Star Trek Adversaries

Star Trek Adversaries

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Beginner's Guide: Star Trek Adversaries
By Decadence
Just started out with Star Trek Adversaries and a little overwhelmed? Here's a guide for complete beginners (never played a CCG (Card Collecting Game) in their life) and those who aren't beginners, but are new to Adversaries. I will cover all sorts of cards, play styles, deck building, and maybe some other stuff. This will probably get periodically updated to try and keep any cards mentioned fully updated with what they currently are.
   
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The Tutorial
This section has been considered obsolete and will be updated when/if I become aware of a new tutorial. The image below is from an old tutorial and still relatively accurate if you need a quick refresher.
Where & What Everything Is
There are (currently) two factions in the game: Klingons & Federation. To switch between the two, hit these little icons up top.

Now you've selected Klingon, but you aren't sure what flagship you're playing. You can either select a highlighted one or you can check down on the bottom right hand side where it'll tell you the name of the ship (may provide the name of a skin, if you've bought that.)
How do you know if it's the flagship you want to play? You can see the Special & Ultimate on the field to the immediate right and left of the Flagship model. But if you still aren't sure it's the one you want, you can click the "Core" button by the name of the ship. This'll open up another tab that shows you all the Core cards of a flagship (those that are unique to that ship & can only be drawn when the special or ultimate is drawn).

Maybe your screen isn't quite right or the music is a little loud. This first tab is going to be your friend. Options for a lot of in game options such as sound, display, etc. It also has a couple handy dandy links.This is what it looks like openedWait, what's that highlighted in yellow? The Discord link. If you don't know what Discord is, it's an online (or in app) chat forum. There's different channels to talk about different things, you can either type or actually talk to someone. If you have any questions not answered by this guide, go here. Someone can help you. Maybe even me.

So you've joined the Discord and met some awesome people. Now you want to be able to battle them in game. Click the Friends tab to do so.
Now before you can battle them, you need to make sure you're friends. Some people have trickier usernames then others (if they have a weird capital, you need to press space, then capitalize the letter, then delete the space) and you put it in this field.


The shop is one of the most important features of the game. You can buy packs here, you get replicator tokens, you can see how many replicator tokens you currently own. Just click the middle tab on the left hand side.
And then voila!


Now, missions. These are usually easy ways to earn Latinum & card packs. Most of the time, the mission screen is what loads upon launch. But you can also click on the missions tab and see what they are and their status.


Fleets is the fifth button and I talk about them alllll the way at the bottom of this guide.


To change the skin of the ship you're playing, just hit the icon of the ship in the lower right hand corner.
An easy way to check if you've opened skins is to look for the white ring around a ship (in yellow) this means it's a "Neutral" faction ship and there's one neutral skin for every flagship, as far as I know. If you try to apply it, it'll ask you for Command Points. This is the only thing in the game that cannot be bought for Latinum.
Putting a new skin on will change the name of the ship, but not how it functions.

So you've got all that down and you're ready to fight some ships! Click the play button!
Then this screen pops up. Single-Player is a risk free 'sandbox' area where you can play against AIs. Quark's Arena is a draft situation. A draft is where you get a selection of flagships at random (even ones you haven't unlocked) and you chose from those. Then depending on what faction they are, you build your deck. You can get moderate awards from this. Then the big boy: Ranked multiplayer. Here you go head to head with other players and their decks. Do you have what it takes?
If you select multplayer, you'll be asked what deck you want to play with. I recommend completely getting rid of the starter deck so you don't accidentally play with it and make yourself some nice shiny new decks.
Starting Out!
As a new player, you are provided with some currancy: 315 Command Points(CP), 1500 Latinum(Lat), and 1 Legendary Replicator Token. Yes, you do start out with a bit of premium currency, isn't that nice? You also get replicator patterns, but I'll go into that under Deck Building.

With this currency you can either buy flagships or packs. I recommend packs- right now the only cards you have are basic and let us be honest, they aren't that good. If there's a ship you really, really want though, pick it up with CP. All Klingon flagships will be purchasable with your starting CP, though there are a few Federation ones that require a bit more.

Why start out with packs then? Because without buying any flagships, there are six unlocked immediately.
Note: If you have bought skins for any of these ships, their names may appear different in game.

Federation Flagships:
  • Excelsior Class
    • Special(SPC): Retreat target friendly ship
    • Ultimate(ULT): Retreat any ship
  • NX Class
    • SPC: Summon a "Shuttlepod Prototype" -2/1: Haste
    • ULT: Summon a "Ganges Class" -6/2: Haste, Core Breach: Draw two cards
  • Constellation Class
    • SPC: Give Modulating Shields to target friendly ship with 4 Attack or less.
    • ULT: Give Modulating Shields and +4/+4 to target friendly ship with 4 Attack or less.

Klingon Flagships:
  • Raptor Class
    • SPC: Summon an "Escort Transport"- 2/1: Core Breach: Summon a "Rescue Transport".
    • ULT: Target ship gains +4 attack and all Core Breach affects trigger twice.
  • Qoj
    • SPC: Return target friendly ship with an Attack fo 5 or less to your hand and reduce its cost to play by two
    • ULT: Reduce the cost of all cards in hand by 2.
  • Negh'Var Battlecruiser
    • SPC: Deal 3 damage to the enemy Flagship and 1 damage to yours.
    • ULT: Deal 6 damage to the enemy Flagship and 2 damage to yours.

Now I know the next question: Which one is best? My personal preference runs Klingon, but I'll be honest: They all have their strengths and weaknesses. Make a choice based on how you want to play. And if you aren't sure what Haste or Modulating Shields is, check the next section down. ;)

Once you've chosen your ship though, it's time to deck build! (When/if you buy cards, there are three options for packs: Standard Packs, Klingon Packs, and Federation Packs. If you plan on playing mostly Klingon or mostly Federation, grab the themed packs. Otherwise, Standard will do. Themes packs ensure you won't get any cards for the other faction.)

To deck build: select your ship and hit the deck button! (continued in two sections)
What does "X" mean?
  • Haste: When this ship is played, it automatically can attack. (Normally ships must be in play one turn before they can attack)
  • Guardian: This ship must be destroyed before your flagship can be attacked. (Note: if a ship is in Stealth, Stealth does override Guardian.)
  • Stealth/Cloaking Device: This ship cannot be targeted by attacks or effects. It may be selected if an effect reads 'random' and will be selected if an effect reads 'all.' If this ship attacks, it 'decloaks' and can be targeted.
  • Core Breach: When this card is destroyed (or a ship takes lethal damage), the effect is triggered.
  • Deploy: When this card enters the battlefield, the effect is triggered.
  • Jamming: When this card attacks, it takes no damage from the ship it is attacking.
  • Retreat: When this card is retreated, the effect is triggered. (Note: If a ship is retreated without a retreat effect, it does still give you all the energy from that ship's cost back. It also returns any crew played on that ship to your deck, randomly shuffled in.)
  • Overkill: If the attack of this ship is greater then the health of the ship it attacks, the difference is dealt to the flagship. (Note: Modulating Shields prevents all damage- that means Overkill will not deal any damage to the flagship if it hits a modulating shield.)
  • Bloodthirst: If this ship takes damage, the effect is triggered. Damage can be lethal (in case of summoning another ship).
  • Modulating Shields: All damage for one attack is prevented.
  • Commander: A crew must be placed in the Commander slot (attack/blue) for this effect to be activated.
  • Engineer: A crew must be placed in the Engineering slot (health/yellow) for this effect to be activated.
  • Disabled: For one turn, this ship may not attack. No other status is affected.
  • Neutralize: All buffs (with the exception of vanilla stats added by crew) are removed from a ship. This is a persistent effect
The Cards
On each card, there's the large number at the top left. This tells you the cost of the card. This can be reduced, but if it is that reduced price is also the price refunded when the card is retreated.

The blue hex number is the number modified by crew placed in the Command slot. It is also the attack value of a ship. (On crew, that will be how much is added to the ship's attack if played in the Command slot). The yellow number is the defense/health and the number modified by crew played in the Engineering slot.

The text below the name is the affect. In some cases, this will be blank. Hovering over a card will provide a description of what the card does, if you forget or are confused or it's the first time you've seen a card call that.

Finally- the stars at the bottom. They range in number from 1 to 5. The 1* cards are the Commons- everyone has them and they make up the basic decks for Klingon and Federation Flagships. The 2* are Uncommons, they are the lowest card level you can pull from a card pack. With 2* and above, having all the stars in a card makes them foil/animated. As of right now, that's the only advantage to having more then one star per card.
3* are Rare
4* are Epic
5* are Legendary

When you're in the shop and open a package of cards, sometimes you will encounter duplicates. They look like this:
If they don't have the gold swirl, then it's either a new card or a new star to the card. When a card is duplicated, latinum is credited to your account. You cannot receive common cards (1*) in card packs.

2*= 15 Latinum
3*= 25 Latinum
4*= 100 Latinum
5*= 600 Latinum
Deck Building
This is the Deck Editor. It is your friend, love it. Bottom left hand side (purple box): your mana curve. Yellow box: What rarity you can currently view (great if you have a few legendaries). Green box: Crew or ship. You can select and deselect these to see only crew, only ships, or both. The weird thing with seven dots: The Replicator. If you click on this, you can see cards you don't currently own. You can either purchase them for Latinum or use a replicator pattern to purchase them.

The Basics:
You're allowed to have 30 cards in your deck. Each Flagship also comes with 8 unique core cards that can only be drawn when the SPC/ULT is activated. The SPC gives you a choice of three cards and you can pick one. The ULT will give you three cards. Legendaries (Gold rims) can only be drawn once per game.

Without buying any cards, all you have are 1* (commons). Using just starting Lat, you can buy 10 packs. That's 50 cards, at least 10 which are guaranteed to be at least 3* (rare). You're probably going to get more then that, maybe even some Epics (4*) or if you're really lucky, a Legendary or two (5*). Even better? A 1/5* Legendary functions the same as a 5/5* Legendary and currently the shop is coded so you can't get duplicate Legendaries until you have them all.

Legendaries:
While someone can own as many Legendaries as they want, only six can be in a deck at a given time. Three of them can be crew and three of them can be ships. Legendaries, like all cards, have alignments: Neutral, Klingon, Federation.

The Energy Curve:
In the bottom left hand side of the deck builder, there is a graph. It is numbered 0 to 7+, as you add cards to a deck, it shows you the 'curve' of the deck. Here, you want a bell curve in most cases. You should have more 3, 4, and 5 energy ships then anything else.

Crew:
While you can theoretically have a deck of all crew, I would limit yourself to six or seven. Crew are great- but you need a ship to play them on. I also recommend crew that return to your hand upon core breach (both the Federation & Klingons have at least one).

Replicator Patterns:
As a new player, you're automatically given two replicator patterns: 1 3* and one 4*- these can be used to replicate any 3 or 4*- so find ones that makes synergy with your deck. You can also pull replicator patterns from card packs (nothing quite like getting a legendary replicator). To use them, go into the Replicator under Deck option and right click a card (it can be one you have or don't have, but I recommend ones you don't have yet.

And Build:
My personal preference is to pick my crew and build around them. If you happened to have pulled a Legendary, you might want to think about building around them. Don't be afraid to rebuild. No one builds a perfect deck their first try, don't worry if it's not that good. Look at what you have. Run retreat if you have a lot, run core breach if you have a lot. Don't be afraid to ask for help in the Discord either, everyone is pretty willing to help out. I cannot be any more specific then this because there is no one way to a build a deck. I recommend synergy with your core cards & Flagship but that is about it.
The Klingon Build
Using only the beginning Latinum, I purchased 10 Klingon packs to give a rough idea what a new deck would look like. I got extremely lucky and pulled two Legendaries: Quark & Gowron.

Like I said, I have a strong preference for Klingons so I build a deck for the Raptor Class. (To be quite honest though, I'd probably buy the D5 Battlecruiser or Bird of Prey ENT. But Raptor is a stable beginner ship, so here we go!)

Because I got two Legendaries, I automatically added them to my deck. Most Legendaries should be run, once you have more then six you can start getting picky about which ones. Since they're both crew, I went on add four more crew.

In the end I had: ( the "+" after a name denotes something I pulled from a card pack)
Toral: 1 energy to play, 1* rarity. Core Breach: Return to hand. (He gives +1 attack if played in Commander slot).
Arne Darvin: 2 energy, 1* rarity. Deploy: Copy a random card from your opponent's deck to your hand (He also gives either +1 attack or +1 health, depending on which slot he is placed in)
Kolos+: 2 energy, 2* rarity, Core Breach: Summon "Escort Transport" into play (+1 attack or +2 health)
M-113 Creature: 4 energy, 1* rarity. Deploy: Deal 3 damage to enemy flagship
Gowron+: 3 energy, 5*- Give adjacent ships +2 Attack (also gives +1 attack or +2 health)
Quark+: 5 energy, 5*- Deploy: Add two random Legendaries to your hand (also gives +1 health if played in engineering)

With Quark, you don't have to worry about whether or not you own the Legendary- he can pull anything (even Federation cards if you're playing Klingon or Klingon cards if you're playing Federation).

Final Deck List: (Name/# in deck)
+ Bajoran Fighter 1
+ Ferengi Research Shuttle 1
Ferengi Shuttlecraft 1
+ Malon Export Ship 1
Toral 1
22nd Century Bird of Prey 1
Arne Darvin 1
+ Bajoran Research Transport 1
Klingon Arms Freighter 1
Raptor Class 2
Andorian Escort 1
+ Baxial 1
+ B'rel Bird of Prey 1
Kazon Fighter 1
+ Kolos 1
Maquis Recon 1
Rebel Klingon Shuttle 1
+ IKS M'Char 1
+ K't'inga Battlecruiser 1
M-113 Creature 1
+ Voth Research Ship 1
+ D7 Cruiser 1
+ D'Kora Marauder 1
+ Gowron 1
+ Kazon Heavy Carrier 1
+ Quark 1
Vor'cha Battlecruiser 1
Mercenary Galor Class 1
+ Voth City Ship 1

This deck is primarily a core breach deck, with a couple Guardians (my personal preference) thrown in. This plays off the Raptor's Ult which doubles the effect of a core breach (and the core cards certainly don't hurt). If you want, this can be copy & pasted directly into the import function of the deck builder without the +s. It will put whatever cards you have into a deck and leave out the ones you don't. It's a relatively decent deck, but I wouldn't want to run into the top 10 with it.

Annnnd: How it looks In Game!

In general, Klingon focus on two things: corebreach & cloaking. Ships are lower cost, lower health. It's best to clear the enemy's guardians and go for their face as quickly as possible.
The Federation Build
So out of the starter Fed ships, I love the Constellation Class. This particular build is very, very guardian heavy. Why? Because modulation shields + guardian is very annoying (just watch out for those Val Jeans).

I searched for "guardian" and put all the ships I found in (only one though, unless I re-read and decided I really liked them) as well as a couple of crew. Hirogen Beta (crew) is just a good card in general to have- it's automatic destruction for any ship with less then two attack.
The crew is generic either buff or adding more guardians (you can never have enough). Type 15 Shuttlepod is both cheap and already has Modulating Shield + Guardian.

In most cases, I do use the Constellation's Special rather then ultimate, especially if you can work jamming into your build.

Some things to be aware of: this is a low cost deck (a majority of it rides at 1 or 2 energy). Adding in some mill or health wouldn't be a bad idea.

Final Deck List:
Christine Chapel 1
Dr. Gillian Taylor 1
Ferengi Shuttlecraft 1
Type 7 Shuttlecraft 1
Bajoran Escort 1
Carol Marcus 1
Kamala 1
Kasidy Yates 1
Reyga 1
Type 15 Shuttlepod 2
Andorian Escort 1
Hirogen Beta 1
Kazon Fighter 1
Nausicaan Prototype 1
USS Merrimac NCC-61827 1
Danube Runabout 1
Excelsior Class Starship 1
NX Class Refit 1
Salvaged Constellation Class 1
USS Reliant NCC-1864 1
Galaxy Class Starship 1
Hirogen Hunting Ship 1
Hirogen Venatic Escort 1
Kazon Heavy Carrier 1
USS Charleston NCC-42285 1
USS Glenn NCC-1030 1
USS Odyssey NCC-71832 1
USS Challenger NCC-71099 1
USS Valiant NCC-74210 1


Now Feds have a lot of cards that synergize with retreat, which makes them a very powerful faction. However, retreat is a complicated mechanic that takes people a little while to get used to (which is why this deck isn't a retreat deck- because I know how to play a retreat deck but I'll still take a haste deck any day because it is simpler.)

Federation, in general, uses the mechanics of: retreat, disable, and modulating shields. (I would say Neutralize as well, but there's only five Neutralize cards in general. And while three are strictly Feds, two are Neutral and Data can be pulled with Noonian who is also Neutral. Of the five, only Barclay isn't a Lengendary.)
Specials & Ultimates
So every Flagship has a unique ability, that's great! But how do you use them? A special costs 20 Auxiliary Energy (AUX) and the Ultimate costs 40. You get 5 AUX per turn passed, but if you also have unspent energy, it's converted into AUX at a rate of 1:1. Any damage your Flagship takes (including self-inflicted) give you AUX equal to the damage taken. You can use this to your advantage.

I've broken down Flagships into three categories: Summons, Direct Damage, and Effects- some fit into multiple categories, but I go by Ultimate.

Summons
As the name implies, these Flagships summon other ships to your side of the field.
  • D5 Cruiser- Special: Summon a random "Reinforcement" - 2/2 (multiple abilities- more AUX per turn, boost to adjacent ships, etc). Ultimate: Summon an "Advanced Reinforcement" - 3/5: Adjacent shups gain +1 attack. At the end of your turn, gain 10 Auxiliary power (My ship of choice- I tend to run Guardians with it)
  • NX Class: SPC: Summon a "Shuttlepod Prototype" - 2/1: Haste ULT: Summon a "Ganges Class" - 6/2: Haste, Corebreach: Draw two cards
  • Intrepid Class- SPC: Summon a "Delta Flyer Mark I"- 1/2: Modulating Shields & Retreat: Summon a Delta Flyer Mark II ULT: Summon a "Delta Flyer Mark III" 3/5 Modulating Shields & Retreat: Summon an Ablative Armor Intrepid
  • Constitution Class- SPC: Deal 3 damage to the enemy Flagship ULT: Summon a "Constitution Class Mark II"- 4/4: Adjacent ships gain +2 attack (Another one where the Special is just so good)
  • Galaxy Class- SPC: Summon a random "Tactical Shuttle" ULT: Summon a "Galaxy Class Heavy Escort" - 3/5: At the end of your turn, deal 5 damage to the enemy flagship (Federation version of the D5, more expensive but direct damage is hard to beat. WORTH IT.)

Direct Damage
Either damage ships on your opponent's field or the opponent's Flagship itself.
  • Ships
    • K't'inga Battlecruiser- Special: Deal 3 damage to target damaged ship or 1 damage to undamaged ship. Ultimate: Destroy target ship
    • Jach Class- SPC: Summon a "Balth Recon" - 1/3: When this ship takes damage, gain +5 Auxiliary Power ULT: Deal 4 damage to all undamaged ships
    • Vor'cha Battlecruiser- SPC: Deal 2 damage to target enemy ship ULT: Destroy target enemy ship
    • Crossfield Class- SPC: Deal 1 damage to two random enemy ships ULT: Deal 3 damage to three enemy ships
    • Constitution Class Refit- SPC: Attack target ship and deal 3 damage (PLEASE NOTE, YOU TAKE DAMAGE FROM THIS EQUAL TO THE ATTACK OF TARGETED SHIP) ULT: Destroy target enemy ship
  • Flagships
    • Negh'Var Battlecruiser- SPC: Deal 3 damage to enemy flagship, 1 to yours ULT: Deal 6 damage to enemy flagship and 2 to yours

Effects
These give an effect to either your ships (positive) or to the enemy's ship (negative). This includes retreating, among other things.
  • Your Field
    • Raptor Class- Special: Summon an "Escort Transport"- 2/1: Core Breach: summon a "Rescue Transport" Ultimate: Target ship gains +4 attack and all Core Breach effects trigger twice
    • Bird of Prey ENT- Special: Summon a "Rebel Blockade Shuttle" - 1/2: Guardian, Core Breach: Summon a "Patrol Shuttle." Ultimate: Give all friendly ships +1/+2 & guardian (A personal favorite of mine. Great with haste.)
    • Qugh Destroyer- SPC: Give target friendly ship +2 Attack and Overkill ULT: Give target friendly ship +5 Attack and Overkill
    • Sarcophagus Ship- SPC: Grant +2/+1 and Stealth to target friendly ship with Cloaking Device ULT: Grant +6 Attack to target friendly Stealthed ship
    • Bird of Prey, DSC- SPC: Summon 2/1: cloaking device. When friendly ship leaves stealth, gain + 1 Attack and Jamming until end of turn ULT: Restealth all ships with cloaking device & give +2 attack
    • Constellation Class- SPC: Give Modulating shields to target friendly ship with 4 attack or less ULT: Give Modulating Shield and +4/+4 to target friendly ship with 4 Attack or less (I like this ship, tbh. Lots of guardians + Modulating shields it hard to beat, though I tend to use the Special more then the Ult)
    • Nebula Class- SPC: Give +1 attack and Jamming to target friendly ship ULT: Give Jamming and +4/+4 to target friendly ship with 3 attack or less (great with low cost decks & mill)
    • Sovereign Class- SPC: Restore 1 Hit Point and give +2 Hit Points to target friendly ship ULT: Give all friendly ships +1/+2 and Guardian (Similar to BoP ENT, however there's a lot of healing buff- so your cards might be hard to kill but you might not be doing a lot of damage. Also more expensive)
    • Defiant Class- SPC: Summon "Self-Replicating Mine": 1/1 At the end of your turn summon a "Self-Replicating Mine" Core Breach: Deal 2 damage to enemy flagship ULT: Give all ships: Core Breach effects trigger twice and +1/+0 (Okay, I know everyone loves this one b/c look at that Special, but really, I recommend having a lot of crew that can cycle back to your hand on core breach so you can actually do something with those mines.)

  • Your Hand
    • Qoj Class- Special: return target frinedly ship with an Attack of 5 or less to your hand and reduce its cost to play by 2. Ult: Decrease cost of all cards in hand by 2
    • K'Vort Bird of Prey- SPC: Summon a "Troop Transport". 2/2: Core Breach: draw card and reduce its cost to play by two ULT: Reduce the cost of all cards in hand by 2
    • Miranda Class- SPC: Summon a "Type 15 Research Pod" 1/3: Modulating Shields, Retreat: Draw a card and reduce it's cost to play by 2 ULT: Reduce the cost of all cards in hand by 2
  • Enemy's Field
    • Excelsior Class- SPC: Retreat friendly ship ULT: Retreat any ship
Quark's Gamble
As of right now, Quark's is only PvE (player versus engine/AI) but there are plans to make it PvP.

It's also draft, which means none of the cards or flagship you own are used. First, you pick a flagship out of a choice of three. Then you draw 'random' selections of 3 cards (I say random, but they'll either be neutral or the same alignment as the Flagship you chose), you chose 1 card from each set. Your first, eleventh, and twenty-first draw will be all legendaries, so you will have at least 3 legendaries in your deck no matter what.

Be careful with how many crew you take, especially if there's an option for a ship instead. it is harder to get a good crew & ship ratio but when you do, it works great.

You might notice these AIs look familiar if you play with the AIs available on the left hand side of the Multiplayer screen. Your first opponent will be easy and if you win it becomes medium and then hard until Borg.

Should you lose a game, you go down to the tier below. After 3 loses, you cannot play in that draft anymore. Every 5 wins, you will get an additional token or two.

Remember: The AI are a little dumb (as of build 4.9). They don't really retreat, their attacks sometimes don't make sense, and they'll use their SPC/ULT as soon as it is available. In some cases, it's beneficial to push the AI over to their ULT (Borg Queen, looking at you) rather then their special.

  • Easy
    • Benjamin Sisko
      • SPC: Summon a "Self Replicating Mine": 1/1- end of your turn, summon a "Self Replicating Mine". Core Breach: Deal 2 damage to the enemy Flagship
      • ULT: Summon two "Self Replicating Mines": 1/1- end of your turn, summon a "Self Replicating Mine". Core Breach: Deal 2 damage to the enemy Flagship
    • Gorkon
      • SPC: Deal 1 damage to target undamaged ship
      • ULT: Deal 4 damage to target undamaged ship
    • Krem
      • SPC: Bribe ship with 3 or less attack to join you
      • ULT: Deal 8 damage to target enemy ship
    • Beverly Crusher
      • SPC: Restore 4 hitpoints to all friendly ships
      • ULT: Restore 8 hitpoints to all friendly ships

  • Medium
    • Orak
      • SPC: Summon a "Protype Bird of Prey"-2/1 Core breach: summon a "Protype Raptor"
      • ULT: Target ship's core breach triggers twice
    • Chang
      • SPC: Summon an "Experimental B'Rel Class"-2/1 core breach: Gain 1 energy
      • ULT: Reduce the cost of all the cards in your hand by 1
    • Thy'lek Shran
      • SPC: Summon an "Andorian Escort"- 3/2 Guardian
      • ULT: Summon three "Andorian Escorts"
    • Neelix
      • SPC: Summon a random Common Quality ship
      • ULT: Summon a random Legendary Quality ship
    • Gorn
      • SPC:
      • ULT:
    • Saru
      • SPC: Summon a "Type 15 Research Shuttle"- 2/1 & Haste
      • ULT: Summon a "Miranda Class Recon"- 5/1 & Haste

  • Hard
    • Jonathan Archer
      • SPC: Summon two "Shuttlepod Prototype" -2/1: Haste
      • ULT: Summon a "Ganges Classs"- 6/2: Haste, Core Breach: Draw two cards
    • Dennas
      • SPC: Summon a "Recon Bird of Prey"- 2/1 with Cloaking Device. When friendly ship exits stealth, gain stealth
      • ULT: Resealth all friendly ships with cloaking device
    • Jean-Luc Picard
      • SPC: Summon a 3/4 "Tactical Galaxy Class"
      • ULT: Summon two 3/4 "Tactical Galaxy Class"
    • Philippa Georgiou
      • SPC:
      • ULT:
    • Chakotay
      • SPC:
      • ULT:
    • Gowron
      • SPC:
      • ULT:
    • L'Rell
      • SPC:
      • ULT:

  • Borg
    • Locutus
      • SPC: Deal 3 damage to 2 random enemy ships
      • ULT: Summon a "Borg Cube"
    • Borg Queen
      • SPC: Summon a "Borg Sphere" 3/2: Modulating Shields & Haste
      • ULT: Summon a "Borg Tactical Cube" -7/7 at the end of your turn, summon a 1/2 Borg Probe with Guardian
    • Hugh
      • SPC: Give all friendly ships +1/+1
      • ULT: Give all friendly ships +3/+3
    • Lore
      • SPC:
      • ULT:
    • Seven of Nine
      • SPC:
      • ULT:


    Rewards:
    • 10 Tokens: Standard Pack
    • 6 Tokens: Rare Replicator Pattern
    • 1 Token: 5 Latinum
    If you have all the rares, then the 5 Latinum per token is a better deal. And even if you have all Commons and Rares, a Standard pack of duplicates nets you 45 Latinum, with is only 5 less then buying latinum at a 1:5 ratio. But there's also a chance of getting something worth more then rare, so take that as you will.
The PvP Ladder
The meat of the game is in PvP (Player versus player). This can be found if one hits the "Ready" button and selects their deck.

Every new player starts out at 1000 ELO. You win and lose ELO as you win and lose games. If you're familiar with the Chess ELO algorithm, that same one is used by Star Trek: Adversaries (if you aren't familiar with it, don't worry, it's not that important. The higher you go on the board, the easier it is to lose ELO).

Right now, the matchmaker will try to give you games to people close to your ELO. The longer you're in queue though, the more it'll expand how much further from your ELO it will look. So if you log on during low traffic times, you might be paired off against some heavy hitters. You can either tough it out or concede. There's also quite a few people who stream games, so don't be afraid to watch a couple to figure things out.

Mulligan or Not to Mulligan?
My rule of thumb for Mulligans is usually to get rid of any crew cards. You can't play them turn one anyways. Then anything over 3 cost. You want to use your starting hand fast. If every card is four or over, you might want to keep the lowest cost rules. As you play the game more, you might find how you mulligan is different (if you run cost reduction decks, you might want high cost cards, etc), but this is just for starters.
Weekly Rewards (and Rewards in General)
Rewards for Personal Rank (Weekly):
  • #1: 20 Faction Packs
  • #2: 15 Faction Packs
  • #3: 12 Faction Packs
  • #4-25: 10 Faction Packs
  • #26-50: 5 Faction Packs
  • #51-250: 3 Faction Packs

Daily Rewards:
  • PREMIUM QUEST: Win 2 games in Quark or Multiplayer. REWARD: 1 Neutral Faction Pack
  • REGULAR QUEST: Win 2 games in Quark's. REWARD: 30 Latinum
  • REGULAR QUEST: Win 2 games in ranked Multiplayer. REWARD: 30 Latinum
Currently, all the missions are active even if they don't show up on the missions tab.

Weekly Rewards:
  • REGULAR QUEST: Win 10 games in Quark's. REWARD: 70 Latinum
  • REGULAR QUEST: Win 10 games in multiplayer. REWARD: 70 Latinum
  • REGULAR QUEST: Play 4 days this week. REWARD: 70 Latinum
Fleets
One of the many fun, unique features about Star Trek Adversaries are Fleets.

What is a Fleet? It is a cooperation of players (up to 200) who can share achievements. As of right now, all you can do is see what ships and cards other players are acquiring, but there are plans for Fleet vs Fleet battles, Fleet rewards and such.

You can either join an existing Fleet or make your own.

There are three different setups for Fleet: Invite Only, Application, or Open Access. Invite Only means only the Admiral or Captains in the Fleet can invite people to join. Application means that either Admirals or Captains can invite people to join or they can 'apply' to join the Fleet and the Admiral and Captains will accept them. Open Access means anyone who sees that the fleet exists can join.

Once you're in a Fleet, you can see you other Fleet members and even battle them! And you'll also see promotion updates, acquisition of Rare or Legendary cards, and acquisition of new flagships for your fleet members.

This is what it looks like when you're in a Fleet:

And when you're not in a fleet, you'll see this:
As you can see, along the right hand side it lists how to enter the fleet. If it's green, just join it!
6 Comments
Remiphysco1313 May 4, 2021 @ 12:54pm 
wish game would still exist
Sci-Fiddy Aug 12, 2018 @ 6:07am 
Thanks for the guide. Could you please explain what the orange swirls around cards in the pack openings mean? Thanks again, great guide
Slowtrak Aug 2, 2018 @ 9:11am 
Very good.............Thank you Ty
botherbug Jul 13, 2018 @ 1:35pm 
Very, very helpful! TY!
Steph S. Jul 8, 2018 @ 10:04am 
great guide : )
Halifax Jun 4, 2018 @ 6:54pm 
Thank you great guide.