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26 DRACONIS

– GJ 685
– LV-1113

KOI-252
– SEPTEMBER OUTPOST

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GL849
2770 – PANDORA
VINTE
TPOST

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49 DELTA
CAPRICORNI

NN4274 GL754.1B
– O’BANNON’S – SARGON IV
WORLD

KRUGER 60
– FORT NEBRASKA

LACILLE 8760
– LUCIEN
– AVRIL
e 8 ETA BOÖTIS
– A III TIENTSIN
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–TITLEMAN
STATION
REQUIST 4 TAU BOÖTIS
– DP-27
– GBH-45
GLIESE
326-3837
JPG770 – BRACKEN´S WORLD
– GORHAM’S FOLLY – JOILET
37
US
NA
m

NN4285
– GRENDEL HD122303
– ALPHATECH RESEARCH
STATION #2378
HESKE 441
– DUSTBALL
GJ1128
– KEYSTONE
RI 16
Sa

IORINA 161
NN3049
GL479 – SULLIVAN 9
– LV-178
(NEW GALVESTON)

289 G.HYDRAE TYCHO 2-2000


– ARCADIAN ASTEROID – LV-832
BELT

ZETA 1 RETICULI
– KG-348
– FORMER SITE SEVASTAPOL

GL481
EPSILON RETICULI – CRYOSPHERE
– THEDUS NU OCTANIS
– LNB-14 – LV-138
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g a m e d i r e c t o r
Tomas Härenstam

s e t t i n g w r i t e r
Andrew E.C. Gaska

l e a d a r t i s t
Martin Grip

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g r a p h i c d e s i g n
Christian Granath

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r u l e s d e s i g n s p a c e s h i p a n d v e h i c l e a r t

Tomas Härenstam John R. Mullaney

s c e n a r i o d e s i g n w e a p o n a r t

Dave Semark, Matthew Tyler-Jones, Andrew E.C. Gaska Axel Torvenius

a d d i t i o n a l w r i t i n g s t e l l a r c a r t o g r a p h y

Paul Elliott, Nils Karlén, Kosta Kostulas, Christian Granath, Andrew E.C. Gaska,
Dave Semark, Brandon Bowling Clara Fei-Fei Čarija

r u l e s r e v i e w

Jonas Ferry
e c o n t i n u i t y c o n s u l t a n t

Andrew E.C. Gaska/BLAM! Ventures


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e d i t o r p r e p r e s s

Cam Banks Dan Algstrand

p r o o f r e a d i n g c u s t o m e r s u p p o r t

Brandon Bowling, Kosta Kostulas Jenny Bremberg

b r a n d m a n a g e m e n t
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Joe LeFavi/Genuine Entertainment

s p e c i a l t h a n k s t o

Scott Middlebrook, Markus Friebe, Willie Goldman, Graham Langridge, Harry Harris, Alex White, Darrell Curtis, Josh Izzo, Aaron Percival, Chris Prince & Creative
Assembly, Simon Balcon, Kiel Bryant, Drew & William Pace, Jim Piszar, Jaime Prater, Derrin Proctor, Mike Rush, Wendy Scott, Ben Turner, Jon Willkinson & Gearbox
Software, Andrew Čarija, E.L.Thomas, Dr. Brad Tucker, Bradley John Suedbeck, Clara Fei Fei Čarija, Daniel Cooper, Botos Imre, Carol Roeder, Craig Radow,
Danielle Nashen, Nicole Spiegel, Steve Tzirlin, and Ridley Scott
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p l a y t e s t i n g a n d f e e d b a c k

Marco Behrmann, Simon Andersson, Rickard Antroia, Joel Östlund, Lars Rinde, Marco Ahumada Juntunen, Artur Foxander, Justin Langley, Staffan Fladvad, Jonas Ferry, Johan Wikman, Sven Holmström,
Kristoffer Sjöö, Matthew Tyler-Jones, Dave Semark, Anjuli Clayden, Adam Gilbert, Addramyr Palinor, Aden J Sharp, Adrian Fraser, Albert Julbe, Alec McLeod, Alexander Traver, Alexandre Belzile, Anders
Persson, Andreas Nagy, Andrew McColl, Anson Li, Anthony Robinson, Ashley Reed, Benjamin Chee, Bill Griggs, Borja Pérez, Brent Kinkade, Brett Desmond, Brian Wille, Cassidy Frazee, Chad Mitchell,
Charles Kottler, Chris Hutchinson, Chris Lowe, Christophe Nicolopoulos, Christopher P. Crossley, Christopher Travis, Cold Steel 730, D. W. Story, Daniel Ralph Read, Dariusz Horbal, Darren Pleavin, Dave
Chappell, DaveC, David de Visser, David J Lambiase, David Lim, David McDermott, David Ross, Dennis Hovstadius, Derek Smyk, Dirk Johnson, Don Choi, Doug Keller, Douglas Bailey, Drew Stewart,
Edward Horne, Eirik Bull, Elliott Reilly, Eric Dedalus, Ethan Eichstadt-Anderson, Fenhorn, Frazer Barnard, Frederic Cote, G R Shotton, Geoffrey "GEO" Shaw, Gherhartd Sildoenfein, Gina Brown, Glenn
Hunt, Graham Spearing, H. Shannon Cooke, Hank Belanger, Harriet Brandsom, Hrvoje Ruhek, I. Jordan Thompson, Ian Dortsch, Jackson Freund, James Fuller, James Ormay, James Thibodeault, Jason
Bell, Jason Bergman, Jason Taylor, Jason Wednesday Miller, Jay Alexander Hafner, Jefferson Powers, Jeffrey B. Miller, Jeffrey C. Locke, Jennifer Wolff, Jerad Bailey, Jeremy Gypton, Jeremy Hicks, Joey
Brown, John Brent Macek, John Kingsnorth, John-Paul Killyleagh, Jon Xuereb, Jonathan Peter George Murray, Jordan Fishburn, Jordan Maday, Jordan McIntosh, Jörn Joghans, Jos. A. Fisch, Joshua
Cope, Joshua Fassett, Joshua Lank Hancock, Joshua Thrasher, Juan Manuel Rodriguez, Justin Walden, Kaley Giboney, Ken Falkson, Kimmo Kukkonen, Krzysztof Jaxa Rudek, Kun Dániel, Lee Gaudreau,
Levi Harris, Logermax, Lor Litton, Lowe Family, Maciej Komaszyło, Mahes Wani, Maria Scanavie, Mark Delsing, Mark Hughes, Mark Lazure, Marv Breig, Matthew Morgan, Matthew W Smith, Matthew
Woodard, Maximilien Werderer, Michael Cooper, Michael Heilemann, Michele Finelli, Morgan MacNeille-Pedersen, Natasha Zaleski, Nathan Ridings, Nigel Murphy, Paul M Jordan, Paweł Cybula, Payton R.
Robertson, Peter G Söderberg, Philip Reiss, Pierre-Yves Sirois Cournoyer, Piotr Kozikowski, Piotr Wyjadłowski, Richard Huffman, Richard Rayment, Richard Turnbull, Rick Zaleski, Ricky Paul Barker, Rob
Bertich, Rob Wieland, Robert Bridges, Ryan 'Nesfis' Garrett, Ryan Jenkins, Sam Jones, Saun Conlin, Scott Guider, Scott Preston, Scott Roepel, Sean Roberts, Shawn Hartel, Simon Engmalm, Sophearath
Chhorn, Stephan Lindkvist, Stéphane "Stefouch" Van Cauwenberghe, Stephen O' Mara, Steve Ramirez, Steven Godby, Stewart Strong, Stoo Goff, Sune Nødskou, Sylvester Thorn, Tashfeen Bhimdi, Taw-
nie Thompson, Thibault Meyer, Thomas Deeny, Thomas Giaquinto, Thomas Kempton, Thorsten Deuchler, Tidus Tudor, Tommy Scott, Tony Cheek, Tyler Satchwill, Wayne L. Augustson, Wayne Poppleton,
Will Hindmarch, William Hostman, Zach Stevens, Zack McAtee

i s b n p r i n t

978-91-88805-55-3 Livonia, Riga 2019

SECOND PRINTING

™ & © 2019 Twentieth Century Fox Film Corporation. All rights reserved
P L A Y E R S E C T I O N

1 S PACE 2 YO U R 3
IS HE L L 6 CH A RACT E R 24 SK I LL S 5 6

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WHAT’S THE STORY MOTHER? 9 CINEMATIC PLAY 26 ROLLING DICE 58
CAMPAIGN PLAY 26
MEAN SUCCESS 58
FRONTIER LIFE 10
CORE CONCEPTS 27 THE ART OF FAILURE 59
TERRITORIES OF THE FRONTIER 11 PUSHING YOUR ROLL 60
CAREER 27
DOMINION OVER THE STARS 12 STRESS LEVEL 61
ATTRIBUTES 27
THIS IS RUMOR CONTROL 12 PANIC 61
STARTING ATTRIBUTES 28
HERE ARE THE FACTS 13 ONLY ONE CHANCE 62
SKILLS 28
GROUP ROLLS 62
TALENTS 29
CAREERS ON THE FRONTIER 16 MODIFICATION 62
HEALTH 30
FRONTIER COLONISTS 16 DIFFICULTY 63
STRESS 30
SPACE TRUCKERS 16 HELP FROM OTHERS 63
COLONIAL MARINES
COMPANY REPS

ROLEPLAYING ALIEN
THE GAME MOTHER
16
17

18
18
NAME 30
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PERSONAL STUFF

APPEARANCE 30
PERSONAL AGENDA
BUDDIES AND RIVALS
31
31
30 OPPOSED ROLLS

THE SKILLS
64

HEAVY MACHINERY (Strength)


STAMINA (Strength)
CLOSE COMBAT (Strength)
64
64
65
66
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GAME MODES 19 YOUR GEAR 33 MOBILITY (Agility) 66
PILOTING (Agility) 67
CINEMATIC PLAY 19 ENCUMBRANCE 34 RANGED COMBAT (Agility) 67
CAMPAIGN PLAY 19 CONSUMABLES 34 OBSERVATION (Wits) 68
COMTECH (Wits) 69
KEY THEMES 20 DEVELOPING YOUR CHARACTER 35 SURVIVAL (Wits) 70
SPACE HORROR 20 EXPERIENCE 35 MANIPULATION (Empathy) 70
SCI-FI ACTION 20 SPENDING XP 36 MEDICAL AID (Empathy) 71
SENSE OF WONDER 20 CHANGING BUDDY AND RIVAL 36 COMMAND (Empathy) 71
m

TOOLS OF THE GAME 21 COLONIAL MARINE 38


CHARACTER SHEETS 21
DICE 22 COLONIAL MARSHAL 40
CARDS 22

COMPANY AGENT 42
WHAT IS A ROLEPLAYING GAME? 23

KID 44
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MEDIC 46

OFFICER 48

PILOT 50

ROUGHNECK 52

SCIENTIST 54

2
C O N T E N T

4 5 CO MB AT 6
TALE NTS 72 & PA N I C 80 G E A R 1 1 6

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COLONIAL MARINE TALENTS 74 TIME & SPACE 82 WEAPONS AND ARMOR 118
COLONIAL MARSHAL TALENTS 74
MAPS & ZONES 82 WEAPON FEATURES 118
COMPANY AGENT TALENTS 75
BORDERS & LINE OF SIGHT 83 PISTOLS 119
KID TALENTS 75
MEASURING TIME 83 RIFLES 121
MEDIC TALENTS 75
HEAVY WEAPONS 125
OFFICER TALENTS 76
STEALTH MODE 85 CLOSE COMBAT WEAPONS 127
PILOT TALENTS 76
SUITS AND ARMOR 128
ROUGHNECK TALENTS 76 ENEMY MOVEMENT 85
SCIENTIST TALENTS 77 DETECTION 85
MOTION TRACKERS 86
OTHER EQUIPMENT 130
GENERAL TALENTS 78
COMPUTER MAINFRAMES 130
ACTIONS & INITIATIVE 86 DATA STORAGE 131

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SLOW & FAST ACTIONS
MOVEMENT 89
AMBUSHES & SNEAK ATTACKS

CLOSE COMBAT
BLOCKING 92
87

90

91
DIAGNOSTICS AND DISPLAY
VISION DEVICES
TOOLS 135
MEDICAL SUPPLIES
PHARMACEUTICALS 137
FOOD AND DRINK
132
134

136

139
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GRAPPLING 93
VEHICLES 140
RETREAT 93
DAIHOTAI SERIES 8X8 TRACTOR 140
RANGED COMBAT 94 WEYLAND NR-9 SERIES ATV 141
M570 SERIES APC 142
FULL AUTO FIRE 96
AERODYNE LIGHT VTOL GYROCAR 143
COVER 96
UD-4 CHEYENNE DROPSHIP 144
AMMO 96
WY-37B CARGO LIFTER SLED 146
OVERWATCH 97
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DAMAGE 98
ARMOR 98
RECOVERY 98
BROKEN 98
CRITICAL INJURIES 99
DEATH 99

STRESS & PANIC 103


STRESS LEVEL 103
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PANIC ROLL 104


STOPPING PANIC 104
RELIEVING STRESS 104

OTHER HAZARDS 106


VACUUM 107
EXPLOSIONS 108
RADIATION 110
SYNTHETICS 111
XENOMORPHS 112

VEHICLE COMBAT 113


VEHICLE ATTRIBUTES 114
VEHICLES IN COMBAT 114
DAMAGE TO VEHICLES 114
AERIAL VEHICLES 115
REPAIRS 115

3
P L A Y E R S E C T I O N

A HAR D
7 LIFE A M ONGST 8 YO U R J O B AS 9 GOVERNMENTS &
THE STA R S 148 G A M E M OT H E R 2 0 4 C O R P O R AT I O N S 2 2 0

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FASTER THAN THE SPEED OF LIGHT 150 GAME PRINCIPLES 206 BIG BUSINESS, BIG GOVERNMENT,
HYPER SLEEPING WITH THE STARS 151 AND BIG LIES 222
RIFF FROM THE MOVIES 206
LIMIT THEIR RESOURCES 206
CHARTED SPACE 152 THE THREE WORLD EMPIRE 223
STAY IN THE SHADOWS 206
INCREASE THE PRESSURE 207
LIVING IN SPACE 153 LET THEM BREATHE 207 THE UNITED AMERICAS 226
JUST IN TOWN FOR SUPPLIES 153 FUEL THEIR AGENDAS 207
SPACESHIPS 154 BRING HORRIBLE DEATH 207 THE UNION OF PROGRESSIVE
SPACE STATIONS 155 REVEAL THE UNIVERSE 207
PEOPLES 229
DEEP SPACE COLONIES 158
LIVING QUARTERS 159 THEMES 208
THE INDEPENDENT CORE
FUNCTION BEFORE FASHION 159
MONEY AND IDENTIFICATION, PLEASE 161
WORK FOR HIRE
COMMUNICATIONS ON THE FRONTIER 162
MEDIA 163
ENTERTAINMENT 163
161
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SPACE HORROR
SCI-FI ACTION
SENSE OF WONDER

STRESS AND HORROR


THE THREE STAGES OF FEAR
208
209
209

211
212
SYSTEM COLONIES

INTERSTELLAR COMMERCE
COMMISSION 234
232
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RELIGION 164
RELIEVING STRESS 213
LAW ENFORCEMENT 165 WEYLAND-YUTANI 236
SPLITTING THE TEAM 213

SPACECRAFT BASICS 166 LASALLE BIONATIONAL 239


NON-PLAYER CHARACTERS 214
SHIP CLASSES & FEATURES 166
CREATING NPCS 214
TRIPPING THE LIGHT FANTASTIC 167 SEEGSON 241
CORE COMPONENTS 170
CINEMATIC PLAY 215
INTERNAL MODULES 170
ARMAMENTS 176 THE STRUCTURE OF CINEMATIC
UPGRADES 178 SCENARIOS 216
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REGULAR MAINTENANCE 179


CAMPAIGN PLAY 217
SPACESHIPS OF 2183 AD 180 SESSION ZERO 217
MODEL CM-90S CORVUS 180 GOALS AND REWARDS 217
MODEL CM-88G BISON 181 A PLACE TO CALL HOME 218
MODEL CM-88H BISON 182 CRAWL THE STARS 218
MODEL CYG-NS3 STAR CLIPPER 182 CREATING JOBS 218
STARCUB-CLASS SHUTTLE 183 XENOMORPHS IN CAMPAIGN PLAY 219
CONESTOGA-CLASS FRIGATE 186
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SPACE COMBAT 188


CREW POSITIONS 188
DISTANCE AND ZONES 188
APPROACH VELOCITY 189
DETECTION 190
INITIATIVE & TURNS 190
DECLARING ACTIONS 191
1. SENSOR OPERATOR ACTIONS 191
2. PILOT ACTIONS 193
3. GUNNER ACTIONS 196
4. ENGINEER ACTIONS 196
SHIP ARMOR 197
HULL DAMAGE 197
COMPONENT DAMAGE 197
SHIP REPAIRS 200

4
C O N T E N T

10 SYST E M S & 11 A LI E N 12 CA MPA I G N


PLA NE TS 244 SP ECI E S 2 82 P L AY 3 2 4

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SOL SECTOR 247 THE ENGINEERS 284 THE CAMPAIGN FRAMEWORK 326
PHYSICAL TRAITS 285
THE CORE SYSTEMS 248 CREATING STAR SYSTEMS 330
ARCHITECTURE 285
NEW EDEN SECTOR 249 TECHNOLOGY 288
AG-4550 SYSTEM 249 JOB GENERATOR 341
HESKE 337 SYSTEM 251 THE XENOMORPHS 290
CARGO RUNS 342
GENERAL XENOMORPH RULES 290 MILITARY MISSIONS 344
THE OUTER VEIL 252
SPEED 291 EXPEDITIONS 348
SECTOR 3847 252 SIGNATURE ATTACKS 291
JPG-770 SYSTEM 252 NEOMORPH 293 ENCOUNTERS 351
NEROID SECTOR 253 STAGE I: NEOMORPHIC EGG SACS 293
POL-5362 SYSTEM
FIORI 16 SYSTEM
BAO SAU SECTOR
17 PHEI PHEI SYSTEM

THE OUTER RIM TERRITORIES


253
254
258
258

259
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STAGE II: NEOMORPHIC MOTES
STAGE III: BLOODBURSTER
STAGE IV: NEOPHYTE
STAGE V: ADULT NEOMORPH 296
XENOMORPH XX121
XENOMORPH XX121
294
294
295

297
NON-PLAYER CHARACTERS

NOVGOROD STATION
354

358
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BORODINO SECTOR 260 SPECIAL ABILITIES 298
REQUIST SYSTEM 260 STAGE I: OVOMORPH (EGG) 300
GLIESE 326-3827 SYSTEM 261 STAGE II: FACEHUGGER 302
8 ETA BOÖTIS SYSTEM 261 STAGE III: CHESTBURSTER 305
TARTARUS SECTOR 262 STAGE IV: STALKER, SCOUT, DRONE 308
GJ229A SYSTEM 264 STAGE V: SOLDIER, WORKER, SENTRY 310
STAGE VI: PRAETORIAN,
GL300 SYSTEM 264 13 H O P E ' S
CRUSHER, QUEEN 312 L A S T DAY 3 68
THE FRONTIER 266 STAGE VII AND BEYOND 314
THE ALIEN HIVE 315
m

KHADAJI SYSTEM 266


ALPHA CAELI SYSTEM 267
OTHER EXTRASOLAR SPECIES 316
GAMMA LEPORIS SYSTEM 269
EPSILON RETICULI SYSTEM 270 THE SWARM 316
TANAKA SYSTEM 271 HARVESTERS 318
ZETA RETICULI SYSTEM 271 LION WORMS 320
SECTOR 117 279 TANAKAN SCORPIONIDS 322
ACHILLES SYSTEM 279
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THE SITUATION 370

LOCATIONS 378

EVENTS 382

EPILOGUE 383

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P L A Y E R S E C T I O N

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1 . S P A C E I S H E L L

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S P A C E I S H E L L
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I can't lie to you about your chances, but... you have my sympathies.
—ASH
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P L A Y E R S E C T I O N

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SHIP’S LOG, USCSS MIRANDA, 006:00. CAPTAIN CHARLIZE RECORDING.
The Miranda’s taken on supplies at Anchorpoint Station. She’s

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now synced to an old beat-up YX-3 refinery module the company
wants towed to the Solomons. It’s a shit run with shit pay,
but it’s better than heading out there without any haul at
all. Most of my crew on this run are my regulars—Jefferies
and Ellery are flying, Nguyen and Torres are my cargo
handlers and Nat and Reed are my techs (note to self: no more
husband and wife teams on my crew—Nat and Reed are fighting

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again). The only newbie is Hayes, a MedTech on loan to us
from Captain Hughes.  ■
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Space is vast, dark, and not your friend. Gamma And there are things lurking in the shadows of
rays and neutrino bursts erupt from dying stars to every asteroid—things strange and different and
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cook you alive, black holes tear you apart, and the deadly.
void itself boils your blood and seizes your brain. Things alien.
Try to scream and no one can hear you—hold your This is the ALIEN roleplaying game—a uni-
breath and you rupture your lungs. verse of body horror and corporate brinkmanship,
Space isn't as empty as you’d think, either—its where synthetic people play god while space
frontiers are ever expanding. Rival governments truckers and marines serve as hosts to newborn
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wage a cold war of aggression while greedy ghoulish creatures.


corporations vie for valuable resources. Colonists It’s a harsh and unforgiving universe and you
reach for the stars and gamble with their lives— are nothing if not expendable.
each new world tamed is either feast or famine. Stay alive if you can. ■

8
1 . S P A C E I S H E L L

W H A T ’ S T H E
S T O R Y M O T H E R ?

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And behold a great dragon… his tail drew the third part
of the stars of heaven, and did cast them to the earth.
— R E V E L AT I O N 1 2 : 3 - 4

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The titular alien—in all its iterations—is the stuff of The story of ALIEN is about creators and their
nightmares. From Neomorph to Xeno­morph, the creations struggling for dominance over each
mystique surrounding these creatures is mesmer- other.
izing. The alien represents everything we don’t It’s about corporate greed and avarice, and
understand about the natural world. It evokes a

a parasitic invader whose only intent is to use


humanity to breed and incubate its progeny. The
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fear of our bodies being violated and used. It is
it’s about how superior firepower and fancy tech-
nology aren’t enough to protect you from the
horrors of the unknown. It’s about pushing the
envelope and sticking your nose where it doesn’t
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alien lifecycle is one of death and renewal, but the belong, consequences be damned before they
only part people play in that circle is death. damn you.
But the ALIEN saga itself is about more than The ALIEN roleplaying game takes you to the
otherworldly beasts. It is about humbling man rough and tumble colony worlds on the Frontier
for his own hubris. It’s about motherhood and of known space. It’s on the cusp of this unfor-
family—about loss and sacrifice. It wrestles with giving place that your character must face their
the questions of artificial intelligence and faith. demons—both of the inner and other kind. ■
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SHIP’S LOG, USCSS MIRANDA, 008:30. CAPTAIN CHARLIZE RECORDING.


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We’ve left Anchorpoint and are en route to Thedus. Of


course, we’ve got problems already—this time of the domestic
kind. Reed came aboard drunk again, and Nat punched him in
the face—may have even broken his nose. I stepped in before
it escalated. I signed on to be a captain, not a parent.  ■

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