Crash47_Dec_1987

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A NEWSFIELD PUBLICATION

i NO. 47 DECEMBER 1987

GUMSHIP

ready for action

the Singleton saga

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CltlTSTHE4TH 1 JULY AND mJ THE NATION IS SET FOR AN ALMIGHTY CELEBRATION.

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INTO THE COMPARENT CALM OF THE WHITE HOUSE BURSTS THE MANIC DR. MEGALOMANN. "STEP DOWN MR PRESIDENT, SUBMIT TO MY RULE OR TODAY 1ERICA WILL KNOW A PLAGUE FROM WHICH t .DEATH WILL SEEM A HAPPY RELEASE* 1

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© 1977 by Marvel Comic* Croup. All i 1967 try Marvel Fjitcftafauneflti Group I


GREETINGS^' r

MANAGING EDITOR Barnaby Pago STAFF WRUERS Dominic Handy, Lloyd Mtngrim, lan Pftlllipson SUBEDITOR David Peters PHOTOGRAPHERS Cameron Pound, Michael Parkinson OFFICE Frances MaWe, Glenys Powell TECHNICAL WRITERS Simon N Goodwin, Jon Bates ADVENTURE WRITER Derek Brewster PBM WRITER Brendon Kavanagh STRATEGY WRITER Ptolippa Irving EDUCATION WRiTEft Rosetta Mcleod CONTRIBUTORS RoMn Candy, Mike Donn, Paul Evans, Ben Stone, Paul Sumner, Bym Welthy EDITORIAL DIRECTOR Roger Heart PRODUCTION CONTROLLER r\ •j -uavio western

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FEATURES 34 45

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AflT DIRECTOR Gordon Drvce ILLUSTRATOR Otlwer Frey DESIGN Markie Kendnck, Wayne AHen PROCESS AND PLANNING Jonathan Rlgnail i SUPERVISOR), Matthew Utftndell. Nick Orchard

67 87

E V E R Y TIE-IN EVER M A D E

Almost . . Robm Candy s two-parter on all trie Spectrum tie-ins starts with lour years ot Iilm and TV licences

COPYING G A M E S THE LEGAL WAV

Visiting a factory where Spectrum hits are made

16 P A G E S O F J U D G E D E A T H

A grapf.c glimpse behind Piranha's Judge Deatn game - Irom the comic where the saga started Plus: a pin-up of the Judges

ZOOOAD'S O D Y S S E Y

More on 2000AD the games, the comc. and the Titan books

ADVERTISEMENT MANAGER

101 RUN IT AGAIN

ADVERTISEMENT EXECUTIVE Andrew Smales

117 T H E C H R I S T M A S LIST

Those racing games in full throttle

Joysticks and gadgets for the technical stocking

SUBSCRIPTIONS DeflUe Roberts MAIL ORDER Carol Kinsey

REGULARS

EDITORIAL AND PRODUCTION

1/2 King Street twflow. Stxopstxre7 SYS EDITORIAL The state of the universe fit's full of mistakes) 1M-B (0584)5851

Please address correspondence to the appropriate person!

29

PO Box 20. Ludlow. Shnpslwe SY839 ! 00tt(0684)5620

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tt(Q584) 4603 OR (0584) 5852 Typesetting by The Tortoise Shell Press Ludlow

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LLOYD M A N G R A M ' S F O R U M Budget games are taking over, says a reader. Oh no they re not, says Uoyd

MAIL ORDER AND SUBSCRIPTIONS

ADVERTISING

JUDGE DEATH FEATURE AND PULL-

DEREK BREWSTER'S ADVENTURE TRAIL PHILIPPA IRVING'S FRONTLINE Debriefing lime - the year's best and worst

53 55

LUNAR JETMAN NICK ROBERTS'S PLAYING TIPS

THE LIST

CHRISTMAS

Indiana Jones and Dizry mapped, plus the usual shameful cheats

Printed m England by Carlisle Web Offset

Ltd, Hewtown Trading Estate, Carlisle. 93 B R E N D O N KAVANAGH'S PBM MAILBOX Cvmbna CA2 7WJ -member ol the BPCC

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107 TECH NICHE

Tavistock Road. West Drayton. Middlesex UB7 7QE

Distributed by COMAG

NEW5FIELD ANEWSftELD

PUBLICATION

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S<mon N Goodwin on - 2 printing, Jon Bates wrth answers and a 128 tune

112 CRASH READERS* CHARTS 132 PREVIEWS Match Day It s the big one

137 140 142 146

THE CLASSIFIEDS ETmyAL Including news CRASH C OMM S Be BBvideo - Paul Evans on homegrown Presley COMPETITION WINNERS

DO IT YOURSELF 4 7 WIN AN EYEFUL Endurance Games offers opt-cai p r u t i and the struioe new Eye

t OWtoMiK wnrtnto? © 1987 NewstleW Ltd COVER BY Oliver Frey

88 96

WIN JUDGE DEATH T W O F R O M G R E M L I N GRAPHICS A Photon Double Wamor «s>9t p i u s O ' ' 1 • f i x and MAS*/«'~e d 1'^fr? ^p - i t , to go round

141 WIN A PAPER BAG One you can really gel into1

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F I L M A N D TV TIE-INS

RE INQUIRY FREQUENCY MAGAZINE CONFIRM NEXT ISSUE OUT IN FORTNIGHT REPEAT FORTNIGHT STOP THIS DESPtTE BIGGEST ISSUE ALL YEAR 196 REPEAT 196 PAGES STOP CHRISTMAS SPECIAL OUT DECEMBER 10 STOP SUGGEST BUY SOONEST STOP

CRASH December 1987 3


THE SINCLAIR ZX SPECTRUM-3 WITH 6 FREE GAMES AND A JOYSTICK.


ADVANTAGE

ZX SPECTRUM+ 3. £ 1 9 9

The new Sinclair ZX Spectrum +3 is a real hero - because it helps you to be one. While you're a daring motorbike rider or the all-conquering intergalactic warrior, you're gaining priceless experience in handling computers. Loading games is quick and easy with the built-in disk-drive. You'll be in the thick of the action in seconds. And the fantastic 128K memory gives you the power to outsmart the most sophisticated enemy. Get to grips with the latest high-tec graphics on the vast universe of games available (six of which come free). And there's a free joystick to give you ultimate control. But the real hero is the person who buys it For the ZX Spectrum +3 is only £199, so they've really saved the earth.

ZX SPECTRUM+ 2. £139

The amazing ZX Spectrum +2 has a buitt-in datacorder - to save you the bother of tape recorders and leads. The advanced 128K memory helps you get the most from the vast universe of games available. Every model comes complete with six free games to start you off. and a free joystick to make you super agile. With the advanced Sinclair technology you can afford to let your imagination go wild. Because at £139, only your enemies pay heavily.

BE WHO YOU W A N T TO BE. Available at: AlkJers, Boots. Clydesdale, Comet, Connect. Currys, Dixons, John Lewis, John Menzies. LaskyS. Tandy,* W.H. Smith, Visionhire, Wigfalls, and all good independent stores. •zxspectium+2orty Recommended ret** pnc* Sinc»i ZX Spectrum +2 £09 mduehng VAT. S«Kf»t Spectrum *3 £t» mctudino VAT at l to07 Pices suOt®c< to Chang* without tmof notice Please tell me more about the SINCLAIR ZX Spectrum +2 Q j

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Amstrad pic, Brentwood House, 1S9 Kings Road, Brentwood, Essex CM14 4EF. Tel: (0277) 262326

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YOUR SPECTRUM RIGHT OR WRONG? JUDGING from a few of the letters Lloyd Mangram receives, you'd think Spectrum-owners were old ladies. And I'm not talking about the (sometimes justifiably) shocked-and-appalled mothers, either: it's the di e-hard rubber- key recidivists of 1983, all fully paid-up members of the Society For The Preservation Of Paradroids, all bemoaning a Spectrum world they perceive as dominated by slick, gameplayless licences (hallo Robi n Candy - your tie-ins feature starts page 34) and slick, faceless corporate combines (hallo Newsfield). Well, times have changed (wasn't Platitudes some early Paradroids variant ?). And si nee so much of CRASH this Christmas is devoted to a massive comprehensive look back - not just the mandatory Lloyd's Lookback, but also the last two parts of that CRASH History, a complete CRASH index, more on the history of tie-ins and what have you - let's look forward, too. After all, the future belongs to us and the past is a foreign country. (The old sayings are the best ones, I think, but we can't stand in the way of progress; we're all children at heart, and boys will be boys, sure as rain is rain!)

Those licences: the editorial in CRASH Issue 37 guessed that 'this year is going to be dominated by film tie-ins and licensed versions of arcade games'. Implication: whither the game when the the name is bound to sell it? Well, Robin Candy's feature is a bit down on film tie-ins in general, perhaps because even Archimedes graphics will never equal the thrill of the Sensurround and the slurp of the Coke. But he does pull out Ocean's Cobra and Top Gun, both from this year, as two of the best - sheer gameplay, not gimmickry on a big-name bandwagon. And though there's no big film licence this month apart from the insipid American version of Electric Dreams's Aliens, a couple of cartoon tie-ins do well: Piranha's Through The Trap Door, and Basil The Great Mouse Detective from Gremlin Graphics. The point is that tie-ins are not a priori bad, and the apparent triumph of the tie-in this year is down to a couple of factors. First, games are feeding more and more from the mainstream of entertainment and therefore flowing more and more back into the mainstream. Today every entertainment release - film, book, TV series, album, toy - is tied in with as many other things as possible, to extract the maximum sales from a single well-known name. So, as Robin Candy observes, the computergame tie-in is a natural part of any major film's marketing now, and perhaps one day they' II be making the film of the game. The second factor is that only full-price labels can afford to produce major tie-ins (and, more cynically, one imag i nes the market will pay more for a name tie-in than an unheard-of original game anyway). So while the budget labels produce so many straightforward games for the whatever- 'em - up f ans, ful I - pricers like Piranha, which make more money from each of their fewer titles, can afford to concentrate resources on complex tie-ins, simulations (tie-ins with real life!) and arcade conversions - and produce proportionately more of them than they used to. The budget houses, particularly Code Masters, produce a huge number of nondescript games, often passable, rarely noteworthy, which they know will sell because they're cheap and there are so many Spectrum-owners to buy them. That takes care of the casual end of the market. More full-price software houses may be moving into it for quick quids - viz

Hewson's ÂŁ2.99 Rack-It label, the Virgin group's recent purchase of 45% of original budgeteers Mastertronic - but they're not abandoning full-price games. No, the full-price games might be few and far between - but they're going to get better, because software houses still attuned to 8-bit know that otherwise they'll lose their Spectrum market to 16-bit, or even worse to the dedicated consoles, which are almost a closed market to most software producers. And after all, there's The Sentinel. There's Driller. The Amiga 500 ad may claim "now other home computers are just toys', but the signs are that the toys are growing up fast and Spectrum software is staying in the entertainment business.

IFWEALLGNU WHAT HE KNOWS THERE WOULDN'T BE THESE MISTEAKS Yes, it's gnu corner again - and, gnu know, it's that subeditor in full

(at last), the one we pleaded for in Issue 45. David Peters comes to Ludlow from the big city - well, Telford - to correct the reviewers' worst excesses. Speaking of our worst excesses, which perhaps I shouldn't do in a family magazine (those shocked-and-appalled ones again!), I feel like an excessory after the fact reporting these three. First: last issue's PCWShow report omitted Andrew Whittaker from the list of members of Graftgold, the programming team signed to Telecomsoft amid contractual controversy. We shouldn't believe everything we read in news releases. Second: last issue's review of The Fast And The Furious from


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L GO! (released on a tape with Thunderceptor) didn't have a percentage box. Ah, those technical reasons! Here it is. anyway:

THE FAST AND THE FURIOUS Presentation Graphics Payability Addictive qualities OVERALL

72% 70% 66% 63%

63%

Third: Jon North's Speedlock loader on page 57 does not work. (You might guess this upon

opening the page.) He'd sent it in to Playing Tips and it had been accepted in good faith, coming from a trusted and prolific tipster; then (when the page was in the box on its way to the printers - we only just saved it) Jon sent in a new version because he'd noticed the original doesn't work. In fact, it's such a complete nonstarter that we've had to print the whole thing again on page 134, wasting half a page and no doubt causing Jon (not to mention Nick Roberts) a lot of embarrassment. Nick tries to test everything that's printed in Playing Tips, but with an expanding section and the usual duties of reviews, Challenges etc he doesn't always have the time. So please double-

check your own tips and POKEs before they go in the post (later corrections can get lost in systems) - it saves everyone from

editor to reader a lot of trouble. That's it for a fortnight - stay multidimensional. MRNABY PAGE

REVIEWS December's highlights

24

DRILLER It's on the cover - 'the game of the year', 'conceived for the future" GUNSHIP Joyriding in MicroProse's feature-packed helicopter sim

IN THE NEXT CRASH

HOTSHOTS 80% and over 11

DARK SCEPTRE Mike Singleton scores again with great graphics

CHRISTMAS IN THE THIRD DIMENSION

17

BOBSLEIGH Bobsleigh racing - the real thing

128

U.C.M. Blasting good fun on the 'ultimate combat mission'

12

NEBULUS A maze with a twist

T h e n e w dimensions are coming thick a n d fast these days - but the C R A S H Christmas Special t a k e s you back to the third dimension with 16 pages of stunning 3 - D fantasy, including Adventure Trail and Jetman! (So keep those glasses f r o m Issue 46.)

27

FREDDY HARDEST Tongue-in-cheek butch hardness

ALSO IN THE 196-PAGE CHRISTMAS SPECIAL... PLAYING TIPS - more pagesl THE CRASH CHALLENGE - Roberts gets nicked SCORES - high scores like you've never seen 'em T H E C R A S H H I S T O R Y continues gracefully aith 1986 ami 1987 - two action-packed years with 24 CRASH coven to match!

26 720 Skateboards zoom back in a coin-op challenge

FULL INDEX Aliens (US version) Electric

14 Dreams

Basil The Greet Mouse Detective Gremlin Graphics Bobsleigh Digital Integration Dark Sceptre Firebird Gold Death Or Glory CBL Deflektor Gremlin Graphics Driller Incentive Software Freddy Hardest Ocean Fruit Machine Simulator Code 126 Masters

122 17 11 20 122 24 27

18 127 126 12

Gunshlp MlcroProse Laxer Whee/M A D Love/5 M A D. Nebulua Hewson Scrabble De Luxe Leisure 13 Genius 26 720° US Gold Through The Trap Door 12 Piranha 1 128 U.C.M. M A D . 122 Yogi Bear Piranha

LLOYD MANGRAM'S LOOKBACK - that 1987 in full, but that extra bit more in full THE CRASH INDEX - for those of you with interests in high-powered magnification, a complete index of EVERY game EVER reviewed in CRASH (complete with percentages) FOCUS ON FANZINES - a Fanzine File for editors and editors-to-be with hints to spruce it up - plus GOING TO BED WITH CRASH, the inside story on how it happens here CRASH COURSE - we luw skool VOTE IN THE READERS' AWARDS £££ IN COMPS

REVIEWS!

ETAl

PLUS: news previewing a classified forum for technically playing compilations of adventurous strategy coin-ops on the screen by mail and modem, all in CRASH Issue 49, on sale Thursday December 10

CRASH December 1987 8

ADVERTISERS INDEX

Activislon 9, 58-59. 104-105, 120121.138-139 Amatrod 4-5 Argus Press Software 38 Ariolasoft 44.52 CRASH Mail Order 144 CRASH Hypermarket 110-111 Cascade Games 98-99 Cheetah 63 Creative Devices 63 Domark 21.22.23 EAJ 29 Electronic Arts 124-125 Electronic Services 30 Elite Systems 33.143. back cover Euromax 89 Firebird 100 Gremlin Graphics 10.84-85,130-131 Hewson 95

Incentive Software 64-65 K JC Games 92 Lerm 108 Logotron 66 MicroPros* 43 Mosaic Publishing 32 Ocean 6.15.50-51.116.136, mside back cover Phoenix Communication 30,141 Piranha 90-91 Romantic Robot 135 Rossware 141 Software Publishing Associates

20,27

Spectravideo 54 Tectrics 31 US Gofd inside front cover, 28, 46. 109.115,119 Video Vault 143 Virgin Games 16 ZX Microfair 62


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YOUR BEST EVER NIGHTMARE!! Knightmare the computer game uniquely combines the best elements ot traditional adventuring with some hot arcade action , and provides puzzles and riddles of o varying nature not found L before in computer games. |

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Mail Order: Activision (UK) Ltd, Units 3 & 4 Lloyds Close. Finedon Rood Industrial Estate, Wellingborough, Northampton NN8 4SR. Tel: (0953) 76768 Commodore 6 4 / 0 8 Cassette (£9.99) and Disk (£0 99) ZX Spectrum 48WT28W+ (£999) Amslrod CPC •

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Cassette (£9.99) and Dish (£14.99) Atan ST (£14 99)

ACTIVISION. Copyright 1987 Anqiio Television Game copyright ArtiuitiAn /lim I trt All rinhtc nxamoA

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MASTERS OF THE UNIVERSE HAS COME TO UFE!!

• Now you can live it, as the conflict between good and evil continues •


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DARK

SCEPTRE

Producer: Beyond Retail price: E7.95 Authors: Mike Singleton, David Gautrey, Alan Jardine

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he Northlanders are unwelcome visitors in the Islands Of The Western Sea. The King Of The Isles is set on revenge and orders a fearsome sceptre to be wrought - but the King himself is struck down, and his enemies gain the very power with which he sought to destroy them. So the sceptre must be found and destroyed, in this graphic adventure based on programmer Mike Singleton's own play-bymail game. You have command of a warrior band that seeks the eponymous evil sceptre. The Red Shadow Lords are your deadly adversaries and must be overwhelmed at all cost, You can enlist the help of other fighting companies; but they're neutral at first, and even after taking your side are liable to desert you. Each character has one of eight different personalities, which makes him suited to certain tasks and not to others. Your wamors are controlled by commands from a set which includes kill, protect, defend. •

seek, bewitch and petrify. Each fighter can be given several orders at once, to be carried out in sequence. But once an order has been issued you have no control over a wamor s actions, and he'll act independently during unexpected encounters. You can watch any warrior in action, and hear the clashing swords. When one of your warriors is fighting an enemy, others may line up waiting to fight your warrior. A scan option provides a scrolling overview of the land through which your quest takes

J ROBIN L " Dark Sceptre is quite a departure from Mike Singleton's Doomdark's Revenge and Lords Of Midnight, of which I'm a big fan but It's another engrossing Singleton game. And here he uses an ingenious masking technique to get past attribute clash. The warriors walk and fight convincingly. But the lack of detailed instructions is frustrating, and much time Is spent discovering the object of the game and who's best to befriend. Still, if you can put up with this, Dark Sceptre becomes rewarding. " 55%

A scan option shows the land through which your quest takes place

J MIKE L " Dark Sceptre is quite something! The graphics are huge, wellanimated and excellently coloured, and the gameplay is complex: it took me a good while to get to grips with things. When you can play for hours and not double back on yourself you start feeling you've got the hang of it The presentation is very good, too. " 95% place. Dark Sceptre has been eagerly awaited after the success of programmer Mike Singleton's Lords Of Midnight (Smashed in Issue 7) and Doomdark's Revenge (an Issue 13 Smash; both earned ten out of ten on the first CRASH rating system!).

A sequel to them. Eye Of The Moon, is promised. But it's taken Singleton more, than a year to develop Dark Sceptre, and not even he can complete it in less than 17 days . . . yet.

J NICK L

Depth and striking graphics add Dark Sceptre to Mike Singleton' s successes

" Like all Mike Singleton's games, Dark, Sceptre has outstanding graphics. The main character and backgrounds are excellently drawn and animated, and colour clash doesnt seem to exist In Mike's mind; alt the characters' shapes are similar, but the colour of their heads and hats keeps changing. Sound is used well. Dark Sceptre Is another fantastic addition to Mike Singleton's list of hits. " 54%

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COMMENTS!^

Joysticks: Kempston, Sinclair Graphics: superbly-animated large characters Sound: basic, but effective, spot effects General rating: very playable and an outstanding programming achievement o a v

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Presentation Graphics Payability Addictive qualities

OVERALL

87% 89% 82% 90%

88%

CRASH December 1987

11


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THROUGH

THE TRAP

Berk to Drut, thus using the frog's hopping powers to retrieve keys. If Berk gets into difficulties attempting to reach a key, Drut can push it to a safer position. Falling stalactites. great Berkswal lowers which rise from the ground, ceiling drips, bats and ghosts all occupy this basement environment. But it's not all bad forgetful tourists have left behind sweets and sausages, which can be used to keep Berk's great bulk sustained. Other items, such as a Pooter and a hefty weight, can also be helpful in the quest for the keys. If either Berk or Drut attempts to pass through an unlocked door, or if Berk goes through without Drut, or if Berk fails to pick up Boni, you lose, and have to start back at square one. It's a jungle down there. Programmer Don Pnestley did

DOOR

Producer: Piranha Retail price: E8.95 Author: Don Priestley

I

t's back - the Trap Door TV series, now showing every Saturday morning on Number 73. Collins is publishing the books. Channel 5 is releasing the video and (for our obsessive readers) "Merit Toys launch the Trap Door bus with Berk driving his monster friends'. Hey! And Berk, the blue cartoon cutie, is back in Piranha's Through The Trap Door, sequel to Trap Door (which earned 68% Overall in Issue 33, just over a year ago). Berk and Drut are coloured thingummywotsits. searching for Bom the skull (he's been snatched 3? S? §§ by a kleptomaniac bat) through a SGTI6S of subterranean worlds. next - and when they've reached • They have to find the key in each the region beneath the earth, Berk one before they can go on to the and Drut can find Boni and take

/PAUL

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" I didn't like Don Priestley's Flunky much, but I found Through Trie Trap Door very addictive and lots of fun. The graphics work well and their function isn't hampered by the technique, as happened in Flunky; the problems are quite logical, and having control of two characters adds interest. This Is much more playable than Trap Door, though perhaps Don Priestley could find a new technique s o m e t i m e . . . " 84%

NEBULUS Producer: Hewson Retail price: E7.95 Author: John M Phillips

R

ising from the waters are mysterious stone towers, poking like fingers into trie eye of the sky - and Pogo. a corpulent bug-eyed biped, is determined to reach the top of each. So he uses a series of steps and platform lifts around the outside of the towers. As he toddles and leaps to the left andright,trie tower rotates ('rotational 3-D scrolling', says Hewson) to reveal further steps, dead ends and doorways. By passing through these portals. Pogo can appear on trie otrier side

J ROBIN L " This Is as original as programmer John Phillips's last game, Impossaball (69% Overall in Issue 37). Nebulus is essentially a maze variant, but more complex than that description suggests - and it's one of those delightful games that's more or less instantly playable, without complex instructions and banks of controls. You'll keep coming back tor more. The title tune is well above average. " 85%

55 55 frogfets than gameplay

him back through trie trap door. Berk can carry Drut. a hopping froglet. in his chubby arms, but first he has to catch him. Fuelled by his passion for the worms that appear everywhere, Drut is always running off - but in some sections of the underground rooms, invisible Drutmarkers can control him. You can switch control from

of the tower to take another flight of stairs. But Pogo's progress isn't an easy ride, for the outside of this columnar construction is populated by bobbing balls, energetic eyes, and rotating stars, not to mention the occasional slippery step. A bubble gun solves some problems, but nobody thought to give Pogo a bucket of sand. If Pogo tumbles to the base of •

the tower and lands in the choppy sea, one of his three lives is lost: but if he takes only a slight fall, landing on a lower stone step, he loses only time (there's a time limit) and can begirt his ascent again. Pogo gathers points by the pocketful as he ascends to higher levels, and if he's successful on one set of steps he can move on to conquer the next tower... just because it's there.

Nebulus: intricate, attractive graphics... but how much depth?

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" Though It would benefit from a bit more colour, Nebulus is one of the cutest things around on the Spectrum, rivalled only by Berk in Through The Trap Door (also reviewed this Issue)! The idea of the revolving tower is original, and what*s more it works. If s addictive and has far more payability than you'd expect from a game that's fairly simple. The title music is good, too. "

CRASH December 1987 12

" Large graphics and cuddly characters make Through The Trap Door took very, but the game Itself is of no real interest As in all Don Priestley's games, the graphics look good but their slumping around the screen soon gets irritating; the best thing here is when worms and slugs pop up out of the ground to have a little squirm. Through The Trap Door is very attractive, but there's not enough to do. " 52%

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" The TV characters are represented brilliantly; they're easily recognisable and quite accurate too. There's loads of colour, and the masking technique is used effectively. But the game might wane after a week or two. Still, it's worth buying if you're • fan of the programme." 73% the original Trap Door, and his recent credits include Piranha's Flunky (60% Overall in Issue 44).

I COMMENTS L Joystick: Kempston Graphics: large, colourful, cute: and some of the fastest Don Priestley-style graphics to date Sound: very little - a serious flaw General rating: another superb adaptation of the TV senes. though its appeal comes from graphics more than addictive gamepiay Presentation Graphics Payability Addictive qualities OVERALL

83% 81% 66% 63% 70%

J NICK L " Nebulus has some fantastic graphics, like Hewson's recent games Exolon and Zynaps, and there's a lovely blue sea at the base of the tower. Some levels are really fun, too, and the music is brilliant. " 83%

SCRABBLEDELUXE Producer: Leisure Genius Retail price: £10.95 (cassette), £15.95 (disk) Authors: Sentient Software

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his is the 128K version of Psion's 48K Scrabble released before CRASH appeared, but covered in Lloyd Mangram's Issue Four Living Guide! Scrabble De Luxe is based very closely on the board game, where players pick letters at random and try to form words with them, earning extra points for using difficult letters. In this Spectrum version, two, three or four can play, each starting off with seven letters displayed in a rack. With these, the players have to form words vertically or horizontally on the Scrabble board.

I PAUL L " This is one of the most mathematically clever games I've played in a long time - if you don't believe me try putting the computer in a really difficult position and see how fast it gets out of it! The memory used must be immense (even on a 128) every word you can think of is there. Even when playing the computer at very low levels the HELP option comes in useful and is surprisingly fast Still, 1 would have thought computer Scrabble De Luxe could have a few more than two colours on the screen. It's the ideal game to keep everyone quiet over the Christmas period and the best thing about K Is that everyone can play at their own level." 73%

J MIKE L " If you're not into word games there's no way you'll go for this, but there is a mental challenge which makes It worth considering. " 75% The chosen word is typed, and the cursor positions it on the board. When a word is in position its score is calculated, but if it's not in the computer's 20,000- word vocabulary, that turn is challenged. This challenge can be accepted by the player, in which •

Putting two words together

S n i c k

case the turn and its score are lost. But if the player rejects the challenge, the computer accepts the word, and any other word generated from it. As in the board game, there's a set score for each letter, and the score for a word is the total for all the letters. However, placing letters on certain squares on the grid boosts the player's score. The computer can help each

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Joysticks: Cursor. Kempston, Sinclair Graphics: the intricately detailed towers create a strong 3-D effect; beautifullydrawn characters; monochromatic Sound: excellent title tune, ingame effects General rating: beautiful. playable, original and very simple

1 mm I H T O M l ® N u 1

" First came the fantastic board game, then the not-sofantastic (though nicelypresented and colourful) Spectrum game from Psion, and now Scrabble De Luxe is just another version of the board game. There's hardly any colour and what there is is very dull; the controls are confusing, to. " 37% player by suggesting words which can be made with a player's selection of letters, and can also point out where they would fit on the grid. And you can choose to play against the computer itself. Its thinking process can be called up on screen, so that the human player is not totally out of depth in taking on the electronic megabrain.

lcOMMENT$l_ Joystick: Cursor Graphics: monochromatic Sound: virtually none Options: eight skill levels, with the computer using more obscure words at higher levels General rating: well, it's Scrabble...

OVERALL

64% 45% 65% 61% 62%

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ALIENS (US VERSION)

1

exit. But the aliens will try to stop the humans, shadowing the movements of Ripley as she flees. Her problems are added to by Newt, a small girl from the planet's community of human colonists and easy prey for any slavering alien's jaws as she roams the processor. Ripley has just 17 minutes to rescue Newt before the processor blows up, sending all of Acheron to oblivion. In this fifth part, Ripley can use a range locator which indicates

Producer: Electric Dreams Retail price: £9.99 Authors: Steve Cartwright, Glyn Anderson, Peter Kaminski and Gene Smith

I

n the beginning there was just

one . . . now there are many. Director Ridley Scott's 1979 hit film Alien, acclaimed for the intense spookiness of its dark, atmospheric scenes ('In space, no one can hear you scream!'), spawned a game in 1985: Argus Press Software's tricky Alien, on the Mind Games label, was a CRASH Smash in Issue 15. Last year, the screen sequel arrived; some say it surpasses the terror of the original. And a game of Aliens soon came from Electric Dreams and Mark Eyles (designer of another film tie-in. Back To The Future.) It earned 84% Overall in CRASH Issue 37. Both films are now on video, and the aliens keep on coming on computer too. The US Aliens tie-in is quite different from the UK version reviewed earlier this year; the latter was a straightforward arcade adventure with horizontally-scrolling graphics, pitting the player against a horde of aliens in a series of rooms. CRASH reviewers found the US version, presented in bird's-eye view, more complex, with more of the film's scenario- though the UK version's graphics, they say. came closer to the film. In the US Aliens you take the role of Ripley, a survivor from Alien who returns with four space marines to the planet of that first confrontation, LV-426, now known as Acheron. There are six distinct parts. First, a small drop ship takes Ripley and her crack team down through a tortuous wormhole to the planet's surface. An indicator helps you keep the ship's approach exact, because the wrong trajectory can lead to an aborted landing. Once on the planet's surface, the four marines (who know how to blast the guts out of anything) go to the planet's atmosphere processor plant. But there they are found by aliens, and may not make it back to the safety of their armoured personnel carrier. This is the second part. Only one marine can be controlled at a time, and his name is displayed beneath the penpheral-vision motion tracker which displays nearby alien activity. Individual screens indicate, by colour and movement, the life status and safety level of each marine. Aliens appear with increasing frequency, and any marine too slow to escape or blast his way to freedom is lost unless another

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CRASH December 1987 14

• " The opening sequences of the US Aliens are atmospheric, but the rest of the game doesn't have the same quality. The first level is a bit like the hyperspacetunnel sequence in Design Design's Dark Star, and it's quite playable but (big but!) the screen flashes horrendousty, adding eyestrain and headaches to your problems. I couldn't get through the rest of the game without chesting, " BEN 10% • " The US Aliens takes a wider view of the movie than the UK version. The graphics are less good (ranging from badly-drawn and simply-animated characters to a very detailed final screen) and less scary, but there's a much stronger relationship with the characters. No normal person could get through the US Aliens without cheatjng, so it's just as well you can skip a level; at least you can be sure of seeing all the stages. This is nowhere near as much fun as the UK Aliens. " PAUL 56%

Newt's proximity, and flares to mark her course. Once found, the terrified child follows her rescuer back to the processor's elevator. If time has not run out. Ripley can return to the craft and blast off. But as the craft moves through space an alien, queen of all her race, clings to the spaceship's outer skin. When the Oueen is discovered back at the spacebase, Ripley slips into something more comfortable - an exoskeleton with power-loader arms. And in the sixth and final part COMMENTS of Aliens, Ripley must use these mechanical limbs in battle with the alien Queen, eventually grabbing her and throwing her out to die in Joystick: Sinclair empty space. Graphics: crude, small characters but some impressive backgrounds The US Aliens: overtiyped, overdifftcult and over here Sound: disjointed tune, poor effects Options: you can go to the end of a level without playing it through, but can't complete the game this way General rating: the lesser of two Aliens tie-ins; this US version is closer to the film, but the graphics are poor and gameplay very difficult

marine can be brought to his aid. When two marines are onscreen, both are safe. Now comes the third part. In the operations room, you are faced with an onrush of foul aliens intent upon son getting past Ripley. But her po\ swerful flame-thrower can burn an enemy's body, or at least keep it at bay. Eventually, though, Ripley will have to carve a hole in the thick metal door and enter a maze of air ducts for the fourth part. This tortuous tun network takes Ripley and her remaining force toward the drop craft. An overhead map traces the complexities of the duct, showing the position of Ripley - and the •

• " After the almost impossible first level, there's little to hold the attention here, The instructions between sections (particularly those preceding the first level) are interesting, especially if you haven't seen the film. But I don't recommend the US Aliens-, the graphics are simple and poorlycoloured, and the pulsating screen in the first level is irritating. " MIKE 69%

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Presentation Graphics Payability Addictivn qunfities OVERALL

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Milton Bradley's compelling game is now available for computer. Anticipate your friend's responses to the provocative questions, in Scruples. Think carefully before answering the moral dilemma you are posed, or turn the tables and give an opposite reply to the one expected! Bluff and counter bluff will be needed, and beware, the other players (the Jury) can challenge your honesty at any time. The computer interpretation is ingenious and funny. Up to ten people can play: all human, all computer, or any combination..There is a minimum of 64 characters to choose from, each with simulated 'intelligence'. Real players must 'adjust' their personalities and select their appearance from a gallery of faces provided. A minimum of 230 leading questions are built-in and no game will ever be the same. Scruples, The Computer Edition, is available from all good software retailers or directly from Leisure Genius. Spectrum 48/I28/+2/+3 cess £9.95

disc £14.95

Commodore 64/128

cass £12.95 disc £14.95

Amstrod CPC

coss £9.95

disc £14.95

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disc £19.95

Atari ST

Please state clearly machine type ond media required.

SPtCTHUM SCREEN

AWTRAO SCREEN

Make cheques or postal orders payable to Virpn Comes Ltd and send to 2/4 Vernon Yard. Portobeib Rood. London Wit 2DX ® DO NOT POST NOTES OR COINS'

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BOBSLEIGH Producer: Digital Integration Retail price: £9.95 Authors: David Marshall and Rod Swift

A good push start will help, but after that the player must exercise iat skill in driving smoothly, ntact with the ice walls as you bullet down the straights is bound to slow a bob, and travelling too

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Times are shown every quarter distance and a final time is posted as the finish flag is reached, with a record-time display putting your own achievement into perspective. There are six real-life venues in each bob class (apart from Olympic) - maps and record times are shown for each venue - and if you choose to compete in a racing season the order of venues can't be changed.

Still, if you find one course impossible, you can play all the others by choosing a single track at a time - you won't bis world champion that way, though. In each venue you have a practice run and then two competitive runs; win with the lowest accumulated time, and Bob's your uncle. But if you crash on the first run you're not allowed a second - so don't let your attention wander for a moment.

T

earing down an ice tunnel at speeds approaching SOmph. where the slightest mistake can write you off, is not a game for those of a nervous disposition. But that's what Digital Integration's bobsleighing simulation is all about - and perhaps that's bobsleighing for real, too. Digital Integration is a simulations specialist ('advancing the art of simulation^ and consulted British bobsleighing champion Nick Phipps for this game. Phipps is competing for the gold medal in the Winter Olympics in February - and so can you on the Spectrum's Calgary track! You have a choice of bobs, from amateur to Olympic, and each can be a two-man or four-man vehicle. The better the bob, the faster it goes - but it's also more expensive, and your sponsors have set limits on how much you can spend. The only way to get more cash is to compete and do well. Before each run, you make decisions about the fitness of your crew and weather conditions. The weather affects a bob run: cold icy conditions require one type of metal runner, warm wet conditions another. Again, however, a new set of runners eats up your funds... You and your crew have just 50 metres to get the heavy bob started. And humping a huge piece of metal isn't the lightest of tasks, so you need to develop stamina and strength through gruelling fitness training. At the start line you all get on board, and the timed run begins.

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high on a snow bank can make you crash. Once the finish line has been crossed the bob's brakes can be used to slow the vehicle to a standstill. But if brakes are used on the track proper, you'll be disqualified (and probably damage your bob).

" In televised bobsleigh runs there's never a steady view of the track, which makes the shaky graphics of Bobsleigh even more realistic. And though line graphics may seem a bit primitive they work well In a 3-D bobsleigh run! It may take some time to complete your first run, but stick with It, because once you're involved In the moneymaking aspects of winning and the fight for an Olympic gold medal the game really hots up. Bobsleigh mixes skills and strategies well in a realistic situation. "

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J PAUL L " Yet again Digital integration is after 'the real thing*. Motorbikes are one thing, aeroplanes another - but I bet the producer has got us on this one. There arent many people who've been bobsleigh-racing and lived to tell the tale, so who knows if Bobsleigh's accurate? But it does give the player a realistic 3-D effect as he zooms (well, It's not really frighteningly fast) down the run. This interesting simulation didn't really move me in my seat, but it did make me realise how hard It Is to run a bobsleigh team without going bankrupt! " 81%

ICOMMENTS L Joysticks; Kempston, Sinclair Graphics: simple line drawings create a realistic tunnel effect Sound: basic beeps (and some machine-code ones too!) Options: choice of six worldchampionship tracks; one or two players; two-man or fourman bobs; sleigh, runners, even tracksuit colour.., you name it, it's a menu General rating: an addictive simulation with plenty to do

Presentation Graphics Playability Addictive qualities

OVERALL

38% 78% 90% 31%

f >8% .

CRASH December 1987 17


G - £ / • N • S - ##• #• P

h i V'lQ a military helicopter is , i f a tough job at the best of • I times - and when you're in the thick of combat and they're using you for target practice, quick thinking and perfect control are your best weapons. MicroProse's Gunship, one of those complex simulations so popular in America, is an attempt to recreate the reality of flying a US Army armoured helicopter, the state-of-the-art AH-64A Apache introduced in 1982 To add to the effect. Gunship's two cassettes and hard cardboard case (the American-style packaging which supported its great suc-

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Therealthing: this $8.4 mil Ion AH-64A Apache weighs 10,268 pounds empty, and is 58 feet 2 inches long, 48 feet wide and 15 feet 3 Inches high. The engines are two T700-GE-701 turtwshatt jets with a maximum engine static horsepower of 1,896.4 running on one engine. The maximum horizontal airspeed is 184 miles per hour, the maximum climb Is 2,880 feet per minute and the service ceiling (ie the highest poirrt at which it can operate) is 20,500 feet. At least that's what the operations manual teils us.

CRASH December 1987 18


T cess on the Commodore 64 there) come complete with an 88-page 'operations manual' giving every detail ot the game - and technical specifications of the real helicopter, its armament and its enemies. Once in the chopper, you look through an armoured glass windscreen complete with cross hairs and gunsight. System-damage lights are situated above this, and below it is the main instrument console. This contains such navigational instruments as heading, course, and airspeed indicators; " Gunship is the most realistic flight simulation around. The copter's response to controls is remarkably convincing, and the graphics are a good deal better than Tomahawk's - did I detect my helicopter flying through hills, though? Gunship has loads of payability; the manual makes good reading for a couple of hours, and the in-game presentation is excellent. It's the best in the ever more competitive world of flying on the Spectrum . . . " MIKE 90% fuel gauges; weapon update systems; a radar jammer; and an enemy threat display. There's also

information on the helicopter's ammunition, a sector map. a damage monitor and a radio which brings vital messages. The helicopter is flown using two basic controls; the' cyclic joystick', which controls the pitch and roll (direction of the copter), and the 'collective', which alters the angle of the rotor blades (and therefore the altitude). Flying can be simplified by choosing the 'easy' rather than the 'realistic' flight option. This limits t he pitch and roll elements of flight. (Other flight difficulties include air turbulence at low altitudes.) Landing. weather conditions and the enemy's fighting skills can also be independently selected as easy or realistic. The handbook recommends you use the realistic flying option " Tomahawk was good, but MlcroProse's Gunship is out of this world. It's one of only a few games that simulate flying accurately and give you a 'real' feeling of being in the cockpit, at the helm of millions of pounds worth of machinery. And handling a helicopter is even more of a challenge than flying a fighter plane! Helicopters aren't as responsive as planes and Gunship's controls reflect this important aspect. The graphics aren't as fast and smooth as those of, say, Mercenary, but when you finish a flight you really feel drained. Gunship Is probably the most realistic simulation you'll ever play. " PAUL 94%

as soon as possible, perhaps leaving the tricky landing and weather problems for later - and once the basics ot the craft and combat have been mastered in practice attacks on the US training camp, actual combat missions abroad can begin. One of four duty assignments can be chosen: Southeast Asia, Central America, the Middle East and Western Europe. Each assignment includes some missions which are more dangerous than others, and volunteer missions are exceptionally hazardous. Briefings before each operation give the essential information. A password and countersign are particularly important; when you're approaching a friendly base, ground control radios the password. And you'd better respond with the right countersign, or risk being blasted from the skies. Briefings also include other

information on such matters as the weather, enemy equipment and tactics. But if you decide to be a chicken-1 ivered cur you can go on sick call and get out of a mission. On a mission, you're flying into the unknown, the sector map gives a localised view of the ground, and a full-screen map can be activated to give the entire layout of the combat zone. This larger map isn't entirely accurate, but does show all tne major geographical features, friendly troops, installations and targets. The AH-64A Apache is armed with standard weaponry, but before some missions it can be rearmed to your specifications. Cannon ammunition, flares and fuel can all be added (within a weight limit), or left behind if unnecessary. The enemy strikes with ground fire from antiaircraft guns and surface-to-air missiles, and with its own airborne fighters. But the enemy's ground radar can be disrupted and your movements disguised by releasing metal strips of chaff, or by activating missile jamming circuits. And combative Soviet-made HIND helicopters, sent up to attack, can be outmanoeuvred and blasted from the sky m a perilous battle of wits. (Note those HINDS; the enemies in Gunship are recognisably America's enemies, and there's even a warning that 'the Warsaw pact is the most formidable enemy on this planet'!) Fighting in Gunship is very hightech, TheTADS (Target Acquisition & Designation System) tracks a target once you're close to it, so it's always in your sights. But some weapons are only effective against particular targets; your 30mm cannon can destroy everything but bunkers, while Hellfire air-to-ground missiles (directed by laser to a TADS target) can take out bunkers as well as all vehicles. On firing cannons and missiles the helicopter recoils and must be quickly brought back under control. Once a mission has ended and you've brought the copter to rest, the debriefing begins. You could be promoted; you could end up working for the US Army Sanitary Maintenance Corps; more usually, you'll have to make a decision on whether to refuel, rearm or repair the helicopter. Remember, however, that if you land in the wrong place you might spend the duration in a prisonerof-war camp. Spectrum gaming, let alone war, is hell. But is it fantasy or fact? Perhaps the pfayability is all that matters, though Micro Prose may have a

" Anyone out there considering jumping into the cockpit of an AH-64A Apache without an induction course, forget it! Even if you're not into reading pages of instructions, take time out to attack Gunship's operations manual. It's well worth it - and this is the best helicopter simulation yet. Gunship brings together the realistic aspects - helicopter controls, reactions from those controls, and travelling above ground - and the excitement of a thrilling, involved mission with deadly enemies. " BYM 91% special insight. The American company's President and well-known eccentric. 'Wild' Bill Stealey, is an enthusiastic military man who even put a rea/helicopter simulator, used for training pilots, on MicroProse's stand at The PC W Show! And the company's releases next year will include Project: Stealth Fighter, supposedly simulating an Amencan fighter plane so secret that nobody but MicroProse has heard of it, In the meantime, CRASH'S reviewers have greeted Gunship as the best of the few helicopter simulations > around. Others include Digital Integration's 1985 Tomahawk (93% Overall in issue 23) and Durell's 1984 Combat Lynx (88% Overall in Issue 10).

COMMENTS Joysticks: Kempston. Sinclair Graphics: vector graphics updated superquick Sound: the occasional beep - but you can't hear much in the dm of battle anyway Options: retry a mission; easy/realistic modes of flight, landing, weather and enemy; a training camp and lour combat assignments; sick call option for pilots who get cold feet General rating: a challenging and complex simulation, the strongest contender for King Of The Clouds yet! Presentation Graphics Payability Addictive qualities OVERALL

94% 88% 87% 92% 92%

CRASH December 1987 19


DEATH

OR

GLORY

Producer: CRL Retail price: £8.95 Authors: Wise Owl Software et again space is taken over by an invading enemy fleet. As usual, you are the only one who can take them on and save your civilisation from a fate worse than a wet Wednesday in Worthing. In a rare touch of realism, you have a limited fuel supply. First encountered are the small fighter ships that buzz like an angry swarm about their mother ship. Your craft can rotate around its axis and move forward, sometimes colliding with enemy ships - and as long as your shield survives, this quickly crushes them, though it can knock you off course. After you've carved a pathway through the enemy fleet, the awesome mother ship glides into view and can be destroyed with bombs from your limitless supply.

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CRITICISM

1

Death Or Glory is an average

shoot-'em-up. The graphics are pleasant (excellent shaded background, twinkling stars), the limited sound is enough and there's some fun to be had, despite difficult controls. " NICK 58% • " This could be rewritten as Death Or Boredom. The graphics are OK, the nasties arent too nasty, the scrolling is alright, but talk about aimless missions . . . this isn't so much a shoot-'emup as an actionless bomb-'emdown. " BYM 20%

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Probably death, we think

• " Death Or Glory has brilliant COMMENTS graphics, with some nice basrelief, strangely jerkless scrolling and the odd cute alien. But there's virtually no gameplay. Dispersing pretty bits of metal around space Joysticks: Cursor, Kempston. is fun. but the enemy force is Sinclair pathetic; you're more likely to fall Graphics: attractive and asleep than get killed. " imaginative BEN 29% Sound: occasional booms

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General rating: all that glitters has not gameplay Presentation Graphics Payability Addictive qualities OVERALL

40% 63% 34% 30%

36%

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Available Irom all leading software stores

CRASH December 1987 20

Soltw»rt Publishing Auociilti LBWtr Ground Floor 197-19? City Road London EC1V UN

THIS fAOjmj THIS ISSUE! KEEP TURN/WG THOSE PAGES TO FIND A COMPETITION


LUCASFILM MADE IT THE BIGGEST MOVIE

ATARI MADE IT THE BIGGEST ARCADE COIN-OP WE'RE MAKING IT THE BIGGEST COMPUTER GAME


64

A long time ago....

At last! The most famous coin-op Arcade Game and one of the most successful films of our era come together in this Domark publication. Faithful to the original, the home computer version of STAR W ARS 5 will win first . place in your games collection, and be the one you go back to time after time.

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i j ^ W i t r a l is a distanl moon, once mined by exiled criminals. The mining has caused a build-up of gas beneath the moon's surface, and the gas must be drawn off to prevent Mitral exploding with disastrous consequences for its mother planet. In Driller you explore the deserted moon, finding gas

Incentive Software's tan Andrew: 14 months on 'one of the best Spectrum games ever'

Producer: Incentive Software Retail price: £14.95 (cassette), £17.95 (disk) Authors Major Developments 24

CRASH December 1987

Shooting rubicon crystals builds up power for the hazardous exploration of Mitral


D*R*

pockets and placing drilling rigs in each of 18 sectors - using the solid-3-D, all-round-view system Freescape, which is used for the first time in Driller and is being promoted as' the new dimension'. The topography of Mitral is seen through a large window with controls beneath it. The Freescape system can be likened to a large transparent bubble with the player pinned at the centre. This' bubble* can rotate in all directions, allowing you to look out and examine objects at any angle, even from behind and below. In Driller, think of the excavation probe you drive as the bubble 14 months' work by Incentive's in-house destgn team has produced an environment of over 20.000 billion possible window views (though many of these are virtually identical, the result of only

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a small shift in the angle of view). Information is priority-sorted, so one object can obscure another in true 3-D perspective. Your excavation probe has controllable speed and turn angle (that means you can set how Tar each move will take you, whether it's a backward/forward step or a left or right turn),The main body of the probe can be tilted left or right, elevated or lowered to gain more visual information. Mitral is made up of large open squares surrounded by walls, block buildings, steps, trenches and acid rivers. It is deserted. Laser beacons fire on you when they detect you; your probe's defensive shield gives some protection, but it's diminished by repeated hits. To survive the probe can retreat out of range, get behind the beacon, or fire upon it with your own targetable lasers. Some beacons can be neutralised by severing their power supplies. Orbital scanners also fire at you, appearing with an audible warning - but there's little that can be done other than evade their attack. For more mobile exploration the probe can dock with a reconnaissance jet, if it can be found. To be allowed into the hanger which houses this vehicle, you have to enter a building and there solve a puzzle (other puzzles in DriWerwhen solved allow the use of a teleporter or provide other options). The jet is activated by docking the probe Into its underside. " It's probably getting a bit boring, all this praise, but here goes: Driller is one of the best Spectrum games ever. The graphics are amazing; for once the claims made by the publisher are surpassed, and Freescape really IS the new dimension! After a couple of hours you don't notice the jerkiness of the graphics, either. And Incentive's Major Developments team hasn't relied on the graphics Driller is a compulsive game. Once you've learned the basics, read the (extensive!) literature, and sorted out the first few drilling rigs, Driller opens up and you really can't put it down. Just trying to position rigs accurately is a game in itself, and Driller offers so much it's a must for any Spectrum-owner." MIKE 97%

In the jet, as in the probe, you can look all round, and have even more versatile movement: the jet can go up and down and fly above all but the tallest of Mitral's constructions. The craft can also land at will, and hover. But though its onboard lasers afford it some protection, the jet's limited shield strength makes it vulnerable to attack. Throughout Driller, the controls beneath the main view screen give your probe's present position in xand y-coordinates, as well as attitude if you're in the jet. Using these coordinates you can pinpoint a drilling position and go back to it game after game; they also help in mapping the huge area of Mitral, and a 3-D blank cardboard model comes with the game to help mappers. Plan and side-view screens give further navigational support. Laser firing, craft movement and " There's just so much manoeuvrability and ptayability packed into Driller you can find something different every time you play. And it's an amazing achievement, considering that whenever you move all the graphics have to be recalculated and filled in again. Once you're in the jet the game turns into an equally brilliant flight simulation as you zip over walls and into complexes. The elaborate control system can be a bit of a nuisance at times once I ended upside down and the wrong way round in the middle of a shed somewhere and had to abort the game! But there's nothing to fault in Dnller. It's the game of the year. " NICK 98%

shield strength all depend on an energy supply, which can be restored by firing on two types of rubicon crystal found all over Mitral. But the object throughout is drilling. When a potential gas pocket is located, a drillingrigcan be teleported down to Mitral's surface and positioned. (You can't drill from the^et, though.) Once the rig has penetrated the gas pocket, a read-out indicates how much of the gas has been released; if that's more than 50%. the sector is safe. Points are awarded tor successful gas extractions, and you can call up information on the total amount of gas tapped and sectors made safe.

Even if a drill is placed inaccurately, it can be teleported away again, though this eats heavily into the probe's energy reserves. Once a sector has been made safe the next can be reached by travelling through doorways in walls, blasting obstructions, or " 'Freescape is the new dimension' - you'd better believe it. If you miss out on this you'll suffer. Judging from Driller, Freescape is going to have more success on the Spectrum than Ultimate's Filmation (the isometric 3-D technique first used in Knight Lore in 1984) could ever have had. And Driller is more than just a demo of a new technique (though it would be a brilliant one); it creates the strongest, most addictive atmosphere you can imagine. Driller; written now, but conceived for the future. " PAUL 97%

using a teleport. And all the time, as you explore Driller's universe of screens, time is running out for Mitral - an approaching meteor threatens the volatile gas-filled moon. You have just four hours and eight seconds (don't ask us vtfiy) to complete Driller. A 32-page booklet explaining Driller and Freescape comes with the game.

.

COMMENTS

Joysticks: Cursor, Kempston, Sinclair Graphics: a series of simple, monochromatic, static pictures - with realistic 3-D and a looking around' effect that comes closer to being there than any more detailed screens Sound: spot effects General rating: with a stunning use of 3-D graphics. very challenging gameplay and the fascination of exploring a Freescape world, Driller is one of the best games CRASH has seen Presentation Graphics Payability Addictive qualities

OVERALL

93% 98% 96% 97%

97%

CRASH December 1987 25


720' Producer: US Gold Retail price: E8.99 Authors: Tiertex

J

ust when everyone thought a pedestrian's limbs were safe . . . back come the skateboarders in 720°, licensed from an Atari coin-op. One of these potential legamputators has been let loose in Skate City, and you control his every leap and movement. There are four parks in which this athlete can jump, climb ramps, run downhill or slalom. Points (and medals) are earned for each trick and with these our man can add to his stock of tickets, which allow him to enter skateboard parks. But beware: the streets aren't safe for skateboarders. Speeding bikers zip along the highways, and any injudicious contact with one of these teather-clad road hogs temporarily knocks our hero onto

—7

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his butt and precious time is lost. There are also some ponds for him to fall into. To compensate for these hazards, he can pick up dollar bills and earn bonus points by running over hidden locations. There are shops where better equipment, pads, boards, shoes and helmets can be bought to improve performance and earn extra points. To buy them, use the cash prizes you can accumulate for special stunts. The position of all shops and parks can be revealed by activating one of the street-map pads, or by following the directionindicators. If the skateboarder wastes too much time shopping, or sitting immobilised on the floor, killer bees swarm after him on skateboards. Sanctuary can be

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" 720° Is amusing and good to play the first few times, and it looks very Paper Boyesque. But it soon loses its appeal. " 69%

J PAUL L " Yeah! Now this is my kind of game. The inhabitants of Ludlow don't take too kindly to 'youngsters' rolling the streets at night, but now all my wonles are over - 1 can have all the enjoyment of big-city skateboarding In the comfort of my own home. The play area of 720° scrolls superbly, and it's filled with some great animated characters. It's very easy to get into, but as the game progresses the difficulty doesn't increase significantly - and addlctiveness suffers. Still, there's nothing else anything like this, and US Gold has set a superb standard. " 86% •

J ROBIN L sought in a park, but only if a valid ticket is held. Still, if he survives these beasts with a sting in their rear ends, your wheeled hero can live to skate another day.

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" I can't recall ever playing anything like 720°. The graphics are amazing, with effects such as break dancers and people having fights. It takes some time to get used to the control method, but once that's nfastered it'5 plain skating all the way. My only complaint is that 720° could have been made harder: for instance, the ice parks could have become progressively more difficult. Fans of the arcade original will love this game, it's so playable and addictive - and It's one of the most imaginative games to emerge this year. " 88%

ICOMMENTS I Joysticks: Kempston, Sinclair Graphics: realistic, with detailed and smoothlyanimated characters Sound: poor spot effects Options: trainer/advanced levels General rating: a playable simulation without much depth

Presentation Graphics Playability Addictive qualities

OVERALL

84% 86% 75%

81%


FREDDY Producer: fmagine Retail price: ÂŁ7.95 Authors: Dinamic

F

irst there was Biggies, then there was 007, now there is Hardest... Freddy Hardest. Skilfully posing as an astral playboy, our hero is in fact a counterespionage agent in this humorous arcade game wntten by Spanish software house Dinamic. On leaving a party, Hardest crashes his spaceship on an enemy planet. To escape this hostile world he'll have to hijack a spacecraft, but first he must find the spacebase. Freddy trudges across the planet's horizontally-scrolling landscape, doing his best to avoid a flock of attacking aliens and human reptile mutants. To get him through this maelstrom of malevolence, Freddy is equipped

J PAUL

HARDEST

" It's good to see the Dinamic programmers improving with every game they bring out. Freddy Hardest is much more playable and enjoyable than their previous work for the Ocean/Imagine group (Army Moves {Issue 41), Game Over (Issue 44) - 54% and 55% Overall respectively). Freddy bears an unbelievable likeness to the cartoon character Desperate Dan, but he makes the game. The first two levels differ enough to add addictiveness; the second level is very similar to Ocean's V (Issue 29), though it's more playable. It's also m ore attractive than the first and the action is more i ntense. It's just as well Nick Roberts is promising the access code for the second level in the Christmas Special Playing Tips . . . " 86%

J MIKE L " The graphics aren't as good as they might be and there's a tittle colour clash, but after the first few attempts you get the feel of Freddy Hardest and it's very addictive. " 83% with a laser and a devastating repertoire of high kicks. He can also leap over the frothing lava mouths which obstruct his path. When our titanium-tough hero has reached the spacebase he can't escape to freedom straight away - first he has to decipher the Captain's code. Then comes Freddy's final task: he must fuel the ship by shifting nuclear energy cells, using the base's lift, and prepare for blastoff.

•

'Great fun and effective graphics'

^COMMENTS [ J NICK L " At the start of all the best games you'll find fantastic graphics and a great tune, arranged like the beginning of a film. Freddy Hardest is no exception, and here you get Freddy doing an impression of the roaring MGM lion! Freddy is quite well-defined and his hunky stance gives him the 007 look. The second stage, in the spacebase, is full of surprises, and though it's very like Ocean's V you'll get loads of fun out of this excellent game. " 85%

Joystick: Kempston Graphics: in both sections, mostly divided into monochrome areas to avoid colour clash; detailed backgrounds Sound: delightful title tune and spot effects Options: definable keys General rating: Dinamic's best game yet is great fun. with realistic animation and effective graphics Presentation Graphics Payability Addictive qualities

OVERALL

86% 86% 86% 85%

85%

CRASH December 1987 27


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A slightly shorter than usual Forum this month because of all the other articles competing for my defensible space (about which I'm very possessive). Pride In the quality of what you own is always so very important, 1 always think, and that's largely the the thinking behind the writer of this month's winning letter (attracting, as it does, the £30 worth of personally-chosen software). But I'll let Dominique do the talking . . . tedious to play, and games like Exolon, Zynaps, Barbarian and Enduro Racer all follow well worn themes but are nevertheless Dear Uoyd. excellent games. This might just I have been reading your magazine be because I am one of a new for almost a year now, and it is by generation of Spectrum owners, but 1 ion't really think so. far the best Spectrum magazine around. What makes unoriginal games After reading Issue 45 however, good enough to buy is the ever I felt I had to write to you improving standards of concerning your article on the programming, plus those extra development of the software special touches and slight market regarding budget games, variations from the basic idea. The and also the letter by Anthony games consoles provide both Daniels in your FORUM. Barnaby original (World Runner, Metroid, Page's fascinating article, Choplifter) and unoriginal (Out provoked some disturbing Run, Space Harrier. Gradius/j thoughts in my mind. games, and they all look good to me. Firstly, by pointing out that many If and when I convert to a Sega, full priced specialist software I will hang on to my Spectrum houses are branching into budget anyway, as I believe that software games, Barnaby began to worry standards will continue to rise as me slightly. long as software companies takes The most notable example is heed of what people like myself Hewson's new label Rack-It. Even are saying. (1 know you will, won't their budget games are not much you Lloyd?), better than you would expect for For the 8-bit machines to under £3. If such a successful flourish, the light people must house as Hewson (I have all their provide the right games. The right games since I bought my games are the games that the Spectrum in December last year) average games-player wants, and is being forced to join the ranks of we do not want poor versions of budget producers, times must be full-price games. That is what getting hard. It is my belief that top budget games really are, after all. kiftware houses such as Ocean, Act iviskxi and Elite - all mentioned Congratulations, Newsfieid, on in the article - will soon have to THE GAMES MACHINE. follow suit leaving the Spectrum Dominique Donalds, Emsworth, games market consisting of Hampshire nothing but budget games. I find this a disturbing prospect, Thanks for your thoughts as although the presence of more Dominique, they have earned you budget games might improve the some free software - for your quality, they would still not be able Spectrum... I would be wary of to match anything like the • con verting' to a console because standard of today's full-price it is a different beast. Think of it as games. an addition to your home computer rather than as a Personally, I take pride in my replacement. collection of software, which does include budget games, but I think full-price labels still despite this, I would not be perceive themselves as essential prepared to put up with lower to the general well-being of 8-bit class entertainment on my computer games. Part of this is computer. No game can be played that they spend money tor ever, so I wou Id soon get bored advertising. Budget houses like to tears with an out of date Code Masters claim that they pay Spectrum and its games, which I as much as a full-price house for thought would be a major part of development and programming, home entertainment for several but can sell cheaper because they years to come. don't waste money on adverts. But I think Code Masters are I would be forced to change to overlooking the fact that, apart either a 16-bit machine or to the from informing the public of a new variety of games consoles, of product's release, advertising is which I find the Sega most vital to raising the general level of impressive, which brings me to the awareness and interest in the letter from Anthony Daniels. whole games market (and leaving Anthony made a point about aside the fact that that helps fund originality in games. Original magazines, which in turn raise the games are not necessarily good level of interest in the whole field). ones. I found The Sentinel very

WORRIED BY BUDGET

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But it must also be said that some of the scarifying about budget barbarian hordes may be unfounded: the quality of budget games is improving dramatically. In Issue 46, for instance, more than half the budget games scored over 50%. though they're often perceived as 20%-30%. That issue two Code Masters games. Professional Ski Simulator and Dizzy, scored in the high 70s and

this issue M.A.D.'s U.C.M. gets 87%. As to onginality, there are only so many'stories' to tell. The trick, and the skill, really lies In the telling. And you are right; if this market only wanted the latest, most original concept going, then Zynaps would not have been a hit - bit it was. LM

HALF THE BITS MAY BE BETTER THAN ALL THE BITS

He used to have a Spectrum but he now has an Atari ST and his Dad has an Amiga. He came into the room and saw Renegade. Immediately he sat down by the computer, picked up the joystick and started playing. I thought that he would get up and leave the game alone, saying he had much better games on his computer. But he didn't. He stared humming the theme tune and shouting 'You die scumball!' and 'I'm gocng to knee you in the nuts this time". When I asked when he was going to copy my homework he kept saying: After the next game'.

Dear Lloyd, In the last couple of FORUMs many letters have praised 16-bit computers and new games consoles. These letters stated that Atari ST would become the 'new Spectrum'. I strongly disagree. The other week I bought Renegade (128K), started playing it and thought, 'Wow, this is amazing!'. The next day, my friend came up to copy my homework.

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CRASH December 1987 29


Two hours later I had to drag him from the computer and send him home. He left without copying my homework, and he was still humming the theme tune the next day. In school he kept saying to me that Renegade was the best game he'd ever seen, better than all his games on both his Atari and Amiga. He even mentioned something about buying a new Spectrum This realty goes to show that the Spectrum is not dead, but very much alive and well in the competition - which some people don't seem to think. So, to all those people who are thinking of buying an Atari ST or Amiga, t would seriously reconsider your choice. Gareth Enticott, Braunton, N Devon There are two aspects here fif we forget that your friend sounds like a foul-mouthed cheat!): first that different computers (whether 8- or 16-bit) have their s trong and weak points - many game styles work better on the Spectrum than they can even on an Amiga: and don t forget. the Spectrum still has one of the fastest processors. Second, it's worth considenng what Christina Erskine said in the last issue - that the power of 16-bit may make 8-bit programmers improve their product, in payability at least. No, the Spectrum is very far from dead.

THAT'S ENTERTAINMENT Dear Lloyd I think that the main reason that we buy computer games is being overlooked. Computer magazines (including CRASH) have been neglecting why computer games are being boughi and, like a lot of Spectrum owners, have become preoccupied with aspects of computer games that are not central to the main reason that we buy them. We buy computer games to entertain ourselves. But is there an entertainment value percentage in CRASH or in any other Spectrum games magazines? Ha! Not likely! Graphics and sound seem to be the only things that matter, not more long-term aspects such as plot and player involvement (addictiveness etc), which I believe are much more relevant to the entertainment value of a game. I think it's sad when a technically better game is bought in preference to a game which has a better plot and offers more involvement. Now I come to what I want CRASH to do about it. Don't let your reviewers be dazzled by beautiful sprites and boppy music; let them concentrate on how much they would want to play the game in a month's time. An entertainment value rating would

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CRASH December 1987 30

be useful too. Adrian Walker, Cork, Eire I guess we don't think of entertainment as a separate entity because the whole review is about entertainment. Certainly the lasting appeal ofa game is a prime consideration, although to be fair you can't expect CRASH reviewers to actually play any game for that kind of time to assess its real lasting appeal, or we wouldn't have any reviews done in time! Addictive qualities have to be assessed through experience and taste - an we can get it wrong now and then. LM

A SWIFT REPLY Dear Uoyd, I am a very satisfied Disciple owner and I feel I should complain about several points in Simon Goodwin's review of Swift Disc in issue 44. His repetitive bickering about Disciple's system file is misleading. Firstly he says that Disciple can manage slower drives but you must load In the system file when you switch on. Personally I don't see the great hardship in typing RUN and enter when I switch on to gain the numerous benefits the use of a system ftle offers. Then he claims that even though Disciple uses 780K per disc (an increase of 140K over the Swift) it needs some of this for its system file. This is true enough, though he misses out that this file is under 7K and only need be on one disc. At the moment Disciple costs C15 more than Swift (though Rockfort were selling it for £70 at the PCW show). For that you get the extremely flexible Centronics printer port. This has totally standard connections and can work even with non-Epson compatible printers as it allows you to change any of its control codes when you first set the system up which makes it more flexible than Multiprint. Simon Goodwin seems to twist the fact that Swift's RS232 is nonstandard into a good thing. He then says you have to send off for an adaptor costing E15 so that you can actually use it. This brings the price up to that of Disciple, which also has two network ports and an extra joystick port and therefore seems to be better value for money. Simon goes on to claim that Swift is easier to use than Disciple. How can typing a % sign be easier than typing a d? Swift does not seem to support Disciple's wildcard facilities either. Disciple also has other commands like FOKE (it, which is extremely useful and allows experienced users to set up interrupts and extended BASIC commands amongst other things. Possibly the most important thing of all is the Independent Disciple User Group which keeps us up to date with new software and hardware developments and regularly publishes very useful

programs and undocumented facilities of Disciple. Swift does not enjoy this sort of support. I hope this has cleared up some areas of doubt and in future please tell Mr Goodwin to calm down when he reviews a new product and not to instantly chuck the opposition out of the window. Shimon Young, Southend-onSea, Essex One point, Shimon, which you overlook but Simon Goodwin made m his Issue 44 piece is: 'the Swift is . . significantly more compatible with existing programs (than the Disciple)'. Also, for the record, the main point of the CRASH review was that both Swift Disc and Disciple are preferable to the +3 as a Spectrum disk drive - though since that review was written Romantic Robot's Multiface 3 has removed one of the main drawbacks of the +3. So too may the new Disciple Version 3-B the news item in Tech Niche, LM

OLDEN DAYS Dear Lloyd, I am writing this letter to congratulate you and your staff (of course) on last monlh's magazine. It was great to see what CRASH looked like in ye olden days. I do not know of any mag which has done this before you Also the demo tape gi ven free with the mag was an excellent idea. I could not believe how many demos were given after seeing a rival mag (no names mentioned) just give one game free with their mag. Although not everything is fine with thts magazine, the price of the mag is now CI .25. Why? As you have gathered this reader is not happy by the nse in PRICE (sorry but that word rings a bell). But I suppose you could reassure me by telling me that there will be more pages, rqpre reviews, more previews, more brilliant Oli drawings and more Maria Whittaker (COR!). Well to change the subject once more here is my selection of favourite 128Ktunes> t. Nemesis The Warlock 2. Wizball 3. Zub 4. Amaurote 5. Tai-Pan 6. Saboteur II 7. Neverending Story (A Bugging Tune) Stephen Price, Great Barr, Birmingham (That's enough Mana Whittaker. Man Ed) She sure is enough, and thank you for the tunes. I think the reasons given for the rise in price in Issue 46's editorial are clear enough, and unfortunately the rise was essential. If you want to compare CRASH to other magazines, still at £1, then I think you can say you already get more than they regularly offer. The real point is. though, that they almost certainly won t stay at a£1for very much longer. LM


RETURN TO SENDER

SAMPLED UNDELIGHTS

Dear LJoyd. Well-presented, forthright, ahead of the others by leaps and bounds, intelligent, innovative, what can I say - my admiration knows no bounds. But enough about me. I'm glad to see tnat CRASH magazine is becoming more honest fun every week with less of that sensationalist yucky violence I was on the verge of complaining about. I am very disappointed as I have written to your magazine several times and never had a letter pnnted. in fact I was so sure you wouldn't print those letters that I didn'1 send them. However, having boosted my ego at the beginning of this letter I may post this one. Isn't It just typical, I know I had something important to say about the state of the computer industry and the amount of official arcade coin-op conversions on the market, or the lack of imaginative ideas flooding the market, or was it Alan Sugar taking the Spectrum devotees for £249 before admitting he always intended the - 3 to cost E199. No I think ft may have been the lack of disk-based software for the + 3 which means you have to buy a tape recorder as well, or was it the sensationalist yucky violence in the industry after all No, it's gone clean out of my mind so maybe I won't send this letter either,' Rubber Ducky, Nick Thompson, Ponterwyd, Dyfed

Dear Lloyd, I'm going to start with something which will probably be the subject of about five million of the five million and two letters you receive this month - The CRASH Sampler. I have mixed opinions on this subject. Anything that's free(ish) has got to be good, but personal ly I'd rather have one complete game (eg Your Sinclair's Batty) than a C15 full of rubbish that, in the main doesn't do anyt hing . What was the point of the Sl&ine thing? Was that meant to encourage me to buy it? Staying on the subject of free gifts, this 3-D wotsit coming up next month, with the 25p price increase I think it shows guts to put the price up before the other mags, but are all these tree gifts really necessary? Surely as the most popular Spectrum mag, your reputation should be enough to get people to buy CRASH. Having said thai, and being an admirer of Oil's work (And a hypocrite!), I'm looking forward to the feature. From the future to the past, and still (sort of) with the subject of free gifts. The CRASH History fealure. I like it. what more can I say? Just to prove that I have got t wo brain ceils to rub together, let me tell you about an idea I've just had (No beginner's luck' jokes!). Why not have an index of games hacked, as well as the Index of Reviews and the Index of Advertisers (Or even instead of the Advertisers' Index!). Going back to Oli and his artistic talents, I think that the work he did on the Game Over advert shows that he has pride in his work, and puts his all into his job. Or he was creeping for a pay rise . . . Are you married? If so, do you have any kids? If so, do they wear little paper bags on their heads? I think you could start a new craze. The mind boggles at the possibilities! In reply to Maria Lyne's letter about the safe limit of staring at a TV, after less than a year of having my Spectrum, having used it only slightly more than most people would (being an amateur programmer), I could no longer

Well in that case I won t reply to it... LM

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see more than a blur of anything that was more than about a metre in front of my face. By the time I realized what was happening, it was too late, but I can't see any way of preventing things like this happening if you are sat in front of a VDU a lot. I didn't even have the opportunity to use a computer for eight hours a day. still being at school, and it happened to me. I totally agree with Michael Thomas, except on the point of 16year-olds being naive on politics. I'm a 13-year-old, and I'm nol naive on politics. so he must live a pretty sheltered life (Mind you. he does live in Leamington Spa . . . ) . And lastly, don't you listen to that Jon Ritman bloke! You must stand by your opinions! If you thought Match Day was rubbish, say so! Still. I've run out of points, jokes, ink, paper, electricity, food, beer shandies and just about everything else, so I'll sign off with my cheap Sainsbury's Rollerball, leaving you with the cryptic comment: Glad you learned to count over 25; when you can count to 50 they might make you E d . . . Daniel Brice, the only literate Bristolian since 1952 (we're a dying breed), Kingswood, Bristol

STRAIGHT FROM THE CHART Dear Lloyd, I am writing to you wil h my top ten tunes on the good old Spectrum 48K. So. let's not hang around; here they are> 1. Trantor the Last Stormtrooper 2. Athena 3. Chronos 4. Agent X 5. Robin of the Wood 6. Nodes of Yesod 7. Pro Ski Simulator 8. Exolon 9. Zynaps 10. Anglebali Well, now that's over with, how about a chart for loading screens! My top five would be:1. Athena 2. Mean Streak 3. Road Runner 4. Robin of 1 he Wood 5. Renegade That's all for now - and keep on CRASHing. Michael Turner, Stoke Gabriel, S Devon

The Sampler, judging by letters, obviously encouraged many to buy, buy, buy-and incidentally it was a C31, very expensive. The Man Ed Oust turn another Page) tells me that there 'II be a complete index of POKEs. tips and maps in Issue 49. following on from Issue 48's index of games reviewed. I never said we said Match Day was rubbish, I said we didn't Quite make it a Smash. Further, how could I see if the kids had paper bags on? I can't look down through those holes. And then, what comes after 49? LM

I'm not sure whether the activity of writing for CRASH constitutes CRASHing. Which reminds me, I was once asked why the name CRASH was though of for a magazine - the answer was simple, after being turned down by an airline for their in • flight courtesy magazine, by the National Bus Company for similar reasons, by the Financial Times as their colour supplement and because we couldn't really become what Franco Frey most wanted - a new bright and hopeful car magazine, what else was left? You got it computer games. C'esf la vie. By the way, how about a chart of Your Top Ten Contrived Spectrum Subjects For Charts? LM

So much for December (or actually, not quite as much as usual because there are so many other Items In this issue that I've been 'compressed' (it's an editorial jargon word Implying that normally you're long-winded and verbose - 'what me', I hear you cry - 1 do, don't I?). The address to send your Top Tan Contrived Spectrum Subjects For Charts to (plus anything else you can think of that might make a letter) is: LLOYD MANGFtAM'S FORUM, CRASH, PO Box 10, Ludlow, Shropshire SY8 1DB. Next, it's Cnnstmas . . ,

ALL o a t e n

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r o M P u a t m ) A i 4SK/128K O l / 1 1 O O l / ^chord K M H *tulor/roterew* . A (orIkeyboards, instant Access to over 1000 chorO'scaies.

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CRASH December 1987 31


ws DK GETS RAMMED

__

'acquired all nghts to manufacture and sell DKTronics branded products and is now the sole owner of the DKTronics RAM ELECTRONICS has taken over brandname,'anofficialstatementsald. DKTronics's products. The Ram assures buyers that DKTronics manufacturer of the Music Machine has productswill'continuetobe available'. on that are Call Me Psycho (4 7% in Issue 46), Holiday In Sumaria (16% in issue 46) and Smash Out!{ 11% in Issue 46), Software Publishing Associates. Pirate's parent company, is also putting fuli-pncers like Erik Phantom Of The Opera (based on Gaston Leroux's classic horror novel, and out November 27) ori -t-3 disk - at a two-quid premium. That one's £9.95 on disk but just £7 95 on tape, US Gold has also announced its support for the new machine with Gauntlet. World Class Leaderboard and Outrun due tor disk release before Christmas at £12.99 each And on (he utilities front, Tasman s word processor Taswo/drsavailablefor ALAN SUGAR'S much-derided notion the +3 al £19 95. It's 'the most comot several games on a + 3 disk has prehensive version of Tasword ever come true with Martech's Four Top released lor the ZX Spectrum,' I he manGames. On one £14.99 disk are the new ufacturers claim. S'ame (review next tssue). Catch 23 Backing up Amstrad boss Sugar's (56% Overall in Issue 43), Nemesis The scheme to make disk software viable Warlock (61 % in Issue 40) and Puisator Ihft actual three-inch disks are pricy, at (66% m Issue 42,66%) - that 's just £3.75 £ 1 7 5 each earlier this year, and having each! just one game on eac h wastes pounds Even cheaper ts budget house Pirate worth of memory - Martech's David Software's Pirate 3 +3 at £9.95. Titles Martin said we believe people who buy

WIDE BOY CROWS AS+3 SOFTWARE SWELLS

the +3 will be looking for good quality titles in a single value-for-money package Meanwhile, despite being called the Arthur Daley of the computer world' on a late October Wogan show. Sugar has other reasons to be pleased - his Amstrad was named 'Brilam's fastestgrowing company' by Business magazine •

The survey of 500 top firms showed that in the year 1986-87 Sugar's electronics giant, which bought the rights to the Spectrum from Sir Clive Sinclair's Sinclair Research in April 1986, had a turnover of £304 million - that's 123% up on last year £75.284,000 of that was profit (before tax), making Amstrad the country's 107th most profitable company too.

Amstrad Chairman Alan Sugar: 'Arthur Daley of the computer world*

CHILDLINE JOINS COMPUTER CHARITY CROWD

YES PRIME MINISTER You're the Rt. Hon. James Hacker MP. Prime Minister. You have the world at your feet, the future ahead of you. and Sir Humphrey and Bernard behind you. Can you carry the Party, the Electorate, the Can and the Day? M a y b e . B u t for five days

?

Britain's premier computer game!

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CRASH December 1987 32

ESTHER RANTZEN S charity for children in danger. Child line, is appealing for secondhand software to raise funds for a 'free year-round telephone service for children in need' Software donations or enqu iries should go to: The Software Appeal, 4 Kilmartin Lane. Carluke, Lanarkshire MLS 5RT Childline's appeal comes just after the release of Kidsplay on the Back Pack label, a chanty compilation which organisers hope will raise £270,000 for the National Society For The Prevention Of Cruelty To Children (see CRASH news story in Issue 43). The Back Pack team raised over £1,000 of I hat on their stand at The PCWShow though trade reports suggest it's not been as successful as previous software fund-raisers. Also at The PCWSbow was a Jensen car covered in Domark logos, which took part in a "treasure hunt' from London to Monte Carlo - sponsored by Domark as part of a fund-raising event called An Extremely Trivial Pursuit It

didn't win, but contributed to the £30,000 raised to help drug-users at the London-based Chemical Dependency Centre. The Worcester branch of the Cancer Research Campaign ts hoping to involve celebrities in its 72-hour nonstop game-playing marathon on December 18 - and any champion keyboard-bashers strong enough to take part should contact MrsSLudwig at 4 At heist an Road. Worcester or ring Worcester (0905)354109. And those 75,000 Micronet and Prestel networkers are tuned in to the charity act too - organisers of the TV and radio Children In Need appeal on November 27 will be connected to both, and to Information Technology Centres. There'll be donations and auctions on the networks, viewers can see Wogan's pretty face or Sue Cook's prettier one giving a running total of Ihe cash asrtcomes over the lines CHRIS HOLLAND


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What if you could buy all these hit games in a special pack for the price of one...Wouldn't that be fantastic? . . v fat * 1 And what if there was an extra FREE game included - say the best selling v martial-arts simulation "Yie Ar Kung Fu". . y /' S i Wouldn't that be sensational? AjLJLi I

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WELL NOW YOU CAN! It's called...

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FROM SCREEN TO SCREEN-TVAND FILM TIE-INS Tie-ins - dontcha just love 'em???!!! From The Hobbit to Judge Death, from Invasion Of The Body Snatchas to Star Wars, games have been based on books and films and comics and cartoons and TV series and famous names and - well, just about anything you can buy a licence to. Successful tie-ins translate a passively readable or watchabte story into a playable game. But others are rip-offs, simply using a famous name to boost sales. ROBIN CANDY'S been through them all, and in this first half of a two-part article he reviews the film and TV tie-ins. Next month: tie-ins with books, comics, cartoons and celebrities, plus some that never were.

T

HEY'VE been around a while. In early 1984, a tiein earned CRASH'S Game Of The Month award for the first time: in Blue Thunder(90% Overall in Issue 3), which had been both a film and a TV series, the player controls the infamous jetcopter and has to rescue prisoners by destroying a reactor and thus switching off a force field. Neither game nor TV series has any real plot, and I have to admit I was disappointed with it. But programmer Richard Wilcox, whose company Richard Wilcox Software published Blue Thunder. went on to cofound Elite - source of many tie-ins. In Issue 8 came Compusound's Block Buster (76%). a quiz game derivative of the TV series of the same name. It's quite like Trivial Pursuit, with the player answering general-knowledge questions. Fans of quiz games enjoyed Block Buster, but it isn't well-presented even for its time. Block Buster wasn't on general release for long, because it wasn't officially licensed, and after legal action the game was withdrawn. Later it reappeared as Wender Bender, and in early 1985 a licensed and improved version was released by Macsen Software (82% in Issue 13). Richard Wilcox Software had specialised in licensed games from the very start, and after members of the Wilcox family had set up Elite Software the new company released The Fall Guy

(76% in Issue 12). The player controls Colt Sea vers, stunt-man hero of the TV series. In the ga me, a low budget for Seaver's productions means all the stunts have to be pulled off as quickly as possible! It s okay, and compared to some of Elite's other tie-ins The Fall Guy does have a connection with its origin. A few months later Elite gained a real tie-in Smash with Airwotf (90% in Issue 13), based on the high-tech TV series - but only j ust. Trie game follows Stringfellow Hawke's attempts to free five top US scientists from a subterranean base, and the player guides the helicopter through the caverns, tt is a good game, but has very little to do with t he TV series other than involving a helicopter.

ZEBEDEE MEETS THE GHOSTBUSTERS Magic Roundabout used to be compulsory viewing in late afternoons, and the antics of Zebedee et al were a joy to watch. CRL snapped up the licence. The star of the game (51 % in Issue 12) is Dougal, who has to build a house by pushing sugar cubes around the screen before bedtime. The graphics are nice enough, but the game doesn't recreate the atmosphere of the TV series, though Magic Roundabout was obviously aimed at the younger games-players.

CRASH December 1987 34

*l ain't afraid of no ghost' went up the cry in Issue 13 as Acti vision released Ghostbusters (60%), which the company claimed was the best-selling game ever. (It's sold over 250,000 copies, though this year Ocean's film licence Top Gun has almost overtaken that.) The Commodore 64 version had been a big hit (like the film comedy), largely because of the incredible soundtrack and Sf)eech; the game itself is very easy to complete and not addictive. The object is to clean the city of ghosts, picking up and using such objects as a ghost vacuum! The gameplay is closely based on the film, but there's so little to actually do that Ghostbusters is boring and loses all its attraction without the soundtrack. tn April 1985 Elite released another TV tie-in. The Dukes Of Hazzard{63% in Issue 15). Set in the southern USA, like the series, the scenario has Boss Hogg threatening to take General Lee from the Duke boys unless they can come up with the $5,000 they owe him. Coincidentally, a race is announced with the prize money at $5.000 so the Duke boys enter it in a bid to keep General L e e . . . meanwhile, the police are out to stop them. The Dukes Of Hazzard is basically a variant on the wellworn Moon Buggy games. And it's rather a bore, with reasonable graphics but no addictive gameplay. This tie-in is a bit of a gimmick: remove the scenario and there isn't much, except the General Lee graphics, to connect the game with the TV series. Ouicksilva's licensed computer game of 20th Century Fox's film Fantastic Voyage (78% in Issue 16) takes the player swimming inside someone's body, trying to destroy a malignant growth and collect the pieces of a miniatunsed submarine to get back out of the body before time ran out. The 1966 film was about a group of doctors miniaturised so that they could journey around a seriously ill scientist and repair the damaged body (a remake called Inner Space is in the pipeline - or should that be the aorta?). The game follows the film in many areas, though it's nothing special.

DODGY DEALINGS Journeys around the body may seem a strange basis for a game, but the hit TV series Minder was just as unlikely a candidate for conversion. The only way to base a game on the TV senes would have been to include plenty of dodgy dealings - and that was exactly what DK'Tronics's Minder (75% In Issue 17) involved. The player controls Arthur Daley in a 15-day spree of wheeling and dealing, trying to make as much profit as possible. As an adaptation of the TV series Minder is very good, featuring most of the main characters

(including Sergeant Chisholme, always on the prowl at the Winchester Club): the only letdown is that Terry McCann, the delivery man, only plays a minor role. Programmer Don Priestley made Minder interesting, giving the characters memories so you have to treat them correctly if you want to make deals with them. But it doesn't hold the interest for long. Adventure International jumped into the film-licensing market with Gremlins (Issue 17; an adventure, so no percentage), an official tie-in with Steven Spielberg's hugely successful family movie. With the aid of cute little Gizmo, the player has to annihilate the Gremlins running riot in Kingston Falls. Programmer Brian Howarth added extra scenes to the main parts of the film to make it a little harder, but knowledge of the film is a great help, especially in the opening sequences. The astounding thing in Gremlins ts the very high-quality graphics, with occasional animation adding to the atmosphere. The graphics also serve a purpose, giving clues which aren't in the text. It's good without being outstanding, most enjoyable if you've seen and liked the film.

VERY CLEVER, BUT NOT CLEVER ENOUGH Inevitably, James Bond eventually found his way into the bowels of a computer in the summer of 1985. The suave secret agent's highspeed adventures lend themselves well to a game, so Domark snapped up the licence for A View To A Kill and Bond made his Spectrum debut in Issue 18 (scoring 76%), at much the same time as the film appeared. The game of A View To A Kill is divided into three sections, each based on an action-packed scene from the film. In the first Bond Is dnving around Paris trying to locate the place where the assassin May Day will land; in the second, set in San Francisco, Bond must rescue himself and his girlfriend Stacy from a burning building; and in the third Bond enlists May Day's help, attempting to find a bomb and defusing it. These subgames were based on episodes in the film, but the effect is disappointing. A View To A Kill isn't really act ion-packed, and poor presentation reduces our hero to an unrecognisable stick character. Bond appeared again earlier this year in Domark's The Living Daylights (63% in Issue 43). at the same time as the film, which was much hyped because of Timothy Dalton's debut as Bond. It's split into eight levels, loosely based on the film's action sequences; but they're all very similar, with parallax scrolling which messes up the nice graphics. And though much of the film is there.


game can't hide this with special effects. Rambo followed the film's theme: the eponymous American soldier played by Sylvester Stallone on the screen kills anything that moves, and rescues some poor bedraggled prisoner. Extra weapons such as a bow and a rocket-launcher annihilate the surroundings as well as the enemy. Rambo plays exactly like a Commando variant, though it's not as good as Elite's original; disappointing, when you consider all the other ways to go about portraying a mindless killer.

BRUCIE, MAX AND THE ELECTRIC SHEEP

•

Rasfi Gordon: how not to treat a superhero

somewhere along the line its atmosphere was lost. Of course the Bond films are themselves 'tie-ins' with (an Fleming's Fifties novels and stories, though today the movies are better-known.

HOW TO SHOCK YOUR GRAN CRL brought The Rocky Honor Show (79% In Issue 18) out of the late-night cinemas and alternative theatres. A cult stage play and film in the States and Britain, The Rocky Horror Show centres on the adventures of the all-American wimp Brad and his girlfriend Janet in the home of Or Frank'n 'Furter, a ' sweet transvestite from transsexual Transylvania'. The game is in the same madcap style as the stage show (where people in the audience dress up as their favourite Rocky Horror characters and shower the stage with items such as Kit Kats) and film, though it doesn't stick to the story. The player can choose to be either Brad or Janet, but it doesn't really make any difference; whichever character you are. you have to collect parts of the DeMedusa machine to free the other one. If time runs out the house blasts off into space (toJd you it's madcap...), ending the game. There's not much to The Rocky Horror Show, it's enjoyable but easy to complete. Still, It recreates the atmosphere of the show right down to the Timewarp dance, just a jump to the left . . . There was another kind of bizarreness in Issue 18 in Tynesoft's Super Gran, based on

the TV-series exploits of the jetpowered geriatric. It was a terrible show and the game (43%) followed suit, with very lowresolution graphics and awful sound. And it wasn't really connected with the TV series - the tie-in seemed like an excuse to boost sales of a very poor game.

BUCK ROGERS IN THE TWENTIETH ISSUE Space adventurer Buck was a superhero of low-bi films in the Thirties, but US Gold's licence Buck Rogers And The Planet Of Zoom was unsuccessful on the Commodore 64 and the Spectrum conversion in autumn 1985 didn't do much better, making just 67% in Issue 20. The player pilots Buck's spaceship through five progressively harder levels, destroying anything that happens to get in the way. There's no link with any Buck Rogers story - a pity, because the character provided plenty of scope for a good game. US Gold returned to screen licences with Zorro (53% in Issue 26). Originally a swashbuckling hero of mirties pulp fiction, Zorro had starred in a series of Bmovies, a TV series, and comics. The 18th-century swordsman made a living out of defending the innocent and upholding justice, like Batman but without the hightech gadgetry and rubber-shark repellent - instead he made do with his trusty foil and left 'Zorro' emblazoned on the backsides of fat Mexicans.

Fortunately game shows don't get converted into computer games that often, but Britannia Software brought Play Your Cards Right (38% in I ssue 27) to the Spectrum. following the TV show very closely - though the player is only subjected to the odd glimpse of Bruce Forsyth. It's a fair representation of the guessinggame show, but there s not much to do. and as there are no real prizes the hysteria of the TV senes lust vanishes. CRL couldn't get the licenoe to the 1982 futuristic film Blade Runner (itself based on Philip K Dick's novel Do Androids Dream Of Electric Sheep?)-so the software house picked up the licence for the soundtrack! But the The game wasn't terribly good, game did bear uncanny similarities though it kept to the spirit of the to the film. For instance, in the shows, with plenty of me the 21st-century bountyswordf ighting and the odd puzzle. But the idea was let down by poor unter has to hunt down presentation and thin gameplay. replidroids, manufactured organisms that resemble humans and have been banned from Earth, while in the film Harrison Ford is on 5, 4, 3, 2, 1 the trail of deadly replicants. Blade Runner (the game - 58% in Issue 27) consists of locating the Thunderbirds are go! The TV replidroids, chasing them through puppet series beloved of many came to the Spectrum as a Firebird the streets and destroying them before they cause too much cheapie, but Thunderbirds (64% damage. It's boring and repetitive, in issue 23) revolves around the but the title-screen music is very high-tech Thunderbird rescue good... vehicles themselves rather than the characters that pilot them. Almost two years before Blade Runner was released, CRL's War A group of Egyptologists Of The Worlds (46% in Issue 7, a trapped in the deep recesses of a dull and primitive arcade tomb manages to contact adventure) had also been based Thunderbird 5 (the one in space), on music - on Jeff Wayne's LP which in turn scrambles Thunderbirds 1 and 2. But after the version of the H G Wells novel, rather than the 1952 film or Orson excellent demo of the two Welles's famous radio broadcast! Thunderbirds* blastoff, the game A computer-generated TV reverts to a logic puzzle - strangely megastar had to come to the compelling, but not living up to Spectrum screen sooner or later, expectations created by the name so in the early summer of 1986 Thunderbirds. Quicksilva released Binary The Neverending Story was a Designs' s Max Headroom (85% in great idea for a movie, but the Issue 18). It's not really based on Germanfilmof 1985 is let down by poorscriptwritingand acting-and the TV series, having more in common with the TVfilmthat Ocean's adventure (7 out of 10 in introduced us all to the stuttering Issue 26) is atmospheric but flawed, too. As the hero Atreyu, the pundit. The player controls ace TV reporter Edison Carter on a player is sent to save the land of mission to rescue Max Headroom Fantasia and its Empress from allfrom the Network 23 TV station, consuming nothingness (sounds avoiding security robots and like a night on the town in little cracking entry codes. Ludlow - Man Ed). Knowing the film does help in playing the game, On rescuing Max. you're treated but it's not essential, because the to a few digitised words from the problems are logical enough. pixel star himself. It's a good game, but a strange There's not much logic in implementation ofa tricky subiect: Ocean's Rambo(79% in Issue 26) -like the film, it's distinctly lacking after all, Max is little more than a wisecracking chat-show host. in plot. And unlike the film, the

CRASH December 1987 35


ATTACK OF THE KILLER TIE-INS Attack Of The Killer Tomatoes is universally held as one of the worst movies ever made. But Global produced a very good game of the film (89% in Issue 28); like the original, it focuses on Wimp Plasbot's attempt to rid the planet of mutated vegetables. It's a 3-D room game in the same style as Knight Lore, and bears more than a few similarities to Ultimate's earlier Smash. Michael J Fox made his Spectrum debut with help from Electric Oreams as the star of Back To The Future (42% in Issue 28). Like the American film of 1985, it's about an American kid (Marty McFly. played by teen heart-throb Fox) who, thanks to a mad professor, gets transported back to the Fifties - to the time that his parents were getting together. Mucking about with the past has huge consequences, and Marty almost alters the course of history so his parents don't meet - then he has to spend most of the film making sure they do get together. In the game you control Marty, and must make his future parents spend as much time together as possible so love will run its true course and Marty will be born in the future. Your success is gauged by a family photograph, almost complete when you're doing well. Back To The Future makes sense if you've seen the film, but poor programming and presentation let it down tremendously. The idea, especially the use of icons, was good but badly implemented.

eponymous visitors. It's a shame Ocean couldn't have made more of V, because despite being a laughable programme it provided

Ones from Orpheus, based on Adrian Edmondson's madcap TV comedy, in the same month as y(it got 42%). The player chooses

licence didn't even raise a whimper and earned only 32% in Issue 29. It follows on from where the first film left off: at a camping resort you have to save the other campers from the psychotic Jason before he bumps them and yourself off. However, even the cham-sawwielding failed to impress. This crude game with its terrible graphics is one of the worst tie-ins ever. Several months after it was first advertised. Ocean's Knight Rider made a somewhat undramatic entrance at the Towers. Michael Knight and Kitt are united in their battle against terrorists out to start World War III - but since nobody knows where the terrorists actually are you've got to drive around America like a mad thing collecting clues. It's a drab game, not much like the TV series, and the reviewers thought the yearlong wait wasn't worth it; Knight Rider got just 39% in Issue 34 The following month. Ocean finally pushed out a complete

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GIVING IT THE V l always liked the first series of V, TV's saga of everyday aliens, but the second killed off most of the cast and degenerated into nothing more than a space soap. In Ocean's game (70% in Issue 29) Michael Donavan has managed to board the alien mother ship to plant bombs and wipe out the visitors: but Diana, leader of the lizard-like aliens, has sent out her robot armies to thwart you (for rt is you). There's not much to do in this horizontally-scrolling game, and V seems to have very little connection with the TV series: for a start, there's no sign of the

gr

plenty of scope for high-speed shoot-'em-ups. CRASH reviewed The Young

which of the four characters he wants to be. and from then on all you have to do is collect that character's belongings, selecting commands from a list of choices such as 'walk' and 'talk'. There's not much unusual in The Young Ones apart from a few swear words, and like the gameplay the tie-in is virtually nonexistent.

'THE ONE YOU'VE BEEN SCREAMING FOR' After a blaze of hype that lasted months and hundreds of freebie plastic knives. Domark's Friday The 13th was finally released in the summer of 1986. The 1980 horror film (and its four sequels) had scared many people, but this

version of Sf reef Ha wk after an 18month wait (68% in Issue 34). There are two stages: the first consists of riding down the high street kill i ng car-loads of cnminals but avoiding innocent bystanders, and the second stage is a Missile Command-style shoot-out at a liquor store. Street Hawk is very simplistic, like the story 11 nes of the TV series. Graphically it's above average, but the lack of screens and action let the game down tremendously. I never rated Steven Spielberg's film Goomes very highly; the special effects are good, but there's no excitement in the plot. US Gold's licensed version turned up a year ago (60% in Issue 35). It's essentially a platform game where the player guides two Goonies to a secret exit at the other side of the screen, but cooperation is the


name of the game: your two Goomes must interact with each other for the mission to be successful. Goonies is a straightforward platform game with very little to do with the film.

MORE FROM THE SILVER SCREEN By 1986, software houses were bidding for the game rights to any big film release as soon as it appeared. A few months after the film Cobra, Ocean's game appeared (93% in Issue 35). The player has to rescue top model Ingrid Knutsen from a band of deadly killers and the Night Slasher, but to start with you haven't any weapons and your sole means of defence is your deadly head butt. Considenng that the main feature of the Stallone movie is killing. Ocean's game is a very good conversion - mindless but enjoyable, in much the same style as Imagine's Green Beret but far better. And the music is some of the best ever created for the sound-starved Spectrum. Cobra made up for Ocean failures like Street Hawk and Knight Rider. Sequels tend not to be as good as their originals, but with the film Aliens director Ridley Scott managed to improve on the gripping formula that had made Alien a huge hit. Electric Dreams acquired tne licence, and Mark Eytes designed the game, which conveys the frantic pace and terror that the film portrays so well. The strategy elements are nicely offset by an arcade pace, and Aliens would have been a Smash but for the few idiosyncrasies that the reviewers felt flawed it. Just this month, Electric Dreams released the US version of Aliensthere's a (not very enthusiastic) review on page 14.

THE FLOODGATES OPEN Issue 37 is an issue of licences, most from Ocean. Highlander (57%), based on the 1986 film starring Christopher Lambert, portrays the battle through the ages of a group of immortals in competition for The Prize. By virtue of their immortality, they can only be killed by being beheaded,., Ocean's game leaves out most of the film's story line and centres on thefightsequences instead, In the game McLeod (the Lambert character) has three opponents to defeat before The Pnze can be his, each one harder to kill than the previous; the Canvas programmers produced nothing more than a beat-'em-up with swords. The need to load each opponent separately is annoying, and graphically Highlander is very clumsy: the programmers used extended pixels, making the characters appear blocky and awkward. The two-player option is one redeeming feature, but Highlander failed to capture the movie's spirit. Also in Issue 37. Ocean's Top

Gun was a Smash at 90%. Again, the game neglected the story line of the film (much of its success had been due to pin-up star Tom Cruise), and the main connection between the two was F14 combat planes. But the quality of the product made it more acceptable. Top Gun is a flight simulator with more gameplay than others of its ilk - the object is simply to blast your opponent out of the sky. Programmer Mike Lamb uses split-screen techniques to depict the cockpits of two opposing aircraft, and the two-player headto-head combat option is the real highlight of this enjoyable tie-in. Ocean's final licence of the month was It's A Knockout (39%), which presented five wacky events including flan-flinging followed the theme of the notorious TV series, with all those games to make the players very wet or very messy and sometimes both. It's A Knockout is played like Ocean's Daley Thompson sports simulations, though it's hardly so enjoyable-this tie-in is quite close toitsoriginal.but perhaps the real -

life TV mayhem is untranslatable to the computer.

RECENT HISTORY The film licences have been divided fairly evenly between Electric Dreams and Ocean, the former bringing on Big Trouble In Uttle China (67% in Issue 40) just a few months ago. The high-speed action film directed by John Carpenter (best known for spooky thrillers like The Fog and The Thing) relates.the rescue efforts of Jack Burton and Wang Chi. whose green-eyed girlfriends have been kidnapped by the skinless Mandarin Lo Pan. In the game the player controls three characters, each with different abilities, one at a time: the heroes Jack Burton and Wang Chi and their friend Egg Shen. Big Trouble In Uttle China is basically a beat-'em-up with a few extras, and it's not as funny as the film. As in Cobra, the best thing is the music.

At much the same time, Ocean released Short Circuit (71 % in Issue 40). Like thefilm,it chronicled a robot's attempts to escape from a bunch of scientists who want to pull it apart and discover how it's assumed human qualities. Short Circuit is divided into two separate sections, the first a collecting game and the second an arcade dash - both enjoyable, though they have little to do with the actual film. Grange Hill. Phil Redmond's hit TV series of everyday comprehensive life, became an adventure from Argus Press Software (70% in Issue 40). As Concho, you try to retrieve your Walkman from .school after it's confiscated in a lesson. The programmers tried hard to avoid Grange Hill being pigeonholed, combining both arcade and adventure elements. But considering that five programmers are credited. Grange Hill is dull and a great disappointment, despite being based on a Grange Hill story. Activision's Howard The Duck (61 % in Issue 41) cast the player as the eponymous duck, with a mission to rescue Phil and Beverly from the clutches of the Dark Overlord. The game closely follows the mam sequences of the film - which isn't much good in the first place. Finally, Flash Gordon, the 25thcentury hero of Thirties comic strips and films, got h i s own game this summer. But graphics and gameplay are appalling in M.A.D.'S version (42% in Issue43). where (as usual) Flash has 24 hours to save the earth by getting through several levels and defeating the merciless Ming. It's a shame such a well-known hero is represented so crudely - but then it's a strange transition from screen to screen, and tie-ins have always been a mixed blessing.

CRASH December 1987 37


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PAC - the world's most famous computer character is back. There are many imitations but only one original P A O L A N D . This superb conversion of the internationally famous coin-op is not to be missed*

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• • • • • • • • • • f l H AVAILABLE ON: SPECTRUM; AMSTRAD; MSX Cassette £8.95. COMMODORE Cassette £9.95; Disk £14.95. ATARI ST; AMIGA £19.95. You can obtain your copy of PAC-LAND direct from Argus Press Software - Poet and packaging FREE! ! ! Write now or send with a cheque or postal order to: B

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Name Address Town of Phone OM39 0666 - our Credit Card Hotline


THE GODS OF WAR PRODUCER: Nebula Designs PRICE: £7.75 AUTHORS: Mark Cantrell and Ted King his fine adventure set in Britain after a nuclear holocaust comes in 48K and 128K versions; they're very similar but the 128K version has longer location descriptions and EXAMINE reports. And the solution to the larger-memory game is subtly different in a number of ways -enough to have you scratching your head if you attempt both versions. More obviously, the character sets are different too, and I preferred the less elaborate but more readable set of the 48K version. The Cods Of War is rather a good game by any standards, with a reliable, if overused, theme. The story is belter than the usual doomsday scenario •

there's even a bit of north-versussouth, with many curious twists, thrown in for good measure. A global nuclear war has destroyed our civilisation. Over the years the survivors have moved away from the ruins and established a new Dark Ages culture, where the old nuclear warheads represent the earthbound forms of the gods. The player enters the game two years after a race of Mutts (mutants) have invaded the Southern Kingdoms of England and conquered them using ancient sorcery — all technology is seen as sorcery. These Mults now threaten the final free kingdom in the north of Britain, which will be destroyed unless their plans are thwarted. The player's quest is to frustrate the Mutls' attempt to rule the north, ensuring its freedom so it can eventually go on to liberate the invaded kingdom in the south. Many of the game's strengths derive from Gilsoft's Professional

New Dark Ages follow a nuclear holocaust in The Gods Of War from Nebula Designs

II Bur» ouvi<l!ins y o u tl>e c r u o f c l i n r e t o a i n * o-P a n oV<rf W a y PI a t f o r o . 3 u * t o n e p a r t o-T a n e x t e n jf i v i travel network b u i l t y tbe Bncient One* centuries* aso. Exit? are i ' B l * o t>ere a r e t h e f^llooivis. a <•>as 1 c a V W a y C M H R 4 0 0 .

Through the crumbled civilisation you struggle to save what remains

Adventure Writer, with which it was written. The Gods Of War has an excellent response time, superb manipulation of vocabulary, and the kind of location descriptions and elaborations of plot which come easily toa128K PA Wadventure. But this is not to belittle the authors' input - the writing style is very good, and only the occasional grammatical slip-up has got past the proofreading stage. Adjectives abound, as in this 48K-version answer to OPEN HATCH (you rather groaningly begin with a hatch key!): 'Tne ancient hatch lifts open with a protesting screech breaking the seals on the ancient portal. The stale stench of death rushes up from the ancient hatch making you retch.' And we get some indication of the clever story line, as well as of the effectiveness of the EXAMINE command, in this 128K-version excerpt taken from after EXAMINE MONEY at the Druid's Tax Collectors Camp: 'There are several round discs in them, the usual currency found in the kingdoms, and some nuggets and

jewellery. They are made of plastic, an ancient material forged in the cauldrons of the Ancient Ones and very valuable due to its scarcity outside the ruins. More people gained possession of plastic after the Mutts conquered the Southern Kingdoms. They brought great iantities with them to trade in

Se villages and ale houses where

their currency, heavy, strangely inscribed metal discs, are of no use. The money then made its way to the North via further trade.' The game's vocabulary is generally very flexible, with SEARCH available as well as EXAMINE (EXAMINE DRUIDS gives 'They are dead all right' while SEARCH DRUIDS gives 'Some money falls from the Druid's cloak onto the ground'), and a choice of TAKE or GET; but it's worth noting the difference between IN and INTO, and how the 48K game can be a touch the fussier, understandably so. The Cods Of War is a very fine PAW game, especially wellconstructed on the 128. There is good use of colour in the text,

CRASH December 1987 39


which neatly and smartly scrolls up, leaving the picture above intact. The number of pictures isn't great and they are not brilliantly artistic, but at least they're detailed. The repeated chariot sequence can become a drag, but a sense of humour - as when a sign is examined about halfway through the first part of this three-parter — helps alleviate the boring bits. EXAMINE SIGN gives 'It is written in ancient runes and reads: British Nuclear Fuels Ltd welcomes you to the Sella field complex public relations rooms. Please note the management will not accept responsibility for any mutatrans^cancers contracted during your visit.' Nebula Designs is a design house hoping to find someone to

market The Cods Of War, in the meantime it can be had direct from Nebula at 112 Upperwoodlands Road, Bradford, West Yorkshire BD8 9JE. DIFFICULTY: not difficult GRAPHICS: a fair sprinkling, OK PRESENTATION: good coloured text INPUT FACILITY: complex PAW RESPONSE: very quick GENERAL RATING: well worth looking at

Atmosphere Vocabulary Logic Addictive qualities OVERALL

86% 86% 85% 85% 86%

NECRIS DOME PRODUCER: Code Masters PRICE: £2.99 AUTHOR: Charles A Sharpe dventures from large budget concerns such as Code Masters aren't all that common, so it was with a mixture of curiosity and foreboding thai I loaded up this here cheapie. The title seemed lo hint at the story line, and a very good story it turned out to be. Since a good story is as important to an adventure as it is to a feature film, clearly this wasn't a bad start. Let's see what it's all a b o u t . . . Necris Dome is set in the future. The earth's resources are severely depleted, and to conserve vital energy the earth's dead were consigned years ago to a floating cemetery in orbit around our planet. The satellite was aptly named (he Necris •

Dome and was run by the mandroids, led by the Archmandroid. But the Archmandroid has turned renegade and has now become a threat to human life. For many years there has been a ban on all weapons on earth, but there've been rumours that the Arch-mandroid has armed Ihe Necris Dome with powerful weapons and that he intends to use them against Earth to further some evil plot of his own. As a member of the Secret Forces you have been assigned to investigate the situation aboard the Dome, and to destroy the Archmandroid at all costs - even if it means the destruction of the satellite. You will be shipped aboard with the next batch of dead in a robot craft. You must keep your wits about you, and remember that the Arch-mandroid may have tampered with the

Dead zone: you're alone against evil in the Necris Dome

programming of the mandroids they, too, could be dangerous. This scenario paves the way for a good plot which begins interestingly enough with you being smuggled onto the Necris Dome in a coffin. The inlay instructions are unusually detailed: you're told fairly precisely what you must achieve in the adventure, and how you might go about it. Hence you are told to return to the coffin 'where there is something inside which you will need later'. This something turns out lo be a pair of gloves which only reveal themselves on your return to the coffin. Curious. Stranger still is the LIFT LID combination, which works to open the lid the first time but not on your second attempt to escape the tomb - though this is just me being pedantic, as PUSH LID is quite clearly slated on the inlay and this works on both occasions! More strange is GET CASKET, which is taken as GET INTO CASKET . . . and so you get those precious gloves. There are no midcompass directions, so I'll save you some bother and suggest you start off eastwards, once all that clambering in and out of caskets is done. You'll quickly discover a spaceship segmented in true memory-saving fashion. Many locations are just location labels such as 'Engineering' and 'Reception Level: Chamber 3'. There are also various ups and downs; but the arrow found in Reception Chamber 2, which points up, had me a little puzzled as there doesn't appear to be any

re! Cop your lug 'oles around this one, for it be that old mischievous wizard Merlin ranting on about this here

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CRASH December 1987 40

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DIFFICULTY: not difficult GRAPHICS: not bad for a cheapie PRESENTATION: OK INPUT FACILITY: verb/noun RESPONSE: fast GENERAL RATING: good cheapie

Atmosphere Vocabulary Logic Addictive qualities OVERALL

74% 71 % 72% 75% 74%

EXCALIBUR SWORD OF KINGS PRODUCER: Alternative Software PRICE: £1.99 AUTHORS: Ian Smith and Shaun McClure

i<> e a p o n . U h a t. n o w ' ? . . . . e RECEPTION LEUEL :

progress possible in that direction. If you have trouble finding this arrow, or anything else for that matter, note that /Veen's Dome commendably distinguishes between SEARCH and EXAMINE, and if I remember rightly it's SEARCH WALLS which exposes the arrow and not EXAMINE. A little later it's EXAMINE MANDARIN which actually brings the chap onscreen - 'a formidable opponent'. I'm a great fan of slick features like this, especially in a cheapie. Necris Dome is really quite a good jaunt for a budget game, with one or two notable features. The pictures aren't too bad, and they're drawn quickly. Some of the puzzles might be just a bit obvious - for example, the play on the pipes (is it the hot water or the gas pipe that you should sever?) - but there are some good prompts and hints within the game as well as Ihe hints on the cover, and this may encourage new adventurers to nave a crack at Necris Dome.

game! 'Many months after the Knights of Camelot set forth to find the Holy Grail, a dark cloud that was flayed by many luminous bolts of blue lightning appeared over the small town of Alder. 'From the cloud emerged a dark, cloaked stranger. She

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demanded an audience with King Arthur Pendragon, wanting lo know the location of I, Great Merlin The Wizard, to absorb my power. 'I was on a secret mission at the time and Arthur told her so. Believing him to be lying the stranger revealed herself as Crania, an evil she-wizard from beyond the plains of dreams and threatened Arthur with death unless he told her of my whereabouts. 'Arthur grabbed Excalibur and swung it at her in a deadly arc. She foresaw this and disappeared


WIZARD'S WARRIOR PRODUCER: Crusader PRICE: £2.99 AUTHOR: D Hawkins b f 0» D i h G 3

to the e a s t c*rid. c o R t i o o e s s o u t h towcnf<J.s a chasri. joo can see on o l d Kbliwrs se I H u d ( C'f^PS . feX i t s : CPOSS

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A winner for beginners: Alternative Software's Excatibur - Sword Of Kings

lo avoid the blow then reappeared behind him. 'Before he could act, she had cast a cowardly spell of dreams. Now Castle Camelot is transformed into a dark evil fortress, inside whose walls are hidden Brave King Arthur and his sword Excalibur. There they will stay unless I surrender all my magical powers unto her. 'I Merlin, set you your q u e s t . . . enter the castle, find Excalibur, slay the she-wizard, and rescue Good King Arthur, disposing of any evil creatures along the way.' That intro from the inlay wasn't so bad, was it? And what's more, the game Excalibur Sword Of Kings isn't too bad for a cheapie; I'd especially recommend it to adventuring novices, as it seems to flow along of its own accord with simple solutions and a very useful list of major commands on the back of the inlay. You kick off in a ramshackle hut with golden sunlight filtering through an open doorway to the north. There's also a ladoer, and you'd have to have a rung missing not to pick it up straightaway. Heading off north you discover the very zippy response to actions in this game everything's done in a flash, with no hanging around at all. The pictures, text and colourful surrounds just zip up onto the screen with a very readable and >leasant-looking 'What Next' ine, a good deal larger than the rest of the redesigned text. There's also a nice two-tone effect to your input on this line all in all it's a very worthy attempt lo give the screen a different look, and for someone who's seen more adventures than a dog has fleas any innovation on this front is most welcome. The next part of the game introduces a much-used road picture, as you follow a path

[

eastwards and come across a crimson fish. EXAM FISH (and after all those PAW games the first four letters of EXAMINE are quite adequate here) gives, not surprisingly 'It Stinks!'. Though none of the location descriptions are particularly long, tney're quite atmospheric, with nice touches such as 'Small hills around the road are crowned with vibrant red hawthornes'. You'll soon notice that no midcompass directions are taken, just the exits outlined, but that's no great drawback and you'll soon enough meet the old lady who's selling lamps (and let's face it, these ubiquitous items tend to be rather useful in adventures). The only trouble is she won't barter - she just thanks you very much if you hand over your fish or ladder, and wants her palm crossing with silver. Perhaps easier progress is to be found to the north, where that rather obvious ladder proves useful at the rather obvious problem, the stone tree. The vocabulary needed here is most unusual, but full marks to Alternative Software: the word is in the inlay's vocabulary list. Excalibur - Sword Of Kings is a fine cheapie. i like the way it looks and plays differently from utility-inspired adventures, its interesting writing style, and its bounce-along plot. It'll be good fun for a beginner. DIFFICULTY: not difficult GRAPHICS: OK PRESENTATION: colourful INPUT FACILITY: verb/noun RESPONSE: very fast GENERAL RATING: well worth a try

Atmosphere Vocabulary Logic Addictive qualities OVERALL

79% 85% 82% 82% 83%

ou might remember Crusader as the people who some montns ago put out that dinosaur adventure which came complete with a superb poster of all the prehistoric monsters that once roamed the earth. Well, as far as I know there are no posters with this one, but there's still the will to impress because the game is a good one. The instructions don't acknowledge use of PAW, but if you think; of Wizard's Warrior as offering just about every advanced vocabulary techniaue of that utility, you can guess how effective its wordcrunching is. You are the sorcerer Randorlorn and your (ask is to protect the young Reld, the Wizard's Warrior of the title, till the child is fully grown. The only trouble is the young chap was

WERENT WE TOLD? in News Input). There you gather your four henchmen and then it's off to rescue the young rascal Reld, giving the ragged rocks a rest. The first frame of your room in the tower, with immovable heavy chest and west door blown asunder, has an accompanying picture which is a plausible attempt at 3-D graphics. It's reasonably quickly drawn always a good point in my book. And here you first meet the game's marvellously complex vocabulary: lo get tne items in the chest you must TAKE ALL FROM CHEST, as TAKE ALL only works on things outside the container. The EXAMINE command, which can be abbreviated to X (TAKE and OPEN can be reduced to T and O respectively), is very powerful throughout and in this first frame X DOOR results in 'The door has seen better days'. (This contrasts with X STRAW in the stables, the response to which isn't quite so interesting: 'The straw looks like straw'.)

Crusader's Wizard's Warrior begins with an ill wind blowing no good

kidnapped before you could prepare him for his face-to-face confrontation with the black wizard Sator. Frightened by the implications of the kidnap, you hurry off to the Great White Council and they soon point you in the right direction. What you'll need is help in the form of four trusty warriors: Talas, the master thief; Glum, the dwarf king; Mortain, Prince of Ah Ah, I mean Vo'Oiver; and Fellon of Dynasty, or rather the Great Elven Lord. You begin the quest in your tower, where just about every door seems to have been blown from its hinges as if by the Great Southern Storm (see THE SHOCK THAT SWEPT BRITAIN - WHY

Moving off through the west portal and north to the store cupboard we see that SEARCH and EXAMINE have different results. X STORE gives 'The pile of rubbish is the result of several hundred years of untidiness. It's a wonder that you ever find anything in here' while SEARCH STORE lakes the story a little further with 'Searching the rubbish you find a sturdy saddle'. The saddle clearly goes with the horse but picking up the saddle may prove difficult; however, the solution here is mercifully straightforward, and relates to the differing weights of objects which the mechanisms of this adventure take into account. A strong Iheme throughout

CRASH December 1987 41


Wizard's Warrior is the interaction of the main characters. Enlisting their help is not difficult and their friendship is furthered with the help of a set of speech formats, which include the likes of SAY TO TALAS "HELLO", ASK MORTAIN "WHAT ARE YOU CARRYING", and TALAS "TELL ME ABOUT YOURSELF". Using such constructions you can direct the four main characters to tasks which suit their characters better than your own, whether because of greater strength or thieving abilities or olher factors. This feature is the one that gives the game a real sparkle and that sense of playing a really good adventure. Wizard's Warrior is a super adventure with a very nattylooking screen. Above the body of the screen there's always a status line bearing your score, the •

number of moves so far and one or two words summarising (he current location - it's very useful when invoking T for inventory lo have the location remain onscreen as a reminder. The vocabulary is very full, wilh sophisticated routines including convoluted grammatical constructions. DIFFICULTY: not difficult GRAPHICS: rather pleasing, 3-D style PRESENTATION: very smart INPUT FACILITY: sophisticated verb/noun RESPONSE: fas! GENERAL RATING: good

Atmosphere Vocabulary Logic Addictive qualities OVERALL

84% 85% 84% 84% 84%

A useful status line above the picture gives score, move number and a brief location description

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ifoct a r e # t a n < * i v i s 3t>y t h e jee^uare^ CT u o b V i n s c o n cr c t e i > V a t f « r o o b i c l ) - f ' o r o % t l )e e n t r a n c e p o r t a l to o n e o-f tl>e Way C i t a O t e l * b u i l t c e n t u r i e s a « o fey t h e fincient Oviejt. OI>e c o n cr e t e itf c r u o l b V m s avi<* p a t c b e c C o it b t i c ben ano* o o i n tl>e ce n t r e o f tbfc pVat-ror-o i * a * o a H o e t a l bate!) moRK > > >

RIGEL'S REVENGE PRODUCER: Mastertronic PRICE: £2.99 AUTHORS: Smart Egg Software astertronic doesn't publish adventures written wilh utilities, so I was eager lo gel Rigel's Revenge up and running. Sure enough, even the loading screen was pretty slick, with a designed look and a cleverly waxing and waning title. There's also a couple of pages of prose to set you off armed with the most recent news, some of which bears directly upon your first puzzles. The slory centres on two copsounding chaps, Harper and

Elliot, who are in fact investigative journalists. But this is way in the future, the 22nd century to be exact, and their coverage of the Re-unification War must have been good stuff as it was carried by every major Federation comm-network. Their story told how the Fleet troops had brought the insurgent colonies back into the Federation's grip. Success, however, has gone to Elliot's head, and he has persuaded Harper to join him as an agent for the Allerian Corps not a Christmas food-hamper roup, alas, but an influential unch of dedicated peace-lovers. In return for Harper and Elliot's sterling work the Corps will guarantee scoop after scoop.

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CRASH December 1987 42

Slick presentation and involving gameplay In Mastertronkc's Rigel's Revenge

Their first mission is to go to RigelV, where one region still holds out against Ihe conquering Federation troops. The recalcitrant rebels claim to have a Doomsday Machine and will wreak the ultimate revenue if Ihe Federation refuses to withdraw from Ihe planet. Elliot has been smuggled into RigelV by the Alterian Corps as a Rigellian trooper; his mission is to discover the whereabouts of Ihe Doomsday Machine and report to Harper, who lands on Rigel V a week later. Harper's instructions are lo meet Elliot at night in a back street in the occupied sector of town. The game begins as Harper arrives on Rigel V, freshly alighted from the scoutship which now zooms off from above (he darkened slreets. With his light-intensifying goggles every detail is clear. All of a sudden an explosion from an adjacent alley lears Ihe goggles from his face. He escapes serious injury but a low moan lo the east emanates from his partner Elliot, who hasn't been so lucky . . . Rigel's Revenge is a really interesting adventure with a sophisticated, yel still very friendly, vocabulary. The redesigned character set is most pleasing; the occasional pictures, with clues actually within them, are detailed and effective; and Ihe scenes are atmospheric, wilh finely written pieces {'skeletal Sorry there arvn't any letlers Ihis month, but I'm saving my pages for Ihe Christmas Splurge Special! There's still £30 worth of software for the besl letter each month. Keep up Ihe Superheroics. The first person to finish any adventure is a Superhero, and to qualify you need to send in proof Inal you've completed an

remains of the geodesic dome that once covered Ihe town', 'huge shards of plastiglass lowered overhead'). The slick feel and look are typified by the 'Anykey' a( the bottom - short and to Ihe point. And though this game is no pushover, some parts being quite intricate (for instance, PULL BAR HARD ts needed to do the Irick when PULL BAR fails to achieve much after its first use), (here's some humour, such as when you're examining the certificate early on: 'The Desert Scene Cert IB. British Bored of Censors. Signed Funny Squiggle.' Incidentally, Smart Egg Software is best known for The Serfs Tail, which I haven'l come across yel (probably because i('s no( been released on (he Spectrum). DIFFICULTY: some very tricky bits GRAPHICS: few, bu( good PRESENTATION: smart, if a touch plain INPUT FACILITY: basically verb/ noun, with some additions RESPONSE: very fast GENERAL RATING: most interesting

Atmosphere Vocabulary Logic Addictive qualities OVERALL

89% 89% 86% 87% 88%

adventure (such as a final message, or even a screenshol of the completed game), the exact time of tompielion, and any tips you've picked upon the way. Full solutions are most welcome they're useful in compiling Signslumps. And don't forget ihe way to the Adventure Trail: CRASH, POBox W, Ludlow, Shropshire SYS WH.


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The Apache... Fierce and elusive, like its warrior namesake . . . Capable of defeating enemy tanks, infantry, and hostile aircraft on the modern electronic battlefield. Gunship's revolutionary 3-D graphics enable you, the pilot to fly into the world's hottest trouble spots . . .You'll use an unbelievable array of high tech information and weapon systems, including lasers, video cameras, night viewers, radar warnings, jammers, computers, missiles, rockets, flares and a 30mm cannon! Successful missions will be rewarded with medals and rank promotions. Please send

GUNSHIP is available for the CBM 64/128K,Spectrum and coming soon for IBM PC and compatibles.

S I M U L A T I O N

PROSE S O F T W A R E

copy/ies of Gunship CBM 64/128 • Cassette £14.95 • Disk £19.95.

Spectrum • Cassette £9.95 • Disk £12.95 • Further details. Name (block capitals)

.Address. Postcode.

I enclose £ .

including 55p P+P. Cheques payable to MicroProse Software Ltd.

or debit my Access/Visa card. Expiry date

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G/C/1287

mn

MicroProse Ltd.. 2 Market Place,Tetbury, Gloucestershire GL8 8DA. UK.Tel: (0666) 54326. Tlx: 43422 MPS/UKG.



HOW TO COPY HALF A MILLION

3 Quality control: each master can make up to 36,000 copies, so it had better beright!A few of the first copies to come off the master are sent to the software house for approval, and when they've given the thumbs up this COS technic! an compares one copy from every reel with those approved originals. 'We work on the assumption that if there's a problem it's going to be at the end of the tape,' says COS's Graham Williams. 'You've checked the end of the last one, so the beginning of the next is probably OK.'

. . . every month, legally - BARNABY PAGE visited Costape, one of the country's largest duplicators of Spectrum games, to watch 'em roll • 1 Making the master: when a program first arrives at COS, it's transferred from the Spectrum to a strong one-inch master, via this Studer cassette machine, at 7.5 inches a second. A technician makes phase and frequency adjustments here, eliminating anything that could interfere with the data. {'There's a lot of rubbish on most tapes,' says one.) And then, for safety's sake, next month's CRASH Smash is loaded back off the masler and on the Spectrum to check it's all there.

DIRE STRAITS FOR THE DUPLICATORS DEPENDENT on just a few big software houses, the gameduplication business is very specialised. Besides the Londonbased COS group fit stands for "COmputer Software', as you could have guessed) the major players include Interceptor Print in Aldermaston and Ablex Audio Video in Telford, Shropshire. Both COS and Ablex came to the booming software business from traditional origins. COS, founded three years ago, was (and still is) duplicator of all the Linguaphone language-study tapes. And Ablex. which started software work in 1979, was part of the Decca Record Company. But now Ablex, which still produces millions of music tapes each year, claims to be the largest

software duplicator in Europe. Among its statistics: • about 15 million tapes duplicated in 1986 • 650,000 cassettes once duplicated in a week. And Ablex, owned today by Racal Electronics pic. has made tapes, disks and Spectrum microdrives for most of the software giants, including Ocean, US Gold (which even has an office in the Ablex factory). Firebird and Gremlin Graphics. COS, by contrast, takes a smaller share of the market (which, like most of the software business, is torn by arguments over who's bigger and stronger than whom) but prides itself on the full service it offers. COS doesn't just duplicate (though it ran off 489,000

Superscissors: they've all been copied and you've got perhaps 12 miles of tape on your hands. It's in the cutting and casing room that the cassette starts to look like the real thing. 509 C5 tapes (five-minute tapes often used lor computer programs) can be cut from each of those dozen massive reels - and when the tape was duplicated, a 3Hz signal-generator put an overtone on the end of each of those 509 copies. So now the reel is put in this stunningly fast winder, which snips off a cassette's worth whenever it picks up that overtone. The length of tape is automatically spooled into a cassette case (you can see the pile ol them, like chocolates in a vending machine, on the right). The machine also measures the exact length of the first copy it cuts, which workers test to make sure the program's all there, and then monitors the length of each cassetteworth It cuts after that There's not a sprite on the cutting room floor... •

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cassettes in September) but also prints labels, inlays and boxes, stores the finished product in warehouses and even does some distribution for Firebird and Domark. One of COS's most complicated projects was packaging Brian CJough's Football Fortunes for CDS Software earlier this year, complete with board, playing Very fast forward: this is why the tape musl be so strong. At least 2,000 cards, counters, game banknotes copies of most full-price games go out at once, and to save time they're and booklet! (See our Issue 38 duplicated In this room at a whizzing 240 inches a second, or 15 miles an review.) hour - on to 12 two-mile-long reels (or 'slaves') which can be cut into On the bottom line, though, all cassette-length tapes later. The master, ot course, is a single looped copy of the software-duplicators need the game. music too. Software is usually recorded on tapes of C5 to C15 The machines can reach a racing speed of 30 miles an hour, but It's not reliable for copying data. When COS is running off a few thousand cassettes length (ie five to 15 minutes long), of Marianne Faithfull, no-one will notice if a few subtleties ot sound drop off but because each short tape takes so much work they're not as - but lose just one vita! line ot program and the product's ruined. So every one of those reels, each providing over 42 hours worth of playbackprofitable as music tapes about an time, is checked. 'H it loads, it's OK,' says COS Technical Manager Graham hour long. Williams. 'But you only need one dropout and the whole thing's killed.' The BASF tapes used for data duplication are 18 microns (0.18millimetres) thick, though tapes running longer than an hour (music, for instance) must be just 12 microns thick to fit In the case.

5 Putting it all together: the cassette's been run through a labelling machine, and now this Heath Robinsonesque device puts adds the Inlay and the box In one swift operation, taking about three seconds for each cassette. COS can wrap the box, too, but that's not usual for software. Then it's off to the distributors and ultimately the software shops - to hit or flop. 'You need the occasional Dire Straits album, overspill from Polygram, say, 30,000 copies,' observes COS's Graham Williams. This Christmas COS will duplicate about 250 music titles - hundreds of thousands of cassettes. And the record companies are often more reliable than software houses, booking hours of duplicat i ng ti me every week rather than suddenly thrusting a hastilydeveloped game on the machines to rush it into the shops within a few days. 'The software business is basically the music business 25 years ago." says Williams describing the world of small producers and eccentric shoestring operations as well as the duplicator's role. But where are our Beatles?

CRASH December 1987 45


DOUBLE DOSE

W « a r » (n B a g d a d and a n g o i n g b K k in t i m e , i t 0 » end of t h t tor c g o m g t t m u r i S c i n g i flying e j r p e t mechanic. Iff* c a n be prac) h a r t UK] l o c m you ran' jom»tttramoray,youaf*i f r « t a n « w o r k i n g USA ( U n d e r t o w Security A g w t j . So you r t w o r k i n g « a » t l y tor t h e M i l i t a r y and durlrg j f o u r n u u mission y o u l l f u . . t o l l y across t h etern(lad

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c i j s i w s . too o f special e f f K U . fulty icon d r i w n m t o o j and an a k t r a o r d h w y game-deilgn! tlut guaranties a powerful J p a o i h o o < - e m u p wrtfi many e u i t m g capabilities, t h a t will g f n you m a n y hours of etyoymenv

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WITH

WINNING THE PREYEZE

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GETTING THE EYEDEA

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Got your eye on the board game? Or Endurance Games's Spectrum Eye? Or an Eye record and official book? A set of Eye Teaser cards? An Eye invite disk (whatever that is)? Or any of these eyeccessories: sunglasses, a magnifying glass, binoculars, Optrex, an eyebath, an eye patch, a blindfold, eye make-up. eye hologram glasses, false eyelashes, false eyebrows, an eyeshade, a kalfyedoscope? Eye eye? Well, here's your chance to win that eyeful - and ten runnersup will get Eye computer games and official books too, thanks to Endurance Games! All you have to do is guess the number of times the letter I will appear on the first page of Uoyd Mangram's Forum in the February 1988 CRASH. Here's a hint: the letter appears 486 times on that first Forum page (page 29) this month (thanks to Mike Dunn for counting 'em). Count all the upper-case and lower-case Is in editorial and ads.

H ALL started with the postcards - anonymous black postcards that arrived at the Towers every day for about a week, making terrible puns on "eye'. "Got the eyedea?' 'Eye'll be in touch soon,' The first correct entry drawn from the eye of a needle on January 20 will We hadn't heard till then of Eye, the board game that's sold over win top prize, and the next ten correct entries will be the runners-up; if 120,000 copies since September - after almost eight years in there aren't enough correct entries, the entries closest to the correct development. But we soon guessed that there's a Spectrum version number will win. coming. Endurance Games will release it for C9.95 soon. And just in case that happens there's a teyebreak&r, too. Ust on the The teyeny eye is the human body's most complex organ, they say entry form all the three-letter words you can think of that spell the same and Eye the game was described in The Tcyemcs as 'more challenging backwards, like 'eye'. {They''"© called palindromes - LMLWD - and and complex than chess". It's an abstract puzzle, simple to learn but perhaps the longest ever was Napoleon's supposed saying in exile: terribly tricky to solve, played on an unusual circular board with two 'Able was I ere I saw Elba.' Thanks to Our Useless Information Staff for rotating spirals of colour. The player tries to 'control' a colour, but that's not as easy as it sounds that one.) Attach a piece of paper if you can't fit them all on the form. in a game with all the addictive pitfalls of Eye! Anyway, you could find out The entry with the eyest number of three-letter palindromes wins the soon... teyebreaker.

ABLE WAS EYE

Send your entries to: MORE TO THIS THAN MEETS EYE RECKON THE LETTER I WILL OCCUR THE EYE COMP, CRASH, PO Box 10, Ludlow, TEYEMES ON THE FIRST FORUM PAGE OF CRASH Shropshire SY8 1DB by January 20 The decision of CRASH'S appointed judges is feyenal in all respects. ISSUE 49 Bug-eyed monsters are not eligible to enter. MEYE PALINDROMES IN FULL: THESE ARE ALL THE THREE-LETTER WORDS EYE CAN THINK OF THAT SPELL THE SAME BACKWARDS AS FORWARDS:

MEYE NAME MEYE ADDRESS

MEYE POSTCODE CRASH December 1987 47 •


ROME IN A DAY Spectrum soldiers can found the Roman Empire, defeat the Germans and Japanese or simply fade away- here's a guide to strategy games for all those Christmas days indoors IT IS unfortunately true that computer games have a limited shelf life. One software manufacturer compared them to pop singles; unless a new title takes off immediately, it has little chance of succeeding in the longer term. After several months of development, thought and work, a game has roughly ten days in the shops to prove its commercial worth. Even games which do sell don't stay on sale for very long these days, and can turn up in compilations a surprisingly short time later.

The fortunate exception to this seems to be the wargame, at least once the initial hurdle of 'sell fast or go under' has been passed. Wargames sell more slowly than games in more mainstream genres, and can tie found in the shops six months after they've been released. Perhaps players get bored with an arcade game within two days, and rush out to buy a new one soon after; it takes a wargamer rather longer to make the most of his purchase. So in the run-up to Christmas, when you might be thinking about requesting some release of the past year for your stocking - or even buying one for someone else, perhaps to initiate them into the delights of thinking games - let's take a took back at some of the more interesting games of the year. With luck (and a good retailer) you can find any of them. 1987 has hardly been a vintage year for Spectrum strategy games, but at least there's been a steady trickle - till the last couple of months, anyway!

CIAO ROMA!

I HE

The game which kept me playing throughout last Christmas holiday is PSS's rather unusual Annals Of Rome (85% in Issue 38; by Rome Software; £12.95). The player Is presented with a map of Europe divided roughly as it was in the year 273 BC, and you have to build the Roman Empire, starting off with the modest state of Italia. By conquering the neighbouring states, the empire grows, and at the climax of the game all of mainland Europe and further afield are under Roman rule. But stability is never achieved. Sporadic rebellions result in the Romans being thrown out. You can appoint senators as generals, governors or dictators, but their loyalty cannot be taken for granted, and they themselves may lead a rebellion against Rome and seize power. Annals Of Rome continues indefinitely, with new waves of powerful barbarians arnvinq at roughly the correct historical intervals, till the empire collapses. Theoretically you could keep the Roman Empire going into the 20th century and beyond, but I never even managed to survive into the first century AD. The game is addictive and absorbing, though its presentation is amateurish and the Spectrum version (converted from the Amstrad) has a number of amusing and entertaining bugs. •

PSS's Annals Of Rome: play for centuries, if you've got the empire-building skills I n t

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AMERICANS AT WAR CCS's Yankee (87% in Issue 42; £9.95) is by K Wright, the author of CCS's Napoleon At War, It's a battle simulation, allowing the player to direct individual corps on the field of two battles, Gettysburg and Chickamauga, in the American Civil War. It's different from other wargames in that you can give orders to the corps commander (rather than the corps itself) and then watch the units get themselves into a mess. The resulting uncertainty is interesting; you can never be quite sure where a unit is going to end up. and combat takes place on contact with the enemy. The game moves swiftly and smoothly, and the battles are different enough in feel to both be worthwhile. Yankee is one of the best battle simulations around, and another good buy for those who like straightforward wargames. It also has an inlay illustration by CRASH'S cover artist Oli Frey!


30 £ o iTo I I

4 5 H O U R S /A/

NORTH AFRICA

Probably the major game of the year was CCS's Vulcan (94% Overall in Issue 39; by R T Smith; £9.95). Vulcan is a simulation of one of the less well-known campaigns of the Second World War, the attempt by the Allies to free Algeria, Morocco and Tunisia from German occupation. There are four scenanos (five in the 128K version) which take place across a very large map of the area. According to the rulebook, it would take an enthusiastic player 45 hours to play all the scenarios and run the campaign from both sides! Play centres on the capture of cities, as it usually does in wargames covering campaigns this targe. With Ave positive orders, seven descriptive parameters, air attacks, varied terrain, seven types of unit and complex supply rules, there's plenty of scope for interest and subtlety. Vulcan will certainly keep you playing throughout the Christmas holidays, and I recommend it. •

CCS's Vulcan: campaign of the year

-i •

DEPTH

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MlcroProse's submarine simulation Silent Service: ruling the waves where H can

AS BANNED IN WEST GERMANY... MicroProse's Silent Service (80% in Issue 38; by Sid Meier; £9.95) is a submarine simulation set in the American World War II campaign against Japanese convoys. You can choose to go straight into actual combat, or to take the open-ended scenario which involves roving the sea, searching for Japanese convoys and sinking them. There are several models of submarine buitt into the program, matching to the modifications that were added to the design of submarines in the course of the war. and you can adjust the difficulty level by selecting whether or not to have realistic handicaps like the occasional dud torpedo or limited visibility. A lot of thought went into Silent Service; it is slightly austere, but the technical detail adds interest. This is another worthwhile wargame which will keep you going for a long time. Remember when Silent Service was banned from most West German shops for being too realistic' a simulation, as CRASH reported in Issue 41? Well. MicroProse's fighter-plane simulation F-15 Strike Eagle (84% in Issue 42, and also by Sid Meier) was on the German government's list of games which it wanted to ban, too - but the software house won an appeal case in October and got F-15 Strike Eagle taken off the list However, Silent Service is still out of official favour.

AS BANNED BY PHILIPPA IRVING

CCS's Yankee: realism In the American Civil War

Some less exciting releases are worthy of brief mention. I found Lothlorien's Dark Empire (just 60% in Issue 43; £9.95) very nerve-racking to play, but it's well-produced with afierceaddictiveness. CRL's Samurai (69% in Issue 39; by Colin Ajayi 'Obe of Ninja Hamster notoriety; £9.95) is simplistic but enjoyable all the same: it might be a good choice for a younger player inexperienced in strategy. And PSS's compilation Conflicts T (covered in Issue 42; £12.95) contains one reasonable game (Battle Of Britain, 82% in Issue 37), one bad game (Fglklands "82 by John Bethell - . 3 3 % in Issue 27) and one pretty good golden oldie (Theatre Europe by Alan Steel - 84% in Issue 30), so it's not bad value as a stocking-filler. For the record, the two games I have liked least this year are PSS's Battlefield Germany (42% in Issue 40; by Cybercon Enterprises; £12.95) and Lothlorien's Roundheads (59% in Issue 45; £9.95). I've been exasperated by the general shoddiness of a lot of releases, and, on a deeper level, the lack of attention paid to the need for an involving and interesting game. It can be done, even on the diskless Spectrum. Let's hope things will be better next year.

NEXT MONTH Promises, promises: reviews of Activision's High Frontier and PSS's Pegasus Bridge - plus tips for Lothlorien's Legions Of Death, Firebird's Rebeistar Raiders and two games recommended this month, Vulcan and Annals Of Rome. And the letters keep on coming! Send your strategic scribblings to Philippa Irving, Frontline, CRASH, PO Box 10, Ludlow, Shropshire SY8 1DB. CRASH December 1987 49


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Jet plunged into a ' sea of flashing lights -Chuck gasped with horror -he iyn7i wtered the O*het World:.." FlGtn 7 0 survive in a hostile alien world. Collect energy-qivmq power pod* .is you fly throui/h eight action packed levels, and seven brilliant honus levels. •

Features seven different weapons, including Quark Cannon0Wide Beam and Lazer. • Amstrad 'Smooth Scroll'.

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CRASH December 1987 53


JOYSTICKS

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ENDURO RACER TIPS

If you press CAPS SHIFT all through the gam« it'll sometime!, prevent you crashing. CAPS LOCK works too, but not as well (Philip Lyne)

Select keys O. Z. O, P. M At the countdown pross the keys O. ? and M simultaneously and franii cally tap at O and P. When you suddenly zoom oil |ust keep O and Z pressed Your speed will only read 23 lo 25 mph but you will act ually go at 199 mph. if you crash, stail th« sequence naun oil the road- (Andrew Neville)

if you press GRAPH and Q you can go to full spewl straight awuy. (James Willment)

Well, Christmas is definitely on its way, and even though Ludlow's getting colder and colder the post never freezes up and letters come pouring in (no Chrissy cards yet, though!). This month there were masses of routines and maps for the second part of Imagine's Game Over. Joe Blade and that fantastic game from last month, Dizzy. It 1 can manage to Keep trudging through the snow down to CRASH Towers there'll be a bumper Playing Tips in the Christmas Special - at least, that's what I'm promised - so keep tapping away and get the letters rolling in.

POKONUT CAPERS Dean Ashton from Scarborough (they had a fair there, didn't they?) sent in a few POKEs for Gremlin Graphics's Jack The Nipper II In Coconut Capers, so gleefully reviewed last issue. This routine will give you Infinite livesandimmortality-whichlsbad news for Jack's disciplinarian dad.

MISSION JUPITER TAKES A HACKING Derek Brewster forgot to include an antihack routine in his recent Code Masters game Mission Jupiter, reviewed In issue 44 (probably because the CRASH Adventure Trail takes so much of his time). But here comes David Scantiebury of Cardiff with POKEs to hack the poor little game to shreds - and it hasn't even had its first birthday! 10 LOAD " " C O D E : CLEAR VAL"23999" 20 LOAD " " SCREENS: RANDOMIZE USR VAL "65513" Start the tape from the beginning and run this. When the game has loaded and the computer returns to BASIC type NEW (sounds a bit risky to me - Man Ed). Then type: 5 BORDER 0 10 RANDOMIZE USR 55066: GOTO 10

10 CLEAR 24575

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And here's a list ot some of the objects Jack can pick up in the jungle. It's been sent in by Barry Wood, and he also tells you what to do with them - so take It away, Barry. (But wait till I've copied it down.) Grease use on the vine which Tarzan is on Crocodile-skin handbag use on the raft to slop the crocs snapping Onion use on hyenas to make them angry Honey use on the beehive Coconut fire at any moving object (16 shots per coconut) Shield invulnerability for about 20 seconds Mouse scare the elephant that does not move

and enter any of these POKEs: POKE 58534.201 POKE 58329,201 POKE 50964.201 POKE 60468,0 POKE 57806,0 POKE 58322,0 POKE 57774,189 POKE 60266.(1-255) POKE 58312.(0-5) POKE 58254.0 POKE 58659.201

invulnerability stops aliens firing no aliens infinite lives infinite tuel infinite shots move anywhere onscreen number of lives firing speed (0 is fastest) autofire (for the lazy) invulnerable aliens!

Then RUN to start the game

CRASH December 1987 55


4 f David Loughton and Anthony Plant have won £30 worth of software as Cartographers Of The Month for this fantastic map of US Gold's coin-op conversion Indiana Jones And The Temple Of Doom (65% Overall last issue). They've also sent in a Renegade map, which I'll try to use soon.

And here are some whipcrackin* tips to help Indy through the first two levels on his way to the eponymous Temple. They were sent in by Maxwell Patrick of Hope.

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CRASH December 1987 57


5 REM FIREBIRD BY JON NORTH 10 LETT=0 20 FOR F=32768 TO 32876 30 READ A: POKE F.A 40 LET T=T+(F-32758)*A: NEXT F 50 IF T<>679460 THEN STOP 60 FOR F=32877 TO 1e9: READ A 70 IF A>256 THEN GOTO 100 80 POKE F,A 90 LET T=T+{F-32867)*A: NEXTF 100 IF T o A THEN STOP 110 LOAD " " CODE: RUN USR 32830 120 DATA 50,21,255,122,254 130 DATA 46.192,62,50,50 140 DATA 84,205,33,21,255 150 DATA 34,85,205,62,195 160 DATA 50,58,0,33,32 170 DATA 128,34,59,0,195 180 DATA 0,0,50,107,92 190 DATA 33,114,128,17,0 200 DATA 0,1,0,0,237 210 DATA 176,195,61,0,128 220 DATA 223,181,209,177,144 230 DATA 141,139,151,206,198 240 DATA 199,200,237,123,112 250 DATA 128,62,205,50,84 260 DATA 205,33,0,128,34 270 DATA 85,205,33,109,128 280 DATA 126,50,22,128,50 290 DATA 28,128,50,31,128 300 DATA 50,40,128,50,48 310 DATA 128,35,126,50,42 320 DATA 128,35,126,50,39 330 DATA 128,195,0,205

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340 DATA 93,8,196,48,117,175,50,152,133, 195,75,146,701766

340 DATA 93.8,171,236,94,175,50,46,242. 195,68,197,704679

/, BALL - INFINITE LIVES AND TIME 340 DATA 91,11,210,56,199,175,50,16.192, 50,75,193.195,56,207,710727

PARABOLA- INFINITE LIVES

INFINITE LIVES

KICK BOXING — INFINITE ENDURANCE AND BONUS 340 DATA 91,11,196,224,96,175,50,196,217, 50,165.221,195,9,217,716358

340 DATA 189,8,171,80,195,175,50,159,149, 195,248,132,707507

SIDEWIZE - INFINITE LIVES

STARFOX- INFINITE FUEL

340 DATA 91,25.157,224,96,33,171,91,17,15, 249,1.9,0,237.176,195,0,249,62,182,50, 26,144.195,0,91,743781

340 DATA 91,11,204,212,98,175,50,36,140, 195,31,231,702800

DOWN TO EARTH- INFINITE LIVES, TIME, STEPS AND BOMBS 340 DATA 91,20,207,224,96,175,50,135,155, 50,250,151,50,205,156,50,125,157,50, 126,157.195.140,156,748696

BUBBLE BOBBLE- INFINITE LIVES 340 DATA 91.9,213,80,195,62,52,50,95,171, 195,188,245,707604 102 POKE 32837.90 104 POKE 32778,90 106 POKE 32843,91 108 POKE 32784,91

EXPLICABLE IS GOING TO HAPPEN

I

Kilill \\\

ACTIVI SION. © 1987 Twentieth Century Fox Film Corp, All rights reserved Trademarks owned by Twentieth Century Fox Film Corp and used by Acllvision Inc. under authorisation


MERCENARY GRABS THE PRIZE A multitude of Mercenary maps and tips have arrived, and the best overall were from Janet Cevdet of Word in Essex. Here's atl Janet's advice, which wins her this month's ÂŁ30 worth of software for the best POKEs, hints and tips - and next issue comes her map. I suggest that to start off you buy the Dominion Dart. You should take off with a speed of about 6 or 7. You can fty anywhere; there are no constraints and no penalties, even if you crash. The surface structures are in view from below 1000m altitude, but are best seen from around the 150m mark. If you hover in flight you can get an even better view.

You should learn to navigate using the compass and Benson's location-indicator. Where both coordinates are between 0 and 15, you're in the city area; if either coordinate is any other numbers (including negative) you're in the sunounding wasteland. But there are a few places of interest out there. If you decide to zap something, gel away as fast as possible, before the Mechanoids or Palyars (depending on who the site belongs to) detect you. If you come under attack your only hope is to knock out the android missile. The most effective way to deal with attack is to try rapid flight backwards, to keep it in view while you aim and fire.

CRASH December 1987 60

To enter the underground complex, land centrally on the elevator cage at location 09-06. Leave your ship and walk through the door opposite to explore the complex. Pick up any objects you find; the ones called "sights' will help you in your targeting. The power-amp will enable your ship to gain sufficient height to reach the colony craft. One early objective is to find the Palyar briefing room. The Palyars will pay you for transporting useful supplies and objects up to their colony craft. They'll also pay you a fee for captured Mechanoids. Further on in this area, you can find a communications room, but it is not in working order. I'm sure that if you find some piece of equipment it can be repaired, and then maybe you can call for help. In the transporter rooms you will find thai some doors have a cross on - this indicates two-way travel. Other doors have a single

diagonal which indicates one-way travel; in that case, you are either at the send end or the receive end (and if you're at the receive end ou won't go anywhere!}.

f ransporter rooms are a good way

to get around, but be careful: some are unreliable. The colony craft is at an altitude of 65000m. You should slow down on approach from 60000m. Your objective is to land on the square pad. There are three floors with named rooms and offers of purchase where you have the matching requirement. You can find a Mechartoid briefing, and have a bnefing with their representative. One way of making money is to carry out any business you have with the Mechanoids, and get the money from them. Then capture as many Mechanoids as possible and take them to the Palyars for your BIG fee.


DIZZY Here's a fantastic map by Paul Forsyth for Code Masters's Dizzy (78% Overall fast issue). This is what the little messages in the map mean:

it MUSH- fipe.BAIL.Lu?, ROOM (JN MULCT)

SPIDER

vvvz^eD

Mess 1: And the yellow god forever gazes down Mess 2: The mine entrance Mess 3: The haunted chimney Mess 4: The deserted diamond mines Mess S: There's a one-eyed yellow idol to the north of Katmandu Mess 6: The village of Cigam Mess 7: Graphics by James Wilson, music by David Whittaker, other reat games by the same authors include: Super Robin Hood. Ghost unters, Grand Prix Simulator and Professional Ski Simulator. Aug 87 Mess 8: You are now entering the haunted forest Mess 9: Strange: The ground sounds hollow Mess 10: The mushroom caves Mess 11: The hermit's rickety old treehouse: paying visitors only! Mess 12: The green eye of the yellow god Mess 13: There's a brokenhearted woman tends the grave of mad Carew Mess 14: The hidden passage Mess 15: The shark-infested moat Mess 18: The waiting room: why not stay a while: why not stay forever Mess 17: The dreaded castle of the evil wizard Zaks Mess 18: The tomb of mad Carew Mess 19: The crystal mountain Mess 20: The secret caves

COMPLETING THE TRIO TRIO At long last those fantastic Cairnpoke POKEsters have sent In a routine to complete the Trio trio! A few months ago U o y d and I printed some POKEs tor Airwolf II a n d Great Gunanos from Elite's fantastic compilation, and now here are the 3DC POKEs to go with them. This routine gives you Infinite oxygen and infinite jumps and makes you immune to the octopus . . .

5 ? ™ E R 0: P A P E R 0: INK 7: BRIGHT 1CLS: CLEAR 60000 20 PRINT AT 8,13;"3DC" 30 PRINT AT 10,7; "START3DC TAPE" 10

40

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a gleaming emerald free ACME birdseed the graveyard key a plastic raincoat a miner's hard hat a bottle of dry ice a strong crowbar a clove of garlic ghost-hunter's laser a purse of gold a leprechaun wig a protective amulet a mucky grease gun a burning torch empty potion bottle the gardener's spade a mushroom trowel rusly bolt cutters can of insecticide vampire dux feather a can of 3 in 1 oil a horseshoe magnet W: flask of troll brew X: a broken heart Y: a sharp diamond Z: cloud's silver line

A a A,

Wow. that's two whole Playing Tips sections with my ugly mug on top. In next month's Christmas Special there'll be as many maps as I can make the Art Department take! Now get YOUR bits in the tips - please keep sending maps, hints, POKEs and Ihreatenlng letters to the usual address. And don't forget there's now £30 worth of software given away for the best map and E30 worth for the best tips and POKEs each month. There's no prize for threatening letters except a midnight visit from the Ludlow Mafia. Oh, that usual address in full

~ E P

50 60

PSKE65203^205:

°KE65202-70: 6 5 , 0 9 : R E A D * -

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70 DATA 62,201,50,250,133.50.244 132 80 DATA 62,0,50.75.105.195,2^3.255 90 RANDOMIZE USR 64734

!•

CRASH PO BOX 10 LUDLOW

SHROPSHIRE SY81DB

CRASH December 1987 61


A MERRY CHRISTMAS AT THE .

*

J

SIZZLING SINCLAIR BARGAINS ON THE 12th DECEMBER 87 Come along and join in the fun at the Christmas Microfair, It's quite simply the biggest market place in the world for the whole range of Spectrum machines, plus full Q L support and bargain prices. YOU'LL SEE * Thousands of games on sale - all the new releases and lots of special discount bargains * Utilities and serious software * Full hardware support - printers, tables, monitors, disc drives, light pens and lots of new products Full range of books Stationery extras - paper, cassettes, discs, labels User clubs and expert advice Z88 support Top magazines Special Christmas competitions and prizes Restaurant, licensed bar It's the user-friendly show that has out-lasted all the rest because everyone enjoys themselves . , . and you can always find a bargain. Why not send today for cut-priced advanced tickets. Exhibitors ring Mike or Moira on 01 801 9172 for stand availablity.

62 CRASH December 1987

i

Underground: Nearest stations are Victoria, and St James's Park. British Kail: Victoria Station. Bus Routes: 11. 24. 29. 70. 76 and Red Arrow 507. Road: Signposted (RAC AA) Horticultural Halls.

SEND NOW FOR REDUCED PRICE ADVANCE TICKETS

to Mike Johnston (Organiser), Dept. S.U., Z X I Send M I C R O F A I R S , 71 Park Lane, London N17 OHG.

i

Please send me Please send me

advance tickets (Adults® £1.50) advance tickets (Child under 14 ® £1.00)

Name Address Please include a stamped, self-addressed envelope and make cheque* POs "lOFA" payable to ZX MICROFAIR,


GET TO GRIPS JITH UNSPEAKABLE POWER

i

SPEEDKING

WITH FREE GAME

Wj-V

P

!

049525 5913.

WITH AUTOFIRE

£1E-11

For use with the Spectrum and Spectrum Plus. Spectrum Plus 2 and 3. Commodore 64 and 128. Amstrad CPC. MSX.

For use with the Spectrum and Spectrum Plus. Spectrum Plus 2 and 3. Commodore 64,128 and VIC20. At! Atari Computers (inc ST) Amiga. Amstrad. MSX.

• The only joystick that actually fits your hand. • Fire button positioned right under your trigger finger. • Solid steel shaft and robust construction. • 12 month guarantee.

• Auto-fire to give instant and even firepower (Autofire only). • Micro-switches allow you to not only feel, but hear each move of the stick.

SEGA®

A nly the Konix Speedking joysticks can give ™ I you the power you need to take on the unknown - and win. Ultra fast responses to every command, unbeatable autofire power and complete control. Right where you need it-in the palm of your hand. Trade or export enquiries welcome on

a

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MASTER SYSTEM

i

• E

SPEEDKING

£11.11 "

I

• The only joystick that actually fits your hand. • Twin firebuttons positioned right under your trigger finger. • Solid steel shaft and robust construction. • 12 month guarantee.

NINTENDO®

ENTERTAINMENT SYSTEM^

• Auto-fire to give instant and even firepower. • Start and select buttons (Nintendo only). • Micro-switches allow you to not only feel, but hear each move of the stick.

To: Konix Computer Products, Units 12/14 Sirhowy Hill industrial Estate, Tredegar. Gwent NP2 4QZ. U.K. Please send meSpeedkings with Game at £11.99ea Speedkings with Autofire at £12.99ea., Segas at £12.99ea„ Nintendos at £12.99ea.. (Including Postage and Packing) t enclose Cheque/Postal Order for (Made payable to KONIX). Or charge my Access/Visa No Signed Name (mock c»p<t*h) Address

The fastest reactions in the business

. Postcode. Piute iBow W dayi for dehvejy • Credit utd hotdm miy telephone on 049525 S91J

I


Mitral - An abandoned Moon - An unstable Moon about to blow - A defence system set on automatic Lasers that don't miss - Scanners that hunt you oiit. Mitral is MASSIVE... "The 3D presentation is Spectacular"SINCLAIR USER. "A Major Breakthrough "A New 3 Dimensional Reality... WOW!" CRASH.

"AMSTRAD USER.

THE DRILLER EXPERIENCE - IT'S JUST LIKE BEING THERE! © 1 9 8 7 INCENTIVE SOFTWARE LTD. ALL RIGHTS RESERVED. |

tfjtfif.lJiIM

IS A TRADEMARK OF INCENTIVE SOFTWARE LTD.



The Ultimate Maze Challenge There .ire no random events in XOR s labyrinthine palace and there is i premium on ha nd-eyo coordination. You have all the time in the world to work out the precise nature of the hazards vou encounter. Logical thinking, strategy and tactical problem solving are all part of the XOR / experience. And XOR is not simply about finding solutions. If vou car solve the entire puzzle (15 levels plus an encrypted anagram), vou tju.iliK to be a member of the O R D E R of XOR, with a certificate and a badge to prove it.

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"...this is one of the most compulsive, cunning and attractive programs I've seen for some time!.... the game is superb - a very classy original twist on the basic maze theme" A+B Computing <«i» irt iru til •>».» KR( wumi XOR's Features

- 15 graded mindbending mazes - Each maze approximately 16 screens - Super smooth high speed scrolling • I ligh resolution quality graphics I ligh speed or step-by-step repla\ - Intriguing logical problems - Interactive dynamic puzzles Also included in the package is an I C O N D E S I G N E R so that you can change the appearance of the game characters to baffle and delight your friends.

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til 2.95 £9.9S £7.95 £14.95 £9.95 £12.95 £9.95

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Coming Soon for IBM PC ami com/nif/Me's

XOR Designer - A\ ailable for BliC and Commodore computers. l.ogohon Guarantee: All orders dispatched within 5 (toys of receipt of order. Faulty software will he replaced immediate!}/. Postage and Packaging f ree.

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Led by Judge Death, Megacity is being terrorised by the Dark Judges. They are dedicated to stamping out what they believe is the ultimate crime in the Un*verse — life itself! As Judge Anderson you stand alone to face the onslaught of "Death and his grim colleagues. Fear, Fire and Mortis. Only your psychic powers and blazing guns an save Megacity. And when the battle is won on Earth you still face the final conflict on the Dark Judges home territory, Deadworld.

Programmed by Andromeda Software. Spectrum, Commodore and Amstrad cassette £9.95. Commodore and Amstrad disc £14.95 Release schedule and further details from Helen Holland, Piranha, 4 Little Essex Street, London WC2R 3LF. Tel: 01-836 6 6 3 3 © Fleetway Publications Ltd 1987.

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CONTINUED ON THIRD PAGE FOLLOWING



1

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1

THE CRIME 1SSS LIFE, THE S E N T E N C E (SSS PEATHHH f jm

mmoHi y o u OKAY?

WAY YOU TOOK OFF BACK THERE J I THOUGHT YOU'D SEEN A A GHOST OR SOMETHING! / A GHWL.YMHrSORTOF. ^ A BAD MEMORY FROM THE PAST. HAPPENS TO US A ^ T M f e S ^ ^ ^ PSIS SOMETIMES.


AHPfRJON.WS'YE GOT ANOTHER VICTIM FOR TOU JUMPIN'JWGYJIfitt, THE VIP-OOCK£Y.



At Ml GRANDHAU OF

mcusLocmm 8iack m

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THE MRK JUDGES' DIMENSION JU«P. OLD 5T0NEY FACE AND I

m7

I C A N U S f IT TO 6 0 BACK TO THEIR

DIMENSION AGAIN, CHECK'EM OUT.

MOT EXACTLY STANDARD

PROCEDURE. BUT THEN THIS SITUATION'S ANYTHING BUT STANDARD.

ROUND TWO: THE BATTLE CONTINUES IN TITAN BOOKS'JUDGE

ANDERSON BOOK 1


THE FUTURE OF COMIC!!! Comic albums and graphic novels have been bestsellers in countries like France, Italy, Denmark and Japan for decades. Now British comics are coming into their own with a wide variety of exciting stories, extraordinary characters and astounding illustrations. Titan Books is the leading publisher of comic albumsand graphic novels in the UK, beginning with over sixty collections from Britain's leading science fiction comic, 2000 AD. These quality albums range from the futuristic exploits of Judge Dredd to the nuclear powered anarchy of D.R. and Quinch. Titan Books graphic novel range covers the best of adult onented comics for mature readers including Alan Moore's Swamp Thing series, the revolutionary Batman: The Dark Knight Returns and the latest smash hit, Watchmen. Titan Books also publishes the best of the European comic albums in English, including Storm illustrated by Don Lawrence, best known for the classic Trigan Empire senes. For the Star Trek fan, Titan Books is the British publisher of Star Trek novels including the giant novel,Strangers From the Sfcyand the Star Trek Compendium, an episode guide to the original TV series. If you're looking for quality comics and science fiction, look no further; Titan Books has it all. Send an SAE. to Forbidden Planet Mail Order for a complete catalogue. T I T A N

B O O K S

JUDGE DREDD Written by John Wagner and Alan Grant illustrated by Cam Kennedy The most popular comic character in the UK in his own graphic album senes £4 50

JUDGE ANDERSON Written by John Wagner and Alan Grant Illustrated by Bran Ewins, CM Robinson and Robm Smith The most dynamic and unorthodox judge in the Psi-Division £4.50

JUDGE DEATH Written by John Wagnei illustrated by Bnan BoBand Judge Dredtfs greatest nemesis is back to plague him £4.50

ROGUE TROOPER Written by Gerry FmleyDa% illustrated by Cam Kennedy and Brett Ewrn 2000ACTs classic science fiction adventure senes following the penis of genebc warfare £4.36

H<KHtH no WMUOW %MMJMM4ln*»M>rt

NEMESIS Written by Pal M.to and iflustxnted by Bryan Talbot 2000ACs weirdest hero features m an epic saga ot good vs evil, religion and alien life forms £4-50

I The S c i e n c e F i c t i o n a n d C o m i c B o o k Shop 23 D e n m a r k St., London W C 2 H 8NA T e l e p h o n e : 0 1 - 8 3 6 4179 The Film a n d T e l e v i s i o n F a n t a s y Shop 58 St. Giies High St., L o n d o n W C 2 H 8LH Telephone: 01-379 6042 F O R B I D D E N PLANET MAIL ORDER P . O . S O X 3 7 8 , L o n d o n E 3 4 R O . T e l : 0 1 - 9 8 0 9711.

SLAINE THE KING Written by ParMtis, illustrated by Glenn Fabry Barbarian blood and guts block-buster from the pages of 2000AD £450

{

With two shops in London and two in New York FORBIDDEN PLANET is the world s besl known letailer ol science fiction fantasy, comics, film posters and TV memorabilia Over the pasi nine years Forbidden Planet has hosted over one hundred stgnings and lectures by popular contemoorary artists and celebrity authors Come to the FORBIDDEN PLANET shops and explore Ihe ouler reaches ot reality THE ONLY LIMITS ARE YOUR IMAGINATION


All strip artwork and text © Fleetway Publications 1987. This format © Titan Books Ltd 1987. Colouring by John Burns.


patible with ZX Spectrum +2 • Compatible with ZX Spectrum +2 • Compatible

pec

Probably the best joysticks in the world THETOPPiQPigEs CHQici The Explosive Joystick

Compatible with ZX Spectrum 16k 4 8 k , l 2 8 k +2. Commodore 64. Vtc 20, Amstrad. Atari, etc At only £8 95 ihe features on the 125+are second to none Besides us unique internal structure, built to withstand immense punishment from even the most vigorous games player, the joystick contains no less than lour extremely sensitive tire buttons Two are housed in the handgrip which has been moulded for extra comfort and ease of operation The tngger finger fire button provides ease and comfort for your linger and the top fire button is contoured to til your thumb for sure fire shooting. The base fire buttons are positioned tor exira control and two hand firing whether you are right or left handed A buill in auto-fire switch provides continuous shooting at the touch of a fire button Built in Spectrum+2 Selector Connector The 125 comes complete with a full 12 months warranty Prices include VAT. postage a packing Delivery normally 14 days E i p o n orders at no e»tra cost Dealer enquiries welcome Cheetah, products available from branches of

Dixons

A Right Royal Joystick

Ik/

MICROSWITCH JOYSTICK ^ M E T A L SHAFT

AUTO FIRE

+2 SELECTOR CONNECTOR ^ 1 2 MONTH WARRANTY • Deluxe.robust construction. •Comfortable rugged hand grip. 8directional MICRO SWITCH control with automatic centering. • Heavy duty base with strong stabilizing suction cups. • Highly sensitive light touch MICRO SWITCH fire buttons. y • Economically designed control handle with indestructable J / METAL SHAFT • Built in AUTO FIRE function. MachI*Joystick compatible with • Sinclair ZX Spectrum 1 6 K 4 8 K . 1 2 8 K . - t - 2 • Amstrad computers • Commodore 64 & VIC 20 Computers • Atari 2600 & Atari 5200 Video Game Systems • Atari Home Computers Prices include VAT. postage A p acmng Delivery normaly MdayS £ "port orders 3t no edra cost Dealer enquiries welcome Cheetah products available <»om b ranches ot Dixons {jfttoeJ;

L A / K V f

(jeetah^iy^p

Marketing

H I (SMITH •

High St Stores

and al good computer shops or direct from Cheetah

CHEETAH MARKETING LTD Nortjury House, Nor bury Road, Fairwater. Cardiff CF5 3AS Telephone: Cardiff (0222) 555525 Telex: 497455 Fax: (0222} 555527

Compatible with ZX S gectrum+2_eComg^

ZX Spectrum +2 • Compatible with ZX Spectrum


CBM 6 4 / 1 2 6 £ 9 . 9 9 C £ 14 . 9 9 O AMSTRAD £9.99 C £ 14,99 D SPECTRUM £7.99 C ATARI ST £19.99

GARY UNEKER*S SUPERSTAR SOCCER

T a k e the b r a i n to«sirvg d e m a n d s of football m A n o g t m e n t , t h e m y s t e r i o u s Qualities of team coach a n d a d d t h e explosive talents of a star striking centra forward and you"ve got Superstar Soccer * an original a n d Innovative a p p r o a c h t o t h e g a m e of football t h a t ' s e v e r y bit a s b r e a t h t a k i n g , e v e r y bit a s c x c i t i n g a a G a r y Uneker, England's premier striker.

cd&erndwe

ALTERNATIVE WORLD GAMES Why be serious w h e n t h e r e ' s so m u c h f u n In i.iKino a n a l t e r n a t i v e v i e w on things Hppro*ent t h a country of y o u r choice In such e v e n t s a s S a c k R a c i n g . L o g Flogging, R u n n i n g u p wall's, Polv climbing a n d B o o t Throwing. T M i Ingenious b u t h i l a r i o u s s p o o f will h a v e y o u In s t i t c h e s , n o t t o m e n t i o n Rivers, S a c k s . Plies of sand c o m e t o t h i n k o f it. It m a y g e t s e r i o u s a f t e r all.

F Gremlin Graphic 10 Carver Street.

Tel: (0742) 753423


C R M 64.' 1 2B £9.99 C t14.99 O AMSTRAD )9 C £14.99 o SPECTRUM £7.99 C

'35

COMPENDIUM

J| .Jj r

*

Wacky, Wacky. Wacky >» the best way to do»crlt>a tfits adaption of the Traditional b o a r d games compendium. Your h o s t s are the Winks. father Tiddly W i n k .ind his wife. Mavis Wink. U p t o f o u r pUyere can compete by t a k i n g the role of either one of the W i n k children. the b a b y or t h e W i n k d o g . Play S n a k e s a n d H a r v a r d * w h e r e real s n a k e s w r i g g l e a c r o s s t h e b o a r d , or t h e p u b g a m e w h e r e a r a t h e r d r u n k Tiddly W i n k n i p s his beer c l a s s e s In t h e «lr for t h e r e s t o f h i * long b u f f e r i n g f a m i l y to c a t c h ! O l d f a v o u r i t e s Ludo and Bingo are not forgotten In this h i l a r i o u s game for one to four players.

/

fSk

BLOOD VALLEY

Archveult the hideous a n d m i g h t y leader of t h e F t r e d r a k c h a s decreed t h a t you must b e hunted d o w n like an animal a n d b r o u g h t t o s e n t e n c e . Y o u r only chance o l s u r v i v a l t o < ?..:.tpe t h e valley. D o you h a v e the will a n d r e s o u r c e f u l n e s s t o succeed not only against your opponent b u t t h e c r e a t u r e s a n d eerie b e i n g s o f t h e f a n t a s y w o r l d o f O r b as well. B a s e d o n the D u e i m a s t e r series o f f a n t a s y b o o k s by M a r k S m i t h and J a m i e T h o m p s o n , a u t h o r s o f The W a y o f t h e Tiger. CBM 04/128 £9.99 C £ l4.99 D

<

A.

\

AMSTRAD £9.99 C £11.99 6 SPECTRUM £7.9 9 C ATARI ST £19.99


HOW TO GET YOUR SPECTRUM REPAIRED FOR ONLY £19.95 SPECIAL OFFER!

> not vortot vou* oromari «vto ir» 'j"!J\r.r 0« rvo 'o' £51 SO (mm V»T ina r»!um pOt< and paoing NOrmji r«WTUT<ffl0»0 r«jn one*

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WHILE YOU WAIT SERVICE

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Update Your Rubber Keyboard to a New spectrum+ Fitted for only £29.95 + £1.50 post & packing (Also O.l.Y Kit available for only

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While vou wwait spectrum repairs £22 50 ;* • Also spare parts over tne counter Ail computers fuliv overhauled ana fully tested before return Fully insured for tne return Journey Fixed low price of £19 95 including post packing and V A T iNot a between price of realiy up t o E50.00 whicn some of our competitors are quoting) iMaii order oniyi Discounts for schools and colleges

Six top games worth £59.00 for you to enjoy and play with every Spectrum repair w e repair commodore 64 s, vie 20 s. Commodore 16 s and Plus 4 s. The most up to date test equipment developed by us to fully test and find all faults within your computer Keyboard repairs. Spectrum rubber key boards only £10.00. 5 month written guarantee on an repairs

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TALES OF THE FUTURE

TITAN SIGHTS THE ICEBERG TTTAN BOOKS began publishing five years ago with an album of Judge Dredd stones. Everybody told Nick Landau. Titan's Managing Director, it would never work - but that first book sold out within two months. And Titan's on its twentieth Judge Dredd compilation now. Soon Titan was compiling other 2000AD strips into albums so readers could get whole stories in one piece. These collections sell throughout Britain and America, and they're just as well known as the 2000AD comic itself. Titan has expanded into buying and publishing American graphic novels and packaging the more adult-oriented American comics, very new to the British public. The first of these was Batman; The Dark Knight Returns by Alan Moore: after its release in December this grim tale spent two months in the Sunday Times Best Seller List. Next came Swamp Thing, again by Alan Moore, and Book Two in this series has already sold out. 'So we discovered that there is a very different market for comics in Britain and indeed the States,' says Managing Director Landau. 'Penguin is also beginning to realise this new market for comics; it's just released Maus by Art Spiegelman, which is the story of the Holocaust in a graphic-novel format. These graphic novels are selling into mainstream bookshops, to people who wouldn't normally walk into a speciality comic shop and pick up a copy of, say. 2000AD. The fact that it has a spine and can be shelved makes it accessible to people who would turn up their nose at a pulp comic'. He continues: 'You're able, with a Titan book, to go and buy something that you'll feel quite proud to have sitting on your living-room table. 'What we're going to do is select the cream of English-language comics and also European comics and package them into a tradesize (large) paperback book format and market them into the mainstream bookshops like WH Smith. Foyles and even Harrods and make these comics accessible to a readership that's discovering these new comics for the first time. 'We're also producing a range of material that's not just the traditional sci-fi and superhero character, a lot of the books we're producing are a lot more sophisticated than that; for example. Love And Rockets, Heartbreak Soup and Swamp Thing. We're educating people in terms of what the comics medium

has to off er in the same way as the film medium offers a range of material. Sci-fi and superhero comics are the tip of the iceberg. 'In our English-speaking culture, comics have been relegated to the children's market, mostly because of Superman, as comics have always meant superheroes. Outside our culture, in Japan for instance, comics, in book form, represent 25% of all publishing - their comics are the size of telephone directories, and published every week. 'Mainstream publishers like Penguin and Warner Books are beginning to commission writers and artists to do sophisticated stories to sell on the mass market. So we're seeing a renaissance of a new medium in the Englishspeaking world, of which Titan is at the forefront in Britain.' BEN STONE

BEHIND THE LICENCE CULT COMIC 2000AD has been going zarjazzy for over 500 weeks, building a devoted following and its own futuristic language {'zarjaz' means something like 'great, fantastic') despite changes in content and style. In the two years after its March 1977 foundation, 2000AD merged with several other comics which were having financial difficulties. These mergers built up 2000AD'5 own readership and reinforced its editorial backbone as the better artists, writers and strips were kept on - and many like scriptwriter Alan Moore and artist Dave Gibbons have gone on to greater things. Many of zOOOADs characters have become legends -

particularly Judge Dredd, who's appeared in 2000AD almost every week since it started. His haunt is Mega City One, an enormous metropolis which covers most of northeast America (New York, Chicago etc). This city was built just after the Third World War to protect the northeastern population from the arid RadLands which surround the city and the evils they contain. The Judges are a kind of Mega police force: it's their job to keep the peace and uphold the City's Law - with iron fists! There are different kinds of Judges to deal with all the different crimes that have evolved in the overcrowded high-tech conurbation, it's Judge Anderson featured in

the CRASH pull-out, but Judge Dredd Is the most renowned of these lawmen of the future - and the star of Piranha's licence. Back in the real-life megacity, the most recent change at2000AD was a change of ownership: in Ju ly the publishing giant IPC's Youth Group, which produced 2000AD, was bought out by BMPC, Robert Maxwell's magazine group. Maxwell also owns the Daily Mirror and Sunday Mirror, Mlrrorsoft and CRASH'S printers! BMPC renamed the IPC Youth Group Fleetway Publications ironic, because IPC had taken over Fleetway in the Sixties. Zarjaz or what? BEN STONE

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CRASH December 1987 87


2000AD GAMES

KEEP ON TRUCKING THE STRANGE WORLD of 2000AD' s Judges is difficult enough to put on the Spectrum screen as it is - and Piranha sent the task to Hungary, where the comic's hardly heard of! Still, the Budapest-based programming team Hobbyte soon got into the shoot-'em-up mayhem. Says Creative Manager Tam&s Revbirb: 'It's very near to the kind of science fiction very popular in Hungary. It's a crooked kind of science fiction with lots of violence and bloodshed. And the technological gadgets are already well-known through other authors, so it's not totally new.'

often worked with the Londonbased software developers Andromeda.) ' First the programmers and then the graphics artist read them over and over and learned them by heart,' recalls R6vbir6. Meanwhile, back in the piranha tank, programmer Mike Lewis is working on the game of 2000AD heroine Halo Jones - based on Tttan Books's first anthology, The Ballad Of Halo Jones. It'll be out around Easter. "The basic idea is that Halo Jones goes shopping,' says Lewis. 'The idea is getting to the shopping mall and back again.'

AND WIN A JUDGE DEATH BOOK A JUDGE ANDERSON BOOK A JUDGE DEATH T-SHIRT AND THE JUDGE DEATH GAME

There's been a comics boom in Hungary in the last 18 months, though mostly of film tie-ins and Disney characters - 'they have no cultural value whatever so they were not supported by the government, but they make profit'. The quite different 2000AD comics went down well with Hobbyte's ten programmers, who are preparing Judge Death for Spectrum, Commodore 64 and Amstrad. (Their previous credits include Ocean's 1964 Chinese Juggler and Mirrorsoft's Issue 26 Smash Spitfire 40. and they've

Graphics for the planned five levels and 512 screens are by Carl Cropley, who worked with Lewis on Melbourne House's adventure The Mystery Of Arkham Manor (Issue 43) - but the star feature is the randomisation of Halo Jones's tunnel world. Different tunnels are blocked each time you play so, saysSmith, 'you'll have to map the thing but no two games wi 11 be the same'. Piranha's also considering a ame of 2000Afys strip Ace rucking Co.. BAJtNABY PAGE

?

THOSE 2000AD GAMES IN GREKK CRASH Overall Issue Halo Jones

Piranha

Judge Death

Piranha

Judge Dredd Nemesis The Warlock Rogue Trooper Slaine

Melbourne House Martech Piranha Martech

Strontium Dog

Quicksllva

CRASH December 1987 88

release Easter 1988 review next issue 42% 38 61% 40 79% 36 review next issue 42% 13

AGAINST their better judgment, those Mega City munchers at Piranha are offering ten sets of prizes to ten unlucky CRASH perps, sorry, readers. All you have to do win two books, a Judge Death T-shirt and Piranha's new game (review next Issue!) is devise a bit of 2000AD language. The comic's full of Mega City talk like this: Borag thungg Splundig vur thrigg Zarjaz Scrotnig Quaequam bias Ghafflebette Flori* grabundae Frognum gruelis Grexnix Snut Drokk By Stomm/By Grud

Greetings Farewell Fantastic - ditto My goodness! Out of this world Many thanks April Fool idiot ?*@! - dittoI say!

*.

To win the Piranha prizes just come up with the best, most futuristicsounding word you can to describe the new Judge Death game!

Send your entries to GHAFFLEBETTE GOODIES UP FOR GRABS COMP, CRASH, PO Box 10, Ludlow, Shropshire SYB 1DB to reach us by Christmas. As usual, the decision of the Judges in all respects is terrifyingly final. • NAME ! ADDRESS POSTCODE • BORAG THUNGG! BY GRUD, THAT NEW PIRANHA • GAME JUDGE DEATH IS TERRIFICALLY


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Contact your nearest computer store for details on full range or clip the coupon Prices from £5.95 - £29,95 Euromax Electronics Ltd. • FREEPOST Bessingby Industrial Estate Bridlington VQ16 4ST 0262 602541 • cS>

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Hey Hey Hey! Are you smarter than the average bear? You'll need to be to get out of this one. Boo-Boos been bear-napped and must be rescued before hibernation time. Hunters, mooses, vultures, bees, caverns, geysers as well as good old Ranger Smith are determined to stop you! •

Spectrum commodore Amstrad Cassettes E9.95 Discs £14.95

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i H B r Berk is back! NOW you can actually explore the dark and nasty regions for yourself as you try to rescue your friend Boni, trapped in the murky depths. Along the way all sorts of creepy critters will try to spook you in exciting arcade action!

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The Royal Family as they have never been seen before! This is your chance to work at Buck House — as a menial manservant. Your job is to cater to the residents' every whim, but you'll need cunning, strong nervesand quick reactions If you are going to avoid a nasty end. Spectrum Commodore Amstrad Cassettes £9.95 Discs £14.95 Coming soon for the Atari ST.

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Meichester Rovers is under threat of closure from greedy property developers. On the eve of a special celebrity match organised to save the club, Roys team mysteriously disappears. Unless he rescues them he may end up facing the opposition alone!

Spectrum commodore Amstrad cassettes £9.95 Discs £14.95

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Megacity is being terrorised by the Dark Judges —Death himself and his cronies Fear, Fire and Mortis. They are dedicated to putting an end to life itself. As Judge Anderson you stand alone. Only your psychic powers and blazing gun can save Megacity! Spectrum commodore Amstrad Cassettes £9.95 Discs £14.95 \V \ 4

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Powerful, manoeuvrable and deadly the Gunboat under your command carries the most lethal waterborn weaponry to date Deep in the complex maze of fjords and canal systems are your targets — huge submarine pens. Your mission — to seek and destroy! Spectrum Commodore Amstrad Cassettes £8.95 Discs £13.95

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For release schedules, please contact Helen Holland at the address below. Piranha games are available from all good stockists or, in case of difficulty, direct from r ;jjjflflhG Helen Holland, Piranha, 4 Little Essex street, I n n r t n n U f r O D J C I To(- C Y I . Q T C C C Z 7 '/llU ' London WC2R 3FL. Tel: 01-836 6633. 1


GET INTO CRIME!

In the late 1990's the streets of New York are a Jungle. You are the ice cool leader of a gang of drug crazed terrorists. Your main goal is to become the richest, toughest and most notorious gang in the city.

SEND YOUR NAME AND ADDRESS TODAY FOR YOUR FREE TRIAL OF IT'S A CRIME THE WORLDS MOST POPULAR PLAY-BY-MAIL GAME W r i t e

t o : -

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BRENDON KAVANAGH brings the good news on playing by mail - new games, your letters answered and the next national convention. Look out for readers' reviews next month!

PBM CONVENTION H's that time of year again. You jssed - The Third British PBM nvention. The date is February 201988 and the venue, once more, is the Porchester Centre, Queensway, London (near Royal Oak Station: just turn left and the centre is 300 yards up the road on the right). it'll cost two pounds to get in, but if you're wise and hold your

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startups till the convention you'll soon more than save that sum. By all accounts there should be al least 40 companies present to flog their wares. Other attractions include a bar and a cafe, nol to mention live demonstrations. Doors open at 10.30am. Bar opens 11.30. Doors close about 5pm. Have a nice day!

PBM FORUM One or two interesting letters here - have you anything to say about the PBM world? Any exploits to brag about? Snippets of information to give? Moans to moan about? Or simply questions to ask? Write and speak your mind to: Brendon Kavanagh, PBM Mailbox. CRASH, PO Box 10, Ludlow, Shropshire SY8 1DB.

RISKY BUSINESS Dear Brendon Is there a PBM version of the board game Risk? Tis great fun as FTF and seems to be a simplified version of Diplomacy. Chris McCarthy, Liscard, Wallasey Besides playing Diplomacy itself, perhaps you could have a look at Crisis (reader's reviews in the Christmas CRASH at your newsagent's soon, but not soon enough I'm sure) by M.A.G. - it's a similar game design. Anybody out there with anything to add? BK

TROLL'S TOP? Dear Brendon I've read your past few mailboxes

with interest, and PBMing, to me, seems to be an ideal hobby. Would you recommend Troll's Bottom as a first game? Francis Banks, Preston, Lancashire All I can say about Troll's Bottom is that just about everybody I know who has tried the game has enjoyed it. Anyway, Francis, to answer your question; yes, Troll's Bottom is a wise choice if you are looking for a simple game to play which isn't overpriced. But there's no need to start with a simple game! You'll soon get used to the system no matter how difficult the game is. If you can afford it, it could be worth trying one of the more established and involved games to start in the hobby. BK

PLAYING OVERSEAS Dear Brendon, I am one of those many people livi ng overseas who read about playby-mail games but do not have any information about joining one. I know that international games exist - but that's all! Could you give me the name of a goo<*game and the address of the company

playing. All you need charge is perhaps C1 or £2 for the whole game (as long as it isn't too long) that shouldn't put people off, and remember that if the game is just run in the school there's no need for a PO Box or postage costs! Anyway, find out how many people would be interested in Now then, Frankie. you have a playing your game. Once you number of options available to know this figure you can sit down you. As you live in a country which and figure out a game scenario to sadly does not spawn many PBM Tit all the players. Create a simple companies (in fact, I don't know of but effective game using simply any) all markets are equally conve- the BBCB and a printer (if you nient to you. You could play any have access to disk drives and British or American game without know how to use them to store any problem other than the time retrievable data for the computer delay with the post. there's no harm in using it ..). But this needn't be a problem - something easy to wnte and fun to mosf British companies run inter- play. Your computer's memory is limited, so don 'tgo overboard with national variants of their games details! which use long deadlines of perhaps up to three weeks (your Graphics are not really very air-mail letter took seven days to important in many games, but then reach Ludlow from New Zealand). again if you can create something simple, effective and useful on a I suggest you buy a copy of turn sheet then by all means do so. Flagship from Chameleon Games. Since you already play a few GPO Box 2302. Sydney 2001, games, you'll know how to proAustralia, which should help you. duce the tumsheet. Work out You could always play an Australian game - Flagship has details of how long your game is to run. If it's just tor your fellow students, several companies. there should be no difficulty in getBK ting turns in - perhaps weekly deadlines could be set to speed the game along. Maybe nin the game from the start of the autumn term through to the end of the spring term - that gives at least 25 turns, which should be ample for a fast moving game. Dear Brendon A friend and I have been caught up One more practical point to in the play-by-mail mania and are think about: the order forms. involved in about five games each. Once more. I'd go for the easy We would like to set up our own option. Take the order cards forW's PBM game. This would run in our A Crime! as an example; they're school and on the open gaming easy to read and fill out. All you market. Obviously, we would like enter is the player number and the this game to be fairly successful, codes for the player s turn, and the therefore we need quite a lot of computer does the rest. You could information on postal gaming: also set up a posting point in the school's computer room, and let How do we start it up? Keep it everyone know where it is. going? To what use should we put the computer (a BBC model B in Anyway. Paul, that's my sugour case)? Do we need any special gestion. It's not quite play-by-mail, equipment to start it up? How do but then there's no bother with we get our own TO Box? handling cheques and postal t hope that you can help us! orders, posting disks or making expensive phone calls. And just Paul Dobek, Flixton, Manchesthink of the •possible pleasures! ter There's plenty of time to start a war Thank you, Paul. As far as running during the lunch hour.., a PBM game is concerned, I only BK know what I have found out through chatting with gamers who have (or do) run games. Basically, if a good system is devised, things can hardly go wrong. Even KJC Games was in a similar situation to Karl Laithwaite of Wigan writes your own once! with news of PBM File, a fanzine he and his friends have launched. Things to bear in mind are: They produce it on a duplicating There's a lot of responsibility in machine; some of it is typed and running a PBM game; it could go on for years. That's one turn every some of it is handwritten. two weeks, say, for each player. The first issue features It's A Are you certain you can cope with Crime!, and the editors plan to this? As you are still at school, you cover a different game each Issue; must consider (though I hate to it's all very factual and to the point, sound like an old teacher) your though it might look a bit neater exams. Maybe you should start reduced on a photocopier to A5 small, with something easier to size. cope with while you learn about Each issue costs 70p and PBM running a game, by running a File can be contacted through game just for people at your Philip Rankin, c/o Kari Laithwaite. school. 5 Ludlow Street (honestly - Man EdA Standish, Wigan. Lancashire Ask around; see how many WN6 0QN. people would be interested in that prod uces or moderates it? Oh yes, and how much does it cost to play? I hope you can help me as soon as possible: I don't receive CRASH till three months after it's issued. Frankie Kerston, Richmond, Nelson, New Zealand

SETTING UP A GAME

IT'S A ZINE!

CRASH December 1987 93


NEW GAMES DROP ZONE J Simmons of Chichester writes aboul his nicety-produced new PBM battle simulation. Drop Zone, where the player leads a mobile infantry squad attacking a hostile planet. Missions are assigned and

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after each successful mission, your private army grows In strength. It all seems nicely figured out, and the rulebook is impressive. For more information write to J Simmons at 30 Burlington Gardens, Seteey, Chichester. West Sussex P020 ODP.

:z o i s i i s

PLANTAGENET HERE'S a real treat for anyone interested in 14th-century Britain. You take the role of a nobleman or noble lady (English. Welsh or Scottish), and you can buy a castle and run your own private army. You can also thrust yourself forward into public life and enter the government, the king's army, or the church. If the lord next door becomes a thorn in your side, your army is there to deal with him, and if skirmishes with the neighbours don't

94 CRASH December 1987

provide enough excitement, you can attack France as welt. A nice touch is the newsletter (named The Herald) which lets you know what's going on in an alto of Cnginhr... very enjoyable if you like that sort of thing. As for costs, it's C5 for setup, rulebook, character profile sheet and the first three turns. Plantagenet is run in real time - turns are processed every day. and every day the game calendar moves on a day. The producers are: Destrier Games, PO Box 74. Rotherham. South Yorkshire S60 1RS.

EPIC III JUST a brief mention for this game: not because of any major fault, because of the pnce . . . it could end up costing as much as £5 a week. Epic (now In its third edition) is a role-playing game in which you play any one of six characters (warlords, princes and chiefs). There are different races of people and different kinds of terrain, and your workload includes •

Epic, enthralling but expensive

logistics, population management, offence/defence, diplomacy, and land and sea navigation. You also have 22 types of weapons available, and some magic as an added bonus. But the troops can be handicapped on difficult terrain. It sounds enthralling. Write to the British moderators, Rhann Postal Games, at PO Box 12, Salisbury Green, Southampton S036YL. Don't forget the SAE for a reply. L<y; U A

111

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roughly 200 stars, and to win you must conquer two thirds of the stars (each star possesses a planetary system). You can do it alone or with the help of others as a faction (nice scope for diplomacy there . . ) . Eclipse is basically a strategy game, with battles involving star fleets and planetary armies. Orders are made using those unfriendly computer codes mixed with a bit of English. This can be confusing at first, but things soon fit together, and the rulebook is

uyrrordiTr ,,. I* >*»Hiwn

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If you're launching a new professional PBM game, or you're running one that hasn't been covered yet, send details and a phone number to Brendon Kavanagh at CRASH I S nt


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BEAM

UP WITH

AND WIN • A PHOTON DOUBLE WARRIOR SET

• COPIES OF DEFLEKTOR

AND MASK II

AND MASKII RING BINDERS PLUS COPIES OF THE GAME FOR 45 RUNNERS-UP!

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THOSE GRAPHICAL GREMLINS just can't choose between their two new games, Mask II and Deflektor - so they're giving away copies of • v. fc. When you've found the laser's path from A to B, send them both! earns 77% Overall on page 123 of this issue: MASKII will be the diagram and form (or a clear photocopy) to: LIGHT out(Deflektor soon, and its MASK I pulled in 81 % in Issue 45.) ENTERTAINMENT COMP, CRASH, PO Box 10, They couldn't quite decide what gruelling tests to put you through, Ludlow, Shropshire SY8 1DB by Christmas. As either. But eventually everyone agreed defeating VENOM and saving the usual, the decision of CRASH'S appointed judges in all world was a little tricky for 93.000 buyers of CRASH to all do at once, so respects is absolutely correct, so no arguments will be this comp is based on Deflektor - and It's probably as infuriating as the puzzle game itself. entered into. The first prize is appropriate, too: besides the two games you could win LJN's Photon Double Warrior Set. the top-of-the-market two-person NAME light-tag system thai THE GAMES MACHINE said leads in terms of dramatic effect'. Normally £80, it features two guns, two helmets with ADDRESS chest sensors and webbing, a target and two ammo belts - all you add is batteries and a perfect aim! And for 45 runners-up there are copies of the games (normally £7.99 POSTCODE each) and A4 MASK ring binders (normally £2.50 each). ;v • e e k.

96 CRASH December 1987



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IN THE WESTERN ISLES AN EPIC ADVENTURE AWAITS. GO BEYOND MIDNIGHT IN YOUR QUEST FOR THE SCEPTRE AND ITS DESTRUCTION. Spectrum £7.95

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AVAILABLE FROM: B T MAIL ORDER PO BOX 394 LONDON N8 OQRTEl: 01 348 8618

PUBLISHED BY MREBIRO SOFTWARE A DIVISION OF BRITISH TELECOM PLC fIRST FLOOR 84 76 NEW OXFORD ST LONDON WCIA LPS


Run it again and again and again - there's nothing like a good race game. You can always beat that world record just once more, as DOMINIC HANDY and MIKE DUNN discover when they go into

MORE WHEELS THAN ISAIAH! BMX Simulator Endurance Enduro Racer Glider Rider Knight Rider Miami Vice Milk Race Nightmare Rally

Paperboy Pole Position Scalextric Speed King II Street Hawk Super Cycle TT Racer Turbo Esprit

E N D U R O RACER

Activision

92% Issue 40

and exciting, Enduro Racer is the best race game around and it's... THE CHAMPION 94%

MIKE • Enduro Racer is a direct converDOMINIC • Activision's cover Smash sion trom the Sega coin op machine which caused something ot a stir in the still seems great - because there's arcades In the seat ot a powerful off-toad nothing like it TTie jerky graphics show motorbike, you have to get around five their age a bit, but the detailed ups and tracks in a rather limited ti me, The screen downs create a realistic enough feeling. I display is reminiscent of Full Throttle, you can still feel all the bumps and potholes can see the bike and the track in front of alter all those months. 87% tt. The graphics are excellent, too. Fast

BMX SIMULATOR

Code Masters 65% Issue 37

MIKE • Take to the saddle of your BMX In BMX Simulator, the creation of wellknown programmer and software publisher Richard Darling. It's a simple game, not requiring any real thought on the player's part - you just have to get around the course without hitting an assortment

of planks, tyres and oil cans. But it's not the most mentally stimulaUng game ever, or especially addictive either1 39% DOMINIC • The graphics may be fairly attractive, but there's no hiding the lack of actual gameplay. Simple stuff at a simple price 39%

ENDURANCE

CRL

69% Issue 24 I This management game puts you in charge of two bikes and (our riders in a Formula One motorcycle race. You set variables which affect your performance in the race: your chassis, bike specification, and engine tuning. Bike handling is then altered to set the speed safety and wean going short on any of these has its consequences' Endurance is an enjoyable game, remarkably addictive despite terrible graphics and annoying sound. 97% DOMINIC • Mediocrity and simplicity at its lowest limits. Football Manager on the track? No thanks! There's too much strategy and not enough presentation 30%

CRASH December 1987 101


GLIDER RIDER

f

Quicksilva

80% (128 version 92%) Issue 34 MIKE • The first 128 game with any son of enhancement. Glider Rider is made much more atmospheric by music Trying to knock out the reactors which power some black-market arms dealers, you use your molortiike - which when zooming down hilts and suddenly reversing direction becomes a hang gilder, conve-

i niently enough! The graphics are good, despite the awful scrolling and screen flicking, and Glider Rider is fairly playable and addictive 7 6 * (81%) DOMINIC • The idea behind Glider Rider is very good, but the control method ruins the game Still, the presentation is great - graphics, sound and options are ail topnotch And then there's that superb Dave Whittakerl28K soundtrack. 70%

KNIGHT RIDER

Ocean

39% Issue 33 MIKE • Haven't you ever wanted to become Michael Knight? I know I haven't, though hts car always looks pretty decent. Pity about the game, though Ocean's very long-awaited tie-in with the TV programme puts you in control of the mighty vehicle and gives you the task of stopping the evtl terrorists who are trying

i to start World War III. Poor graphics accentuate a distinct tack of ptayability in this insipid shoot-'em-up. 19%

MILK RACE Mastertronic

41% Issue 42

MIKE • Take to the saddle ol your trusty Peugeot in this 13-stage simulation of 11 think the less I say about the thousand-mile race from Newcastleupon-Tyne to London It's a very simple this the more Ocean will like the comment. If you're going to make people wait game; collect bottles of milk to keep your for a hyped game, you'd better make sure it's better than just average'. 28%

energy up. synchronise your gear with the incline of the road, avoid the other riders and you're home and dry. The graphics are basic and jerky, and the addictivity very low. 33% DOMINIC • A nice idea, but launched too late for big sales, and lacking many aspects of the real' Milk Race There's a superb little tune, but It's an infuriating game 36%

STREET H A W K

Ocean

68% Issue 34 NUKE • Cruise along the Streets in your mean machine killing baddies . Ocean's Street Hawk lasted me a few minutes on replay The graphics are dull, apart from the shoot-out screen, and the game's appeal soon fades 40%

DOMINIC • There were a few versions of this flying about before we got the final one (mostly lor impatient mail-order houses) - but the mass-produced one is much the best Shading is great and the perspective works well Worm a look for old times' sake S6%

SUPER CYCLE POLE POSITION

Atarisoft

68% Issue 12 MIKE • I suppose it deserves credit for being the anginal and all that, but the 68% rating was given three years ago, and I'm afraid Pole Position has aged quite seriously since then. One of the poorer racing games 41%

US Gold

63% Issue 37

DOMINIC • I waited ages for this conversion to come on the Spectrum - and they did a reasonable job The graphics may not be as good as in Out Run, tor instance, but the feel of the game is definitely Pole Position. It's dropped tremendously in price, and is unchallenged tn its class (at the moment*). 71%

DOMINIC • What a failure this turned out to be Second time round it doesn't MIKE • Another bike racer in the oh-so- seem so bad. though - mainly because popular vein: zoom round the course the hype has died down, and everyone's ASAP, and avoid the other riders Not forgotten about the excellent Commodore difficult. Unfortunately, US Gold made this version. Bouts ot boredom creep in rather far too easy to play, because there's sim- too regularly, and because it's still at such ply no challenge in the first few levels, it's a high price Super Cycle doesn't look too even possible to wrap around the sides of good against the budget competition. the screen when you comer! 47% 48%

N I G H T M A R E RALLY

Ocean

80% Issue 34

graphics and loads ot payability, so it's worth checking out 71%

MIKE • Despite the cover depicting a Lamborghini and the game offering an Escort. Nightmare Rally is pretty good fun tor the genre. It's basically a case of belting to the end of the course as quickly as possible. You can't get much more simple than that, can you7 There are pretty

DOMINIC • l m still impressed with this rallysprint clone - there's nothing like it. The graphics are very good, and the car is a sharprepresentationot a Ford EscortAnimation is also clesr adding to a very enjoyable and playable game 85%


S U J I i U b

Q03350

PAPERBOY Elite

i

MIKE • In Turbo Esprit, you get a view out ot your car window onto the road directly in front of you; your task is to crush the drug barons who are corrupting the city's young. Take on the world Miami Vice style (ie big fast posy car) In this fabulously detailed, enjoyable car game 71% DOMINIC • When Turbo Esprifhit the streets It turned more than a few heads it turned out to be how Ocean's Miami Vice should have been. The street scenes are so Innovative and accurate that most people forgot about the object ot the game and just cruised the streets doing three-point turns and smashing into roadworks. Hardly dated at all Ail you drivers pop out and buy a copy now! THE CHAMPION 91%

SCALEXTRIC Leisure Genius

bum version. A two-player Chequered flag variant with a construction kit for good measure, Scalextric isn't bad. technically, but short on gameplay. 49%

DOMINIC • Almost the best racetrack game around The construction kit ties in well with the title subject, and also makes MWE • The Scalextric toy racing set has the game lots ol fun to play. And the almost become a necessary part of grow- two-player option adds to the value 70% ing up, and Leisure Genius brings it right up to the computer age with their Spec-

Digital Integration

57% Issue 38

SPEED KING II

expect rather more lun. but I'm fairly happy with it 87%

TT RACER 78% Issue 34 MIKE • A race game with all the complexity of a flight simulator? A daunting prospect, or at least /thought so1 However. TT Racer has the content which is lacking in so many games of this genre, giving it addlctivity if not immediate payability For ten quid, some may M U L'Q-JBI'XMJ

Mastertronic

DOM HOC • This has to be the most accurate biking simulation around today When ilfirstcame out t wasn't too impressed, but afier many, many more games the true simulation characteristics become apparent and the game more addictive. Most programmers would do well to look at the comprehensive options screen, as this makes the full price well worth paying. The best track-biking simulation on the Spectrum. 85%

MtilWKatflU'J «,U»Ji'>7VjJ

ffl

42% Issue 36

other racing game I can think ot.

MIKE • Take ihe comers, avad the other riders, go as fast as possible, and you've cracked the game - not what one might describe as the best race game ever Poor graphics and an almost total lack ol payability make it worse than any

DOMINIC • Along the same lines as Full Throttle, only everything's worse than in Micromega's classic original. Full Throttle is also at budget price, so I'd give this one a miss 37%

09%

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• A.*.

P! 64 'ANOTHER DAY A T THE ARCADES'

• Officially licensed from the greatest motorcycle racing game, the thrills are so real we considered making a helmet compulsory. • Four skill levels. • Four music tracks. • Push your turbo charged racing machine into 18 progressive stages racing across Asia, Africa, America and Europe. . c i i n k . r>; e^iBff

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Copyright 1986 Sega Enterprises Inc. (USA). All rights reserved. mptui&Td: (0955) 76768

Electric Dreams Software. Authorised User.

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TECHONICHBJT

deep into their r etetiveMjMjte..but

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directly from the keyboard wrthout Dhjoq ng in the Spectrum, b u U S S S ntt o have, t a s part o^ a set f u s i n g , say. C h e e k s MDI Sequencer, you could get ltto Snember patch changes on

JON BATES sits down to a sandwich, a glass of milk and your musical questions-plus a loony tune for the 128

PX^^space^rarev-ewoj Cheetah s new k e ^ s g U s . when we can can lay our stray Griffon them)- though whether SeFBOt is better than a DX100 or c z i o i will depend on you.

SPECDRUMAND interface

THE MOTEL ts klnda quiet at this Bill Masters from S t o c k J o ^ ; Teeswntes in with the old bogey n a t i o n ' Can I synchronise my

birds lor company; there s |u® enough breathing space^ dear feaS.toansv^yo^mtes^ and print up a 128K-Spwnmm tune before some more guesis

cheapest bet isgoing tobe a second-band Fostex X15. basic

studio Recording, Sound un Sound. Music Technology.**

(0708) 49148. NO doubt «t II be Fanzine Bled in time-

GOOD FOUR-TRACK GUIDE Richard L w from Glasgowwants adv^onfour-track cassette machines and he s not one There are several types ro Shoose from, and they start at about£200-1 don' l want to get too

good second-hand guide. Quite a

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S S S S S S U K

a n — , no'the SoecDrum uses a peculiar S S of one p u m per beat and it is an analogue trigger

at^ree onJTmorning with a mad b r a i n wave that does work. It is a ^ c o m p l e x , though. It r^u-res X S b i t s and bobs that go youtofirstof all listen to the^actual to make a Spectrum and CZ SpecDrum pulse by f o v i r g i t ^ghan^diosystemSojn you can't wait, pop me an . your MIDI setup you sei g w g* v setupyouset j g» *r B tt^CRASHaddr^hjch ^™ ^voice o pon aa separate channel to separate channel ^ t i e r a ^ v e M h e magazine V & S e d into the, SpecDrum f r t W h e c o n t e n t s page, anyway) svnc (the mic input). advance a m t h « 70U ^ Ntow you have to prog^mthB syUth toreproducethe exac^itch. Charge- «really is very sound and atta^, of me putee comprehensive

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SPECDRUM FANZINE

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J Robinson and M Ulrich (sounds ^tom^Oares^tingupamusK; fanzine for SpecDwm ownersThey're on the lookout tor pfo^rammers. electronic enthusiasts, article writers ana

106 CRASH December 1987

1 2 3 9 10 11 12 13 14 15 89 90

100

REM music tune for + 2 REM by Jason November 1987 REM for Tech Niche BORDER 0:PAPER 0:INK 5:CLS PRINT AT 0.10; "Music Tune" PRINT AT 2,4; INK 2; "By JCruickshanks" PRINT AT 4,8; "For Tech Niche" PRINT AT 10,6; "Press ENTER to play" PAUSE 15: PLAY " M 2 4 UW7X000U7d", "U7A"."U1A","U7a" IF INKEYS = " " THEN GOTO 15: IF INKEY$ = CHR$ 13 THEN GOTO 100 PAUSE 30 PLAY "M7UW7X4000U2dDaDADEAd fedte&dfedfe&{Cc)&":PRINT AT 21,0;INK7; PAPER; " N O W PLAYING!" PLAY "M7UW7X4000U2dDaDADEAd fedfe&ded1e&(cC))", "U2dddDDDDDDDD&DD", '' U2dDdDaAaaaaaFFFAAAADFDaD&&)", '' M21 UW7X3000UdDdDaAaaaaFFF AAADFDa DDddFgGaaa"

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SENDING + 2

TK1?

THE +2 is hard to use with a modem serial printer because the ROM filters out control characters sent through the serial port. This stops you controlling special features of the printer like underlining, bold type, subscripts, graphics and so on. But you can get round the fault. The problem is that the serial port is normally set u p as a text channel. Every character printed from the computer (with LPRINT or LUST, for instance) has a numeric code between 0 and 265. There's a list of these codes, and their meanings, at the back of the +2 manual. Code values between 32 to 127 correspond to normal characters, spaces, digits, tetters and puncluation. The Spectrum, unlike earlier Sinclair computers, uses the standard ASCII (American Standard Code For Information Interchange) correspondence for those characters, so they normally appear the same on a printer as they d o on the screen. However, the Spectrum uses the other codes - 0 to 31, and 128 to 255 - to represent graphics, colour controls, and the 48K BASIC keywords, each of which has its own shorthand code between 165 and 255. These codes will have different meanings to a printer. Some will be ignored: others will control the special features of that printer.

HOW CODES ARE LOST The +2 checks the code of every character it prints. If it's a keyword, 4 is expanded into the letters of lhat word. Other control codes apart from CHR$(13). the end-ofline marker - are ignored. They never get as far as the printer.

Most printers are designed to be controlled by characters that the +2 won't transmit. For instance, many control sequences start with CHR$(27). the code for "escape". Stephen Meyne and Stuart Knott win this month's £30 software prize for revealing a couple of POKEs that turn off the 128's character-code checking, enabling you to LPRINT arty code without interference. To stop the normal checks, type: POKE 23349,39: POKE 23350,1 To turn the checks back on, so that LLIST prints keywords correctly, you must enter: POKE 23349.36: POKE 23350.1 This information should help anyone struggling to get graphics out of the cheap serial printers sold in large numbers with 128s last Christmas.

column of lour alternating dots, because 170 is 10101010 in binary. To print a similar pattern one line lower, print CHR$(85) instead. Of course, you' II need to use the POKEs mentioned above to stop the Spectrum intercepting some

values. Please write in - with demonstration dumps - if you manage to write a concise machine-code COPY routine using this information, and the details will be printed so lesser programmers can get their screens on paper.

PAUL COOK has been following the recent correspondence about putting RAM into the bottom 16K of the Spectrum memory map, and has worked out how to adapt a Mult i face One to provide 16K of shadow RAM. This is useful because it means you can replace the Spectrum's ROM with your own code, and make simple alterations to improve the performance of ZX BASIC. In Issue 41, Tech Tips explained how you can copy part of the ROM into the 8K memory in Datel's Snapshot 2 gadget and tamper with ZX BASIC there to increase the speed of LOAD and SAVE. This is not normally possible with a Multiface. because the Multiface 8K RAM fits into the top half of the 16K ROM area and the tape routines are In the first part of the ROM. Paul suggests a very simple modification, which only involves adding one chip and one wire to the Muitiface. But it stops the Multiface One working normally and breaks the guarantee - so I wouldn't recommend this project to anyone who relies on the Muttiface One to load and save software, ft also requires a bit of soldering.

fold up pin 27 - the second from the top on the nght-hand side, if you look at the chip so the notch is In the uppermost end - and connect it to the same pin of the 6264 chip which is already on the board. Paul's program to copy the Spectrum ROM into Multiface RAM is printed here; I've added a couple of instructions that weren 't in his code or the corresponding Snapshot 2 routine. These make sure that interrupts are disabled while the RAM is loaded - without this precaution there is a small chance that the computer will try to execute code in the RAM before anything has been copied there. You switch on the Multiface memory - ROM or RAM - by reading a value from port 159: ' LETX-IN159 To return to the Spectrum ROM. read port 31: LETX=IN 31 You can carry on using the Multiface if you save the contents of the ROM (from 0 to 8191. with the Multiface turned on) on tape or disk and load it into the new RAM when you need it. This is not as convenient as using the ROM, but It's less hassle than swapping chips.

• ' 1 0 0 R E M Multiface 1fik ^

: ; 130

8056 GRAPHICS Now that control codes can be sent from the + 2 it should be possible to dump Spectrum SCREENS to the 8056 with a short program - COPY probably won't work , unless it happens to use the same codes You can send a graphic image eight dots deep and 256 dots wide to the 8056 by LPRINling CHR$(27);CHR$(75); CHRS(0);CHR$(1) followed by 256 bytes, where the binary values of the bytes indicate the pattern of successive columns of eight dots. Each image could correspond to a character-line from the Spectrum screen, so 24 Images would be enough for a complete screen dump. The256 dala values for each line are easy to work out. For Instance, the data value 170 would give a

"

233*

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Paul Cook's routine copies 16K of Spectrum ROM Into the Muttiface 0n«, freeing Spectrum memory

CHANGING CHIPS I lallyt 8K of ROM, and 8K of RAM in a 6264 chip. Paul unplugged the ROM and replaced it with a second 6264 RAM. You can't just swap the chips over, because the RAM chip needs a write signal which the ROM socket does not provide. So

Paui performed this hack on a Mark 2 Multiface, and it should work on other versions - Including the Multiprint - as well. But Tech Tips hasn't tested that, and Romantic Robot may have changed the design at some stage, so don't attempt this modification unless you're sure you can Identify the right parts in your interface and put things back as they were if need be'

CRASH December 1987 107


INICHEnTECHnNICHEBTECHBNICHEn

• THE +3 must be denting sates of Rockfort Products's Disciple, a drive-plus-interface combination that sells at the same pnce as the complete disk Spectrum. But the Disc iple was demonstrated at The P C W Show in its new, debugged Version 3-B incarnation. Among other tricks, this allows

The Disciple: a Spectrum disk system still developing despite the +3

several networked Spectrums to share a 780K disk drive, saves 126K games to disk at the press of a button, and works about twice as fast as the Amstrad drive. There are rumours lhat Kempston will soon produce a cut-down, cut-price version of the Disciple - watch this space!

>K J k .

BASH IT AGAIN, SAM

NEW — TRANSFER PACK 4 S P E C T R U M TAPE TO DRIVE A software system to convert many old and new TAPE based programs to your DRIVE (no matter what type) + OTHER USEFUL UTILITIES. Most ierky programs and others (e.g. with zero counter) are EASILY converted to drive. Pack has at least 7 programs! Opus/Beta owners add £1 for OPTIONAL extra program. State TYPE of Spectrum + name of drive when ordering (e.g. 128K Spectrum and Microdrive). £11.99 on TAPE (£12.99 on cartridge for 48k Spectrums only). (£6 it updating) INFORMATION SHEETS - £1 each - approx 8 TRANSFERS of POPULAR programs per sheet - needs TP4. Up to No. 50 available. SPECIAL DEAL - Nos 1 -20 for £3. Nos 21 -30. 31 -40 or 41-50 £3.50.

M/DRtVE OWNERS NEED MICROTRANS MICROTRANS 2b - for m/drive to m/drive back-up. easy ERASE, tape to drive (inc headerless) - does NOT convert programs. Includes MICROTAPE and RUN programs. ONLY £4 on TAPE, £5on Cart. ALLSpectrums. CODE COMPRESSOR - Many uses, but ideal for use with hardware devices that dont compress saved code! ONLY £3.50 NO RISK! - ALL PROGRAMS CARRY OUR MONEY BACK GUARANTEE (not updates) LERM DEPT CR. 11 BEACONSf I ELD CLOSE, WHITLEY BAY. NE2S 9UW. (fel 091-2533625)

CRASH December 1987 108

The most expensive new Spectrum peripheral is Cheetah's DPS drum kit, launched at The PCWShow It's a steel-framed kit ot five octagonal 'syndroms' - pads which you can hit to trigger drum sounds from any drum machine. The obvious partner Is the Cheetah SpecOrum synthesizer, which has sold in tens of thousands over the last couple of years. The DPS at the show was hooked up to a Spectrum - 2 and a hefty amplifier (more news on how the Spectrum end works next issue.) It gave a resounding demonstration of two things: the quality ot the SpecOrum sound, and the solidity of tfw kit. At £160 it's not a cheap Spectrum add-on, but it's a very cheap drum kit The only snag, for professional drummers, Is the lack of pressuresensing; each drum sounds at a single, fixed volume when you hit the pad. Of course, this hardly matters it you always hit things as hard as possible!

WRITES RECENTLY I've received a lot ol | software going for original ideas letters containing tips that have that lit into the Tech Tips format already been printed in this (simple, reliable, effective1). column. Please check through The address is, as ever Simon N Goodwin, Tech Tips. back issues of CRASH before spending a lot of time reinventing CRASH. PO Box JO, Ludlow. Shropshire SY8 1D8 the wheel1 There's still £30 worth of


O n the far-flung wastelands of the p l a n e K N e w Texas the discovery of K e r i u m . b r i n g s a rush of f o r t u n e seekers f r o m all corners ot t h e galaxy. S o m e are g o o d , but most are b a d . . . outlaws a n d g a m b l e r s , terrorising t h e m e r c h a n t s a n d r o b b i n g / the m i i f t r s . O u t w e n t t h e cry for an a r m y of l a w m e n , but / in reply t h e Earth C o u n c i l sent b u l o n e /

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• ' Marshall Braveslarr - a nun of determination, strength, justice and bravery. A nun blessed with amazing animal powersttul give him unimaginable .1 capabilities and he needs Ihem all in taming a world of rejects and scum. Overcome them he does, all thai is but one malicious and greedy _ individual. That outlaw isTe* He*, I who also possesses magical powers WI the powers of darkness and evil, inherited from a lime long ago when New Texas was . inhabited by the monstrous Broncosaurs. In an era of imitations Bravesfarr is an original. A compelling mi* I • in of the exciting and unusual bringing into one, the legendary old West and (he space frontiers of the future.

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C B M 64/128 £11.99

DISK

£9.99

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£9.99

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SPECTRUM £8.99

CASSETTE

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ARE YOU IN A BIND? If not, you could be - just wait till your CRASHes start running away! Now you can keep them bound up in a friendly but firm blue binder embossed with the CRASH crest. Each binder holds 12 CFlASHes. and comes complete with a little rub-on thingummywotsit which you. um. rub on and then the binder says '1987' on the spine, do you follow? You have to be there, really. We could go on about the I handsome tooling, the embossed title page and the rare art prints which will make this a collector's edition, but It'dallbe fibbing. The CRASH binder is, however, very useful for making shelves collapse when overloaded with 164-page editions of the i £4.50

HYPERMARKET / ASHES TO ASHES, DUST TO . . . SPECCY? Franco Frey's First Law Of The Impermeability Of Materials states that a specially-designed doubleseamed dust cover will, when placed over a Spectrum, inhibit its tendency toward dust equilibrium with its environment. In other words, these jobs keep your computer clean, right? The CRASH Spectnjm dust covers, which are by a cunous coincidence emblazoned with the name CFIASH. have been made to four different sets of measurements, to precisely Ut four different kinds of Spectrums the early mbber-keyed model, the Spectrum +. the Spectrum 128 and the Spectrum+2. And seriously, now. remember this small investment COULD save you big repair bills C3.00-C4.00

CRASH HISTORY BINDERS l.lcyd Mangram's tout-pari CRASH History. which continue* m this usue. uill add up lo 9ft pages: 48 CRASH iWW ami 48 pagei of text. A spenat Hitder will be available in Dacmbrr to keep I fn CRASH History permanently together. The bnuier is designed in also attomodah the complete ('RASH indexes to reviews, tip* and features, xt'huh n-ili be publnhed m thi Chnumai Spend], And each binder will come tnth

ARMLESS FUN WITH THE CRASH T-SHIRTS FOUR styles! Three of them feature 0l{ Frey's most famous CRASH paintings in full colour and one T-shirt depicts a monster from your worst nightmares - King Grub. Wear it if you can stand the slime.

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ITEM T-SHIRTS £5 50 each RED MOON EVIL EMPEROR SURFER

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CAPS £3.95 each BINDERS £4.50 each SPECTRUM DUST COVERS RUBBER-KEYED SPECTKUM C3 00 each

SPECTRUM

reprints of nil tJoyi Mangram's CRASH Lookbacks excluding 1987, because that's in the Chnstmas Special anyway ) and tome spinal armies and archnal rrunenal on the history of the S[h i trvm. With the CRASH History it trill form a unique ( '.RASH book of over 120 pages. You i an order the binder notl', bur ph ase be prepared to wait longer than ih, usual 28 dovs!

The three covers are: Head Over Heels's Evil Emperor (Issue 39), a monster from Oli's interpretation of the Level 9 adventure Red Moon (Issue 20), and the CRASH surfer the ultimate Spectrum sports simulator, still wet from the waves of Issue 19! The T-shirts are 50% cotton and 50% polyester, so everyone's happy, and they're all available in two dramatically different sizes: medium (M on the form) and Grubbish, ie extra extra large (XXL).

These T-shirts are ONLY available from CRASH and you won't find the distinctive artwork on T-shirts anywhere else. £0.50 each

ONE LITTLE v FORM GOES V TO MARKET Buy ANYTHING from the CRASH range of designer doobries with this single form! Please fill out the whole thing using BLOCK CAPITALS and remembering to enclose payment NAME ADDRESS

£3.25 each

SPECTRUM 128

POSTCODE

. £3.75 each

SPECTRUM

I

£4.00 each

CRASH HISTORY BINDERS £4.50 each POSTAGE AND PACKING A1 pneas nduda VAT. poUol and (uclungtarotdnttfthitthe mtrtmo UK Par continental l a n n an* annaia ur4at% Piaaaa Mow day* to aoiiwv. and ramemtw mat ArtaiKil Kama may afftvt Hparaldy CRASH HMory Wider* o»l nol be av*M*a UI OtwKw but **• ta dnpatcftad aa aoon aa comb* CONTINENTAL EUROPE/ OVERSEAS ORDERS ONLY: I AM ENCLOSING P&P PAYMENT FOR ITEMS AT £2.00 EACH. P&P TOTAL: £ TOTAL PAYMENT ENCLOSED: £

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BACK NUMBERS Don't miss out! 1 U 4

Sinclair talks to CRASH • Stack Light fWie • Run H Again Missile Command games • CRASHbonnaire results • the earliest surviving back number!1 The Quit analysed* the tabled ZX Microdrive appears*Run It Again: Pengo games • graphics utHrties • living Guide: boardgames. simulations, strategy, adventure • the second-earliest surviving back number" (that's enough early back numbers-Ed)

i*n 4 MAT

CAP THAT!

7

This baseball-style headgear Is especially designed to protect the wearer in the event of (a) King Grub or (b)a shelf overladen with CRASHes falling on his/her head. However, the blue-and-white CRASH cap (which comes complete with an adjustable strap so one size fits all humans) is also useful for carrying water through deserts, taking charitable collections at The P C W Show, getting stones out of horses' hooves and, in extreme cases, wearing on your head.

1980 17 JIM Denton Designs • Sinclair Story 3* Maps Knight Lore. Undemutlde • Leonardo Graphics • Date! sound sampler * Artist David Thorpe IB JUL Gremlin Graphics profile • Artist: Bob Wakeim • Map GyronAtnum 19 AUG CRl profile • Oiiposter • roundup of BASIC compilers • Artist. Rich Shonlield • Maps: Dynamite Dan, Sr&fowtw 20 SEP Electronic Pencil Company profile • Maps: Alien 8, Dun Oarach 21 OCT Hotografix profile • Holograms • Map Nodes 0f Yesod • Platinum Productions profile 22 WW Fanzine File • Microdrive bps • Artist Susanftowe• Fantasy Gamebooks 23 DEC Melbourne House • Computer graphics • Artist Dave Bee son 24XMAS 1999/VArttst Oliver Frey • Gargoyle Games profile • Lloyd's Lookback • Hewson profile 1086 29 FEB Durell proHe • Microsphere • FORTH and extensions to ZX BASIC 26 M M St Bride's profile • Spectrum 128 • Micranet 800 • Multiface 1 27 APR Playing Tips supplement • Mel Craucher • Imagine profile • P8M convention 28 MAY Fanzines • Maitech profile • Composite Video Interface • SpecDrum 29 JUK First P8M Mailbox • Homegrown software • Realtime profile • Maps: Cytu. Sir Fred. Saboteur. Tantalus 30 JUL Birth of a game • Laser Genius • Maps Tantalus, Horn 31 AUG Software Projects • Word processing • Maps: Pentagram. Heavy On The Magick » $ £ ? Programmer Dave Perry * GAC* Mops: Core, Ghosts h'GMm, Bobby Beamg • Echo Syrrthesuer 33 OCT Programmers Jon Ritman, Costa Panayl* Maps: Dan Dare. C»uWwiJ* SpecOnnming 34 NOV Programmer: Don Pnesdey * Genesis Update • Maps Dynamite Dan I, Equinox, Universal Hero • Music Machine 39 DEC Designer Dan Malone • Computer Advertising • Maps: Gbder Mar. Thrust, Ughtforce • MIOl 36 M A S 1896/87 Lloyd's Lookback • Spectrum MUSJC • Maps Scooby Doo, Heartland. Druid 1087 — 37 F£B John Richardson: Jetman • CRASH Reviewers revealed • Match Oty Challenge • Maps. FairHght U, Flrekxti, Avenger. Dandy 39 MAR Famines • Designer: Bemie Drummond • Maps: Cobra, impossabali. UnOum • MIDI 39 APR Arcades update • The Z88 • Programmer: Steve Taylor • Maps: Nosteratu, Double • Take. Order any three or four issues at Future Knight. Feud the same time - we knock 40p off Ml MAY Terminal Man returns • Playmg Tips Supplement • Maps: Short Ciroat, Antirlad, Conthe totalBkms cost Quest, Into The Eagle s Nest, Sceptre Of Bagdad, Dragon's Writ, Thrust U, Fat Worm # Order any five or more issues at A Sparky, Tanan. Aliens 41JUH Programmer: Mike Singleton • Industry today • Adventure Trail Supplement • Maps: the same time - we knock 20p off each item Saboteur H. Head Over Meets • Muftitrackers • 128 bugs 42 JUL 56-page OHK pull-out • LMng Daylights Mm FX • Programmer: Pete Cooke • Maps Aut Wiedorsehen Monty, Hyowfool, Rasterscan 43 AUG The +3 arrives • Run It Again runs the Gauntlet clones • Big trouble at The Bug * CRASHtxwnaire results • CRL's 30 Gamemator • Maps: Enduro Racer. Flash Gordon All b a c k issues are n o w £1.20 44 S O Programmer: David Aubrey Jones on Mercenary • The Sega Master System • Is including p&p 1 homegrown software healthy • Tech Tips thai Swift Doc • Forum: Barbarian backlash except C H R I S T M A S SPECIALS continues • The CRASH Challenge • Maps: ttempire. The Ctrse 01 Sherwood • tips which are £1.95 including p&p, gakxe tor Kitted Until Dead for orders within the mainland 49 OCT Run It Again the kick-'em-ups • The CRASH History Pan One * In the arcades • The budget wooooou • How stats are bom selling your games • On The UK. Screen logo winners "Maps Game Over, Wonder Boy CONTINENTAL EUROPE/ OVERSEAS ORDERS: £2.00 per m a g a z i n e including p&p Issues 1 , 2 and 5-16 now out of stock. SORRY!

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You can send mail-order. Hypermarket a n d back-number orders in the same envelope i o save postage Just address it to MULTIPLE ORDER, CRASH, PO Boa 20, Ludlow, Shropshire SYS 1DB Please remember you CANNOT send competition or charts entries, letters to the Forum or Playing Tips or any other correspondence to the editcr.al and subscriptions departments in these Multiple Order envelopes. They 're going to a different side of Ludlow1

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The three charts compiled from the votes of CRASH readers are the most realistic way of gauging the populanty of Spectrum games it is the games that are being played that get the votes, not the games that are in the shops this week or month. And the votes are important. It's up to you to let us know what you tee!, so fill in the voting forms which live on the results pages to make your voice heard. If you don't want tcrcarveup your issue of CRASH, we understand Use a photocopy it you like, or copy the details from the voting forms onto a postcard, or the back of a sealed envelope, and send that to us instead. Apart from the satisfaction of registenng your vote. there's always the chance of winning a prize. Each month we draw 15 winners from all the voting forms received - five for the HOTLINE, five tor the ADVENTURE and five for the STRATEGY chart A top prize of £40 worth of software (your choice, not ours) and a CRASH T-shirt is awarded to the first slip drawn from the HOTLINE votes, and another £40 of goodies and a shirt goes to the ADVENTURE and £40 of goodies and a shirt goes to the STRATEGY. Four runners-up from each ballot box collect a CFIASH T-shirt and a CRASH Hat.So get those votes in tothe CRASH HOTLINE CHART. CRASH ADVENTURE CHART and CRASH STRATEGY CHART: POBox 10, Ludlow, Shropshire SY8 1DB

There haven't been many strategy releases this autumn, but this month's chart shows quite a range of companies and games. Vulcan holds on to the top spot, while three re-entries, Their Finest Hour, Gallipoli and Doomdark's Revenge, all try again. Andrew Auckland from Cleveland, or was that Andrew Cleveland from Auckland, was picked first out of the Strategy Tank this month. Runners-up are Barry Lloyd from Chortey in Lancashire, Craig Shepherd from Watthamstow in north London, Lee Orchard from just over the Thames in Tooting, and John Cook from boat-racing Cambridge.

CRASH December 1987 112

After an Incredible eight months at Number One Gauntlet gets pushed off the top by Enduro Racer, the Activision top seller featured on Issue 40's cover. Looking further down we see four Smashing new entries: Renegade, Mercenary, Bubble Bobble and Wizball. A medium-sized Welshman wins this month's big prize: Graham Pug h from Michaelston -Super-Ely (a little place with a big name) in Cardiff. His choice of compilations will be taking that familiar train from Ludlow to Newport... The runners-up are all medium-sized, too. They're Chris Beck from Rotherham in South Yorkshire, Gareth Jenkins from over Hadrian's Wall in Cumbernauld, Barry Lloyd from Chorley In Lancashire and Martin Faulkner from LltHe Snoring, no, sorry, Wokingham in Berkshire.

Strategy Top 10 1 (1) 2 (3) 3 (4) 4 (5) 5 (2) 6 (-) 7 (6) 8(8) 9 (-) 10/-;

VULCAN CCS CCS ARNHEM DESERT RATS THEATRE EUROPE FIREBIRD REBELSTAR RAIDERS BEYOND DOOMDARK'S REVENGE BEYOND LORDS OF MIDNIGHT TOBRUK GALLIPOLI THEIR FINEST HOUR CENTURY HUTCHINSON


* - » 4

I Hotline Top 20 1 (2) 2 (6) 3 (1) 4 (3) 5 (5) 6 (11) 7 (8) 8 (14) 9 (12) 10 (*>) 11 ( > ) 12 ( > ) 13 (10) 14 (15) 15 (7) 16 (17) 17 (4) 18 (9) 19 ( > ) 20 (18)

ENDURO RACER ZYNAPS GAUNTLET HEAD OVER HEELS EXOLON BARBARIAN URIDIUM MATCHDAY ELITE RENEGADE MERCENARY BUBBLE BOBBLE LEADERBOARD STARGLIDER COBRA BATMAN PAPERBOY ARKANOID WIZBALL LIGHTFORCE

ACTMSION HEWSON US GOLD OCEAN HEWSON PALACE HEWSON OCEAN FIREBIRD IMAGINE NOVAGEN FIREBIRD US GOLD RAINBIRD OCEAN OCEAN ELITE IMAGINE OCEAN FTL

No new entries in the Adventure Chart this month, just re-entries from four oldies. The Top Ten looks pretty lively, though The Hobbit still holds strong at Number One after over four years on the Spectrum. Robin Candy's old favourite Lords Of Midnight creeps up to the Nu m be r Two spot. At the other end of the chart The Pawn makes little progress after last Issue's • . Andrew Ca vacluti (sounds a bit Italian) from Black wood in Gwent (sounds a bit Welsh) thinks The Hobbit is still tops In adventures, and he wins this month's £40 worth of software etc. Next out of the CRASH cap were Steve Hutchinson from the fair city of Doncaster in South Yorkshire, M Venn from Tadworth in Surrey, Lee Ingham from Leuchars in Fife and Ian Warner ot Baldock, Hertfordshire.

Adventure Top 20 1 2 3 4 5 6 7 8 9 10

(1) (8) (7) (3) (4)

THE HOBBIT MELBOURNE HOUSE LORDS OF MIDNIGHT BEYOND THE BOGGIT CRL SPELLBOUND M.A.D. HEAVY ON THE MAGICK GARGOYLE GAMES (13) DOOMDARK'S REVENGE BEYOND (5) KNIGHT TYME MAD. (-) BORED OF THE RINGS CRL (2) STORMBRINGER M.A.D. (6) LORD OF THE RINGS MELBOURNE HOUSE

11 (11) G R E M L I N S

12 13 14 15 16 17 18 19 20

(9) (15) (14) (-) (18) (-) (17) (-) (10)

ADVENTURE INTERNATIONAL

THE PRICE OF MAGIK LEVEL 9 THE BIG SLEAZE PIRANHA RED MOON LEVEL 9 SHADOWFIRE BEYOND THE PAWN RAINBIRD FOURTH PROTOCOL CENTURY HUTCHINSON SHADOWS OF MORDOR MELBOURNE HSE DUNDARACH GARGOYLE GAMES FAIRLIGHT 2 THE EDGE


BuaoMD^ Onash,

Christmas Uste. What's small and black and bursts the seams of a stocking? A Spectrum add-on, of course - there are hundreds of little black boxes for music, printing, screen art and program transfer. DOMINIC HANDY suggests some utilities and hardware for the Christmas list, and BEN STONE brings joysticks to the world - but don't fight over them, or they'll all be broken by little black Boxing Day.

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• SPEEDKING

Konix £11.99 (£12.99 with autofire) The Speedking was a novelty when it appeared - the first truty hand-held Joystick that worked well. It's easy to use, though It has the problem of the Euromax Professional in reverse: the diagonals are a pig to find and use quickly, which makes playing games like fighting sims very difficult The position of the fire button really makes your hand ache If you're pressing it a lot - shoot-'em-ups turn into a nightmare when you're doing welll - though it would be difficult to have it anywhere else on the compact little body of the Speedking. There Is a Speedking with autofire available. Earlier this year Konix claimed one Speedking lasted for 17,604,000 waggles (that's 27 days of nonstop waggling, folks!), but the story Is not now believed, Our Waggling Editor writes.

^states TERMINATOR

Supersoft £ 19.95 Like most pointless street cred - take Raybans, expensive earplugs on a Radio Shack personal stereo and the Beastie Boys - the Terminator does serve a purpose, but only just. And Its wacky design takes a lot of getting used to. Being so tiny the Danish stick has a lot of travel, so It's quite unresponsive. And the fire pin is difficult to use: you have to hold the grenade and fire with the same hand, but you can get It to work fairly quickly if you're prepared to go through hand-ache agony. The Terminator is all but indestructible, made of very thick plastic and durable electrical parts, but for nearly 20 quid I'd expect something a little more efficient than this.

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PROFESSIONAL

Euromax £15.95 (£18.95 with autofire) The Euromax Professional has most of the features now becoming standard In the Joystick world: posey design and microswitches, and an autofire option If you want to pay a bit extra. (It's the autofire version in the picture.) At first Ifs a little difficult to get to grips with, literally, because It's biased slightly to the diagonals. Theoretically this means the Joystick's eight directions are equally easy to use, but in practice the stick often slips out of the vertical/horizontal into a diagonal. But the Euromax Professional has a brilliant fire action. And It's a great stick for games where deft, precise movements aren't needed; it feels rather flimsy, but the couple that were in the office had fairly long lives considering the hammering a CRASH joystick gets!

C O M P E T I T I O N PRO 5 0 0 0

Dynamics £14.95 (£15.95 with transparent case, Competition Pro Extra £16.49 with autofire and go-slow mode) This is Me Joystick. The fire action Is brilliant and the stick performs like a dream. 11 looks much the same as the Euromax Professional, but for just a pound more you can get It with high-tech clear casing (as in the picture). It's durable, because the shaft is made of steel and the micros witched mechanism inside is remarkably simple (and pretty much userserviceable). The fire buttons work with reed switches, sometimes considered unreliable, but I've never had any trouble. Sadly, there's no autofire on either model, though there's a souped-up version on the market (the Competition Pro Extra) with autofire option and a go-slow mode never before seen on any Joystick.

1 2 5 SPECIAL

Cheetah £12.99 This new Joystick, Introduced in last issue's PCWShow report, has the usual eight directional controls as well as two independent fire buttons and a special rotate function which allows the player to twist the joystick for extra-realistic movement Of course a joystick ol such complexity needs more than the usual five pin in/outputs; you'll havo to have an extra joystick port, or use both ports on the +2 and +3. There Is an autofire function.


THE ULTIMATE AERIAL EXPERIENCE! NOW AVAILABLE FOR YOUR COMPUTER

All the thrills and skills of real skateboarding in this unique challenge to become champion of the skating world. Starting out from 'Skate City' test your abilities amongst the numerous skateparks, improving your techniques both in freestyle and competitive action .is you attempt to complete ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ the ultimate manoeuvre ^ the 720 degree twist while soaring \ ^ ^ through the ( \ *

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MIDI INTERFACE

Cheetah Marketing £49.95 With this interface box and accompanying software you can control any MIDI instrument via the Spectrum. It's superb for people who can write music but can't play - just enter the notes and the computer plays the instrument Or do it the other way round: you play the musk: and the computer puts it into musical notation. Including a MIDI lead for connecting the interface to your instrument, the MIDI Interface was reviewed in Issue 40.

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Cheetah Marketing £29.95 Now the standard drum add-on for the Spectrum, the SpecOrum comes complete with eight samples of real drum sounds. Extra drum sounds can be loaded in from tape: the Electro Kit and Afro Kit both retail at £4.99 and the older Latin Kit at £3.99, and all come complete with their own editors. The SpecDrum plugs into most hi-fis via a connecting phono lead. Jon Bates enthused over it In Issue 27.

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MUSIC TYPEWRITER

Cheetah Marketing £199.95 This 61 -key futly polyphonic board with foot switch and MIDI output ports comes packed in a rugged steel case. It's an ideal accessory to Cheetah's MIOI Interlace.

Romantic Robot £7.95 Coming complete with keyboard overlays (48/+), this clever piece of software is a sophisticated tool for music on the Spectrum. Music written on Music Typewriter is displayed onscreen using realistic graphics which can be dumped to most dot-matrix printers, so you can print your own music. And your compositions aren't limited to Music Typewriter- all your tunes can be converted to machine code for use in your own programs. Jon Bates went sharpening and flattening on Music Typewriter in Issue 16.

prUiwyr • MUSIC MACHINE

Ram Electronics £49.95 'One of the best all round music add-ons for the Spectrum' - Jon Bates, Issue 34. A sound sampler, sequencer, editor, drum machine and composer all in one little black interface, the popular Music Machine is supported by a wide range of software. Recent additions include Ouasar Software's Sample Editor (reviewed last issue) and Tectrics's chord construction kit Compuchord (Issue 45).

MULTIPRINT Romantic Robot £39.95 A printer interface with all the options, the Multiprint can dump any Spectrum screen to an Epson-compatible printer in three different densities - It's handy for listings, too. There's more info in Issue 43.

RAMPRINT

Ram Electronics £34.95 Not only does this little black box drive your printer using a very easy menu-driven system (all stored on a BOM chip), if s also useful for those aprts-Christmas 'thank you' letters because It comes with a built-in word processor, accessible from 8ASIC at any time and also on ROM. And if you ever get bored of all those line feeds and ESCape codes you can always plug your joystick in the built-in Kempston port and bash away at a game. See the details in Issue 35.

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COMCON

Frel £17.95 (single port), £19.95 (twin port) This is guaranteed to work with any product that uses the Spectrum keyboard. By connecting the six plugs to the miniature keyboard add-on you can have eight directions and TWO independent fire buttons (provided you have the correct joystick - also available from Frel). A twin-port version is also available for complex games. Lloyd reviewed the single-port version way back In Issue Eight

M... M U L T I F A C E ONE, MULTIFACE 3

THE OCP ART STUDIO THE ADVANCED OCP ART STUDIO Rainbird £14.95, £24.95 'Probably the best art utility on the Spectrum' - Mike Dunn (On The Screen Editor). Need we say more? Several versions of the mouse- and joystickcompatible Art Studio utility are aval table for different Spectrum setups; The Advanced OCP Art Studio, which really needs an Interface One and microdrtve to use its full potential, is much more powerful than the original. It has a Scrapbook library facility so you can combine and paste together pictures. Issues 24 and 40 have reviews of The OCP Art Studio and The Advanced OCP Art Studio respectively.

MULTIFACE

128,

Romantic Robot £39.95, £44.95. £44.95 'One of the most versatile and user-friendly units on the market' - CRASH Issue 29 - Romantic Robot's Multifaces are ideal for the serious gameplayer or utility user with a fast storage device: they can put cassette games on Beta, Opus and Kempston disks. The Multiface 3 (pictured) can transfer cassette programs for the Spectrum + and 128 to the +3's Amstrad disks. It was welcomed In issue 45 as a good reason to buy the +3, though Sixword's Swift Disc and Rockfort Product's Disdple are also worthwhile disk systems. The Multifaces have other uses: most POKEs can be entered using the ROM-based toolkit. And printer-owners are also catered for with a COPY command, ideal for dumping your greatest high scores! All these options are available at any time at the press of a little red button. CRASH first saw the Multiface One in Issue 26.

PLUS D

V I D E O DIGITISER

Sunset £128.00 Ever wanted to change Prince Charles's ears, or rub out out that blot on Gorbachov's forehead? You can do this and more, provided you've a video recorder, with the Sunset Video Digit!ser. This little black box has all the connections for grabbing TV pictures from the video and then using them anywhere you want - even in games. Sadly, there's no printer ribbon that will put them onto T-shirts. Franco Frey got frame-grabbing in issue 31.

V I D E O F A C E DIGITISER

Romantic Robot £69.00 plus £1.00 postage and packing The Videoface Digttiser Is amazingly cheap and fast - If s all here. You can grab and scan three pictures a second, and then produce a very realistic animation sequence using up to six screens. At about half the price of the Sunset Video Dlgitiser, this represents unbelievable value for money.

Hat a.creature is s t u r l ^ ejcept $or a mouse KEMPSTON MOUSE

Kempston Data £49.95 There's no WIMPing out with Kempston's version of the yuppie controller, with button eyes and connecting tail. Dont forget to lock up your cheeseboard and keep the cats indoors. Kempston is still bundling Rainbird's OCP Art Studio with this rodent at £G9.9S. Or those with a Spectrum + 3 you can get Kempston's new Desktop utility package for + 3 DOS and the mouse for exactly the same price.

Miles Gordon Technology £49.95 (£129.95 with 3.5-inch 780K-capacity disk drive) The Plus D is a new disk and printer Interface from the designers of Rockforl Product's Disciple. Its Snapshot button will save all 48K and 128K cassette programs to disk, it's claimed, and the Interface can make single and double-size screen dumps to a printer. The Pius D is also available in a package with a disk drive.

GAMMA-STRIKE

Gamesware £24.95 Gamesware's Gamma-Strike target-shooting system is a novel combination of hardware and software - you plug a target into the Spectrum, shoot at it with a model gun and watch the computer monitor your score! It's all done with the latest signal-detection techniques, and Gamesware promises more 'plug-in games' Including darts and snooker soon . , , look out for the CRASH review,

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The threat the tyrannical Bom who aims to exterminate the earth and n't people The iwsson: Ueutenant Henry and Sergeant Sanders must save/ the Bhie Globe Battle yoor way through the waves alien attackers forcing a path mo their gigantic / underground empire where the attack intunriliy from all quarters the underground sea as wefl / as hidden enemy positions in the cavern waff finally, (ace Boton'i ultimate weapon. "The / Mobd Armour Sentipct'in a desperatefight/ lo the death Classic 'shoot em up* actioff combined wuh brilliant graphics and an/ ottstandwg test o( reCexes /

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CALL IT A SEQUEL... AND YOU'LL LAND UP FLAT ON YOUR BACK.

They called International Karate the best beat-em-up so far. And who are we to argue? But Archer Maclean has come up with a stunner: A Third Fighter. Amazing animated background. New moves. Re-mixed music. And Balls! Commodore 64/128 Cassette (£9 99) and Disk (£12.99) Coming soon tor Spectrum and Amstrad home computers

Mail Order: Activision (UK) Ltd, Units 3 & 4 Uoyds Close. Finedon Road Industnal Estate, Wellingborough, Northampton NN8 4FR Tel: (0933) 76768 Access. Visa and American Express Cards welcome Distributed by Activision (UK) Ltd m

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YOGI

BEAR

Producer: Piranha Retail price: £9.95 Authors: Dalali re you smarter than the average bear?' asks the publicity. Well, there are bears and there are bears. This time we're dealing with the necktie-and-hat-wearing variety who live in Jellystone Park and are known as Yogi to their friends. But Jellystone Park is not the safest place to live: furry little Boo Boo bear has been kidnapped, and Yogi has to rescue him before the bear let starts wanting to hibernate. And what with hunters, moose (shurely Hunter's Moon? - Man Ed), vultures, hopping mad frogs, geysers and that mean old Ranger Smith, it's going to be an anxious

J NICK

time. Yogi can jump over obstacles, or duck or dive his way around them, but touching an obstacle can delay even an above-average bear or send him back to square one. Yogi can travel more safely by going through caves - if he finds a cave entrance in the first place. There are picnic hampers left conveniently lying around, and if Yogi starts shrinking on the screen you know he's getting very hungry. (He's certainly no subtler than the average bear.) Toffee apples also lie on the ground, and when you pick one up. an icon box becomes coloured. Each of these icon boxes represents a stepping stone to Boo Boo s prison, and when Yogi has found all the toffee apples and reached the real stepping stones (don't stop reading, this is the

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" Yogi Bear isnt so bed If you can get Into it, but getting started 13 the problem. In some of the later screens there's very welldrawn scenery, and the baddies get tougher and tougher, but Yogi Bear will have no tasting appeal; a tune at the beginning and more sound effects would help greatly. "

82%

Bear-faced greed

JBYML " Yogi Bear has one of the most aggravating features any game could wish for: at the start of each of your six lives you're returned to the first screen, making progress a very time-consuming business! As for the rest, confusing graphics and the breathtaking speed at which Yogi runs make it all very difficult to manage . . . " §7% dramatic bit) he has to take the right route over the stones, or risk being captured himself. And noone wants to read in their morning paper about another botched hostage rescue attempt. Piranha had some problems making a game of the popular Hanna-Barbera cartoon. For a start, the licence-holders insisted that the computer characters look exactly like the cartoon stars - not as easy as it sounds, when every detail must be double-checked!

BASIL THE GREA T MOUSE DETECTIVE

• I

Yogi's proprietors were also anxious that his image as a funloving huggable bear shouldn't be damaged by the violence and truly nasty nasties of everyday Spectrum fare. (That's why it's technically your lives and not Yogi's that are lost!) So bear in mind that the game is aimed at a young, impressionable audience (as is Basil The Great Mouse Detective). Looking ahead, there's a Yogi Bear competition in the CRASH

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Producer: Gremlin Graphics Retail price: £7.99 Author: Gaz Preist

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umber 221B Baker Street is home to TWO great detectives. Upstairs with pipe, violin and Doctor Watson is Sherlock Holmes. Down in the basement is Basil, Mouse Detective. His mission is to find his friend, Doctor Dawson, kidnapped by the evil Professor Ratigan in this licence from the Walt Disney film. Basil starts in one of London's seedy waterfront districts. By clambering through letter boxes, he can enter houses, to scuttle beneath, around and over

furniture, climb short flights of stairs, clamber on top of crates and leap from shelf to shelf, earning points by completing a screen. Jars, crates, sacks and carpetbags often conceal clues, such as a gun, a letter, locks and keys, whicn can be examined by our rodent hero. If a hidden object is revealed it appears in the great mouse's magnifying glass at the side of the screen, and if Basil considers the clue helpful enough he can pick it up and carry it. But

CRASH December 1987 122

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not even a master mouse's pockets are bottomless. And the cunning Ratigan has left eight false clues; Basil can't discover which are real and which aren't till he's filled five icon clue boxes. Ratigan's henchmen are out to do the smart mouse down, too. though Basil can restore his vital

get-up-and-go by nibbling at the pieces of cheese some friend of law and order has left lying around. And he can collect mousetraps, dropping them in the pathway of his foes to pin them out of mischief. Once Basil has gathered all he needs from the river area, he moves on to the sewers of Old

JBYML " I doubt Basil The Great Mouse Detective will be very addictive, even if you can Identify all the Walt Disney characters. And perhaps there are too many screens for very young players to manage - so who's it aimed at? " 68%


. Christmas Special - a chance to win lots of sweet food from Harrods (toffee apples not included, for technical reasons) plus copies of the game.

J PAUL L " Yogi is a lovable old bear, but sadly the computer version of the eponymous cartoon animal Is a lot less manageable than the 'average bear'. The main flaw ts bad collision-detection; all the inhabitants of Jellystone Park are accurately and cartoonishty drawn, but this kind of 3-D is hard to manage. " 58%

[COMMENTS I Joysticks: Cursor, Kempston, Sinclair Graphics: sparse landscape with adequate character reproduction Sound: simple spot effects General rating: a very hard game aimed at a very young market

Presentation Graphics Payability Addictive qualities

55% 63% 51 % 51 %

OVERALL

62%

London town. If the tiny "tec manages to battle his way through these subterranean darknesses he can at last confront Ratigan himself and rescue the rodent Dawson.

PAUL

^

DEFLEKTOR Producer: Gremlin Graphics Retail price: £7.99 Authors: Costa Panayi a.

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aser beams can be funny things, especially in the world of the Deflektor. Here the powerful light source is used to destroy energy blobs. But the direct routes to these packets of points are often obstructed by solid walls and blocks. To direct the beam around these and onto

PAUL " Deflektor will no doubt be compared to Virgin Games's Rebel (Issue 44), though the reflection idea is taken much further here. I've always liked puzzle games such as Think! and m; and Deflektor is one of the most absorbing ones I've seen in a while. It's really infuriating - and that's what makes it so fiendishly addictive. As the time ticks down, the sweat builds up. Deflektor is simple but cleverly effective. " 83% the blobs, a directing block can be moved about the screen. The angle of rotatable minors can be altered to transfer the beam to other mirrors and finally to the energy blobs themselves. But nebulous gremlins are intent

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Deflektor. laser puzzle

upon tinkering with the mirrors and thus throwing off course your carefully-directed beam. These mischievous creatures can be removed with your beam. There are other dangers. If the laser crosses, or rebounds upon itself, a dangerous overload can be set up. And scattered mines

can be detonated if they're in contact too long with the laser energy. The laser beam's energy is reduced by frequent movement, but you'll have to remove all the energy blobs from a level to leave it. Then the laser must be directed onto another generator; when contact is made the next level appears with a fresh configuration of mirrors, bombs and energy blobs. There's a Deflektor competition on page 96 of this CRASH.

J MIKE " Deflektor is quite entertaining at first, but I found It less addictive than most did. The graphics are very good, though. " 70%

I COMMENTS L

COMMENTS L

Presentation Graphics Play ability Addictive qualities OVERALL

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" With all those Walt Disney films on Christmas TV this'll make the ideal present for any little child's stocking. The characters are very Walt Disneyesque, though the wiry graphics aren't as attractive as they could have been. It's also sad to hear such a bad title tune. Still, the concept of the game is appropriately simple for Its young market - though that doesn't mean anyone will find it easy to complete. " 78%

Joysticks: Cursor, Kempston, Sinclair Graphics: attractive, cartoony Sound: poor title tune General rating: a simple tie-in which Gremlin intends for the youngest players

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- Deflektor is a problem-solving game for those with steady trains of thought - there's no rush and no panic (at least, not till the wobbly egg a p p e a r s . . . ) , you've just got to work your mind around the screen. But don't think it's going to be easy. Hardened geniuses may find this a bit domestic at first, but it's very addictive. " 79%

Joysticks: Cursor, Kempston, Sinclair Graphics: clear enough to show the puzzle Sound: spot effects Options: practice mode; demo General rating: everything that makes a great puzzle game

Presentation Graphics Playability Addictive qualities OVERALL

CRASH December 1987

123



is?

o It's 7.00 in the evening. You've just finished another meal. You should do your homework but something is calling you from the garage. Something that would terrify the neighbours. Something agile, fast and deadly. Pegasus-the Patrol Hydrofoil Missilecraft. The temptation is just too much.

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8 real life missions and on-screen maps.

!M 8, ©1987 Lucasfilm ltd (UL) All lights reserved Screen shots represent C64 version Others may vary Election* Arts software is available on a wide lange of home computers induing Commodore CW. Commodore Annga. Atan ST. IBM Spectrum and Amstiad

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CRITICISM

Producer: M.A.D. Retail price: £2.99 Author: Steve Parys

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liens are attempting to cross your eight-sector hyperspace causeway, and that makes you real mad. You'll have to defend this astronautical M25 with your spacecraft, which rotates at the centre of a circular area. In each section there's a circling bomb on a short fuse, threatening your territory and flickering with increasing intensity as it approaches detonation. And those multimutated aliens travel around the perimeter of this space zone, within range of your blaster. Some aliens are blocks, which when blasted release rotating circles (these in turn produce green discs that can be shot to temporarily keep alien bombs out of the zone and earn hit points); others are orbs, and destroying them reduces the damage done to the zone in which you're fighting. But your own laser blasts can rebound from reflective spheres, produced when an alien target is

I

FRUIT

missed, and damage your precious property. Coloured bars in an eightsectioned laser scan indicate the time remaining before a bomb explodes in each sector, and you can also use the laser scan to move to another sector.

• " I got Asteroids free in a sixpack of games with my first rubber-keyed Spectrum, and Lazer Wheel is much the same, right down to the oversized draincleaners. It's tough to cope with, too - there are only a few places where you can kill the draincleaners, and if you shoot anywhere else the shot

56%

• " The loading and title screens are very good, but as soon as you get into the game the poor graphics and frustrating movements are thoroughly nauseating. It's a bit like Asteroids, the ancient arcade game that I always regretted putting 10p in. But you can't even move so much in Lazer Wheel." NICK 28% • " There's an interesting idea behind Lazer Wheel, but alas playing it isn't so interesting: though there are eight levels the only change is in the speed of the aliens. " 44%

Shooting little blobs - a new concept in entertainment

L COMMENTS i

Joysticks: Kempston, Sinclair. Cursor Graphics: plain and unappealing Sound: BP spot effects General rating: a boring spriteblaster

MACHINE

SIMULATOR

L

Producer: Code Masters Retail price: £1.99 Author: Mark Baldock

ow's your chance to be a gambling man, ripping the monetary guts out of a fruit machine with all the panache of The Man Who Broke The Bank At Monte Carlo. And it's just like Monte Carlo at Joe Scarface's One Arm Bandit Emporium in Fruit Machine' Simulator, where you're faced with the traditional fruit-machine layout: three rotating reels marked with fruit and bell symbols. Electronic money pays for your plays, and when you get a winning combination, only electronic cash is awarded, adding to a running total at the top of the screen. Hold and nudge options are available, just like in the real coineaters - but only between 40p and £ 1.40 can be gambled during each turn, so dig deep into the pockets of your 501 s, crack open your

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rebounds. " BYM

plumped-up piggy bank and let gambling commence. It may be immoral, but then maybe it's better than shooting things.

CRASH December 1987 126

CRITICISM

1

• " I've walked past fruit machines in chip shops much more elaborate, complicated and fun than this. If you're into gambling, stick to spinning wheels in the real world. " 25% • " Just try to imagine the most boring, monotonous and badly-

presented machine you've ever seen. Then fill the money slot with chewing gum and imagine the fun you'll get out of it. then you've experienced Fruit Machine Simulator... > PAUL 19% • " I've never seen the appeal of fruit-machine simulators on computers - without the thrill of losing or winning real money the game seems pointless. The graphics and sound In Fruit Machine Simulator are unimpressive, and the fruit' machine idea just isn't playable. Maybe a few more subgames would have helped; but without the incentive of winning money this won't have much appeal. " ROBIN 46%

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COMMENTS

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Joysticks: none Graphics: cluttered display Sound: dull spot effects Options: multiplayer option for one to four players General rating: a simple game on a simple subject, with few incentives to make you play again Presentation Graphics Payability Addictive qualities OVERALL

34% 39% 34% 25% 30%


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Producer: M.A.D.

Retail price: £2.99 Authors: Steve Joyce

I

n an alien four-storey low-rise block, an information gathering 'penetration-orb' is exploring the intricacies of each floor, shown on a bird's-eye-view map. But alien Cybernauts are in pursuit, firing their robotic socks off. The orb's survival depends upon finding the small stock of weapons hidden around the complex and using them to reach the Cybernauts" own security computer. Controlling the penetration-orb, you can choose weapons by manoeuvring over an armoury point, A force shield gives this globular

" A lot more imagination should have gone into Level 5; it's simplistic and primitive. There's a bit of fun to be had, but it won't take long for most players to get bored. The graphics, pooriydefined characters, scrolling and very limited sound also leave a tot to be desired. " 43% But as long as you can survive them, you can move to another floor - at least the lifts are in working order, •

Level 5: fatal floors

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J PAUL I " At first sight Level 5 looks like a bad Gauntlet clone, with terrible graphics viewed from above. But It has a strange addictive quality which makes me want to keep playing, and some original, attractive little touches: the sliding doors (which automatically open when you approac h them), f or I nstanc e, and the lift, in which you can choose floors. " 52% sleuth some degree of protection, but it can be damaged and eventually destroyed by nits from alien weaponry and contact with the Cybernauts themselves. Still, shield and weapon energy can be recharged at t he complex' s energy points.

If the menacing Cybernauts are beaten off by the fast-moving orb, they dematerialise only to reappear, faster, fitter, stronger, veritable Arnold Schwarzeneggers among androids, all thirsting after the penetration-orb's oily blood.

" Maze games just don't seem to go out - and that's surprising when you look at Level 5. Though the scrolling Is smooth and the graphics are good, there's not much challenge In the boring task. Here's a playing tip in advance, though: the nasties it too nasty if one of their ellows gets the chop, so don't kill any! All you have to do is find the information you needand Bob's your uncle. " 65%

COMMENTS I Joystick: Kempston Graphics: bad scrolling of simple characters on a monochromatic play area Sound: unappealing Options: definable keys, one or two players General rating: a simple maze game - but perhaps too simple, and spoiled by its graphics Presentation Graphics Payability Addictive qualities OVERALL

52% 53% 52% 52% 53%

CRASH December 1987 127


L

U.C.M. UL TIM A TE COMB A T

Producer: M.A.D. Retail price: £2.99 Authors: Playability By Design android and Warmonger... names that turn the bowels of hardened men to water, perhaps the two most dangerous criminals to ever appear on the Spectrum screen. Imprisoned in a satellite that

MISSION

JMIKEZ " It's a pity Warmonger moves so slowly - this makes the difference between being the best and just being very good! The graphics are adequate, though minuscule, and the lack of colour doesn't affect the outstanding playability of U.C.M,. And the level of difficulty is just right - between frustration and addiction. " B9"'i each player handles one of the maniacs. They're equipped with forward-

guard picked off. But the escapees are blaster targets too. And when a few

WSKMandroid and Warmonger whichever direction the criminate take. And even when you're a master criminal, playing on building sites is dangerous - some sections of the space prison are incomplete,

JPAUL

L

" Butch Hard Guy is back!! The eponymous star of Dave Thompson's first game seems tougher than ever this time, and he's changed his name to Warmonger . . . U.C.M. is very simple but superbly presented, though like most vertically-scrolling monochrome games it has a display problem. (In this case, it's difficult distinguishing the enemy's bullets from your own.) U.C.M. scores highest In playability - you just have to have one more game. And though ifs a bit tough to start with, perseverance is rewarded with bonuses: the graphics get better the further you go. So forget Ikari Warriors - judging from the demo on CRASH Issue 45, U.C.M has the Elite game beat before it gets off the ground." 88%

U.C M.: butch, hard, and very addictive

orbits Earth, they've got out onto the roof - and they're not just holding up placards. These two have every intention of escaping. But guards soon appear on the scene, and our two protagonists will have to be more vicious and ruthless than ever before. In one-player mode you control Warmonger; in two-player mode

firing blasters and earn points (and | guards get together in a group, thus extra lives) for every prison | they can turn their fire upon •

That bazooka in full

NICK L " A wickedly addictive game with fantastic sound on the 128K version, U.C.M. has graphics very like MikroGen's Stainless Steel, with bas-relief sprites and detailed backgrounds. The only problem is that Warmonger moves rather slowly. But the way the bazooka explodes Is brilliant! " 83%

CRASH December 1987 128

and if Mandroid or Warmonger take a tumble, another life is lost. Whatever happens, blood is going to be spilled. Among the members of Playability By Design is Dave Thompson, who also did Advance's Butch Hard Guy (65% Overall in Issue 38).

ICOMMENTS I Joysticks: Kempston, Sinclair Graphics: nlcely-ani mated; monochromatic Sound: great Dave Wbittaker tunes on 48 and 128K Options: one or two players; definable keys General rating: an addictive, mindlessly violent shoot-'emup

Presentation Graphics Playability Addictive qualities OVERALL

85% 85% 87% 88% 87%


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Don't take our word for it, take the word of the reviewers who like strategy games".

SITIC'I KI'M iLH.flf) » C O M M I H I O R K LM ilft » W I S I K M ) LH !)5 I his game a 1 so ovaiiob le by mail order 01 £8 95 per c ossetle Sond your cheq ue/ PO made our lo D A H Games plus o large 5AE. with 25p siomp anached Ploo'ie wirte your name ond address on reverse side ol cheque {72 hours delivery) 19. M e l n e R o o d , S i c m ' i u i ^ c . H e n s S O 2 81 .L

GAMES

® (0438) 7280-12 CRASH December 1987

129


CBM 6 4 / 1 2 8 £9.99 C £14.99

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AMSTRAD £9.99 C £ 1 4 . 9 9 0 SPECTRUM £7.99 C ATARI ST £19.99

N o nproos. N o Foe. O n l y p u r e •kill a n d t e c h n o l o g y a s y o u g u i d e y o u r lexer b e a m s t h r o u g h a sea o f d a n g e r , a p y r a m i d o f o b s t a c l e s reflect It from mirror*, bounce It off w a l l s , deflect it through lenses, ever calculating the angles, carefully j u d g i n g it's p a t h t o w a r d s t h e h o m e receiver a n d then.....another 5 9 levels of frustration a n d m i n d boggling intrigue. A d d i c t i v e . Compulsive. Only for those w h o can ' w i t h s t a n d defeat.

I ^ ^ T H E ' g r e a t I

IWOUSEilDETECTiS Bk>

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BASIL THE GREAT MOUSE DETECTIVE From the basement of 2 2 l b B a k e r S t r e e t , Basil a n d his f a i t h f u l b l o o d h o u n d Toby v e n t u r e f o r w a r d In s e a r c h ot t h e dastardly Ratlgans hideout where p o o r Or. D a w s o n Is held a g a i n s t h i s a m o n g s t London's famous Landmarks? W h a t disguises d o t h e y a d o p t in m o v i n g a r o u n d t h e r o d e n t u n d e r w o r l d ? It's elementary m y dear enthusiast, t h e a n s w e r s a r e In t h e g a m e . The q u e s t i o n Is d o y o u h a v e t h e skill t o u n e a r t h t h e m f

Gremlin Graphics Software Ltd., Alpha House, 10 Carver S l r e e l , Sheffield S i 4 F S . Tel: ( 0 7 4 2 ) 7 5 3 4 2 3

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mask 11

Action pm.ked adventure of the heroic Mask team In more danger filled missions against the evil f o r c e s o f Venom. Man and machine in v a l i a n t defence of the w o r l d a n d It's treasures. An exhilarating challenge t o all gamers whatever their Interests.

TOUR DEFORCE

From the Instant the starter shouts "Gentlemen start your pedals" to the last gruelling moments. you'll bo banging head* with Ave of the meanest, toughest bikers to ever pump pedals. And If that's not enough the course Is something special too:- Potholes. Manholes, Cakeholes. Acehotes. Solders, Skunks, Snakes. Chasms, OtlsDcks Icopatche*.Bridges. Bear traps and much more. So climb aboard your Velo Mark IV and set off In pursuit o f that coveted Yellow Jersey and experience the agony and ecstasy of _ International cycling as (t really


Combat Schoot. practice for the real thing

FIRST OFF in a month of wild promises are seven, count' em, from Ocean. And three of these are big coin-op licences. Combat School (bom a Konami coin-op) offers all the thrills of Spectrum violence without actually hurting anyone - it's a simulation of military training. with features including assault courses, tough target practice, arm wrestling, chin-ups. an 'iron man" course and man-to-man combat with the US Army instructor. Combat School 'puts you and your joystick through hell', i oats the press pack - and after ell there's a real mission to put r skills to the test. Review next yours issue. with luck.

S •

Ocean's Platoon: depth In a Vietnam movie licence

The R&stan Saga (from a Taito coin-op) is a sort of fantasy Combat School- but here the tests are demons, lava pits, 'the living dead and more', and you're the usual warrior king. It's back to the present with Gryzor, though this Konami coin-op licence, coming very soon, takes you through alien territory with guns blazing. Cor. And it's almost back to Combat School with Ptofoon, the game of the smashingly successful 1906 Vietnam film, there's more to Platoon than shooting 'em up; it's a combination of combat, exploration and collecting. That's out in Jan uary. AJso from hti Ocean, comes

Software Manager Gary Bracey (right) with two Madballs

A trial of strength in Ocean's Combat School Ocean's Madbatls: as teen in • disgusting cartoon

CRASH December 1987 132

Madballs by Denton Design arcade action based on the disgusting TV cartoon and toys


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Deviants from Players: Joe Blade In the 52nd century?

with names like Siobulus and Fist Sucker (* Eggs to smash! Chickens to squash! they promise). And Where Time Stood Still by the same authors is a fighting game compared to The Great Escape (though it's 50 times larger, they claim). We already mentioned that this was in the pipeline under the working title of Tibet- and that's where it's set. Basket Master, written by Spanish software house Dinamic, ts a basketbal I sim with a TV touch - slow-motion action replay every time you score a basket! Ocean's other sports game is Match Day ll~ see the separate panel for details. But still with the sporting life. Tynesoft's Winter Olympiad '88 {which is probably out at £7.95 on cassette by the time you read this) features six events from the 15th Winter Olympics, which are held in Calgary, Canada in February. Ski-jumping, the slalom, downhill racing, the bobsled, a two-part biathlon and speed skating can hardly leave you cold. And compared to all that. Players's sport simulation is a bit ot watery relaxation - Riding The Rapids takes the eponymous player white-water canoe-racing on four different courses packed with natural obstacles.

Also from Players comes the devious Deviants, search-anddestroy in a mutant-infested age; it's by Colin Swinboume, whose Joe Blade earned 84 % in I ssue 44. And then there's Radius, a straightforward horizontallyscrolling shoot-'em-up-plussubgame rolling on more enemy ships than you've had hot lead; and Cybernation. This odd arcade adventure takes vou into the strange and beautiful world ol intergalactic toilet attendants - all across the galaxy these little men lie sleeping, and you have to wake them up in time for the tourist season. Talk about contrived . . . Well, yes, while we're talking about contrived, there's no link at all between Cybernation and Werewolves Of London from Viz Design (yet another Anolasoft label). 'The full moon approaches', they say, and we all know what happens then - some clever marketing maniac goes and puts Werewolf Rap - Silver Bullet mix on the reverse side of the Spectrum cassette. So you get music as well as blood, guts and arcade adventure: it's a simple case of chew what you can while fangs are good. Among the unusual features of Werewolves Of London (the game that is, not the lycanthropes -

they're dead ordinary) are spritefilled screens crammed with as many as eight characters at a time, all doing their own thing. Perhaps it's all |ust too strong stuff-but you can always sit down in front of TV Games, the new licence labei from Domark. It s first three releases are based on game shows: Countdown (the real thing's on Channel 4) features word and number puzzles with pressing time limits and 'Cecil the mathematical host', while Bullseye (ITV) tests your darts coordination as well as general knowledge. {You throw three darts, and how they hit the board determines the question you'll have to answer - sounds very like the PC version of I Ching, but that's another story.) And Treasure Hunt comes from that popular Channel 4 show of helicopters, helplessness, Anneka Rice and faked timing. It's iust as seen on TV: you're given clues to the treasure's location, and you guide a helicopter round (well, over) the country to find it. All three TV Games are out at E7.95. •

The season's big Spectrum sequel is Enlightenment - Druid IIfrom Firebird, which brought out the Smashed original just a year ago. Enlightenment - Druid II continues the adventures of the eponymous Hasnnaxx, returning after 103 years (that's 103 times real time) to free the land of Belom from an evil power. Thrill to the 32 different spells! Gasp at the 15 treacherous levels! It's out for C7.95 'soon', though that's what they all say. Also at Firebird, the Graftgotd programmers - whose credits include Avalon, Quazatron, and Uridium - are converting Taito's coin-op Flying Shark. It'll be underwater for a while yet, though. And in the budget range. Star Pilotis a vertically-scrolling shoot'em-up with a two-player option fit for a good blast, as the review next issue shows. Just room for a couple more glimpses. From Konami comes the arcade licence Salamander, and Hewson's budget label RackIt will soon release the puzzle game Anarchy 8AMABY PAG£

Firebird's budget Star Pilot review next Issue

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CRASH December 1987 133


CORRECTION MULTIPOKES

Here's Jon North's Speedlock loader and DATA for specific games - the correct versions. Don't use the loader and DATA in Playng Tips, which crept in under false pretences but do read the editorial about it). •i •i

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10 R E M S P E E D L O C K i T ^ O N N O R T H 15 REM CORRECT VERSION ^CLEAR3e4:LETd=23296 30 FOR f = 1 e 3 TO 1021- LET 1 = 0 4 0 P R I N T " C H E C K I N G LINE -f 50 READ a$,a: FOR g = f T O 5 60 LET b=(CODEa$(g#2-1)-487*(CODEa$(g.2-1 )>57)). 16+(CODE

•i •

Ocean's Match Day It feature-packed field seen from the terraces

IF IT'S WORTH PLAYING ONCE... Match Day II

Ocean

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. . . it's worth writing again. At least, that's w h a t Jon Ritman reckons. And n o w his original Match Day ( 8 6 % in C R A S H Issue 13; m o r e a p p e a r a n c e s in the Hotline Chart than any other g a m e , though never N u m b e r One!) is reborn as a feature-

packed Match Day II.

It's got leagues, for a start. You pick your t e a m s , then off you all g o in a league consisting of c o m p u t e r a n d h u m a n players. M a y b e you get a bit bored with this a n d fancy going into the C u p competition - well, you can, and w h e n you've finished you can even go back to the league, to the place w h e r e you left it. Indeed, you c a n even c o m e back to a game months later, via a clever little c o d e system which restores the c o m p u t e r to its previous status.

And, as in the first Match

Day, you c a n play the computer or a human opponent. You may have thought the g o a l k e e p e r in

Match Day was a pretty

clever dude, but the Match Day II k e e p ' has obviously been to t h e Peter Shilton School of Training - he can move along the six-yard box, while you still have control of the defender closest to the ball. And you can even forget

about controlling the goalkeeper altogether a n d let the c o m p u t e r do the diving for you. T h e r e are several g a m e durations available (Ritman's d r o p p e d the 45minute time, though - he r e c k o n s nobody ever used it!). Things have c h a n g e d on the 3 - D field as well as the terraces. T h e players have lost the solidity so associated with their m o v e m e n t in the first g a m e , but in taking off a bit of weight they've gained a f e w m o r e skills. W h e n dribbling the ball you can kick it with three different strengths, monitored by a little meter. The strength can be c h a n g e d while the player is moving, of course, for extra a d d e d realism. You can also define t h e options to allow you to pass the ball b a c k w a r d s - very useful in tricky situations. And the players are a bit m o r e m a n o e u v r a b l e w h e n it c o m e s to rebounds. All

bounces in Match Day II are

very realistic - even headers can be controlled with great accuracy. Graphics are by Bernie Drummond, who worked with Ritman on Head Over

Heels.

CRASH December 1987 134

| ; *J « #

November

DOMINIC HANDY

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180 RANDOMIZE USR 23296 1000DATA "2A6E5BED7B' .603 1001 DATA " 6 C 5 B D D _ 2 1„6 6 555 1002DATA " 5 B 0 6 0 6 C 5 0 6 " 306 1003DATA " 0 0 D D 4 E 0 0 D D " 5 2 0 1004DATA " 2 3 1 1 4 8 5 8 E 5 " 441 1005DATA "C5EDB0214B'" 718

•;i006DATA"587EFE3620"554 1007DATA " 0 2 3 6 0 0 E B 3 6 " 345 • J 1008DATA " C 9 1 E 9 6 C D 4 8 " 658 1009DATA " 5 8 C 1 E 1 0 9 C 1 " 708 • i 1010 DATA " 1 0 D 9 2 A 7 0 5 B " 4 7 8 • ! 1011 DATA "ED5B725B01 " 5 3 4 i i 1012 DATA " 0 0 0 4 E D B 0 2 A " 4 5 9 | 1013 DATA " 7 4 5 B E D 5 B 7 6 " 653 ' 1014DATA " 5 B 0 1 0 0 0 4 E D " 333 i 1015DATA " B 0 2 A 7 8 5 B 3 6 " ' 4 8 3 < 1016DATA " 0 0 2 A 7 A 5 B 3 6 " 309 , 1017 DATA " 7 E 2 3 3 6 5 B 2 A " 348 1018 DATA " 7 C 5 B E 9 0 1 6 0 " 545 r 1019DATA " 3 6 5 2 3 2 1 1 0 P ' 2 1 7 1020DATA " 0 C 1 8 1 0 1 8 3 2 " ' I 2 6 1021 DATA "OE19160000".61

WIZBALL - INFINITE LIVES 1022 DATA 200,175,189,228,110,238.7, 252.0,0.0,64,115,255,67. 255.9,255,175,50,188,144, 62,201.50,62,0,49,0,97,251,195,128, 143,107601: REM INFINITE LIVES

Add this line for immortality: 175 POKE 23430.188

ATHENA - KEEP THAT GODDESS 1022 DATA 0,125,248,228,110,23a, / , 136,0,17,216,84,115,139,67,139,0, 139,175,50,221,190,50,113,205, 50,213.190,50,155,201.50,42.217, 49,216,158,251,195.192,240.174509


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MUI.TIIMUNI

AT LAST: THE MOST VERSATILE AND YET EASIEST TO USE SPECTRUM PRINTER INTERFACE FULLY compatible unih Spectrum (+|, Spectrum 128. Spectrum 2* - 128K&4XK and with add-on* like Interface t, Opus Dwcowty, VTX 5000. etc JNS TANTL V i/ sob/e EVERYTHING you will ever need if) its 8K ROM and SK RAM FREEZE bunon - lo activate MULT1PRINT anytime STOP any ptogram. LLIST it. SAVE or COPY screens, usebuili tn MULTI-TOOLKIT. (reHe! MULTIPRINT. I.PRINT, etc A JOY lo use - MENU DRIVEN with screen prompts one touch commands. error trjpped elc FULLY PROGRAMMABLE - line feed, width & spacing, margins, various COPY types (text, hi res, shaded) and sue> (whole or parts, standard or large I. tokens - all can be instantly set AND programmed m BASIC Mtth 8K RAM EXTENSION (for m/code or data) + buift in MUL Tl TOOLKTT * 1 2m pnnter coble Compatibly wrlh GENIE disassembler * Optional through bus to connect other penph?rah • Fully guaranteed

f / f i U i ^ r ^ 4 NOW AVAILABLE at O A A EXCLUSIVELY FOR SPECTRUM +3

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Wl*TH T M £ H O W D O I P U T ALL OHTO

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4) Save program or screen to lape/microdrive/wafadrive/Oiscovery Special versions also tor Drsciple. Beta. Kempston (please specify') Needs NO extra software, takes NO part of SPECTRUM RAM - has ALL m its own 8K ROM & 8K RAM Extremely simply to use. Irrenctly. 100% reliable, luily error-trapped, guaranteed - PURE MAGIC Most powerful & efficient compressing lor fast re loading and taking minimal room when SA VING Built-in MULTI-TOOLKIT with extensive facilities lo study/moditydevelop programs Essentia) lor hackers Through extension Dus * Programs saved with MUL TIFACE run on their own (except hyper tape back ups) MULTIFACE has two versions ONE or 128 Both SAVE to TAPE. MICRODRIVE and DISCOVERY bul

r/j'iltiface

w A t i f o r r j

{'/£

Saves also to WAFAORIVE, BETA and KEMPSTON

Saves also to DISCIPLE * tape at hyper speed

Works on any Spectrum but in 48K mode only

Works on any Spectrum - 48K and 128K

Mas a built-in Joystick Interface (Kempston)

Formats mtcrodrive cartridges to 100 • K

r / i ' i l t i t a c e EVERY SPECTRUM OWNER SHOULD HAVE ONE

Applied m a g i c forfhe Spectrum t>

C o m p l e t e m u s i c s y s t e m : w r i t e , e d i t , p l a y , store a n d p r i n t

hackers:

A u n i q u e c o m b i n a t i o n o f h a r d w a r e a n d software

music w i t h R E A L N O T A T I O N . Sheet music print-outs,

t h a t x p n disassemble ANY p r o g r a m at ANY point

g r e a t f u n , i d e a l e d u c a t i o n a l t o o l - s u p e r b v a l u e for m o n e y .

Just install

GENIE

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GENIE c a n also D U M P t o printer, S E A R C H a n d FIND text, o p - c o d e s , etc.. V I E W a n d ALTER c o n t e n t s of m e m o r y or Z80 registers, etc. S i m p l e t o use, i n g e n i o u s , e d u c a t i o n a l . Essential for a n y m / c o d e user - solid g o l d for h a c k e r s Also

available; the V I D E O F A C E d i g i t i z e r - p u t

RECORDER

onto your S P E C T R U M

I enclose a c h e q u e / P O or d e b i t m y

F ?

Wrieetar

Unique maze^arcade/adventure mixture. A C R A S H SMASH.

your favourite

pictures

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C A M E R A

or

! O p t i o n s t o S A V E , P R I N T , a n i m a t e etc. H I - T E C H F U N at its b e s t .

MULTIFACE ONE

MULTIPRINT

Name

wpiry.

GENIE

£ port

G E N I E 128

39-95D

£ 44.95 £

9.95D

£39.950

MULTIFACE 128

£44.95

0

MULTIFACE 3

£ 44.95

0

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MUSIC TYPEWRITER £ 7.9SO WRIGGLER T R A N S - E X P R E S S cartridge O disk O waferO

Address

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The software way of transferring Spectrum programs. 4 utilities for Mtcrodriif. 2 for Wafadrive, 2 for Discovery. Vital for disc/cartridge maintenance. Ask for details

(UK A E u6r o p e p l e a s e P l e a s e s e n d l , ™ ^ " ? ? ,

for £

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CRASH December 1987 135


T H E A L L T I M E

G R E A T E S T

P I L A T I O N S An outstanding collection of the best Wts from the best software houses. Not just a good buy because of Its amazing value for money, but also because the proceeds of all sales are to be donated to the National Society and the Royal Scottish Society for the I of Cruelty to Children.

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BACK - Battle Against Cruelty to Kids. The 1987 software Industry charity promotion In support of the NSPCXZ a RSSPCC BACKPACK - A compilation of 10 first class software games donated free by software companies. UOSKAy Ih»nki Itw mjfuine tod thetota-nr*compwwj lor The jmtrom doojooo oI tfwx * i « b CAMU ADVlRTlilNG C 6 I SIKVICISftOWUVSTUWOS f RIMSCATt STUDIOS. PRE PKtSS SI RVtCCS CRYSTAt DtSJGN AM PI RSANO. STttL SMASH PRINTING CtNTRl LVNE PRINT! RS WIU10MD ARTISTS RAUt CANNY D J ROW1 md INTtR M


CRASH BACK NUMBERS

PBM tS THERE ANYONE who is running any PBM games? If so I would be interested in playing any game Send details lo Marc Cole. 21 Farmiees. Charfiekt. Gtos GLtZ&JA. WIN THE LEAGUE TITLE. A brand new football management game, where only the best win Cash prizes. Starts soon Send SAE 9-inch by 4-mch to: FDS. 85 Fortescue Road. Colliers Wood, London. SW192EA VESUVIAN lead your party on a quest for fortune and glory in a huge adventure. £5 start Write to. Eviiseekers, Vesuvtan. Malm Games, 48 Ledgers Road. Slough, Berks. SL12RL.

CRASH ISSUES 6-45. All in perfect condition Games to swap too Brian O'Connor, 5 Almeida Terrace, Kiimainham. Dublin 8 EVERY CRASH AVAILABLE. Submit your otter. Hammond, 1 Pool Court, Pickering. North Yorkshire. VOW 8DR WANTED CRASH 14-17. Cash paid Phone: 02t 559 4427 after 6pm CRASH ISSUES 1-12 lor sale, very good condition. £2 each Cheques and postal orders plus I3p stamp to: Andrew Markham. 9 Bishops Walk, Hoptoo on Sea. Great Yarmouth, Norfolk. NR3 1 980

FANZINES

£15. Swilch, Ribbon. Keyboard plus other spares Phone Rich on 0392 67780 CHRISTMAS BUMPER ISSUE ol 48-128 FOR SALE 48K Spectrum Microdrive. User now out Over 50 reviews, comics Interface 1, Multiface 128, Specdrum, ZX URGENT SWAP. My Twin Deck tape and lots more. 80p or 40p and you supply Printer, Joystick and Interface, over 40 recorder for your Disciple Disk Interlace the tape Cheques or money to Mark Cox. games on Microdrive. Cost £450. Sell for or any other Spectrum Interface Phone 32 KMin Road, Darlington. Co.Durham, £155 Phone Anthony Allt on 061 620 0506 58826 Tues. Weds. Fri alter DL13DD. 2974 5.30pm POSTER tor first 20 orders for Silicon, out SPECTRUM 128 FOR SALE plus Opus 5th of every month. Send cheque plus 128 Disc Drive. Micro Speech. Joystick, I3p stamp to Andrew Hall. 129 Cheadle Data Corder. tons ol software, books, Road. Cheddieton, near Leek. Staffs. mags etc. £180 o n o. Phone RI Bott 0543 ST13 7HN 378482 LOAD "" Issue One out now News SPECTRUM 128K COMPUTER for sale. reviews and things Send 90p cash and a Includes Tape Recorder Intake. Joystick SPECTRUM 128 and MIDI Interface, also S A.E to Neil Holland, 100 Ash Rise and over £200 worth of original soir.vare Casio CZ-101 I'd also like to hear from Kingsthorpe. Northampton, NN2 8ST. Sell for £180. Phone Paul alter 4pm 031 anyone into computer music. Write to Issue Two free 449 7208 Jamie Bell 29 Westonbirf Court Ebtey THE NOVA. A fabulous new Spectrum SPECTRUM 12BK, Multiface 128. Close, London. SE15 68H fanzine only 40p. October edition still Joystick, Light Pen. Synthesizer, T V and WANTED flOTRONICS WAFERS (not available. Send money to: Michael Ward, loads ol games. Bought new for £580 53, 16K), al$o a Multiface 1 Does anyone 3 Queen Eleanors Drive, Jacobean sell for £250 Includes Data Recorder) wan t a ZXB1 with 16K RAM and software'* Grange, Copt Heath. SoHhult. 893 9LY Computer Boxed I Phone Simon on 0635 Tel. 0403 68701. Evenings or weekends Ooni delay 49710 WANTED MICRODRIVE with blank TAPE MAG UK comes on tape lor the SPECTRUM 128K 2 Disk Interface. 3.5 cartridges. Any offers accepted, ttiough Spectrum +3/+2/128/-»-/48 For your Disk Drive, Digital Sound Sampler, 12must be reasonable Ring 0272 731410 copy send 75p to: Tape Mag UK. Buying. inch Green Screen Monitor, Joystick, after 6pm on weekdays 22 Bridle Close Banbury. Oxon 0X16 imes on tape and disk. £350 ono. 9S2 Tape Mag W hotline phone 0295 Pete 061 7073953 after 7pm. 3433. Tape Mag Wfcomes out every SPECTRUM 48K with Software, Joystick, month Tape Recorder and Drum Synthesizer, for £85. Or swap for Radio Controlled Boomerang with Radio Gear Ring Chris SOCCER STARf. Four leagues, Italy, HARDWARE SALES 0602 226734 after 6pm World Cup, Injuries, bookings, transfers, SPECTRUM 2 (128K) I Joysticks, Printer. P.FA suspensions, disciplinary and DK'TRONICS KEYBOARD £15. OK Dual- Interface, over 50 original games, leads much more Plus free pools predictor only Interface Plus Joystick £10.1 -40 CRASH and manuals All excellent condition £295 Andrew Moore, 4 The Rooley. £175. Tel 0502 83966 50p-E5. Software. Alphacom 32 Paper Huxton. Liverpool L36 5XJ

HARDWARE SWAP

HARDWARE WANTED

HOMEGROWN SOFTWARE

PENPALS COMPUTER PEN PALS CLUB. Send a 50p coin and I will send you the name and address ol your pen pal Write to Keith Bailey. 51 Lawson Avenue. Stanground. Peterborough, PE2 8PN PEN PAL WANTED male or female, own Spectrum T28-48K Please wnte to John Locke. 24 Acacia Drive, Barrhead, Scotland. G78 1PW Phone 041 881 0335 I AM RICHARD. I have a Spectrum 128, like to swap 128 only games, prefer above 17 years Write to Richard, >9 Hospital Road. Castfederg. Co. Tyrone. N. Ireland BT81 7BU WANTED PEN PAL to swap games. Male or lemale aged between 13/15 (prefer female) tl you are interested write to Richard Farrou, 14 Newmarket Road, Bury SI Edmunds, Suffolk, P33 3SN PEN PAL WANTED aged about 12-13 years. Write to: Curfb Hangnail llHa/ei Avenue, Westoughton. Bolton. BL5 2N2 I WOULD LIKE to contact anyone who will exchange hints, ti0s and software with me, male and female alike Send list or Information about what Interests you in the market to Colin Edwards. 33Arodene Road. London, SW5 280 Hill AM 11 years of age (have over 400 games All letters answered, send 50p P&P. Send all the games you want Replies first-class mail Scott Campbell. 24 Damfey Dnve, Capnngton, KitmamocM. Ayrshire, Scotland. KA14UF. mm a mmm m

If your ad isn't featured this month, don't despairf We'll do our best to get it in ASAP ono (as they say in classifieds), and if the worst comes to the worst (which it hasn't yet, but we're waiting) you can always send the ad in again. Don't forget to fill out the whole form, give unflinching obedience to the small print below, and USE BLOCK CAPITALS! (Otherwise the worst could come to the worst.) 1 Individuals and sm«H organisations such as lancnes and homegrown-software publishers are welcome (o use the CRASH classifieds, but professional businesses cannot. Pwf-for classifieds tor businesses win probably be introduced soon

WRITE YOUR AD COPY IN THE BOXES, CHOOSE A HEADING, AND SEND THIS FORM (OR A PHOTOCOPY) TO: THE CLASSIFIEDS, CRASH, PO BOX 10, LUDLOW; SHROPSHIRE SY8 1DB WRITE AD COPY HERE . . .

2 Classified M s should not be more than 30 words long (numbers, postcodes etc court as one word each), and shoiAJ be written m the boxes provided, there is no box-number service so YOUR AD COPY MUST INCLUDE YOUR ADDRESS ANO/OR PHONE NUMBER 3 Classified ads mutt be submitted on a CRASH classifieds form, or a photocopy of the form 4 Absolutely no ads lor sefcng or swapping p i ated software or which enoxssge software piracy win be accepted 5 CRASH reserves the rights to ecu, pub*sh and not pubfish classified ads without reference lo the advertiser. and the magazine * not liable for any loss caused to advertisers through the* own wording of ad copy or the appearance or nonappearance of ads 0 If you sond an ad hi PtEASE d o n t m g us up asking when it's going to be published-we'll just pnnt as many in each issue as we can (the worst coming to Ux» worst notwithstandng)

I WANT A FREE CRASH CLASSIFIED! NAME . ADDRESS

HEADINGS (TICK ONE) POSTCODE

TELEPHONE NUMBER

CRASH BACK NUMBERS (OFFERED OR WANTED)

HOMEGROWN SOFTWARE PBM

HARDWARE SALESJH HARDWARE SWAP HARDWARE WANTED •

SOFTWARE S A L E S P SOFTWARE SWAP SOFTWARE WANTED P

FANZINES•

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Moil Ordw AcRvtston (UK) Lid, Until 3ft4 Uoyih Close. Rrwoon Rood industrial Etuis, WtHingbotouQh. Northampton HNS 4Sfi W (0933) 76768 TMft© 1986 Boity Midway MFG Co. All rtghB raswvtd. Acthrtsion Inc. Authorised Uset

Commodore 64128 OqmM (£9 99) and DW (£1299) ZXSpactun 48k/ 12»+ (£999) AmstadCPC i (£9.99) and M i (£14.99). Alan ST (£14.99) AW XEOtL (£9 99) and OMk (£14.99)

(ftoi&j MIDWAY t *bl.l'V M.Ik


Officially licenced from one of ttie most original and popular arcade games ever created, Rampage is the game where the nice guys don't get a look in. Grab your way through Chicago, punch up New York and jump on San Francisco. This is your chance to become one of three indescribably monsterous characters on a rampage through 85 cities in an enduring 768 different days of destruction.


reviews in the cmema. In fact. Mr Whitehouse had better not be aroundfor the next few months as thefifthin the series of Friday The 13th films crawls onto the streets. CtC Video has the latest m the bloodcurdling series on which the (m|famous Domark game was based Jason is long gone, but he victims (kke the viewers) stiii have their memories... If you l*e tough, afl action thrillers then Guild Home Video could have somethmgfor you on • Michael Cairn (right) and Pierce Brosnan in The Fourth Pntixot. Forsyth thriller on the December 1 in Extreme Prejudice Hard man Michael Ironside plays the leader of a crack small screen military group which enters a small Texas town looking for nformation held by the local drugThecrew ol the USSftfe/jwrselnowthey re in dealer, Nick HoJte is the modem day Texas a Klingon ship, of course.. I hope you've all seen Ranger who doesn't like either ol the parties n his Star Trek IIfj travel backtothe present day (does town that make sense?) to get a humpback whale and Calling Star Trek'.ans everywhere! Mark downsave the* own civilisation which has a whaleDecember 4myour diary-the fourth of the Sfar talking probe hanging over its head - sadly, TreAfilms. The Voyage Home goes bokSy ontohumpback whales are extinct in the 21st the smai screen courtesy of OC Video Leonard century.,. Nimoy, lamousfor playing Mr Spock, also (keels Even with such a wacky storytoeThe Voyage VIDEO FILMS make ideal presents tor those championships wt»ch everyone has to tram this one. Home will no doubt be a hit with diehard Trekkies Christmas, and with so many budget-priced for... cassettes around you cant fail tofindsomettwg Off the parallel bars and down to earth, we suitable. MGM/UA November releases range come to RCA/Columbia s 84 Charing Cms from the Spielberg scary Poltergeist to the Road It was chosen for the 1987 Royal Film heavy-gomg, but dramatically rewarding. Or Premiere which the Queen Mother attended, so Thhago both at £12.99 expect a beautifully-crafted love story in the And then there 's Alan Parker 's gyrating movie. adaptation of the book, where Anthony Hopkins F,am i£9.99) complemented by the equally plays the bookshop manager and Anne Bancroft talented Phocchh (£8.99). But my favounte the sharp-witted young writer. (and probably yours) is the thrd n the series ol Two actors whofirststarred together m the Tam And Jerry classics at a mere £8.99. 1957 classic GonHgtitAt The OK Corral art back There's plenty around on the rental Side, too. together - Bui Lancaster and Kirk Douglas coMGMAJA's big one is Running Scared a star r Touchstone's latest lank-distributed film. comedy starring Gregory Hines and American Tough Guys After 30 years of hard time for trainhumorist BJy Crystal as two side-spbttmg cops robbirg, two old-timers are released upon the who bend the rules to dean up crime. Bui after unsuspecting American public. But things have comrg off suspension for a 'big mistake' they changed smce they got locked up. Their old decide to hand in their badges-but must sM haunts have been turned into gay bars and now work out their last 30 days «i the force. people wear strangely-coloured clothes, As if this weren't bad enough, the cop who arrested them Wmw Home Video sets November 23 ahght with two zany comedies. Mannequin, the aN those years ago is determined to catch them movie from which Starshp's worldwide chart hrt again and someone else has still got a contract Nothing's Gonna Stop Us Atowcame, is the story out on them, They 're out looking lorrespect- but • Best Shot. Gene Hackman (right) shoots a small town to tt>e basketball big of a fashlornlummy designer who falls in kwe with there's not much of that around nowadays! time his own creation It then miraculously comes to Rank's other big release. The Fourth life m the form of Kim CattraH - some people get Protocol, foftows Frederick Forsyth's famous all the luck! novel about a temJymg KGB plot to smuggle txts Warner s second release is UtHe Shop Of of a nuclear bomb into Bntan. assemble it. and RCA/Columbia PG Horror* It 's based on the stage musical comedy,then detonate it Pierce Brosnan (TVs Remnglon with a star-studded cast including Rick Morarvs, Steele) plays the steely-eyed Russian secret Bil Murray, Steve Mart in, John Candy and James agent and Michael Caine sthe British spycatcher ITS 1951. it's autumn and basketball is flourishing in the small town of Hickory, Indiana. From a mysterious background Norman Dale (Gene Hackman) is Belusht. on he trail appointed the new high- school coach. His only friends are the high-school principal Still with strong soundtracks. Guild Home At the end of November Entertainment In who hired him and Shooter (Dennis Hopper) - the town drunk, but a mine of Video s December 15 release American VMm releases The Good Wife wth Aussies Anthem includes songs from Andy Taylor, Rachel Ward and Bryan Brown teaming up for the information on basketball and once a great player. People don't take too kindly to Dale's outsider techniques of training the Hickory Mr Mister, StevtefocksandINXS. The story's set sinlmgsensual movie of the month It's definitely Huskers. What's all this running about waving arms, why doesn't he start shooting? mthe demanding world of top gymnastics and of not for clean-up-the-screen campaigners like But Dale knows the players can shoot, what they lack is discipline and the will to course there's a parallel love story, and then Mary Whitehouse. but received favourable win - and that's where he comes in. Introducing new techniques which could take the team to stardom, he risks being thrown out by a collection of locals eager for small-town success. To bring the team together he enlists Shooter as his assistant and guide through the state play-offs. With Shooter's knowledge and Dale's discipline they prove to be a winning team. But can Shooter stay off the bottle till the finals and will the townsfolk keep the volatile coach? Dennis Hopper is the real star of Best Shot, creating such an aura it's unbelievable. You can range from hating him tor ruining the team's games to feeling sorry for the pathetic figure. And as usual Gene Hackman commands all around him wrth the greatest efficiency. Every game builds up the tension, so by the real final you're absolutely drained. ^ ^ THE ULTIMATE FRUIT MACHINE GAME There's lots of story and lots of action - Best Shot is much more than |ust a film • HIGHLY PLAYABLE * FAST SPINNING REELS about basketball. * IMPROVED SOUND * HOURS OF FUN DOMINIC HANDY 88% FEATURES I N C L U D E There's Gene Hackman and a lot of feet in the foreground; oddly, for another HIGH SPEED ROULLETTE * NUDGES * SPECIAL FRUIT Amencan temple-of-sport film, the self-effacing characters are kept well in the REEL CLIMB • FEATURE SYMBOL background. There's no-one to hero-worship, not even Hackman, really. But with Jerry Goldsmith's ventable symphony on the soundtrack and some excellent Send cheque or P.O. to ROSSWARE (Dept 45), M b London Road photography. Best Shot remains tense, often exciting and curiously watchable. Westcliff, Essex SSO 9HW Perhaps that's because it's not Hollywood, but supported by British finance and For fast delivery put Cheque Card number on back of cheque the Indiana Film Commission. ROGER KEAN 80%

GOGGLE!

COMING IN TIME FOR CHRISTMAS

BEST SHOT

FRUITY

CRASH December 1987 140


Jane Fonda and Jeff Bridges in The Morning After, did she kill a man the night before?

SO WE BOUGHT A BOOK AND A VIDEO

EVERY MONDAY in July and August Chamet 4 broadcast So WeBoo&tA Computer, a series ol had-hour programmes showng ho* computers are used today - completely free ol jargon1 Guild Home Video And now the producer, Yorkshire Television, has pubbshed a book and a video of the series WHEN Alex Stemberger (Jane Fonda) suddenly wakes up in a strange bed she's At |us! a pound (including postage and not too surprised. But when she turns over to see a dead man with the handle of packing, the book is packed with useful a blade protruding from his chest in bed with her. she becomes a txt concerned. information for anyone thinking of buying a Did she really put the knrie in this man's chest after another heavy night dnnking? computer for more than just games-playing, and Or was she conveniently dumped there after suffering another blackout? Listen', itTB also be interesting to anyone workx^ with she says to the limp carcass, if I did that to you I didn't mean it... I'm not a bad computers. person'. Even so, the alcoholic TV actress is in pretty deep trouble So she packs her bags and heads for Ihe airport, forgetting that it's Thanksgiving and all theflightsare booked solid. On her way back from the air terminal she bumps into an ex-cop {Jeff Bridges) with a clapped-out '57 Chevrolet, onto whom she eventually unloads all her problems. But it's strange that an ex-flatfoot should suddenly become interested in her problems and then so willing to solve them. And then there's her husband. Jacky, who suddenly filed for divorce... just a tew days before Ihe murder. What's behind it all? Did she really kill this stranger in a fit of anger? After all, she has spent three months in prison for attacking her first husband... or was she framed? The story starts off at a fair old pace and does well just to keep ticking at such speed, but what makes The Morning After realty worth watching is the superblycrafted ending with more twists than a helping of French fries. Fonda and Bridges make the perfect team and it's Jagged Edge all over again, though Bridges is on the other side of the fence this time. DOMINIC HANDY 88%

THE MORNING AFTER

15

And if you didn't manage to see the earlyevening senes, don't give up hope. The video (VHS or Betamax) s available directly from Yorkshire Television, and the price is the only drawback. Your average lad or lass ofl the street wl have to pay £49.93 (including VAT) for the privilege ol watching now But if you're an educational establishment, as somariy of usare. you can buy So We Bought. lor a mere £29.95 (rctudng VAT). Either way contact Geoft Foster at Yorkslwe Television, The Television Centre, Leeds LS31JS

The Morning After has it all: violence, murder, mystery and sex. The plot is wellwritten but can be hard to follow at times, especially when it seems everybody on the screen is a murderer! Still, the film builds up to a well-thought-out ending. NICK ROBERTS 89%

SPECIAL PAPER BAG OFFER British craftsmanship knows no equal, and it is with pride that CRASH presents a rare opportunity for you and your family to treasure one of the most exquisite gems of these islands - a handcrafted replica of Uoyd Mangram's paper bag. cut from fine brown paper, weathered in the verdant hills ot southwest Shropshire, and signed with the traditional marks of the CRASH writers. This heirloom of future generations is, of course, a strictly limited edition of the highest quality, and only five are available to the lucky Mangramophiles who give the best answers to this single question. Why does Lloyd wear a paper bag? Answers on the back of a paper bag or postcard, please, to EXCLUSIVE PAPER BAG OFFER, CRASH, PO Box 10, Ludlow, Shropshire SY8 1DB by Christmas. As ever, the decisions of CRASH'S appointed fudges are final in all respects, though they can hardly be rational with those paper bags over their heads

Ghost of a chance: Software Publishing Associates is giving away 25 Spectrum copies of Erik Phantom of The Opera, on Hs new Crysys label. Mark Rivers'} game, based on the classic French novel by Gaston Lerau, is advertised by i series otudoons telling part ol the phaMom's shocking story. (There's one in this CRASH a tew &ul Ihe ads donl gin a way the grim conclusion-and the first 25 Spectrum spooks sending in ideas for the ending will receive tree copies of the new game, out it the end of November! You donl have to actually get itright,of course. Just send your suggested ending lor the cartoon adsto:Phantom Of The Opera Competition Software Publishing Associates, Lower Ground Floor, 197-199 City Road, London EC1V1M

CRASH December 1987

141


THE YoyS NETWORK NEWS

seN2

PAUL EVANS sees BBs as a Prestel rival

DON T FORGET - now s your chance to beat the others to it and get your top scores on the latest games into Robin Candy's SCORES, the CRASH high-scores section which wit) be published for the first time in the Christmas

Special

There s no minimum score for entry - SCORE S will print the highest score we've received for each recent game PLUS a selection of other scores drawn at random It's a chance to see how you re doing against average players as wen as sprite-wielding superheroes' And each month Robin will pick five winners from all the entries [regardless of their scores and of whether their scores were published), the first one out of the pile wins €40 w o r t h of software of his or her choice, plus a CRASH cap and T-shirt; the next four win a CRASH cap and T-shirt each So don't forget to tell us on the form what software and T-shirt you'd like if you win a prize I

Send this form with your scores for up to three games to ROBIN CANDY'S SCORES, CRASH, PO Box 10. Ludlow. Shropshire SY8 JOB No lying, please - ve haff vays of throwing tnem out. If you want to prove you've really done it you can always send a photo or a screen dump of the game showing your score

BULLETIN BOARDS are smaller versions of Prestel. run mostly by amateurs for the fun of it. And most are very good to read. Till a couple of years ago the idea of running a BB on the Spectrum was a joke, but then a bright spark called Nicholas Gooaall worked out a way of running a BB on a Spectrum: he found he could transm it viewdata frames from one Spectrum to another, which could in turn respond. So he set to work and produced Micron V2 (which wasn't very successful), and, after some improvements. Micron V2.3. Micron allows a hip 'n' trendy Sysop (SYStem OPerator) with Spectrum microdrives and VTX to create a miniature viewdata system - it can have up to 800 pages, if you have eight microdrives. And Micron has nearly all the features of Prestel, including response frames, full routing system, autoupdate pages and dynamic (animated) frames. You can also set up CUGs (Closed User Groups) which have a password system and even telesoftware. The system has two m icrodrives and comes with a very detailed manual.

BASICALLY SIMPLE NAME ADDRESS POSTCODE

MY SCORES A R E : GAME

SCORE

DATE ACHIEVED

1

2 3 IF A WIN TOP PRIZE I WOULD LIKE THIS £40 WORTH OF SOFTWARE:

A N D IF I WIN A N Y PRIZE I WOULD LIKE THIS CRASH T-SHIRT, CHOSEN FROM THOSE ADVERTISED O N PAGES 110-111:

Some things never change the decision of CRASH'S appointed judges is absolutely final In all respects, and that's settled

CRASH December 1987 142

Most of Micron is run in BASIC, mainly so it's easy for the Sysop to make changes. You start off by creating all the frames for the board and set up the routes using the editor program. All the pages are then set up in a machine-code file known called SET. If you need telesoftware. you can use the TSOFT system to create telesoftware from your own programs. Then you use the Setup program to input information needed like keyword, passwords, and even MBX. Once this is finished, you load up the TX program, select t he time and date and you're off. When the phone rings, press a button and the microdrives zoom into action. The user enters his password and is allowed into your world! Nicholas Goodall also does a nice line in autoanswer boards (mentioned last time). For around £12 you can get a circuit board which sits in your modem and answers the phone for you, making the system totally automatic - though unfortunately this invalidates the BT approval.

PROBLEMS AND IMPROVEMENTS As usual, there are drawbacks. Micron isn't a standard system, and accessing it requires special

software. That's available on Prestel as free telesoftware offered by Spec-tacular. (It's only been written for Spectrums and Commodores, which limits the scope slightly.) Trie biggest problem is speed. Because of the BASIC programs and microdrives it can sometimes take up to a minute to access one page! Micron V4 is now being written just as well, because Micron is starting to die out slowly. For information on Micron contact Nick Goodall on Prestel MBX number 108513147.

WHAT TO TRY If you ha ve t he Micron software, try a few of these BBs. My favourite is Livernet, run by Stuart Campbell of SPECS fame. It's open every night from 10pm to 7am on 051 546 4640. Then there's Prestonet, from John Langlield (also of SPECS). It's open Tuesdays, Fridays and Saturday from 8pm till 7am and Sunday and Monday 10pm till 7am. Finally, the oldest Micron BB in the country: Key-Board from Ron Meldrum is open every night from 8pm to 8am. Try that on 0908 668398.

SHADES GETS THINNER . . . in text, that is. Micronet has transformed its MUD adventure into 80-column mode so more information can be shown onscreen - but just in case you like the old method, 40-column mode will still be available. There'll be more on this in a Shades feature nest issue.

BUDGET GAMES GET NETWORKED BUDGET HOUSES Code Masters and Firebird will make new games available on Micronet for as little as E1.50. Reductions on the telesoftware, which Micronet subscribers can tape off the network, will be up to 25%. Explaining the setup, Firebird Silver Publisher Chris Smith observed: 'Budget software is an impulse buy and telesoftware is the ideal environment for it." And if the system works, more software houses may work with Micronet - the network's David Rosenbaum says it's' really acting like any other distributor'.


r OPPORTUNITIES

In-House and Free-Lance Technical Staff

Having established the key elements of a welt organised and equipped in house' software development team, the company has the following opportunities to offer in Entertainment software Development. Senior Programmers - o.T.E. £25K

Having been responsible for at least one technically excellent (though not necessarily commercially successful) entertainment software product you will be experienced in Z90 6502 and or 68000 assembler YOU will be looking for an opportunity to lOin an in house environment committed to the development of onginai products and conversions of the very highest quality and will expect to call on graphics music and other support functions of the highest calibre

Programmers-O.T.E. £15K

Though not necessarily able to snow direct involvement in any commercially available entertainment software products vou will be able to demonstrate through specific routines and demo programs a high degree of technical ability in Z80 6502 or 68000 assembler vou wm be looking for an opportunity to realise your ambition to be responsible for tne development of technically excellent entertainment software products and will expect to call on graphics music and other support functions of the highest calibre

GraphicArtlsts/Muslclans/GameDesigner-o.T.E

£10-£15K With or without formal qualifications you will already be working in a free lance or inhouse capacity supporting programmers in your specialist discipline in the development of commercially available to De published entertainment software products YOU will be abie to demonstrates numberof different examples of your work and will be looking to put your experience to use whilst developing it further in the production of commercially available products

Ail appointees to tne above positions win De offered an attractive working environment substantial tusK saury anc an opportunity to develop their amotions with tne full sucoorc or tne company s management and financial strengtn in addition to me above opoortunitles the company has a regular flow of program conversion contracts available at attractive 'ates to free lancers and is pamcuUfiv keen to support proven programmers and development nouses wishing to write and nave published ov a major brand name original games for an popular macnines it you would like to arrange an mtervtew to discuss any of itie aoove opoorrumttes please write giving full details of your relevant enperifnce to Steve Wilcox - Director Elite Systems Ltd, Anchor House. Anchor Road, Aldrldoe, Walsall WS9 BPW

• NOW AVAILABLE - the official Spectrum upgrade!

STurn your Spectrum into !ajpectruni+for just £24.95 professional fun simeyooara - includes 17extraneys Besponsivetypewriter styie acnon Accepts m current Spec trum software andpenpnerais

CaptthA — k ; Sexton*! InwiWumN

Ci/V» corn.OK

Comma

The official Spectrum Upgrade. Naturally your upgraded

computer will accept ax the peripherals in your Sinclair system interface i Microdrive* and so on as wen as an Spectrum software Just as important new Spectrum software and peripherals wnl be designed I witn the Spectrum * m mind so the Sinclair upgrade adds ttyllsh looks, new | capabilities ana new potential for the future

Here s some exciting news for Spectrum owners...

the officii' Spectrum upgrade Kir Tne upgrade nas everything you need to turn your Spectrum into the stylish new Spectrum you don t even need an understanding of electronics lust the ability tosoiderafewwires together1 The leaflet m the kit gives dear step by step instructions if you re not sure about doing 11 yourself don t worry Simply return your 48* Spectrum to US and for tS1.J0 • £1 50 p + p w» ii upgrade it 'or ynu

H O W T O O R D E R BY M A I L

1 if you require us to do the upgrade for you please send .90+ £1 50p» p Tota (33.40 2 Should you require the do it yourself kit iust send £24.95 f£i 50 p * p Total £16.45 J if you reauire your spectrum to be repaired and upgraded to a spectrum Pius we nave a special offer once of just £50 00 complete Orders can be placed by using your Access Card on the numbers below

The bigger, better Speet>um keyboard

The Spectrum measures i2Vjit has a large typewriter styte keyboard wirn hard mou<3?d k<w vou li find the new keyboard has a smooth positive action - ideal for tfjen typing word processing simulation programs and extended programming sessions Two retractable legs give > perfect typing position There are 58 keys m an including 17 new keys Programmers win be pleased to see dedicated punctuation keys a space bar ana separate shift keys for graphics and extended mooes And a reset ounon allows you to dear a program from your computer s memory without disconnecting tne power supply

upgrade Dept 140 High street west CIOSSOD DerDvsntreSKU8Hj Tel (04574) 66555/67761 & Manchester 061-236 0376 c Copyright Videovauit Ltd No 682121

CRASH December 1987 143


MAIL ORDER

•A ZX

AND THEN THERE'S . . .

ACTION FORCEVirqr £640 ALIENS (US VERSION) Oectnc Dreams £7.99 THE ARMAGEDDON MAN Marlech £10.40 ATHENA Ocean £6.40 BALLBREAKERCRL £6.40 BASIL THE GREA T MOUSE DETECTIVEGrwrtn Graphics £6.40 BOBSLEIGH Digital Integration £7.95 BUBBLE BOBBIE fwetxd £6.40 CENTVmOHSfrmoi £6.40 CHAMPIONSHIP BASEBALL GvittSt* £7 99 CHAMPIONSHIP BASKETBALL Gamestar £7 99 DARK SCEPTRE Rretoid GoW C6 40 DEATH OR GLORYCRLtt20 DEFLEKTOR Gremta Graphics £6.40 EVENING STAfl Hewson £6.40 THE FIFTH QUADRANTZJMe Bus £7.20 FLUWC/Piranha £6 40 FREDDY HARDEST Ocey £6.40 GAME OVER Imagne £6.40 GFl CHAMPIONSHIP FOOTBALL Gamestar £7 99 HOW TO BE A COMPLETE BASTARDVMn Games £6.40 HYBRID SlarligW £750 HYSTERIA Software Projects £6.40 INDIANA JONES US Gold £6 40 JACK THE NIPPER II IN COCONUT CAPERS Gremlin Graphcs £6.40 LAST MISSION US Gcki£& AO MASK I Gremlin Graphics £6.40 MEAN STREAK Mirrorsolt £6.40 MERCENARY No«gen £7.95 MOONSTRIKE Mirrorsofl £640 MYSTERY OF THE MLEFiretwd £6 40 NEBULUSHwoo £6.40 OUTCASTS £750 ir'Mind Games £750 REBEL Virgm Games £7.95 RED LED. Starlight £6.40 SAMURAI TRILOGY Gremlm Graphcs £6 40 SCRABBLE DE LUXE L«$ub Genius £8 80 cassette. £12.80 &sk 7 » US Gold £750 6-PAK VOL 2Hii Pak £9.95 SLAP FIGHT imagine £6.40 SOiOWWSKfyuSGc*l£750 STARFOX Reaktor £750 SUN SMflCRL £7.20 SUPER SPRINTtotwsion£7.95 SURVIVOR <JS Gold £6.40 THROUGH THE TRAPDOOR Piranha £750 r w w e f t c * rsEiite £6.40 THUNDERCEPTOR/THE FAST AND THE FURIOUSGO' £640 TRANTOR - THE LAST STORMTROOPER GO1 £6 40 TWO E!rte £9 95 THE TUBE Ouicksitva £6.40 WIZBALL Ocean £6 40 XECUTOR&CE £6 40 JCQfl Logotron £6.40 YES PRIME W/WSTWMosae £11.95 YOGI BEAR Piranha £7 95

SPECTRUM

GREAT NEW AGGIE BUYS AT GREAT NEW I AGGIE PRICES up to 20% off FULL-PRICE games including p&p!

DRILLER

Incentive S o f t w a r e £11.95 cassette, £14.40 disk (was E14.95/E 17.95)

GUNSHIP

MicroProse £7.95 cassette, £10.40 disk (was £ 9 . 9 5 / £ l 2.95)

BUDGET BREAKS

Buy three ci.99 games Take your pick from the budget bundle Buy THREE £ 2 . 9 9 games and GET ONE £ 2 . 9 9 game FREE!

£2.99 GAMES

ANGLEBALL MAD DRAUGHTS GENIUS Rack-It HOUDAY IN SUM ARIA Pirate Software LAZER WHEEL M A D LEVEL 5 MAD MOTOS MA.D. OCEAN CONQUEROR Rack-it U.C.M. MAD. WAR CARS Firebird Silver PLEASE NOTE: this offer It subject only to • discounts d t t t l M above; other discount* such as CRASH aubscnber*' extra discounts and the normal CRASH Mai Order bulk-buying discounts do not apply to games sold through this offer.

£1.99 GAMES

ATVSIMULATOR Code Masters CALL ME PSYCHO Pirate Software DIZZY Code Masters FRUIT MACHINE SIMULATOR Code Masters GRAND PRIX SIMULA TOR Code Masters t BALL 2 Firebird Stiver PARK PATROL Firelwd Silver RAPID FIRE Mastertrooic SMASH OUT! Pirate Software SUPERNOVA Players WHITE HEA T Code Masters The g a m e s above were reviewed In 43. 44. 45. 4« Or 47 of CRASH, end mo»f are available, but CRASH cannot guarantee that they are ready yet. It in doubt give Aggie (alias Caret Kinsey) a ring on (0564) S620 to find out whether the delay will be longer than 28 days.

SPECIAL DISCOUNT OFFER

FULL-PRICE

I would like to order the following game(s) as they're at such fab and groovy prices thanks to Aggie's sudden burst of generosity. I've listed below what I would like and I've enclosed a cheque or postal order for the correct amount, made payable to N E W S F I E L D L I M I T E D Prices include postage, packing and VAT in the UK. Overseas Orders please a d d £1.00 per order for Europe, and £1.50 (normal mail) or £2.50 (air mail) per order for all other countries. CR47 Name Address

....

GAMES

TITLE

PRICE

SUBTOTAL £ BUDGET

GAMES

TITLE

PRICE

Postcode PLEASE DEBIT MY VISA/ACCESS ACCOUNT C SUBTOTAL £

I wish to pay by Visa/Access (delete as applicable) Expiry Dale

Signature

FREE BUDGET

GAMES

Please Charge My Account No: P&P

MAIL ORDER, PO BOX 20, LUDLOW, SHROPSHIRE SY81DB

included

TOTAL PAYMENT ENCLOSED £


oU

T NOW £1.28


%

WINNERS

frrrpRIZES

ACTION WITH A

try, y. W West Midlands CV2 2EP; Miles WUImott. Matto Bock. Derbyshire DE4 2JJ; Oarvia) SMI, Stanwlx. Carlisle CA3 OMS; Sluart Forbes, Nowent, Glos GL18 1JT; Matthew Jones, Eastleigh. Hants SOS 7LQ, James Lofthousa. near Selby, North Yorkshire VOS 7UD; Douglas Swanson. FHe, Scotland KY1 2AZ; Darren Clayton, fie Word, Notts DN22 06Y: Anil Seth, Wantaee, Oxon; Dawd Mil ler, f'.itiley, Scotland PAS 7NU; Michael Ptni, Basildon, Essex SS13 2AH; L Milled. Canton. Liverpool Li9 2PQ; Jonathan Ridenalgh, Mark!,rid, Leics LE6 OSS; John Alexander, Northwlch, Cheshire CWS 1LZ; Robert Unas, Gosporl. Hants POI2 2QW; Graham Larch. Carlisle, Cumbria CA27LZ; Richard Lee. Giffnolk, Glasgow G46 7PB; Mirrorsoft's Mean Streak can Andrew Beckett. Wakefield. Wast Yorkmake an action-packed super shire WF2 7E2; John McMunn, Beltra, Co evening in - but the five top Sllgo, Ireland; Michael Lotthouse. winnersof Issue 45's Mean Streak Barnsiey. South Yorkshire S70 68Y; Paul Welch, Blshopbriggs, Glasgow. Scotland comp are even now recovering GQ9 IHD; Sean Aboil. Arnold, Nottingham from a real Super Action Day with NG5 8ES; Nell Bradbury, WKSP Heme. Mirrorsoft and CRASH at Kempton BFPO 36; Mr Sateem Slddtqul, Chiswtck, London W4 5DH; Neil White, Portobelio. Park Racecourse in Surrey. Edinburgh EH7 AUG; Roy Asamoah, LonThey're Martin Faulkner of don SW17 06T; Chris Gorman. Ayrshire. Wokingham. Berkshire RG114EB; Scotland KA13 7PN; Daniel Mason. Weiwyn City. Herts AL8 6LD; Alasdair Guy Keough of Blackburn, Lanes Garden Robertson, Perthshire. Scotland FK15 OOZ; BB1 9RG; Justin Cameron of David Hurst, Selby, North Yorkshire Y06 9SS; Stephen Pollard, Burnley. Lanes BB10 Knapton, York Y02 6RJ; 3NN; Elizabeth Cutyer. Mandesiey, Norfolk; A S Forsyth of Norwich, Norfolk Scott McGlashen. King's Park. Glasgow NR4 6UE; and Tim Genge of G44 4RT; Jamie Freeman, Allerton, Liverpool L1B SNB; Stuart Frsser, Meopham. Tickenham, Avon BS21 6RX. Kent DA13 OTJ; Stephen Bell, Bilston, Wast And these 50 runners-up Midlands WV146NR; Paul RMorris, Stirling • shire. Scotland FK1 5JR; A Bolton, receive Mean Streak key fobs to Guildford, Surrey GUS 06T; G Panther, dangle from their belts: Mexborough, S York. S04 OJS. Matthew Bafatreckl, Chesterftald, Dertoys S44 SHA. Davles, Rayletgh, Essex SS6 9PE Lee Jeffrey. Northwieh, Cheshire CWS Peter Ferdose Ahmed, New Southgate, London 3BW. Paul Morris, Buahey Heath, Nil WO; Jeremy Doogan, Portadown, WD2 1 MM; Adrtan Shaw. Martow, BTR3 5EH; Graham Raid. Fife, SL7 38U; Mr D A Z Clarke, Gainsborough.Craigavon KY2 SAD; Mark Gaches, High LinesDN21 4HZ, Scott PHarding, Fareham. Scotland Wycombe. Bucks HP13 7EF Hants POIS SHJ; NaH Comerford. C o w

MEAN STREAK

IMAGINE YOURSELF AT COMBA T SCHOOL There were thousands of entries for Imagine's Issue 45 Combat School comp. answering a few questions on the company's past games. Three winners have gone on an all-expenses-paid trip to Ocean/Imagine's programming fortress in Manchester for a playoff on the Konami coin-op, and the champion will get to take it home! (More news of that next issue.) The winner also receives a Tatung Einstein monitor, and the two runners-up get the muchcoveted Ocean goody bags. Those three finalists are Clive Peedel of Oxford 0X2 9HQ; Mr M Lee of Sheffield S6 8DA; and

Mr Vinh Quan of London N1 1TW. These 20 runners-up receive Combat School on the Spectrum (previewed this issue - see page Mr S D Bowen, Lancashire BLfl 1XX; Neil Barrett, Romford. Essex RM3 OES; Michael Timber lake. Worksop. Notts 581 OXH; Avon Lewis, Amlwch. Gwynedd LL68 BDU; Thomas R C Deacon, Brentwood, Essex CMS SAG; Mark Bonner. Uddingston, Glasgow 071 CAY; Scott Cheetham. By Dundrw. Scotland DD5 3PE; John Storey, Wlrrat. Merseyslde L49 6LB. Gary Marr, Parson Cross, Sheffield Si 8RP; Michael Wright, Bloxwich. Walsall WS3 3RJ; David Crofter. Houghlon-Le-Spring. Tyne And Wear DH5 9QY; D Bart ley. Middlesbrough, Cleveland TS6 ORA; Nicholas Lloyd, Abingdon. Oxon 0X14 1NU; Christopher Brtgg*. Batiey. West Yorkshire WF17 OWL; Robert Lines, Gosport, Hants P012 20W; Uk-Chung U. Middlesex U66 SHR; Ewen Kinnlnm*n1, NE61 3RB; Sen Watson, Woolsmgton, NawcaiUe-Upon-Tyne NE13 BOH: Albert Ho, Liverpool, Merseyslde LB SEN; Philip Dawson, Speidtng. Lines PE11 2SN.

SWN>

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new i mow wta EE EEZ

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E£ AS TAKEN MY LOf TO Z£R ZOOtRS UNDER ZE OPERA 'OOSE.

*

COMPETITION

*

Let us have your ending to this story in a cartoon strip. The best 25 entries received by Crysys, Software Publishing Associates will receive a tree copy ot Erik: Phantom ot the Opera. Pletst sl»le Spectrum it 128 or - 3. Judges decision is tinal. No cash alternative. Closing date for entries 31st December. Winners notified by post. ERIK: PHANTOM OF THE OPERA H£LP CHRISTINE (ANO US)

7D ESCAPE FROM THIS DASTARDLY PLOT

CRASH December 1987 146

SPECTRUM 48 128 f7.95 SPECTRUM 3C9 9S Software Publishing Associate* Lower Ground Floor London EC1\

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"AT LAST" A W O R T H Y SUCCESSOR TO THE EVER POPULAR MATCH DAY FOOTBALL SIMULATION A G A M E W H I C H HAS R E M A I N E D I N THE READERS CHARTS FOR 3 YEARS!

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Written once again by Jon Ritman this NEW Match Day is the result of all the customer feedback and advice on how to create the pinnacle In computer soccer. Pit yourself against the CPU or with 2 players - full league or cup competition with unique code - save facility. Jump, head, volley and kick [using the kick meter) to move the ball from player to player with automatic deadball set ups and goalkeeper control.

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