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TA B L E O F C O N TEN TS

FOREWORD 5
DOGFIGHT [SHORT STORY] 24
CREDITS 6
GRANICUS STRIKE FIGHTER [FULL ART PAGE] 25
PROJECT NELSON
THE WARSHIPS OF PROJECT NELSON 27 - 33
INTRO [SHORT STORY] 7 Battleships 27
Battlecruisers 29
THE GENETIC CRISIS AND THE TWO CLAN STANDARD 8 Cruisers 30
Frigates,DestroyersandCorvettes 31
MADNESS AND LOOKING INTO THE ABYSS 9 Carriers 32
L ogisticsandsupportships 33
THE TANITE ‘GOLD RUSH’ OF 2998 10
WEAPONS OF WAR 33 - 35
OFFICER PROFILE– STAR COLONEL HARALD GURDEL 12 N avalL asers 33
N avalAutocannons 33
LESSONS LEARNED 12 N avalP articleCannons 34
N avalGaussR ifle 34
PROJECT NELSON 13 N avalM issiles 35
O therW eaponDevelopm ent 35
FLEET EVOLUTION II– THE BIRTH OF THE ADMIRALTY 14
INNER SPHERE NAMING DESIGNATIONS 35
THE COST OF FRIENDSHIP 16
STANDARD OMNIFIGHTERS 36
A CLASH OF RAVENS AND COYOTES 16
PROJECT NELSON FIGHTER 36
THE PANIC OF 3048– WHEN BIRDS OF TWO DIFFERENT
FEATHER S FLOCK TOGETHER 17 BATTLEMECH’S 37

CAMERON CLASS BATTLE CRUISER [FULL ART PAGE] 18 FLIGHT SUITS 37

FLEET EVOLUTION III 20 ORBITAL AND GROUND DEFENCES 39

OPERATION REVIVAL 20 PROJECT NELSON ’S REACTIONS FROM OTHER CLANS 39

THE YEARS OF CONFLICT 22 FIGHTER OPERATIONS ABOARD WARSHIPS 42

OFFICER PROFILE– STAR ADMIRAL ALECIA SUKHANOV 23 BAY LAUNCHED FIGHTER 42


TA B L E O F C O N TEN TS
SYSTEM DATA – RDB/0411 43 - 44 SMALL CRAFT AND DROPSHIPS
MOA (HEAVY SHUTTLE) 79 - 80
DECK LAUNCH BAYS 45 KESTREL (PATROL CRAFT) 81 - 82
ROC (ASSAULT DROPSHIP) 83 - 84
UNIT MARKINGS, MEDALS AND CAMOUFLAGE 46 TITAN II (CARRIER DROPSHIP) 85 - 86
MORRIGAN (POCKET WARSHIP) 87 - 88
PILOT TRAINING 47
WARSHIPS
ARMOURY 48 GEARING (DESTROYER) 89 - 90
GEARING CLASS DESTROYER [FULL ART PAGE] 91
CLAN SNOW RAVEN NAVAL STRENGTH AT THE REVENGE CLASS LIGHT CRUISER [FULL ART PAGE] 92
OUTBREAK OF OPERATION REVIVAL 49 REVENGE(LIGHT CRUISER) 93 - 94
COURAGEOUS(STRIKE CRUISER) 95 - 96
PROJECT NELSON ARMOURY COURAGEOUS CLASS STRIKE CRUISER [FULL ART PAGE] 97
SVALINN CLASS LIGHT CRUISER [FULL ART PAGE] 98
COMBAT EXOSKELETON SVALINN(LIGHT CRUISER) 99 - 100
SKUA PA(L) 51 - 52 GALLEON(HEAVY TRANSPORT) 101 -102
GALLEON CLASS HEAVY TRANSPORT [FULL ART PAGE] 103
BATTLEMECHS
SAGA MEDIUM MECH 53 - 54 VARIANTS
DRUZHINA MEDIUM MECH 55 - 56 FREDASA CORVETTE RAIDER (BLOCK II) 104
HUSCARL ASSAULT MECH 57 - 58 LOLA III DESTROYER (BLOCK IA CLAN) 105
THANE ASSAULT MECH 59 - 60 SOVETSKII SOYUZ HEAVY CRUISER (BLOCK II CLAN) 106
CAMERON BATTLECRUISER (MLU CLAN) 107
AEROSPACE FIGHTERS NIGHTLORD BATTLESHIP (ASSAULT SHIP) 108
MASHONA LIGHT OMNIFIGHTER 61 - 62 NIGHTLORD BATTLESHIP (FIGHTER CARRIER) 109
ASHANTI LIGHT OMNIFIGHTER 63 - 64 NIGHTLORD BATTLESHIP (FLEET COMBATANT) 110
HURON MEDIUM OMNIFIGHTER 65 - 66 ARK ROYAL FLEET CARRIER (BLOCK II) 111
MAASAI MEDIUM OMNIFIGHTER 67 - 68 POTEMKIN TROOP CRUISER (BLOCK IA CLAN) 112
ARUNTA MEDIUM OMNIFIGHTER 69 - 70 TEXAS BATTLESHIP (BLOCK II CLAN) 113
AFRIDI HEAVY OMNIFIGHTER 71 - 72 MCKENNA BATTLESHIP (BLOCK II CLAN) 114
CROW HEAVY OMNIFIGHTER 73 - 74 GALLEON HEAVY TRANSPORT (BLOCK I) 115
NAVAJO ASSAULT OMNIFIGHTER 75 - 76 GALLEON HEAVY TRANSPORT (Q-SHIP ESCORT LEADER) 116
ZULU ASSAULT OMNIFIGHTER 77 - 78
EPILOGUE: THE CLAN HOMEWORLDS, DEEP PERIPHERY— 3060 117
FOREWORD
Iam proud to presentthe nextpartofw hatI’m starting to callthe ZhukovAU orZhukov-verse.Clan S now R aven isanotherone ofthe Clansw here w e’re told they are
m astersofnavalcom bat and aerospace fighters.But w e very rarely actually see thisin canon lore.L ike the Hell’sHorsesthe R aven’shave very few fighterdesignsto
calltheirow n w hich isodd foraClan w ho’sobsession isthe blackw aterofspace,and the airofw orldsthey control. And so,like w ith the Hell’sHorsesIset out to
change that.Helped by m y friend DanielT reybig w ho Ispentm any ahourdiscussing W arS hipsofthe Clans,the GreatHousesand S L DF w hilsthelping him w orkon his
ow nprojecttheFleet2800 P rogram w hichtiesintothisbook.

L ikeZhukovthiskind ofballooned intoquiteam onsterbutIenjoyed w orkingonit,and Ihopeyou allenjoy readingit!

Iw antto thankm y friendsforputtingup w ith m e gibbering atthem aboutthisw ith specificshoutoutsgoing to Devin R am sey forhelping w ith inputon the universe,
lore ideasand setting,asw ellasvehicles.W illisT ealforputting the T R O style statssheetstogether,and DanielT reybig forplaytesting the designsasw ellasoffering
ideasforequipm entloadoutsand variantsasw ellasfluffand story ideas.

Ialso w antto thankR obertS chusterforhisam azing proofreading and pointingoutnotonly m y w riting style buthelpingm e im prove m y gram m ar! O fcourse,ahuge
thank you to the artistsfortheirhard w ork,because w ithout that,thisw ouldn’t be possible.S o,thank you to M att P log,S tefano M arinetti,S hedaL ane,and M att
M aedafortheirhard w orkand patiencew ithm e!

S o!P leaseenjoy ClanS now R aven-P rojectN EL S O N .

Any feedbackism ostw elcom e!


CREDITS
Writing
Written By Steven Cross & Daniel Treybig

PDF Creation & Format


Willis Teal

Proof Reading
Robert Schuster

Artwork

Matt Plog
https://mattplog.deviantart.com

Matt Maeda
https://www.deviantart.com/octobomb

Sheda Lane
https://jinsonlygurl.deviantart.com

Stefano Marinetti
https://www.deviantart.com/stefanomarinetti

This is a fan-made book and has no association or approval, implied or otherwise, from Topps, Catalyst Games Labs, InMediaRes, Piranha Games Inc., or Harebrained
Schemes LLC.No part of this work may be altered or sold for profit, nor otherwise circulated in any form other than that in which it is published.
CLAN SNOW RAVEN
IN T R O

S pace forhundredsofkilom etresaround the CS JO bsidian w aslit w ith fire,streaksoflaserlight,and the bright flaresofexplosionsand fighterexhaust.T he aerospace
fightersofClan M ongoose and Clan S m oke Jaguarw ere but gnatsbetw een the duelling behem othsasnearly forty W arS hips,from sm allcorvettesto 1.6 m illion ton
m onstersliketheO bsidian,toreintoeachother.

T he O bsidian w asstream ing debrisfrom severalholesin herhulland one ofhergreatturretsw asam angled w reck,buttheship w asstillfiring,herm assive N avalP P Cs
bellow ing in silent rage through the cold dark ofspace.In the distance,aM ongoose cruiser,aKim agure classeasily identifiable thanksto itsunique hull,slow ly cam e
apart,thelong,elegantbow literally cutfrom thehull.

Anothership thundered into view ,explosionsdancing acrossherhullasJaguarfighterssw ept in,w eaponsblazing.T he CM S Q uicksilverM ongoose w asdam aged,but
she w asfaring betterthan the largerO bsidian ashersm aller turretstracked and engaged darting fighters,cutting dow n severalw ith rapid pulsesoffire asthe
M ongooseClan’sflagshipchargedtheJaguars’flagship.

T he dam aged JaguarBattleship started to com e about,rolling to try and present asm uch undam aged hullplating to the Q uicksilverM ongoose,but the it w asslow to
answ erthehelm ,and thegunsoftheQ uicksilverM ongoosespoke.

Bright blue particle cannon boltsham m ered into the upperhullofthe Jaguarbattleship,follow ed aheartbeat by searing crim son beam sasN avallasersfired,m elting
and cutting into the upperhullofthe CS JO bsidian.It seem ed the largervesselhad survived the brutaldam age,but then som ething erupted in itshull.Blast pattern
analysisindicated thatthe am m unition forthe ultra-heavy autocannonsw asdetonating.T here w asabriefbutviolentblastofflam e follow ed by ashow eroffragm ents
ofhullplating,som e asbig as100-ton aerospace fighters,w ere torn out ofthe upperhullby the blast.T he dam age w asbad,but w hat follow ed w asfarw orse: the
structuraldam age deep in thehullw asobviously quitesignificant,and theship w asstillrolling.T hehugedorsalfin thattow ered overahundred m etersabovetheship’s
spine sw ayed astheO bsidian’sretro-thrustersfired to stop herroll,sw ayed and then started tearing free,ripping ahuge chunkofthe upperhullw ith it.Air,debris,and
severalbodieshurtled from thegrow ing w ound onthedying Battleship’supperhullasshebegantoripherselfapart.

T he holo-display flicked offasthe O bsidian’srunning lightsdied out,and Khan Ew an M cCorkellturned hisseat back to the otherpersonnelin the crow ded briefing
cham beraboard theCS R Jam esM cKenna.

“ Asw e know ,the M ongooses’ destruction ofthe O bsidian did not save them :thatClan hasfallen and isnow Absorbed into Clan S m oke Jaguar.T he battle overCirce is
thelargestnavalengagem enteverseen in theHom ew orlds.BecausetheJaguarsw ere desperateto gettheirdam aged shipsrepaired,Iw asableto ensure thatthedata
recordersofthe shipsin the battle w ere traded to us.W e have hoursofflight recorders,bridge footage,sensordata,and now dam age reports,w hich w illbe m ade
availabletoyou allfollow ing thisbriefing.But...from w hatyou haveseenandw hatyou know ,Iw ouldliketohearyourthoughts.”

Ew an M cCorkell’svoice w asclipped and firm ashe spoke.T he Clan’ssecond Khan,he stood in the shadow ofhisillustriouspredecessor,S tephen M cKenna,asleaderof
hisClanandkeeperofitssecrets.
PROJECT NELSON
S tarAdm iralAnnaCooperspoke up first.Young forherrank,she’d earned herposition in battle and in the equally dangerousinter-Bloodhouse politicsthatplayed out
w ithin the S now R avens.“ It w asabloody disasterforboth sides.T here w aslittle organisation,no cleartactics,just tw o fleetsham m ering into one another.A few
M ongooseCaptainsdid try theirGuerredeCoursetacticsthatfavoured theircruiserheavy fleet,butitw asstillacaseofevery ship foritself.”

T here w ere nodsfrom around thecham berand m urm ursof“ Aff” in agreem ent,and Khan M cCorkellsm iled slightly.“ Aff.N ow ...letusaddresshow w e w ould do in such
an engagem ent.W hen w asthe last tim e that,asaClan,w e trained asform ations? S ixteen yearsago.W e have focused on single ship engagem entsand deploym ents,
despite ouroverw helm ing navalstrength.Com -chatterindicatesthattheJaguarCaptainsw ere even challenging individualM ongoose W arS hipsto fightthem ,asifthey
w erenothing m orethanhuge‘M echs.W ould w ehavedoneany different?”

S ilencefellupon the briefing room .T hey allknew the answ erto those questions,and alleyesfellon the Khan ashe m oved around to stand before the im ageofadying
w arship,aS ovetskiiS oyuzthatw asslow ly com ing apartundertheham m ering gunsofanunseenopponent.

“ T hisw illnothappen to ourClan.W earebetterthan this.W earebetterthan any otherClan w hen itcom esto navaloperations.W erew e,Kerensky forbid,forced into a
sim ilarposition aseithertheM ongoosesorthe Jaguars,w e w ould notdisgrace ourselvesin such aclum sy fashion.” M cCorkell’svoicerose ashe spoke.He knew he w as
playing foran audience,and he had to get hisGalaxy Com m andersand S tarAdm iralson-side,so to speak.W ith the Jaguarsascendant,they w ere sure to throw their
w eightaround,andhew asn’tabouttolettheS now R avensbebullied by thebrutalClan.

Hesm iled ashestoppedtalking.“ Endofspeech.N ow ...letusbeginplanning forthefuture.Iw illhavesom ecoffeebrought.T hisw illbealong day.”

T HEGEN ET IC CR IS IS A N D T HET W O CL A N S T A N DA R D

Follow ing the M ongoose Absorption,Clan S now R aven w ould continue to tighten itsgrip asthe ‘N avalClan, ’ using alarge num berofW arS hips,DropS hips,and
aerospace fightersto counterany w eaknessin the Clan’sground forces,w hich w ere seen asadistantsecond to the Aerospace fightersthatthe R avensfilled the skies
w ith in any T rial.W arS hipsin Cachesw ere inspected and reactivated asneeded asKhan Ew an M cCorkellinstituted a‘T w o Clan S tandard’ in w hich the S now R avens
could expecttofaceand defeatthenexttw olargestnavalforcesoftheotherClansinopenbattle.

T he T w o Clan S tandard becam e acornerstone forthe R avens’ m ilitary thinking,m uch to the derision ofotherClansw ho favoured M echsand T rueborn W arriorsover
aerospaceassets,w ith thecom m onrefrain beingthat“ afightercannottakeand hold ground.”

Khan M cCorkell’sbiggestinternalchallenge w asoverthe adoption ofthe Aerospace phenotype.T he S cientistsprom ised enhanced reaction tim es,increased resistance
to high-G,and im proved cardio-vascularsystem sbutw ould have produced shortand com paratively ‘frail’ w arriorsw ho w ere ultra-specialised in theirrole.Indeed,the
first Aerospace P henotype T rueborn had been ‘born’ and w ere in the Creche.How ever,Khan M cCorkellsaw them asbeing too specialised,and,in hisprivate Diaries,
w rotethatthey prom ised tobecom e “ inhum an,illform ed,disgustingthings.”

O ptingto act,Khan M cCorkellcalled am eeting ofallthe Bloodnam ed ofClan S now R aven to debate the fate ofthe Aerospace P henotype.Despite expecting afractious
debate,them atterw asresolved quickly,and,w ithinafew hours,thefateofClanS now R aven’sAerospaceP henotypew assealed.
CLAN SNOW RAVEN
T he initialbatch ofT rueborn w ould be allow ed to m ature and w ould be observed closely to see ifthe genetic experim ent had any m erit,but the ChiefS cientist w as
ordered to change any future P henotypesto be less‘radical’.T he ChiefS cientist’sprotestsw ere ignored,and w hen he pressed too farin hisdefence,he w asrem oved
from hispostby theKhan’spistol.Hissuccessorim m ediately agreed torew orktheP henotype,prom isingresultsw ithinadecade.

T he redesigned Aerospace P henotype w asfarlessradicalin physicalform ,and w hilst short relative to aT rueborn W arrior,the tallest being 5’9 and m ost being
anyw here betw een thatand 5’4,the new pilotsw ere m ore hum an-lookingw hilstretainingthe enhanced cardio-vascularsystem oftheirpredecessors.T heirlarger,less
frailbodiesw ere betterequipped to handle high-G m anoeuvres,and the trainingregim esand testsfound thatthe new erP henotype w aseasily ascapable ashad been
hoped forthe‘M ark1’ AerospacepilotP henotypebutw erem orecapableoutsideofthecockpitand generally m oreversatile.

T hrough T rialand T rade,the genetic dataofthe rew orked Aerospace P henotype w ould spread through the ClansofKerensky,and by the early 3000s,the ‘M ark 1’
Aerospace W arriorsw ould only be rem em bered in the hallsofthe S cientist Caste’sdatabanksand libraries.T hisdidn’t m ean it w asforgotten how ever,and the
P henotypew ould reappearintheearly 3060sastheP rotoM ech P henotype.

R esolving the ‘Genetic Crisis’ w asone ofKhan M cCorkell’sgreatest successes,alongside the trade dealw ith the reclusive Blood S pirits,trading aGalaxy’sw orth of
‘M ech production forthree unw anted W arS hips,furthercem enting hisClan’snavallead overitsrivals.Although derided forthisdecision by the otherKhansin m any
Grand Councilm eetings,the addition oftw o S ovetskiiS oyuz classshipsand anotherL olaIIIclassdestroyerhelped strengthen the R avensin the one areathey felt
suprem e:the blackw aterofspace.It w asduring thistim e that alarge num berofAegisclassshipsw ere reactivated and w ould join the fleet to ensure the T w o Clan
S tandard w asm aintained.

M A DN ES S A N D L O O KIN G IN T O T HEA BYS S

Afterthe execution ofilKhan T obiasKhatib,the birth ofthe W arden and Crusaderfactionsw assim ply inevitable,and w isely,the R avensdidn’tchooseaside,rem aining
ostensibly neutralin T he Great Debate. L ike the S harks,the R avensheld aposition ofprivilege thanksto theirhuge navalyardsw hich w ere used by allthe Clansto
keep theirJum pS hipsand W arS hipsin service asw ellasserving asthe m ain shipbuildingslipsatL um . T hishelped the R avensrem ain ‘neutral’ in the Crusader/W arden
divide,but it did not m ean they didn’t take advantage ofopportunitiesw hen they saw them .Indeed,they had ‘m any ironsin the fire’.T hisnearly turned into a
catastropheundertheleadershipofKhanL iam How elland caused acrisisthatcouldhaveseentheS now R avenscensured,orw orse.

In hispursuitofavendettaagainstClan S eaFox overinsultsto hishonour,the ‘M ad Khan’ ordered hisS cientiststo create acreature thatw ould w ipe outthe S eaFox,
the totem ofthe Clan thathad insulted him .T he Diam ond S hark,afast and deadly predator,w asreleased into the w atersofS tranaM echty by How ellhim selfw here,
w ithinw eeks,ithad m adetheS eaFox anendangered species.

S tunned and horrified,the new Khan ofthe S eaFoxes,Dam on Clarke,m ulled overthe fact that asingle Diam ond S hark had allbut exterm inated the S eaFox; he
conceded thattheDiam ond S harkw asasuperiorpredatorand thusw orthy ofbeinghonoured assuch,and he proposed theaudaciousm otion to renam e hisClan from
ClanS eaFox toClanDiam ond S hark.
PROJECT NELSON
Bid theS eaFox farew ell;
N oblew ashe,butnotstrong enough.
T hediam ondsharkhasdevoured him ’
T hesharkisthegreaterw arrior.

T heR em em brance(ClanDiam ond S hark)P assage127,Verse35,L ines6-9

W rongfooted and enraged by thisturnofevents,Khan How elladm itted thatitw ashe w hohad ordered the creation oftheDiam ond S harkand hew ho had transported
it to S tranaM echty before dem anding the right ofaT rialofAnnihilation against Clan S eaFox.HissaKhan,N iam h S ukhanov,broke w ith herKhan afterseeing the
m ounting horrorand angerat such aschem e being so nakedly declared to the facesofthe otherKhans.Challenging How ellto aT rialofGrievance,saKhan S ukhanov
killed him and tookhisplace,prom ising thatthe How ellBloodnam e w ould notbe used fortw o generationsto ensure the taintofthe form erKhan w ould notstain the
futuregenerationsofClanS now R aven.

Deeply sham ed and hum iliated in the Grand Councilofthe Khans,Khan S ukhanovled herClan into aform ofself-im posed exile,carrying out lim ited trade and T rials
w ithotherClansasshestrengthened hergriponherClanand purged itofany w ho follow ed thepreviousKhan’sw ays.

T HET A N IT E‘GO L D R U S H’ O F2998

T he T anite w orldsw ere discovered in 2965 by Clan Cloud Cobraand w ere oneofthe Clan’sm osttightly guarded secrets.How ever,theirm ism anagem entofthe w orlds
and arevolt by the T anite civiliansw ho refused to adapt to the accepted Clan w ayssaw the Cloud Cobrasdeploy halftheirtoum an to try and stabilize the situation,
w ith the Clan forcesfacing guerrillaforcesthey w ere ill-trained to fight.S uch am assive deploym entofforcesaw ay from theirholdingsw asim possible to hide,and the
Cloud Cobrasw erequestioned beforetheGrand Councilastojustw hatthey w ereupto.

W hen the Cobrasfinally adm itted thatthey had found and claim ed three colonised w orldsfortheirow n,the Councilm eeting brokeinto an uproar.M any Khansargued
thatthe Cobrasw ere hoardingresourcesforthem selvesand thatthey w ere notup to the taskofm anagingthese coloniesifthey required halftheirtoum an to control
som e barely arm ed civilians.CallsforaCensure ofthe Cloud Cobrasw ere m ade and voted dow n,butthe Cloud Cobrasw ere forced to concede thatotherClanscould
bid fortherighttohaveenclavesonthesenew w orldsand system s.

T husinM arch2998,the‘T aniteGold R ush’ beganasadozenClanssoughttoestablishenclavesonthese w orldsand controltheirpopulations.

Asthe otherClansquickly conquered the T anite w orldsand foughtam ongst each otherw hile trying to subjugate the T anite people,they ran into the sam e problem s
theCloud Cobrasdid and found thatthe T anitesw ere unw illingto assim ilateinto Clan society,resistingviolently.T hisled to am assacre ofseveraltow ns’populationsto
‘dissuade’ any uprisings,butthisjust incited m ore resistance.T he Jaguarsand Falconsreacted harshly,w hereasthe N ovaCatsand Diam ond S harksboth tried asofter
approach w hich they found got results.S till,resistance continued,and by the late 3040sthe Clanshad resorted to chem icalsterilization foralarge m ajority ofthe
T anite population,save forthose in Diam ond S harkand N ovaCatenclaves,and broughtin theirow n T echnician and L abourerCaste personnelto run the factoriesand
w orkthefarm s.
CLAN SNOW RAVEN
T hisalso began aspate ofT rialsbetw een com petingClansw ithin theHom ew orldsand in the T anite system suntilonly three Clansw ere notinvolved in the fighting.T he
Blood S pirits,already sunk into isolationism ,sim ply declared the w hole m ad scram ble aw aste oftim e and resources,instead spending theirtim e fighting aseriesof
T rialsw ith theirhated Burrock rivals.T he Ghost Bears,because oftheirnaturalcaution,w ere sim ply too slow to react,and by the tim e the Bearshad agreed to do
anythingin 3000,theT anite w orldsw ere already largely divided up,althoughsom e territory w asstillbeingfoughtover.Finally,the R avens,w ho w ere too busy w orking
ontheirfleet,used therelativequietbroughtonby theGold R ushtofinish refittingtheCS R Jam esM cKenna.

Despite this,they dispatched asm alltaskforce ofW arS hipsand ground forcesto see ifthere w asanything left behind they could pickover.T ravelling w ith the Ghost
Bearsw ith w hom they had acordialrelationship,the R avensw ere diverted to an uncharted system w hen aJum pS hip suffered an engine m alfunction w hich lim ited her
jum prange.BothClanforcesjum ped intothesystem know nonly asR DB/0411 onthestarcharts,notknow ingw hattoexpect.

W hatthey found w asatreasure trove.R DB/0411,orthe 411th R ed Dw arfBinary system charted duringO peration EX O DU S ,w asayoungsystem ,estim ated atabillion
yearsold and aw ash w ith accreting m atterand dw arfplanetoids,som e on stable orbits,although m ost w ere not.Allw ere the victim ofrepeated asteroid strikes,
m akingthem uselessascolonies.T he tw o R ed Dw arfstarsw ere also flaringaggressively,and the innercloudsofasteroidsand planetoidsw ere bathed w ith lethallevels
ofradiationfrom thetw o angry stars,w hiletheoutersystem w asstillaw ash w ithasteroidsasw ellasasingleslow ly grow ingGasGiant.

S urveysofthe asteroid beltsfound them rich in aw ide range ofm etalsand otherresources,w hilst the innersystem w asfound to have severallarge germ anium
deposits.W ith m assesofresourcesw ithin easy reach,the Bearsand R avensboth im m ediately realised the value ofthe system and claim ed it astheirow n,splitting it
dow nthem iddlebeforeannouncingthediscovery totheGrand Council.

R ealising the huge haulofresourcesthey had bypassed in theirrush to getto the T anite system s,and discountingR DB/0411 asaw orthlesssystem ,the S m oke Jaguars,
Diam ond S harks,and S teelVipersalltried to claim space w ithin the system but w ere kept out,w ith only the S harksw inning som e trade concessionsfrom the Ghost
Bears.U nable to fight on the ground,the aerospace W arriorsofthe otherClansw ere sim ply outclassed by theirS now R aven opponentsw hen the ‘w eak’ Clan w as
targeted by theVipersand Jaguars.

By 3005,the Ghost Bearsand S now R avenshad both established R echarge S tationsasw ellasseveralorbitalhabitatsand processing plantsw ithin theirhalvesofthe
system ,w hich w asnow called S erendipity.Extensive asteroid m iningw asstarted,and w ith the glutofresourcesavailable,the tw o Clansw ere even able to trade som e
aw ay instead ofhavingtofightoffanearendlessstream ofT rialsofP ossessionforthem .

T he S now R avensw ould reactivate and deploy theirGalleon classS uper-Freighterthe CS R S tarw ise Giant,w hich w ould be used asam obile ore processing plant and
habitatforthe w orkersm anning the m ining craft deployed by the DropS hipsthatnow traw led the system looking forore.T he germ anium depositshow everw ere far
harderto reach,and due to the intense radiation given outby the tw o stars,any m anned craftsentto m ine the germ anium w ould have been ghostshipsw ithin afew
w eeks.T he Bearsand R avensw ere forced to use rem otely operated drones,but even these suffered alarge num berofaccidentsand breakdow ns,w ith m ining craft
lostto radiationdam age orflares. Butthe costin sm allshipsw asw ellw orth it,w ith tonsofgerm anium beingrecovered,and itw asthe resourcesfrom the S erendipity
system thatallow ed the R avens’ P roject N EL S O N to go ahead atfullspeed,finally freed ofthe need to conserve resourcesand no longerhaving to build up stockpiles
beforebringingshipsintobeupgraded.
PROJECT NELSON
T he cooperation betw een the R avensand Bearsoverthe ow nership and defence S tarColonelHarald Gurdel– T he S tarColonelofClan Ghost Bearw ho w ould
ofthe S erendipity system also helped bring the tw o Clansto aleveloftrustthat agree w ith the S now R aven’sto split the system and resourcesevenly betw een
w ould result in the Bearsand R avensw orking together on the L EVIAT HAN hisClan and the R avens.Asthe m ost seniorGhostBearO fficeravailable itfellto
P roject,largely usingthe resourcesfrom the S erendipity system to help build the him to com e to an agreem ent that w ould not see both Clansfighting overthe
gargantuanW arS hips. unclaim ed system .Forthishe w ould be lauded by the Bearsforhisw isdom and
patience,seeingthebiggerpictureoverim m ediateshortturngains.

L ES S O N S L EA R N ED

In 3001,Clan S now R aven launched one ofthe largest exercisescarried out by


the Clan’sm ilitary forcesand the largest m ovem ent of R aven forcessince
KL O N DIKE. N inety percent ofthe R aven’sN avalreserve w asrecalled to the L um
system to take part in atw o-w eek long exercise called ‘Fleet Evolution I’,w hich
covered m anoeuvresfrom individualvesselengagem entsto fullon S tarvs.S tar
battles. T he finalengagem entbetw een the ‘R ed’ and ‘Blue’ forcesw asasneara
fullfleetclashascould besim ulated.

T hisexercise revealed severalsignificant flaw sand doctrinalgapsin the R avens’


m ilitary capabilities. In truth,they,like m any other Clans,w ere so used to
treating navalbattlesasform alduelsthat theirdoctrine and m ethodology had
crystallized.During Fleet Evolution I,the R ed T eam w ere underordersto fight
unconventionally and “ thinklike P irates,
” and duringthe build-upto theexercise,
the S tar Adm iralson the R ed T eam and the O fficersunder them m ade an
extensive study ofand in turn based theirtacticson recordsand recordingsfrom
T heAm arisCivilW arasw ellastheR eunificationW ar.

W hilst the Blue T eam foughtaccording to the R aven’slong-established doctrine,


theirlack ofexperience fighting against an equalopponent w ho did not fight
honourably w asjarring:severalCaptainsdidn’t know how to react and thushad
theirships‘destroyed,’ and during the finalfleet clash,the R ed T eam w on by
claim ingthedestructionoftheBlueT eam ’sflagship.

W hilst shipsperform ed very w ellin individualclashesoraspairs,there w asa


noticeable lack of discipline am ongst W arS hip Captains during larger
engagem ents,w ith Blue T eam forcesconstantly trying to engage in one-on-one
duelsand encounteringobviousdifficultiesw hentryingtocoordinatelarge
CLAN SNOW RAVEN
groupsofships.T hisw aslargely due to the S tarAdm iralsofeach S tarview ing them selvesasequalsin rankand w anting to follow theirow n individualplans.R ed T eam
also had problem sw ith Captainsand fightercrew sbeing very unfam iliarand uncom fortable w ith having to fight ‘dirty’ asw ellassuffering the usualproblem sof
com m and and control,w ith noS tarAdm iralbeinginoverallcom m and butallview ingthem selvesasequals.

W ith an Invasion ofthe InnerS phere becom ing adistinct possibility,but w ith acom plete lack ofintelligence on the state ofthe InnerS phere,the R avensquietly
assum ed the w orst: any attack force w ould be m et w ith W arS hipsand fightersthat w ould refuse to fight on the Clan’sterm s,and the cold,hard truth w asthat the
R avensw ere not ready forsuch an engagem ent.Even w ith the loosening oftheirrulesofengagem ent,the R ed T eam stilldidn’t perform w ellin itsrole asaggressor,
and bothfleetssuffered significantbreakdow nsincontroland tacticalsense,aratherpoorshow ingfor‘thenavalClan, ’ afacttheR avenskeptvery quiet.

AnotherFleetEvolution w asplanned for3004,and anotherin 3009,and the R avensw orked furiously to overcom e the gapsin skillsand know ledge thatFleetEvolution
Ihad exposed. Justasim portantly,itw ould lead tothelaunchofP rojectN EL S O N .

P R O JECT N EL S O N

At the Core ofP roject N EL S O N w asthe S L DF’sP roject 2800 program ,acom prehensive upgrading and updating ofthe S tarL eague navy to keep itsshipscapable of
facing externalthreatsin the InnerS phere.T hisw ide-rangingprojectthathad been approved in 2745 authorised firstaseriesofupgradesand refitsforexistentclasses
second aslew ofnew designsand classesto be com m issioned.M any ofthe Clan W arS hipsw ere from thisera,but m ost w ere w hat the 2800 P rogram called BlockIA
upgradesw hich tended to be m inorupgradesto anti-W arS hip w eapons,im proved arm ourplating,and augm ented anti-fighterdefences.How ever,m any m ore w ere
sim ply un-refitted ships,w hich w erelow erpriority targetsfortheS DS Dronesand w eaponbatteriesduringtheAm arisCivilW ar.A barehandfulofshipsw ere BlockIIor
BlockIIIupgrades.Indeed,there w ere only six BlockIIItype shipsin Clan service,and one ofthose w asthe flagshipofGeneralKerensky,w hich served asatom b forthe
GreatFather.

T here also w asn’tacom plete docum entary breakdow n ofthe upgradesorchangesdone to the shipsaspartofthe Fleet2800 P rogram .Asthe Clansw ere unw illing to
share dataon theirm ilitariesw ith one another,the result w asan incom plete picture forallofthem . In 3000 asthe N ew grange YardS hip the S L S S ingapore w as
investigated priorto herreactivation,an inspectionteam found ahold fullofcom puterequipm ent.O bsoleteby Clan standards,they stillneeded to be checked and any
dataofuse w asto berecorded.M ostofthedataconsisted ofinventory orsupply consum ption ratesinform ation,butoneold database cam e up golden:afullrecord of
construction schedulesforthe T itan Yardsin the S olsystem asw ellasacom plete database ofthe 2800 program .T hisw asnotjustthe publicly available dataeitherbut
abreakdow nofschem aticsand inform ationthathad beenused by theS L DFtobuilditsfuturenavy.

T he T echniciansand S cientistsinvolved in the discovery w ere suitably rew arded by an overjoyed Khan S ukhanovw ho,w ith the resourcesatherhandsfrom R DB/0411,
could startacom prehensiverefitofthefleettobringituptoam odernand m orecapablestandard.

It w ould be the w orkofdecades,and servicing such alarge num berofvesselsw asalso ham pered by the lackofavailable slipsat L um . W hilst the largest navalyards
built by m an save the huge yardsat T itan,it had only so m any docksand slipsavailable,especially asotherClanscontinued to use the yardsthem selves. A solution
cam e in reactivating the S L S S ingapore and S L S N orfolk from theirplace in the R avens’ N avalCaches. T he huge N ew grange classYardS hipscould take apairof
destroyer-sized vesselsorasingle cruiseratatim e,butreactivating them tooksix m onthsapiece,w hich furtherslow ed dow n the program m e. T he R avensalso didn’t
w anttow eakentheirfleettoom uch lestthey inviteaflurry ofT rials,so shipsusually w entinforarefitonly w henanothercam eout.
PROJECT NELSON
O verthe period of3005 to 3028,theR avens’yardsw ereatcapacity upgradingtheirfleetasw ellasconstructingnew hulls.W ith resourcesto spare,itw asnow possible
to properly inspect the shipsin the N avalS tarsand evaluate theirstatusand condition.M ostshipsw ere in good structuralcondition and w ould be slow ly upgraded to
the BlockIIstandardsofthe classw here possible,butthe oldestshipsin the R avens’ N avalS tars,the Aegisclasscruisers,w ere found to be in too poorcondition.M any
ofthe shipsw ere centuriesold,and the structure oftheirhullsw assim ply w orn out;shortofacom plete rebuilding,these problem scould notbe resolved w ith arefit.
T hispresented achallenge: the Aegisclassshipsrepresented asignificant portion ofthe R avens’ navalstrength and w ould need to be replaced.T he R avensalso
boasted alarge num berofP otem kin classheavy transports,farm ore than they everneeded to carry theirtoum an ifneeded.T hese large,specialised shipsw ere being
used asersatz-Battleships,butthesix shipsw ould need tobereplaced intheirroleasthey w erepoorly suited totheroleand w ereexpensivetom anand run.

T o replace these inefficientoraged ships,the R avensw ould constructtw o new cruiserclasses.T he largerofthe tw o w astheT hebesclass,based on theS m oke Jaguars’
S charnhorstclass,w hich out-m assed m any S L DF-erabattlecruisers.O nly one T hebesclassship w ould enterservice w ith Clan S now R aven,butthe sm allerS ivalinn class
w ould replace the Aegisin front-line service,goingon to be som ethingofan exportsuccessw ith severalm ore being builtforotherClans.A new classofdestroyer,the
T yphon class,w asalso produced,asw asabattleship variant ofthe N ightlord class.T hese construction effortsw ould give the S now R avensan active navalfleet of50
shipsby 3047,and thisw asnotcounting the 13 shipsassociated w ith logisticsand supply,including the P otem kin classshipsnorthe ten shipsofthe navalreserve or
attached totrainingform ations.

W hilstthe P otem kinsand Aegisclassshipsw ere largely laid up in m othballs,finding enough crew sforthe active shipsw asthe biggest struggle the R avensfaced.T he
solution cam e in partially m im icking som e ofthe stepstaken by the Hell’sHorsesin theirreshaping oftheirtoum an.Allow ing Freeborn and T estdow nsachance to try
forapositionasaW arriorshow ed greatpotential,butgettingtheBlood Housestoagreetothatw asadifferentm atterentirely.

FL EET EVO L U T IO N II– T HEBIR T H O FT HEA DM IR A L T Y

Fleet Evolution IIshow ed that the R avens’ attem ptsto resolve the flaw sthat Evolution Ihad quite painfully revealed. T he Blue Fleet w asnow undercentralized
com m and ofthe m ost seniorS tarAdm iral,and othersw ere to follow his(orin thiscase,her)orders. T he R ed T eam w asalso m ore organized and,in achange to the
exercise,fielded alargernum beroffightersand DropS hips,although thisw asnot announced to the Blue T eam . T he exercise that follow ed w aslargely asuccessand
show ed that the N EL S O N refitsw ere w orth theirinvestm ent: although only afew shipsperfleet had the refitsat the tim e,they w ere farm ore capable than their
un-refitted brethren.

T histim e,the Blue team w on,claim ing victory w hen they w ere able to land forceson the R ed T eam ’s‘m oon base’ w ith the Blue T eam ’srefitted shipsleading the
offensiveduringthefinalbattleoftheexercise.

S till,it w asfelt that there should be bettercoordination betw een S tarAdm iralsand navalform ations.T he biggest problem w aslargely one ofego and rank: aS tar
Adm iralw asequivalentin rankto aGalaxy Com m ander,and norm ally during aCam paign orT rial,there w ould rarely be m ore than one Galaxy w orking together.T his
w ould m ake the single Galaxy Com m anderthe lord and m asterofallhe orshe surveyed,only answ ering to the saKhan orKhan.But in large fleetm anoeuvres,w here
m ultipleN avalS tarsw ere operatingasacohesive w hole,allofthe S tarAdm iralsw ere ofequalrank,and no oneS tarAdm iralw asabove the othersin term sofposition,
m akingtacticalagreem entsfraughtand m oreanexercisein politicsthanm ilitary planning.

T hishad show n up m ost dram atically in Fleet Evolution I,and som e m easurestaken had reduced the infighting by Fleet Evolution II,but som ething stillneeded to be
done:intruth,theClan’sm ilitary structuresim ply w asn’tsetupforlargenavalengagem ents.N oClan’sw as.T heN avalrankstructurew assetupasfollow s:
CLAN SNOW RAVEN
S tarAdm iral— Incom m and ofaN avalS tarof5 W arS hips,theirattached DropS hips,and any aerospacefighters.
S tarCom m odore— T heCaptainofaW arS hip,orthecom m anderofaS tarofDropS hipsorJum pS hips.
S tarCaptain— Com m anderofaDropS hip,Jum pS hip,AerospaceS tar,orotherform ation.

W ith only three realranksavailable,som ething needed to change,and w hen the changesw ere forw arded,it took the Khan and saKhan’suse of every bit of
inter-Bloodhouse politicking and m uscle they had to stop severalT rialsofR efusaland tw o outright braw lsbetw een the Galaxy Com m andersand S tarAdm irals.T he
ground forcesofClan S now R aven,longused to playingsecond fiddle to the navaland aerospace arm s,w ere nottouched,and thisprobably saved the R avensfrom the
ire ofotherClansfor‘adjusting’ the rankstructure laid dow n by N ikolasKerensky. M onthsofdeal-m akingand agreem entsbetw een Bloodhousesand the S tarAdm irals
w ould resultinarankstructurethatnow looked likethis:

S tarCom m ander— N ow called the S tarM aster,w ould be the Captain ofaDropS hip,Jum pS hip,orcom m and up to aBinary ofAerospace fightersw hen aboard a
W arS hiporstation.

S tarCaptain— S tarCaptainsw ould be the Captain ofalesserW arS hip,up to Destroyerclass,and w ould have controloverany attached DropS hipsorfighters.S tar
M astersw erestillthecom m andersoftheirindividualshipsorform ations,butthey w ould answ ertotheS tarCaptain.

S tarCom m odore— T he S tarCom m odore ranksaw the m ostchanges:they w ould be the com m anderofam ajorcapitalship,up to and includingBattleships,and w ould
have com m and overthe S tarCaptainsand S tarM astersunderthem .How everaboard the W arS hip thatthe S tarAdm iralflew hisorherflagupon,the S tarCom m odore
w ould act asthe S tarAdm iral’sExecutive O fficer,com m anding the ship and directing itsDropS hipsand fightersonly.W hen operating w ith anotherm ajorW arS hip of
equalsize,and w ith anotherS tarCom m odore,the m ore seniorofthe tw o w ould be in charge and w ould norm ally com m and the largership.Itw asthisthatcaused the
greatestam ountoffriction w ithinthe R avens.T he Clansalw aysreplaced olderW arriorsw ith youngerones:old W arriorsw ould face T rialsfrom up-and-com ingyounger
ones,be defeated,and lose theirpositions.T hism ove w asseen asaw ay ofcem entingthe position forthe m ore experienced and often olderW arriorsw ho had earned
theS tarCom m odorerank.

S tarAdm iral— A S tarAdm iralw ould have absolute authority overtheirN avalS tar.Aboard theirflagship,the S tarCom m odore w ould ‘fight the ship’ and direct it in
battle,w hereasthe S tarAdm iralw ould direct the fullform ation and w ould take in the ‘big picture’ w ithouthaving to w orry abouthow hisorhership foughtbutonly
how theactualbattlew ould befoughtiftheS tarw asengaginganenem y.

T he S tarAdm iralsw ere arranged into asem i-officialcouncilthatw asquickly called T he Adm iralty.T he councilofAdm iralsw ould oversee the training,deploym ent,and
schedulesforrefits,discussnew tacticsand new construction projects,w orkclosely w ith the seniorS cientistsand T echniciansin thedesign ofany new fightersorlarger
craft,and organise testing and T rialsfornew w eaponsconfigurations.In otherClans,aGalaxy Com m ander’srole included alotofpolitics,and thisrole w asbroughtto
theforenow intheAdm iralty.S ittingoverthem w ould beaGrand S tarAdm iral.

Grand S tarAdm iral– Answ ering only to the Khan orsaKhan,the Grand S tarAdm iralw ould be the m ost experienced and politically adroitofthe S tarAdm irals.O ther
S tarAdm iralscould T rialforthisposition,but to declare aT rialofP osition forthisrank required the approvalofthe Khan,saKhan,and at least halfthe otherS tar
Adm irals.T hism ade the Grand S tarAdm iralthe heirapparentforthe saKhan oreven Khan ifthey should falland the saKhan failed to w in the confidence ofthe S now
R avens’Bloodnam ed W arriorsintheelectionofanew Khan,w hereasanew saKhancould bedesignated by theKhanw ithoutavote.
PROJECT NELSON
A Grand S tarAdm iralspoke w ith authority nearequalto thatofthe Khan orsaKhan and com m anded the S tarAdm irals.T hisallow ed the tw o Khansto largely focuson
the m acro role ofrunning theirClan and the w iderarenaofinter-Clan politics.O fcourse,thisdid not stop them from taking com m and,but it m eant they then didn’t
havetoiftheirpresencew asn’tneeded.

T HECO S T O FFR IEN DS HIP

O fcourse,w ith theirresourcesdevoted to theirnavaland aerospace arm ,the R avensdid have to pay acost:the furtherdw indlingoftheirground forces. Discounting
the fleet capacity,the R avensw ere athird-rate Clan w ith aT oum an thatw aslittle largerthan thatofClan Goliath S corpion,albeit w ith m ore m odern equipm ent,and
the R avensdid sufferdefeatsin severaltrials,losing m ore than they w on. But thanksto theirvitalposition asthe m ain shipyardsofthe Clans,there w asn’ttoo m uch
riskofthese defeatsunleashingadelugeofT rialsw ithoutdestabilizingtheKerensky Clustershould fightingbreakoutfortheutterly vitalyardsofL um .

T he R avensstillm aintained good relationshipsw ith otherClansbutw ere carefulnotto show eitherW arden orCrusaderfactionstoo m uch favour,w atchingboth sides
carefully during the discussionsabout the Dragoon Com prom ise,quietly pleased that the W olves’ fleet w ould decrease in strength w ith the shipsgiven overto the
Dragoons. T he R avensused theirothergreat w eapon,politics,to keep out ofthe grow ing factionalism that w assplitting the Clans,offering to refit one Clan’svessel
w hilstinform ingothersthattheshipm ightnotbeavailableasw ellastradingaw ay older‘M echsand Aerospacefightersw hilstm aintainingacoreoftheirow n.

T he politicsbehind givingT estdow nsand even Freeborn the chance to testasW arriorsw ascontentiousand quite bloody.T w o Galaxy Com m andersw ere killed in T rials
ofGrievance,and aS tarAdm iralw ascrippled and forced into the T echnician cast asan adm inistrator,the highest ranking ‘scalps’ claim ed by the R avens’ politics.
Eventually,aform ofcom prom ise w asreached:T estdow n pilotsand M echW arriorsw ould be allow ed to subm it them selvesfortraining and evaluation,and Freeborn
offspring ofT rueborn w ould also be perm itted to test butw ould neverbe able to fly fighters.Instead,they w ould act asW arS hip and DropS hip crew sasw ellaspilots
forS m allCraft.T he biggest shift w asm oving suitable labourersinto the T echnician Caste w ho could be trained to w ork on W arS hipsand DropS hipsasm aintenance
personnel.T hose T estdow nsand Freebornsw ho passed theirtrainingand finalT rialsofP osition w ould becom e gunners,m arines,and specialised engineers,servingon
gun crew sand operating w eapon system s.It certainly w asn’t asliberalasthe Hell’sHorsesapproach,but considering the difficulty in getting these concessionsin the
firstplace,itw aslargely seenasenough.

A CL A S H O FR A VEN S A N D CO YO T ES

Clan Coyote,sm arting from decadesofslow decline that hurt theirpride asone ofthe form erleading lightsofthe Clans,took stepsto halt theirslide.T heirtarget
w ould be Clan S now R aven,w hose decision to use Freeborn and T estdow nsin theirtoum an offended the Coyotes’ generally hard-line sensibilitiestow ardsthe place of
Freeborn in Clan society.T hey tolerated it in theirHell’sHorse allies,because the Coyotesgot som ething in return,but in the R avens’ case,it w asaperfectly viable
excuse.

Know ing fullw ellthat the R avensw ould not grant them the courtesy ofS afcon to deploy troopson theirw orlds,they opted to take advantage ofarotation ofthe
R avens’navalS tars.W ith theS w iftW ingN avalS tarw asin thedocksoverL um forupgradesand refitsand otherS tarsw ere deployed elsew hereorontrainingexercises,
therew asaw indow ofopportunity.
CLAN SNOW RAVEN
T he Coyotestookthisopportunity w ith both hands,launching attackson Bearclaw ,Brim ,and m ost spectacularly L um itself.T he L um garrison w asout ofposition and
attacking on the otherside ofthe planetaw ay from the huge navalfacilitiesw ith an enlarged N avalS tar,centred on the N ightlord classassaultship CCS GreatCoyote
S pirit,w hichw asaccom panied by theCCS Blood oftheCoyote,aCam eronclassBattlecruiser,theHow lingand S teelFang,apairofS ovetskiiS oyuzclassships,and the
S piritin the S ky,aL iberatorclassheavy cruiserw hich togetherrepresented the m ain fightingstrength ofClan Coyote.O nly initially opposed by the tw o W hirlw ind class
destroyersCS R Drake and W illiam Adam sasw ellasfrantically launched aerospace fighters,the tw o R aven W arS hipschallenged the approaching Coyote fleet before
opening fire.O utgunned and out-m assed,the tw o R aven shipsw ere quickly destroyed,but they had badly m auled the CCS How ling during the engagem ent.Facing
m ore and m ore R aven aerospace fighters,the Coyote W arS hipsestablished acordon over their landing zone before deploying M echsand Elem entals. S everal
DropS hipsw erebadly dam aged,and onew asdestroyed ontheapproach.

T hanksto the lackofattention the R avenspaid to theirground forces,they w ere outnum bered on the ground oftheircapitalw orld,but their‘M echsand Elem entals
w ere backed up by w ave afterw ave offightersw hich largely keptthe Coyotesin theirlanding zones.Attacked on three w orlds,the R avenshad to redeploy theirfleet
to force the Coyote forcesback.T histookthe betterpart ofaw eek,and during thistim e,the R avens’ ‘M ech forcessuffered heavy losses,gutting severalGalaxiesas
w ellascausingsignificantdam age to the industrialplantsthe tw o Clansw ere fighting overon L um .U ltim ately,in the face ofnow overw helm ingnavalforces,including
m ore fighterstrikesand ground attacks,the Coyotesw ithdrew .T heirow n ground forceshad been badly m auled,and the CCS How lingw asdestroyed by the CS R Jam es
M cKenna,the heavy cruisersacrificing itselfso the rest ofthe Coyote taskforce could w ithdraw w ithoutbeing intercepted by W arS hips.T hey did sufferseveralm ajor
fighterattacks,w hich saw heavy dam age to the CCS Blood ofthe Coyote and S teelFang,both ofw hich w ould need six to nine m onthsofdrydock tim e to be fully
functionaloncem ore.

W henthefightingfinally petered out,bothsidestookstockofw hathad happened.T heR avens’ground forceshad been m auled,w ithm any W arriorskilled orw ounded,
but they had held theirenclavesdespite the heavy casualtiesthey had suffered. T he navalengagem entshad gone w ellenough and had dem onstrated that the
upgraded W arS hipsofP roject N EL S O N w ere w orth the resourcesand tim e invested into them .S everalattacksby Coyote aerospace assets,including fightersand
DropS hips,had been repulsed w ith heavy casualties. Indeed,the aerospace groupsofthe attacking Coyote forcesw ould need to largely be reconstituted w hilst
replacem entDropS hipsw ould have to bebuiltto replace thedozen lostorcrippled duringtheCam paign.T he S now R avensw ere determ ined to notbecaughtoffguard
again,institutingseveralchangesto patrolpatternsand W arS hip deploym entso thateach oftheirholdingsw ould have aS tarofW arS hipsin orbitatalltim esasw ellas
breakingupthelargerbattlegroupsintom oretraditionalfive-shipgroupsthatw ould operatetogether.

T HEP A N IC O F3048– W HEN BIR DS O FT W O DIFFER EN T FEA T HER S FL O CK T O GET HER

T he arrivalofthe O utbound L ight in Clan space and the subsequentinterrogation ofthe ExplorerCorps’ Jum pS hips’ crew scaused anearpanicin the Clans.W hen the
Interrogation,albeit cherry picked forthe w orst details,w asshow n to the Grand Councilofthe Khans,thissense ofconcern only m agnified.L eo S how ershad show n
the Khansdatathat he knew w ould speakto theirfearsand desires.O pposition to areturn to the InnerS phere,codenam ed O peration R EVIVAL ,m elted aw ay asthe
Clansfeared thatthey w eregoingtobediscovered by theforcesoftheInnerS phereand hitfirst.

Afterw inning aplace in the Invasion,Clan Jade Falcon found them selvesin abitofaquandary.Although the Falconshad one ofthe largest fleetsofJum pS hips,their
W arS hip strength w asratherlim ited,and they possessed no heavy transportscapable ofcarrying large num bersoftroopsoverthe huge distancesinvolved.Falcon
M erchantsw ere already draw ing upon theirJum pS hip fleet to set up aCom m and Circuit ofJum pS hipsfrom the Hom ew orldsto w here the Clansw ould strike.T here
w asalso the cold,hard factthe Falconsdidn’ttrustthe intelligencedataprovided by the W olf’sDragoons:datathatw asnow tw enty yearsoutofdate and w hich cam e
from theW olves.
PROJECT NELSON
CLAN SNOW RAVEN
O ne problem that Khan Hazen recognised w asthat her N avalS tarsw ere underm anned,and m any ofthe W arS hipsw ere aged,in need of aseriousoverhaul.
Furtherm ore,the Falcons’ experience w ith navalengagem entsoutsideofsingle-ship duelsand fighterclashesw asw oefully lacking.In the rush to getthe Clan ready for
R EVIVAL onceaspotw assecured intheInvasionforce,theFalconsw erereactivatingand tryingtocrew asm uchasthey possibly could yetw erecom ingupshort.

O fthe im pressive-sounding thirty shipsin theirtoum an,the Falconsonly had three S tars,fifteen ships,in fully operationalcondition.How ever,the active shipsstill
represented aform idable force,built around tw o battleships,fourbattlecruisers,tw o new ly com pleted assault transports,and asingle cruiser.T hese w ere supported
by fourP eregrine classcorvettesand asingle Fredasaclasscorvette.T he otherships,alarge num berofold Aegisclassshipsand assorted frigatesand destroyers,w ere
in variousstatesofm othballs.T hese shipsw ere now being hurriedly inspected and overhauled,even though it w ascausing ahuge backlog at the Jade Falcons’ naval
facilities.T here w asalso the issue ofalackoftrained personnel:the Falconsw ere forced to use w ashed-outand even solahm aAerospace P henotype W arriorsto m ake
up fortheircrew shortcom ings,and even thisw asn’tenough.T he Khan had to reach dow n into the T echnician Caste to finally m ake up fornum bers,and w ith so m any
crew sbeingform ed,therew asaseriouslackoftrained personneltoactually m antheships.

N otfully trusting the inform ation from the Dragoonsand determ ined to ensure the security ofherinvasion fleetatleastuntilthe attackson the InnerS phere started,
KhanYvonneHazenchosetoapproachoneoftheotherClansthat,inherow nw ords,w as“ oneoftheleastdisagreeableoptions”:theS now R avens.

T hisstarted fourm onthsofnegotiationsand discussionsthat quickly cam e to ahalt w hen the ailing Khan Hazen ordered the W arriorin charge ofthe Falcons’
delegation,one S tarColonelAndre L oudon,to “ resolve m attersasquickly aspossible” ,and an im m ediate offerw asm ade: the Falcons’ holdingson the w orld of
Hellgate,asw ellasafixed percentage ofresourcesfrom the Falcons’ O ccupation Zone.In return,the R avensw ould give the Jade Falconstw o oftheirP otem kin class
shipsasw ellasloan tw o N avalS tarsthat w ould be crew ed and com m anded by the R avensbut directed by the Falconsand deployed asneeded.T he M erchantsthat
w ere part ofthe Falcons’ envoy w ere shocked by this,but the R avensim m ediately accepted.T hey also offered to deploy an additionalthree P otem kin classshipsto
help supportthe Jade Falconsasw ellasescorting forcesforthose shipsasaprudentprecaution.O ne im portantaddition w asthatthe R avensw ould escort theirow n
DropS hipsand othervesselsw ith theirow n fighters,freeing up the Falconsfrom such tasks,butthey w ould,how ever,only land atDrop P ortsoperated and run by the
Falconsand w ouldn’tland any groundforcesonany InnerS pherew orlds.

W hilstnotquite w hatthe Jade Falconshad been w orking tow ards,the agreem entstillgave them fourS tarsofW arS hipsand fourm assive P otem kin classassaultships
to carry suppliesand ‘M echsinto the InnerS phere,lessening the burden on the Falcons’ Jum pS hip fleet w hich w ascurrently facing m anpow ershortagesdue to the
need toreactivateso m any W arS hips.

Despite this,the Falconsw ere happy w ith ‘their’ new W arS hips,butthe ilKhan,w hen he w asinform ed ofthe detailsofthisagreem ent,w asfurious,asw ere the other
Khans,w ho com plained thatthe R avensw ere “ sneaking theirw ay” into R EVIVAL .T he m eeting betw een ilKhan L eo S how ersand Khan L ynn M cKennaw aslessacordial
discussion and m ore aheated debate that nearly escalated into ablazing row w hen S how ersaccused the R avensoftrying to join R EVIVAL by stealthy m eans.Khan
M cKenna’sblood cooled enough that she sw ore an oath that the S now R avensw ould not land on any unoccupied w orld,w ould only land at Drop P ortsm anned and
controlled by JadeFalconpersonnel,and w ould notseektoclaim any w orld astheirow n.

S om ew hat m ollified by this,ilKhan S how ers‘requested’ thatKhan M cKennam ake thisoath before the Grand Councilso thatthe otherKhansw ould understand w hat
had happened and see itasthe ilKhanbendingaKhan to hisw illasasign ofhispositionand pow er.Acceptingthisclum sy politicalm ove forw hatitw as,Khan M cKenna
m adethevow beforetheGrand Council,and m ostoftheangry grum blingsfrom theKhansdied aw ay,albeitnotcom pletely.
PROJECT NELSON
FL EET EVO L U T IO N III

U sing the P anicof3048,Clan S now R aven w ould fully deploy itsfleet,even partially m anning the L um defence garrison w hilst navalS tarsw ere deployed to system s
nearthe Hom ew orldsto protectagainstany possible InnerS phere invasion forces.W hilstthe R avensdidn’tfully trustthe evidence presented by the ilKhan,itw asalso
aperfect excuse foram ajornavalexercise.W ith allfifty W arS hipsdeployed alongside nearly 100 DropS hips and thousandsoffightersaspart oftheirscreen and
escorts,it w asthe largest deploym ent ofW arS hipssince O peration KL O N DIKE or the destruction ofthe N ot-N am ed Clan. How ever,in the w eeksfollow ing the
deploym entofthefleet,and w orkingalongside,ifnotw ith,theN avalR eservesofotherClanstoguard againstafeared strikefrom the InnerS phere,nothinghappened.
S coutingnearby w orldsand system sfound no sign ofany ofthe expected arm adasofJum pS hipscarryingtroopsofthe R obberBaronsw ho called them selves‘L ords’of
theso-called GreatHouses.

Afteram onth,w ith no threat m aterializing and m ost ofthe Clansw ithdraw ing theirforcesbackto theirholdings,the R avensfinally follow ed.Afterthisanticlim actic
w ind dow n,Khan L ynn M cKennaordered the start ofFleet Evolution IIIto test hertoum an’sreadinessand to act asapressure valve follow ing the tensionsthat had
builtupinthepreviousw eeks.

T he w eek-long exercise w assplitinto differentphases,including interception drills:a48-hour‘engagem ent’ in w hich crew sw ere keptataction stationsand had to act
asifthey w ere in com batw ith fighterdeploym ents,w eapon drills,and high-G m anoeuvres.T here w ere also severalsim ulated engagem entsasw ellasalive fire against
apositively ancientM onsoon classbattleship thathad been hauled from the Cache;she w asin such poorcondition thatshe w asonly fitto be scrapped ordestroyed as
atarget,so the S L S Grozny w asexpended asgunnery practice.W ith m ore ofthe P rojectN EL S O N aerospace fightersbeing produced every day,they w ere provingtheir
w orth and,tested in thebaptism offire oftheCoyote attacks,the new O m niFightersproved to bedangerousand highly capablecom batants.T he m assed fighterstrikes
oftheCoyoteattackand FleetEvolutionIIIw onoverany detractors,and soon,thecraftw erethepopulartargetofT rialofP ossessionsby W arriorsand otherClans.

O P ER A T IO N R EVIVA L

Aspartoftheiragreem entw ith Clan Jade Falcon,the R avensassigned tw o N avalS tarsto the Falcons’invasion force.W hilstm anned by R aven personnel,they w ould be
directed on astrategiclevelby the Falcons.In keeping w ith the agreem entbetw een the tw o Clans,the R avensalso arrived in the InnerS phere aw eekafterthe Falcons
m adetheirfirstattacks.

T he R avensassigned the BellonaS trike S tarand the BlackBeard S trike S tarto the Jade Falconsw hilst‘escorting’ the three P otem kin classshipsthatw ere also assigned
to the supply echelon w ith the Ice S torm Assault and Brim N avalS trike S tar,putting an additionalten W arS hipsw ithin jum p range ofthe InnerS phere should they be
needed.T hese largervesselsw ere ostensibly there to escort the P otem kin’sand protect the rearechelon areasfrom any potentialcounter-attack.T hey w ould also
provide ‘distant cover’ in case the Great Housesdid have largernum bersofW arS hipsthan w asbelieved to be and w ould engage asneeded.T he Bellonaand Black
Beard S trikeS tarsw ereundertheoverallcom m and ofS tarAdm iralAleciaS ukhanov.
CLAN SNOW RAVEN
BEL L O N A S T R IKES T A R
Bellona– BelfastclassL ightCruiser
Bloody T alon– L olaIIIclassDestroyer
S pur– L olaIIIclassDestroyer
VisionofT erra– L olaIIIclassDestroyer
Void T alon– L olaIIIclassDestroyer

BL A CK BEA R D S T R IKES T A R
BlackBeard – FredasaclassCorvette
W illiam Kidd – FredasaFlightIIclassCorvette
BlackBart– FredasaFlightIIclassCorvette
AnneBonny – FredasaFlightIIclassCorvette
ChingS hih– FredasaclassCorvette

BR IM N A VA L A S S A U L T S T A R
Bloodhaw k– N ightlordclassBattleship
Blizzard – Cam eronclassBattlecruiser
T hor– ConquerorclassCarrier
S irocco – S ivalinnclassL ightCruiser
DarkAvenger– S ivalinnclassL ightCruiser

ICES T O R M A S S A U L T S T A R
IceS torm – Cam eronclassBattlecruiser
W hiteCloud – S ovetskiiS oyuzclassHeavy Cruiser
S torm Crow – S ovetskiiS oyuzclassHeavy Cruiser
Avalanche– S ovetskiiS oyuzclassHeavy Cruiser
Hecate– T yphonclassDestroyer
PROJECT NELSON
M uch to the R avens’ disappointm ent.such am assive navalforce,especially w hen com bined w ith the Jade Falcons’ tw enty-three shipsthey had m anaged to deploy
w ith theirinvasion force,w asjust notneeded.Itseem ed thatthe W olf’sDragoonsinform ation aboutthe destruction ofthe InnerS phere’sW arS hip fleetsw asindeed
true.

Butthisdidn’tm ean thatthe R avensdidn’tsee com bat.Follow ingthe letteroftheirow n rulesofHonour,the Jade Falconsin theiropeningattacksinstead opted to bid
aw ay theirfightersand instead w ould ask the S now R avens,aspart oftheiragreem ent,ifthey w ould escort the Falcon DropS hips.N ot w ishing to break adeal,the
S now R avenscom plied and ‘escorted’ theJade Falcon DropS hipson theirapproachesto targets.T hatthese escortm issionsw ould see S now R aven fightersrangingover
aw hole system and attackingtargetsalloveraw orld w asn’tm entioned to the otherClansorthe ilKhan.Follow ingthe destruction ofEdo on the w orld ofT urtle Bay by
orbitalbom bardm entby ClanS m oke Jaguar,theilKhanordered allbutahandfulofW arS hipstow ithdraw from the InnerS phere,and theR avensw entalongw ith them ,
the Brim and Ice S torm Assault S tarsreturning to the Hom ew orldsw hilst the Bellonaand Black Beard S trike S tarscarried out convoy escort duty,protecting the
Jum pS hipsand DropS hipsthatform ed the huge logistictailthatstretched allthe w ay backto the Hom ew orlds.W hen the R eserve Clansw ere activated and joined the
assault,the S now R avensw ere finally forced to w ithdraw entirely,but they w ould return in 3051 w hen the new ilKhan U lric Kerensky organized am assive resupply
operation that used elem entsof both Clan Diam ond S hark and Clan S now R aven’shuge num ber of P otem kin classshipsthat form ed the bulk of O peration
BR O ADS W O R D.T he tw elve P otem kin classshipsand theirattendant DropS hipsw ere packed w ith ‘M echs,fighters,Elem entalarm oursuits,am m unition,spare parts,
supplies,and huge am ountsofrationsand toolsthatw ere needed to w age acam paign.O nce the BR O ADS W O R D convoy reached the Diam ond S harks’ holdingsin the
Chainelane Isles,itw asbroken up into sm allergroupsthatw ould resupply the eightInvaderClansforces.T he BR O ADS W O R D convoy w asseen asafeatoflogistics,but
itw ould nothave been possible w ithoutthe Diam ond S harks’ organisationalskillsatsuch tasks.S everalsm allerconvoysfrom the Hom ew orldsfollow ed,butthe defeat
at T ukayyid and the huge lossesincurred m eant that anotherconvoy,thisone designated P AVAIS E,w asneeded to try and m ake good the lossesthat the Clanshad
suffered in the bloodbath.T hese resupply effortsground to ahaltthough w hen the R efusalW arsbroke outand inter-Clan fighting w racked the O ccupation Zonesand
theHom ew orldsin3055.

T HEYEA R S O FCO N FL ICT

T he S now R avenslargely avoided the w orst ofthe fighting,hunkering dow n behind theirfleet,slapping dow n hard on aGoliath S corpion attack that suffered heavy
casualtiesforlittle gain.T here w ere also engagem entsagainst the Coyotes,W olves,Falcons,and Cloud Cobras,but these w ere largely tit-for-tat T rialsasthe other
Clanshad biggerthingstow orry about.

Asfighting betw een the Clansw asslow ed by 3057,the S teelVipers,ejected from theirO ccupation Zone,had been the victim sofm any T rials,and the bloodied
survivorsw ere finally Absorbed by Clan S tarAdder.Clan Fire M andrillhad allbut torn itselfapart,breaking into Kindraaw ho fought w ith each otherand otherClans
untilthesurvivingKindraaw erescattered and finally Absorbed by ClanIceHellion.

Butfightingblazed anew in late 3058 w hen itw asfound thatClan Burrockhad been w orkinghand-in-glove w ith the Darkand BanditCastesto benefitfrom the Bandits’
raidson otherClans.A T rialO fAnnihilation w ascalled forand granted asallthe Clansturned on the Burrocks.Even asT askforce S ER P EN T and O peration BU L L DO G
w ere crushing the S m oke Jaguars,the Clansneverlet the Burrockscatch theirbreath,w ith the last Burrock holding declared cleansed only daysbefore the Great
R efusal,althoughseveralBurrocksurvivorsw ould befound inthew orldsaroundtheKerensky Clusterand w ould finally bedestroyed beforetheGreatAbjuration.

Butthatisanotherstory.
STAR ADMIRAL ALECIA SUKHANOV
PROJECT NELSON
O FFICER P R O FIL E– S T A R A DM IR A L A L ECIA S U KHA N O V

At the age of39 S tarAdm iralAleciaS ukhanovw asone ofthe youngerS tarAdm iralsin herClan,having w on herBloodnam e in the fierce fighting during the Coyote
attacks.S he w asalso recognised forhertacticalskillin battle w hen herL olaIIIthe CS R Vision ofT erraw asable to dam age the m ain thrustersofthe L iberatorclass
cruiserS piritin the S ky,catchingthe m uch largerCoyote ship by surprise and forcingherw ithdraw alfrom thecom batzone.R eplacingthe disgraced AlexiR oulw ho had
so m ism anaged the initialdefence ofL um ,S tarAdm iralAleciaS ukhanovtookovercom m and ofthe BellonaS trike S tarin 3046.Herskillat m anaging ‘sm aller’ vessels
like destroyersand corvettesand herratherunorthodox tacticsand strategiesin exercisesisw hat m ade herthe ‘natural’ choice to lead the R aven’scom m itm ent to
ClanJadeFalconintheopeningstagesofR EVIVAL .

It w asfeared that the Invading forcesw ould face a‘Guerre De Course’ orconvoy raiding w arfare from InnerS phere DropS hipsand possibly W arS hipsand sm aller,
fastervesselsw ould be bettersuited to such engagem ents,able to react fasterand deploy quickerthan the m ore lum bering cruisersand largervesselsofthe toum an.
Khan L ynn M cKennaordered the Bellonaand BlackBeard N avalS tar’sto deploy alongsideClan Jade Falcon.T hey w ould be the firstS now R aven W arS hipsto setfootin
theInnerS phereand theeyesoftheClanw ould beuponthem .S tarAdm iralAleciaS ukhanovw asdeterm ined todoherduty and notfailherClan.

DO GFIGHT

“ I-Ican notshake him !He ison m y six!” W arriorAaron called out ashe senthisT om ahaw kinto abarrelroll,bright red laserboltsstreaking past him above and to his
right.

“ Com etogreenthreenine-nine.Iam alm ostthere,


” T hecalm voiceofhisS tarCom m andersaidovertheradio.

Aaron snapped overand adjusted hisheading,and then he flinched asthe fightershookasifkicked from behind;anothercrim son streak ripped overhiscockpit w hilst
red w arning lightsflicked onthefighter’srear.

“ Hit!Arm ourtook it but Iam running out ofm oveshere!” Aaron spun left,he spun right,he clim bed,he dove,pushed into the seat ofhisfighterby the G-forces,his
flightsuitinflating andholding him tighttokeepbloodflow ing and stopitpooling inhisarm sandlegs.ButtheS hilonestayed gluedtohistail.

T hecrim son and blackKuritan fighterfired itsretrosin abriefburstthatw ould havebeen brutalon thepilot,butitdid thetrick,opening therange.And then ayellow -lit
alarm begantoflash.“ Dam n!” Aaronsnarled.“ Heistrying foram issilelock!”

“ Justabitm ore,Iota-three,” thesquadroncom m andersaid.“ Iam nearly in...Break...N O W !”

Aaron yanked hisstickhard right,and heheard theArunta’sfram e groan in protest,felttheunseen hand ofpseudo-gravity gripping him hard,m aking hisvision begin to
grey.
GRANICUS STRIKE FIGHTER
PROJECT NELSON
And then the S hilone broke offasan Aruntatore through the space w here Aaron w ould have been,itsw eaponsblitzing blue pulsesthat tore chunksout ofthe Kuritan
fighter.Aaron chopped hisengine pow er,firing hisR CS thrusters,spinning the fighteron itsaxis,butbefore he could fire,the Kuritan fighterexploded...Just asitsw ing
m ateborein,cutting Aaron’sfighterinhalfw ithaburstoflaserandm issilefire.

And then the cockpit w ent dark,the controlsdied,and Aaron could hearthe hum ofm achinery asthe sim ulatorsettled backdow n into itsresting position.T he canopy
sw ung up,flooding Aaron’ssensesw ithlightandsound,andtw otechniciansreachedintohiscockpitandhelpedhim unstrapfrom them ockejectorseat.

T he techshelped him out ofthe snug cockpit and dow n the ladder,unplugging hishelm et connectorsfrom the flight suit he w ore and pulling the heavy piece of
equipm entoffofhisshoulders.

“ Aaron!” hisS tarCom m anderyelled.“ W hatdid you thinkyou w eredoing outthere?”

“ Engaging the enem y,sir!” the young W arriorsaid,snapping to attention,thankfulforhism agnetic bootsthat stopped him drifting into the space ofthe sim ulator
room .

“ You leftyourw ingm an,you idiot!You donoteverleaveyourw ingm an.How m any tim esdoIhavetorem ind you ofthat?”

“ I-Igotcaughtupinthefight,S ir.A split-S totakeoutthatT hrush,andthenIjustlosttrackofhim inthefurball.”

“ Ifyou w ere in alightfighter,Aaron,you w ould be dead right now !S o w ould Jin because you lefthim w ithoutaw ingm an!” T he S tarCom m anderallbutsnarled atthe
fresh-out-of-training W arrior.

He knew thatin reality he shouldn’t be here:w ith so m any W arS hipsneeding crew sand pilots,S ibkosw ere sending theirm ostadvanced W arriors,m ost ofw hom w ere
stilllearning thebasicsand w ho w ere stilltaughtto ‘chasetail’ and engagein singlecom batduels,nottrue com batoperations.T he W arriorsw ere no olderthan 16 and
stillhad anothertw o yearsoftraining before undergoing atrue T rialofP osition.T hey w ere,to quotethe CAG,“ Askeen asm ustard” ,butw ere very,very green,m aking
up foralack ofexperience w ith alm ost foolhardy aggression.W hilst the S ibko prepared ayoung W arriorfortheirlife,it took realbattlesand flying w ith experienced
W arriorsto really learn how to fight.T he S tarCom m anderknew thatitw ould take m onthsto w hip the ‘S ibbies’ into shape:they w ere good pilots,theirreactionsw ere
blisteringly fast,and they knew theircraft,butthey had little feelforabattle.T hey could fight duelsand w ould be lethalin such an engagem ent,butagainst som eone
w ithanounceofgrey m atterbetw eentheirears,itw asadifferentstory.
“ Icantakeafew hits,S ir.T hearm ouris— ”

“ N O ,boy.T hat arm ourisgood only against afew glancing blow s,especially from the rear!It doesnot m ake you invincible.T he equipm ent doesnot m ean anything if
you cannotfly tactically!Ifyou do notthinkthrough youractions,boy,you w illdieoutthere.And thesad thing is,you are liable to getgood,solid,and disciplined pilots
killed atthesam etim e!”

T heS tarCaptaincollected him selfandshookhishead.“ Getintothedebriefing room w iththerestofthesquadron,Aaron,beforeIconsignyou toflying shuttles!”


CLAN SNOW RAVEN
W arriorAaron snapped to attention and saluted;then he turned and began to lope tow ardsthe briefing room ,but hisface dropped ashe saw Jin,IotaFour,hisP oint
L eadershaking hisheadashestood inthedoorfram e.“ S orry,W arriorJin,Igotcaughtup— ”

“ S ave it,rook,
” the olderpilotsnarled.“ Youronly job out there isto stay glued to m y w ing and protect m e!Dam n,ifIdid not preferthe old w ay w hen only pilotsthat
survived ten m issionsin aBashkirorVandalgotthe chance to fly som ething heavier.T hatm ightcostusafew ofyou new bies,butatleastIw ould have som eone Ican
dependon!” hegrow led,stepping forw ard andpoking Aaronthechestw ith onefinger,eyesblazing w ith anger,hisfreehandclenching intoafist.

“ T hisisnotagam e,W arriorAaron.You screw up outthere forreal,and you w illgetyourselfkilled,you w illgetm e killed,and you m ightjustgetthe entire S tarkilled!
L ook,Aaron,” the olderpilot forced him selfto calm dow n,“ the only w ay afighterpilot getsto retire outside ofacasket isifhe w orksw ith hisP oint.T here isno such
thing asan old and bold pilot.Cautiouspilotsare those w ho live;the bold onestend to getkilled orbe m oronicJaguarsorHellions.N ow ifyou w antto be abold pilot,I
w illhave yourasstransferred to ZetaS quadron,so you fly an attack bird like aX erxes.But ifyou w ant to be aW arriorand,Kerensky forbid,aP oint orS tarCaptain,
Aaron,you had best learn realquick to keep yourassglued to m y w ing.A P oint hasto operate like one brain iscom m anding both fighters,Aaron.W e have to stay
focused onthesam egoal,notrun offandabandonourbuddy justtogetaneasy killortw o.”

T heyoungerm anlookeddow natthedeckand hesw allow ed.“ Igotcaughtup,andIfollow ed m y training,W arriorJin.Itw illnothappenagain.”
“ O h,Iw ish Icould believe that,Aaron,” the olderpilot said ashe turned and began to w alkto the briefing room .T hen he stopped and turned backaround to face the
rookie.“ Itm ightbeeasiertobelievethatifyou did notleavem y asshanging inthew ind inevery singlesim ulationthisS tarhasflow n!”
T heveteran pilotstorm ed offtow ardsthebriefing room ,and Aaron slow ly follow ed asm any m orehourson thesim ulatorsand testflightsw ere sureto follow forallthe
hurriedly activated P ilots.

T HEW A R S HIP S O FP R O JECT N EL S O N

Battleships

Atthe startofO peration R EVIVAL ,the S now R avensboasted fourbattleshipsin theircolours:apairofN ightlords,aT exas,and am assive M cKennaclass.T he M ckenna,
the CS R Jam esM cKenna,w asrightly the pride ofthe fleet and w asalso one ofthe Iron Duke subclassofupgraded and m odernized M cKennaclassships.T he only
changesm ade to herw ere to replace heranti-fighterand anti-m issile m ountsw ith m ore m odern and m ore efficientClan w eapons.Because ofherm odern status,she
w asalsothelastS now R avenbattleshiptobem odernized.

T he T exasclassship,the CS R M ountbatten,took longerto upgrade asit w asfelt that she needed m ore w ork.T hisw asthen delayed by the Coyotes’ attack on L um
w hich halted allw orkbeing done.W hen she em erged,the M ountbatten had been upgraded to w hat the S L DF called the Iow aclass,the last blockofupdatesdone to
theT exasclasspriortotheAm arisCivilW ar.

T he N ightlordsw ere both m ore m odern shipsbut served different roles.T he CS R S now R aven had been com pleted asaheavy carrierinstead ofan assault ship and
could deploy up to 120 fightersin battle w hilstbeing heavily arm ed and protected.T he CS R Bloodhaw kw asm ore heavily arm ed,tradingfightersforaheavieranti-ship
battery,and could outgunherCarrierand AssaultS hipcousinsasw ellasalm ostany otherW arS hipinClanservice.
PROJECT NELSON
N ightlord Battleshipseries.

T he genesisofthe N ightlord Classw asthe S L DF’sT erm inatorseries(tem porarily nam ed afterthe planetary term inatorline;it isbelieved the classw ould have been
called the Kinnolclass),partofthe Fleet2800 P rogram and anew design ofbattleship thatuse three differenttypesofship on acom m on hull.T hese shipsw ould share
partsand equipm ent,m aking m aintenance easierand cheaper,and w hilst ‘sm all’ at 1, 200,000 tons,the ship w ould have replaced oldervesselsand reduced costsby
phasingoutshipsthatused differentpartsand equipm ent.

T hree designsw ere envisioned.First w asaheavy assaultship that w ould replace the olderAm urand Fearlessclassships.It w ould deploy 100 ‘M echsin drop podsas
w ellas100 P latoonsofinfantry,w hilst having space aboard to carry and deploy tanksand othervehicles.T he second design w asafleet carrier,w hich replaced its
‘M ech and infantry carryingcapacity w ith baysforup to 150 fightersasw ellasm any S m allCraft.Finally,there w asageneralfleetcom batantdesign thatw ould actasa
standardbattleship.

T he S L DF built one ofeach type,allofw hich w ere undergoing testing w hen the outbreakofthe Am arisCivilW arbrought any future construction to ahalt.Allthree
shipsw ould be destroyed during the conflict.How ever,theirplanssurvived,carried w ith the S L DF,and w ould eventually becom e the N ightlord classBattleship.T he
N ightlordw ould thengoontobethem ostproduced new heavy W arS hipinClanspacew ithtenproduced indifferingconfigurations.

Clan S now R aven operatestw o ships:the CS R S now R aven and CS R Bloodhaw k,the Battle Carrierand Battleship variantsrespectively. T he carrier-based S now R aven
w asoften used asthe fleet flagship because she had the m ost m odern electronicsand com m unicationssuite in S now R aven service,but w hen the M cKennaclass
battleshipJam esM cKennacam eoutofherrefit,sheassum ed theroleofflagshipand displaced theS now R aven.

T exasClassBattleship

W hen itw asintroduced,the T exasclassbattleship w ashailed asthe m ostsurvivable ship in the S L DF,butithad one m ajorproblem :itw asm assively undergunned for
such aheavy ship,w ith som e firingarcsentirely devoid ofw eapons.Itw asclearthishad to change,even before the Fleet2800 program ,and w hen the program began,
there w asfinally m oney to do the necessary upgrades.T he first ship to be upgraded w asthe S L S Iow a,and the upgraded T exasclassshipsw ould be called the Iow a
class.U pgradew orkbeganinearly 2748,and theS L S Iow aw entbackintoservicein2750.

T he entire production run ofT exasclassshipsw asupgraded to the BlockIA standard,orthe M issourisub-class,once the flaw softhe ship becam e apparent.Exam ples
ofincreased-firepow erupgrade include the CS R M ountbatten. Aspart ofP roject N EL S O N ,herupgrade w asnearly asextensive asthat carried out on the Jam es
M cKenna.T aken out ofservice forthe betterpart oftw o years,the battleship’shullw asstripped dow n to herskeleton before being reconditioned and rebuiltto the
Fleet2800 BlockIIorIow aS ub-class.

W hilethe T exashad been avery durableship,ithad carried now here nearthe m axim um possible am ountofL am ellorFerro-Carbidearm or,so the arm orw asupgraded
accordingly,m akingtheclasseven m ore survivable.T he nextupgradew astheinstallation oftw o triple N AC-20 batteriesand ten 55cm N avalL asersin thebow and rear
each,givingthe ship the m uch-needed firepow erin these quarters.Allthe otherN avalL asersw ere also changed to 55cm m odels,w ith atotalof88 installed allaround
theship.
CLAN SNOW RAVEN
T he battery ofHeavy N avalP P Csrem ained unchanged,buttheold N AC-40sw ere replaced w ith dualbatteriesofN AC-35sform ore concentrated firepow er.T he M issile
S ystem w asalso significantly upgraded,the ship now sporting tw enty-fourAR -10 launchersw ith big m agazines.Anti-fighterdefencesw ere also form idable,w ith L arge
P ulse L asersand AM S m ountsproviding protection against fightersand m issiles.T he M ountbatten’shangersystem w asm odernised asw ell,allow ing herto carry 50
fightersin addition to 20 S m allCraft.Although lacking the lavish com m and facilitiesofaM cKenna,the T exasclasscould stillcoordinate large-scale fleetengagem ents,
and theCS R M ountbattenw asoften used by thesaKhanastheirFlagship.

M cKennaClassBattleship

T he largestW arS hip produced by foruse by the S L DF,the M cKennaw asseen asthe yardstickby w hich allothershipsw ould be m easured,though eventually,designs
by the Great Housesdid com e to rivaloreven exceed the M cKennain som e areas.T he S L DF could rely on the fact that they had 287 ofthe classin service at the
outbreakoftheAm arisCivilW ar,m oreofasingleclassofW arS hipthansom eGreatHouseshad shipsintheirw holenavies.

T he S now R aven’sM cKenna,the CS R Jam esM cKenna,w asone ofthe earliershipsbuiltand hadn’tbeen upgraded too extensively,w ith pointdefence w eaponsbeing
added duringthe CivilW ar.U pgrading the ship to keep herviable w asone ofthe biggestpartsofP roject2800. Although w ellm aintained,the ship w asold,and m any
sectionsofthe hullhad to be entirely replaced and the old arm ourstripped aw ay.T hisw ould allow forafarm ore extensive refitand upgrade ofthe Jam esM cKenna’s
hulland w eaponsystem s.

U sing datafrom the Fleet 2800 docum entation,itw asdecided to refit the ship to the BlockIIA standard orthe Centurion sub-type.T hisretained the heavy battery of
N avalP P Csthat m ade the ship aterrorat long range.Additional55cm L asersw ere installed w hilst the nose-m ounted U ltra-heavy N avalAutocannonsw ere replaced
w ithpaired S uper-Heavy N avalAutocannonm ountings,w hichdelivered m orefirepow eratlongerrangethantheolderw eapon.

T he hangardecksw ere expanded so that fourlaunch baysw ere installed,allow ing the ship to deploy up to 100 fightersasw ellas30 S m allCraft.Hullplating w as
significantly reinforced w ith over3,
600 tonsofL am ellorFerro-Carbide plating,w hich also had the HarJelhullsealantsystem builtinto it.W hen she rejoined,the fleet
theCS R Jam esM cKennaw asthem ostpow erfulW arS hipinactiveserviceintheClans.

Battlecruisers

T he three Cam eron classBattlecruisersw ere am ongst the oldest W arS hipsthe R avenspossessed,but the slow shipsw ere stillpow erfulw eaponsofw ar.U pgrading
them to the S L DF’s‘Hood’ sub-classw asthe logicalstep.O nce refitted,the shipsw ere stillslow but w ere m ore heavily arm ed and arm oured.T he huge T hebesclass
cruiserCS R Dam oclesw asdesignated aheavy cruiserbut w asheavierthan the Cam eron classshipsand w asused asaBattlecruiser.How ever,the sheerexpense of
building the shipsm eant that it w asn’t until3069 that m ore T hebesclassshipsw ould be built to start replacing the three Cam eronsw hich w ould be m oved into the
reservefleetby 3075.
PROJECT NELSON
Cam eronClassBattlecruiser

Considered one ofthe greatest boondogglesofthe S L DF’sprocurem ent history,m any inside and outside ofthe S tarL eague N avy saw the Cam eron asan abysm al
failure.Although called Battlecruisers,they w ere slow ,m ore akin to an old M onsoon Battleship oran AegisHeavy Cruiser.O nly forty ofthese shipsw ere ordered,their
only savinggracebeingtheirheavy firepow erand good arm orprotection.

Follow ingthe debacle w ith the destruction ofthe S L S S aintJoan,the S L DF largely ignored the classuntilthe Fleet2800 P rogram started. Designating the planned refit
theHoodclass,thesurvivingshipsw eresignificantly updated.

Instead oftrying to upgrade the enginesofthe ships,achallenge that had already been tried tw ice before,the engineersand designersat the T itan Yardsactually
em braced the slow speed ofthe classand concentrated theireffortson the ship’stw o strengths:arm orand firepow er.T he arm orfirstw asincreased by fittingthe ships
w ith anew skin ofL am ellorFerro-Carbide Arm orw hich doubled the protection,afterw hich the firepow erw asm assively increased:the num berofHeavy N -P P Csw as
tripled to 24 exam ples,giving the ship m uch im proved long-range firepow er.T he num berofAR -10 launchersw asdoubled to 16 tubes,now fitted w ith m uch deeper
am m o reserves.T he N AC-25sin turn w ere replaced by heavierN AC-30sform ore short-range firepow er.T he m ostinteresting upgrade w asprobably the installation of
foursuperheavy N avalAutocannons,tw o each m ounted in the nose and the rearofthe ship.T hese gunsare able to dem olish any ship that cam e too close,either
attacking from the front orchasing dow n,the ponderousHood.T he classalso sported som e basic anti-fighterand anti-m issile defencesin the form ofL asers,Gauss
R iflesand AM S batteries.

It w asthese shipsthat the Clansinherited;only ahandfulofCam eronshadn’t been upgraded,and they w ere alldestroyed in the Am arisCivilW ar,so any surviving
shipsw ere ofthe Hood sub-type.T he three shipsin Clan S now R aven service w ere therefore already in good condition,despite theirslow speed.T he only changesthat
w ere m ade w ere to increase the fightercapacity to three S tars,letting them deploy 30 fighters,asw ellasupdating the pointdefencesw ith Clan replacem ents.T hese
changesresulted in threeperfectly serviceable,ifslow ,battlecruisers,w itheach vesselbeingtheflagshipofitsow nN avalS tar.

Cruisers

R eplacing theirolderAegisclassshipsw ith m ore m odern S ivalinn classcruiserstook yearsasit w asdone on aone-for-one basis.T he S now R avensdidn’t w ant to
w eaken theirdefencesby block decom m issioning the Aegisclassand then leave theirN avalS tarsunderstrength w hilst replacem entsw ere built.T he S ivalinn class
becam e the m ost com m on heavy W arS hip in S now R aven service,w ith eight com pleted and launched forservice in Clan S now R aven and othersbuiltforotherClans.
T he olderS ovetskiiS oyuzclassshipsw ould also beupgraded to the‘Krupny’ classstandard,givingthem betterperform ance,protection,and firepow er.How ever,these
shipsw ould alsobereplaced inthelate3060sby theM aelstrom classheavy cruiser.

S ovetskiiS oyuzclassHeavy Cruiser

W hen introduced into service,the S ovetskiiS oyuz classcaused am ajordisagreem entbetw een the S tarL eague N avy and itsbuilders.T he scandalthatfollow ed caused
theresignationofseveralhigh-rankingO fficersand bureaucratsw ho had pushed forthe ship’sconstructionoversuperiorrivals.Butw ith 300 shipsalready ordered,the
constructionoftheclassw ashalted w hilstitsbuilder,BlueN osed Clipperships,w asgivenachancetoincrem entally upgradethevesseltoam orecapablestandard.
CLAN SNOW RAVEN
T he S L DF called the initialBlock IA upgrade the ‘Krupny’ class,and thisw asone ofthe m ore com m on refitsasit w asthe sim plest and cheapest.T he Block IIand IIA
upgrades,the ‘S ovrem enny’ and ‘Kara’ classesrespectively,w ere m ore extensive.W ith only three S ovetskiiS oyuz classshipsin theiractive inventory,the BlockIA refit
w assim ply theeasiestand incurred theleastdelay onreturningtheshipstoserviceand m akingthem m orew orkable.

T he biggest problem ofthe classasdesigned,the slow acceleration,couldn't be rectified w ithoutm ajorchangesto the ship’sengines.T he new ly built BlockIIvessels
w ould receive the m ore pow erfulR olls-R oyce ’Clydesdale’ M KC-33A enginesthat replaced the Gosport-Ellison P hantom -6000 enginesofthe baseline ships,but the
BlockIA w ould retaintheold engines.

Arm orw asalso am ajorproblem ,even m ore than on otherships.S hips200k tonslighterhad the sam e oreven betterprotection,w hich put the ship at asignificant
disadvantage in sustained com bat.T o solve thisproblem ,the arm ortonnage w asincreased from around 740 to over1300 tonsofL am ellorFerro-Carbide arm our
plating,alm ostdoublingtheship’soverallprotection.

T he setup ofN avalAutocannon batteriesand N avalP P C turretsrem ained unchanged,butthe num berof45cm N avalL asersw asincreased from six to tw enty-four.T his
w asin line w ith the originaldesign specificationsfortheclass,buttheS tarL eague N avy had opted to only installaquarterofthe N avalL aserson the finished vesselsto
save cost.T he num berofKillerW halelaunchersw asincreased threefold,w ith tw o additionaltubesinstalled in the bow and tw o in the stern forlongrage engagem ents
and to discourage pursuing enem ies.Forself-protection,the upgraded shipsw ere fitted w ith forty L arge P ulse L asersand Anti-M issile S ystem s,m aking them farless
susceptibletoattacksfrom fightersand m issiles.

L ike the othershipsin Clan service,the aerospace group w as30 fighters,but the S now R avensdidn’t adjustthe cruisers’ DropS hip collars,so they carry the fourthey
w eredesigned w ith.

Frigates,Destroyersand Corvettes

T he S now R aven fleet w assom ew hat ‘top heavy’ w ith alarge num ber ofcruisersand other larger ships,and thisw ould only start changing in 3020 w ith the
construction ofthe firstT yphon classdestroyer,ofw hich five w ould be com pleted.T he old L olaIIIclassshipsw ould then be upgraded to the Forestclassstandard laid
outin the S L DF’sFleet2800 P rogram .T hissaw asignificantincreasein survivability and firepow er.T he S now R avensonly had asingleFrigate,the CongressCS R M agpie,
butshe w asnot upgraded and w asused asatraining ship.A fullS tarofFredassaclassshipsw ould also slow ly join the N avalforcesofClan S now R aven,am ixture of
BlockIand the m ore laser-arm ed BlockIIclassshipsw hich w ere popularw ith theircrew s.T here w asalso the unique Gearing classDestroyer,the CS R Iron Eagle,w hich
w asreactivated in3035.

FredasaCorvette

Although afairly new classofW arS hip,the Fredasastillcam e underreview in P roject N EL S O N .T hisw ould lead to the developm ent ofthe FredasaII,w hich hasa
sm allerfightercapacity,reducing itsfightergroup to asingle S tar.T he ship’sw eaponsw ere also gutted and replaced:the forequarterL ightN avalAutocannonsasw ell
asthe bow m ounted U ltraHeavy autocannon w ere rem oved,tw o M edium N avalautocannonsreplaced the bow m ount,and the quarter-m ounted gunsw ere replaced
w ith apairof55cm lasers.T hislet the ship carry out fast,slashing attacksat longerranges.P oint defencesw ere significantly upgraded w ith the addition ofL R M -20
launchersasw ellasm oreER largelasersand abattery ofanti-m issilem ounts.
PROJECT NELSON
T hese changesalso allow ed for an increased cargo capacity and m ade the notoriously cram ped shipsm ore habitable and room ier. T hree FredasaIIsw ould be
com pleted forservice w ith Clan S now R aven by the startofR EVIVAL ,and the tw o otherFredasasw ould have theirpointdefencesupgraded butretained theiroriginal
w eaponsbatteries.

L olaIIIClassDestroyer

U sing the docum entation and specificationsin the S tarL eague N avy m em ory core,Clan S now R aven’srefitoftheirfourL olaIIIclassDestroyersw asvery sim ilarto the
S L DF’s‘Forest’ classrefitoftheL olaIII,ortheBlockIA refitasitw asofficially know n.

Firstand forem ost,the L olaIIIw asacom batvessel.W hile the Essex IIw asm ainly builtto protectothershipsorto patrolareasofspace,the L olaIIIw asm ade to fight
otherw arships.T hisw asalw aysthe ideabehind L ola-type ships.How ever,the classhad aproblem : despite being fast,these shipsdidn't have enough firepow eror
arm ortofulfillthatjob.T hisw asthedrivingforcebehind theupgradesthatw ould eventually lead totheBlockIIand IIA refits,theW eaponand Battleclassships.

W hilst it w aspossible to upgrade the L olaIIIsto the W eapon orBattle standards,these upgradesw ould have been tim e-and resource-intensive refits,and it w asfelt
thatthe resourcesspent on such upgradesw ould be betterused on the new T yphon classdestroyerthat w asalso entering production.T he BlockIA ‘Forest’ refit w as
seenm oreasaservicelifeextensionprogram thanafullrefitasitw asassum ed thattheL olasw ould bereplaced by T yphonclassshipsinthefuture.

T he quad N AC-10 batteriesoriginally installed on theL olaIIIw ere reliable and very effective againstdropshipsand sm allerw arships,butthey didn'thave enough punch
forfighting the short and brutalbattlesthat w ere typicalforfightsbetw een Destroyers.T hey w ere replaced w ith triple N AC-20 turrets,the sam e m odelsused on the
Essex II.T he otherm ajorw eaponsofthe L olaIIIw ere its55cm N avalL asers.It also had afew 45cm m odels,buton the BlockIA,these w ere also replaced w ith 55cm
m odels,and the overallnum berofw eaponsw asincreased from sixteen to tw enty-tw o.T hisincluded the installation ofaquad m ount for55cm lasersin the bow ,
sim ilartotheCasparM 5 drones.

N ext w asarm orprotection:som e late m odelshipsalready had received im proved protection starting in 2720,and the BlockIA shipsw ould allget thisupgrade.T his
m orethandoubledtheam ountofarm orto680 tonsofhigh-quality Ferro-CarbideArm or.

P oint defence w eaponry w asalso extensive w ith am ix ofL R M -20s,ER L arge L asers,and L B-10-X Autocannonsw hich allow ed the ship to protect itselfand provide
additionalprotection forlargervessels.L ike the standard L olaIIIsin Clan service,the aerospace group rem ained at10 fightersand 5 S m allCraft,and no DropS hip could
be carried.T he R avens’ fourL olaIIIsw ere grouped togetherw ith the CS R Bellona,aheavily upgraded Belfastclasslightcruiser.T he BellonaS trike S tarw ould be partof
theforces‘loaned’ toClanJadeFalconattheonsetofO perationR EVIVAL .

Carriers

U ntilthe 3040s,the m ain carriersofClan S now R aven w ere itsBattleshipsw hose large airw ingsallow ed them to dom inate large areasofspace,com bined w ith the
T itan classDropS hipsand theirthirty fighters.T here w asalso the York classdestroyer/carrierthe CS R Corvidae.T hisw ould change w hen the Ghost Bearsstarted
construction on their L eviathan classbattleships. T he S now R avens,w orking w ith the Ghost Bears,w ould heavily rebuild three Kim agure classcruisersinto the
Conquerorclass,capable offielding one hundred fighterseach.T hese w ould then be joined by the reactivated Ark R oyalClassheavy carrierthe CS R Yorktow n w hich
carried uptotw o hundred and tw enty fighters.T heYorktow nw asinitially used asaflightand pilottrainingshipbutw ould befully reactivated intheP anicof3048.
CLAN SNOW RAVEN
L ogisticsandsupportships

W ith six P otem kins,tw o Volga,and tw o Carrack classshipsasw ellasO rion,Antares,and N ovaclassship form ing the S now R avens’ logisticsforce,these num erous
shipsw ere som e ofthe last to be updated.Because oftheircom paratively sm allground forces,the huge P otem kinsw ere not used asassault shipsbut asm erchant
ships,although only tw o w ould be active atany one tim e alongw ith the pairofVolgaand Carracks.T he upgradesw ere lim ited to im provem entsto cooling system sas
w ellastheusualslew ofanti-fighterand anti-m issiledefences.

W EA P O N S O FW A R

N avalL asers

T he m odern N avallasercom esin three sizes,35cm ,45cm ,and 55cm ,w ith correspondingly greateroutputs,focusing capacity,and thuslongerrange asw eapon sizes
increase.T he first lasersused on orbitalsatellitesand in prim itive testing m ountsw ere huge exam plesofw hat could be classed asChem icalL asers,using m ixturesof
chem icalsand gassesasw ellaslarge am ountsofenergy to produce alasing beam .T hese early w eaponsw ere quickly phased out in favourofatrue solid-state laser
w eapon,the firstofw hich appeared in 2305.Atfirst,these early w eaponsrequired alongbarrel-like arrangem entto aid in focusingthe laser,butthese w eaponsw ere
obsolete by 2330 w hen they w ere replaced w ith the now standard ‘iris’ m ounting,in w hich the only part ofthe laserthatw ould be exposed and above the surface of
the W arS hip’shullw ould be the finalfocusing irisand em itterforthe laserblast.Although afixed m ount,the focusing iriscould be rotated in itsm ountto direct the
energy w hereneeded.T hisgavethelasersaw idearcoffirew ithouthavingtouseaheavy turret.

AsN avalL asersgot largerand theirrange increased,the S L DF put huge am ountsofresearch and m oney into getting the m ost out ofthese w eapons.T he m ost
w idespread breakthrough w asnotw ith the lasersbuttheirfire controlsystem sand m ountings,allow ingthe lasersto engage targetsassm allasfightersand shuttlesat
longrange.Com bined w ith the ‘bracketfiring’ developm ents,w hich allow ed form ultiple w eaponsto engage atargetw ith afarhigherchance ofhitting,thisturned the
N avalL aserintotheS L DF’sprem ierlong-rangeanti-fighterw eaponalongsidecapitalshipm issiles.

N avalA utocannons

T he first versionsofw hat w ould becom e anavalautocannon w ere shortranged and grossly inaccurate w eapons.T hisw asdue to theircom paratively low velocity,as
electrotherm al-chem icalgunsorbinary-liquid propellantsdidn’tpropelthe heavy shellsatasufficientvelocity to hitanything atallbutthe shortestranges.T he T erran
Alliance persisted w ith the w eapons,funnelling huge am ountsofresourcesinto turning the navalautocannon from ashort-ranged shotgun-like w eapon into atrue
w eapon ofw ar.T he breakthrough cam e w ith the developm ent ofahydrogen-based propellant,com bined w ith injecting asm allam ount offusion plasm ainto the
w eaponsbreech.T hisreacted violently w ith the hydrogen ofthe propellant,turningitinto m ore plasm aand giving an absolutely huge kickto the shell,turning itfrom
m erely supersonicinto ahypersonicw eapon.T hisgave the navalautocannonthe range itneeded to be usefuland m ade them com m on w eaponsaboard W arS hipsand
the m ain w eaponsofthe T AS Dreadnought.L ike the N avallaser,they w ould benefitfrom the m oney the S L DF poured into fire controlsystem sallow inggroupsofguns
tofire rapidsalvostobracketatargeteven atlongrange.

T he S L DF also developed variousw arheadsforshells,the m ost com m on shellsbeing eitheraHEAT w arhead shellorasolid AP (arm ourpiercing)round.O therrounds
included proxim ity fused explosive shellsforengaging fightersorthe HE (high explosive)round foruse against ‘soft’ targetslike orbitalfacilitiesorJum pS hips: these
w ould punch into atargetbefore exploding,causinglotsofsuperficialdam age and assuch w ere often used in theorbitalbom bardm entrole.Atthe extrem e end ofthe
PROJECT NELSON
scale,there w asthe ‘S pecialIssue N avalAutocannon M unition N um ber18’ or,asitw asm ore com m only know n,the HADES (Hyper-velocity Atom icDEm olition,S pecial
Issue)round,w hich used avariable yield nuclearw arhead.T here w asalso the specialistDAM O CL ES anti-fortification round thatcould only be fired from the largest of
navalautocannons. T hese w eaponsw ere rocket-assisted to penetrate deep into the ground,at w hich point their high yield nuclear w arheadsw ould detonate.
Fortunately forthe InnerS phere,the DAM O CL ES round w asonly used by the S L DF,w hilst few HADES shellsfellinto the handsofthe S uccessorstatesduring the
S uccessionW ars.

N avalP articleCannons

S eekingam ore pow erfulenergy w eaponthan the navallaser,the T erran Hegem ony w ould develop the firstiteration ofthe N avalP article P rojection Cannon(N -P P C)in
2305,tested aboard the Dartclasslightcruiser.U nlike the solid-state lasers,the N -P P C fired aconcentrated boltofionsatthe target,causing dam age through im pact
and therm altransfer,both blasting and m elting the arm our,w hereasalaserw ould cut into atarget’shull.N avalP P Csgrew in size and range,branching into L ight,
M edium ,and Heavy N -P P Cs.T heirrange and dam age potentialm ade them fearsom e w eapons,butN avalP P Csproduced huge am ountsofheatw hen firing,generally
required m ore m aintenance,and w ere expensive to build.And,unlike alaser,they required aturret orflexible m ounting to be aim ed at atarget,w hich drove up
w eight and com plexity.Despite these draw backs,N avalP P Csw ere popularw eapons: grouped together,they could cause significant dam age at very long range and
w ere only rivalled by N avalGaussriflesasthe prem ierlong-range w eapon,butbecause they w ere sm allerand lighterthan the gaussw eapons,they w ere seen asm ore
flexible.BatteriesofHeavy N -P P Csw ould form the m ain arm am entform any W arS hipsasw ellasthe m ain ground to space w eaponsofthe S DS batteriesdefendingthe
T erranHegem ony,alongsidem issilelaunchers,gaussrifles,and navallasers.

N avalGaussR ifles

W hilst superficially sim ilar to N avalautocannons,the N avalGaussriflesw ere developed later and offer severaladvantagesand disadvantagescom pared to
autocannons.A N avalGaussrifle’sshellretainsitsenergy overlongerrangesand hasafarhighervelocity,m aking them im m ensely long-ranged and accurate atthose
ranges.A Gaussrifle,in the largest w eapon’scase,can inflict m assive dam age w ith itsround,w hich islittle m ore than halfaton ofsolid nickel-iron,w hereasa
super-heavy N avalautocannon’s1.2-ton round w as50% propellantand had afarshorterrange and low ervelocity.How ever,Gaussriflesw ere farm ore com plex and,
asthey had atrue recoilforce,the first shipsfitted w ith N avalGaussriflestended to have over-stressed hullsand pow ersupply issues.It w asn’t untilN avalGauss
w eaponsw ere equipped w ith theirow n sm allreactors,not unlike those found on assault M echs,that the pow erproblem sw ere solved,and shipshad to be built
around the gaussrifle,not refitted w ith them .Because oftheircapacitorsand cooling system sasw ellastheirpow errequirem ents,Gaussriflesw ere large,heavy
w eaponsand w eregenerally seenasspecialist‘sniper’ w eaponthanthem oregeneral-purposeautocannons.

T he S L DF did develop severaldifferenttypesofroundsbeyond the standard kineticim pactor.T hese included alow ervelocity heavy round thatw asfilled w ith sensors
and advanced electronics,able to be used asarem ote observation/spyingdevice.A heavily reinforced ‘Deep Im pactor’ round w asdeveloped fororbitalbom bardm ent
roles.T here w asalso adevelopm ental‘buckshot’ round in w hich the Gaussround w ould split into num berofsm allerprojectiles,increasing the chance ofhitting but
causingsignificantly lessdam age.
CLAN SNOW RAVEN
N avalM issiles

Asthe firstcapital-scale navalw eapon,the T erran Hegem ony developed three distinctm issiles,the Barracuda,W hite S hark,and KillerW hale,w eighingten,fifteen,and
tw enty tonsrespectively in the early 2300s,first asground-launched m issilesand then in VL S (VerticalL aunch S ilos)aboard W arS hips.O verthe decadesand then
centuries,these m issilesw ere upgraded and w ould change beyond recognition com pared to w hat they w ere w hen they w ere firstdesigned,butthey w ould alw aysbe
called the Barracuda,W hite S hark,orKillerW hale.O therHousescopied the w eapons,and although they used localm aterialsand technology,they w ere allbroadly
sim ilarin perform ance to the Hegem ony’sm issiles.T he three m issilesw ere m ulti-role w eaponsbuthad param etersthatsuited them best.T he Barracudatype m issile
w assm all,fast,and exceptionally agile,and w asbest suited asan anti-fighterorDropS hip w eapon.T he W hite S hark’ssize and w eight m ade it dangerousagainst
fightersand largercraft,w hereastheKillerW halew asthebiganti-shipm issilew iththelongestrangeand thebiggestpayload.

T he T erran Alliance did initially plan to put fusion pow erplantson the m issiles,but the expense ofsm allfusion pow erplantsasw ellasthe risk ofsaid plantscom ing
dow n onto aw orld orim pacting w ith an orbitalplatform m ade them backaw ay from fusion pow ered m issiles.Instead,m ore traditionalliquid fuelsw ere used,w hich
then could also add to the destructive potentialofthe m issile. T he S tarL eague Defence Force continued to advance these w eapons,developing scoresofnew
w arheads,from the anti-fighter ‘S tarburst’ m issile to the nuclear ‘Flysw atter’ anti-DropS hip w eapon,asw ellaslarger orbitalbom bardm ent w arheads,heavy
longer-ranged w eapons,advanced electronics-packed m issilesthat could act asdecoys,and aw ide range ofnuclearw arheadsforanti-ship and orbitalbom bardm ent
roles.Billionsw ere spent on developing large ‘strategic’ m issilesofw hich only the Kraken heavy m issile,orT orpedo,w ould eversee any realdevelopm ent.Another
strategic w eapon,the M -8000 ‘Crossbow ’ w aspotentially devastating but w asso expensive and large that even the S L DF backed aw ay from funding the m assive
w eaponsystem and itshugely expensive m issiles.In Clan S now R aven,only theirversion ofthe S tarburstand the long-range variantsofthe m issilesw ould be used,but
P rojectN EL S O N alsosaw developm entofheavy,short-ranged anti-shipm issilesthatw erenicknam ed W arS hipS R M s.

O therW eapon Developm ents

Although the Fleet 2800 datathat w asrecovered w asextensive,it didn’t give any inform ation about the variousw eaponsthat the S L DF w asdeveloping foritsnext
generation ofW arS hips.T hisincluded rapid firing autocannonsand ‘flexible’ autocannonsthatw ere navalversionsofthe ‘M ech-based U ltraand L B type autocannons.
N orw asthere sufficientdataon the planned seriesofER N avalL asersand P article Cannonsorthe N avalP ulse lasersthatw ere underdevelopm ent.T he only w eapons
thatw ould see actualdevelopm ent,and initially notby Clan S now R aven,w asw hatthe S L DF had called ‘sub-capitalw eapons’.T hese lasers,m issiles,and autocannons
w ere sm allerand lighterthan theircousinsbut w ere stilldangerousw eapons.T he S ub-capitalm issilesw ere short-ranged but traded range forapotent w arhead,and
these ‘W arS hip S R M s’ w ould enterservice w ith Clan GhostBearfirstaboard theirAesirand Vanirclass‘P ocketW arS hips’,huge DropS hipsthatw ere designed to escort
theL eviathanclassBattleships.T heR avensw ould startfieldingthesew eaponsaboard theirM orriganclassP ocketW arS hip,w iththefirstshipsenteringservicein3056.

IN N ER S P HER EN A M IN G DES IGN A T IO N S

M uch like the O m niM echsthat w ere fielded during O peration R EVIVAL the aerospace assetsofthe Clansw ere allgiven designationsby InnerS phere forces.Initially
these w ere regionalnam es,theDraconisCom bine,m uch like theirfirstencountersw ith O m niM ech’ssim ply num bered them startingw ith the w ord ‘Chirashi’ orflyerin
English follow ed by anum ber.O therHousesused w hatevernam esw ere m ade in reportsfrom survivorsand these in turn w ere filtered through the HP G netw orkand
w ould end in Com S tar’shandsw ho,like w ith the O m niM echsw ould go on to choose auniversalseriesofnam esin an attem pt to bring som e orderto the nam ing
process.
PROJECT NELSON
S T A N DA R D O M N IFIGHT ER S

ClanN am e InnerS pheredesignation


Bashkir ‘Bolt’ – N am ed afteritsbroad w ingsbutcom paratively shortlength w hich resem ble acrossbow shot;the nam e chosen by AFFC forcesalso relates
tothefighter’shighspeed.
Vandal ‘S prite’ – AnotherAFFC nam e,thisw aschosen becausetheVandal’sblisteringspeed and extrem eagility m adeitavery difficulttargettoengage.
Avar ‘S uiko’ – N am ed afteraJapaneseO nithatissm allinsizeyetvery dangerous,thenam ew aschosenby DCM S pilotsafterthey experienced the
heavy firepow erofthefighter.
Batu ‘Delta’ – Chosen by Com S tarafterhaving to choose from fourvery differentnam es,tw o ofw hich w ere near-unpronounceable to non-Japanese or
-N orsespeakers.
S ulla ‘S kean’ – N am ed afteraS cottishorGaelictypeofdaggerby elem entsofthe4thS kyeR angersw hofoughtagainstClanW olf.
T urk ‘P oignard’ – N am ed by Com S tarafteratypeoflong,thindaggeroftenused asastabbingw eapon.
Visigoth ‘S cream er’ – N am ed by AFFC groundforces,w hofound thattheVisigothhad adistinctiveenginehow lthatrosetoascream asitflew overhead.
Jagatai ‘Draken’ – ‘Dragon’ inEnglish;nam ed by FR R forcesw hohad togointobattleagainstlargenum bersofClanW olf’slatestO m niFighter.
S abutai ‘N ue’ – N am ed afteraJapanesem onsterthatplagued theland;theN uew asoftenm ispronouncedasthe‘N ew ’ by non-DCM S forces.
Jengiz ‘Gunnr’ – N am ed afteraValkyrieofW ar,thecom m onplaceJengizw assom etim esjustreferred toby FR R forcesasthe‘Valkyrie’.
S cytha ‘ButcherBird’,often justshortened to ‘Butcher’ – N am ed by P ilotsfighting in L yran space w ho w ere fortunate enough to survive encountersw ith
theFalconfighter.
Kirghiz ‘Jotun’ – Chosenby theFR R becauseofthefighter’ssizeand pow erasw ellastheGhostBears’preferenceforsnow orw intercam ouflage
patterns.

P R O JECT N EL S O N FIGHT ER

T he S now R aven fighters,w hen first encountered,w ere assum ed to be specialist craft asthey w ere very uncom m on in Clan service,save the Arunta.T heirdistinctive
looksand differingperform ance levelsled Com S tarto designate the fighters‘S econd Generation Clan Fighters’,assum ing thatthese w ere new ercraftand w ere notyet
in w idespread service,m uch like how the Great Housesw ere developing S L DF equipm ent,yet it rem ained com paratively uncom m on.It w asan easy assum ption to
m akeconsideringthattheClansbroadly fielded thesam e‘M echsand aerospaceassets,w ithonly ahandfulofdesignsinlim ited servicew ithindividualClans.

M ashona ‘Arrow head’ – Easily distinguished by theirbroad w ingsand flared nose,the AFFC designation w asoften shortened to just‘Arrow ’ in com batand in
W arbooks.
Ashanti ‘Bronco’ – T hisnam ew aschosenby Com S tarforthebluntand sturdy-lookingAshanti;itisbelieved thenam ew asalso chosenforanancient
T erranaircraft.
Huron ‘Falke’ – ‘Falcon’ inGerm an;chosenby L yranpilotsw hofaced thesleek and agilefighter.
M aasai ‘S chw albe’ – ‘S w allow ’ inGerm an;chosenbecause ofthesheerspeed ofthelargefighter;InnerS pherepilotsw ereunused tofacinglargecraft
w iththislevelofperform ance.
Arunta ‘Habu’ – Firstspotted inCom binespacew ithClanS m okeJaguar,Habu isatypeofvenom oussnakefrom JapanonT erraand w aschosenforthe
fighter’spow erful‘bite’.
Afridi ‘Kom et’,or‘Com et’ inGerm an – Chosenby L yranpilotsw how erecaughtoutby theheavy fighter’sspeed and perform ance.
CLAN SNOW RAVEN
Crow ‘Adler’ – Germ an for‘Eagle’;the Crow w asoften flow n by W arriorsw ho had earned the rightto decorate theirfightersw ith crow w ing m arkings,
w hich,alongw iththecraft’ssharp‘beak’,m adethisnam esuitable.
N avajo ‘Blitz – Germ an for‘L ightning’;the nam e cam e from encountersw ith the N avajo P rim e’sdualparticle cannonsand the ‘thunder’ ofitsautocannon;
liketheT hor,thenam e‘fit’.
Zulu ‘Firefox’ – Initially called Feuersturm or‘Firestorm ’ in Germ an,thisw asaltered to Firefox by an unknow n Com S tarAdepton the N am e Designation
T eam ;itisbelieved tobeam istranslationoftheL yrannam e.

BA T T L EM ECH’S

N otaw are ofthe Clans’ designations,the M echw arriorsand soldiersw ho faced the ‘M echsdesigned by Clan GhostBearand Clan S now R aven assigned them nam esof
theirow n,and asw asthe case w ith fightersand O m niM echs,these nam esw here then filtered by Com S tarAdeptsand standardised.O ne oddity isthat the Clans
actually adopted these nam es: m uch like the M ongrelO m niM ech w ascalled the ‘Grendel’ by InnerS phere forcesonly to be adopted by Clan Diam ond S hark asthe
officialnam e forthe ‘M ech,the Clansw ould adopt the InnerS phere designationsforthese ‘M echsasw ell.Curiously,the S kuadidn’t get an InnerS phere nam e;they
w ere seen few tim esduringthe openingw eeksofR EVIVAL and notafter,and the crew m em bersofany craftboarded by S kuasdidn’tlive longenough to transm itw hat
w asontheirm inds.

S agaM edium M ech ‘Yam abiko’ – O riginated intheDraconisCom bine,itisthenam eofam ountainspirit.Itisbelieved thisnam ew aschosenby aYakuza
operativeintheS m okeJaguarO ccupationZone.
DruzhinaM edium M ech ‘Gale’ – O riginated from anam elessFedCom O fficerw horeported thataS tarofDruzhina‘M echscam eoutofnow herelikeasudden
gale;thenam estuck.
HuscarlAssaultM ech ‘Kanonier’ – ‘Cannoneer’ w hen notsaid in L yran,thisnam e cam e from aM echW arriorw ho encountered aHuscarl,losther‘M ech to its
autocannon,and escaped to L yran lines,w here she m ade areport regarding the previously unknow n ‘M ech that had alm ost taken her
life.
T haneAssaultM ech ‘Erebus’ – N am ed afterthe P rim ordialGreekDeity ofDarkness,the nam e w asaCom Guard reportingdesignation ratherthan the slew of
som etim esunpronounceableorunprintablenam esgivenby troopsw hofaced them .
FL IGHT S U IT S

Fordecadesthe standard Clan Aerospace pilot’sflight suit w asbased on the S L DF one,just m ade w ith locally available m aterialsand w ith m ore m odern electronics.
P roject N EL S O N sought to im prove upon thishigh standard,increasing utility and survivability forthe pilots,recognizing that they w ere avaluable resource that
couldn’tbereplaced quickly.T he‘R aven’sBeak’ cockpitejectionsystem w asthem ostobviousexam pleofthis,buttheflightsuitw asnearly asim portant.

W hilstvisually sim ilarto the suitsw orn by pilotsofnorm aljets,the S now R avens’ new ‘R ook’ flightsuitw asfarm ore advanced.A com bination ofspacesuitand tactical
battle-dress,the R ookalso operated asafullbody coolant and G-suit m ade out oftough but flexible fibresthat,w hen fully suited up,w ere totally sealed,allow ing a
pilotto survive in space. T earresistance w asam ust asany breach could w ellm ean aslow death in the vacuum ofspace,and flexible Kevlarw asfitted on the chest,
back,and around the thighsto protect againstspalling should the fightertake aheavy hit.T he backarm ouralso actsto help protect againstcom pression injuriesand
w hiplash.
PROJECT NELSON
T he light neurohelm et issim ilarto those used by W arriorsbut hasalarge visor flight system sallow ing the cockpit to safely enteran atm osphere and allow for
and an oxygen m ask w hich totally coversthe nose and m outh.W ith the visor aneasierrecovery ifapilotisforced toeject.
dow n,the helm et istotally sealed and form sthe finalsealofthe flightsuit. T he
helm et interfacesw ith the flight com puterand cam erason the hull,giving the W arriorKaraisseen here and isready to clim b into herfighter.T he helm et’s
pilot360-degree vision:w here they looks,they w illbe able to see clearly asifthe ‘m andibles’ flank the areaw here the oxygen m ask ishooked up.T he suit also
fighter’shullisn’tthere.T argetingand tracking can be done m anually orthrough featuresa sm allair supply that can last severalhoursif needsbe,and the
eye tracking and voice com m ands,and w eaponscan be fired through arange of ejectionseathasanoxygentankbuiltintoitifalargersupply isneeded.
voicecom m andsorw iththepressofabutton.

T he m ostexperienced pilotscan fly theirfighterw ithoutlookingattheirphysical


controls,instead using the advanced HU D (HeadsU p Display):they only have to
adjustthe speed and pitch oryaw ofthe fighterw ith theirhands,able to control
everythingelse w ith eye and voice com m ands.O nce seated in the cockpit,apilot
isstrapped into place.T he flight suit ishooked up to aHAN S orHead And N eck
S upport system ,w hich interfacesw ith the flight suit’sback brace and straps,
operatingasafully integrated head supportto help againstheavy-G m anoeuvres
and to lessen the effectsofbuffeting and reduce the riskofw hiplash should the
fightertake asolid hit.S om e W arriorscom plained thatthissystem w astoo bulky
and lim ited thefreedom ofm ovem entinthecockpit.Butthisw aslargely ignored:
fightercockpitsw ere not room y affairsto begin w ith.T he flight suit w ould be
connected to the fighter'sonboard airsupply,and in the event ofan ejection,
there w asan airbottle undertheseatw ith 2 hoursofairin it.In variouspouches
and pocketsare survivalrations,aw aterpouch,and am ed-kit.Allpilotscarry a
knife in theirboot,but thisism ostly out offorce ofhabit,asaW arriorshould
neverbe w ithoutaw eapon.O nly fourfightersofN EL S O N used the R aven’sBeak
fullcockpit ejection system ; the rem ainder used the M k 89 P ES T (P ersonal
Ejection S urvivalT echnology) Escape Capsule. In the event of a catastrophic
pressure drop ordam age to the fighter,the escape capsule snapsshut and fires
the ejection rocket.T he M k 89 istherm ally shielded,allow ing it to survive the
heat ofre-entry,although w ithout any form ofcontrol,thisisstillexceptionally
dangerous.T he arm oured cocoon ispressure-sealed and hasadistressbeacon
w ith enough pow erfor24 hoursofconstant transm ission.Asthe onboard air
supply w ould have run outaftersix hours,thisism ore usefulforbody recovery if
agiftake isneeded.T he M k89 capsule can and hasbroken lim bsw hen snapping
shut but itseffectivenessat keeping apilot alive can’t be doubted. T he full
cockpitejection system developed by the R avenstakesthisone step further:the
cockpit can operate like am iniature escape capsule,itsthrustersand onboard
CLAN SNOW RAVEN
O R BIT A L A N D GR O U N D DEFEN CES

U ndertheirstrict codesofHonour,the Clansasaw hole didn’tassign any value to orbitalorground defences.T hisw asm ostly due to the Clans’ w aysofw arfocusing
alm ostentirely on the offensive and the use ofm anoeuvre w arfare.T hisdidn’tm ean thatdefensive structuresw ere ignored,butcom pared to InnerS phere defensive
em placem entsorthefam ousCastlesBrianoftheS L DF,theClans’defensivepositionstended tobefarsm allerinscaleand scope.

T hisdidn’textend to ground to space orlow orbitaldefences.W hilstthe Clansneverdirectly copied the S L DF’shuge CastlesBrian orthe extensive S DS program ,m any
of their m ost im portant w orldsdid have som e ground-to-space defences: usually a Clan’sCapital w orld,near their largest city,w ould have at least som e
ground-to-space w eaponry.M ost often,thisw asasm allbattery ofN avalL asers,not athreat to aW arS hip but m ore than enough to deterany DropS hip force from
m aking adirectdrop on aCapital.T hese w eaponsw ere supplem ented by silosforKillerW hale orBarracudam issilesin som e cases,som e going w ithoutthe lasersand
relying entirely on the m issiles.Itdepended on the Clan:som e Clansdidn’teven botherw ith ground-to-space defences,buteven the ultra-P uritan S m oke Jaguarshad
som eground-based w eaponstodefend Huntressshould therebetheneed.

T he only w orld thatw asdifferentin thisregard w asofcourseS tranaM echty,the Capitalw orld ofalltheClans,hom e to theirm ostim portantBloodshrinesand the Hall
ofthe Khansin the city ofKatayusha.T here,the ground-to-space defencesw ere extensive and im pressive,rivallingthose ofaCastle Brian in scope,ifnotscale.S pread
around the city w asafearsom e array ofw eapons,includingalargenum berofN avallasers,Heavy particle cannonsand m issile launchers,asw ellasnorm al‘M ech scale
w eaponsforengaging atlow eraltitudes.T hese had been stripped from the T exasclassBattleship the S L S P rinz Eugen,w hich served asthe prison hulkand afterbeing
stripped ofitscapitalw eaponsfollow ing the Annihilation ofthe N ot-N am ed Clan.Instead,the w eaponshad been repositioned around Katayushato protect the city.
M any space defencesw ould be m othballed by theirClansand w ould barely be m anned,although they w ere m aintained and could be brought to an operating level
w ithinafew daysifneedsbe.

P R O JECT N EL S O N ’S R EA CT IO N S FR O M O T HER CL A N S

Clan Blood S pirit– S taunchly isolationistand w ith lim ited resourcesto callupon,the Blood S piritstraded aw ay W arS hipsto Clan S now R aven in return for‘M echs.T hey
paid little attention to R avens’ advances,butthey did startadding anti-fighterand anti-m issile m ountsto theirlim ited N avalR eserve.T hisbroughtthem up to roughly
thesam estandard asthe‘Em ergency W arR efit’ thattheS L DFused duringtheAm arisCivilW ar

Clan Burrock– W ith the second sm allestN avalR eserve ofthe Clansw ith atotalofseven W arS hips(Clan Blood S pirithas6 W arS hips),the Burrockslargely ignored the
R avens’P roject,only addinganti-fighterand anti-m issilem ountstotheirM cKennaclassBattleshiptheCBS S econd Com ing.

Clan Cloud Cobra– W ith fifteen W arS hips,the Cloud Cobrashad am oderately sized N avalR eserve but had alarge num berofYork classCarriers.T he Cobrasplaced
considerable em phasison aerospace operations.T hey also had severalofthe S L DF’sBlock IA W arS hipsin theirN avalR eserve but spent considerable resourceson
upgrading theirYork Classshipsand building severalm ore,bringing them up to an 18-strong N avalR eserve.T he Cloud Cobrasalso launched severalT rialsforthe
R avens’ new fighterdesigns,in addition to tradingw ith them .T hey w ould go on to deploy the M ashona,Ashanti,Afridi,and Aruntain large num bersw hile w orking to
im provetheirow n O m niFightersthatw erem orecom m onw iththeClans.

Clan Coyote– W ith thirteen shipsunderCoyote colours,the Coyotes’ three Yorkclassshipsw ere theirm ostm odern and capable.Aftersuffering the lossofone cruiser
during theirattack on the S now R avens,the Coyotesim plem ented aseriesofrefits,adding anti-fighterand anti-m issile m ountsto W arS hipsw hilst also studying the
PROJECT NELSON
fightersthey had m anaged to claim assalvage from the R avens.How ever,w hen tasked w ith rebuildingtheirbadly dam aged Clustersand Galaxies,the Coyotesdevoted
m oreresourcesto‘M ech productionw hilstcontinuingtoproducetheolderm odelsofO m niFightersratherthanslow productiondow ntosw itchovertoany new craft.

Clan Diam ond S hark – Although the Diam ond S harkshad atw enty ship-strong N avalR eserve,m any ofthese shipsw ere P otem kin orCarrack classvesselsand w ere
used astrading and cargo ships.T he fighting strength oftheirN avalR eserve w asonly nine W arS hips,although one w asanew N ightlord classBattleship.Despite their
history w ith the S now R avens,the Diam ond S harksview ed them m ore asafriendly rivalthan hated foe and w ould trade w ith the R avensfortheirfighterdesignsand
severalloadsofW arS hip w eapons.Itw asthese tradesw hich helped spread the R avens’ fighterdesignsto otherClans,asthe S harksw ere w illing to trade them to any
Clanw how ould pay theiraskingprice,m uchtotheS now R avens’annoyance.

Clan Fire M andrill– T he fractiousM andrillshad atiny N avalR eserve ofseven active W arS hips,and ofthose,only one w asaCruiser.W hilstthey didn’tbotherupgrading
theirW arS hipsbeyond adding som e anti-fighterm ounts,the Aruntabecam e one oftheirm ost com m on fightersand saw service in allthe Kindraa.P riorto their
Dissolutionand Absorption,theM andrillsalsom adeuseoftheM ashonaand Ashantiand w erebuildingtheirow n versionsofthesefighters.

Clan Ghost Bear– T he Bearsw ere Clan S now R avens’ closest ally and friend and also one oftheirbest ‘custom ers’ forW arS hip production.T he tw o Clanscooperated
on the Bears’ m assive L eviathan classBattleships,asw ellasordering aN ightlord,three S ivalinn classcruisers,and purchasing the w eaponsfortheirW hirlw ind IIclass
Destroyersfrom the R avens.T hisbrought the Ghost Bearsup to atw enty-six-strong N avalR eserve by 3053.T he tw o Clansalso collaborated on the T hane seriesof
S econd L ine BattleM echs,w hich sported m any featuresthe GhostBearsfavored such aslarge size and good ground speed.Because oftheirfriendship,the Bearsw ere
one ofthe few Clansto use the Crow ,N avajo,and Zulu O m niFightersoutside ofthe handfultaken asIsorlaby otherClans.T he fullrange offightersdeveloped by the
R avensw ould see action in the InnerS phere w earing GhostBearcolours.During the Grand Abjurm ent,the friendship betw een the tw o Clansw astested,butin the six
m onthgraceperiod given,theR avensdid helptheBearsevacuatetotheirholdingsintheInnerS phereinreturnforseveralm ajorholdingsonnow form erBearw orlds.

Clan Goliath S corpion – Despite being resource-poor,the Goliath S corpionsboasted anineteen ship-strong N avalR eserve.And,because oftheirinterest (som e w ould
say obsession)w ith history,the S corpionsknew aboutthe risksofsm allcraftto W arS hipsand w ould upgrade severalshipsto m ore m odern standards.How ever,these
refitsw ere done in aslapdash fashion asand w hen resourcesand the m ilitary and politicalw illw ere available.T he S corpionsdid m ake use ofthe S econd L ine ‘M echs
developed by the Bearsand R avensasw ellasthe easy-and cheap-to-build Arunta,w hich replaced m any olderrefitted S L DF-erafighters.T he S corpionsalso builtthe
T em araireclassFrigate,ofw hichtw ow ould seeserviceintheS corpionN avalR eserve.

Clan Hell’sHorses– Despite building theirHalcyon classcruisersand T herm opylae classdestroyers,the Hell’sHorses’ navalstrength w asn’t im pressive,at fifteen
W arS hipsin theirN avalR eserve by 3052.T he Horsesdid produce theirow n S econd L ine fighters,and som e ofthese w ere seen in S now R aven colours,w hilst the
Horsesalso produced theAruntaand AfridiO m niFighters,w hichsaw extensivecom batoncetheHorsesw ereactivated duringO perationR EVIVAL .

Clan Ice Hellion – T he Ice Hellionshad fourteen W arS hipsundertheircoloursin 3050 butm ade little use ofthem ,view ing them aslittle m ore than am eansofgetting
W arriorsfrom system to system .T hisdidn’t stop them from becom ing proficient in the em ploym ent ofthe Fredasaclasscorvette,and they w ould go on to construct
anothersix ofthe classfollow ingthe Battle ofT ukayyid.Because oftheirpoorrelationsw ith otherClans,the only N EL S O N craftthatsaw service w ith the Hellionsw ere
alw aysonestaken asIsorla,although,like every otherClan,they did have accessto the AruntaO m niFighter.Because oftheirdim view ofW arS hips,the Hellionsonly
added anti-fighterturretsto ahandfulofshipsbut did spend considerable resourcesupgrading theirFredasaclassships.T he m ost surprising ship in Hellion service
though w asnot am odern one but the only surviving m em berofthe Courageousclassattack cruiser,the CIH Cage’sW rath.T he ancient ship had been hauled out of
CLAN SNOW RAVEN
m othballsand reactivated priorto R EVIVAL and w asoften used asthe Hellions’ Flagship,allow ing them to put theirM cKennaclassBattleship into reserve to reduce
m anpow errequirem ents.Despitehergreatage,theCage’sW rathw asstillapotentand fastship,and herspeed endeared hertotheIceHellions.

Clan Jade Falcon-T he m ostpow erfulCrusaderClan,the Falconsalso had an im pressive N avalR eserve ofthirty W arS hips,butm any ofthese w ere old Aegisclassships,
and theirone foray into navalconstruction resulted in the P eregrine classcorvette w hich w aslargely seen asafailure. M any Falconsheld theirN avalR eserve in
contem pt,view ingtheshipsasill-w anted S olahm a,so ofthe Falconsim pressive fleet,only ahandfulofW arS hipsw ere active atany onetim e;therestw ere m othballed
overIronhold.T hisdidn’tstop the Jade Falconsfrom developing the S cythaclassO m niFighter,one ofthe m ostpotentofitskind in Clan space and held in high regard
by Clan S now R aven,serving asthe inspiration forthe N avajo.T hey also developed and built three Bagration classtransport cruisers,asthey had no P otem kin class
shipsoftheirow n to callupon form asstroop deploym ent.In the build-up to O peration R EVIVAL ,the Jade Falcons’ ‘alliance’ w ith the S now R avensalso netted them
severalhundred O m niFighters,m ainly fighterslike the M ashona,Huron,and Arunta,asw ellasseveraldozen R oc classAssault DropS hipsw hich earned afearsom e
reputation in O peration R EVIVAL .T he Jade Falconsdid reactivate theirw hole fleet forR EVIVIAL but m othballed asm any shipsasthey could asquickly asthey could
oncethefeared squadronsofInnerS phereW arS hipsfailed tom aterialise.

Clan N ovaCat – S talw art W ardens,the N ovaCatsalso boasted apow erfulN avalR eserve ofthirty-three ships,but m any ofthese w ere Carrack classtransports,w ith
tw elve ofthese shipsin service at the tim e ofO peration R EVIVAL .S everalW arS hipssaw m ajoroverhaulssim ilarto those done to R aven W arS hipsunderthe aegisof
theN EL S O N project,and every othership received thickerarm ourand anti-fighterand anti-m issile defences.T hanksto the large num berofP rydw yn typeAegiscruisers
intheirN avalR eserve,theN ovaCatshad oneofthem ore m odern fleetsand one ofthebesttrained.T he largenum beroftransportssaw extensive use duringR EVIVAL ,
and thoughseveralW arS hipscam eunderattackby DraconisCom binefightersand assaultDropS hips,theupgradessaw thatnoshipsw erelost.

Clan S m oke Jaguar– Arch Crusaders,the S m oke JaguarsN avalR eserve suffered heavy lossesin the M ongoose Absorption,and little care w aspaid to it afterw ards.
W ith tw enty-eightshipsin theirN avalR eserve,the S m oke Jaguarslargely m othballed the m ajority oftheirW arS hipsdue to m anpow ershortagesand an unw illingness
to com prom ise on Freebornsbeing allow ed to serve in any role that could get them into com bat.T hey stilldeveloped the fantastically w ell-arm ed S abutaiheavy
O m niFighterand deployed itin large num bersin alm ostevery role,butthe fighter’sthin arm ourand shortrange w ere poorly suited to operationsin the InnerS phere,
and fightercasualtiesw ere very high and hard to replace.T he only addition to the N avalR eserve w ere the tw o S charnhorstclassArm oured Cruisers,w hich w ere used
asstand-in replacem entsfortheirlost M cKennaclassbattleship.T he S m oke Jaguarsalso reactivated the form erM ongoose O cean classheavy cruiserCM S Atlantic
w hich w asrenam ed the CS JBloodied P rize.T he T urtle Bay atrocity saw the S m oke Jaguarsw ithdraw m ost oftheirW arS hipsfrom the InnerS phere,w hich w ere then
hurriedly m othballed.M any shipsw erestillinthisstateand beingreactivated asfastaspossiblew hen BU L L DO G and S ER P EN T strucktheJaguars.

Clan S tarAdder– W ith tw enty-eightW arS hipsin theirN avalR eserve,Clan S tarAdderw asseen asClan S now R aven’sbiggest rivalin term sofN avalstrength and w as
oneoftheClansthatfeatured prom inently aspartoftheT w o Clan S tandard the R avenshad instituted.T he S tarAddersw ould upgradem any oftheirW arS hipsoverthe
decades,but at aslow erpace than the S now R avens,w hich allow ed the R avensto stay ahead in term sofm odernised W arS hips.T he S tarAddersalso fielded large
num bersofN oruffclassAssaultDropS hips,having jointly developed them w ith the S teelVipers.W hen the Addersabsorbed the S teelVipers,they also absorbed their
survivingW arS hips,asw ellasanunexpected find ofahugeand very m uch‘outofthew ay’ constructionyard and theprizecontained therein.

Clan S teelViper– W ith fourteen W arS hipsin active service and one builtduringR EVIVAL ,the S teelVipersm ade extensive use offightersand DropS hipsto screen their
W arS hipsand w ere one ofthe m ost proficientClansin deep space fighteroperations.U nfortunately,thisw ould nothelp them during R EVIVAL ,and theirclashesw ith
Clan Jade Falcon,Hell’sHorses,and W olfduringthe R efusalW ars.Hounded backto the Hom ew orlds,the w eakened Vipersw ere setupon by otherClans,the bloodied
PROJECT NELSON
survivors being Absorbed by Clan Star Adder following the death of the Steel Viper’s Khan in a Trial of Refusal. This netted the Adders another Battleship, six smaller
vessels, and Perigard Zalman’s parting gift to the Clan: an incomplete Leviathan class Battleship that had been constructed in secret and was 75% complete in 3060.

Clan Wolf – The chosen Clan of Kerensky boasted a fleet of twenty-six WarShips in its Naval Reserve at the start of Operation REVIVAL .This included three of the new
Amarok class Assault Destroyers as well as a pair of fully upgraded Battleships and several Block II and IA series cruisers and battlecruisers. The Wolves also had a
unique upgrade for the Sovetskii Soyuz CWS Dire Wolf which radically increased the cruiser’s speed and protection as well as upgraded her firepower, making her more
akin to a battlecruiser than a heavy cruiser. Proud of their Jagatai heavy OmniFighter and very proficient in fighter and WarShip operations, the Wolves were still not
seen as a major threat by the Snow Ravens, owing to good relations between the two Clans. This didn’t mean the Ravens didn’t keep an eye on the Wolves, and they
were intrigued by their new destroyer class when it entered service. Because of the relatively modern state of their Naval Reserve, Clan Wolf understood the Ravens’
need to stay ahead, but many Warriors saw it as largely a waste of resources and far too passive.

FIGHTER OPERATIONS ABOARD WARSHIPS.

From the primitive armed shuttles to modern aerospace OmniFighters, fighter operations aboard a WarShip or DropShip are one of the more complex aerospace
procedures and routines as well as probably the most dangerous to the ship should something go wrong. There is no set procedure, as many ships have different launch
systems and hangar arrangements. A Union class DropShip’s fighters, for example, are no so much launched as dumped out of their hangars. The fighter is manned and
then moved into a pressure bay where docking clamps hold it in place. Once the bay is depressurised and opened, the arms extend and the fighter is released and has
to rely on its own power to accelerate. Aboard a dedicated carrier DropShip, which has facilities similar to those used on a full scale WarShip, the process is completely
different.

Fortunately aboard most WarShips, the launch systems are generally the same but still split into two broadly defined methods of deploying fighters.

Bay launched fighters

This system is the most simple, the least space-intensive, and the most mechanically reliable, but it is also the slowest, the most inefficient, and the least flexible. The
bay launch system layout is often used aboard DropShips as well as smaller WarShips where hull volume is at a premium. The Lola III uses a bay launch system, which
will be described here as an example. The hangar for the Star of fighters is an enclosed cavity below the jump core which runs down the middle of the ship. Here, the
fighters are refuelled, repaired, re-armed, and undergo standard maintenance and inspections. This hangar space is largely the domain of Technician Caste personnel
who serve as the majority of crews aboard WarShips. Whilst Warrior Caste personnel command the ship and operate the weapon systems, Technician Caste personnel
make up the rest of the crew. The fighters themselves are commanded by their Star Commander, and they, when not on patrol, will organise flight operations and
patrols.

However, the actual task of moving fighters around the relatively cramped space of the hangar is coordinated by the Senior Crew Chief, a Technician who works directly
under the Star Commander and reports to the ship’s Captain on available fighters, maintenance schedules, and so on.

All WarShips have alert states: a ship at cruising stations will be at Alert 3, in which some weapons are partially manned, and crews are going about their day to day
duties. Alert 2 has all weapons manned but inactive and is considered a heightened state of alert. Alert 1 is the highest state of alert: all weapons are manned and
operational, and the ship is launching fighters prior to entering combat.
SYSTEM DATA – RDB/0411
S YS T EM DA T A – R DB/0411

Fourjum psalongthe‘T anite S ilkR oad’,the system ofR DB/0411 w asignored by the Clansbecause ofitsnon-viability,determ ined by spectrograph.Hom e to abinary of
R ed Dw arfstars(hence the R DB),the system isfairly ‘young’ by interstellarstandards,w ith the tw o suns,Charonand S tyx,believed to bearound abillion yearsold.T he
tw o red dw arvesorbitin aclose pair,w hilstthe system isfullofaccreting m atterasw ellaslarge dustand ice clouds.S everalplanetoidshave form ed,butthese are on
unstableorbitsand areconstantly struckby m eteors,m akingthem lifeless,crater-pitted rocks.

Due to theirclose orbitand young age,Charon and S tyx spin rapidly,w hich m akesboth sunsflare violently,bathing the innersolarsystem w ith radiation w ith irregular
butpow erfulflares.Furtherout,asingle planethasform ed butisstillgrow inginto w hatisbelieved to be aN eptune-sized GasGiantthatS cientistsnam ed Hades.From
ascientific point ofview ,it isinteresting to see how asolarsystem form sat such ayoung age,but thissystem w asw ritten offasnothing m ore than ascientific
curiosity.

At least,that w asuntilClan S now R aven and Ghost BearJum pS hipsand W arS hipsarrived in-system follow ing ajum p drive failure on the CS R S ilent N ight. T he
Jum pS hip’screw survived the jum p and w ere able to send adistresssignalthatw aspicked up by Bearand R aven forcesthatw ere headingto the T anite w orldsaspart
ofthe‘T aniteGold R ush’. Arrivingw ithinafew daysofeachother,theBearsand R avensfound asystem thatw asbothadangerand atreasure trove.

T he large am ount ofaccreting m atterm eant that the system w asfullofthick asteroid beltsand form ing planetoids,and asurvey ofthe system found that m any
contained oresand rare earth m aterialsthatw ould be relatively easy to obtain.T hisincluded large am ountsofiron ores,alum inium ,and titanium w hich could be used
in the construction ofEndo-Steeland Ferro-Fibrousplating.T hese resourcesw ould be fairly easy to obtain asthere w asno need to dig into the ground;rocksw ith
m aterialinitcould becaptured and processed farm orequickly.

T here w asalso severallarge depositsofgerm anium ,but these w ere found furtherinto the system ,nearthe starsand in the radioactive hot zone that surrounded
them .

Instead offighting overthe system and draw ing the attention ofotherClansto the veritable ‘cave ofriches’ that R DB/0411 represented,the Ghost Bearsand S now
R avensagreed tosharethesystem ,spendingm onthssurveyingitproperly beforesplittingitand itsresourcesasevenly aspossible.

U nable to keep the secretfortoo long,the tw o Clansjointly declared ow nership ofthe system ,undersellingitsresource w ealth to the otherClansw ho w ere stillm ired
in the T anite w orldsorfighting w ith one anotheroverthem .P resented w ith afait accom pliand faced w ith asystem patrolled by severalW arS hips,the otherClans
w ould T rialforthe resourcesm ined in R DB/0411 but neverlaunched aT rialofP ossession forthe system itself.W ithin six years,the R avensand Bearshad fully
established them selves,constructing a pair of R echarge S tationsasw ellasfacilitiesto processores. T he S now R avensbrought in the ancient Galleon class
super-freighterthe CS R S tarw ise Giantand used herasam obile hom e base and processing plantfortheirm ining operations.Accidentsw ere com m on and expeditions
to m ine germ anium usually resulted in radiologicaldam age to the m iners,butthisw asalw aysseen asan acceptable cost:it isw idely acknow ledged w ithin Clan S now
R aventhatthefullscaleand scopeofP rojectN EL S O N w ould neverhavebeenpossibleifnotfortheresourcesobtainedfrom R DB/0411.
PROJECT NELSON
CLAN SNOW RAVEN
Likewise, all WarShips have Alert Fighters and a Combat Air Patrol (CAP) active throughout any operation. A CAP for a smaller ship like a Lola class destroyer is a Point of
two fighters maintaining patrol 24/7 in the space around the WarShip. Next are the alert fighters, which are fully fuelled and with their pilots standing by, ready to be
launched as soon as an alert is declared. Finally, there are the Ready-5 fighters, which are normally the rest of the Star. Ready-5 fighters are partially fuelled and
partially armed and are meant to be launched within 5 minutes of any alert being declared.

To launch, once fuelled up and fully armed, a fighter is moved to the bay doors, a pair of large, pressurised doors. The fighter is moved into the bay, the air is removed,
and the outer door is opened; the fighter is then moved out of the hull by docking arms before being released. However, to dock with such a system requires a reversal
of the launch procedure and often requires the WarShip to come to a halt to make docking easier. The fighter is then hauled inboard of the ship into the bay, which is
then pressurised before the fighter is brought into the hangar. Because of the slow nature of the bay launching system, it is more common that a ship’s Captain will
have at least half the Star out on CAP, refuelled by a tanker shuttle.

Deck Launch bays.

Aboard larger WarShips, usually heavy cruisers and above, there will be dedicated launch areas for the ship’s onboard fighter compliment, in addition to the main
hangar servicing deck. As an extreme example, aboard the McKenna Class Battleship CSR James McKenna is a total of 100 fighters, 20 Small Craft, and six DropShips.
These vessels and fighters are coordinated by a Star Colonel, who will operate as the commander of the fighters, as well as the ship’s Commander Aerospace Group or
CAG. The CAG works closely with the Star Commodore and is responsible for directing and coordinating the battleship’s entire aerospace group as well as dealing with
any disciplinary matters and technical issues. This makes the CAG one of the most powerful people on the ship, third in chain of command behind the Star Commodore
and the Star Colonel, who acts as the Commodore’s Executive Officer (XO).

Aboard the CSR James McKenna, there are four large hangars, each with their own launch bay or ‘flight deck’, as it is referred to in service. As on smaller WarShips, the
hangars are the domain of Technician Caste personnel who carry out all maintenance and resupply duties.

Ready fighters are held on racks, above which the Pilots have a crew area and await the order to launch in their full flight suit, save their helmets. If the scramble alert is
sounded, pilots will board their fighters and be strapped into the craft. Whilst this is going on, the fighters’ reactors are brought up from standby mode, and weapons
and flight systems are brought online. The fighters are then lowered into the small compartment below its rack which is then sealed off and depressurised, the air
stored in tanks for use elsewhere or for later re-pressurisation. Once this is done, the fighters are lowered down to the flight deck, suspended above the deck itself on
their racks.

The WarShip and fighters’ computers are in constant communication up until the moment of launch, running diagnostics, and if a fault is discovered, a fighter can be
quickly hauled back up and out of the flight deck. At full power and under computer control, the fighters are lowered to magnetic rails, still held by their rack rails until
the moment of launch.

Launching a Star of fighters is done in sequence: the lead fighter’s rack disengages and snaps up into the hangar, and its airlock closes.
The flight deck is sealed by a heavy pressure door which opens and closes. As each fighter is launched in sequence, the magnetic rails ‘throw’ the fighter into space at
high speed as the fighter’s main engines fire, putting it at combat speed.
PROJECT NELSON
Meanwhile in the hangar, fighters are already being moved into position and collected by the launch racks, ready to be lowered into the hangar once the alert fighters
have launched.

For landing, a fighter approaches its flight deck from behind and carries out a reverse of the launch procedure. The fighter is ‘captured’ by the electromagnetic rails and
hauled into position for the launch racks to collect it and bring it into the hangar bay. In a combat alert, the CSR James McKenna can launch forty fighters in a minute,
once the order is given, and can launch its full fighter and shuttle group within six minutes, assuming all craft are fuelled up and ready for launch with pilots in them.
Far larger than the launch bay system, the flight deck is more efficient and can deploy fighters more quickly and effectively as well as recover them without having to
bring the ship to a halt.

More modern WarShips like the Typhon class destroyer or Sivalinn class cruiser both use launch decks; it is not possible to retrofit them into older ships like the Lola III
class ships that remain in service with Clan Snow Raven.

Unit Markings, medals and camouflage

Like the other Clans, the Snow Ravens placed little emphasis on medals and awards, but they did retain a few from their SLDF heritage, the most prestigious being the
McKenna Wheel, for the best performing WarShip in the Fleet, and the Geerson Flying Cross, awarded to the best individual pilot who would be called the Ace of Aces.

Whilst WarShips were traditionally painted black and white, there was a greater divergence amongst fighters attached to the WarShips’ ground forces. This was also
delineated between a unit’s standing and ranking in the touman as well as between Bloodnamed Warriors and those who were not Bloodnamed.

Craft assigned to PGCs or other third line units, such as training formations, were painted in a mixture of greys and blues: they were not allowed to be black and white.
Rather, their colour scheme was meant to mimic that of a Snow Raven either at the end of its life or at the beginning.

Second line craft tended to be painted a solid black with some white detailing, but again, this varied from Cluster to Cluster, though it was in frontline formations where
the greatest variances occurred. Second line units tended to be those attached to ground forces and would often be painted in camouflage patterns suiting the terrain
or world.

Most fighters in frontline Clusters would be painted black and white; camouflage was of no use in space, so having markings like a Snow Raven was seen as having no
drawback. Some Star Admirals allowed even greater leeway, depending on a unit’s history and its pilots’ performance and capabilities. This was commonly seen in the
adoption of nose art on fighters: some fighters had intricately decorated nose cones, usually representing birds of prey, Snow Ravens, and other animals, but never
Totems of other Clans. However, to be able to decorate your fighter with nose art was a right that had to be earned and awarded. The most prestigious marking and
greatest example of nose art was the Raven’s Wings. A Pilot had to be Bloodnamed and have performed exceptionally well in battle to be allowed to paint feathers on
their fighters, and this marked them out as being a very dangerous threat.

Other fighter Clusters didn’t paint their craft in the standard black and white; those attached to the saKhan’s Naval Star often sported a royal blue and burnished gold
paint scheme with some craft being painted with black undersides and a blotchy, pale green and grey upper side regardless of if they were involved in space battles or
attacking ground targets. Within the Swift Wing Naval Star (the Khan’s fleet, which also had the fleet flagship), the 1st Aero Cluster was more commonly known as The
Flying Circus. Headed by the current bearer of the Geerson Flying Cross, the 1st AC was the very cream of the crop of the Snow Ravens’ aerospace corps. These thirty
CLAN SNOW RAVEN
fighters were allowed to be individually decorated and marked as their pilots saw fit, which resulted in a riot of colour combinations like reds and greens, blacks and
yellows, or any other combination that took the pilot’s fancy. By tradition, the Star Captain in command of the 1st AC would paint his or her fighter a bright, bloody red,
whilst the Ace of Aces could choose whatever he or she wanted.

During Operation REVIVAL, the Snow Ravens rotated their fighter groups through the craft that were assigned to ‘escort’ the Jade Falcons not to preserve their strength
but to gain vital combat experience. This resulted in the 1st AC being deployed in the Titan II class Carrier DropShip CSR Richthofen’s Legacy for several months before
being recalled, having destroyed ninety-six Lyran fighters and four DropShips for no losses.

Pilot Training

Pilot training begins once a Warrior is moved from a Creche to a Sibko, at the age of 12 for Aerospace phenotype Warriors. The Sibko training places a greater emphasis
on mental training with hand/eye coordination, as well as extensive training in orbital mechanics and flight. Trueborns will have their first flights in simple piston engine
aircraft and gliders in addition to spending hours in simulators and centrifuges to get use to the G-forces they will experience in combat. This is supplemented by
physical exercises as well as field drills and time on weapon ranges.

Training is hard, but as the Snow Ravens focus on fighting as a Point in space battles, there isn’t the brutal individualism of Clans like the Smoke Jaguars or Blood Spirits.
The typical day starts at 0600 and begins with physical exercises, including assault courses or long distance running which is preferred as it builds stamina. Gym work
tends to focus on flexibility and endurance rather than raw power and, with most Aerospace Phenotype Warriors being anywhere between 5’–5’9 with around 5’4
being a base average, training for these ‘frailer’ Warriors focuses on endurance and cardio-vascular training. Warriors also undergo training at high altitude, either on
field exercises on mountains or in large pressure chambers where the air pressure can be reduced to simulate that of high altitude.

Despite being Pilots, all Aerospace Warriors are still proficient with rifles, small arms, and daggers; kendo training between Points is very common, as is fencing, either
with protected tips or bared blades. Simulator and technical systems training as well as flight mechanics, orbital mechanics, theory on deep space combat, and
interstellar flight is routine, as well as flight systems familiarisation and navigation training.

By the age of 14, the Warrior will have the ‘basics’ fully drilled into them, and they will move onto jet and sub-orbital aircraft like the TR-77 Skyhawk jet or RM-190
Stratohawk sub-orbital jet. Combat training, done largely in simulators up to this point, now begins with engagements against drone targets at all altitudes. This does
often result in casualties, but it is all part of the weeding-out process. Initial training focuses on single combat and dogfighting techniques for close-in battles. This
continues until the age of 16, when training switches focus to Point flying and teamwork is brought to the fore: this is when the Warriors start spending time on training
ships or orbital platforms to get orbital fight experience as well as practice combat training. These young warriors-to-be are nicknamed CROWs or Combat Recruits Of
War by Warriors who have passed their Trials Of Position. Training aboard a WarShip or platform starts with the basics, launching and landing, but quickly ramps up to
practice dogfights and larger Star vs. Star engagements. Anti-WarShip and -DropShip tactics are used in practice engagements, alongside air-to-ground strikes. Those
who pass their final Trials of Position at the age of 20 are then put into Stars aboard WarShips, DropShips, and ground bases. Many more experienced Pilots still feel
that its only once a Warrior has been sent to a unit that their real training begins.
PROJECT NELSON
ARMOURY

Apart from upgrading the WarShips of the Naval Stars to modern and capable standards, the biggest goal of Project NELSON was to increase the capabilities of the
Snow Ravens’ aerospace fighters. At the time of the Project’s launch, OmniFighters had been in service for decades, but because MechWarriors were seen as the
primary force of any Clan’s fighting strength, the weaknesses of extant aerospace deigns were largely overlooked. Aerospace fighters, whilst important, couldn’t hold
ground and were considered less ‘glorious’ or important than Mechs, especially in the Trial-based combat the Clans practiced. Undeterred by doctrine, the Snow
Ravens tasked Scientists and Technicians to pore over combat reports and BattleROMs as well as interview Pilots to gauge what was working and what was not.

Several flaws were recognised, and these would in turn influence future fighter designs.

Many of the current generation of OmniFighters tended to be very short-ranged, with small fuel tanks which were quickly depleted during combat. Whilst OmniFighters
could carry drop tanks with fuel in them, these had to be released prior to combat and any fuel still in them was lost if not fully used. Others noted that the current
generation of OmniFighters tended to be heavily over-gunned but unable to use their weapons due to limited cooling systems, making the extra weapons essentially
dead weight. A general lack of survivability was noted, but this came third to cooling and endurance. With the firepower of modern weapons, to armour a craft against
them would sacrifice far too much of a craft’s payload and affect its maneuverability and handling.

Armed with this information, the Snow Ravens would produce a slew of OmniFighters that reflected these changes. Whilst not entirely successful, it did give them an
edge in their preferred arena of combat, and their new designs did prove themselves in combat against other Clans and against the Inner Sphere.

Other developments in DropShips saw new craft designed to fill roles or be better suited for them. The Roc Assault DropShip traced its lineage back to the Achilles class
or the famous and much lauded Pentagon class Assault DropShips that had long fallen out of favour with the Clans. The upgrades to the Titan II were seen as logical
development choices considering the ship’s intended role as a fighter carrier, whilst the diminutive Kestrel was a recycling of a common craft into another role.

Of course, the centrepiece of Project NELSON was the upgrades to the fleet as well as the building program to replace older and worn-out ships. With the completion of
the three Maelstrom class Heavy cruisers that replaced the still active Sovetskii Soyuz class ships in 3058, the Snow Ravens had the largest collection of modern
WarShips in active service in the Clans, and the older ships still in service had all been radically upgraded to improve their striking power, endurance, and survivability.
Whilst resource- and time-intensive, the refits, broadly in line with the SLDF’s planned Fleet 2800 program, were seen as successful and allowed for a considerable
measure of superiority over any foe that a WarShip might face in its weight class.

Combined with new fighters, new DropShips, and improved training and tactics, Project NELSON is seen as an expensive but successful endeavor and a testament to
Clan Snow Raven’s ability to adapt, learn, and grow in the face of a changing universe.
CLAN SNOW RAVEN
CLAN SNOW RAVEN NAVAL STRENGTH AT THE OUTBREAK OF OPERATION REVIVAL

With the full activation of their fleet during the Panic of 3048, Clan Snow Raven boasted an active fleet of 41 WarShips in eight Naval Stars. This impressive number of
WarShips also included 107 DropShips and a total of 1619 fighters carried organically aboard the WarShips. This total does not include fighters carried aboard DropShip
Carriers like the Titan II or Carrier II class vessels. A further 13 ships were part of what was termed the Logistics and Support Flotilla. This includes six massive Potemkin
class ships which had the firepower of a small Battleship themselves. Finally, in reserve were the seven Aegis class cruisers, although these were mostly stripped hulks
and were without weapons or many primary systems by 3049; all would be scrapped for spare parts and materials by 3052. Two training ships were also active, a single
Congress class Frigate as well as a Lutzow class Battlecruiser, although this large vessel was incapable of jumping and was confined to the Lum system.

Fleet Command Star Hecate – Typhon class Destroyer 1st Logistic Flotilla
James McKenna (Flagship) - McKenna class Wild Swan – Potemkin class Transport Cruiser
Battleship Circe Battle Star Tenacity – Volga class Transport
Blood Raven - Thebes class Heavy Cruiser Kerensky’s Hope – Cameron class Battlecruiser Vulture – Orion class Fleet Tender
Conqueror – Conqueror class Cruiser Carrier Sivalinn - Bloodied Blade class Light Cruiser Condor – Antares class Supply Ship
Sword in the Wind – Sivalinn class Light Cruiser Sivalinn - Merciless Intent class Light Cruiser Scavenger – Volga class Transport
Thunderstruck – Sivalinn class Light Cruiser Sivalinn - Moonlight Shadow class Light Cruiser Starwise Giant – Galleon class Heavy Freighter
Dawn of Battle – Sivalinn class Light Cruiser Typhon – Typhon class Destroyer
1st Merchant Group
Swift Wing Naval Assault Star Yorktown Carrier Battlegroup Nestling -Carrack class Freighter
Mountbatten – Texas class Battleship Yorktown – Ark Royal class Heavy Carrier Venture Star – Carrack class Freighter
Ark Royal – Conqueror class Cruiser Carrier Corvidae – York class Destroyer Carrier Bonaventure – Potemkin class Transport Cruiser
Snow Raven – Nightlord class Battle Carrier Aetos Dios – Typhon class Destroyer Eden Rose – Potemkin class Transport Cruiser
Minotaur – Typhon class Destroyer Chimera – Typhon class Destroyer Snowflake – Potemkin class Transport Cruiser
Thunder on the Mountain – Sivalinn class Light Iron Eagle – Gearing class Destroyer Rook – Potemkin class Transport Cruiser
Cruiser Treachery – Potemkin class Transport Cruiser
Black Beard Strike Star
Brim Naval Assault Star Black Beard – Fredasa class Corvette Reserve flotilla
Bloodhawk – Nightlord class Battleship William Kidd – Fredasa II class Corvette Lord Death – Aegis class Heavy Cruiser
Blizzard – Cameron class Battlecruiser Black Bart – Fredasa II class Corvette White Terror – Aegis class Heavy Cruiser
Thor – Conqueror class Cruiser Carrier Anne Bonny – Fredasa II class Corvette Blue Lancer- Aegis class Heavy Cruiser
Sirocco – Sivalinn class Light Cruiser Ching Shih – Fredasa class Corvette Blue Quest – Aegis class Heavy Cruiser
Dark Avenger – Sivalinn class Light Cruiser Scabbard – Aegis class Heavy Cruiser
Bellona Strike Star Black Justice – Aegis class Heavy Cruiser
Ice Storm Assault Star Bellona – Belfast class Light Cruiser Morning Violence – Aegis class Heavy Cruiser
Ice Storm – Cameron class Battlecruiser Bloody Talon – Lola III class Destroyer Magpie – Congress class Frigate (training ship)
White Cloud – Sovetskii Soyuz class Heavy Cruiser Spur – Lola III class Destroyer Singularity – Lutzow class Battlecruiser (Training
Storm Crow – Sovetskii Soyuz class Heavy Cruiser Vision of Terra – Lola III class Destroyer ship)
Avalanche – Sovetskii Soyuz class Heavy Cruiser Void Talon – Lola III class Destroyer
SKUA
reserves. To balance the odds in their favour without suffering Skua PA(L) Raven Project.
horrific casualties, development began on a smaller, lightweight Base Tech Level: Standard (Clan)
suit of armour that wouldn’t require an Elemental to use. Level Era
Experimental 3039+
These suits did exist in the Star League, called Power
Advanced -
Armour(Light) Or PA(L)s, and they were more a combination of Standard 3058+
heavy body armour and an exoskeleton than a true Tech Rating: E/X-X-F-F
power-armoured suit like an Elemental. However, they were
smaller, easier to use, and cheaper to make. Development of a BV: 50
suitable PA(L) for shipboard use, though, was long and Cost: 2,433,750 C-bills
protracted as it went through many design iterations and testing
phases, taking ten years to come to fruition with the Skua PA(L). Movement: 2/2/2
Internal: 5
Armoured against small-arms fire, the Skua offered better
protection than standard body armour as well as enhanced Armor: 10 BA Standard (Basic)
strength thanks to its exoskeleton. The suit’s biggest and most Internal Armor
Whilst Clan Snow Raven did not focus heavily on ground notable advantage was its mobility. Small thrusters on the lower Trooper 1 1 2
forces and had one of the smallest Elemental Corps of all the legs let it jump up to 60 meters in an atmosphere, whilst two Trooper 2 1 2
Clans, only equipped with the standard Elemental suit rather than fold-out thrust packs on the back allowed for EVA movement in Trooper 3 1 2
space. The Skua was designed from the ground up to be able to Trooper 4 1 2
the plethora of suits that began entering service prior to
operate in space and featured magnetic foot and hand grips, a Trooper 5 1 2
REVIVAL, there was a significant need for Marines. Save for the
Ghost Bears and Hell’s Horses, most other Clans used normal large capacity oxygen tank, and batteries to extend its life
Weapons Loc Heat
infantry forces as little more than paramilitary formations to support systems. There was even a cutting torch for boarding
ensure order was kept in Enclaves or as the last place for actions built into the wrist, making the suit quite flexible. Swarm Mek Point 0
Solahma personnel, who were expected to do nothing but die Like the SLDF’s Nighthawk, the Skua carries no integral Attack Swarmed Mek Point 0
doing something useful. The Ravens used their infantry forces, weapons, but Marines often carry the Mauser IIIr, a modified, Stop Swarm Attack Point 0
largely Warriors who failed their final Trial of Position as Marines, short-barrelled version of the Mauser III rifle which trades range Leg Attack Point 0
for shipboard security as well as boarding actions and for the rate of fire of a pulse laser, which is ideal for the often
anti-boarding defence. Larger WarShips also had a complement short-range gunfights that Skua Marines are trained for.
Equipment Loc
of Elementals but still largely relied on Marines for onboard A stripped-down, demilitarized version of the Skua, commonly
BA Manipulators [Armored Gloves] (Left arm) Point
security. called the Puffin, was also developed for workers at shipyards BA Manipulators [Armored Gloves] (Right arm) Point
Shipboard Marines were well-armed with pulse laser rifles and and on salvage operations, but the two suits are for entirely Space Operations Adaptation (Body) Point
solid projectile beanbag rounds from grenade launchers that different purposes and are never seen together. Mission Equipment Storage (20 kg) (Body) Point
could cause significant injuries to boarders. However as The Skua was exclusive property of Clan Snow Raven until Cutting Torch (Right arm) Point
Elementals became more prevalent, conventional infantry like the 3052 when Clan Cloud Cobra won the rights to it. The Heat Sensor (Left arm) Point
Marines were outclassed and would have to rely on numbers. stripped-down Puffin was more widely available and would be
Whilst the Snow Ravens had the numbers, with Washouts being used by all the Clans in the build-up for REVIVAL and the years
seen as freely available, they were not a bottomless well of that followed.
SKUA
SAGA
Although built using standard materials in its frame, the new Type: Saga Medium Mech
‘Mech, called the Saga, was also built around a large, 280-rated Technology Base: Clan (Standard)
XL engine, which let the ‘Mech hit speeds of over 100kph on Tonnage: 40
Battle Value: 1,957
open terrain. A large number of well-placed jump jets also
allowed for leaps of up to 210 meters, giving the Mech Equipment Mass
exceptional agility for a 40-ton design. Internal Structure Endo Steel 2
Somewhat controversially, the Saga would also use Engine 280 XL 8
Ferro-Fibrous plating for protection, which was seen as Walking MP: 7
‘extravagant’, as some Bear Warriors put it, or ‘wasteful’, as other Running MP: 11
Clans more bluntly said. However, with the resources of Jumping MP: 7
RDB-041 at their hands, there were resources to spare, and the Double Heat Sink: 12 [24] 2
Gyro: 3
choice saved weight needed to give the Mech the punch the
Cockpit: 3
designers wanted. Armor Factor (Ferro): 137 7.5
Trying to ‘nail down’the weapons mix was one of the more Internal Armor
Mass: 40-tons fraught parts of the design process. Initially, the ‘Mech’s Structure Value
Chassis: Type M-8 Endo-Steel armament was based on the SLDF’s Talon and Night Hawk Head 3 9
Powerplant: Type 59 280 XL Fusion Mechs, with an ER PPC backed up by an array of lasers. Though Center Torso 12 18
Walking Speed: 74kph this provided a formidable punch, it rapidly overwhelmed the Center Torso (rear) 6
Running Speed: 110kph Saga’s cooling systems, rendering many weapons little more R/L Torso 10 15
R/L Torso (rear) 5
Jump Jets: 7 RX-Geo Thrusters than dead weight, with the ‘Mech unable to use its payload
R/L Arm 6 12
Armour: Compound H-17-2 Ferro-Fibrous efficiently. Combinations of missiles and even an autocannon R/L Leg 10 20
Armament: were tried before the Scientists and the Warriors involved in the
1 x Kolibri Alpha Large Pulse laser development settled on the Saga’s payload. Weapons and Ammo Location Critical Tonnage
2 x Series 2D ER Medium laser Using its mobility and speed, the ‘Mech was armed to act as a 2 Jump Jets LL 2 1
2 x Type IV SRM-4 skirmisher and harasser at medium-to-short range. This would Jump Jet CT 1 0.5
Manufacturer: Various give its Warriors the best chance of earning glory in battle, and, ER Medium Laser RT 1 1
Primary Factory: Various with heavy medium-to-short-range firepower, the ability to Jump Jet RT 1 0.5
2 SRM 4 LA 2 2
Communications System: Series D8 CC-25X seriously threaten larger ‘Mechs. A Large Pulse laser formed the
Ammo (SRM) 25 LA 1 1
Targeting and Tracking System: Sloan 220 KLS Saga’s main armament; its accuracy allows the Mech to use its ER Medium Laser LT 1 1
mobility without impairing the main gun, and its accuracy helps Jump Jet LT 1 0.5
Although the Viper OmniMech had been in service for 60 with the generally less-well-trained nature of second line forces. 2 Jump Jets RL 2 1
years, the design was seen as poorly suited for garrison work. Its But it is at medium-to-short range that the Saga’s firepower Double Heat Sink RA 2 1
limited payload tended to mean that if forced into a Trial to comes to the fore: with a pair of ER Medium lasers and a pair of Large Pulse Laser RA 2 6
defend somewhere, the ‘Mech was easily outgunned by many SRM-4 launchers, the 40-ton ‘Mech has considerable firepower,
smaller Mechs: many Warriors in second line units were far more and, as long as the Warrior does not jump, the ‘Mech’s heat
than willing to throw themselves into the thick of an engagement, curve is quite forgiving.
which didn’t suit the Viper’s combat style of wearing an opponent This combination of speed, mobility, and firepower made the
down. Saga a popular ‘Mech and one that was soon sought after by
Looking at fielding a lightweight-but-still-Medium class ‘Mech Warriors in front line formations. The Saga’s biggest drawback
in second line positions to replace the last of their SLDF-era was its engine: the NC-280 Mod 3 engine, whilst able to deliver
designs and to support the current slew of IIC designs, Clan considerable sustained power, took time to ramp up, and there
Ghost Bear used designs like the Griffin IIC and the Vapor Eagle was noticeable lag between power demands and power output.
to design their new ‘Mech. Despite several fixes, the problem was never fully overcome, but
despite this, the Saga was popular and saw widespread service.
SAGA
DRUZHINA
Capable of hitting up to 96kph, the Druzhina is of average Type: Druzhina Medium Mech
speed for its size, but its six PowerThrust Series 2 jump jets Technology Base: Clan (Standard)
allow it to leap up to 180 meters, giving the Mech a decent Tonnage: 50
Battle Value: 2,028
amount of mobility. To reduce maintenance, the Druzhina, like
many of the Bears’new second line machines, was built with ‘off Equipment Mass
the shelf’components that were easily available. This meant that Internal Structure 5
it had many components common to the IIC designs in its Engine 300 XL 9.5
electronics. Walking MP: 6
To fit its skirmisher role, the weapons load is capable of Running MP: 9
engaging at all ranges, with its ER Large laser serving as the Jumping MP: 6
‘Mechs primary weapon. At medium range, a trio of ER Medium Double Heat Sink: 15 [30] 5
Gyro: 3
lasers are also backed up by an Artemis-augmented SRM-6,
Equipment Mass
whilst a flamer gives the Mech a nasty anti-infantry weapon. Cockpit: 3
The Druzhina is often compared to the Vapor Eagle developed Armor Factor: 168 10.5
Mass: 50-tons and fielded by Clan Steel Viper, and some Warriors call it a Internal Armor
Chassis: MetalCore 9 Standard ‘cheap imitation’of the larger machine. However, the Druzhina is Structure Value
Powerplant: StarCore Mod-A 300 XL Fusion far less resource-intensive to produce and built more for general Head 3 9
Walking Speed: 64kph engagements and duties rather than being designed as a Center Torso 16 24
Running Speed: 96kph duelling machine. Center Torso (rear) 7
R/L Torso 12 18
Jump Jets: 0 This comparative ease of production helped make the
R/L Torso (rear) 6
Armour: Compound 3B/2 Standard Druzhina quite widespread amongst the Clans, especially those R/L Arm 8 16
Armament: that had less resources than others: Clan Blood Spirit was fond R/L Leg 12 24
1 x Series 7G ER Large laser of the Mech and would field them in large numbers and in several
3 x Series 2D ER Medium lasers configurations. Production levels spiked during the Refusal Wars, Weapons and Ammo Location Critical Tonnage
1 x Type VI SRM-6 with Artemis FCS and Clan Snow Raven used them to fill holes in their battered Double Heat Sink LL 2 1
1 x R-64 Flamer touman following their conflict with Clan Coyote. 2 Jump Jets CT 2 1
Manufacturer: Various Because of its popularity, the Druzhina was seen in the Inner ER Medium Laser RT 1 1
2 Jump Jets RT 2 1
Primary Factory: Various Sphere in all of the Occupation Zones during Operation
2 ER Medium Lasers LA 2 2
Communications System: GB Type 2 Integrated REVIVAL and in growing numbers in the aftermath of the Battle Double Heat Sink LT 2 1
Targeting and Tracking System: Version VI-Gamma of Tukayyid as the mauled Clans who fought there sought to Artemis IV FCS LT 1 1
rebuild their battered and crippled Clusters and Galaxies. Called SRM 6 LT 1 1.5
Designed to work alongside the smaller and lighter IIC designs the ‘Gale’by FedCom Forces as the mech tended to ‘come out of 2 Jump Jets LT 2 1
like the Shadow Hawk and Griffin, the Druzhina was also nowhere’, Clan Warriors were taken with the name; they started Ammo (SRM) 15 LT 1 1
designed because the Ghost Bears simply refused to build the calling the ‘Mech the Gale, and much like the Mongrel, it was Double Heat Sink RL 2 1
Corvis ‘Mech, the schematics for which they had held for more officially renamed after its introduction. Flamer HD 1 0.5
ER Large Laser RA 1 4
than a Century following the design’s capture from Clan Hell’s One field modification of the Druzhina did appear during
Horses. With only the old Nova OmniMech in the same weight Operation REVIVAL: this variant removed the SRM launcher
bracket, the 50-ton Druzhina was designed to operate as a along with its ammunition. In the SRM’s place, it now mounted a
skirmisher and cavalry rather than an infantry and vehicle pair of Small Pulse asers as well as a single Flamer. The
support unit like the Corvis. Like its larger cousins, the Druzhina Druzhina 2 was then used as a COIN or COunter Insurgency
uses an XL engine but is built around a standard frame and Mech, using its Active Probe to hunt for what the Clans called
protected by 10.5 tons of standard plating, giving it considerable ‘Bandits’and the Inner Sphere called ‘Freedom Fighters’.
protection.
DRUZHINA
HUSCARL
Endo-Steel in the construction of its skeleton and would rely on Type: Huscarl Assault Mech
13.5 tons of standard plating for protection. Technology Base: Clan (Standard)
The powerful 320-rated engine let the Mech hit 64kph, whilst a Tonnage: 80
Battle Value: 2,242
quartet of Grand Thrust Mod 3 Jump Jets allowed for leaps of up
to 120 meters. Equipment Mass
Like the Grizzly, the new design, designated the Huscarl, was Internal Structure Endo Steel 4
designed as a ‘jack of all trades, master of none’, with a wide Engine 320 XL 22.5
range of weapons for engagements at any range. Its primary Walking MP: 4
weapon and biggest punch came from an arm-mounted ER PPC, Running MP: 6
whilst at medium range, an LB-10 autocannon, fed by 2 tons of Jumping MP: 4
ammunition, could cause significant damage against ‘Mechs or Double Heat Sink: 14 [28] 4
Gyro: 4
vehicles and serve as an AA gun if needed.
Cockpit: 3
For shorter ranges, a pair of Medium pulse lasers and a Armor Factor: 216 13.5
SRM-4 added to the firepower, and finally a Small pulse laser Internal Armor
Mass: 80-tons rounded out the armament, giving the ‘Mech an anti-infantry Structure Value
Chassis: EX-PR-09 Endo-Steel punch as well. Head 3 9
Powerplant: 320 RFUM XL Fusion With broadly similar engagement ranges as the Grizzly, the Center Torso 25 33
Walking Speed: 46kph Huscarl matched the other ‘Mech’s ground speed and jumping Center Torso (rear) 10
Running Speed: 64kph capabilities, making it quite popular with the warriors who were R/L Torso 17 25
R/L Torso (rear) 7
Jump Jets: 4 x Clan Standard 14x Series lucky enough to be assigned to it or win one in a Trial. The ‘Mech
R/L Arm 13 22
Armour: Cold Iron Compound 3 Standard was also liked by Technicians, although the SRM-4 launcher R/L Leg 17 28
Armament: exhibited a habit of jamming that would never quite be resolved.
1 x Type 10 KOV LB-10X Autocannon However, this was seen as a minor inconvenience compared to Weapons and Ammo Location Critical Tonnage
1 x Type D-3 ER PPC the difficulties experienced trying to repair and maintain the Double Heat Sink RT 2 1
2 x Kolibri Theta Medium Pulse lasers Grizzly. SRM 4 RT 1 1
1 x Type IV SRM-4 Although designed as a second line unit, the Huscarl, like the Ammo (SRM) 25 RT 1 1
1 x Kolibri Omega Small Pulse laser Thane, would be seen in front line units, but not premier ones. 2 Jump Jets RT 2 2
Double Heat Sink LA 2 1
Manufacturer: Joint Development Team 1 Clan Snow Raven would obtain the plans for the ‘Mech in their
ER PPC LA 2 6
Primary Factory: Various agreement with Clan Ghost Bear to help produce WarShips for 2 Medium Pulse Lasers LT 2 4
Communications System: Garret 10c them. The ‘Mech’s schematics were put into storage, but 2 Jump Jets LT 2 2
Targeting and Tracking System: Series VII KITT following the clash with Clan Coyote and the shortage of ‘Mechs Small Pulse Laser HD 1 1
the Snow Ravens experienced, the Huscarl was quickly put into LB 10-X AC RA 5 10
As part of their re-armament program, the Ghost Bears production. Ammo (LB-X) 20 RA 2 2
continued to show preferences for larger ‘Mechs with good The flexible weapons load of the Huscarl would be prized by
ground speed and, if possible, jump jets. This was true even in Snow Raven Warriors, and it would later serve as an inspiration
second line forces with variants of the Grizzly heavy mech, a for the Phobos OmniMech.
well-armed but maintenance-intensive and hard-to-repair Other Clans generally shunned the Huscarl, claiming the
machine, being the centre of many Ghost Bear second line resources used to make it were better used on OmniMechs
formations. But with the end of Grizzly production in 3013, a rather than ‘wasting’ Endo-Steel or a large XL fusion engine on
replacement for the ‘Mech was needed. what they saw as a second line ‘Mech. This attitude would
Using data from the Kodiak project, one design, designated change during the Wars of Refusal when the Clans accepted any
‘Assault Mech C’, was used as a baseline for a revised design, ‘Mech they could produce or get their hands on.
stripping away many of its Totem ‘Mech-like features and fittings
to reduce weight to 80 tons. Like the larger Thane, the Mech
would be powered by an XL engine, but the ‘lighter Mech used
HUSCARL
THANE
invasion, or a liberation, was agreed upon, the Ghost Bears During Operation REVIVAL, the need for heavier firepower at
would be taking part. shorter ranges saw the field development of the Thane II. This
This led to several major projects by the Ghost Bears, the core design simply swapped out the Gauss Rifle for a LB-20
of which centred on strengthening their naval forces as well as Autocannon, allowing the ‘Mech to do significantly more damage,
bolstering their Galaxies. Plans to phase out the last of the old, albeit at the cost of range. Still, it was a fairly popular variant and
retrofitted SLDF ‘Mechs in Ghost Bear service were dusted off. was especially useful against the swarms of tanks that Inner
Still, the Ghost Bears were slow to get off the mark, and it wasn’t Sphere forces often deployed.
until 3022, when the information gathered by the Wolf’s
Dragoons was reviewed, that any plan was finally put into action. Type: Thane
One of the first ‘Mechs designed was a new Assault weight Technology Base: Clan (Standard)
Tonnage: 95
Mech massing 95 tons, and one that would use many of the
Battle Value: 2,763
components and electronics found in the Executioner and
Kingfisher to reduce production costs. Still, the massive Equipment Mass
380-rated XL engine was an expensive investment, and another Internal Structure 9.5
Mass: 95-tons production line to produce more of them was needed. Fortunately, Engine 380 XL 20.5
Chassis: EX-PR-06 Standard the ‘Mech would use standard and therefore cheap internal Walking MP: 4
Powerplant: Heavy Force 380 XL Fusion structure materials and armour, with 18.5 tons of plating giving Running MP: 6
Walking Speed: 46kph the Mech a thick hide, whilst its engine was capable of pushing it Jumping MP: 0
Double Heat Sink: 20 [40] 10
Running Speed: 64kph up to 64kph on open terrain.
Gyro: 4
Jump Jets: 0 The main armament was also very reminiscent of the Cockpit: 3
Armour: WinterForge Compound 4c Standard Executioner Prime configuration, with paired ER large lasers and Armor Factor: 279 17.5
Armament: a gauss rifle providing the ‘Mech’s main punch. However, the Internal Armor
1 x Omega 12-coil Gauss rifle new design traded the Executioner’s speed and mobility, with its Structure Value
2 x Series 7G ER Large lasers MASC and Jump jets, for firepower: a trio of ER Medium lasers Head 3 9
3 x Series 2D ER Medium lasers and a single Streak SRM-6 round out the ‘Mech’s armament. Center Torso 30 44
1 x Type VI Streak SRM-6 Production would start in 3029, and it was then that the ‘Mech Center Torso (rear) 14
R/L Torso 20 29
1 x R-64 Flamethrower came to the attention of Clan Snow Raven. The Bears and
R/L Torso (rear) 9
Manufacturer: Ghost Bear Primary Design Team. Ravens already shared several systems and were friends, if not R/L Arm 16 30
Primary Factory: Heavy Plant 3 - Bearclaw allies. The Bears would approach the Snow Ravens for aid with R/L Leg 20 38
Communications System: Dash-2 Optima Mod 3 with ECM their naval expansion, commissioning the construction of four
Targeting and Tracking System: OmniTrak Series C Sivalinn class cruisers to act as escorts for a new battleship they Weapons and Ammo Location Critical Tonnage
were designing. Unfortunately, the Leviathan class was simply Double Heat Sink CT 2 1
The development of the Thane didn’t start with Clan Snow too much for the Bears, and the ships were seemingly hopelessly Double Heat Sink RT 2 1
Raven but with Clan Ghost Bear. As part of their attempts to delayed. Thus, they turned to their ‘friends’, the Snow Ravens, 3 ER Medium Lasers RT 3 3
Double Heat Sink LA 2 1
make a new assault and totem OmniMech that would ultimately for assistance. In return for several trade concessions as well as
2 ER Large Lasers LA 2 8
result in the Executioner and Kodiak, several designs were made, access to several Bloodnames, the Ravens would help build the 2 Double Heat Sinks LT 4 2
but with the success of the other two machines, these were Bears’new ships. One of the trade concessions was the slew of Ammo (Streak) 15 LT 1 1
largely shelved and forgotten. new second line ‘Mechs the Bears were developing, and these Streak SRM 6 LT 2 3
As the prospects of invading the Inner Sphere grew larger in the Ravens needed to rebuild battered ground forces following Flamer HD 1 0.5
the Clans’consciousness in the 3000s following the Dragoon their clash with Clan Coyote. Designated the Thane, the new Ammo (Gauss) 24 RA 3 3
Compromise, the Bears were roused to take part in the ‘Mech would start entering service in 3030 with Clan Ghost Bear Gauss Rifle RA 6 12
politicking of the Clans. Nominally Wardens, Clan Ghost Bear and 3035 with Clan Snow Raven.
was still one of the largest and most well-equipped of the Clans, Trade and Trial would see the Mech start spreading amongst
with one of the largest toumans, and it was assumed that if an the Clans, but it was an uncommon sight in other Clans until the
mid to late 3050s.
THANE
MASHONA
extend the fighter’s range, they commonly carried a pair of conformal Armor
fuel tanks under their wings, which would be used during the initial Value
take-off and climb stage of a flight. Any remaining fuel would be used Nose 21
at cruising speed before the tanks were emptied and ditched. Still Wings 20/20
possessing the same blistering speed and agility of the Bashkir, the Aft 15
Mashona’s greater endurance made it more suitable for WarShip
deployment rather than as a ground-based, short-range interceptor. Weapons
To increase their endurance, most configurations of the Mashona and Ammo Loc Mass Heat SRV MRV LRV ERV
feature energy weapons, and despite its small size, the fighter's Prime [BV: 1,240]
firepower makes it a dangerous interceptor and fast attack craft. Medium Pulse Laser NOS 2 4 7 7 0 0
The Prime configuration removes the Bashkir’s Streak SRM-2 and ER Medium Laser RWG 1 5 7 7 0 0
replaces the weapon and its ammunition with a Medium pulse laser ER Medium Laser LWG 1 5 7 7 0 0
whilst retaining the wing mounted ER Medium lasers. The Alfa
configuration is designed as a ground attack craft, carrying a single Configuration A [BV: 832]
ER Medium laser and two SRM-4s fed by a single ton of ammunition. ER Medium Laser NOS 1 5 7 7 0 0
The near identical Bravo replaces the SRM-4s with a pair of LRM-5s, SRM 4 RWG 1 3 4 0 0 0
Mass: 20 tons although in both configurations, their limited ammunition storage is a CASE FSLG 0 - - - - -
Frame: Mk 7 Series 3 major handicap. SRM 4 Ammo (25) FSLG 1 - - - - -
Engine: Blazer 220-XL Model 2 The Charlie configuration is a bit of an oddity: instead of many SRM 4 LWG 1 3 4 0 0 0
Fuel Capacity: 4-tons smaller weapons, it features a single ER large laser, giving the agile
Armour: Lum Steelforge 9 Ferro-Aluminium Mashona a potent long-range punch which can shear through the Configuration B [BV: 934]
Payload: 4-tons armour of far larger craft. The Delta configuration is armed with a ER Medium Laser NOS 1 5 7 7 0 0
Manufacturer: Crest Foundries blistering array of eight ER Small lasers, four mounted in the nose LRM 5 RWG 1 2 3 3 3 0
Primary Factory: DSOP-4 Lum Naval Yard and two in each wing. The Delta is capable of dangerous strafing CASE FSLG 0 - - - - -
Communications System: Raveneye Series 7E runs, and as there are very few fighters that can outrun or out-turn LRM 5 Ammo (24) FSLG 1 - - - - -
Target and Tracking System: Hawk Pattern 7c the D, it can cripple larger craft with laser fire into their rear arc in LRM 5 LWG 1 2 3 3 3 0
moments.
The Bashkir’s popularity within the Snow Ravens’ touman meant that a The Mashona was widely exported in various trade agreements Configuration C [BV: 1,003]
successor had to be designed, and instead of designing a completely new with other Clans, making it quite popular outside of Snow Raven ER Large Laser NOS 4 12 10 10 10 10
craft, the Scientists overhauled the Bashkir to produce the tiny Mashona service with the largest users being the Cloud Cobras and Steel
OmniFighter. Because of its larger fuel tank, the Mashona’s fuselage is Vipers, closely followed by the Ghost Bears. It became even more Configuration D [BV: 1,003]
broader than the Bashkir’s, and the 220 XL fusion engine now vents from a common when Clan Diamond Shark won the right to produce the 4 ER Small Lasers NOS 2 2 5 0 0 0
pair of exhausts rather than the single large thrust nozzle of the Bashkir. fighter in the build-up to REVIVAL, after which they traded the design 2 ER Small Lasers RWG 1 2 5 0 0 0
This and other changes to the wings and control surfaces make the to any who would take it, much to the anger of the Snow Ravens. 2 ER Small Lasers LWG 1 2 5 0 0 0
Mashona visually quite distinctive from its older stablemate.
These changes did eliminate some of the flaws with the Bashkir, Type: Mashona Light OmniFighter
including the excessive wear on the fighter’s frame around the ‘neck’ where Technology Base: Clan
the cockpit section met the wing spar. Unfortunately, these changes Tonnage: 20
significantly altered the fighter’s centre of gravity, and this in turn badly
affected the prototype’s handling in an atmosphere. This led to several Equipment Mass
more re-designs, the introduction of folding canards on the nose, the Engine: 220 XL 5
relocation of the larger fuel tank, and other internal changes.
The weapons configurations were also extensively tested so that their Safe Thrust: 13
weight wouldn’t affect the COG (Centre of Gravity) in combat, which Max Thrust: 20
delayed the introduction of the fighter into service, making it one of the last Structural Integrity: 13
of Project NELSON to come into service with Clan Snow Raven despite it Heat Sinks: 10 [20] 0
being considered the easiest to build. Fuel: 320 4
Although the 4-ton fuel tank was smaller than was liked, the Scientists Cockpit: 3
simply couldn’t fit a larger tank into the fighter without compromising on its Armor Factor (Ferro): 76 4
payload, making it less well-armed than the craft it was to replace. To
MASHONA
ASHANTI
complained that the Ashanti’s bulkier frame would make it an easier Structural Integrity: 12
target, but the fighter’s payload and performance soon silenced Heat Sinks: 10 [20] 0
critics who also found that the larger and more numerous Equipment Mass
control surfaces made the fighter much easier to control in an Fuel: 320 4
atmosphere, especially at low altitude, which was always a challenge Cockpit: 3
in the Vandal and Issus. Armor Factor (Ferro): 86 4.5
For ease of construction and supply, the Ashanti used the same Armor Value
sensors and communications equipment as the Bashkir as well as Nose 25
the same flight control systems, but pilots appreciated the larger and Wings 22/22
roomier cockpit which made the fighter less tiring to fly and offered Aft 17
far superior vision when coming into land.
Although production took time to get started and the initial Weapons
deployment of finished craft was assigned to the Khan’s Keshik, and Ammo Loc Mass Heat SRV MRV LRV ERV
production ramped up and the Ashanti quickly spread throughout the Prime [BV: 2,074]
Ravens’ touman. Medium Pulse Laser NOS 2 4 7 7 0 0
Initially only deployed by Clan Snow Raven, the Ashanti started to ER Medium Laser NOS 1 5 7 7 0 0
Mass: 30-tons appear in the toumans of other Clans in limited numbers, all Medium Pulse Laser RWG 2 4 7 7 0 0
Frame: Pattern XVI recovered as salvage in Trials. The largest number of Ashantis in ER Medium Laser RWG 1 5 7 7 0 0
Engine: SunCore 300-XL DS-Mod service outside of the Ravens saw action with Clan Ghost Bear, and Medium Pulse Laser LWG 2 4 7 7 0 0
Fuel Capacity: 4-tons it was under Bear colours that the Inner Sphere encountered the ER Medium Laser LWG 1 5 7 7 0 0
Armour: Lum Steelforge 9/a Ferro-Aluminium Ashanti.
Payload: 9-tons Five configurations were commonly deployed in combat: the Configuration A [BV: 1,304]
Manufacturer: Crest Foundries Prime was an interceptor and dogfighter, armed with three Kolibri ER Medium Laser NOS 1 5 7 7 0 0
Primary Factory: DSOP-3 Wing 2 Lum Naval Yard Delta Medium pulse lasers and three Series 7SR ER Medium lasers Streak SRM 6 RWG 3 4 12 12 0 0
Communications System: Ravenseye 6 mounted in pairs on the nose and each wing. The Alfa configuration CASE FSLG 0 - - - - -
Target and Tracking System: Hawk Pattern 7 only had a single ER Medium laser but carried a pair of Streak Ammo (SRM) 30 FSLG 2 - - - - -
SRM-6 racks, one under each wing, as well as plenty of ammunition. Streak SRM 6 LWG 3 4 12 12 0 0
After using the Bashkir, Vandal, Issus, and aging-but-refitted ex-SLDF Bravo configuration was built for longer-ranged battles, its primary
craft for decades, Project NELSON gave the Snow Ravens a chance to weapon an Artemis augmented LRM-15 in the nose. Two ER Configuration B [BV: 1,608]
replace the slew of fighters and designs. By limiting the parts to fewer craft, Medium lasers and a single ER Small laser rounded out the Bravo’s Artemis IV FCS NOS 1 - - - - -
they would lessen any logistical impact and make maintenance easier. armament and meant it could operate once its missiles had been LRM 15 NOS 3.5 5 9 9 9 0
Whilst the Vandal and Bashkir were front line OmniFighters, pilots were depleted. Charlie configuration was seen as a heavy scout: its large CASE FSLG 0 - - - - -
generally very disparaging of the Bashkir and hated the Vandal. The pulse laser made it a dangerous threat to any fighter it could tail, Ammo (LRM) 16 FSLG 2 - - - - -
fighter’s small payload and tiny fuel tanks limited their roles to point whilst two ER Medium lasers rounded out the armament. The ER Small Laser NOS 0.5 2 5 0 0 0
defence, as they had fuel to make a single interception before disengaging. electronics were also augmented with an active probe which was ER Medium Laser RWG 1 5 7 7 0 0
The Mongoose Absorption showed that battles between WarShips, if very useful in helping see through hostile ECM jamming. The Delta ER Medium Laser LWG 1 5 7 7 0 0
both sides wanted to fight, were rarely short, and having to constantly cycle configuration mimicked the weapons loadout of the Hell’s Horses
fighters could turn hangar spaces into bombs and would leave gaps in any Aretes interceptor, combining an ER PPC as well as two ER Medium Configuration C [BV: 1,610]
CAP. lasers and two ER Small lasers onto a hard-hitting but hot-running Active Probe NOS 1 - - - - -
Massing 30 tons, the new fighter was slightly slower than the two package. The Delta configuration was very popular in Trials as pilots Large Pulse Laser NOS 6 10 10 10 10 0
other fighters but was as fast as the SLDF-era Cheetah, despite being 5 appreciated the hard-hitting firepower of the particle cannon. ER Medium Laser RWG 1 5 7 7 0 0
tons heavier. Although slower, the new fighter was still exceptionally ER Medium Laser LWG 1 5 7 7 0 0
manoeuvrable, and, thanks to a 4-ton fuel tank as well as having its wings Type: Ashanti Light OmniFighter
plumbed for drop tanks, it could fight for longer than its predecessors. Technology Base: Clan (Standard) Configuration D [BV: 2,121]
Protected by the same 4.5-tons of Ferro-Aluminium armour as the Vandal, Tonnage: 30 Battle Value: 2,074 ER PPC NOS 6 15 15 15 15 0
the new fighter can carry 9-tons of weapons or equipment, a considerable ER Medium Laser RWG 1 5 7 7 0 0
improvement over the Bashkir’s 4.5-tons or the Vandal’s anaemic 3-ton Equipment Mass ER Medium Laser LWG 1 5 7 7 0 0
payload. Engine 300 XL 9.5 ER Small Laser RWG 0.5 2 5 0 0 0
Produced at Orbital Facility 03, the Ashanti was initially disliked by some Safe Thrust 12 ER Small Laser LWG 0.5 2 5 0 0 0
pilots who preferred the Bashkir’s speed and sleek looks. Warriors Max Thrust: 18
ASHANTI
HURON
Huron and Sulla are nearly identical, the Huron being a better gun Equipment Mass
platform thanks to its aerodynamic changes, but the changes to the Armor Factor (Ferro): 172 9
fighter's flight profile did mean that it could be a tricky craft to get Armor Value
used to flying. Nose 51
Like the other fighters of Project NELSON, the Huron does not Wings 44/44
feature any fixed heatsinks, allowing it to carry a 17-ton payload Aft 33
compared to the Sulla’s 14.5-ton payload. Weapons
This has its advantages and disadvantages: increasing the and Ammo Loc Mass Heat SRV MRV LRV ERV
fighter’s cooling capacity requires more work and takes longer, so the Prime [BV: 2,208]
advantages and disadvantages of both fixed and non-fixed heatsinks 3 Med Pulse Lasers NOS 6 4 7 7 0 0
are something that Scientists often debate. ER Large Laser RWG 4 12 10 10 10 10
Only four configurations were used in general service amongst ER Large Laser LWG 4 12 10 10 10 10
the Snow Ravens, but several were modified by Star Captains and 3 Dbl Heat Sinks - 3 - - - - -
Star Colonels as their own personal fighters. The Prime configuration
is built to engage at long and medium range: wing-mounted ER Configuration A [BV: 2,053]
Large lasers give the fighter its main punch whilst a cluster of three ER PPC NOS 6 15 15 15 15 0
Mass: 45-tons Medium pulse lasers in the nose provide heavy saturation fire at Artemis IV FCS RWG 1 - - - - -
Frame: Starwing Delta-4 short ranges, and their placement makes them ideal weapons in a LRM 10 RWG 2.5 4 6 6 6 0
Engine: Fireball Pattern R 315-XL Fusion dogfight. LRM 10 Ammo (24) FSLG 2 - - - - -
Fuel Capacity: 5-tons Alfa Configuration is built for long range engagement and is CASE FSLG 0 - - - - -
Armour: StarShield Xc armed with an ER PPC, which can cause devastating damage, as Artemis IV FCS LWG 1 - - - - -
Payload: 17-tons well as a pair of Artemis-enhanced LRM-10s for saturation fire. Bravo LRM 10 LWG 2.5 4 6 6 6 0
Manufacturer: Raven Arms Works configuration is a ground attack craft, able to strafe with its Large 2 Dbl Heat Sinks - 2 - - - - -
Primary Factory: Victory Factory C Wing pulse laser and ER Medium laser and cause significant damage with
Communications System: Osprey Series X4 its dual Streak SRM-6s. The biggest drawback to the B is its limited Configuration B [BV: 1,918]
Target and Tracking System: Ironside Pattern 9 ammunition supply, with both launchers having to share the same ER Medium Laser NOS 1 5 7 7 0 0
ammunition reserve. Large Pulse Laser NOS 6 10 10 10 10 0
Although only introduced in the dying years of the 2900s, the Sulla was The Charlie configuration found use as an anti-DropShip fighter, Streak SRM 6 RWG 3 4 12 12 0 0
a popular craft in Clan Snow Raven service, but Project NELSON sought to using its hard-hitting Ultra-10 autocannon to punch through armour Ammo (SRM) 30 FSLG 2 - - - - -
improve upon the fighter’s design and capabilities as best they could. whilst a trio of ER Medium lasers pose a significant threat to other CASE FSLG 0 - - - - -
The main criticisms of the Sulla were related to its aerodynamics and craft. This configuration is not too popular as the autocannon’s Streak SRM 6 LWG 3 4 12 12 0 0
engine placement. The large mounting for the ER PPC under the fighter's ammunition feed system has proven unreliable during high-G 2 Dbl Heat Sinks - 2 - - - - -
nose could be damaged during atmospheric re-entry, and the ER Large manoeuvres and more prone to jam.
laser mounts on the wings were found to be fragile and could warp and Configuration C [BV: 1,803]
distort slightly under quick manoeuvres, which negatively affected the Type: Huron Medium OmniFighter Ultra AC/10 NOS 10 3 15 15 0 0
weapon’s accuracy. The 315 XL engine’s exposed nature meant that object Technology Base: Clan (Standard) ER Medium Laser NOS 1 5 7 7 0 0
ingestion was a serious concern, and there were issues with the fighter’s Tonnage: 45 ER Medium Laser RWG 1 5 7 7 0 0
centre of gravity as the fuel tank was mounted at the rear, under the engine: CASE FSLG 0 - - - - -
when that was empty, the Sulla became nose heavy and worryingly prone Equipment Mass Ultra Ammo (20) FSLG 2 - - - - -
to going into spins at low altitude. Engine 315 XL 11 ER Medium Laser LWG 1 5 7 7 0 0
To overcome these flaws, the Ravens’ Scientists mounted the engines Safe Thrust: 9 2 Dbl Heat Sinks - 2 - - - - -
in their more traditional places in the hull, and instead of one large thruster, Max Thrust: 14
it now vented through two vectored thrust nozzles which helped make the Structural Integrity: 9
fighter highly manoeuvrable, especially at low speeds. Other aerodynamic Heat Sinks: 10 [20] 0
changes to the design matched those used on the Mashona light fighter to Fuel: 400 5
improve performance in an atmosphere and in a dogfight. Cockpit: 3
Although the Sulla has slightly better armour protection thanks to its 8.5
tons of Ferro-Aluminium compared to the newer Huron’s 8 tons of armour,
the Huron’s armour is more focused on the nose and wings and leaves the
fighter with less protection on the rear. In terms of straight-line speed, the
HURON
MAASAI
that the Maasai was little better protected than the Sulla or Batu. Equipment Mass
Other equipment like an in-flight refuelling probe cut down on Armor Factor (Ferro): 153 8
available space, and despite efforts to save weight, the Maasai can Armor Value
only carry 19 tons of weapons and equipment compared to the Turk’s Nose 45
24 tons. However, the Maasai does not mount any integral heatsinks, Wings 39/39
which pilots feel makes it more flexible. Aft 30
The result was a fast, agile heavy interceptor, but some Warriors
saw the Maasai as an almost superfluous design considering that it Weapons
and the 45-ton Huron had similar performance and speed, though the and Ammo Loc Mass Heat SRV MRV LRV ERV
Maasai had a larger payload, and its roomy cockpit made it ideal for Prime [BV: 2,330]
longer missions. Competitive testing between the two designs saw ER PPC NOS 6 15 15 15 15 0
that the Maasai could climb and dive faster, but the Huron could turn 2 Med Pulse Lasers RWG 4 4 7 7 0 0
sharper without bleeding too much speed. 2 Med Pulse Lasers LWG 4 4 7 7 0 0
Five weapons configurations were settled on for the Maasai: the 5 Dbl Heat Sinks - 5 - - - - -
Prime’s main weapon is its nose-mounted ER PPC, and at shorter
ranges or in a dogfight, the fighter’s four Medium pulse lasers can Configuration A [BV: 2,043]
Mass: 50-tons dispatch larger or smaller opponents with ease. Ultra AC/10 NOS 10 3 15 15 0 0
Frame: G213 Smoothbody The Alfa configuration is often used as a ground attack or SRM 4 NOS 1 3 4 0 0 0
Engine: NovaCore 350-XL Fusion anti-DropShip fighter thanks to its nose-mounted Ultra-10 2 ER Medium Lasers RWG 2 5 7 7 0 0
Fuel Capacity: 5-tons autocannon, which is supported by a pair of SRM-4 launchers and a 2 ER Medium Lasers LWG 2 5 7 7 0 0
Armour: StarSeeker Compound 4 Ferro-Aluminium quartet of ER Medium lasers. Bravo config is built to engage at long Ammo (Ultra) 20 FSLG 2 - - - - -
Payload: 19-tons to medium range. Its primary weapon is the wing-mounted LRM-15s, Ammo (SRM) 50 FSLG 2 - - - - -
Manufacturer: Lum Naval Yard each launcher augmented with Artemis tracking. The only other 2 Dbl Heat Sinks - 2 - - - - -
Primary Factory: LNY-04 Wing 3 weapon is the nose-mounted Large pulse laser which gives lethally
Communications System: Osprey Series 9C accurate fire against hostile craft. Charlie configuration was designed Configuration B [BV: 2,043]
Target and Tracking System: Blitzfire-04 TTS as a ground attack craft and saw heavy use during the Ravens’ clash Large Pulse Laser NOS 6 10 10 10 10 0
with Clan Coyote. Dual Large pulse lasers in the nose give the C LRM 15 + Art IV RWG 4.5 5 9 9 9 0
Massing 50 tons, the Maasai was designed to replace the comparatively config a fearsome punch in strafing attacks, whilst dual Streak LRM 15 + Art IV LWG 4.5 5 9 9 9 0
new Turk in Clan Snow Raven service. Pilots felt that the Turk was too slow SRM-6s can quickly flay armour from a target. The most curious Ammo (LRM) 32 FSLG 4 - - - - -
to be an effective interceptor as well as over-gunned, its mix of dual ER configuration is the Delta configuration, which is designed as a heavy
PPCs and ER Large lasers easily overwhelming the onboard cooling, scout, but it can still act as an interceptor thanks to its considerable Configuration C [BV: 2,168]
meaning that many of the weapons were effectively dead weight. There armament. A nose-mounted Large pulse laser and three ER Medium 2 Lrg Pulse Lasers NOS 12 10 10 10 10 0
were other flaws: the comparatively small wing area, combined with the lasers are the fighter’s main punch, whilst it can harass with its Streak SRM 6 RWG 3 4 12 12 0 0
long hull gave the Turk a high landing and take-off speed, meaning that it quartet of LRM-5s at long range. Streak SRM 6 LWG 3 4 12 12 0 0
tended to need larger strips that were used by heavier and bigger aircraft. Ammo (SRM) 16 FSLG 1 - - - - -
The much more aerodynamic design that would come to be called the Type: Maasai
Maasai was designed to counter most of these issues and perceived flaws. Technology Base: Clan (Standard) Configuration D [BV: 2,286]
The biggest change was the installation of a NovaCore 350 XL Fusion Tonnage: 50 Active Probe NOS 1 - - - - -
engine which delivered considerably more thrust, allowing the Maasai to 3 ER Med Lasers NOS 3 5 7 7 0 0
match the speeds of smaller craft like the Batu or Sulla. The heavily Equipment Mass Large Pulse Laser NOS 6 10 10 10 10 0
aerodynamic body also allowed the pilot to put less pressure on the craft Engine 350 XL 15 2 LRM 5 RWG 2 2 3 3 3 0
itself as the fighter didn’t have to bulldoze its way to high speed, relying on Safe Thrust: 9 ECM Suite FSLG 1 - - - - -
raw power over aerodynamics. This made acceleration smoother and more Max Thrust: 14 2 LRM 5 LWG 2 2 3 3 3 0
responsive and, with its more aerodynamic hull, far more responsive in an Structural Integrity: 9 Ammo (LRM) 48 FSLG 2 - - - - -
atmosphere. Heat Sinks: 10 [20] 0 2 Dbl Heat Sinks - 2 - - - - -
Unfortunately, the fighter still required a long runway, and the Maasai Fuel: 400 5
quickly earned a reputation in testing for hard landings which slammed the Cockpit: 3
nose down and put considerable strain on the undercarriage, which then
had to be reinforced. The Maasai also sacrificed protection, with 8-tons of
Ferro-Aluminium protecting in compared to the Turk’s 9.5 tons. This meant
MAASAI
ARUNTA
the fighter's engine also let it accelerate quickly, and despite being Equipment Mass
slower than the Maasai, the Arunta could out-accelerate the smaller Armor Factor: 168 10.5
craft up to its top speed. Armor Value
Despite its technical drawbacks, the Arunta was popular for its Nose 51
large payload, good range, and high performance. The Arunta Wings 42/42
tended to be deployed from ground bases more often than not, Aft 33
although it was also popular on smaller WarShips and carrier
DropShips thanks to its folding wings which made stowing the craft Weapons
easier on the often-cramped hangars of DropShips like the Titan II. and Ammo Loc Mass Heat SRV MRV LRV ERV
Because of its comparative popularity and widespread distribution Prime [BV: 2,126]
amongst other Clans, the Arunta became a common sight during LRM 20 + Art IV NOS 6 6 12 12 12 0
REVIVAL. It was first seen in Combine space where the fighter was Large Pulse Laser RWG 6 10 10 10 10 0
called the Habu, after a venomous snake species. CASE FSLG 0 - - - - -
Five configurations saw common use: the Prime is only armed Ammo (LRM) 12 FSLG 2 - - - - -
with three weapons but still has a potent punch. An Large Pulse Laser LWG 6 10 10 10 10 0
Artemis-enhanced LRM-20 launcher with a 2-ton ammunition bay 4 Dbl Heat Sinks - 4 - - - - -
Mass: 55-tons gives the Prime its main long-range punch, whilst at medium to short
Frame: Series XIC range, a pair of Large pulse lasers provide lethally accurate firepower. Configuration A [BV: 2,602]
Engine: StarBlaze 330-XL Fusion The A configuration is built for long-range engagements: an ER ER Large Laser NOS 4 12 10 10 10 10
Fuel Capacity: 5-tons Large laser mounted in the nose as well as two LRM-20s both LRM 20 + Art IV RWG 6 6 12 12 12 0
Armour: SpaceFrame Standard Compound XI augmented with Artemis give the craft its main punch, and at shorter ER Medium Laser RWG 1 5 7 7 0 0
Payload: 25-tons ranges, it can use a pair of ER Medium lasers as well, but firing all CASE FSLG 0 - - - - -
Manufacturer: Assorted weapons causes a significant heat spike. The Bravo configuration is Ammo (LRM) 24 FSLG 4 - - - - -
Primary Factory: Assorted a ground attack and anti-mech or -vehicle fighter: an LB-10 LRM 20 + Art IV LWG 6 6 12 12 12 0
Communications System: KV-400 autocannon in the nose is the heaviest weapon, whilst four Streak ER Medium Laser LWG 1 5 7 7 0 0
Target and Tracking System: Strike Mod 9 TTS SRM-4s, two under each wing, provide a fearsome barrage capacity. 2 Dbl Heat Sinks - 2 - - - - -
Finally, four ER Small lasers in the nose provide additional firepower
Designed during the build-up to Operation REVIVAL and the Panic of at short ranges. Charlie configuration is seen as a pure dogfighter Configuration B [BV: 1,744]
3048, the Arunta shows the hallmarks of being a somewhat rushed design. and is armed with a single Large pulse laser as well as six Medium 4 ER Small Lasers NOS 2 2 5 0 0 0
Massing 55 tons and capable of an impressive level of performance thanks pulse lasers, three in each wing. An active probe also provides LB 10-X AC NOS 10 2 10 10 0 0
to its 330 XL engine, the Arunta isn’t built with Ferro-Aluminium armour; at electronic support should it be needed. Finally, the Delta 2 Streak SRM 4 RWG 4 3 8 8 0 0
the time of its, design the craft was going to be more heavily armoured, but configuration is seen as an anti-DropShip craft: dual ER PPCs in the CASE FSLG 0 - - - - -
to produce it quickly and cheaply, the Ravens opted to use 10.5 tons of nose give the craft a huge punch, whilst two Streak SRM-6s can Ammo (LB-X) 20 FSLG 2 - - - - -
standard plating. This is still seen as adequate protection and allowed for it punch through armour weakened by the cannons. Unfortunately, the Ammo (Streak) 50 FSLG 2 - - - - -
to be built quickly and easily at secondary sites in Raven space. Delta tended to suffer from burned-out electronics if not monitored 2 Streak SRM 4 LWG 4 3 8 8 0 0
During the somewhat short-lived spirit of unity of the Panic of 3048, the correctly, as repeated firings of the ER PPCs caused more feedback
Ravens also shared or traded the easy-to-build and -operate Arunta with than was expected. Configuration C [BV: 2,297]
other Clans, and as such it became quite common as the Clans snapped Active Probe NOS 1 - - - - -
up any bit of war material that might be useful. The rushed nature of the Type: Arunta Medium OmniFighter Large Pulse Laser NOS 6 10 10 10 10 0
fighter's design process did come back to haunt it, and the Arunta quickly Technology Base: Clan (Standard) 3 Med Pulse Lasers RWG 6 4 7 7 0 0
got a reputation for being maintenance intensive. Its StarBlaze 330 XL Tonnage: 55 3 Med Pulse Lasers LWG 6 4 7 7 0 0
fusion engine, whilst offering great power-to-weight ratios and throttle
responsiveness, needed double the maintenance hours of other aerospace Equipment Mass Configuration D [BV: 2,297]
fighter engines. Electronic integration of weapon pods also took Engine 330 XL 12.5 2 ER PPC NOS 12 15 15 15 15 0
considerably longer, but this was seen as a minor inconvenience rather Safe Thrust: 8 Streak SRM 6 RWG 3 4 12 12 0 0
than a major flaw. Max Thrust: 12 Ammo (Streak) 15 FSLG 1 - - - - -
Like other craft designed under the aegis of Project NELSON, the Arunta Structural Integrity: 8 CASE FSLG 0 - - - - --
features a large 5-ton fuel tank for increased endurance, has its wings Heat Sinks: 10 [20] 0 Streak SRM 6 LWG 3 4 12 12 0 0
plumped for drop tanks, and can also fit a conformal ‘slipper’ tank under the Fuel: 400 5
fighter's belly, which can be detached in combat. The throttle response of Cockpit: 3
ARUNTA
AFRIDI
Jagatai or Sabutai, it has better protection than the larger craft despite Equipment Mass
massing ten to fifteen tons lighter. Cockpit: 3
It was first deployed en masse aboard the CSR Blood Raven, the Armor Factor (Ferro): 201 10.5
Nightlord class battleship that helped defend the Ravens’ holdings in the Armor Value
now vital system of RDB/0411 which had been passed up by the Clans Nose 61
during the attack on the Tanite worlds. The battleship and her fighter Wings 51/51
group were not challenged by the other Clans as the Snow Ravens and Aft 38
Ghost Bears split the system and its easily accessible resources between Weapons & Ammo Loc Mass Heat SRV MRV LRV ERV
them. Prime [BV: 2,228]
Although there were five common configurations, the flexibility of the LB 10-X AC NOS 10 2 10 10 0 0
Afridi’s loadout meant that Warriors could and often did tinker with them, ER Large Laser RWG 4 12 10 10 10 10
and many higher-ranking Warriors had their own preferred loadouts. Streak SRM 4 RWG 2 3 8 8 0 0
The Prime configuration was designed to operate at long-to-medium ER Large Laser LWG 4 12 10 10 10 10
range, a pair of ER Large lasers being its main weapons during the Streak SRM 4 LWG 2 3 8 8 0 0
closing stage of an engagement. As the range dropped, an LB-10 ER Medium Laser AFT 1 5 7 7 0 0
autocannon and then Streak SRM-4s could be brought to bear, whilst a Ammo (LB-X) 20 FSLG 2 - - - - -
single ER Medium laser covered the fighter’s tail. The Alfa features a trio Ammo (Streak) 50 FSLG 2 - - - - -
Mass: 60-tons of Artemis-augmented LRM-15s, whilst eight tons of ammunition ensure 5 Dbl Heat Sinks - 5 - - - - -
Frame: Pattern XX Airframe the missile launchers do not run dry. A trio of ER Medium lasers and a
Engine: StarFire Series 4 300-XL Fusion pair of Small lasers provide additional protection, whilst a single ER Small Configuration A [BV: 2,637]
Fuel Capacity: 5-tons laser provides somewhat anaemic protection to the craft’s rear quarters. LRM 15 + Art IV NOS 4.5 5 9 9 9 0
Armour: Compound 9c-2 Ferro-Aluminium However, Afridi pilots are trained to use their fighters’ speed and 3 ER Med Lasers NOS 3 5 7 7 0 0
Payload: 32-tons manoeuvrability to avoid other fighters tailing them, and their firepower is Small Pulse Laser RWG 1 2 3 0 0 0
Manufacturer: Lum AeroWorks usually enough to decide a fight before they can be tailed. LRM 15 + Art IV RWG 4.5 5 9 9 9 0
Primary Factory: Facility 3 Lum Bravo configuration only carries four weapons, but two of those are Small Pulse Laser LWG 1 2 3 0 0 0
Communications System: Howler Mod 1c Gauss rifles, each fed by 3 tons of ammunition. Two nose-mounted ER LRM 15 + Art IV LWG 4.5 5 9 9 9 0
Target and Tracking System: Hunter Series 9 TTS Medium lasers provide additional firepower. However, the fighter has no ER Small Laser AFT 0.5 2 5 0 0 0
rear-facing weapons, and its pilots must rely on its Gauss rifles to cripple Ammo (LRM) 64 FSLG 8 - - - - -
One of Clan Snow Raven’s more frustrating admissions was that they never or destroy an opponent as quickly as possible. Charlie configuration is 5 Dbl Heat Sinks - 5 - - - - -
got the production rights to the popular and successful Visigoth OmniFighter, designed for the ground attack role and can deliver murderous fire with its
with the Falcons only making them available through trade. But with Project trio of Large pulse lasers followed up by a pair of Streak SRM-6 launchers. Configuration B [BV: 2,549]
NELSON underway, the Scientists of Clan Snow Raven decided that imitation Like the Bravo, it features no rear-firing weapons, but its firepower helps it 2 ER Medium Lasers NOS 2 5 7 7 0 0
was the sincerest form of flattery and based a heavy fighter on the aging quickly win an engagement. Gauss Rifle RWG 12 1 15 15 15 0
Visigoth to match its performance and carry a similar payload, all whilst shaping Delta configuration operates largely as a heavy interceptor and has Gauss Rifle LWG 12 1 15 15 15 0
it to match the Clan’s views on aerospace combat. murderous firepower at short-to-medium range. A single ER Large laser Ammo (Gauss) 48 FSLG 6 - - - - -
Massing 60 tons and powered by an XL 300 rated fusion engine, the Afridi lets it joust with targets as it closes, but it is at short range where the
had impressive performance for a craft its size and significant changes to the fighter comes into its own. Six Medium pulse lasers, two Streak SRM-4 Configuration C [BV: 2,487]
crafts aerodynamic frame quickly earned the fighter the nickname the ‘manned launchers, and a complex targeting computer make the D configuration Large Pulse Laser NOS 6 10 10 10 10 0
missile’ thanks to its comparatively small wing surface area, although this didn’t lethal once it is in range. Although its guns don’t have the heaviest punch, Large Pulse Laser RWG 6 10 10 10 10 0
affect its manoeuvrability at all. It did give the Afridi some handling quirks though, its weight of firepower and the weapons’ accuracy is more than enough to Streak SRM 6 RWG 3 4 12 12 0 0
including a very high landing speed in an atmosphere, which took getting used cut through other craft in short order. Large Pulse Laser LWG 6 10 10 10 10 0
to. This high landing speed also meant the fighter had limited rough field landing Streak SRM 6 LWG 3 4 12 12 0 0
capacity and required a proper and long runway. Type: Afridi Heavy OmniFighter (Raven Project) Ammo (Streak) 30 FSLG 2 - - - - -
Protected by 10.5 tons of Ferro-Aluminium armour and carrying a 5-ton fuel Technology Base: Clan (Standard) 6 Dbl Heat Sinks - 6 - - - - -
tank, the Afridi could take significant damage and had a longer mission duration Tonnage: 60
than many other fighters like the Wolves’ Jagatai or the Jaguars’ fearsome but Configuration D [BV: 2,618]
also very short-ranged Sabutai. Equipment Mass ER Large Laser NOS 4 12 10 10 10 10
Capable of carrying up to 32 tons of weapons and cooling systems, the Afridi Engine 300 XL 9.5 2 Streak SRM 4s NOS 4 3 8 8 0 0
didn’t waste any tonnage on fixed heat sinks, unlike the Visigoth. This did slow Safe Thrust: 7 3 Med Pulse Lasers RWG 6 4 7 7 0 0
down reconfiguring the fighter somewhat and would require a full hangar facility Max Thrust: 11 Targeting Computer FSLG 4 - - - - -
to upgrade the cooling systems, though it did make the fighter more flexible. Structural Integrity: 7 3 Med Pulse Lasers LWG 6 4 7 7 0 0
Conceived as a heavy interceptor and fast strike craft, the Afridi has a potent Heat Sinks: 10 [20] 0 Ammo (Streak) 50 FSLG 2 - - - - -
combination of speed, firepower and protection. Although outgunned by the Fuel: 400 5 6 Dbl Heat Sinks - 6 - - - - -
AFRIDI
CROW
considerable maintenance, and most Techs found themselves carrying Equipment Mass
out nearly 25% more checks and inspections of the engines compared to Max Thrust: 9
other craft. Structural Integrity: 7
Despite these flaws, the Crow was very popular with its pilots thanks Heat Sinks: 10 [20] 0
to its near-assault fighter levels of firepower and protection. Its nearest Fuel: 400 5
rival, the Sabutai, had similar performance in terms of raw speed and was Cockpit: 3
better at rolling, but the Crow could dive faster and harder and had nearly Armor Factor (Ferro): 240 12.5
double the endurance of the Smoke Jaguar fighter, along with heavier Armor Value
protection. The fighter's firepower was also seen as similar, as the Nose 70
Ravens considered the Sabutai over-gunned and nowhere near capable Wings 62/62
of using all its weapons without suffering a crippling and potentially Aft 46
catastrophic heat spike. The Crow’s more limited armament, although
generally still hot-running, was far more usable. Initially deployed in Weapons & Ammo Loc Mass Heat SRV MRV LRV ERV
limited numbers thanks to the issues with its thrusters, the Crow was Prime [BV: 3,243]
rushed into production during the Panic of 3048, the engines were fixed 2 ER Large Lasers NOS 8 12 10 10 10 10
‘on the fly’, and by the launch of Operation REVIVAL, the Crow was a Gauss Rifle NOS 12 1 15 15 15 0
common sight in Aerospace Stars. Clan Ghost Bear was able to trade for LRM 15 + Art IV RWG 4.5 5 9 9 9 0
Mass: 75-tons three score of the fighter during the build-up for REVIVAL, and it was in 2 ER Med Lasers RWG 2 5 7 7 0 0
Frame: RavenPride-01 Ghost Bear colours that the Crow became known to the Inner Sphere, Ammo (LRM) 32 FSLG 4 - - - - -
Engine: StarFire Series 5c 300-XL Fusion where it was referred to as the Sleipnir (or the Slapper in less formal Ammo (Gauss) 16 FSLG 2 - - - - -
Fuel Capacity: 5-tons briefings.) LRM 15 + Art IV LWG 4.5 5 9 9 9 0
Armour: RB-6 Compound Ferro-Aluminium The Prime configuration’s main punch came from its two 2 ER Med Lasers LWG 2 5 7 7 0 0
Payload: 45-tons nose-mounted ER large lasers and its single underslung Gauss rifle, 5 Dbl Heat Sinks - 5 - - - - -
Manufacturer: Lum Orbital Works which gave it a heavy punch at extreme ranges. Up close, a quartet of ER
Primary Factory: Lum Naval Yard Line 1 Medium lasers and a pair of Streak SRM-6 launchers only added to the Configuration A [BV: 3,100]
Communications System: Owl Screech-01 fighter’s firepower. A single ER Medium laser covered the fighter’s rear, ER Large Laser NOS 4 12 10 10 10 10
Target and Tracking System: Eagle Eye Mod 3r TTS weak by most standards but judged to be adequate by Scientists and 2 LRM 20 + Art IV RWG 12 6 12 12 12 0
Pilots alike. Ammo (LRM) 48 FSLG 8 - - - - -
Named after the Crow Tribe of Terra’s North America, the Crow fighter was The Alfa configuration was primarily armed to engage with missiles, 2 LRM 20 + Art IV LWG 12 6 12 12 12 0
designed from the ground up to be a heavy strike fighter and attack craft. Slower and four Artemis-augmented LRM-20s give the fighter heavy firepower at Medium Pulse Laser AFT 2 4 7 7 0 0
than the Afridi but still fast for its size, the Crow featured large weapons bays all ranges. However, once its ammunition runs dry, it only has its single 7 Dbl Heat Sinks - 7 - - - - -
and heavy armour, and with its debut it 3045, it became one of the most feared nose-mounted ER Large laser and rear-mounted Medium pulse laser for
fighters in Clan space. its own defence. Configuration B [BV: 2,696]
Built around a 300 rated XL engine, one common in Clan space, as well as Bravo configuration is designed for ground attack missions and LB 10-X AC NOS 10 2 10 10 0 0
the now standard 5-ton fuel tank, the Crow was designed to be deployed from features a LB-10 autocannon and a pair of Large pulse lasers in its nose. 2 Lrg Pulse Lasers NOS 12 10 10 10 10 0
ground bases and WarShips in orbit. To easily fit in WarShip launch bays, this Four Streak SRM-6 launchers under the wings can rip a ‘Mech apart or 2 Streak SRM 6 RWG 6 4 12 12 0 0
resulted in a rather long fighter but one that presented a small target profile destroy one already weakened by the fighter's nose-mounted weapons. Ammo (Streak) 45 FSLG 3 - - - - --
head-on. The large internal volume and numerous linkage points for weapons Like the Prime, the B config only has a single ER Medium laser to guard Ammo (LB-X) 30 FSLG 3 - - - - --
made weapon installation easy as the Crow could take even the largest of its tail. 2 Streak SRM 6 LWG 6 4 12 12 0 0
weapons on its hardpoints, although its main firepower was often concentrated Charlie configuration is designed as a multi-role fighter and was ER Medium Laser AFT 1 5 7 7 0 0
in the nose section. inspired by the SLDF’s Gotha heavy fighter in its payload. An ER Large 4 Dbl Heat Sinks - 4 - - - - -
The nose section also featured the distinctive ‘Crow’s Beak’ cockpit layout, laser and dual LRM-15s provide the fighter’s main long-range punch, but
which could raise the cockpit, improving cooling in space and during taxiing on at short-to-medium range, a fearsome Ultra-20 pattern autocannon can Configuration C [BV: 2,808]
the ground and aboard WarShips. The Crow’s Beak would also detach when destroy ‘Mechs or punch large holes in DropShips, making the two Ultra AC/20 NOS 12 7 30 30 0 0
ejecting, operating as an escape pod, dramatically increasing the survivability of Medium pulse lasers in the wing seem almost superfluous. The fighter’s ER Large Laser NOS 4 12 10 10 10 10
pilots when forced to eject in space. This replaced the escape capsule in older ‘six’ is covered by a single Medium pulse laser. Medium Pulse Laser NOS 2 4 7 7 0 0
craft, although this was retained in smaller fighters. LRM 15 + Art IV RWG 4.5 5 9 9 9 0
Whilst the SunCore 300 XL engine was reliable, the MB-501 thrusters for it Type: Crow Heavy OmniFighter Medium Pulse Laser RWG 2 4 7 7 0 0
were troublesome, and these engines, along with the conflict between Clan Technology Base: Clan (Standard) Ammo (LRM) 32 FSLG 4 - - - - -
Snow Raven and Clan Coyote, delayed the introduction of the Crow into service Tonnage: 75 Ammo (Ultra) 15 FSLG 3 - - - - -
as the Ravens rebuilt after suffering significant aerospace losses; there simply LRM 15 + Art IV LWG 4.5 5 9 9 9 0
wasn’t room to produce a new fighter craft until the Naval Stars and Clusters Equipment Mass Medium Pulse Laser LWG 2 4 7 7 0 0
were back up to strength. Although the Scientists declared that the issues with Engine 300 XL 9.5 Medium Pulse Laser AFT 2 4 7 7 0 0
the MB-501 were resolved on the Mk3 version of the engine, they still required Safe Thrust: 6 5 Dbl Heat Sinks - 5 - - - - -
CROW
NAVAJO
including four gifted to the Ebon Keshik as part of the IlKhan’s guard Equipment Mass
for Operation REVIVAL. Armor Factor (Ferro): 297 15.5
Featuring the same fly-by digital flight control systems of the Armor Value
Crow and similar thrust-vectored engine nozzles, the Navajo is Nose 90
especially responsive and manoeuvrable despite its great mass. Wings 74/74
Compared to the Scytha, the Falcon’s fighter can dive faster thanks Aft 59
to being somewhat nose-heavy, but the Navajo can climb faster and
Weapons & Ammo Loc Mass Heat SRV MRV LRV ERV
accelerates more smoothly. Prime [BV: 3,221]
Assignment to a Navajo is often reserved for Star Captains and Ultra AC/10 NOS 10 3 15 15 0 0
above, and being assigned one of these large fighters is often a sign 2 Lrg Pulse Lasers NOS 12 10 10 10 10 0
of favour from a Star Admiral or even the Khan or saKhan. It is little ER PPC RWG 6 15 15 15 15 0
wonder that pilots of Crows and Navajos tend to view themselves, CASE FSLG 0 - - - - -
quite rightfully, as an elite group. Ammo (Ultra) 20 FSLG 2 - - - - -
Four variants of the Navajo see regular service, with others ER PPC LWG 6 15 15 15 15 0
being customised by their pilots. The Prime is built to engage targets Medium Pulse Laser AFT 2 4 7 7 0 0
at long-to-mid range with a pair of ER PPCs and a pair of Large 12 Dbl Heat Sinks - 12 - - - - -
Mass: 90 tons pulse lasers forming the craft’s heaviest punch. At shorter ranges, a
Frame: RavenPride-02 hard-hitting ultra-10 pattern autocannon can also tear through armour, Configuration A [BV: 3,669]
Engine: QuasarFire Mod 4 360-XL Fusion but firing all these weapons at once is not recommended. Finally, the 2 LRM 15 + 2 Art IV NOS 9 5 9 9 9 0
Fuel Capacity: 5-tons fighter’s rear is covered by a Medium pulse laser. The Alfa ER Medium Laser NOS 1 5 7 7 0 0
Armour: RB-6a Compound Ferro-Aluminium configuration is built to smother a target in LRMs and can fire its six 2 LRM 15 + 2 Art IV RWG 9 5 9 9 9 0
2 ER Medium Lasers RWG 2 5 7 7 0 0
Payload: 50-tons Artemis-enhanced LRM-15s for extended periods of time thanks to
Ammo (LRM) 96 FSLG 12 - - - - -
Manufacturer: Lum Orbital Works the 12 tons of ammunition carried aboard. Paired ER Medium lasers
CASE FSLG 0 - - - - -
Primary Factory: Lum Naval Yard Line 1 in each wing and one laser in the fighter’s nose and tail round out its 2 LRM 15 + 2 Art IV LWG 9 5 9 9 9 0
Communications System: Banshee Howl-01 armament. The Bravo is a heavy attack craft, designed to attack 2 ER Medium Lasers LWG 2 5 7 7 0 0
Target and Tracking System: Bloodseeker A3 TTS DropShips and WarShips; it can do so at long range with its pair of ER Medium Laser AFT 1 5 7 7 0 0
ER PPCs but is most lethal at short range where its pair of huge 5 Dbl Heat Sinks - 5 - - - - -
Built to counter Clan Jade Falcon’s impressive Scytha assault Ultra-20 autocannons can rip a DropShip apart in a few salvos.
OmniFighter, the Navajo and Scytha are often seen as close competitors. Supporting weaponry is limited to a pair of pulse lasers, a Medium Configuration B [BV: 3,331]
Massing 90 tons and powered by a massive 360-rated engine, the Navajo and a Small covering the fighter’s rear. Though its cooling systems 2 ER PPCs NOS 12 15 15 15 15 0
can remain in battle thanks to its 5-ton fuel tank and take a serious only allow the firing of either the PPCs or the autocannons, it is still a Ultra AC/20 RWG 12 7 30 30 0 0
pounding thanks to its 15.5 tons of Ferro-Aluminium armour plating, which devastating threat. Ammo (Ultra) 30 FSLG 6 - - - - -
is superior to the Scytha or the sturdy Kirghiz. The Navajo Charlie is a more recent configuration, built as a CASE FSLG 0 - - - - -
Like the Crow and Zulu, the Navajo features a full cockpit ejection ground attack craft. Its dual LB-10 autocannons and dual Large pulse Ultra AC/20 LWG 12 7 30 30 0 0
system, and this did raise eyebrows when first introduced onto the Crow. lasers make it capable of ripping most targets open at medium range, Small Pulse Laser AFT 1 2 3 0 0 0
Unlike the tight-fitting capsule ejection system on other Clan OmniFighters, whilst its quartet of Streak SRM-4s can exploit any breaches in Medium Pulse Laser AFT 2 4 7 7 0 0
5 Dbl Heat Sinks - 5 - - - - -
the entire nose section is jettisoned and has small thrusters to control its armour. The C configuration is quite popular in Trials in which a
position and slow it down, making retrieval in space far easier. The older fighter must face a ‘Mech as it can cripple an opponent in short order.
Configuration C [BV: 2,804]
escape capsule, combined with a pilot’s flight suit, would keep them alive 2 LB 10-X ACs NOS 20 2 10 10 0 0
for a few hours and protect against micro debris, but these still had very Type: Navajo Assault OmniFighter 2 Streak SRM 4 RWG 4 3 8 8 0 0
high casualty rates as they were easily damaged and many pilots were Technology Base: Clan (Standard) Large Pulse Laser RWG 6 10 10 10 10 0
badly injured, often suffering broken arms during ejection. Because they Tonnage: 90 CASE FSLG 0 - - - - -
were uncontrollable, the escape capsule could drift off into space before Ammo (LB-X) 40 FSLG 4 - - - - -
being recovered, condemning the Warrior to either suffocate or take their Equipment Mass Ammo (Streak) 50 FSLG 2 - - - - -
own life to die quickly. The full cockpit ejection system offered increased Engine 360 XL 16.5 2 Streak SRM 4 LWG 4 3 8 8 0 0
Safe Thrust: 6
survivability and ease of recovery, and once Warriors’ initial doubts were Large Pulse Laser LWG 6 10 10 10 10 0
Max Thrust: 9 2 ER Small Lasers AFT 1 2 5 0 0 0
overcome, the system was accepted as a vital piece of equipment.
Structural Integrity: 9 3 Dbl Heat Sinks - 3 - - - - -
Entering production in the decade before Operation REVIVAL, the Heat Sinks: 10 [20] 0
Navajo was fiercely guarded in Trials by other Clans, and only a few were Fuel: 400 5
seen outside of the Snow Ravens’ touman, all of them offered as gifts, Cockpit: 3
NAVAJO
ZULU
more stable and nimbler in a turn whilst retaining many of the pleasing Weapons & Ammo Loc Mass Heat SRV MRV LRV ERV
flight quirks that made the Kirghiz a pleasure to fly. Prime [BV: 3,946]
The Primary Configuration was built, much like the Kirghiz, with 3 ER Large Lasers NOS 12 12 10 10 10 10
long-range combat in mind. A trio of nose-mounted ER Large lasers and a Medium Pulse Laser RWG 2 4 7 7 0 0
pair of Gauss rifles, one in each wing, comprise the fighter’s main ER Medium Laser RWG 1 5 7 7 0 0
armament and its long-range punch. At medium-to-short range, the Streak SRM 6 RWG 3 4 12 12 0 0
wing-mounted weapons can engage targets: Each wing mounts an ER Gauss Rifle RWG 12 1 15 15 15 0
Medium laser and a Medium pulse laser as well as a Streak SRM-6 Medium Pulse Laser LWG 2 4 7 7 0 0
launcher, more than enough firepower to cripple or destroy smaller craft in ER Medium Laser LWG 1 5 7 7 0 0
a single burst. The rear was somewhat less protected, with only a single Streak SRM 6 LWG 3 4 12 12 0 0
ER Medium and two ER Small lasers covering the fighter’s six, but Gauss Rifle LWG 12 1 15 15 15 0
combat proved that even these weapons were enough to punch through 2 ER Small Lasers AFT 1 2 5 0 0 0
the armour of fighters that tried to tail the Zulu. ER Medium Laser AFT 1 5 7 7 0 0
The Alfa configuration was designed for long-range engagements, but Ammo (Streak) 30 FSLG 2 - - - - -
unlike the Kirghiz A, the Zulu A used a quartet of Artemis-augmented Ammo (Gauss) 32 FSLG 4 - - - - -
LRM-20s and a pair of ER PPCs for its firepower. Short-range defences 9 Dbl Heat Sinks - 9 - - - - -
and weaponry were limited to six Medium pulse lasers. These were
Mass: 100-tons mounted two in each wing, with two covering the fighter’s rear. The Configuration A [BV: 4,103]
Frame: Titan-SF-400 weapons put significant strain on the fighter’s nineteen double heatsinks, 2 ER PPC NOS 12 15 15 15 15 0
Engine: StarFire Series 10r 300-XL Fusion but there were enough cooling systems to allow a pilot to use the 2 Med Pulse Lasers RWG 4 4 7 7 0 0
Fuel Capacity: 5 tons weapons they needed. 2 LRM 20 + 2 Art IV RWG 12 6 12 12 12 0
Armour: MagnaForge Type 1 Ferro-Aluminium Bravo configuration was designed as a pure ground attack aircraft; 2 Med Pulse Lasers LWG 4 4 7 7 0 0
Payload: 67-tons based on the aged Xerxes, the B is armed with a pair of Ultra pattern 2 LRM 20 + 2 Art IV LWG 12 6 12 12 12 0
Manufacturer: Lum Naval Yard heavy autocannons whilst a LB pattern heavy autocannon sits in the 2 Med Pulse Lasers AFT 4 4 7 7 0 0
Primary Factory: OCP-01 Lum Yards fighter's nose. Dual ER Large lasers provide some long-range firepower, Ammo (LRM) 48 FSLG 8 - - - - -
Communications System: OmniCom-Z1 whilst three Medium pulse lasers round out the armament. Built for short 9 Dbl Heat Sinks - 9 - - - - -
Target and Tracking System: Valiant Strike 044 TTS engagements, the B can flatten a ‘Mech in a single pass or rip open a
DropShip or WarShip’s armour. Configuration B [BV: 3,281]
Although the Kirghiz was a successful and exceptionally well-armed craft with Charlie configuration is built to be a general-purpose craft: its main 2 ER Large Lasers NOS 8 12 10 10 10 10
enough firepower to make more than a few DropShips sit up and take notice, the punch comes from a quartet of Large pulse lasers, which also make it a LB 20-X AC NOS 12 6 20 20 0 0
chassis was also approaching the end of its development cycle. Taking in the formidable strafing craft in the ground attack role. Long range firepower Ultra AC/20 RWG 12 7 30 30 0 0
developmental and doctrinal changes of Project NELSON, a major overhaul of mostly comes from two Artemis-augmented LRM-20 launchers, whilst two Medium Pulse Laser RWG 2 4 7 7 0 0
the Kirghiz was ordered. Whilst the Scientists were to keep as many systems as Streak SRM-6s, one in each wing, can cause significant damage at Ultra AC/20 LWG 12 7 30 30 0 0
possible, including the flight controls and primary engine, the fighter’s frame was shorter ranges. The fighter’s rear is covered by an ER Medium and Medium Pulse Laser LWG 2 4 7 7 0 0
reinforced and altered to improve aerodynamics but kept the same flying wing Medium pulse laser, but this large payload can easily overwhelm the Medium Pulse Laser AFT 2 4 7 7 0 0
design of the Kirghiz. fighter’s twenty-two double heatsinks. Ammo (LB-X) 15 FSLG 3 - - - - -
One major structural change was to replace the Kirghiz’s old armour with Ammo (Ultra) 30 FSLG 6 - - - - -
newer Compound 4C-R Ferro-Aluminium armour, seventeen and a half tons of it, Type: Zulu Assault OmniFighter 6 Dbl Heat Sinks - 6 - - - - -
a ton and a half more than the original design. The new armour was bulkier but Technology Base: Clan (Standard)
offered superior protection and heat dispersion when entering the atmosphere. Tonnage: 100 Configuration C [BV: 3,707]
The heavier protection along the wings and nose made the craft more survivable, Equipment Mass 2 Large Pulse Lasers NOS 12 10 10 10 10 0
but digital testing showed that it could flip onto its back in an atmosphere and Engine 300 XL 9.5 LRM 20 + Art IV RWG 6 6 12 12 12 0
enter an uncontrolled spin with fatal consequences. Safe Thrust: 5 Large Pulse Laser RWG 6 10 10 10 10 0
To address the balance issues, the five-ton fuel tank was moved farther back, Max Thrust: 8 Streak SRM 6 RWG 3 4 12 12 0 0
and the engines were altered to use two larger thrust nozzles instead of three Structural Integrity: 10 LRM 20 + Art IV LWG 6 6 12 12 12 0
smaller ones. The nose section was thickened and the wing surface area cut Heat Sinks: 10 [20] 0 Large Pulse Laser LWG 6 10 10 10 10 0
back. The result was a longer- and somewhat leaner-looking fighter despite Fuel: 400 5 Streak SRM 6 LWG 3 4 12 12 0 0
weighing the same as the Kirghiz. Additional RCS thrusters were mounted along Cockpit: 3 Medium Pulse Laser AFT 2 4 7 7 0 0
the wings’ leading edges and the fighter’s hull to help it in space combat. To Armor Factor (Ferro): 336 17.5 ER Medium Laser AFT 1 5 7 7 0 0
reduce aerodynamic drag, weapons would be mounted internally as much as Armor Value Ammo (LRM) 36 FSLG 6 - - - - -
possible or faired over with aerodynamic cowlings where needed, such as the Nose 101 Ammo (Streak) 30 FSLG 2 - - - - -
leading edges of the wings around any weapon mounts. Wings 84/84 12 Dbl Heat Sinks - 12 - - - - -
Whilst the bulk and weight of the fighter and its comparatively small engines Aft 67
meant that the newly re-designated Zulu was no faster than the Kirghiz, it was
ZULU
MOA (HEAVY SHUTTLE)
VARIANTS Moa Heavy Shuttle [Prime]
Although not an Omni-craft, the Moa used the same naming sequence Type: Military Aerodyne
for Omnivehicles and ‘Mechs. Mass: 200 tons
Prime – Built for service in the fleet, the Prime would become the Technology Base: Clan (Standard)
standard C.O.D (Craft Onboard Delivery) shuttle and can carry 40 tons of Introduced: 3030
cargo and supplies as well as five passengers with steerage-level Battle Value: 2,076 [Prime,A,B], 2,002 [C], 2,264 [D], 2,457 [E]
accommodation. Minimally armed with a trio of ER Medium lasers (2 in Tech Rating/Availability: F/X-E-D-D [Prime,A,B,C,E], F/X-F-D-D [D,E]
the nose and one firing over the tail), the Prime would be used to bring Cost: 11,824,300 [Prime], 15,874,300 [Moa-A], 11,824,300 [Moa-B], 12,294,300
new crew aboard or shuttle senior personnel around. [Moa-C], 19,049,300 [Moa-D], 15,124,300 [Moa-E]
A – Built to carry troops, the A was not a landing craft, but it could find Fuel: 15 tons (1,200)
itself in such a role. The A could carry up 150 personnel or 6 Stars of Safe Thrust: 4
infantry and 2 points of Battle Armour if needed. Whereas the Prime was Maximum Thrust: 6
built to carry small and sundry items, the A would carry a WarShip’s or Heat Sinks: 10 (20) [Prime, A,B,C], 12 (24) [D,E]
DropShip’s crew from the surface to orbit and was often referred to as ‘the Structural Integrity: 8
bus’.
B - A simple variant of the A, the B was built to carry supplies and can Armor
carry up to 65 tons of cargo of any type, from liquids to livestock if needed. Nose: 201
The SLDF employed hundreds of different shuttle types over the years as It was used to drop off supplies near front lines in combat and acted as a Sides: 176/176
models being replaced, updated, rebuilt, and redesigned. During the Amaris general-purpose cargo carrier. Aft: 151
Civil War, the Type 49 and 62 Shuttles were the most common as they were C – One of the more specialized variants that was only used by the
rugged, simple designs and easy to modify. This led to several sub-variants, Ravens, the C was developed to serve as a mobile refuelling post for Cargo
such as personnel transport, cargo carrier, tanker, and even armed patrol ships. friendly fighters. Most Clan fighters suffered from having ‘short legs’ due Bay 1 [Moa Prime]: Cargo (40 tons) 1 Door
When the SLDF left the Inner Sphere, they took their huge fleets of shuttles with to their limited fuel tank size, which was a hindrance in combat as fighters Bay 1 [Moa-A]: Infantry (Foot) (30 Points) 1 Door
them, but many older marks were mothballed and scrapped prior to the would have to break off before Spheroid opponents to return to their Bay 1 [Moa-B]: Cargo (65 tons) 1 Door
Pentagon Civil War. carriers to refuel and reengage. This also limited patrol time, and if Bay 1 [Moa-C]: Cargo (Liquid) (50.4 tons) 1 Door
The Clans used many of the same shuttles and over the years would caught by surprise, a WarShip or DropShip might not have fighters out on Bay 1 [Moa-D]: Cargo (4.5 tons) 1 Door
continue to develop them, updating flight controls and making other changes as patrol due to their fuel constraints. Like the Prime, C is minimally armed Bay 1 [Moa-E]: Battle Armor (1 Point) 1 Door
old SLDF-era components were replaced. However, this still led to there being with some ER lasers and AMS for self-defence. The C can carry a Bay 2 [Moa-A]: Battle Armor (2 Points) 1 Door
large numbers of different shuttlecraft in service, often with their own supply maximum of 50 tons of hydrogen slush fuel for friendly fighters which can Bay 2 [Moa-C]: Cargo (6.6 tons) 1 Door
requirements or unique electronics that had to be manufactured. Clan Snow be distributed by two hose systems. Bay 2 [Moa-E]: Infantry (Foot) (10 Points) 1 Door
Raven fielded nine different shuttles and assorted small craft of which six D – The most specialized and the only purpose-built variant, the D is Bay 3 [Moa-A]: Cargo (15 tons) 0 Doors
required specialized parts and components to keep flying. designed as a Fighter Control Craft (FCC) which mirrors the ancient Bay 3 [Moa-E]: Cargo (33 tons) 0 Doors
Keeping in line with Project NELSON, it was ordered that a flexible AWACS jets that saw service on Terra and during the Age of War.
shuttlecraft be developed that could replace the older craft. They would have the Although specialised fighter direction computers and personnel aboard a Escape Pods: 0 Life Boats: 0
benefit of reducing the supply chain and making maintenance easier while giving WarShip carry the load for directing and controlling friendly aerospace Crew: 1 officer, 2 enlisted/non-rated, 1 gunner [Moa-Prime,-B,-C], 1 officer, 2
pilots a single type of craft to familiarise themselves with. assets, in a large engagement it was easy for them to simply get enlisted/non-rated, 1 gunner , 162 bay personnel [Moa-A], , 2 officer, 6
Whilst the Scientists couldn’t develop a true Omni craft, they were able to overwhelmed. The Moa D is an electronics marvel, fitted with extensive enlisted/non-rated, 1 gunner [Moa-D], 1 officer, 2 enlisted/non-rated, 1 gunner ,
make them very easy to reconfigure, although this still required at least 6 hours communications and sensors. The FCC eases the workload of a 55 bay personnel [Moa-E]
to ensure everything was installed correctly. Accepted for service in 3030, the WarShip’s CAG (Commander Aerospace Group) by helping to direct and Ammunition: None [Moa-Prime,-A,-B], 48 rounds of Anti-Missile System [Clan]
first Moas were assigned to large capital ships such as Battleships or Heavy control friendly fighters. They also served as capable reconnaissance ammunition (2 tons) [Moa-C], 96 rounds of Anti-Missile System [Clan]
Cruisers, although by 3054, the craft was in widespread service across the craft and extended a WarShip’s LIDAR and Radar envelope. Crewed by ammunition (4 tons) [Moa-D,-E]
Snow Ravens’ Fleet and was entering service with other Clans as they either dedicated specialists, the Moa D is a valuable tactical and strategic asset, Notes: Mounts 28 tons of ferro-aluminum armor.
traded for or obtained them in Trials. and this means that they are always heavily escorted.
E – The E Variant was designed to serve alongside the Kestrel class Weapons & Ammo Loc Mass Heat SRV MRV LRV ERV
PERFORMANCE DropShip, acting as a boarding craft and allowing the DropShip to remain MOA-Prime, -A, -B
At 200 tons, the Moa used both a lifting body and blended hull shape to give it at a safe distance whilst troops were deployed. Armed with a pair of ER 2 ER Med Lasers Nose 2 5 7 7 0 0
considerable internal volume without making it too physically large and allow it to Large lasers and protected by a pair of AMS mounts, the E can carry 5 ER Medium Laser Aft 1 5 7 7 0 0
easily fit into a wide range of Small Craft bays on JumpShips, DropShips, and Elementals and 50 Infantry in cramped conditions to attack Bandit Caste
WarShips. Four fusion engines provided ample thrust, allowing the shuttle to hideouts. They would also be used as patrol cutters, although they rarely MOA-C
keep pace with friendly transport units, though it could not run from fighters. A carried their full compliment of infantry when employed in such a role. ER Medium Laser Nose 1 5 7 7 0 0
total of 28 tons of Ferro-Aluminium armour protected the craft and allowed it to 2 Anti-Missile Aft 1 1 3 0 0 0
take considerable punishment until friendly escorts could cover it. 2 Refueling Drogue/Fluid
Suction System Hull 2 - - - - -
MOA (HEAVY SHUTTLE)
MOA-D
ER Large Laser Nose 4 12 10 10 10 10
Anti-Missile System Nose 0.5 1 3 0 0 0
Anti-Missile System Aft 0.5 1 3 0 0 0
2 Active Probe Hull 2 - - - - -
Satellite Imager Hull 2.5 - - - - -
Satellite Imager Hull 5 - - - - -
ECM Suite Hull 1 - - - - -
Comm Equipment Hull 5 - - - - -
4 Recon Cameras Hull 2 - - - - -

MOA-E
2 ER Large Lasers Nose 8 12 10 10 10 10
Anti-Missile System Nose 0.5 1 3 0 0 0
Anti-Missile System Aft 0.5 1 3 0 0 0
PALLAS (TRANSPORT SHUTTLE)
instead of a few kilometres behind a battle was worth the risk it exposed the Medium Pulse Laser Nose 2 4 7 7 0 0
Pallas and its crew to. Each Halcyon class cruiser could carry 30 Pallas class 2 Streak SRM 6s Nose 6 4 12 12 0 0
ships in addition to a Star of Aerospace fighters, allowing it to quickly deploy Small Pulse Laser Aft 1 2 3 0 0 0
its forces to any Trial or battle and the design proved to be very popular with PALLAS (ANTAEUS)
the Hell’s Horses, quickly becoming one of the Clans ‘prime movers’ of
vehicles and infantry forces, even able to carry Mech’s under its belly in an Type: Military Aerodyne Cost: 10,189,200 C-bills
atmosphere and during Operation REVIVAL the Hell’s Horses made extensive Technology Base: Clan (Standard) Fuel: 10 tons (800)
use of the shuttle with it seeing the most use in the skies over Tukayyid. Introduced: 3039 Safe Thrust: 4
The Hell’s Horses also developed two sub variants of the Pallas, the first Mass: 200 Maximum Thrust: 6
Battle Value: 862 Heat Sinks: 10 (20)
called the Antaeus was a pure cargo carrier, able to carry 60 tons of stores Tech Rating/Availability: F/X-F-D-D Structural Integrity: 8
from food to spare parts and ammunition, although the armament was limited
to a single ER Medium laser and a pair of anti-missile systems. This variant Dimensions Armor
was spread across Clan space and became a common sight in the Length: 30 meters Nose: 75
Homeworlds and in the Clan Occupation Zones during Operation REVIVAL. A Width: 25 meters Sides: 62/62
rarer variant was the Zephyr gunship that sacrificed any cargo capacity for a Aft: 49
heavy punch built around a trio of gauss rifles and a pair of LRM-10’s, whilst a
Cargo
pair of Streak SRM-6 launchers gave it a heavy punch at short Bay 1: Cargo (60.0 tons) 1 Door
ranges. Despite its formidable firepower the Zephyr was viewed as a poor
Developed as part of the Halcyon project the Pallas class Shuttle (named after cousin to a real assault fighter and was built in limited numbers, although Crew: 2 enlisted/non-rated, 3 gunners
the Ancient Greek Titan of warfare) was built to help deploy vehicles from the when deployed in Operation REVIVAL it did prove its worth. Ammunition: 48 rounds of Anti-Missile System [Clan] ammunition (2 tons)
cruiser to a battle as well as carry vehicles in an atmosphere without having to During the Battle of Tukayyid the Pallas shuttles of the Clans were mostly Notes: Mounts 9 tons of ferro-aluminum armor.
rely on a DropShip. used to carry equipment and ammunition, although the Hell’s Horses did use
Weapons
This would require a large craft and the Pallas would eventually mass 200 tons them in their designed roles, dropping Trinaries of tanks and other vehicles and Ammo Loc Mass Heat SRV MRV LRV ERV
as attempts to make it smaller resulted in insufficient range or lift capacity. Using within striking distance of ComGuard opponents. The craft suffered horrific Anti-Missile System Nose 0.5 1 3 0 0 0
large vectored thrust engines when in space and in an atmosphere the shuttle can losses trying to resupply Clan forces as the battle reached its crescendo and ER Medium Laser Nose 1 5 7 7 0 0
take off and land vertically even when fully loaded and is surprisingly the ComGuard began targeting the already fraying logistics chain of the Clan Anti-Missile System Aft 0.5 1 3 0 0 0
maneuverable despite its rather lumbering speed. To make up for its lack of forces on world. Still the sacrifices of the Pallas crews were able to ensure
speed the Pallas incorporated 10 tons of Ferro-Aluminium into its frame for that a large number of Hell’s Horses personnel and equipment was able to be PALLAS (ZYPHER GUNSHIP)
protection, this durable hide also served as the crafts heat shield and allowed it to safely taken into orbit although several crashed survivors were repaired by
Type: Military Aerodyne Cost: 17,593,180 C-bills
take some damage from hostile craft, but its main defence came from friendly ComGuard forces and put back into service. Technology Base: Mixed (Advanced) Fuel: 9 tons (720)
fighters as it could neither run our outgun most fighters unless they were foolish Introduced: 3039 Safe Thrust: 4
enough to come into shorter ranges where the Pallas’ armament was quite PALLAS (TRANSPORT SHUTTLE) Mass: 200 Maximum Thrust: 6
effective. Battle Value: 2,783 Heat Sinks: 10 (20)
To defend itself and help clear a landing zone the Pallas was armed with a Type: Military Aerodyne Cost: 11,999,200 C-bills Tech Rating/Availability: F/X-X-X-D Structural Integrity: 8
Technology Base: Mixed (Advanced) Fuel: 10 tons (800)
Kolibri Delta Series Medium Pulse Laser and a pair of Series 3H Streak SRM-6 Introduced: 3039 Safe Thrust: 4 Dimensions Armor
launchers whilst a pair of Kolibri Theta Series Small Pulse Lasers and a quartet of Mass: 200 Maximum Thrust: 6 Length: 30 meters Nose: 76
MG-2009 light machine guns gave it a moderate anti-infantry punch, more than Battle Value: 1,181 Heat Sinks: 10 (20) Width: 25 meters Sides: 67/67
enough to keep all but the most determined troops heads down whilst it deployed Tech Rating/Availability: F/X-X-X-D Structural Integrity: 8 Aft: 62
its cargo.
The Pallas was built to deploy not only vehicles but also Elementals and a Dimensions Armor Cargo: None
Length: 30 meters Nose: 76
large troop bay let it carry up to 25 Elementals regardless of their size, making it
Width: 25 meters Sides: 67/67 Crew: 2 officers, 3 gunners
the best way to deploy the Alecto suit alongside the Anhur transport. Troops Aft: 62 Ammunition: 24 rounds of LRM 10 ammunition (2 tons), 400 rounds of Light Machine
could disembark from either side of the hull or a large rear ramp, but this could Gun [Full] ammunition (2 tons), 72 rounds of Gauss Rifle [Clan] ammunition (9 tons), 30
only be used once the vehicle it was carrying had been deployed. Cargo rounds of Streak SRM 6 ammunition (2 tons)
Unable to deploy vehicles from drop cocoons like Mechs could be deployed, Bay 1: Battle Armor Bay (5) 1 Door Notes: Mounts 10 tons of ferro-aluminum armor, , not equipped with escape pods or
the Pallas could carry a similar ‘drop pod’ under its long tail section. This large, Bay 2: Cargo Space (8 tons) 1 Door lifeboats
conformal pod was held in place by restraining bolts and a series of powerful
Crew: 2 Enlisted/Non-rated, 2 Gunners, 30 Bay Personnel Weapons
magnetic clamps allowing the Pallas to carry any vehicle up to 100 tons, or two Notes: Ferro-Aluminum (10 tons), not equipped with escape pods or lifeboats and Ammo Loc Mass Heat SRV MRV LRV ERV
smaller vehicles massing no more than 50 tons each. Instead of having to land Ammunition: 400 rounds of Light Machine Gun [Full] ammunition (2 tons), 30 rounds of 2 Light Machine Guns RW 0.5 0 1 0 0 0
and detach the pod, the vehicle pod would be released when the Pallas landed Streak SRM 6 ammunition (2 tons) 2 Light Machine Guns LW 0.5 0 1 0 0 0
before opening up, allowing the stowed vehicle to drive right into combat, its crew 2 LRM 10s Nose 5 4 6 6 6 0
boarding their tank before being deployed. The cocoons would be left behind but Weapons 3 Gauss Rifles Nose 36 1 15 15 15 0
could be recovered later for reuse. and Ammo Loc Mass Heat SRV MRV LRV ERV 2 Streak SRM 6s Nose 6 4 12 12 0 0
2 Light Machine Guns RW 0.5 0 1 0 0 0 Small Pulse Laser Aft 1 2 3 0 0 0
Initially the Hell’s Horses deployed vehicles behind the front lines, but trials
2 Light Machine Guns LW 0.5 0 1 0 0 0
and tests found the shock of being able to deploy a vehicle directly into combat Small Pulse Laser Nose 1 2 3 0 0 0
PALLAS (TRANSPORT SHUTTLE)
KESTREL
The ship’s armament was also significantly altered to a Armor
mixture of energy and ballistic weapons, with lasers, PPCs, and Nose: 214
Gauss rifles providing the main punch. What was left alone was Sides: 193/193
Aft: 156
the Broadsword’s engines, which would let the ship match the
older DropShip’s performance and reduce any strain on the Cargo
shipyards as they’d not need to stock new parts. Bay 1: Small Craft (1) 1 Door
The newly renamed Kestrel class DropShip was militarily a Bay 2: Cargo (157.0 tons) 1 Door
success, but with a full crew and with its Elementals and Marines
aboard, the ship was also grossly cramped and very Escape Pods: 4
uncomfortable. Hot bunking became the order of the day: when a Life Boats: 4
crew finished their watch, they would go into the bunks of those Crew: 3 officers, 2 enlisted/non-rated, 6 gunners, 5 bay personnel, 25
marines, 5 BA marines
coming onto their watch. Whilst the Clans are used to spartan
living conditions, the crew quarters on the Kestrel were seen Ammunition: 96 rounds of LRM 15 (Clan) Artemis-capable ammunition
even by the Clans as particularly uncomfortable. (12 tons), 864 rounds of Anti-Missile System [Clan] ammunition (36 tons),
Although the Snow Ravens had the largest naval force within Despite this, the Kestrel was a success within Clan Snow 96 rounds of Gauss Rifle [Clan] ammunition (12 tons)
the Homeworlds, they would rarely deploy WarShips on what Raven, and many Broadswords were converted as well as new
were considered ‘menial’ tasks such as asteroid belt patrols, craft built. It saw limited service in other Clans, mostly obtained Notes: Mounts 30 tons of ferro-aluminum armor.
hunting for Bandit Caste hideouts, and other low priority missions as Isorla or through trade, and none were produced outside of
that didn’t warrant a WarShip’s deployment. With their trade to the shipyards at Lum. The ships in service with other Clans were Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Clan Blood Spirit of a Galaxy’s worth of ‘Mechs though, the Snow seen as being of limited value, and most were converted back
Nose (87 Heat)
Ravens found themselves with a glut of ‘Mech transport into ‘Mech Carriers. Others were retained in their configuration 4 ER Medium Laser 20 3(28) 3(28) 0(0) 0(0) Laser
DropShips, including many of the small but popular Broadsword and instead parcelled off to the Watches of their respective Clans. 3 ER PPC 45 5(45) 5(45) 5(45) 0(0) PPC
class. There, the Kestrel would flourish in hunting down Bandit Caste 2 Large Pulse Laser 20 2(20) 2(20) 2(20) 0(0) Pulse
Unwilling to trade the ships away, a design brief was issued to hideouts or rebellious Tanites following the capture of the Tanite 2 Anti-Missile (144) 2 1(6) 0(0) 0(0) 0(0) AMS
see what could be done to refit them for other roles. Many were worlds. In this role, the Kestrel would more commonly be known RW/LW (34 Heat)
repurposed as simple cargo haulers, but one design that was as the Watchman class DropShip. 2 Gauss Rifle (48) 2 3(30) 3(30) 3(30) 0(0) AC
adopted was for an armed patrol craft that would free up larger, 2 LRM 15+Art IV (48) 10 2(18) 2(18) 2(18) 0(0) LRM
KESTREL (PATROL CRAFT) 4 ER Medium Laser 20 3(28) 3(28) 0(0) 0(0) Laser
more capable DropShips from the role.
Type: Military Aerodyne 2 Anti-Missile (144) 2 1(6) 0(0) 0(0) 0(0) AMS
Removing the ‘MechBays was comparatively easy, but the RW/LW Aft (2 Heat)
decision to fit a bay capable of launching a Small Craft up to 200 Mass: 1,900 tons
Technology Base: Clan (Standard) 2 Anti-Missile (144) 2 1(6) 0(0) 0(0) 0(0) AMS
tons was not. Whereas ‘Mechs would exit the ship from bay Aft (54 Heat)
Introduced: 3008
doors along the ship’s side, this simply wasn’t possible for small Battle Value: 9,858 3 ER Large Laser 36 3(30) 3(30) 3(30) 3(30) Laser
craft, and instead a large dorsal hatch was decided upon as the Tech Rating/Availability: F/X-F-E-E 4 Medium Pulse Laser 16 3(28) 3(28) 0(0) 0(0) Pulse
best option to allow easy and safe launching and landing facilities. Cost: 398,548,800 C-bills 2 Anti-Missile (144) 2 1(6) 0(0) 0(0) 0(0) AMS
This still required the DropShip to not be firing its engines to
launch its shuttle, and the bay doors were slow to open and close, Dimensions
but it was still the best way to launch a shuttle from so small a Length: 80 meters
platform. Width: 43 meters
Height: 20 meters
To incorporate a hangar on the back of the ship, the armour
had to be removed and replaced with lighter but stronger Fuel: 200 tons (8,000)
Ferro-Aluminium plating. Troop bays for a Point of five Safe Thrust: 5
Elementals and a Point of twenty-five Marines were also fitted, Maximum Thrust: 8
along with an armoury and storage space for Elemental battle Heat Sinks: 111 (222)
armour as well as the new Skua PA(L) suits for the Marines. Structural Integrity: 9
KESTREL
ROC
allowing it to outrun more than a few OmniFighters in service as well as Dimensions Armor
outperform any DropShip in terms of raw speed. Protection was not Length: 73 meters Nose: 464
scrimped on, with the craft being protected by over sixty tons of Width: 44 meters Sides: 389/389
Ferro-Aluminium plate. Height: 30 meters Aft: 314
The armament was a wide mix of weapons with an emphasis on
forward long-range firepower, with a mix of Gauss rifles, ER lasers, LRMs, Cargo
and LB autocannons with a battery of pulse lasers engaging at shorter Bay 1: Cargo (125.5 tons) 1 Door
ranges and Streak launchers at knife-fighting ranges. For self-defence,
the craft also featured an array of anti-missile mounts, so it didn't just Escape Pods: 2 Life Boats: 0
have to rely on its armour protection whilst closing in to engage a target. Crew: 3 officers, 2 enlisted/non-rated, 9 gunners
The crew are kept together in the craft’s nose, and its bridge rather
resembles a fighter cockpit, just on a grander scale, with the craft’s Ammunition: 32 rounds of LRM 15 (Clan) Artemis-capable ammunition
Captain, Weapons System Operator, and Navigator sitting together in (4 tons), 288 rounds of Anti-Missile System [Clan] ammunition (12 tons),
reclining and rotating seating positions to assist with orientation 48 rounds of LRM 20 (Clan) Artemis-capable ammunition (8 tons), 60
changes. The Navigator was responsible for the two pilots seated further rounds of Streak SRM 6 ammunition (4 tons), 80 rounds of LB 5-X
forward, whilst the WSO coordinated with the four gunners and the Cluster ammunition (4 tons), 192 rounds of Gauss Rifle [Clan]
In 3045 with the Clans on the cusp of launching Operation REVIVAL automated targeting systems. ammunition (24 tons)
and following the attack on her Clan by Clan Coyote, the newly elected Called the Roc after the great eagle from Persian Myth, the new craft’s
Khan of Clan Snow Raven, Lynn McKenna, commissioned the development was kept quite secret until it was traded to Clan Jade Notes: Mounts 62 tons of ferro-aluminum armor.
construction of a class of vessel that was all but ignored in Clan Space: Falcon in 3048 on the very cusp of REVIVAL's launch. Clan Ghost Bear,
the assault DropShip. With her Clan unable to participate in the Trials for long allies of the Ravens, also traded for the design, whilst the Jaguars Weapons: Capital Attack Values (Standard)
REVIVAL, building a new DropShip would help her Clan’s military and and Wolves disdained the craft, seeing little point in a DropShip that Arc (Heat) Heat SRV MRV LRV ERV Class
economic strength and bolster the touman. Most Clans still viewed couldn't land troops. Nose (92 Heat)
DropShips as little more than glorified transports, and despite the The Ravens deployed their own Rocs in groups of five, though they 2 Anti-Missile (48) 2 1(6) 0(0) 0(0) 0(0) AMS
somewhat stuttering success of the NWP and the far more successful were also spread out amongst the fleet as escorts for WarShips. As part 4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
Project NELSON, the bias against DropShips continued, which is what of their ongoing feud, the Scientists of Clan Steel Viper produced their 4 LRM 20+Art IV (48) 24 5(48) 5(48) 5(48) 0(0) LRM
made Khan McKenna's request so strange. own design that was clearly based on the Roc, but it was faster and less 4 Medium Pulse Laser 16 3(28) 3(28) 0(0) 0(0) Pulse
She pointed to the military history of the SLDF, to campaigns fought well-armed, and the Noruff and Roc classes would clash repeatedly with 2 Gauss Rifle (48 shots) 2 3(30) 3(30) 3(30) 0(0) AC
against the Periphery powers and the Usurper. In those terrible battles, no clear winner between the two competing designs. RW/LW (38 Heat)
DropShips, when properly supported, were a threat that could not be In Operation REVIVAL, Rocs were first used as escorts for friendly 2 Anti-Missile (48) 2 1(6) 0(0) 0(0) 0(0) AMS
ignored. The SLDF also made extensive use of the Pentagon class to DropShips making an approach but were sometimes called upon to act 2 Large Pulse Laser, 32 4(41) 4(41) 2(20) 0(0) Pulse
protect WarShips against hostile fighters, and with the Clans due to like the Aerospace fighters they somewhat resembled, carrying out 3 Medium Pulse Laser
return to the Inner Sphere soon, might they not face threats like Assault ground attack and air superiority roles in engagements with the 2 Gauss Rifle (48 2 3(30) 3(30) 3(30) 0(0) AC
DropShips? She argued that the best counter for them was a similar Federated Suns, Draconis Combine, and Rasalhague Assault DropShips 2 LB 5-X AC (40) 2 1(10) 1(10) 1(10) 0(0) LBX AC
craft, one made better by Clan technology. It could then be traded to and fighters. The Roc's fearsome capabilities and imposing appearance RW/LW Aft (22 Heat)
other Clans, specifically those taking part in REVIVAL, and the Ravens’ earned it the designation of Warbird, something which both the Ravens 2 Anti-Missile (48) 2 1(6) 0(0) 0(0) 0(0) AMS
economic position would only grow stronger, helping to finish off the and Falcons approved of when it was discovered. It should be noted that 1 ER Large Laser 12 1(10) 1(10) 1(10) 1(10) Laser
NELSON refits that were consuming resources at a frightening rate. the first Roc encountered was in service to the Turkina Keshik and thus 2 Streak SRM 6 (30) 8 2(24) 2(24) 0(0) 0(0) SRM
It was also quite risky, politically, for the new Khan, but she had wide was painted in the Keshik’s typical bright green and yellow, which may Aft (46 Heat)
support amongst the Bloodhouses, and her SaKhan was fully behind the well have helped coin the Spheroid name, apparently in reference to an 2 Anti-Missile (48) 2 1(6) 0(0) 0(0) 0(0) AMS
idea, so the Scientists were ordered to produce a small yet capable ancient Terran entertainment show. 2 LRM 15+Art IV (32) 10 2(18) 2(18) 2(18) 0(0) LRM
DropShip that would act as a gunship and, in essence, a super-heavy 2 Gauss Rifle (48 shots) 2 3(30) 3(30) 3(30) 0(0) AC
fighter. ROC (ASSAULT DROPSHIP) 4 ER Medium Laser 20 3(28) 3(28) 0(0) 0(0) Laser
Based upon the Achilles, the Scientists opted for an aerodyne shape, Type: Military Aerodyne Fuel: 250 tons (10,000) 3 Medium Pulse Laser 12 2(21) 2(21) 0(0) 0(0) Pulse
including large wings to allow it to perform well in an atmosphere rather Mass: 1,900 tons Safe Thrust: 7
than suffer from the handling issues that plagued the Achilles class. As Technology Base: Clan (Standard) Maximum Thrust: 11
per the Khan’s request, the DropShip was small, weighing a mere 1,900 Introduced: 3047 Heat Sinks: 85 (170)
tons, the same size as the Broadsword class DropShip, although its Battle Value: 17,203 Structural Integrity: 17
sleeker hull made it look lighter than its ‘Mech-carrying kin. The trio of Tech Rating/Availability: F/X-X-E-E Cost: 563,500,800 C-bills
engines allowed the craft to pull a maximum of 5.5G sustained thrust,
ROC
TARTAR (TROOP CARRIER)
still sluggish at low altitude and required escort despite its impressive TARTAR (DROPSHIP)
armament. The ships engines were also maintenance intensive and most
Technicians disliked the class finding their engines and wings cramped Type: Military Aerodyne Introduced: 3010
and difficult to work on. Use: Troop Carrier Tech: Standard (Clan)
What slowly took shape and finally launched in 3000 was as one Mass: 8400 tons Battle Value: 10,551
Inner Sphere pilot commented "The bastard offspring of a Triumph and a
Dimensions Armor
DroST" in terms of looks and capabilities although it also had the
Length: 135 meters Nose: 335
Pueblo's huge delta wings mounted high up on the hull for maximum lift
Width: 130 meters Sides: 280
and to give the most internal room for its cargo. The craft's body was Height: 36 meters Aft: 223
dominated by its cargo bay, capable of carrying a full combined arms
Binary Nova of 10 Mechs, 20 tanks and 50 Elementals. This large bay Fuel: 350 tons (9000/10500) Safe Thrust: 4
was split down the middle by a cargo bay which could take over 480 tons Tons/Burn-Day: 1.84 Maximum Thrust: 6
of munitions, spare parts and equipment for the embarked forces. Heat Sinks: 200 (400) Structural Integrity: 22
The tanks and Mechs could disembark from either the large bow
doors or through the side although tanks had to use the bow doors until Cargo
the Mech's had disembarked. The cockpit section jutted over the bow of Bay 1: Heavy Vehicles (20) 2 doors
With Project Zhukov well underway, the Horses had to turn to their naval the ship, giving the most room possible for the embarked troops to be Bay 2: Mechs (10) 2 doors
capabilities. Never the strongest arm of the Touman, the Horses used a able to get off as quickly as possible. Bay 3: Battle Armor Bay (50) 1 door
mixture of Broadsword, Union C and Overlord C's as their main transports. Every effort went into saving room and freeing up space and this Bay 4: Cargo (503 tons) 1 door
But, with the emphasis shifting back to a true combined arms doctrine and meant that the Tartar class DropShip as they were called were horribly
the wider deployment of Nova's these DropShips proved less than ideal. The cramped affairs. Life Boats: 10 Escape Pods: 40
Horses had often just resorted to configuring ships as needed, but this was The armament was simple but effective with lasers, particle cannons
Crew: 5 Officers, 11 Enlisted/Non-rated, 8 Gunners, 240 Bay Personnel
slow and resource intensive and far from ideal as conversions would require and missiles placed across the hull and wings to provide good all-round
extensive reworking of a ships interior whilst trying to minimise the effects on fire and there was even bunks for up to 5 Marines who helped secure the Ammunition: 360 rounds LRM-15 ammo (45 tons), 336 rounds AMS ammo
its centre of gravity which if thrown off, could prove catastrophic in an bridge section of the ship and were often older Elementals that many (14 tons)
atmosphere. Clans would consider Solhama personnel. As fast in an atmosphere or
Although at the time it was considered a bold step, the design of a new space as a Union-C the Tartar was heavily protected with layers of Notes: Ferro-Aluminum Armor (65.5 tons), VTOL Capable
DropShip was put fowards to help carry Hell's Horses formations into battle Ferro-Aluminuium providing protection that came close to that of the
safely. But to carry a suitable number of Mech's and tanks to fit the new larger Overlord-C. Weapons: Capital Attack Values (Standard)
Nova standards would require a larger DropShip, although not going into the One thing about their design was that the layout of the troop and Arc (Heat) Heat SRV MRV LRV ERV Class
realm of the Overlord-C in terms of weight. vehicle bay was integral to the hull, and it could not be easily altered Nose (81 Heat)
2 ER PPC 30 3(30) 3(30) 3(30) 0(0) PPC
Inspiration came from two sources, one, the common Triumph class that although some Tartar's did carry full loads of cargo instead of Mech's and 3 LRM 15+Art IV (120 shots) 15 3(27) 3(27) 3(27) 0(0) LRM
had been used by the SLDF although it had long since fallen out of favour tanks several times. This specialized nature saved the class from being 2 ER Large Laser, 34 3(34) 3(34) 2(20) 2(20) Laser
with the Clans owing to its primary role as a tank and infantry carrier. The the subject of many Trials. Most other Clans barely considered using 2 ER Medium Laser
other source was far more surprising. The Pueblo class DropShip had been vehicles in any meaningful way beyond defensive roles and even those 2 Anti-Missile (120 shots) 2 1(6) 0(0) 0(0) 0(0) AMS
RW/LW (57 Heat)
one of the crown jewels of the SLDF and Terran Hegemony's intelligence that didn't would not look at tanks in the same light as the Hell's Horses 3 ER PPC 45 5(45) 5(45) 5(45) 0(0) PPC
departments, but the class had suffered in the Armaris civil war, with the did. And with their layout being largely fixed, the Tartar could not be 2 LRM 15+Art IV (80 shots) 10 2(18) 2(18) 2(18) 0(0) LRM
survivors taken by the SLDF into Exodus. The Pentagon Civil War and the converted into other roles like a pure Mech carrier easily or 2 Anti-Missile (48 shots) 2 1(6) 0(0) 0(0) 0(0) AMS
birth of the Clans had seen the classes numbers diminish even further as the quickly. Making the conversion both time consuming and resource RW/LW Aft (46 Heat)
ships were either destroyed or gutted and scrapped for parts and equipment, intensive enough to, in most Clans eyes, not be worth the effort. So, 2 ER Large Laser, 44 5(48) 5(48) 2(20) 2(20) Laser
4 ER Medium Laser
their numbers dwindling until barely a dozen remained. unlike the Zenith class Elemental Transport, the Tartar was seen very 2 Anti-Missile (48 shots) 2 1(6) 0(0) 0(0) 0(0) AMS
Four of these ships were still held in the Hell's Horses naval cache, long rarely outside of the Horses Touman. It wasn't until 3058 that a variant of Aft (76 Heat)
since stripped of many of their components, their hulls empty and open to the Tartar was completed by another Clan, stripping out its troop capacity 2 ER PPC 30 3(30) 3(30) 3(30) 0(0) PPC
space, but they served as useful design information for large aerodyne hull and reducing the cargo to allow it to carry and launch a Binary of fighters 2 LRM 15+Art IV (80 shots) 10 2(18) 2(18) 2(18) 0(0) LRM
2 ER Large Laser, 34 3(34) 3(34) 2(20) 2(20) Laser
designs that would be used in the new DropShip. It was felt that an aerodyne (20 craft), allowing it to operate as a medium carrier, fitting into the space 2 ER Medium Laser
could defend itself better with its agility and would present a smaller target between the Carrier and Titan/Miraborg classes. Like the smaller Zenith 2 Anti-Missile (120 shots) 2 1(6) 0(0) 0(0) 0(0) AMS
than the large Spheroid hulls of other DropShips. This did come at the cost the Tartar’s biggest flaw was its vulnerability to being tailed, and rear
of technical complexity. With four massive RX-919 series thrusters providing facing firepower was somewhat light for a craft its size, meaning that if
main lift as well as four smaller RX-78 thrusters also having to be used to lift fighters could get behind them and braved the defensive weapons, they
the Tartar off the ground and give it stability in an atmosphere, along with a could cause significant damage.
host of smaller vectored engines near the wing tips the Tartar’s handling was
TARTAR (TROOP CARRIER)
TITAN II
changes, did alter the appearance of the DropShip, now called the Titan Armor
II class, making them quite easy to identify compared to their Nose: 343
un-upgraded cousins. The long, side-by-side hangars stretched farther Sides: 297/297
back, broadening the aft quarter of the ship, whilst the older RR-A Aft: 251
Olympus engine’s single, huge bell thruster was replaced with twin thrust
nozzles which were less vulnerable to battle damage and offered a Cargo
greater level of redundancy. Bay 1: Fighter (10) 3 Doors
The only real ‘sacrifice’was the Titan class’s famously large crew Bay 2: Fighter (10) 2 Doors
quarters. The original Titan was popular with crews thanks to its Bay 3: Fighter (10) 2 Doors
single-occupancy quarters, and even the Clan ships enjoyed this, but Bay 4: Small Craft (1) 1 Door
with more weapons added as well as the Marines onboard, the Bay 5: Cargo (465.0 tons) 0 Doors
single-occupancy rooms were reduced to double-occupancy ones, which Bay 6: Cargo (465.0 tons) 0 Doors
were still large and luxurious by Clan standards. Bay 7: Cargo (465.0 tons) 0 Doors
In all, over one hundred Titan class ships would be refitted to the Titan
II standards, whilst another thirty would be traded away or scrapped for
spare parts. Along with the Roc class assault DropShip, the Titan II was Escape Pods: 20
The Titan class had been a staple of the SLDF, popular thanks to its one of the most commonly deployed DropShips in Snow Raven service. Life Boats: 5
combination of high speed, surprisingly heavy armament, and The ground forces had to make do with Union and Overlord-C type ships Crew: 7 officers, 23 enlisted/non-rated, 8 gunners, 65 bay personnel, 25
eighteen-strong fighter group. Large cargo and munitions bays let the which were barely upgraded and basically identical to those in service marines
Titan also perform as a capable patrol ship, and it could outgun more with other Clans.
than a few assault DropShips, making it a fearsome attack craft if called The Titan II refit was successful enough that other Clans trialed for the Ammunition: 1,296 rounds of Anti-Missile System [Clan] ammunition (54
upon to fulfil the role. Many Titan class ships were taken by the SLDF design plans. The design became quite common as Clans like Clan Steel tons), 480 rounds of LRM 20 (Clan) Artemis-capable ammunition (80
into EXODUS and would become staples of the Clans’naval forces. Viper, Wolf, and Jade Falcon sought to upgrade their own stocks of Titan tons), 96 rounds of Gauss Rifle [Clan] ammunition (12 tons)
Upgraded to carry 30 fighters at the cost of their famous endurance, the class ships, but the most prolific users of the refit outside of the Snow
Titan was still fast and heavily armed, but the class saw few other Ravens were Clan Diamond Shark, who started refitting other Clans’ Notes: Mounts 66 tons of ferro-aluminum armor.
upgrades, even retaining its SLDF-era weaponry. ships, for a price, and Clan Nova Cat.
Seeking to bolster their supporting DropShips, the Snow Ravens Weapons: Capital Attack Values (Standard)
looked to upgrade one of the most common DropShips in their naval TITAN II (CARRIER DROPSHIP) Arc (Heat) Heat SRV MRV LRV ERV Class
stockpiles: with a large reserve of Titan class ships to inspect, some were Type: Military Aerodyne Nose (78 Heat)
deemed too old to be upgraded and would either be scrapped or traded Mass: 12,000 tons 4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
to other Clans. Those that were retained would be taken to Lum to be Technology Base: Clan (Standard) 3 Gauss Rifle (96) 3 5(45) 5(45) 5(45) 0(0) AC
heavily overhauled. Introduced: 3027 4 LRM 20+Art IV (144) 24 5(48) 5(48) 5(48) 0(0) LRM
The biggest change was altering the DropShip’s role, moving away Battle Value: 14,028 3 Anti-Missile (216) 3 1(9) 0(0) 0(0) 0(0) AMS
from being an assault carrier into a true fighter carrier. To this end, the Tech Rating/Availability: F/X-F-E-E RW/LW (63 Heat)
engines were downgraded and made smaller. This produced less thrust Cost: 805,356,000 C-bills 4 LRM 20+Art IV (144) 24 5(48) 5(48) 5(48) 0(0) LRM
but also freed up weight and space. The old armour was replaced with 2 Large Pulse Laser, 36 5(48) 5(48) 2(20) 0(0) Pulse
lighter but stronger Ferro-Aluminium plating, and the hangar bays were Dimensions 4 Medium Pulse Laser
repositioned into a side-by-side arrangement on the DropShip’s belly, Length: 250 meters 3 Anti-Missile (216) 3 1(9) 0(0) 0(0) 0(0) AMS
allowing for easier launching and landing. A small craft bay was also Width: 162 meters RW/LW Aft (3 Heat)
added, although it could only take a single craft. The cargo bays were Height: 47.2 meters 3 Anti-Missile (216) 3 1(9) 0(0) 0(0) 0(0) AMS
enlarged, allowing the Titan to get back a measure of its endurance and Aft (95 Heat)
allowing the ship to properly service its fighters as well as refuel and Fuel: 500 tons (15,000) 4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
rearm them. Safe Thrust: 4 8 Medium Pulse Laser 32 6(56) 6(56) 0(0) 0(0) Pulse
The old SLDF weapons were also removed and replaced with lighter Maximum Thrust: 6 2 LRM 20+Art IV (48) 12 2(24) 2(24) 2(24) 0(0) LRM
and more powerful Clan equivalents, but the weapon focus was more Heat Sinks: 236 (472) 3 Anti-Missile (216) 3 1(9) 0(0) 0(0) 0(0) AMS
about self-defence and anti-fighter defence than charging into battle to Structural Integrity: 20
engage other DropShips. Anti-missile mounts formed a final defence if
the lasers, LRMs, and Gauss rifles failed, and there was even a berth
onboard for a Point of twenty-five Marines should they be needed. The
changes to hull plating and the hangar layout, as well as the engine
TITAN II
MORRIGAN
DropShip a capable battery of backup weapons, whilst the craft was Structural Integrity: 30
layered with extensive anti-missile defences.
However, the weight of the ‘lightweight’ capital weapons was still Armor
excessive, and this did mean that sacrifices had to be made, mainly in Nose: 500
speed. The Morrigan’s engines produced little more thrust than a Union Sides: 430/430
C’s engines, and this resulted in somewhat sluggish performance and Aft: 380
agility. There was also very limited room for supporting craft, and the
Morrigan’s hangar could only fit two Small Craft which were mostly used Cargo
for personnel transfers from ship to ship or ship to ground facilities. Bay 1: Small Craft (2) 2 Doors
Whilst not the fastest DropShip ever made, the Morrigan was heavily Bay 2: Cargo (1380.0 tons) 2 Doors
armoured and exceptionally well-armed, able to outgun un-refitted
Vincent class corvettes. Unfortunately, the Morrigan’s slow speed and the Escape Pods: 10 Life Boats: 0
sheer cost of building so large a DropShip were all marks against the Crew: 8 officers, 28 gunners, 10 bay personnel, 25 BA marines
class, and they were rather unpopular designs despite their firepower and
sturdiness. It was only when the Morrigan was paired with a Titan II Ammunition: 240 rounds of LRM 15 (Clan) Artemis-capable ammunition
carrier DropShip that the class seemed to come into its own as a heavy (30 tons), 2,016 rounds of Anti-Missile System [Clan] ammunition (84
One of the discoveries in the database containing the files for the patrol craft and escort. With friendly fighters to cover its lack of speed, a tons), 20 rounds of Manta Ray ammunition (360 tons), 120 rounds of
Fleet 2800 Program was a series of schematics for weapons that were Morrigan could still act as a potent deterrent against hostile DropShips Piranha ammunition (1,200 tons), 256 rounds of Gauss Rifle [Clan]
undergoing testing at the outbreak of the Amaris Civil War. Still very and light WarShips. ammunition (32 tons), 120 rounds of Heavy SCC ammunition (120 tons)
much in the prototype stage, these weapons were smaller than typical Despite its somewhat shaky start, Morrigan production did increase in
WarShip weapons, doing less damage and having shorter range. the mid-3050s when the Inner Sphere started fielding heavily armed Notes: Mounts 132 tons of ferro-aluminum armor.
However, their smaller size meant that they could be installed on smaller DropShips armed with full-sized naval missiles. This caused a surge in
craft. The SLDF seemed to be planning to put them on Merchant ships construction numbers as other Clans either ordered their own ships or Weapons: Capital Attack Values (Standard)
for self-defence as well as potentially putting them to use on large traded for them, and during Operation BULLDOG and fighting against Arc (Heat) Heat SRV MRV LRV ERV Class
DropShips to turn them into heavy attack craft or escorts. Taskforce SERPENT, Morrigans in Smoke Jaguar colours did clash with Nose (237 Heat)
3 Heavy SCC 126 21(210) 21(210) 0(0) 0(0) SCC
Clan Snow Raven’s Scientists considered the weapons to be viable, Inner Sphere Pocket WarShips and performed well enough to ensure that Ammo (120 shots)
but with Project NELSON fully underway, there simply weren’t the production would continue and new designs were considered. One 2 Manta Ray Msle 42 10(100) 0(0) 0(0) 0(0) SCM
resources or production capacity to create and test any new weapons; Smoke Jaguar Morrigan, the CSJ Scream and Leap was captured by Ammo (20 shots)
the designs were shelved, only to be traded to Clan Ghost Bear in the Inner Sphere forces, and the ships weapons were studied, helping to 4 Gauss Rifle (128) 4 6(60) 6(60) 6(60) 0(0) AC
mid-3030s. The Bears took more interest in these weapons and saw they propagate what the Inner Sphere called ‘Sub-Capital’weapons beyond 4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
had potential, especially for a heavily armed DropShip that would be ideal the Clans. 3 Med Pulse Laser 12 2(21) 2(21) 0(0) 0(0) Pulse
for escorting their massive Leviathan class Battleships. In late 3049, the 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
RW/LW (134 Heat)
Ghost Bears surprised the Clans by premiering the Aesir and Vanir class MORRIGAN (POCKET WARSHIP) 3 Piranha Msle 27 9(90) 9(90) 9(90) 0(0) SCM
Heavy Assault DropShips. These large craft were meant to be Type: Military Aerodyne Ammo (30 shots)
complementary: one would act as a carrier, and the other armed with Mass: 18,000 tons 3 Piranha Msle 27 9(90) 9(90) 9(90) 0(0) SCM
missiles based on the designs they’d been traded was a heavy escort Technology Base: Clan (Standard) Ammo (30 shots)
and could engage DropShips and fighters with its banks of weapons. Introduced: 3058 3 LRM 15+Art IV 15 3(27) 3(27) 3(27) 0(0) LRM
Not wanting to be left behind in any part of space warfare, the Snow Battle Value: 42,212 Ammo (120 shots)
Ravens were able to trade for the Bears’research on the weapons, Tech Rating/Availability: F/X-X-X-E 4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
3 Med Pulse Laser 12 2(21) 2(21) 0(0) 0(0) Pulse
obtained several examples of them, and then set about building their Cost: 1,124,460,000 C-bills 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
answer. Aft (165 Heat)
The result was the Morrigan, an 18,000-ton aerodyne DropShip that Dimensions 4 Sub-Cap Laser/1 96 4(40 4(40) 4(40) 0(0) SCL
featured the newly developed lightweight naval autocannons, missiles, Length: 184 meters 4 Gauss Rifle (128) 4 6(60) 6(60) 6(60) 0(0) AC
and lasers. The missiles were seen as a standout success, trading range Width: 139 meters 4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
for a heavy warhead that quickly got them called ‘Naval SRMs’after they Height: 56 meters 3 Med Pulse Laser 12 2(21) 2(21) 0(0) 0(0) Pulse
demonstrated their effectiveness. The autocannons were found to be 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
capable weapons, whilst the lasers offered good range but limited hitting Fuel: 1,000 tons (30,000)
power. Safe Thrust: 4
Significant ‘Mech-scale weapons, including lasers, Gauss rifles, and Maximum Thrust: 6
missile launchers for more conventional engagements, gave the Heat Sinks: 352 (704)
MORRIGAN
GEARING (DESTROYER)

nine left with Commanding General Kerensky during Operation EXODUS. Typhon-class Destroyers. The ship was refitted with the more effective
Together with the remaining Riga II-class vessels, they served as the Clan Lamellor Ferro-Carbide as well as the HarJel Hull Sealant System
eyes of the fleet. Indeed, it was a Gearing, the SLS Reinhard Gosen, that closed hull breaches much faster and more effectively than older
which first arrived in the Pentagon Worlds, notifying the rest of the fleet conventional system employed by the Star League. The upgrade also
that they had found a habitable planet via its Mobile HPG system. In the involved replacing the old Anti-Fighter weapons with newer more
following years when most other ships were demobilized, the Gearings powerful Clan versions and an enlargement of the hangar. The original
remained active, patrolling the Pentagon Worlds in conjunction with the Gearing had carried an airgroup of 12 Aerospace Fighters and 4 Small
Riga IIs. During the Pentagon Civil War, four of the nine vessels were Craft, but the Iron Eagle could now carry 20 OmniFighters and 5 Small
destroyed, with the remaining five following the forces of Nicholas Craft. The ship also had Lithium-Fusion Batteries for enhanced strategic
Kerensky during the Second Exodus which led to the founding of the mobility. Many Gearings had not originally been equipped with them, but
Clans. they were all fitted to receive them if necessary.
All five participated in Operation KLONDIKE, proving their worth
against the ships of the Pentagon powers. However, most of the ships in GEARING DESTROYER (CLAN)
the class were mothballed after that, with only the CSR Iron Eagle owned
by Clan Snow Raven still being in active service. Mass: 620,000 tons
Technology Base: Clan (Advanced)
Length: 623 meters Capabilities Introduced: 2999
Displacement: 620,000 tons The Gearing’s hull was largely similar to the hull of the Essex II, with Mass: 620,000
Crew: 390 many parts being inter-changeable. This included not only structural parts Battle Value: 184,979
Year of Introduction: 2760 (Clan refit done in 2950) but also reactors and other equipment. The rear section had quite a Tech Rating/Availability: F/X-X-E-F
Armaments: number of differences though, mainly the mounts for the significantly Cost: 9,797,464,000 C-bills
 14 x Armstrong IV Series-303 Heavy Naval Autocannons (NAC-30's) enlarged transit engines that allowed the Gearing a maximum
 6 x Rand Mk209 ‘Super’ Heavy Naval PPC's acceleration of 3Gs, just like the heavier Lola III. The ship used the same Fuel: 3,000 tons (7,500)
 4 x Rand ‘Pulsar’ Mk.7DS Medium Naval PPCs proven weapons setup used by the Essex family of destroyers since the Safe Thrust: 4
 24 x Hellion ‘Magnetar’ Series 18 55cm Naval Lasers Essex I: a mixture of Naval Autocannons, Naval Particle Projector Maximum Thrust: 6
 3 x SSM-285 ‘Barracuda’ Missile Systems Cannons, Naval Lasers and Capital Missile Launchers, which allowed the Sail Integrity: 5
 30 x Type XX "Great Bow" LRM-20 Launchers with Artemis IV FCS Gearing to engage any kind of target at close, middle, and long ranges, KF Drive Integrity: 14
 30 x Kolibri Delta Series Large Pulse Lasers ranging from fighters to other WarShips. While the Block II Variant of the Heat Sinks: 3166 (6332)
 40 x Type 11 “Protector” Anti-Missile System Essex II, the Boxer-class, primarily used Medium NACs in dual and triple Structural Integrity: 60
Armour: Lum Orbital Forge CML-04 Lamellor Ferro-Carbide-Armor mounts, the Gearing switched to dual Heavy Naval Autocannons. These
Aerospace Complement: Aerospace Fighters x20, Small Craft x5 turrets were lighter and required less maintenance. Armor
Special Equipment: Lithium-Fusion Batteries The other important weapons were ten Naval PPCs, six heavy and Nose: 142
Manufacturer: Mitchell Vehicle Interstellar (Original Manufacturer), Lum four medium models, mounted around the hull. These gave the destroyer Fore Sides: 142/142
Yards (Refit) a good amount of long-range firepower, supported by two dozen of the Aft Sides: 142/142
biggest available Naval Lasers. These weapons were not only effective Aft: 142
Overview against large enemy vessels, but they could also engage fighters thanks
Introduced as part of the second phase of the Fleet 2800 Program, at to the special Anti-Fighter Targeting System installed on most Star Cargo
first the Gearing was seen as a replacement for the upgraded Essex II, League vessels after it was introduced in the 2720s. The ship’s capital Bay 1: Fighter (20) 4 Doors
aka the Boxer-class, by many experts and pundits because it used the armament was rounded out by three launchers for Barracuda Capital Bay 2: Small Craft (6) 2 Doors
same hull, but indeed it was designed to replace the Lola III-class in SLN Missiles, a leftover from the original Essex II. Just like the Boxer, the Bay 3: Cargo (24400.0 tons) 2 Doors
Service. This was part of a general trend in downsizing the tonnage of Gearing also carried anti-fighter weapons in the form of Large Pulse
individual ship types, like the new Geneva-class Battleship which had the Lasers and Artemis IV-equipped LRM Launchers, providing a solid Dropship Capacity: 0
same firepower as a McKenna Block I despite weighing 500.000 tons mixture of short- and long-range firepower against enemy aerospace Grav Decks: 1 (55 m)
less. The first ships were delivered to the SLN in 2760, with most of the fighters and small craft. Anti-Missile Systems were added to defend the Escape Pods: 10
vessels being sent to the Periphery immediately, where they soon proved ship against dangerous capital missiles, a feature that saved many ships Life Boats: 10
their worth thanks to their combination of speed, firepower, and armour. of the class from nuclear missiles during the Star League Civil War. The
During the Star League Civil War, the class suffered heavily, like most ship’s hull was well armoured with thick Lamellor Ferro-Carbide plating, Crew: 39 officers, 130 enlisted/non-rated, 62 gunners, 70 bay personnel,
other classes of lighter warships. They were targeted by the CASPAR M5 making it far more resilient than most older destroyers. 50 BA marines
drones, although they fared much better against them than most other Clan Snow Raven started refitting their Gearing, the Iron Eagle, in
destroyers. In the end, of the roughly 100 Gearings constructed, only 2950. The ship’s design would later serve as the basis for the new
GEA RIN G (
DES TRO Y ER)

Ammunition: 4 ,0 3 2 rou nd s of A nti -M i


ssi
le S ystem (C l an) ammu ni ti
on
(1 6 8 tons), 9 0 0 rou nd s of L RM 2 0 (C l an) A rtemi s-c apable ammu ni ti
on
(1 5 0 tons), 3 0 rou nd s ofB arrac u d a ammu ni ti
on (9 0 0 tons), 7 0 0 rou nd s of
N A C /3 0 ammu ni ti
on(5 6 0 tons)

Notes: Equ ipped wi th li


thiu m-fu si
on battery system and 7 4 2 tons of
l
amellorferro-c arbi
d e armor.

Weapons: Capital Attack Values (Standard)


Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (534 Heat)
2 N A C /3 0 (1 0 0 rd s) 200 6 0 (6 0 0 ) 6 0 (6 0 0 ) 6 0 (6 0 0 ) 0 (0 ) C apital
3 N avalL aser5 5 255 1 7 (1 6 5 ) 1 7 (1 6 5 ) 1 7 (1 6 5 ) 1 7 (1 6 5 ) C apital
4 L RM 2 0 + A rtIV (1 2 0 rd s) 24 5 (4 8 ) 5 (4 8 ) 5 (4 8 ) 0 (0 ) L RM
5 L arge P -L aser 50 5 (5 0 ) 5 (5 0 ) 5 (5 0 ) 0 (0 ) Pulse
5 A nti-M i ssile (5 0 4 rd s) 5 2 (1 5 ) 0 (0 ) 0 (0 ) 0 (0 ) A MS
FRS/FLS (544 Heat)
2 N A C /3 0 (1 0 0 rd s) 200 6 0 (6 0 0 ) 6 0 (6 0 0 ) 6 0 (6 0 0 ) 0 (0 ) C apital
1 B arrac u d a (1 0 rd s) 10 2 (2 0 ) 2 (2 0 ) 2 (2 0 ) 2 (2 0 ) C api tal
3 N avalL aser5 5 255 1 7 (1 6 5 ) 1 7 (1 6 5 ) 1 7 (1 6 5 ) 1 7 (1 6 5 ) L aser
4 L RM 2 0 + A rtIV (1 2 0 rd s) 24 5 (4 8 ) 5 (4 8 ) 5 (4 8 ) 0 (0 ) L RM
5 L arge P -L aser 50 5 (5 0 ) 5 (5 0 ) 5 (5 0 ) 0 (0 ) Pul se
5 A nti-M i ssile (5 0 4 rd s) 5 2 (1 5 ) 0 (0 ) 0 (0 ) 0 (0 ) A MS
RBS/LBS (1,158 Heat)
2 N A C /3 0 (1 0 0 rd s) 200 6 0 (6 0 0 ) 6 0 (6 0 0 ) 6 0 (6 0 0 ) 0 (0 ) C apital
2 N A C /3 0 (1 0 0 rd s) 200 6 0 (6 0 0 ) 6 0 (6 0 0 ) 6 0 (6 0 0 ) 0 (0 ) C apital
2 N avalP P C (H eavy) 450 3 0 (3 0 0 ) 3 0 (3 0 0 ) 3 0 (3 0 0 ) 3 0 (3 0 0 ) C apital
3 N avalL aser5 5 255 1 7 (1 6 5 ) 1 7 (1 6 5 ) 1 7 (1 6 5 ) 1 7 (1 6 5 ) C apital
3 L RM 2 0 + A rtIV (9 0 rd s) 18 4 (3 6 ) 4 (3 6 ) 4 (3 6 ) 0 (0 ) L RM
3 L arge P u l se L aser 30 3 (3 0 ) 3 (3 0 ) 3 (3 0 ) 0 (0 ) Pulse
5 A nti-M i ssile (5 0 4 rd s) 5 2 (1 5 ) 0 (0 ) 0 (0 ) 0 (0 ) A MS
ARS/ALS (784 Heat)
2 N avalP P C (H eavy) 450 3 0 (3 0 0 ) 3 0 (3 0 0 ) 3 0 (3 0 0 ) 3 0 (3 0 0 ) C apital
3 N avalL aser5 5 255 1 7 (1 6 5 ) 1 7 (1 6 5 ) 1 7 (1 6 5 ) 1 7 (1 6 5 ) C apital
4 L RM 2 0 + A rtIV (1 2 0 rd s) 24 5 (4 8 ) 5 (4 8 ) 5 (4 8 ) 0 (0 ) L RM
5 L arge P -L aser 50 5 (5 0 ) 5 (5 0 ) 5 (5 0 ) 0 (0 ) Pulse
5 A nti-M i ssile (5 0 4 rd s) 5 2 (1 5 ) 0 (0 ) 0 (0 ) 0 (0 ) A MS
Aft (794 Heat)
1 B arrac u d a (1 0 rd s) 10 2 (2 0 ) 2 (2 0 ) 2 (2 0 ) 2 (2 0 ) C api tal
2 N avalP P C (H eavy) 450 3 0 (3 0 0 ) 3 0 (3 0 0 ) 3 0 (3 0 0 ) 3 0 (3 0 0 ) C apital
3 N avalL aser5 5 255 1 7 (1 6 5 ) 1 7 (1 6 5 ) 1 7 (1 6 5 ) 1 7 (1 6 5 ) C apital
4 L RM 2 0 + A rtIV (1 2 0 rd s) 24 5 (4 8 ) 5 (4 8 ) 5 (4 8 ) 0 (0 ) L RM
5 L arge P -L aser 50 5 (5 0 ) 5 (5 0 ) 5 (5 0 ) 0 (0 ) Pulse
5 A nti-M i ssile (5 0 4 rd s) 5 2 (1 5 ) 0 (0 ) 0 (0 ) 0 (0 ) A MS
GEARING (DESTROYER)
REVENGE (LIGHT CRUISER)
REVENGE (LIGHT CRUISER)

finished ships. Challenge Systems protested, and the Star League backed up by twenty 45cm Naval Lasers and a dozen launchers for Killer
ordered twenty Courageous-class Strike Cruisers, which was a wise Whales, which gave it a good mixture of firepower. On later ships (Block
decision after it became clear that the Kimagure had some serious flaws. IA), the number of Naval Lasers was increased to twenty-four. Starting
During the Reunification War, the class showed its high effectiveness in with the Block II (Edinburgh), the triple NAC-20s were replaced with
combat, which led to more orders from the Star League Navy. On the simpler dual NAC-30 turrets that saved weight and space. The Block IIA
other hand, the Admiralty of the Federated Suns Navy saw a different (Renown) variant on the other hand removed all the Naval Autocannons
potential in the class. from the bow and stern turrets and installed Medium Naval Gauss Rifles
The FSN was in search of a new light cruiser to replace the old instead for increased long-range firepower, with the NAC-30 turrets on
Delavan-class in service since the early Age of War, and it seemed that the broadsides being retained.
with a modified engine setup, the class could be armed with more to fulfill The last subclass of the Belfast, the Revenge-class, carried a NAC-30
the role of a light cruiser. Together with Boeing Interstellar, Challenge and a Medium N-Gauss turret in the bow and stern each, for a
Systems started work on this new ship in the 2690s, but the project was compromise between short/medium- and long-range firepower. On a side
shelved after the end of the Reunification War. Another 30 years passed note, the Capital Gauss turrets used on the Renown and Revenge would
before the FSN showed renewed interest. This time, they actually later serve as the template for the Gauss turrets installed on the new
ordered the new ships, and by 2640, the first new ships of the Typhon Destroyers of Clan Snow Raven. Protection against fighters and
Crucis-class were put in service. Challenge Systems also offered them to, small craft was provided by a mixture of LB-10X Autocannons and ER
Length: 740 meters and were declined by, the Star League until 2670, when the SLN was in Large Lasers. Something like this was quite uncommon at the time when
Displacement: 700,000 tons the process of revamping its cruiser force. Work on the new Black Lion II the class was introduced, and most Star League WarShips relied on their
Crew: 598 Battlecruiser was already underway, and the Admiralty was also looking onboard fighters or escorts like the Radiant-class for protection against
Year of Introduction: 2950 for a new Light Cruiser. Boeing and Challenge Systems received a no-bid these threats. The class also carried batteries of Anti-Missile Systems all
Armaments: contract for a new ship, and by 2680, the SLN received the first vessels around the hull, mainly for protection against Capital Missiles fitted with
4x Imperator ‘Thunderbolt’ A32 Medium Naval Gauss Rifles of the class. The ship would be used for independent long-range nuclear warheads. As mentioned before, the ship’s weaponry wasn't its
8x Armstrong IV Series-303 Heavy Naval Autocannons (NAC-30's) operations but also as an escort vessel for convoys and larger WarShips main strength, though: it was the class’s utility and resilience. It had a
12x SSM-1200 ‘Killer Whale‘ Missile Launch Systems and as a strike vessel in conjunction with the new, fast Lola III-class heavily reinforced hull for a ship of its size, carrying protection normally
24x Sorenstein Series 2 ‘Oni’ 45cm Naval Lasers Destroyers. found on ships 200.000 tons heavier.
32x Type KOV LB-10X Autocannons As part of the Fleet 2800 Program, the ships received some upgrades, It was clad in over 1250 tons of the finest Lamellor-Ferro-Carbide
40x Series 7RV ER Large Lasers especially in terms of different capital weapons setup. One upgrade, the plating, outperforming ships like the Aegis and Avatar Heavy Cruiser and
40x Type 11 ‘Protector’ Anti-Missile System Edinburgh-class, replaced the old triple NAC-20s with dual NAC-30s, Black Lion II Battlecruiser in terms of protection rather easily.
Armor: Lum Orbital Forge CML-04 Lamellor Ferro-Carbide-Armor while the Renown-class replaced them with Medium Naval Gauss Rifles. This ,combined with its speed, gave the Light Cruiser an edge during
Aerospace Complement: Aerospace Fighters x20, Small Craft x5 This led to the later Revenge-class, which mounted both Heavy NACs long, protracted battles. Next, the ship had six docking collars for
Dropship Collars: 6 and Medium Naval Gauss Rifles in dual turrets, for a better mix of range dropships. This allowed the class to transport its own expedition force of
Special Equipment: Lithium-Fusion Batteries and firepower. During the Amaris Civil War, the class served with troop carriers for operations behind enemy lines or during pirate hunting
Manufacturer: Boeing Interstellar (Original Manufacturer), Lum distinction, but their two main roles often put them in the way of the in the Periphery.
Shipyards (Refit) reprogrammed CASPAR Drones under the command of the Usurper. If it was used to screen heavier elements of the fleet, it could instead
Only 25 of the SLDF vessels survived, and 14 of these left with the carry a mixture of assault and carrier dropships, significantly increasing
Overview Exodus Fleet. Being light and mobile vessels, the remaining ships of the its ability to protect other vessels. Last but not least, the ship carried
Though introduced in 2680, the history of the ship that would become class remained in service with the heavily downsized Star League Navy. sixteen fighters and six small craft for self-protection, and, starting with
the Belfast-class (and later the Revenge-class) started much earlier: over When Nicholas Kerensky and his followers were forced to flee, six of the Block II, all ships of the class were also fitted to use Lithium-Fusion
100 years earlier actually, in the years before the Reunification War. The light cruisers participated and helped reconquering the Pentagon Worlds Batteries by standard. When Clan Snow Raven started to refit the
newly founded Star League was working on upgrading its fleet, and plans from the rebels during Operation KLONDIKE. Revenge-class ship in their possession, the CSR Bellona, they started by
were made to include a very fast cruiser that could pursue and intercept replacing the old armor with new Clan-grade Lamellor-Ferro-Carbide that
the enemy while also being able to conduct fast offensive operations Capabilities also incorporated the advanced HarJel Hull Sealant System, further
behind enemy lines. In terms of speed, the Belfast and its upgrades all reached an improving the ship’s durability. The ship’s capital weaponry remained
There were three contenders for the contract: first a modified version of acceleration of a solid 3Gs, allowing them to keep up with most unchanged, but anti-fighter weapons were exchanged for lighter and
the Active-class Scout Cruiser already in Star League service, designed destroyers and to outrun most cruiser classes. This was made possible more powerful Clan versions. The biggest change was the enlargement
by Eaton Aerospace; Second the Kimagure-class Pursuit Cruiser which by four Boeing RH-S86 transit engines, a smaller version of the engines of the hangar. The Bellona was now able to carry two full stars of
was the product of Krester Shipbuilding Corporation; and third the used on the Courageous-class. OmniFighters in its hangar, and the ship also received improved launch
Courageous-class designed by Challenge Systems in the Federated When it came to firepower, the Belfast wasn't actually that much better catapults and aircraft handling systems that looked more at home on a
Suns which was already in service with the Federated Suns Navy. than most destroyers of its era. The original ships featured triple batteries dedicated carrier. The rest of the changes was cosmetic, apart from the
Krester won the contract in the end by bribing the SLN with five already of NAC-20s, with eighteen of these weapons mounted around the hull, replacement of a few worn out pieces of machinery. The other Clans
REVENGE (LIGHT CRUISER)

performed similar upgrades to their Belfast-type ships, although Clan Notes: Equipped with lithium-fusion battery system and 1,260 tons of Weapons: Capital Attack Values (Standard)
Burrock massively changed the weapons layout of their own ship later lamellor ferro-carbide armor. Arc (Heat) Heat SRV MRV LRV ERV Class
on. RBS/LBS (495 Heat)
2 NAC/30 (100 rds) 200 60(600) 60(600) 60(600) 0(0) Capital
Weapons: Capital Attack Values (Standard)
3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital
Deployment Arc (Heat) Heat SRV MRV LRV ERV Class
4 LB 10-X AC (120 rds) 8 4(40) 4(40) 0(0) 0(0) LBX
The six Belfast-type Light Cruisers in Clan service were of multiple Nose (501 Heat)
6 ER Large Laser 72 6(60) 6(60) 6(60) 6(60) Laser
2 NAC/30 (100 rds) 200 60(600) 60(600) 60(600) 0(0) Capital
different types. The ship in service with the Snow Ravens, the CSR 2 Med N-Gauss (100 rds) 30 50(500) 50(500) 50(500) 50(500) Capital
5 Anti-Missile (504 rds) 5 2(15) 0(0) 0(0) 0(0) AMS
Bellona (former SLS Bellona) belonged to the Revenge-subclass and ARS/ALS (343 Heat)
3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital
was the command ship of the Bellona Strike Naval Star. The ships in 3 Killer Whale (30 rds) 60 12(120) 12(120) 12(120) 12(120) Capital
4 LB 10-X AC (120 rds) 8 4(40) 4(40) 0(0) 0(0) LBX
service with Clan Star Adder (CSA Fer De Lance, formerly SLS 3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital
4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
4 LB 10-X AC (120 rds) 8 4(40) 4(40) 0(0) 0(0) LBX
Astoria), Clan Nova Cat (CNC Destiny, formerly SLS Mystére) and Clan 5 Anti-Missile (504 rds) 5 2(15) 0(0) 0(0) 0(0) AMS
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
Ice Hellion (CIH Pack Hunter, formerly SLS Niobe) all belonged to the FRS/FLS (343 Heat)
5 Anti-Missile (504 rds) 5 2(15) 0(0) 0(0) 0(0) AMS
Edinburgh-subclass (Block II). The two remaining ships were the CCS 3 Killer Whale (30 rds) 60 12(120) 12(120) 12(120) 12(120) Capital
3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital Aft (501 Heat)
Retribution (formerly SLS Babur) of Clan Cloud Cobra and the CBR 4 LB 10-X AC (120 rds) 8 4(40) 4(40) 0(0) 0(0) LBX 2 NAC/30 (100 rds) 200 60(600) 60(600) 60(600) 0(0) Capital
Quake (formerly SLS Elli) of Clan Burrock; both were built as Block I 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 2 Med N-Gauss (100 rds) 30 50(500) 50(500) 50(500) 50(500) Capital
vessels originally and were later upgraded to the Block IA standard as 3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital
5 Anti-Missile (504 rds) 5 2(15) 0(0) 0(0) 0(0) AMS
part of the Fleet 2800 Program. During its service with the Burrocks, the 4 LB 10-X AC (120 rds) 8 4(40) 4(40) 0(0) 0(0) LBX
4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
Quake was heavily rebuilt in terms of engines and weaponry and was 5 Anti-Missile (504 rds) 5 2(15) 0(0) 0(0) 0(0) AMS
later captured by the Star Adders during the Burrock Annihilation,
becoming CSA Coral Snake after it was repaired.

REVENGE [BELFAST] LIGHT CRUISER (BLOCK IIB CLAN)

Mass: 700,000 tons Fuel: 4,700 tons (11,750)


Technology Base: Clan (Advanced) Safe Thrust: 4
Introduced: 2950 Maximum Thrust: 6
Mass: 700,000 Sail Integrity: 5
Battle Value: 150,356 KF Drive Integrity: 15
Tech Rating/Availability: F/X-X-E-X Heat Sinks: 1701 (3402)
Cost: 24,660,893,600 C-bills Structural Integrity: 90

Armor
Nose: 240 Aft Sides: 240/240
Fore Sides: 240/240 Aft: 240

Cargo
Bay 1: Small Craft (5) 3 Doors
Bay 2: Fighter (20) 10 Doors
Bay 3: Cargo (41235.0 tons) 2 Doors

Dropship Capacity: 6 Grav Decks: 2 (100 m)


Escape Pods: 30 Life Boats: 30
Crew: 41 officers, 144 enlisted/non-rated, 60 gunners, 65 bay personnel,
100 passengers, 125 marines, 25 BA marines

Ammunition: 4,032 rounds of Anti-Missile System (Clan) ammunition


(168 tons), 960 rounds of LB 10-X Cluster ammunition (96 tons), 120
rounds of Killer Whale ammunition (6,000 tons), 200 rounds of Medium
N-Gauss ammunition (80 tons), 400 rounds of NAC/30 ammunition (320
tons)
COURAGEOUS (STRIKE CRUISER)

The Federated Suns Navy ordered another 14 of these ships, while massive Boeing XRH-T30 transit engines gave the ship and acceleration
the Courageous itself would be heavily overhauled and upgraded to the of 4.5Gs. Only very, very few ships were able to achieve the same, and
class’s final technical configuration. But these ships wouldn't stay the none had even half the tonnage the Courageous had.
only ones: The Star League was also in search of a new fast cruiser, and This allowed the Courageous to strike the enemy as hard as possible
while Krester Shipbuilding Corporation’s Kimagure-class was selected in before running away, either to flee, or to come back from a different
the end, the SLN still procured the Courageous-class because the direction. This was probably the reason why the Hellions were so enticed
Kimagure had proven itself to be less than optimal. The first 20 vessels in by the ship. The armaments were also optimized for frontal attacks, with
Star League service served with distinction during the Reunification War, two dual NAC-35 turrets mounted in the bow. These weapons could
just starting to appear in the fleet when the war broke out. They fought cripple or destroy most lighter warships with a single salvo, and they
hard and bloody battles against the Taurians and Canopians, emerging were also a considerable danger for heavier vessels and orbital
victorious more often than not. They defeated enemy raiding vessels by installations. The other important weapons were two Killer Whale Capital
chasing them to death, or they attacked targets far behind enemy lines, Missile Launchers in the forequarters. Some experts criticized the
overwhelming the enemy with their speed and firepower. 16 of the installation of only two single launchers as ineffective and a waste of
original ships would survive the war, after which the Star League ordered space, but they ignored the actual purpose of these weapons, which was
another 24 ships of the class. to deploy nuclear weapons for demolishing enemy orbital installations
The years after the Reunification War were largely uneventful for the and warships with a single hit or even attack targets on the surface of a
Length: 725 meters class: mainly used for hunting pirates or serving as OpFor vessels, the planet, still standard tactics during the Age of War and the subsequent
Displacement: 700,000 tons class had been on the chopping block a few times, but with the coming of Reunification War when the ship was introduced. In later Star League
Crew: 408 the Fleet 2800 Program, the class’s fortunes changed. All 40 vessels service, the ships would regularly carry nuclear weapons, but this
Year of Introduction: 2951 were massively overhauled, bringing them up to the newest technological practice came back during the Star League Civil War (NOTE: as all Clans
Armament: standards, and a further 20 ships were ordered. Then, the Star League abhorred the use of Weapons of Mass Destruction, the Cage's Fury
 4 x Armstrong II Series-325 Super-Heavy Naval Autocannons Civil War erupted, and the upgraded Courageous class ships, now called would never carry nuclear weapons).
(NAC-35's) Furious class, fought hard and well. They served Kerensky's forces in the As backup weapons, the Courageous carried over twenty 45cm Naval
 2 x SSM-1200 ‘Killer Whale‘ Missile Launch Systems Periphery Uprising and also with the Hidden Fleet after Operation Lasers and four Medium Naval PPCs, giving the ships long-range
 4 x Ceres-N Mod 101 ‘Flare‘ Medium Naval Particle Cannons APOTHEOSIS. firepower against lighter targets and the ability to shake off pursuers. For
 21 x Sorenstein Series 2 ‘Oni’ 45cm Naval Lasers They proved essential for reconnaissance and deep strikes against defence against enemy fighters and missiles, the Strike Cruiser was also
 40 x Series 7HE ER Large Lasers targets deep within the Amaris Empire. But these operations were very fitted with batteries of Large, Medium, and Small Lasers, giving a good
 40 x Kolibri Omega Series Medium Pulse Lasers dangerous. Fights with CASPAR Drones and enemy orbital weapon measure of defence against these smaller threats. As per standard, all
 40 x Type 11 ‘Protector’ Anti-Missile System platforms and ground batteries slowly but surely reduced the number of the ships in the class were equipped with Lithium-Fusion Batteries to
Armor: DSAW-CML/02 Lamellor Ferro-Carbide-Armor existing ships over the years, with only six still in service when Operation allow a fast retreat if necessary or to reach a target very fast. Armor
Aerospace Complement: Aerospace Fighters x6, Small Craft x4 CHIEFTAIN started, which claimed three more of these fast cruisers. The protection was provided by thick plates of Ferro-Carbide Armor, allowing
Dropship Collars: 2 three remaining ships left the Inner Sphere in the Exodus with General the ship to take some fire without suffering crippling internal damage. The
Manufacturers: Challenge Systems (Original Manufacturer), Hector Kerensky. Fleet 2800 Program upgraded this armor to Lamellor-Ferro-Carbide for
Orbital Yards (Ice Hellions) After that, the ships disappeared for nearly 150 years. Two of the even more protection, and it also received improved Lasers and
vessels were probably destroyed, but a third one, the SLS Tripoli, had Anti-Missile Systems instead of the Small Lasers for better anti-missile
Overview survived the Pentagon Civil War and Operation Klondike in a Naval and anti-fighter defences.
The Federated Suns Navy always had penchant for fast WarShips. Cache, And that is where Clan Ice Hellion found her in 2945. They were When the Hellions started to upgrade the ship, they didn't change
The first WarShip constructed by the nation was the Defender-class in search for spare parts for their Belfast class Light Cruiser and noticed much in terms of the ship’s weaponry, only replacing the Medium Lasers
Battlecruiser, which had an astounding acceleration of 4Gs, making it the the very similar looking ship inside the cache. They soon found out that with Pulse models while upgrading the Extended-Range Large Lasers
fastest WarShip in service for many, many years. In the mid-26th Century, they had located the last Courageous-class Strike Cruiser. They were and Anti-Missile Systems with Clan models. The old
the Federated Suns began planning an even faster ship, one that could immediately fascinated with the fast ship, and the Clan Council decided Lamellor-Ferro-Carbide was also replaced with new Clan-type armor,
reach an acceleration 4.5Gs, while also wielding strong firepower and to salvage and repair it. It took six years and the help of Clan Diamond with the obligatory HarJel System that further improved the ship’s
reasonable armor. Challenge Systems, in conjunction with Boeing Shark, but in 2951, the SLS Tripoli reentered service, now named CIH protection. One thing the Hellion and Diamond Shark Technicians and
Interstellar and Universal Air, started working on this new ship, and after Cage's Fury. Scientists couldn't change was the cruiser’s small hangar, so they
9 years of hard work, the first prototype, the FSS Courageous, was ready couldn't upgrade it to carry a full star of OmniFighters, and they were
for testing. It took another 4 years to work all the flaws out of the ship: In Capabilities stuck with just six fighters and four small craft instead. Additionally, there
the beginning, it suffered from severe vibrations and also had extensive The Courageous class was an uncompromising ship, designed for were some problems with the engines: The former Tripoli was one of the
electrical problems, but the engineers managed to solve all these only one purpose: to attack the enemy with great speed and power. very first ships of the class build, and by now she was nearly 400 years
problems. While other ships could fulfill other tasks, the Strike Cruisers were purely old. While the ship could easily reach an acceleration of 4Gs without
offensive ships, something first reflected by its engines. The eight much of a problem, she could not go full throttle without risking shaking
COURAGEOUS (STRIKE CRUISER)
herself apart, so it was forbidden to do that in any but the most desperate Weapons: Capital Attack Values (Standard) Weapons: Capital Attack Values (Standard)
situations or as a show of strength, which the Hellions did on more than Arc (Heat) Heat SRV MRV LRV ERV Class Arc (Heat) Heat SRV MRV LRV ERV Class
one occasion, most recently when the ship performed a flyby of the fleet Nose (565 Heat) RBS/LBS (565 Heat)
2 NAC/35 (50 rds) 240 70(700) 70(700) 0(0) 0(0) Capital 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
of the new Star League that participated in Operation Bulldog/Serpent in 2 NAC/35 (50 rds) 240 70(700) 70(700) 0(0) 0(0) Capital 5 Medium P-Laser 20 4(35) 4(35) 0(0) 0(0) Pulse
3059. 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 5 Anti-Missile (504 rds) 5 2(15) 0(0) 0(0) 0(0) AMS
5 Medium P-Laser 20 4(35) 4(35) 0(0) 0(0) Pulse ARS/ALS (295 Heat)
Deployment 5 Anti-Missile (504 rds) 5 2(15) 0(0) 0(0) 0(0) AMS 3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital
As opposed to other ships of its Clan, the upgraded Courageous was FRS/FLS (315 Heat) 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
attached to Clan High Command, and while the McKenna-class Cage's 1 Killer Whale (15 rds) 20 4(40) 4(40) 4(40) 4(40) Capital 5 Medium P-Laser 20 4(35) 4(35) 0(0) 0(0) Pulse
Pride was the Hellion’s flagship, the Cage's Fury was used by the Khans 3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital 5 Anti-Missile (504 rds) 5 2(15) 0(0) 0(0) 0(0) AMS
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser Aft (295 Heat)
and saKhans of the Clan as their transport, despite its cramped quarters, 5 Medium P-Laser 20 4(35) 4(35) 0(0) 0(0) Pulse 3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital
thanks to its higher speed. It was also used to lead the three 5 Anti-Missile (504 rds) 5 2(15) 0(0) 0(0) 0(0) AMS 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
Fredasa-class Raiders of the Clan into combat, which worked well RBS/LBS (565 Heat) 5 Medium P-Laser 20 4(35) 4(35) 0(0) 0(0) Pulse
because of their similar speed profile. 2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital 5 Anti-Missile (504 rds) 5 2(15) 0(0) 0(0) 0(0) AMS
3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital
COURAGEOUS STRIKE CRUISER (BLOCK II CLAN)

Mass: 700,000 tons Fuel: 7,250 tons (18,125)


Technology Base: Clan (Advanced) Safe Thrust: 6
Introduced: 2999 Maximum Thrust: 9
Mass: 700,000 Sail Integrity: 5
Battle Value: 112,096 KF Drive Integrity: 15
Tech Rating/Availability: F/X-X-E-F Heat Sinks: 1609 (3218)
Cost: 14,799,274,000 C-bills Structural Integrity: 60

Armor
Nose: 160 Aft Sides: 160/160
Fore Sides: 160/160 Aft: 160

Cargo
Bay 1: Fighter (6) 6 Doors
Bay 2: Small Craft (4) 4 Doors
Bay 3: Cargo (20145.0 tons) 2 Doors

Dropship Capacity: 2 Grav Decks: 1 (100 m)


Escape Pods: 20 Life Boats: 20

Crew: 40 officers, 145 enlisted/non-rated, 51 gunners, 32 bay personnel,


50 passengers, 50 BA marines

Ammunition: 4,032 rounds of Anti-Missile System [Clan] ammunition


(168 tons), 30 rounds of Killer Whale ammunition (1,500 tons), 100
rounds of NAC/35 ammunition (100 tons)

Notes: Equipped with lithium-fusion battery system and 840 tons of


lamellor ferro-carbide armor.
COURAGEOUS (STRIKE CRUISER)
SVALINN (LIGHT CRUISER)
SVALINN (LIGHT CRUISER)

number. Many of them were worn out, but the KF Cores only needed SVALINN (LIGHT CRUISER)
some reconditioning, so it was decided to proceed with a 750.000-ton
vessel which would reuse the reactors and some of the weapons of Aegis Mass: 750,000 tons
while sourcing other equipment from a stricken McKenna-class Battleship Technology Base: Clan (Advanced)
and decommissioned Potemkin Transport Cruisers. The first ship of the Introduced: 3005
class, the CSR Svalinn, was turned over to the Warrior Caste in early Battle Value: 121,071
3005. Tech Rating/Availability: F/X-X-F-F
The Svalinn’s 750.000-ton weight gave the Scientists a good amount Cost: 19,666,200,000 C-bills
tonnage to work with. The new Light Cruiser’s frame was a bit more Fuel: 5,000 tons (12,500)
reinforced than the Aegis’s, allowing it to carry more armour. Clad in over Safe Thrust: 3
1000 tons of Lamellor Ferro-Carbide, it sported protection rarely found on Maximum Thrust: 5
a light cruiser, which allowed it to survive even heavy naval engagements Sail Integrity: 5
intact. Only the cruiser’s rear armour was a bit on the thin side, although KF Drive Integrity: 16
this was changed on later ships of the class. The ship’s main guns were Heat Sinks: 3150 (6300)
a dozen Super-Heavy Naval Autocannons, all sourced from old Aegis Structural Integrity: 80
Cruisers.
Length: 730 meters This made the Svalinn especially dangerous at close ranges, giving it Armor
Displacement: 750,000 tons an edge over the unmodified vessels used by other Clans, and while Nose: 235
Crew: 498 dangerous at close ranges, it was equally strong at longer ranges. Its Fore Sides: 200/200
Year of Introduction: 3005 other main weapons were 12 Heavy Naval PPCs, of which eight were Aft Sides: 200/200
Armament: mounted in two quad turrets in the ship’s bow. A single salvo from these Aft: 130
12x Armstrong II Series-325 Heavy Naval Autocannons (NAC-35's) turrets could devastate almost everything up to cruiser-size with ease. On
12x Kreuss XX Type 9 Heavy Naval Particle Cannons the first ships, these guns came mainly from the heavily damaged Cargo
4x Kreuss XV Type 7 Medium Naval Particle Cannons McKenna-class Battleship SLS Hindenburg, which had been used by the Bay 1: Fighter (30) 5 Doors
14x Maxell Series 7 ‘Starburst’ 45cm Naval Lasers Ravens as a source for spare parts to keep the CSR James McKenna Bay 2: Small Craft (5) 1 Door
8x Type 22SR Mod 2 Extended-Range Particle Projector Cannons running. Other long-range weapons were four Medium Naval PPCs on Bay 3: Cargo (80,345.0 tons) 2 Doors
18x Series 7.5DS ER Large Lasers the broadsides and fourteen 45cm Naval Lasers which were coupled to
22x Series 44.2SR Large Pulse Lasers state-of-the-art anti-fighter targeting systems. For additional anti-fighter Dropship Capacity: 3
40x Type 11 “Protector” Anti-Missile System protection, the ship also carried a mixture of ER PPCs and ER and Pulse Grav Decks: 2 (100 m)
Armour: Lum Orbital Forge CML-02A Lamellor Ferro-Carbide-Armour Large Lasers in turrets around the hull, as well as the obligatory batteries Escape Pods: 25
Aerospace Complement: Aerospace Fighters x30, Small Craft x5 of Anti-Missile Systems to defend it from Capital Missiles. Life Boats: 15
Dropship Collars: 3 Another important feature was the new transit drive system. The 1.5Gs
Special Equipment: Lithium-Fusion Batteries and Mobile HPG of acceleration of the Aegis had been clearly too slow, so the new Lum Crew: 43 officers, 162 enlisted/non-rated, 50 gunners, 85 bay personnel,
Manufacturer: Lum Shipyards (Clan Snow Raven) Engine Works L4000 transit engines were chosen, propelling the Svalinn 100 marines, 25 BA marines
to a much more suitable acceleration of 2.5Gs. The Admiralty also
Overview demanded a large hangar for OmniFighters, so the Svalinn had enough Ammunition: 4,032 rounds of Anti-Missile System (Clan) ammunition
One of the biggest goals of the NELSON Project was not just the space for three Stars of these machines, and it included launch catapults (168 tons), 600 rounds of NAC/35 ammunition (600 tons)
improvement of existing vessels but the construction of newer vessels for and a proper landing and recovery deck, something one would normally
the future. It was clear that the extant ships wouldn't last forever, find on Battleships or dedicated carrier vessels. Another hangar carried Notes: Equipped with lithium-fusion battery system, 1 Mobile Hyperpulse
especially the older types like the Aegis class Heavy Cruisers. The new five small craft, mainly the Ravens’ own advanced Moa. Like most Clan Generators (Mobile HPG), and 1,015.5 tons of lamellor ferro-carbide
Typhon Destroyers would replace the old Essex II and Lola IIIs, while the WarShips, the Svalinn also featured Lithium-Fusion Batteries for armor.
Nightlord would replace the old battleships. Still, something was missing: improved strategic mobility and a Mobile HPG System for fast,
a ship that would occupy the spot between the destroyers and the “real” long-range communication with distant planets.
heavy cruisers. At first the Khans, the Admiralty, and the Scientist Caste The Svalinn replaced the old Aegis-class Heavy Cruisers on a
considered restarting the production of either the Island or Mountain one-for-one basis, apart from the few Prydwen-class ships that had been
Frigates or the Belfast Light Cruisers for which they had all the newly built as part of the Fleet 2800 Program in Raven service. Ships
specifications, but they didn't have the capacities to make the KF Cores built after 3010 featured improved armour, mainly reinforcing the ship’s
and weapons necessary for those designs. After doing some research, weak rear armour.
however, the Scientists found a good source for KF Cores: the old
Aegis-class Heavy Cruisers of which the Ravens had quite a large
SVALINN (LIGHT CRUISER)
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,865 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 Anti-Missile (504 rds) 5 2(15) 0(0) 0(0) 0(0) AMS
FRS/FLS (505 Heat)
2 NAC/35 (100 rds) 240 70(700) 70(700) 0(0) 0(0) Capital
3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital
5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse
5 Anti-Missile (504 rds) 5 2(15) 0(0) 0(0) 0(0) AMS
RBS/LBS (815 Heat)
2 NAC/35 (100 rds) 240 70(700) 70(700) 0(0) 0(0) Capital
2 NAC/35 (100 rds) 240 70(700) 70(700) 0(0) 0(0) Capital
2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital
4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
5 Anti-Missile (504 rds) 5 2(15) 0(0) 0(0) 0(0) AMS
ARS/ALS (683 Heat)
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse
4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
5 Anti-Missile (504 rds) 5 2(15) 0(0) 0(0) 0(0) AMS
Aft (385 Heat)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse
5 Anti-Missile (504 rds) 5 2(15) 0(0) 0(0) 0(0) AMS
GALLEON (HEAVY TRANSPORT)

mining companies, serving either as freighters or as ore carriers and mobile other liquids, an ammunition carrier, and also as a factory and workshop ship
ore processing plants. The class was supplemented by the even larger if fitted with the right modules. It was also possible to remove all the divider
Obelisk-class Super-Heavy Transport based on the Newgrange Yardships, walls between the cargo bays inside the secondary hull to carry outsized
but these ships were rare and the Galleon remained the premier heavy cargo like whole WarShip transit drive assemblies, hull sections of WarShips,
transport of the Star League Navy. Under the Fleet 2800 Project, a number of and Space Stations or the gigantic machines used by the Department of
these ships received improved armor and Lithium-Fusion Batteries, but most Mega-Engineering for their terraforming projects.
of the ships remained unchanged. During the Star League Civil War, the ships It was also possible to turn the cargo spaces into hangar bays, turning the
again performed their duty to the best of their abilities, keeping General Galleon into an ad-hoc carrier, something that was done during the
Kerensky's troops well supplied while they faced the forces of the Usurper. In Reunification War and the Star League Civil War, mainly to protect allied
the following Exodus, these ships also played an important role, carrying a vessels with the help of a fighter screen. The Galleon also had six docking
large number of construction materials, prefabricated buildings, and even collars for dropships, mainly for transporting cargo vessels that would help to
whole disassembled factories so that the members of the SLDF and their distribute the supplies loaded onto the Galleon to the rest of the fleet. In terms
dependents could restart civilization when they finally found a place to stay. of weapons, the early Galleons were only lightly armed, with batteries of Large
After arriving at the Pentagon Worlds, many Galleons were turned into and Small Lasers providing some protection against enemy fighters and
orbital habitats and factories, becoming immobilized, though twenty-four of the missiles. The Reunification War changed that: Taurian and Canopian Raiders,
still-mobile vessels fled together with Nicholas Kerensky during the Second using small WarShips and Assault Dropships, did huge damage to the Star
Length: 1,025 meters Exodus. These ships would go on to serve as the main logistics vessel of the League logistics apparatus, and WarShips weren't always available to protect
Displacement: 1,000,000 tons nascent Clan Fleets, providing invaluable service during the reconquest of the these transports. Instead, Galleons were fitted with Naval Lasers.
Crew: 460 Pentagon Worlds, Operation KLONDIKE. In the following years, the Galleons Additionally, the designers didn't want to take half-measures by installing
Year of Introduction: 3008 were used less and less because the new Trial System of Warfare lessened small 35cm Naval Lasers like on the light Fluyt class, instead mounting
Armament: the need for logistic ships. Many of the them fell into disrepair, apart from a batteries of long-ranged and powerful 55cm Naval Lasers, which gave the
 32 x Series 7RV ER Large Lasers few vessels used as improvised YardShips by the less well-equipped Clans ships the necessary firepower to defeat the enemy at long ranges.
 40 x Type 11 ‘Protector’ Anti-Missile System like the Blood Spirits, Ice Hellions, or Burrocks. Luckily the designers at DiTron had designed the ships with the necessary
Armor: Lum Orbital Forge LC-A Ferro-Carbide-Armor Clan Snow Raven also owned three fully functional Galleons, but these additional reactor and heat sink capacity and also had designated spaces for
Aerospace Complement: Small Craft x10 ships had been mothballed because the Orion Fast Support Vessels and mounting the batteries on the hull, and also for installing the fire-control
Dropship Collars: 6 Antares Fleet Tenders in service with the Raven Touman fulfilled all the system needed for Capital Weapons. This was also used on the Galleon
Special Equipment: Automated Ore Processing and Smelting Equipment logistics needs of fleet. This was the case until the Tanite Gold Rush. Clan Q-Ships and Galleon Escort Leaders, which were armed with even heavier
Manufacturer: Ioto Galactic (Original Manufacturer), Lum Yards (Refit) Cloud Cobra had kept the system a secret from the rest of the Clans, but in weapons to defend their convoy. Not all Galleons received these weapon
the year 3000, the other Clans finally caught wind of how resource-rich these upgrades though, with only the vessels sent directly to the frontlines receiving
Overview four worlds were. them. These ships often also exchanged their standard capital armor for much
In the late 25th Century, the Terran Hegemony realized that it had a Some called for the Annihilation of the Cobras as punishment, but the Clan sturdier Ferro-Carbide to better withstand damage. As part of the Fleet 2800
logistics problem. While the new Common-class Freighters were reliable, they Council instead decided to divide the mineral resources among all the Clans, Program, Galleons were refitted with strong Lamellor-Ferro-Carbide armor
didn't have a ship that was able to carry super-heavy loads, such as which started something akin to a gold rush. Some Clans reacted too late, like and received ER Large Lasers and Anti-Missile Systems for improved
spaceship parts. These jobs were mainly done by cobbled-together rigs made the Ravens and Bears, and while they got some minerals rights, it was a far self-defence. Most of the ships used in the Exodus that had Capital Weapons
from old WarShip KF Cores and Transit Engines, but they offered very little cry from what the Wolves and Jade Falcons had managed to secure for removed these to make space, although a few kept them. The Raven’s
protection for their cargo. In light of this dilemma, DiTron Heavy Industries and themselves. However, fortunes changed when the RDB/0411 system between Starwise Giant was a Block IA Galleon, which meant that it had received
Ioto Galactic offered the Terran Hegemony a new super-heavy freighter that the Pentagon Worlds and Tanite was discovered by chance. The system was Ferro-Carbide Armor and also the self-defence upgrade.
would crack the one million-ton barrier. These large ships would be called remarkably rich in terms of heavy elements, namely Iron and Titanium, but The Ravens had removed the 55cm Naval Lasers to use them on other
Galleon, after the huge cargo ships from the early age of sail on Terra, and also in Boron and most importantly the highly coveted Germanium, the base ships, namely the Lola III-class Destroyers upgraded to the Block IA
they would not only have a large cargo capacity, but they would also be able material for making KF Drive Cores. One of the Ravens Galleons, the (Forest-class) standard.
to carry different types of cargo thanks to their modular cargo bays, such as Starwise Giant, was refitted with an ore processing facility and started The old ER Large Lasers were replaced by more powerful Clan models,
dry cargo, ammunition, fuel, water, and bulk materials like ore or rock. The producing ore pellets and finished metal ingots in 3008. With the start of which gave it more than enough firepower to stop determined fighter attacks
first ships were introduced into the Terran Hegemony’s Fleet in 2500, and they Operation REVIVAL, the Raven’s two other Galleons as well as Galleons and to destroy many DropShips in a few salvoes. The Anti-Missile Systems
would later become an integral part of the newly founded Star League Navy serving other Clans were also reactivated, carrying supplies for the invasion of were also kept but upgraded to the more modern Clan standard, which was
about half a century later. the Inner Sphere, once again becoming the backbone of war logistics. also done with the Ferro-Carbide Armor that also incorporated the obligatory
The Galleon was essential during the brutal Reunification War, keeping the HarJel Sealing Systems. This feature proved very useful about four years into
fleets and armies of the Star League and their allies running. At that point, Capabilities the mining operation at RDB/0411 when a 10.000 ton asteroid grazed the
many ships of the class were modified to carry capital weapons to defend The Galleon was a large ship, over a kilometer long and weighing in at a ship’s starboard secondary hull, leaving a large gap in the armor. The HarJel
themselves against enemy raiders that had done grievous harm to million tons. Unlike other WarShips, it didn't have a single hull but instead had sealed off the breaches rapidly, saving the lives of many of the crew inside the
undefended transports of the Star League. However, the next 150 years were three. One was the central hull, which contained all the machinery, KF Core, factory who were preoccupied with putting out the fires caused by the collision.
rather uneventful for the class. Many served the Department of Transit Engines, Grav-Decks, Bridge, and Computer Systems, but it also had The damage caused by the collision took two months to repair, but after that,
Mega-Engineering, assisting in the giant projects constructed by the agency, two massive secondary hulls which contained the ship’s fuel tanks and most production could be restarted without a problem. New protocols were enacted
transporting massive machinery all over the Inner Sphere and into the importantly its cargo bays. These bays were completely modular, allowing the to better protect the ship from these rogue asteroids, and the Starwise Giant
Periphery. Some of the older vessels were also sold to private shipping and Galleon to serve as a general cargo vessel, a tanker vessel for water, fuel and would always be protected by three tug dropships that could change the
GALLEON (HEAVY TRANSPORT)
course of an asteroid in an emergency. Also, the ship’s main thrusters would Weapons: Capital Attack Values (Standard) Weapons: Capital Attack Values (Standard)
be kept at a ready status from that point on, so that it could move away under Arc (Heat) Heat SRV MRV LRV ERV Class Arc (Heat) Heat SRV MRV LRV ERV Class
its own power. Nose (53 Heat) RBS/LBS (con’t)
4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser 5 Anti-Missile (600) 5 2(15) 0(0) 0(0) 0(0) AMS
Deployment 5 Anti-Missile (600) 5 2(15) 0(0) 0(0) 0(0) AMS ARS/ALS (53 Heat)
By the year 3050, around 60 Galleons were still in existence among the FRS/FLS (53 Heat) 4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
Clans, but most of them had been turned into immobile factories or had 4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser 5 Anti-Missile (600) 5 2(15) 0(0) 0(0) 0(0) AMS
become part of yard facilities. Still, fourteen more remained mobile and jump 5 Anti-Missile (600) 5 2(15) 0(0) 0(0) 0(0) AMS Aft (53 Heat)
capable. The Clans with the most Galleons were the Snow Ravens and the RBS/LBS (53 Heat) 4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
Diamond Sharks: The Ravens owned the Starwise Giant, Mountain Peak, and 4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser 5 Anti-Missile (600) 5 2(15) 0(0) 0(0) 0(0) AMS
Highspire. All three belonged to the Block IA Subtype, with the Starwise Giant
configured as an Ore Processor as mentioned before, while the two other
ships served in a mixed cargo freighter configuration with space for dry goods,
ammunition, and fuel to support Operation REVIVAL.
The Diamond Sharks owned four of these vessels, with all but one, the
CSD Whale Shark, also belonging to the Block IA Subtype in a mixed cargo
freighter configuration. The Whale Shark on the other hand was a rare Block II
upgraded Galleon Escort Leader, carrying heavy weaponry like Naval
Autocannons and Capital Missiles while also sporting a sizable fighter hangar.
The other seven vessels were split among the Wolves, Ghost Bears, Ice
Hellions, Jade Falcons and Nova Cats, also mostly using the mixed cargo
configuration.

GALLEON HEAVY TRANSPORT (SNOW RAVEN VERSION)

Mass: 1,000,000 tons Fuel: 10,000 tons (25,000)


Technology Base: Clan (Advanced) Safe Thrust: 2
Introduced: 3000 Maximum Thrust: 3
Mass: 1,000,000 Sail Integrity: 5
Battle Value: 34,832 KF Drive Integrity: 21
Tech Rating/Availability: F/X-F-F-F Heat Sinks: 600 (1200)
Cost: 14,859,980,000 C-bills Structural Integrity: 70

Armor
Nose: 240 Aft Sides: 240/240
Fore Sides: 240/240 Aft: 240

Cargo
Bay 1: Small Craft (10) 3 Doors
Bay 2: Small Craft (10) 3 Doors
Bay 3: Cargo (164,596.0 tons) 6 Doors
Bay 4: Cargo (164,596.0 tons) 6 Doors

Dropship Capacity: 6 Grav Decks: 2 (100 m, 100 m)


Escape Pods: 20 Life Boats: 20

Crew: 50 officers, 205 enlisted/non-rated, 54 gunners, 100 bay personnel,


150 passengers, 50 marines

Ammunition: 4,800 rounds of Anti-Missile System (Clan) ammunition (200


tons)

Notes: Equipped with 1 Mobile Hyperpulse Generators (Mobile HPG) and


1,271 tons of lamellor ferro-carbide armor.
GALLEON (HEAVY TRANSPORT)
FREDASA VARIANTS
FREDASA CORVETTE RAIDER (BLOCK II) Weapons: Capital Attack Values (Standard) Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class Arc (Heat) Heat SRV MRV LRV ERV Class
Mass: 180,000 tons FRS/FLS (259 Heat) ARS/ALS (229 Heat)
Technology Base: Clan (Advanced) 2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital 2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital
Introduced: 2999 4 LRM 20+Art IV (120 shots) 24 5(48) 5(48) 5(48) 0(0) LRM 4 LRM 20+Art IV (120 shots) 24 5(48) 5(48) 5(48) 0(0) LRM
Battle Value: 55,172 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
Tech Rating/Availability: F/X-X-E-F 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Cost: 9,539,274,000 C-bills RBS/LBS (229 Heat) Aft (207 Heat)
Fuel: 4,000 tons (20,000) 2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital 2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital
Safe Thrust: 5 4 LRM 20+Art IV (120 shots) 24 5(48) 5(48) 5(48) 0(0) LRM 2 Gauss Rifle (80 shots) 2 3(30) 3(30) 3(30) 0(0) AC
Maximum Thrust: 8 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
Sail Integrity: 3 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
KF Drive Integrity: 6
Heat Sinks: 1000 (2000)
Structural Integrity: 40

Armor
Nose: 36
Fore Sides: 35/35
Aft Sides: 35/35
Aft: 35

Cargo
Bay 1: Fighter (10) 5 Doors
Bay 2: Small Craft (2) 2 Doors
Bay 3: Cargo (5,465.0 tons) 2 Doors

Dropship Capacity: 1
Grav Decks: 1 (65 m)
Escape Pods: 5
Life Boats: 5

Crew: 20 officers, 61 enlisted/non-rated, 30 gunners, 30 bay personnel, 25 BA


marines

Ammunition: 4,032 rounds of Anti-Missile System [Clan] ammunition (168 tons),


100 rounds of NAC/20 ammunition (40 tons), 720 rounds of LRM 20 (Clan)
Artemis-capable ammunition (120 tons), 160 rounds of Gauss Rifle [Clan]
ammunition (20 tons)

Notes: Equipped with lithium-fusion battery system and 144 tons of lamellor
ferro-carbide armor.

Weapons: Capital Attack Values (Standard)


Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (327 Heat)
2 NAC/20 (100 shots) 120 40(400) 40(400) 40(400) 0(0) Capital
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital
2 Gauss Rifle (80 shots) 2 3(30) 3(30) 3(30) 0(0) AC
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
VARIANTS LOLA III
LOLA III DESTROYER (BLOCK IA CLAN) Weapons: Capital Attack Values (Standard) Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class Arc (Heat) Heat SRV MRV LRV ERV Class
Mass: 680,000 tons FRS/FLS (353 Heat) ARS/ALS (433 Heat)
Technology Base: Clan (Advanced) 3 Naval Laser 55 255 17(165) 17(165) 17(165) 17(165) Capital 3 NAC/20 (150 shots) 180 60(600) 60(600) 60(600) 0(0) Capital
Introduced: 2999 1 White Shark (10 shots) 15 3(30) 3(30) 3(30) 3(30) Capital 2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital
Battle Value: 113,087 3 LB 10-X AC (90 shots) 6 3(30) 3(30) 0(0) 0(0) LBX 3 LB 10-X AC (90 shots) 6 3(30) 3(30) 0(0) 0(0) LBX
Tech Rating/Availability: F/X-X-E-F 2 LRM 20 (60 shots) 12 2(24) 2(24) 2(24) 0(0) LRM 2 LRM 20 (60 shots) 12 2(24) 2(24) 2(24) 0(0) LRM
Cost: 9,642,350,000 C-bills 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
Fuel: 3,250 tons (8,125) 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Safe Thrust: 4 RBS/LBS (358 Heat) Aft (438 Heat)
Maximum Thrust: 6 3 NAC/20 (150 shots) 180 60(600) 60(600) 60(600) 0(0) Capital 4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital
Sail Integrity: 5 1 Barracuda (10 shots) 10 2(20) 2(20) 2(20) 2(20) Capital 1 White Shark (10 shots) 15 3(30) 3(30) 3(30) 3(30) Capital
KF Drive Integrity: 15 1 Naval Laser 55 85 6(55) 6(55) 6(55) 6(55) Capital 3 LB 10-X AC (90 shots) 6 3(30) 3(30) 0(0) 0(0) LBX
Heat Sinks: 1603 (3206) 3 LB 10-X AC (90 shots) 6 3(30) 3(30) 0(0) 0(0) LBX 2 LRM 20 (60 shots) 12 2(24) 2(24) 2(24) 0(0) LRM
Structural Integrity: 50 2 LRM 20 (60 shots) 12 2(24) 2(24) 2(24) 0(0) LRM 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Armor 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Nose: 107
Fore Sides: 107/107
Aft Sides: 107/107
Aft: 107

Cargo
Bay 1: Fighter (10) 2 Doors
Bay 2: Small Craft (5) 2 Doors
Bay 3: Cargo (100,595.0 tons) 1 Door

Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 12
Life Boats: 12

Crew: 39 officers, 142 enlisted/non-rated, 52 gunners, 45 bay personnel, 25 BA


marines

Ammunition: 4,032 rounds of Anti-Missile System [Clan] ammunition (168 tons),


720 rounds of LB 10-X Cluster ammunition (72 tons), 40 rounds of White Shark
ammunition (1,600 tons), 600 rounds of NAC/20 ammunition (240 tons), 20 rounds
of Barracuda ammunition (600 tons), 480 rounds of LRM 20 ammunition (80 tons)

Notes: Equipped with lithium-fusion battery system and 680 tons of ferro-carbide
armor.

Weapons: Capital Attack Values (Standard)


Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (438 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital
1 White Shark (10 shots) 15 3(30) 3(30) 3(30) 3(30) Capital
3 LB 10-X AC (90 shots) 6 3(30) 3(30) 0(0) 0(0) LBX
2 LRM 20 (60 shots) 12 2(24) 2(24) 2(24) 0(0) LRM
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
SOVETSKII SOYUZ VARIANTS
SOVETSKII SOYUZ HEAVY CRUISER (BLOCK II CLAN) Weapons: Capital Attack Values (Standard) Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class Arc (Heat) Heat SRV MRV LRV ERV Class
Mass: 830,000 tons FRS/FLS (495 Heat) ARS/ALS (735 Heat)
Technology Base: Clan (Advanced) 2 Barracuda (20 shots) 20 4(40) 4(40) 4(40) 4(40) Capital 3 NAC/20 (300 shots) 180 60(600) 60(600) 60(600) 0(0) Capital
Introduced: 2999 6 Naval Laser 45 420 27(270) 27(270) 27(270) 27(270) Capital 2 Barracuda (20 shots) 20 4(40) 4(40) 4(40) 4(40) Capital
Battle Value: 168,216 5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse 2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital
Tech Rating/Availability: F/X-X-E-F 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS 3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital
Cost: 10,935,606,000 C-bills RBS/LBS (885 Heat) 5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse
Fuel: 3,000 tons (7,500) 3 NAC/20 (300 shots) 180 60(600) 60(600) 60(600) 0(0) Capital 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Safe Thrust: 3 3 NAC/20 (300 shots) 180 60(600) 60(600) 60(600) 0(0) Capital Aft (375 Heat)
Maximum Thrust: 5 2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital 2 Killer Whale (20 shots) 40 8(80) 8(80) 8(80) 8(80) Capital
Sail Integrity: 5 3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital 4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital
KF Drive Integrity: 18 4 Large Pulse Laser 40 4(40) 4(40) 4(40) 0(0) Pulse 5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse
Heat Sinks: 2525 (5050) 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Structural Integrity: 80

Armor
Nose: 250
Fore Sides: 252/252
Aft Sides: 252/252
Aft: 250

Cargo
Bay 1: Fighter (30) 8 Doors
Bay 2: Small Craft (15) 6 Doors
Bay 3: Cargo (118,460.0 tons) 3 Doors

Dropship Capacity: 4
Grav Decks: 2 (55 m, 90 m)
Escape Pods: 20
Life Boats: 20

Crew: 49 officers, 162 enlisted/non-rated, 79 gunners, 135 bay personnel, 20


passengers, 25 BA marines

Ammunition: 4,032 rounds of Anti-Missile System [Clan] ammunition (168 tons), 60


rounds of Killer Whale ammunition (3,000 tons), 1,800 rounds of NAC/20
ammunition (720 tons), 80 rounds of Barracuda ammunition (2,400 tons)

Notes: Mounts 1,327.5 tons of lamellor ferro-carbide armor.

Weapons: Capital Attack Values (Standard)


Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (415 Heat)
4 Killer Whale (40 shots) 80 16(160) 16(160) 16(160) 16(160) Capital
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital
5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse
5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
VARIANTS CAMERON
CAMERON BATTLECRUISER (MLU CLAN) Weapons: Capital Attack Values (Standard) Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class Arc (Heat) Heat SRV MRV LRV ERV Class
Mass: 860,000 tons FRS/FLS (1,047 Heat) ARS/ALS (1,047 Heat)
Technology Base: Clan (Advanced) 4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital 4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital
Introduced: 2999 4 AR10 Launcher), AR10 80 8(80) 8(80) 8(80) 8(80) AR10 4 AR10 Launcher), AR10 80 8(80) 8(80) 8(80) 8(80) AR10
Battle Value: 195,951 White Shark (40 shots), Killer Whale (40 shots), Barracuda (40 shots) White Shark (40 shots), Killer Whale (40 shots), Barracuda (40 shots)
Tech Rating/Availability: F/X-X-E-F 2 Gauss Rifle (80 shots) 2 3(30) 3(30) 3(30) 0(0) AC 2 Gauss Rifle (80 shots) 2 3(30) 3(30) 3(30) 0(0) AC
Cost: 16,031,732,000 C-bills 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
Fuel: 3,000 tons (7,500) 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Safe Thrust: 2 RBS/LBS (1,181 Heat) Aft (1,209 Heat)
Maximum Thrust: 3 2 NAC/30 (100 shots) 200 60(600) 60(600) 60(600) 0(0) Capital 2 NAC/35 (100 shots) 240 70(700) 70(700) 0(0) 0(0) Capital
Sail Integrity: 5 2 NAC/30 (100 shots) 200 60(600) 60(600) 60(600) 0(0) Capital 4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital
KF Drive Integrity: 18 2 NAC/30 (100 shots) 200 60(600) 60(600) 60(600) 0(0) Capital 4 Gauss Rifle (160 shots) 4 6(60) 6(60) 6(60) 0(0) AC
Heat Sinks: 4524 (9048) 2 NAC/30 (100 shots) 200 60(600) 60(600) 60(600) 0(0) Capital 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
Structural Integrity: 80 4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
3 ER Large Laser 36 3(30) 3(30) 3(30) 3(30) Laser
Armor 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Nose: 260
Fore Sides: 260/260
Aft Sides: 260/260
Aft: 260

Cargo
Bay 1: Fighter (30) 10 Doors
Bay 2: Small Craft (10) 3 Doors
Bay 3: Cargo (88,750.0 tons) 2 Doors

Dropship Capacity: 2
Grav Decks: 2 (75 m, 75 m)
Escape Pods: 30
Life Boats: 20

Crew: 49 officers, 168 enlisted/non-rated, 77 gunners, 110 bay personnel, 100


passengers, 125 BA marines

Ammunition: 160 rounds of AR10 Killer Whale ammunition (8,000 tons), 4,032
rounds of Anti-Missile System [Clan] ammunition (168 tons), 160 rounds of AR10
Barracuda ammunition (4,800 tons), 160 rounds of AR10 White Shark ammunition
(6,400 tons), 200 rounds of NAC/35 ammunition (200 tons), 640 rounds of Gauss
Rifle [Clan] ammunition (80 tons), 800 rounds of NAC/30 ammunition (640 tons)

Notes: Equipped with lithium-fusion battery system and 1,375 tons of lamellor
ferro-carbide armor.

Weapons: Capital Attack Values (Standard)


Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,209 Heat)
2 NAC/35 (100 shots) 240 70(700) 70(700) 0(0) 0(0) Capital
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital
4 Gauss Rifle (160 shots) 4 6(60) 6(60) 6(60) 0(0) AC
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
NIGHTLORD VARIANTS
NIGHTLORD BATTLESHIP (ASSAULT SHIP) Weapons: Capital Attack Values (Standard) Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class Arc (Heat) Heat SRV MRV LRV ERV Class
Mass: 1,200,000 tons FRS/FLS (495 Heat) ARS/ALS (495 Heat)
Technology Base: Clan (Advanced) 2 NAC/25 (100 shots) 170 50(500) 50(500) 50(500) 0(0) Capital 2 NAC/25 (100 shots) 170 50(500) 50(500) 50(500) 0(0) Capital
Introduced: 2950 1 Med N-Gauss (50 shots) 15 25(250) 25(250) 25(250) 25(250) Capital 1 Med N-Gauss (50 shots) 15 25(250) 25(250) 25(250) 25(250) Capital
Battle Value: 227,744 2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital 2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital
Tech Rating/Availability: F/X-X-F-X 5 ER PPC 75 8(75) 8(75) 8(75) 0(0) PPC 5 ER PPC 75 8(75) 8(75) 8(75) 0(0) PPC
Cost: 29,669,170,000 C-bills 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
Fuel: 10,000 tons (25,000) 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Safe Thrust: 3 RBS/LBS (975 Heat) Aft (845 Heat)
Maximum Thrust: 5 1 NAC/40 (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital 2 NAC/25 (100 shots) 170 50(500) 50(500) 50(500) 0(0) Capital
Sail Integrity: 6 1 NAC/40 (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital 2 NAC/25 (100 shots) 170 50(500) 50(500) 50(500) 0(0) Capital
KF Drive Integrity: 24 2 Med N-Gauss (100 shots) 30 50(500) 50(500) 50(500) 50(500) Capital 2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital
Heat Sinks: 2913 (5826) 2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital 2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital
Structural Integrity: 85 4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Armor 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Nose: 383
Fore Sides: 383/383
Aft Sides: 383/383
Aft: 383

Cargo
Bay 1: Fighter (80) 6 Doors
Bay 2: Small Craft (40) 4 Doors
Bay 3: Mech (100) 6 Doors
Bay 4: BattleArmor (Clan) (25) 2 Doors
Bay 5: Cargo (97,150.0 tons) 2 Doors

Dropship Capacity: 6
Grav Decks: 2 (140 m, 140 m)
Escape Pods: 80
Life Boats: 80

Crew: 61 officers, 234 enlisted/non-rated, 68 gunners, 710 bay personnel, 200


passengers, 400 marines, 100 BA marines

Ammunition: 200 rounds of NAC/40 ammunition (240 tons), 4,032 rounds of


Anti-Missile System [Clan] ammunition (168 tons), 800 rounds of NAC/25
ammunition (480 tons), 500 rounds of Medium N-Gauss ammunition (200 tons)

Notes: Equipped with lithium-fusion battery system, 1 Mobile Hyperpulse


Generators (Mobile HPG), and 2,040 tons of lamellor ferro-carbide armor.

Weapons: Capital Attack Values (Standard)


Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (875 Heat)
2 NAC/25 (100 shots) 170 50(500) 50(500) 50(500) 0(0) Capital
2 NAC/25 (100 shots) 170 50(500) 50(500) 50(500) 0(0) Capital
2 Med N-Gauss (100 shots) 30 50(500) 50(500) 50(500) 50(500) Capital
2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital
2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
VARIANTS NIGHTLORD
NIGHTLORD BATTLESHIP (FIGHTER CARRIER) Weapons: Capital Attack Values (Standard) Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class Arc (Heat) Heat SRV MRV LRV ERV Class
Mass: 1,200,000 tons FRS/FLS (495 Heat) ARS/ALS (495 Heat)
Technology Base: Clan (Advanced) 2 NAC/25 (100 shots) 170 50(500) 50(500) 50(500) 0(0) Capital 2 NAC/25 (100 shots) 170 50(500) 50(500) 50(500) 0(0) Capital
Introduced: 2950 1 Med N-Gauss (50 shots) 15 25(250) 25(250) 25(250) 25(250) Capital 1 Med N-Gauss (50 shots) 15 25(250) 25(250) 25(250) 25(250) Capital
Battle Value: 227,744 2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital 2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital
Tech Rating/Availability: F/X-X-F-X 5 ER PPC 75 8(75) 8(75) 8(75) 0(0) PPC 5 ER PPC 75 8(75) 8(75) 8(75) 0(0) PPC
Cost: 29,656,270,000 C-bills 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
Fuel: 10,000 tons (25,000) 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Safe Thrust: 3 RBS/LBS (975 Heat) Aft (845 Heat)
Maximum Thrust: 5 1 NAC/40 (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital 2 NAC/25 (100 shots) 170 50(500) 50(500) 50(500) 0(0) Capital
Sail Integrity: 6 1 NAC/40 (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital 2 NAC/25 (100 shots) 170 50(500) 50(500) 50(500) 0(0) Capital
KF Drive Integrity: 24 2 Med N-Gauss (100 shots) 30 50(500) 50(500) 50(500) 50(500) Capital 2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital
Heat Sinks: 2913 (5826) 2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital 2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital
Structural Integrity: 85 4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Armor 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Nose: 383
Fore Sides: 383/383
Aft Sides: 383/383
Aft: 383

Cargo
Bay 1: Small Craft (40) 4 Doors
Bay 2: Fighter (75) 7 Doors
Bay 3: Fighter (75) 7 Doors
Bay 4: Cargo (102,950.0 tons) 2 Doors

Dropship Capacity: 6
Grav Decks: 2 (140 m, 140 m)
Escape Pods: 80
Life Boats: 80

Crew: 61 officers, 234 enlisted/non-rated, 68 gunners, 500 bay personnel, 200


passengers, 400 marines, 100 BA marines

Ammunition: 200 rounds of NAC/40 ammunition (240 tons), 4,032 rounds of


Anti-Missile System [Clan] ammunition (168 tons), 800 rounds of NAC/25
ammunition (480 tons), 500 rounds of Medium N-Gauss ammunition (200 tons)

Notes: Equipped with lithium-fusion battery system, 1 Mobile Hyperpulse


Generators (Mobile HPG), and 2,040 tons of lamellor ferro-carbide armor.

Weapons: Capital Attack Values (Standard)


Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (875 Heat)
2 NAC/25 (100 shots) 170 50(500) 50(500) 50(500) 0(0) Capital
2 NAC/25 (100 shots) 170 50(500) 50(500) 50(500) 0(0) Capital
2 Med N-Gauss (100 shots) 30 50(500) 50(500) 50(500) 50(500) Capital
2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital
2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
NIGHTLORD VARIANTS
NIGHTLORD BATTLESHIP (FLEET COMBATANT) Weapons: Capital Attack Values (Standard) Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class Arc (Heat) Heat SRV MRV LRV ERV Class
Mass: 1,200,000 tons FRS/FLS (528 Heat) ARS/ALS (528 Heat)
Technology Base: Clan (Advanced) 2 NAC/30 (100 shots) 200 60(600) 60(600) 60(600) 0(0) Capital 2 NAC/30 (100 shots) 200 60(600) 60(600) 60(600) 0(0) Capital
Introduced: 2950 1 Hvy N-Gauss (50 shots) 18 30(300) 30(300) 30(300) 30(300) Capital 1 Hvy N-Gauss (50 shots) 18 30(300) 30(300) 30(300) 30(300) Capital
Battle Value: 262,766 2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital 2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital
Tech Rating/Availability: F/X-X-F-X 5 ER PPC 75 8(75) 8(75) 8(75) 0(0) PPC 5 ER PPC 75 8(75) 8(75) 8(75) 0(0) PPC
Cost: 30,231,112,000 C-bills 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
Fuel: 10,000 tons (25,000) 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Safe Thrust: 3 RBS/LBS (1,161 Heat) Aft (1,255 Heat)
Maximum Thrust: 5 1 NAC/40 (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital 2 NAC/30 (100 shots) 200 60(600) 60(600) 60(600) 0(0) Capital
Sail Integrity: 6 1 NAC/40 (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital 2 NAC/30 (100 shots) 200 60(600) 60(600) 60(600) 0(0) Capital
KF Drive Integrity: 24 2 Hvy N-Gauss (100 shots) 36 60(600) 60(600) 60(600) 60(600) Capital 2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital
Heat Sinks: 3539 (7078) 2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital 4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capit
Structural Integrity: 85 4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Armor 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Nose: 383
Fore Sides: 383/383
Aft Sides: 383/383
Aft: 383

Cargo
Bay 1: Fighter (50) 12 Doors
Bay 2: Small Craft (15) 4 Doors
Bay 3: Cargo (91175.0 tons) 4 Doors

Dropship Capacity: 6
Grav Decks: 2 (140 m, 140 m)
Escape Pods: 80
Life Boats: 80

Crew: 61 officers, 234 enlisted/non-rated, 70 gunners, 175 bay personnel, 100


passengers, 200 marines, 50 BA marines

Ammunition: 200 rounds of NAC/40 ammunition (240 tons), 4,032 rounds of


Anti-Missile System [Clan] ammunition (168 tons), 500 rounds of Heavy N-Gauss
ammunition (250 tons), 800 rounds of NAC/30 ammunition (640 tons)

Notes: Equipped with lithium-fusion battery system, 1 Mobile Hyperpulse


Generators (Mobile HPG), and 2,040 tons of lamellor ferro-carbide armor.

Weapons: Capital Attack Values (Standard)


Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,121 Heat)
2 NAC/30 (100 shots) 200 60(600) 60(600) 60(600) 0(0) Capital
2 NAC/30 (100 shots) 200 60(600) 60(600) 60(600) 0(0) Capital
2 Hvy N-Gauss (100 shots) 36 60(600) 60(600) 60(600) 60(600) Capital
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital
2 Naval Laser 55 170 11(110) 11(110) 11(110) 11(110) Capital
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
VARIANTS ARK ROYAL
ARK ROYAL FLEET CARRIER (BLOCK II) Weapons: Capital Attack Values (Standard) Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class Arc (Heat) Heat SRV MRV LRV ERV Class
Mass: 1,400,000 tons FRS/FLS (159 Heat) ARS/ALS (159 Heat)
Technology Base: Inner Sphere (Advanced) 3 AR10 Launcher 60 6(60) 6(60) 6(60) 6(60) AR10 3 AR10 Launcher 60 6(60) 6(60) 6(60) 6(60) AR10
Introduced: 2758 White Shark (30 shots), Killer Whale (30 shots), Barracuda (30 shots) White Shark (30 shots), Killer Whale (30 shots), Barracuda (30 shots)
Battle Value: 118,790 3 AR10 Launcher 60 6(60) 6(60) 6(60) 6(60) AR10 3 AR10 Launcher 60 6(60) 6(60) 6(60) 6(60) AR10
Tech Rating/Availability: F/F-X-F-F White Shark (30 shots), Killer Whale (30 shots), Barracuda (30 shots) White Shark (30 shots), Killer Whale (30 shots), Barracuda (30 shots)
Cost: 30,286,390,000 C-bills 5 LB 10-X AC (150 shots) 10 5(50) 5(50) 0(0) 0(0) LBX AC 5 LB 10-X AC (150 shots) 10 5(50) 5(50) 0(0) 0(0) LBX AC
Fuel: 10,000 tons (25,000) 4 LRM 20+Art IV (120 shots) 24 5(48) 5(48) 5(48) 0(0) LRM 4 LRM 20+Art IV (120 shots) 24 5(48) 5(48) 5(48) 0(0) LRM
Safe Thrust: 3 5 Anti-Missile (252 shots) 5 2(15) 0(0) 0(0) 0(0) AMS 5 Anti-Missile (252 shots) 5 2(15) 0(0) 0(0) 0(0) AMS
Maximum Thrust: 5 RBS/LBS (1,389 Heat) Aft (459 Heat)
Sail Integrity: 6 3 Naval PPC (Heavy) 675 45(450) 45(450) 45(450) 45(450) Capital 6 Naval Laser 45 420 27(270) 27(270) 27(270) 27(270) Capital
KF Drive Integrity: 28 3 Naval PPC (Heavy) 675 45(450) 45(450) 45(450) 45(450) Capital 5 LB 10-X AC (150 shots) 10 5(50) 5(50) 0(0) 0(0) LBX AC
Heat Sinks: 2221 (4442) 5 LB 10-X AC (150 shots) 10 5(50) 5(50) 0(0) 0(0) LBX AC 4 LRM 20+Art IV (120 shots) 24 5(48) 5(48) 5(48) 0(0) LRM
Structural Integrity: 81 4 LRM 20+Art IV (120 shots) 24 5(48) 5(48) 5(48) 0(0) LRM 5 Anti-Missile (252 shots) 5 2(15) 0(0) 0(0) 0(0) AMS
5 Anti-Missile (252 shots) 5 2(15) 0(0) 0(0) 0(0) AMS
Armor
Nose: 408
Fore Sides: 375/375
Aft Sides: 375/375
Aft: 408

Cargo
Bay 1: Small Craft (32) 4 Doors
Bay 2: Fighter (108) 8 Doors
Bay 3: Fighter (108) 8 Doors
Bay 4: Cargo (231302.0 tons) 1 Door

Dropship Capacity: 6
Grav Decks: 4 (95 m, 95 m, 95 m, 95 m)
Escape Pods: 80
Life Boats: 80

Crew: 68 officers, 339 enlisted/non-rated, 60 gunners, 592 bay personnel, 750


passengers, 150 marines

Ammunition: 240 rounds of AR10 Killer Whale ammunition (12,000 tons), 2,016
rounds of Anti-Missile System [IS] ammunition (168 tons), 1,200 rounds of LB 10-X
Cluster ammunition (120 tons), 240 rounds of AR10 Barracuda ammunition (7,200
tons), 240 rounds of AR10 White Shark ammunition (9,600 tons), 960 rounds of
LRM 20 Artemis-capable ammunition (160 tons)

Notes: Equipped with lithium-fusion battery system, 1 Mobile Hyperpulse


Generators (Mobile HPG), 1 Naval Comm-Scanner Suite (Large), and 2,268 tons of
lamellor ferro-carbide armor.

Weapons: Capital Attack Values (Standard)


Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (459 Heat)
6 Naval Laser 45 420 27(270) 27(270) 27(270) 27(270) Capital
5 LB 10-X AC (150 shots) 10 5(50) 5(50) 0(0) 0(0) LBX AC
4 LRM 20+Art IV (120 shots) 24 5(48) 5(48) 5(48) 0(0) LRM
5 Anti-Missile (252 shots) 5 2(15) 0(0) 0(0) 0(0) AMS
POTEMKIN VARIANTS
POTEMKIN TROOP CRUISER (BLOCK IA CLAN) Weapons: Capital Attack Values (Standard) Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class Arc (Heat) Heat SRV MRV LRV ERV Class
Mass: 1,510,000 tons FRS/FLS (425 Heat) ARS/ALS (1,755 Heat)
Technology Base: Clan (Advanced) 2 Barracuda (20 shots) 20 4(40) 4(40) 4(40) 4(40) Capital 3 Naval PPC (Heavy) 675 45(450) 45(450) 45(450) 45(450) Capital
Introduced: 2999 4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital 3 Naval PPC (Heavy) 675 45(450) 45(450) 45(450) 45(450) Capital
Battle Value: 116,949 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital
Tech Rating/Availability: F/X-X-E-F 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
Cost: 73,920,971,000 C-bills RBS/LBS (1,755 Heat) 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Fuel: 25,000 tons (62,500) 3 Naval PPC (Heavy) 675 45(450) 45(450) 45(450) 45(450) Capital Aft (445 Heat)
Safe Thrust: 2 3 Naval PPC (Heavy) 675 45(450) 45(450) 45(450) 45(450) Capital 4 Barracuda (40 shots) 40 8(80) 8(80) 8(80) 8(80) Capital
Maximum Thrust: 3 4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital 4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital
Sail Integrity: 7 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
KF Drive Integrity: 30 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Heat Sinks: 4402 (8804)
Structural Integrity: 80

Armor
Nose: 370
Fore Sides: 370/370
Aft Sides: 370/370
Aft: 370

Cargo
Bay 1: Fighter (20) 6 Doors
Bay 2: Fighter (20) 6 Doors
Bay 3: Small Craft (10) 4 Doors
Bay 4: Cargo (322480.0 tons) 4 Doors

Dropship Capacity: 25
Grav Decks: 1 (95 m)
Escape Pods: 50
Life Boats: 50

Crew: 70 officers, 279 enlisted/non-rated, 71 gunners, 130 bay personnel, 300


passengers, 50 marines, 50 BA marines

Ammunition: 4,032 rounds of Anti-Missile System [Clan] ammunition (168 tons), 80


rounds of Barracuda ammunition (2,400 tons)

Notes: Equipped with lithium-fusion battery system and 2,413.5 tons of


ferro-carbide armor.

Weapons: Capital Attack Values (Standard)


Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (405 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
VARIANTS TEXAS
TEXAS BATTLESHIP (BLOCK II CLAN) Weapons: Capital Attack Values (Standard) Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class Arc (Heat) Heat SRV MRV LRV ERV Class
Mass: 1,560,000 tons FRS/FLS (2,125 Heat) ARS/ALS (2,055 Heat)
Technology Base: Clan (Advanced) 2 NAC/35 (200 shots) 240 70(700) 70(700) 0(0) 0(0) Capital 4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital
Introduced: 2999 4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital 4 AR10 Launcher) 80 8(80) 8(80) 8(80) 8(80) AR10
Battle Value: 276,853 4 AR10 Launcher) 80 8(80) 8(80) 8(80) 8(80) AR10 White Shark (40 shots), Killer Whale (40 shots), Barracuda (40 shots)
Tech Rating/Availability: F/X-X-E-F White Shark (40 shots), Killer Whale (40 shots), Barracuda (40 shots) 12 Naval Laser 55 1,020 66(660) 66(660) 66(660) 66(660) Capital
Cost: 29,193,810,000 C-bills 10 Naval Laser 55 850 55(550) 55(550) 55(550) 55(550) Capital 5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse
Fuel: 7,250 tons (18,125) 5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Safe Thrust: 3 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS Aft (1,265 Heat)
Maximum Thrust: 5 RBS/LBS (1,315 Heat) 3 NAC/20 (90 shots) 180 60(600) 60(600) 60(600) 0(0) Capital
Sail Integrity: 7 3 NAC/20 (90 shots) 180 60(600) 60(600) 60(600) 0(0) Capital 3 NAC/20 (90 shots) 180 60(600) 60(600) 60(600) 0(0) Capital
KF Drive Integrity: 31 3 AR10 Launcher 60 6(60) 6(60) 6(60) 6(60) AR10 10 Naval Laser 55 850 55(550) 55(550) 55(550) 55(550) Capital
Heat Sinks: 6818 (13636) White Shark (30 shots), Killer Whale (30 shots), Barracuda (30 shots) 5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse
Structural Integrity: 95 12 Naval Laser 55 1,020 66(660) 66(660) 66(660) 66(660) Capital 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse
Armor 5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
Nose: 553
Fore Sides: 553/553
Aft Sides: 553/553
Aft: 553

Cargo
Bay 1: Fighter (50) 15 Doors
Bay 2: Small Craft (20) 5 Doors
Bay 3: Cargo (103675.0 tons) 4 Doors

Dropship Capacity: 6
Grav Decks: 3 (55 m, 65 m, 95 m)
Escape Pods: 35
Life Boats: 35

Crew: 86 officers, 271 enlisted/non-rated, 155 gunners, 200 bay personnel, 100
passengers, 250 BA marines

Ammunition: 220 rounds of AR10 Killer Whale ammunition (11,000 tons), 4,032
rounds of Anti-Missile System [Clan] ammunition (168 tons), 220 rounds of AR10
Barracuda ammunition (6,600 tons), 220 rounds of AR10 White Shark ammunition
(8,800 tons), 540 rounds of NAC/20 ammunition (216 tons), 400 rounds of NAC/35
ammunition (400 tons)

Notes: Equipped with lithium-fusion battery system and 2,962 tons of lamellor
ferro-carbide armor.

Weapons: Capital Attack Values (Standard)


Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,265 Heat)
3 NAC/20 (90 shots) 180 60(600) 60(600) 60(600) 0(0) Capital
3 NAC/20 (90 shots) 180 60(600) 60(600) 60(600) 0(0) Capital
10 Naval Laser 55 850 55(550) 55(550) 55(550) 55(550) Capital
5 Large Pulse Laser 50 5(50) 5(50) 5(50) 0(0) Pulse
5 Anti-Missile (504) 5 2(15) 0(0) 0(0) 0(0) AMS
MCKENNA VARIANTS
MCKENNA BATTLESHIP (BLOCK II CLAN) Weapons: Capital Attack Values (Standard) Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class Arc (Heat) Heat SRV MRV LRV ERV Class
Mass: 1,930,000 tons FRS/FLS (1,025 Heat) ARS/ALS (2,805 Heat)
Technology Base: Clan (Advanced) 1 NAC/40) (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital 4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital
Introduced: 2999 1 NAC/40) (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital 4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital
Battle Value: 283,298 1 NAC/40) (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital 4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital
Tech Rating/Availability: F/X-X-F-F 1 NAC/40) (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital 5 LB 10-X AC (200 shots) 10 5(50) 5(50) 0(0) 0(0) LBX AC
Cost: 33,765,354,000 C-bills 2 AR10 Launcher 40 4(40) 4(40) 4(40) 4(40) AR10 5 LRM 20 (120 shots) 30 6(60) 6(60) 6(60) 0(0) LRM
Fuel: 8,000 tons (20,000) White Shark (20 shots), Killer Whale (20 shots), Barracuda (20 shots) 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
Safe Thrust: 3 4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital 5 Anti-Missile (504 Shots) 5 2(15) 0(0) 0(0) 0(0) AMS
Maximum Thrust: 5 5 LB 10-X AC (200 shots) 10 5(50) 5(50) 0(0) 0(0) LBX AC Aft (1,025 Heat)
Sail Integrity: 8 5 LRM 20 (120 shots) 30 6(60) 6(60) 6(60) 0(0) LRM 1 NAC/40) (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital
KF Drive Integrity: 37 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 1 NAC/40) (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital
Heat Sinks: 8044 (16088) 5 Anti-Missile (504 Shots) 5 2(15) 0(0) 0(0) 0(0) AMS 1 NAC/40) (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital
Structural Integrity: 95 RBS/LBS (2,805 Heat) 1 NAC/40) (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital 2 AR10 Launcher 40 4(40) 4(40) 4(40) 4(40) AR10
Armor 4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital White Shark (20 shots), Killer Whale (20 shots), Barracuda (20 shots)
Nose: 682 Aft Sides: 682/682 4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital 4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital
Fore Sides: 682/682 Aft: 682 5 LB 10-X AC (200 shots) 10 5(50) 5(50) 0(0) 0(0) LBX AC 5 LB 10-X AC (200 shots) 10 5(50) 5(50) 0(0) 0(0) LBX AC
5 LRM 20 (120 shots) 30 6(60) 6(60) 6(60) 0(0) LRM 5 LRM 20 (120 shots) 30 6(60) 6(60) 6(60) 0(0) LRM
Cargo 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser 5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
Bay 1: Small Craft (25) 6 Doors 5 Anti-Missile (504 Shots) 5 2(15) 0(0) 0(0) 0(0) AMS 5 Anti-Missile (504 Shots) 5 2(15) 0(0) 0(0) 0(0) AMS
Bay 2: Fighter (50) 8 Doors
Bay 3: Fighter (50) 8 Doors
Bay 4: Cargo (175375.0 tons) 4 Doors

Dropship Capacity: 6
Grav Decks: 3 (45 m, 75 m, 75 m)
Escape Pods: 50
Life Boats: 50
Crew: 92 officers, 349 enlisted/non-rated, 108 gunners, 325 bay personnel, 200
passengers, 250 BA marines

Ammunition: 80 rounds of AR10 Killer Whale ammunition (4,000 tons), 800 rounds
of NAC/40 ammunition (960 tons), 4,032 rounds of Anti-Missile System [Clan]
ammunition (168 tons), 1,600 rounds of LB 10-X Cluster ammunition (160 tons), 80
rounds of AR10 Barracuda ammunition (2,400 tons), 80 rounds of AR10 White
Shark ammunition (3,200 tons), 960 rounds of LRM 20 ammunition (160 tons)

Notes: Equipped with lithium-fusion battery system, 1 Mobile Hyperpulse


Generators (Mobile HPG), and 3,665.5 tons of lamellor ferro-carbide armor.

Weapons: Capital Attack Values (Standard)


Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,025 Heat)
1 NAC/40) (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital
1 NAC/40) (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital
1 NAC/40) (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital
1 NAC/40) (50 shots) 135 40(400) 40(400) 0(0) 0(0) Capital
2 AR10 Launcher 40 4(40) 4(40) 4(40) 4(40) AR10
White Shark (20 shots), Killer Whale (20 shots), Barracuda (20 shots)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital
5 LB 10-X AC (200 shots) 10 5(50) 5(50) 0(0) 0(0) LBX AC
5 LRM 20 (120 shots) 30 6(60) 6(60) 6(60) 0(0) LRM
5 ER Large Laser 60 5(50) 5(50) 5(50) 5(50) Laser
5 Anti-Missile (504 Shots) 5 2(15) 0(0) 0(0) 0(0) AMS
VARIANTS GALLEON
GALLEON HEAVY TRANSPORT (BLOCK I) Weapons: Capital Attack Values (Standard) Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class Arc (Heat) Heat SRV MRV LRV ERV Class
Mass: 1,000,000 tons ARS/ALS (425 Heat) Aft (425 Heat)
Technology Base: Inner Sphere (Advanced) 4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital 4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital
Introduced: 2500 10 Large Laser 80 8(80) 8(80) 0(0) 0(0) Laser 10 Large Laser 80 8(80) 8(80) 0(0) 0(0) Laser
Battle Value: 32,850 5 Small Laser 5 2(15) 0(0) 0(0) 0(0) PD 5 Small Laser 5 2(15) 0(0) 0(0) 0(0) PD
Tech Rating/Availability: E/D-X-E-F
Cost: 12,714,472,000 C-bills
Fuel: 10,000 tons (25,000)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 5
KF Drive Integrity: 21
Heat Sinks: 3,550
Structural Integrity: 70

Armor
Nose: 101
Fore Sides: 100/100
Aft Sides: 100/100
Aft: 101

Cargo
Bay 1: Small Craft (4) 4 Doors
Bay 2: Small Craft (4) 4 Doors
Bay 3: Cargo (146945.5 tons) 1 Door
Bay 4: Cargo (146945.5 tons) 1 Door

Dropship Capacity: 6
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 10
Life Boats: 10

Crew: 51 officers, 214 enlisted/non-rated, 60 gunners, 40 bay personnel, 50


passengers, 25 marines

Ammunition: None

Notes: Mounts 1,400 tons of standard aerospace armor.

Weapons: Capital Attack Values (Standard)


Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (425 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital
10 Large Laser 80 8(80) 8(80) 0(0) 0(0) Laser
5 Small Laser 5 2(15) 0(0) 0(0) 0(0) PD
FRS/FLS (425 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital
10 Large Laser 80 8(80) 8(80) 0(0) 0(0) Laser
5 Small Laser 5 2(15) 0(0) 0(0) 0(0) PD
RBS/LBS (425 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital
10 Large Laser 80 8(80) 8(80) 0(0) 0(0) Laser
5 Small Laser 5 2(15) 0(0) 0(0) 0(0) PD
GALLEON VARIANTS
GALLEON HEAVY TRANSPORT (Q-SHIP ESCORT LEADER) Weapons: Capital Attack Values (Standard) Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class Arc (Heat) Heat SRV MRV LRV ERV Class
Mass: 1,000,000 tons FRS/FLS (670 Heat) ARS/ALS (670 Heat)
Technology Base: Inner Sphere (Advanced) 3 NAC/20 (150 shots) 180 60(600) 60(600) 60(600) 0(0) Capital 3 NAC/20 (150 shots) 180 60(600) 60(600) 60(600) 0(0) Capital
Introduced: 2580 2 Barracuda (20 shots) 20 4(40) 4(40) 4(40) 4(40) Capital 2 Barracuda (20 shots) 20 4(40) 4(40) 4(40) 4(40) Capital
Battle Value: 110,364 5 Naval Laser 55 425 28(275) 28(275) 28(275) 28(275) Capital 5 Naval Laser 55 425 28(275) 28(275) 28(275) 28(275) Capital
Tech Rating/Availability: E/E-X-E-F 5 Large Laser 40 4(40) 4(40) 0(0) 0(0) Laser 5 Large Laser 40 4(40) 4(40) 0(0) 0(0) Laser
Cost: 13,157,384,000 C-bills 5 Small Laser 5 2(15) 0(0) 0(0) 0(0) PD 5 Small Laser 5 2(15) 0(0) 0(0) 0(0) PD
Fuel: 10,000 tons (25,000) RBS/LBS (770 Heat) Aft (540 Heat)
Safe Thrust: 2 2 NAC/35 (100 shots) 240 70(700) 70(700) 0(0) 0(0) Capital 2 Killer Whale (20 shots) 40 8(80) 8(80) 8(80) 8(80) Capital
Maximum Thrust: 3 3 Killer Whale (30 shots) 60 12(120) 12(120) 12(120) 12(120) Capital 3 Barracuda (30 shots) 30 6(60) 6(60) 6(60) 6(60) Capital
Sail Integrity: 5 5 Naval Laser 55 425 28(275) 28(275) 28(275) 28(275) Capital 5 Naval Laser 55 425 28(275) 28(275) 28(275) 28(275) Capital
KF Drive Integrity: 21 5 Large Laser 40 4(40) 4(40) 0(0) 0(0) Laser 5 Large Laser 40 4(40) 4(40) 0(0) 0(0) Laser
Heat Sinks: 5,310 5 Small Laser 5 2(15) 0(0) 0(0) 0(0) PD 5 Small Laser 5 2(15) 0(0) 0(0) 0(0) PD
Structural Integrity: 70

Armor
Nose: 195
Fore Sides: 193/193
Aft Sides: 193/193
Aft: 195

Cargo
Bay 1:Small Craft (8) 4 Doors
Bay 2:Fighter (12) 4 Doors
Bay 3:Cargo (111200.0 tons) 5 Doors
Bay 4:Cargo (111200.0 tons) 5 Doors

Dropship Capacity: 6
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 10
Life Boats: 10

Crew: 57 officers, 188 enlisted/non-rated, 97 gunners, 64 bay personnel, 100


marines

Ammunition: 100 rounds of Killer Whale ammunition (5,000 tons), 600 rounds of
NAC/20 ammunition (240 tons), 200 rounds of NAC/35 ammunition (200 tons), 140
rounds of Barracuda ammunition (4,200 tons)

Notes: Mounts 1,400 tons of ferro-carbide armor.

Weapons: Capital Attack Values (Standard)


Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (540 Heat)
2 Killer Whale (20 shots) 40 8(80) 8(80) 8(80) 8(80) Capital
3 Barracuda (30 shots) 30 6(60) 6(60) 6(60) 6(60) Capital
5 Naval Laser 55 425 28(275) 28(275) 28(275) 28(275) Capital
5 Large Laser 40 4(40) 4(40) 0(0) 0(0) Laser
5 Small Laser 5 2(15) 0(0) 0(0) 0(0) PD
EPILOGUE
THE CLAN HOMEWORLDS, DEEP PERIPHERY— 3060 The CAG, or ‘Commander Aerospace Group’, looked up from her station. “Sir, we’re
launching the ready birds. The rest will be away in two minutes. Other ships are
launching fighters, and our DropShips are away.”
The bridge of the Invisible Truth was a scene of organised chaos as the Cameron
class Battlecruiser went to battle stations. Orders were shouted out, commands The Clan ships were firing their engines, forming up into a broad echelon,
relayed into microphones and across the ship, men and women ran to their action DropShips and fighters hurtling ahead.
stations as weapons were armed and fighters hurriedly fuelled.
“Sir! We are being hailed!”
“Report.” “Who by?”
“Sir, we’re reading four DropShips heading towards us—two Overlord Cs, one “The Burrocks Sir.”
Union C, and a Behemoth transport. Squarking IDs as the CBS Slake, CBS Hunger, “Put it on speaker now!”
CBS Star of Serrah, and CBS Universal Conveyor. Three Stars of fighters are flying
cap.” There was a hiss before a voice came through, a woman’s voice: “—peat this is the
CBS Universal Conveyor hailing the Star League ships, come in please!”
Precentor Alain Beresick nodded, glancing at the 3D holo-display. The four Clan “Universal Conveyor, I am Precentor Alain Beresick. We can hear you. State your
Burrock DropShips were in a loose formation with their fighters covering their rear. intention.”
Tactical was already plotting their course away from his ships: they were heading On the sensor screen, he could see the big transport DropShip was falling behind
for the planet, utterly ignoring the Star League ships, it seemed. Their JumpShip, a the others, unable to maintain the thrust of the Overlords or Union.
Liberty class, was trying to hotload her jump drive. Her reactor blazed like a star on
the Invisible Truth’s sensors. “We... we request sanctuary. We are carrying Lower Caste personnel, twenty three
thousand five hundred civilians, and we request SafCon and offer ourselves to you
“Status change! We are detecting pre-emergence neutrinos!” When a ship jumped in a Trial of Possession.”
from system to system, there was always a surge of neutrinos before it arrived in “What’s going on? Explain now!”
system. But at that moment, the neutrino count was high. Very high. “The other Cla—”
“How long until emergence?” The transmission terminated in a howl of static as the Behemoth was jammed and a
“Estimating 30 seconds, Sir!” new voice cut across the frequency.

The sensors were off by five seconds. Five ships blinked into existence in a surge “Inner Sphere Forces. This is Star Admiral Victoria Crow of Clan Snow Raven and
of radiation, and Precentor Beresick’s eyes bulged as he saw the IFFs flash up on commander of the CSR Mountbatten. Our fight is not with you. Our fight is with the
the display. Dezgra Burrocks. Aid them and we will Annihilate you as well. If you send your
fighters towards the Burrock ships, we will take that as a hostile act and we will
“Holy Blake—” destroy you. Your fight is with the Smoke Jaguars; I do not care what you do to
“Stow that! I want IDs now!” them. But aid the Burrocks and we will destroy you. Mountbatten, out.”
“A-aye Sir! Reading CDS Terror of the Deep, CJF Gauntlet, CCS Brimstone, CCS
Nebulous, and CSR Mountbatten.” The comms went dead and Beresick’s mind spun. They’d heard the Clans were
‘Two battleships and three escorts from three different Clans... what in Blake’s fighting; it was one of the drivers behind Operation Bulldog and Taskforce Serpent,
name is going on here?’ Beresick wondered, the thought that the Clans had united to take advantage of the Clans and strike at the Smoke Jaguars whilst they were at
to attack the Second Star League forces of Task Force Serpent being foremost in their weakest. But now? He had no clue as to what was going on. The sensors
his mind. He had his battlecruiser, the Dante Narbone and a Combine Kirishima showed the fighters of both sides merging, little flashes on the holo-display
class cruiser, the Takashi, but that wasn’t enough to face down a Nightlord AND a indicating ships destroyed, lives lost. The Universal Conveyor was still broadcasting,
Texas class, let alone their escorts. still trying to get support, aid, anything despite being jammed. She was still calling
for help as a barrage of lasers from the Clan WarShips tore her apart.
“Energy spike! The Terror of the Deep is firing!”
“All hands brace for impact!” “All ships... all fighters... maintain battle stations... and escort formation. Do not
But the Nightlord class battleship wasn’t shooting at them. Her lasers ripped into the engage any Clan craft unless they fire upon you or are Smoke Jaguars.” Beresick
Burrocks’ JumpShip, cutting her in half with casual ease. could only look on, along with the bridge, as the Burrock DropShips were destroyed,
“Status change! Clan ships are launching fighters.” one after the other, and as the Clan WarShips jumped away, the Precentor could
“How many?” only wonder what madness had possessed the Clans to so casually slaughter
“All of them, Sir!” civilians.
“CAG?”

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