• Team selection from a squad of 16 with substitution and a<br />

choice of tactics.<br />

• League and cup competitions with Extra Time, Injury Time<br />

and sudden death penalty shoot outs.<br />

Facility to view, edit and save the Action Replays and create<br />

a Golden Shots disc(Excl. IBM CBM 64)<br />

Facility to load Player Manager teams and tactics for a single or league game<br />

• Red and yellow cards. 16 different referees, injury time and a host of features to create an atmosphere for a game which is<br />

real fun to play<br />

.<br />

An International class player takes charge of a third division dub as Player Manager. His brief is simple<br />

-Bring Back The Glory Days.<br />

His success depends on his playing skills on the pitch and managerial skills in devising winning tactics,<br />

aquiring the right players from the transfer market and building a team worthy of the highest honours.<br />

• Unique facility to design and implement your own tactics.<br />

i• Over 1000 individual players, each with a unique combination of attributes and skills<br />

• A lively transfer market. Haggle for the best deal.<br />

• 4 division league and a cup tournament with sudden death penalty shoot out.<br />

The Player Manager brings the every day realities of a manager's life, his talents as a manager and a<br />

player, his triumphs and his failures into a sharp FOCUS.<br />

ST, ACTION - A stroke of pure genius.<br />

THE ONE - An exceptional football management simulation, Astounding depth. Most involved, rewarding and playable.<br />

THE ACE • Successfully blends challenging soccer management with frantic end to end arcade action 9 2 0<br />

NEW COMPUTER EXPRESS - The sheer depth is incredible. A definitive management game.<br />

COMMODORE USER • At last a management<br />

-ink<br />

game ST , FORMAT. t h Brilliant a t r 93% e q u i r e s<br />

AMIGA m FORMAT- Enthralling and riddirtive•A' 93%<br />

ZZAF<br />

a<br />

Best football management game ever written. 9 2 %<br />

n<br />

a<br />

g<br />

A NEW Din<br />

SOCCER SIU<br />

BLISTERING PACE<br />

- PIXEL PERFECT PASSING<br />

- SUPERB TACTICAL<br />

GAMEPLAY<br />

ST ACTION - The best game ever to grace the ST. Highest accolade<br />

[ can give<br />

AMIGA USER INT - The best computer game ever 97%<br />

THE ONE - Ultimate soccer simulation 96%<br />

THE ACE - Brilliant. Buy, Buy, Buy. 930.<br />

• AMIGA FORMAT- Best footy game to have appeared on any machine<br />

ST FORMAT- What a game! Gem to play. Magic 90%<br />

C & VG Championship winning material. 95%<br />

GAMES MACHINE - Probably the best sports game ever. 92%<br />

COMMODORE USER - No other footle game can touch it 90%<br />

AMIGA ACTION - Surpasses all other football games. 93%<br />

POPULAR COMPUTING WEEKLY - Nothing short of brilliant<br />

NEW COMPUTER EXPRESS - Computer football event of<br />

the year.<br />

AMIGA & ST E19,99 EXP. AMIGA £24.99<br />

IBM (AT & Kr Turbo, EGA & VGA) £24.99<br />

CBM 64 - SPECTRUM - AMSTRAD £9.99, E14.9S<br />

AMIGA - ST E19.99<br />

94%<br />

r'


DIENSION IN<br />

1 SIMATIONS<br />

THE FINAL WHISTLE<br />

Amiga - ST E12.99 (Rel. Nov.)<br />

Raises the skills required and gameplay of IICK 04 2 to<br />

new heights.<br />

Two extra kits.<br />

Look at any player stilts, (attributes and skill) before sele<br />

Totally new comer kicks with full control of the power, height<br />

the ball.<br />

Enhanced throw ins and penalty shots.<br />

Provision to flick the ball in the air and do a blinding hear or a spectacular<br />

overhead kick<br />

New two players team mode Player I in position or nearest to the ball and<br />

player 2 in position or keeper.<br />

Linesmen and referee on the pitch.<br />

A new player attribute FLAIR A player with a high level of flair will try a solo<br />

attempt at the goal<br />

4 new pitches - Wembley - Icy - Muddy - Non-League<br />

And Lots More<br />

WINNING TACTICS (E6.9 Rel_ Nov.) A collection of tactics for<br />

use in Player Manager<br />

gRETURN<br />

TO EUROPE (L9.99 - Rel. Dec.) Three European cup<br />

ompetitions. UEFA cup - European Cup - Cup Winners Cup.<br />

or<br />

IANTS<br />

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CDTV the wait new<br />

is over!<br />

<strong>Commodore</strong> finally stop crying wolf<br />

and unveil a CD player that thinks it's<br />

an Amiga, as Eddie McKendrick reports<br />

MONTHS of speculation about<br />

<strong>Commodore</strong>'s fledgling multimedia<br />

product CDTV are finally<br />

over. On Tuesday April 30<br />

<strong>Commodore</strong> officially introduced<br />

their Dynamic Total<br />

Vision to the world.<br />

Due to go on sale later this<br />

year with a price tag of around<br />

£700, CDTV is similar in appearance<br />

to a standard compact disc<br />

player, but it is capable of a vadety<br />

of Interactive leisure and<br />

educational applications.<br />

With the CDTV, users will be<br />

able to simultaneously call up<br />

video images, text, graphics and<br />

stereo audio through a simple<br />

infra-red remote control unit.<br />

The greatest potential for<br />

CDTV lies in the educational<br />

field where programs are being<br />

developed which exploit the<br />

machine's multimedia capability,<br />

A <strong>Commodore</strong> spokesman<br />

explained: "You can call up a<br />

picture of the African bush containing<br />

a number of wild animals.<br />

"Using the control unit you<br />

can then select one of the animals<br />

and up on screen comes a<br />

detailed picture with descriptive<br />

text and the sound of the particular<br />

animal or a commentary."<br />

A pilot scheme underway<br />

with Derbyshire County Council<br />

is using CDTV to teach Japanese<br />

to local schoolchildren.<br />

As well as hearing the spoken<br />

language, children are able to<br />

see pictures depicting Japanese<br />

WHAT'S<br />

culture. As no keyboard is necessary,<br />

CDTV can be operated by<br />

people with no previous keyboard<br />

experience.<br />

curv exploits the technology<br />

Delivering the goods<br />

Independent research commissioned by Amigo Computing has revealed<br />

that major High street outlets do not expect to have large stocks of<br />

<strong>Commodore</strong>'s CDIV home entertainment system until October.<br />

Despite the official launch our survey showed that CDTV is likely to be a<br />

slow starter with one retail chain expecting only small stocks by mid-May<br />

and others still in the dark about availability.<br />

Information for the buying public is woefully inarkquate. Under the<br />

guise of a customer keenly interested in buying CDTV, our researchers contacted<br />

approved stockists Dixons, John Lewis<br />

and Comet. Sales staff in one major Dixons CUR/ may<br />

outlet thought COW was 'a sort of television"<br />

while staff at another branch asked: '<strong>Is</strong><br />

it some kind of games consoler Neither had<br />

any knowledge of availability.<br />

A third Dixons store said they had no idea<br />

when they would get CDTV but they would<br />

try and order it while the manager of a fourth<br />

be here as<br />

far as Cornmodore<br />

is<br />

concerned, but<br />

no-one has<br />

• gh Street<br />

t<br />

o<br />

of CD-ROM (compact disc read<br />

only memory) using discs with a<br />

storage capacity equivalent to<br />

around 720 floppy disks our<br />

about 250,000 pages of text.<br />

outlet said: 'We've got it in our price list but because of pre<br />

-delays<br />

I don't think we will have it in stock until October."<br />

production<br />

A spokesman at Dixons head office said: "We have no information on<br />

when this will be available but we hope it will be within the next month.<br />

We are just waiting for <strong>Commodore</strong>, but the price has been fixed at<br />

L599,99." Our researchers drew a complete blank at the John Lewis store<br />

in London's Oxford Street. Even when given a description of the new<br />

machine, a senior member of staff said they had no knowledge of it.<br />

"It's not on our list for this half-year. Maybe<br />

we will have it next halt" was the reply.<br />

Over at Comet, staff in two retail outlets<br />

referred us to head office where a spokesman<br />

said: "We will have CDTV in some of our selected<br />

outlets by mid<br />

-expect<br />

to have it generally available until<br />

May October.<br />

b It uwill t cost (599,99.'<br />

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Amiga Computing 9<br />

T<br />

1


WHAT'S Amiga's in education go down a bundle<br />

Smooth operator<br />

ANTIA is a font enhancement utility<br />

which performs an anti-aliasing process<br />

on normal Amiga fonts.<br />

From one original font size, it can<br />

produce up to nine scaled down versions,<br />

anti-ahased using four brightness<br />

levels,<br />

AntiA runs on all Amigas• It can<br />

handle type sizes up to 300 points,<br />

although a 512k machine will be limited<br />

to sizes of around 200 points. A<br />

68020130 is useful in speeding up the<br />

processing of very large point sizes, but<br />

not essential. AntiA is available now at<br />

a RRP of E40. Contact ZEN Computer<br />

Services on 061 793 1 931<br />

24 bits on the side<br />

AMIGA screen files can now be converted<br />

into 24 bit colour slides or<br />

film of full cinema quality thanks to a<br />

new development from Amiga<br />

Centre Scotland (031 557 4242).<br />

Cine Link is a module for use with<br />

the company's Image Link package,<br />

now re-christened Rastar link. It<br />

drives a number of digital film<br />

recorders, allowing Amiga files to be<br />

transmitted to them via the SCSI<br />

port<br />

They are then converted into<br />

2,000 or 4,000 line resolution pictures.<br />

Cine Link can also be teamed<br />

with a cine camera to produce cine<br />

film animations in up to 4,000 line<br />

resolution and full 24 bit colour. As<br />

Amigo Computing went to press, the<br />

price of Cine Link was not definite<br />

but should be in the region of E230_<br />

Raster Link costs fl 55, This provides<br />

Spurious price cuts<br />

FOLLOWING reports of price cuts<br />

for top-end Amigas in the USA,<br />

<strong>Commodore</strong> UK spokesman<br />

Andrew Ball has discounted<br />

suggestions that the same<br />

could happen on this side<br />

of the Atlantic.<br />

He told Amiga Computing:<br />

"These are just spurious<br />

rumours."<br />

The American price cuts<br />

take in both Amiga 2000<br />

and 3000 ranges and vary<br />

from 10 to 26 per cent.<br />

10 Amiga Computing<br />

COMMODORE has escalated its assault on the education<br />

market by offering education authorities and schools the<br />

chance to buy an Amiga 500 and one of 14 software<br />

packages for E299 plus VAT a saving of £100.<br />

The offer has been made in response to education<br />

minister Kenneth Clarke's request for computer manufacturers<br />

to be competitive in their education pricing.<br />

It includes a 500 with 1Mb of ram and a choice of<br />

Amiga Logo with Talking Turtle, DPaint II, DPrint II,<br />

Dpaint III, BBC Emulator,<br />

Fanta Vision, MaxiPlan 500,<br />

Superbase Personal, ProWrite<br />

2,5, Music Mouse, Dr. T's<br />

Music Recording Studio,<br />

Infolile, Photon Paint or<br />

Spritz.<br />

To ensure that those tak-<br />

ing advantage of the offer<br />

are bona fide education<br />

users, <strong>Commodore</strong> are dealing<br />

with all orders them-<br />

40 40 40 40 40 40 40 40 41 0 40 40 41 41 40 40 40 40 40 40 40 40 40 40 0 40 40 0 4P 40 40 40 40 40 40 40 0 40 40 10 10<br />

all the software necessary for the<br />

conversion but the real shock to the<br />

wallet comes with the purchase of<br />

digital film recorders which can run<br />

into thousands of pounds.<br />

Under the Spell<br />

SPELL!, the computerised aid to<br />

spelling that is now selling in<br />

record numbers to Amiga users,<br />

has found a new fan — Minister of<br />

Education Tim Eggar.<br />

He has written to Nicholas<br />

VVinterton MP another admirer of<br />

the program: "The Government<br />

welcomes such initiatives as a way<br />

of raising standards in our schools,"<br />

And he added: "The Secretary of<br />

State is concerned at the perceived<br />

decline in the standard of spelling<br />

among young people and is keen<br />

that everyone in the world of education<br />

should take serious steps to<br />

Improve those standards. Good<br />

spelling is essential in all branches<br />

of knowledge".<br />

• 41 40 40 40 41 41 40 41 40 41 40 41 40 40 41 0 0 40 40 40 10 40 40 41 40 40 410<br />

selves - passing them on to accredited dealers in the<br />

appropriate area. "We are policing this offer very closely<br />

to make sure that the right people are buying the computers,"<br />

said <strong>Commodore</strong>'s national sales manager for<br />

education, Peter Talbot. 'So far we have had tremendous<br />

response from the government right down to the schools<br />

themselves. We have a growing market share in education<br />

and there han't been an offer as keen as this one<br />

before". <strong>Commodore</strong> spokesman Andrew Ball added that<br />

• • • • • • • • •<br />

"We have a<br />

growing market<br />

share in<br />

education and<br />

there hasn't<br />

been an offer as<br />

keen as this one<br />

before"<br />

Peter Talbot<br />

The Lowe<br />

down<br />

on ACS<br />

MANAGING director Martin<br />

Lowe reports that Amiga<br />

Centre Scotland have<br />

embarked on a substantial<br />

change of direction. They are<br />

now concentrating on<br />

developing low-cost advanced<br />

technology for business,<br />

television, the professions<br />

and education.<br />

"We intend to provide an<br />

environment where a business<br />

or education customer<br />

can be shown a complete<br />

range of computing hardware<br />

and software, where<br />

they can examine and try our<br />

equipment and where technical<br />

requirements can be identified<br />

and satisfied," he told<br />

Amiga Computing.<br />

in the first month alone,<br />

sales on the offer had<br />

totalled £250,000. Schools<br />

wanting to buy the package<br />

must provide either their<br />

DES number or an official<br />

purchase order and the offer<br />

closes on May 31.<br />

Further details can be<br />

obtained from <strong>Commodore</strong>'s<br />

education sales desk on<br />

0628 779677.<br />

p<br />

m<br />

e<br />

li Martin Lowe<br />

'Too few people and corporations in the Ilk pare aware of the power<br />

and price advantages of using the Amiga system. A fully-implemented<br />

version of AT&T Unix System V, release 4, is now available on the Amiga.<br />

Internationally, many broadcast and video professionals have already discovered<br />

the Amiga.'<br />

The validity of his decision was underlined by the successful appearance<br />

of AMS's 32-bit graphics board at top European computer<br />

show CEBIT where it attracted interest land orders from 40 countries.<br />

'...."'"' '<strong>Commodore</strong> displayed tour of our boards on their trade<br />

Harlequin/Amiga combination displaying images captured with<br />

their top of the range scanners_<br />

"Software developers in Europe and America are already producing<br />

programs to take advantage of eour technology."<br />

I<br />

s.........s.<br />

-........<br />

Features in previous issues of Amigo Computing, the Harlequin<br />

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Games galore, but vivoittipAi<br />

serious VR was the new<br />

real draw<br />

WITH a name like the European<br />

Computer Trade Show, you would<br />

have thought the number of different<br />

kinds of software and hardware<br />

on show at <strong>Is</strong>lington's Business<br />

Design Centre would have been<br />

You would have been wrong.<br />

The order of the day - or rather<br />

the order of the three days from April<br />

14 to 16 inclusive - was games,<br />

games and more games.<br />

True, there was the odd bit of<br />

hardware - though mostly joysticks,<br />

to aid the playing of games, and<br />

mice, which in many cases serve the<br />

same purpose — and several purveyors<br />

of educational and music software<br />

were in evidence.<br />

But in the main, games reigned<br />

supreme.<br />

How strange to have to report,<br />

then, that the stand which had the<br />

most visitors queueing up was NOT<br />

organised by a games outfit_<br />

It was a virtual reality demonstration<br />

from Divison, a company based<br />

in Chipping Sodbury, near Bristol,<br />

and which is involved in the more<br />

serious side of W.<br />

Although consistently well populated,<br />

even the Psygnosis hospitality<br />

suite, with those inevitable, loveable<br />

little Lemmings everywhere, could<br />

not raise the same amount of visitor<br />

interest.<br />

Division's main claim is that it has<br />

made VR a practical proposition. It<br />

has done this by creating the hard.<br />

ware and software that has moved<br />

It was a case of games<br />

nearly all the way at<br />

the European Computer<br />

Trade Show, but Richard<br />

Williams managed to find the<br />

more serious side, too<br />

Hi-Tec sign up Bugs Bunny and C<br />

HI-TEC Software used the ECT5 platform to announce a prestigiousing with a major carton company.<br />

The company has signed contracts with giants Warner Bros, throwing<br />

open the flood gates for a host of popular cartoon stars to appear on<br />

computer software.<br />

The characters made world-famous by Warner Bros over the years<br />

include Bugs Bunny, Daffy Duck, Elmer Thudd, Sylvester and Tweetie.<br />

Hi-Tec has already achieved success with characters from its other<br />

major licensee, Hanna Barbera.<br />

this leading-edge area of technology<br />

away from being an expensive laboratory<br />

plaything to a product that<br />

can be quickly integrated into any<br />

application which generates real<br />

time images.<br />

I must confess I didn't actually get<br />

to don the eye-set for a demo, the<br />

queues being too long. But I did<br />

manage a word with one of<br />

Division's directors, Steve Ghee, who<br />

told me the company was pushing<br />

itself at the research market. The idea<br />

is that Division provide the hardware<br />

and software with which the cus-<br />

tomer can write their own pieces of<br />

VR using a high-level language like<br />

C. Most other companies involved in<br />

VR are working on specific games.<br />

One of Division's customers is the<br />

Advanced Robotics Research<br />

Laboratory in Salford, Manchester.<br />

The ARRL is putting together an<br />

advanced robotic control system, in<br />

which a robot is linked electronically<br />

to a human, and the robot "learns"<br />

all the actions performed by the person.<br />

The human hears and sees<br />

exactly the same things as the robot,<br />

Steve Ghee says it is very, very<br />

hard to build an intelligent machine.<br />

But by using VP to put a human into<br />

• the loop, you can teach a robot how<br />

to do certain things very quickly.<br />

Cheetah and the Tortoise...<br />

THE results of eighteen months of research and<br />

development appeared on the stand of joystick<br />

manufacturer Cheetah.<br />

Visitors encountered what Cheetah described as<br />

"the new generation of joystick technology".<br />

Cheetah is renowned for helicopter-style handgrip<br />

sticks, and after conducting extensive<br />

research designed a new and innovative range of<br />

controllers.<br />

The Bug is claimed to be "the most comfortable<br />

controller available", sitting snugly and neatly in<br />

the palm of the hand, ensuring long-term playabil-<br />

ity. The Tortoise is a green, ergonomically shaped<br />

model whose shell acts as the directional move-<br />

ment control. Aeroskate operates in the same way<br />

as a conventional skateboard, except that it connects<br />

to your games system or computer.<br />

Stick X's control handle sits comfortably in the<br />

palm of the hand for long-term play, detecting the<br />

slightest movement of the hand to different directions,<br />

Finally, the Turbofighter <strong>Is</strong> a two-handled<br />

Yoke with multi-directional control, including forward<br />

and back movement. It comes complete with<br />

analogue and digital interfaces.<br />

New software<br />

promised for<br />

Phazer<br />

TROIAN, manufacturers of lightphasers<br />

for use with the Amiga<br />

and other computers, and who<br />

also make lightpens for use with<br />

the Amiga and Amstrad PCW, with<br />

Atari ST/STE and PC versions com-<br />

ing soon, used the show as platform<br />

for the announcement that it<br />

has established its own software<br />

house.<br />

The idea is "to ensure a continuing<br />

supply of quality software" to<br />

support its products.<br />

Trojan promised new titles for<br />

all formats of Phazers would be<br />

released at regular intervals during<br />

1991 and beyond. Imminent<br />

releases are The Enforcer, Aliex and<br />

Fire Star,<br />

Trojan lightphasers and lightpens<br />

each carry a rrp of £39.99.<br />

Anyone thinking of contacting<br />

Steve or his colleagues at Division for<br />

a quote on a bespoke system had<br />

better consult their bank manager<br />

first. The kind of system being used<br />

in Salford costs more than E50,000,<br />

the eye-set and the electronic glove<br />

being the most expensive parts_<br />

But there's hope. A system<br />

Division will be releasing in August<br />

will cost fl 0,000,and Steve says<br />

costs will continue to tumble until VP<br />

becomes de rigueur for all selfrespecting<br />

home computer fanatics -<br />

and not just the game players!<br />

What are the chances of Division-<br />

style VP on the Amiga? "You can<br />

actually attach our box to the Amiga,<br />

and use the Amiga joystick to control<br />

things," said Steve.<br />

Show launch for<br />

scanner and rodent<br />

A NEW scanning package for the<br />

Amiga, and a new mouse which can<br />

be used with the Amiga or Atari STs,<br />

were launched at the show by<br />

Pandaal Marketing Ltd (0234<br />

855666).<br />

The DAATAscan Pro complete<br />

graphic scanning package features).<br />

Amiga Computing 13


WHAT'S<br />

I 05mm scanning width,<br />

resolution from 100 to<br />

400 dpi, choice of black<br />

and white or three dither<br />

patterns representing 64 grey scales,<br />

contrast control, real-time scanning<br />

display, zoom and pixel perfect editing,<br />

clipboard feature, ability to crop,<br />

rotate, flip and invert images and full<br />

printer support.<br />

The DAATAscan supports the IFF<br />

file format, and<br />

is available now<br />

at an RRP of<br />

£189.95 including<br />

VAT. The<br />

ultra-high resolution<br />

360 dpi<br />

DAATAmouse includes a slider switch<br />

located underneath which is used to<br />

choose between Atari and Amiga<br />

l c ;<br />

Pandaal claim<br />

the two microswitched<br />

but.<br />

tons of the<br />

; DAATA m o u se<br />

operation. have a lifetime<br />

of a million cycles. The anti-static<br />

lightweight ball runs smoothly on<br />

most surfaces and can be removed<br />

for cleaning. It's available now at an<br />

RRP of E34.95.<br />

AMOS gets turbo<br />

charged<br />

THE AMOS Compiler - the turbo<br />

booster for the 40,000-selling AMOS<br />

write-your-own-games program -<br />

was the big news from Europress<br />

Software, the new name for<br />

Database Software as of May 1.<br />

Europress said the Compiler<br />

would be on sale from May, and<br />

would more than double the speed<br />

of AMOS programs. Some commands<br />

are seven times faster once<br />

compiled. Europress were also plugging<br />

AMOS 3D, which allows Amiga<br />

owners to create 3D objects and<br />

manipulate them in real•time, ideal<br />

for creating games like Starglider and<br />

Inter-phase. And the next phase<br />

of the Fun School educational<br />

series for children, Fun<br />

School 4, is well under<br />

way and should be<br />

launched in the<br />

autumn. It<br />

Fun School<br />

Development team<br />

Chris Payne (fight), Ric<br />

Ilanner (left), and Peter Lee<br />

(top fight)<br />

Amiga Computing goes Euro<br />

Amiga Computing, launched by Database Publications in 1988 and which last year<br />

11 moved to Interactive Publishing, is now to come under the banner of Europress<br />

Publications Limited. This is a result of the restructuring of all companies within<br />

the Europress Group.<br />

The magazine has been managed by Interactive Publiishing, for the last fourteen<br />

months, Interactive was formed as the result of a historic deal between<br />

Caner Publishing and Database Publications. Now all magazines published by<br />

the group will be united under one name. Chairman Derek Meakin, who founded<br />

the group 21 years ago, said: "With the creation of new subsidiaries in recent<br />

years, all with different names, there was a growing danger of the parent group<br />

losing its identity. From now on all companies forming part of the group will<br />

appear under the Europress banner'. Richard Williams has been appointed publisher,<br />

with responsibility for both Amiga Computing and Atari ST User. The Amigo<br />

Computing editorial line-up comprises Eddie McKendrick (Features Editor) with<br />

Stevie Kennedy (Technical Editor) and Paul Austin (Deputy Features Editor). The<br />

art department is headed up by Mike Bailey (Art Editor).<br />

Behind the scenes, key Amigo Computing personnel are lane Conway (Sales<br />

and Marketing Manager), Tracy Carroll (Advertisment<br />

. (Advertisment Manager), Sales), Iohn SBurns i m(Circulation o n Director) and David Wren<br />

L<br />

(Circulation<br />

e<br />

Manager).<br />

e s<br />

Richard Williams said: "With a new company structure<br />

and more staff we are in an ideal position to make Amiga Computing even better<br />

value in terms of editorial content and free disk programs. It will also boost our<br />

already great advertising power." Europress Pubilications also produce PC Today,<br />

The Micro User and Let's Compute! Other companies within the Europress Group<br />

include Europress Interactive (Amiga Action, ST Action, Games-X), Europress<br />

Software (Formerly Database Software & Mandarin Software) and Europress<br />

Trade Publications (publishers of Computer Trade Weekly).<br />

Michael Meakin becomes Managing Director of the group% holding company,<br />

Europress Ltd, with Tim Roberts promoted to group financial controller.<br />

14 Amiga Computing<br />

will be sold alongside Fun Schools 2<br />

and 3, and will otter six further programs<br />

across three age groups, all in<br />

line with National Curriculum guidelines.<br />

The Fun School series accounts<br />

for a staggering 79.6 per cent of all<br />

educational software sold by computer<br />

retailers according to independent<br />

market research commissioned<br />

by Europress Software, Managing<br />

director Chris Payne said more than<br />

a quarter of a million Fun Schools<br />

had been sold and dealers were con-<br />

vinced the range would continue to<br />

sell for years to come_<br />

Contriving to cover<br />

Europe<br />

CONTRIVER Europe Limited chose<br />

the occasion of the ECTS to<br />

announce that it is poised to launch<br />

its European distribution network.<br />

The firm's products, which are<br />

made in Taiwan, include a wide<br />

range of mice, joysticks, disk boxes,<br />

mouse pads, printer stands and<br />

other accessories. Managing<br />

director Adolfo Giannini<br />

said Contriver's intention<br />

was to continue<br />

• its competitive<br />

pricing policy<br />

while maintaining<br />

the highest possible<br />

standards.The company<br />

was busy evaluating potential<br />

distributors for the contriver<br />

range throughout the whole of<br />

Europe.<br />

title for Amiga Vision,<br />

A mebrile<br />

Derek Meakin<br />

Richard Williams<br />

Lemmings<br />

walk it in<br />

eisure awards<br />

AN alternative name for the<br />

European Computer Leisure<br />

Awards, awarded and presentod<br />

during the ECTS 5how, might well<br />

be the Psygnosis awards, juding<br />

• the number of honours picked,<br />

by the games manufacturer al<br />

on a high with the runaway<br />

pun intended) success of<br />

Lemmings.<br />

Psygnosis picked up the prizes<br />

for Computer Game of the Year<br />

(Lemmings), Most Original Game<br />

(Lemmings), Best Graphics<br />

(Shadow of the Beast II), Best<br />

Sound (Shadow of the Beast II),<br />

and also took the Software<br />

Publisher of the Year prize.<br />

Anyone who is wonde<br />

whether Lemmings deserves<br />

success should have seen how<br />

tors who had not seen it b<br />

were immediately captivated<br />

visiting the Psygnosis hospitality<br />

suite and getting some hands-on<br />

experience of trying to lead the little<br />

lemms out of peril.<br />

The 'biggie" award from the<br />

point of view of Amigaphiles was<br />

obviously the one for Home<br />

Computer of the Year, won by<br />

<strong>Commodore</strong> for what else but the<br />

Amiga!<br />

<strong>Commodore</strong> also won the<br />

Multimedia Package of the Year<br />

' Other awards were: - 4<br />

Best Animation - Dragon's lair!<br />

(by ReadySoft Inc); Best Action<br />

Game - Turrican (Rainbow Arts);<br />

Best Adventure/Role Playing Game<br />

- The Secret of Monkey <strong>Is</strong>land<br />

(LucasFilm); Best Mind Game -<br />

Klax (Domark); Best Packaging -<br />

Ultima VI (Origin); Best Simulation<br />

- F-19 Stealth Fighter<br />

(Microprose); Console Game of the<br />

Year -Tetris (Nintendo).<br />

In the Non-games/Technical<br />

Excellence Categories, besides the<br />

two <strong>Commodore</strong> successes, awards<br />

were:<br />

Best Art Package • Deluxe Paint<br />

III (Electronic Arts); Best Music<br />

Package - Bars and Pipes (Blue<br />

Ribbon Soundworks); Best Home<br />

Eduction Package - Fun School 3<br />

(Europress Software); Best Home<br />

Productivity Package, Microsoft<br />

Works (Microsoft); Most Innovative<br />

Peripheral - Video Toaster<br />

(Newtek); Multimedia Package of<br />

the Year - Amiga Vision<br />

. (<strong>Commodore</strong>).<br />

' Amiga Computing was one of the<br />

official sponsors of the awards.


ii upl Y<br />

'eddy. .<br />

' (no .<br />

ot<br />

;<br />

rizes<br />

Year<br />

Ime<br />

lics<br />

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ere<br />

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ty<br />

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We do it in real-time<br />

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Our VIDEO DIGITISERS are REAL-TIME and<br />

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With SuperPic and ColourPic you can<br />

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NEW recommended retail price £347 plus VAT ii.399 inc. VAT).<br />

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A2000 including a superb quality genlock fur the discerning Amiga<br />

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NEW recommended retail price £434 plus VAT iI499 inc. VAI<br />

ColourPic and SuperPic can be obtained from selected Amiga<br />

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contact Carolyn on 0892 75791.<br />

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W<br />

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1TM<br />

Although<br />

<strong>Commodore</strong> gave<br />

most of its space<br />

to PCs, it was....<br />

Afar<br />

from<br />

it-CeBIT-sy event<br />

for the Amiga<br />

Here we go again! In case you don't know it, the springtime CeBIT<br />

show held in Hanover, West Germany, is the largest computer exhibition<br />

in the world. More than 4,500 exhibitors from 41 countries, spread over<br />

some 20 halls covering nearly 300,000 square metres, showed their wares to a<br />

crowd of around 600,000 visitors. The exhibition grounds are so big that, in addition<br />

to its own train station, CeBIT provides a free bus service for visitors and a free taxi service<br />

for journos• Impressed? (Yeah - sounds almost as good as Birmingham's NEC! - Ed).<br />

<strong>Commodore</strong> is very popular in Germany so it's no surprise to learn that it has always been well represented<br />

here.<br />

1Show highlights<br />

• 110 Ora •<br />

•<br />

• •<br />

OK • FOLKS, you waited long enough.<br />

The • big news, of course, is the<br />

European • premiere of CDTV which,<br />

contrary • to popular misconception,<br />

actually stands for '<strong>Commodore</strong><br />

• • •<br />

Dynamic Total Vision".<br />

• • •<br />

CDTV is basically a 1Mb keyboardless<br />

•<br />

Amiga with a CD-ROM drive and<br />

remote • • control.<br />

•<br />

Known internally within<br />

• • • •<br />

<strong>Commodore</strong> as "the baby" it will<br />

start<br />

•<br />

shipping to selected markets in<br />

• • •<br />

the U.S. and Europe this spring.<br />

CDTV • • was to be available in<br />

Germany<br />

•<br />

in May at DM 1500 (just<br />

over • L500).<br />

• CDTV is not TV format specific<br />

• •<br />

•<br />

•<br />

• •<br />

Donald Maple mit der news und der<br />

views from CeBIT '91 in Hanover<br />

and can be used with both PAL and<br />

NISC.<br />

A "smart card" is used<br />

for storage so when<br />

He continued: "Some of the<br />

world's leading software and refer-<br />

ence companies including<br />

Guinness, tucastilm,<br />

the machine is d Coerwnodoro C b Disney and the big<br />

i<br />

turned<br />

E u<br />

off the<br />

t<br />

soft-<br />

: settings are -<br />

o1<br />

mit ware houses are<br />

retained<br />

m working on<br />

curv can als(<br />

V Ion<br />

b CON titles."<br />

,play mu Elwin<br />

"regulai'<br />

E 1<br />

.audio CDs,<br />

• vim. u • titles include<br />

"From the<br />

• Illnm<br />

r • among others<br />

• 111•1•111••<br />

moment you -<br />

turn it on and<br />

o , World Vista Atlas,<br />

p . the fully illustrated<br />

you insert are a involved CDTV disk immedi- (1111<br />

e Grollier T encyclopedia<br />

and a the h King lames Bible.<br />

ately in the content of the appli- CDTV is also n ideal e for high quality<br />

cation, not in operating the arcade games rand<br />

entertainment<br />

machine," said Irving Gould. titles. Because CDTV e delivers music,<br />

f<br />

e<br />

r<br />

e<br />

PRESS HERE!<br />

COINCIDING with the 20th anniver<br />

<strong>Is</strong>ary - of <strong>Commodore</strong> Germany - the<br />

!parent company will celebrate 30 years<br />

tin two years time - <strong>Commodore</strong>'s<br />

international annual press briefing was<br />

a very professional affair,<br />

"This press conference presentation<br />

was created using the Amiga 3000 so<br />

you can see what this product can do<br />

in real life," said Helmut lost, the new<br />

boss of <strong>Commodore</strong> Germany.<br />

He was joined by Irving Gould, the<br />

chairman of the board and chief executive<br />

officer of <strong>Commodore</strong> in the U.S.<br />

But before we get to meaty stuff, a<br />

few figures. <strong>Commodore</strong> continues to<br />

show healthy growth and, compared<br />

to last year, the most recent six<br />

months' sales increased by 23 per cent<br />

and net profits jumped NINEfold to<br />

$44 million, But the best financial news<br />

is that with more than 50 per cent the<br />

Amiga continues to dominate,<br />

Europe still accounts for 85 per cent<br />

of total sales and Germany is again the<br />

,ASIngle largest world market,<br />

P. Because of this <strong>Commodore</strong> is<br />

building a new factory in<br />

Braunschweig, Germany - all<br />

<strong>Commodore</strong> machines sold in Europe<br />

are already manufactured there.<br />

The CM is still selling well in spite<br />

of it being declared dead five years<br />

ago, In Germany alone C64 sales<br />

jumped from 108,000 to 180,000<br />

mainly due to East Germany,<br />

And the icing on the cake is<br />

after reaching the 1,000,000 mark i<br />

the spring of last year Commodo<br />

sold its 2,000,000th Amiga I<br />

November.<br />

video, text, graphics animation and<br />

interactivity its application is virtually<br />

unlimited.<br />

A few examples are multimedia<br />

courseware, libraries, point of sales<br />

presentations, product demonstrations<br />

and staff training.<br />

While CDTV is "multimedia for<br />

the masses', Amiga 3000 is high end<br />

multimedia. However, the latter has<br />

also got some new clothes,<br />

Namely, Commo-dore is branching<br />

out into Unix with the "Amiga<br />

3000 Tower' envisaged as a Unix<br />

server and the "Amiga 3000 UX'<br />

which runs the latest AT&T Unix<br />

System 5 Release 4_<br />

The Tower Amiga has five 32-bit<br />

and three 16-bit slots,<br />

Amiga Computing 17


WHAT'S<br />

0- The motherboard<br />

also has a<br />

200-pin CPU slot. In<br />

contrast to the Amiga 3000,<br />

the Tower has the four Zorro III slots<br />

on the motherboard and not on a<br />

separate card. The video system has<br />

its own slot called VDE Video<br />

Display Enhancer. A SCSI port is also<br />

included on the motherboard.<br />

The heart of the machine is a 25-<br />

Mhz 68030 assisted by a 68882<br />

floating point coprocessor. 3Mb of<br />

RAM comes as standard of which<br />

2Mb is fast RAM.<br />

Using 4 Mbit chips this can be<br />

brought up to 18Mb. The machine is<br />

supplied with either a 100Mb or<br />

200Mb hard disk with access time of<br />

19ms.<br />

The graphic resolutions range<br />

from 320x256 to 1280x512 and are<br />

backward compatible with all four<br />

previous Amiga modes,<br />

A 'Bicker fixer' chip comes as standard.<br />

On the software side the Tower<br />

is delivered with "Amiga-Vision"<br />

authoring system and the Unix version<br />

can communicate with other<br />

machines via an Ethernet card.<br />

For DOS masochists among you<br />

Commo-dore also introduced its<br />

fourth generation of machines which<br />

to date this year include nine new PCs<br />

such as slim-line, notebooks, desktop<br />

and towers featuring 286, 386 and<br />

486 processors.<br />

Hands on...<br />

Now that we're all charged up let's<br />

lay our grubby little hands on some<br />

real hardware. The <strong>Commodore</strong><br />

booth was composed of three<br />

stands: a tiny home computing<br />

stand, an Amiga stand and a PC<br />

stand.<br />

The professional focus was clearly<br />

reflected in<br />

divided.<br />

how the total area was<br />

The PC area was twice as large as<br />

the other two combined! In spite of<br />

this division being the same as last<br />

year it nevertheless seems contradictory<br />

to <strong>Commodore</strong>'s statements<br />

that the Amiga is the main platform<br />

and that it outsells the PCs by a large<br />

margin. In contrast to last year's<br />

"wall of multimedia video" the<br />

Amiga stand this year was dominat-<br />

Let's party with Third Party!<br />

"Delta-Base", distributed by Delta<br />

Konzept at 01049-2159-81007<br />

(that's Germany you're calling so,<br />

don't make that call too long now!),<br />

is a multidimensional data base<br />

written by Chris M. Muench. The<br />

program is very sophisticated and<br />

after setting the initial parameters<br />

doesn't require the user to set the<br />

,<br />

f<br />

i : e users, Delta-Base has one or<br />

I<br />

e ore Supervisors who are responsi-<br />

,<br />

lble<br />

for setting the parameters and<br />

i<br />

d structures and manage user access.<br />

n<br />

d<br />

Delta-Base runs on both the Amiga<br />

a and the PC and is looking for a dis-<br />

e<br />

d tributor in the UK so call Germany<br />

f<br />

d<br />

i<br />

on 01049-711-3454285 if you wish<br />

i to become one.<br />

n<br />

t6<br />

i Videocomp, responsible for the<br />

i aforementioned "wall' of video last<br />

t<br />

o year, are well known here for<br />

i<br />

n endowing Amigas with Transputer5<br />

o<br />

t and interfacing them with high-end<br />

n<br />

o professional video hardware.<br />

s<br />

s This year saw the introduction of<br />

. DVE-10, an all-in-one device com-<br />

u<br />

p bining digital effects, a video pro-<br />

p<br />

cessor, audio and video mixers, a<br />

o<br />

ce,<br />

r<br />

ta<br />

t..<br />

Merkens EDV introduced "VD<br />

• 2001", a 24-bit real time digitizer<br />

i<br />

f and frame buffer. Originally devel-<br />

n<br />

a oped in Austria the device sports a<br />

g<br />

st<br />

m<br />

d<br />

u<br />

i<br />

l 18 Amiga Computing<br />

g<br />

t<br />

plethora of features such as ARexx<br />

support, works with a number of<br />

picture formats, overscan, mask<br />

editing, brush handling, picture<br />

blow-up and reduction.<br />

The price in Germany <strong>Is</strong> DM<br />

3998 (about L1,500). Merkens is at<br />

01049-6196-3026 while the UK distributor<br />

is G2,<br />

"MXM-Chart" from MXM is a<br />

stock exchange analysis program. In<br />

addition to fast processing of data<br />

and creation of various graphs the<br />

program can also directly grab data<br />

from Videotext (the German equivalent<br />

of Teletext). The program version<br />

1.00 lists for DM 349 (about<br />

125 pounds). For more info call<br />

01 049-51 1-446376 (that's Germany<br />

again).<br />

"Funlab" - a joint effort by<br />

<strong>Commodore</strong>, Karwai and Steinberg -<br />

is a complete MIDI system incorporating<br />

both hardware and software.<br />

Introduced here last year, Kawai<br />

supplies the 61-key synthesizer<br />

which is actually an FS-680 with a<br />

few additional interfacing features.<br />

The 13-note polyphonic synth<br />

comes with 100 presets (five software<br />

modifiable), an on-board<br />

sequencer and a built-in rhythm<br />

machine with 100 different patterns.<br />

Steinberg custom wrote the software<br />

which is Funlab specific and<br />

will only work with this synthesizer.<br />

The main feature of the package is<br />

"one finger ad lib", where the user<br />

selects the rhythm, presses one key<br />

and the synth does the rest.<br />

The rhythm selection determines<br />

the notes in the automatically created<br />

tune but these notes can also be<br />

defined by the user.<br />

Funlab also sports a disk based<br />

"juke-box". New this year are more<br />

'juke-box' disks, each with up to<br />

10 songs and including written<br />

notation.<br />

Maxon demonstrated their<br />

"Maxon-CAD" program with a special<br />

Turbo-version for the Amiga<br />

3000. The prices are DM 249<br />

(about 90 pounds) and SM 449<br />

(about 160 pounds) respectively.<br />

Both versions support the CRP<br />

graphic tablet and work in resolu-<br />

ed by a "wall of CDTV" - a room size<br />

multi-screen display running CDTV<br />

demos. Oh yeah, the stand also contained<br />

a car. A what? No, really! A<br />

regular size car whose controls were<br />

connected to an Amiga and used in<br />

a competition.<br />

The competitors then 'drove" the<br />

car and watched the monitor on the<br />

wall in front through the windshield.<br />

OK, it may not be virtual reality<br />

exactly but it comes close__<br />

tions from 640x256 to 10201008.<br />

Maxon will answer your call at<br />

01049-6196-481811 (Germany).<br />

FEET Computer (yup, that's<br />

what they're called!) offer a complete<br />

digitizing solution for all<br />

Amiga models. ARISTOTAB, developed<br />

by ARISTO, is the digitizer<br />

while FEET Computer wrote the<br />

driver which controls the mouse<br />

and does scaling and rotation as<br />

well.<br />

Use your hands and call FEET at<br />

01 049-40-742 7081 (Germany).<br />

Einar Kretzler demonstrated<br />

three products: Video-imaging for<br />

architectural landscape simulations<br />

in CAD images, 3D-Simulation for<br />

creation of realistic models and<br />

Video-Presentation.<br />

Call 01049-451-36112 (Germany)<br />

for more info. AIL


Ring or write I n tor out la te st Amiga ca ta logue fi sting<br />

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All units a re full U K spe civoca tion with 3 0 da y re pla ce me nt<br />

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Remember th•re a ro no hidde n e xtra s a ll price s a re fully<br />

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Arier. I 1,9•4.0.1••••••• so. r r• 0 . 4 1 , ov.•<br />

SCREEN GEMS is<br />

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Superb 4096 Colour Graphics<br />

4 Channel Digital Stereo Sound<br />

Speech Synthesis<br />

Multi-Tasking Operating System<br />

Kickstarl 1.3 and Workbench 1.3<br />

Three Owners Manuals<br />

Extras 1.3 and Tutorial Disk<br />

Amiga BASIC Programming Language<br />

Notepad Mint Word Processor<br />

<strong>Commodore</strong> Mouse<br />

Power Supply Unit with mains plug<br />

TV Modulator<br />

_and all connecting cables to gel you up an.<br />

running on your home TV set!<br />

Shadow of the Beast II<br />

Days of Thunder<br />

Back to the Future II<br />

Night Breed<br />

Deluxe Paint II Art Package<br />

Miatiprose SOCCOr<br />

RIF Honda<br />

Kid Gloves<br />

Datastorrn<br />

Dungeon Guest<br />

Mictoswitched Joystick<br />

Grand filkinsier Slam<br />

Powelplay<br />

Tower of Babel<br />

ShuMepuck Cate<br />

&Motion<br />

Mouse Mat<br />

F-19 Stealth Fighter<br />

lbetiblidelithtanulaitorgEtrekrrnotposebtati019<br />

90


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e I "Famous n Board & Puzzle<br />

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disk and cassette labels and much more!<br />

2 Disk Set for £599 (Members £5.49)


•<br />

most<br />

5 and<br />

Virus<br />

ideo<br />

ding<br />

ants,<br />

tads<br />

for<br />

de.<br />

rds,<br />

Wiat<br />

What is Public Domain all<br />

about? You've seen the<br />

programs but do you<br />

grasp the concept?<br />

Paul Austin and Eddie<br />

McKendrick get public<br />

spirited on your behalf<br />

The Concise Oxford Dictionary<br />

defines "Public" as "open to or<br />

shared by all the people" and<br />

"Domain" as "an area under<br />

one rule." Gel these two definitions<br />

together and you have a<br />

fairly good iteration of what<br />

Public Domain software is all<br />

about.<br />

The driving force behind<br />

Public Domain is a sense of<br />

enthusiasm for the widest possible<br />

development and enjoy-<br />

1<br />

,1<br />

1<br />

w<br />

e<br />

r<br />

e<br />

w<br />

r<br />

i<br />

t<br />

t<br />

ment of computers. This confikts<br />

sharply with the commercial<br />

ethic of identifying<br />

computing, as a market within<br />

which money is the motivator<br />

and profit the prime concern.<br />

Originally, most PD programs<br />

needed their computer to do<br />

something that an off-the-shelf<br />

package couldn't cater for.<br />

Having put effort into producing<br />

the software, it made sense<br />

Cover<br />

'Feature<br />

L ov d 1 / 4<br />

- 1 1 1<br />

" I ' ' '<br />

to release it to as wide an audience<br />

as possible.<br />

It was this type of software<br />

which established the PD distribution<br />

channels now used to<br />

dissipate everything from professional<br />

quality productivity<br />

software through to scrolling<br />

vector-ball demos.<br />

The fundamental concept<br />

behind Public Domain software<br />

is that it is intended to be<br />

entirely free. More and more<br />

these days, this principle seems 1<br />

to be lost. This is especially true A<br />

with the larger libraries as they<br />

have grown over the years.<br />

Growing up<br />

The Public Domain industry has<br />

evolved from a small enthusi-<br />

asts' haunt into a fully fledged<br />

industry, servicing the ever<br />

growing number of Amiga owners<br />

eager to get bargain priced<br />

Amiga Computing 21<br />

1


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-R46<br />

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ROO 0 The Pun (Amazing animation)<br />

ROI ) 100 C64 Tunes<br />

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,<br />

0ALL<br />

01EW<br />

;UE<br />

!34-<br />

re)<br />

0380<br />

7419<br />

A 2<br />

, of more<br />

..;<br />

6<br />

V'T<br />

The dirt on the domain'!"<br />

The world of Public Domain has been gradually gaining a reputation not<br />

too dissimilar to that of a used car salesmen.<br />

Yes, I know receive hundreds of irate letters from furious used car<br />

salesmen threatening litigation for being compared with a business which •<br />

is as notoriously dodgy as PD, but nevertheless it must be said.<br />

The problems with the Public Domain usually arrive with the fly by<br />

night elements that set up overnight and go bust almost as quickly, leaving<br />

punters in the dark and invariably out of pocket.<br />

The only real way to avoid the Arthur Daily element is to check out<br />

their ads in respectable magazines and make sure they're well put together.<br />

If possible check a few back issues to see if they regularly appear in the<br />

advertisers' index.<br />

Another classic demo<br />

War and PD<br />

software. A good example of the<br />

speed and scale of development is<br />

provided by one of Britain's bigger<br />

libraries, Wakefield based 17-Bit software.<br />

Back in February 1988 they boasted<br />

a library of 40 disks. Now they<br />

are approaching the 1,500 disk<br />

mark. Things haven't stabilised yet,<br />

the library is still growing at an<br />

impressive rate.<br />

Looking at 17-Bit now, it is difficult<br />

to retain perspective and keep<br />

sight of the original PD ideals.<br />

The organisation occupies its own<br />

offices with five staff looking after the<br />

needs of over 19,000 members.<br />

There is no disputing that Public<br />

Domain has developed from more<br />

As you've no doubt noticed there seems to be something of a \<br />

range war in progress with various factions cutting prices like \<br />

throats and rustling software faster than a cowboy .with an insa- \<br />

tiable desire to poke other people's critters.<br />

This cut throat mood is not solely the fault of the small opera-<br />

tors but in fact quite the reverse, The large libraries use their trii.<br />

formidable market position to corner various new releases with<br />

Licenceware agreements which vary in detail but invariably result in r •<br />

the software being tied temporarily or permanently to the library in<br />

question.<br />

As a result, what's left for the rest becomes very hot property<br />

and of course that's when the blood starts to flow.<br />

Feature<br />

Covell!<br />

CuV G Ba rt Simpsor<br />

widlaparnpled in the<br />

PD<br />

than a back bedroom pursuit. More<br />

and more people, perhaps dissatisfied<br />

with existing PD sources, are<br />

opting to set up their own PD<br />

libraries. Some do it for fun, others<br />

aim to make their fortune from sell-<br />

ing other people's voluntary efforts.<br />

Martyn Brown has been in PD for<br />

over three years. Known to his<br />

friends as 'Spadge', he is one of the<br />

most influential players on the PD<br />

circuit. He is reflective on the UK<br />

Public Domain scene, hankering<br />

back to the early days when the floppies<br />

were few but the quality was<br />

high.<br />

"Our most popular sellers in the<br />

early days were utility disks, Sonix<br />

tunes and the Walker demos," he<br />

relates, pointing illustratively at a 17bit<br />

PD catalogue on the table. So<br />

what sells now? Martyn reveals without<br />

hesitation: "It is all sampled stuff<br />

now, graphics and sound."<br />

No productivity software?<br />

Martyn breaks the silence pensively:<br />

'No, not really, it is one of the<br />

weak spots with Amiga PD. We do<br />

some utility packs but there is hardly<br />

anything in the way of decent serious<br />

software.'<br />

What we now have is a Public<br />

Domain software base awash with<br />

demos , innumerable disk utilities<br />

and workbench hacks, but few useful<br />

programs. This is quite a contrast to<br />

the PD scene of a few years ago.<br />

Free PD?<br />

PD libraries charge anything from<br />

Sop to £5 for disks. As previously dis- pp<br />

PD the legal language<br />

For the average newcomer the almost endless variety of legal variations<br />

beneath the umbrella of the Public domain can make the basically liberal<br />

philosophy of the business seem very confused.<br />

To help clear the waters here's a brief guide as to what it all means.<br />

PD/Freeware<br />

With this format you're not obliged to send anything to anyone, the<br />

whole thing is totally free. The only restriction is that the software is not<br />

sold commercially and if its distributed to anyone the cost of the disks is<br />

not meant to exceed the amount required for duplication, packaging and<br />

postage.<br />

This is by far the most popular format. The idea is to allow you to sample<br />

the software and if you then use it on a regular basis you're legally bound<br />

to pay a nominal amount to the author_<br />

This will usually have the added effect of making you a registered user,<br />

which generally means technical support and access to the latest<br />

upgrades.<br />

kicenceware<br />

In most cases this distinction only really applies to PO libraries by restricting<br />

distribution to the library with the particular software franchise in<br />

question.<br />

As far as we the punters are concerned the software Itself is usually<br />

Shareware with an occasional exception and should be treated<br />

accordingly.<br />

Beerware<br />

W<br />

7<br />

t<br />

h<br />

e<br />

m<br />

e<br />

.<br />

A<br />

s<br />

Shareware<br />

This is a splendidly silly alternative which calls for the donation of<br />

a six pack of beer to the alcoholic author. Of course if the beer<br />

monster in question lives in Lapland it could be a lot cheaper<br />

to send a cheque and a bottle opener.<br />

CharitYWare<br />

This is a rare but highly commendable variation on the<br />

, to the program in question you're required to send a donation<br />

to the charity of either your or the author's choice.<br />

If your conscience can stand this particular poke in<br />

the eye and you still don't donate you've got to be<br />

i can be classed as a very sad character.<br />

Amiga Computing 23


Paying<br />

There is an easy alternative to the<br />

tangled web of licence agreements:<br />

simply cough up the cash<br />

and make the donation like<br />

you're supposed to.<br />

This isn't quite as surreal as it<br />

seems. There are some definite<br />

advantages to becoming a registered<br />

user, Perhaps the biggest<br />

bonus is access to updates as<br />

soon as they're available, not to<br />

mention the technical support the<br />

author will be more than happy<br />

to supply to his new found friend.<br />

Another twist in the tale<br />

employed by many a wiley author<br />

is to only supply partial versions<br />

of their software for release within<br />

the PD.<br />

Only when you do the decent<br />

thing and cough up the cash will<br />

you receive the full-blown all<br />

singing, all dancing version of the<br />

software complete with extra<br />

disks or occasionally even various<br />

hardware add-ons which will<br />

allow full use of the software in<br />

question.<br />

An alternative method -<br />

encouragement 11 relies on the<br />

need 1 for a manual which the<br />

author 1 will happily trade for the<br />

appropriate cash incentive. Both<br />

these methods are becoming<br />

increasingly popular.<br />

The only downside for the partially<br />

complete approach is the<br />

potential for free advertising that<br />

has already been spotted by a<br />

good few commercial companies.<br />

Occasionally it can be really<br />

useful to get some hands-on<br />

experience of expensive commercial<br />

packages before you hand<br />

over your hard earned cash, but<br />

more often than not the PD alternatives<br />

are just advertisements for<br />

the next ninja mutant blast-'emup.<br />

24 Amiga Computing<br />

cussed, the actual software<br />

is free, so where does the •<br />

money go? Again, Martyn Brown -<br />

can offer an insight: "We charge<br />

£1.50 for our disks and all we really<br />

do is cover our costs,"<br />

Some of the cost can be directly<br />

accounted for: 35p on postage and<br />

packing, 30p on duplication and Sp<br />

on literature. These factors combined<br />

account for SO% of the cost.<br />

That may look as if it leaves 70p<br />

profit on each disk but there is quite<br />

a lot to read between the lines.<br />

From that remaining 70p, the<br />

library has to pay for lighting, heating,<br />

telephones, five staff and a<br />

whole range of other day-to-day<br />

costs.<br />

Add to that the production of the<br />

"Update' disk magazine which is<br />

sold for only El an issue and the cost<br />

of advertising in magazines.<br />

With these factors combined you<br />

won't get much change from<br />

£60,000 each year. The bottom line<br />

is, in order to cover costs 17-Bit have<br />

to sell 85,715 disks annually.<br />

To assist in the duplication process,<br />

17-Bit have a professional duplicator<br />

capable of chucking out<br />

copied, verified disks at the rate of<br />

128 an hour.<br />

So if you have a bedroom big<br />

enough and you really do enjoy licking<br />

stamps there is nothing to stop<br />

you setting up a library. Don't underestimate<br />

the sheer volume of effort<br />

required though.<br />

Direct Connection<br />

It is possible to get your hands on PD<br />

software without paying a library for<br />

it Hundreds of Bulletin Boards exist<br />

up and down the country providing<br />

literally thousands of PD programs<br />

for a wide variety of machines. Up<br />

until a year or so ago, the Amiga was<br />

the poor relation online, but we are<br />

catching up fast. Most BB's don't<br />

Cover<br />

Feature<br />

* Have you paid your licence<br />

The Licenceware arrangement is something of a mixed blessing. It actu<br />

contravenes the spirit of PD in the eyes of most aficionados by restri<br />

the socialist ideals of the PD concept.<br />

The trouble with such high ideals is that they are seldom lived up<br />

and as a result the poor forgotten fouls who created the software rar<br />

receive the reward they so richly deserve.<br />

The rewards should come in the form of Shareware donations from<br />

hoards of punters who regularly make use of the authors' hard<br />

Unfortunately this very seldom happens and as a result licenceware releases<br />

are destined to dominate PD in the not to distant future.<br />

The various forms of PD agreement are explained elsewhere in the article<br />

but nevertheless it's worth remembering that the vast majority of<br />

releases are Shareware which leaves you legally bound to contribute<br />

the coffers of the author if and when you become a regular user of<br />

software.<br />

In the eyes of many an author the licenceware approach is an<br />

answer to the problem of non payment. When a product is ficenced<br />

particular library the author immediately receives a payment for<br />

labours.<br />

At this point the software doesn't usually become copyright material<br />

the normal sense, but it does mean it can't be legally distributed<br />

pother library. Nevertheless it can usually still be given away, someth<br />

ich the average PD library is far from keen on.<br />

Even though the authors do receive some cash from the library wh<br />

will be distributing their latest releases, it's by no means enough to r<br />

on. As a result there's no reason why a Shareware contribution cou<br />

be made to encourage the authors on to their next minor masterpiece.<br />

There is a variation on this theme which makes the licenceware c<br />

tract valid for a limited period. This is perhaps the best of both wo<br />

allowing the author to see some return, the library to make some pr<br />

which of course they donate to charity, and lastly for the spirit of<br />

which can fully embrace the software after the licence period expires.<br />

The old guard may well be completely died in the wool as far as<br />

principals are concerned but with the new mood in the market these hi<br />

ideals are no longer enough to maintain the standard of software wh*<br />

the average complacent punter has come to expect.<br />

j.<br />

charge for downloading software,<br />

but they usually expect something<br />

uploaded in return.<br />

This principal works well, ensuring<br />

that there is always a fresh<br />

supply of software available to download.<br />

It is important to bear in mind<br />

that depending on where the bul-<br />

letin board is, how fast your modem<br />

can go and how big the program<br />

you are downloading is, it could well<br />

be cheaper to buy the software from<br />

a library_<br />

If you are determined to spread<br />

PD to the masses, it might be worth<br />

taking the plunge and setting up<br />

your own Bulletin Board. This isn't as<br />

An okil frie nd 'rum the Public Dumain De mo scene


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DEMOS<br />

0209 Alcatraz Megademo 2<br />

0207 Amaze Revolutions<br />

D201 Animation 1991<br />

0184 Annie Jones Sideshow<br />

0195 Bob Crazy<br />

0222 Bowie Demo<br />

0015 Budbrain (2 Disks)<br />

0173 Budbrain 2 (The Sequel!)<br />

0211 Bunsen Burner Arum (1 Mb)<br />

1)020 CethVCornaNictory (1Mb)<br />

01139 CAMFOMES DEMO COM011atiOn<br />

0225 Cheap-o-Productions Video<br />

0180 CokernarvSmurl Animations<br />

0231 CDIDUI Cycling<br />

0228 Crusaders Freaked Out!<br />

DIES Napalm Death 1)0813 Pascal<br />

0074 Probe Sequence 0067 Programming Disk<br />

0075 Puggs in Space 11081 Rabid Pills Utilities 1<br />

0183 Red Devil Compilation 8 (1Mb) 11025 Sid V1.6<br />

1)176 Red Sector Megademo (2 Disks) U070 Sideshow Construction Kit p 1)187 Roger Dean Slidestaw U0114 Speech Toy (Let Computer do the<br />

0083 Sale Sex Demo Talking!<br />

0130 Sam Fox 0052 Speedbench<br />

0177 Space eBubbles<br />

11064 Star Chart (Astronomy)<br />

0163 Space Chase (1 Mb) 11082 Voices<br />

0121 Star Trek Animations lAgatron 171 U061 Workbench fun!<br />

1)089 Star r Trek Animations<br />

1)112 Stealthy 2 (1Mb) MUSIC<br />

0233 Subway CtappIng World M033 8 Channel Soundtracker<br />

0174 Technobal Game Derno (New( M061 808 Slate Remixes<br />

0212 The dDream<br />

Goes Berserk Ann MI28Amazing Tunes (3 Disks)<br />

M032 Walk this Way<br />

M123 What Time is it love? (1 Mb)<br />

MI 33 Zee's Hip•Hop Disk<br />

GAMES<br />

13058 2•Player Soccer League<br />

G102 Adventure Disk<br />

GODI NI New Star Trek Game (2 Disksi<br />

6073 Autobahn 3000<br />

6039 Breakout<br />

6077 Cave Runner<br />

6006 Coliosus<br />

13008 Eatmine<br />

£063 Electric Train Set<br />

6069 Escape From Jovi<br />

6051 Frantic Freddie<br />

1)232 Deadly' Jammu] 2<br />

0171 Desert <strong>Is</strong>land Slideshow<br />

0157 Dragons Lair 2<br />

0035 Eivira<br />

0185 Elyira Activities Disk<br />

D132 Enterprrse Leaving Dock<br />

1)216 Fashion Megademo<br />

DI 50 Fillet the Esti<br />

0037 Fractal Flight (1Mb)<br />

0036 Fraxion Horror<br />

0170 Girls of Span Illustrated<br />

0210 Good Morning Vietnam<br />

1)169 Home and Away<br />

0224 Horror Demos (Over 18 only)<br />

0154 Hypnosis Demo Compilation<br />

D172 Indy 500 Game Demo<br />

0229 INXS and Cascade Demo<br />

0200 Iraq vs USA<br />

D197 It Came From the Desert,<br />

1)202 Jamte's Mega-mix 1<br />

D152 Japan Culture Sideshow<br />

0227 Ugly Mug Goes for a Spin<br />

0099 Walker Demo 2 [1Mb)<br />

DI 9€ Web uDemo<br />

Compilation<br />

UTILITIES<br />

11063 Amigazer !Astronomy'<br />

U074 APDL i 71 (3D art etc)<br />

0085 Art of Virus-Killing<br />

0071 Biorhythms (1Mb)<br />

11054 Business ( Card Maker<br />

U073 Clight (1Mb)<br />

U007 C Manual (3 Disks)<br />

11079 Cad 5<br />

1J069 Cartoon Brushes<br />

11076 Catalogue Creator (2 Disks'<br />

LI080 Champions Total Utilities<br />

U065 Chet Solace Over 20 11111s)<br />

U1349 Countach An Collection (3 Disksi<br />

11056 DTP Clip Art (2 Disks)<br />

1J041 Education I: German<br />

0043 Education 2: Learn Geography<br />

M105Another Day in Paradise<br />

M1 30 Bach Busters<br />

Mtl6Bacit-2-Base<br />

M092 Betty Boo<br />

MI37 Crusaders Protect Beat<br />

M115 Bettie Gibson (2 Orslis)<br />

M141 Dirty Dancing<br />

M101 Fere The Rhythm<br />

M139 Flesh for Fantasy<br />

M012 Genies Music Creator<br />

M015 Genesis<br />

1,4096 Groove is in The Heart<br />

M118 Heloween (2 Disks)<br />

M093 iron Maiden<br />

MlOBJamoracker<br />

M136Jester Brothers International<br />

M100 London Beat<br />

MO97 Madonna Vogue 14 Disk Set!<br />

Excelent)<br />

MOIBMiami Vice Remo<br />

M051 Michael Jackson. Bad<br />

6037 Holy Grail<br />

G052 Jeopard I Mb)<br />

GO7B Lame-ST Pons (Shoot•Em Up)<br />

G066 Leam and Play I<br />

13067 Learn and Play 2<br />

6075 Lertrur<br />

6059 Marathon Mine<br />

6057 Marble-Slide<br />

6074 Master ot the Tovai<br />

13072 MastennindIName-Game<br />

G055 Mayhem<br />

G071 Meugallactic Llamas<br />

6065 Quizmaster<br />

6070 S.E.U,CX Game<br />

6060 Snakepit<br />

13064 Sur Trek 10S) (2 Disks)<br />

13076 The Lost Doc/est<br />

13056 The Turn<br />

6053 Treasure Hunt<br />

6041 Trek Trivia<br />

6058 Wordsearch<br />

0047 Jane Docklands Demo<br />

0154 Jane Revolutions<br />

0046 Jasper Carroll<br />

DI 92 Jesus Loves Acid (Superb)<br />

0128 Kytie Demo (2 Disks)<br />

0175 Kylie: Locomotion<br />

0221 Loartsamoney<br />

1J044 Education 3 VdeatherClimale<br />

UD75 Electificad<br />

LIDES Font Disks (4 Disks)<br />

11051 Future Composer<br />

0072 Genealogy (1M111<br />

0006 Home Business Pack (3 Disks<br />

Wordprocmor Spreadsheet.<br />

M120 Original Rips 1 (Oast ol PD Music)<br />

M121 Original Rips<br />

M122 Original Rips 3<br />

M095Pet Shop Boys 2<br />

M107 Pet Snap Boys Suburbia<br />

M125 Po iner pac k Passionate Album 1<br />

M129 Queen LatitatoDe la Soul<br />

Games Galore 1 E2.50<br />

Games Galore 2 E 2 50<br />

Games Galore 3 E2•50<br />

Games Galore 4 E2.50<br />

Games Galore 5 E2.50<br />

Games Galore 6 E2.50<br />

0213 Machine Animation<br />

0055 Madonna<br />

D164 Madonna (2 Disks)<br />

1)146 Madonna 2<br />

0168 Madonna Cartoon Animation<br />

Databasel<br />

U062 Iconmenia<br />

LI066 Mandlebrot Explorer<br />

11078 MCed<br />

11057 Med 4.13<br />

MI31 Simpson: Bartman (3 Disks)<br />

M054 Sunni House 1<br />

M109Syrith Music<br />

MIO2 Sydney Youngh400d !Bass X)<br />

M124 The Power Benin'<br />

Alternatively, why not buy all<br />

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These disks total over 50<br />

games and cheats!<br />

0129 Maria Whitaker 0019 Pagesetter Clip Art M031 The Wal • Pink Floyd<br />

1.25<br />

Pledse add 70p for post and packing.<br />

Overseas orders very welcome, but please<br />

add 25p per disk for postage costs.<br />

Send SAE for free new catalogue describing<br />

all disks in library!<br />

Cheques/PO's to:<br />

STRICTLY P.D.<br />

11 York Place, Brandon Hill,<br />

Bristol BS1 5UT<br />

Friencilly•••<br />

per disk


20isksi<br />

50<br />

250<br />

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1<br />

$<br />

0<br />

Ill<br />

Cuh themes like Sta r Trek form an<br />

Important part of the RI) scene<br />

)'cheap as it might sound either<br />

though.<br />

Firstly you will need a fairly meaty<br />

Amiga, a fast modem and masses of<br />

storage space. Next you will have to<br />

get a phone line and pay the guartedy<br />

rental.<br />

You will not be able to hold an<br />

impressive range of software for<br />

download on a single floppy Amiga<br />

500. You really need a hard disk to<br />

do a board justice, even then it could<br />

be a struggle.<br />

As of January this year, the Fred<br />

Fish library consisted of 530<br />

megabytes of data spread over<br />

46,000 separate files.<br />

If you really do have more money<br />

and enthusiasm than sense, you<br />

would do well to consider a CD ROM<br />

drive. The Fish collection is available<br />

on a single CD for $69.95.<br />

The politics<br />

The Public Domain sector seems to<br />

have changed quite dramatically<br />

over the years_ Something which<br />

owes its success to a group of enthusiasts<br />

working together to promote a<br />

machine has turned into a much<br />

more commercial beast.<br />

As the collection of available software<br />

grows, it is obvious that the<br />

number of distribution outlets and<br />

methods will increase. At the end of<br />

the day it is down to Public Domain<br />

users to keep the industry in check.<br />

Any library which starts solely for<br />

profit does not deserve to survive,<br />

nor will it with the fierce competition<br />

1 All change<br />

A quick glance at any author's income, or to be more accurate the<br />

lack of it, is enough to make anyone understand the disillusionment<br />

which drives the talented to the tempting allure of licenceware and<br />

possibly on to do the unthinkable_<br />

Yes there's an even darker side to the business which <strong>Is</strong> beginning<br />

to appear due to the apathy of the punters. This is the recent<br />

move by the authors of software such as the massively popular<br />

PowerPacker series to release their latest versions in the commercial<br />

sector in a final desperate attempt to make floppies meet.<br />

This is almost an inevitable move which is brought about solely<br />

through a lack of support within the PD. As I mentioned earlier the<br />

complacency regarding quality releases never fails to amaze me.<br />

PowerPacker is a fine example. When it was in the PD most people<br />

never considered posting a Shareware donation but neverthe-<br />

less these same souls were more than happy to cough up the L7_99<br />

to buy it commercially. Perceivable value is a strange beast..<br />

in today's scene. Martyn Brown<br />

wryly recalls the early days: "We<br />

would put a lot of effort into compiling<br />

disks only to find another library<br />

copying them and selling them for<br />

1 cheaper.'<br />

The whole point of Public Domain<br />

th I d L e UT rumor Domain<br />

Fred<br />

If you look at almost any PD column, sooner or later<br />

the name Fred Fish is bound to make an appearance.<br />

The Fred Fish or 'Fish disk" collection is the biggest<br />

and best in the business.<br />

Good old Fred has been banging out the goods<br />

since 1985 and as a result it's become the definitive<br />

collection which covers literally everything to do with<br />

PD on the Amiga.<br />

Fred's latest wares are a very hot item in the PD<br />

world and the best bits soon find themselves in almost<br />

, every library in the business. If a library boasts a COrn-<br />

I<br />

r<br />

e<br />

a<br />

n<br />

d<br />

c<br />

Fish<br />

u"oveli!<br />

Feature<br />

is that it can be freely distributed so<br />

things all come back to enthusiasm<br />

and effort. Martyn is not bitter about<br />

the re-distribution of software from<br />

17-8it's library.<br />

He acknowledges that the practice<br />

can't really be described as pira-<br />

!pi<br />

safe to say that you're dealing with a professional<br />

At the last count Fred's collection came in at around<br />

the 460 mark so that's the sort of figure you should be<br />

looking for. The collection was initially compiled from<br />

sources mostly within the states but as it's grown it's<br />

attracted contributors world wide.<br />

d<br />

tion Tis<br />

its size and variety, so if you're after specific<br />

items h a copy of Aquarium is essential. This is the<br />

database e which gives a guide to the entire collection<br />

and only should real take you straight to what's required.<br />

p r o b<br />

lem<br />

w i<br />

t h<br />

F r<br />

e d<br />

16.<br />

Hours of ta le nt and hard work<br />

often combine to produce useless,<br />

if e nte rta ining de mos<br />

Back room<br />

: With the business being 99 per<br />

cent mail order, the temptation to<br />

set up a couple of drives in a back<br />

bedroom and dodge the inquisitive<br />

eye of the tax man is almost<br />

:too much to bear for many an<br />

acne ridden entrepreneur,<br />

This often ends in some very<br />

dodgy operators and virus ridden<br />

results that can cause misery to<br />

millions of defenceless files.<br />

Because of the small scale and lim-<br />

. the software on offer is usually<br />

p. t afrom<br />

new and often less than<br />

• . complete.<br />

ed A common marketing ploy is to<br />

abe<br />

extremely selective when con-<br />

cstructing<br />

the disks. For example a<br />

ccouple<br />

of useful utils or the odd<br />

egame<br />

may be added and then<br />

sheavily<br />

featured in the ads but the<br />

s rest of the disk is invariably comi<br />

t<br />

plete rubbish, merely added to:<br />

o make up the numbers.<br />

it<br />

.,, ,•<br />

iv n A M O R •<br />

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m<br />

Amiga Computing 27<br />

a


More or that ever popula r PO pursuit. ra y-tra ce d a rt<br />

cy because there is no copyright on<br />

the software to start with.<br />

ff you are looking to buy PD software,<br />

the message is to shop around,<br />

A casual flick through this issue of<br />

Amiga Computing will reveal a myriad<br />

suppliers eager to provide you with<br />

their wares.<br />

See a specialist<br />

Libraries tend to specialise these days<br />

in order to cultivate a particular area<br />

of the market. As Martyn acknowledged,<br />

17<br />

-place<br />

to find productivity software,<br />

Bit but if iit s is utilities and entertainment<br />

psoftware e r you are after, the choice is<br />

hendless. a p<br />

s Most libraries produce catalogue<br />

ndisks,<br />

or hard-copy lists. It makes<br />

osense t to scan these carefully before<br />

tcommitting<br />

to buying a lot of disks<br />

hfor<br />

only a few bits and bobs of software.<br />

e<br />

b Often you can find the same pro-<br />

e<br />

grams you require, packaged up on<br />

fewer disks within a different library.<br />

s<br />

t<br />

The range and depth of software<br />

available is evident within the pages<br />

of Amiga Computing each and every<br />

month.<br />

Our Public Domain column aims<br />

to provide the latest gen on programs<br />

that are unique, of special<br />

merit or just plain indispensable.<br />

To make the most of your Amiga,<br />

you really should make the most of<br />

Public Domain.<br />

The new movement<br />

If it's quality rather than quantity<br />

you're after take a look at some of<br />

the long established libraries which<br />

produce compilation collections of<br />

the best software in any specific area.<br />

28 Amiga Computing<br />

These are combined to form the<br />

definitive PD collections in each particular<br />

field. They can vary from<br />

games, utilities, home management,<br />

clip art and so on.<br />

If you've not yet delved into the<br />

domain this is an excellent entry<br />

Digitised pictures are ve ry p.pttle r.„<br />

14.16<br />

'<br />

W<br />

h<br />

y<br />

d<br />

o<br />

t<br />

h<br />

e<br />

y<br />

Covell<br />

i Feature<br />

point for your first investments. On<br />

paper it can sometimes appear a<br />

rather expensive alternative to single<br />

disks priced at 99p, but it's worth<br />

remembering that there's very little<br />

wasted space and of course you're<br />

sure that the contents will be !vie<br />

-vant<br />

to your requirements.<br />

,<br />

The plastic press<br />

Another aspect of the domain not<br />

yet mentioned is the ever expanding<br />

market for disk-based magazines. If<br />

you're not familiar with the medium<br />

a brief explanation is in order_<br />

These disks are usually monthly<br />

offerings which are either released<br />

through the individual libraries in a<br />

similar format to the licenceware<br />

arrangement applied to PD software<br />

or are written and released by the<br />

larger libraries themselves.<br />

These are then either bought separately<br />

or sent to registered subscribers<br />

in a newsletter format.<br />

If it's literary quality and news<br />

Even if you prefer a poke in the eye to the average scrolly demo you can<br />

fail to be impressed with the incredibly clever coding which goes in to<br />

ducing these amazing combinations of graphics and sound.<br />

I'm far from a fan of the average scroll routine but I must admit the<br />

quality of the coding never fails to impress.<br />

The obvious question is, why aren't these guys and gals making a fortune<br />

writing the next software smash?<br />

Well, quite simply that's exactly what they intend to do and a jaw dropping<br />

demo is just the thing to attract the attention of the software houses.<br />

Many a scrolly demo expert has moved on to coding classics for the commercial<br />

sector,<br />

It's not only coders who benefit from the demo scene. If you're looking<br />

to break into the serious side of Amiga music, ioining a coding team may<br />

well be a route to fame and, if you get noticed, perhaps even a bit of fortune.<br />

L. Private<br />

collections<br />

Along with the PD monsters whkh<br />

are distributed to all such as Fred's<br />

there are a number of COOKtiOnA<br />

which ore exclusively distributed<br />

by individual libraries.<br />

An exam* of this would be the<br />

Tbag collection released through<br />

the Amiganuts United. It's a<br />

monthly offering that takes the<br />

pick of the PD from the states and<br />

combines it onto a single, extremely<br />

stylish disk. Ws worth enquiring<br />

with larger libraries about similar<br />

deals they may have struck with<br />

other collections.<br />

you're after it's probably best to go<br />

for the independent releases, Aside<br />

from the quality of the contributors<br />

there's the added advantage which<br />

the international input lends to the<br />

magazine.<br />

As a consequence of their Email<br />

upbringing they tend to provide the<br />

latest stories, software, news and<br />

reviews from literally all around the<br />

world.<br />

Of course one of the main selling<br />

points of most plastic mags is the<br />

weird and wonderful collection of<br />

software bundled with every issue. It<br />

tends to be something of a mixed<br />

bag but in general the quality is high<br />

and of course bang up to date.<br />

If you check out the Public<br />

Domain section in this issue you'll<br />

find a guide to the alternatives which<br />

should point you in the right direction<br />

towards the best in the plastic<br />

press.<br />

Helping hands<br />

Another commendable talent of the<br />

PD is its ability to throw a lifeline to<br />

those poor souls who are stranded,<br />

lost and alone with their consuming<br />

passion for some sort of bizarre<br />

Amiga application.<br />

If you're one of these poor unfortunates<br />

try contacting one of the<br />

larger libraries and they should be<br />

able to put you in touch with various<br />

clubs that deal with everything from<br />

tract& to C programming.<br />

Most of these clubs release<br />

monthly newsletters full of hints, tips<br />

and reviews which cover everything<br />

to do with their particular passion, so<br />

even the keenest enthusiast should<br />

be kept happy for hours, months or<br />

even years.<br />

4


I-<br />

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F<br />

=A<br />

ACCISS<br />

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Pixs I<br />

IFF Pits II<br />

[FT Pim III<br />

FEE AM IV<br />

1FF Pixs<br />

Fantasy I<br />

Fantasy II<br />

Fantasy III<br />

Fantasy /V<br />

Fantasy V<br />

Fantasy V7<br />

Photomontage!<br />

Photomontage II<br />

Photomontage III<br />

SENLAC SOFTWARE PIAA<br />

_<br />

A<br />

GRAPHICS<br />

14 OAKLEA CLOSE, OLD ROAR ROAD,<br />

ST LEONARDS ON SEA, EAST SUSSEX TNB7 7HB<br />

7<br />

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2-10 disks £1.25 each. 11 or more disks 99p each<br />

MAIL ORDER PUBLIC DOMAIN LIBRARY<br />

forgotitni Realms<br />

Paradise Stichl<br />

oe II Slideshow<br />

?Vasa Digipilcs 1<br />

Nasa Diggnm<br />

Disney!<br />

Countach Fantasy 1<br />

Countach Fantasy 1;<br />

Viz Slide Show<br />

Agatron Reflection.<br />

,Sun Connection<br />

Galams Gate<br />

Turbo Siker Mask,.<br />

Ni* Williams Broadcast<br />

GAMES 4<br />

1<br />

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Flashbier F r a n t i c Freddie<br />

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Zerg C a r d Games<br />

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Mona V3.0* R e t u r n To Earth<br />

Empire S u b Culture Level 1<br />

Cribbage K i l l to Free<br />

Tra inset G a m e s Galore I<br />

PC Chess G a m e s Gator(' II<br />

Kefrens Mega<br />

Coma<br />

Red Sector (2)<br />

Red Sector Cebit<br />

Mental Hangover<br />

PUMS In Space<br />

Vnitersal 1 &<br />

Demob 1<br />

Demob II<br />

lision Music<br />

Vision Aftgademo<br />

' Vice Workbench<br />

Vangdis •<br />

,Vewtek ( • 2 ED)<br />

,Vetilek Ill (.2 ED)<br />

Science 4.51<br />

North Star (2)<br />

Derion Megatkmo<br />

Higbdass (ITO<br />

Rebels Megademo<br />

Amazing Demos 1<br />

, ESA Demos<br />

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Complex Bobs<br />

Puisifiers<br />

DEMOS<br />

liardcrack GEV<br />

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Scoopes Demos<br />

Mange Demos<br />

Tetragon Megademos<br />

Deatbuyup 1<br />

Maximum Oterdrite<br />

Cate Aga Demo II<br />

Angels The Power<br />

Amaze Final<br />

Absolutions<br />

Crionics Third<br />

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Animation<br />

Horizon Sleeping Bag<br />

Wrens The Wall<br />

Panic Vector Birds<br />

Swapions Tera<br />

Zing An of Zing<br />

Vertigo Fill 'ern Up<br />

Bud Brain Mega<br />

Demo 1(2)<br />

Bud Brain!!<br />

• • Requires I Meg<br />

(2) = no. disks in set<br />

(ED) = eNtra drive required<br />

ctealtb<br />

. Walker II<br />

Kith (Pen)<br />

Knight II<br />

Rotating Ship<br />

.shark<br />

(;ymnast<br />

tal)er I<br />

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2 MEG<br />

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Station at A<br />

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ANIMATION<br />

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Radio<br />

Italia Cinema<br />

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Billy The Kid<br />

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m - At the Movies<br />

m 3+3 ih MEG<br />

er Sentinel (2)<br />

ci<br />

al<br />

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Note:12 per disk. No discounts for quantity<br />

AMOS 19 Microman Music<br />

AMC/522 hinschool III Demo<br />

AMOS 31 Screen Designer<br />

AMOS 33 Pink Goes Ape<br />

AMOS 35 Archivist<br />

AMOS 21 Word Square Solver<br />

AMOS 20 Arc Angel Demo<br />

,4MOS 32 Pmgs/Carnlearn/Nadeent<br />

AMOS 34 Luke Miller Music<br />

AMOS 36 AMOS/RAMOS 1.2 Lpdates<br />

AMOS 38 MATS sr4<br />

AMOS 52 FR. U<br />

AMOS 53 Curas/Stavras Demo 2<br />

AMOS .54 Amos Pmgs 2<br />

AMOS 59 Super Quiz<br />

Amac 62 Arcadia<br />

AMOS 64 Amos Pmg 3<br />

AMOS 76 Rainbow Warrior<br />

"LAMS 77 Amos Progs 5<br />

AMOS 81 juke Omega Demo I<br />

AMOS 82 Juke Omega Demo 2<br />

AMOS 83 Amos Paint<br />

AMOS 84 Luke Miller Music 3<br />

AMOS 85 Retersi/Snakes & Ladders<br />

AMOS 97 Dynamite Dick<br />

AMOS LICENCEWARE<br />

Note: 13.50 per disk. No discounts for quantity<br />

L4PD I Colouring Book<br />

L4PD II Arc Angel Maths<br />

LAPD IV Thingamajig ( 1 meg)<br />

L4PD V Jungle Bungle<br />

IAPD 7 Pukadu/Sprites<br />

LAP!) V71 Four Way Lynx (1 meg)<br />

, LAPD VIII Work &<br />

•<br />

LAPD IX Assembler<br />

Play<br />

L4PD X The Word Factory<br />

L4PD XI Go-Getter (1 meg)<br />

( I<br />

mSculpt e objects g ) . 1 9 . 9 9<br />

We are pleased to accept<br />

Switch and Connect cards for<br />

immediate despatch of disks<br />

C Light<br />

C light Anon<br />

Anti Flicker<br />

Virus 4.1<br />

Disksak 1.42<br />

ESA Mines<br />

FullForce<br />

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Worthertgbt<br />

Bank);<br />

Analyticak •<br />

Amibase<br />

Spread<br />

Workbench II Look<br />

Raytracing<br />

Sampled Sounds<br />

Demo Creator<br />

Dope Intro<br />

MCAD V1.25<br />

Rot<br />

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Soundtrackers (2)<br />

.Sound/nicker; 1"4.0<br />

Future Omiposer<br />

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Perfect Sound<br />

Sound Editor<br />

Compact Disk<br />

Hi Pi Player'<br />

Instruntents ST-02<br />

Instnionents ST-03<br />

Instruments ST-04<br />

Instruments ST-05<br />

Instruments ST-06<br />

Instruments ST-07<br />

Insiru merits ST-08<br />

Instne ments ST-09<br />

instruments ST-10<br />

Instruments ST-11<br />

Instruments ST-21<br />

Instruments ST-22<br />

Instruments S'T-92<br />

UTILITIES<br />

MUSIC<br />

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to our new shop at<br />

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SID V1.06<br />

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Archive Utih<br />

ARP 1.3 Installer<br />

North Sea ( 1)<br />

C Manual (1)<br />

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QBase/VC<br />

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OVERSEAS - EEC Please add 1.2.00 to cover postage costs. OVERSEAS • Austraiasia Please add 50p per disk to cover Airmail costs.<br />

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AMIGANUTS UNITED<br />

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AMIGANUTS ARE THE OFFICIAL UK DISTRIBUTORS OF THE TBAG DISKS AND THE LATEST ISSUES ARE ALWAYS AVILABLE FROM US FIRST<br />

AMIGANUTS ARE PROUD TO INTRODUCE THE EXCELLENT EIGHT CHANNEL MIDI COMPATIBLE OctaMED c<br />

This copyrighted eight channel version of the well known med music program is reviewed in this and next<br />

months AMIGA COMPUTING<br />

THE PROGRAM IS OF SUCH HIGH QUALITY THAT WE COULD EASILY HAVE PUT IT ON SALE FOR ESO OR MORE!<br />

However, Amiganuts and the author, Teijo Kinnunen, want it to be within the reach of all Amiga enthusiasts, so we are keeping the price down.<br />

You can purchase this great program for only £1000, within Europe (E15.00 rest of the world). The price includes return post and packing<br />

Payment in pounds sterling only, if ordedng from overseas, send a bankers orderfEurocheque etc. (Credit card orders will not be accepted)<br />

Because of the exceptionally low price, it comes without any glossy packaging and only a very small amount of printed documentation. Full<br />

instructions are, however, on the disk, An instruction manual may become available if there is enough demand for one, (it's up to you).<br />

**** THE LISTING BELOW IS FROM OUR LICENSE WARE PROGRAMS **** THEY ARE ONLY AUAILABLE FROM AMIGANUTS ****<br />

NEED A QUALITY DATABASE PROGRAM? THEN AmIBASE PROFESSIONAL II MAY BE JUST WHAT YOU ARE LOOKING FOR'<br />

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( THE SOUTH WEST AMIGA GROUP, INCLUDES A NICE PROG TO DOWNLOAD FONTS E 2 . 0 0<br />

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serial letters, multiple windows, ARexx-Port with 120 commands, powerful block•operations, arbitrarily defined command-sequences may be<br />

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sent to the priter via par: or pit:. The ability to load files crunched with PowerPacker, mapping of function keys, menu for external applications or macros,<br />

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n automatic saving in time intervals. It is now also ANSI-compatible e and has auto-overscan. Offered at the incredibly low price of only £3.00<br />

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IMPORTANT! WE GIVE PRIORITY s TO ALL ORDERS THAT ARE MADE FOR OUR LICENCEDICOPYRIGHTED PROGRAmS,<br />

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s E THEREFORE IF YOU ARE MAKING AN ORDER FOR PUBLIC DOMAIN/SHAREWARE DISKS ONLY, PLEASE ALLOW EXTRA TIME FOR YOUR ORDER TO BE RETURNED<br />

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NEW PROGRAMS WILL ONLY BE ADDED w TO THE UPDATE CATALOGUE ON A QUARTERLY BASIS, THROUGHOUT THE YEAR.<br />

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(NOTE! AFTER ITS INITIAL PURCHASE, THE 1991 UPDATED o CATALOGUE WILL BE RE•COPIED, FREE! IF YOU RETURN IT WITH AN ORDER FOR £15 OR MORE)<br />

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Squash dem bugs.<br />

Rollerpede isn't a blindingly original<br />

game concept. In fact, it's already<br />

been done a great many times in<br />

every way from the arcade console<br />

original to budget compilations.<br />

What's new about this implementation<br />

is that it's free and at least as<br />

32 Amiga Computing<br />

Arcade action to keep<br />

your jitohyisnMti,sac su<br />

shoot-em-up. Donk ktihigegwKlini p g<br />

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much fun as the game that hooked<br />

so many of us in the arcades back in<br />

the early eighties (sound of nostalgic<br />

music in background).<br />

Ah - those were the<br />

days! When sprites were NOT<br />

sprites and greenie<br />

meory, This so game us uses 4<br />

blasting meant just that<br />

- no softie multi-colour 00k O f<br />

games in the old days!<br />

Defender a n d<br />

Goloxions were two r<br />

of the most popular<br />

games around, ,<br />

offering raw nonstop<br />

blasting with h<br />

none of the frills<br />

associated with<br />

:<br />

today's games<br />

(any more nos-<br />

t<br />

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you're tired -<br />

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arguably the<br />

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u7<br />

panded ASOOs will Nye to than average<br />

do Q t<br />

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opened at the bottom of the<br />

screens of basic<br />

screen when the disk is first<br />

information on<br />

booted up. Now click in this<br />

,<br />

wInclow to activate it and tyPe<br />

and h power-ups<br />

QOLLERPERE CD PS:644-0E-INE-NNeR gum), (RETURN) you e can expect to<br />

meet. s After this, a<br />

R<br />

click o on the joystick<br />

h o s h o u l d now fire rbutton<br />

starts you<br />

with l no trouble if you're aving dif stiii<br />

out<br />

l<br />

of i o a d in on t the game prop-<br />

ficulties (Error 103: er. s<br />

dows<br />

e memory, i for instance), The ofirst<br />

thing you'll<br />

you r roust stlt have some win notice f is that Rollerpede<br />

p open or another program is smooth<br />

ttilnitiltS1 in the background<br />

a and fast, and<br />

eon<br />

that the l sound has been<br />

which our own RoVerpede d is based.<br />

very well i done. The spot<br />

The object of the egame<br />

is to blast effects for shots and e explosions do<br />

as many aliens as possible before the job without nassaulting<br />

the<br />

your own inevitable demise, racking eardrums too much, s and all scrolling<br />

up as many points as possi- is entirely judder-free.<br />

ble in the process. To aid you<br />

Speed is a prime concern in the<br />

in this you have a generous<br />

game. Your ship will only<br />

five lives at the start of the<br />

move at one speed - there's<br />

game, and it soon becomes<br />

no power-up for mobility - but<br />

obvious why you need so many.<br />

the enemy can descend on<br />

The game starts with a better you at a frightening rate once the<br />

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Super samples<br />

sc 000115411<br />

HI DIX111541:1<br />

Rollerpede - sm o o th . la sl a n d exceilent use t it a l e it s hallm arks<br />

screen begins to fill up with mush-<br />

rooms.<br />

When it encounters a vertical corridor<br />

of mushrooms, the Rollerpede<br />

will snake down at great speed, and<br />

can squish the hapless<br />

player before he can<br />

loose off more than a<br />

Directory: Tune-of-the-Month<br />

little while back, we received a disktul ot samples you could use in a tune it you really wanted to, but<br />

'ch had our jaws dropping even as we listened to which are mainly just good fun, or of use to those using<br />

m. 'Twenty Cuts, Breaks and Scratches' from Paul Walt Disney's Animation Studio and who'd like to add<br />

I (of De-Bugging the Wack, Northampton) was a disk SFX to their cartoons.<br />

taming some of the best Amiga samples any of us - The other two samples, however, are from Paul Hill's<br />

ever heard, and we couldn't resist using them. disk and are guaranteed to grab your attention.<br />

Unfortunately, it would be unfair to devote an entire Funky Drummer and Boyee are lengthy samples<br />

rdisk to samples, as our non-musical readers would which you can use as a basis for a house or hip-hop<br />

sten to tell you, so we've done the next best thing tune. If you doubt the ease with which you can make<br />

d decided to supply as many of our favourites as music on your Amiga, load these into last month's<br />

cc on the disk permits.<br />

coverdisk . ' sensation, MED v3.00, and play them using'f<br />

This month, you'll find a 'samples sub-directory in the 'U' key (this is the pitch at which they seem most<br />

Tune-of-the-Month directory, and in it you'll find six happy). You should quickly spot the potential for usingt<br />

perb samples. Four of these are special effects which such high quality sounds in your own compositions.<br />

trIE<br />

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shot or two. The first few levels<br />

aren't too taxing as long as you can<br />

shoot fast enough, but when the<br />

aliens begin to manifest themselves<br />

in forms other than the standard<br />

Rollerpede, things can rapidly<br />

get hairy. There are four<br />

special alien types: UFOs,<br />

Walkers, Seekers, and<br />

Spiders.<br />

Nefarious nasties<br />

UFO's are easy enough to avoid.<br />

They simply fly along the top of the<br />

screen dropping strings of bombs<br />

which, although not very dangerous<br />

on their own, can detract consider.<br />

ably from your life expectancy when<br />

you're trying to dodge attacks from<br />

three other directions. Shooting<br />

them as soon as they appear is<br />

the best way to deal with<br />

them, and will earn<br />

you 1500 points.<br />

Seekers are a bit<br />

more of a pain. They


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appear at the bottom of the screen<br />

and look something like SCUD missile<br />

launchers. The difference<br />

between these and real SCUDS,<br />

however, soon becomes apparent<br />

when they home in on you with<br />

something approaching accuracy.<br />

Shoot the missiles to preserve<br />

A L boost your score by 3000<br />

ygm ogml<br />

points.<br />

u r<br />

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annoying because they<br />

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„<br />

slowly along the bottom of the<br />

screen, firing from time to time, and<br />

force you to hop over them. As this<br />

can often mean colliding with a pass.<br />

ing rollerpede, Walkers are about the<br />

most annoying aliens of all. Avoid<br />

them until they walk off the edge of<br />

the screen.<br />

Spiders at first E<br />

seem l dangerous, 0 •<br />

but e they soon<br />

become<br />

a<br />

a welcome<br />

sight. This is because although they<br />

bounce around and can kill at a<br />

A va rie ty o f bugs and<br />

power-ups to keep<br />

those jo yst icks busy<br />

r<br />

p<br />

l<br />

e<br />

s<br />

i<br />

n<br />

t<br />

o<br />

t<br />

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n<br />

!<br />

Tune of the Month<br />

OK, we said we'd bring you<br />

something special to make up for<br />

the lack of a Tune of the Month<br />

Author Argon Schumacher<br />

last month, so we did. In your<br />

Tune-of-the-<br />

Month drawer<br />

you'll find not 111Z.,<br />

one, but two, Ni 7<br />

excellent<br />

i911<br />

tunes and a<br />

1t<br />

directory full of top 7. quality Csam<br />

;<br />

Rocket 64- and Confused :<br />

TuneL0f-<br />

t<br />

Month<br />

caught our attention<br />

because they are different<br />

and because they utilise<br />

MED's sequencing capabilities<br />

without falling prey to its inherent<br />

weaknesses. In other words,<br />

they may have been written with<br />

the aid of a sequencer, but they<br />

don't sound like sequences.<br />

It is all too easy, when using a<br />

tool like MED, to fall into bad<br />

habits and to produce music that<br />

is repetitious and bland. With so<br />

many easy exits provided for in<br />

MID, the overwhelming temptation<br />

is to give in<br />

and follow along<br />

the beaten track<br />

(no pun intended),<br />

and just cut<br />

or paste the same<br />

block of music, with a few variations,<br />

until its long enough to<br />

pass off as a song.<br />

The user can't be completely<br />

to blame, because all sequencers<br />

encourage to a certain extent the<br />

sort of repetitious techniques<br />

which are responsible for this<br />

type of computer music..<br />

However, when you hear songs<br />

like the two we've chosen this<br />

month, you have to admit that<br />

there can be little excuse for lazy<br />

composing.<br />

How to use The Disk<br />

of all, you must make a back-up<br />

• py of the coverdisit To do this, hoot-<br />

up with your copy of Workbench, then<br />

double click on the Workbench disk<br />

, followed by the Shell or CU icon.<br />

type:<br />

DISKCOPY FROM Df-0: TO NO:<br />

-<br />

oblank,<br />

formatted disk in WI: and type:<br />

r<br />

, . DISKCOPY FROM DPO: TO DF1:<br />

I i ,<br />

— f<br />

f ycopying<br />

procedure has ended, then<br />

ol o<br />

put your original disk away In a sale<br />

lou<br />

place. Now switch off the machine and<br />

w h<br />

t await<br />

for 30 seconds before re•hooting<br />

hvwith<br />

the copy. Wait until the<br />

e e CoverDiskI7 icon appears, double ckk<br />

oaon<br />

it and away you go.<br />

nn<br />

That's all you need do to make a<br />

- e<br />

sx<br />

straight copy of the entire disk..<br />

However, you may also want to to<br />

ct<br />

r r<br />

ea<br />

ed<br />

n i<br />

ps<br />

k<br />

copy individual programs from your<br />

copy of the coverdisk to a separate<br />

disk. In this case ensure that you fully<br />

understand which related files need to<br />

go with it.<br />

For example, all of the document<br />

files on the disk require that the text<br />

editor PPmore is in the current disk's C:<br />

directory. Therefore, if you copy the<br />

doa to a new disk you will also have to<br />

copy PPmae to the new Cr directory<br />

before you can read them.<br />

Some of the smaller docs will not<br />

have been crunched, so for these you AI<br />

need only change the tool types on the 11<br />

icon's info screen to reflect whichever<br />

text editor you do have on the new<br />

disk_<br />

As a general rule, you should care-<br />

fully read the documentation for any<br />

program you copy from disk to disk.<br />

This can save a great deal of mess-<br />

ing about and can help you avoid all '-<br />

i<br />

d<br />

t<br />

h<br />

o<br />

s<br />

Amiga Computing 33


Treasure <strong>Is</strong>land<br />

Treasure -1<strong>Is</strong>land<br />

is a<br />

text-only adventure in<br />

the classic mould.<br />

Where it differs from<br />

many others, however,<br />

is that you could write<br />

it yourself!<br />

It was generated<br />

using Heyley Software's<br />

HatRack II<br />

34 Amiga C omputing<br />

Author: Tony Heap<br />

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Enough to bring a nostalgic sigh irons<br />

older gamer - a te xt-only a dve nture<br />

i s s • i t<br />

adventure generation , •<br />

i I r<br />

system, a piece of soft- ;; l<br />

I a<br />

ware designed to make glisst adventure<br />

t • oir game writing as easy as n, 6 possible. t i .<br />

Ws4a Anyone who has ever used r aThe<br />

. Quill tion with the computer is carried<br />

t<br />

or Professional Adventure Writer a from s<br />

t out entirely through the parser.<br />

s l a<br />

Gilsoft will be familiar with i this n sort t A parser is a word recognition<br />

4<br />

of utility, and might even • have routine which converts what you<br />

•<br />

regretted the lack of such 6 a program<br />

on the Amiga. .<br />

type into commands the computer<br />

can act on, and the HatRack sys-<br />

6<br />

You might be asking 6 yourself<br />

who on earth still plays text E adventem's<br />

parser is as flexible as the best<br />

of them.<br />

E<br />

tures these days, but I remember<br />

r<br />

reading a debate on the . issue in<br />

_<br />

that excellent, if short-lived, • com-<br />

It relies on the usual Verb-Noun<br />

double act ("GET SWORD", for<br />

example) but can also cope with<br />

puter mag Micro Adventurer back in adverbs, adjectives, and pronouns<br />

1984 or thereabouts, and even then ("GET THE BIG SWORD AND HEAVIthe<br />

pundits were concluding that LY THRASH THE SLIMY EDITOR<br />

the genre's days were numbered. WITH IT", tor instance). The begin-<br />

As far as major commercial ner should thus be able to get his or<br />

releases go, that's more or less true her wishes across to the computer<br />

today, but there are still a huge with relatively little fuss.<br />

number of adventure fans out there, Treasure island is a demo adven-<br />

and if the number of lovingly-craftture, and is therefore quite small<br />

ed PD text adventures is anything with only sixteen locations. It is a<br />

to go by, they enjoy writing and complete game in itself, however,<br />

playing them as much as ever. The and contains a tricky problem<br />

text adventure is nowhere near as whose solution you'll have to pon-<br />

dead as they were predicting seven der for a while. If nothing else it<br />

years ago.<br />

should give latter day gainers a<br />

Just in case you're completely taste of what they missed when<br />

new to computer games, and Infocom<br />

wouldn't know a Zork if it sat up closed its<br />

and bit you in the nether regions, doors<br />

here's a quick guide to get you<br />

started.<br />

You move around your textdefined<br />

world either by entering<br />

the directions as keyboard commands<br />

or by clicking on<br />

the graphical compass<br />

which the HatRack system<br />

uses for all games. Apart<br />

tom this, communica- _<br />

(sigh)<br />

touch, they are the player's passport<br />

to power-ups. Shoot a spider and<br />

one of four types of power-up<br />

appears ready to be collected, and<br />

let me assure you that success is<br />

These unmissable utilities can all be<br />

found in the UTILITIES directory. You<br />

can't miss it — it's the big set of tools<br />

in the disk's main window. •<br />

ImageED and<br />

PasteGadgets<br />

Author: Olaf Leimann<br />

These two utilities work best in combination,<br />

and give the user freedom<br />

to mess about in any way he or she<br />

chooses with the Amiga's 'system<br />

gadgets'.<br />

System gadgets are the gadgets<br />

you click on to re-size a window,<br />

push it to the background, pull it to<br />

the foreground, or close it. You're<br />

normally stuck with the bland standard<br />

gadgets, but with ImageEd, the<br />

user can load up the existing system<br />

gadgets, alter them at will, and save<br />

them as either raw binary or C source<br />

code.<br />

Using PasteGadgets, the customised<br />

gadgets can then be loaded<br />

In as part of a disk's startupsequence,<br />

lending your favourite<br />

disks an air of customised quality.<br />

ImageEd's limitations are that it<br />

cannot utilise IFF images, so that all<br />

systemgadgets must be defined with<br />

Its restricted single pixel drawing<br />

mode, and its failure to use a file<br />

requestor. These bugs (if you can call<br />

them that) aren't really all that damaging,<br />

however, as ImageEd and<br />

PasteGadgets remain easy and fun to<br />

use. Fuller documentation for both<br />

can be found on the coverdisk.<br />

Encrypt<br />

Author: Steve Meredith<br />

Have you ever stored files of a sensitive<br />

nature on your Amiga and<br />

wished there was some way of protecting<br />

them from prying eyes? You<br />

may have stored financial information<br />

in an address book program or<br />

database, or may simply wish there<br />

was some way to protect your love<br />

letters from discovery. Privacy can be<br />

precious!<br />

Have you tried the AmigaDOS<br />

command PROTECT R<br />

SUB? This would remove the READ<br />

bit from the filename's flag set so<br />

that the file's contents could not be<br />

examined until the flag was reset.<br />

Not a bad defence against Amigailliterate<br />

snoopers, but hardly of use<br />

against the prowler with a knowledge<br />

of AmigaDOS.<br />

By using Encrypt, you can make<br />

impossible in this game without a<br />

healthy supply of them.<br />

The most useful power-up, as with<br />

all arcade games, is the one which<br />

grants extra firepower. Rollerpede's<br />

version takes the simple expedient of<br />

sensitive files resistent to all but those<br />

who know the pass-code, thus rendering<br />

them infinitely safer.<br />

To protect a file using Encrypt.<br />

simply type the following:<br />

Encrypt [obi code2 <br />

The Encrypt routine will then jumble<br />

the file according to the two codes<br />

and overwrite the original file. To<br />

decypher the file, just use the same<br />

passwords and the file will be<br />

restored to its original form.<br />

The big drawback with Encrypt is<br />

that it is not a 'runtime' encoder.<br />

PowerPacker is a good example of a<br />

runtime program because it compresses<br />

a file, then attaches a header<br />

to it which sets out how it will decompress.<br />

To use an Encrypted file,<br />

however, the user would have to go<br />

through the CLI prior to every file<br />

access.<br />

This means that Encrypt could be<br />

too time-consuming for the casual<br />

user who happens to be security-conscious,<br />

and makes it of more use to<br />

those with a real need for privacy on<br />

his or her system.<br />

„Menu<br />

Author: Jim Collins<br />

'Menu is a PD program designed to<br />

allow any average Amiga owner with<br />

no knowledge of C or Assembler to<br />

generate professional looking menus<br />

from his or her own script files.<br />

It requires the burning of a few<br />

brain cells to use, but the results are<br />

worth the effort. To see it in action,<br />

click in the CLI window at the bottom<br />

of your screen to activate it,<br />

then type<br />

Cl PS:Utilities/Olen <br />

Erma. Exammiel <br />

do<br />

wh<br />

yo<br />

shc<br />

apt<br />

dis<br />

C<br />

wPill<br />

call<br />

o<br />

;11 sequ<br />

u<br />

optii<br />

:111 up, i<br />

171I vaver<br />

;<br />

1•<br />

go'<br />

1<br />

0l<br />

ed i<br />

1C<br />

Ild rem.<br />

1 cPim<br />

I<br />

mh<br />

eo<br />

find<br />

n i IMe<br />

'on<br />

r<br />

a<br />

s;<br />

pI<br />

1191 wh(<br />

ing<br />

i anc<br />

1<br />

I whi th r<br />

5<br />

0111<br />

line<br />

1<br />

1 I= she chc<br />

E*<br />

I pla<br />

vP<br />

the<br />

e<br />

R<br />

o<br />

0 u<br />

t<br />

III as<br />

101 es,<br />

res<br />

e<br />

9•<br />

1-<br />

1<br />

l<br />

aPm t<br />

You may get error 20: out of memory<br />

when using an unexpanded Amiga<br />

500. If so, reboot your coverdisk •<br />

interrupt the startup by pressing<br />

CTRL-D as soon as boot-up begins<br />

then type in the lines as above.<br />

IMenu works as a command with- .110<br />

in a script file. When it is executed, it<br />

calls its own special script file defin- C<br />

ing what choices the menu will offer lel<br />

WI 1 1<br />

•<br />

and what actions the Arniga should p<br />

take in response.<br />

Once the user makes a choice by<br />

clicking on the mouse, the response<br />

is carried out and control is passed<br />

back to the original script file. This 1•11<br />

EX<br />

thc<br />

Sei<br />

tio<br />

ca<br />

th<br />

in<br />

A


ithout a<br />

, as with<br />

e which<br />

erpede's<br />

.client of<br />

but those<br />

thus ren-<br />

Encrypt,<br />

IIIIP<br />

re jumble<br />

isto codes<br />

I file. To<br />

he same<br />

will be<br />

Icrypt is<br />

encoder:<br />

npie of a<br />

it Co rn -<br />

,' header<br />

will deated<br />

file,<br />

veto go<br />

very file<br />

could be<br />

e casual<br />

nty-c Gouse<br />

to<br />

ivacy On<br />

igned to<br />

ner with<br />

Mei to<br />

; menus<br />

if a few<br />

sults are<br />

action,<br />

dhe hotivate<br />

it,<br />

memory<br />

I Amiga<br />

oerdisk,<br />

ressing<br />

begins,<br />

td withuted,<br />

it<br />

e deinsill<br />

offer<br />

should<br />

loice by<br />

esponse<br />

passed<br />

le- This<br />

doubling the player's rate of fire,<br />

which can have a dramatic effect on<br />

your greenie-totalling ability_ It<br />

should be gobbled up as soon as it<br />

appears on screen as all power-ups<br />

disappear after a few seconds if not<br />

would enable you, for instance, to<br />

call a menu from your startup.<br />

sequence to offer a variety of startup<br />

options, such as a NoFastMem startup,<br />

or a stripped-down Workbench.<br />

More usefully, the program gives<br />

average owners the ability to define<br />

menus which hold simple click-andgo<br />

'macro' style operations of their<br />

choice. The possible uses are restricted<br />

only by your imagination and<br />

requirements.<br />

The documentation supplied with<br />

jMenu is rather brief, so you might<br />

find a few words on its technical<br />

aspects of some help. Syntax is of the<br />

form<br />

Jlenu rscriptnamea iseriahtename)<br />

where scriptname is the file containing<br />

information on the menu itself,<br />

and variablename is the variable<br />

which will hold the user's response.<br />

The scriptname file is made up of<br />

three main types of information.<br />

Every menu is made up of TITLE<br />

lines, which the user can use as he or<br />

she likes, MENU lines which hold the<br />

choices which will actually be displayed,<br />

and EXEC lines which hold<br />

the AmigaDOS actions to be carried<br />

out as a result of the user's choice,<br />

To define a menu, you must create<br />

a script file listing your MENU choices,<br />

then the corresponding EXEC<br />

responses in the same order.<br />

As long as you put a space<br />

between the keywords (MENU and<br />

EXEC) and the text IMenu will read<br />

these and execute them accordingly.<br />

See the example below as an illustration.<br />

TITLE This <strong>Is</strong> is maple menu<br />

TITLE jolt to tat you sea bow<br />

TITLE Meng worts<br />

MENU Print silly message<br />

NMI Print in even sillier smog.<br />

NECU Print an absurd message<br />

EXEC Echo "I like PCs'<br />

MC Echo 'I like the Archimedes'<br />

IOC Echo "I like the DC Nitro"<br />

The menu defined above would be<br />

caled by a line in a script file something<br />

like this:<br />

JIIMUJ sillyseample sinl<br />

and would display the menu shown<br />

in the IMenu screen shot.<br />

One last thing to remember about<br />

;Menu is that it treats the EXEC<br />

AmigaDOS command as an environ-<br />

1<br />

1<br />

1<br />

1<br />

1<br />

1<br />

:<br />

I<br />

I<br />

I<br />

"<br />

.<br />

collected.<br />

The second most useful is the<br />

'extra man' power-up. These appear<br />

less frequently than most, but are a<br />

quick and easy route to survivability.<br />

The problem with very desirable<br />

A silly exam ple m enu - b u t yo u cars h e<br />

serious if you like /<br />

ment variable, and will attempt tr<br />

write to the ENV: device, which i<br />

,where all environment variables ail<br />

stored.<br />

Normally, ENV: is set up either as<br />

real directory on your disk or, moil<br />

commonly, is assigned in the startupsequence<br />

as being the RAM: disk.<br />

This has already been done in<br />

CoverDisk 20'5 startup-sequence, bul<br />

if you move the program to a new<br />

disk, you will have to put the line<br />

ASSIGN ENV: RAM:<br />

in its startup-sequence or type it into<br />

CU before using 'Menu.<br />

Finally, feel free to experiment<br />

with IMenu. There are quite a few<br />

example scripts and menus in the<br />

'Menu directory, not all of which will<br />

work from your coverdisk becaus<br />

they require AmigaDOS commands<br />

not in the disk's C: directory, but all<br />

of which will work if you transfer<br />

IMenu to a Workbench disk.<br />

Colourkwik<br />

Author: Adam Lock<br />

ColourKwik is one of those time-saving<br />

utilities which is only really appreciated<br />

by those who have tried the<br />

alternatives, It makes it easy for the<br />

user to alter and save to disk any single<br />

set of Workbench colour preferences,<br />

and can save a great deal of<br />

messing about.<br />

For example, if you're one of<br />

those people (Dennis Norden not<br />

included) who have booted up a PD<br />

disk or a cmerdisk, and enjoyed the<br />

Workbench colours it used enough to<br />

try to emulate them, you'll already<br />

know how hellish a task it can be to<br />

fiddle with the colour settings in<br />

preferences.<br />

Now all you Reed do is run the<br />

ColourKwik program and then save<br />

your palette to disk. The obvious<br />

advantages are that you can ship<br />

colour palletes from disk to disk without<br />

the pointer and other preferences<br />

information contained in the<br />

system-prefemces file, and that by<br />

using ColourKwik you can easily alter<br />

the colours on a disk which doesn't<br />

contain the Preferences program.<br />

power-ups such as this is that you<br />

often get yourself killed in the overeager<br />

rush to collect them!<br />

The other two are not as exciting,<br />

but Shield can come in very handy,<br />

and Boost will earn you a welcome<br />

few extra points. Don't bust a gut to<br />

reach these amidst a swarm of roller-<br />

pedes, but pick them up if you can.<br />

We're sure you'll like Rollerpede,<br />

even if you have seen its like befere.<br />

It's fast, fun, and addictive. Enjoy!<br />

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We are always on the lookout for new<br />

quality Am ig a p ro g ra rn s f o r t h e b o ve rd isk<br />

If yo u t h in k yo u h a ve w rit t e n so m e t h in g<br />

good e n o u g h f o r o t h e rs t o sh a re a n d<br />

enjoy, p le a se se n d I t In a n d w e 'l h o ve a<br />

look.<br />

Ihe Amigo Computing coveraLsk is used<br />

by thousands of Amiga owners every<br />

month Di p la ce s a ll Ove r t h e w o rld f ro m<br />

flew Zealand to the LISA so If you' submission<br />

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could b e fam ousl<br />

Please m a ke su re yo u list AL L<br />

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too big<br />

It yo u e n su re yo u r p ro g ra m <strong>Is</strong> a s co m -<br />

patible a s p o ssib le w it h a w id e ra n g e o f<br />

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of p u b lica t io n We a re e sp e cicd y interested<br />

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A.X. a lt h o u g h If t h e y wo rk o n ly wish t t e<br />

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We o re p re p a re d t o p a y o u r cu rre n t<br />

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If yo u wish yo u r p ro g ra m t o b e re le a se d<br />

as sh a re wa re o r fte e wa re w e will b e h a p p y<br />

to p u b lish rt. b u t wo u ld . o f course, b e h a p .<br />

pier it we 'd b e e n g ive n it fest!<br />

Tour submission MUST b e a cco m p a n ie d<br />

with t h e submissions f o rm a co p y o f ft. o r a<br />

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Please su p p ly yo u r fu ll n a m e a d d re ss a n d<br />

Phone num ber.<br />

We ca n n o t u n d e rt a ke t o re t u rn d isks<br />

sent t o u s a s t h e vo lu m e o f su b m issio n s<br />

makes it t s an im p ra ct ica l e xe rcise<br />

Evening Ph o n e<br />

Age<br />

Submission size. ..... ...... .............<br />

The MUff o n th is d isk <strong>Is</strong> m in e . I ckin t n ick It Oft so m e o n e e ise . I t h a sn 't b e e n p u b lish e d<br />

before a n d I h a ve n 't su b rrit t e d It elsewhere b e ca u se I wa n t Am ig o C c.m p u t kv to pub-<br />

HMI It. I u n d e rsta n d t h a t b y subm itting m y wo rk t o Am Ogo Co m p u t in g a n d sig n in g thes<br />

declaration I a rn Vyin g full co p yrig h t co n tro l t o Europress Pu b lcriso n s Ltd<br />

I understanCI th a t it m y submission <strong>Is</strong> b o u g h t b y Am ig o co m p L a t io I va i b e p a id th e cu rrent<br />

a p p lica b le ra t e I kn o w w h a t co p yrig h t m e a n s a n d Iwal b e respOnsible f o r a n y<br />

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My submission<br />

Signed<br />

Date<br />

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Wt714 A C OPY OF PUS FORM to<br />

.Stevie Ke n n e d y. Am ig a Co m p u tin g .<br />

CoverDigi Submissions. Europa House,<br />

Adington Park, M a ccle sfi e ld . Ski° 4NP


ilval 11 (ciD)( 1E/1 C c ) 112) L k ,<br />

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FEATURES .<br />

Future film action software • Nightbreed<br />

state of the art graphical arcade action •<br />

10 free games worth £200 • Free joystick,<br />

LC200 24 Colour - The most popular<br />

letter quality printer on the market only<br />

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Amiga 4500 TV Modulator • Midi Interface<br />

- Software • Kind Words II wordproc'or •<br />

Page Setter DTP • Super Base Personal<br />

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c_


38 Amiga Computing<br />

Birthd7<br />

imo<br />

Launches to cater for the<br />

from 25 to 35. But, strangely<br />

enough, the Amiga purchaser seems<br />

j growing Amiga community. younger, with the exception of those<br />

uAnd<br />

4,014 pages later you have people from the vertical markets<br />

narrived<br />

at this feature.<br />

such as video production."<br />

e The pages in between have seen Steve was certainly right to pin-<br />

1 Amigo Computing cover virtually point video production as an area<br />

9every<br />

aspect of the Amiga.<br />

8 We have carried everything from<br />

where the Amiga would later establish<br />

a foothold to be envied by other<br />

8getting<br />

started with the Amiga, computer manufacturers.<br />

: through to making the<br />

This can be credited more to the<br />

A most of the machine<br />

enthusiasm of third party peripheral<br />

nwith<br />

numerous soft-<br />

manufacturers than any vision<br />

eware<br />

tutorials and<br />

on the part of<br />

w hardware projects.<br />

<strong>Commodore</strong>.<br />

m Then editor,<br />

The parallel be-<br />

aSimon<br />

Rockman<br />

tween our first and<br />

gsummed<br />

u p<br />

/current issues contin-<br />

aAmiga<br />

Comues<br />

with the Bards Tale<br />

zputing's<br />

pio-<br />

adventure series from<br />

i neering spirit<br />

Electronic Arts providing<br />

a link.<br />

nwith<br />

our/<br />

Back in '88 we took a<br />

eopening/<br />

editorial in<br />

look at the original in our<br />

ItAgb<br />

issue one:<br />

first leisure software feature.<br />

•<br />

tal /<br />

"Welcome- -------__ 1 Via/ / Now, three years and several<br />

A<br />

V i a / to Amigo Computing. A -_ thousand pages later, we are<br />

1 ,<br />

magazine produced by a staff looking at the latest in the series,<br />

which lives and breathes the 1 Amiga - Bards Tale III, with equal commit-<br />

from days of careful planning / with<br />

ment and enthusiasm.<br />

Superbase to long nights / playing<br />

Phil South introduced the CLI to<br />

Arkanoid. If you enjoy your / Amiga eager beginners in issue one. Again a<br />

as much as we enjoy ours then this is parallel can be drawn. Stevie<br />

/<br />

the magazine for you."<br />

Kennedy's "Beginners Guide to the<br />

A flick through our 36 h back issues ar series continues in this issue,<br />

reveals a community of " computer introducing a new batch of begin-<br />

enthusiasts growing month " by<br />

month with their machine. l<br />

Over the last three years we have<br />

i<br />

witnessed the Amiga develop from<br />

an enthusiast's machine tinto<br />

a truly<br />

affordable mass market ehome<br />

comners<br />

to the mysteries of the Amiga's<br />

command line.<br />

Forgetting the past for a moment,<br />

here and now in 1991 the Amiga is<br />

probably the most exciting hardware<br />

platform to write about. We could<br />

puter.<br />

not hope for a more diverse range of<br />

Amigo Computing has gone users, all trying to sway the maga-<br />

through exactly the same evolution, zine in different directions.<br />

widening our scope as the computer Amigo Computing receives letters<br />

we serve continues to expand and daily from readers: some praise,<br />

develop its diverse range of features some criticise, but all care passion-<br />

and capabilities.<br />

ately about their machines. That fact<br />

A nostalgic focus on our first issue was only too clearly borne out when<br />

reveals an uncanny number of paral- I dared to comment on the relative<br />

lels between June 1988 and the pre- merits of the beloved Amiga 1000 in<br />

sent day. Take for example our lead a previous article.<br />

news story in issue one: "Amiga<br />

catches up with ST."<br />

The quantity and quality of arguments<br />

from dedicated 1000 owners<br />

In that piece, we published the defending their machine was truly<br />

results of an ad-hoc survey of 100 breathtaking.<br />

computer dealers. We were pleased The running theme through<br />

to report that in the Midlands and every issue of Amigo Computing<br />

South-East, the Amiga was outselling over the last three years has been<br />

its arch rival, the Atari ST, two to progression. Virtually every expan-<br />

one.<br />

sion avenue from hard disks to local<br />

One of the dealers surveyed, Steve area networking and modems has<br />

Kingston from Bath Computer<br />

Shack, offered an interesting insight<br />

been explored.<br />

Our features have focussed on<br />

into the then Amiga market "The ST Amps in the classroom, on the race<br />

buyer I regard as an XR3 type aged track and even in the tunnels of the<br />

Back<br />

to the<br />

uture<br />

What does a birthday, a magazine and<br />

a potato have in common?<br />

Eddie McKendrick blows the dust off<br />

our back issues to find out<br />

London Underground.<br />

August 1989 saw the launch of<br />

Britain's first Amiga dedicated<br />

CoverDisk. Since then, our cover<br />

mounted media has provided<br />

megabyte upon megabyte of entertainment<br />

and utility software.<br />

The first disk featured two<br />

playable game demos. Since then we<br />

have responded to readers views and<br />

shied away from making our disk an<br />

advertising platform for software<br />

houses.<br />

Instead our Cover-<br />

Disk has<br />

•'::'. •<br />

•••••••<br />

•••<br />

:<br />

•::<br />

„":-<br />

become an integral part of the publication,<br />

providing support programs<br />

for articles and stand alone software<br />

that really make the most of your<br />

Amiga.<br />

Other magazines have sinc<br />

jumped e on the coverdisk bandwagon,<br />

but none can claim to be as<br />

diverse or truly useful as those affixed<br />

to the front of Amigo Computing.<br />

Over the months our disk has<br />

been the source of numerous exclusives<br />

including the excellent<br />

SID directory utility, MED the<br />

music editor and even an<br />

official <strong>Commodore</strong><br />

Workbench upgrade. The<br />

CoverDisk has proven its<br />

worth with our readers<br />

time and time again.<br />

As an experiment<br />

we withdrew the disk<br />

in February 1990 and<br />

reduced the price of<br />

Amigo Computing by<br />

E1.00 Reader response was over-


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whelming - it was<br />

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had gone more than slightly 6<br />

wrong.<br />

In order to cool our switchboard 1<br />

down and stop our postbag overflowing<br />

the disk was hastily _returned.<br />

It hasn't looked back since.<br />

Around the Amiga<br />

world in 36 issues...<br />

It would be impossible to summarise<br />

all the major events Amiga<br />

Computing covered in its first three<br />

years. Instead here is a look at the<br />

more quirky side of the<br />

machine.<br />

JUNE 1988<br />

A magazine with the<br />

internal working title<br />

of "Your Potato' hits<br />

the news-stands, By<br />

the time it gets into<br />

the sweaty hands of<br />

Li<br />

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the public,<br />

it assumes the<br />

var..<br />

more formal title of Amigo<br />

Computing. The launch issue features<br />

a look at what lies in store for the<br />

Amiga.<br />

JULY 1988<br />

We herald the arrival of the F/A 18<br />

Interceptor flight simulation, With a<br />

score of 96% Simon Rockman confi-<br />

dently described it as "The greatest<br />

Amiga game ever, You will believe a<br />

computer can make you fly."<br />

AUGUST 1988<br />

Palace software announce that<br />

they are doing a<br />

special version of<br />

their "Barbarian<br />

ll" packaging following<br />

complaints<br />

from Boots about<br />

the scanty attire of<br />

Maria Whittaker.<br />

4 1<br />

A<br />

d i<br />

fi<br />

em•uvitte<br />

G<br />

4<br />

OCTOBER<br />

1988<br />

Amiga with a 68030 being<br />

used to simulate enemy attacks<br />

was stolen. Obviously it didn't predict<br />

that the enemy would come in<br />

through the bathroom window.<br />

C• O NIPu T I N G<br />

SEPTEMBER<br />

1988<br />

Hewson Software<br />

enters the Amiga software<br />

market with the<br />

title Netherworld. last<br />

month the comp<br />

. was put into voluntary<br />

any receivership.<br />

THE<br />

reEp<br />

e.:4 The USA Department of<br />

51 Defense suffered a break-in. An<br />

NOVEMBER<br />

1988<br />

A <strong>Commodore</strong><br />

spokesman said<br />

that Workbench<br />

1.3 was "realised<br />

but not yet<br />

shipping.'<br />

DECEMBER<br />

1988<br />

II While other computer companies<br />

are suffering a DRAM<br />

famine, <strong>Commodore</strong> are claiming<br />

to control 40% of the world<br />

memory market. "We are still<br />

building PCs and Amigas at a time<br />

when several other manufactures are<br />

struggling to keep their plants turning<br />

over," a bullish <strong>Commodore</strong><br />

spokesman commented.<br />

JANUARY 1989<br />

We take a look at the official<br />

<strong>Commodore</strong> BBC emulator. A product<br />

designed to help the Amiga<br />

break into the classroom. The emula-<br />

tor won't run games or any program<br />

which breaks Acorn rules. Slow at<br />

machine code, but magnificent for<br />

running educational software.<br />

FEBRUARY 1989<br />

A new strain of Amiga virus is discovered.<br />

The IRO virus is different<br />

because it corrupts programs rather<br />

than disks. Also <strong>Commodore</strong> US<br />

"strongly disagrees" with a tax bill of<br />

$74.1m from the IRS.<br />

MARCH 1989<br />

The Amiga is fast approaching a<br />

worldwide user base of 1 million.<br />

<strong>Commodore</strong> announce plans to<br />

ensure that an ongoing supply<br />

of new hardware and software is<br />

developed to service this vast array<br />

of new users.<br />

APRIL 1989<br />

<strong>Commodore</strong> announce the A590<br />

external hard drive and put it up for<br />

public inspection at the Which?<br />

Computer Show.<br />

MAY 1989<br />

The John Menzies store chain starts<br />

to back the Amiga by announcing it<br />

will be carried in 14 of their outlets.<br />

At the time of announcing a deemphasis<br />

of Atari's machine,<br />

Menzies' merchandising manager<br />

Bob Shingiton confides: "The volume<br />

of Atari ST sales certainly did not<br />

come up to Our expectations"<br />

JUNE 1989<br />

In the aftermath of the Lockerbie air<br />

disaster, an Amiga 2000 is teamed<br />

with video to reconstruct the site of<br />

the crash so police can work out<br />

what happened immediately prior to<br />

the accident.<br />

JULY 1989<br />

WordPerfect corporation in Utah USA<br />

announce that they have closed their<br />

Amiga development section,<br />

It is clear<br />

Amiga Compu 3 9


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SEND SAE FOR FREE SOFTWARE CATALOGUE<br />

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that despite previous promises, they<br />

will not be producing any further<br />

versions of WordPerfect for the<br />

Amiga_<br />

AUGUST 1989<br />

The Amiga 3000 is on<br />

the way at last. So is<br />

Kickstart 1.4, but<br />

not for a while. Also<br />

in September,<br />

<strong>Commodore</strong><br />

warn people to<br />

be wary of grey<br />

imports and<br />

WH Smith<br />

triples the<br />

number of<br />

16 bit<br />

games it will stock.<br />

SEPTEMBER 1989<br />

A Swinton licensee took swift action<br />

when IASI, the Federation Against<br />

Software Theft, stepped in to tell him<br />

an illegal software copying den was<br />

being run in the back room of his<br />

pub. "It was so blatant" said a<br />

spokesman for FAST.<br />

OCTOBER 1989<br />

<strong>Commodore</strong> is,sues a statement con-<br />

firming that Amiga 1000 owners<br />

have not been abandoned. In the<br />

same statement <strong>Commodore</strong> also<br />

announces that the ECS will not<br />

work with the 1000.<br />

NOVEMBER 1989<br />

Nick "Green" Vietch joins the<br />

Amigo Computing team<br />

One of his first assignments<br />

is to meet Elvira<br />

the result of which<br />

forms our caption<br />

competition in this<br />

month's Rock Lobster.<br />

DECEMBER 1989<br />

Marketing manager Jeff Earl leaves<br />

<strong>Commodore</strong> "to persue his own<br />

interests". The company famous for<br />

having more doors marked "exit"<br />

than 'welcome" does not yet ask<br />

new recruits to sign the visitors book_<br />

JANUARY 1990<br />

With 45 shopping days before<br />

Christmas, <strong>Commodore</strong> rather meek.<br />

ly announces it has sold out of<br />

Amiga 500s. The reason for such<br />

huge success is the simultaneous<br />

launch of Ocean's "Batman" game<br />

and the <strong>Commodore</strong> Amiga 500<br />

bundle bearing the same name.<br />

FEBRUARY 1990<br />

First hints of a 1 mb Amiga 500 come<br />

to light as <strong>Commodore</strong> start to ship<br />

the machine with space for the extra<br />

512k on the motherboard. Also in<br />

Feburary, Amigo Computing stops the<br />

CoverDisk and reduces the price of<br />

the magazine by El.<br />

MARCH<br />

1990<br />

cm)/ was reported<br />

to have been shown<br />

to "favoured" developers<br />

in California_ Also<br />

<strong>Commodore</strong> celebrated<br />

its 200,000th Amiga 500<br />

sale in the UK<br />

APRIL 1990<br />

Imp I<br />

<strong>Commodore</strong> were reported<br />

to be "furious" at leaks con-<br />

firming that the Civil Aviation<br />

Authority would be using Amiga<br />

2000s to train pilots. Their fury centred<br />

around a headline in "Computer<br />

Weeki(, a trade magazine for data<br />

processing managers. "Flight Con.<br />

trollers to train on games kit" was<br />

not appreciated by the company. •<br />

MAY 1990<br />

We previewed perhaps the most successful<br />

utility program for the Amiga<br />

ever AMOS<br />

-same<br />

issue we announced that<br />

the Amiga Computing would be pub.<br />

clished r eon apaper t that was "kinder to<br />

othe r environment." .<br />

You can sleep<br />

<strong>Is</strong>afe in n the knowledge that Amigo<br />

tComputing h is printed on paper which<br />

euses<br />

a chemithermo-mechanical process<br />

which is greener than older<br />

methods.<br />

Ikeature'<br />

JUNE 1990<br />

The Amiga 3000 drew closer with a<br />

confirmed launch pad of the Which?<br />

Computer Show. "The Tipster" horse<br />

racing form speculator program fell<br />

at the first hurdle in the Grand<br />

National. The only horse tipped by<br />

the software came in fourth.<br />

JULY 1990<br />

Amigo Computing provides the first<br />

exhaustive look at the long awaited<br />

Amiga 3000 but we are still waiting<br />

for CDTV. In the same issue The Last<br />

Blit relates the woeful tale of Green,<br />

our then Reviews Editor who was run<br />

over by a car during an assignment<br />

in Dublin.<br />

AUGUST 1990<br />

<strong>Commodore</strong> officially announces<br />

CDT)/ at the CES show in Chicago.<br />

Staying on the theme of innovation,<br />

Mandarin software release the eagerly<br />

awaited AMOS games creator.<br />

SEPTEMBER 1990<br />

120 schools in Derbyshire would be<br />

teaching their pupils Japanese using<br />

<strong>Commodore</strong>'s CDTV technology. The<br />

unlikely move is a result of Toyota's<br />

decision to build a £700m car assem-<br />

bly plant within the county.<br />

OCTOBER 1990<br />

Silica Systems announce the arrival<br />

of the ATonce PC emulator for the<br />

Amiga. Thousands of Amiga owners<br />

are terrorised by the Lamer II virus<br />

distributed on the now defunct<br />

rAMpage disk magazine. Ocean software<br />

admitted that the copy protection<br />

on F-29 Retaliator caused some<br />

copies to crash due to problems with<br />

the tolerance of some disk drive<br />

units.<br />

NOVEMBER 1990<br />

Surprise surprise... <strong>Commodore</strong><br />

announce delays to the launch<br />

of CDTV. The company is now<br />

citing a mid-February launch<br />

as probable.<br />

DECEMBER 1990<br />

Amigo Computing veterans<br />

get a shock as the first<br />

"new look" issue hits the<br />

street. The cover features<br />

a hideously mutated<br />

creature - even after<br />

extensive make-up yo.<br />

can't fail to be<br />

appalled by the sight<br />

of Stephen White.<br />

JANUARY 1991<br />

The Amiga 1500 hits the streets and<br />

our reporters hit the floor when they<br />

encounter a retailer selling "free"<br />

<strong>Commodore</strong> I-shirts off his stand at<br />

the <strong>Commodore</strong> Christmas Show.<br />

FEBRUARY 1991<br />

We report on the worldwide frenzy<br />

caused by the football simulation<br />

Kick Off 2. The software was reported<br />

to have drawn a crowd of 15,000<br />

players at a league event in Italy and<br />

caused a police crowd control unit to<br />

intervene during a German event.<br />

MARCH 1991<br />

<strong>Commodore</strong> announce that they<br />

sold an amazing 140,000 A500s in<br />

the UK over the pre-Christmas period<br />

of October-December. In the same<br />

issue we start to ask questions about<br />

software censorship. The letters of<br />

response are still coming in.<br />

APRIL 1991<br />

It's that CDTV thing again...<br />

<strong>Commodore</strong>'s press guru Andrew<br />

Ball is still talking about a spring<br />

launch for the multi-media system.<br />

In the same issue we report on an<br />

interactive skateboard launched by<br />

Cheetah. Aeroskate connects to the<br />

games system or computer then the<br />

player jumps aboard using balance<br />

and leans left or right to avoid being<br />

zapped during the game.<br />

MAY 1991<br />

Amigo Computing receives a letter<br />

from the Gulf congratulating Page<br />

One Public Domain on shipping their<br />

wares to the war zone so quickly.<br />

CDTV is getting closer with a demonstration<br />

of its capabilities on the<br />

BBC's Tomorrows World science programme.<br />

<strong>Commodore</strong> announce that<br />

the Screen Gems package will be<br />

shipped with 1 mb memory as standard<br />

for a limited period.<br />

Which side has<br />

the rnake•op on?<br />

Amiga Computing 41


MEGA BLITZ!<br />

UTILITIES<br />

PDU 10 Word Proces sing s Databasing<br />

POU 16 Air Tunnel Simulation<br />

POU 23 Eishtil 0 A68K Assembler<br />

PDU 24 Eish#1 14 C Docs<br />

PDU 26 E<br />

, PDU 27 Fi sh#136 Create own puzzles<br />

sh#13 PDU 29 lish#1 40,141 SaProlog 2 disks<br />

3<br />

PDU 31 El sh# 143 RIM Database<br />

C<br />

PDU<br />

o<br />

32<br />

n<br />

Els ht 144 Analytic spreadsheet<br />

PDU 38 FI5hI1 85 Official CBM 1FF disk<br />

s o l<br />

PDU 43 Eish#203 Assembler & C eg<br />

PDU e 44 Eish#2 15 Mandelvroom V2.0<br />

PDU H a45<br />

Eish#21 0 Scientific calculator<br />

POU n d46<br />

Eishrt 21 3 Icon s(300 in 8 colors)<br />

PIDU l e51<br />

ish#21 9 Astronomy program<br />

P r DU 52 Fish#52 A-Z Text Editor<br />

POU 60 Fish: 237 CL1print<br />

P DU 70 Fish 193 Keymap Editor<br />

PDU 72 SID V1.06 The ultimate disk utiL<br />

PDU 74 C-Manual<br />

PDU 78 File Archiver<br />

PDU 80 Fonts and Surfaces<br />

PDU 81 Di sksenee 1.3<br />

Ppu a2 Scale, WO(Cov ri te<br />

PDU 98 Celtics Dernomaker<br />

PDU 99 Ham Radio utils(5 disks)<br />

PDU 101 Menu-Maker<br />

POO 102 Label designer<br />

POU 103 Icon-Maker<br />

PDU 104 Icon-Mania<br />

PDU 105 Crossword Creator<br />

POL.) 118 Various CL1 uhls<br />

POLI 146 Grocery.-Video list maker<br />

PDU 149 Icon Fun<br />

PDU 151 E ixdisk-disk repairer<br />

POLI 1<br />

64 PDU 168 Vaccine-Booster)Viruskiller)<br />

GPDU a169<br />

Ou ickBase- Da tate se<br />

mPOU e171<br />

Fi5h/3 1 5 Draw -map<br />

s<br />

POU 175 FishI288 Plotclata 2D<br />

M<br />

PDU 185 ANC22 (Excelent utls)<br />

PDU 186 Faicon Bootolock Creator<br />

u<br />

PDU 189 Bootblock Copier<br />

sPDU i 1941<br />

c 3, POU 198 Synchro Packer V4•6<br />

Cmin<br />

POU 200 Virus Killer Pro V2.0<br />

rV<br />

PDU<br />

i r<br />

207<br />

u<br />

Perfect Sound V1.93<br />

e<br />

PDU 257 Fish#349 MED<br />

s<br />

PDLI 262 MED Mdj les<br />

aK<br />

i l l<br />

te<br />

r DEMOS<br />

o<br />

POD 1 Anarchy Demo<br />

rPOD<br />

3 Cult Demodisk<br />

POD 4 Deathstar Megademo(2 disks)<br />

POD 7 Eivira Demo<br />

POD 1<br />

4 PDD '6 Robocop Demo<br />

R<br />

POD<br />

A<br />

1 7 SAE Demo#12<br />

POD 18 SAE Derno#1 9<br />

E<br />

POD 19 SAE Dernost21<br />

MPDD e 20 SAE Demost25<br />

gPOD a 21 SAE Demo#32<br />

i r l<br />

e m<br />

THE ONE STOP SHOP FOR AMIGA PD SOFTWARE<br />

THIS IS JUST A SMALL SELECTION OF OUR VAST LIBRARY<br />

PM 31 Anarchy<br />

-PDO<br />

51 Hackeickll Arsewpe<br />

Ooh POD 52 i Hacktricks2Srnashing t s<br />

day out<br />

o<br />

POD<br />

b<br />

55<br />

s<br />

Kahan<br />

c e n<br />

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POD 60 NitroAC Del mos/ 22<br />

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POD 62<br />

1<br />

Northstar<br />

1 1<br />

Megaderna#2<br />

-POD<br />

70 RabelsMegaderno<br />

POD 71 Reo Secoar Demo<br />

POD 72 Red Sector De mod sk#4<br />

PIDD 73 SAL De mos#23<br />

POO 74 SAE Do mos4r36<br />

POD 75 Scoopex Drams<br />

POD 76 Scoope x Megaderno<br />

PDO 90 I niogy Demo so4<br />

POD 91 Tnlogy Megademo#1<br />

POD 93 TWI Demo+V.rus killer<br />

POD 94 Voiles Megademo<br />

POD 96 Magnetic Fields Demo#36<br />

POD 97 Predators Megade rno(2 disks)<br />

POD 99 Semtex Megademo<br />

POD 107 Budbrain I (2 disks)<br />

POD 1 15 Magnetic Fields Derno#40<br />

POO 1 16 Magnetic Eie Ids Demo#41<br />

POD 130 Chubby Brown<br />

POD 131 Cronics Demo<br />

POD 132 Giants Megade mo(2 disks)<br />

POD 134 Magnetic Fields De rno#45<br />

PDO 138 Page Ore Demosti<br />

PDD 139 Page Ore De rno#2<br />

POD 140 Page Ore De rroorS<br />

PDD 141 Page Ore De rna#4<br />

POD 1<br />

45 POD 152 Flash<br />

S-PDD A 153 Billy Connally Demo(2 disks)<br />

E<br />

POD 160 liacktrick"Rave-on<br />

No B r a i n<br />

D<br />

-PDD 165 SAL Demo#35<br />

NPDD e o 166 SAE Demo#39<br />

mPPDD o1<br />

a 77 Budbrsun<br />

rnPDD t 1 79 Orion IC5 Total Destruction<br />

3-P DD 1 160 DMOB Vectordemo<br />

( POD 2 186 ) Flash Demos#2<br />

PPE) 209 Rutger Demodisk<br />

PDD 212 Space Pack#32<br />

ANIMATION<br />

PDA 9 Knighl Animal on(1 mug)<br />

PDA 12 Agatron Star Trek Anims 2<br />

FDA 13 Agatron Star Trek Anims 17<br />

FDA 4 Puggs in Space<br />

FDA 15 Moonwalke' Demo<br />

PDA 18 Weer Lite Adven<br />

PDA 31 Nude Girls Anim<br />

PDA 34 Basketball Anim<br />

PDA 35 BEPO Shdeshow( 18+)<br />

PDA 36 BFPO 5lideshow#2(18+)<br />

PDA 37 Busy Bee Anim<br />

PDA 41 DigiviewerSlideshow<br />

FDA 42 Dragons Lair Demo<br />

PDA 4-4 French Hom(1 meg)<br />

P DA 45 Monocycle & Sportscaral meg)<br />

PDA 47 Holston Pils Advert<br />

PDA 48 Magnum Jogger Arum<br />

FDA 49 Mayfair Vol.23 no3( 18+)<br />

PDA 50 Mega Clean ShowV 7<br />

FDA 54 NASA Graphics<br />

PDA 56 Newiek Da<br />

rnoroel1<br />

PDA 57 Newhek Demoree13(2)(1 meg)<br />

FDA 58 Paradise Shchashow<br />

(<br />

FDA<br />

2<br />

61<br />

) (<br />

Sabrina<br />

1<br />

m e g )<br />

PDA 63 Space An irn s(l meg)<br />

PDA 65 Star Trek An ims<br />

FDA 68 Walker Demol (1 meg)<br />

PDA 69 Walker Demol (2meg2dieks)<br />

PDA 70 Wei ker Demo2( 1 meg)<br />

PDA 73 Westcoast Cracker#4(18+)<br />

FDA 74 Bodea n s Bordelloa 1(1 8+)<br />

FDA 75 Bothers BorOo4lo#4(18+)<br />

PDA 76 Playboy( 18+)<br />

PDA 77 Sam Fox( 18+)<br />

FDA 78 Utopaa 1 (18+)<br />

PDA 79 The Final E cstacy*1 (18+)<br />

FDA BO Walker Demo 2(2 mech2 disks)<br />

PDA 81 Ray Trace ArtOBW Render uhl<br />

FDA 86 Utoparr4(18+)<br />

FDA 89 Bocleans Bordellos* (1 8+)<br />

PDA 90 Bunsen Bumer-Jetrighter anim<br />

FDA 92 D. L enders Showil<br />

FDA 93 D. Landers Sci-fi Show#2<br />

FDA 95 Mag cianlJogger Anims<br />

PDA 97 Mike Tyson Knockout disk<br />

FDA 106 Back to the Future 11 ani rns<br />

FDA 08 Adams Family<br />

FDA 110 Bruce Lee Enter the Dragon<br />

FDA 11 Bruce Lee Slideshow II<br />

FDA 112 Dragons Lair It Demo<br />

FDA 114 Noightiours SI dog' ow<br />

FDA 116 Torminato'<br />

MUSIC<br />

PDM 2 Music Invasion I<br />

P DM 3 Music Invasion II<br />

P DM 4 Musc Invasion 111(2 disks)<br />

P DM 5 /ARE lectnc CL1 IV'<br />

P DM 6 Winkers song(2 disks)<br />

PDM 9 Ride on time & Batdance<br />

PDM 19 Bad- M.Jackson<br />

P DM 20 Bat Dance<br />

P DM 27 DMOB Megarnusic 111<br />

PDM 28 Enemies Music Ill<br />

PDM 30 Digital Concert II<br />

PDM 31 Digital Concert III<br />

PDM 33 Hellowee nTollow the Sign•(2)<br />

PDM 35 T hink ware alone now-Tiffany<br />

PDM 36 Land of Confusion-Genesis<br />

PDM 38 Msam Vice Theme (4 ithsli)<br />

POM 40 MA Vangehs Demo<br />

PDM 65 Digital Concert IV<br />

PDM 71 Noiseplayer V2 40<br />

POM 72 Popeye meets the Beachboys<br />

PDM 80 Digital Concert VI<br />

PDM 82 Freddy Kruger<br />

POM 83 Kefrens Jukebox<br />

PUN 84 Madonna-Hanky pa ky<br />

PUN 85 Miami Vice-Crockets Theme<br />

PDM 87 RIP Erupt-on<br />

PDIA 88 Slab Music<br />

PDM 91 100 Most Remembered C64 tunes<br />

PEN 95 Hi-ElDerno<br />

*<br />

-AA PACK 2 A A<br />

o (<br />

2 Home - Buisness Pack Demo Pack CIO disk clack)<br />

dT-s<br />

A B ask pack collains:- Budb<br />

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, Magnetic Fieicts $40<br />

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Processor<br />

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kAmiga<br />

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C<br />

1<br />

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(<br />

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Puggs in Space<br />

) K<br />

2<br />

Inventory Filler the Fish<br />

Database 1 etc etc d i<br />

Scoopex Megaciemo<br />

A must for home accounts! s k<br />

A<br />

A great starter pack<br />

C10-00 loci, 10 CatO box, s C11-00 ) not. 10 cat) box<br />

A<br />

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PACK 3 -A<br />

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Heloween LA (2 disks'<br />

Cryptic Gliclesccoe II<br />

Beatmaslers ill<br />

J.M.Jarre<br />

<strong>Is</strong>ioseplayer V2 4 + Samole121<br />

Freddy Kruger<br />

Croc)ets Theme<br />

100 C64 tunes<br />

El 1 -00 incl. 10 cap box<br />

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PDM 105 BassX*6 Sydney Youngblood<br />

PDM 106 Betty Boo<br />

PDM 109 Deplane Mode<br />

PDM 110 DMOBMusc I<br />

PDM 111 DMOB Music 11<br />

PDM 112 DMOB Music IV(2 disks)<br />

PDM 117 Flash Gordan 12 disks)<br />

PDM 118 Hacktrickloadsamoney<br />

PDM 120 Laurse & Hardy (2 diskS)<br />

PDM 125 Mr Food (2 disks)<br />

PDM 128 NASP V2.0<br />

PDM 131 Petshop Boys Rerrix#1<br />

PDtil 132 Petshop Boys Remiss?<br />

PDM 142 The Amiga Chart III<br />

GAMES<br />

PDG 1 Star Trek<br />

-FOG<br />

2 Star trek (3 casks.2 dnves)<br />

Final<br />

PDG 5 Card & Board Games<br />

PDG 18 Marble Slide<br />

Frontier<br />

PDG 19 Destinahon Moonbase<br />

(2<br />

FOG 21 Bong the Game (2 d<br />

d i s k<br />

, PDG 26 Treasure Search<br />

s PDG ) 31 Mora<br />

sks)<br />

PDG 32 Legend of Farghall<br />

PDG 33 A rc acta(Breakou t style game)<br />

FOG 34 Dynamite Dick<br />

PDG 35 Pair 11<br />

PDG 36 Snakes & ladderslReve's<br />

PDG 3 7 Super Quiz<br />

CLIP ART<br />

There is tout of 10 disks in th• clip<br />

art range•All are in IFF Format & are<br />

ideal tor DTP. There are loads of<br />

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WE ALSO STOCK<br />

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The IIP SHOP<br />

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Activate cheat andiest mode vidti OUT low<br />

down on the h h o c lks ....... • -<br />

61<br />

1 SW111 Storm E 2 4 . 9 9 • 11 F19 Stealth Fighter Microprose E29.99<br />

2 Lemmings Psygnosis E24.99 12 Panza Kick Boxing U S Gold E24.99<br />

3 Speedball 2 Mirrosott E24.99 13 Moonwalker K i x x 1111 E7.99<br />

4 Fantasy World Dizzy Code Masters E6.99 14 Double Dragon Mastedronic E9.99<br />

5 Final Whistle Anco E l 2.99 15 MD Tank Killer S i e r r a Online E34.99<br />

6 Little Putt Code Masters E6.99 16 FC Manager E n e r g i z e E6.99<br />

Turrican 2 Anco E 2 4 . 9 9 17 Super Scramble Simulator Kin E9.99<br />

8 A-Type Hit Squad E7.99 18 Kick Ott 2 A n c o E24.99<br />

9 Super Hang On Hit Squad I<br />

19 CJ's Elephant Antics Code Masters E6.99<br />

10 Treasure <strong>Is</strong>land Dizzy LCode<br />

Masters E4.99<br />

_<br />

20 Super Grand Prix C o d e Masters E9.99<br />

E 7 •<br />

9 9


_xi Pin.<br />

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—=r•••- ATOMINO - Psygnosis<br />

•IT.-<br />

You don't need to be an Einstein to have fun with atoms, at least<br />

that's what Psygnosis would have us believe with their latest release.<br />

The basic idea is to construct molecules by piecing together atoms.<br />

Each atom that you place has a certain number of electrons that<br />

orbit around it, all of which must be linked before you successful<br />

build up a completed molecule. Expect it really soon for the usual<br />

Psygnosis price.<br />

• • • • • • • • • • • • • • • • • • •<br />

LEMMINGS 2 Psygnosis<br />

Lemmings fanatics will be over the moon to learn that DMA programmer<br />

Dave Jones has already started work on a follow up. It<br />

still has a very long way to go before we get the chance to save<br />

even more of those little green-haired fellows from certain death,<br />

but Dave is optimistic that the game should be ready for some<br />

time later this year.<br />

According to Dave, the gameplay format is very similar to the<br />

original, but there's a greater amount of interaction with the<br />

background. Lemmings can now pick up objects, move them<br />

about and even use them to help complete each screen. There<br />

are also many more tasks that can be assigned to Lemmings.<br />

• • • • • • • • • • • • • • • • • •<br />

PRO TENNIS TOUR 2 - URI Soft<br />

Zee french know a thing or two<br />

about producing tennis games<br />

which they more than adequately<br />

displayed when they launched the<br />

original Pro Tennis Tour.<br />

Ok, we'd seen tennis games<br />

before, but never had a tennis<br />

game been so playable. Now<br />

44 Amiga Computing<br />

f<br />

e<br />

w<br />

they've prod follow up in the<br />

shape of the lig)<br />

, tively named Pro Tennis Tour 2.<br />

iThe mnew a ggame i nfeatures a - toned up<br />

graphics and a greater range of<br />

shots.<br />

For tennis fans everywhere, this<br />

looks like being a must.<br />

ut about the latest games<br />

6371puting... 4<br />

A M I<br />

STORMBALL - Millennium<br />

If you thought rugby was a tough game, just wait until you get a load of the<br />

kind of antics that the players get up to in Millennium's latest release,<br />

Stormball. Billed as 'the sport of the future', Stormball looks like'a cross<br />

between Speedball and 3D soccer that sees up to two players simultaneously<br />

battling it out in a split-screen 3D game. Rules seem to be an afterthought too<br />

- put simply, anything goes so you'd better put on your pads unless you want<br />

to end up eating hospital food.<br />

• • • • • • • • • • • • • • • • • • • • • • •<br />

• • • • • • • • • • • • • • • • • • • • • • • •<br />

WRECKERS Audiogenic<br />

There's nothing more annoying than being woken from a good nap, but<br />

things are even worse if you just happen to be in suspended animation. In<br />

Audiogenic's latest release, you've been woken from your deep sleep by the<br />

ship's computer that informs you that some highly dangerous alien slime is<br />

heading your way.<br />

Its up to you to journey<br />

around the ship,<br />

preparing for the slime's<br />

arrival.<br />

Eventually, all this<br />

changes to a fight for<br />

survival as the slime<br />

invades your ship. Oohl<br />

Alien eat your heart out.<br />

BIRDS OF PREY - Electronic Arts 11<br />

It's been over three and a half years coming, but Jez San's latest blockbuster<br />

has finally arrived. Combining some of the most realistic depth-cued<br />

3D objects with fast and furious gameplay, Birds of Prey promises to be<br />

something very special indeed.<br />

You can take up a large number of different aircraft, including the Al 0<br />

Thunderbolt, the F16 Fighting Falcon, F14 Tomcat, Harrier, Soviet MIC-29<br />

Fulcrum and even the good old British Tornado, If Jez and the rest of the<br />

gang manage to find enough time between yet another pizza, then you<br />

can expect a full review very soon.


d of the<br />

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-29<br />

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1111<br />

You'd bette r be careful that Nathan<br />

doesn't drop off that round•about<br />

despite how utterly<br />

H wretched a child may be,<br />

the a parents still think that they're a<br />

little v angel? Whether they're running<br />

around e the supermarket pelting each<br />

other y with rice crispies or throwing<br />

stones o at passing cars, the parents<br />

always u turn around and try to justify<br />

the n child's actions by claiming that<br />

their o child is too young to know otherwise.<br />

t<br />

i Of course we all know that this is<br />

far c from the truth. fact is, kids are<br />

pretty e smart characters. Take young<br />

Nathan, d for example. During the day<br />

he's t a pretty lovable sort of fellow,<br />

but h as the sun sets, Nathan changes<br />

into a something quite terrible - he<br />

becomes t a brat. As his bodily self<br />

rests, Nathan's mind goes into overdrive,<br />

taking him to a land where<br />

he's a really cool character, complete<br />

with leather jacket and shades.<br />

Even in his dreams poor Nathan<br />

wanders around in a daze, unable to<br />

look after himself. Scattered around<br />

dreamland are many hazards that<br />

will cause Nathan to wake if he runs<br />

into them. Being a rather young<br />

chap, he needs as much sleep as he<br />

can get, so its up to you to ensure<br />

that Nathan's journey around dreamland<br />

remains wake-free.<br />

Unfortunately, you can't directly<br />

control our little brat hero. Instead,<br />

you must use the mouse to<br />

lay down guiding<br />

arrows that<br />

will point<br />

Nathan in the<br />

right direction.<br />

These must be laid<br />

directly in his path.<br />

As soon as he walks<br />

over an arrow, he<br />

changes direction<br />

depending upon which way the<br />

arrow points.<br />

Along the way he can also pick up<br />

objects with which to make the<br />

going a little simpler. These include<br />

dynamite and even stop signs<br />

which can be used to halt traffic.<br />

Brat is a lot of fun.<br />

Although initially frustrating,<br />

you'll soon find it to be a<br />

source of many hours of entertainment.<br />

Once again, it seems<br />

imageWorks have delivered<br />

the goods.<br />

Jason Holborn<br />

Steer naughty boy Nathan through dreamland<br />

Publisher: imageworks Price: E19.95<br />

Nathan grt, r d<br />

out o n the M o o n base<br />

Picking up the stick<br />

of dynamite can<br />

makes things easier<br />

on la te r levels<br />

Here's lookin9 at you punk!<br />

Graphics<br />

hat can I say? Brats<br />

graphics are top notch.<br />

ether humorous) Intro<br />

II • and you have a<br />

I raphica=erb game.<br />

t<br />

d<br />

d Sound<br />

t<br />

o Just like the graphics,<br />

Brats sound effects are<br />

t<br />

h<br />

also very cutesy, especial-<br />

a<br />

ly the samples o f<br />

Nathan's speech. The<br />

t<br />

tune is great too, al-<br />

a<br />

though It tends to get<br />

g rather annoying after a<br />

r<br />

e<br />

a<br />

t<br />

( Camel;lay<br />

a<br />

n a<br />

d that t other great Amiga<br />

!game, p Lemmings. It may<br />

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scarcely have failed to<br />

C omputer encounter RPG one of fans the could three<br />

Bard's Tale games. They are just a<br />

couple of the many Dungeons and<br />

Dragons type of role-playing games<br />

that have appeared over the last few<br />

years and each new release seems<br />

more like the grandaddy of RPG than<br />

ever.<br />

Bard's Tale III is another of the<br />

"create a party and go and mash the<br />

monsters" RPGs, and while it's not<br />

the best in my opinion, it does have<br />

a fair amount going for it.<br />

The quest is simple. The Mad God<br />

Tarjan is throwing his insane and<br />

somewhat humungous bulk around<br />

and not surprisingly the inhabitants<br />

of the various towns that he laid<br />

waste to and populated with evil are<br />

a little narked.<br />

Ideally you're aiming to kick<br />

Tarjan's immortal butt out of the<br />

land but a good place to start is the<br />

local town of Skara Brae.<br />

Players of either of the other<br />

Bard's Tale games will be able to<br />

directly port their existing character<br />

party into the latest sequel, so you<br />

can make best use of the items of<br />

power that you fought so bravely for<br />

last time. New players should not let<br />

this put them off though because<br />

Fill may be played by beginners to<br />

RPCs.<br />

The screen display never changes.<br />

BAR<br />

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Sound<br />

There's no real sound to<br />

speak of, though you do<br />

get a little at times, and<br />

• what there is sounds ade<br />

l<br />

i<br />

bIts<br />

a series of windows with information<br />

r on the party and its surround- -<br />

ings. a To view a character you merely<br />

t<br />

press a key and the stats are called<br />

e<br />

up. . Unfortunately this also calls up a<br />

picture of the character as well which<br />

takes some time.<br />

According to the manual you can<br />

skip this by holding down SHIFT and<br />

pressing the number but this didn't<br />

seem to work, A shame, because it<br />

Honkey<br />

2 Furskyrian<br />

3 StronyBDim<br />

4 Fe a t<br />

-5<br />

Hoontdind<br />

Wes 6 Babe I I I<br />

?_FPAZZIer<br />

The pa rty s first<br />

encounter a serpent.<br />

With teeth like that, it<br />

should be a wolf!<br />

Tina party is inside a<br />

starair banding,<br />

Who wishes to ittlpec t ?<br />

ESC to •silt banding<br />

rO JZ OP<br />

This building may look<br />

derelict, but it contains<br />

enough equipment to<br />

make your team a<br />

formidable force<br />

Getting into the te mple<br />

requires a little arcane<br />

knowledge, obtained<br />

from the manual<br />

Down in the dungeons,<br />

and the pa rty has had a<br />

bit of trouble with a<br />

kw monsters. Looks<br />

like a stiff's party<br />

Cameo!will<br />

Ilard's Tale ill is addictive,<br />

'merely because I like the<br />

game type enough to per-<br />

•vere, and th•re is a<br />

any challenge in there<br />

for RPG fans, A pity about<br />

those niggles though.<br />

makes swapping of booty and checking<br />

of condition very tiresome,<br />

Should the party meet a monster,<br />

a picture of it is displayed in the top<br />

left window.<br />

The name of the monster is told<br />

and you are given various options.<br />

You can attempt to run away, hide,<br />

or advance, If you have bowmen and<br />

--<br />

M<br />

as you face<br />

1 Serpent (113' ).<br />

oWill<br />

your gallant band<br />

choose to:<br />

t Fight bravely<br />

aRun<br />

away<br />

y<br />

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n<br />

The spoils of the encounter.<br />

That knowle dge comes in<br />

handy for advancirog levels,<br />

while the gold will boy<br />

equipment and food<br />

P Graphics<br />

The<br />

'STALE<br />

ultimate quest continues...<br />

Publisher Electronic Arts Price: E24.99<br />

Presentation <strong>Is</strong> nice but<br />

not flawless. I particular.<br />

ly noticed a fl icker that<br />

runs down the list of<br />

character names about<br />

once a minute- This was<br />

offputting and looks<br />

amateurish - surely the<br />

programmers could, have<br />

debugged It? Graphics<br />

are especially neat and<br />

full of character.<br />

spellcasters in the party they can fire<br />

from within range but the monsters<br />

have the same options as you so<br />

eventually you'll get up close.<br />

A commentary on what everything<br />

is doing and how much various<br />

people are hurt appears in the<br />

top right window.<br />

Spels are cast by clicking with the<br />

mouse on the spell name and then<br />

pressing a key for the target. I did<br />

find the game somewhat confusing<br />

to control as the designers couldn't<br />

decide whether to plump for the<br />

keyboard or mouse as a form of control<br />

and have come to a compromise.<br />

This means switching between<br />

mouse and keyboard quite a lot and<br />

I found it awkward.<br />

Rolling characters was also tricky.<br />

You have to select sex and race of<br />

the character and then a series of<br />

stats is chosen randomly and displayed.<br />

If these are acceptable<br />

(which they often aren't) you then<br />

press a key for class. If they are not<br />

you have to press escape and go<br />

through the whole process again. A<br />

system similar to other RPGs would<br />

be better, with a single keypress rerolling<br />

statistics.<br />

John Diglan<br />

Amiga Computing 4 7


Sign on the dotted line and you're<br />

dropped stra ight in at the deep end<br />

A10 TANK KILLER<br />

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'ED-4 C I -1 1 E<br />

old hat these days, but<br />

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Republic's legendary Al 0<br />

Thunderbolt, a Put simply, it's one hell<br />

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fashions for fighte r pilots everywhere,<br />

modelled so bea utifully by Frank and<br />

John. Don't the y look the part<br />

,<br />

of an aircraft. Sure, it goes without<br />

saying that the Thunderbolt can dish<br />

out some pretty mean fire-power,<br />

but what makes this machine one<br />

mean motha' is that it can take just<br />

as much as it can give.<br />

Most combat aircraft are pretty<br />

fragile things at the best of times,<br />

but the Thunderbolt is the Biffa<br />

Bacon of the US Airforce. It can lose<br />

huge chunks of wing, and even one<br />

of its two engines and still keep on<br />

flying - try doing that with an 129<br />

Retaliator! Put simply, if you want to<br />

come back alive, then the Al 0 is the<br />

plane to fly.<br />

Star of the Gulf War and West<br />

country window-shattering 'fly bys',<br />

the awesome combat potential of<br />

the MO has been captured within<br />

Dynamix's latest release_ It's a combat<br />

flight simulator which puts yol;<br />

in the hot seat of the aircraft that<br />

was once described by a US Airborne<br />

Ranger as 'the only true friend of the<br />

modern US Infantryman'.<br />

So, if you feel man (or woman)<br />

enough for the job, it's time to strap<br />

on your Biggles flight goggles, wrap<br />

your white scarf around your neck<br />

and go in search of something to<br />

destroy.<br />

Strategy is an all-important part of<br />

a<br />

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the game, but for the muscleheads<br />

among you, there's an option which<br />

alows you to fly straight into the thick<br />

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There are<br />

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undertake, ranging<br />

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stop the enemy advance.<br />

Al 0 really comes into its<br />

own in campaign mode. You<br />

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that you would normally, but<br />

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lust like in real life however, you<br />

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normal when you move<br />

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within<br />

pre-<br />

With m issile s locked on, yo u fl y lo w o ve r<br />

mavericks scream forward, rip p in g huge<br />

vious missions will have a marked<br />

effect on the ease of your next, If you<br />

screw up totally, you may even cause<br />

the war below you to be lost, forcing<br />

surrender to enemy forces,<br />

As you'd expect, gameplay is executed<br />

in good old solid 3D, but it's<br />

far from perfect. Most of the time<br />

things run smoothly enough, but<br />

the game can slow down to a<br />

veritable crawl when the<br />

action hots up. Unfortunately,<br />

it's times like<br />

this when you<br />

0<br />

an enem y airbase Pre ss th e fi re b u tto n and<br />

chunks o u t o f that a irfi e ld<br />

most need to be able to get out of<br />

trouble quickly. Your Al 0 may be<br />

able to take a fair bit of punishment,<br />

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Al 0 Tank Buster is a great game<br />

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of its graphics. The attention to<br />

detail leaves other combat flight simulators<br />

grounded, whilst the atmosphere<br />

it generates is second to<br />

none. It's just a shame Dynamix<br />

hadn't managed to get things running<br />

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they had, Al 0 Tank Bu5ter would<br />

have been one hell of a<br />

se • •<br />

game. As it is, it can<br />

often leave you<br />

frustrated.<br />

Jason<br />

Holbourn<br />

FINAL IL<br />

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Scum'<br />

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That chappy lo o ks vicious, b u t he's dispatched q u ite easily<br />

sewers are amongst monsters?<br />

111 sn't Whilst it strange the average how popular human<br />

would rather eat his best friend's toe-<br />

nails than take a trip below ground,<br />

monsters seem to view ail those dark<br />

and damp (not to mention smelly!)<br />

tunnels as a prime hang-out. You'll<br />

Graphics<br />

First ram With plenty of<br />

detail and some very nice<br />

shading, Eye o f the<br />

Beholder doesn't lust<br />

play great, but it looks<br />

great too. If you thought<br />

RFC games were dull,<br />

then you're In for a<br />

shock!<br />

Sound<br />

Sound effects are a little<br />

thin on the ground, but<br />

then what did you<br />

expect? What effects are<br />

present do a great lob of<br />

creating atmosphere in<br />

the game.<br />

Gameplay<br />

If you've played Dungeon<br />

Master, then you'll have<br />

no problems getting Into<br />

Eye of the Beholder. Once<br />

you're in, you'll find It<br />

practically impossible to<br />

return to the real world.<br />

Totally captivating and<br />

totally addictive. Eye of<br />

the Beholder <strong>Is</strong> 130 well<br />

spent.<br />

52 Amiga Computing<br />

find werewolves, crazeo opera<br />

ghosts, giant alligators and even<br />

mutant ninja turtles living happily<br />

below our feet, feeding on the occasional<br />

human that is stupid enough<br />

to venture below ground.<br />

In this game, you control a band<br />

of four brave adventurers<br />

who must journey into<br />

the sewers below the city<br />

of Waterdeep to investigate<br />

the source of evil<br />

that lurks there. In<br />

true fantasy style, you<br />

can choose between a<br />

variety of different<br />

races, each of which<br />

has its own particular<br />

strengths and inevitable<br />

J. 1111L<br />

EYE<br />

Dungeon<br />

OF<br />

Master meets Dynorod<br />

THE<br />

BEHOLDER<br />

Press t h e b u tto n on t h e wa ll and t h r<br />

door t o th e fa r rig h t begins t o o p e n ..<br />

Things a re n 't so easy when he b rin g s along h it friends though!<br />

weaknesses. Negotiating the<br />

labyrinth-like sewer complex is a<br />

hefty enough task in itself, but you'll<br />

also encounter a variety of different<br />

obstacles along the way.<br />

There's the usual assortment of<br />

traps to avoid, puzzles to solve and<br />

of course a fair helping of<br />

sewer demons (and<br />

mutant turtles?) that<br />

must be dispatched if you<br />

are to succeed in your<br />

quest.<br />

At first appearance,<br />

Eye of the Beholder<br />

bears more than a<br />

striking resemblance<br />

to a game that should be<br />

more than familiar to<br />

anyone who has even the slightest<br />

idea of what's hot in the Amiga<br />

games scene, namely FTL's Dungeon<br />

Master.<br />

The similarities are not just cosmetic<br />

either - much of the gameplay<br />

is very similar, but that's not necessarily<br />

a bad thing when you consider<br />

what a cracking good game<br />

Dungeon Master was.<br />

A blatant Dungeon Master rip-off<br />

it may be, but there's no escaping<br />

the fact that Eye of the Beholder is<br />

still one hell of a game. If you only<br />

intend buying one game this month,<br />

then this has got to be it. In short,<br />

Eye of the Beholder is an absolute<br />

corker.<br />

Jason Holborn<br />

Publisher: US Gold — 1Mb required Price: E29.95<br />

Your pockets a re a lit t le<br />

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I<br />

54 Amiga Computing<br />

ub : SSL P 24.95<br />

liQi L Lel<br />

Lore Bons<br />

Difficult: 44%<br />

evening in is to guide an army<br />

I into combat, hacking and slashing<br />

f its way to victory, then SSL's latest<br />

y release is for you. It's based in the<br />

days o of swords and sorcery dragons<br />

and u fair maidens, a time when men<br />

were r men and woman were most<br />

certainly i woman Of a tad butch).<br />

d In true armchair general style,<br />

Warlords e is a strategic wargame that<br />

can a be played by up to eight human<br />

players, o all of whom must outdo the<br />

others f to gain eventual control of the<br />

lands a of Muria.<br />

r You can, of course, play it on your<br />

lonesome, e with the computer taking<br />

control l of the remaining armies, but<br />

playing a with yourself is no where<br />

x<br />

i<br />

n<br />

g<br />

ft/4610<br />

3t/Sop<br />

?tight<br />

Krtiffit<br />

liuttian<br />

Knight<br />

Knight<br />

Knight<br />

x•<br />

...• • • • • • • „<br />

Del<br />

SETTINg UV TOR WAR!!<br />

..• 1616• w ,<br />

Pick your a rmy. Up to e ight human<br />

players can pla y against each othe r<br />

with the compute r ta king control of<br />

any a rmie s that remain<br />

At the start of the game, your knight sets<br />

forth to conquer the citie s of M uria .<br />

near as much fun as taking on a<br />

group of friends.<br />

Take it from me, to get<br />

the most enjoyment<br />

from Warlords, it really<br />

is worth inviting a<br />

few like minded<br />

friends to partake<br />

in a little<br />

feudal conquest.<br />

This way, you get<br />

the opportunity to<br />

smile at them smugly<br />

4iot_ofte<br />

IMMO A<br />

as<br />

yc<br />

cc<br />

th<br />

ly<br />

th<br />

Lr<br />

it<br />

e•<br />

Wft•<br />

riaLl


g on a<br />

let<br />

ivoketr.i c<br />

A<br />

!DOR<br />

as their armies are slaughtered at<br />

your hands,<br />

To win the game you must gain<br />

control of the cities of Muria. Sounds<br />

simple enough, but there are 80 of<br />

them in all, most of which are heavi-<br />

ly defended, At the start of the game<br />

there are many which are under neutral<br />

control,<br />

These tend to be easy pickings, so<br />

it's worth grabbing as many as possible<br />

to build up your influence at an<br />

early stage. It's not necessary to con-<br />

A Bapw<br />

-<br />

,,A*<br />

,<br />

.<br />

trol all 80 cities if you have control<br />

of more than 40 and your nearest<br />

opponent is still at least 15 cities<br />

behind you, all seven remaining<br />

armies can choose to surrender and<br />

accept the inevitable.<br />

Each time you overrun a city, its<br />

resources fall at your disposal. Each is<br />

capable of producing an income<br />

which is automatically used to keep<br />

your armies at their peak of performance.<br />

If you start to lose these<br />

sources of income (enemy forces<br />

grOsip<br />

A Ve il<br />

capture some of your cities, for<br />

example), then this can have an<br />

effect on the fighting ability of your<br />

armies. Money isn't the only thing<br />

that a city can produce. If nurtured,<br />

some can also produce armies which<br />

can be sent into battle to achieve<br />

further conquest. All this costs<br />

money though, so it's just as important<br />

to keep your eyes on your<br />

finances as it is to maintain a decent<br />

plan of campaign.<br />

If your finances become dire, you<br />

will be doomed to failure without<br />

sufficient funds, you'll be unable to<br />

keep your armies supplied,<br />

which will eventually make<br />

them too weak to defend .;<br />

themselves against attack. (<br />

In true fantasy style, you<br />

can enlist the services of<br />

wizards and dragons, both<br />

of which will add a bit of<br />

extra kick to your army's<br />

fighting potential, You can 7<br />

also send your knights off on<br />

guests to search out magical swords<br />

which can be used to tip the scales<br />

of success in your favour.<br />

These prove to be particularly<br />

important as your opposing forces<br />

The battle sta rts. Things don't boat too<br />

good, but your knight is pre tty strong<br />

Capturing the city in the bottom right.<br />

hand corne r has a llowe d you to build ships<br />

with which to invade the island<br />

•<br />

ES pima.<br />

Alk<br />

Ar.thY<br />

Apithq<br />

Now tali Mew isairere view.<br />

7 O h dear, you're not pa rticula rly popular<br />

amongst the othe r tribes tha t inha bit I llurla<br />

become more powerful. Anyway, if<br />

you don't use magical weapons, you<br />

can guarantee that your opponents<br />

will!<br />

I'm not the greatest fan of<br />

wargames, but I must admit that<br />

Warlords had me completely<br />

engrossed. Most of the time my feeble<br />

attempts at military strategy<br />

ended in my entire forces being<br />

wiped out, but there's something<br />

very satisfying about it all when you<br />

do eventually succeed. Unless you've<br />

got a really deep-rooted<br />

hatred of wargames,<br />

Warlords is very<br />

definitely worth<br />

checking out. It will<br />

not appeal to everyone,<br />

but if you persevere<br />

with it<br />

you'll find it to<br />

be a real cracker<br />

of a game.<br />

Jason Holborn<br />

Graphics 1<br />

Like most wargames,<br />

•raphics are strictly functional.<br />

That said, they are<br />

•n•r•ily well-defi ned<br />

Ind surprisingly colourful.<br />

Sound -mu<br />

Pretty nett ll really. The<br />

title tune is uninspiring<br />

and there are very few<br />

sounds effects apart from<br />

the occasional sampled<br />

roar and the sound of<br />

clashing swords. Then<br />

again, what d o you<br />

expect from a wargame7<br />

As it is, what effects are<br />

present fi t the gam•<br />

nicely.<br />

Gameplayll<br />

Deep and totally absorbing,<br />

the atmosphere that<br />

Warlords generates is<br />

tally •lectrifying.<br />

11111 to play on its own,<br />

b<br />

usignificantly<br />

when played<br />

t by two or more human<br />

topponents.<br />

h<br />

e<br />

g<br />

a<br />

m<br />

e<br />

i<br />

s<br />

e<br />

n<br />

h<br />

a<br />

n<br />

c<br />

e<br />

d Amiga Computing 55<br />

FINAL JUDGEMENT


AMIGA 500 MAMMOTH<br />

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AMIGA SOFTIMACHINE AMIGI<br />

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A500 Options Nom E324.99<br />

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Star 1124 200 Coloor 1299.99<br />

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PA501s Ram Expansiontk0E34.99<br />

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Type 10 Handy Scanner_E135.99<br />

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Audio Engineer Plus E169 99<br />

Mastersound . B o e 9 99<br />

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Centronics Printer Cable„....E4.99<br />

RS232 Cable ,<br />

Scart Cable .......... 9 9<br />

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3 5<br />

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10 x Sony Bulk 3_5' E S 99<br />

50 x Sony Bulk 3.5' .„.. ..... /24.99<br />

80 100 x Sony Belt 3.5' ..... /44.99<br />

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Computes 1st Book • EIS 95<br />

Computes 2ro Book • E16.95<br />

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68000 User Guide ,_<br />

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Micro English GCSE E20.95<br />

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Prof Looks at Words<br />

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Prof Rays a New Gamut 11995<br />

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p BOOKS<br />

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Amiga Basic E113.95<br />

ci • Ad, Sys Prog Ode -E32 45<br />

t•<br />

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y Amiga Ass Lang Prog 114.45<br />

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Amiga DOS Bet Guide __Ile 95<br />

_ Amiga Desktop Video _E18.45<br />

1•<br />

Desktop Video Ode ...„-E18.45<br />

• Disk OrNes<br />

EAmiga<br />

lot Beginners ..„...,112.95<br />

9•<br />

Graphics In & Out. E32.45<br />

• Hardware Ref Man -121.95<br />

9<br />

Amiga Mach Lang Ode E21.95<br />

Amiga Machine Lang.... 114.95<br />

• Prog Handbook vol<br />

• Prog Handbook voi<br />

Compute * Prog Ode 117.45<br />

Weber' Prog Gde.......... 120.45<br />

• ROM Kernel Man Aul , E28.95<br />

* ROM Kernel Man Ub E29.95<br />

• System Prog Gde E 3 2 95<br />

Becoming an • Artist_ _ El8 45<br />

Beginners Gde to •. E16- 95<br />

leach Yourself 613000 E8.95<br />

40 Great Flight Sims._ _11395<br />

40 More Great Flights „ E14 95<br />

40 Great Sub Ady 's_____E13 95<br />

F-19 Smell Air Combat E14 95<br />

F-19 Stealth FigMer ........113.95<br />

Falcon Air Combat 9 5<br />

Flight Sim Odyssey 9 5<br />

flying Flight Sim , ...........17.95<br />

Gunship Academy E14.95<br />

Jet Fighter School. 111.95<br />

Jet Fighter School II E14.95<br />

Learn to Fly Right S4rn El 4.95<br />

Sub Commander E12.95<br />

Take Off Right Sim _ E15.45<br />

Lip & Run Flight Srm.. ,E13,95<br />

EoucATIONAL<br />

Better Maths 12<br />

,<br />

Better Spelling Over 8 . E19.95<br />

Fun School 2 Under 6.......114.95<br />

16 Fun School 2 6-8 years 114.95<br />

Fun School 2 Over 8 .114.95<br />

yrs...._<br />

Fun SODUI 3 Under 5,......117.95<br />

119.95 Fun School 3 5-7 years ...117.95<br />

Fun School 3 Over 7 E17 95<br />

Lets Spell at Home, 9 5<br />

l_blb Soil at the Shops __Ile 95<br />

Magic Maths 4-0 yrs ____E19 95<br />

Maths Mania B-12 yrs , . E19_95<br />

Woo PROCESSORS<br />

Excelence 2 ...___. .. 104.95<br />

kindwords 2 .E35.115<br />

Pen Pal .. . E65 95<br />

Protext v5 . ,E102.95<br />

Pro Wnle v3, t ,..,.. E102_95<br />

Scribble Platinum_ . E42 95<br />

Trpnswrite ,........ . . E31.95<br />

Word Perlect . . E192 95<br />

DATABASES<br />

K-Data E 3 5 . 9 5<br />

Superbase Personal ....E20.95<br />

Superbase Personal 2 164.95<br />

Superbase Professional .1164.95<br />

Superbase Professional 4E25995<br />

SPREADSHEETS<br />

Advantage E 7 5 95<br />

DO Caic E 2 7 95<br />

K-Spread 2 _ _ E43 g5<br />

Superplan [ 6 4 9 5<br />

LANGLIACE/COMPILERS/EIC<br />

AMCS E 3 5 . 9 5<br />

A-ne,+ . E 3 3 . 9 5<br />

ge,oac 2 E 4 1 . 9 5<br />

CIA Basic v5 5 Compiler . . . E23.25<br />

CIA Basic y35 Interpreter E39,95<br />

Hisott bac , . .. E54.95<br />

ti6ort Foams.<br />

114.95<br />

K-Seka Assembler<br />

SAS f Lattice' C V5 01 ,E.,<br />

' • "<br />

35<br />

DESKTOP PUBLISHING<br />

„<br />

Gold Orsk Type each 95 C31 95<br />

Outline fonts, E 9 9 g5<br />

Pacesetter II<br />

F46 95<br />

Pagestream v2. I E144.95<br />

Proclips ,<br />

E21.95<br />

Professional Page v2 [189.95<br />

StroauredCILp An E31.95<br />

Templates ..„.. ....... , C34 95<br />

ACCOUNTS<br />

Cashbook Combo 147.95<br />

Cashbook Controller E35.95<br />

Einar Accounts E 2 2 95<br />

1-home Accounts. 1 2 0 3 5<br />

Personal Finance Manager E22 95<br />

Smal Business ACC, Cash E57 95<br />

Smal Business Acc. Xtra...011 95<br />

System 3 , E35 95<br />

LITIIMES<br />

BAD ......... ,E31.95<br />

Cross Dos._ ....... - .....<br />

Diskmasier....... ....... 139.95<br />

GB Route ....... _E27.95<br />

Power windows ,E54.95<br />

Quarterback E 3 9 95<br />

X-Copy<br />

TITLING/EFFECIS/PRESENTATION<br />

Broadcast Title( 2<br />

Etan Performer 2<br />

Home Tiller ...„<br />

HyperBook......<br />

Pro Tiller<br />

• [189.95<br />

[5195<br />

E34 95<br />

E54 95<br />

E126 95<br />

Pro Video Post E 2 1 2 95<br />

Scala. , E 1 8 9 95<br />

Title Page c 1 3 2 1 95<br />

Psease make cHequesuostal orders payable to SOFTMACMINE All items SobleGt to 3Vagabillty<br />

All priOeS include VAT. & U_K Delivery. All prices subtect to change without nonce E 60 E.<br />

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TV Text Professional 194 95<br />

Video Effects 3D 112-495<br />

Video Triter 30 1341i 34<br />

CAD30/GemecsiAmpteto<br />

30 Professional ....._1234.9<br />

Amiga Deluxe Paint Own_ III . ..... T__tit<br />

Deluxe Print It ..„.. ......... _1351<br />

Deluxe Video 1111 1 7 4<br />

Disney Animilmill Studio Eel 95.,<br />

Imagine E 1 8 9 95<br />

introCAD Plus E 1 1 4 95<br />

Photon Paint 2 .„--- 129 95<br />

PIXrnate...... .... __.._ ..... 130.95<br />

Professional Drawv2 ___199.95<br />

Spedracolour E58.95<br />

ta0.0.esignef ,.,. R.I<br />

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COMMUNICATIONS<br />

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12150<br />

biggest participation<br />

G sports, and wouldn't you<br />

know o it from the recent spate of<br />

games i for hookers and slicers!<br />

l PGA Tour Golf, fresh from its conquests<br />

i on the PC tour, has now surfaced<br />

s on the Amiga, and looks like a<br />

champion o in the making.<br />

nWhat<br />

sets this game apart from<br />

others e in the field, apart from being<br />

an oElectronic<br />

Arts product, is the<br />

quality f of the golf action itself. I<br />

tToo<br />

many games have concen- n•1<br />

trated h on gimmicks at the expense of<br />

gameplay, e but EA have managed to o<br />

come w closer than any other to simulating<br />

o actual golf.<br />

t<br />

rIn<br />

play, this translates as a much<br />

more l refined representation of the a round ifrom<br />

the point of view of a<br />

swing d and the flight of the ball. I blond-haired hulk. Software produc•<br />

would ' have liked a few more shot ers please mtake<br />

note!<br />

options s such as those in last year's OK, ranting aside, the rest of the<br />

Greg Norman game, but simplicity game is mexcellent.<br />

Once the ball is<br />

of approach pays off in the end. actually struck, it soars off into the<br />

The traditional swing bar is used distance aand<br />

it is at this point the<br />

to hit the ball, but in this case, the game boosts the atmosphere with a<br />

penalty for inaccurate timing is real- very useful gimmick. The 'camera<br />

istic. Even slight mistakes can result angle' switches to a point ahead of<br />

in a vicious hook or slice, which gives<br />

the game an element of club-throw-<br />

ing frustration just like the real thing.<br />

What made me very angry, more<br />

so even than when my second and<br />

third shots both went in the water at<br />

the seventeenth, was the total lack of<br />

even a token female option. The<br />

game is based around the USPGA<br />

Tour, and allows the player to compete<br />

against 60 of the world's top<br />

male professionals, but women<br />

golfers such as I can only be appalled<br />

that there is no women's tour option.<br />

There are thousands of female<br />

golfers and computer users in this<br />

country, and they must be getting<br />

OOPSi A nasty slice can be the re wit of a mistimed shot<br />

PGA TOUR<br />

Take a swing with EA today!<br />

GOLF<br />

Hole Ii.6 2 2 eArd, P<br />

I I T P C A<br />

wonel<br />

167 ....0.:A—To-iLtitZoke,fl<br />

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There a re several handy special S I shots to choose from<br />

pretty cheesed-off by M the constant<br />

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stream of games which force you to<br />

s<br />

tee off from the mens' tees l f and play<br />

Li<br />

12 IIPH<br />

STROKE 4 E<br />

Publisher: Electronic Arts Price: E24.99<br />

The<br />

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M M S • • • • • •<br />

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SCC". •<br />

DISTANCE<br />

, 7<br />

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HEDGE<br />

the ball looking back down the fairway,<br />

and your ball screams into view<br />

to land with a thunk, a thud, or a<br />

splash.<br />

This simple trick gives the player a<br />

far better look at the shot than if it<br />

just disappeared into the distance,<br />

and does more than any other gimmick<br />

I've seen to convey the atmo•<br />

sphere of God's own sport_<br />

The pseudo-3D putting surface,<br />

which you can rotate to examine the<br />

borrow, is useful if not very pretty,<br />

HOLE 2 PAR S<br />

STROME 1<br />

0 IS Tailor, F70<br />

CLOP<br />

,<br />

D R<br />

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- , = M<br />

Graphics 1<br />

Plain for the most part,<br />

but the switching camera<br />

angle is a real winner,<br />

-111lio<br />

Sound<br />

Almost n o n existent<br />

except for one of the<br />

worst loading tunes I've<br />

ever heard.<br />

Onmeplay<br />

ore of the usual, but<br />

,with a little bit extra.<br />

Diffi culty level has been<br />

pitched lust right, and<br />

the tour element is good<br />

long term appeal.<br />

but I've yet to discover row you shut<br />

it off, and it can be annoying when it<br />

pops up for a pitch from just off the<br />

green. That said, putting is as difficult<br />

as it deserves to be, and on<br />

those tricky American greens too!<br />

All in all, it's still a golf game, but<br />

EA's PGA Tour Golf would be a first<br />

choice on my list of sports sims,<br />

Sandra Foley<br />

There's ple nty of Information on ha ll positioning and your lie<br />

Amiga Computing 5 7


•<br />

Lob a missile, bump them off the road, and it that doesn't work park acorss their path<br />

who've been around for a<br />

A year or so will no doubt<br />

mremember<br />

the original Supercars. It<br />

iwas<br />

far from unique as an overhead<br />

gview<br />

car racing game but it did have<br />

a few features that lifted it out of the<br />

gordinary.<br />

a Well, fans of the genre can jump<br />

mfor<br />

joy now because Supercars 2 is<br />

ehere.<br />

And the most exciting thing<br />

s about the sequel is that it caters for<br />

ptwo<br />

players at once, something that<br />

lthe<br />

original didn't manage. On load-<br />

aing<br />

you are asked to select either<br />

y<br />

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114SU<br />

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Buying weapons wit h the win n in g s can earn yo u m o n e y If you're a shrewd speculator<br />

SUPERCARS<br />

Scalextric on screen<br />

2<br />

The calm before th e st o rm : glory, g irls and h o t machines<br />

58 Amiga Computing<br />

easy, medium or hard level then it's<br />

foot to the floor time.<br />

The circuits start easy, with plenty<br />

of straight sections and nothing<br />

especially testing. The game is<br />

viewed from above and the style of<br />

the original is maintained as much as<br />

possible. You (and a friend if applicable)<br />

are represented by a coloured<br />

car. The computer cars (and there<br />

are a lot of them on most levels) are<br />

all white.<br />

To call Supercars 2 a race game<br />

would do it injustice because much<br />

of the game revolves around corn-<br />

lump that b rid g e ! Yo u ll need a ru n up o r<br />

else It s a st icky end 12 feet b e lo w<br />

bat. After each race you enter the<br />

shop (assuming you were placed in<br />

the top five cars) and the winnings<br />

from the race can be squandered on<br />

repairs for the car and extra armour<br />

and weapons to increase your<br />

chances of winning the next.<br />

In each race there are only two<br />

weapon types available to you, and<br />

they need to be chosen with care.<br />

The standard types are front and rear<br />

shooting missiles which are activated<br />

by pushing the joystick forwards or<br />

back respectively. In the shop either<br />

of these missiles can be exchanged<br />

for homing missiles (deadly and very<br />

accurate), spinning missiles that circle<br />

the car for a couple of seconds,<br />

and land mines.<br />

Other add ons include armour<br />

(reduces damage to the car from<br />

deflections), a larger engine size and<br />

a battering ram which causes damage<br />

to the other cars when you collide<br />

with them head on. This may<br />

come in very handy when you're in a<br />

tight bunch, As you need to fight for<br />

positions, every dirty trick in the<br />

book will be useful. Don't feel at all<br />

guilty because the computer drivers<br />

Publisher: Gremlin Graphics Price:<br />

1<br />

E24.95<br />

1<br />

1<br />

Graphics<br />

The graphics are not<br />

much of an improvement<br />

over the original but<br />

then the y we re good<br />

enough to begin with.<br />

116 Sound -<br />

Sound is limited to explo•<br />

and a tune In the shop<br />

section.e<br />

sions and revs in g a m ]<br />

r Gameplay 111<br />

Addiction <strong>Is</strong> simply not<br />

the word, though with<br />

only ten tracks per level<br />

I'd doubt that you'll be<br />

at the keyboard forever.<br />

Well worth laying out a<br />

It pony for. —110 *<br />

will pull no punches, rest assured!<br />

Later levels feature everything you<br />

ever wanted from a Super-Deluxe<br />

Scalextric set. jumps, lumps,<br />

crossovers, chicanes and opening<br />

and shutting gates as well as a<br />

choice of routes on certain levels<br />

makes for some really tough races.<br />

Playing with another Human player<br />

means you are vying for the top<br />

spot with one extra contender<br />

about, which makes things a bit<br />

tougher. Picking on each other will<br />

only mean dropping out of the top<br />

five though so avoid it at all<br />

costs.Supercars 2 is a very worthwhile<br />

game,<br />

lohn Diglan<br />

2nd pla ce earns you 4 chwnpionki ..nts<br />

/.16 C


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Diglan<br />

"<br />

, * Paint, Render, cvt ip s/w<br />

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4pure"<br />

* 256/51 2 colour register modes<br />

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* PAL & NTSC compatible<br />

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•<br />

:<br />

FCC Class B. UL Listed<br />

* Works w/std Amiga monitors<br />

* Does not use Amiga power<br />

A 1 1 1<br />

High quality RGB output for your Amiga<br />

The HAM-E system gives you high resolution pure RGB images on your standard 1084 RGB monitor. They are pure KGB. not smeary<br />

composite. No other graphics expansion device offers so much performance and costs so little! And all ihc software to run it is free.<br />

Even upgrades! There is not enough room to cover all of the advanced features of this system, so here are just a few.<br />

Paint PrAtirres:<br />

* Custom brushes use Miner<br />

• RGB.HSV HSL.CMY Palette<br />

reacts<br />

TM support<br />

ranges<br />

stop<br />

r scale<br />

I / overfill<br />

xing<br />

Or bru<br />

_odds, , f a c t I N<br />

source code availa e<br />

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mane/.<br />

* Prints via k<br />

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* pgrAtirolk . c o n v e n e d to 24 bit IFF files.<br />

* Auto e<br />

* Writes IF _4..GIF<br />

p cues<br />

t IA fid-E<br />

Distributed Exclusively in the UK by Checkmate Digital Ltd<br />

80 Mildmay Park. London, Ni 4PR, England<br />

Sales 071-923 0658, Fax 071-254 1655<br />

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CheckMate Digital Ltd. 80 Mild may Park, London, Ni 4PR: Sales 071-923 0658 , Fax 071-254 1655 ,<br />

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DISCOUNT SOFTWARE<br />

AMIGA A1500 - E699.95<br />

Package includes A1500 computer with<br />

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Price includes VAT and<br />

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A1500 plus 1084s colour monilor E929.95<br />

AMIGA SCREEN GEMS<br />

Includes Deluxe Paint II and<br />

4 Top games<br />

+ Free 't.<br />

, MJC PRICE E384.95<br />

with Cumana me 2nd Drive a d d N0.00<br />

g<br />

mCOMMODORE e A590<br />

m oHARD<br />

DRIVE<br />

r y<br />

20Mb Auto boots from WB 1.3<br />

e x<br />

p a MJC PRICE E284.95<br />

with extra n s1<br />

Meg Fitted<br />

019.95<br />

with extra i o2<br />

Meg Fitted<br />

E349.95<br />

n<br />

NAKSHA UPGRADE MOUSE<br />

280 DPI with FREE Mouse<br />

House + Mat<br />

MJC PRICE E21 .95<br />

AMOS - The Creator-I/11<br />

MJC PRICE E3195<br />

Personal Finance Manager<br />

Best Selling Home<br />

accounting package<br />

MJC PRICE E22.95<br />

FUN SCHOOL 2<br />

Educationaly based games - 8 programs per disc<br />

Fun School 2 for 2-6 year olds E 1 2 . 9 5<br />

Fun School 2 tor 6-8 year olds<br />

1 Fun School 2 for 8<br />

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FUN SCHOOL 3<br />

12<br />

1 5 educational<br />

year<br />

games with great graphics<br />

Fun School 3 for 2-5 year olds 2 1 5<br />

o<br />

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9 5<br />

1 Learn to Read With Prot- builds a comoiete<br />

5<br />

5<br />

2<br />

faacting course tor 4-9 year olds<br />

9 PT 1 Prot Plays a New Game - includes audio tape & 5 ocoldelsE19 95<br />

PT 2 Prot Loots al Words E 1 9 95<br />

5<br />

MAVIS DEACON TYPING TUTOR<br />

The Fun way to learn typing with games rhyrms<br />

and custom facilities f 12+1<br />

MJC NUN C19.95<br />

For The <strong>Commodore</strong> Amiga<br />

CUMANA CAX 354 DISC DRIVE<br />

Quality Brand name 3.5" second drive<br />

includes thru port, disable switch and<br />

No Hassle 1 year guarantee<br />

INCLUDES FREE VIRUS-X UTILITY<br />

MJC PRICE E51 .95<br />

DISNEY ANIMATION STUDIO<br />

great new animation package<br />

MJC PRICE E74.95<br />

PHILIPS 8833 MK2 MONITOR<br />

including cable and delivery<br />

MJC PRICE £249.95<br />

MEMORY EXPANSIONS<br />

M.LC SUPPLIES (AC)<br />

2 THE ARCHES, ICKNIELD WAY, LETCHWORTH, HERTS, SG6 1 UJ<br />

TELEPHONE ORDERS AND ENQUIRIES<br />

LETCHWORTH (0462) 481166 (6 lines) FAX: 0462-670301<br />

VIDI COLOUR SOLUTION<br />

Vidi Colour package - including Vidi<br />

Digitiser, Vidichrome and Photon Paint<br />

MJC PRICE E95.00<br />

I BOB SPUTTER - for use with Vidichrome or<br />

Digiview. (includes PSU)<br />

MJC PRICE E64.95<br />

COMPLETE COLOUR SOLUTION<br />

Package includes Vidi Amiga, Vidichrome<br />

and the ROB Splitter for a complete colour<br />

digitising outfit. Note: For best colour<br />

pictures you require a video camera or<br />

perfect still frame VCR<br />

MJC PRICE 045.00<br />

ZVP VIDEO STUDIO<br />

1<br />

/ Battery backed clock and disable switch<br />

2<br />

uses latest 4 chip technology - will<br />

not invalidate your warranty<br />

M<br />

MJC PRICE E31 .95<br />

e<br />

Great Video Production package - call for<br />

details (requires 1 meg + 2 drives)<br />

MJC PRICE E89.95<br />

RENDALE 8802 GENLOCK<br />

Great value Genlock offering both<br />

g<br />

i PROTEXT Version 5<br />

Foreground and Background modes.<br />

MJC PRICE 059.95<br />

nA<br />

very fast command based package now 8802 MODE SWITCH BOX - E31 .95<br />

t with 110,000 word Collins Dictionary<br />

eMail<br />

Merge and up to 36 tiles open plus<br />

r<br />

much more call for details (1 Meg)<br />

n<br />

MJC PRICE E99.95<br />

MASTERSON° AMIGA<br />

Great value mono sampler £ 2 9 . 9 5<br />

a<br />

l<br />

e<br />

PROTEXT 1/4.3 E64.95<br />

PRODATA AMIGA E55.95<br />

QUARTET AMIGA<br />

Synthesiser + 4 track sequencer E39 95<br />

AMIGA x EDUCATIONAL<br />

p<br />

a KOSIMIOS SOFTWARE<br />

DISNEY EDUCATIONAL SOFTWARE - yes software from the<br />

Answerbace Junior Quiz - is a quiz based game containing<br />

750 ngeneral<br />

knowledge questions for 6-11 years f1e.95<br />

world lamous Disney Studios - with great Sound and at course<br />

great graphics<br />

Fact s File Spelling - extra 500 questions pack tor use wrth<br />

Answerback Quiz E 7 9 5<br />

Fed i File Arithmetic E 7 . 9 5<br />

Anseerback o Senior Ow - is again a general knowledge<br />

quiz for 12+ years C 1 e 1 1 . 9 5<br />

n<br />

Kosmos Language Tutors - useful as an aid to learning a<br />

language. f Vocabulary at some 2500 Words split in to 20<br />

specific groups<br />

French o Mistress (12+ years) E14.95<br />

German Master (124 years) E14.95<br />

Spanish r Tutor (12+ years) E14.95<br />

Italian A Tutor (124 years) 0425<br />

MhAtifs Runaway Zoo - lor 2-5 year oids - for identifying and<br />

learning 11012€1<br />

, Deneldl Alphabet Chase - for 2-5 year aids tor discovering the<br />

alphabet E l 9 95<br />

_ Gootyl Railway Express - tor 2-5 year olds for learning colours<br />

Eand shapes 1 E 1 9 95<br />

9 Lel Educational . Software - a well presented step by step<br />

9method 5-<br />

developed by practising leachers Features up 10 35<br />

programs per pack i<br />

Primers Mains Comm 13-12 years i E 1 9 . 9 5<br />

Micro Maths f up to GCSE level) ( 1 9 . 9 5<br />

Micro English i up to GCSE level) E 1 9 . 9 5<br />

Micro french (up to GCSE level) E 1 9 . 9 5<br />

Sesame m Street- Letters For You featunng Digitised Sesame Sesame Strom - Numbers Coon' - digitised sound and a<br />

...._ Street . . voices - fun way to learn the alphabet (3-6) E15 95 dolour<br />

i<br />

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r g<br />

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PRICES INCLUDE l a e a r n iVAT n g AND n POSTAGE u m b e TO r s ME UK<br />

Education, 1 Local 3 Authority - and 6 Government orders we[comed.<br />

Overseas customers 5<br />

y e also a welcome, r s please } call or write for quotations.<br />

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MasterCard<br />

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Propnetor: M. J. Cooper


DN<br />

Vidi<br />

Paint<br />

'orne or<br />

TION<br />

110Me<br />

colour<br />

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a or<br />

ill for<br />

5<br />

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29 95<br />

9.95<br />

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i19 95<br />

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51995<br />

19.95<br />

19.95<br />

:19.95<br />

1595<br />

)0per<br />

JAMES POND<br />

The name's Pond, lames Pond.<br />

Licence to kill, 007. If you find my<br />

antics a little too much to manage,<br />

then type MR2 when the mission<br />

starts. A sweet little angel will appear<br />

and you'll now be completely indestructible.<br />

Even 'M' couldn't come<br />

up with a better cheat than this<br />

E-SWAT<br />

Life's tough on the streets, so this<br />

handy little cheat will come as a welcome<br />

help. Pause the game and type<br />

JUSTIFIED ANCIENTS OF MU MU.<br />

The screen will then flash and you<br />

will have 99 credits, Something tells<br />

me the programmer <strong>Is</strong> into the KLF!<br />

HORROR ZOMBIES<br />

If the creepy crawlies are getting to you, then<br />

type in BOGEYMAN for infinite lives,<br />

To skip levels, type CHEATMODE during play<br />

and then press II 0'. You will then be taken<br />

straight to the next level.<br />

LEVEL FUN TRICKY T A X I N G MAYHEM LEVEL FUN TRICKY TAXING MAYHEM<br />

01 HCCOLONPDX MFMCGKLNE0 NIMNISELHX 16 °MAC LQCQ 114911000Q HMDLGKO kIGT IIHMEMGKI0<br />

02 11)LCINCCCN CMOLMGLQDI GMCOKLMOFY HMFIFINMHQ 17 CAIHLRBDI KCCOMMIPEU MELLCKLNGN NHMDIFALIV<br />

03 NILDLCADCY CCJILDMBEX MCANMMFPFC) KIFFIFAILNHX 18 KIHGLBCDQ CKNIMDMQE1/ DLGIIOMOCV HMDIFINMIO<br />

04 HLLHCIOECU 1KHLDMCCEN CINOMGMQFK FFIFIILMOHQ 19 NINNHCCDDT CCKHNNKBFIL ICENMMDPGU MD1FAIL NIX<br />

05 IDLCAINFCX OHNLIBADEP GEKKNMIBCI HFANLMFPHN 20 HIRCNNEDW IIILGMCCIS CKNNOLHOGS DIFIILMOIQ<br />

06 DikiiNiccr IDLMCIOEW KIILDIGCGII FINLMFHCIHW 21 ISLCCILMN OHLF MCADEN GCKHNNHI3Fre IFANLMDPIN<br />

07 LCANLLDHCO IDMCCINFEP NHNLIGCDCY FAIHLDIBIW 22 NHCKKONGDQ ILFMCKOESI KJIIF<br />

FINLMDKVW<br />

08 CINNLDUC1 EMCIIMLC EW RDLGMOECN IIHLDIFCIP 23 LCCNMLEHDLI LFMC EIMF FT NGC NJIGNICADHW<br />

09 CEKHMDLICO MCEOLLDHEW LDICCIOEGV NHLDIFADIN 24 CINLLGLIDL GICKKOLGEK HK KNOFIGOOEHL 11HLFIECIS<br />

10 MIHMDLICO CMNLLEM1EP ENCIINLGGO HIDIFINEN 25 CCKHMGHIDM MCGNMLFHEL LENCCINFHI NHLFIFADIP<br />

11 NH MLHCALCT CEKKOLIJEK LCANOIDFIGI IDIFAILF10 26 IIHOOHCKDM BKOMNRIFO CNCIIIIGHP HISIFINEIY<br />

12 J011-1CMOMCV 1KHMEMCKEX GKNOIDLIGLI Dint LLG1X 27 NKM FtCALDV CAIIMCMIFS HFANLITHHU LCIFAILFIR<br />

13 MDICAILNCR OIOLICCLEN GAIIMMHICX MCCNNLEHIO 28 HOOKIOMDT KKKOOICKIV FINILFHIHN FIFIILLGIK<br />

14 ELCIINMOCN HMDMCIOMEM OKHMDNCKGT FINLIDIIIN 29 00HCGILNDR OHMFMCALEW FAIHMFHIHP IFANLLEHKX<br />

15 LCENLMDPCL MDMCCIM NEL OIMELGALCK FAIHMDIIIP 30 GLCIAMMOIDT MMGMCMOMFL/ IIHMFMEKHC FINLLFIIIQ<br />

" Om<br />

,<br />

We need you!<br />

So you think you're pretty mean with a joystick eh? Then why not prove it<br />

by sending in any cheats or tricks that you may have found for your<br />

favourite games. We're particularly interested in tips for brand new games<br />

41111 such as those reviewed in this issue, so get writing. Who knows, you might<br />

even win something!<br />

Send your tips to: THE TIP SHOP, Amigo Computing, Europa House,<br />

Adlington Park, Adlington, MacclesVid SKI() 4NP. Come on, stop reading and<br />

get writing!<br />

1111L-- -.01111111111111111M111111111iii<br />

We all like to think that we're pretty<br />

mean joystick wagglers, but even the<br />

best need a little help occasionally.<br />

Take a trip to The Game Zone Tip Shop<br />

with Jason Holborn<br />

TURRICAN<br />

Fancy 99 lives? If so, then get yourself<br />

onto the hiscore table and enter<br />

your name as BLUESMOBIL. If you<br />

then start another game, you'll have<br />

all those luverley lives, making it easy<br />

to reach the high socres again!<br />

TURBO ESPRIT<br />

If you can't quite handle the performance<br />

of Lotus' sleek turbo street<br />

racer, then you can activate this little<br />

cheat mode which allows you to<br />

qualify for races without having to<br />

be in the fop ten. In two player<br />

mode, enter player one's name as<br />

FIELDS OF FIRE and player two's<br />

name as IN A BIG COUNTRY. Aren't<br />

they U2 songs? (Nope, Big Country<br />

songs • Ed)<br />

ROBOCOP 2<br />

Robocop's prime directives probably<br />

wouldn't agree with cheating, but<br />

who cares anyway? Type in SERIAL-<br />

INTERFACE (with no spaces) on the<br />

title screen to access the cheat<br />

mode. You can now restore your<br />

energy by pressing 19 and skip forward<br />

to the next level by pressing<br />

Fl O. Your move punk!<br />

AWESOME<br />

It may be jolly pretty, but there's no<br />

doubting that it's pretty tricky too. If<br />

you need a little help, then press the<br />

plus symbol on your numeric keypad<br />

and press the fire button on your<br />

joystick. If you then start the game,<br />

pressing Fl will turn off your enemies,<br />

16 will replenish your fuel supply<br />

and 1 through to 10 (press the 0<br />

key for 10) will allow you to access<br />

different weapons. Go for it!<br />

Amiga Computing 61


1<br />

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KCS POWER PC BOARD<br />

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- A DODDLE (For a plain plug 'n' go pc<br />

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no competition - Computer Shopper Feb/91)<br />

- AMIGA IMB RAM + 512K RAM disk,<br />

PC 704 KB + min 192 KB ems<br />

SUPPORT - Floppy 3_5, 5.25, H-D A590, (other hard<br />

drive support to follow - software upgrade)<br />

VIDEO SUPPORT- MGA - Hercules - GGA 16 col (dynamic)<br />

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ALL UPGRADES ARE SOFTWARE BASED<br />

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'So what's the point in having a 'wizzo processor if it's no faster'<br />

(Amiga Computing Jan/91) - and invalidates your guarantee<br />

Compatibility is excellent but no-one can guarantee every single program<br />

available, therefore if your purchase depends on a particular program,<br />

please ask us first or send in a copy of the program. (Wth suitable S.A.E. if<br />

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88<br />

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The 1/2 MEG Upgrade will<br />

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full ONE MEG machine includes<br />

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Easy to flt, simply plug in and odd<br />

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DAATAdisk drive <strong>Is</strong> a high qualify<br />

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Features:<br />

• 880K formatted capacity<br />

• Slimline case inc. on/off switch<br />

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• Top quality, reliable mochcmism<br />

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Words with<br />

a smile<br />

ProWrite v3.1 has many more pros<br />

than cons<br />

pPlIFTITEI - r I b v , SOO' hear* Inc<br />

/ as le,<br />

gl<br />

Ste<br />

vie<br />

K e<br />

n n<br />

e teatime, d<br />

GdoPeos I y<br />

f<br />

o<br />

t r t ▪ I'd • • R •<br />

this header 'oohs Noe, doesn's lit<br />

FlOghtIP capon!. or<br />

earn &Seemed layout<br />

tricks, but auto-flowing<br />

tont wound graphice,.<br />

rethebstately not in ite<br />

repertoire.<br />

Thi• kenos Me user<br />

to resert to measures<br />

manes this, whore 1<br />

Oriels too • carriage<br />

rshant at lj ond or<br />

soli Ihm until I've chimed the<br />

bottle" ot the picture and cal<br />

It dots the AU. but It is<br />

crude. tine-cisistolog, mod cot<br />

Stalk i to 3.1.1<br />

1.2<br />

VMS lieog Pm-ilsere Vollgere, Ira<br />

is the big brother of the<br />

p QuickWrite wordprocessor<br />

rwe<br />

reviewed last month, and is now<br />

owidely<br />

available in its latest version<br />

W3.1<br />

release.<br />

r One of the US% older wordproces-<br />

isor<br />

families, ProWrite has never really<br />

tcaught<br />

on in this country, but with<br />

tI i t<br />

,<br />

o t b i<br />

•<br />

•<br />

Joumaistloses F Job<br />

i<br />

in bating headline<br />

shocker!.<br />

•<br />

e its £129 price tag there's no reason<br />

fwhy<br />

it shouldn't be competing with<br />

rthe<br />

likes of Protext 5.<br />

o In common with packages such as<br />

P45 handed I L t a s<br />

entertaitunent vslue • of<br />

le a d-ini t via<br />

•<br />

A]ralnl'<br />

Excelence! m 2.0, ProWrite is intuition- that it was possible to 'wrap text<br />

based N and designed for mouse users. around pictures'. This to me means<br />

There's e no need, therefore, to use<br />

the w keyboard for commands and<br />

the same as auto-flow, the facility<br />

whereby text is automatically fitted<br />

much H of your editing work, but a around any graphic, no matter how<br />

comprehensive o<br />

array of keyboard<br />

shortcuts<br />

r<br />

is available to diehard<br />

rodent-haters and those to whom<br />

i<br />

speed is essential.<br />

z<br />

irregular its shape, and would<br />

amount to a major plus for a program<br />

in ProWrite's price bracket.<br />

Despite a very close inspection of<br />

o<br />

the otherwise helpful manual, how-<br />

n Hype-wrap<br />

s<br />

or the beginner in wordprocessing,<br />

ProWrite should be a dream. It is<br />

ever, I couldn't discover how this was<br />

achieved, and can only conclude<br />

either that the claim is misleading or<br />

the manual is incomplete.<br />

easy to use, friendly in operation and The only way to avoid text print.<br />

appears to be almost bug-free. I<br />

found I needed to consult the manu-<br />

ing on top of a graphic is to set the<br />

margin marker by dragging it to the<br />

al only once during the creation of a edge of the picture, and this is hardly<br />

document which included multiple a text wrapping facility.<br />

columns, imported graphics, a vari- Apart from this gripe, ProWrite<br />

ety of fonts and styles, and headers<br />

and footers.<br />

does everything that's claimed for it,<br />

and has many useful features which<br />

I was eventually forced to open make up for the hassle of finding out<br />

the manual by the packaging's claim about the non-existent text-wrap-<br />

ProWrIte's<br />

graphics<br />

handling<br />

1.=4;;;; ha111711tS s Its<br />

rodu_ct_iv_itA<br />

the Delhi Stab sash mu sass<br />

but petiole ee&<br />

—<br />

coonent.0<br />

estilaalWat<br />

i7i4 Sone norelv , t o e<br />

-reel..,.<br />

or drew• nee e<br />

Other reader.. howerer.<br />

i• were found m a c e<br />

down i n t h e i r<br />

tind M a n Y<br />

cane GIOSO to drowning<br />

in thoir oon co JJJJJ .<br />

00<br />

found neseir nodding<br />

off shin<br />

headlong<br />

-<br />

I road the<br />

o n e<br />

v o<br />

e t t<br />

i e<br />

No need to stkk<br />

to drab styks<br />

with Prowrite<br />

ping. Some of these, such as clicking<br />

on the bar at the bottom of the<br />

screen to move to any page, have<br />

apparently been borrowed from<br />

MicroSoft Word, and most of the<br />

others are new to packages in this<br />

price range,<br />

Quark Xpress it 1<br />

aint<br />

New Horizons quite rightly avoided<br />

the use of the term 'DTP' when they<br />

set out the blurb for ProWrite.<br />

However, programs with fewer DTP.<br />

like features have lost no time before<br />

waving this particular flag, and<br />

ProWrite would cope reasonbly well<br />

with small DIP tasks such as club<br />

newsletters.<br />

Support for multiple columns and<br />

imported graphics allows the user to<br />

put together rather interesting-looking<br />

documents, although if you want<br />

to import text into a document<br />

whose layout you have just set, you<br />

have to open it as another document,<br />

then cut and paste it in from<br />

there. It's the program approach to<br />

colour printers, however, which gives<br />

it an edge in the page production<br />

stakes.<br />

True WYSIWYG<br />

Instead of trying to cope with full.<br />

colour graphics on screen, which at<br />

first glance would have been a big<br />

selling point, ProWrite concentrates<br />

on the use of the same eight colours<br />

which the average colour dot matrix<br />

printer, such as the Id l 0, uses when<br />

it tries to reproduce a screen image.<br />

In this way, ProWrite offers true<br />

WYSIWYG, because when you import<br />

a graphic for use in your document,<br />

it is converted into a dithered image<br />

made up of the eight colours, and<br />

should be a very accurate representation<br />

of what you will see on paper.<br />

The spell checker suffers from the<br />

same problems as the one used on<br />

QuickWrite in that a whole document<br />

is checked from start to finish,<br />

one word at a time, and there is no<br />

option to first sort the words into<br />

alphabetical order. The process is<br />

therefore a good deal slower than<br />

that used by Protext.<br />

As if to make up for the substandard<br />

spell checker, ProWrite offers an<br />

• excellent Thesaurus which claims to<br />

include over 300,000 cross-references<br />

and works at great speed.<br />

The word list could perhaps be a<br />

little longer (it failed to recognise<br />

'computer' or 'software'), but when<br />

used on standard English words, it<br />

was a joy. When given the word<br />

'communicate', for example, it<br />

replied with a list of 99 associated<br />

verbs!<br />

More macros<br />

For advanced users, and those lucky<br />

enough to be using Workbench 2.0,<br />

ProWrite makes good use of the<br />

ARexx multi-tasking language. If you<br />

already have this and are familiar<br />

with its use (Workbench 2.0 incorporates<br />

it), then ProWrite offers an<br />

extensive list of macro commands<br />

which should enable very sophisticated<br />

operations to be tied down to<br />

a couple of keystrokes.<br />

The beginner will find this option<br />

rather inaccessible, so it would have<br />

been thoughtful of New Horizons to<br />

include the simpler 'recording mode'<br />

macros for the benefit of mortals. In<br />

an office environment, however, any<br />

number of machines could be configured<br />

to run ARexx with a predefined<br />

set of the most useful<br />

macros as requested by the users.<br />

Conclusion<br />

ProWrite is a wordprocessor which<br />

deserves to succeed, and should provide<br />

some much-needed competition<br />

for Protext 5.<br />

ProWrite <strong>Is</strong> a product of New<br />

Horizons Software, Austin, Texas<br />

Available: Now<br />

Supplier: Silica Systems<br />

Tel: (081) 309 1111<br />

Price: £129.95<br />

Ease of use<br />

1.1.1n7JM7EJ<br />

Implementation<br />

iii<br />

Value for mon<br />

ey<br />

Overall<br />

Amiga Computing 65


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educational software,<br />

it should go to School<br />

m a w<br />

a g a<br />

Software Lta said ST Format<br />

HOW TO ORDER<br />

Post your order.<br />

2. Fax your order.<br />

•L••<br />

3. Ring credit card number.<br />

4. Ring for advice.<br />

5. Ask your dealer to order.<br />

Pupils will lose 5% in GCSE for<br />

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Tel: (U.K.) 010 353-6145399.<br />

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Credit Card Hotline (U.K.): 010 353-61-45399.<br />

Others Tel: 010 353-61-45399.<br />

AccessAlastercard.<br />

, 1111111111i111111111<br />

Eurocard<br />

Barclaycar<br />

Expiry Date C h e q u e / P O 0<br />

dNisa My machine<br />

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V'<br />

machine to which users<br />

T have added extra bits, and<br />

as h far as quality peripherals are concerned,<br />

e they have been fortunate in<br />

the A available choice. Since the Amiga<br />

began m to take off in a big way back<br />

in i 1988, third party manufacturers<br />

have g been lining up to launch everything<br />

a from hard drives to digitizers,<br />

and h U.S company I.C.D has often<br />

been a at the head of the queue.<br />

s The company will be familiar to<br />

most a A2000 owners, who have been<br />

enjoying l the company's add-ons for<br />

that w machine for some time. A500<br />

users, a however, have had to content<br />

themselves y with ICD's 6Mb trapdoor-mounted<br />

s<br />

Ad RAM board.<br />

b<br />

Sales of this unit have suffered in<br />

the e price war because, although of a<br />

high e quality, it is a lot more expensive<br />

n<br />

than the popular 1.5Mb boards.<br />

ICD now looks set to<br />

a<br />

make a push<br />

Stevie Kennedy<br />

checks out the latest<br />

kit from state-<br />

side peripherals<br />

wizards, ICD, and<br />

discovers techie<br />

heaven<br />

into the A500 market with its three<br />

most recent launches - AdSpeed,<br />

AdIDE, and Flicker Free Video - all of<br />

which are aimed at the serious and<br />

hobbyist user, and all of which are<br />

attempts to solve a particular problem.<br />

The approach is unimaginative<br />

but purposeful, and promises to<br />

bring success, if only on technical<br />

merit.<br />

UMW W I<br />

Hardware<br />

Storage<br />

Not as much of a problem as it<br />

might have been two years ago, the<br />

A500's storage needs have been met<br />

by progressively bigger and cheaper<br />

hard drives as the market bus<br />

expanded. The drives we've seen,<br />

such as the M90 and the GVP units<br />

have been getting faster, but most<br />

11<br />

11<br />

1<br />

!li<br />

t<br />

Fast and<br />

fulsome<br />

flickers<br />

1<br />

1<br />

1<br />

1<br />

1<br />

1<br />

1<br />

1<br />

1<br />

1<br />

1<br />

1<br />

1<br />

1<br />

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-<br />

,<br />

_<br />

l<br />

i<br />

v<br />

.<br />

,<br />

1<br />

1<br />

• •<br />

have remained eyesores sticking Out<br />

the side of the Amiga and eating up<br />

valuable desk space.<br />

Owners of A2000s or Al 500s<br />

have a much neater time of it<br />

because their larger machines can<br />

support hard drives internally on<br />

card slots, but the A500 has not had<br />

this option until recently.<br />

The advance of miniaturisation<br />

brought about by the boom in the<br />

portable computer market has now<br />

made it possible to fit hitherto large<br />

amounts of storage into a very small<br />

space, and one result is the AdIDE<br />

interface and 20Mb hard drive.<br />

The ICD unit is neat, small, and<br />

incredibly cute, but for the life of<br />

me I can't figure out who would<br />

want one. It fits quite easily into<br />

the Amiga's case. It will auto-boot<br />

with reasonable access time and<br />

can kick up a bit of dust when<br />

pressed, but the whole ensemble<br />

smacks of a very desirable technical<br />

answer to a problem no<br />

Amiga 500 owner has yet<br />

asked.<br />

The ICD engineers have<br />

managed to bring a 20Mb<br />

hard drive with a respectable<br />

25ms access time to A500<br />

owners, in a space that is<br />

about one tenth the volume<br />

of the A590 - the drive will<br />

literally fit in a cigarette<br />

packet - but the ICD marketing<br />

people appear to<br />

have identified a market of very<br />

small proportions.<br />

For those in need of an Amiga<br />

500 hard drive setup that is more<br />

portable than other combinations,<br />

and those whose desk space is<br />

extremely scarce, the AdIDE and<br />

hard drive is a timely offering. At a<br />

retail of £387, however, AdIDE is<br />

considerably more expensive than<br />

the A590 which, while being a little<br />

slower and a lot uglier, is still a solid<br />

alternative, and one which offers<br />

RAM expansion possibilities.<br />

Speed<br />

Speed! The word is on everyone's<br />

lips these days, as if life itself depended<br />

on adding MIPS to your micro. It<br />

has almost become perceived wisdom<br />

that the standard Amiga - the<br />

one the shop assistant told you was<br />

extremely powerful - is past it as far<br />

as advanced applications go.<br />

First of all, it has to be said that<br />

the 'perceived wisdom' is arrant nonsense.<br />

The Amiga's 68000 processor<br />

Amiga Computing 67


is a perfectly good piece of silicon for<br />

the tasks to which the home user<br />

puts it. Where it's speed limitations<br />

show up are in areas for which the<br />

Amiga was never designed, and in<br />

which it has always looked a bit<br />

pedestrian.<br />

AdSpeed, at E173 (including new<br />

rate of VAT), is the cheapest accelerator<br />

so far released, but is also the one<br />

Dodgy Displays<br />

The Amiga has one particularly<br />

annoying drawback that is constantly<br />

being thrown in the faces of<br />

its users when in hot dispute with<br />

Mac and ST aficionados. Quite simply,<br />

the standard non-interlaced<br />

Workbench screen modes are insuf-<br />

ficient for high-end professional<br />

uses such as CAD and DTP.<br />

The Amiga user can partly deflect<br />

such criticism by reminding his or<br />

her Mac-loving chum that with<br />

interlace, the Amiga can double the<br />

number of horizontal lines in its dis-<br />

play, and achieve a very hi-res display.<br />

Unfortunately, if the user has no<br />

flicker fixer, those irritating<br />

Macophiles usually have the last<br />

laugh when they realise how<br />

abysmally painful it can be to operate<br />

an Amiga in flickering interlace.<br />

This is where the flicker fixer comes<br />

in.<br />

1CD's is one of the few flicker fixers<br />

available, and the first which will<br />

fit inside an A500. To fit it, you must<br />

remove the Denise display chip,<br />

mount it on the flicker fixer board,<br />

then plug the board itself into the<br />

vacant slot in much the same way<br />

as the AdSpeed plugs into the<br />

68000 socket.<br />

It means that fitting Flicker Free<br />

Video will invalidate your warranty,<br />

but this is a far more inviting option<br />

than permanent eye damage, the<br />

inevitable result of using interlace<br />

for any length of time. On the plus<br />

side the board gives a rock-steady<br />

display, and once fitted should be<br />

transparent to the user.<br />

Cathode cardiac!<br />

It is at this point the user discovers<br />

the overheads invloved in Flicker<br />

Free Video or any other flicker fixer,<br />

and the shock can be quite chilling.<br />

A decent multisync monitor, without<br />

which the card is useless, can<br />

cost up to E600, and there's no way<br />

of getting round the necessity of<br />

68 Amiga Computing<br />

with the lowest specification. It consists<br />

of a 68000 processor exactly like<br />

the Amiga's processor except it is<br />

rated at 14.33MHz, twice the clock<br />

speed of the original and an onboard<br />

'memory cache' which speeds<br />

up routine processor tasks.<br />

The chip's clock speed is nothing<br />

new. Faster-than-normal 68000s<br />

have been available for a while, but<br />

buying one.<br />

Even if you manage to find one<br />

of the discounted models in our ads<br />

(and there are some to be found),<br />

the total cost of Flicker Free Video<br />

and monitor could quite easily top<br />

the half thousand mark. Power<br />

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once M eted should be transparent<br />

(<br />

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Why does it flicker?<br />

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A standard Amiga screen mode is output to a monitor<br />

or TV whose horizontal scan frequency (i.e the num-<br />

the screen at the l same time.<br />

Flicker fixers 1 work by taking the two signals and<br />

ber of times the scanning beam traverses the screen in combining them i into one steady display. As this is<br />

one second) is 1.5.75KHz, and 50Hz vertically. This<br />

gives the standard 256 pixels high PAL screen.<br />

When this no longer suffices, the screen must be<br />

'interlaced' so that one full screen of scan lines is produced<br />

every cycle, and another is shown half a scan<br />

line further i down on Pthe<br />

next scan. This produces a<br />

high frequency flicker because the two are never on<br />

impossible at the i original scan frequency, flicker fixers<br />

must produce their output a twice the frequency, or<br />

31.5Khz.<br />

1<br />

Unfortunately, 1the<br />

standard Amiga monitor will not<br />

'sync up' to this ! frequency, so an expensive high-quality<br />

multiscan monitor ) must be purchased to make use<br />

of the flicker fixer,<br />

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they have been impractical for general<br />

use because speed is a more<br />

complex matter than bare rate of<br />

knots.<br />

The Amiga system is designed to<br />

run with a processor at 7.16MHz,<br />

and if another speed is used without<br />

technical fixes, timings will be out of<br />

order, memory accesses will be out<br />

of sync, and all communications<br />

Computing are offering a bundled<br />

package of card plus NEC monitor<br />

for £510, but even with this discount<br />

the user will still have to blow<br />

a large hole in his or her bank balance.<br />

The semi-professional or corpo-<br />

between the fast CPU and the slower<br />

custom chips will be put at risk.<br />

Switching in style<br />

To rule out as many compatibility<br />

problems as possible, AdSpeed has a<br />

'fallback' mode, controllable through<br />

both hardware and software. A<br />

jumper setting on the board itself<br />

rate user should find the price tag a<br />

little more comfortable, but even<br />

then it raises the price of a DIPcapable<br />

Amiga system to levels at<br />

which it would struggle to compete<br />

against the low-end Macs and<br />

386sx PC's.<br />

del<br />

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determines which mode of Operation<br />

(7MHz or 1 4MHz) the board will<br />

boot up in, and a small program<br />

which you can run in the background<br />

from your startup-sequence<br />

allows the user to switch between<br />

the two without having to re-boot<br />

This is more useful than many<br />

boards, whose fallback modes incur<br />

a re-boot as the CPU used is<br />

switched from (for example) a 68030<br />

to the 68000. As AdSpeed uses the<br />

same processor for both speed<br />

modes, it is easier to switch speeds,<br />

and as even at the faster speed it<br />

uses exactly the same instruction set<br />

as a standard 68000, software<br />

incompatibility is almost non-existent,<br />

If you find any problem software<br />

let us know!<br />

The 32k on-board memory cache<br />

is what gives AdSpeed its bite. The<br />

technique of mounting a small<br />

amount of high speed RAM on the<br />

processor chip, and dedicating it to<br />

the most time-efficient tasks has<br />

been used in 68020 and 68030 chips<br />

before now, but this is the first time<br />

it has been used on a cheaper<br />

replacement 68000.<br />

Basicaly, 32k of RAM is set aside<br />

as a data/instruction cache to hold<br />

common code loops and machine<br />

code instructions so that they can be<br />

accessed by programs in the shortest<br />

possible time. At 14.33MHz,<br />

AdSpeed can just dump things into<br />

the cache memory instead of having<br />

to wait for memory accesses or other<br />

chips to catch up, and can then get<br />

on with something else.<br />

DIY go-faster<br />

For the new Amiga owner with a<br />

morbid fear of technical activities<br />

(let's not be shy - that's a high percentage<br />

of us!), AdSpeed is unfortunately<br />

one of those products which<br />

invalidates the machine's warranty.<br />

To fit it, the case must be opened<br />

and the original 68000 chip levered<br />

out of its socket, an idea which some<br />

of you might not be too keen on,<br />

but one which you'll have to live<br />

with if you want to upgrade your<br />

Amiga.<br />

Installation is otherwise a simple<br />

matter, and the card behaves very<br />

well once it's in situ. As a no-fuss no.<br />

frills accelerator, AdSpeed works very<br />

smoothly and we've so far failed to<br />

find a single piece of software which<br />

doesn't like the 14MHz mode.<br />

If it was selling for £50 less than<br />

its present retail price, AdSpeed<br />

Hardware<br />

AdSpeed uses e xa ctly th e same in stru ctio n set as a standard<br />

68,000. so software in co m p a t ib ilit y <strong>Is</strong> alm ost non•existent<br />

would be an unmissable buy for the<br />

speed-hungry hobbyist. As is stands,<br />

however, it falls short of Blue Chip<br />

status on value-for-money terms, but<br />

only just. •<br />

Hard Error!<br />

Unfortunately, there are two hard<br />

drive set-ups which don't entirely<br />

work with AdSpeed.<br />

When you use a GVP drive that<br />

has extra memory on-board, it<br />

makes DMA (Direct Memory Access)<br />

calls to its own memory without<br />

telling AdSpeed, thus rendering the<br />

cache contents out of date. The<br />

problem only occurs when you use<br />

both the drive and the extra RAM,<br />

and GVP has promised to rectify the<br />

problem with a ROM upgrade.<br />

Users of Xetec hard drives will also<br />

encounter problems because the<br />

A quart into a pint pot<br />

You can now fit a wide range of<br />

peripherals into the A500's casing,<br />

but there is only so much room in<br />

there, and a large proportion of<br />

the peripherals are competing for<br />

the same living space.<br />

The 68000 slot is currently the<br />

place to be in a 500, with accelerator<br />

cards vying with hard drive<br />

interfaces for the prime spot of<br />

real estate. The various bits of<br />

hardware, however, do not have<br />

to compete directly to cause a<br />

clash.<br />

We found, for example, that<br />

auto-boot sequence on these drives<br />

does not work properly when used<br />

with an accelerated processor_ Again,<br />

this problem will eventually disappear<br />

when Xetex upgrade their software,<br />

and the user can always<br />

auto-boot in 7MHz mode before<br />

switching to 14MHz.<br />

Overall, compatibility with hardware<br />

and software is as good as<br />

could be expected, though users of<br />

either of the above systems might<br />

want to think twice about processor<br />

accelerators_<br />

Conclusion<br />

ICD has attacked two very real<br />

problems in the shape of speed and<br />

display enhancement, and one<br />

rather ethereal concern with A500<br />

internal hard drive storage. Their<br />

solutions are of a quality and level of<br />

neither of the large accelerator<br />

boards examined in our April issue<br />

would fit into an A500 which contained<br />

an ICD AdRAM board<br />

because the board connected over<br />

the Gary chip got in the way. Such<br />

restrictions on space serve only to<br />

highlight the fact that cramming<br />

peripherals into a 500 is mainly a<br />

crisis measure for those who<br />

would like to upgrade to a 1500<br />

or 2000 but can't afford to get<br />

the cash together, or those who<br />

love expensive and very clever<br />

toys.<br />

technical competence to raise them<br />

above the products of many other<br />

companies, and all work very well in<br />

their own right.<br />

As consumer products, which is<br />

how they must be judged, the<br />

AdSpeed is the most desirable, with<br />

the flicker fixer coming second by a<br />

few lengths and the internal hard<br />

drive struggling along at the back,<br />

suspect the first two will succeed,<br />

especially AdSpeed, but I would be<br />

surprised if too many punters were<br />

to be found in the act of jumping<br />

summersaults over the hard drive.<br />

Product<br />

Information<br />

AdSpeed, AdFFV (Flicker Free<br />

Video), and the AdIDE with<br />

internal hard drive are all<br />

products of I.C.D Inc.<br />

Available: Now<br />

Supplier: Power Computing<br />

(0234) 843388<br />

Price: AdSpeed £173,<br />

AcIFFV £285 or £510 with VGA<br />

monitor, AdIDE<br />

and 20Mb internal HD £3<br />

AdSpeed<br />

Ease of use<br />

Implementation<br />

111_1111M11<br />

Value for money<br />

Li I n =<br />

Overall<br />

I 1 I I I IUD<br />

Flicker Free Video<br />

Ease of use<br />

Implementation<br />

Value for money<br />

111=1111<br />

/1 Overall<br />

Li L<br />

1111:1:<br />

AdIDE and hard drive<br />

Ease of use<br />

Implementation<br />

Value for mone<br />

y Li<br />

Overall<br />

Amiga Computing 69


1<br />

Are you confused by CLIC<br />

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sounds, unctuncrt archives... all this and<br />

More<br />

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lust a dick of a mouse button.<br />

TheWorkStation has a fully<br />

configured dynamic<br />

recoverable ram drive<br />

1 which acts like an extra<br />

vast improvement on<br />

the standard<br />

L Amiga drive because it is<br />

very<br />

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flexible and goes easy on inemoty<br />

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Got a faulty floppy? When vital disks p i<br />

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Lliaffled by backups?<br />

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It's no secret that the Amiga is the most powerful home computer of them all.<br />

What has remained a mystery for most newcomers is how to make the most of its<br />

immense potential. Now Amiga Computing has produced a floppy disk that is<br />

packed with everything you need to take the hassle out of harnessing the inbuilt<br />

power of your Amiga.<br />

Many months of research and testing have resulted in a simple-to-use, single disk<br />

replacement for <strong>Commodore</strong>'s Workbench which we're calling The WorkStation.<br />

This indispensable collection of utilities, including some outstanding shareware<br />

never before assembled together on one disk, is<br />

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It's too good<br />

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All disks are PIN numbered and carry a 100% quality control:no quibble<br />

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ACCESSORIES<br />

Pnriter Stands (BO col) E 5 . 5 0<br />

Pnnter Stand with tray (80 bol, 132 col)<br />

Tilt 'n<br />

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Data Switches (2-way serial or parallel)<br />

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Q: The Amiga chips were designed in<br />

the mid-80s. What does the<br />

future hold?<br />

IC: There are constant changes. As a<br />

matter of fact there is a new<br />

chip set for the Amiga we've<br />

been working on now, I guess,<br />

for almost two years that should<br />

be ready this fall,<br />

Q: And what will that provide? A better<br />

platform for the graphics?<br />

IG: More icing on the cake. More<br />

colours, more chip RAM and<br />

that sort of thing... You have to<br />

stay with the state of the an<br />

Q: So that's the direction you're taking.<br />

You're trying to position the<br />

Amiga for when multimedia really<br />

takes off?<br />

IC: Amiga covers the full range.<br />

We'll give the consumer multimedia<br />

in the CDTV and the professionals<br />

or the offices - most<br />

offices and schools and everybody<br />

else - are going more and<br />

more towards interactive, true<br />

multimedia platform.<br />

Q: How is it selling in the business<br />

area at the moment? Hove you<br />

made many sales?<br />

IC: Very much so! It's penetrated<br />

the market (which) so far is<br />

rather small, but you take North<br />

America where we're not a<br />

major factor like we are in<br />

Germany. But if you take certain<br />

small markets... NASA uses<br />

Amiga. The Berkley Linear<br />

Accelerator, advertising agencies,<br />

TV studios, graphic artists..,<br />

they're all using Amigas,<br />

Q: And the video toaster..<br />

IC: The video toaster enhances that<br />

once again,<br />

Q: So it's going for the leading edge<br />

market?<br />

IC: People who, instead of paying<br />

5100,000 to do something, can<br />

pay WOO or 56000 and get the<br />

same performance.<br />

Q: Which they thought was impossible<br />

to do.<br />

IC: Exactly!<br />

Q: Do you foresee ticencirtg the technology?<br />

Will there be Amiga<br />

clones?<br />

IC: I don't think we are interested in<br />

licencing the technology for<br />

computers. We might be interested<br />

in licencing the CDTV platform.<br />

Q: But not the Amiga itself? Third<br />

party or something?<br />

IC; I don't think so. I never like to<br />

use the word never...<br />

Q: Presumably that's because you<br />

want to keep the Amiga in-house.<br />

P<br />

Interview'<br />

You want to be able to<br />

1 what they'll do for<br />

,<br />

develop it the , A ,<br />

you. Otherwise<br />

A1 way tt‘e you Goolu -<br />

1 they're just a door<br />

want to devel- dos<br />

s t a<br />

tbe 6 stop. And that<br />

-<br />

means the appli-<br />

° d a t<br />

.op wouldn't it. But, it be<br />

.<br />

(<br />

cations and the<br />

a<br />

9 nice to Whave e We<br />

1<br />

software. S<br />

s l<br />

w<br />

somebody<br />

e r<br />

you have to<br />

else fi rs<br />

esupport<br />

the same<br />

marry the two<br />

t ofect<br />

platform? . Make it o go<br />

together. To<br />

more "serious'<br />

do a certain type<br />

machine?<br />

of software you have to have a<br />

IC: Yes, but it all depends<br />

platform of that power and the<br />

who your partner is! It is becom- capability. That's what makes<br />

ing a serious machine. CDIV what it is because there is<br />

Computers are only sold for no other platform, no other<br />

oing for<br />

Gould<br />

What does <strong>Commodore</strong><br />

have up its sleeve for<br />

the future? How will<br />

it meet the chal-<br />

lenge of Europe in<br />

1992? What hopes<br />

does it have<br />

pinned on the<br />

new OPP<br />

Donald Maple<br />

went straight to the<br />

top and asked Irving<br />

Gould, Chairman of<br />

<strong>Commodore</strong> International<br />

Q<br />

IC:<br />

IC:<br />

technology outside of the Amiga<br />

that you can do this with at a<br />

consumer price.<br />

Off the shelf, and you don't need<br />

extra hardware...<br />

And that box - were not telling<br />

anybody, but it's a full computer<br />

in there. There are many peripherals<br />

that will be coming for that<br />

machine that will astound you.<br />

How do you see the CON developing?<br />

What's its next stage?<br />

(Shrugs his shoulders implying<br />

"anywhere") Well, first of all the<br />

next stage will be full motion<br />

video.


Q: When would you anticipate that?<br />

IC: let me make this statement.<br />

They're still trying to decide on<br />

the standard.<br />

Whenever they<br />

set the staIn<br />

dards we'll<br />

there.<br />

la: Are you going to<br />

use 01/1 chips or<br />

are you going to<br />

develop yoi, rr<br />

own?<br />

IC: No, they'r<br />

talking th<br />

,<br />

IPEG stan<br />

dards. And a.<br />

soon as IPEC<br />

is resolved I<br />

can tell you<br />

that we will<br />

either be the<br />

first or one of<br />

the first.<br />

Q: It's not even on paper yet, is it?<br />

IC: It's getting close. But close<br />

doesn't count. Only in ghorse<br />

shoes and hand grenades...<br />

(Laughter)<br />

Q: What kind of market do you see<br />

for CD TV? Who will buy that?<br />

IC: The consumer!<br />

Q: Average COn3 urrper? Domestic?<br />

IC: Wouldn't it be fun, instead of<br />

having jerky motion, to have lull<br />

motion. It you get the proper<br />

compression techniques you can<br />

do actual movies.<br />

Q: Would that be at an accessible<br />

price?<br />

IC: It has to be! Otherwise you're<br />

not gonna get the volumes. And<br />

you know we're in an industry...<br />

unfortunately prices never go<br />

up, they only go down. So you<br />

wanna talk CDTV today and look<br />

two years out, you're not gonna<br />

see it as high as it is today.<br />

That's the nature of our business.<br />

Q: About networking. You announced<br />

a special division fast<br />

year..<br />

IC: You need specialists. That's a<br />

highly specialised area. It's been<br />

implemented to a much greater<br />

degree today. We do have a networking<br />

specialist division that<br />

we've set up in Denmark that<br />

handles our R&D.<br />

Q: About IBM. When <strong>Commodore</strong><br />

decided to make PC compatibles<br />

it really bugged me...<br />

IC: Whether we like it or not, or<br />

whether it's the best or worst<br />

machine in the world, you can<br />

decide yourself, I have my own<br />

74 Amiga Computing<br />

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City Hall_ Most businesses<br />

throughout the world today<br />

have accepted<br />

n<br />

MS-dos<br />

with all its<br />

dreariness<br />

and everygthing<br />

else...<br />

You can't Q:<br />

change that-,<br />

I'm<br />

j<br />

the first IC:<br />

one to admit.<br />

If <strong>Commodore</strong> Q:<br />

had been on<br />

the<br />

t<br />

ball the<br />

MS-dos IC:<br />

wouldn't be. It<br />

would<br />

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have<br />

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standard. We<br />

were the first...<br />

We goofed...<br />

r<br />

Q: Last year, after<br />

hearing how important Europe is<br />

for <strong>Commodore</strong>, I asked<br />

v<br />

facetiously:<br />

When are you moving to<br />

Europe? I'm asking it seriously<br />

now. Don't you think it would be<br />

wise to have some sort<br />

i<br />

of R&D<br />

base here in Europe as well as in<br />

the States to reflect the actUal<br />

number of users that you have<br />

here?<br />

e<br />

IC: Well, we have always had some<br />

R&D development i n<br />

Braunschweig (Germany) and<br />

we will continue to do it.<br />

Q: Even though I live in Europe I'm<br />

actually a Canadian...<br />

IC: So am I!<br />

Q: Are you really?<br />

IG: Of course! Canadian passport.<br />

Q ON A Connuckt<br />

IC: "Our!<br />

Q: in terms of 1992 it would be very<br />

IC:<br />

advantageous to have some sort<br />

of official R&D project here...<br />

We do! We've constantly had a<br />

group of engineers in<br />

Braunschweig married with our<br />

American (engineers) and we<br />

give them certain tasks. We<br />

intend to keep that.<br />

Especially in terms of 1992. You<br />

must be aware of that?<br />

We are! That's why we're building<br />

the new facility.<br />

That's certainly good news since<br />

then you'll be considered a local<br />

company?<br />

<strong>Commodore</strong> has always in<br />

Germany been considered a<br />

local company.<br />

All Amigos sold in Europe are<br />

actually made in Braunschweig. A<br />

tot of people clan't know thati<br />

c'<br />

m<br />

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:0111Modore is<br />

;onna get back:01<br />

It's not being a •<br />

follower it's being<br />

n leader - 1<br />

We haven't used everything said by Gould in<br />

the interview, because we wanted to concentrate<br />

on what we believe our readers will find the most interesting<br />

parts. However, we simply couldn't resist using the following<br />

Gould quotations:<br />

....cm is television that you control, not television that controls<br />

you..."<br />

"—all you need to use curl/ is its hand-held remote control".<br />

"The Amiga for the first time allows (multimedia) at a reasonable<br />

price and that's the exciting part. CD-ROM prior to this time was<br />

primarily a data base."<br />

"It's always been my goal to develop a product that is powerful<br />

and exciting but accessible to people like me who find it difficult<br />

to use a computer. CDTV is the answer."<br />

IC:<br />

Q:<br />

IG:<br />

When you use the word "mak<br />

you have to use it loosely.<br />

What sort of company do you see<br />

<strong>Commodore</strong> being in five years<br />

time?<br />

At my age? I don't know!<br />

(Hilarious laughter all around)<br />

You tell me! I think we are on to<br />

a great thing. Even the CDTV I<br />

always said that if I gambit I<br />

always like to have one card<br />

bent (more laughter). What I<br />

mean by that is I like a bit of an<br />

edge.<br />

If for any reason - and I don't<br />

think i am - but if I am wrong<br />

about CDTV as a consumer item<br />

it is still the greatest educational<br />

tool that's ever been invented.<br />

That I'm sure of. It is the great.<br />

est governmental tool and c(rporate<br />

tool. Someone asked<br />

what you can do with a rep, ir<br />

manual. You can have the Fit-<br />

tures, It's a real "how to".<br />

It is also the greatest 'point of<br />

sale" piece of equipment ever<br />

invei nted. Experiments hao ve<br />

beet going on right now in<br />

Tor( nto, with Canadian Tyre.<br />

Tho y couldn't wait for 0<br />

Cl: TV so they've been usii<br />

th e Amiga knowing th at<br />

DIV is coming. But y( )u<br />

ut a touch screen on 0 is<br />

nd you do anything yo DLI<br />

want.<br />

Q: That's amazing considi r.<br />

log the type of people Kei ho<br />

go to a store<br />

Canadian Tyre. They ate<br />

not technically mindi<br />

at all.<br />

C:They have it in ti<br />

sporting goalds<br />

department. It<br />

demonstrate<br />

equipment, it will show a<br />

salesman! It's got the sounds, it's<br />

got the pictures...<br />

A maior US corporation tha t's<br />

also in the retail • they broug ht<br />

their chairman over to look at rt,<br />

They wanted very badly to sel<br />

at the retail level but they war t-<br />

ed it internally for what it cox Id<br />

do for them So, you're just s(<br />

ing the beginning of somethio rig<br />

here.<br />

And we're gonna have colTi-<br />

petitors. We're not in this woo Id<br />

all by ourselves.<br />

But you have to be at IIhe<br />

leading edge and that's whe re<br />

<strong>Commodore</strong> is gonna get bar k.<br />

It's not being a follower 's<br />

being a leader!


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1<br />

SID's hidden<br />

talents<br />

WorkStation has to be $ID<br />

T and the host of utilities it<br />

allows h you to access. The SID within<br />

the e WorkStation is a much more<br />

powerful h beast than the standard<br />

empty e shell supplied by PD libraries.<br />

a Our completely configured version<br />

r not only handles disk management<br />

t but goes on to do much,<br />

much, a more.<br />

n This is done by instructing SID to<br />

access<br />

d<br />

all manner of external utilities<br />

which s in turn perform miraculous<br />

tasks o that the original Workbench<br />

disk u can only dream about.<br />

l Perhaps one of the most common<br />

requirements o for most users is not<br />

the f transferring of files from disk to<br />

disk,<br />

t<br />

but rather to simply examine<br />

what's on them, This is sometimes<br />

h<br />

not as easy as it sounds, but with the<br />

e<br />

aid of SID you can examine the con-<br />

' tents of a disk and either edit, read,<br />

run, view, or hear the contents as<br />

required.<br />

Often the file names on a disk<br />

give absolutely no indication as to<br />

what they may be. To find out what<br />

you're dealing with click the left<br />

mouse button with the pointer at the<br />

very bottom of the screen. This<br />

opens up a whole range of previously<br />

hidden options which make probing<br />

the hidden depths of your disks<br />

simple.<br />

As you can see there's a complete<br />

I<br />

M<br />

e<br />

n<br />

u<br />

s<br />

j<br />

u<br />

s<br />

file was added to the disk.<br />

AS well as the hidden extras at the bottom of the screen<br />

there's a whole selection of pull downs just waiting for<br />

the right click on your furless friend. Move the pointer<br />

to the top of the screen and click on the RMS. This<br />

highlights a selection of pull downs. Most of the options<br />

are obvious, giving various alternatives for SID's information<br />

display.<br />

Along with the various format alternatives there's the<br />

system menu which gives access to other utilities and<br />

areas within the Workstation, CU, preferences and so<br />

on, Perhaps the most useful option in the various menus<br />

76 Amiga C omputing<br />

The WorkStation is an easy-to-use<br />

replacement for Workbench. In the<br />

first of several support articles,<br />

Paul Austin explains how to start<br />

making use of an invaluable friend<br />

set of options for each device. Size is<br />

the first option and the one most<br />

often used, being the format-in<br />

which SID initially appears. Size for<br />

obvious reasons is the most conve-<br />

nient display when transferring files<br />

from disk to disk.<br />

Next in the line comes the Date<br />

option which details when the<br />

Combining the Date and Time<br />

options can be great for keeping<br />

track of old and new versions of the<br />

same files on various disks. It's worth<br />

remembering that some commercial<br />

software can have very strange<br />

effects on the Arniga's perception of<br />

time, so check the internal clock is<br />

correct before saving files which may<br />

depend on the TIME option for<br />

recognition. Use the TIME icon in<br />

SID's control panel to check.<br />

After Time and Date comes BITS.<br />

At first glance this option appears to<br />

be a dull collection of jumbled letters.<br />

In fact it's one of the most<br />

useful<br />

aspects of<br />

SID's hidden<br />

Lai.<br />

ents. By<br />

using the<br />

BITS option<br />

you can set the flags for<br />

any file or directory you wish.<br />

In simple terms this means you can<br />

decide whether a file is readable,<br />

writable, hidden, protected and so<br />

on.<br />

To alter the flag parameters of a<br />

file simply highlight it and click on<br />

the protect icon in the control panel.<br />

is FIT. This calculates if the files highlighted will actual<br />

fit into the available space on the destination disk<br />

great for reducing wasted time and Valium dependency.<br />

Well I'm afraid that's about all that space will allow<br />

for this month, but SID will be further explored in future<br />

support columns so watch this space. When you've finished<br />

delving into the innermost secrets of your disks<br />

click on the SHRINK icon on the top right and SID will<br />

do exactly that. When you're ready click on expand and<br />

he'll leap back to life. Wonderful!<br />

Until next month, bye for now...<br />

This brings up a requester displaying<br />

the flag options used with that file.<br />

For example, by altering the flags<br />

you could hide a file or directory<br />

from prying eyes, or perhaps protect<br />

it from accidental deletion. There's a<br />

whole range of options which can be<br />

applied to files and the BITS option<br />

gives a full description of each file<br />

and directory's current state.<br />

The NOTE option is another aid to<br />

organising your files. It allows you to<br />

read comments which have been<br />

appended to either a file or directory.<br />

This is handy if you use files with<br />

only numerical differences - Pic.1,<br />

Pic2 for example. When you first<br />

add files using this format it's easy to<br />

remember which is which, but come<br />

back a day later and you won't have<br />

a clue. At this point the only option<br />

is to view file by file until you find<br />

the one you're after, yawn._<br />

This is where SID's COMMENT<br />

and NOTE facilities come into their<br />

own, Whenever you need to add a<br />

few essential words click on the file<br />

followed by SID's COMMENT icon<br />

and type away.<br />

This has no effect on the file, or<br />

on the way in which it's treated by<br />

other programs, but it does make it<br />

instantly recognisable when viewed<br />

using the note option.<br />

Last in the list comes the DESC<br />

option. This is perhaps the most useful<br />

of all the available display formats.<br />

It gives a description of each<br />

file in the current directory list -<br />

whether it's an IFF graphic, Binary<br />

file, executable file, an ASCII file and<br />

so on.<br />

This is great for searching through<br />

faceless disks for the samples and<br />

pictures you know are in there somewhere.<br />

Of course I'm not trying to<br />

suggest you good people would<br />

poke around pinching other peoples<br />

juicy bits. Of course you wouldn't.<br />

• If you haven't already got a<br />

copy of WorkStation, see Page 70<br />

for special offer.


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the disk.<br />

The 58th issue is due to hit the<br />

streets at any moment, easily making<br />

it the grand old man on the Amiga.<br />

The disk is an American publication<br />

which boasts the biggest distribution<br />

in the states.<br />

With such an enviable pedigree,<br />

not to mention circulation, it's obvious<br />

that the product isn't going to<br />

be duff and of course it isn't. It has a<br />

nlcr' seVrt.nn tItililes and editorial<br />

j110The Independents from CIF<br />

Through a mixture of fate, confusion and sheer bad luck the PD column.l<br />

and George Thompson Services, one this country's biggest and bestll<br />

libraries, have been passing by each other without even as much as a<br />

nod in the recent past.<br />

Fortunately this month the run of bad luck has come to an end and<br />

as a result I'll be featuring some of the excellent offerings from one of<br />

the longest established libraries in the business.<br />

One of the strongest aspects of their business is the exclusive rights to<br />

release two of the best plastic mags in the business, both of which are<br />

independent offerings from the opposite sides of the world.<br />

111. a A I - 4111111<br />

and the occasional special additions<br />

with the odd silly bit thrown in for<br />

good measure.<br />

As well as the mag itself there's a<br />

supplemental disk full of material<br />

offered with each issue. Each copy<br />

comes in it's own little bag with a<br />

simple instruction sheet detailing<br />

what's on the disk plus the almost<br />

obligatory advanced advertising. It's<br />

generally an excellent product that's<br />

well worth a closer look.<br />

Megadisc<br />

This is the second may in the GTS<br />

stable and in my humble opinion<br />

quite simply the best plastic mag in<br />

the business. The software is excel-<br />

lent and the editorial is easily on a<br />

par. The disk like many things in the<br />

British media is an Antipodean<br />

import that's more of a blockbuster<br />

as opposed to soap opera we're all<br />

too familiar with.<br />

The Australian influence on the<br />

Amiga world has been rather limited<br />

to date but if this is a typical example<br />

of what's on offer there could be<br />

some serious pommie bashing in the<br />

near future.<br />

The real strength of the disk lies<br />

within its structure which leans much<br />

more in the direction of a true magazine<br />

than many of its rivals_ Most<br />

disk mags find it very difficult to walk<br />

the fine line between being a magazine<br />

and becoming yet another PD<br />

compilation disk. Megadisc does<br />

exactly that by striking just the right<br />

mix between the two.<br />

A particularly pleasant feature is a<br />

section devoted entirely to hardware<br />

applications and how to tweak and<br />

solder your way to a perfect system.<br />

The editorial section is full of inter-<br />

Amiga Computing 79


T W I C 1 I<br />

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APD 145: D-REZ 4.7<br />

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AVAILABLE NOW<br />

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DISCS £ 1 . 7 5<br />

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Tel: 091 5871195 9am-6pm.<br />

Please note disks are I.10p<br />

• each under 10 disks. 10<br />

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add 50p P&P per order.<br />

A FREE disk of your own<br />

choice with orders over<br />

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317 Fish.<br />

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587 Pitc Antiginkus: Mozart peal!<br />

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274 Ana l)tica k: Spreadsheet!<br />

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286 D BW. Ray nace programs!<br />

294 Amtgahn: Wordmccessor<br />

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636 Cholla Excellent ray insect!<br />

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698 Exile lords: Coloured kints<br />

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1,074 was Lynx<br />

LP138 Wiret•play: 3 to learn!<br />

622 c oMap n fields chip leo isal!<br />

642 s eBanging n Raves 2: Good!<br />

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Text<br />

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671 e w Sle! d s.2.11 M ow prop!<br />

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I id<br />

,<br />

4<br />

0<br />

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plus 1162 Specirtim Emulator • toils!<br />

APD 3 Amos Paint: Good!<br />

v 2<br />

.<br />

APD 1 32 family history dbase'<br />

2 !<br />

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LP13I3 Jigmania. ripsaws!<br />

1


OAD<br />

PD<br />

10450<br />

1-25<br />

1-28<br />

1-300<br />

1-150<br />

700<br />

1.75<br />

:1.50<br />

1.25<br />

2.50<br />

2.25<br />

200 1<br />

1_50<br />

3.00<br />

?.75<br />

2.00<br />

1 75<br />

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, JO<br />

Vast<br />

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4t,„mn<br />

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IV<br />

esting reviews and information on all<br />

manner of popular Amiga applications.<br />

As you can tell I'm impressed<br />

and you're sure to be the same.<br />

For further details on both mags<br />

get in touch with George Thompson<br />

Services on 077 082 212 or Fax 077<br />

082 212.<br />

PD for the<br />

little people<br />

OK, that's enough back slapping, it's<br />

time to mount up and get back to<br />

get back to my moral crusade from<br />

earlier in the column. If you've got<br />

kids you'll be well used to the "can I<br />

have a go, please let me try, you said I<br />

could' syndrome. This is a common<br />

complaint that most computerised<br />

parents suffer every time they turn<br />

on the machine.<br />

Even the toughest parental tyrant<br />

cracks eventually and will hand over<br />

the apple off their eye to the frantically<br />

keen kid. If you're a PD parent<br />

this can be a risky business. Some of<br />

the software available is definitely<br />

not suitable for the smaller kids in<br />

the family.<br />

As a result an alternative collection<br />

is required and that's exactly what<br />

the Chaps at A Bit on The Side have<br />

come up with.<br />

The Junior PD Club<br />

It you're looking for material and you<br />

want to be sure it's clean, The junior<br />

PO Club could be the answer.<br />

The title may give slightly the<br />

wrong impression about the contents.<br />

The material is suitable for kids<br />

but not necessary aimed at them.<br />

The club guarantees the material<br />

to be clean rather than condescending.<br />

A fine example of this is a classic<br />

sample disk containing immortals<br />

like Pope ye meets the Beach boys.<br />

To be honest the collection isn't<br />

that original as far as contents are<br />

concerned, with most of the material<br />

lb<br />

Incredible! Eight talks for MED<br />

he amazing TO° Kinnunen does the impossible yet<br />

again and comes up with the next great step for the<br />

monster he's created,<br />

OctaMED has arrived and somehow he's managed<br />

to make it fully compatible with its predecessors. The<br />

new version will happily take on either eight or four<br />

• ack The characteristics new version on isn't den PD but considering the great<br />

- things Teijo has done for the domain in the past It's<br />

,and.or only fair to give the guy a well deserved plug for his<br />

first commercial offering. It's available for the pathetically<br />

small sum of El 0 within Europe and £15 worldwide<br />

and this includes post and packaging.<br />

The new version has all of the abilities of our recent<br />

coverdisk giveaway plus the extra four tracks and a<br />

new and improved bug free Med player. As I mentioned<br />

earlier Med has become a real monster and as a<br />

r. straight jacket of 512k.<br />

li<br />

•<br />

being • available from almost anywhere.<br />

I<br />

t The real advantage comes with<br />

the t sure and certain knowledge that<br />

the h fruit of your loins isn't going to<br />

be e subjected to scrolly demos that<br />

give n graphic instructions on where<br />

exactly e other coding teams should<br />

put w their latest release.<br />

v No bare breasts, no sexy stereotypes,<br />

e or at least not that many, and<br />

every r new member gets a badge and<br />

a sBiro<br />

to pose with in the playground.<br />

i<br />

If you're interested you can<br />

contact A Bit on The Side on 0302<br />

o<br />

887332.<br />

n<br />

h<br />

a Uncle AMOS<br />

s<br />

An alternative for the PD parent<br />

a<br />

could be the offerings of the Amos<br />

h<br />

library. The AMOS library doesn't<br />

claim<br />

a<br />

to be squeaky clean but any.<br />

one r who's used any AMOS material<br />

will d be familiar with its very smooth<br />

and t friendly front end which makes<br />

it i ideal for children.<br />

m<br />

e<br />

s<br />

q<br />

u<br />

e<br />

e<br />

z<br />

i<br />

n<br />

g<br />

I<br />

n<br />

t<br />

o<br />

This particular talent has already<br />

been spotted by most<br />

Amos authors and as a<br />

result there's a huge<br />

range of material aimed<br />

specifically at the kids.<br />

There is a<br />

small price to be paid<br />

for the smooth and<br />

stylish Amos approach<br />

to PO and that's its ten.<br />

dency to only offer one<br />

program on a disk, so<br />

compared to other compilation<br />

disks it can work<br />

As a result Teijo has added a low res option to<br />

which it will be automatically defaulted when it's run<br />

on a half meg rpachine.<br />

Amiganuts United hold all distribution rights for<br />

OctaMED a and as a result Ray Burt Frost, one on the!<br />

Amiga's finest nutters, has thrown down the gauntlet<br />

to the coding community and is offering a full licenceware<br />

agreement to the first person to create a conversion<br />

program which will transfer tunes from the four<br />

to the eight track format.<br />

If you're an AMOS expert there could be a separate<br />

licenceware goldmine waiting for the first person to<br />

provide an AMOS compatible MED player. To add the<br />

final icing to the cake of OctaMED a manual will soon<br />

be available to make life a little easier for owners of the<br />

eight track version of Teljo's masterpiece.<br />

OctaMED is available exclusively from Amiganuts<br />

United. For further details contact Ray Burt Frost on<br />

0703 785680.<br />

I f bari•Artas Cos t 8 p each, how<br />

any can you buy for 56 p<br />

out a little expensive.<br />

Most of the larger libraries carry<br />

an ever growing supply of AMOS.<br />

The very best material tends to be<br />

licenceware available through PCS<br />

International on 0942 521 577 or<br />

alternatively from Amiganuts United<br />

on 0703 785680<br />

Classy compilations<br />

While I'm still holding the shovel I<br />

might as well heap a little more<br />

praise on the already overburdened<br />

GTS.<br />

As well as the series of mags supplied<br />

GTS also sent an excellent collection<br />

of compilation packs varying<br />

from utilities to games.<br />

Besides the quality of the compilations<br />

perhaps the most pleasing<br />

aspect of the packages is the packag-<br />

ing. Most experienced PD fans are<br />

no doubt wondering: 'What packaging<br />

does he mean - the envelope?'<br />

I know it's hard to believe, but this<br />

stuff actually arrives nicely packaged<br />

in a plastic bag with a smart little<br />

card which documents the entire<br />

contents of the disks.<br />

My pet hate with PD is the infuriating<br />

habit which almost all the<br />

libraries have of supplying their<br />

wares with absolutely no way of<br />

identifying one disk from the next,<br />

Amiga Computing 81<br />

Jo


apart of course from loading them<br />

up.<br />

To the novice collector this particular<br />

inconvenience is hardly noticed<br />

but if you've got a few hundred disks<br />

all from the same supplier it can be a<br />

nightmare to find exactly what<br />

you're after<br />

know what you're thinking: why<br />

don't you scribble on the disk label?<br />

Well, firstly, it looks a mess and, secondly,<br />

most labels are already covered<br />

with logos and phone numbers<br />

leaving little or no roorn for anything<br />

else.<br />

A nice convenient card wouldn't<br />

cost the earth but would save a hell<br />

of a lot of wasted time. This alone<br />

was enough to make GTS an instant<br />

contender for the column.<br />

The packs have more of a theme<br />

rather than just being a collection of<br />

like minded material.<br />

For example the printer workshop<br />

collection doesn't just give the usual<br />

collection of standard printer drivers<br />

but rather offers all manner of really<br />

useful printing-related utilities which<br />

combine to provide a solution to<br />

almost any printing predicament.<br />

Blank Discs<br />

£7.00 for ten<br />

Labelled and<br />

Boxed discs!!<br />

FIRST I viE BUYERS<br />

If you've just read this month's cover feature<br />

you might well be strolling through<br />

the PD section for the first time. Usually this<br />

column is chock-a-block with reviews of the<br />

latest releases, but as a result of making PD<br />

our main feature this months column has<br />

been designed to complement some of the<br />

issues the feature will no doubt raised.<br />

One of these issues is the plight of the<br />

new convert to the ranks of the Public<br />

Domain. If you're a beginner the huge<br />

range of PD to choose from can be almost<br />

off putting.<br />

The first thing to do is contact a likely<br />

looking library and ask for their catalogue.<br />

This usually comes in the form of a disk but<br />

on occasion you might be lucky enough to<br />

get one in book format.<br />

These catalogues are rarely over a pound<br />

a time, and on occasion you even find a few<br />

programs thrown in to wet your appetite.<br />

It's always worth searching through a few<br />

catalogues before you buy to avoid the<br />

For Example<br />

AMIGA<br />

almost inevitable duplication of certain elements<br />

of your collection.<br />

If you're particularly keen on a specific<br />

area of the Amiga's talents, Softville PD<br />

Services are one of the best in the business<br />

when it comes to dedicated collections. If<br />

for example you're into graphic applications<br />

they can supply clip art sets with as<br />

many as seven disks in each set all at a very<br />

reasonable price.<br />

If there's a need, Softville usually have a<br />

collection to support it. Their disks aren't<br />

quite as cheap as some of the opposition<br />

but that's the price you pay for dealing with<br />

pros.<br />

All their collections can be found by<br />

strolling through their regularly updated<br />

book style catalogue. Contact SoftviIle PD<br />

Services on 0705 2615509.<br />

Well that's it for another month. Next<br />

month I'll be back to the usual rundown of<br />

the best in the business, so watch this<br />

space...<br />

A Fantastic P.D. Company with a<br />

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Van ti<br />

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on a th<br />

Stevie Kennedy finds out al can<br />

be environment-friendly<br />

script files demonstrated,<br />

A AmigaDOS is a surprising-<br />

s ly flexible tool when used as a crude<br />

lprogramming<br />

language. The AutoaScript<br />

file on May's coverdisk was an<br />

sattempt<br />

to show users a little of the<br />

t systern's potential to cut out a lot of<br />

mroutine<br />

drudgery, but it was left<br />

ointentionally<br />

deficient in its use of<br />

nvariables.<br />

t This month's column should give<br />

husers<br />

a basic appreciation of how to<br />

'use<br />

variables in their own ArnigaDOS<br />

s scripts, and will show how even a<br />

fsimple<br />

application such as AutooScript<br />

can in this way be given a new<br />

lease of life.<br />

c<br />

u With AmigaDOS, we can separate<br />

s<br />

o<br />

n ECHO To going to be reetty boring"<br />

ECHO and just do a directory Listing'<br />

ECHO 'Try to tontain your excitement<br />

.ECHO<br />

ECHO 'Ready?'<br />

D1R DEO:<br />

variables into two groups — parameters<br />

and environment variables, A<br />

parameter is a value which is passed<br />

to a script file by the user when he or<br />

she EXECUTES it, and is nowhere<br />

near as flexible as a true variable,<br />

Environment variables, on the<br />

other hand, are a bit more complex,<br />

much more flexible, and will be<br />

introduced in the second half of this<br />

tutorial,<br />

Let's look again at Auto-Script. It is<br />

a script file which formats a disk in<br />

your extra drive, creates the essential<br />

directories, then copies the relevant<br />

system files across to make a system<br />

disk which will auto-boot.<br />

For the sake of simplicity, the<br />

script assumes that the second drive<br />

I xample<br />

GUIDE<br />

PART 3<br />

• .key<br />

pmH<br />

iarl<br />

IF


must expect one parameter, and it<br />

will attempt to carry out a directory<br />

listing in accordance with the string<br />

it receives. If you type EXECUTE<br />

EXAMPLE2 NO: the script will accept<br />

the string 'cif0:' as its parameter and<br />

act accordingly.<br />

It you don't pass a parameter, the<br />

IF test will detect that van l is the<br />

empty string "" and print 'No drive<br />

specified', then SKIP to the end.<br />

You will have noticed that<br />

AmigaDOS places variables in angled<br />

brackets when they are being operated<br />

upon.<br />

This is necessary simply to distinguish<br />

them as variables and has no<br />

other technical significance. Try not<br />

to confuse them with the angled<br />

brackets we put around the word<br />

RETURN and others in examples of<br />

CLI commands.<br />

Value of variables<br />

If we turn our attention back to<br />

Auto-Script, it should be easy to see<br />

where improvements can be made.<br />

Instead of all those lines which<br />

refer specifically to dfl:, such as<br />

COPY rt? to DF1rc, we ought to have<br />

lines which refer to the parameter<br />

,<br />

These lines would look something<br />

like COPY #? to c. When<br />

A2000 users with external second<br />

drives want to use the script, they<br />

would then type<br />

EXECUTE AUTO<br />

-<br />

and Auto-Script SCRIPT would know which<br />

drive was D to U be : used as the target<br />

drive.<br />

As long as you are using<br />

Workbench 1.3 or higher (and if you<br />

aren't I'd advise you to upgrade<br />

immediately) you can also test variables<br />

and parameters using the VAL<br />

condition to the IF test In Example2,<br />

86 Amiga Computing<br />

715515511EVr-<br />

.key vanl<br />

IF VAL EA 0<br />

SIR DFO:<br />

SKIP end<br />

ENDIF<br />

IF At 0 Ea<br />

DIA Oft:<br />

SKIP end<br />

[SOU<br />

L<br />

J<br />

3<br />

G<br />

U<br />

I<br />

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E<br />

IF VAL ER 2<br />

DER DF2:<br />

SKIP end<br />

ENDIF<br />

Echo "None s<br />

the IF tests to see if it is a<br />

blank string, but it would be just as<br />

easy to test its numerical value.<br />

Let's say we wanted to be lazy<br />

when running the script, and instead<br />

of typing dfl: we wanted to type just<br />

the number 1. The result would be<br />

something like Example3, and you<br />

would type<br />

EXECUTE AUTO<br />

-<br />

to carry out SCRIPT a DIR of df2:.<br />

2<br />

Defaults<br />

Although, as we have seen, the<br />

default value of a parameter is an<br />

empty string if nothing is passed to it<br />

by the EXECUTE command, it is also<br />

possible to set a default value from<br />

within a script. This is achieved by a<br />

line of the syntax<br />

.DEF "default string"<br />

and sets the default for that variable<br />

or parameter for all succeeding operations.<br />

In Example2, for instance, we<br />

could define the default for var<br />

. "No drive specified" and fix things so<br />

! that as this is printed when no parame-<br />

ters are specified.<br />

Alternatively, you can use a dollar<br />

sign (S) each time you use a variable<br />

Variables: Three Golden Itu<br />

1 Remember the 'key' at the start of every script file which is<br />

to have parameters passed to it. It must begin with '.key' and<br />

contain as many entries as there are parameters.<br />

p . g o r com-<br />

2 Remember pulsory (e.g a varila). variable You can may be optional need to make (e 'varlik) a variable compulsory<br />

so that drastic things don't happen when the default<br />

value is taken.<br />

Always include the line ASSIGN ENV: RAM: in your startup.<br />

segu i f you nd using environment variables,<br />

•<br />

BEGINNERS<br />

PA R T 3<br />

Etiempir 3<br />

in order to specify the default value it<br />

should take at different points in a<br />

script. The line<br />

ECHO '"<br />

tells AmigaDOS that you would like<br />

the string "I like variables" printed if<br />

the script has not been passed a<br />

value for van] All text inside the<br />

angle brackets to the right of the<br />

dollar sign is treated as the default<br />

Options<br />

As a final note on parameters, you<br />

should be aware that they can be<br />

either optional or compulsory<br />

depending on your needs. To make a<br />

parameter essential, you must add<br />

7a' to it in the key line at the beginning<br />

of the script, so it would read<br />

.key van l /a.<br />

If a value is not passed to a compulsory<br />

parameter, the script will<br />

grind to a halt with an error message.<br />

This feature would be of most use if,<br />

for example, it would cause a problem<br />

when the parameter was given a<br />

nill value, FORMAT DRIVE DF:<br />

would cause a bit of concern to most<br />

people if it took a default value of<br />

zero and formatted their system disk!<br />

Optional parameters, to which<br />

AmigaDOS defaults, are defined by<br />

the adition of on the key line, and<br />

can be passed values in the normal<br />

way.<br />

SETENV and GETENV<br />

Environment variables are the true<br />

AmigaDOS system variables, and<br />

since the release of Workbench 1,3,<br />

Amiga users have had an increasing<br />

amount of control over them,<br />

The two commands I'm going to<br />

look at in this brief overview of environment<br />

variables are SETENV and<br />

GETENV<br />

SETENV is used to create a van-<br />

able and/or alter its definition It<br />

takes the syntax<br />

SETENV <br />

where the string defines the variable.<br />

GETENV is used to retrieve the<br />

variable's value or string and uses the<br />

Syntax<br />

GETENV <br />

It will print the variable's contents to<br />

whichever device the user specifies<br />

with a redirection (>) character,<br />

although it defaults to the current<br />

al window. If, therefore, you wanted<br />

to keep a running tally of an<br />

important variable in a program, you<br />

could quite easily use the line<br />

GETENV >ART: <br />

at various points in the listing to redirect<br />

output to the printer.<br />

When you define an environment<br />

variable, AmigaDOS looks for a logical<br />

device called ENV: which is usually<br />

set up in your Workbench's<br />

startup-sequence using the ASSIGN<br />

statement<br />

ASSIGN ENV: /AN;<br />

to store all information concerning<br />

the variable in the RAM disk. Always<br />

either make sure you have this line in<br />

your startup or type it in before<br />

messing about with variables.<br />

Environment variables are the big<br />

brothers of the ASSIGN statements<br />

and bring a new flexibility to<br />

AmigaDOS.<br />

It's all very well being able to<br />

ASSIGN logical device names as long<br />

and complex pathnames, but when<br />

you can use environment variables<br />

for absolutely any string of text, your<br />

script files are in danger of becoming<br />

true programs.<br />

We don't have enough space to<br />

go further into environment variables<br />

in this column, but if there's enough<br />

interest in the subject, we'll cover<br />

them in more depth at a later date.<br />

For the moment, we've received<br />

many more letters requesting information<br />

on more down to earth areas<br />

of AmigaDOS, so we'll be looking at<br />

them first,<br />

Next Month<br />

The difference between Shell and<br />

al, and how to get the most out<br />

of the extra features offered by<br />

SHELL


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• V'<br />

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From the real to the surreal. the Gallery continues to attract the best<br />

from the rest In the world of computer art. Once again the Amigos<br />

domination of this field is confirmed. whether it be ray tracing. enhancing<br />

digital images, or the combination of hand and eye, It cant be beat.<br />

This months collection shows excellent examples of all the aforementioned<br />

abilities. Keep them coming inl


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1


friendliest looking utility on the<br />

I market. However, it's nowhere<br />

near V as complex as it first looks, and<br />

in s fact it's more of a musical dream<br />

than f a technological nightmare.<br />

aThe<br />

massive range of abilities have<br />

always i put it on a par with anything<br />

in r the commercial sector but the latest<br />

t additions to its repotoire make<br />

MED o by far the best all round music<br />

utility s in the business, regardless of<br />

price. a<br />

y 99.99999 per cent of you already<br />

have M a copy of MED III thanks to its<br />

inclusion E on the Amiga Computing<br />

May D coverdisk. If you were abducted<br />

by i aliens or were hiking in the<br />

s<br />

n<br />

'<br />

t<br />

t<br />

h<br />

e<br />

W<br />

a C<br />

1<br />

-<br />

1<br />

Paul MAustin<br />

takes a closer look<br />

1<br />

M E D I I I t h e a t the latest Teijo Kinnunen's<br />

. addition to<br />

incredible music<br />

Himalayas<br />

you might<br />

have missed it. If<br />

indeed you did, you<br />

could always order a<br />

copy of the December issue<br />

of Amiga Computing, when it<br />

featured on our cover disk. (See<br />

order form on Page 124).<br />

This was follwed in our lanuary<br />

and February issues with a series<br />

describing how to get the best from<br />

MED. So check your back issues for<br />

hints and tips for the soundtracker<br />

section of the program which is still<br />

the same.<br />

This month I'll be concentrating<br />

on how to get the best from the allnew<br />

sample editor.<br />

Exciting<br />

The editor is by far the most exciting<br />

addition and it not Only gives you<br />

the ability to manipulate samples<br />

you already have but you can also<br />

sample your own sounds. Using first<br />

generation samples is by far the best<br />

approach. Avoiding repetition in the<br />

music and the sounds is the key to a<br />

classic.<br />

It's not essential that you go mad<br />

and spend a fortune on a sampler,<br />

just go for something cheap and<br />

cheerful. The key to using cheaper<br />

samplers is to really apply some<br />

power to the input signal.<br />

The best way is to take your out-<br />

put from a headphone socket and<br />

then adjust the volume control on<br />

the amp until the signal is just below<br />

the distortion or clipping point. With<br />

MED you can monitor the input signal<br />

and adjust it until the waveform<br />

fits perfectly before you sample the<br />

sound.<br />

All Amiga samplers are 8 bit units,<br />

and as a result even the best are far<br />

from perfect, so don't worry about<br />

Hi-Fi quality but rather originality.<br />

Most samples tend to be ripped<br />

off from CDs, tapes and so on.<br />

Again this isn't the most original<br />

method but it's a lot better than<br />

using sounds which have been kicking<br />

around the Amiga scene for<br />

s - s m<br />

ed-ed-editor<br />

s 7 s a m p l e utilitY MEDI<br />

months. A useful asset of the MED<br />

editor is its ability to add and delete<br />

space within a sample.<br />

High levels of hiss between<br />

sounds often ruin an otherwise excellent<br />

sample. Minimising this hiss is<br />

what makes samplers like the Audio<br />

Engineer so impressive, not to mention<br />

expensive.<br />

Even so with a little patience it's<br />

possible to make even the cheapest<br />

sampler sound a good deal more<br />

expensive. First copy your sample to<br />

the copybuffer or preferably a floppy.<br />

This is always a good idea if you're<br />

about to do any form of editing.<br />

Next, mark out a range between<br />

two sounds within the sample, but<br />

make sure you leive some space<br />

between the range and the sounds<br />

on either side of it. This space will<br />

become important later.<br />

Now click on the CLR gadget. A<br />

blank space should appear to replace<br />

the hissing silence of the original.<br />

Repeat this process right through the<br />

sample.<br />

OK, now play the sample. It's<br />

CD v3.<br />

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the hiss has now been replaced by<br />

annoying clicks when each new section<br />

of the sample plays. The next<br />

job is to smooth the transition<br />

between the total silence of the new<br />

sections and the sounds themselves.<br />

Volume change<br />

To do this we'll use a gradual volume<br />

change to fade the background<br />

noise up and down before and after<br />

each sound. Click in the first window<br />

after the VOL CHANGE gadget and<br />

type 1, press return and type 99.<br />

Now click on the ZOOM IN gadget<br />

and scroll up to the beginning of the<br />

first sound using the cursor keys.<br />

This is where the noise left at the<br />

beginning and end of the separate<br />

sounds come in useful. First mark a<br />

range that includes this section, with<br />

at least the same amount prior to it.<br />

Now click on the CHANGE VOL<br />

gadget. You should see the difference<br />

between the original and the<br />

blank insert decrease. If you repeat-<br />

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Repeat this process at the beginning<br />

of each sound in the sample.<br />

When you've done them all simply<br />

reverse the numbers in the CHANGE<br />

VOL windows and follow exactly the<br />

same procedure at the end of each<br />

sound,<br />

Now compare the original and<br />

the processed version and the results<br />

should speak for themselves.<br />

Teijo Kinnunen, the author of<br />

MED, obviously took a long hard<br />

look at Audio Master when designing<br />

the sample editor. As a result it's very<br />

similar in many respects, boasting<br />

most of its features for a fraction of<br />

the price.<br />

To be fair the samples produced<br />

with MED aren't as good as Audio<br />

Master and it is trickier to use, but<br />

considering the editor is only part of<br />

the MED package it's quite simply<br />

amazing. If you do become addicted<br />

please send some cash to Teijo - he<br />

deserves it...<br />

Amiga Computing 95


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AG. GAMES<br />

A0.01 Star Trek; superb game based on<br />

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AG.07 Board and Card games; Clued°,<br />

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A0.09 Pu zzle M a ke r; jig sa w p u zzle s fro m<br />

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AG.17 ST Bash; superb Space Invaders<br />

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A0.18 Golden Fleece; Superb Infocorn<br />

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AG.22 Return to Earth; Elite style space<br />

trading g a m e wit h e xce lle n t g ra p h ics a n d<br />

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A0,24 Drip; Arcade quality game with<br />

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Air Traffi c Control Sim., Mutant, Ping<br />

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0.28 Zerg; Ultima style role play. Plus.<br />

World; I n f o co m t yp e a d ve n t u re . D a le ks.<br />

Callisto. Puzz. Pontoon<br />

0.27 Star Trek (USA); Space strategy<br />

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repel Khngon a t t a cks' (2 0 -M B-2 d isks)<br />

G.28 Ouattro; Tetris style China<br />

Challenge; M a h Jo n g b a se d p u zzle g a m e<br />

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designer. Plu s Aste ro id s ve rsio n ...<br />

G.29 Chess; Superb multi featured verso<br />

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AU.02 UEdit; Excellent file editor, a vast<br />

improvement on Ed '<br />

AU.03 OL Emulator; plus 2 data disks<br />

packed with files Superb! (3 disks)<br />

AU_04 Amiga Spell; Spelling checker.<br />

compatible with m o st wo rd p ro ce sso rs.<br />

ALI.08 Various; Slarchart<br />

- galaxies. 6 0 0 TXED. s t editor/word a r s processor<br />

&<br />

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Atk09 Midi Tools: Midi keyboard: live<br />

octave, mouse operated keyboard...<br />

progcrianged; change midi channels etc<br />

AU_10 Graphic Utilities: Fontfixer. IFF<br />

convertor, p a le tte co n ve rto r.., b o o t u t ilit ie s.<br />

boniest, bootup. Plus: Memcheck,<br />

Disksalv. dragpack<br />

AU.11 Starchart; Astronomy program<br />

giving positions and movements of all<br />

major constellations!<br />

AU.13 Visicalc; Superb full featured<br />

spreadsheet with manual on disk<br />

AU.14 Va rio u s; Am ca t , ca t a lo g u in g<br />

system. Icontype. change icon type.<br />

recoverable RAMdisk, spell checker, black<br />

book; memo pad DX synth voice library.<br />

Classic Cave adventure.<br />

AU.15 Dope Intro Maker; create demos<br />

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AU_17 D Copy; excellent disk copier,<br />

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effective in Nib b le m ode!<br />

AU.18 North C: complete C environment<br />

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AU.19 BID; Workbench replacement with<br />

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ALI.20 K_O_ The Virus; virus detectors and<br />

killers! I n clu d e s: Viru s x 4 .1 , Be rse rke r,<br />

BBChampion, Red Alert...<br />

AU.21 Avoiding CLI; lots of useful utilities<br />

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FixDisk. OuickCopy. PopDir. DiskOpli<br />

AC. CLIP ART<br />

AC.01 Deluxe Paint; lots of quality<br />

pctures in low, medium & high res<br />

AC.02 Pagesetter Art; Animals, food,<br />

computers, f a n t a sy, h o lid a ys, m u sic,<br />

people patterns 100's of pictures<br />

AC.04 IFF Alphabets; 304 screens of<br />

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headings, logos, titling_<br />

AC.05 Animals, Anatomy. Buildings,<br />

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AC.06 Cartoons; Comic pictures of<br />

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AC.07 Holidays, home. flags, flowers,<br />

miscellaneous...<br />

AC.08 Music, people, places. school,<br />

religion, symbols. weddings..<br />

AC.09 Signs; titles. logos, headings,<br />

sports, athletics, bowling, boxing, cricket,<br />

racing, football, fishing, h o rse s, skiin g ._<br />

AC.10 Teddy Bears; cute pictures - ideal<br />

for present labels, greetings cards of just<br />

for fun<br />

AC.11 N ig h t clu b , clo wn s, d a n cin g , vin ta g e<br />

cars, bikes, boats, office, computers,<br />

Industrial.,.<br />

AC.12 Colour: occasions, transport. signs.<br />

elecrical a rcih ite ctrire<br />

SND.01 So u n d t ra cke r; Fo u r ve rsio n s o f<br />

this la vo u n te m u sic cre a tio n program<br />

SND.02 Soundtracker 4; alternative<br />

version instruments disk 12 disks)<br />

SND.03 Sound Monitor; 20 demo scores<br />

instructions in t h is su p e rb so u n d p a cka g e !<br />

Extra RAM and drive useful. Plus:<br />

Soundtracker fi le converter! Plus:<br />

Instruments disk. (2 disks)<br />

SND.04 MED Music Editor; Soundtracker<br />

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BT1.01 to STI.08 Instrument samples for<br />

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STS.01 Sampled sound effects to use<br />

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STS.02 Longer samples, many from films,<br />

Star Wars. 2001, Raiders,<br />

AE. EDUCATIONAL<br />

AE.01 Blackboard Maths. Concentration<br />

Colourpad. C a l & M o u se , Ga la ct ic Wo rm<br />

Animated Pointers, Shark ..(Age 5+)<br />

AE,02 Spellquiz, Wheel of Fortune, Tug 'o'<br />

Word, Flower Garden, Stepping Stones.<br />

Maths test, Puppypix (Age 5+)<br />

AE.03 Fractals, Desktop Calculator.<br />

Function plotter, Evolution (Age 11+)<br />

AE.04 Gravrtywell, Weatherman, Gravsim,<br />

Airlool...(Age 11+)<br />

AE.05 World data bank: CIA world map wilh<br />

political boundaries, view from anywhere,<br />

any height! Plus: 3D Plot, Calendar Factory.<br />

Sherlock (Ag e 11+)<br />

AE,06 Ta lkin g Sp e llin g Tu t o r. Sp e e ch To y.<br />

German Language Test. Study File Card<br />

System, Globe, Elements, Geotime. Text<br />

utilities (2 d isks) (Ag e it .)<br />

AE.07 Educational graphics, Technical<br />

illustrations; Art . Bio lo g y. Ge o lo g y<br />

Astronomy some animated like a pumping<br />

heart in the Biology section. Includes<br />

viewing p ro g ra m s. Or lo a d in to De lu xe Pa in t<br />

etc (Age 9i)<br />

AP FONTS<br />

AF.01 Cosmopolitan; Hangers. Peignet.<br />

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AF.02 Fancy; Hollywood, Park Avenue.<br />

Broadway. Camelot, Courier, Ham.<br />

AF.03 Publishers; Helvetica. Akashi.<br />

Andover, Bookman. Boyle, Times.,,<br />

AE04 Va rio u s; Un u su a l, vid e o t o n t s, la rg e<br />

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AIN. WORKBENCH<br />

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AW.03 Icons; Music, RAM, naughty, jet<br />

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AW.04 Icon Development; design your<br />

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included Sh o w p ic; shdeshow,<br />

AS. SLIDESHOWS<br />

A5.01 Boris Vallejo 1; professional<br />

quality g ra p h ics in in te rla ce d HAM !<br />

AS.03 Forgotten Realms; 13 digitised<br />

pictures with a fantasy them e<br />

AS.05 Exodus Reel 3D show; 9 very<br />

Impressive ray traced pictures<br />

AS.05 Swimsuits; great pictures from<br />

the U .S. Sp o rt s Illustrated m a g .<br />

AS-12 M C . Esch e r; An im a te d slid e sh o w<br />

of Eschers paradoxical artwork...<br />

AS_17 Agatron 4; 16 ray traced piss<br />

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AD.01 Wa lke r 1 ; d ig it ise d a n im a tio n o i<br />

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AD.02 Walker 2; digitised animation oi<br />

Walker a n d h e lico p te r' (M b )<br />

A0,04 Probe Sequence; incoming<br />

video p ict u re s t ra m a n in te rste lla r p ica +<br />

landing on a n a lie n planet! Am a zin g '<br />

A0.12 Boing Machine; it's Ray Traced.<br />

it's in cre d ib le , it 's im p o ssib le .<br />

A0.13 Walking Cat; amazing rev0lvov4<br />

digitised anim ation o f wa lkin g cat!<br />

A0.16 Gh o st Po o l; st u n n in g a n im a l*<br />

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A0.18 Puggs in Space; extreme:,<br />

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landing on Earth and exploring!<br />

A0.21 Busy Bee; amazing Sculpt 3C<br />

animation o f a la rg e fl yin g bee! (M b )<br />

A0.22 Democreators_ Create your own<br />

demos w it h . Bo o Nailer, Bo o lm a ke r<br />

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A0.23 Ship and Sphere; super smooth<br />

Ray Tra ce d fi lm o f sp a ce sh o p fl yin g<br />

round a g la ss b a ll. Masterpiece! (M b )<br />

AD.24 NewTek Demo Reel 3; incredible<br />

demo o f N e w Tek ra n g e fe a tu rin g so m e<br />

of t h e b e st sa m p le d so u n d s, d ig it ise d<br />

pictures a n d a n im a t io n s yo u w ill se e<br />

anywhere! St u n n in g ! ! (M b -2 d isks)<br />

A0.25 Th e R u n ; O<br />

utrun a Lotus weaving through motorway<br />

straffic t ywith l e p o lice ca r ch a sin g (M b )<br />

3A0.26 D Starline Mega; smooth hi<br />

screen scro llin g p o s. cryst a l cle a r h i-'<br />

fi- l m<br />

sound sa m p le s, e n o rm o u s scro lfin g text<br />

ores highly recom full f<br />

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A0.28 St a m p C o lle ct o r; a m u sin g fi lm<br />

involving a g h o st ly m a g n if yin g g la ss<br />

examining so m e naughty stam ps!<br />

A0.29 Predators Megademo;<br />

demos in clu d in g so m e t ru ly a m a zin g<br />

animation a n d 2 g a m e s. (2 d isks)<br />

A13_32 Vision Megademo IV; superb<br />

digitised m u sic a n d so u n d e f f e ct s p lu s<br />

large g ra p h ics Brillia n t '<br />

AD,35 Robert the Mercenary; amusing<br />

animation se q u e n ce in clu d in g a g a m e<br />

where yo u ca n sh o o t so m e aliens!<br />

AD.38 Ketrene Megademo VIII; 10<br />

demos in clu d in g , Kill t h e Bo a st (Sh a d o w<br />

of t h e Be a st m e e t s Xe n o n 2 ). Wa lkm a n .<br />

Kill Victo r, Ve clo rm a n ia ..(2 d isks)<br />

A0.37 Gymnast Demo; Ray Traced<br />

animation of a gymnast performing a<br />

high bar routine Recommended<br />

,A0.39 Agatron Animations; 3D film of<br />

the U SS En t e rp rise a t t a ckin g U SS<br />

Reliant. Plu s wa lkin g Robot<br />

ADA° Luxor Teenager; Variation on<br />

this cla ssic in vo lvin g 2 aregleporse lam ps<br />

and a large red bar<br />

A0.41 R G1 3 ; Ba d g e kille r co m p e t it io n<br />

winner' Pro d u ce d with Dire ct o r (M b )<br />

A0.42 Comic on a Disk; whole graphic<br />

novel. page b y page, o n screen!<br />

A0.44 Laurel and Hardy; Digitised clips<br />

from va rio u s film s! (2 d isks)<br />

A0.45 Star Trek, Dry Dock demo, the<br />

highly p ra ise d Ra y Tra ce m asterpiece!<br />

A10.46 Stealthy Manoevre II; cartoon<br />

style Stealth Fig h te r anim ation.<br />

A13.47 Walker Demo; the incredible 2<br />

megabyte anim ation (2 M b -2 d isks)<br />

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ices<br />

Man at<br />

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What should you do<br />

if your Amiga's heart<br />

stops beating?<br />

Paul I Whiteley<br />

takes his bedside<br />

manner to a sick<br />

machine<br />

idiosyncratic machine.<br />

T <strong>Commodore</strong> bought it from<br />

a Hteam<br />

of designers who wanted to<br />

set E a standard instead of following<br />

an A existing one. The Amiga shares its<br />

68000 m series main processor with the<br />

Apple i Macintosh, Atari ST, the<br />

Sinclair g QL and One per Desk<br />

machines. a<br />

i The main processor chip is where<br />

similarities s end. At this point you<br />

enter a a different plane. The hardware<br />

on w the Amiga allows 4096 colours,<br />

e<br />

l<br />

l<br />

s<br />

p<br />

stereo sound, sampling, MIDI, and a<br />

whole host of features brought by<br />

the foresight of a dedicated chip set<br />

and open architecture.<br />

The 1000 was the first Amiga, but<br />

the majority of machines in the UK<br />

are 500s• Together with a sprinkling<br />

of 2000s, a few 1500s and 3000s<br />

and riot forgetting some interesting<br />

hybrids like the Checkmate 1500 and<br />

the Bodega Bay.<br />

With such a highly specified and<br />

complicated machine you could be<br />

forgiven for thinking that there's<br />

nothing user friendly inside. Take<br />

care however and you could learn a<br />

lot about the Amiga and maybe<br />

even save yourself some money.<br />

Guaranteed to annoy<br />

Like all computers and electronic<br />

products, your Amiga comes with a<br />

stern warning. "Open me up and<br />

kiss your warranty bye bye."<br />

If all you want to do is play<br />

games, (which is no bad thing to do)<br />

then leaving your Amiga intact probably<br />

won't be any great loss.<br />

Rut if you want to repair or troubleshoot<br />

inside the machine, you'll<br />

have to forget the warranty or wait<br />

until it's run out.<br />

lithe machine is in warranty and<br />

it's ceased to proceed, it's probably<br />

the responsibility of <strong>Commodore</strong> or,<br />

more likely, your friendly computer<br />

dealer to make it work again. If you<br />

are completely silly and are devoid of<br />

a functioning brain cell you'll still rip<br />

your Amiga open anyway. However if<br />

you have problems with a relatively<br />

new machine, get it fixed by the<br />

people responsible!<br />

Preventive medicine<br />

No matter what you do to protect<br />

your Amiga from the rigours of<br />

human foibles there will come the<br />

day when a clumsy labrador chews<br />

the cables or it meets some other<br />

catastrophe that results in loss of<br />

function either partial or total.<br />

Although the Amiga is a tough<br />

cookie, it will only take so much. And<br />

while we are talking about repairs<br />

and problems surely it makes more<br />

sense to treat your computer with<br />

care and respect.<br />

Do not spill anything near it, or<br />

on it, Remember when you attach a<br />

peripheral of any kind to the<br />

machine, secure all fastenings. If you<br />

don't you could be gazing at an<br />

invoice.<br />

Those little thumbscrew things<br />

on the printer cable are not only for<br />

decoration. They secure the cable to<br />

the socket, thus making it more difficult<br />

for a snagged cable to damage<br />

the socket.<br />

The same rule applies for every<br />

cable or connecter. Peripherals which<br />

attach to the multiway connector on<br />

the side can be a danger so if possible<br />

secure them in such a way that<br />

they cannot move in relation to the<br />

work surface.<br />

A simple tip is to place a sheet of<br />

Amiga Computing 99


wood or similar laid flat on the work<br />

surface. Mark out the position that<br />

your machine covers including all<br />

cables and peripherals and attach<br />

batons to the sheet. This will prevent<br />

the machine and its peripherals moving<br />

around in relation to each other.<br />

Another way of avoiding costly<br />

repair bills is to make sure that all<br />

cables are secured in such a way that<br />

they cannot be snagged.<br />

Make mine a short<br />

One of the commonest problems<br />

with the Amiga or for that matter<br />

any home computer is live or dead<br />

short circuits caused by strain on<br />

cables,<br />

A dead short is the least harmful<br />

but sometimes the most difficult to<br />

track. This is caused when a cable,<br />

wire or track on a printed circuit<br />

board is broken by a sharp tug or<br />

strain.<br />

Normally, the net result is a malfunctioning<br />

computer that can be<br />

repaired by re-soldering or tracking.<br />

The live short is more dangerous.<br />

This is caused in the same way but<br />

instead of a line, wire or cable breaking,<br />

two or more touch together.<br />

Because the circuit remains live, this<br />

can damage other components.<br />

The knock on effect of a live short<br />

is that several components may be<br />

unserviceable. In a bad case a live<br />

short can cause sparking and burning.<br />

If this happens, insulate yourself,<br />

and remove the plug from the wall.<br />

By depriving your machine of its<br />

power you have assured that the<br />

damage cannot continue to get<br />

worse.<br />

If your problem is within a monitor<br />

and you intend to open it up and<br />

attempt diagnosis or repair, remem-<br />

1 00 Amiga Computing<br />

No<br />

If you're determined to try a few repairs or<br />

upgrades, don't take on a job that's beyond you.<br />

Most importantly, start with simple tasks that can<br />

be checked before you blow up your Amiga.<br />

Leads are an ideal initial repair job. You can fabricate<br />

or repair a monitor lead and test it without<br />

plugging it in. The important thing with a lead is to<br />

check continuity and be sure that there are no live<br />

shorts. This can be done (but it's a fiddle) with a<br />

battery and flashlight bulb, a couple of wires and a<br />

pair of probes made from a steel needle and a mini<br />

crocodile clip.<br />

Each line on the lead can be checked and cross<br />

checked to be sure of the signal integrity. Another<br />

useful way to learn your way around the inside of<br />

Toolbox<br />

F you want to do your own repairs and fault finding you'll need these tools.<br />

. Pliers<br />

Solder pump or desoldefing braid<br />

Screwdrivers<br />

Multicore cable<br />

liC inserter-extractor tool<br />

Multirneter<br />

Soldenog iron<br />

solder<br />

Assortment of pieces of wire, sockets etc<br />

Rolls of insulating tape<br />

Wire cuttersisnippers<br />

Bottle of Tequila<br />

Salt<br />

Lemon<br />

Anadin<br />

Mica Seltzer<br />

If you think that repairs are as important as your Amiga and want the ultimate<br />

posing tool for a technical anorak, you could spend MO on an oscil-<br />

,loscope confident that no one else would know how to use it either.<br />

an& •Alir<br />

her that a monitor can carry a lot of<br />

'stored' power and even when not<br />

plugged in can give you a shock big<br />

enough to stop your heart. If in<br />

doubt, leave well alone and call a<br />

professional.<br />

Bits and pieces<br />

If your job requires replacement of a<br />

component or an integrated circuit<br />

(chip), a few simple rules will make<br />

the job pass without problem. Work<br />

with plenty of light so that you can<br />

see what you're doing.<br />

Always keep plenty of open con:<br />

tainers around for screws and other<br />

bitties to avoid them ending up on<br />

the floor. Get any documentation or<br />

other paperwork into a place where<br />

you can<br />

easily refer to it.<br />

Prepare and label the components<br />

ready for replacement. This may<br />

sound a little silly but if you've two<br />

identical processors on the table how<br />

do you know which is faulty by looking?<br />

Do the job one step at a time,<br />

take notes and label everything that<br />

you have saying what it is and where<br />

it came from. If it's possible to fit it in<br />

Feature di<br />

more than one way as in the case of<br />

an IC, describe its position. An IC<br />

won't work if it's in backwards.<br />

Gone to war<br />

Work with the premise that you may<br />

be dragged away for a few months.<br />

When you get back you should be<br />

able to refer to your notes and continue<br />

as if you hadn't left.<br />

If there are any bits left when<br />

you've finished (and there will be)<br />

find out where they're from and<br />

replace them. Manufacturers worry<br />

too much about money for any of<br />

those spare screws not to have a use.<br />

They do matter and should be<br />

replaced<br />

And finally...<br />

Being able to work on your machine<br />

can be a useful skill and one to<br />

develop. Know your limitations and<br />

only take on jobs that you can either<br />

finish or ask a friend to supervise you<br />

through. If you open up your Amiga<br />

while there's still warranty, it will be<br />

invalidated. If you start a job and it<br />

gets too much, bring in a professional.<br />

Better to look a right prat than<br />

wreck a good computer...<br />

your machine is to fit an internal peripheral such as<br />

the Power Computing internal AS00 hard drive, a<br />

large internal RAM expansion or the Vortex AT<br />

Once board,<br />

The AT Once is a good example as it comes with<br />

Instructions that offer a step by step guide through<br />

the fitting of the boards illustrated with photographs.<br />

The process involves opening the machine,<br />

removing keyboard and cover and removing the<br />

central processor and the gate array (GARY) from<br />

the board. There isn't any soldering so it's a job that<br />

requires manual dexterity and a little thought but<br />

no potentially destructive processes. In the meantime<br />

happy hunting.<br />

'Safety<br />

1 first<br />

Although your Amiga uses low<br />

voltages don't work with the<br />

power on, A live short that you<br />

don't know about could kill you. A<br />

read through the coroners reports<br />

of any town will confirm that lots<br />

of dead people knew better.<br />

Get a professional<br />

There's no substitute for knowl.<br />

edge. Although you may think<br />

that you can tackle the occasional<br />

job on your machine, it's good to<br />

know that there are services avail-<br />

able that can do the work quickly<br />

and efficiently.<br />

FMG<br />

-<br />

mtrust<br />

with servicing all Amiga's sold<br />

ein<br />

the UK. If your machine goes<br />

s"pop"<br />

during the warranty period<br />

e it will end up at their workshop. It<br />

ais<br />

worth remembering that their<br />

expertise r is available at a reasonable<br />

e cost after your warranty<br />

expires. t <strong>Commodore</strong> trust them,<br />

so h you can too,<br />

e<br />

Simpson p Electronics:<br />

Supplier e of parts and components<br />

for<br />

o<br />

the Amiga. The firm will undertake<br />

p<br />

most jobs and offer help and<br />

advice<br />

l<br />

if you're going to attempt it<br />

yourself.<br />

e<br />

ladbroke:<br />

C<br />

o<br />

Initially an ST specialist, Ladbmke<br />

m<br />

was quick to notice the potential<br />

of<br />

m<br />

the Amiga and has technical<br />

staff o able to undertake all kinds of<br />

Amiga<br />

d<br />

repairs service and<br />

o<br />

upgrades<br />

r<br />

Tandy: e<br />

Chain store specialising in tools<br />

and components. Annoyingly they<br />

don't seem to stock the unusual<br />

23D Amiga connectors but they<br />

generally have everything else that<br />

you need.<br />

Maplin:<br />

Catalogue company specialising in<br />

electronics. Catalogue on sale in<br />

WH Smith for L2_ Worth getting<br />

for interesting projects.


of<br />

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With UK sales racing past the 25,000 mark since its launch<br />

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With AMOS it is simplicity itself to display pictures in<br />

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3<br />

2


I<br />

1<br />

1<br />

1<br />

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ONLY £25.00<br />

COMPUTERS FOR BUSINESS<br />

At DIAMOND COMPUTER SYSTEMS we can provide you with expert advice on all your business<br />

requirements. We always have a large range of computers and software in stock. In addition<br />

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9 W o r d<br />

PIN P A C K Processor<br />

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PLUS HOME OFFICE<br />

The ultimate word<br />

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LEISURE SOFTWARE SPECIALS<br />

Golden Axe £ 4 . 2 6<br />

Hard Drivin• £ 4 . 2 6<br />

Phobia £ 4 . 2 6<br />

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Shockwave £ 4<br />

Continental Circus<br />

2 5<br />

£4.25 •<br />

Turrican<br />

X<br />

£4.25<br />

£4.26<br />

-Ninia<br />

Warriors £4.26 ,<br />

OTable<br />

Tennis E4.25<br />

uChess<br />

Player 2150 £4.25<br />

Datastorm £4.25<br />

t<br />

Dungeon Quest £4.26<br />

E-Motion £4.25<br />

.<br />

•<br />

1<br />

1<br />

1<br />

1<br />

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•<br />

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1<br />

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RVF Honda £4.25<br />

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Soccer £4.25<br />

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IBlood<br />

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QUALITY<br />

PIN P A<br />

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AND Disk Drive<br />

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0Mb RAM £22900<br />

512K RAM £249.00<br />

1Mb RAM £265.00<br />

2Mb RAM £279.00<br />

IVS TRUMPCARD<br />

0590 40Mb Hard Disk<br />

0Mb RAM £29900<br />

2Mb RAM c249,00<br />

4Mb RAM t300,00<br />

6Mb RAM e44e,00<br />

8Mb RAM £490.00<br />

For Details of Mr. Diamond's Incredible A2000 Part Exchange Deals, See Page 3 Of This Advertisment I<br />

APPLICATION SOFTWARE<br />

HOME OFFICE KIT ONLY elle.00<br />

For a very limited 'Dation. Mr Diamond<br />

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ME .. w e. •<br />

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visit Mr. Diamond and discover what<br />

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XI Bridgeboard<br />

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The NEW<br />

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AMIGA 3000-25-40 25Mhz, 40 Mb hard disk<br />

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E299.00<br />

This machine is a veritable wohrstation• it comes with<br />

Wockbench 2.0 - The new <strong>Commodore</strong> M ulti-tasking<br />

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5.<br />

IVS TRUMPCARD to AMIGA 1500 & 2000<br />

The !VS Trumpcard is the top selling SCSI hard drive controller. Representing the<br />

latest in technology directly from the USA, it will fit in either the A1500 or A2000. It is<br />

the only controller which will support IBM, Amiga and Apple MAC partitions on one<br />

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machine. No more compatibility problems, only one computer can do this.<br />

Memory Upgrades for your<br />

Amiga 1500 & 2000 with the<br />

SUPRA 8Mb RAM board<br />

Bare board E59.00<br />

2Mb populated E59,00 -<br />

4Mb populated £117.00<br />

6Mb populated E175,00<br />

8Mb populated E233•00<br />

High Res<br />

1024 x 768, 0.28 dot pitch<br />

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E295.00<br />

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your 1500. 2000. 3000 with a<br />

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Phone for details<br />

.1011111=E IN E MM ' , W N W<br />

AMIGA<br />

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£45.00<br />

To get those flicker free high res<br />

modes, use the FLICKER FIXER<br />

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SWAP IT<br />

FOR ONLY I &<br />

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II you have reached the limits of the , A500<br />

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Ex-demo A2000 C 5 4 9 • 0 0<br />

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XT Bridgeboard<br />

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C129•00<br />

AT Bridgeboard with either<br />

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E199.00<br />

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SYOUEST 44Mb 28ms removeable<br />

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IVS Trumpcard for above add te9.00<br />

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CHIPS & DISKS<br />

We only sell new chips<br />

A590 Memory chips<br />

0.5Mb £1500<br />

1,0Mb E30.00<br />

ZOMb £59.00<br />

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8UP BOARD & CHIPS<br />

Bare Board (0Mb) £69.00<br />

add cost of RAM to your<br />

specification<br />

2Mb +E59.00<br />

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MONITORS<br />

ALL PHILIPS U.K. MONITORS<br />

HAVE 1 YEAR ON SITE<br />

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Deluxe Paint III<br />

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E49.00<br />

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DigiView Gold 4.0<br />

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121 Regents Street<br />

Leamington Spa - Warks<br />

TEL 0926 312155<br />

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V OPEN ON SUNDAYS V<br />

• •<br />

Diamond Computers Ltd<br />

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Nt 1022 Stockport Road<br />

Manchester<br />

TEL 061 257 3999<br />

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WHEN ORDERING<br />

PLEASE QUOTE ACO6<br />

•<br />

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PRINTERS & RIBBONS<br />

STAR IC200 COLOUR E 1 6 3 . 0 0<br />

CITIZEN 1240 £ 1 6 2 . 0 0<br />

OKIDATA LASER 400 E599.00<br />

PHILIPS MNS 1432 E 9 9 . 0 0<br />

CITIZEN SWIFT 24 P . O . A .<br />

WITH COLOUR P . O . A .<br />

PANASONIC 104P/1123 E l 59.00<br />

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STAR Lc MONO £ 1 1 9 . 0 0<br />

STAR LC.2410 P . O . A .<br />

RIBBONS QUANTITY EACH<br />

2 6 1 2<br />

OKI 20 COLOUR M O O E6.50 E6.20<br />

OKI 20 BLACK £6.60 £6.20 E6,00<br />

PANASONIC KXP, £7.50 E7.00 £6.50<br />

KXPloasivz3 £3.95 E3.80 0.60<br />

DIAMOND Multisync Monitor<br />

OnlyE295.00<br />

COMMODORE 1084/s<br />

Only £189.00<br />

,<br />

1124 JUKI 6100 E1.75 £1.60 £1.50<br />

COMMODORE 1084/SD Monitor M _TALLY MT80 E2.70 E2.50<br />

Only £199.00 STAR Low 0.95 E3.70 E3.50<br />

STAR Low coLour4 C6_50 £6.00 £5.50<br />

DISKS STAR LC24/10 E6.50 £5.90 E5.50<br />

FOR A LIMITED PERIOD WE ARE EPSON u(soo E2.50 E2.10 E1.90<br />

SELLING HIGH QUALITY 3.5<br />

- BULK S ODISKS N Y AT ONLY D:1.30 EACH<br />

AMSTRAD PMP4000 E3.85 E3.70 E3.40<br />

Simply telephone through your order, giving your Access<br />

or Visa card Number or send a cheque or postal order to<br />

your Local Dealer.<br />

All prices exclude VAT unless otherwise staled.<br />

Next Day Courier Service Delivery E10_00<br />

Please allow 5 working days for cheque clearance.<br />

Bankers drafts clear on the same day<br />

All prices tor corirct al time<br />

THE<br />

of going to Twem. MIT may chamgc witintui<br />

DIAMOND<br />

PRICE PLEDGE<br />

E75.00<br />

£69.00<br />

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HOW TO ORDER 17'<br />

• in the extremely unakely event that you are able to<br />

find<br />

through - a Diamond: then we will match that price; and<br />

bon<br />

<strong>Commodore</strong> & products we will' not only<br />

match etthe<br />

price of our competitors, we will even give you<br />

te<br />

t5.00 as uPett,<br />

r Ns does not apply to sales or special prices<br />

p and only appes at the time 01 purchase<br />

r<br />

D501 512k RAM card +<br />

Disk Drive ONLY £69.00<br />

AUDIO M u m AUDIO<br />

AM I N latest and besi audio and music<br />

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keenest p rice s<br />

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Audio Engineer E149.00<br />

MasterSound E25.00<br />

Quartet E33.00<br />

MIDI liF E26.00<br />

Keyboard E25.00<br />

Diamond Computers Ltd<br />

84 Lodge Road<br />

souni A MPTON<br />

TEL 0703 232777<br />

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11<br />

1<br />

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2<br />

Probably the world's most exciting weekly guide to games<br />

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eattention.<br />

Most people soon realise<br />

n that an extra half meg of memory<br />

tand<br />

an external floppy drive would<br />

hbe<br />

nice. The next stage is normally<br />

e to add a better mouse or a monitor.<br />

t So what next? In this concluding<br />

ipart<br />

of "Expand and Deliver we set<br />

mour<br />

sights a little further afield and<br />

e investigate networking modems,<br />

cgenlocks,<br />

emulators and all those<br />

oother<br />

bits of kit that people seem to<br />

mbuy,<br />

and then find a use for.<br />

e<br />

s<br />

Data sharing<br />

t<br />

oDo<br />

you feel lonely when you use<br />

your Amiga? If so, then a modem<br />

could be the answer to your dreams.<br />

Made famous by such scare-mongering<br />

movies as 'War Games', the<br />

modem will let you communicate<br />

with other computer users by linking<br />

your machine to the standard telephone<br />

network.<br />

Using a modem costs money, so<br />

it's worth investing in the fastest<br />

modem you can afford, although<br />

you must also be aware that many<br />

on-line systems cannot cope with<br />

certain speeds. Some on-line systems<br />

support 4800 baud modems, but the<br />

vast majority won't support anything<br />

faster than a 2400 baud modem.<br />

The price of modems has dropped<br />

considerably in the last two years or<br />

so, so getting on-line is not quite as<br />

expensive as you might believe.<br />

Typically, a fairly well endowed 2400<br />

baud modem can be picked up for<br />

around El 80.<br />

Closer to home, it's also possible<br />

to connect together several Amigas<br />

in a network, therefore allowing<br />

them to share programs and peripherals<br />

(hard drives, printers etc). In a<br />

professional environment, networking<br />

can cut the cost of upgrading<br />

several Amigas by a considerable<br />

amount — instead of having to buy<br />

such things as hard drives for each<br />

machine, you can buy one<br />

large drive (which usually<br />

works out<br />

cheaper) and<br />

share i t<br />

between<br />

n<br />

a<br />

several machines. Several companies<br />

now produce network<br />

t<br />

systems,<br />

although its worth checking Out all<br />

the options available before splashing<br />

out. As the old rule stipulates,<br />

u<br />

don't buy the first that you see — you<br />

may live to regret It!<br />

Working along the same lines as a<br />

modem, you can also set<br />

r<br />

up your<br />

Amiga to send and receive facsimile<br />

(fax) messages. Currently two such<br />

systems exist - Michtron's FastFax<br />

and Applied Engineering's<br />

e<br />

DataLink<br />

system. Michtron's product is perhaps<br />

the better of the two, but it'll<br />

set you back £600 (a real tax can be<br />

picked up for just L4001).<br />

Video visuals<br />

Video graphics are an all-important<br />

aspect of <strong>Commodore</strong>'s marketing<br />

strategy, so it comes as no surprise<br />

that the video hardware market has<br />

been flooded with innovative products<br />

ranging from yenlocks<br />

and flicker<br />

fixer cards, to 24bit<br />

frame buffers<br />

which offer near<br />

broadcast quality displays.<br />

Genlocking is one<br />

application that really sets<br />

the Amiga apart from its<br />

closest rival. For little more<br />

than a 000, you can overlay<br />

lcomputer graphics onto a<br />

posite video source to create<br />

titles and special effects for your<br />

home movies, I won't go into too<br />

much depth about the kind of features<br />

you should be looking for -<br />

you'll find these within my Desktop<br />

Video column elsewhere within this<br />

issue.<br />

Moving into the realms of professional<br />

video graphics, the last six<br />

months have seen an explosion in<br />

the number of 24-bit graphics cards<br />

available for the Amiga. Most are a<br />

bit on the pricey side (E1500-4-), but<br />

several companies in the States have<br />

started to market budget 24-bit<br />

cards that costs little more than<br />

a couple<br />

of hundr<br />

e d<br />

pounds.<br />

Most<br />

promising of<br />

all these is the<br />

HAM-E 24-bit<br />

RGB card from<br />

Black Belt Systems.<br />

Their card runs on all<br />

Amigas and sells for just<br />

4111<br />

Expand<br />

andand deliver<br />

Jason Holborn uses his peripheral 11<br />

vision to conclude Amiga uting's<br />

3<br />

i<br />

d<br />

p<br />

4<br />

expansion<br />

$300.<br />

It offers full<br />

• 1<br />

1<br />

1<br />

*<br />

*<br />

.<br />

1 Hard drivinl<br />

compatibility with a<br />

range of 24-bit file forma<br />

including 24-bit IFF, Targa, " ç<br />

Dynamic HiRes and SHAM formats, p but they have a number of distinct<br />

plus a load more besides. It comes y disadvantages. For starters, they are<br />

complete with 24-bit paint and ren- d s0000 st000w — oven relatively small<br />

dering software, making it an excit- r itiles<br />

seem to take an eternity to load.<br />

ing proposition for anyone interested v Secondly. even the Amiga's fairly well<br />

in Amiga graphics. Expect a lull e hung drives jug can't handle enough<br />

review soon.<br />

s data. They're ok If you're using your<br />

Interlacing may be a real pain on a Amiga for nothing more than a bit of<br />

the eyes, but it's just the ticket for r word processing, but you'll soon<br />

video work. However, if you've tired e<br />

start to feel held back once you start<br />

Out the old interlace hop, then you a messing around with 24-bit graphic<br />

can rid your machine of it forever by l<br />

and PostScript files.<br />

fitting any one of a number of flicker l<br />

Of course what you really need is<br />

fixer cards. These ingenious devices a mass storage device, the most<br />

w<br />

convert the Amiga display to a rock common of which is the hard drive.<br />

e<br />

steady picture that would put a VGA If you've never used a hard drive-<br />

l<br />

PC to shame. Unfortunately, you also based Amiga, then you simply won't<br />

l<br />

need to buy an expensive multisync even be able to comprehend what a<br />

a<br />

montor, so they're very much difference such a device makes to<br />

restricted to the more affluent Amiga<br />

n<br />

the Amiga. Suddenly everything<br />

users amongst you.<br />

d becomes so much smoother and so<br />

On the horizon is the most excit- g much faster. No more do you have<br />

o<br />

ing video peripheral yet. Currently to mess around with disk swapping<br />

only available in NTSC format,<br />

o<br />

everything is there on a single high<br />

NewTek are hard at work on a PAL d speed storage device.<br />

version of their ground-breaking , Hard drives come in a range of<br />

VideoToaster effects system. It corn- different sizes, starting at about 20<br />

I,<br />

bines a<br />

broadcast quality<br />

genlock and effects<br />

system, with 24-bit graphics<br />

capabilities. Don't expect it for a fait<br />

old time yet, though.<br />

'11<br />

/ O A<br />

-44


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Mbytes and moving up to multigigabyte<br />

in size. Most cheap Amiga<br />

hard drives offer 20 Mbytes of storage,<br />

but it's worth spending a little<br />

more for a higher capacity drive -<br />

preferably at least 40 Mbytes. You<br />

may think that 20 Mbytes sounds<br />

like an awful lot of storage, but you'll<br />

be surprised how quickly it'll get<br />

filled.<br />

With the imminent launch of<br />

<strong>Commodore</strong>'s CD<br />

-storage<br />

device worth considering is<br />

that TV of CD-ROM. You can't directly<br />

write system, to a CD-ROM disc (you'll need<br />

a L3000+ n oWORM t h drive for that!), but<br />

they e rhave<br />

one very major advantage<br />

over hard drives - their sheer size. A<br />

single CD-ROM disc can store over<br />

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times that which <strong>Commodore</strong>'s<br />

A590 can handle.<br />

<strong>Commodore</strong> have announced<br />

that they will be producing an external<br />

CD-ROM drive for existing<br />

Amigas later this year, but US-based<br />

Xetec have beaten them to it.<br />

Xetec's drive is fully CD-TV compatible,<br />

so you'll still be able to take<br />

advantage of CD-TV software once it<br />

is made available.<br />

To keep you going, Xetec actually<br />

include a free 'Fish Eit More' CD-<br />

ROM disc which contains the entire<br />

Fred Fish collection of PD disks - all<br />

360 of them!<br />

If you're using a hard drive, things<br />

can go wrong - read writes errors<br />

are a regular occurance, but by far<br />

the worst fear of hard drive users is<br />

the dreaded head crash whkh usual-<br />

ly results in you losing everything on<br />

your drive.<br />

What you need is a backup<br />

device. If you're using a high capacity<br />

drive, then a good bet is a tape<br />

streamer, a sort of glorified tape<br />

recorder which backs up an entire<br />

108 Amigo Computing<br />

I<br />

r<br />

e<br />

Question: When is an Amiga not an Amiga?<br />

Answer: when it's a Mac, a PC, a Unix system, a BBC<br />

micro, or even an ST....<br />

a<br />

With little more than an inexpensive piece of<br />

hardware and some clever software, you can transform<br />

your Amiga into a clone of just about any<br />

major computer you can<br />

t<br />

think of. There are emulators<br />

for all the major 8-bit micros - the BBC, the<br />

C64, the QL (yes, the QL <strong>Is</strong> an 8-bit!) and even the<br />

Spectrum 48k!<br />

u<br />

For the poseurs amongst you, it's even<br />

possible to transform your Amiga<br />

into a fully functional clone of<br />

an Apple Macintosh,<br />

therefore allowing<br />

your<br />

r<br />

e<br />

hard drive onto dedicated tapes that<br />

look not unlike those of the audio<br />

variety.<br />

Once again, Xetec also produce a<br />

tape streamer which they sell for<br />

about 5500. These come in two sizes<br />

- 60 Mbytes and 150 Mbytes - and<br />

are bundled with all the neccessary<br />

software to get you started.<br />

If you can't quite afford a hard<br />

drive, then a high density floppy<br />

drive may just be the thing your<br />

looking for. Applied Engineering produce<br />

a 3.51n high density drive<br />

which can pack a whopping 1.52<br />

Mbytes of data onto a single high<br />

density floppy. This can be bought<br />

for about £130.<br />

Modes rule OK!<br />

The Amiga SOO is a pretty _ —<br />

versatile machine as. far<br />

as expansion possibilities<br />

go, but it's still not as<br />

expandable as its big brothers,<br />

the A2000 and A3000.<br />

However, spotting a gap in the<br />

market, several manufacturers<br />

have come up with 'expansion modules'<br />

which allow the Amiga 500 to<br />

use hardware devices designed<br />

exclusively for the high end-Amigas.<br />

Undercover Amigas<br />

The first to arrive was the A1500<br />

from London-based Checkmate<br />

Digital. For L2 30, Checkmate's<br />

expansion console is a solid replacement<br />

casing for the A500 that makes<br />

the machine look more like its big<br />

brother, the A2000. The keyboard is<br />

brought out of the A500 casing to<br />

live in its own external steel casing<br />

which is attached to the main system<br />

unit via a curly cable. It provides<br />

space for two drives internally, plus<br />

an extra kit is available to allow A500<br />

owners to move the A590 hard drive<br />

inside the A1500.<br />

Checkmate are still hard at work<br />

on an extra 'OverRider' module<br />

to take advnateg of the vast range of quality productivity<br />

software (well, DTP software, actually)<br />

available for Apple's baby.<br />

Things really'start to hot up when it comes to<br />

emulating a PC compatible - there are now no<br />

fewer than four different hardware<br />

PC emulators available! For the<br />

A500, the best <strong>Is</strong> undoubtedly<br />

Bitcon's KCS Power PC Card,<br />

although SOL's ATonce is still<br />

worth a look just because<br />

of its multitasking capabilities.<br />

For those of<br />

you with megabucks<br />

to spare, then<br />

<strong>Commodore</strong>'s<br />

new Unix card<br />

for the A3000<br />

is well worth<br />

checking out. It's a<br />

complete Unix system on a<br />

card that's based around the lat-<br />

• est release of AT&T's multitasking, muttiuser<br />

operating system. You may not have<br />

- heard a great deal about it on the home computer<br />

scene, but Unix is big business in the corporate<br />

market.<br />

A1500, This has been in the pipeline<br />

for over a year no but Checkmate<br />

recently revealed that the kit is finally<br />

reaching completion.<br />

More promising still is the Bodega<br />

Bay modular expansion console from<br />

US-based hardware manufacturer,<br />

California Access. Unlike the<br />

Checkmate unit, the Bodega Bay<br />

offers full 2000-card compatibilty as<br />

standard, split between four A2000<br />

100-pin slots (for RAM expansions,<br />

hard drives etc) plus three overlapping<br />

XT/AT-compatible slots. The<br />

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acclaimed Bridgeboard PC emulator,<br />

plus there's an option to have an<br />

which promises to add A2000 A2000 video slot fitted (for such<br />

expansion slot-cornpatibill- - - - , things as genlocks etc).<br />

ty to the


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Looking for a professional DTP<br />

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The<br />

Saxon<br />

handles you can grab hold<br />

F of with your mouse pointer<br />

are r well-known to users of desktop<br />

publishing a systems.<br />

mWith<br />

their bounding boxes, the<br />

developers e of Saxon Publisher,<br />

Canadian s company Saxon Industries,<br />

claim a to have gone one better,<br />

n Before revealing the delights of<br />

the d Saxon boxes, and describing<br />

some b of the package's other features,<br />

one o or two of which might lead the<br />

easily-frustrated x<br />

to use a few choice<br />

Anglo e Saxon phrases, I offer for the<br />

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tion w regarding boxes and frames in<br />

desktop i publishing.<br />

t They are the containers for the<br />

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112 Amiga Computing<br />

Saxon's bounding box is that, unlike<br />

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the pages of your earth-shattering<br />

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DTP program is the formatting of text blocks. In most<br />

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the graphics elements serving as a secondary highlight.<br />

for maximum effect, text blocks must be well laid out<br />

with proper spacing, sizing and highlights to differentiate<br />

titles, headings and body text.<br />

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you a representation of your box<br />

which changes angle as you select<br />

different rotation angles, a neat little<br />

trick which shows you fairly precisely<br />

of Saxon's requesters boxes which pop up asking you to<br />

select or write in options is a complete definition of<br />

parameters for rendering a paragraph, containing all the<br />

information about font, type size, texture arid spacing.<br />

Once a type style has been defined, you give it a name<br />

and it appears in a list on Saxon's sidebar.<br />

The great advantage is that paragraphs can be formatted<br />

and reformatted simply by highlighting them and<br />

clicking on an available tag style, All style togs can be<br />

saved and retrieved for later use in any document.<br />

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what you're going to get. Having<br />

this large measure of control over<br />

boxes helps the typesetting process<br />

from both the user's and the computer's<br />

perspective.<br />

Incidentally, not all boxes need to<br />

be rectangles. You can create freehand<br />

boxes with any number of corners<br />

Hardware demands<br />

Before we go any further, some<br />

words of caution for the unexpanded<br />

and the slightly expanded, You either<br />

won't be able to run the program at<br />

all, or at least you'll find it very difficult,<br />

Saxon is a powerful program, not<br />

intended for the fickle or faint-hearted,<br />

and that applies to the hardware,<br />

too. You really need a minimum of<br />

two 3•5in drives, although the man-<br />

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Creating a template<br />

through Saxon's<br />

bask t u t o ria l<br />

Saxon's template feature allows pages of any complexity to be saved for later<br />

retrieval. The pages you save in this way can include bitmapped graphics,<br />

structured drawings and even text files<br />

You assign such page designs to function keys by invoking the Page menu<br />

and moving the pointer to 'Assign F-Key'. A small requester appears, asking<br />

you to enter a filename of up to 10 characters for the page being assigned.<br />

After assigning a template called, for instance, AMIGACOMPU to function<br />

key Ft, the sub-menu item will then read 'Assign F-Key - FLAMIGACOMPU".<br />

Pages saved in this way are actually stored in a directory within the Saxon<br />

Publisher program. If you're running the program from a floppy disk, you<br />

choold be aware of the limited storage space available for assigned objects.<br />

Assigned pages can be recalled whether or not a document already exists in<br />

the program environment. Simply hold down the shift key and press the relevont<br />

function key while in cursor mode.<br />

Again, it's a case of once you've designed something, you don't have to go<br />

through the motions again. It's what time-saving, and therefore cost-efficient,<br />

DTP is off chow.<br />

ual says you can "theoretically" make<br />

use of the program with a single<br />

drive, but "at great inconvenience".<br />

Unless your system has a hard<br />

disk, at least two floppy drives are<br />

needed to make working copies of<br />

the program. For those producing<br />

large and/or complex volumes, a<br />

hard disk is highly recommended.<br />

Oh, and you'll need at least 1<br />

megabyte of memory.<br />

Although Saxon works properly<br />

with any standard Amiga display, a<br />

high persistence monitor is recommended<br />

to reduce the flicker caused<br />

by the highest resolution mode,<br />

which is what Saxon runs in.<br />

Unfortunately, long persistence phosphor<br />

monitors come very expensive<br />

compared with standard NTSC<br />

colour monitors.<br />

The alternative is to use a flicker-<br />

fixing device. An inexpensive<br />

polarised screen can improve the stability<br />

of the display dramatically.<br />

The review copy of Saxon version<br />

t 3<br />

that I used provided direct support<br />

only to PostScript compatible<br />

printers and phototypesetters.<br />

However, I'm assured the released<br />

version will provide dot matrix support<br />

as well_<br />

Well, if that lot hasn't put you ort,<br />

you must either have the bee's knees<br />

in hardware or be prepared to spend<br />

a good deal of money, and also want<br />

to produce quality documents or<br />

publications. At any rate, this will be<br />

the assumption for the rest of this<br />

review.<br />

The best way to learn about<br />

Saxon's excellent facilities, and its<br />

few niggling bits, is to work through<br />

the Basic Tutorial in the manual and,<br />

f you survive that, the Advanced<br />

tutorial which follows it.<br />

Enter the first niggling bit - there<br />

are NO illustrations at all in either<br />

tutorial to show you what you<br />

should be achieving as you draw and<br />

manipulate your boxes, import your<br />

text and graphics and create your<br />

type styles and templates. The<br />

author seems to assume that you've<br />

read and remembered all the other<br />

parts of the manual.<br />

I did eventually realise, however,<br />

that the the results to which the<br />

tutorials should lead you are included<br />

on disk, and you could, of course,<br />

print this out before you begin.<br />

Unfortunately, the bounding boxes,<br />

the sidebar containing your tools,<br />

filenames of imported text and<br />

graphics etc, are NOT on the finished<br />

job, so there's still no easy<br />

answer.<br />

Take a tip from one who's suffered<br />

- make sure you read the<br />

Fundamental Concepts and<br />

Operating Parameters sections of-the<br />

manual before going through the<br />

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and shapes thanks t o Saxon's<br />

drawing and b o u n d in g b o x fa cilitie s<br />

drld o t h e r advanced features<br />

.,..<br />

tutorials. The 20 minutes this will<br />

take will pay handsome dividends.<br />

If you still have the occasional<br />

problem identifying what's on<br />

screen, look it up in the Specific<br />

Reference, Sidebar or Menu Strip<br />

sections.<br />

The four modes<br />

Apart from their lack of illustrations,<br />

the tutorials adequately demonstrate<br />

the features of Saxon. There are four<br />

modes of operation.<br />

All manipulations to text and<br />

boxes are performed in Cursor<br />

Mode, when the pointer, or arrow, is<br />

the active tool. In this mode, all<br />

screen display parameters, including<br />

colour, are in force and it does seem<br />

to take an age on occasion for the<br />

screen to redraw itself after a<br />

change_<br />

In Paragraph Mode, you perform<br />

all operations relating to type styles,<br />

as well as formatting of paragraph<br />

styles. Drawings created within<br />

Saxon Publisher itself, bounding box<br />

outlines and onscreen colours don't<br />

appear in this mode, since they are<br />

not required for text formatting.<br />

Things happen a lot faster as a consequence.<br />

Text Mode allows you to manually<br />

enter characters into bounding<br />

boxes. You could write the publication<br />

you are working on in this way,<br />

though the idea with Saxon, as with<br />

all DTP packages, is that you import<br />

pre-prepared text and graphics, with<br />

only the odd headline, standfirst and<br />

caption to be written in directly. You<br />

also have the full range of facilities<br />

for editing and formatting text,<br />

n,.the display is a simple one in<br />

this mode, to keep things moving<br />

quickly.<br />

Finally, Drawing Mode allows the<br />

creation and manipulation of structured<br />

drawings within your documents.<br />

A good range of tools<br />

includes line, bezier curve, connected<br />

line, rectangle, ellipse, polygon,<br />

and smooth line (similar to connected<br />

line but the angles where lines<br />

meet are converted to smooth<br />

curves). Rectangle, ellipse and polygon<br />

have filled versions as well for<br />

those who want to put textures into<br />

their drawings.<br />

Drawing mode only affects drawings<br />

generated within the program.<br />

Externally generated drawings can<br />

only be manipulated while in cursor<br />

mode.<br />

When Saxon first loads, the main<br />

area of interest onscreen is a panel<br />

Amiga Computing 113


down the left side of screen, called<br />

the Sidebar.<br />

This contains gadgets for selecting<br />

the four modes as outlined above,<br />

text style gadgets (plain, bold, italic<br />

and underline), and the screen positon<br />

gadget showing the portion of<br />

the document currently displayed on<br />

screen (magnifications of 30 per cent<br />

to 300 per cent are available).<br />

The sidebar also contains the tag<br />

list, In paragraph mode, this contains<br />

the names of any text or graphics<br />

files which were generated externally<br />

and imported into your document or<br />

publkation.<br />

One of the delightful features of<br />

Saxon is that you can import files at<br />

any stage, right at the start of document<br />

creation, if you like, without<br />

having so much as placed a bounding<br />

box on a page.<br />

What happens is that the name of<br />

the file - the tag - sits in the list in<br />

the sidebar until you've created a<br />

box or several boxes for it. Then,<br />

simply click on the tag and the text<br />

or graphic appears in whichever box<br />

Ls selected. If it's text which needs to<br />

be run into several boxes, clicking on<br />

the next box to select it, then clicking<br />

once more on the tag will flow<br />

the text on from the precise point at<br />

which it ended in the previous box.<br />

As you continue to run in text in<br />

this way, it flows over or around any<br />

graphic elements according to the<br />

parameters you have given in the relevant<br />

requester to the boxes containing<br />

them.<br />

In paragraph mode, the tag list<br />

displays a list of style tags. The<br />

"New gadget at the bottom of the<br />

tag list enables you to create a new<br />

style tag, which initially will be the<br />

same as whichever tag was highlighted<br />

when you clicked on "New",<br />

114 Amiga Computing<br />

Add some texture<br />

Objects in Saxon Publisher can be textured in a variety of ways. Every<br />

page, box, style tag and internally generated structured drawing has a<br />

user-definable texture associated with it.<br />

Options include bitmapped backgrounds, outlining thickness, transparent<br />

and solid colours.<br />

As far as text is concerned, outlines, backgrounds and drop shadows<br />

can have any solid colour hue associated with them.<br />

In the texture requesters associated with any particular document element,<br />

users can specify colour as a combination of red, green and blue.<br />

The Colour Display Window provides a graphic illustration of the selected<br />

colour.<br />

Alternatively, you can use the facilities for selecting colours as Printer's<br />

Ink, giving a more accurate representation of printed output, or CMYK values.<br />

This latter allows you to to specify exact ink density (as a percentage)<br />

of each colour separation (cyan, magenta, yellow and black) which comes<br />

off the output device.<br />

Texture and colour are close partners when it comes to creating breathtaking<br />

effects in your documents. Experiment and enjoy is the name of the<br />

game.<br />

A goodly range of ready-made pre-set textures is provided with Saxon<br />

Publisher. The range includes effects such as gradients, stonebricks and<br />

drop shadows.<br />

Make the required changes and give<br />

the style a new name in the relevant<br />

requesters.<br />

In drawing mode, the only entry<br />

in the tag list is the word<br />

"Retexture. When this is selected,<br />

the texture requester appears, allowing<br />

you to define the outline thickness<br />

and colours as well as the<br />

background textures for all struc-<br />

Packed with features<br />

As you would expect of a DTP package aimed at professionals, Saxon<br />

Publisher is packed with features.<br />

Apart from those mentioned in the main part of this review, the notable<br />

ones include:<br />

• Page sizes up to 20 X 20 inches • Routines to double or quadruple<br />

are supported. o u t p u t resolution of bitmaps<br />

• Page backgrounds rendered in without sacrificing sharpness or<br />

any user-defined solid colour or detail.<br />

one of 21 bitmapped textures I Text sizes from 3 to a staggering<br />

(still more textures can be 2000 points.<br />

ordered from Saxon Industries). • Support for downloadable fonts.<br />

• Easily created column guides to • Facilities to directly import and<br />

assist with layout. p r i n t 24-bit images without need<br />

• Screen angles and densities for conversion utilities,<br />

defined to four decimal places. • Support for Encapsulated<br />

• Ability to variably scale the final PostScript (EPS) and PorVestor<br />

output scale of any document. fi les.<br />

Featul<br />

The te xture requester. The<br />

range and styles of te xture s<br />

and the control you have ove r<br />

them are e xce lknt features of<br />

the Saxon package<br />

tured drawings attached to the<br />

active bounding box.<br />

Style transfer gadgets are also<br />

provided, allowing you to impose<br />

the style tag of the currently highlighted<br />

paragraph onto an entire section<br />

of text appearing either before<br />

or after it, either within the active<br />

box only, or for all boxes in whichever<br />

direction is selected.<br />

The remainder of the sidebar con-<br />

sists of bounding box definition gadgets<br />

(rectangular or freehand are the<br />

two options); depth arrangement<br />

gadgets allowing you to change the<br />

current layering arrangement of<br />

overlapping boxes by moving the<br />

active box to front or back; and the<br />

self-explanatory delete box, delete<br />

contents, box moving and graphic<br />

filling gadgets.<br />

The menu strip, which runs across<br />

the top of the opening display, is<br />

invoked in the usual Amiga fashion<br />

with a click of the right mouse button,<br />

and gives full control over document,<br />

importation of external files,<br />

pagination, bounding boxes, type<br />

styles, editing facilities like cut, copy,<br />

paste, search and replace, and pref-<br />

erences such as page view and ruler<br />

(inches, metric or picalpoint rulers<br />

are available).<br />

And in conclusion...<br />

The two tutorials in the manual will<br />

• quickly get you up to speed with<br />

Saxon Publisher. After completing<br />

the second one, I guarantee you will<br />

be ready, nay positively itching, to<br />

produce something of your own.<br />

I don't altogether like Saxon's<br />

more complex requesters. There's<br />

not much depth to the little boxes<br />

you need to click (you should have<br />

remembered to bring your specs -<br />

Ed) and the type style requester in<br />

particular looks very cluttered.<br />

However, now that we're so close<br />

to the end, I have to confess to more<br />

than a passing acquaintance with the<br />

likes of Quark XPress, Aldus<br />

Pagemaker, Ventura Publisher and<br />

even the package specially written<br />

for the OS/2 on the PC, DeScribe.<br />

Some of those packages have been<br />

out quite a few years now, and have<br />

had a chance to metamorphose into<br />

something nearer perfection.<br />

My initial impression of Saxon is<br />

that it is good - very, very good, in<br />

fact, for those who can afford it and<br />

its rather hefty hardware requirements.<br />

It's bound to improve with subsequent<br />

versions. With a few more<br />

things like some more fonts and the<br />

odd cosmetic improvement, Saxon<br />

Publisher will make the grade as a<br />

first rate, professional DTP package.<br />

I'm certain, however, that it will<br />

see far more business than home<br />

use.<br />

Saxon Publisher <strong>Is</strong> a product of<br />

Saxon Industries, 14 Rockcress<br />

Gardens, Nepean, Ontario, Canada<br />

K2G 5M (613) 228-8043<br />

Availability: Version 1,2 (with more<br />

features than version 1.1 under<br />

review, plus dot matrix printer<br />

support) available now<br />

[ Ease of use<br />

Supplier: Surface UK<br />

(081 566 6677)<br />

Price: 1199<br />

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Saxon Publisher - The inevitable product of development with<br />

efficiency foremost in mind. Its quality has made it the first desktop<br />

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Not so Fast<br />

I'm in possession of a revision 6 A500 with<br />

0.5Mb expansion. Some time ago i modified the<br />

motherboard so I could have 1Mb of Chip RAM_<br />

The problem now is that the MS-DOS emulator<br />

Transformer doesn't work, and when I pull<br />

down DPaint ill's anim menu, it is ghosted out so<br />

that none of the options are available.<br />

Could it be because there's no fastmem any<br />

more or is it because of a hardware fault?<br />

If I buy another internal expansion board with<br />

1,5Mb or more, can I then use my Transformer<br />

and animate in DPaint III and still have 1Mb of<br />

chipmem? I would really appreciate it if<br />

could give me the answers to my quest<br />

Keep the good work going - I think you're<br />

is the best there is.<br />

I Hoogendoorn, Berkel-Enschot, Holland<br />

As you guessed, the problem lies in your<br />

machine no longer having access to fastmem,<br />

at least in the case of the DPaint anim menu.<br />

I'm not so sure of the Transformer problem,<br />

but it is more than likely to be the same.<br />

You can rule out hardware faults - if your<br />

DIY conversion had any detrimental effects on<br />

the motherboard, especially the dedicated<br />

chips, the results would be a lot more obvious<br />

than they are at the moment.<br />

Anyone with expanded memory can use<br />

NOFASTMEM to turn off their fastram and<br />

then try DPaint ill's anim menu. It won't work<br />

on a machine with no fastram, so you can rest<br />

assured that your Amiga isn't damaged.<br />

The addition of a bigger memory board<br />

should allow you to use the full 1Mb of chipmem<br />

along with some extra fastram as long<br />

as you don't reverse the motherboard conver<br />

sion. Your problem will then disappear.<br />

Try before you buy<br />

I am considering a hard drive for my A500, possibly<br />

the GVP. However I have a few uncertainties<br />

as regards hard drives, and I would be grateful if<br />

you could dear them up for me.<br />

• How prone is a hard drive to magnetic forces?<br />

Mine would be sitting near my mini-speakers and<br />

television.<br />

• Are there often any procedures to carry out<br />

during power on/off? (Le head parking etc)<br />

• What may usually cause a corruption of the<br />

disk?<br />

Brett Buckley, Huddersfield<br />

The GVP series 2 drives are fast and efficient,<br />

if a bit pricey, and you'll find a review of them<br />

in our February issue. As for your concerns:<br />

• Hard drives are quite safe from normal electro-magnetic<br />

fields of the kind generated by<br />

TVs and such like. I have a GVP sitting three<br />

inches from a monitor and ten inches from my<br />

A500 power supply at this very moment.<br />

There's no harm in taking precautions against<br />

EMP, but don't get paranoid.<br />

• You won't have to park your drive heads<br />

during normal use The only time this is necessary<br />

is when you move them from one location<br />

to another, risking heavy jolts or<br />

vibrations, Many hard drives these days,<br />

including CVP drives, will auto-park in any<br />

case.<br />

Corruption can be caused by many things,<br />

and although hard drives aren't as prone to<br />

physical corruption as floppy drives, they still<br />

go wrong occasionally.<br />

Dust and coffee can affect you mechanism,<br />

but the most common problems come about<br />

through mangled files and disk validation<br />

errors. FixDisk 1,2 from the March coverdisk<br />

will sort out most of these.<br />

Suffering Seagate<br />

Due to a fair amount of gross stupidity on my<br />

behalf I find myself without any software to get<br />

my hard drive going. I know that I should have<br />

made several back-ups and all that, but we all<br />

make mistakes.<br />

Why didn't I just write to the manufacturer?<br />

Yes, you've guessed it, I've lost the address. The<br />

drive is a Seagate ST-225N and the interface is<br />

manufactured by a company called C Ltd, model<br />

SCSI-500 Serial No. 85 it 595 Rev 1.2.<br />

I can't find the manufacturer's address or any<br />

trace of them. Does anyone out there know their<br />

address or even know of any software that can<br />

get my drive going?<br />

S M Smith, Manchester<br />

Where did you buy that interface? I can't find<br />

the company either, but Seagate are easily<br />

contacted - phone (0628) 890366.<br />

You should also contact the shop which<br />

originally supplied you with the SCSI interface<br />

- there should have been some hard drive<br />

tools with it. To get the drive up and running,<br />

Printer out of puff?<br />

Computer cracking up?<br />

We're here to help!<br />

Write to Amiga Computing,<br />

Europa House. Adlington Park, Macclesfield SK10 4NP<br />

you'll have to carry out a low level format.<br />

Seagate's tech support bods tell me they usually<br />

try memory addresses C800 and CCOO to<br />

activate the routines for this operation.<br />

The process involves using an assembly<br />

debug program to find then address the cor<br />

rect memory location, so if you're not into<br />

machine code things could get sticky.<br />

If you're lucky, the drive might already have<br />

been prepped and treated to a low level format.<br />

If this is the case, just turn to pages 5-3<br />

and A-2 of the Workbench 1.3 enhancer software<br />

manual for the scanty information supplied<br />

with your machine.<br />

If you can construct a mountlist entry and<br />

FORMAT the drive, it should be easy enough<br />

to MOUNT it and carry on from there. If this<br />

isn't sufficient, please send more information<br />

on your set-up, and the name of the supplier<br />

in particular, and I'll try to get you a more<br />

exact answer.<br />

Picture-popper<br />

A friend and myself have just started to do a reference<br />

program using the Workbench set-up.<br />

The program is self-booting, but what we'd like<br />

to do is load a picture then have it disappear<br />

before Workbench loads up.<br />

We have designed a loading screen and called<br />

it Monson, but we would be grateful if you could<br />

tell us the commands to get the screen to work<br />

during our startup-sequence.<br />

B Johnson, Rhyl<br />

There are several WI viewer programs available<br />

to do what you want. The most common /e<br />

Amiga Computing 1<br />

1 7


<strong>Is</strong> probably Vilbm, which will display any IFF<br />

format, including HAM, and will even display<br />

text One of the most compact is PPShow,<br />

which will display files crunched with<br />

PowerPacker.<br />

The forthcoming WorkStation disk will<br />

Include PPShow and an example of what it<br />

does in the startup-sequence, but if you want<br />

just a viewing program, most PD libraries will<br />

be happy to supply one.<br />

They all work in a relatively simple way. For<br />

example, to use Vilbm in your startupsequence,<br />

simply include the line<br />

ViON OictoreName><br />

and the picture will be displayed until a key <strong>Is</strong><br />

pressed, then startup will continue.<br />

Memory Game<br />

I was interested to read your article on CLI in the<br />

March issue of Amiga Computing, I have an A500<br />

with a full megabyte and I shall probably buy an<br />

extra drive.<br />

At the moment I am interested in making better<br />

use of the RAM extension.<br />

Games such as Monty Python seem to make<br />

extensive use of disk access, which is quite timeconsuming.<br />

If you could explain how to run<br />

games in RAM disk rather than the floppy drive<br />

you would save me a lot of time.<br />

Peter Tingle, Kingston upon Thames<br />

I'm afraid I haven't much good news. The RAM<br />

disk is fine for a lot of uses, but you can't copy<br />

commercial games into it.<br />

Apart from being illegal, it is usually impossible,<br />

as their copy protection does not usually<br />

allow for simple AmigaDOS operations. I<br />

mean, if you could copy a game into the RAM<br />

disk, you could copy it onto another floppy,<br />

and that would be piracy.<br />

It should be easy enough to copy PD games<br />

into your RAM disk, but as many of these load<br />

completely into memory, you won't save much<br />

time by doing this.<br />

Kind words for KindWords?<br />

I've bought KindWords which I am now using,<br />

but not to the full extent. I cannot access any of<br />

the available fonts because I don't know how to<br />

go about setting the correct printer driver in the<br />

Preferences.<br />

It's supposed to read EpsonX.PRN. By the way,<br />

I use an A500 with an extra drive and 0.5Mb<br />

extra RAM.<br />

lbigniew Pawlowicz, Hereford<br />

When you load up the KindWords program<br />

disk, You should find the Preferences icon in its<br />

window. Double click on this to open the<br />

Preferences window, then click on the Printer<br />

icon.<br />

This will bring up a screen with all your<br />

printing options. For the purposes of setting<br />

your printer driver, simply select Parallel or<br />

Serial, then click on the two arrows in the top<br />

right quarter of the screen until the EpsonX<br />

printer driver is highlighted in the central bar.<br />

11 8 Amiga computing<br />

4.1.1<br />

WAM<br />

I am a relative newcomer to the woild of Amiga<br />

Computing, having bought a Class of the<br />

Nineties pack about two years ago, and have rev<br />

been using my A500 mostly for domestic purposes.<br />

About a year ago, I bought isi a Microbotics<br />

M501 RAM upgrade and an extra drive. I have<br />

recently been trying to use ted the Amiga for adding<br />

titles and graphics to our video films via a<br />

Rendale 8802 genlock and DPaint III.<br />

However, I have run into memory problems -<br />

it seems that my 1Mb is not up to the job.<br />

To add to the problem, I recently purchased<br />

the Broadcast Titter 2 program, which I found<br />

requires a minimum of 1.5Mb to run.<br />

Please could you help a green newcomer<br />

with some advice on upgrading RAM, especially<br />

as more and more of it appears to be needed to<br />

run the increasingly complex Amiga applications.<br />

I have considered buying a hard drive, but<br />

understand that this would mean I couldn't run<br />

my existing programs, and would require an<br />

upgraded power supply. I would appreciate any<br />

help given in simple terms.<br />

I R Russell, Uxbridge<br />

As you seem to have the money to spend on<br />

reasonably expensive kit (the Rendale 8802<br />

and 8T2), I would advise you to go for one of<br />

the larger and more expensive A500 RAM<br />

upgrades. The ICD AdRam board fits in the<br />

Now click on OK, then on SAVE when the next<br />

screen appears, and your preferences will be<br />

set to the correct printer - always assuming<br />

that your printer is working in standard Epson<br />

mode.<br />

If it is a Star LCIO, Panasonic KX1081, or<br />

one of the other popular 9- or 24-pin models,<br />

It will almost certainly be Epson compatible<br />

and should be perfectly happy with the<br />

EpsonX driver.<br />

Xasperated music lover<br />

I am a keen music enthusiast who tries desperately<br />

hard to write music using my A500 (with v1.2<br />

ROM), MusicV 1_1, and MIDI synth. To add to my<br />

problems, I have found that strange things happen<br />

when playing back samples through MusicX<br />

and PD player programs.<br />

The samples seem to play at the correct pitch<br />

most of the time, but every now and then MuskX<br />

plays a sample at what seems to be a random<br />

pitch.<br />

As you can guess this makes them virtually<br />

unusable for producing music. I'm not sure<br />

whether this is a hardware or a software problem,<br />

although I can't recall having the same problem<br />

with Sonix.<br />

Richard Hobson, London<br />

The samples are playing at a funny pitch<br />

because they were sampled at a different rate.<br />

If you use a disk of PD samples, the chances of<br />

all of them playing at the same pitch are slim.<br />

What you need to do is change the sample<br />

play rate and therefore the pitch, and the tech<br />

ms<br />

,<br />

6Mb. As such it is an attractive add-on, especially<br />

as it enables the full iMb of chip RAM<br />

with a simple solder connection fully<br />

explained in the helpful manual. Contact<br />

Power Computing on (0234) 273000 for more<br />

details.<br />

Alternatively, there's the Cortex system<br />

from Mem6ry Expansion Systems on (051)<br />

236 0480. This is a large box which fits into<br />

Amiga's the expansion trapdoor bus on IIIIIIII.III<br />

the left hand side of the<br />

and A500 and can be expanded can be expanded t o to 8Mb. I<br />

P It " <strong>Is</strong> a — quality product, and has a 'though.<br />

port' so that other devices, such as the hard<br />

drive you're thinking of buying, can still be<br />

attached to the Amiga.<br />

As for hard drives, if you are going to put<br />

the Amiga to serious use, a hard drive <strong>Is</strong><br />

essential. It doesn't matter so much how big<br />

or fast it is - any hard drive is infinitely better<br />

than a floppy-based system.<br />

Your power supply will be put under an<br />

increased strain by the memory upgrade, so<br />

you may indeed have to purchase a beefier<br />

unit from one of our advertisers.<br />

Before doing so, however, give your new<br />

system a try. I use an A500 with a 6Mb<br />

AdlIAM board installed. The power supply <strong>Is</strong><br />

an original <strong>Commodore</strong> unit, and works well<br />

enough, though I do on occasion suffer more<br />

gurus and crashes than my fair share.<br />

nique required is transposition. Your problem<br />

has already been solved for free! MED v3,00, as<br />

found on last months coverdisk, includes a<br />

sample editor which is capable of transposing<br />

any sample.<br />

Simply load in the sample, change the period<br />

rate, then save it out and the sample has<br />

been transposed. The Sample Editor document<br />

on the disk gives full details and provides a<br />

table of values to set for whichever note you'd<br />

like the sample to play at.<br />

If you don't have MED v3.00 you can get it<br />

from Amiganuts PD on 0703 785680, or you<br />

can buy a commercial product like Aegis's<br />

Audio Engineer.<br />

TV trouble<br />

I have recently upgraded from a <strong>Commodore</strong> 64<br />

to an Amiga 500. With my C64 I used a Ferguson<br />

TX television which has a seven pin din RGB<br />

input. I was wondering it I could use this capability<br />

with my Amiga as it would greatly enhance the<br />

picture and sound quality.<br />

Martin Tomlinson, Wokingham<br />

It should be easy enough to connect your<br />

Amiga to such a TV all you need is the correct<br />

lead, Whether the RBG input is TTI or linear,<br />

and I wish you'd specified which it was,<br />

your local dealer will have a lead to connect<br />

the Amiga's 23 pin video port to an RGB din<br />

socket.<br />

Quality will not be as high as with a full<br />

SCART connection, but it will be a lot better<br />

than using a TV with a modulator,


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COMMUNICATIONS<br />

Comms Disc<br />

Comms Pro6<br />

Star Term<br />

BBS Amiga<br />

Star Term<br />

Arnie PD Term Beta<br />

GRAPHICS<br />

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Mac View<br />

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Graphic Utilities<br />

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ProFilght<br />

Fuel up. weapons loaded .let's fly<br />

.<br />

Some comments from<br />

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"The best simulator on the ST by for."<br />

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These are els unsolicited comments from<br />

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It's Amazing!<br />

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It's the Roling Ru<br />

Two rulers<br />

for only t 6.50<br />

AMIGADOS:<br />

A Dabhand Guide<br />

<strong>Is</strong> a comprehensive guide to the Commodor<br />

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A complete drawing board in one simple unit.<br />

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e A f t l<br />

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af* A "It _ A .4/VOTING<br />

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* Clever circles<br />

Available in two sizes, 22cm (Sin) and 30cm (121n), this great otter<br />

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Thanks to a breakthrough by Rombo Productions in<br />

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• DTake<br />

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• Dynamic cut and paste r<br />

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--<br />

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Reader<br />

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Please use the Order<br />

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WHY LET YOUR FINANCES BE A WORRY?<br />

Personal Finance Manager<br />

FOR THE AMIGA<br />

Personal Finance Manager provides an easy way of looking after your bank<br />

account, building society account, credit cards and so on. Its WORKBENCH<br />

interlace allows transactions to be entered or altered as easily as filling out a form<br />

Full muse control of PFM's window environment means a really user friendly program.<br />

PRI lot the Amiga appears and runs exactly the same as our top selling PFM program<br />

for the Atari ST.<br />

Automatic Standing Orders means that regular payments are never lorgonen ...mils' the<br />

graphic display will he you manage your account more effectively.<br />

Personal Finance Manager will even attempt to match your statements by automatically<br />

klentrlying transactions that haven't yet been cleared<br />

• The number of entries is limited only by the size of the memory<br />

• Full Workbench interface<br />

• Account entries are automattcalty placed in date order<br />

• Selectable date formats<br />

• Automatic standing orders<br />

• Auto balancing against statement<br />

• Graphic analysis including: Balance plot Budget comparison. Spend pie charts<br />

• Windows are moveable and re-sizeable<br />

• Graphics are self-scaitng to fit windows<br />

• All windows can be displayed at the same time<br />

• Account print option<br />

• Bud mint tasking - allows multiple account access<br />

X Plichlioni<br />

FULL PAL<br />

SCREENS<br />

"Also available - Vidi-ROB Colour Splitter. The Splitter is an electronic filter which takes a colour video<br />

signal and separates it into the three primary colours, allomng each to be digitised. Replaces the need<br />

for a conventional filter set and ideal for use with Vidi Amiga and VidiChrome Amiga'<br />

Vidi Colour Splitter<br />

RAP C61.95*<br />

OUR PRICE<br />

MI-Amiga/<br />

VidiChreme Amiga<br />

RAP £129.95*<br />

OUR PRICE<br />

C79-95 C119-95<br />

SAVE r 1 8<br />

• Includes colour<br />

upgrade worth<br />

E19•95<br />

"Vidi must be one<br />

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Amiga" — Amiga<br />

Computing March<br />

1990<br />

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RRP PRICE<br />

E2195<br />

INC. VAT<br />

OUR PRICE<br />

E24.95<br />

•<br />

1


Ofters subject<br />

to evailabiley<br />

Back <strong>Is</strong>sues<br />

December 1990<br />

January 1991<br />

February 1991<br />

March 1 991<br />

April 1991<br />

May 1991<br />

All these back issues include cover disk.<br />

Bargain bundle<br />

Six issues of Amiga Computing (Dec-May)<br />

Add £3 Europe & Eire/E12 Overseas<br />

Hi Soft Basic Compiler + Library<br />

Harness the Power of your Amiga E 6 9 95 9896<br />

Photon Paint 2<br />

Paw in 4096 Colours E 3 9 . 9 5 9945<br />

Battery charger<br />

E19.95 9861<br />

L_J<br />

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Home Accounts.'Day by Day E34,90 9851<br />

ArgAsm<br />

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Flight Simulator £35.95 9858<br />

Pair of Scenery Disks • E31 90 9872<br />

Lotus Esprit E19_95 9946<br />

James Pond E19_95 9947<br />

Jane Seymour E19.95 9948<br />

E5.00<br />

E17_50<br />

RRP E29 95 Our Price E22.95 9953<br />

Personal Finance Manager- See Page 123<br />

Joysticks & Mouse<br />

£24.95 9942 1<br />

Comp Pro Gip Green E 1 4 . 9 5 9954<br />

Comp Pro Extra Joystick E 1 3 . 9 5 9955<br />

Gasteiner Mouse E 1 9 . 9 5 9956<br />

Dust covers<br />

-<br />

Plus post arid packing El .50 E4.95 9507<br />

7<br />

Rolling Ruler- See Page 123<br />

Amiga Music- See Page 134<br />

E3.10 9730<br />

Ell 0 9731<br />

Ea 1 0 9732<br />

Ell 0 9733<br />

Eat 0 9734<br />

Ell 0 9735<br />

El 7.00 9961 F T<br />

Rombo Vidi- See Page 123 4 1 1 0<br />

Vidichrome plus Colour upgrade<br />

RGB Splitter<br />

Protext Version 4<br />

E6.50 9965<br />

Mouse mats<br />

Binders<br />

Soundblaster E 4 7 . 9 5 9959<br />

Quartet E 3 9 . 9 5 9913<br />

Master Sound E 3 4 . 9 5 9914 Disc boxes<br />

Package of all three E 1 0 4 . 9 5 9960<br />

,11,A1WPA READER OFFERS<br />

E119.95 9891<br />

E61.95 9964<br />

Feature packed Word Processor E 7 9 95 9530<br />

Amiga DABhand Guide-see<br />

A page comprehensive 123 guide to the Amiga's disk<br />

operating system (version 1.2 and 1.3) E14.95 9866<br />

Send to: Europress Direct, FREEPOST,<br />

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(No stamp needed if posted in UK)<br />

Products are normally despatched within 48 hours of receipt<br />

but delivery of certain items could take up to 28 days<br />

ORDER at any<br />

time of the<br />

day or night<br />

Don't forget to give your name,<br />

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1<br />

By phone: 051-357 1275<br />

By Fax: 051-357 2813<br />

General Enquiries: 051-357 29611<br />

Mail Order offers<br />

Amiga Computing<br />

C o v e r D i s k s (Misc. selection)<br />

Extra disks (set of 5)<br />

Extra disks (set of 20)<br />

Disc Bargains<br />

9962<br />

9963<br />

Chess Simulator E19.95 9932<br />

Wellinss £19.95 9933<br />

Amencan Dreams El 7.95 9934<br />

Future Dreams E17 95 9935<br />

Mavis Beacon Teaches Typing<br />

owe 1 1 . istp ii Hue line mei<br />

FFER OF THE MONT •<br />

E4 95 9508<br />

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Addition for postage: Europe & Eire add E3<br />

Overseas add E5<br />

Unless otherwise indicated<br />

Payment: Please indicate method (i)<br />

TOTAL<br />

LI ChequeiEurocheque made payable to Europress Direct<br />

Li AccesseMastercardiEurocardtBarciaycardNisa<br />

Expiry<br />

Date:<br />

, N o 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1<br />

Connect<br />

Name S i g n e d<br />

Address<br />

P o s t Code<br />

Daytime telephone number in case of queroes<br />

rfl<br />

=<br />

AMCe


• •<br />

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126<br />

In the first of our Almanac Insight series,<br />

Paul Austin presents an in-depth look at a new<br />

music package — Sequencer One<br />

DIV 1 2 9<br />

Jason Holborn becomes a budget conscious<br />

executive producer in his search for affordable<br />

Desktop Video .<br />

ivlACHINE CODE 1 3 1<br />

Let Margaret Stanger help you get to grips with<br />

the Amiga's graphics<br />

. Viewport after reading her column<br />

. MUSIC S e e 1 3 3<br />

B i t m a p s<br />

•<br />

Not to be outdone by Paul Austin, our other<br />

f<br />

music<br />

r<br />

maestro<br />

o m<br />

Jason Holborn brings you the<br />

a low-down on the Amiga music scene<br />

n e<br />

wC<br />

O M M U K A T I O N S l i P e • n n a l l e • 6 1 3 5<br />

.<br />

Eddie McKOndrick goes or-pealt to stop his<br />

bank manager goinag off:c•lour. Savinp money is<br />

the naive of the game this month<br />

AMOS 1 3 7<br />

A first peek at the Amos Compiler and Amos 3D<br />

are just two of the treats that bur expert Peter<br />

Hickman has in store • .<br />

6CODE CLINIC... . 9 139<br />

. • •<br />

Margaret Stanger helps you, make the most of .<br />

•your intuition. Join her on the playfield ds she<br />

takes a look ilt scree", displays i<br />

OTP • 1<br />

-DTP 4 enthusiast 1 Joltn Walker illustrates the<br />

inaportance of design in DTP and shows how a<br />

little planning .an go a long way<br />

•<br />

•<br />

• •<br />

Amiga Calpputing 1 2 5<br />

•<br />

•<br />

o


Serious sequencing m a d e<br />

simple ' " . — . Paul Austin rips<br />

the<br />

. .<br />

plastic<br />

. . .<br />

off<br />

.<br />

the latest<br />

music package.<br />

1 . 1 1 . 1 1.41111=1111=1.1 1 1<br />

1 1<br />

'<br />

„ a credible alternative to MusicX<br />

talmiacer Oae<br />

I and the rest has finally arrived.<br />

t Sequencer One is the latest<br />

release ' from Gadjits Music Software,<br />

the s company gradually beginning to<br />

dominate b the field of Amiga music<br />

processing. e They've done it by keeping<br />

e a dose eye on what's happening<br />

with n some of the big names in the<br />

business. a<br />

l Ltst year, Roland, the instrument<br />

people, o spotted the gaping hole in<br />

the n Amiga market and as a result<br />

combined g with <strong>Commodore</strong> to push<br />

their t CM and D series synths and<br />

modules i into the arms of waiting<br />

Annigans. m<br />

e To support the move, Gadjits have<br />

followed<br />

c<br />

up Roland's lead with patch<br />

editing<br />

o<br />

software to support the<br />

needs of the new musos. As a result<br />

m<br />

of<br />

i<br />

the collaboration between Gad jits<br />

and Roland CM and D-series users<br />

n<br />

will<br />

g<br />

find Sequencer One particularly<br />

well suited to their set up.<br />

b<br />

This isn't to say it wouldn't suit<br />

u<br />

any arrangement of equipment, and<br />

for<br />

t<br />

those new to the idiosyncrasies of<br />

Midi and sequencing in general it<br />

could be an ideal introduction to<br />

the art. Gadgits have taken a refreshing<br />

look at the needs of the average<br />

Midi musician and developed the<br />

product with their requirements taking<br />

priority.<br />

As a result Sequencer One is not<br />

an all singing and dancing mega<br />

musk utility. It is however a dedicated<br />

sequencer which does exactly<br />

that and with the minimum of fuss.<br />

MusicX, the market leader, tries to<br />

be everything to everybody and as a<br />

result tends to fall a little short in cer-<br />

tain areas such as the Library and<br />

Protocol pages, both of which are<br />

great in principal but difficult in<br />

practice.<br />

The Gadjits alternative doesn't<br />

support either of these functions, but<br />

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Sequencer trilogy will support both<br />

fetching and dumping. The<br />

prospects of imminent upgrades will<br />

no doubt make Sequencer One seem<br />

slightly less appealing, but don't<br />

despair - the chaps at Gadjits have<br />

seen the potential problems and<br />

promise upgrades to registered users<br />

at very reasonable rates.<br />

What's on offer<br />

The software consists of three<br />

screens, each giving you an individual<br />

view of your creation. The track list<br />

is the first of the three and has a<br />

maximum of 32 tracks available for<br />

either playback or storage.<br />

As you no doubt know Midi supports<br />

maximum of 16 channels of simul-<br />

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remaining tracks are very handy for<br />

storing alternative tracks and those<br />

slightly dodgy bits you're not quite<br />

ready to throw away.<br />

Switching between individual<br />

tracks is simply a matter of clicking<br />

the mute icon on or off. Selecting<br />

channels for recording is just as simple<br />

- just click on the track and the<br />

red record icon appears.<br />

From then on the channel's selected.<br />

Pick a voice and hit the record<br />

button and you're off. This makes life<br />

easy for the beginner and blisteringly<br />

fast for the experL If you're a reasonable<br />

pianist you can create a multi<br />

timbral sequence in minutes and all<br />

recorded at 192 PPON.<br />

Recording can be done in both<br />

standard and overdub formats and<br />

with optional auto rewind. Any mistakes<br />

are easily rectified with the<br />

undo last edit feature, which is great<br />

if, like me, you need ten attempts at<br />

even the simplest sequence. Each<br />

track can be separately marked for<br />

easy editing and drum machine style<br />

loops can be applied, saving a lot of<br />

time and tricky editing.<br />

Perhaps my favourite aspect of<br />

the Track list is its potential on<br />

mixdown_ When you've created<br />

the next Aggadoo Euro pop<br />

hokee cokee classic it still<br />

needs to be mixed and<br />

the Track List is<br />

excellent for adding<br />

the important finishing<br />

touches to the sound.<br />

Once a track is highlighted with<br />

the record icon the volume of an<br />

individual track can be altered with<br />

the data volume control on your<br />

synth. Combine this with the ability<br />

to mute any or all of the tracks and<br />

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I,<br />

by entering the start and end posi-<br />

I T T<br />

tions into the appropriate window.<br />

This can then be deleted, copied, cut<br />

or pasted as required.<br />

Blocks can also be set on screen<br />

delete single s.<br />

If you're ring from this cons-<br />

mon compl there may be a cure<br />

and the bar could be it. If we<br />

described th p Editor as musical<br />

micro surge e Bar editor would<br />

best be des. • as good old fash'<br />

ioned am p u I ation<br />

This scre is a dream for t<br />

commerciall want to cut paste ntated their types way whi<br />

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around to to rse, choms, middlE<br />

eight and s Sony, I'm showing<br />

my age ther eant to say chorus,<br />

chorus, chorus and chorus.<br />

Ail the onto you need to know Oil any individuai note<br />

you have an instant digital mixing<br />

desk - marvellous!<br />

The second screen is the Step<br />

Editor and as the name suggests this<br />

is where you can take advantage of<br />

the power that a decent sequencer<br />

can provide, removing notes you<br />

don't want and adding the really<br />

clever run that you could never manage<br />

live. It's this editing ability that<br />

makes the Keep Music Live lobby<br />

physically sick, but it also makes creating<br />

music accessible to almost anyone.<br />

The editing screen takes the now<br />

familiar piano roll format. The zoom<br />

feature varies between full or quarter<br />

bar magnification which I found<br />

slightly limiting on occasion. For<br />

example, when editing drum patterns<br />

it's sometimes a little tricky to<br />

alter individual notes at the first<br />

attempt.<br />

The info option is particularly<br />

pleasant and allows you to click on<br />

any note and receive all the information<br />

concerning its pitch, duration<br />

and so on. These various elements<br />

can then be altered by simply typing<br />

in a new number for each characteristic.<br />

The delete icon has an obvious<br />

function and allows the individual<br />

deletion of notes. If you want to<br />

remove larger sections of a track<br />

you'll probably need to use the block<br />

option which lets you manipulate<br />

by simply clicking and dragging with<br />

the trusty rodent. Most operations<br />

involve the rodent with the occasion.<br />

al bit of typing as you add various<br />

start and stop positions_<br />

It's also possible to use step entry<br />

via the KeyB icon, this brings up a<br />

miniature keyboard which displays<br />

If you want<br />

quality results<br />

quickly and<br />

simply you could<br />

do a lot worse<br />

various notes as they're depressed.<br />

The characteristics for these notes<br />

can be altered as required.<br />

This is a particularly useful option<br />

if you're not an ivory tickler by trade<br />

as it gives you the option to work at<br />

your own pace. The only problem<br />

with this method is its tendency to<br />

lead to rather mechanical end<br />

results.<br />

In general editing is reasonably<br />

simple with the block options being<br />

a particularly pleasant element.<br />

When this is combined with the<br />

overdub function and the tape deck<br />

controls, editing becomes a little<br />

more of a pleasure and a little less of<br />

L41<br />

Range of options<br />

To be hones • Bar Editor is a use-<br />

- ful screen fo _ one, giving a great<br />

overview of the entire piece and<br />

showing you exactly what's going on<br />

where. Again editing is a simple matter<br />

of clicki - dragging, deleting<br />

and pasting, can always record<br />

from here as can from any of the<br />

three screens with the ever present<br />

tape recorder controls_<br />

As well as the record and play<br />

controls there's a whole range ot<br />

options waiting on the menu bar in<br />

familiar, intuition-style pull-downs.<br />

All kinds of requesters and off/on<br />

options are available, some of which<br />

you can no doubt see from the complicated<br />

screen shot.<br />

It's these pull downs which give<br />

the software the necessary complexity<br />

to compete with the likes of<br />

MusicX. It's possible to access and<br />

alter all kinds of sequence information<br />

varying from Midi import and<br />

export control, to block functions<br />

and the option to work with either (0<br />

Ex 1) Midi formats. This gives a high<br />

level of compatibility with many<br />

other Midi packages.<br />

The Hit Kit<br />

For a limited period, Gadiits Hit Kit<br />

software is being bundled with every<br />

Sequencer One sold. It usually retails<br />

at £25 a time but for now it's free.<br />

The Hit kit is basically a collection of<br />

various sequences divided up into<br />

numerous styles with a number of<br />

options for each. For example, you<br />

could load a drum pattern from the<br />

Jazz section followed by a separate<br />

bass line, middle, lead and so on.<br />

These are all available in single bars<br />

but can be pasted in any number<br />

and combination.<br />

As a result you can build cornpletely<br />

new if less than original songs<br />

by mixing the various component<br />

parts. I've got to admit it's great fun<br />

sticking all the bits together, but to<br />

be honest the end results are a bit<br />

predictable, not to mention slightly<br />

silly.<br />

Having said that though the number<br />

and quality of the drum patterns<br />

make the Hit Kit a godsend for even<br />

the most serious musos. The patterns<br />

alone make the Hit Kit well worth<br />

having and the various riffs in the<br />

many and varied styles can only help<br />

beginners learn a few tricks of the<br />

trade.<br />

As I mentioned earlier Sequencer<br />

One is ideal For the beginner and to<br />

cater for that market the Amiga's<br />

internal voices have been well supported<br />

within the software. Even a<br />

separate sample palette has been<br />

added to make life a little easier_<br />

Final thoughts<br />

II you're new to Midi but not necessarily<br />

music, Sequencer One could<br />

well be ideal, featuring a good combination<br />

of ability and ease of use. To<br />

support such a sweeping statement I<br />

can only quote my own experience<br />

which consisted of creating a complete<br />

piece in a day without a glance<br />

at the short and sweet manual.<br />

This alone should be praise<br />

enough for any software dealing<br />

with an area as complex as Midi. I<br />

doubt I could have done the same<br />

with MusicX and it I'd dropped the<br />

manual while trying I would probably<br />

have been in plaster for a month.<br />

Sequencer One does not have<br />

some of the subtleties and skills of<br />

MusicX but if you want quality<br />

results quickly and simply you could<br />

do a lot worse than investing in<br />

Gadilts latest gadget.<br />

Gadjits Musk Software<br />

1-Mex House<br />

40 Princess Street<br />

Manchester<br />

M I 60E<br />

Tel 061-236 2515/4<br />

Amiga Computing 127


Distinctly Digha<br />

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If you're budget is a little tight,<br />

then Jason Holborn has got<br />

some good news for you<br />

machine to own for all things<br />

T desktop video, but there's no<br />

doubting l that pulling together even<br />

a e half decent DP/ setup can be an<br />

expensive A affair.<br />

m Even at the most basic level, you'll<br />

need i at least two video devices - one<br />

to g provide the source video signal<br />

and a another to record it - plus a<br />

genlock. m<br />

a The video sources aren't too<br />

much y of a problem. After all, you can<br />

hire w such things for little more than a<br />

few e pounds a month these days, so<br />

this l is hardly going to break the<br />

bank. l<br />

b The most expensive thing you'll<br />

probably e have to invest in is the<br />

device t that makes it all possible<br />

(excluding h the Amiga, of course!) -<br />

the e Genlock. These can set you back<br />

anything up to E2,000, but a fairly<br />

decent genlock can be picked up for<br />

around £250.<br />

For the really skint amongst you,<br />

Applied Engineering's 'MiniGen' is<br />

about the only real option. There's<br />

no doubting that it's cheap, but its<br />

features are nothing worth writing<br />

home about. Picture quality is poor<br />

and there are no options for such<br />

things as fading and dissolving<br />

between video sources.<br />

There's very good news, though.<br />

Silka Systems have announced that<br />

they intend to take on distribution of<br />

a meaty little genlock from the States<br />

called RocGen.<br />

This little unit boasts many of the<br />

more sophisticated features that<br />

you'd expect from a genlock costing<br />

L500+, but all this power can be<br />

yours for just fl 1 7!<br />

For your money, you get a<br />

Genlock that will allow you to overlay<br />

Amiga graphics onto any composite<br />

video source and then record<br />

the resulting mixed signal to video<br />

tape.<br />

You can feed it a source video signal<br />

from just about any video device<br />

that can output a composite signal,<br />

including video cameras, VCRs, cam<br />

-corders and laser disk players.<br />

It can be powered either by the<br />

Amiga itself or via an external power<br />

supply for those of you who already<br />

have a large number of add-ons connected<br />

to your A500.<br />

Unlike roost genlocks, the RocGen<br />

features AutoVideo passthru which<br />

allows the signal from the Amiga or<br />

external video source to pass<br />

through the RocGen to the monitor<br />

or VCR even if either the Amiga or<br />

external video source is powered<br />

down.<br />

But what really lifts the RocGen<br />

above 'budget' genlocks such as<br />

MiniGen is its powerful fading and<br />

overlaying effects. Using a tuning<br />

knob on the front of the genlock<br />

hardware, you can adjust the degree<br />

of both the fade and overlay.<br />

Fade mode allows you to adjust<br />

the screen so that it fades from solely<br />

a computer graphic display to solely<br />

a video image. In overlay mode, the<br />

video image is pernamently<br />

displayed, but you can 'fade in' (and<br />

out) the Amiga graphics.<br />

These effects alone will allow you<br />

to produce much more professional<br />

:looking presentations.<br />

This feature alone makes the<br />

RocGen one hell of a bargain. Very<br />

few genlocks below the £500 mark<br />

offer fade and overlay controls, especially<br />

through a hardware control<br />

knob.<br />

The RocGen is available now from<br />

Silica Systems on 081 309 1111.<br />

Expect a full review next month.<br />

Geolock for pros<br />

At the other end of the pricing spectrum<br />

comes Magni Systems' new<br />

Model 4005 PAL genlock for the<br />

qu(Tln 65jI<br />

Honor Available) l1dt<br />

8136496<br />

Mock >Clold(911><br />

h<br />

Souree)Ho Active Source Font<br />

1 E<br />

Style )Ho 1 4 Active Style<br />

P attern>Ho Active Pattern<br />

(<br />

1 2<br />

2 )<br />

1 H<br />

u t<br />

Colour fo n ts can eohance yo u r vid e o presentation considerably.<br />

Amiga that will set you back a<br />

L2000• fully compatible with the<br />

Amiga A3000, it boasts full bmaucast<br />

quality encoding.<br />

It also offers comprehensive fades,<br />

wipes, chroma keys and ovedays, all<br />

of which are controlled via a sepapte<br />

remote control.<br />

As you'd expect from a genloctt at<br />

this kind of price, the 4005 offerskull<br />

S-VHS compatibility via Y/C connectors<br />

and it is fully compatible with all<br />

Amiga screen modes. For more, contact<br />

Magni on 0101 800 624 6465.<br />

Tools for video !<br />

Eschalon Developments have just<br />

announced the release of their new<br />

Video Toots system, which they claim<br />

offers 'everything you need for video<br />

production'.<br />

For your BOO (it ain't cheap!),<br />

you get a tool for creating subtitles<br />

and credits, a telepromter, an image<br />

presenter (a slideshow to you and<br />

me), a video pattern generator,<br />

colour bar and safe-area generators,<br />

text scroller, nine DPaint<br />

3-compatible colour fonts<br />

and even a complete multimedia<br />

presentation system<br />

called Ascension.<br />

Ascension is an<br />

AmigaVision-like pro.,<br />

gram that employs<br />

both icon-driv-<br />

en operation - 1<br />

and (for th<br />

159( 98><br />

purists among you) a powerful<br />

scripting language. If this sounds like<br />

the kind of thing you've been looking<br />

for, then contact Eschalon on<br />

0101 604 520 1543.<br />

Fonts galore<br />

If you need some new colour fonts,<br />

then there are plenty of new releases<br />

on the horizon. By far the most common<br />

source of these fonts is America,<br />

where such companies as Zuma and<br />

Kara have been producing both<br />

mono and colour fonts for several<br />

years now.<br />

A new company on the scene is<br />

Miami-based CV Designs. They've<br />

just launched a new three-disk set of<br />

colour fonts in a number of different<br />

point sizes upto 85 point.<br />

They're completely compatible<br />

with packages such as TV*Text Pro,<br />

DPaint 3 and Calligrapher, making<br />

them ideal for people who<br />

wish to produce stunning textbased<br />

displays without having<br />

to put in too much effort.<br />

Each disk costs approx<br />

E15. CV are on 0101 617<br />

391 9224.<br />

Closer to home<br />

comes the news that<br />

Checkmate Digital<br />

Ltd (they of the<br />

A1500 expansion<br />

console for<br />

the A500)<br />

have taken<br />

on distribution of the Olo range of<br />

colour fonts from Swedish company<br />

Artovinjett.<br />

As soon as they are made available,<br />

you can expect a full review in<br />

this column. Stay tuned until then,<br />

but in the meantime, you can find<br />

out more by contacting Checkmate<br />

on 071 923 0658.<br />

Next month<br />

As well as the review of Silica's<br />

new RocGen genlock, I'll be<br />

bringing you a comprehensive<br />

look at what the PD littrades have<br />

to offer the Amiga desktop video<br />

enthusiast, including video titters,<br />

presentation systems and<br />

slideshows.<br />

Amiga Computing 129


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Margaret 5tanger goes<br />

primitive to create a graphics<br />

display using Assembler<br />

cussed the video display in<br />

L great detai, so I will skip<br />

some a of the preamble and concentrate<br />

s on creating a Graphics<br />

Primitives t display using Assembler.<br />

m<br />

o<br />

nGraphic<br />

description<br />

The t colour of each pixel is related to<br />

the h value of one or more data bits in<br />

memory. ' To create multicoloured<br />

images, s the system must be told<br />

how C many bits are required per<br />

pixel, o<br />

d In my first Viewport (blue), I have<br />

used e 8 colours and 3 bitplanes, and<br />

the C system retrieves one data bit<br />

from l each bitplane.<br />

i For each pixel data bits in the<br />

same n horizontal and vertical position<br />

are i combined by the system to create<br />

c<br />

a binary value.<br />

d This determines the display color<br />

for<br />

i<br />

that pixel. The system uses a<br />

bitmap structure which contains the<br />

s<br />

height, width, depth and location of<br />

-<br />

the bitplanes.<br />

My view<br />

The display is created from a set of<br />

instructions in the view structure.,<br />

This structure is initialised using the<br />

command InitView, and linked to the<br />

first viewport.<br />

Each viewport is initalised with<br />

default values, and its own para -<br />

meters are added later:-<br />

lea sysiempal<br />

jsr _LSOInttlies(a6)<br />

tea •yvies,a5<br />

sove.1 ivtibLve,d0<br />

•ove.t dO,v_ViesPort(a5)<br />

Each Viewport needs a Rasinto<br />

structure containing a pointer to the<br />

bilmap with the bitplane information.<br />

If the viewport has<br />

dual playfields, the first Rasinfo contains<br />

a pointer to the next Rasinfo,<br />

which has a pointer to the second<br />

bitmap.<br />

The picture in memory can be<br />

larger than the screen image, by creating<br />

a bitmap larger than the viewport<br />

area.<br />

The Rasinfo structure has the off-<br />

sets for the relative position of the<br />

display to the complete picture.<br />

In this example the bitplanes are<br />

the same size as the viewports, and<br />

the offsets are zero.<br />

Lea<br />

jsr<br />

Lea<br />

save. I<br />

love.<br />

tea<br />

'or<br />

Lee<br />

MOVCW<br />

MOYCM<br />

NOMN<br />

MOVO,N<br />

move.I<br />

sove.1<br />

sove.t<br />

Highly coloured<br />

Left to itself the system will use<br />

default colours, There is a command<br />

GetColorMap which will allocate<br />

space for a colourmap and return a<br />

pointer to it.<br />

sove.1<br />

jsr<br />

soves.1<br />

sove.1<br />

soves.t<br />

•ystes,a1<br />

_LVOInttilies(ae)<br />

syvits,s5<br />

tv9li(ue,d0<br />

40,v_ViewPort(115)<br />

vpbtue,a0<br />

_LV0Intt1Porttair)<br />

vpbtse,a5<br />

1320,vp_111110(0)<br />

vpilleight(a5)<br />

00,vp_Oy0ffset(e5)<br />

00,vp_Ds0ffset(a5)<br />

Ovpredandgrey,vejettra5i<br />

Ortillue,d0<br />

dD,vp_Resinfo(a5)<br />

/32,d0<br />

_LWOGettotorMapta6)<br />

dO,cotoursap<br />

dO,a5<br />

cs_CoLorTableta5),di<br />

11,coLourtable<br />

The colourmap has a pointer to<br />

the colourmap's colourtable, and the<br />

desired colours can be copied into<br />

this data structure. •<br />

•ove.1 131,d0<br />

tea coLours,15<br />

sove.t cotourtabie,a4<br />

Colour Loop:<br />

move.m (85)*,(aSiv<br />

cotours:<br />

116.6 10,100Y,100e,S0Dc<br />

de.s 100a,1001,1006,1004<br />

de.m 0,0,0,0,0,0,0,0<br />

deor 0,0,0,0,0,0,0,0<br />

de.s 0,0,0,0,0,0,0,0<br />

All<br />

Each bit<br />

InitBitMa<br />

height a<br />

command<br />

cate eac<br />

pointers a<br />

tea<br />

move,11<br />

nove.a<br />

44.44.a<br />

'Sr<br />

tea<br />

lave.<br />

tea<br />

btueras<br />

Elect<br />

sove.t<br />

jsr<br />

tst.t<br />

be<br />

sove.L<br />

dbre<br />

Its mapped<br />

initaltsed<br />

e required'<br />

depth as inpu<br />

t.cRaster is used<br />

tplane• The re<br />

ked to the bi<br />

Pttue,aG<br />

3,d0<br />

di<br />

itgitRap(a0<br />

9 tue,e5<br />

12,15<br />

_Plants(a5),a4<br />

320,40<br />

146,41<br />

_LVOStiositasterrad)<br />

dO<br />

4borti<br />

40,raUt<br />

45,bluerester<br />

F cker free<br />

Now that all the data structures ire<br />

complete, the command Makelort<br />

asks the system to make a set<br />

play instructionsinstructions (or copper list) from<br />

the structures in the Viewport.<br />

This has to be done for ea c h<br />

ViewPort. The command MrgCop<br />

merges these copper lists into a single<br />

instruction list.<br />

loadView turns on direct memory<br />

access (DMA) and the display will be<br />

shown on the screen. Any flicker can<br />

be reduced by waiting for the beam<br />

to reach the top of the frame,<br />

resakedispLey:<br />

tea •yvies,a0<br />

tea vebtut,a1<br />

jsr _LVOMakePort(s6)<br />

Lea •ysies,a0<br />

Lea vprettandgrev,a1<br />

ily<br />

th,<br />

he<br />

loed<br />

jsr<br />

[Cl<br />

tea<br />

jor<br />

tea<br />

j sr<br />

j sr<br />

I ea<br />

sr<br />

rti<br />

_LVORakeVPorttei)<br />

systes,a0<br />

vpgreen,a1<br />

_LVONakerPort(a6)<br />

•yviesoll<br />

_LVONr9Copta6)<br />

I./Mit-4146)<br />

syvies,11<br />

_LVOL04611440461<br />

Each area can have its own set of<br />

drawing instructions, or<br />

RastPort structure,<br />

InitRastPort puts in default<br />

values. When the RastPort<br />

has been linked to its bitmap it is<br />

possible to use the Graphics Library<br />

drawing commands,<br />

Getting the picture<br />

The listed program first saves the<br />

address of the old view using the<br />

gb_ActNiew offset from the graphicsbase,<br />

The view is initalised and<br />

three viewports.<br />

The first viewport is 48 lines high<br />

with 8 blue colours and three bitplanes.<br />

The second viewport is 100<br />

lines high with dual red and grey<br />

playlields. The third viewport is 48<br />

lines high with 32 green colours and<br />

bitplanes.<br />

The drawing routines have been<br />

used to produce a series of rectangles<br />

on the screen. In the second<br />

viewport the grey playfield is dominant<br />

except for transparant areas of<br />

colour zero.<br />

There is a short delay before the<br />

first 8 colours of each viewport are<br />

cycled, and another delay before the<br />

program releases the allocated mern•<br />

ory, replaces the old view and exits.<br />

Amiga Computing 131


.<br />

0<br />

"<br />

There's mounting alarm about the appalling standards of spelling<br />

among Britain's schoolchildren. MPs, teachers, parents and<br />

employers are all stressing the vital importonce of being able to<br />

spell correctly.<br />

Yet most homes have what could be the ideal means of teaching<br />

spelling - the computer.<br />

Instead of zapping aliens it could be turned into the best weapon<br />

of all to deal a body blow to bad spelling. With the help of a<br />

brilliant new software package that not only makes practising<br />

spelling painless but also loads of fun as well.<br />

40<br />

6'<br />

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1<br />

1<br />

k<br />

FIVE ways to improve your spellin •<br />

In a Flash: Read the word as it Hashes on the screen, then type it in.<br />

For practice runs, the word is left on the screen as it is<br />

Rocket: Hidden words have to be discovered in this hi-tech version of<br />

the old fcrvourite Hangman. If they are guessed correctly the rocket will<br />

blast-off. Fail and all that's left is a load of scrap.<br />

Lunar Buggy: Type kis, for fun. The aim is to key in the word as it's<br />

pulled across the screen by the buggy. It has to be completed before the<br />

letters drop down a crater<br />

All Mixed Up: Jumbled letters have to be sorted out to find the<br />

scrambled word. To help beginners - and anyone else who is stuck -<br />

clues can be obtained at the press of a key.<br />

Conveyor Belt: Words pass by on the<br />

screen and have to be remembered Then<br />

they must be t>ped in spelt correctly.<br />

This is a challenging test of both spelling<br />

and memory.<br />

All the programs have several<br />

options for extra flexibility - like<br />

a timer with on/off option to<br />

add that extra challenge.<br />

36<br />

,<br />

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Passing an exam . . .<br />

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whatever you want to do in<br />

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. .<br />

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g 5<br />

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I parents - or children - can<br />

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I for using with SPELL! This<br />

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Please send me a SPELL!<br />

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1<br />

Jason Holborn brings you the latest<br />

gossip from the Amiga music scene.<br />

Miss this at your peril<br />

acclaimed game music cre-<br />

F ation system TFMX will be<br />

pleased<br />

a<br />

to learn that a major<br />

upgrade n will be with us really soon.<br />

s Demonware have listened to<br />

many o of the criticisms which were<br />

levelled f at the original release,<br />

updating D and adding features to<br />

mmx e 2.<br />

mThe<br />

new program boasts many<br />

new o features including comprehensive<br />

n editing tools and full support for<br />

Midi, w making TFMX 2 one of the<br />

most a powerful sound chip composition<br />

r systems yet produced for the<br />

Amiga. e<br />

' Probably the most major new feature<br />

s is the inclusion of support for<br />

Midi communications. TFMX can<br />

now be operated via Midi-compatible<br />

devices such as synthesisers,<br />

mother keyboards etc.<br />

Obviously the most immediate<br />

use is for the input of performance<br />

data by playing it directly on your<br />

Midi keyboard, but UNIX also features<br />

powerful Midi synchronisation<br />

options. These allow TEMX to tranform<br />

the Amiga into a dedicated 4channel<br />

Midi sound module.<br />

Editing was particularly poor within<br />

IFMX 1, especially if you were<br />

used to the more traditional method<br />

of music composition. Thankfully,<br />

Demonware have taken notice of this<br />

obvious omission with the inclusion<br />

of an all-new Pattern Editor which<br />

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Music-X 2 b<br />

Yes, the unimaginable has happened<br />

- Microillusions have killed<br />

off what is undoubtedly the most<br />

important Amiga music product in<br />

existence.<br />

There's no doubting that with-<br />

sequencing system, the Amiga<br />

-would never have achieved the<br />

success within the music industry<br />

abolvtalP 61<br />

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allows TEMX sequences n to e be w edited<br />

in a graphical form, much 0 - like those<br />

c h a<br />

editors employed by Midi<br />

sequencers.<br />

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Sampled instruments may sound<br />

s<br />

realistic, but they have k one major<br />

failing - they eat memory, e ilots<br />

of it.<br />

d t<br />

For those of you with extravagant<br />

o r<br />

tastes but not enough , memory to<br />

satisfy them, TFMX now o has a com-<br />

c<br />

prehensive synthesis module which<br />

t .<br />

allows you to create m analog-like<br />

e<br />

synth sounds that fill only a few<br />

d<br />

bytes of your precious memory.<br />

You can create realistic (and very<br />

trendy) acid-like squelchy bass<br />

sounds and sweeping analog tones.<br />

TFMX is now a complete one-stop<br />

music creation system. Not only can<br />

you arrange scores, but you can now<br />

create your instruments without hav-<br />

ites the dust 40<br />

that it <strong>Is</strong> now enjoying. According<br />

to a source close to Music-X programmer<br />

Dave, he has ceased<br />

development of Music-X in favour<br />

of products for <strong>Commodore</strong>'s<br />

forthcoming CD-based Amiga, the<br />

CDTV. Despite considerable interest<br />

from users, It seems that<br />

Music-X version 2 may now never<br />

see the light of day.<br />

The new release promised to<br />

add many of the features that<br />

MusicX users have been crying out<br />

for - full score editing, drum editing,<br />

plus a whole lot more. Unless<br />

a third party developer decides to<br />

fill the gap left by David's decision,<br />

It looks as if MusicX users will be<br />

left high and dry.<br />

ing to first load a dedicated ple<br />

editor_<br />

If you've got a sampler connected<br />

to the parallel port of your Amiga,<br />

you can even grab samples from<br />

directly within IFMX and then clean<br />

them up using its comprehensive<br />

sample editing tools.<br />

Med goes pro<br />

Hot on IFMX 2's heels is a brand<br />

new release of Teilo Kinnunen's<br />

acclaimed PD music editor, Med.<br />

After putting the finishing touches to<br />

Med version 3 (it's on the<br />

coverdisk!), Teijo is now beavering<br />

away on a new release which is not<br />

only more professional than previous<br />

ones, but has one major feature that<br />

leaves most of the competifion<br />

standing - it is 8-channel.<br />

OctaMed is fully compatible with<br />

previous releases, but Teijo has<br />

pushed the Amiga's sound hardware<br />

to its very limits to allow a maximum<br />

of eight different sounds to be<br />

played simultaneously. Although not<br />

an original idea (Oktalyser has been<br />

doing it for months now), OctaMed<br />

sacrifices nothing in the sound quality<br />

department.<br />

Editing has also been tidied up<br />

substantially. OctaMed will include a<br />

powerful MusicX-like bar editor<br />

which employs a sort of 'semi-stave'<br />

approach to allow you to view your<br />

musical creation in a more familiar<br />

format than the usual vertical row of<br />

numbers.<br />

Teijo had intended to sell<br />

OctaMed as a commercial product<br />

for about £50 to £75, but in a fit of<br />

generosity this price has been<br />

Mot<br />

slashed to just f10. Teijo hopes that<br />

by selling OctaMed at such a low<br />

price, many more Amiga users will<br />

be able to afford what will undoubt-<br />

edly be a major Amiga music release.<br />

For more info, contact AmigaNuts<br />

United on 0703 785680.<br />

More Music-X<br />

The news isn't all bad for MusicX<br />

owners, however Microlliusions have<br />

revealed that a number of new addon<br />

modules will soon be released.<br />

Although they are far from being<br />

major, they further extend the editing<br />

power of Music-X. Here's what is<br />

on offer :-<br />

DEFLAM - Nobody can record a<br />

complex keyboard part into Music-X<br />

without a few mistakes creeping in.<br />

Quantization can correct all the timing<br />

errors, but what about all those<br />

little extra notes that seem to appear<br />

whilst your hands zip around the<br />

keyboard? You need Deflam. Deflam<br />

will automatically remove any notes<br />

shorter than a specified length.<br />

SCATTER - Sequenced music has<br />

always been critisised for being too<br />

'rigid' and perhaps even too 'perfect',<br />

but you can now inject feel<br />

(timing errors!) into your music to<br />

make it sound more human. Scatter<br />

achieves this by adjusting the parameters<br />

of a selection of randomly chosen<br />

notes.<br />

PRINTEVENT - You don't need a<br />

brain the size of a planet to guess<br />

what this does! Put simply,<br />

PrintEvent er,... prints events. It<br />

allows you to get a hard copy of the<br />

sequence data displayed within the<br />

Music-X Event Editor<br />

Books for<br />

musicians<br />

Prolific author RA Penfoid has<br />

released a new book that may<br />

be of interest to Amiga musicians.<br />

Published by PC<br />

Publishing, the new book is<br />

called Advanced Midi Users<br />

Guide, the follow up to<br />

Penfold's previous Midi book,<br />

the Practical Midi Handbook. PC<br />

Publishing can be contacted on<br />

0732 770893.<br />

Amina Comoutina 1 AA


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Amiga Computing readers<br />

Make the most of your Amiga<br />

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The Amiga Soundblaster comes complete<br />

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alterations to your computer are required<br />

— just plug in and switch on to re-discover<br />

sound on your Amiga.<br />

Buy all 3<br />

QUARTL,<br />

for just<br />

E104.95<br />

Make beautiful music<br />

on your Amiga<br />

Quartet is a stunning sequencing package that will allow<br />

you to compose anything from a jingle to a symphony.<br />

Making full use of the Amiga's unique four channel<br />

stereo sound system, Quartet is equally at home playing<br />

Depeche Mode or Debussy. Quartet comes complete with<br />

lull instructions, a disk full of sound samples and full<br />

source code to allow you to intergrate your tunes into your<br />

own programs.<br />

What's more, Quartet is MIDI compatible. so you can<br />

connect a suitable keyboard or synthesiser to enter notes<br />

directly.<br />

Its the ideal sequencer package to complement<br />

the excellent Master Sound sampler<br />

— Amiga Computing, August 1990<br />

Quartet comes with full instructions<br />

and two disks for 'ust E39.95<br />

Boost your computer's sound with an<br />

AMIG OUNDBL<br />

Woo<br />

--<br />

••• ...<br />

...<br />

wienor r<br />

1 Ill<br />

-<br />

I 1 I<br />

ii••<br />

•••••.-<br />

Lulli.,. Mill AL.-ILA-4.i<br />

tammor7ormrw<br />

*So<br />

lit, Air 1<br />

-711E_<br />

t'•<br />

Master<br />

-<br />

Sound<br />

= I<br />

1<br />

11<br />

" Capture any sound you hear<br />

-<br />

and replay it in seconds<br />

Its so easy to use: Simply connect the sampler to your<br />

Amiga, load the software and immediately you have the<br />

ability to capture sounds with amazing accuracy.<br />

Connect your compact disc player or personal stereo<br />

and digitise sounds to incorporate into your own games<br />

and tunes.<br />

The supplied software provides complete control over<br />

the sampled sounds: Cut and paste them, flip and fade<br />

them and you're still only using a tiny fraction of the sound<br />

processing tools available.<br />

Best of all, the comprehensive instructions will soon<br />

have you creating your own public domain demo disks<br />

complete with IFF picture files.<br />

It's the perfect sound sampling package for beginners<br />

and experts alike.<br />

Master Sound is a complete hardware and software<br />

sampling system for 9aIy 04.95<br />

"<strong>Is</strong> it real or is it Master Sound?"<br />

— Amiga Computing, May 1990<br />

See order form on page 124


<strong>Is</strong> getting online getting to your<br />

finances? Eddie McKendrick helps<br />

calm your bank manager down<br />

ever else Comms may be, It is<br />

I not one of the cheapest hobbies<br />

t known to man.<br />

c Countless people catch the<br />

comrns a bug, only to spend more<br />

cash n than they can afford. Huge bills<br />

mean n huge hassle, taking the fun out<br />

of ogetting<br />

online.<br />

t There are two factors to consider<br />

when b trying to keep costs down; distance<br />

e and time. Using the right software<br />

d it is possible to get more out of<br />

comrns e while putting less time and<br />

money n in.<br />

i<br />

e Down the local<br />

d<br />

With t the advent of digital telephone<br />

networks h it is as easy to get a good<br />

connection<br />

a<br />

to the USA as it is to call<br />

a board three doors down the road.<br />

t<br />

wInternational<br />

calls are not cheap,<br />

even<br />

h<br />

at cheap rate. The bulk of<br />

downloadable software tends to<br />

a<br />

migrate<br />

t<br />

over to the UK fairly quickly<br />

and messages go global via the vanous<br />

- mail networks_<br />

If you are going to call a foreign<br />

board, ask yourself if it is really worth<br />

it before spending loads of money<br />

downloading or reading something<br />

you could probably have sourced in<br />

the good old UK.<br />

It is possible to become even<br />

more canny, if less adventurous, and<br />

try to restrict long bbs calls to those<br />

within your dialling code area.<br />

lust as messages and files find<br />

their way into the UK from abroad,<br />

they will find their way to a local<br />

board given a little time. Some people<br />

would argue that the whole<br />

point of comms is to get your keyboard<br />

out and about and explore the<br />

world with the aid of your trusty<br />

modem. It's all very noble, but a file<br />

is a file is a file, no matter where it is<br />

downloaded from.<br />

Clock Watching<br />

With comms perhaps more than any<br />

other hobby, time truly is money.<br />

The less time your modern is hooked<br />

up to the line, the lower your telephone<br />

bill will be.<br />

You can stop the online timer getting<br />

to dizzy heights by using the<br />

cleverest comms packages and utilities<br />

you can lay your hands on.<br />

If you regularly download files it<br />

makes sense to use the fastest transfer<br />

protocol you can. Most decent<br />

boards support Zmodem, as do most<br />

respected comms packages for the<br />

Amiga.<br />

If waxing lyrical at length is more<br />

your cup of tea, it is possible to use<br />

offline mail readers to download,<br />

read and reply to messages at your<br />

own pace. It's amazing how much<br />

more intelligible people become<br />

when they have time to think before<br />

they type in messages.<br />

The time, the place<br />

Another obvious tip which tends to<br />

be lost on most comms buffs is to<br />

use the telephone lines when it is<br />

economic to do so. BT have three<br />

a Computing can be contacted on a whole host of bulletin<br />

conferencing systems.<br />

you have anything to say to us, do get in touch. We can't promis<br />

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'where you can find us:<br />

' 1 l y<br />

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Service:<br />

Prestel<br />

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CompuServe<br />

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1 3:00. This is when it will cost you<br />

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Moderately cheaper, but still by no<br />

means a bargain is "Standard'<br />

'rate. This is operational<br />

between the<br />

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BT's bargain<br />

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day Saturday and Sunday. This is the<br />

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Make no mistake, 'Cheap" rate isn't<br />

really cheap at all, but it is the best<br />

Mail us on:<br />

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uadl 1 32<br />

lig.' Computing<br />

deal you can expect from BT's pied<br />

piper.<br />

If you go in for long distance<br />

communicating and you<br />

are fortunate enough to<br />

be hooked up to a<br />

digital exchange,<br />

ou should get<br />

Mercury at your<br />

first opportunity.<br />

The Mercury<br />

Communicaions<br />

network<br />

cannot handle local<br />

calls but it can save you a<br />

fortune on national and more importantly<br />

international ones.<br />

Subscription to Mercury is less<br />

than £9 a year and using it can save<br />

around 25% on national calls and<br />

14% on international ones, providing<br />

you use the service off peak. For<br />

more information on hooking up call<br />

their information line on 0800 246<br />

000.<br />

A regular monthly look at the world of Micronet<br />

GO.Ing GUardian<br />

Dialta* personas might be interested<br />

to know that Guardian Zenith has telt<br />

the system_ The nighttine on OT is now<br />

hosted by a new addon to the team,<br />

Guardian Enigma. of people have written in<br />

A number<br />

and asked it ienith works for Amiga<br />

Computing. Sufficient to say, I know<br />

him quite wet.<br />

Off-peak MBX<br />

,April I was on important day for<br />

Micronet subscribers. Although the<br />

quarterly subscdption has increased,<br />

there are now no time charges oft<br />

Peak. for the first time this alio<br />

Opp lies to Prestel and Mailbox.<br />

Remember though that MBX services<br />

like 'acknowledgements" and<br />

"reply to sender" still cost.<br />

Noise on the Net<br />

following last summers suspension of<br />

Chatlines on Micronet, things have been a<br />

wee bit quiet on the interactive discussion<br />

and debating front.<br />

The Net has re-introduced "Line Noise'<br />

to get people talking again. Moderated by<br />

Micronet's very own host with the most,<br />

DaeMOnn Brody, the Line Noise sessions<br />

thrash out a different topic three nights a<br />

week.<br />

Amiga Computing 135


a<br />

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1


Peter Hickman with a flipping good idea<br />

for getting hundreds of objects onscreen<br />

without incurring speed penalties<br />

AMOS Compiler has finally<br />

p arrived, and it's pretty nifty,<br />

h On my B2000 it compiles the<br />

average e program (about 60k of<br />

source w code) in eight seconds! A full<br />

review . will appear soon.<br />

. Also in the final stages of completion<br />

. is the long-awaited AMOS 3D,<br />

which W should be available within<br />

days h of reading this (well, maybe a<br />

couple a of weeks).<br />

t The 3D system comes complete<br />

with a an editor which allows you to<br />

create m just about any type of object<br />

you o could want simply by glueing<br />

different n shapes together.<br />

t<br />

h Smooth moves<br />

!<br />

The T AMOS Public Domain Library<br />

now has over 190 disks in its cata-<br />

h<br />

logue. e Give Sandra Sharkey a bell on<br />

0942 495 261 for more info about<br />

prices and availability.<br />

The last piece of news is that<br />

Mandarin have changed AMOS for<br />

the German and American versions.<br />

Instead of being released with the<br />

Castle AMOS adventure game's the<br />

package will now contain a simple<br />

card file program called Dataflex<br />

(which by the way was written by<br />

me!).<br />

AMOS handles animation very<br />

well, and the theory behind creating<br />

and moving smooth cartoon-like<br />

objects in AMAL is very simple (we<br />

covered this in an earlier AMOS column).<br />

Of course there are limits to the<br />

power of AMAL and you really cannot<br />

have more than about 16 large<br />

objects animating without things<br />

slowing down.<br />

Have you ever wondered how to<br />

get hundreds of objects on a screen<br />

without incurring the speed penalties<br />

that you might expect from any of<br />

the usual animation methods?<br />

The answer is simple - page flipping.<br />

This is a technique where you<br />

draw objects on different screens<br />

and then jump between each screen<br />

to create the illusion of movement or<br />

animation. It's a bit like drawing little<br />

matchstick men in the corner of a<br />

book, each one in a different position,<br />

and then flicking through the<br />

pages to create your own little<br />

movie.<br />

On the cover disk you will find a<br />

E * * t r 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 : 1<br />

71111 r i . • • • • n •LuRrnee: 11111111111K<br />

S<br />

• Pmti - D ETAI L r<br />

I<br />

1<br />

+<br />

O W I<br />

-<br />

011<br />

0-10<br />

-<br />

1<br />

0<br />

•<br />

k<br />

o<br />

l<br />

a<br />

,<br />

:<br />

1<br />

3<br />

sprite file called MEN.ABK, load this<br />

into AMOS from direct mode and<br />

then go back to the editor,<br />

First we hide the mouse, and set<br />

up two variables. SPNLIM is the<br />

number of the BOB we will draw<br />

onto the screen and MXSCREEN is<br />

the number of screens (+1) we will<br />

use to do our page flipping.<br />

Close Editor<br />

Close Workbench<br />

Hide On<br />

RXSCREEN.6<br />

SPNUM.1<br />

Next we must open up all of the<br />

screens that we will use in the demo_<br />

Half meg owners should just about<br />

have enough memory to open seven<br />

screens if they don't have an external<br />

drive (if you do switch it off!).<br />

For 1.0 To RESCREEN<br />

Screen Open 1,320,200,16,Lowres<br />

Flash Off<br />

Curs Off<br />

Cl, 0<br />

Autoback 0<br />

Get Sprite Petette<br />

Screen Nide 1<br />

Next 1<br />

Now comes the interesting bit - we<br />

first draw a man, flip the screen,<br />

draw another man (in a slightly different<br />

position), flip the screen etc.<br />

We change the BOB we will use by<br />

incrementing the variable SPNUM.<br />

When the Amiga bleeps just press<br />

a key and you will see the next piece<br />

of animation drawn..<br />

For T.0 To 10511EE1<br />

Screen Hide 5C1<br />

Add SCR,1,0 To PSSCRUN<br />

Screen Show SCR<br />

Screen To Front SCR<br />

Screen SCR<br />

Paste Bob 120,70,SPRUR<br />

Add SPN001,1,1 To<br />

Bell<br />

Wait key<br />

Rut Y<br />

Now we should have seven screens<br />

Corning soon<br />

AM OS 1 0<br />

in memory, each with the pi o f<br />

a running man in a slightly d n t<br />

position. We must animate se<br />

screens by flipping cons l y<br />

through the screens. In the p<br />

below I have chosen to wait for five<br />

VBls (I explained VI3Ls in an earlier<br />

article!) before we swap to the next<br />

screen. If you want to speed up the<br />

animation just change the WAIT 5<br />

line to WAIT 3 (or an even lower<br />

number for ultra speed!).<br />

For LOP.I To 500<br />

Screen Nide SCR<br />

Add SCR,1,0 To RESCREEN<br />

Screen Show SCR : Screen SCR<br />

Wait 5<br />

Nest LOP<br />

White Screen0-1<br />

Screen Close Screen<br />

Wend<br />

1<br />

When writing a program which<br />

calls another AMOS program (a bit<br />

like the Fun School 3 menu does)<br />

you sometimes need to close all of<br />

the screens currently opened.<br />

Unfortunately you do not always<br />

know what screens have been<br />

opened by a previous program, so to<br />

close every screen just use the following<br />

lines of code<br />

If no screens are opened then the<br />

function SCREEN will always return<br />

the value -1, otherwise it will return<br />

the number of the currently chosen<br />

screen. Simple huh?<br />

Ok, that example was interesting<br />

but let's face it, one man running<br />

about and taking up seven screens in<br />

• memory is hardly impressive is it? So<br />

how about a few more, 32 more in<br />

fact?<br />

The next program follows the format<br />

of the previous one except that<br />

in the middle you will notice that it<br />

draws a lot more men on each<br />

screen!<br />

Hide On<br />

NESCREER76<br />

SPNUR.1<br />

1 Open screens<br />

For 1.0 To RESCREEN<br />

Screen Open 1,320,200,16,Lowres<br />

Flash Off<br />

Curs Ofi<br />

Cis 0<br />

Autoback 0<br />

Get Sprite Palette<br />

Screen Hide 1<br />

Nest<br />

Generate screens<br />

For T.0 To RESCREEN<br />

Screen Ride SCR<br />

Add 511,1,0 To MRSCREEN<br />

Screen Show SCR<br />

Screen To Front SCR<br />

Screen SCR<br />

For LOP1.0 To 160 Step 70<br />

For LOP.0 To 250 Step 25<br />

Paste Bob LOP,L0P1,SPRUN<br />

Next LOP<br />

Nest LOP1<br />

Bell<br />

Wait Key<br />

Add SPNOR,10 To 7<br />

Newt T<br />

• to swaps<br />

For LOW To 500<br />

Screen Ride SCR<br />

Add 5t1,I,0 To RESCREEN<br />

Screen Shom SCR : Screen SCR<br />

Wait 5<br />

Next LOP<br />

' Close scre e ns<br />

While Screen0-1<br />

Screen Close Screen<br />

Wend<br />

Nifty or what? We've run out of<br />

room for this issue but on the cover<br />

disk you will find a few more examples,<br />

including movement combined<br />

with page flipping (and my head!!),<br />

Have a play around with the routines<br />

and see what you can achieve,<br />

it's great fun.<br />

Oh and by the way, the graphics<br />

for that geezer we have been experimenting<br />

on were drawn by a whizz<br />

of a graphics artist named Stuart<br />

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Margaret Stanger<br />

uses her Intuition and<br />

goes for a scroll..<br />

cribed how to create a<br />

M screen display using rou-<br />

y tines from the graphics library. A<br />

view p and several viewports were<br />

defined, r and some simple drawing<br />

edone<br />

in each one.<br />

v Each Intuition screen also has a<br />

iviewport.<br />

Once the viewport address<br />

ois<br />

known the primitive graphic rou-<br />

utines<br />

can be used on a screen and its<br />

s windows.<br />

a Each viewpon has a Rasinto ARK.<br />

r ture containing a pointer to the<br />

t bitznap with the bitplane infor-<br />

i<br />

mation. If the viewport<br />

c has dual playfields, the<br />

l<br />

first Rasinfo contains a<br />

e pointer to the next<br />

d<br />

Rasinfo, which has a<br />

e pointer to the second bitmap.<br />

s The picture in memory can<br />

-<br />

be larger than the screen<br />

image, by creating a bitmap larger<br />

than the viewport area. The Rasinfo<br />

structure has the offsets for the rela-<br />

tive position of the display to the<br />

complete picture.<br />

It is possible to link an Intuition<br />

custom screen to a custom bitmap<br />

when opening the screen. In this<br />

example the bitplanes (640 x 400)<br />

are larger than the viewport (320 x<br />

200), and the offsets are zero to start<br />

with.<br />

if the x and y offsets are changed,<br />

the viewport ( or the window) displays<br />

a different part of the bitplane.<br />

A very smooth scroll can be produced<br />

by increasing or decreasing<br />

these offsets up to four pixels at a<br />

time, and updating the display<br />

instructions.<br />

It the offset is i, and the Rasrinfo<br />

structure rired<br />

scrolle(i)<br />

Long I;<br />

eired-etedffsetel;<br />

Pupdate the t Rallnfn offset<br />

tesakeeisplay0;<br />

,<br />

/ /*Intuition updstes the clispleyi/<br />

strotlyill<br />

toe i;<br />

rired-)RyOffset=i;<br />

/<br />

Resektlispily();<br />

*<br />

u/*Intuition<br />

updates the display*/<br />

p<br />

d<br />

a<br />

Every t time the Rasinfo offsets are<br />

e<br />

t<br />

h<br />

e<br />

y<br />

changed the display needs to be<br />

updated using the commands<br />

MakeVPort, MrgCop and LoadView.<br />

The command MakeVPort asks the<br />

system to make a set of display<br />

instructions (or copper list) from<br />

the structures in the viewport.<br />

The command MrgCop merges<br />

these copper lists into a<br />

single instruction list.<br />

LoadView turns on<br />

direct memory access<br />

(DMA) and the display<br />

will be shown on the<br />

screen. Any flicker can be reduced<br />

by waiting for the beam to reach<br />

the top of the frame.<br />

When using windows and<br />

screens, the Intuition Library has a<br />

very convenient RemakeDisplay that<br />

updates the display in just one command.<br />

The program produces the display<br />

by opening a SUPER_BITMAP windowon<br />

a screen with its CUSTOM-<br />

SCREEN and CUSTOMBITMAP flags<br />

set.lt could have been written as in<br />

last month's CODE CLINIC using<br />

graphics primitives only, without the<br />

Intuition Screen.<br />

strut NewScreen TeekeeScree)<br />

0,0,320,200,3,<br />

1,3,<br />

NULL,<br />

CUSTON5CREENICUST01461TRAP,<br />

MULL,<br />

NULL,<br />

DULL,<br />

hired,<br />

);<br />

stroct Neal/Wow Thelleadiadow<br />

0,0,320,200,0,1,0,<br />

ACTIVATEISPER_BITMAP,<br />

0,0,0,<br />

0,0,<br />

64,20,320•200,<br />

CUSTONSCREEN,<br />

1;<br />

Both the screen and the window<br />

are linked to the bitmap (BMred)<br />

The display scrolls right, up, left<br />

Code Clilic<br />

tam I ea •••• pivot] No<br />

,<br />

Anrez<br />

Ale • source vederu<br />

,<br />

n13 Slotted). ( emir/ turret<br />

3 -<br />

0<br />

.h)<br />

int<br />

-•<br />

riz $i<br />

loth 1<br />

oi iDI<br />

DE, 11 P (JIP230/DF/StIttlatt •11)<br />

4rDI mita). tinfilitienzintuition.11)<br />

w 1<br />

. i<br />

)u<br />

lcov litinam troll;<br />

3tlow sit<br />

e!hum<br />

0 J;<br />

o1 . strict n Glidlest IGtxtisse;<br />

P<br />

e L<br />

s bus t Intui t near/ *I I n Sof Si ofiDate<br />

;<br />

rtniset / Viescrett nal pivot :<br />

sO*butt t Di Map Ittneit;<br />

o<br />

eP s tense t Earthen* *Feiner tont<br />

p<br />

time a Doreen •zustonscreen:<br />

l , stpuet Windom *Si rut orlon:<br />

h*tricot<br />

) Easinto reastPodI<br />

I<br />

i<br />

E<br />

etatio 1100011 poloursal)<br />

e<br />

Dmpli,<br />

r<br />

DhtH<br />

i<br />

Ph<br />

struct Ntehappen ThO4e6vreth<br />

p<br />

Ia<br />

a<br />

Ns<br />

r<br />

JI<br />

t h<br />

which t is I than the screen.<br />

D,<br />

l a<br />

t<br />

Fa<br />

l l<br />

e<br />

/ l •vieepor k<br />

Mt ViewPart<br />

c tieuP ess(teileiridlr<br />

Vl<br />

I n<br />

n<br />

3l<br />

, iP<br />

/*lave<br />

t<br />

xieeport address*/<br />

D1<br />

1 e<br />

.<br />

0 rired:( t lasInfo l)yiemport-<br />

1<br />

• sitestrif<br />

1<br />

rises hallnie eddress*/<br />

)<br />

Ail pop waNaloltsol<br />

/sky webs r basest/<br />

/*idiots art 132tPli<br />

/*DI MOM I ;IQ t P14/<br />

itnarttett pv1101141<br />

/441<br />

, /*peewee, to minden *but tune<br />

011 ,1<br />

/101ashfo pointed<br />

4DP , /tar colours<br />

t<br />

/<br />

atilt D , •Pritielt,<br />

S/<br />

I<br />

T/*Op<br />

nen sum<br />

D<br />

D<br />

R<br />

s<br />

l and down with a short delay in<br />

r between.<br />

e<br />

s<br />

t scrett()<br />

u<br />

r petay000/;<br />

e<br />

n 1or(i=l1;1000;ii4) scrolle(i);<br />

i<br />

/*scroll right<br />

Delay(100); ,<br />

for(i=0;1(100;ire) / scroily(i);<br />

/*serail up'!<br />

The dr ng routines have tx en<br />

used to produce a series of red rti-<br />

Delay(100);<br />

for(1:11)(41)-100/ scroiieli);<br />

'<br />

cal and lorizontal stripes o he DeisyCIDD); ,<br />

screen.<br />

fori1n100;i0-1;ii) s scrotiy(i);<br />

f'scrott deans/<br />

c<br />

stripes()<br />

r<br />

/*find estPort eddress't<br />

redrestpar saindow-siPart;<br />

o<br />

After the scrolling the program<br />

l<br />

closes the window l and screen, frees<br />

for(i4;it e )<br />

the bitplanes and l exits.<br />

/*draw $ Vertical Mimi!' The program i uses graphics library<br />

Setenen(re port,q1);<br />

routines, and falso<br />

includes intuition<br />

Rectfi II/retrestport,20<br />

, );<br />

i<br />

3<br />

for(1n0;i


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Are you confused by columns or having problems<br />

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Walker guide the way with some design tips<br />

Al 0 TANK KILLER<br />

The design of a page is a ll-importa nt And, no, we don t copy our design tra m somewhere elsel<br />

typeset the words, write<br />

H the headlines, choose<br />

the o typefaces and illustrations, the<br />

result w can still look a mess if you<br />

ignore e the design of the page, which<br />

is vnot<br />

necessarily dependent on any<br />

of ethese.<br />

r The easiest way to design a good<br />

looking c publication is to find something<br />

a similar that you like the look of<br />

- rand<br />

copy it (a technique not<br />

unknown<br />

e<br />

to professionals).<br />

f Reproducing professionally<br />

designed u work will help you appreciate<br />

l<br />

its qualities. It does need to be<br />

something<br />

l<br />

similar though. It's no<br />

good producing a newsletter for<br />

y<br />

plumbers in the style of Vogue, or a<br />

y<br />

job application in the style of Viz.<br />

o<br />

The best way is to grasp the fundamental<br />

u<br />

principle that underlies<br />

most modern professional designs.<br />

The basic concept is that of a grid.<br />

Once that is mastered (and it<br />

shouldn't take more than a couple of<br />

lifetimes), you can approach any DIP<br />

job with confidence.<br />

As its name suggests, a grid is<br />

nothing more than a division into<br />

measured units of your page. The<br />

vertical units are set by the margins,<br />

the columns that will contain your<br />

body text (that is, the main text of<br />

your publication excluding headlines)<br />

and the spaces between the<br />

tt<br />

r:<br />

columns, These are measurements<br />

set automatically by DTP programs<br />

from a requester box, which simply<br />

require you to enter the size of the<br />

margins and the number and width<br />

of the columns, when they will be<br />

shown on-screen.<br />

Horizontal units will not be shown<br />

automatically. But DIP programs do<br />

include an option for a grid to be<br />

drawn on the page, which can be set<br />

at whatever measurements you<br />

need.<br />

I use a grid of an inch square (or<br />

its equivilent in centimetres or picas,<br />

the other normal units of measurement).<br />

A grid provides a structure on<br />

which you can build your design.<br />

The first decision to make is the<br />

number of columns to a page. Once<br />

that is set, the other elements -<br />

headlines and illustrations - slot into<br />

the overall design.<br />

Cartoon capers<br />

A page within which text is set in<br />

three columns automatically provides<br />

you with a choice of running your<br />

graphics or headlines over one, two<br />

or three columns, depending on the<br />

prominence you wish to give them.<br />

The grid structure enables flexibility.<br />

For example, in a three-column grid,<br />

you could also run an illustration<br />

=, =<br />

" Z . =<br />

M.7.77<br />

Sond<br />

••=<br />

1 ample<br />

-<br />

_-"<br />

••2<br />

over two-and-MI colutnnith<br />

the caption to it occupying the other<br />

half-column.<br />

Indeed, layouts often ach a<br />

dynamic quality by having typographic<br />

or graphic elements breaking<br />

out of their space and occupying<br />

part of a neighbouring column.<br />

Comics (or graphic novels, if you<br />

want to be fancy), which adhere to<br />

the grid approach more stnctly than<br />

most publications, use a similar technique<br />

by having figures stepping out<br />

of their frames to suggest moverhent<br />

or violent action.<br />

But it is as well to master the more<br />

formal approach before breaking the<br />

conventions. The body copy or text<br />

provides the rigid structure of the<br />

design since it is normally placed on<br />

the page within columns of an equal<br />

size,<br />

The text columns provide an overall<br />

and basically unchanging shape.<br />

Variety is provided within the<br />

columns by using type in different<br />

sizes, styles and more than one type-<br />

Our guest columnist John<br />

Walker edits the Amiga area on<br />

Micronet. This article is part of a<br />

series on DTP which can be<br />

accessed by keying •AMIGAP<br />

online.<br />

—<br />

face, The density of the columns of<br />

type is lightened by the addition of<br />

suL -headings, which remain within<br />

the column setting.<br />

Vision in Blue<br />

Designers have usually worked up<br />

their layouts on special pages printed<br />

with grids in blue, which will not<br />

show up when the finished layout is<br />

photographed. You can follow the<br />

tradition by printing blank pages<br />

marked with a grid and designing<br />

your layouts on them, but it is quicker<br />

to do it on-screen with DIP pro.<br />

grams.<br />

You can specify the columns you<br />

want, import text, which at this<br />

stage can consist of anything (I keep<br />

a file of 1.000 words in Latin for this<br />

purpose) and have tinted boxes to<br />

represent the graphics. Using 50%<br />

magnification in Professional Page<br />

and PageSetter or the Show Full<br />

Page option in Pagestream will<br />

enable you to see the whole page<br />

on-green,<br />

With PageStrearn, I usually work<br />

on the Show Facing Pages option,<br />

which displays two pages side by<br />

side. It's better to see both, since<br />

that basic unit of design of a book or<br />

newsletter or similar publication is a<br />

spread of two pages, which need to<br />

balance one another. It's a source of<br />

irritation that neither of Gold Disk's<br />

DIP programs yet provide this facility.<br />

You can alter on screen the<br />

dimensions of graphics and play with<br />

the balance of text, illustrations and<br />

headlines far more easily than you<br />

can an on paper, where every<br />

change requires a fresh sheet<br />

Both Professional Page and<br />

PageSetter provide space next to the<br />

displayed page where you can store<br />

the various elements of the design<br />

while you move things around. In<br />

PageStream you can keep clip art<br />

and other elements in a separate<br />

window.<br />

Obviously there's no room here to<br />

go into the basics of design in detail<br />

but the concept of the grid is easy<br />

enough to grasp. It is an enormous<br />

boon to beginners since it provides a<br />

firm structure and disciplined<br />

approach to any type of publication.<br />

Amiga Computing 141


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F-19 Stealth 1 £ 2 3 . 9 5 Predator 2<br />

.C18.99<br />

i<br />

F-29 Retaliator C19199 Powermonger .<br />

Ferrari p Formula 2 1 £10.99 Pro Tennis Tour . ,E16.99<br />

Flight s Command £23.99 Rick Dangerous 2. 1.E16.99<br />

Flight : Sim 02<br />

E 2 6 , 9 9 Robocop 2<br />

9,C18,70<br />

Fruit , Machine £ 6 . 9 9 Sherman M4<br />

. E16.90<br />

Future p Tank 5 £ 4 . 9 9 Speedball 2<br />

7£16.75<br />

Gladiators e £ 4 . 9 9 Strider 2<br />

0C16.90<br />

Golden ' r Axe £ 1 8 . 9 0 Super Off Road .C18.85<br />

Gold sof<br />

the Aztecs £18.99 Team Suzuki<br />

_C16.99<br />

Horror l<br />

e Zombies £ 1 8 . 9 9 Teenage Turtles E19.99<br />

Italia t1990<br />

l £ 4 . 9 9 Tennis Cup<br />

C16.99<br />

Karate Kid 2 £ 3 . 9 9 Total Recall<br />

E19.99<br />

Kick Off 2 i £ 1 7 . 9 9 Tournament Gott C16,99<br />

Kings Quest III Pack 06.99 Turrican 2<br />

C 18.99<br />

Last Nina 2 E 7 . 9 0 Tom:- of Babel... £17.99<br />

t<br />

i<br />

t<br />

a<br />

This list is just a selection. Please ask tor more details.<br />

Il& P Inc UK on orders over ES. Europe add E2 per item<br />

Please send Cheque/PO to:<br />

MHK PRODUCTIONS<br />

3 FURLONG ROAD, LONDON N7 8LA<br />

Tel: 071-607 0882


Speccy emulator<br />

I am writing in reply to the letter headed<br />

'<strong>Commodore</strong> Speccy' in the letter pages of issue<br />

35 of Amiga Comuting.<br />

The Spectrum Emulator is available from our<br />

PD Library at a cost of LI for the disk plus f 1 P&P.<br />

The emulator has a range of features including<br />

the facility to load games from tape via a sound<br />

digitiser, which means that your old Spectrum<br />

games can be transferred to the emulator without<br />

trouble!<br />

A complete listing of our offline PD library can<br />

be downloaded from our bulletin board on 0293-<br />

884117 (300 - 2400bd) or by post from Runway<br />

A500 (PD Sales), The Hope, Vicarage Road,<br />

Crawley Down, Sussex RH10 4II.<br />

I hope this information is of help to readers<br />

inquiring about the emulator.<br />

Steve Sheldon, Sysop Manager, Runway A500,<br />

Crawley Down, Sussex.<br />

How's this for starters?<br />

Judging by some of the recent letters and comments,<br />

a few of your readers want to know how<br />

to start in assembly language programming.<br />

I've wasted quite a few quid on over-technical,<br />

assume-you-know-the-basics type books, and<br />

have finally found a good, entry level 68k programming<br />

book - 68000, 68010, 68020 Primer,<br />

by Kelly-Bootle and Fowler, published by Sams,<br />

ISBN 0-672-22405-4 (120).<br />

Although not specifically for the Amiga, it is an<br />

excellent book for beginners.<br />

Keep up the good work on a truly excellent<br />

magazine and, no, I don't have an interest in the<br />

book company!<br />

Michael Ferrier, Louth, Lincs.<br />

I want to be transformed<br />

Do any of your readers know of anyone who still<br />

sells 'The Transformer' PC emulator? I know it is<br />

slow and is text-based, but most of my PC programs<br />

are text-based anyway. Can you help?<br />

I F Jones, Fordingbridge, Hants,<br />

<strong>Is</strong> there anybody out there who can advise?<br />

Call us or write to us, and we'll be happy to<br />

pass on any glad tidings.<br />

The creative urge<br />

I would like to buy AMOS The Creator. However,<br />

my brothers tell me it is almost impossible to<br />

learn and start to wave their hands about to indicate<br />

the size of the manual,<br />

Personally I reckon I could cope with the 300<br />

page manual, the only problem being the time I<br />

would have to spend going through it.<br />

Are they right in saying it is extremely hard to<br />

get to grips with, or are they just being sexist? Do<br />

you know of any demos of AMOS I can get hold<br />

of to try it Out before I buy it?<br />

Kate Hall, Wisbech, Cambs,<br />

Buy it and prove them wrong, Kate There is<br />

some work involved, as with all applications<br />

which fall into the more serious category, but<br />

if you're keen enough to succeed, you'll win<br />

,4 EZRA EZRA EZR,<br />

EZRA EZRA EZRA<br />

A EZR<br />

LZRA<br />

A EZR.<br />

EZRA A •<br />

A EZR A EZRA EZR<br />

EZRA EZRA EZRA<br />

A EZR.<br />

EZR,A<br />

A EZR<br />

F/RA .<br />

A EZR A EZRA EZRA<br />

EZRA EZRA EZRA E<br />

-<br />

S S<br />

SUR<br />

5 SUR •<br />

[RES SURE<br />

MPS SURFS<br />

URPS SURF.<br />

ES SUR<br />

RFS •<br />

UR '<br />

AG POSTBAG' POSTRAG<br />

TH AG POSTBAG POSTIR<br />

AG POS T B AG PO<br />

•OSTRAG P O S T R A<br />

AG POS T R A G PO<br />

'OSTBAG A C , POSI B<br />

• AG PG • POSTE1A<br />

'OSTBAG<br />

AG POS<br />

STR AG<br />

AC, POS<br />

I'OSIBAG<br />

Write to Ezra Surf, Amiga Computing,<br />

Europa House, Adlington Park,<br />

through. Demos of AMOS? Contact Sandra<br />

Sharkey at the AMOS Public Domain Library,<br />

25 Park Road, Wigan, WN6 7AA, Tel (0942)<br />

495261,<br />

Grovelling pays off<br />

Congratulations on the best Amiga magazine by<br />

far: the others are only worth a casual flick<br />

through in the local newsagents. Amiga<br />

Computing is the only one worth buying.<br />

I have only had my Amiga 500 for a short<br />

while but I am already very interested in DIP<br />

applications. I am contemplating buying<br />

Pagesetter II, but would like to know more about<br />

it before I spend my hard-earned money.<br />

In the March issue I noticed a about in the<br />

'International Rescue section about an article<br />

reviewing this program in April 1990.<br />

Unfortunately I also noticed an item in the same<br />

issue saying back issues are not available.<br />

Surely someone at Amiga Computing must<br />

have a pile of back issues in their personal stock<br />

because I can't believe such important contribution<br />

S to Amiga literature would be thrown away,<br />

certainly not by such intelligent people! (is that<br />

enough grovelling?).<br />

Please, please, PLEASE could someone send me<br />

a photocopy of this article? I know it will be an<br />

objective and thorough review, and I promise I<br />

will buy every issue in future.<br />

Simon Snewin, Stoke-on-Trent<br />

Back issue availability is unfortunately restricted<br />

to the last six issues at any one time, and it<br />

would be an administrative nightmare for us<br />

to start a general photocopying service.<br />

However, Simon, because you've grovelled so<br />

well, and so long as you keep your side of the<br />

bargain, you will be receiving a copy of our<br />

objective appraisal of Pagesetter II in the post<br />

any day now!<br />

Incidentally, those back issues for the past<br />

six months should be ordered from Database<br />

Direct, FREEPOST, Ellesmere Port, South Wirral,<br />

165 3EB. Back issues include the cover disk and<br />

the cost is £3.10. Postage is, of course, free if<br />

you re in the UK. See our Reader Offers near<br />

the back of this issue for full details.<br />

The best solution is to place a regular order<br />

or become a subscriber, then there's no chance<br />

of missing anything!<br />

Sexism takes a bashing<br />

• Stevie Kennedy's artKle calling for an end to sexism<br />

in computing in the February issue of Amigo<br />

Computing obviously struck a chord with the writer<br />

of the following letter.<br />

lust to fill you in on the background, F A. Mari<br />

has written to another Amiga magazine, Amigo<br />

User intnernational, part of Maxwell Specialist<br />

Magazines (with which we hove no connection)<br />

complaining about an article plugging on apparently<br />

overtly sexist computerised jigsaw puzzle.<br />

In that letter, she says she is 'appalled that you<br />

evidently felt it worthwhile to celebrate this waste of<br />

time and intelligence on the part of the (doubless<br />

male) programmer, and with a picture, too," and<br />

adds: "It really is about time that some thought was<br />

Amiga Computing 143


given to the raison d'etre of computing, Would<br />

YOU like your son/brother/father to buy this jigsaw?<br />

Do you think it likely that your daughter/sister/mother<br />

would buy it? Would you like your<br />

daughter/sister/mother to have been the model for<br />

this jigsaw?'<br />

Her letter to us is as follows:<br />

I enclose a copy of a letter I have sent to Amiga<br />

User Internatiol, following your back page article<br />

in the February 1991 issue of Amiga Computing.<br />

This letter expressed my views on sexist software<br />

and also on wider issues, Sexism pervades<br />

the entire computer industry and the possible<br />

purchase of sexist software is the END of the line,<br />

rather than the beginning.<br />

Who sold you your machine? Who have you<br />

spoken to on the phone about your machine?<br />

Who writes the maiority of both letters and articles<br />

in the magazines you read? Who opened up<br />

your 'box', if anyone ever has? Who are the people<br />

YOU consider to be most computer literate?<br />

As you say, Stevie, until this issue is addressed<br />

by public debate these very serious problems will<br />

proliferate and girls and women will have less<br />

and less influence on the very fabric of the soci-<br />

ety of which they are a legally equal part.<br />

I regret that neither of my letters are on<br />

Amiga readable floppies but I am in fact a PC<br />

user! (Doesn't stop me having views, though!).<br />

All the best.<br />

A Mari, Kingsbury, London<br />

• Do you have a view on sexism in computing?<br />

If so, why not help to keep the debate<br />

going by dropping me a line?<br />

Top of the zaps?<br />

While browsing through the magazines on the<br />

shelves of my local newsagent I had an idea<br />

which, if adopted, could change people's views<br />

on computer games,<br />

My idea is the creation of a television pro.<br />

gramme, much like Top of the Pops, but to do<br />

with computer software.<br />

The programme could include features such<br />

as:<br />

• Top Ten Games - a list of top games for all formats<br />

• Interviews - conversations with top programmers<br />

and graphic artists etc.<br />

• Previews - in depth view of games currently<br />

being developed.<br />

• News - information like game prices and<br />

release dates<br />

I believe such a programme would be warmly<br />

received by the punters. However, perhaps the<br />

computer magazines - yourselves included -<br />

may see this type of television series as a threat<br />

to your livelihood as garnesplayers would not<br />

have to pay to receive up-to-the-minute computer<br />

game news.<br />

What are your views?<br />

S N Hardy, Sheffield<br />

I love your idea of a computer games TV programme.<br />

It would probably be best suited to<br />

Channel 4, which bravely caters for many different<br />

interests and groups. It might be an<br />

even better idea if it covered not only games,<br />

144 Amiga Computing<br />

Chaos and Megadeath...<br />

I bought my Amiga SOO second-hand about<br />

three months ago, and for a while everything<br />

worked perfectly. I received many games with<br />

the computer which were all copied. When I<br />

loaded up one of the disks, a message<br />

appeared on the screen reading: °Chaos and<br />

Megadeth present another cool spread —<br />

does this bootblock offend you?? If so then call<br />

me (find my number and its usage will be<br />

stopped).<br />

Examining the bootblock more carefully<br />

with Killdavirus Ill I found the phone number<br />

but when I dial it I get the unobtainable tone.<br />

Examining some of my other disks, I found<br />

that one was infected with the AlDs virus and<br />

another with the Northstar virus. I tried contacting<br />

the person from whom I had bought<br />

my Amiga but he has moved away.<br />

Now, for the same reason, I can't save anything,<br />

or copy or initialise any disks, and thus<br />

can't move the viruses.<br />

Sometimes, after the computer has been on<br />

about 20 minutes, it crashes and a guru meditation<br />

message appears on the screen.<br />

Please help.<br />

Gregor McCarthy, Dundee.<br />

You are suffering because of the stupidity of<br />

your machine's previous owner. I'm afraid.<br />

Using "cracked" software has its price-.<br />

So what can yo do now? A good start<br />

would be to consign all your pirated games<br />

to the formatting pile. If any of your commercial<br />

software has been damaged run it<br />

through "Kilidavirus". It may salvage the<br />

software. It may not. Try to keep these<br />

infected disks away from your computer and<br />

it should be fine.<br />

but some of the other interesting applications,<br />

too.<br />

Would we see such a programme as a threat<br />

to our livelihood? I seriously doubt whether a<br />

show lasting half an hour or so could ever rival<br />

the range of coverage we give in Amiga<br />

Computing. We estimate that to cover all<br />

aspects of the Amiga like we do would require<br />

a programme lasting the best part of a day!<br />

And then, what about the formats covered by<br />

other magazines?<br />

School for computer fliers<br />

I caught Amiga-itis last November when I had<br />

Sublogic's Flight Simulator 2 demonstrated to me<br />

at a friend's home.<br />

A few day's tater, my friend helped me spend<br />

s around £600 on an A500 and accessories so that I<br />

could also experience the mysteries of this com-<br />

puter and satisfy my craving for flight simulation<br />

programs.<br />

I am fortunate that, some years ago, I held a<br />

licence to fly small fan-driven aircraft and also<br />

gliders, So it was not too difficult for me to get<br />

these programs airborne and back down on the<br />

ground in one piece.<br />

Some of the less flight-experienced people<br />

who also own Amigas and have flight sim pro-<br />

grams seem to get disheartened quite quickly<br />

after a few crashes. So my question is to programmers:<br />

Why has there not been an instruction<br />

program written to teach budding computer<br />

pilots to fly?<br />

I feel sure it could be done, with instruction<br />

prompts flashing on the screen, 'talking' the<br />

trainee around the circuit and then letting one<br />

'go solo when sufficient experience has been<br />

gained.<br />

Has there ever been a glider, sailplane pro-<br />

gram produced for the Amiga? If not, why not?<br />

The challenge of one's solo 'Cs' then progressing<br />

to bronze, silver, gold and the diamonds would<br />

make an interesting program.<br />

As with FS2, if scenery disks could be added,<br />

one could soar over the Alps in wave in an<br />

attempt to reach record altitudes. The potential<br />

challenge is almost endless.<br />

Malcolm lay, Chingford, London<br />

Sounds like you could become a real high flier<br />

in the software world, Malcolm. All you need to<br />

do is learn how to program! Failing that, why<br />

not present your ideas to some of the software<br />

companies? Be very businesslike and make sure<br />

you don't end up parting with an outline for a<br />

sim program for little or no reward.<br />

As for glider/sailplane programs for the<br />

Amiga, we don't know of any existing ones.<br />

Doesanyone else?<br />

No show for the Scots?<br />

Can anyone tell me when there will be a cornputer<br />

exhibition that will be open to the general<br />

public in Scotland?<br />

In Glasgow recently there has been a trade<br />

only computer exhibition. I am sure the computer<br />

hardware and software companies would find<br />

it to their advantage to have an exhibition that is<br />

suitable to everyone, similar to those held in<br />

Wembley in December or Hammersmith in<br />

January.<br />

Why is it that all these public exhibitions are<br />

only in the London area? Come on, computer<br />

companies - there are other areas for you to<br />

show your merchandise. This also applies to the<br />

computer press.<br />

I am sure the readers of Amiga Computing<br />

and other computer magazines will agree with<br />

me on the above.<br />

Robert Daigleish, East Kilbride.<br />

Yes, Robert, I'm sure they do! Especially the<br />

many thousands of Scottish ones. The show<br />

you refer to, which took place in Glasgow at<br />

the end of February, must obviously be the<br />

Scottish Computer Show. Unfortunately. this is<br />

the only major Scottish show we've had any<br />

details of in recent times. Can anyone advise<br />

us of any others in the pipeline? We'd be glad<br />

to print details on our news pages.


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INDEX<br />

17 Bit Software 3 1<br />

ABBCO 1 4 2<br />

Ace Repairs 1 4 0<br />

Alternative Image<br />

Amiga Nuts 3<br />

1 4<br />

0<br />

0<br />

Anco 6 , 7<br />

Analogic 1 3 6<br />

Applied Research Kernel 75<br />

Arnor I F C.<br />

Ashcom 1 1 0<br />

Audition 9 8<br />

Bit on the Side 1 4 5<br />

Bitcon 6 4<br />

Brenlee PD 7 8<br />

Byteback 1 3 0<br />

Calco 1 3 8<br />

Checkmate Digital 5 9<br />

Computerwise Bhghton 145<br />

Datel 5 0 , 51<br />

Delta Pi 1 3 8<br />

Diamond<br />

Digicom<br />

Digita<br />

DTBS<br />

EMPIDL<br />

Entertainment Int<br />

Evesham<br />

102, 103, 104, 105<br />

19<br />

128<br />

136<br />

145<br />

8, 16<br />

96. 97<br />

FMG 1 4 7 (IBC)<br />

Games Domain PD 7 8<br />

George Thompson 2 0<br />

Golden Image 4 6<br />

Goldstar 7 7<br />

Gordon Harwood .90, 91, 92, 93<br />

Guiding Light 7 5<br />

Hart 1 4 2<br />

Hill PD 7 8<br />

Home based Business 140<br />

Inpholink 1 1 9<br />

Intraset 4 0<br />

Jam 8 7<br />

JCL 1 5<br />

Kontax 1 4 0<br />

Kosmos 1 1 9<br />

KYC Disks 1 4 0<br />

MD Office 2 5<br />

Media Direct 4 2 , 62, 63<br />

MHK 1 4 2<br />

Microdeal 1 2<br />

Microsmart 3 6 , 37<br />

Microsnips 9 4<br />

MJC 6 0<br />

Music Matrix 1 4 5<br />

NBS 8 0<br />

New Dimensions 1 4 0<br />

New Wave Software 8 2<br />

Nick Williams 1 1 9<br />

Office Choice 8 4<br />

Orbital PD 2 2<br />

Original Media 7 2<br />

Pandaal 6 4<br />

PCS International 8 0<br />

PD Rebels 2 2<br />

Penny Lane Video 1 3 6<br />

Perfect PD 7 8<br />

PLC Computer Supplies 119<br />

Play to Win 8 4<br />

Rainbow 1 4 2<br />

Rombo O B C<br />

School Software 6 6<br />

Scitech 1 3 6<br />

Senlac 2 9<br />

Silica Shop 1 1<br />

SK Marketing 5 3<br />

Softmachine 5 6<br />

Solid State Leisure 3<br />

Start 7 8<br />

Strictly PD 2 6<br />

Surface 1 1 5<br />

Telescan 7 7<br />

Ultimate PD 2 2<br />

Unbeatable Prices 7 7<br />

Valley PD 8 0<br />

Virgo Developments 8 7<br />

Virus Free PD 8 3<br />

Voltmace 1 3 8<br />

Waterfront Design 1 0<br />

WTS 5 6 , 75<br />

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' •••)- ,<br />

The Amiga Computing team<br />

chili out...<br />

Over the last three years we have<br />

had intermittent trivia sections going<br />

by various names. First there was<br />

"Guru's Haunt" and then the infamous<br />

"Last Blit"<br />

With so many down-right quirky<br />

things happening out in Amigaland<br />

now is as good a time as any to<br />

introduce a down right silly page.<br />

Thus you are now reading Rock<br />

Lobster. We don't aspire to the dizzy<br />

depths of other magazine trivia<br />

columns - Rock Lobster will be silly<br />

but not stupid This page will be<br />

• • • • • • • •<br />

Caught in<br />

the act!<br />

used to announce winners of our<br />

new monthly competitions and<br />

offload all that trivial stuff that somehow<br />

doesn't fit into the rest of the<br />

magazine.<br />

We will also be offloading the<br />

contents of our magic cupboard to<br />

any readers who can be bothered<br />

entering downright pointless competitions<br />

In the best tradition of trivia,<br />

here is the first of many<br />

Rock Lobster Caption<br />

Competitions.<br />

The photo shows freelance<br />

genius Nik "Green" Witch caught in the act<br />

with horror-star cum computer game celeb<br />

The best caption wins a stunning prize. Any references to silicon valley will<br />

be laughed at, then disqualified.<br />

Entries to: Caught in the Act, Rock Lobster, Amiga Computing, Europa liouse,<br />

Adbngron Pork, Adlington, Macclesfield SKI 0 4NP.<br />

• • • • • • • • • • • • • • • • • • • • •<br />

Now you NTSC it now you don't!<br />

Apologies to our thousands of poor ol American buddies who have been having<br />

problems getting our CoverDisk to co-operate. The reason is a smart little<br />

utility called ONLYPAL1 which is part of the disk's startup. Its sole purpose in •<br />

life is to reset the Amy if it chooses to boot up in NTSC mode rather than<br />

Britain's trusty PAL system. Being American, most USA Amigas take great<br />

offence to PAL and refuse to boot up in it. This means that our disk just keeps<br />

rebooting continuously, causing much burring and clicking and little else.<br />

We will be making alternative arrangements from next month onwards.<br />

For the moment, if you are a US reader boot with •your normal Workbench<br />

disk. Making the CoverDisk 'NTSC friendly' is a simple matter of editing the<br />

Startup-sequence file in the 5: directory and removing the reference to<br />

ONIXPALl.<br />

All you techno-junkies might be interested to know what the PAL and<br />

NTSC acronyms actually stand for.<br />

PAL represents Phase Alternate Line, the 625 line TV system used in the UK.<br />

Most narked American telly junkies will try to persuade you it means Picture<br />

Always Lousy<br />

NTSC is the American 525 line system. It's described by most UK IV technicians<br />

as Never Twice the Same Colour. The true origin of NISC is the<br />

National Television Standards Committee.<br />

1 46 Amiga Computing<br />

Loopy on Lemmings<br />

20 Things you probably<br />

didn't want to know<br />

about Lemmings!<br />

1 The Oxford Handy Dictionar;<br />

defines a lemming as a small<br />

arctic rodent reputed in migration to<br />

rush headlong onto the sea and<br />

drown.<br />

2 The original idea for<br />

Lemmings was a<br />

Dpaint animation<br />

drawn by DMA programmer<br />

Mike Dail'''.<br />

3 The song Syncronicity 2 by the<br />

Police has a line 'Packed like<br />

Lemmings into shiny metal<br />

boxes."<br />

4 Ideas to include tunes such as<br />

Mission Impossible, A-Team,<br />

Scooby Doo, Addams Family etc.<br />

knocked on the head due to fear of copyright<br />

problems.<br />

5 When ST Programmer Brian Watson first saw a lemming exploding he laughed<br />

so much he fell off his chain<br />

6 The first cover drawings for Lemmings proved to be too alien and unfriendly<br />

looking, so designs were altered to the cute furry creatures in the blue jump<br />

suits we have come to know and love.<br />

7 The next word in the dictionary after Lemmings is 'Lemon'.<br />

8 The game will probably never be converted to the Th81.<br />

9 One level carefully designed by Dave jones to be extremely hard, turned out<br />

to be so easy it was considered stupid to include it in the game.<br />

10 Trying to sample high pitched squeaky messages that are easy to understand<br />

is very difficult. Everyone also felt stupid trying it!<br />

11 The first person to complete the game was a chap in the States who completed<br />

all the levels in a 20 hour marathon stint.<br />

12 Contrary to popular belief, Lemmings do not appear in the film 'High Noon"<br />

13 No Lemming has ever become President of the United States of America, yet.<br />

14 There are over 330 animations of the little guys.<br />

15 The enamel Lemmings badges have become a much sought alter commodity.<br />

16 There is a special level in each of the four sections of the game. These are all<br />

from other Psygnosis games. and should be easily recognisable to most Amiga<br />

owners.<br />

17 DMA Design are now working with Amiga 3000.s as their development<br />

machines. These are truly excelent machines dudes.<br />

18 Watch out for the Lemmings band demo coming soon to an Amiga near you.<br />

19 Lemmings are not cannibals and do not smoke. The guys on the cover of the<br />

box are only pretending.<br />

20 Lemmings is undoubtedly the best game ever written for any computer anywhere,<br />

probably.<br />

Win a Lemming'•<br />

Do you crave your very own cutesy Lemming to float proudly next to<br />

your monitor? Would you like to win one of the much sought after<br />

Lemming's enamel badges? Do you have a space on your wardrobe for a<br />

"Save the lemmings" sticker? Act now and all your wildest dreams could<br />

be realised!<br />

The first 20 people to have their postcard or a sealed down envelope<br />

float from the mirky depths of the magic sack will be getting some<br />

Lemmings in the post_<br />

Send your begging letters to: Lemmings!, Rock Lobster, Amiga<br />

Computing, Europa House, Adlington Park, Macclesfield SK10 4NP


Amiga<br />

Repairs<br />

FREE<br />

SOFTWARE<br />

If something is wrong with your Amiga<br />

500 or C64, who better to turn to than<br />

the <strong>Commodore</strong> National Repair<br />

Centre.<br />

For all repairs to your computer. one low<br />

payment covers diagnosis, repair<br />

(including parts and labour) and delivery<br />

back to you.<br />

And, as a special bonus, you can receive<br />

a free piece of software if you contact us<br />

before 4th June 1991.<br />

The experience and expertise of our<br />

technicians ensures that your computer<br />

is repaired to a high standard at a low<br />

cost And each repair will be carried out<br />

within 12 working days!<br />

To schedule a repair and claim your free<br />

software, simply call Michelle or<br />

Matthew on 0733 391234<br />

Please be ready to give your name,<br />

address, computer type, serial number<br />

and the type of fault.<br />

The cost is E49.95 for an Amiga 500<br />

and E39.95 for a C64. Payment can be<br />

made by cheque. postal order or credit<br />

card.<br />

And remember, if you call before 4th<br />

June you can claim a FREE piece of<br />

software.<br />

<strong>Commodore</strong> National<br />

Repair Centre<br />

0733 3 9 1 2 3 4<br />

FMG House<br />

Newcombe Way, Orton Southgate<br />

Peterborough PE2 OSF<br />

E49.95<br />

COVERS<br />

ANY<br />

REPAIRS


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Get the most out of your Amiga by adding:<br />

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The Worlds ultimate creative leisure product for your<br />

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And I onk No Filtprc<br />

video camera, home VCR or in fact any still video<br />

source. The traditional method of holding three<br />

colour filters in front of your video camera is certainly<br />

a thing of the past. Because Vidi splits the RGB<br />

colours electronically there are no focussing or<br />

movement problems experienced by some of our<br />

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as light is not being shut out by lens filters. Put all<br />

this together with an already proven Vidi-<br />

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is probably the most consistant and accurate high<br />

quality 4096 colour images ever seen on the Amiga.<br />

The colour solution is fully compatible with all<br />

Amiga's from a standard A500 to the ultimate A3000.<br />

No additional RAM is required to get up and running.<br />

You will see from independant review<br />

comments that we are undoubtedly their first choice<br />

and that was before the complete solution was<br />

launched. If you have just purchased your Amiga<br />

and are not sure what to buy next, then just read<br />

the comments or send for full review and demo disk.<br />

PL211<br />

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• Capture colour images from any still<br />

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• Digitise up to 16 mono frames on a<br />

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• Animate 16 shade images at different<br />

• speeds.<br />

• Create windows in both mono & colour.<br />

• Cut & Paste areas from one frame to<br />

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• Hardware and software brightness &<br />

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• Choice of capture resolutions standard<br />

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