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WIN IAN El LEI<br />
PAGE GAMES EXTRA<br />
LISTINGS FOR THE ATARI-ATOM-BBC-SHARP<br />
DRAGON • SPECTRUM • ZX81 • VIC-20 -TEXAS.
ZX Spectrum<br />
<strong>and</strong> VIC 20<br />
Featuring-<br />
• Hi-Resolution Graphics<br />
• Sensational Sound Effects<br />
• Authentic Arcade Action<br />
• Machine Code Thrills<br />
ANY GAME JUST Including \ V.A.T.,<br />
post & pack <strong>and</strong><br />
OUR NO QUIBBLL<br />
REPLACEMENT<br />
INSTANT CREDIT CARD SALES<br />
LINE
A VSPZO MI<br />
JULY <strong>1983</strong> Vol II No 8<br />
GAMES NEWS 16<br />
Teach your Spectrum 11,000 words <strong>and</strong><br />
then lot it beat you at Scrabble. Mad<br />
Man ha resurfaces in what promises to<br />
be computer gainings longest-running<br />
soap opera.<br />
VIDEO GAMING .... 20<br />
Up lo four pages with a feature on Atari<br />
soccer. Joystick Jury reviews <strong>and</strong> much<br />
more news kicking off with a rundown<br />
of the new Supercharger range of<br />
cassette games<br />
ARCADE ACTION 30<br />
How do you rate agai.nst the world's<br />
video-craziest nation. We chart some<br />
US high scores for reference <strong>and</strong> look<br />
at Tip Top Donkey Kong in 3D.<br />
REVIEWS 136<br />
T.I. s Parsec talks itself into our columns<br />
<strong>and</strong> Ultimate have come up with arcade<br />
winner m Jetpac.<br />
NEXT MONTH 140<br />
There's news of our Summer Holiday<br />
competition launched Next Month with<br />
£5.000 as first prize<br />
There's a new look to <strong>Video</strong><br />
Screens this month. For a start<br />
we've changed its name to <strong>Video</strong><br />
Gaming <strong>and</strong> we've boosted it up<br />
to four pages.<br />
There you'U find news, competitions,<br />
a full page of reviews<br />
<strong>and</strong> a different feature every<br />
month: kicking off with the tale<br />
of the tail-less joystick. It starts<br />
on page 20.<br />
Pure computer buffs won't be<br />
losing out though as we've<br />
added extra pages — 32 of them<br />
— devoted purely to listings, to<br />
keep C&VG the best listings<br />
magazine you can buy.<br />
Donkey Kong <strong>and</strong> the brilliant<br />
3D labyrinth will brighten up<br />
Spectrum owners' lives; there's<br />
3D Road Race <strong>and</strong> Trogger for<br />
T.I. owners; Short Circuit on the<br />
Sharp <strong>and</strong> a host of other games<br />
for other computers.<br />
DONKEY KONG JUNIOR 32<br />
Son of Kong comes to the screens m glorious Spectrum colour in<br />
search of his big daddy captured by the unscrupulous Mario. Can you<br />
st<strong>and</strong> the suspense!<br />
SHOOTOUT 36<br />
If you like taking potshots at those bobbing ducks at fairground<br />
shooting galleries you'U love (his game.<br />
SPIKE ATTACK 44<br />
YouH have to get the point of this game quickly if you want to survive<br />
the deadly alien spikes. For Dragon owners who enjoy a touch of<br />
acupuncture treatment<br />
SQUONK<br />
A battle of wits within the corridors of a lethal ma2e<br />
GHOST TRAP<br />
102<br />
You play a dangerous game when you go hunting the man-eating<br />
ghosts But it's*fun attempting to lure them into your deadly lasertraps.<br />
A haunting experience for Vic owners.<br />
ZAXV 104<br />
Mystery <strong>and</strong> adventure on a planet time has passed by. Can you<br />
discover the identity of the double agent sending secrets which could<br />
undermine the Spectrum ZX8I federation?<br />
PLUS GAMES EXTRA 63<br />
48<br />
A game of<br />
strategy <strong>and</strong> quick thinking for two players with joysiicks. Plus the<br />
"best title display" our reviewer has seen on an Atari<br />
METEOR 52<br />
And now for the weather forecast. Meteor storms will be moving<br />
across the country towards evening. You are advised to stay inside<br />
<strong>and</strong> defend the city on your Texas II 99/4a.<br />
CATCH 98<br />
Why not take a day trip to the stars <strong>and</strong> drop off at a friendly planet?<br />
That's what they said at the travel agents What they didn't say was<br />
that we'd have to drop off by parachute. I hope you BBC A owners are<br />
ready with the nets!<br />
MAILBAG 1<br />
Editor with one-track biased mind<br />
shock!<br />
COMPETITION 10<br />
CHESS 27<br />
Botvinmk: a human chess champion<br />
turned computer master.<br />
BUGS 28<br />
Aqua antics as the Bugs' programmer<br />
gets his h<strong>and</strong>s on Sub Comm<strong>and</strong>er<br />
SOFTWARE FORM . . 58<br />
SCIENCE FICTION 112<br />
Sa-Fi author David Langford is back<br />
with an unlikely tale of Galactic Camels<br />
SOFTWARE DISASTERS<br />
116<br />
A new column which gives readers the<br />
chance to hii back at ihe industry<br />
WARPATH 120<br />
Sioux chief or Cavalry General? The<br />
final part of Ron Potkin's wargame<br />
deals with combat.<br />
MACHINE CODE 122<br />
Ted Ball delves deeper into the mysteries<br />
ot Machine Code<br />
SEVENTH EMPIRE 126<br />
It's back The Seventh Empire rises<br />
again with more tales of stellar gold,<br />
pirates <strong>and</strong> space treachery<br />
PUZZLING 128<br />
Trevor Truran sets some more brainteaaera<br />
ADVENTURE 130<br />
Two pages or Keith Campbell as he<br />
checks out hobbits.<br />
GRAPHICS 133<br />
How computers see" the real world<br />
Editor Tarry Pratt. Staff writer Eugene Lacey Editorial uiiitui Clare Edgeley Reader services Robert Schdreer,. Art editor Linda Freeman. Designer Lynda Skerry,<br />
Production editor Tun Metcalfe. Advertisement manager Rita Lewis Advertising executive* Louise Matthews. Mick Cassall. Advertisement assistant Louise Flock hart.<br />
Publisher Tom Moloney<br />
Editorial <strong>and</strong> advertisement offices: Durrani House. 8 Herbal Hill London EC1R S]B Telephone Editorial 01-278 6556. Advertising 01-278 6SS2<br />
COMPUTER AND VIDEO CAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies o! COMPUTER AND VIDEO GAMES can be wailed direct Iiom<br />
our office* each month to any addreis throughout the world. All subscription applications should be sent lot piocessuxj to COMPUTER AND VIDEO GAMES ( Subscriptlor Department i<br />
Competition House Farmdon Road. Market Hat borough, Leicestershire All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO CAMES Annual<br />
subaenptwo rate* (!2 issues) UK <strong>and</strong> Eire E10.00 Overseas surface mail £1200 Airmail Europe £20 00 Additional service information including individual overseas airmail rates available upon<br />
request Circulation Department EMAP National Publications Published <strong>and</strong> distributed by EMAP National Publications Ltd Printed by Eden Fisher (Southend) Limited<br />
C Computer & <strong>Video</strong> Cames Limited ISSN 0261 3697<br />
Covor David Scan Next Issue <strong>July</strong> 16th<br />
i COMPUTER & VIDEO GAMES 3
Fun <strong>Games</strong><br />
BBC<br />
£9.95<br />
Programs I<br />
BB°
THE W. H. SMITH SPECTRUM TOP TEN<br />
Chosen from our vast range of software for the Sinclair Spectrum<br />
with particular reference to presentation,challenge,excitement<br />
<strong>and</strong> value for money.<br />
Title Producer KRAM Price<br />
Vu-File Sinclair 16 £8.95<br />
The Hobbit Sinclair 48 £14.95<br />
Flight Simulation Sinclair 48 £ 7.95<br />
Vu-3D Sinclair 48 £9.95<br />
Hungry Horace Sinclair 16 £5.95<br />
Horace Goes Skiing Sinclair 16 £5.95<br />
Chess Sinclair 48 £7.95<br />
Jet Pac Ultimate 16 £5.50<br />
Penetrator Melbourne House 48 £6.95<br />
Sentinel Abacus 16 £4.95<br />
COMMODORE 64<br />
Larger branches of W.H. Smith now also stock the Commodore 64<br />
together with a wide range of the latest software.<br />
i COMPUTER & VIDEO GAMES 5
SOFTWARE<br />
XENO n<br />
Ar f
PLAYING<br />
BY MAIL<br />
Dear Sir,<br />
Due to being unbearably<br />
bored during the last couple<br />
of weeks, I have decided to<br />
take part in a play-by-mail<br />
game. I would be grateful if<br />
you could give me the<br />
addresses of people I should<br />
contact to get further<br />
information.<br />
Steven Mill.<br />
Broughty-Ferry,<br />
Dundee.<br />
Editor's reply: There are<br />
several games you can<br />
play, Steven. Star lord by<br />
Mike Singleton, 1 Rake Hey<br />
Close, Moreton, Wirrai,<br />
Merseyside, Vorcon Wars<br />
by John Nicholson, 71<br />
Juniper, Birch Hill,<br />
Bracknell, Berks. Or for<br />
free you can enter our own<br />
Seventh Empire play-bymail<br />
game in the <strong>July</strong> issue.<br />
LOW COST<br />
SPECTRUM<br />
Dear Sir.<br />
I have just read that the ZX<br />
Spectrum will be going down<br />
in price. Does this mean that<br />
it will now be cheaper to<br />
convert my 16K Spectrum to<br />
48K?<br />
Simon Gill,<br />
Bellbroughton.<br />
West Midl<strong>and</strong>s.<br />
Editor's reply: The price of<br />
the Spectrum goes down<br />
from May 2 <strong>1983</strong>. A 16K<br />
Spectrum will cost £99.99,<br />
making it the first under-<br />
£100 colour micro to be<br />
available. The 48K model is<br />
reduced to £129.99. The cost<br />
of an upgrade to 48K is<br />
reduced from £60 to £40.<br />
Orders for a Spectrum<br />
placed by mail order after<br />
April 7 were frozen, so if<br />
you ordered a Spectrum<br />
after that date you should<br />
be receiving a refund.<br />
Please drop us a line at: Computer <strong>and</strong> <strong>Video</strong> <strong>Games</strong>, EMAP, Durrani House, S Herbal Hill, London EC1R 5JB<br />
DEFENDER<br />
DEFENDED!<br />
Dear Sir,<br />
As a proud Atari 800 owner I<br />
must complain strongly on<br />
your review of the Defender<br />
cartridge for this machine.<br />
According to me, the<br />
graphics are spectacular for<br />
the 16K program <strong>and</strong> equal<br />
to those of Acomsoft's 32K<br />
Defender program<br />
(Planetoids) for the much<br />
over-rated BBC in every way.<br />
There is no question of<br />
which is easier to play<br />
because playing with six<br />
keys at once on the BBC<br />
keyboard is impossible.<br />
Lastly, on the question of<br />
the best quality software, it is<br />
known in every home<br />
computer selling nation that<br />
the Atari has the most <strong>and</strong><br />
certainly the best quality<br />
software of any available<br />
computer <strong>and</strong> it does not only<br />
come from Atari Inc. but from<br />
a variety of companies.<br />
It is not like the BBC where<br />
you are restricted to<br />
Acomsoft software if you<br />
want programs of any<br />
reasonable quality.<br />
Paul Ippaso,<br />
Barrow-on-Soar,<br />
Leicester.<br />
Editor's reply: Thanks for<br />
your comments Paul, but as<br />
a keen Defender fan I can<br />
only defend my reviewer by<br />
saying that I also prefer the<br />
BBC version of Planetoids.<br />
The action is more<br />
reminiscent of the arcade<br />
original <strong>and</strong> the screen<br />
scrolls more neatly.<br />
Also you don't mention<br />
the fact that Atari's<br />
Defender is much more<br />
expensive than Planetoids.<br />
Still, perhaps we have all<br />
been spoilt by arcade<br />
Defender anyway.<br />
SPECTRUM<br />
STICKS?<br />
Dear Sir,<br />
Can you get joysticks for the<br />
Spectrum?<br />
M. Law,<br />
Sutton Coldfield,<br />
West Midl<strong>and</strong>s.<br />
Editor's reply: There are<br />
many companies selling<br />
joystick interfaces for the<br />
Spectrum. Try Fuller,<br />
Kempston or AGF<br />
Ward ware. A Spectrum<br />
Joystick review soon.<br />
LOCATIONS,<br />
ROUTINES...<br />
Dear Sir.<br />
I am writing to tell you about<br />
some useful memory<br />
locations <strong>and</strong> routines which<br />
may be of some value to<br />
those of your readers who<br />
own a Sharp MZ-80K. They<br />
are listed below.<br />
POKE 10167,1 removes the<br />
PEEK protect from Sharp<br />
Basic.<br />
Type SG when you switch on<br />
<strong>and</strong> a beep will sound when<br />
you hit a key.<br />
Type SS <strong>and</strong> the beep will<br />
stop.<br />
POKE 59555,0 will blank the<br />
screen whilst retaining<br />
anything on it <strong>and</strong> POKE<br />
59555,1 will reactivate the<br />
screen.<br />
PRINT AT X,Y; can be<br />
simulated by POKE 4465,<br />
X:POKE 4466, Y:PRINT<br />
"character".<br />
POKE 4464,1 will go into the<br />
small alphabet mode without<br />
having to press smLCAP.<br />
POKE 10682.1 before saving a<br />
program will cause the<br />
program to run automatically<br />
after loading.<br />
The location of the<br />
keyboard buffer is 17828, but<br />
this only holds the ASCII<br />
number of the key being<br />
pressed if GET is issued<br />
before h<strong>and</strong>, thus GET<br />
AS:AS-CHRS (PEEK( 17828))<br />
can be used m a program so<br />
that movement of your ship<br />
or whatever is continuous.<br />
Finally to make a security<br />
copy of Sharp Basic, simply<br />
load the Basic <strong>and</strong> type POKE<br />
10167,1: USR(33): USR(36) <strong>and</strong><br />
hit CR.<br />
Ian Clarke,<br />
Stoke on<br />
Trent,<br />
Staffordshire.<br />
REVERSI<br />
REQUEST<br />
Dear Sir,<br />
I think it was in the March<br />
1982 edition that Gordon<br />
Stevens gave us an excellent<br />
Reversi (Othello) program for<br />
the ZX81.<br />
However, this used some<br />
machine code <strong>and</strong> peeks for<br />
which there does not seem to<br />
be direct Spectrum<br />
equivalents.<br />
Any chance of a Spectrum<br />
"conversion kit" for this very<br />
good program? I want to try<br />
to beat the swine!!<br />
G. N. Thome.<br />
Welwick,<br />
Hull.<br />
Editor's reply: I suggest that<br />
you try <strong>and</strong> get hold of a<br />
ZX81 manual with all the<br />
system addresses in. Most<br />
of the variable names are<br />
the same as those for the<br />
Spectrum, <strong>and</strong> it's simply a<br />
matter of replacing the<br />
locations.<br />
i COMPUTER & VIDEO GAMES 7
sbd<br />
.:: 1<br />
•:: ::: :::<br />
: : :<br />
:: ::<br />
::::: ::::::::::<br />
SBD Summer Software<br />
^oppte<br />
Mission Asteroid £12.95 Legacy of Llylgamyn |3rd Scenario!<br />
Mystery House £14 95 £2695<br />
Apple Panic £22.00 Mouskattack £22.00 Zorkl £29 95<br />
B<strong>and</strong>its £22 00 Napoleon's Campaign £45.00 Zork II £29 95<br />
Beer Run £ 17 95 Olympic Decathlon £22.00 Zork111 - new £29 95<br />
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Cannonball Blitz £2200 Pest Patrol £19 95<br />
Carrels & Cutthroats £29 95 Phantoms Five £ 17 95 B<strong>and</strong>its |48K disk) £2200<br />
Castle Woifenstein £22 00 Photar £22 00 Crossfire (disk or cass J £19.95<br />
Chophfter £24 95 Pinball £22 00 Cyclod |48K disk} £17 95<br />
Computer Foosball £ 17 95 Pursuit of the Graf Spee £4500 Frogger (disk or cass.) £22.00<br />
Computer Air Combat £45.00 President Elect £29 95 Golf (cass.J £14 95<br />
County Fair £2200 Repton £24 94 Jawbreaker (disk or cass I £19 95<br />
Cranston Manor £2200 Robot War £29 95 Lunar Leeper (disk) £1995<br />
Crossfire £1995 S.E.U.I.S. £2995 Maurauder (disk) £22 00<br />
Critical Mass-new £24 95 Sargon II Chess £24 95 Mission Asteroid Idisk) £14 95<br />
Cytron Masters £2995 Scrabble £21.70 Mouskattack (disk) £2200<br />
David's Midnight Magic £24 95 Skiing 3D £1795 Snake Byte |48K disk) £17 95<br />
Dark Crystal - new £24 95 Snack Attack £22 00 Sneakers (48K disk) £ 17 95<br />
Epoch £22 00 Snake Byte £1795 Space Eggs |48K disk) £ 17 95<br />
Escape from Rungistan £1795 Sneakers £ 17 95 Soft Porn Adventure (disk) £1995<br />
Falcons £22 00 Soft Porn Adventure £1995 Threshold (disk) £24 95<br />
Flight Simulator £2600 Space Eggs £17 95 Ulysees & the Golden Fleece £24 95<br />
Fly Wars £1795 Swashbuckler £24 95 Wall War - new £24 95<br />
Free Fall £17 95 Threshold E24 95 Way Out (48K disk) £24 95<br />
Frogger - new £22 00 Time Zone £55 00 Wizard & Princess (disk) £22 00<br />
Galactic Gladiators £25 95 Track Attack £2200<br />
Guadai Canal Campaign £4500 Twerps £17 95 IBM<br />
Gorgon £24 95 Type Attack £24 95 Call to Arms £24 95<br />
Hadron £22 00 Ultima II E3750 Crossfire £19 95<br />
Jawbreaker - new version £19 95 Ulysees & the Golden Fleece £2200 Frogger £22.00<br />
Kabul Spy £22 00 Way Out £24 95 Mouskattack £22 00<br />
Laff Pak £2200 Wavy Navy £2200 Ulysees & the Golden Fleece £2200<br />
Lemmings £17 95 Wizard & the Princess £2200 Wizardy £3995<br />
Lunar Leeper £19 95 Wizardy £28 95 Zorkl £29 95<br />
Marauder £22 00 Knights of Diamond |2nd Scenario) Zork II £29 95<br />
Minotaur £22 00 £21 00 Zork III £29 95<br />
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i COMPUTER & VIDEO GAMES 8
INTERTON<br />
INTERFACE<br />
Dear Sir<br />
1 own an Interton VC4000<br />
video games console<br />
marketed in the UK by<br />
Hanimex Ltd. Could you<br />
please inform me whether it<br />
is, or will be, possible to in<br />
some way connect (via an<br />
interface or other means), the<br />
console h<strong>and</strong>sets to the<br />
Sinclair ZX Spectrum which I<br />
have just purchased,<br />
Gary Wilson,<br />
Colchester,<br />
Essex.<br />
Editor's reply: Most of the<br />
joystick interfaces sold axe<br />
sticks with two<br />
potentiometers inside. If the<br />
Interton sticks are this type,<br />
then its just a matter of<br />
making sure that the wires<br />
go to the correct pins.<br />
Details should be provided<br />
with each interface.<br />
ATTACK ON<br />
ATARI!<br />
Dear Sir,<br />
After reading your current<br />
issue I find myself with<br />
enough material for four or<br />
five letters. Til try <strong>and</strong> cram<br />
the lot into one. Lucky you.<br />
BBC v Spectrum. All your<br />
well heeled correspondents<br />
with Model Bs seem to have<br />
missed the point of the<br />
original letter which was — if<br />
£399 is all you have to spend<br />
then a Spectrum plus<br />
peripherals is better value<br />
than a BBC with none.<br />
I believe the letter then<br />
went on "<strong>and</strong> ITV make the<br />
best TV programs in the<br />
world."<br />
Actually the best TV<br />
programs on ITV are shown<br />
on Channel 4. Draw your own<br />
conclusions.<br />
Atari v Colecovision. When<br />
Atari were flinging writs at<br />
Activision, their excuse was<br />
that software was where the<br />
money was <strong>and</strong> they wanted<br />
to protect their markets.<br />
I would have thought the<br />
Coleco/Atari adaptor was<br />
extremely unlikely to detract<br />
from Atari's sales.<br />
One therefore concludes<br />
that they have a vested<br />
interest in keeping their legal<br />
dept. overworked.<br />
Incidentally, if the pioneer sof<br />
record <strong>and</strong> film had adopted<br />
the same attitude as Atari, I<br />
very much doubt if there<br />
would have been any Bros.<br />
Warner to own Atari in the<br />
first place.<br />
Atari v Imagic. Atari must<br />
be daft if they think we can't<br />
tell the difference between<br />
Demon Attack <strong>and</strong> Phoenix. If<br />
there is any similarity then it's<br />
probably because they can't<br />
fit arcade Phoenix into the<br />
Atari's memory.<br />
What's more, Tm getting<br />
sick <strong>and</strong> tired of Atari<br />
chucking writs at everybody.<br />
If they don't cut it out, I'm not<br />
going to buy any more of<br />
their products. Intellivision<br />
cartridges are cheaper<br />
anyway. So there.<br />
Interesting bit of news that.<br />
Just one thing. Didn't I write<br />
<strong>and</strong> tell you about them six or<br />
seven months ago?<br />
Deke Roberts,<br />
Temple Cowley.<br />
Oxford.<br />
Editor's reply: But we had<br />
to wait until they were<br />
about to come out Deke!<br />
Still, thanks for your views.<br />
WE NEED<br />
REVIEWERS<br />
Dear Sir,<br />
I have recently upgraded my<br />
Spectrum from 16 to 48K <strong>and</strong><br />
am now ready to take on the<br />
gaming world.<br />
Being a regular reader of<br />
your magazine, since long<br />
before I ever persuaded the<br />
powers that be to buy me my<br />
first computer, I am writing to<br />
see if you need any more<br />
help in compiling your<br />
reviews section or testing<br />
games.<br />
I have a printer <strong>and</strong> will be<br />
pushing for the marvellous<br />
microdrive as soon as it<br />
appears.<br />
Rebecca CaJwell,<br />
Edgeware,<br />
Middlesex.<br />
Editor's reply: Yes Rebecca,<br />
we can make use of your<br />
talents we are still finding<br />
we have more tapes than<br />
our current resources can<br />
cope with on four<br />
microcomputers. These are<br />
the Spectrum, Vic-20,<br />
Dragon 32 <strong>and</strong> BBC. If<br />
anyone out there is<br />
interested please write with<br />
details of the equipment<br />
you own.<br />
GORILLA<br />
GRIPES<br />
Dear Sir,<br />
I am writing to you<br />
concerning the letter you<br />
published in your May edition<br />
from Iain Reddick of<br />
Kirkaldy, Fife, about C Tech's<br />
Krazy Kong.<br />
I would just like to say that<br />
I totally agree with him. I also<br />
believe that the advert is<br />
meant to be misleading.<br />
Sometimes I find it<br />
impossible to load the 48K<br />
version, but when I do I<br />
never seem to be able to<br />
reach the final stage as every<br />
time I complete a stage 1 lose<br />
a life <strong>and</strong>, I assume, return to<br />
the beginning. Could this be<br />
a bug?<br />
The game is very very fast<br />
<strong>and</strong> definitely unplayable. I<br />
too waited for over a month<br />
for my copy to arrive <strong>and</strong><br />
have also decided to return it<br />
to C Tech with a letter of<br />
complaint.<br />
M. Yates,<br />
Ilkeston,<br />
Derbyshire.<br />
¥<br />
OVERPRICED<br />
CARTRIDGES<br />
Dear Sir,<br />
I am writing to complain<br />
through you to some of the<br />
large Atari 400/800 software<br />
producers. I have had my<br />
computer for about nine<br />
months <strong>and</strong> have only been<br />
able to purchase two games<br />
cartridges due to the really<br />
high prices that are charged<br />
for these items.<br />
The price for a cassette<br />
game for any other computer<br />
such as the Vic-20 or ZX<br />
Spectrum is about £5-£10<br />
which seems very fair, but<br />
nearly all Atari cassette<br />
games are nearer or over the<br />
£20 mark which I am sure<br />
many other Atari 400/800<br />
owners think is extravagant.<br />
One of the reasons I<br />
bought the Atari computer<br />
was for its graphic<br />
capabilities <strong>and</strong> I now find<br />
that I can't afford games at<br />
these prices.<br />
Have you or any other<br />
Atari 400/800 owners any<br />
views on the matter? I think<br />
the Atari computers have<br />
been out long enough for<br />
games prices to be lowered<br />
considerably.<br />
Eddie<br />
Mitchell,<br />
London,<br />
NW9.<br />
Editor's reply: Thanks for<br />
your comments Eddie. I<br />
agree that Atari software is<br />
not so superior to other<br />
micros that it justifies these<br />
large prices. Perhaps other<br />
Atari owners will give us<br />
their views.<br />
AMPLIFIED<br />
SPECTRUM<br />
Dear Sir,<br />
I am an owner of a ZX<br />
Spectrum <strong>and</strong> find that the<br />
sound or lack of it irritates<br />
me more than anything else.<br />
But now I have discovered a<br />
way of amplifying the sound<br />
through the cassette<br />
recorder. The sound coming<br />
from the computer is still<br />
present but additional sound<br />
comes from the cassette<br />
recorder.<br />
To amplify the sound<br />
through the cassette<br />
recorder, the Spectrum's ear<br />
plug should be plugged into<br />
its socket on the machine.<br />
The other earplug should be<br />
plugged into the MIC socket<br />
of the cassette recorder.<br />
The cassette recorder is<br />
then set to play <strong>and</strong>, then<br />
PAUSED via a pause button<br />
on the cassette recorder. The<br />
sound output from the<br />
cassette recorder can now be<br />
controlled using the volume<br />
control.<br />
This ability to increase the<br />
Spectrum sound improves all<br />
games where sound plays a<br />
prominent part <strong>and</strong> at times<br />
can even improve scores.<br />
Sarbjit Cidda,<br />
Spondon,<br />
Derby.<br />
i COMPUTER & VIDEO GAMES 9
COMPETITION COMPETITION COMPEl<br />
I/OTF* f 1 /^ n fyjTJJ ware companies <strong>and</strong> we felt it was best reputation for service, quality<br />
V\J£Em x \J£\ \JUIx time that the best of British was game <strong>and</strong> entertaining adverts.<br />
FT VP* G O T i D E N given the chance to prove itself. And finally the Game of the Year.<br />
^ ^ A C&VC Golden Joystick will be The most coveted Golden Joystick<br />
JOYSTICKS awarded in five categories <strong>and</strong> awarded to the game which most<br />
~. . . , , announced during the Brainwave impresses the judges.<br />
Five Golden joysticks are tne trea- consumer electronics exhibition in Initially we are leaving the judgsured<br />
prizes which British software November ^ to ^ wam |Q teU ^<br />
houses will be competing for this The five ]oys[icks ^ ^ your normnatlons m any or ^ of the<br />
autumm. awarded as follows: categories. Don't feel you have to fill<br />
Computer & <strong>Video</strong> uames is Best Arcade-style Game goes \o the in a category where you have not<br />
sponsoring the Golden Joysticks cassette Qr cartndge whlch proves seen ^ worlh<br />
Awards which we hope will be- ^ ^ mQst addictlve ^ For the title Software House of the<br />
come the Oscars of our games thnlUng game ^ <strong>1983</strong> ^ we ^ check ^ yQur ^<br />
industry. Hfe Best Strategy Came is the title gestions with the dealers <strong>and</strong> also<br />
This is your chance to nominate h bestowed on the finest casset- set some devious tests on the sera<br />
company which has given you H te Qr to test the mind ^ce Slde for the ^ contenders.<br />
good service or earn due recogm- V rather than the ^gger.finger. And while the other Joysticks can<br />
uon for a game wtucn nas provided H The Best Qriginal Came Idea<br />
is only be won by British-based comhours<br />
of enjoyment. B, ^ award close to the heart of panies, we are leaving this category<br />
We feel our industry is crying out H anyone who has w^nen as open to overseas distributors,<br />
for quality garr.es to be rewarded • many Pacman reviews <strong>and</strong> We want your nominations in as<br />
<strong>and</strong> hope it will give our software -ggLacg^ news dories ^ : have. I quickly as possible. So please cut<br />
houses something to aim i o r ^ ^ ^ ^ * ^ hope the award ^ Qut ^ form below fm m those<br />
when they feel they have spires companies categories where you feel strongly<br />
come up with a winning g to introduce new that a company deserves an award<br />
^ ^ ^ H H I ^ f f H i M V ideas. <strong>and</strong> send it off to: The Golden Joy-<br />
In America the Software House of stick Awards, Computer & <strong>Video</strong><br />
Awards tend to go to US soft- the Year goes to the <strong>Games</strong>, Durrant House. Herbal Hill,<br />
I — — — company which has won itself the London EC1R 5JB.<br />
1<br />
P t t h e ( o l l o w j n<br />
(block,!<br />
S P A C E<br />
> T H E<br />
LATE FINAL<br />
, (BLOCK CAP(TALS PLEAS£) , C R O S S W Q R D ,<br />
J Best Arcade Type Game: I High scores abounded on the Delta<br />
I<br />
Rocket to Venus as the crew whit-<br />
By (Software ho I ^^ away at heaciline of the last<br />
noUSej: I newspaper they saw on Earth.<br />
' o Since Trevor Truran launched the<br />
Best Strateav r^mo I flight <strong>and</strong> the competition in our<br />
yy udme: I May ^ ^ pictures of the ACME<br />
pw. | Spaghetti rocket filled with words<br />
(<br />
* * I reduced from the headline "Major<br />
I 31 Root r» • • I mto Venus Flight" office. have been soaring<br />
I i urigmal Game:<br />
T °p ^^ was I Di *o n oI<br />
P I Glebe Road, Wickford in Essex with<br />
oy I 1,260. Close on her heels was Gavin<br />
* ' . Copel<strong>and</strong> of Ceder Road, Ayre with<br />
1,200 <strong>and</strong> K Austin of Meades Lane,<br />
l M e r e a r ; Chesham Bucks with 1,180.<br />
c\ To these three we are sending a<br />
I
_<br />
TlriON COMPETITION COMPETITION C<br />
THE<br />
ELECTRONS<br />
ON FOR<br />
BUG-BYTE<br />
If you'd seen as many space invaders<br />
come <strong>and</strong> go as oui Bugs have,<br />
you too would be longing for a new<br />
kind of game.<br />
They've been haunted by the<br />
ghosts of long dead Pacmen until<br />
they were sick of power pills;<br />
swooped on by untold Galaxians<br />
<strong>and</strong> Scrambled more craft against<br />
mountainsides than they care to<br />
remember.<br />
At a recent meeting of the League<br />
of Blasted Bugs, it was unanimously<br />
decided to get right to the heart of<br />
the problem of original computer<br />
games ideas by asking Computer &<br />
<strong>Video</strong> <strong>Games</strong> readers to write in<br />
<strong>and</strong> tell us about the games they<br />
would like to see on their computers.<br />
Give your ideal game a title<br />
<strong>and</strong> that all-important theme.<br />
Explain how the game would<br />
run, the objectives <strong>and</strong> where<br />
the skill comes in.<br />
And who better than Bug-Byte,<br />
one of Britain's best established<br />
computer games companies to act<br />
as patrons for this foray into unexplored<br />
gaming territory.<br />
Liverpool based Bug-Byte are so<br />
keen to pave the way for a new<br />
breed of games that they have<br />
undertaken to put up an Electron<br />
computer — the long-awaited new<br />
offering from Acorn <strong>Computers</strong> —<br />
as a prize for the best idea.<br />
They will also throw in any attendent<br />
software which accompanies<br />
the proposed <strong>July</strong> launch of the<br />
Electron.<br />
Acorn's early promises for the<br />
Electron include: BBC Basic, compatible<br />
with the BBC computer; a<br />
st<strong>and</strong>ard typewriter keyboard; 32K<br />
of RAM memory; eight colour<br />
graphics; two character ranges of<br />
either 20 or 40 characters per column<br />
down 25 rows; a screen resolution<br />
of 320 x 200 pixels for detailed<br />
graphics; <strong>and</strong> a fully programmable<br />
sound generator.<br />
The prize goes to the writer of the<br />
best new games idea we receive<br />
into the C&VG offices by <strong>July</strong> 16th.<br />
An added bonuse, if any of the top<br />
20 entries are considered good<br />
enough by Bug-Byte, is that they will<br />
produce <strong>and</strong> market the game,<br />
paying royalties to the authors.<br />
As runners-up prizes, five entrants<br />
will be offered two software<br />
cassettes from the Bug-Byte range<br />
of BBC, Spectrum, ZX81, Oric <strong>and</strong><br />
Vic games. See the panel below for<br />
details of how to enter <strong>and</strong> the<br />
competition rules.<br />
ARTIFACTOR<br />
COLLECTS<br />
Arkrai the artifact collector was the<br />
winner of the free C&VC play-bymail<br />
game of Starweb.<br />
The game came to a close this<br />
month when Arkrai went above the<br />
desired number of points to claim<br />
victory over the 14 other empire<br />
builders, berserkers, pirates,<br />
apostles <strong>and</strong> merchants that peopled<br />
the Starweb galaxy.<br />
A full report from one of the<br />
vanquished next month on C&VGs<br />
competition pages.<br />
HOW TO ENTER OUR ELECTRON CONTEST<br />
To Win Bug Byte s Electron, send<br />
your games idea in with a title <strong>and</strong><br />
the themes.<br />
Let us know what sort of game it is<br />
<strong>and</strong> go into extra detail il it doesn't<br />
fall into the usual categories.<br />
Remember we are looking for originality<br />
so try to give your game a<br />
new twist. A picture of the screen<br />
display might help our judges to get<br />
a better idea of the game, but it isn't<br />
necessary. Please don't skimp on<br />
the detail, the more you explain how<br />
it works on the computer the better.<br />
Send it to: The Electron Competition,<br />
Computer & <strong>Video</strong> <strong>Games</strong>, Durrani<br />
House. Herbal Hill, London<br />
EC1R5JB.<br />
All entries will be the property of<br />
Bug-Byte <strong>and</strong> they reserve the right<br />
to develop <strong>and</strong> market the idea on a<br />
royalties basis. No employees of<br />
EMAP, Bug-Byte or their relative<br />
may enter the competition. The<br />
judges' decision is final <strong>and</strong> no correspondence<br />
can be entered into.<br />
The closing date is the 16th of <strong>July</strong><br />
<strong>and</strong> please ensure that all your<br />
pieces of paper include your name<br />
<strong>and</strong> address.<br />
ITION COMPETITION COMPETITION CC
from SPECTRUM<br />
Sensational<br />
TEXAS<br />
OFFER!<br />
Fantastic reductions &<br />
offers on the TEXAS Tl-<br />
99/4A see our ad. on next<br />
double page for details.<br />
See PRESTEL Page 600181<br />
for up to date information<br />
from SPECTRUM<br />
NEW SPECTRUM<br />
ME MB E RS<br />
Check our address page 1 • there are<br />
many new SPECTRUM dealers<br />
throughout the UK so there's a good<br />
chance there'll be a SPECTRUM<br />
centre near you<br />
VIC-20<br />
Package Offer!<br />
A sensational package offer<br />
on this top selling micro. A<br />
complete computer system<br />
for only £139.99 • see our<br />
advertisement for full details.<br />
AFTER SALES CARE<br />
SPECTRUM service centres will ensure thai<br />
should your machine go down we will get it<br />
running again at quickly at possible. We<br />
also otter extended warranties al reasonable<br />
prices too' - ask your SPECTRUM<br />
HOME COMPUTER CENTRE tor full detads<br />
jjMMHSSpWWH<br />
BBC -8' with Disk Interface<br />
£470.50<br />
BBC Disk Interface Kit<br />
_ MS.00<br />
BBC Single Disk Drive 100K<br />
£265 00<br />
BBC Dual Dlik Drive BOOK<br />
£803,85<br />
BBC Tape Recorder<br />
ttt.»o<br />
BBC Acorn Software Cassette<br />
baaed Irony<br />
M.W<br />
BBC Dlik baaed software<br />
£11.50<br />
Please Note!<br />
Yes. this top telling Micro system it now<br />
available from your local SPECTRUM dealer<br />
the BBC Modet'B' offering 3IK RAM plusa<br />
full back-up of peripherals ft software too 1<br />
It's an Infinitely exp<strong>and</strong>able machine ideal<br />
tor the home or bualneaa <strong>and</strong> is already<br />
widely used for educational purposes In<br />
schools -so the chances are your children<br />
may already be well familiar with its<br />
operation, which must make it the ideal<br />
choice tor the home too' So if you're<br />
thinking of buying a micro you must take a<br />
look al the BBC at your local<br />
SPECTRUM dealer NOW! but lust one<br />
word of warning, initially dock* wilt be<br />
limited <strong>and</strong> dem<strong>and</strong> la bound to be<br />
great, so please phone to check Ihe<br />
stock position before making a tourney<br />
Spectrum Price<br />
£399<br />
INC.<br />
VAT<br />
We regret that there is a tremendous shortage on all BBC<br />
equipment — please phone your nearest store before making<br />
a journey to check stock position.<br />
SHARP MZ-80A 11 O R I C " 1<br />
^C<br />
| ( < .4 4 iVj y J u J ^<br />
• I • I 4 1 i 4 * * * .-4 L A<br />
FREE! i<br />
£75 WORTH m<br />
of softwar^*<br />
Dili tap geniesl th« all in ens SHARP MZ IDA Ready
The powerful <strong>and</strong><br />
infinitely exp<strong>and</strong>able<br />
LYNX<br />
Htfuuwmm lunmtt<br />
SINCLAIR<br />
ZX SPECTRUM<br />
Yes. this top selling micro is now available from<br />
Spectrum in both 16K <strong>and</strong> 48K RAM So now<br />
there's no need to send by Mail Order - just call<br />
into your local SPECTRUM dealer <strong>and</strong> pick one<br />
up. But just one word of warning: with this added<br />
avilability advantage, stocks are bound to sell<br />
fast • so make it soon 1<br />
SINCLAIR Z X S P E C T R U M 16K - £99.95<br />
SINCLAIR ZX S P E C T R U M 48K - £129.95<br />
Spectrum Computer Centres have no connection what<br />
Just loo- it this super new Spectrum Price<br />
soever with the ZX-Spectrum Computer manufactured by<br />
LYNX Micro • en incredible<br />
Sinclair Research Ltd<br />
16K 432K » deo'am<strong>and</strong> that»<br />
e*p<strong>and</strong>at>'eup beyond<br />
£225"°<br />
- O. £225 00 INC<br />
VAT the LYNX is exceptionally<br />
versatile All LYNX *<br />
jM C0"riecti0"t a'e st<strong>and</strong>ard<br />
types ~h^rughdehnition<br />
colour graphic* make't a top<br />
value choice 'or the home or<br />
SINCLAIR ZX<br />
office with expansion the<br />
LYNX ;an become an 60 VISCOUNT - Teach<br />
16K RAM pack<br />
characte'j-per line word processor<br />
Take a too* at the<br />
yourself LYNX BASIC ZX Printer<br />
LYNX - a meTcabie ba'tjam £6.95<br />
Computer Bookshop<br />
Junior Cducition £394<br />
'•or SPECTRUM,But please<br />
Software for Sinclair<br />
Bunnel b Household f 3 94<br />
phone to dee* stock position SPECTRUM FACTS<br />
Computer*<br />
Skil bJudQemem<strong>Games</strong> t J94<br />
De'cr T5-,ng a journey as this Maximum user RAN* 13.700 Bumper 7 IK2X81 CS 95 Junioi Education £195<br />
mac^ ne s bound to be in<br />
Bytes iappro*) IK Supei Trio2X81<br />
CI .95 Fam.lyQuu £3.95<br />
great dem<strong>and</strong><br />
Text Screen 24 x 30<br />
LabvintntSK Zx81 t'594 Type—20<br />
Nightmaie Pelt/Mime18X2X81 £695 FanJaiv<strong>Games</strong><br />
High Resolution 265 x 243 Comput»c»ie 16x 2 1 C7 98 Space Raiders b Bomoais<br />
Cassette Lead Included Personal BantingSystem Tvpe—30<br />
lb* 2X8'<br />
€11 4* Super Programs Nov 1 '8 £496<br />
Spate Invadeis/Rescue<br />
Type—aO<br />
COLOUR GENIE tax 2x81<br />
H.M<br />
Backgammon<br />
£595<br />
Bmjioui 16K 2X8* tS95<br />
Flight Simulation CS 94 ZX-PANDA<br />
. V .gi, 1 6K 2X81 fS9S Type—SO<br />
Meigatioydi t6K 2X81 rs 9s<br />
English Liteiatuie 1 £695<br />
'Mf,<br />
PioomeiuF 16* 2X81 (494<br />
English Liietaiui* 2 CB94 16K RAM PACK<br />
Football Managri I6K ZX8I f 79!><br />
Gvugiaphv<br />
£6.95<br />
M.jlun 1 .<br />
I I<br />
III!<br />
t • 1-1<br />
Ml<br />
Citxttii for 2X81 Type—10<br />
C6 94 ONLY £24.95<br />
Maths 1<br />
vlt<br />
6Gamn<br />
f394<br />
£695<br />
i i-i- i.i-,j j. I - I. I r-1-1<br />
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Now from SPECTRUM this top selling range of<br />
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ot inexpensive accessories: 16K RAM pack. Joysticks for TV<br />
their quality <strong>and</strong> reliability. If you're thinking of<br />
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take a look at the MICROLINE range at<br />
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o1Q/l A r<br />
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| I 0 0<br />
MICROLINE Model 80 £259 90<br />
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Printer Interlace<br />
C39 9S<br />
VISCOUNT Teach yourself Colour<br />
MICROLINE Model 92P £585 35<br />
Geme Basic £6.95<br />
SPECTRUM FACTS<br />
Maximum user RAM<br />
14,200 Bytes (ipproil<br />
Tail screen<br />
24x40<br />
High Resolution 320 i 1 92<br />
Cassette Lead<br />
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SEIKOSHA SMITH CORONA<br />
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Money!<br />
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FX-80 Spectrum Price £503.70 Spectrum price £229 94 nc<br />
VAT Cables & Interfaces available<br />
RX-80 Spectrum Price £332.35 lor most micros<br />
t rtt-ii -rm t*cy#lhCT Powerful •lantfvd 13*.RAW<br />
»HCfHgM FACT*<br />
t>D«n4(k>« M M« aytra * • Celov \<br />
Mjiiih*»uu'MH t't B^tti Sf IfCTlOhFROM THECOMPUTER<br />
the ZX Speclrwn <strong>and</strong> m is gat<br />
T#lt«c**n<br />
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the molt troro * [J 95<br />
H.gn )M • 1»2 30HairBasic
A few examples from our<br />
SOFTWARE<br />
Selection<br />
from independent software houses<br />
Dune Bugjy<br />
M<br />
THORN EMI<br />
Sw Worn £4 99<br />
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fiowenJM £4 99<br />
AaKM ftnclwrrS £4 99<br />
Code B £4 99<br />
RJW>1 W'ltr<br />
£999<br />
Cluise!, 20 13*1 £4 99<br />
Sluintile £9 99<br />
Spate Ptwedks £999<br />
MigM C'M ¥ ii » i * et I I * a sr<br />
SPECTRUM PRICE ONLY<br />
-t :» ,«<br />
e139 .99<br />
(. .»i < < C t • , i »* „* . , 1 i<br />
>4< ^<br />
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etfect capability, music<br />
synthesiser Z80 additional<br />
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Spectrum Price<br />
£345.00<br />
INf. VAT
There's a Spectrum Centre near you...<br />
ABERYSTWYTH • CHELMSFORD<br />
AborOolaot<br />
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Hp.tr st osrotissn<br />
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|\J EW PRODUCTS NEW PRODUCTS NEW PRODUCTS N<br />
&<br />
SPECTRUM<br />
GETS THE<br />
BIG VOTE<br />
GENERAL ELECTION<br />
Will she won't she? That's the<br />
question being debated over<br />
lunch, dinner <strong>and</strong> tea at Westminster<br />
as 635 MPs try to work<br />
out when Maggie will call the<br />
General Election.<br />
Some say June, some September,<br />
<strong>and</strong> others believe she'll<br />
hang on to the New Year.<br />
Whenever she does decide to<br />
go to the country one thing is<br />
clear. Spectrum owners will be<br />
ready for her.<br />
This latest game for the Sinclair<br />
machine enables you to experience<br />
some of the excitement<br />
of the great contest in your own<br />
home.<br />
Choose your favourite party —<br />
either Labour, Conservative,<br />
SDP, or Liberal Communists,<br />
Ecologists, <strong>and</strong> Official Raving<br />
Loonatics need not apply. Once<br />
you have picked your party you<br />
are ready to play this computerised<br />
board game.<br />
As you move around the board<br />
you l<strong>and</strong> on squares which represent<br />
key constituencies in the<br />
provinces. Depending on how<br />
you place the important issues in<br />
order of priority the seat will be<br />
won or tost — with the computer<br />
measuring your answers against<br />
the correct formula stored in its<br />
memory.<br />
To help you plan strategy the<br />
computer also has a series of<br />
opinion polls <strong>and</strong> charts which<br />
can be called up to show you<br />
your st<strong>and</strong>ing with the electorate.<br />
General Election runs on the<br />
48K machine <strong>and</strong> is available<br />
from Bug Byte of Liverpool at<br />
£6.95.<br />
If taking on the Iron Lady in a<br />
tussle at the polls is not enough<br />
excitement for you then Bug<br />
Byte's other Spectrum release<br />
this month will take you to hell<br />
<strong>and</strong> back.<br />
Styx challenges you to get<br />
safely across the river of the<br />
underworld, rendevous with a<br />
mysterious monk, <strong>and</strong> get back<br />
across the river again. As you<br />
travel you will have to do battle<br />
with monsters of l<strong>and</strong> <strong>and</strong> sea.<br />
The games runs on the 16 or 48K<br />
machine <strong>and</strong> is in the shops now<br />
at £5.95.<br />
Also in the Liverpool pipeline<br />
is a new game for the Spectrum<br />
called Manic Miner, Spectrum<br />
Pool, <strong>and</strong> an original game for<br />
the BBC 32K called Sea Lord<br />
SOME ANIMAL<br />
MAGIC FOR<br />
THE BEEB<br />
CAROUSEL<br />
Animals are the main characters<br />
in Acornsoft's June releases.<br />
There are ducks <strong>and</strong> owls for you<br />
to take pot shots at in Carousel<br />
— a simulation of the fairground<br />
air rifle stall.<br />
Take pot shots at these feathered<br />
targets as they bob <strong>and</strong><br />
weave in front of your gun barrel.<br />
Frogs also jump into the picture<br />
in Hopper — a Beeb version<br />
of the popular arcade game.<br />
For those of you unfamiliar<br />
with the game you have to get<br />
your cute little frog safely across<br />
a busy road <strong>and</strong> swirling river.<br />
Both games run on the Model B<br />
<strong>and</strong> are in the shops now at<br />
£9.95.<br />
A minimum of two games a<br />
month have been promised by<br />
the premier Cambridge-based<br />
games people.<br />
THEIR LIVES IN<br />
YOUR HANDS!<br />
RADAR CONTROL<br />
The universal appeal of flight<br />
simulation programs has resulted<br />
in an increasing number of air<br />
traffic control programs being<br />
released.<br />
The BBC model B is the latest<br />
beneficiary of one of these<br />
games from Software For All of<br />
London.<br />
The game enables you to try<br />
your h<strong>and</strong> at one of the most high<br />
pressured jobs of all — controlling<br />
the l<strong>and</strong>ings <strong>and</strong> take-offs at<br />
a busy airport.<br />
In Area Radar Controller you<br />
are responsible for two l<strong>and</strong>ing<br />
strips. You must give information<br />
to the pilots on altitude, wind<br />
speed <strong>and</strong> other l<strong>and</strong>ing conditions.<br />
Any slip-ups will be punished<br />
with the sack so you will need all<br />
the concentration you can mus<br />
ter if you want to make the grade<br />
at this tough job.<br />
The game is available now<br />
from the Romford firm at £7.95.<br />
Software For All are also tooling<br />
up to write games for the<br />
Dragon <strong>and</strong> have launched their<br />
range with an Othello program<br />
HONEYMOON<br />
WITH A MAD<br />
WOMAN!<br />
MARTHA'S RETURN<br />
Remember the night poor little<br />
hen-pecked Henry flipped <strong>and</strong><br />
blew the housekeeping on a<br />
night of gambling <strong>and</strong> drinking<br />
one of the local sin bins.-<br />
His bossy wife —<br />
Mad Martha — didn't<br />
like it one bitl Last<br />
we heard she was<br />
siil! chasing after him<br />
with an axe But now<br />
we know how the<br />
domestic story ended.<br />
Happily you'll be pleased to<br />
know.<br />
After a lengthy session with<br />
the marriage guidance councillor<br />
both parties agreed to forget<br />
their differences <strong>and</strong> now marital<br />
bliss has been restored to their<br />
happy home.<br />
For Henry's part he has<br />
pledged to spend less time on<br />
the golf-course, less money in<br />
the bar, <strong>and</strong> never to darken the<br />
doorway again of the Blue Lady<br />
Casino.<br />
Martha has also made a promise.<br />
To increase Henry's pocket<br />
money <strong>and</strong> to restrict the usage<br />
of the family axe to the chopping<br />
of fire wood.<br />
To cement the new bond<br />
Martha <strong>and</strong> Henry are off on a<br />
second honeymoon to Spatn<br />
where, according to C&VG's<br />
Spanish correspondent, Martha<br />
has a half-brother called Manuel<br />
who is a waiter at the hotel they<br />
iU ^ I
|\J EW PRODUCTS NEW PRODUCTS NEW PRODUCTS NE1<br />
dre booked in (or the holiday.<br />
But does Martha know about<br />
this estranged member of her<br />
family? Will Henry be able to stay<br />
out of the Spanish gambling<br />
dens 7 And has Martha packed a<br />
precautionary axe amongst her<br />
stays <strong>and</strong> corsets?<br />
Will Mad Martha <strong>and</strong> Henry<br />
become the Ken <strong>and</strong> Deidne of<br />
the computer games world?<br />
All will be revealed in Mikro-<br />
Gen's sequel to Mad Martha<br />
which is lined up for release in<br />
<strong>July</strong>.<br />
The company are not sure<br />
what to call the game <strong>and</strong> a price<br />
has yet to be decided, but it is<br />
likely to be around the £6 mark<br />
for the 48K Sinclair Spectrum.<br />
REVVING UP<br />
FOR THE<br />
RALLYCROSS<br />
MOTOR MANIA<br />
Rallycross comes to the screen<br />
of your computer in the shape of<br />
this driving game for the Commodore<br />
64.<br />
You must drive your car as far<br />
as you can along motorway, B-<br />
road <strong>and</strong> dirt track sections,<br />
avoiding the various hazards —<br />
which include broken glass,<br />
potholes, logs, avalanches <strong>and</strong><br />
other traffic.<br />
A full dashboard display is<br />
produced on the screen with<br />
speedometer, fuel gauge <strong>and</strong><br />
mileage.<br />
Motor Mania runs on the Commodore<br />
64 <strong>and</strong> is available from<br />
Audiogenic stockists at £8.95.<br />
Also released this month by<br />
Audiogenic for the 64 is Renaissance<br />
— 8 version of Othello <strong>and</strong><br />
a chess program modestly called<br />
Gr<strong>and</strong> Master. Renaissance is<br />
available at £8.95 <strong>and</strong> Gr<strong>and</strong><br />
Master £17.95.<br />
JOIN THE<br />
ARCADE<br />
JET SET<br />
JET PAC<br />
A team of ex-arcade game<br />
designers from Leicestershire<br />
have come together to form a<br />
br<strong>and</strong> new computer games software<br />
house called Ultimate Play<br />
the Game. The company's first<br />
offering for the Sinclair Spectrum<br />
is a game called Jet Pac.<br />
You have to assemble the<br />
three sections of the rocket <strong>and</strong><br />
then fuel it <strong>and</strong> blast-off to the<br />
next plant.<br />
Jewels <strong>and</strong> gold are also to be<br />
found on the planets <strong>and</strong> can be<br />
picked up to score extra points.<br />
You have a powerful jet pac on<br />
your back <strong>and</strong> can fly all over the<br />
screen searching for the various<br />
bits of the space ship.<br />
Two ledges, apparently suspended<br />
in mid-air, make a good<br />
resting place for your little man<br />
as he continues his search.<br />
No space game is complete<br />
without a nasty tribe of aliens<br />
out to get you <strong>and</strong> Jetpac is no<br />
exception to this.<br />
To protect yourself you are<br />
armed with a powerful laser gun<br />
which can fire left or right.<br />
I played the game using the<br />
keyboard but it must be much<br />
better <strong>and</strong> easier to control the<br />
action, with a joystick.<br />
The game runs on any Sinclair<br />
Spectrum <strong>and</strong> is available from<br />
Ultimate Play the Game of Ashby<br />
de la Zouch, Leicestershire, at<br />
£5.50.<br />
FRANTIC FUN<br />
WITH<br />
MONSTERS!<br />
PANIC<br />
Don't Panic! Just keep digging<br />
holes for those monsters <strong>and</strong><br />
watch them tumble into the<br />
traps. Then bonk them on the<br />
head with your pick axe <strong>and</strong> you<br />
are safe!<br />
Well — not quite safe, as<br />
some of these monsters are<br />
tougher than others. The easy<br />
ones can quite easily be buried<br />
by making them fall through one<br />
level.<br />
The really tough old boots will<br />
lust gel up <strong>and</strong> walk away if they<br />
only fall through one level <strong>and</strong><br />
must be made to crash through<br />
several.<br />
Sounds familiar? Arcade fans<br />
will recognise this game as the<br />
early classic coin operated game<br />
— Alien Panic.<br />
The game has now been con*<br />
verted for home use by Sinclair<br />
Spectrum owners.<br />
Spectrum Panic is the latest<br />
game from Hewson Consultants<br />
— the authors of Nightflite. It<br />
runs on the 16 or 48k machines,<br />
<strong>and</strong> is in the shops now £4.95.<br />
Also new from Hewson for<br />
confirmed computer pilots is an<br />
air traffic control simulation<br />
which enables you to try your<br />
h<strong>and</strong> at the nail biting job of<br />
controfling the comings <strong>and</strong><br />
goings at a busy airport.<br />
Adventure enthusiasts have<br />
also been included in the latest<br />
batch from Hewson in the shape<br />
of a 48k graphic adventure called<br />
the Quest. The program is available<br />
now at £7.95.<br />
ORIC AT A<br />
LOSS FOR<br />
SOFTWARE<br />
X J-L<br />
Alas poor Oric — your software<br />
is thin on the ground. Not much<br />
to choose from yet on the space<br />
invading, ghost gobbling adventure<br />
seeking, alien blasting front<br />
yet for this new computer.<br />
Despite the shortage two<br />
games have arrived on the<br />
<strong>Games</strong> News desk for this<br />
machine. And although they<br />
don't involve blasting aliens the<br />
games will make you think'<br />
Awari is a computerised version<br />
of the ancient African pebble<br />
game. Several levels of play<br />
enable you to play against a<br />
friend or, if you're feeling confident,<br />
you can take on the computer<br />
at Witch Doctor level.<br />
For those unfamiliar with<br />
Awari, it is based on a tribal<br />
strategy game of moving pebbles<br />
around a series of bowls<br />
Another strategy game makes<br />
up the second Kenema offering<br />
Othello, dealt with in our columns<br />
as Reversi, the counter capturing<br />
game of skill, which computers<br />
are particularly good at.<br />
The games are available from<br />
Kenema Associates Ltd, Worle,<br />
Avon, at £6.50 tor Othello <strong>and</strong><br />
£5.50 for Awari.
|\J EW PRODUCTS NEW PRODUCTS NEW PRODUCTS NE<br />
ON THE RACE<br />
TRACK IN<br />
THE DARK!<br />
OVERDRIVE?<br />
Switch into overdrive with this<br />
racing simulation for the Sinclair<br />
Spectrum.<br />
The game is still on the drawing<br />
board but we can reveal that<br />
you race a car through the night.<br />
Red cats-eyes mark the borders<br />
of the road. You control the car<br />
using the keyboard, <strong>and</strong> lace the<br />
challenges of the race track.<br />
The game is available from<br />
Abbex Systems of London at<br />
£5.95 although a final decision on<br />
the game's title is yet to be made.<br />
Also new from Abbex this<br />
month is a deluxe version of<br />
Galaxians for the 48K machine<br />
<strong>and</strong> a 16 48K version of<br />
the popular arcade<br />
game — Scramble.<br />
Abbex have also branched<br />
out onto other computers<br />
with their first game for<br />
the Commodore 64 — a flight<br />
simulator at £7.95.<br />
STICK<br />
YOUR HEAD IN<br />
THE SAND<br />
JOUST<br />
In days of old when knights were<br />
bold they rode around on<br />
ostriches. Yes, ostriches. What's<br />
that? You've never seen a knight<br />
riding one of these bad-tempered<br />
birds.<br />
Well, just look out for this<br />
latest conversion of hit arcade<br />
game — Joust<br />
You play the part of the good<br />
knight on his trusty ostrich armed<br />
with a lance <strong>and</strong> doing battle<br />
with the dark lords on their buzztrds.<br />
The Dark Lords are no easy<br />
opponents as they have been<br />
programmed to predict your next<br />
move <strong>and</strong> lay traps to ensnare<br />
you.<br />
Softek have also looked to the<br />
arcades for the idea behind their<br />
second new game this month.<br />
Called Firebirds — it is a shoot<br />
em up hybrid of arcade<br />
favourites — Phoenix <strong>and</strong> Firebirds.<br />
An assortment of aliens have<br />
to be wiped out before you get to<br />
their home base<br />
Joust <strong>and</strong> Firebirds run on the<br />
Sinclair Spectrum in 16 or 48k<br />
<strong>and</strong> are available from Londonbased<br />
Softek at £5.95 each.<br />
Dragons meet Monsters in<br />
Softeks first release for the firespitting<br />
micro. The idea of the<br />
game is to get your little man<br />
safely through several levels to<br />
the bottom of the screen <strong>and</strong><br />
pick up a power pill. Take this<br />
safely back to your craft before<br />
your oxygen runs out or you get<br />
nabbed by one of the monsters,<br />
Monsters is based on the<br />
arcade game Panic, where you<br />
have to dig holes for the monsters<br />
with an ice axe In this<br />
Dragon conversion the pick axe<br />
is replaced with a laser gun.<br />
The game runs on the Dragon<br />
32 <strong>and</strong> is available now from<br />
Softek at £7.99.<br />
KNOCK SPOTS<br />
OFF YOUR<br />
SPECTRUM!<br />
Put on your cloth cap, clogs <strong>and</strong><br />
moleskin trousers <strong>and</strong> toddle off<br />
to the Dog <strong>and</strong> Ferret for a game<br />
of Dominoes.<br />
Or, if its raining, stay at home<br />
<strong>and</strong> take on your Spectrum with<br />
this latest game from br<strong>and</strong> new<br />
software house — Micromega.<br />
The computer deals the dominoes<br />
<strong>and</strong> plays the double-six to<br />
start the game.<br />
Normal rules apply <strong>and</strong> you'd<br />
better not cheat as the computer<br />
has been programmed to spot<br />
any dubious moves.<br />
There is a strong flavour of the<br />
casino in Micromega's other releases,<br />
including a Roulette cassette<br />
<strong>and</strong> game called Monte<br />
Carlo which features pontoon<br />
<strong>and</strong> a version of the American<br />
gangsters dice-rolling game —<br />
Crap.<br />
The games run on the Sinclair<br />
Spectrum in 16 or 48K <strong>and</strong> are<br />
available from the London-based<br />
firm at £5.00.<br />
MARIO MEETS<br />
THE MAD APE<br />
- AGAIN!<br />
DONKEY KONG<br />
Mario <strong>and</strong> the ape are at it again.<br />
Fighting for the h<strong>and</strong> of a blonde<br />
starlet.<br />
If you've read <strong>Games</strong> News<br />
before, you should know the<br />
story-line backwards by now —<br />
ape kidnaps girl, takes her to top<br />
of steel fortress, gallant Italian<br />
carpenter comes to rescue<br />
armed with mallei.<br />
So what's new? A version of<br />
the game for the BBC model B<br />
that's what.<br />
This version of Donkey Kong<br />
from Micro Power of Leeds has<br />
four screens <strong>and</strong> many of the<br />
features of the arcade original<br />
including barrels, fireballs, custard<br />
pies <strong>and</strong> moving elevators.<br />
Other arcade game conversions<br />
for the Beeb include a<br />
game called Painter which is a<br />
version of the loony Amidar<br />
with pigs, painrollers, <strong>and</strong> fierce<br />
tribesmen.<br />
Scramble fans are also<br />
catered for in the shape ol Moon<br />
Raiders. This scrolling shoot em<br />
up has six sectors which must be<br />
flown through, complete with various<br />
obstacles — bomb <strong>and</strong> fire<br />
<strong>and</strong> keep an eye on your fuel<br />
gauge.<br />
The games are available now<br />
from Leeds-based Micro Power<br />
at £6.95 plus VAT running on the<br />
BBC model B<br />
JOIN TRON<br />
INSIDE<br />
THE MICRO<br />
ESCAPE MCP<br />
Tron is back inside the computer<br />
— but this time it's not a fictional<br />
machine but none other than<br />
your Vic-20<br />
Escape MCP is based on the<br />
Walt Disney feature film <strong>and</strong><br />
challenges you to find your way<br />
to the Master Control Program.<br />
To slop you doing this the<br />
MCP is patrolled by robots who<br />
do not need to lollow the mazelike<br />
route of the silicon chip that<br />
you have to follow — but can<br />
zoom straight towards you.<br />
If battling it out with the com<br />
puterised baddies of the 21st<br />
century is not enough excitement<br />
for you <strong>and</strong> your Vic why not join<br />
the Paratroopers.<br />
In this game you have to stop<br />
a comm<strong>and</strong>o style raid by the<br />
enemy who are dropping their<br />
crack regiment into your territory<br />
from helicopters.<br />
A batch of new games are<br />
being released this month by<br />
Rabbit including a Pacman-type<br />
game called Pakacuda, Matter<br />
Splatter — an original arcade<br />
style game which challenges you<br />
to shoot barrels falling out of<br />
holes in a wall, <strong>and</strong> a driving<br />
game entitled Race Fun.<br />
The games are available now<br />
from your local Rabbil stockist at<br />
£5.95 for the unexp<strong>and</strong>ed Vic.<br />
Escape MCP, <strong>and</strong> Pakacuda<br />
are also available for the Com*<br />
modore 64.
A1 rAF ri v i O W N E R S ]<br />
1 REASE THE PLAYING WER<br />
1 YOUR ATARI 2GOI /CS<br />
1 B r U P T O ! 1 m E S<br />
THE NEXT DIMENSION IN VIDEO GAMES<br />
WHAT IS THE SUPERCHARGER?<br />
The Supercharger plugs directly into the cartridge slot ol your Alan VCS to increase its some<br />
playing power With special digital electronics, it multiplies the VCS RAM memory by 49<br />
times, from 128 to 6272 bytes. The Supercharger is unique, in that it can accept programs<br />
that have been recorded on st<strong>and</strong>ard audio cassetie tapes. These are easier <strong>and</strong> less expensive<br />
to develop <strong>and</strong> market than plug in cartridges <strong>and</strong> cost considerably less 1 The Supercharger<br />
is supplied with a st<strong>and</strong>ard cable <strong>and</strong> lack plug which will plug into the earphone socket of<br />
any domes lie cassette tape recorder. Supercharger lets you play games with high resolution<br />
graphics, faster action, <strong>and</strong> far more complexity. With the extra memory provided by the Supercharger you will now be<br />
able to play superior games which could not normally run on an unadapted Atari VCS because of its memory limitations.<br />
MULTI LOAD GAMES - For added complexity <strong>and</strong> depth<br />
Cassette tape allows Starpath to offer unique Multi Load games. <strong>Games</strong> like<br />
Dregoiwomper <strong>and</strong> Escape from the Mindmaster include several loads' on<br />
one cassette. When you have finished the first part of a game, you can then<br />
load another program giving a different screen or type of game play, thus<br />
continuing the game in several distinct parts. This feature is particularly<br />
useful m adventure type games. Multi Load games offer complexity <strong>and</strong><br />
depth that no conventional ROM cartridge game can currently compete with,<br />
FREE CASSETTE • Phaser Patrol (Two screen qame)<br />
The Supercharger comes with a highly acclaimed <strong>and</strong> award winning Phaser<br />
Patro' game, <strong>and</strong> costs only £39.00 including VAT.<br />
Details o< all she games are givrn tw-iow For further i<br />
details, complete <strong>and</strong> return the coupon below.<br />
fOuuUMiST<br />
nMraurrs<br />
MUTANTS<br />
FROM SPACE<br />
Single Load action from Starpath. iust<br />
as soon as you begm this game you<br />
well be under attack. Your task is to<br />
vapounre the mutant warriors before<br />
they overrun your home planet. Up<br />
to four can play <strong>and</strong> the screen keeps<br />
track of the highest score. As well as<br />
having nine difficulty levels <strong>and</strong> two<br />
speeds. Communist Mutants trom<br />
Space lilt full title), has got several<br />
features which make it an exciting<br />
game cassette providing a variety of<br />
options. The real skill in this game<br />
however, is winning without using<br />
the special features that n offers you'<br />
Price:£ 14.30+VAT ®£ 16.45<br />
SUICIDE MISSION<br />
Your mission in thu game is to shrink<br />
down, smaller than a speck of dust,<br />
to do battle with a deadly killer virus<br />
deep within a human body. Equipped<br />
with a microscopic submarine, head<br />
for an infection, perilously close to<br />
the heart, <strong>and</strong> towards a fight where<br />
you are heavily outnumbered. This is<br />
arterial warfare at it's finest Fire at<br />
one of the many germs, <strong>and</strong> it divides<br />
into two. Fire again <strong>and</strong> the numbers<br />
increase once more. A 1 ot 2 player<br />
game featuring protective shields <strong>and</strong><br />
two different shooting stylet. Suicide<br />
Mission has thiee difficulty options.<br />
Price: £14.30+ VAT-£16.45<br />
FIREBALL<br />
You are a juggler, <strong>and</strong> able to iuggle<br />
anything from china plates to daggersl<br />
Your task in this Single Load game is<br />
to smash wall after wall of blocks as<br />
you juggle with red hot FIREBALLS)<br />
When the ball comes down from the<br />
top ot your screen, catch it, <strong>and</strong> then<br />
release it back at the wall ot blocks.<br />
You can score up to a million points I<br />
And. 11 you get to proficient at one<br />
pattern of blocks, there are another<br />
four to choose from I Up to 4 players<br />
can take part in this game end up to<br />
6 fireballs can appear on the screen at<br />
once. Be sure you don't get burned I<br />
Pr ice :£ 14.30+VAT = £16.45<br />
DRAGONSTOMPER<br />
Diagonslomper is one of Starpath ^<br />
Multi-Load cassettes. An adventure<br />
game, you've been swept through a<br />
time tunnel, right back to the age ot<br />
wailocks <strong>and</strong> wizardry. Your mission<br />
is to find the Amulet of the Druids.<br />
There are clues, but not all easy ones.<br />
There are peaceful lakes <strong>and</strong> forests<br />
as well as deadly perils <strong>and</strong> lurking<br />
somewhere is a very vengeful dragon.<br />
There are many rewards along the<br />
way. but few will reach the final goal.<br />
The MULTI LOAD feature gives you<br />
THREE seperate game segments, for<br />
longer, more challenging game play.<br />
Price.£16.91 + VAT = £19.45<br />
PHASER PATROL (FREE!)<br />
Phaser Patrol is a tingle load game which is FREE with<br />
the Supercharger unit. A space game, it has two screens,<br />
one featuring the mtergalactic battlefield, (below leftl,<br />
<strong>and</strong> the other showing a Sector Map (below right). The<br />
game begins when the devious "Oracons' launch a sui prise<br />
attack <strong>and</strong> you belong to the force which must prevent<br />
them from reaching eenh, The sector map enables you to<br />
warp -hop from one sector to another <strong>and</strong> it also fells you<br />
in what areas the Dracon ships are. so you will need to<br />
refer to it before you go into battle As well as telling you<br />
the location of the Dracons. the map shows you when<br />
your star bases are. these can bail you out if you gel into<br />
any trouble. When you have decided on the sector of<br />
Dracons to attack.you can go on to the second screen, the<br />
battlefield. On this screen you have a view of the vast<br />
galaxy ahead <strong>and</strong> a control panel to<br />
keep you informed of your position.<br />
A one player game, Phaser Patrol n a<br />
highly detailed action packed cassette.<br />
KILLER SATELLITES<br />
You are the only test pilot of the one<br />
rocket ship that can protect the earth<br />
Irom an alien attack of molten matal.<br />
The invasion has started, have you<br />
the courage <strong>and</strong> skill to save mankind?<br />
A Single Load game. Killer Satellites<br />
ii for 1 player featuring 2 difficulty<br />
settings M wen as a 'rapid tire' mode<br />
Other features include, a fuel level<br />
indicator; a laser overheat monitor<br />
which indicates the temperature of<br />
your gun; a global radar scanner <strong>and</strong><br />
an energy barrier, which can be used<br />
to protect you from some ol the all an<br />
projectiles , . , but not all of theml<br />
Price:£ 14.30+ VAT = £16.45<br />
V v A Multi Load cassette, your task m<br />
this game is to escape trom the alien<br />
ESCAPE/MINDMASTER<br />
Mindmaster\ laboratory, where he<br />
has held you as a specimen for study<br />
To win your freedom, you must past<br />
through six 3-D ma/et. with each of<br />
them being more complex than the<br />
last. The first 5 mates have problems<br />
to sol ve <strong>and</strong> tome surprise intelligence<br />
tests The sixth ma/e is something<br />
special 1 As this game is too complex<br />
to load into your Atari at one time, it<br />
loads in FOUR different sections, a<br />
feature ot the extra play power of<br />
the Starpath MULTI LOAD cusettet<br />
Price:£ 16.91 +VAT-£19.45<br />
VIDEO GAME CLUBf FREE LITERATURE<br />
In a tail moving market like video games, it is difficult to keep up to date with all the<br />
developments that take place. With new programmes <strong>and</strong> accessories being introduced at<br />
a fast rate by several different manufacturers, it is impossible to gel all the information<br />
you lequire from one manufacturer alone. It is for this reason, that vw have sei up<br />
owners clubs for the more popular video games <strong>and</strong> home computers, to keep you fully<br />
up to date with what is going on with your particular machine. As far as we know. Silica<br />
Shop are the only company to offer such clubs, but that is not surprising since we are<br />
the specialists We currently have FREE clubs for the Atari VCS, Atari 400/800 home<br />
computers, <strong>and</strong> Mattel Intelliviuon. Soon we will have clubs to' Colecovision. Aquarius<br />
<strong>and</strong> Vactrax. So it you own one n( these machines, fill in the coupon opposite, <strong>and</strong> we<br />
will enrol you FREE OF CHARGE m the club relevant to your computer or video game<br />
•»%nll!<br />
r<br />
Mil' t<br />
Ml<br />
01-309 1111<br />
III ,<br />
'IIMHIllll 'Hi<br />
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m,./ --J'<br />
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SUPERCHARGE<br />
AND LOAD UP<br />
FROM CASSETTE TAPES<br />
The Starpath Supercharger is an<br />
expansion card for the Atari VCS.<br />
It does more than the st<strong>and</strong>ard<br />
rol, Dragonstomper, Killer Satellites,<br />
Communist Mutants From<br />
Space, Fireball, Suicide Mission<br />
home computer Ram-pack as it <strong>and</strong> Escape From the Mindmaster.<br />
also enhances the graphics <strong>and</strong><br />
colour quality of the 2600.<br />
More games are in the pipeline<br />
from Starpath <strong>and</strong> the com-<br />
The exp<strong>and</strong>er plugs into the<br />
games port on the VCS. A lead pany are busy drumming up interest<br />
in the Supercharger on the<br />
connects the supercharger to a<br />
cassette recorder <strong>and</strong> the games<br />
are loaded from tape.<br />
Only tape-based games can<br />
part of some leading American<br />
games firms.<br />
Don't expect miracles from the<br />
be loaded via the supercharger Supercharger. Graphics <strong>and</strong> colour<br />
are undoubtedly better than<br />
<strong>and</strong> the exp<strong>and</strong>er does not add<br />
anything to existing cartridge on some of the earlier VCS titles<br />
games.<br />
— currently being sold off for as<br />
The really exciting possibility<br />
opened up by the Superchargeris<br />
the prospect of a new range of<br />
cheaper cassette-based games.<br />
little as £10 — but some of the<br />
excellent colourful new games<br />
currently being released — (Pitfall,<br />
Vanguard <strong>and</strong> Ms Pacman)<br />
The Supercharger itself comes compare favourably with it.<br />
with a free game — Phaser Patrol,<br />
The Supercharger also enables<br />
which features impressive<br />
Star Raiders type action. more moving characters<br />
on the screen than were previously<br />
Six games are so far offered in<br />
possible on the 2600<br />
the Starpath range: Phaser Pat-<br />
though you would have to look<br />
long <strong>and</strong> hard to notice this extra<br />
capacity during game — play.<br />
The most impressive feature of<br />
the Supercharger is the multiload<br />
facility. This enables several<br />
games to be stored on one cassette.<br />
They can be played separately<br />
as one-offs or, can be played<br />
in sequence, as part of one<br />
larger game.<br />
Again in the Supercharger's<br />
favour it uses a quick automatic<br />
load system. Each of the games I<br />
tested, loaded in seconds first<br />
time. None of the hit-or-miss<br />
problems of loading cassette<br />
games into some home computers.<br />
The best example of the multiload<br />
facility is to be found on<br />
Dragonstomper — an adventure<br />
trilogy.<br />
The first part of the game is<br />
called, The Enchanted Countryside.<br />
You are a traveller in this<br />
l<strong>and</strong>. Your objective is to build up<br />
sufficient power <strong>and</strong> magic to<br />
get into The Oppressed Village<br />
In order to do this you will need<br />
to vanquish the ghouls, spiders,<br />
warriors, snakes <strong>and</strong> serpents in<br />
the employ of the evil Dragon.<br />
Gold is awarded for each successful<br />
encounter with one of<br />
your adversaries When you<br />
have built up all your resources<br />
you can attempt to get over the<br />
bridge into the Oppressed Village.<br />
If you are successful, the<br />
second part of Dragonstomper is<br />
then loaded <strong>and</strong> you find yourself<br />
in the Oppressed Village.<br />
Dragonstomper is the best<br />
game in the current Supercharger<br />
range <strong>and</strong> looks like becoming<br />
a good seller as the penchant<br />
for adventure games gains<br />
momentum.<br />
The main drawback with sinking<br />
your cash into adventure<br />
games is that once you've solved<br />
STAR WARS<br />
SWORD<br />
MASTER<br />
May the force be with you! You'll<br />
need it when you enter the Jedi<br />
Arena.<br />
This latest release from Parker<br />
<strong>Video</strong> <strong>Games</strong> for the Atari VCS is<br />
based on the forthcoming addition<br />
to the Star Wars saga called<br />
Revenge of the Jedi.<br />
You take the part of a Jedi<br />
knight battling the deadly Seeker<br />
<strong>and</strong> an opponent of the Jedi<br />
Arena. The Seeker is a remote<br />
controlled ball-of-tricks which<br />
sends out beams of laser fire.<br />
Usually this laser fire is controlled<br />
by the participants in this<br />
fight to the finish — the two Jedi<br />
knights, face to face across the<br />
arena, blasting away at each<br />
other in a bid to break down their<br />
opponents force-field defence.<br />
The knights guide the laser<br />
blasts from the Seeker using<br />
their Ughtsabres — the Seeker's<br />
blasts go in the direction the<br />
sabre is pointing.<br />
But the Seeker tends to go<br />
"wild" occasionally — zipping<br />
around the arena sending out<br />
lethal beams of energy that<br />
neither of the knights can control!<br />
Then it's every man for himself.<br />
You can either take on a computer<br />
controlled enemy, or fight it<br />
out with a friend using the Atari's<br />
paddle-controllers.<br />
Jedi Arena — the latest in<br />
Parker's cartridges based on the<br />
Star War movies — will be avail<br />
able from March <strong>and</strong> will sell at<br />
around £29.95.<br />
BACK FROM<br />
THE DEAD!<br />
Dracula is alive <strong>and</strong> well <strong>and</strong><br />
living in the Intellivision <strong>Video</strong><br />
<strong>Games</strong> Console.<br />
The long fanged phantom from<br />
Transylvannia has been haunting<br />
the programming department of<br />
(magic <strong>Games</strong> — <strong>and</strong> now he<br />
has bewitched them into preserving<br />
his grizzly memory for<br />
ever in silicone.<br />
You can bring him to life by<br />
plugging in this latest cartridge<br />
for the Mattel Intellivision video<br />
games centre.<br />
The idea of the game is to sink<br />
your fangs into as many helpless<br />
victims as possible. Points are<br />
awarded according to the number<br />
of pints of blood you can<br />
consume.<br />
Just as in the old films, Dracula<br />
can f ake on the form of a bat<br />
as well as a human. This is a<br />
useful facility in this game as it<br />
enables you to move faster than<br />
your victims.<br />
It is not all in Dracula's favour<br />
though, as there are still some<br />
good characters left in this godforsaken<br />
city. The constable<br />
armed with a wooden stake, the<br />
white wolf, <strong>and</strong> the vulture that<br />
can successfully attack Dracula<br />
when he appears as a bat.<br />
Ice Trek challenges you to<br />
dodge a stampeding herd of caribou,<br />
cross an ice-filled river, <strong>and</strong><br />
finally to melt the ice palace <strong>and</strong><br />
set free the Aurora Borealis to<br />
light up the sky.<br />
You play the part of Vali the<br />
Avenger <strong>and</strong> your arch enemy in<br />
Ice Trek is Kaltron the Terrible.<br />
You will also meet in the course<br />
of your adventure the Wildlife<br />
Queen who fires her arrows at<br />
Vali if he is forced to kill a<br />
caribou<br />
The third game in this trio of<br />
new releases from Imagic for the<br />
Mattel Intellivision games centre<br />
is Tropical Trouble — a |ungle<br />
adventure.<br />
The idyllic holiday isl<strong>and</strong> turns<br />
into a tropical nightmare when<br />
your darling Dons is kidnapped<br />
by the Beach Bruiser<br />
In order to get her back — <strong>and</strong><br />
prove to her that you're not the<br />
clumsy Clarence her mother always<br />
said you were — run<br />
through the jungle to find her.<br />
Dodge the boulders, coconuts,<br />
falling lava, <strong>and</strong> hurled rocks as<br />
you go.<br />
Dracula, Ice Trek, <strong>and</strong> Tropical<br />
Trouble are in the shops now at<br />
around the £25 mark.<br />
LAUNCH<br />
DATES<br />
PUT BACK<br />
Atari's new super-system, the<br />
5200. has had its launch date put<br />
back due to Atari setting up a<br />
new production plant in Irel<strong>and</strong><br />
The bad news for would-be<br />
purchasers is that it is now uni<br />
COMPUTER & VIDEO GAMES 20
them, there's not much incentive<br />
to play them again.<br />
Dragonstomper's three games<br />
in one should be enough to keep<br />
even the most skilled adventurer<br />
occupied for a very long time.<br />
The multi-load facility is incorporated<br />
in another of the<br />
highlights from the Supercharger<br />
range — Escape From the Mindmaster.<br />
Its rare to see anything<br />
new these days among the<br />
plethora of new video games<br />
hitting the shops. Mindmaster<br />
provides the best evidence that<br />
the designers' ideas haven't<br />
dried up.<br />
The idea of the game is to<br />
outwit the mindmaster who has<br />
trapped you in a maze. A number<br />
of intelligence tests — such as<br />
fitting shapes into their right<br />
holes will be presented <strong>and</strong> you<br />
must get them right to proceed.<br />
The maze itself is very impressive<br />
— drawn in 3D with a<br />
convincing simulation of depth<br />
as you penetrate its corridors.<br />
If you master the first maze the<br />
multi-load device will then load<br />
your second tougher test. There<br />
are four mazes altogether on the<br />
tape.<br />
Two other reasonably good<br />
games are Killer Satellites — a<br />
scrolling shoot 'em up where you<br />
have to protect a city being bombarded<br />
by an assortment of alien<br />
bombs, ships <strong>and</strong> satellites.<br />
The second game in the<br />
reasonable category is Fireball<br />
— a break out type game with<br />
five versions to choose from. A<br />
nice development of the basic<br />
idea is the replacement of a bat<br />
with a little character at the bottom<br />
of the screen who must first<br />
catch the ball <strong>and</strong> then throw it<br />
back at the wall, aiming at the<br />
brick he wishes to dislodge. If<br />
you fail to catch the ball a large<br />
hook on an elongated arm comes<br />
out from the left h<strong>and</strong> side of the<br />
screen <strong>and</strong> pulls your h<strong>and</strong> off.<br />
In the not-so-hot category are<br />
Suicide Mission <strong>and</strong> the ridiculous<br />
Communist Mutants From<br />
Space.<br />
Suicide Mission is a version of<br />
Asteroids — <strong>and</strong> a none too<br />
impressive one at that. The colours<br />
were watery <strong>and</strong> the screen<br />
flickered constantly. The saucers<br />
moved far too slowly <strong>and</strong> there<br />
was no hyperspace button.<br />
The scene-setting blurb for<br />
this game tries to align the plot to<br />
the film Fantastic Voyage —<br />
pretty silly as anyone who plays<br />
the game will know its supposed<br />
to be Asteroids.<br />
Communist Mutants From<br />
Space is a dull shoot 'em up. I<br />
cleared screen after screen on<br />
my first go.<br />
C&VG verdict on the Supercharger<br />
— at £39.95 for the exp<strong>and</strong>er<br />
plus Phaser Patrol a definite<br />
yes. Once you've got the<br />
thing itself Dragonstomper <strong>and</strong><br />
Mindmaster will also look like<br />
very attractive buys at £19.95<br />
each. Fuller reviews will be included<br />
in the Joystick Jury columns,<br />
at a later date.<br />
likely to be in the shops until the<br />
winter.<br />
Another delay is anticipated in<br />
the VCS keyboard add-on which<br />
turns your VCS into a home computer.<br />
Andrew Swanston —<br />
Atari's marketing <strong>and</strong> sales<br />
director, told C&VG that the firm<br />
would not be launching the<br />
keyboard until there was a good<br />
range of software available for it.<br />
COSMIC<br />
CREEPS<br />
Jawbreaker sounds a far too apt<br />
name for a Tigervision cartridge<br />
but you shouldn't conjure up pictures<br />
of creatures with mammoth<br />
fangs.<br />
The jaws in question belong to<br />
you.<br />
Tigervision is an established<br />
name in video games in America<br />
where they have launched<br />
several titles — the best known<br />
of which is the climbing game<br />
Miner 2049'er.<br />
The first cartridges compatible<br />
with the British PAL electrical<br />
frequency are King Kong <strong>and</strong><br />
Jawbreaker. No prizes for guessing<br />
what King Kong is — but for<br />
newcomers to video games the<br />
main characters are an ape, a<br />
girl <strong>and</strong> a gallant little chap who<br />
tries to scale the skyscraper to<br />
rescue her.<br />
Jawbreaker brings back the<br />
subject of food to the screen of<br />
your television with a notion<br />
which should appeal to every<br />
youngster.<br />
This is your chance to run riot<br />
in a sweet factory eating away to<br />
your heart's <strong>and</strong> belly's desire.<br />
You control a pair of chomping<br />
teeth on a mission to clear the<br />
screen of sweets. A quick brush<br />
of the old fangs <strong>and</strong> your ready<br />
to tuck into another screen full.<br />
Yet more video game nosh to<br />
be found in Fast Food but this<br />
time for the savoury rather than<br />
the sweet-toothed. There are<br />
burgers, hot dogs, <strong>and</strong> French<br />
fries just waiting to be chomped<br />
in this br<strong>and</strong> new Telesys game.<br />
Telesys second new game has<br />
the wonderfully idiotic title —<br />
Cosmic Creeps.<br />
The idea of the game is to<br />
rescue the Cosmic Kids from the<br />
doomed planet before the Cosmic<br />
Creeps can get their nasty<br />
i<br />
COMPUTER & VIDEO GAMES 21<br />
little alien paws on them.<br />
The games are available in<br />
compatible PAL format from<br />
Electronic Leisure Products of<br />
Limerick, Irel<strong>and</strong>. They cost<br />
£22.00 plus VAT.<br />
SEGA RANGE<br />
FOR ATARI<br />
Leading Japanese arcade game<br />
designers Sega are launching a<br />
range of games for the Atari VCS.<br />
Sega are best known to<br />
videogamers for the hit arcade<br />
games Zaxxon <strong>and</strong> Frogger.<br />
Their first offerings for the<br />
VCS, which have been launched<br />
in the States, are Tac-Scan <strong>and</strong><br />
Sub-Scan.<br />
Tac-Scan may have been<br />
spotted by some of you in your<br />
local arcades but for the uninitiated<br />
it is an extremely tough 30<br />
shoot 'em up.<br />
The three dimensional effect is<br />
created by a never ending series<br />
of concentric hexagons. You<br />
control three Tac-Scan craft<br />
flying through space which are<br />
set upon by a deadly superfleet<br />
from Ahm.<br />
Also on the way from Sega is<br />
Sub-Scan which is described as<br />
a battle of wits on the high seas.<br />
No date has yet been set for a<br />
UK launch for the home video<br />
games though they are bound to<br />
come into the country sooner or<br />
later as Sega already have a very<br />
strong foothold in the country's<br />
arcades.<br />
Sega are likely to provide hot<br />
competition for the leading video<br />
games manufacturers as the<br />
Sega designers have a reputation<br />
for producing hit games<br />
which is the envy of the industry.<br />
So arcade titles which are likely<br />
to make winning conversions 1o<br />
home systems may not be up for<br />
grabs by the targe firm's licence<br />
hunters.<br />
• The copyright case Alan had<br />
pending on Imagic's Demon<br />
Attack cartridge (see the April<br />
issue of C&VGI has been settled<br />
out of court. The result a stalemate.<br />
And the court battle over the<br />
Colecovision VCS conversion<br />
module is settled too. With Coleco<br />
paying Atari royalties. It<br />
should be in the UK by September.
® TM m tr*jeTartso» Attn Inc. ft 1963 Attn inc All reserved<br />
Put a move on, <strong>and</strong> you can save a full £5 by buying the incredible Centipede at oJ v<br />
August 1st.) So hurry, <strong>and</strong> be one of the first to play 1982s most popular arcade game at hom C<br />
Systems, ' Whats more its one of the games that will sort the men from the boys in the 19? /<br />
i COMPUTER & VIDEO GAMES 22
I?<br />
n to the shops now. JK<br />
very special pre-release price of only £24.99. (The price goes up to £29.99 on #VT#Y DI<br />
)ur<br />
ne. Centipede<br />
*<br />
is only from Atari® <strong>and</strong> exclusively for Atari <strong>Video</strong> Computer<br />
V"<br />
^^^^^<br />
' Coiniiwiipnniuinpinir<br />
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Mope fun <strong>and</strong> games<br />
i COMPUTER & VIDEO GAMES<br />
Z
DRATS DRIVE<br />
YOU CRAZY!<br />
Crazy Chase must have got its<br />
name because it drove Phillips<br />
<strong>Video</strong>pac testers crazy.<br />
You control a little blue disc<br />
called the Munchkin which you<br />
steer around a maze attempting<br />
to eat segments from a snake's<br />
tail.<br />
You are pursued by a couple<br />
of Drats who can cause the<br />
Munchkin to shrink away to nothing<br />
if they catch it.<br />
Points are awarded for each<br />
segment consumed but if you<br />
want to score really highly you<br />
will also have to eat the Drats. In<br />
order to do this you have to<br />
catch them during the brief few<br />
seconds they have changed colour<br />
after you have eaten a segment<br />
from the tail.<br />
If that sounds easy then just<br />
you give it a try. As you play, the<br />
snake — or Dratapillar to use the<br />
correct zoological term, gets faster<br />
<strong>and</strong> faster. The effect of this<br />
is that you lose your speed advantage<br />
<strong>and</strong> have to rely on sharp<br />
cornering <strong>and</strong> planning to catch<br />
the odd segment.<br />
There are four Pac-Man style<br />
escape tunnels which you can<br />
run through to get to the other<br />
side of the screen. But be careful<br />
as the Drats can follow too.<br />
This game is so tough that<br />
high scores deserve a reward.<br />
So if you've scored over 500 on<br />
Crazy Chase send us a photo of<br />
the screen with the score <strong>and</strong><br />
our friends at Phillips will send<br />
you one <strong>Video</strong>pac of your choice<br />
from the current range.<br />
Only the first five entries to<br />
reach the Computer <strong>and</strong> <strong>Video</strong><br />
<strong>Games</strong> office will win prizes.<br />
Send your high score photos<br />
to our Herbal Hill address which<br />
you will find on page three of the<br />
magazine. Please mark your envelope<br />
Crazy Chase Competition<br />
<strong>and</strong> state the game you would<br />
like to receive should you be a<br />
winner.<br />
Ift •» * -I 1<br />
OOOI»??????<br />
OOOI<br />
THE VERDICT<br />
A tough, addictive game <strong>and</strong> definitely<br />
on the must get' list for<br />
G7000 owners. Proof that Phillips<br />
can make em just as good<br />
as anyone else.<br />
Action: 1111<br />
Graphics: 11 1<br />
Addiction: 1111<br />
Theme: 111<br />
COOKING UP<br />
A NIGHTMA<br />
The chef's nightmare comes true<br />
in 8urger Time as his ingredients<br />
grow to life size <strong>and</strong> set off to eat<br />
him.<br />
The Intellivision action takes<br />
place in a series of seven mazey<br />
kitchen designs that will never<br />
find their way into the Ideal<br />
Home Exhibition.<br />
As a fried egg, several tomatoes<br />
<strong>and</strong> — later on — a pickle,<br />
leap out of the frying pan <strong>and</strong><br />
start looking hungry, you have to<br />
guide the chef around a maze of<br />
platforms <strong>and</strong> ladders trying to<br />
make burgers. The ingredients<br />
react to your every move occasionally<br />
despatching one of their<br />
number to head you off but<br />
usually following close on your<br />
heels.<br />
More docile ingredients, like<br />
burgers, buns, lettuce <strong>and</strong> tomato<br />
slices lie ready for cooking<br />
on platforms. As you run over<br />
them they drop down a level,<br />
pushing the next ingredient down<br />
below them <strong>and</strong> gradually settling<br />
to form a completed burger<br />
at the bottom of the screen. Complete<br />
all your burgers <strong>and</strong> you're<br />
onto the next screen.<br />
If the more active ingredients<br />
get too close you can turn <strong>and</strong><br />
"pepper" them with a shake from<br />
your pepper jar, putting them out<br />
of the action for a while. You can<br />
also squash them under dropped<br />
buns for 100 points each or, for<br />
even more points, tempt them<br />
onto a bun behind you <strong>and</strong> then<br />
drop it by stepping off. An additional<br />
bonus is that the bun will<br />
then drop two levels<br />
French fries, coffee, ketchup<br />
<strong>and</strong> ice cream appear on the<br />
screen occasionally <strong>and</strong> can be<br />
gobbled for points <strong>and</strong> extra pinches<br />
of valuable pepper.<br />
Burger Time is still a popular<br />
arcade game <strong>and</strong> this Mattel<br />
cartridge captures much of the<br />
flavour of the original. It's harder<br />
than it looks.<br />
The key to good arcade games<br />
is that while beginners can survive<br />
long enough to learn the<br />
game, experts have early opportunities<br />
to show their paces <strong>and</strong><br />
boost their score: Burger Time is<br />
a marvellous example.<br />
THE VERDICT<br />
The balance is just right <strong>and</strong> the<br />
theme makes it a real winner. A<br />
challenge from the word go.<br />
Action: 1111<br />
Graphics: 1111<br />
Addiction: 11111<br />
Thome: 11111<br />
GREAT BALLS<br />
OF FIRE!<br />
Things are hotting up on the<br />
games front with a fire breathing<br />
dragon to contend with in Imagic's<br />
latest release.<br />
You play the part of the brave<br />
prince who is attempting to get<br />
into his father's castle to rid it of<br />
the evil dragons.<br />
In order to get into the castle<br />
you must first dash across the<br />
bridge <strong>and</strong> into the treasure<br />
MACHINE MANUFACTURER<br />
1 Phoenix Atari<br />
2 PacMan Atari<br />
3 Frogger Parker Brothers<br />
4 Invaders Atari<br />
5 Pitfall Activision<br />
All the above cartridges are prac<br />
games centre.<br />
room.<br />
The prince can be made to<br />
crouch by pulling back on the<br />
joystick. Depressing the fire button<br />
makes him jump. For best<br />
results run into the jump with<br />
precise timing to clear the fireballs<br />
<strong>and</strong> gam extra ground.<br />
Once safely into the treasure<br />
room, you have to clear the<br />
screen of diamonds, crowns,<br />
goblets, jugs, harps, helmets,<br />
lamps, <strong>and</strong> c<strong>and</strong>elabra to score<br />
points.<br />
When you have collected all<br />
the treasure you can make for<br />
the escape exit at the top lefth<strong>and</strong><br />
corner of the screen.<br />
But don't expect to take a<br />
leisurely stroll around the treasure<br />
room. There's a fire breathing<br />
dragon in there as well,<br />
who is programmed to track you<br />
<strong>and</strong> fry you with fireballs.<br />
There are seven dragons to<br />
get past in order to master this<br />
game <strong>and</strong> every time you clear<br />
one treasure room you come up<br />
against a tougher quicker dragon<br />
in the next.<br />
Dragonfire scores highest on<br />
graphics. Those dragons look<br />
pretty mean <strong>and</strong> their fire breathing<br />
movement is impressive.<br />
We tested the game on the<br />
Atari VCS but the game is also<br />
available in Mattell Intellivision<br />
format.<br />
The game is in the shops now<br />
at £24.30 plus VAT for the Atari<br />
version <strong>and</strong> £27.34 plus VAT for<br />
the Mattel<br />
THE VERDICT<br />
A tough, addictive game at the<br />
first sitting. A slight question<br />
mark over the game's lasting<br />
appeal. Once you've beaten that<br />
seventh dragon what then?<br />
Action: 111<br />
Graphics: 1111<br />
Addiction: 111<br />
Theme: 1 1 1<br />
C8<br />
i COMPUTER & VIDEO GAMES 24
TEN<br />
MACHINE MANUFACTURER<br />
6 Donkey Kong Coleco<br />
7 Defender Atari<br />
8 River Raid Activision<br />
9 Demon Attack Imagic<br />
10 Bercert Atari<br />
prodt, ced for the Atari VCS home video<br />
LOOK<br />
MUM, NO<br />
WIRES!<br />
The trouble with playing video<br />
games on the conventional family<br />
TV set is that the console has<br />
to sit on the floor beneath the set<br />
in the corner of the room.<br />
To play you either have to sit<br />
on the floor in front of the screen,<br />
pull your chair up in front of it, or<br />
make the wires stretch right<br />
across the room to the sofa.<br />
One attempt to get around this<br />
problem is Wico's extension<br />
cable which simply adds length<br />
to your joystick wire. Although<br />
this enables armchair play, it increases<br />
the Spaghetti Junction<br />
of wires.<br />
Now there is a real solution to<br />
the problem in the shape of the<br />
world's first remote control joystick.<br />
The Cynex is the brainchild of<br />
S<strong>and</strong>y Goldnar who is also president<br />
of the American-based firm.<br />
The heart of the new joystick<br />
is the world's first radio chip<br />
which enables objects to be<br />
moved on screen at up to several<br />
yards distance.<br />
The stick has been on sale in<br />
the US for several months now.<br />
The large video games manufacturers<br />
have also been quick to<br />
spot ihe potential of the remote<br />
control stick <strong>and</strong> Atari have now<br />
signed a deal to get first buying<br />
option on any of Cynex's new<br />
products.<br />
Now that the radio chip has<br />
been developed it will be a relatively<br />
short step to include the<br />
controls inside the games system<br />
itself <strong>and</strong> this is now the key<br />
project for Cynex.<br />
The remote control joystick is<br />
imported into the UK by Dynavest<br />
of London <strong>and</strong> will be in the<br />
shops in June at around the £50<br />
mark. For this you get two remote<br />
control joysticks plus the control<br />
box which connects to the Atari<br />
VCS. The system is also compatible<br />
with the Vic 20.<br />
Don't miss next month's C&VG<br />
for your chance to win a Cynex.<br />
BIGGER BURGER PRIZE!<br />
There are five Burgertime cartridges awaiting the most<br />
imaginative Intellivision owners out there.<br />
Burgertime brings a whole new meaning to the term<br />
"fast food".<br />
Artist Phil Littler has come up with his interpretation of a<br />
super burger which would dwarf any of the varieties to be<br />
found in high street outlets.<br />
We want you to come up with a name for this beefiest<br />
<strong>and</strong> brightest of burgers <strong>and</strong> write in to tell us what it<br />
should be called.<br />
Please send your .best suggestion into the Biggest<br />
Burger Competition. Computer & <strong>Video</strong> <strong>Games</strong>, Durrant<br />
House, Herbal Hill, London, EC1R.<br />
The entry must be with us by <strong>July</strong> 16th <strong>and</strong> the five<br />
Burgertime cartridges go to the five names which best<br />
describe this mighty burger. Computer terms may or may<br />
not influence the judges' decision — but it's final anyway.<br />
WHERE NO GAMESTER HAS GONE BEFORE<br />
You can enjoy travelling the<br />
space sectors of Phaser Patrol<br />
for yourself <strong>and</strong> start up your<br />
own Supercharger collection by<br />
entering our Atari quiz below.<br />
The UK importers of the<br />
Supercharger, Electronic Leisure<br />
Products of Limerick, Irel<strong>and</strong><br />
have put up three Superchargers<br />
with Phaser Patrol <strong>and</strong> two other<br />
cassettes of your own choice to<br />
be won in our competition.<br />
All you have to do is tick the<br />
correct answers to the following<br />
I<br />
D<br />
2)<br />
3)<br />
Pacman takes its name from:<br />
questions about the Atari VCS<br />
<strong>and</strong> some of its games.<br />
Send your answers to Supercharger<br />
Competition, 6 Meadowvale<br />
Close, Raneen, Limerick, Irel<strong>and</strong>.<br />
Please be sure <strong>and</strong> include<br />
your name <strong>and</strong> address <strong>and</strong> a<br />
telephone number so we can let<br />
you know if you've won.<br />
Also state the name of the two<br />
other Supercharger cassettes<br />
you would like to receive.<br />
No employees of EMAP or<br />
Electronics Leisure Products or<br />
their relatives is permitted to enter<br />
the competition. And the<br />
usual Computer & <strong>Video</strong> <strong>Games</strong><br />
competition rules apply.<br />
The entries must be in by <strong>July</strong><br />
12th.<br />
Simply fill in the coupon below,<br />
cut it out <strong>and</strong> send it ofl to<br />
the address above. Best of luck<br />
<strong>and</strong> if more than three of you<br />
answer all the questions correctly<br />
your ideas on the Supercharger<br />
games question will decide<br />
the prize-winners.<br />
SUPERCHARGED QUESTIONS<br />
1<br />
a) A famous 13th Century ghost story<br />
b) The Japanese word Paku meaning:<br />
to eat<br />
c) The Japanese ball bearing game<br />
Pachinko<br />
Demon Attack has the following number of<br />
attack waves featuring different aliens:<br />
a) 26<br />
b) 84<br />
c) 230<br />
Pitfall was designed by:<br />
a) David Crane<br />
b) Ernest Greystokes<br />
c) Henry Stanley<br />
My name is:<br />
Address: ...<br />
•<br />
•<br />
D<br />
•<br />
•<br />
Tel:<br />
4) What stalks the riverbank in Frogger:<br />
a) A snake<br />
b) A lady frog<br />
c) An otter<br />
5) Atari's world HQ is based in:<br />
a) Slough<br />
b) California<br />
c)Tokyo<br />
What sort of game would you like to see on the<br />
VCS in cassette form (not more than 24 words<br />
please):<br />
If I win the two other cassettes I would like to own are:<br />
Dragon Stomper • Fireball • Escape from the Mind Master • Communist Mutants from Space<br />
| Killer Satellites • Suicide Mission •<br />
•<br />
•<br />
I<br />
i COMPUTER & VIDEO GAMES 25
PUBLICATIONS<br />
W**<br />
JJ^ATARI<br />
Alt About Applesoft £9 50<br />
All About Pascal E1200 Atari Basic-Learning by Using £6 50<br />
All About DOS £1200 Atari Software - The Book 83 £1250<br />
Directory of Apple-ware 82-83 £1195 Atari Graphics 4 A/cade Design £ 12 50<br />
Apple Connection £1195 Atari Sound <strong>and</strong> Graphics £750<br />
Apple Software - The Book 83 £1250 Astrology £7 9S<br />
Apple H Users Guide £11 85 <strong>Games</strong> for the Atari £6 50<br />
Apple Graphics & How to Program Your Atari £7 95<br />
Arcade Design £1250 FORTH on (he Atari-<br />
Apple Pascal - H<strong>and</strong>s On £10.50 Learning by Using £650<br />
Assembly Language £11 95 Kids & the Atari £1495<br />
Assembly Lines £I2 9S Your Atari Computer £1095<br />
Bag or Tricks £26 00<br />
Beneath Apple DOS £1250 VIC<br />
Custom Apple E17 50 Kids & the Vic £14 95<br />
Elementary Apple £11 50 The Player s Strategy Guide to<br />
Executive Visicalc £9 95 Atari Vies Home <strong>Video</strong> <strong>Games</strong> £1 50<br />
How to Write an Apple Program £ 11 SO Tncks ft* Vies £7 95<br />
Introuction to Wordstar £1095<br />
Kids & the Apple £14 95 IBM<br />
LOGO forthe Apple II £9 00 How to write an<br />
Mastering Visicalc £11 95 I8M-PC Program £11 50<br />
Micro on the Apple Vol J £1595 The Power of 123<br />
Micro on the Apple Vol 2 £ IS 95 for the IBM-PC £10 95<br />
Micro on the Apple Vol 3 £1595 User's H<strong>and</strong>book to<br />
Mindstorms £6 95 the IBM/PC £12 50<br />
Nibble Express Vol t £1250 IBM Personal Computer<br />
Nibble Express Vol 2 £1250 An introduction to<br />
Nibble Express Vol 3 £1350 Programming <strong>and</strong> Applications £13 55<br />
Peeking Vol 1 The IBM/PC Guide £2500<br />
|I978 Can Apple] £1050 IBM s Personal Computer<br />
Peeking Vol. 2 lOue On| £1250<br />
(1979 Call Apple) £1500 Your IBM Personal Computer<br />
Peeking Vol. 3 |Use. Applications, <strong>and</strong> Basic) £14 95<br />
(1990 Can Applet £2000<br />
Peeking Vol 4<br />
[1961 Can Applet<br />
£20.00<br />
Power of Visicalc Vol 112 £1095 MISCELLANEOUS<br />
Power erf Vivpiot £1095 Warlock of Firetop Mountain £1 25<br />
Power of Mull iplan £1095 Citadel of Chaos £1 25<br />
Power of Supercaic £10 95 Forest of Doom £1 25<br />
Power of Visi.Real Estate £1095 Dictionary of <strong>Computers</strong> £2 95<br />
Survival Kit for Dictionary of Microprocessors £2 25<br />
Apple Computer <strong>Games</strong> £995 Dictionary of<br />
Turtle Geometry £1250 Telecommunications £2 50<br />
What s Where in the Apple £1595 Dungeons & Dragons £1 50<br />
Gu'de to What s Where Elementary Commodore 64 £11 50<br />
m the Apple £6 50 Elementary Timex,Sinclair £11 50<br />
An addendum to the old Pac Man £095<br />
version of ' What's Where''<br />
Soul of New Machine<br />
What if-A guide to Hardback £8 50<br />
Computer Modeling £13.95 <strong>Video</strong> Book £495<br />
To S8D Software. FREEPOST, OSIERS ROAD, LONDON SWI8 I BR.<br />
Telephone 01 -870 9275 |24 hourc|, 01-870 9384<br />
Please send me the following items<br />
Product<br />
Qty Price Total<br />
OOM<br />
For the 16K or48K<br />
ORIC-1<br />
So fast, it'll<br />
take your<br />
breathaway!<br />
only .501<br />
FEATURES<br />
• Wntten entirely<br />
m MACHINE CODE<br />
• Over SO skill levels<br />
• R<strong>and</strong>om scoring spiders<br />
• One or Two Player Option<br />
• Hall of Fame • Full colour <strong>and</strong> sound<br />
I Bonus lives e very 12000 points • Deadly PACPERSON an , v<br />
k Blast the fast moving centipede,
_<br />
t<br />
THE RUSSIAN<br />
GRANDMASTER<br />
The most celebrated participant in the<br />
computer chess field is undoubtedly the<br />
Russian gr<strong>and</strong>master Mikhail Botvinnik.<br />
Botvinnik was world champion from<br />
1948 to 1963 with two one-year breaks,<br />
when he lost the championship first to<br />
Smyslov <strong>and</strong> then to Tal, only to win<br />
back the title in a return match a year<br />
later each time.<br />
Botvinnik was born in 1911 in the<br />
Ukraine <strong>and</strong> until his retirement a few<br />
years ago was a noted electrical engineer<br />
as well as a chess gr<strong>and</strong>master.<br />
He attained the status of Soviet master<br />
as long ago as 1927 <strong>and</strong> first won the<br />
championship of the Soviet Union in<br />
1931. He became well-known in the<br />
West with his joint first place at the<br />
Nottingham tournament in 1936.<br />
Botvinnxk's career provides a bndge<br />
between the almost mythical days of<br />
Capablanca <strong>and</strong> Alekhine, 50 years ago<br />
<strong>and</strong> the computerised chess of today.<br />
THE PIONEER<br />
, Since his retirement from active play<br />
10 years ago, Botvinnik has concentrated<br />
increasingly on the latter, preparing<br />
his program which is known as<br />
Pioneer However, his interest goes<br />
back much further to a time when he<br />
was still a leading active player. As far<br />
back as 1968, Botvinnik gave a lecture in<br />
the Russian town of Vladimir in which<br />
he described a chess master in terms<br />
which have a strong computing flavour.<br />
"A master in his play has two functions.<br />
First of all he functions as a calculating<br />
<strong>and</strong> solving mechanism because he has<br />
to consider the possible moves <strong>and</strong><br />
analyse variations ... A second function<br />
is also very important — one's ability to<br />
program oneself, to perfect one's individual<br />
program... to modify it in a<br />
constant research for improvement <strong>and</strong><br />
perfection. One can consider a player<br />
who gives due attention to this aspect as<br />
guiding himself by a definite program<br />
or algorithm."<br />
Botvinnik saw the development of an<br />
"artificial intellect" — an electronic<br />
machine capable of playing chess — as<br />
a major problem. If it could be<br />
achieved, he said: "I foresee an unprecedented<br />
period of popularity for the<br />
game. When an electronic machine has<br />
started playing chess <strong>and</strong> played it successfully<br />
this will be such a momentous<br />
event that every schoolboy will want to<br />
know about it. In world history, it will<br />
perhaps fall not far short in importance<br />
of the discovery of fire."<br />
Botvinnik's book. <strong>Computers</strong>, Chess<br />
<strong>and</strong> Long-range Planning, also<br />
appeared in 1968. It is a very complex<br />
mathematical representation of chess<br />
introducing a number of ideas such as a<br />
"generalised exchange" between different<br />
kinds of advantage (such as material<br />
<strong>and</strong> space), the attacking path of a<br />
piece, the intangible value of an attack,<br />
<strong>and</strong> the position estimate of a chess<br />
position (which indicates when a positional<br />
sacrifice may be advantageous).<br />
Although the original Russian title of<br />
this work meant literally "An Algorithm<br />
for Chess", the text is far more of a<br />
blueprint for a lifetime's study than an<br />
algorithm.<br />
CAPTURED SKILL<br />
In April two years ago Botvinnik<br />
came to London to speak at the<br />
Advances in Computer Chess conference<br />
at Imperial College. (The next<br />
conference is scheduled for April 1984).<br />
In his lecture, Botvinnik stressed the<br />
need for a program to examine only a<br />
small number of positions at each turn<br />
(preferably only one) <strong>and</strong> to restrict the<br />
analysis for each move to approximately<br />
SO-60 well chosen positions in all, if<br />
master play were ever to be achieved.<br />
Thus the emphasis should be on selecting<br />
the positions to examine <strong>and</strong> evaluating<br />
them properly — exactly the<br />
opposite approach to BELLE. Many experts<br />
believe that if Botvinnik's method<br />
of representing the master's positional<br />
<strong>and</strong> evaluative skill could be captured<br />
in a program, this would be a major step<br />
forward for computer chess.<br />
Sadly, after many years of development,<br />
Botvinnik's Pioneer has still not<br />
appeared except in experimental form,<br />
<strong>and</strong> it must be doubtful now that it ever<br />
will. Perhaps gr<strong>and</strong>master chess is too<br />
complex a problem for the current state<br />
of the chess programmers' art certainly<br />
much more tangible success has<br />
been achieved by programs like BELLE<br />
which search huge trees of variations<br />
but underst<strong>and</strong> almost nothing about<br />
them.<br />
As an example of what Pioneer can<br />
8<br />
7<br />
6<br />
5<br />
4<br />
3<br />
2<br />
1<br />
a b c d e f g<br />
achieve with a complex position, Figure<br />
1 shows a famous position which Botvinnik<br />
(white) reached against Capablanca<br />
at the Rotterdam tournament of 1938.<br />
White to move can now choose between<br />
two strong-looking options l.N-<br />
RSch <strong>and</strong> 1.B-R3. Botvinnik's analysis at<br />
the time looked at 28 positions in total,<br />
with an average branching factor (number<br />
of moves considered in each position)<br />
of 1.13. Pioneer's analysis of the<br />
position looks at 40 positions with a<br />
branching factor of 1.05 <strong>and</strong> find the<br />
vanauon:<br />
1. B-R3, QxB; (If 1. ...Q-Kl; 2. Q-B7ch<br />
is strong)<br />
2. N-R5ch, PxN; 3. Q-NSch, K-Rl;<br />
4. QxNch, K-Nl;<br />
5. P-K7, 0-B8ch; 6. K-B2, Q-Q7ch; 7. K-<br />
N3, Q-K6ch; 8. K-R4, <strong>and</strong> now<br />
White wins in all variations, e.g.<br />
8... Q-K8ch; 9. KxP. Q-K7ch; 10. K-R4,<br />
0-K8ch; 11. K-R3, Q-K6ch; 12. P-N3.<br />
It is easy to believe that BELLE would<br />
also have found this variation, but it<br />
might have needed to examine tens of<br />
thous<strong>and</strong>s of positions to do so! If you<br />
want to know more about Botvinnik's<br />
method, his 1981 conference paper is<br />
published in Advances in Computer<br />
Chess 3, edited by M R B Clarke (Pergamon<br />
Press, 1982) — but beware, it is far<br />
from<br />
easy reading!<br />
h<br />
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Announcing more exciting<br />
programs for the BBC.<br />
Acornsoft is the software division of Acorn<br />
<strong>Computers</strong>, the company thai designed <strong>and</strong> built the<br />
BBC Microcomputer. Here are four more exciting<br />
programs, all designed to get the most from \our BB(!<br />
Micro.<br />
Starship Comm<strong>and</strong> (£9.95) isa dem<strong>and</strong>ing<br />
high-resolution graphics game in which you<br />
comm<strong>and</strong> a starship against attacking alien ships.<br />
You control the forward drive <strong>and</strong> rotational thrust of<br />
your ship, which is equipped with shields, long <strong>and</strong><br />
short-range scanners <strong>and</strong> a sector displav of the Maraud<br />
alien ships.<br />
Countdown to Doom (£9.95) is a rat e against<br />
time as you strive to repair your damaged space ship<br />
in the corrosive atmosphere on the planet<br />
Doomawangara (Doom). Beat the clock or resign<br />
yourself to a life in the wilderness of Doom.<br />
Business <strong>Games</strong> (£9.95) is a cassette containing<br />
two games designed for economics, business or<br />
general studies teaching.<br />
In Stokmark. up to eight players compete in<br />
buying <strong>and</strong> selling shares aided by a screen display of<br />
relevant market information.<br />
In Tele mark, players compete to dominate in<br />
the manufacture <strong>and</strong> sale of televisions. The winner<br />
is the one who makes the largest profit or controls<br />
over half the total market.<br />
Jars (£11.90) is an educational cassette suitable<br />
for 7-13 year olds. The objective of the program is to<br />
present, what are usually thought of as purely<br />
numerical problems, in a visual way. Jars of liquid are<br />
used to visualise volume estimation <strong>and</strong> fraction<br />
problems Success, partial succcss or failure is noted<br />
by a scoring system <strong>and</strong> suitable comments.<br />
I low lo get Acorn so ft programs.<br />
If you're a credit card holder <strong>and</strong> would like to<br />
buy cassettes of the programs shown in this advertisement.<br />
or if you would like to know the address of<br />
your nearest stockist, just phone 0l-2(H) 0200.<br />
Alternatively, you can buy the cassettes directly<br />
by sending off the order form below to:<br />
Acornsoft, c/o Vector Marketing, I )enington Estate,<br />
Wellingborough, Northants NN8 2KL.<br />
Also use this form if you would like to receive<br />
the current free Acornsoft catalogue.<br />
Please allow 28 days for delivery.<br />
•2MI red it Card 1 lolders. Telephone 0l-2< HI02.<br />
Fr. I o: \cornsoft, c/o Vector Marketing. Denington Estate<br />
Wellingborough. Northants NN8 2RL.<br />
Please send me the following:-<br />
i>kM>:<<br />
Jar-. ill.'Ml sBt ir.<br />
I<br />
AXXWSW<br />
GAMES<br />
Starship<br />
Comm<strong>and</strong><br />
k* BBC M*-iw
CHECKOUT<br />
U.S. STARS<br />
ARCADE HEROES<br />
No tips or UK record breakers<br />
this month but they'll be back<br />
next issue with Donkey Kong<br />
Junior <strong>and</strong> Mr Oo planned for<br />
coverage in the near future.<br />
Instead we're breaking away<br />
to please readers like Mark<br />
Lawrence from Dundee <strong>and</strong><br />
Trevor Billstead from Witham,<br />
who both wrote wondering how<br />
our charts compare with the<br />
greatest video games playing nation<br />
around — America.<br />
So we're printing the charts as<br />
taken from a U.S. magazine<br />
<strong>Video</strong> <strong>Games</strong> so you can compare<br />
them with the lop scores in<br />
your own arcades. Don't be surprised<br />
by the size of some of<br />
them; record-breaking feats are<br />
encouraged in the U.S. <strong>and</strong><br />
arcade owners are often persuaded<br />
to stay open so that a<br />
local champ can make his bid for<br />
national fame on a favourite<br />
machine.<br />
I don't like to ask about the<br />
problems involving going to the<br />
lavatory but can only assume<br />
that the Missile Comm<strong>and</strong> <strong>and</strong><br />
Robotron scorers mentioned<br />
below must have cast-iron blad-<br />
Berzerk<br />
119,340 Joel West<br />
Kirksville, Mo.<br />
Centipede<br />
15.207,353 Darren Olson<br />
Calgary, Alberta, Can.<br />
Dig-Dug<br />
3,462,260 Brian Doyle<br />
Santee, Calif.<br />
Donkey Kong Jr.<br />
949,200 Matthew Brass<br />
Ottumwa, la.<br />
Frenzy<br />
4,737.820 Rik Kelly<br />
Kenosha, Wise.<br />
Galaga (level O)<br />
12.753,570 Mike Lynn<br />
Durham. N.C.<br />
Gorf (six men)<br />
704.590 John Ch<strong>and</strong>ler<br />
Hobbs. N.M,<br />
Gravitar<br />
4,722,200 Raymond Mueller<br />
Boulder. Col.<br />
ders or very underst<strong>and</strong>ing<br />
arcade owners.<br />
Another way around the bladder<br />
problem is to beat the game<br />
on a rota basis, as did five lads at<br />
Stevenage Bowling Centre.<br />
Simon Revill, Gary Murphy, Paul<br />
Carter, Alan Stagg <strong>and</strong> Mark<br />
Taylor recently battled their way<br />
AMERICAN HEROES<br />
Joust (level 5, 20,000 bonus,<br />
new chip)<br />
1,553,600 Joe Malasahe<br />
Ottumwa, la.<br />
Kangaroo<br />
754,400 Sam Middleton<br />
Panama City, Fla.<br />
Millipede<br />
785,827 Eric Ginner<br />
Mountain View, Calif.<br />
Missile Comm<strong>and</strong><br />
64.696,720 Jeff Stueve<br />
Dayton. Oh.<br />
Moon Patrol<br />
577,480 Eric Ginner<br />
Mountain View, Calif.<br />
Ms. Pac-Man<br />
286,410 Mike Lepkosky<br />
Houston. Tex.<br />
Pengo (4 men)<br />
369.450 Mark Robichek<br />
Durban, South Africa<br />
to 4,330,640 on Missile Comm<strong>and</strong><br />
before the machine was turned<br />
off.<br />
Not quite in the U.S. class but<br />
we'd like to hear of any similar<br />
attempts. Please write to:<br />
Arcade Action, Computer &<br />
<strong>Video</strong> <strong>Games</strong>, Currant House, 8<br />
Herbal Hill. London EC1R 5JB.<br />
Q'bert<br />
3,007,035 Richard Wilson<br />
Woodbridge, Va.<br />
Rally X<br />
238,910 Joel West<br />
Shelby. N.C.<br />
Robotron<br />
202.457,650 Mike Zack<br />
West Bloomfield. Mich.<br />
Start] ate<br />
70,283,000 Oscar Iglesias<br />
Concord. Calif.<br />
Super Cobra<br />
198,470 Matt Brass<br />
Helena, Mont.<br />
. Tempest<br />
4.706,540 David Plumer<br />
Regina, Saska., Can.<br />
Tron<br />
4.036,171 Rick Maldanado<br />
Westl<strong>and</strong>. Mich.<br />
Zaxxoo<br />
2,138.650 Eric Burch<br />
N. Palm Beach, Fla.<br />
JUNGLE<br />
REVENGE<br />
i IN 30<br />
TIP TOP<br />
Donkey Kong in three dimensions<br />
is the fascinating idea behind Tip<br />
Top.<br />
The game features a mischievous<br />
gorilla with a nasty line<br />
inpracticaljokes<strong>and</strong>adetermined<br />
explorer out for revenge.<br />
The explorer begins Tip Top<br />
asleep in his tent when the gorilla<br />
creeps up <strong>and</strong> sets fire to his<br />
toe. Enraged, our stubborn hero,<br />
pursues the creature through<br />
four screens of |ungle terrain,<br />
over lakes <strong>and</strong> rivers, up hills <strong>and</strong><br />
over bridges<br />
Screen one sees the gorilla<br />
stomping about on top of a cliff,<br />
while at the bottom the explorer<br />
begins his climb up to enact his<br />
revenge. Like Donkey Kong's<br />
Mano, he has the power to jump<br />
or climb but his climbs are far<br />
slower, scrambling over the next<br />
parapet.<br />
Small monkeys frolic around<br />
the screen — seemingly harmless<br />
— <strong>and</strong> ihe gorilla gently rolls<br />
coconuts down the slope in timehonoured<br />
fashion.<br />
Across a bridge above a<br />
water-full, down a slippery slope<br />
<strong>and</strong> jumping over a ravine, the<br />
hunter is now close to his rival.<br />
But watch those monkeys.<br />
If four or more grab hold of the<br />
explorer they lift him up <strong>and</strong> hoist<br />
him over the nearest cliff. If,<br />
instead, he finds the gorilla's<br />
hideout onto the next screen.<br />
This features snakes <strong>and</strong> narrow<br />
strips of l<strong>and</strong> by a lake<br />
While screen three takes place<br />
in a blue plain filled with small<br />
holes <strong>and</strong> rampaging rhinos. The<br />
holes are haunted by a cuddly<br />
(but none-the-less deadly) critter<br />
who may grab you as you dive in<br />
to escape the rhino charges.<br />
The final screen offers up a<br />
large river full of logs, crocs <strong>and</strong><br />
hippos a vastly superior Frogger<br />
with the hippos also travelling<br />
across the river as well as up<br />
<strong>and</strong> down it.<br />
On this screen the gorilla finally<br />
gets his come-uppance as a<br />
h<strong>and</strong>y fire br<strong>and</strong> is set beneath<br />
him.<br />
i COMPUTER & VIDEO GAMES 30
Our appeal for top pinball scores<br />
brought a prompt reply from<br />
Keith Hatton of Liverpool. He sent<br />
us a detailed rundown of his top<br />
scores on all the electronic<br />
machines manufactured since<br />
1976/771 They are all there —<br />
Baity. Williams. Gottlieb. Stern<br />
<strong>and</strong> Zaccana — an amazing list<br />
of over 40 machines played at<br />
various locations around the<br />
country.<br />
There are too many top scores<br />
to list here, but Keith reckons his<br />
best scores include 7,241,510 on<br />
Bally's Fathom, 5,352,050 on<br />
Medusa, also from Bally. Keith<br />
racked up 7,421,770 on Gottlieb's<br />
Spirit, 2,536,200 on Stern's Seawitch,<br />
7,104,690 on a Williams<br />
Jungle Lord <strong>and</strong> 20,421,210 on<br />
Zaccana's Pinball Champ 82 at a<br />
Liverpool arcade.<br />
Keep the top scores coming in<br />
please.<br />
Meanwhile on the new pinballs<br />
front Bally are bringing out<br />
a baseball theme game called<br />
Gr<strong>and</strong> Slam. This can be played<br />
by a combination of two or four<br />
players — but other information<br />
from the pinball giant about this<br />
new release is thin on the<br />
ground.<br />
On the American scene Zaccaria<br />
have introduced Pinball<br />
Champ, a game which follows<br />
the trend for personal hi-fi by<br />
including a headphone plug<br />
which allows players to listen to<br />
comments from the machinel<br />
Pinball Champ has an elevated<br />
main ball runway which allows<br />
an enlarged playfield within a<br />
st<strong>and</strong>ard size cabinet.<br />
The machine also includes a<br />
spinning target alley where highspeed<br />
shots collect high score<br />
values.<br />
Remember keep those high<br />
scores coming inl<br />
BEHIND ENEMY LINES<br />
Behind enemy lines <strong>and</strong> armed<br />
only with a gun <strong>and</strong> a few grenades.<br />
your mission is to force<br />
the opposing generals to surrender<br />
from their fort HQ.<br />
You are, of course, singleh<strong>and</strong>ed<br />
<strong>and</strong> will have to take on<br />
whole platoons of enemy snipers<br />
<strong>and</strong> several crack panzer divisions<br />
. . . It's enough to make<br />
John Wayne think twicel<br />
You start off on foot firing at<br />
the enemy. You can hide behind<br />
bushes as you battle your way up<br />
the screen.<br />
The opposition are also armed<br />
with guns <strong>and</strong> grenades, they<br />
make good use of bushes for<br />
cover <strong>and</strong> they greatly outnumber<br />
you.<br />
L<strong>and</strong>mines are deadly <strong>and</strong><br />
have to be avoided in your rush<br />
up to the panzer ranks.<br />
Now your gun is useless <strong>and</strong><br />
you have to lob grenades at the<br />
tanks <strong>and</strong> avoid their fire.<br />
To put yourself on equal terms<br />
you can make use of the odd<br />
blue tank which the opposition<br />
generals have carelessly left<br />
lying around the battlefield.<br />
Tanks come in two varieties:<br />
small <strong>and</strong> speedy or large <strong>and</strong><br />
well-armoured.<br />
The larger tanks also offer<br />
greater artillery fire but you have<br />
to beware of grenades thrown<br />
from fox-holes or the other tanks.<br />
Two hits will disable your tank<br />
but you can jump clear before<br />
the final explosion <strong>and</strong> look for<br />
your next tank.<br />
When the fort is in sight, you<br />
know your mission is nearly over.<br />
Leaving the tank you can storm<br />
the enemy HQ <strong>and</strong> try to lob a<br />
grenade over the walls <strong>and</strong> into<br />
the general's conference centre.<br />
If this is achieved, a wounded<br />
general appears on the battlements<br />
waving a white flag to<br />
acknowledge your victory.<br />
Front Line has been out for a<br />
while already but has met with a<br />
cool reception from arcade<br />
players because it is initially<br />
difficult to get past the snipers.<br />
This is a pity because the<br />
action really takes off when you<br />
climb into your tank, worth<br />
persevering with if you do get the<br />
chance.<br />
AWAKEN<br />
RUDELY!<br />
BUCK ROGERS<br />
Buck Rogers, frozen in space for<br />
half a millennium, wakes up to<br />
find himself ranged against the<br />
forces from the Planet of Zoom<br />
You can chronicle his adventures<br />
as he tries to battle through<br />
to take on the enemy source ship<br />
in the first of a possible series of<br />
video games. Buck Rogers <strong>and</strong><br />
Planet of Zoom.<br />
It's space warfare as seen<br />
from behind the twin jets of<br />
Buck's ship with you at the<br />
controls.<br />
The battle begins in a heavily<br />
armed channel of an artificial<br />
planet, reminiscent of the Death<br />
Star in the Star Wars saga<br />
Enemy ships hurtle towards you<br />
<strong>and</strong> the Buck Rogers in you, rises<br />
to the challenge as your ship<br />
twists away from Zoom's alien<br />
ships, firing <strong>and</strong> dodging.<br />
A two-level speed control, a<br />
pilot's joystick <strong>and</strong> a fire button<br />
are at your fingertips as the<br />
scenes change to deep space,<br />
the formidable smasher tunnels<br />
<strong>and</strong> the spires of Cosmic City.<br />
The enemy ships come in all<br />
shapes <strong>and</strong> sizes<br />
Anyone who has enjoyed the<br />
TV series will be interested to<br />
see just how it converts to the<br />
video screen!<br />
i COMPUTER & VIDEO GAMES 31
DONKEV KONC JHR.<br />
Surprising how heroes suddenly become villains in the arcade<br />
world. Take Mario for example. There he was in Donkey Kong<br />
playing the gallant knight in a boiler suit racing to save the lair<br />
maiden from the clutches of our favourite giant gorilla.<br />
But here in the sequel to that memorable battle of wits Mario<br />
has become the villain. He has caged poor old Kong <strong>and</strong> refuses<br />
to let him go. So little Kong Junior sets out to rescue his dad.<br />
Donkey Kong Junior has to climb vines to reach the cage <strong>and</strong><br />
rescue his illustrious father. But there are nasty jungle creatures<br />
called Snappers which dash around attempting to knock<br />
little Kong off. Kong can jump over the Snappers as long as he<br />
is facing them. Then there Is the nasty bird which will also<br />
attempt to prevent Kong completing his mission. On the second,<br />
third <strong>and</strong> fourlft levels fruits appear. Kong can leap at these <strong>and</strong><br />
send them plummeting to the jungle floor—- H they hit a bird or<br />
a Snapper then 100 points will be added to your score.<br />
The number of Snappers increases each time Donkey Kong<br />
Junior manages to rescue his dad. To climb a vine you must<br />
position Kong Junior right beneath it, <strong>and</strong> move ft. You cannot<br />
leap on to a vine.<br />
Control keys are: "5"=left,<br />
'7"=up, "V or "N" = jump.<br />
'8"=right,<br />
HS-high score<br />
S-score<br />
C-if 1, fruit hit bird or snapper<br />
BIRD 1, BIRD 2 — bird positions<br />
LIVES—lives left<br />
H—direction of man<br />
COUNT—Screen number<br />
X$—shape under bird<br />
CHECK—if 8, man falls off vine<br />
A,B—Snapper positions<br />
A$—Snapper shape<br />
D—direction of Snapper<br />
"6"=down,<br />
« 0/0/0/96,240,24.0,96,24<br />
3 , 4 , 0 , 1 , 1 , 1 , 3<br />
60 DRTR 255, 254, 252,252, 252,24<br />
9^248 , 24S , 255 , 127 ,63,63.^63,31,31<br />
70 DRTR 0,1,3,4, 12, 24-0 j 16S , 265<br />
,0,128,192,32,46,15,165,£55<br />
80 DRTR 3,7,7,3,15,31,55,39,0,<br />
128, 128, 0, 1^2,2^4.. 17^ , 14-4 > 69 , £3 ^<br />
12,24,24,24,56,0, 14-4, 160, 192,96,<br />
96,96,112,0<br />
90 DRTR 2 , 2 , 1 , 1 , 2 , 4 , 2 , 2 , 6 3 * 207<br />
,15,15,24,48,96,192,253,243,240,<br />
240,24,12,6,3<br />
100 DRTR 1,2,2,4, 1,3,6,7, 128,64<br />
,64,32,128,192,96,224,6,16,48,12<br />
0,120,48,0,0<br />
110 DRTR 0,226,115,54,248,0,0,0<br />
120 GO SU5 1000<br />
1000 INK 0: POPER 7; BORDER 5: C<br />
LS<br />
1010 LORD ""<br />
1 LET H5=0<br />
2 LET C=0: LET X»«" " ; LET BI<br />
RD2-3: LET 5=0: LET LIUES»3. LET<br />
H-l: POKE 23658,8: LET SNAPPERS<br />
=1: LET COUNT-1<br />
CL5<br />
1010 PRINT RT 3,0, INK 2;"KL": P<br />
RINT RT 4,0, INK bj«MN": INK S:<br />
FOR U = 0 TO 15 STEP 4: PLOT U,13©<br />
• DRRU 0,15: NEXT U: DRRU -10,0<br />
IOIB INK 0<br />
ig0 PRINT RT 0,0<br />
INK 4;"0";<br />
3;"T"; INK 0j "<br />
1030 PRINT INK 0,"<br />
INK 4;"O";<br />
, iNK 0,<br />
47^0 S INK 0;"<br />
INK 0;" INK<br />
INK .<br />
INK 0;"<br />
r<br />
I *<br />
i<br />
1 REM DONKEY KONG iJ . R .<br />
© <strong>1983</strong> ROBERT TURNER<br />
10 FOR a=144 TO 164<br />
20 FOR X =0 TO 7<br />
28 RERD b: POKE USR CMR$ a+X , b<br />
: NEXT X. NEXT a . . .<br />
40 DRTR 0,0 >0,6, IS,15j6,15,31,<br />
47,47, 111,25,48,96, 112, 128, 64-, 32<br />
,0,0,128,128,192<br />
i COMPUTER & VIDEO GAMES 32
INK 4;"0"; INK 0;<br />
4; "0"i INK 0; _ ^^<br />
,. INK 4-; "O<br />
INK 3; f, T"; INK ®<br />
INK 4.; "O"; INK 0; "<br />
, INK 4;"0"; INK 0; " INK 4.;<br />
' o"i INK 0; "j INK 4-j "OO<br />
1050 PRINT INK 0; " "; INK 4; "<br />
0"; INK 0; " INK 4.; "O"; I<br />
NK 0; " INK 4;"0"; INK 0;<br />
f'; INK 4.; u O"i INK 0; u<br />
INK 4;"OO f '; INK 0;<br />
1&6G) PRINT ''*: PRINT TAB 0i INK<br />
"OQ-J INK 0. " H M l • • • • • •<br />
M ; INK 4; "OO"; INK<br />
, J..4K 4; "0"; INK 0; "<br />
M; INK 4;"0"; INK 0;" ": INK<br />
4, f '0"; INK 0; u INK 3; "T<br />
INK 0; " r *; INK 4;"0"; INK 0;<br />
"; ink 4;"OO";<br />
1070 PRINT INK 0; " "; INK 4; "<br />
O"; INK 0;" "; INK 4;"O"; INK<br />
0;" "; INK 4; "O"; INK 0;<br />
ink 4;' , 0"; ink 0;<br />
1080 PRINT ' '<br />
PRINT TRB gr/fBjj<br />
T f ^ W ^ ^ l R ^ e ^ ^ ^ ^ ^ ^ ^ ^ I N K 4;<br />
"O"; INK 0; " ••; INK "Q";<br />
INK 0;" INK 4; "O" j INK 0<br />
INK 4;"OO"<br />
1090 PRINT INK 0;" INK<br />
4;"O"; ink 0;" "; INK 4;"O"<br />
; ink 0; ••; ink 4; "O"; ink<br />
0;" INK 4;"OO"; INK 0<br />
rii<br />
1100 PRINT '<br />
•<br />
i i i n ^ c i f l i i<br />
3000 l_CT CHECK 30; LET X=19; LET<br />
Y=0; DIM fl(S) . DIM D15J . DIM R * (<br />
SJ : DIM CS> . IF L>NHPH|£P5 > t> fMEN<br />
LET SNRPPERS = 5<br />
2080 FOR U = 1 TO 5: LET R(U)s(5*U<br />
) -1: LET B(UJ=tU*5)+e<br />
2090 IF U/2=INT (U/2) THEN LET R<br />
*(U)="J": LET D(U)*-2<br />
2100 IF W/2 0INT (Us2) THEN LET<br />
Rf(U)="I": LET D(U>=2<br />
2110 NEXT W<br />
2120 LET fi(5)=14. LET B(5); INK 1;R$
UWI IIS • IIIKU<br />
GALAX1AN<br />
irrn<br />
mpyim<br />
HARDWARE<br />
Atari 400 with 16K RAM (AF36P) £149 99<br />
Atari 400 with 48K RAM (AF37S) £249 00*<br />
Atari 800 with 48K RAM (AF02C) £299 99*<br />
All above with BASIC <strong>and</strong> h<strong>and</strong>books<br />
Alan Cassette Recorder<br />
Atari Disk Drive<br />
48K RAM for Atari 400<br />
48K upgrade lor 400<br />
Commodore 64<br />
16K RAM tor VIC20<br />
Commodore Cassette<br />
Commodore Disk Drive<br />
Dragon 32<br />
(AF28F) £50.00<br />
(AF06G) £299 95<br />
(AF44X) £99 95<br />
(AF45Y) £99 95<br />
(AF56L) £339 00 *<br />
(AF53H) £59 95<br />
(AF48C) £44 95<br />
(AF50E) £299 99<br />
(AF57M) £ 175 00<br />
(BC30H)£14 95<br />
Dragon Joystick<br />
Cassette Cable for Dragon (BC31 J) £2 95<br />
Epson Printer MX80F/T (AF40T) £447.35<br />
.MENTA<br />
(XG28F) £115 00<br />
Floppy Disk<br />
(YX87U) £2 50<br />
5 C12 Data Cassettes (AF61R) £1.99<br />
Joystick Controller (AC53H) £7 50<br />
Joysticks (Pair)<br />
(AC37S) £13 95<br />
Le Stick<br />
(AC45Y) £24 95<br />
Full details all above in MAPI.IN catalogue<br />
* Delivery next day by Daiapost<br />
MICROWRITER<br />
The new h<strong>and</strong>-held word processor<br />
thai eliminates the need for a typist<br />
You can learn the Microwriting technique<br />
in less than an hour <strong>and</strong> produce<br />
perfectly typed lext the same day<br />
Micrownter (AF62S) £465 • £72 75 VAT *<br />
Complete Word Processor Package<br />
(Microwriter printer <strong>and</strong> lead)<br />
(AF63T) £1.205 + £180 75 VAT *<br />
Available ONLY by mail order or from<br />
WESTCLIFF shop<br />
* Delivery next day by Datapost<br />
SELECTED SOFTWARE<br />
ATARI<br />
Attack Al Ep-Cyg-4 -1E-16K-KF54J £34 95<br />
'Baja Buggies 1C-16K-K874R £22 95<br />
C<strong>and</strong>y Factory -1D-32K-KF53H £21 95<br />
Claim Jumper -1E-116K-K867X £34 95<br />
Defender<br />
-1E-16K-KF10L £2995<br />
Forth<br />
-1D-24K-YL29G £62 95<br />
•Frogger<br />
-1C-16K-KB68Y £22 95<br />
Gataxian<br />
-1E-16K-KF11M £2995<br />
Gorf<br />
-lE-t6K-KB44X £34 95<br />
"Helllire Warnor • 1C-32K-KF02C £27 45<br />
K-razy Shootout -1E-8K-BQ63T £34 95<br />
'Moon Shuttle -1C-16K-KF22Y £27 50<br />
Pac-Man<br />
-1E-6K-B071N £29 95<br />
Paint<br />
-1D-4BK-KB22Y £29 95<br />
Picnic Paranoia -1E-16K-KF13P £34 95<br />
"Preppie<br />
-1C-16K-KB07H £21 95<br />
Oi*<br />
-IE-16K-KF16S £29 95<br />
SAM Speech Synth -1D-32K-KB15R £47 19<br />
"Shamus<br />
-1E-16K-KB90X £34 95<br />
Softporn Adventure -1D -40K -8Q93B £20 64<br />
Starcross<br />
-1D-32K-KB37S £29 95<br />
Synassembler -1D-48K-KB83E £36 95<br />
*Zaxxon<br />
-1C-16K-KF20W £31 50<br />
Zork I<br />
-1D-32K-BQ94C £29 95<br />
Zork II<br />
-1D-32K-B095D £29 95<br />
Zork III<br />
-1D-32K-KB31J £2995<br />
*3D-Supergraphics •-1C-40K-BO29G £31 95<br />
Plus over 280 other titles for Alan.<br />
ATARI<br />
AUTHORISED ATARI<br />
SERVICE CENTRE<br />
The brilliant new colour computer<br />
SORD M5<br />
COMMODORE 64<br />
Temple Of Apshai (Pari 1)<br />
Upper Reaches (Part 2)<br />
Curse Of Ra (Part 3)<br />
Sword OI Fargoal<br />
Crush Crumble & Chomp<br />
Jump Man<br />
DRAGON<br />
Berserk<br />
Black Sanctum<br />
Dragon Trek<br />
Galax Attax<br />
Quest<br />
Wizard War<br />
Plus 30 other titles lor Dragon<br />
SPECTRUM<br />
The Hobbit (48K)<br />
Timegate |48K)<br />
Space Intruders (16K)<br />
Meteor Storm (16K)<br />
Chess Player i48K)<br />
Speakeasy (48K)<br />
VIC20<br />
Crush Crumble 4 Chomp<br />
Datestones Of Ryn (• 16K<br />
Invasion Orion (*16K)<br />
Monster Maze<br />
Plattermanta<br />
Princess & Frog<br />
Rescue At Rigel (*16K)<br />
Ricochet ('8K)<br />
Sword Of Fargoal (• 16K |<br />
Tank Arcade<br />
Plus 80 other titles for VIC20<br />
-1D-BC57M £27 45<br />
-1D-BC58N £13 80<br />
-1D-BC59P £13 80<br />
-1D-BC60Q £20 75<br />
-1D BC61R£20 75<br />
-1D-BC62S £27 45<br />
-1E-BC32K £19 95<br />
-1C-BC78K £7 95<br />
-1C-BC82D £9 95<br />
-1E-BC794. £19 95<br />
-1C-BC41U £7 95<br />
-1C-BC63E £7 95<br />
1C-BC88V £14 95<br />
-1C-BC89W £695<br />
-1C-BC90X £4 95<br />
-1C-BC91Y £4 95<br />
-1C BC92A £6 95<br />
-1C-BC93B £4 95<br />
16K)<br />
1C-KK10L £20 75<br />
) -1C-KK13P £13 80<br />
-1C-KK12N £1725<br />
-1E-KK11M £27 45<br />
-1E-KK14Q £27 45<br />
-1E-KK16S £29 95<br />
•1C KK08J £20 75<br />
-1C-KK15R £13 80<br />
-1C-KK09K £20 75<br />
-1C-KH18U £11 95<br />
'Dish versions also available though pnce<br />
<strong>and</strong> memory sue may be different<br />
Send sac now lor our new software leaflet<br />
with details oi all programs added since<br />
Maplin catalogue<br />
Order As XH52G Issue 4.<br />
w<br />
I<br />
If your order contains over £120 worth of<br />
computer hardware apply now for interest<br />
free credit by telephoning Mail-order<br />
(0702) 552911 London Shop 01-246 0926<br />
Birmingham Shop 021-356 7292 Southend<br />
shop 0702 554000 or write to PO Box 3,<br />
Rayleigh. Essex SS6 SLR<br />
You pay 10% down, then 10% per month<br />
tor a further nine months (to nearest<br />
penny)<br />
Credit quotations on request This offer<br />
subject to approval which can take up<br />
to 48 hours (APR 0%)<br />
A superb new home computer<br />
with one of the most powerful<br />
colour video processors<br />
available An incredible 32<br />
sprites simultaneously<br />
<strong>and</strong> 16K of RAM<br />
dedicated to graphics<br />
alone Powerful Z80A<br />
(3 5MHz) mam processor Three<br />
tone generators <strong>and</strong> noise<br />
generator all with envelope control like a<br />
mini-synthesiser Complete with BASIC <strong>and</strong> superb h<strong>and</strong>books<br />
for beginners All this for just £189 95 (AF64U)<br />
Mapsoft full colour catalogue<br />
Price £1 mci post Maplm<br />
catalogue contains full details<br />
Of all hardware <strong>and</strong> lots of<br />
software On sale now in all<br />
branches of W H Smith, price<br />
£1 25 or £1 50 incl post from<br />
PO Box 3, Rayleigh, Essex<br />
Maplin Electronic Supplies Ltd . Mail Order P O Box 3. Rayleigh, Essex<br />
SS6 8LR. Tel. Southend (0702) 552911 (Sales).<br />
Demonstrations at our shop* NOW.<br />
159-161 King St., Hammersmith. W6. Tel. 01-748 0926 284, London<br />
Road, Westclift-on-Sea. Essex. Tel (0702) 554000 Lynton Square, Perry<br />
Barr, Birmingham. Tel. (021) 356 7292.<br />
All good* delivered in UK mainl<strong>and</strong> carriage paid, but add SOp if total<br />
order less than £5 excepl catalogues. Orders including items marked *.<br />
delivery next day by Datapost<br />
Sub|ecl lo availability. All prices include VAT unless shown. Price*<br />
correct at time of going lo press.<br />
i COMPUTER & VIDEO GAMES 34
3250 PRINT PT BIRD1,BIRD2;" T<br />
y ^ S V ^ P«INT'PT BIRD1 , BIR<br />
TO 0 30lS ® I R D 2 = 3 -<br />
L E T<br />
OO<br />
5£,- RT T R 'X,Y)=164 RND Y30<br />
, RND RTTR (x_,u-i) =56 OR PTTR (x<br />
y ^ l ^ f l N D pff R (x-l,u) Jgv THEN<br />
I PRINT RT X,Y; INK 4-;"S":RT X + 1 Y<br />
., "O": LET Y=Y + 1: LET V=X+2- PRTN<br />
T^PT X , Y; "P" ; PT X+1,Y BC" RETU<br />
£0X0 IF RTTR (X,Y-X)=60 PND Y3<br />
•SSS^1? THEN LET Y-Y + X; IF<br />
O R RTTR IX»l,Ytl)s57 TM<br />
EN LET CHECK = 10<br />
4025 PRINT PT X j Y - i : " P":RT X + 1<br />
6 7000^Ip cAec5U0 R tAeS 2S 1 *<br />
4030 RETURN<br />
4-04-0 IF RTTR CX/Y)=164 PND Y1<br />
PND PTTR =56 THEN PRINT fl<br />
i. : LET Y asY — 1; LET X=X+2- PR IN<br />
IRS T X - Y ; " D "' R T RET<br />
4050 IF PTTR (X/Y-l i =60 ONO<br />
T T Y ^ 1 " * OR Y =30 o<br />
It*®? 1 . 0 0 TO 3060<br />
4-161 LET B$ = " •• • TP OTTO rv o ^<br />
•>=60 THEN LET B$ = "0 R =60 THEN L<br />
int*PT Sr^^^^-'xtSTv?^:: &g<br />
' W i ' Ii-S® To"s0^5TEP"a7 BEEP .0<br />
„ F 9 R ^ p v t j LET count»count+x:<br />
LET s n a p p e d =snappe rs + x ; GO TO X<br />
iiV^fs<br />
iV'&^t&i&l<br />
HEN BEEP .01,10:<br />
T S=Stl00: GO SUB 9000 . B E<br />
6030 PR INT PT !N, H / INK 3,,T . BE<br />
EP . 06 i U : PRINT PT N ,n, .. L. .<br />
ySeiNT (U/5) THEN PRINT PT N,H,<br />
f 0 5 0 LET N = N + X: NEXT Ur RETURN<br />
3TX X yT''<br />
F<br />
" RS for'uS^II<br />
TO 50 &TEP 2: BEEP .05,U BEEP<br />
.05 tU—25: NEXT W: LET LIUES=LIVE<br />
70X0 IF LIUES < X THEN GO TO 6000<br />
l%%% gglS? S? 0 §,0;;HIT PNY^EY T<br />
O RESTART": IF M5
Q<br />
USR calls <strong>and</strong> specialised Peeks <strong>and</strong><br />
Pokes<br />
USR (68) — Starts a sound after<br />
a value other than zero has been<br />
poked into locations 4514 or 4513<br />
USR (71) __ Stops the sound<br />
USR (62) — Emits a short beep<br />
USR (3494) — Stops some of the<br />
screen noise when laser is fired<br />
POKE 10167,1 — Switches off the<br />
peek protect on Sharp Basic to allow<br />
Peek (17828)<br />
PEEK (17828) — Returns the AbU<br />
value of the current key being<br />
pressed (for continuous movement<br />
of laser)<br />
List of main variables<br />
TL — Time limit of game in seconds<br />
Y — R<strong>and</strong>om position of blocks<br />
p Target poke code<br />
T — Position of target<br />
X — Position of laser gun<br />
P1 _ Movement key input<br />
Tl$ — Internal timer<br />
F — Position of laser bullet<br />
H — High score<br />
F$ Message which is flashed on<br />
screen<br />
If you like taking pot shots at those<br />
bobbing ducks <strong>and</strong> targets you find in<br />
fairground shooting galleries you'll enjoy<br />
this game. The object is to shoot down as<br />
many targets within one minute as you<br />
can. Each target is worth 100 points —<br />
<strong>and</strong> if you shoot down all nine you'll be<br />
rewarded with a 500 point bonus <strong>and</strong><br />
another crack at the game. However, each<br />
time you win an extra go the time limit<br />
gets shorter. The targets are represented<br />
by the numbers 1-9. They appear at<br />
r<strong>and</strong>om among a "battlefield" of blocks. If<br />
you hit a block with a blast from your<br />
laser gun instead of a target number you<br />
will lose 10 points — <strong>and</strong> valuable time.<br />
Once one target is hit another appears to<br />
take its place until you have destroyed all<br />
nine. Your score <strong>and</strong> the high score are<br />
displayed throughout the game.<br />
You'll be hooked from the moment you<br />
start blasting away — those targets have<br />
an annoying habit of avoiding you!<br />
i COMPUTER & VIDEO GAMES 36
1 POKE10167,1t TL»60<br />
2 PRINT""B3r3H3H3B!J" 1 TAB < 14 > s " * SHOOT OUT'"<br />
3 PRINTTAB(B);"OBY NIGEL PERCY (C) 1982"<br />
A PRINTTAB(6);"ODQ YOU REQUIRE INSTRUCTIONS"<br />
5 PRINTTAB t"HANSWER 'Y' OR 'N'"<br />
6 GETA«iIFA*=""THEN6<br />
7<br />
8<br />
IFA*»"Y"THENG0SUB911 GOTO10<br />
IFA»»"N"THEN10<br />
9 G0T06<br />
10<br />
11<br />
12<br />
13<br />
14<br />
15<br />
16<br />
17<br />
ie<br />
19<br />
20<br />
21<br />
22<br />
23<br />
24<br />
23<br />
26<br />
27<br />
28<br />
29<br />
30<br />
31<br />
32<br />
33<br />
34<br />
35<br />
36<br />
37<br />
38<br />
39<br />
40<br />
41<br />
PRINT'S"<br />
F0RI-53286T033327<br />
POKE 1,208:POKEI+920,208<br />
NEXT<br />
FORI-33328T054168STEP40<br />
POKEI,208iPOKEI+39,208<br />
NEXT<br />
FORI»Iroi10<br />
Y-INT(780IRND;<br />
GETA*iPI-PEEKIFP1-OTHEN37<br />
IF VAL < TI*)>-TLTHEN72<br />
IFP1-63THENM--11 G0T034<br />
IFP1-68THENM-11G0T034<br />
IFP1-76THEN48<br />
G0T037<br />
POKEX,0<br />
IFPEEK(X+M)0THENP0K£X,31IG0T037<br />
X«X+fl!POKEX, 31<br />
IF INT(3*RND< I > +1) = 1THEN39<br />
G0T028<br />
•NINT(4 »RND(1)+1)G0TQ4O,41,42, 43<br />
M=-liG0T044<br />
M-1t60TQ44<br />
HIGH SCOREl"|H;RETURN<br />
SHOOT<br />
I<br />
VIDEOGAMES 37<br />
•uter &
!<br />
For those that do<br />
j<br />
ag-lnjafCx)<br />
^<br />
ix<br />
A|-f0<br />
fx<br />
i COMPUTER & VIDEO GAMES 38
those that don't<br />
The do's <strong>and</strong> don'ts of the new CGL M5 home<br />
computer reveal why it is such a remarkable family<br />
computer. Unrivalled in its range.<br />
For those family members that do revel in creatin<br />
their own personal computer programmes the M5 wil<br />
test all their abilities. And teach them many more.<br />
Alternatively for those that don't want to become<br />
so involved in programming the M5 couldn't be more<br />
fun.<br />
How can one computer be all things to all users —<br />
from a sixty year old to a six year old?<br />
Simply because the CGL M5 has been developed in Japan<br />
as a sophisticated 'add-on' computer system. With the back up of<br />
a unique software system.<br />
As your computer abilities grow so the CGL M5 will exp<strong>and</strong> to<br />
meet them. One of the first things you'll discover about the M5 is<br />
its amazing colour <strong>and</strong> graphic reproduction, whether<br />
it's bringing life to your own animation or pre- programmed<br />
cassettes <strong>and</strong> cartridges.<br />
The graphic modes capability of the M5 is just one of the<br />
features that sets this computer in a class of its own.<br />
It also incorporates a mini-synthesiser. Slot in the Basic<br />
G cartridge <strong>and</strong> you can compose to your ears' delight.<br />
The addition of a Basic F cartridge lets you do more<br />
complicated scientific, technical<strong>and</strong> arithmetical<br />
applications. There's also the FALC cartridge which gives<br />
you an easy to use data management <strong>and</strong> family<br />
accounting package.<br />
And the CGL M5 is still growing. With an ever<br />
exp<strong>and</strong>ing library of<br />
cassettes <strong>and</strong> cartridges.<br />
Do yourself <strong>and</strong> your family a<br />
service — don't buy a home<br />
computer until you've found out<br />
more about the remarkable CGL M5.<br />
HOME COMPUTER<br />
<strong>and</strong> those that might.<br />
r For<br />
full details <strong>and</strong> a technical specification of the new CGL M5<br />
send us this completed coupon Apart from the full colour brochure<br />
we'll also rush you the address of your nearest stockist. Be sure to<br />
see a demonstration.<br />
The CGL M5. It might be the best family decision you'll make<br />
for years.<br />
Name<br />
Address<br />
1<br />
Tel. No.<br />
Post the completed coupon toComputer <strong>Games</strong> Limited CGL House<br />
L<br />
Goldings Hill, Loughton, Essex IG10 2RR.<br />
CVG/7/83 7/f^j<br />
i COMPUTER & VIDEO GAMES 39
45<br />
46<br />
47<br />
49<br />
49<br />
50<br />
51<br />
52<br />
53<br />
54<br />
55<br />
56<br />
IFPEEK OTHENPOKET,Pr G0T028<br />
1FT+M>540897HENPOKET. P:G0T028<br />
T«T+Mt POKET.P: G0T028<br />
F-X-40<br />
POKEF.0<br />
IFPEEK(F-40)< >0THEN53<br />
F=F-40t USR < 3494)IPOKEF,121<br />
P0KE4514.1:USR(68):USR< 71) t60T049<br />
IFPEEK(F-40)-208THEN39<br />
IFPEEK(F-40)=67THENP0KEF-40,0»S»S-<br />
S=S+100» G0SUB27<br />
FORDL*1T030<br />
lOs G0SUB27:G0T039<br />
57 FOKET.INT(50»RND(1)+188)1POKE4513,INT(255»RND
YOUR SEARCH FOR COMPUTER<br />
GAMES ENDS HERE AT...<br />
%<br />
f Br<br />
H<br />
MKRCSPCT<br />
X ,<br />
MERSEYSIDES LARGEST SOFTWARE STOCKISTS. We hove<br />
in stock over 400 fantastic programmes all at highly competitive<br />
prices <strong>and</strong> suitable for your Atari; Dragon or Vic 20 computer.<br />
Ring us on our hotline NOW for a copy of our latest price list.<br />
Ifs all you'll ever need!<br />
o<br />
Aifm<br />
VIC 20<br />
DRAGON<br />
Over 250 programmes Over 70 programmes Over 50 programmes<br />
by more than 50<br />
In stock stocl by<br />
in stock by<br />
software houses.<br />
Imagine Bug-Byte Microdeal<br />
Rabbit Commodore Abacus<br />
NEW ATARI PROGRAMMES Romik Thorn<br />
Up, up <strong>and</strong> away<br />
Postern Llamasoft<br />
Zaxxon<br />
Miner 2049 er<br />
48KUp Upgrade £90.00<br />
Fort Apocalypse<br />
Atari 800 48K £399.00<br />
Chopllfter (ROM)<br />
^ You need look no further than<br />
1 MICROSPOT<br />
I 15 Moorfields, Liverpool L2 2BQ.<br />
' Hotline: 051-236 6628<br />
M.C. Lothlorien<br />
Romik<br />
Dragon Data<br />
NEW DRAGON<br />
PROGRAMMES<br />
Donkey King<br />
Caterpillar<br />
Maths Tutor<br />
Earth Rescue<br />
LOTHLORIEN B<br />
WARMASTERS<br />
ANNOUNCE 4 GREAT NEW TITLES<br />
£14.95<br />
For Atari<br />
JOHNNY REB<br />
this full graph.es wargame, lor 1 Of 2 players is set during the American Civil War <strong>and</strong> is played entirety on a<br />
graphics battlefield which is generated slightly differently each game Each side selects its forceol infantry, cavalry<br />
<strong>and</strong> artillery with which it must capture the ervjmy s tlag. You have Ml keyboard comm<strong>and</strong> of all movement <strong>and</strong> fire<br />
controls A Save Game facility allows a partly played game to be reloaded to test different tactics'<br />
PLAY THE COMPUTER OR CHALLENGE A FRIENO<br />
Available lor 48K SPECTRUM £5.50.<br />
REDWEED<br />
Can you save London Irom the MARTIANS'' Three powerful Martian war machines are advancing on London<br />
whilst semi-sentient REDWEED threatens to immobilise aS your fighting urwis as it grows across trie map The<br />
game is played on a graphics battlefield on which you have Ml cursor control to movo your tanks, flamethrowers<br />
etc 15 levels of play will test your tactical abilities<br />
AVAILABLE FOR 4«K SPECTRUM C5 SO<br />
PARAS<br />
You have comm<strong>and</strong> of a small parachute force (h<strong>and</strong> picked by your salt) which has be«n drooped behind enemy<br />
Imes to capture an important river crossing Keyboard comm<strong>and</strong> allows you to manoeuvre <strong>and</strong> fight on the modified<br />
hen grid battlefield You can play either a st<strong>and</strong>ard Of a shortened version of the game with several levels ol play<br />
AVAILABLE FOR BBC MODEL B £6.95<br />
BATTLEZONE 2000<br />
A futuristic wargame also played on a modified hex grid battlefield with lull keyboard control Your force comprises<br />
a selection of tanks, infantry missile launchers etc with which you hove to destroy an all powerful computer<br />
controlled battle machmo Will you achieve your mission before it escapes lo threaten the whole world 1<br />
AVAILABLE FOR BBC MODEL B C6 95<br />
OTHER TITLES<br />
WARLORD available (Of DRAGON: SPECTRUM 48K: ZX81 16K' TANDY 32K COLOR; (COMING SOON FOR ATARI 48K & ORIC t 48K)<br />
TYRANT OF ATHENS mailable (Of DRAGON SPECTRUM 16K. 2X81 16K, TANDY 32K COLOR<br />
ROMAN EMPIRE available for DRAGON. SPECTRUM t6K; ZX8I 16K; TANDY 32K COLOR ATARI 400 & 800 48K: AND NOW BBC MODEL B<br />
SAMURAI WARRIOR available lor DRAGON. SPECTRUM 16K; ZX81 16K<br />
PRIVATEER available lor a back to back cassette
Even at sale time everything at Laskys<br />
remains the same - except the price. You get the<br />
same wide range of top name models <strong>and</strong> the<br />
unique opportunity to test <strong>and</strong> compare them<br />
side by side, with specialist advice.<br />
Just look at these savings on the widest<br />
range of top name home computers available in<br />
the High Street. Names like, Atari, Commodore,<br />
mm : i i\<br />
ATARI 400 Home computer with 16K memory.<br />
Sound generator. Good graphics <strong>and</strong> colour.<br />
Includes Basic' kit. Pr«v PnceC SaiePiiceC<br />
ATARI 800 48K<br />
Home Computer<br />
39900 298.oo<br />
Atari 822 Printer 24SOO 179.00<br />
Atari 810 Disk Drive<br />
(only compatible with AUn 800) 3290G 279.00<br />
Pre* Price<br />
£339so<br />
Sale Puce<br />
£319.00<br />
223<br />
Sinclair, Oric, Jupiter <strong>and</strong> New Brain, plus a<br />
comprehensive selection of compatible software<br />
<strong>and</strong> peripherals.<br />
And with our 14 day exchange, up to £1,000<br />
Instant Credit* two year free guarantee * <strong>and</strong><br />
the back-up of Laskys service engineers, the<br />
Micropoint Sale has to be the place to buy your<br />
micro.<br />
COMMODORE 64 A home computer with a full size<br />
keyboard. Powerful 64K memory, sprite graphics,<br />
colour <strong>and</strong> sound. Pr«Pnc.c s*.pncc<br />
3K RAM Expansion for VIC-20 26.90<br />
8K RAM Expansion for VIC-20 39.90<br />
Pre* Price<br />
£199so<br />
Sale Price<br />
£139.90<br />
Pt»v Price<br />
£T696q<br />
Sate Price<br />
£149.90<br />
NEWBRAIN MODEL AD An ideal personal/small<br />
business computer 32K memory, excellent graphics<br />
<strong>and</strong> character set. Built-in one line display.<br />
Prev PnceE<br />
^ a i -<br />
S tie Price C<br />
Newbrain Model A -2mm 219.00<br />
ORIC 48K A home computer with 48K RAM Ergonomic<br />
keyboard with 57 moving keys. Colour, sound <strong>and</strong> a hi fi<br />
sound output. Teletext/Viewdata compatible graphics.<br />
Pre* Price<br />
£29900.<br />
Sale Price<br />
£249.00<br />
•SINCLAIR<br />
p-ev price SINCLAIR SPECTRUM 48K with full colour <strong>and</strong><br />
£T69-9CL sound. High resolution graphics. ^ ^ s.,.^<br />
Sale Pnce<br />
£129.90<br />
r<br />
Sinclair Spectrum 16K T24-QG 99.90<br />
Sinclair Spectrum Printer 3990<br />
i COMPUTER & VIDEO GAMES 42
Its the programs that make micros magic<br />
ATARI FOR 400/800 ATARI FOR 400/800<br />
Astrochase<br />
Baja Buggys<br />
Choplifter<br />
Claim Jump<br />
Compute 4<br />
Darts<br />
Escape from<br />
Traam<br />
Figure Fun<br />
Gorf<br />
Jumbo Jet<br />
Kick Back<br />
Legionaire<br />
Miner 2049<br />
Moonbase 10<br />
Mutant Herd<br />
Picnic Paranoia<br />
Pool<br />
Preppie<br />
Protector 2<br />
Seadragon<br />
Snooker<br />
Prev Price<br />
£2+30<br />
JT2+30<br />
£293Q<br />
£2930<br />
rt43o<br />
£t?30<br />
£t43G<br />
£2930<br />
£3430<br />
£2830<br />
£2630<br />
£2*30<br />
£2430<br />
£2930<br />
JTt93Q<br />
JT243Q<br />
srt930<br />
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Soccer<br />
Stratos<br />
Submarine<br />
Comm<strong>and</strong><br />
Super Cubes<br />
Zaxxon<br />
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ROMIK FOR VIC 20<br />
Martian Raider £930 £7.90<br />
Moons of Jupiter £930 £7.90<br />
Multisynthesiser £930 £7.90<br />
Power Blast £930 £7.90<br />
Shark Attack £930 £7.90<br />
Space Attack £930 £7.90<br />
Space Fortress £930 £7.90<br />
Time Destination £930 £7.90<br />
RABBITT FOR VIC 20<br />
Advent 64<br />
Alien Soccer<br />
£930<br />
£93Q<br />
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Annihilate £930 £7.90<br />
Crossfire £930 £7.90<br />
Frogger £930 £7.90<br />
Graphics 64 £330 £7.90<br />
Grave Robbers 64 £930 £7.90<br />
Hopper £930 £7.90<br />
Krell £930 £7.90<br />
Monopole 64 £930 £7.90<br />
Myriad £930. £7.90<br />
Night Crawl £930 £7.90<br />
Orbis £930 £7.90<br />
Quackers £930 £7.90<br />
Skramble £930 £7.90<br />
BUG BYTE FOR VIC 20<br />
Asteroids £630 £4.90<br />
2Cosmiads £€30 £4.90<br />
Gammon £63Q £4.90<br />
Panic £630 £4.90<br />
Another VIC In<br />
the Wall X630 £4.90<br />
UP TO £1000 INSTANT CREDIT<br />
{CHECKOUT OUR COMPREHENSIVE RANGE<br />
Y OF PERIPHERALS AT SALE PRICES <<br />
f// 4 THe Retail Division of TK« Lodbcokt Group<br />
*Uepttnrva ti «m» Jwih; «M 2 »»«i mmivw" « «» ** «•< m'<br />
n»WH Mkf<br />
i COMPUTER & VIDEO GAMES 43
f<br />
1<br />
,<br />
K<br />
r<br />
K<br />
?<br />
a<br />
fl<br />
3<br />
10 PCLEAR6<br />
20 PQKE8.HFFD7/ 0<br />
30 GOTO220<br />
, 100 PSET<br />
40 UNE< 20**1'20*Yl>-< 120<br />
, 100), PRESET<br />
You'll have to get the point 50 LINEC 20*X1 *20*YI)- THENI20<br />
The aim of the game is to defend<br />
the top layer of a 20 level 30 NEXTI<br />
110 RETURN<br />
grid from these nasty spikes<br />
! 2 00O5BAGFEDCO4BAGFEDCO3BAGFEDCQ2BAGFEC>CaiBAGFEDC"<br />
120 PLAY'<br />
which will zap you with electricity<br />
should they reach your laser<br />
130 PM0DE4,5'SCREEN1 - 1<br />
140 S-S+C20-R2 >*<br />
base. The spikes radiate from the<br />
»D+1<br />
150 K-K+l'IFK-3THEN K-0 ; D*<br />
centre of the screen <strong>and</strong> gradually<br />
move towards you — rising<br />
IFRN(Xe>-iTHENN«N+l<br />
160 L-L+.2<br />
170<br />
rRNCX 10>-1 R2< 1 >-0<br />
through the many levels. You 180<br />
RX< I >»RNCX 13 >-1<br />
move about on the top level<br />
1 RY< I > a<br />
190<br />
ready to blast the spikes using a 200<br />
PM0DE4 1 • SCREEN 1/ 1<br />
joystick controller. When you are 210 return<br />
directly above a spike fire!<br />
220<br />
Points are scored for each 230<br />
spike shot — more points are 240<br />
PRINT PRINT"ABOUT<br />
DIRECTLY ABOVE R SPIKE"<br />
awarded for a rapid destruction 250 PRINT : PRINT" WHEN<br />
of a spike. Once shot they fall<br />
260 PRINT PRINT"<br />
FIRE !"<br />
>Y' TO SHOW GRID RND START"<br />
270 PRINT•PRINT'PRINT"PRESS<br />
back to the centre to start rising<br />
290 IPINKEY»"Y" THEN 280<br />
up at you once more.<br />
290<br />
As the game progresses the 300 DEF U FNA?AX >-< 20*AX< I >-120>*AZ< I<br />
spikes get faster <strong>and</strong> more 310 DEF FNB< AY>«-100 >*AZ< I V20+100<br />
numerous — <strong>and</strong> are worth more 320 D»2<br />
points. Beware — sometimes a 330 PM0DE4.. 1 • SCREEN 1 1.PCLS0<br />
spike will rise up in the middle of 340 LINEC 241 ^ 0 >-< 255. 191 >,PSET,BF<br />
the screen where you will not be 350 LINE 181 >-< 255 191 )> PSET / BF<br />
able to see it — so you will have 360 pnRIalTO10<br />
to keep alert. The authors high 370 RXC I )=RND< 13 )-l<br />
1 RNDC 10>-1<br />
AY< I >-<br />
! A2< I<br />
score is 8240 — can you beat it? 380 NEXT I<br />
390 N"1<br />
400 P»PEEK<br />
SP/KBATTACK<br />
420 V-INTC JOYSTK< 1 V7><br />
44 COMPUTER & VIDEO GAMES
IFP"126 OR P»234 THEN GOSUB40<br />
PRESETS20*X1,20*Y1?<br />
X1»X'Y1=Y<br />
PSET< 20*X1,20*Y1,1><br />
FORI-1TON<br />
V V<br />
IFFIZC I >«20THEN340<br />
IFRNDC 10-L )-RZC I >+1<br />
LINE< FNRC RX>,FNBC RY>)-C 120/ 100 >, PSET<br />
SOUND10*flZCI)+l,1<br />
NEXT I<br />
GOTO400<br />
PLRY " T10001 CDEFGRB02CDEFGRB03CDEFGRB04<br />
CDEFGRB05CDEFGRB"<br />
FORJ=0TO20<br />
CIRCLEC RXC I )*20, RY< I >*20 J, 1<br />
NEXTJ<br />
FORI"1T01000<br />
PM0DE4,3 : SCREEN1,1<br />
PM0DE4,1
ATARI 800 upgraded from 16K to 48K RAM<br />
ATARI 400 with 16K RAM
It's hard to know which set of figures is more<br />
attractive. Certainly the ATARI 800' M Computer,<br />
upgraded by an astonishing 32K <strong>and</strong> reduced by<br />
£100, will have its admirers.<br />
However, the ATARI 400 !M Computer plus<br />
free Programmer Kit for only £149.99 makes it<br />
remarkable value for money, particularly when<br />
you take into account its 16K RAM (on some computers<br />
you'll be charged extra to upgrade to 16K).<br />
It's even more remarkable when you look at<br />
our computers feature by feature.<br />
The Family Computer.<br />
Before we designed them, we thought about<br />
who was actually going to use them.<br />
One day our computers might be playing<br />
games; next, they're wrestling with household<br />
budgets; teaching geography to an 8-year-old; or<br />
printing letters.<br />
In other words, we designed our computers<br />
<strong>and</strong> software for as many applications as a<br />
family has ideas. (Now the ATARI 800 Computer<br />
has48K RAM, there's even more memory for even<br />
more applications.)<br />
Next we built in high-resolution graphics.<br />
Inside our computers, we have a microprocessor<br />
whose only job is to operate our graphics.<br />
(All told, you can choose up to 16 different<br />
colours in 16 intensities, which gives you a<br />
spectrum of 256 different shades.)<br />
In fact, our computers divide the screen up<br />
into 60,000 tiny points, each one of which can<br />
be changed without affecting the other.<br />
A friend not a fiend.<br />
We also looked at ways to make computers<br />
rather friendlier.<br />
On the ATARI 400 Computer, we've incorporated<br />
touch-sensitive keys with ridges, so fingers<br />
won't slip; on the ATARI 800 Computer, we have<br />
keys much as you'd find on a st<strong>and</strong>ard typewriter.<br />
You can talk to your computer in a choice<br />
of languages (five for the Atari 400, nine for the<br />
Atari 800), including ATARI BASIC, using<br />
software which you load in on cartridge, cassette,<br />
or disk.<br />
For our computers, we have one of the<br />
largest software libraries in the world:<br />
thing from speech synthesis to sophisticated<br />
data management.<br />
No doubt you know all about our<br />
famous games such as PAC-MAN, SPACE<br />
INVADERS T <strong>and</strong> STAR RAIDERS winner<br />
of the 1982 Game of the Year Award,<br />
However, we also boast home<br />
<strong>and</strong> office application software as well<br />
Atari 400 <strong>and</strong> 800 Home Computer<br />
Technical Specifications.<br />
ColourCapabilities:Choose from 16colours,<strong>and</strong> 16intensities<br />
(up to a total of 256 shades).<br />
Sound: Four independent sound synthesisers for musical tones<br />
<strong>and</strong> games sounds.Three <strong>and</strong> one half octaves. Variable volume<br />
<strong>and</strong> tone for each voice.<br />
Display: Three text modes: 24 lines of 40 characters, doublewidth<br />
characters, or double-height, double-width characters.<br />
Nine graphic modes: from 40 columns by 24 rows up to 320<br />
columns by 192 rows.<br />
Memory: Includes a built-in 10K Kead Only Memory (ROM)<br />
Operating System with 48K R<strong>and</strong>om Access Memory (ATARI<br />
800) <strong>and</strong> 16K R<strong>and</strong>om Access Memory (ATARI 400).<br />
C.P.U.: 6502B M icroprocessor0.56 micro-second cycle. 1.8M hz.<br />
Special Features: Three customised integrated circuits.<br />
Extended Graphies Functions: High-resolution graphics.<br />
Multi-coloured characterset. Software screenswitching. Mixed<br />
text <strong>and</strong> graphics modes.<br />
Multiple re-defined character sets. Player missile (sprite)<br />
graphics. Fine screen scrolling in any direction. Changeable<br />
colour registers. Smooth character movement.<br />
Peripherals: A range of peripherals <strong>and</strong> accessories that are<br />
available now.<br />
as educational programs to satisfy the most<br />
enquiring mind.<br />
You can learn French, Spanish, German or<br />
Italian on our computers <strong>and</strong> through our<br />
unique 'sound through' system you'll hear the<br />
language <strong>and</strong> learn it the way you learnt your<br />
mother tongue. (Other computers will leave you<br />
speechless.)<br />
You can teach yourself touch typing,<br />
compose <strong>and</strong> play your own music or teach a<br />
child the alphabet.<br />
On another program you can find out if your<br />
current mortgage is giving you the best value for<br />
money; while yet another program will answer a<br />
question that has vexed mankind for generations:<br />
"Where does all my money go?r<br />
At the same time, the outst<strong>and</strong>ing VisiCaic*<br />
program is available for the ATARI 800 Computer.<br />
Write your own programs.<br />
As if all that isn't enough, through Atari's<br />
Program Exchange (APX), you can have access<br />
to a wide range of the most imaginative programs<br />
written by our users.<br />
( Or you can learn to write your own<br />
of the___ programs progi with the help of our invitation to<br />
every- I H I Programming' Progi<br />
series, using our unique'sound<br />
cated I H I through' system.<br />
Surprisingly, you won't have to plough<br />
SlK<br />
through a small library of manuals to do so,<br />
since most of the series is on software,<br />
not in hard books. Of course, we've<br />
ATARI<br />
® always had j ust about everything you're<br />
looking for in computers.<br />
From today, we've got even more.<br />
More of what home computers are for.<br />
•ATARI <strong>and</strong> design Kc&tn UK. "^Trademarks of Atari Inc. tPac-man <strong>and</strong> characters are trademarks of Namcn Lid. tTradenuirk of Taito America Corporation. •Trademark of Vim Corp.
- \ S3<br />
1 I<br />
RUNS ON AN ATARI 400/800 IN 16K NEEDS TWO JOYSTICKS<br />
+<br />
IN days of old gladiators fought ft out in a vast arena.<br />
In lite future they will battle it out within the confining<br />
walls of a vast maze.<br />
Once one lucky gladiator finds the power pill that<br />
is hidden in the maze he will be able to shatter<br />
walls with a single blow.<br />
This is a two-player battle set in a maze. The<br />
players start off at opposite corners <strong>and</strong> the all<br />
i m p o rfa nt power pill is in the centre. On touching the<br />
pill you can move faster <strong>and</strong> walk through the red<br />
walls which appear r<strong>and</strong>omly throughout the game.<br />
X<br />
5 GOTO 160O<br />
9 REM **PLAYER MOVEMENTS**<br />
10 S=STICK(0):S1=STICK(1)<br />
15 IF S=15 AND Sl=15 THEN<br />
19<br />
16 SOUND 1,60,12,12<br />
;=y-l : B=USR(UP,PMBAS+102<br />
19 IF S=14 THEN<br />
4+Y)<br />
THEN Y1=Y1-1:B=USR(UP,PMBAS+<br />
20 IF SI=14<br />
1280+Y1)<br />
c<br />
c<br />
1130 D0WN=ADR(D0WNC0DES)<br />
1140 FOR I=DOWN TO DOWN+20:READ B:POKE I<br />
, B:NEXT I:RETURN<br />
1150 DATA 104,104,133,204,104,133,203,16<br />
0,10,177,203,200,145,203,136,136,192,255<br />
,208,245,96<br />
1499 REM **GRAPHICS DISPLAY**<br />
1500 GRAPHICS 7:COLOR 3<br />
1501 ? "LIVES LEFT=5 LIVES LEFT<br />
=5"<br />
1510 RESTORE (1520):FOR Z=1 TO 15iREAD A<br />
, B, C, D: PLOT A, B: DF;AWTO C,D:NEXT Z<br />
1520 DATA 54,4,54,12,14,36,14,44,54,68,5<br />
4,76,104,68,104,76,34,28,34,44, 104,52, 12<br />
4,52,54,44,54,60,54,20,54,36,24,44<br />
1521 DATA 24,60,24,20,24,36,104,44,104,6<br />
0,144,36, 154,36,134,52,134,60,94,4,94, 12<br />
,94,60,94,68<br />
1530 FOR Z=1 TO 24:READ A,B,C,D,E,F:PLOT<br />
A,B:DRAWTQ C,D:DRAWTO E,F:NEXT Z<br />
1540 DATA 34,12,14,12,14,28,84,12,64.12,<br />
64,28,124,12,144,12,144,28,124,2B,114,28<br />
,114,36,104,36,104,28,94,28,94,36<br />
1550 DATA 84,36,84,28,44,28,44,52,34.52,<br />
14,52,14,68,34,68,64,52,64.68,84,68,124.<br />
68,144,68,144,52,54,20,54.36,74,36<br />
1560 DATA 94,20,74.20,74,36,94,12,104,12<br />
,104,20,114,12,114,20,134,20,124,36,134,<br />
36,134,20,54,44,74,44.74.60,94,52<br />
1570 DATA 94,60,74,60,44,12,44,20,24,20,<br />
24,60,44,60.44,68,84,52,84,44,104,44, 1 14<br />
,44,144,44,144,36,134,60.114,60<br />
1580 DATA 114,68,4,4,154,4,154,76,4.4,4,<br />
76,154,76<br />
1590 GOTO 900<br />
1600 CLR :POKE 752, 1:DIM D*=0 OR STR<br />
IG(1> =0 THEN 2O00<br />
1660 NEXT I:POKE 77,254:GOTO 1600<br />
1670 REM<br />
1680 GRAFHICS 23:SETCOLOR 0,O,0:SETCOLOR<br />
1,0,14:SETCOLOR 2,O,0:SETCOLOR 4,0,0<br />
1690 COLOR 2:FCOLOR=1<br />
1700 RESTORE (1820)<br />
1710 READ D*:IF ASC(DS)
Once again. Killer Gorilla holds captive a<br />
young <strong>and</strong> beautiful heiress. Is the age of<br />
CHIVALRY dead? Answer the maiden's<br />
cries for help <strong>and</strong> scale the ironwork<br />
tower. Race along Girders, Ctimb £<br />
Ladders, Jump Gaps, Leap onto jjjP<br />
moving Elevators <strong>and</strong> Career along / ^<br />
Conveyors. Dodge or jump the ^rfv<br />
rolling barrels or grab a hammer fflE^<br />
<strong>and</strong> smash a few. Watch out for<br />
the fireballs <strong>and</strong> iron beams<br />
hurled with animal passion.<br />
Sensational, full feature machine<br />
code arcade game with four<br />
phases, increasing difficulty <strong>and</strong><br />
speed, bonus points <strong>and</strong> the highestjfeft<br />
st<strong>and</strong>ard of graphics yet<br />
achieved on the BBC micrp^<br />
Only £6.95—^<br />
SS<br />
^ r w t f m i j<br />
Other programs available Swoop (B) f6 95/<br />
Croaker
I<br />
r<br />
I<br />
10 REM <br />
20 REM <br />
30 NEXT I<br />
TI99/4A HOME COMPUTER<br />
90 DATA 330,880,330,988,330,784,330,392,990,58^<br />
100 CALL CLEAR<br />
110 INPUT "DO YOU WANT INSTRUCTIONS?"!Qi<br />
120 IF SECi(Qi,l,l)-'Y" THEN 140<br />
130 IF SEGi(gi,l,lK>"N" THEN 110 El<br />
140 GOSUB 4050<br />
150 CALL CLEAR<br />
160 gosub mo<br />
170 GOSUB 3220<br />
180 TS=0<br />
190 MET=0<br />
200 SHD^O<br />
210 HITS=0<br />
220 DEAD=0<br />
230 CALL SCREEN(5)<br />
240 CALL C0L0R(1,5,5)<br />
250 CALL C0L0R(3,16,14)<br />
260 CALL COLOR(4,16,14)<br />
270 CALl COLOR(13,16,1)<br />
230 CALL C0L0R(14,9,1><br />
290 CALL COL0R(9,2,16)<br />
300 CALL COLOR
'0000303V<br />
1.'<br />
930 CALL a<br />
840 CALL<br />
850 CALL<br />
860 CALL VCHARt20, 31,99,5 >|<br />
970 CALL ^(12,2,12,4)<br />
890 CALL yc^u2,w ; aV>l<br />
1040 CALL CHAR(134 ( "OOOOOCOC'«)<br />
1050 CALL CHARH37,"000000003030")<br />
1060 CALL CHAR(138/'OOOOOOOOOCOC")<br />
[070 CALL HCHAR(24,6,48,4)<br />
1080 CALL HCHAR(24,25,48,3)<br />
1090 M=0<br />
890 CALL VCHAR( 16,2,15)<br />
1100 FOR X=28 TO 5 STEP -1<br />
900 CALL gCHAR(lA,32, 1><br />
910 CALL<br />
I UlO CALL SOUND<br />
(-500,250,30,500,30,1000,30,~8,X+2)<br />
:h<br />
fV<br />
920 CALL VCHAR(n,32 lH)<br />
930 CALL VCHAR(15,3, 04<br />
940 CALL ^AR(15,V05<br />
P50 CALL<br />
960 CALL ^HARU6,4,107)<br />
970 CALL VCHA»(15,30.^;<br />
990 CALL VCHARI V ^ ^<br />
990 CALL ^HAR(16,30 ; 1><br />
VOOO CALL VCKARU6,31,1U><br />
1010 REM METEOR<br />
U20 FOR 1=134 TO 137 STEP 3<br />
U30 CALL VCHAR(29-X,X,T)<br />
1140 NEXT T<br />
1150 HY=29-X<br />
1160 CALL KEY(0,K,S)<br />
U/0 C0DE=1<br />
1480 IF 5=0 THEM 1210<br />
j 1190 IF K=48 THEM 1200 &SE 1210<br />
; 1200 GOTO 2680<br />
, 1210 CALL VCHAR(29-X,X,32)<br />
| 1220 CALL GCHAR(30-X,X-I,D><br />
I 1230 IF IK96 THEN 1460<br />
1240 IF D>98 THEM 1440<br />
1250 8EAD=DEAD*100<br />
I 1260 G0SU8 4200<br />
1270 IF D=97 THEM 1310<br />
I 1280 CALL VCHAR(30-X,X-1,130)<br />
1290 CALL VCHAR(30-X,X-1,117)<br />
I 1300 GOTO 1370<br />
1310 Y=30-X<br />
1320 Z«X-1<br />
1330 IF ((Z=9)it(YU>»<br />
THEM 1350<br />
| 1340 GOTO 1290<br />
1350 CALL VCHAR(Y,Z,130)<br />
I<br />
1360 CALL yCHAR(Y,Z,98)<br />
1370 CALL SOUND(-800,-7,0)<br />
1380 FOR DELAY 0 I TO 200<br />
1390 NEXT DELAY<br />
580 CALL VCHAR(20,14,97,3)<br />
590 CALL VCHARt20,15,97,3)<br />
600 CALL VCHARt 15,18,97,8)<br />
610 CALL VCHAR(15,19,97,8)<br />
620 CALL VCHARt18,21,97,5)<br />
630 CALL VCHAR(22,22,97)<br />
640 CALL VCHAR(22,23,97)<br />
650 CALL VCHAR=METEOR THEN 3420<br />
1520 X=IMT(28»RND)<br />
1530 IF X
NOW AVAILABLE FROM W. H. SMITH & SON<br />
AND JOHN MENZIES<br />
TRANS YL VAN IAN TOWER<br />
A spine chiding adventure enter via the dungeons..<br />
navigate your way through 500 3-D rooms survive the<br />
swooping vamptre bats... reach the terrifying top... <strong>and</strong><br />
rid the world of the evil Count Kreepie! ^ ^ — J j<br />
Can you survive the top of Tne Tower? j ^ ^ T<br />
Full save routine for u^e during the hours<br />
ofdatknessl<br />
48K Spectrum £6.50.<br />
Also available by mail order<br />
SHIP OF THE LINE<br />
Comm<strong>and</strong>, a sailing ship , juggle your ^M/ff<br />
supplies, crew <strong>and</strong> firepower fearlessly^*——<br />
Pattle your way up the idmiralty ladder, bribe<br />
Sea Lords as necessa.y... until you make First<br />
Sea lord! Full save routine 48K Spectrum £6.50.<br />
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of Hk fwfj Sr
^<br />
1610 CALL KEY(0,K,S)<br />
1420 CODE-2<br />
1430 IF S=0 THEN 1710<br />
1440 IF K=48 THEM 1450 ELSE 1460<br />
1450 GOTO 2680<br />
1440 IF K-49 THEM 1470 ELSE 1480<br />
1670 GOTO 2410<br />
1480 IF K=50 THEM 1490 ELSE 1710<br />
1490 TS=TSU<br />
1700 GOTO 2970<br />
1710 CALL VCHAR(Y,X,32)<br />
1720 CALL GCHAR(Y+1,X,D)<br />
1730 IF D114 THEN 1740<br />
1740 DEAD=DEAD+300<br />
1770 GOSUB 4200<br />
1780 GOSUB 4200<br />
1790 GOSUB 4200<br />
1800 GOTO 1840<br />
1810 CALL VCHAft(Y+l,X,130)<br />
1820 CALL VCHAR=22 THEN 3640<br />
1930 GOTO 1970<br />
1940 CALL SOUND(-300,-7,0)<br />
1950 CALL VCHAR(Y+1,X,130)<br />
1960 NEXT Y<br />
1970 NEXT F<br />
1980 H=0<br />
1990 FOR X=5 TO 28<br />
2000 CALL SOUND(-500,250,30,500,<br />
30,1000,30,-8,31-X)<br />
2010 FOR T=133 TO 138 STEP 5<br />
2020 CALL VCHAR(X-4,X,T)<br />
2030 NFXT T<br />
2040 KY=X-4<br />
2050 CALL KEY(0,K,S)<br />
2040 C0DE=3<br />
2070 IF S=0 THEN 2100<br />
2080 IF K=49 THEN 2090 ELSE 2100<br />
2090 COTO 2410<br />
2100 CALL VCHAR(X-4,X,32><br />
2110 CALL GCHAR(X-3,X+1,D)<br />
2120 IF D98 THEN 2310<br />
2140 D£AD=DtAD+100<br />
2150 GOSUB 4200<br />
2160 IF D=97 THEN 2180<br />
2170 GOTO 2210<br />
2180 Y=X-3<br />
2190 Z=X+l<br />
2200 IF ((Z=23)*(Y=22))+(((2=24)<br />
•(Z=25)>«((Y17))) THEN 2240<br />
2210 CALL VCHAR(X-3,X+1,130)<br />
2220 UALL VCHAR(X-3,Xtl,119)<br />
2230 GOTO 2260<br />
2240 CALL VCHAR(Y,2,130)<br />
2250 CALL VCHAR(Y,Z,98)<br />
2240 CALL SQUND(-800,-/,0><br />
2270 FOR DELAY*1 TO 200<br />
2280 NEXT DELAY<br />
2290 IF (X-3>=23 THEN 3440<br />
2300 GOTO 2340<br />
2310 CALL SQUND(-300,-7,0)<br />
2320 CALL VCUAR(X-3,X+1,130)<br />
2330 NEXT X<br />
2340 C :: 10*RND<br />
2350 N=0<br />
2360 MET=MEf>l<br />
2370 IF KET>=HETEOR THEN 3420<br />
2380 IF C127 THEN 2840<br />
2770 IF R>127 THEN 2860<br />
2780 IF (l+LXMT THEN 2790 ELSE 28101<br />
2790 TEST*1<br />
2:100 GOTO 2840<br />
2810 IF L=1 THEN 2840<br />
2820 NEXT L<br />
2830 h=H+l<br />
2840 TESr=0<br />
2850 ON CODE GOTO 1210,1710,2100<br />
2840 CALL SOUND(-500,-6,0)<br />
2870 CALL HCHAR(L,15+L,130,2)<br />
2880 CALL HCHAR(L,15*L,32,2)<br />
2890 IF TEST=1 THEN 2830<br />
2900 IF L*1 THEN 2830<br />
2910 HITS*HITS*1<br />
2920 GOSUB 4090<br />
2930 M)<br />
2940 MET=HET+1<br />
2950 IF HET>=HETEOR THEN 3420<br />
2940 ON CODE GOTO 1470,1970,2340<br />
2970 IF nS=10)i(SHD=0) THEN<br />
2980 ELSE 2?90<br />
2980 CALL S0UMD(-500,1000,0)<br />
2990 IF TS>=11 THEN 1710<br />
3000 CALL HCHAR(11,3,122,29)<br />
3010 SHD=SHD+1<br />
3020 IF SHD
3040 PRINT • SITUATION— YOU ARE IN CONTROL OF YOU<br />
R CITY DEFENCE SYSTEMS."<br />
3070 PRINT ' MISSION TO DEFEND AGAINST A METE<br />
OR STORM."<br />
3080 PRINT " CONTROLS-- PRESS •1* FOR LEFT SILOiPRES<br />
S'O' FOR RIGHT SILO!PRESS '2' FOR SHIELD."<br />
3090 FOR DELAY=1 TO 3000<br />
3100 NEXT DELAY<br />
3110 GOSUB 4050<br />
3120 PRINT " EQUIPMENT<br />
1. 2-LASER CON<br />
TROLLED NUCLEAR MISSILE SILOS (KEYS Oil)."<br />
3130 PRINT "2. MAGNETIC SHiaD ABOVE CITY (KEY 2>."<br />
3140 GOSUB 4050<br />
3150 PRINT " LIMITATIONS-<br />
1. ONLY 1 HISS<br />
it<br />
ILE CAN BE LAUNCHED AT EACH HETEOR.<br />
3160 PRINT "2. THE SHIELD CAN BE USED (IF AVAILABLE)<br />
FOR 10,3SEC. BURSTS(MAX)."<br />
3170 PRINT "3. A DIRECT HIT ON A METEOR MAY NOT ALWAYS<br />
DISTROY IT- MISSILES ARE SET fO EXPLODE."<br />
3180 PRINT "NEAR THE METEOR FOR MAXIMUM DESTRUCTIVE PO<br />
HER."<br />
3190 PRINT "4. IF THE CITY FOUNDATIONS ARE PENETRATED<br />
THEN ITS NUCLEAR POWER PLANT WILL EXPLODE."<br />
3200 RETURN<br />
3210 GOSUD 4030<br />
3220 PRINT "SELECT LEVEL 1,2 OR 3 1-LIGHT STORM!<br />
I12-MODERATE STORM!!13-HEAVY SrORH."<br />
3230 GOSUB 4050<br />
3240 CALL KEY(0,K,S><br />
3250 IF S=0 THEN 3310<br />
3260 IF K=49 THEN 3350<br />
3270 IF K=50 THEN 3370<br />
3280 IF K-51 THFN 3390<br />
3290 IF K51 THEN 3240<br />
3310 FOR S=0 TO 30 STEP 2<br />
3320 CALL S0UND(10,iI0»(S+l),S)<br />
3330 NEXT S<br />
3340 GOTO 3240<br />
3350 METE0R=50<br />
3360 GOTO 3400<br />
3370 HETEOR^lOO<br />
3380 GOTO 3400<br />
3390 HETE0R=150<br />
3400 CALL CLEAR<br />
3410 RETURN<br />
3420 PRINT "THE CITY IS SAFE-GOOD WORK!"<br />
3430 CALL COLOR(8,2,l><br />
3440 CALL C0L0R(3,2,1)<br />
3450 CALL C0L0R(4,2,1)<br />
3460 PRINT<br />
3470 PRINT "PEOPLE KILLED!I";DEAD<br />
3480 PRINT<br />
3490 PRINT "METEORS INTERCEPTED!!";HITS<br />
1500 PRINT<br />
3510 PRINT "PERCENTAGE HIT!I";HITS*100/METEOR;"X"<br />
3520 PRINT<br />
PRESS 'T' TO<br />
3530 PRINT "PRESS 'S' TO START<br />
TERMINATE"<br />
3540 CALL KEY(0,K,S)<br />
3550 IF S=0 THEN 3600<br />
3560 IF K=83 THEN 40<br />
i COMPUTER & VIDEO GAMES 56<br />
3570 IF K=84 THEN 3980<br />
3580 IF K84 THEN 3540<br />
3600 FOR S=0 TO 30 STEP 2<br />
3610 CALL S0UND(10,U0*,S><br />
3620 NEXT S<br />
3630 GOTO 3540<br />
3640 FOR R=1 TO 10<br />
3650 CALL SOUNDUOO,200,0,- , 0<br />
3660 CALL SOUNDtlOO,400,0,-1,10)<br />
3670 NEXT R<br />
3680 CALL SOUND(4000,-7,0)<br />
3690 CALL SCREEN(5><br />
3700 CALL C0L0R(9,2 I 2)<br />
3710 FOR DELAY=1 TO 90<br />
3720 NEXT DELAY<br />
3730 FOR X=7 TO 10<br />
3740 IF X=8 THEN 3800<br />
3750 CALL C0L0R(9,X,X><br />
3760 CALL C0L0RU1,X,X)<br />
3770 CALL COLOR(lO,X,X)<br />
3780 FOR DELAYS TO 90<br />
3790 NEXT DELAY<br />
3800 NEXT X<br />
3810 CALL CX0R(8,16,16)<br />
3820 CALL COLORS, 16,16)<br />
3830 CALL C0L0RC11,16,16><br />
3840 CALL COLQRUO, 16,14)<br />
3850 FOR DELAY 8 1 TO 90<br />
3860 NEXT DELAY<br />
3870 CALL SCREEN(16><br />
3880 CALL COLORU, 16,16)<br />
3890 FOR T*0 TO 30 STEP 2<br />
3700 CALL SOUND(-500,-7 f T)<br />
3910 NEXT T<br />
3720 CALL CLEAR<br />
3930 CALL C0L0R(8,2,16)<br />
3940 CALL C0L0R(3,2,16)<br />
3950 CALL COLORU,2,16)<br />
3960 PRINT "YOUR CITY HAS<br />
BEEN DESTROYED"<br />
3970 GOTO 3490<br />
3980 FOR S=0 TO 30 STEP 2<br />
3990 CALL SOUND(-50,230-<br />
4070 NEXT A<br />
4080 RETURN<br />
4090 CALL GCHAR(24,27,S)<br />
4100 IF S=57 THEN 4130<br />
4110 CALL HCHAR(24,27,SM)<br />
4120 RETURN<br />
4130 CALL GCHAR(24,26,S)<br />
4140 CALL HCHAR(24,2/,48><br />
4150 CALL HCHAR(24,26,S+1)<br />
4160 IF S=57 THEN 4180<br />
4170 RETURN<br />
4150 CALL HCHAR(24,25,49><br />
4190 RETURN<br />
4200 CALL GCHAR(24,7,DD><br />
4210 IF DD=57 THEN 4240<br />
4220 CALL HCHAR(24,7 t DD+l><br />
4230 RETURN<br />
4240 CALL GCHAR(24,6,DD)<br />
4250 CALL HCHAfi<br />
4270 RETURN
LLflmflSDFTii<br />
MORE THAN JUST A PRETTY PACKET)<br />
LLVM \SOFT<br />
p rose n Is MATRIX (GRIDRUNNER 2)<br />
MATRIX<br />
m<br />
MIDAUMMEV^ivC^<br />
VIC 20<br />
LASERZONE (8K-*-)<br />
FOR VIC-20 (8K) <strong>and</strong> Commodore 64<br />
Jeff Minter has taken Gridrunner — the game that topped<br />
bestseller charts in USA <strong>and</strong> UK — <strong>and</strong> created an<br />
awesome sequal — MATRIX.<br />
Graphically superb, it features multiple screens, new<br />
aliens <strong>and</strong> attack waves, mystery bonuses, renegade<br />
humanoids, deflexor fields, diagonal tracking, countdown/panic<br />
phase <strong>and</strong> much, much more...<br />
Packed into 20 mind-zapping zones <strong>and</strong> accompanied by<br />
incredible sonics.<br />
N.B. MATRIX REQUIRES A JOYSTICK<br />
FOR VIC-20: £6.00 FOR C64: £8.50<br />
MATRIX ENTER THE ZONE OF EXCELLENCE<br />
LLAMASOFT SOFTWARE<br />
49 MOUNT PLEASANT,<br />
TADLEY, HANTS.<br />
07356 4478<br />
NEW<br />
Destroy the oncoming «ng I Allt NS with your TWO independently controlled laser bases'<br />
Lunge tor trie ELECTRO button <strong>and</strong> blast your enemies into en panting clouds of<br />
SPACE JUNK' An exhilarating <strong>and</strong> totally Original gamo with a unique system ol control<br />
trom a st<strong>and</strong>ard foyshc* A mere £6.00 - Sop Pi P.<br />
ABDUCTOR<br />
A classic new space game' ZAP the swirling alien hordes before they ram you — <strong>and</strong><br />
abduct your humanoids 1 Survive the assauH lor long enough <strong>and</strong> you tl gel an exlra<br />
stage on your spaceship with double firepower' Awesome unexp<strong>and</strong>ed Vic Action<br />
£6 00 50p PAP<br />
GRIORUNNER<br />
Finally true arcade quality on the unexpended VIC* Shoot down the segmented<br />
DROIDS invading the grid Beware ol the pods <strong>and</strong> tappers' Trie awsome speed,<br />
sound <strong>and</strong> graphics gives you the best blast available lor unexp<strong>and</strong>ed Vic £5.00 - SOp<br />
PAP<br />
ANDES ATTACK
C&VG SOFTWARE FORM<br />
I « .<br />
Have you written a games program which you tee) is just<br />
right lor C&VG? It so we have come up with a form to ensure<br />
that we can test it out <strong>and</strong> give you our views on it, as<br />
quickly as possible.<br />
We would prefer a tape <strong>and</strong> listing but can work from just<br />
a tape <strong>and</strong> will return it to you if it doesn't find its way into<br />
the magazine. We will also need an additional sheet<br />
explaining the game <strong>and</strong> its theme. And any documentation<br />
like lists of variables or how certain routines are working,<br />
would be of great help to beginners. Please make sure that<br />
your name, address <strong>and</strong> the program name is on everything<br />
Program name:<br />
Machine<br />
make: ..<br />
Other models it<br />
should run on: .<br />
Other equipment (joysticks. Extended<br />
Basic, add ons, etc.) needed to run it: .<br />
you send us, including the cassette itself.<br />
This lorm will merely help us to keep a check on your<br />
game as it goes through our testing process <strong>and</strong> make sure<br />
we have all the information we need to present it properly in<br />
the magazine.<br />
If you don't want to cut up the magazine, we will accept<br />
photocopies or close copies of this page. This form will be<br />
appearing regularly in C&VG issues from now on.<br />
Remember we pay £10 for each listing published <strong>and</strong> you<br />
could win our Programmer of the Year Contest where we will<br />
try to turn the winner into a best-selling games author.<br />
Model<br />
Number of K<br />
needed to run it:<br />
, Christian Sur-<br />
Author S name:<br />
name:<br />
Address:<br />
Type of game:<br />
Tel:<br />
Date:<br />
I<br />
I<br />
Loading instructions:<br />
• (If not included<br />
Game instructions: , n the listing) ..<br />
I<br />
•Office use only<br />
Date received:<br />
Acknowledgement sent:<br />
Name of<br />
evaluator:<br />
Date sent out:.<br />
Date due back:<br />
Needs to be returned to<br />
author for alterations:<br />
Due to be published in<br />
issue of magazine.<br />
• Date<br />
sent:<br />
•<br />
Evaluator s comments<br />
Good enough<br />
to publish<br />
Needs some<br />
tidying up<br />
Not worth<br />
publishing<br />
Same game<br />
already published<br />
on this micro<br />
Wouldn't load<br />
•<br />
X<br />
58 COMPUTER 6, VIDEO GAMES
TAKE UP THE<br />
CHALLENGE OF POSTERN'S<br />
SHADOWFAX<br />
Fight the black riders whose touch is<br />
death You must guide Shadowfax as<br />
Gaoddlf's swift white horse braves the<br />
dread riders o( Sauron, Dark Lord of<br />
Mordor. How many will your<br />
thunderbolts destroy'' Magnificent<br />
graphics<br />
<strong>and</strong> sec if you can beat Luke's super scores!<br />
4uit M^i - 7 f t t t t i<br />
da tit OU tAaUfup "2130' U itat!<br />
you LxUt eU itf&Htmf-fruie Uft to itai<br />
jiuit a£ /UA famt 7
f o V<br />
u<br />
£<br />
Vs.<br />
'o o .<br />
7<br />
Jp^s.yj'<br />
!* -ft .<br />
' v© vO<br />
/<br />
o
BOUGHT<br />
ANY<br />
INTERESTING<br />
CASSETTE<br />
BOXES LATELY<br />
The Microcomputer Software Club exists to help home micro<br />
users.to buy good programs not pretty boxes. Advertisements<br />
<strong>and</strong> clever packaging can make the worst programs appear<br />
tremendous. It is not until you have 'gambled' your money that<br />
you discover how good they really are. Some are only slightly<br />
different to others you may already own; many are not as good<br />
as you would be entitled to expect; <strong>and</strong> others are just a complete<br />
waste of money. Of course, there are some excellent programs<br />
around, <strong>and</strong> many more appear each month. Many thous<strong>and</strong>s<br />
of home micro users now find out about them easily, safely <strong>and</strong><br />
regularly. In addition, they are able to buy them at really low<br />
prices. They are all members of the Microcomputer Software<br />
Club.<br />
FREE MEMBERSHIP<br />
Whether it is one program in a year or one a month, they know<br />
that when they buy from THE MICROCOMPUTER SOFTWARE<br />
CLUB they are buying the best programs at the best prices.<br />
LARGE SAVINGS<br />
ON TOP SOFTWARE<br />
All programs are, at least, 10% cheaper than normal <strong>and</strong>, each<br />
month, the best of the most recent software is made available to<br />
members at 20% less than normal. Postage <strong>and</strong> packing is free<br />
on orders of two or more programs for delivery within the UK;<br />
ordering <strong>and</strong> payment are simple, <strong>and</strong> quality is guaranteed.<br />
FREE NEWSLETTER<br />
Our latest Newsletter offers programs from most leading<br />
suppliers-<strong>and</strong> from a few that, perhaps, you do not yet know. A<br />
program has to be good, very good, before it is recommended to<br />
members. It also has to be reliable <strong>and</strong>, even before the<br />
members' discount, it has to be good value for money. Subiect<br />
coverage includes adventure, arcade, education, strategy<br />
games, household applications, family games, business,<br />
utilities <strong>and</strong> programming aids.<br />
CLUB EXPANDS TO INCLUDE<br />
COMMODORE 64 AND ORIC<br />
USERS<br />
Membership of The Microcomputer Software Club would save<br />
you money <strong>and</strong> trouble. Each month we thoroughly test <strong>and</strong><br />
evaluate the many programs issued by the growing number of<br />
producers including l|K, Bug-Byte, A & F, Campbell, C-Tet h.<br />
Imagine, Lothlorien, DJK, Salam<strong>and</strong>er, Bridge, <strong>and</strong> the smaller<br />
companies that you may find it difficult to keep track of. If a<br />
program is good, <strong>and</strong> it has got to be very good, it is recommended<br />
to our members in the next issue of the Newsletter.<br />
Two excellent new machines have just been added to our<br />
coverage the Commodore 64 <strong>and</strong> the Oric. Software for these<br />
machines will be in our next Newsletter. Remember, membership<br />
is completely free of charge <strong>and</strong> you are under no obligation<br />
to buy anything from the Club unless you really want to. If<br />
you use a ZX81 (16k), Spectrum (16k or 48k), BBC (A or B),<br />
Dragon 32, Vic (exp<strong>and</strong>ed or unexp<strong>and</strong>ed), Commodore 64 or<br />
Oric, you should join THE CLUB.<br />
NO OBLIGATION<br />
Members are not obliged to buy a fixed number of programs<br />
from The Club. They buy what they want when they want.<br />
I<br />
I<br />
VIC 20<br />
ATARI : PHILIPS<br />
INTELLI VISION<br />
CARTRIDGE LIBRARY<br />
Authorised Dealer<br />
• Extensive range of programs<br />
• Fast reliable service<br />
• Life membership<br />
• Descriptive catalogue<br />
• Fortnightly or monthly hire option<br />
• Special offers several times a year<br />
• P&P included in hire charges.<br />
Membership fee £20 I Hire charges:<br />
Send £10 now <strong>and</strong> balance I 2 weeks £3.00<br />
with first order I 4 weeks £5.00<br />
Please send me on money back approval, my library catalogue<br />
<strong>and</strong> membership card, along with order form, <strong>and</strong> if I'm not<br />
satisfied within 28 days you will refund my money in full.<br />
NAME<br />
ADDRESS<br />
Tel..<br />
To: M.D.M. Home Computer Services Dept. 4. 20 Napier<br />
Street. Nelson. Lanes. BB9<br />
0SN.<br />
• VIC 20 Q ATARI • PHILIPS • INTELLIVISION<br />
SOUND with SINCLAIR<br />
MAKE AMAZING SOUND EFFECTS<br />
WITH YOUR ZX 81,<br />
TIMEX Sinclair 1000<br />
or SPECTRUM<br />
0<br />
**<br />
r~r*t<br />
THE Z0NX81<br />
£25.95<br />
indp&p&VAT<br />
Trie ZON SOUND UNIT tones arid notso, all wm envelope control<br />
• Easily added lo existing games or programs using a 'ew simple<br />
BASIC Imes or machine code<br />
• No memory addresses used<br />
IO mapped<br />
FULL instruction* with many examples of how lo obtain effects <strong>and</strong><br />
the programmes, supplied Fully guaranteed. British Made<br />
'Except mth Spectrum, you need the Spectrum Extension Board Order<br />
Mo SHI PRICE £6.80 Inc. VAT<br />
Payment may tie made Oy Cheque. P 0<br />
G-ro No 388 7006 Postal Order or Cre<br />
CM Card<br />
Export orders - Bank Cheque interna<br />
tonal Money Order U S • or C Stertng<br />
BI-PAK<br />
62 COMPUTER & VIDEO GAMES<br />
W<br />
m p o loi t.<br />
•M. Htm<br />
ACCMI A VtSA OCC
Jfrr*<br />
CONTENTS<br />
FROGGER (Tl 99/4a) 64 GROW (Acorn Atom) 79<br />
3D ROAD RACER (Tl 99/4a) 66 MUNCHERS (Sharp MZ-80K) 80<br />
SPACE DODGE (Vic-20) 70 SHORT CIRCUIT (Sharp MZ-80K}... 83<br />
KRAZY KONG (Spectrum) 72 DEFEND (BBC) 86<br />
WORM CHASE (Dragon) 75 GOLF (ZX81) 88<br />
3D LABYRINTH (Spectrum) 76 ZIG ZAG (Atari) 89<br />
BOMBER ATTACK (Dragon) 78 DRAUGHTS (Atari) 90<br />
NIVEK'S INVADERS (Atari) .....92<br />
i<br />
i !<br />
•'Ms
Aiaam<br />
BY<br />
<br />
280 CALL HCHAR
37 a CRLL SPR1TE
FOR RIGHT"<br />
360 GOSUi": 5£0<br />
370 R=11<br />
380 MS= 'TO DODGE THE DM COMING T<br />
RAFFIC"<br />
390 GOSUIJ 5£u<br />
400 R=13<br />
4j0<br />
M<br />
M$= AFTER YOUR VIEW IS SHOWN<br />
4£0 GOSUB 5£0<br />
5£0 C=16-L J am /£<br />
530 FOR -l JU LEN CMS)<br />
5^ 0 CALL H ;:HAF. (k ? C+1 ? 3 CO<br />
0 CALl. HGhAP 0><br />
590 RET MR j<br />
600 CALL CLEAF<br />
610 RAN.")Dill r<br />
6£0 X=6<br />
630 CALL j>KFN 15 s<br />
6^0 FOR TC 16<br />
650 CALL COLOR' CI ? 15* 15' :<br />
660 NEXT<br />
E<br />
680 CALL CHKR 1 43 »"FFFEFCF8FDE0C0<br />
30")<br />
690 CALL LHhlR 0 0 0 0 0<br />
i COMPUTER & VIDEO GAMES 66
00 0 'IF 0 OS OC 5 C 03F33F3FFFFCFC 0?<br />
OCFC CCCFFFFFF.'i ! J<br />
840 RES "ORE y:?0<br />
850 FOR TO 155<br />
S60 REAl.) Hi<br />
870 CALL CHAR 'X.* A$)<br />
880 HEX" C<br />
890 REM 3 * car chars<br />
900 FDR nsh.5 TO 70<br />
910 READ Fit<br />
9c: 0 CALL CHRR -> -> -:«<br />
—<br />
1270 PRINT " *****+<br />
s"<br />
1280 PRINT 00001 RQQR<br />
-ar 20000"<br />
1290 PRINT 0001 STTS<br />
ts 2000"<br />
1300 PRINT<br />
I UVVIJ<br />
Km 200"<br />
1310 PRINT 01<br />
2 0"<br />
1320 PRINT<br />
1330 PRINT<br />
ooo<br />
D'-'O<br />
11<br />
1340 PRINT<br />
fi<br />
*«J 1 O 1<br />
t' t<br />
1350 PRINT<br />
IJ i'I A t"j<br />
1 *<br />
I.I J_i J_I<br />
1360 PRINT<br />
V W W W ' "<br />
1370<br />
1380<br />
1390<br />
1400<br />
1410<br />
1420<br />
1430<br />
1440<br />
1450<br />
146 0<br />
1470<br />
1430<br />
1490<br />
1500<br />
1510<br />
152iJ<br />
1530<br />
1540<br />
1550<br />
1560<br />
1570<br />
1530<br />
1590<br />
1600<br />
1610<br />
1620<br />
164 U<br />
1650<br />
1660<br />
1670<br />
168 0<br />
1690<br />
+<br />
DEF<br />
h<br />
h<br />
h<br />
h<br />
def<br />
st<br />
uv<br />
HHHHHHHHX38888<br />
HHHHHHHHXXX8888<br />
HHHHHHHHXXX8888<br />
I .» K J I. •' W«L J • W 1 * .»I W 'V W W W W<br />
PRINT<br />
PRINT<br />
FOR S'KY= 1 TO 6<br />
CALL HCHAR
t r . r ^ » ^<br />
£550<br />
256 11<br />
£570<br />
2590<br />
£600<br />
£610<br />
2620<br />
£630<br />
2640<br />
2650<br />
£66 0<br />
2670<br />
£63 0<br />
2690<br />
£700<br />
£710<br />
i_<br />
c v<br />
£73 0<br />
£74ii<br />
_<br />
£770<br />
COO M<br />
1_ i U<br />
•51Q fi<br />
C1 y J<br />
2300<br />
2810<br />
2820<br />
2830<br />
2840<br />
2350<br />
£860<br />
CALL COLOR
BY ALAN HALL<br />
Space Dodge challenges<br />
you to get your craft back<br />
through a maze of shifting<br />
meteors to the mothership.<br />
The object of the game is<br />
to get yourself to the home<br />
"H" marker which represents<br />
the mothership<br />
before your 35 second time<br />
limit runs out.<br />
On the way you can pick<br />
up as many bonus points<br />
in stellar fuel as you like<br />
but don't leave it too late.<br />
Avoid the meteor asterisks<br />
<strong>and</strong> when you conquer<br />
one phase you move onto<br />
the next.<br />
Each phase is more<br />
difficult than the last.<br />
TIME LIMIT<br />
The time limit is 35<br />
seconds <strong>and</strong> after 25, a warning<br />
will appear in the top<br />
right-h<strong>and</strong> corner of the<br />
screen. If you still fail in<br />
your quest the game stops<br />
after 35 seconds <strong>and</strong> a bell<br />
sounds.<br />
FUEL<br />
You start with 200 units<br />
of fuel on board the ship<br />
but it gets used up quickly.<br />
Each move costs 5 points,<br />
smart bombs take up 40<br />
units <strong>and</strong> Hyperspace<br />
takes up 25. On hitting a<br />
bonus, 20 units are lost but<br />
more are gained.<br />
In indicator in the top<br />
left-h<strong>and</strong> side of the screenl<br />
warns when fuel is low.<br />
SCORING<br />
When you eat a stellar<br />
fuel dump, a score of 10<br />
points is notched up <strong>and</strong><br />
you add 20 points of fuel to<br />
your reserves.<br />
To get a bonus score you<br />
must l<strong>and</strong> on a "O" <strong>and</strong> as<br />
you can only see this when<br />
you move it is difficult to<br />
add to your total in this<br />
way. |<br />
<strong>and</strong> right movement as the<br />
When you hit the bonus I arrows indicate. It takes<br />
you add a r<strong>and</strong>om score to ' some practise to utilise<br />
your total <strong>and</strong> this flashes these controls easily. The<br />
up in the top of the screen i space bar works as a smart<br />
<strong>and</strong> the same amount of<br />
1<br />
bomb <strong>and</strong> the " = " sign is a<br />
fuel units is added to the<br />
tanks.<br />
Hyperspace.<br />
HOME<br />
Home is r<strong>and</strong>omly<br />
placed on the screen <strong>and</strong><br />
only flashes up when you<br />
move to make life more<br />
difficult. If you reach<br />
Home before the time limit<br />
is up then you move onto<br />
the next phase.<br />
CONTROLS<br />
Movement <strong>and</strong> control of<br />
the smart bomb <strong>and</strong><br />
hyperspace features is on<br />
the keyboard. The ship can<br />
be moved up <strong>and</strong> down,<br />
left <strong>and</strong> right <strong>and</strong><br />
diagonally. The diagonal<br />
controls are the easiest to<br />
find on the keyboard <strong>and</strong><br />
are self explanatory as "A",<br />
"S", "Z", "X". Shift combined<br />
with the cursor keys<br />
allow up, down <strong>and</strong> left<br />
SMART BOMBS<br />
You only have three<br />
smart bombs in each<br />
phase controlled by the<br />
space bar. It clears the<br />
space around you by blowing<br />
up asterisks on every<br />
adjacent square. And<br />
hyperspace allows you to<br />
leave your present position<br />
<strong>and</strong> move to a new r<strong>and</strong>om<br />
position on the screen. But<br />
beware when you use it,<br />
you may l<strong>and</strong> on an<br />
asterisk.<br />
TIPS<br />
Make sure you know<br />
where Home is at the start<br />
of the phase so you can<br />
find it quickly when time<br />
falls short. Don't aim for<br />
mammoth scores each<br />
phase but leave yourself<br />
with something in reserve<br />
to get out of trouble. It's<br />
very hard to destroy all 20<br />
power pills in one phase,<br />
don't risk it.<br />
As soon as you see the<br />
reversed "T" head for<br />
home. Don't over-use<br />
hyperspace it will result in<br />
a nasty end. L<strong>and</strong>ing on<br />
the screen border results in<br />
instant hyperspace as well.<br />
A good score to aim for is<br />
200 points but the author's<br />
high score is 1,255 points in<br />
five phases.<br />
0 CLP: P -1^5 P0kE36879,l2 PC'! £36^71,11 F0KE6S0,255 P020C •••OSUBH90<br />
! Y=& F-l<br />
J n-r$iJ: H=0 1*42 FL»200<br />
5 PPIHT n 3<br />
10 r 0FL"tf TO R<br />
It *«;•0 POKEB 42 NEXT<br />
to FuR >0 TO20<br />
ro r32<br />
1*0 IF THEN Fi=H+ 1 00TC114<br />
165 IF fil=' II" THEN Fl=FHl jO'JIN<br />
lib IF<br />
THEN H«FI+:3 G0T0114<br />
167 IF Hi="Pi" THEN ftafl-23 GOTO 114<br />
"ST"<br />
FOPT®0702000 NEXT FL=0 GGT020&<br />
i COMPUTER & VIDEO GAMES 70
-<br />
Its IF<br />
THEN A=A-21 00T0114<br />
ire IF Hf-"2" THEN 30T0114 I<br />
188 IF A*=*T THEN A=A-22 GOTO 114 I<br />
185 IF **="«" THEH A=H+22 GOTO 114 1<br />
r<br />
190 IF «r=* THEN GOTO 600<br />
192 IF Rf=' THEM GOTO 690<br />
JUIO 138<br />
198 FORT-255 TO 128 STEP-! P0KE36377.T FORI=OTO30 NEXT I NEXT P0KE36877,1<br />
199 FORU=0TO200O NEXT POKE 3607?.0<br />
200 POt EA 42 POKEfl+1 32 POKEA-I . 32 FOKEfl-22 32 POKEA+22,32 P0KEA+21 78 POKEA-21<br />
78<br />
201 FOKEA+23»77 Put EA-23•77<br />
202 FOPT=255 TO 128 3TEP-1 P0KE36877 T F0RI-0T030 NEXT I NEXT POtE 36877.123<br />
203 FORU=0TO200O NEXT POKE36877,0<br />
206 POKER, 32 POKEfl+1 32 POKEfi-l 32 FOKEA-22 32 POKEA+22,32 F I* Efl+21 32 POKEA-21<br />
32<br />
207 -Oi Eh+23 • 32 POt Efl-23,32 GOSUfclOOO FORT«0TO2000 NEXT GOT0212<br />
200 POt 25 rr:NT""«!»»»• > T or run. ' GGT0213<br />
212 POKE 3637?. 25 Ft? I NT",'11W WL GOT PLONN U<br />
21: PPINT"**HARD LOCK"<br />
:i4 PFINT 1 CORE ' V "POINTS"<br />
215 PRINT"'WOU LhiTEL THROUGTH<br />
220 PF INT ' '>HIT FtNV > EV"<br />
230 POtEl 98,0 WAIT 198,1<br />
240 GOTO O<br />
• F "PHASE' S V<br />
290 FORT 3 128 TO 255 F0tE36875.T NEXT FOKE36375.0<br />
255 f0RT=0T01O00 NEXT<br />
300 PRINT 'riCMfMBF:ILLIRNT"<br />
30^ P*P+1<br />
310 PR I Ml "WVOU HAVE lltiliE IT<br />
320 PRINT" »*WELL DONE"<br />
330 PRINT"f«TIME WAS " FIGHTJ TIME*<br />
340 PRINT rmcORE" % "POU '<br />
350 PRINT 'JSMi'OU NOW GO ONK<br />
351 FOt El98 0<br />
360 PPINT »HIT ANS KEV FOP<br />
370 POt E198-0 WAIT198.1<br />
380 GOTO 4<br />
400 V=V+10 FL=FL+20 GOTO 130<br />
PHH'IE<br />
SECONDS"<br />
m iP<br />
FHHSE" .F" R-R+Ul<br />
490 FORT=0 TO 50 PGt£36876-55 POFO-0TOJO NEXT FGKE36876.0 NEXT POKE36876.O<br />
491 TO 1000 NEXT<br />
500 PR1NT^«W*W^3U HAVE RUN OUT OF TIME" G0T0213<br />
600 IN7680+INT
I<br />
7. Z<br />
JSR CHR$ f Z : BEEP<br />
. NEXT n. NEXT f<br />
3© PHPER 5; INK 0; CL5 BEEP<br />
.5,1© PRINT RT THE USER<br />
DEFINED GPRPHIC5 HRUE BEEN 3ET<br />
JP. NOW LORD THE GAME."<br />
100 DRTR 153,9G,36,60,<br />
4- . 6P . 1 S5 , 195 195 . 1 95<br />
, 1 9 5 ^ 2 5 5 , 1 9 5 , 1 2 9 , 1 5 9 , 1 9 5<br />
. SSS, 104 , 120, 4-3 , 52 , 63 ,15,7,3., 24 ,<br />
IDS,66,153,153,66,102,24,24,24^1<br />
255,24 ,216, 166, 12,24,24, 123,255<br />
, 24 ,27,21,46.63,66,66 1^6 24.120<br />
.72,12,24,24 .12,24,24.1,255,24,25,255,126<br />
, 1 ,255,24.. 25, 255, 126<br />
^24,24,126,265,24,152,255,1,1,2,<br />
4., 6 . 4S, 64 , 135, 4 , 32 .79, 137 . 9, 75, 7<br />
LET C-3 i_E ? J-b. IF TH<br />
3.72,72,146.151 143,130,212 151<br />
EN GO TO .'300<br />
144.144<br />
110 DRTR 72,64,65,,114,4,1, 1 I PRINT RT 4,24.BO;" ";RT 0,<br />
5,<br />
32 ,0,0,0,0, l - =• c ; RT 0.17 ;J)J;HT 0,29; IS. I? b<br />
*, L'0 , £'3 , fc.«3 , 0 , , li'4 , 3 =0 THEN L-O TO 7000<br />
214.254.233,69,123,0.0,0,0-240,2 24 GO SUB 100<br />
48.252.252,57,125,125,59,3,0,3,7 25 IF INKEY $ — "S" THEN GO SUB 1<br />
, 255 ,219, 255 , 25S . 255 =_ 0 . 135 . 195 .<br />
156 . 190 , 1 ^0 , 220 , 2 92 ,0, 29ir , , 22<br />
THEN GO SUB 1<br />
.30. 13 . 124 .252 .240.224 . 192<br />
X LET hi =0: LET H$=* GO SU<br />
3 6500<br />
2 LET = c =0: LET le-0. LET l i =<br />
3<br />
3 GO TO 7100<br />
5 LET ni =«!• LET f = =6: LET n=3. LE<br />
T e=0: LET r=2. LET t 1. LET bo=<br />
3000. LET P=0. LET 0=41. *_ET V =4<br />
3; LET h' -110. LET 1=40. LET 1-12<br />
0. LET J =S<br />
C5 LEI il=6: LET f2 = l l ; LET f 3<br />
-14: LET f i =17; LET bl- ID: LET b<br />
2=7; LET b3=lS: LET b4=l4<br />
10 G0 TO 360<br />
12 BEEP .0003,20: BEEP .0006,1<br />
5; RETURN<br />
13 BEEP 0003,35. RETURN<br />
14 BEEP 001.15. RETURN<br />
15 IF fiTTR (a +1, b> =40 THEN PR I<br />
NT RT 3 + 1 , b ; INK 1,"B"<br />
16 IF RTTR fa-l,b.>=40 RND RTTR<br />
f 3 -2 , b.1 43 RND RTTR fa-2,b> 4<br />
7 RND RTTR (a-2,b) 110 THEN PRI<br />
NT RT a - l . b ; INK 1;"D"<br />
2 7 RETURN<br />
LE * i-2e. LLJ b<br />
2: GO SUB 90<br />
26 IF INKEY$s"8"<br />
2: GO SUB 92<br />
27 IF INKEY $ = " 7 " RND RTTR r a -t<br />
, b.1 =C THEN GO SUB 13<br />
26 IF INKEY $ = " & " RND RTTR C a + t<br />
,b)=0 THEN GO SUB 14<br />
30 LET a f INKEY$=» "S" RND a
w<br />
35 LET b = b +IXNKEYJ="8'<br />
2U - f INKEYSS'P" PND b»0J<br />
4.0 PRINT RT C , d ; " "<br />
42 IF b = d THEN PRINT RT a<br />
INK E;"G"<br />
4.4 IF b>=d THEN PRINT RT a b;<br />
INK E;"F"<br />
45 IF a < > C THEN PRINT RT 3 b;<br />
INK "H"<br />
4-7 IF RTTR<br />
(d -1 . b) < >4-1<br />
3 THEN GO TO<br />
46 IF RTTR<br />
TO<br />
53 IF RTTR<br />
X ( a -1 , b +1) =4-1<br />
+ INK L; "B"<br />
55 IF RTTR td+2,b-1'=41<br />
^ : a - l , b - U - 4 1 THEN PR INT<br />
~1, INK 1 ; "B"<br />
60 GO SUB as<br />
70 IF INKEY $ = " 0'<br />
300<br />
50<br />
300<br />
©9<br />
LET bO = bO —10 ; GO<br />
90 IF RTTR (a +1 , b +1.1<br />
3RINT R - 3+1 b +1 , INK<br />
p =p + 1 : LET SC-5 c + 100<br />
91 RETURN<br />
92 IF RTTR f a + 1 , b - 1.1<br />
=>RINT RT 3 + 1, b -1 . INK<br />
p =p +1 LET S C=£C+100<br />
93 RETURN<br />
100<br />
INT<br />
LET<br />
120<br />
130<br />
140<br />
150<br />
160<br />
LET<br />
170<br />
T RT<br />
_ R5H<br />
OR<br />
(3+l,b)=40 RND RTTR<br />
RND RTTR ( a -2 , b) 4<br />
700P<br />
(a +1 , b) =4.7 THEN GO<br />
LI+^/B+IL =41 LIW RT T<br />
THEN PRINT RT a,b<br />
OR<br />
RT<br />
RTT<br />
3 , FC><br />
THEN GO SUB 7<br />
IF I.N«EY$ = "1" THEN GO 3UO 7<br />
TO 20<br />
= 110 "<br />
7.; *• "<br />
HEN<br />
LET<br />
LET b5=lNT J R ND *3 Y<br />
C RND * 3) : LET B7 SINT<br />
b8=INT IRND *3 ><br />
IF bS >1 THEN LET bS=-l<br />
IF b6>1 THEN LET b6 = - l<br />
IF b 7 M<br />
THEN LET b7=-l<br />
IF b3>I<br />
THEN LET bS = - l<br />
LET bl=bl+bS. LET b2=b2+b6<br />
b3"b3+b7, LET b4=b4+b<br />
/ bl;<br />
190<br />
T RT<br />
_RSH 1, E . LET b2 = L>2 + c6: IF b2 ><br />
= 6 OR b2
CONTINUED<br />
7030 FOR X=t TO URL '•15(3": PRINT<br />
RT a,b; INK r ; "I?" . NEXT X : LET<br />
li s l i - 1 ; IF ti>e THEN GO TO URL<br />
*" 3 "<br />
"7032 PRINT RT URL "13" ( UflL "11";<br />
"GOME OUER" : INPUT INK e; "HIT TO PLRV RGRIN. . .";K$: IF £<br />
C>hi THEN LET hi =SC: GO TO URL "<br />
7050"<br />
7035 GO TO r<br />
7050 CL3 : PRINT RT URL<br />
"6"; "CONGRRTULRTIONS —YOU flRE", RT<br />
URL "ID",f;"TODfiY'S HIGH SCORER<br />
! PLEASE";RT URL "12", f; "ENTER V<br />
OUR NAME (3 LETTERS) "; : FOP x=T<br />
TO URL "30": BEEP URL ".1",RND*U<br />
AL "4.0": NEXT X: INPUT H». LET H<br />
$ =H$(1 TO 3) : GO TO r<br />
7110 BORDER 4-: PRPER 4: CLS : PR<br />
INT RT 8,15; INK 2;"KL";PT IS;<br />
" MN"; RT 10,14.; INK 6; "A",AT 11,1<br />
4.; INK 0; " DPQ" ; RT 12,14.;" ST " ; RT<br />
6,13; "KRAZY " ; RT 14,13; "KONG I " ;<br />
PRINT ttl;" HOU HIGH CRN YOU<br />
TRY 7<br />
7130 BEEP .4,-5. PAUSE 3: BEEP .<br />
2 , - 3 BLTP .3,-3. PAUSE 3: BEEP<br />
2<br />
PR USE BEEP .2,0; PHUSE<br />
Si BEEP -3 PRUSE 4.: BEEP 1.<br />
3<br />
714.0 PRUSE 250:<br />
7302 PRINT RT a,<br />
7305 FOR y=T TO<br />
GO TO 4.<br />
B; PRPER G, " "<br />
16: PRINT RT Y,B<br />
": NEXT Y: FOR<br />
J =17 TO 20. PRINT RT Y , N I ; INK N<br />
;"CCCCCCCCCCCCC": NEXT Y<br />
7310 L E Y = S : LET X=15: PRINT RT<br />
Y , x -1 ; "OPO " ; RT Y + T , x -1, "RST••<br />
7315 FOR S=T TO URL "10": PRINT<br />
RT Y +1 ,x + T; " ";RT Y + T , x -1 ; " ";RT<br />
Y , X + T ; " U " ; R T Y , x - T ; " D " : BEEP UP<br />
L " . 0 8 " , S ; PRINT RT Y , X + T , ' O " ; R T<br />
Y , x - T ; " O " ; R T Y +1, x + 1 ; " T " ; R T Y + T<br />
. X - T ; " R " : BEEP URL " . 1 " , S - U A L "1<br />
3": NEXT £<br />
7320 FOR £=T TO URL "11": PRINT<br />
RT Y , X -T ; "DPU", RT Y + T , X - T ; "DSU" ;<br />
LET Y =Y + T: PRINT RT Y - r , x - T ; "<br />
": BEEP URL " . 2 " , - £ : NEXT £: BE<br />
EP T,URL " - I S "<br />
7330 PRINT RT HI ,8; INK N; " H H B<br />
J W W E A — " ; RT 8, IS, INK 7;"A".<br />
LET 3=8 FOR B=© TO 14-: PRINT RT<br />
A,B;"F": PRINT RT A , B - L ; " ": GO<br />
SUB 12: NEXT B<br />
7340 PRUSE 150 PRINT RT 1 3 , 1 2 ; "<br />
YOU WIN": PRUSE 100 PRINT RT 13<br />
, 1 1 ; " T H I S TINE": PRUSE 100. PRIN<br />
T RT 13,8; FLASH T;"NOU TRY RGRI<br />
V.<br />
7350 PP-USE 500: LET SC=£C+bO; LE<br />
T l£ = le+t: GO TO n<br />
7820 IF B > 27 THEN RETURN<br />
7825 IF RTTR »*A+T,B)=U> THEN PRIN<br />
T RT A +1 , B; INK S; " ": LET P-O + T<br />
LET SC==C+100<br />
7630 BEEP . 1 , 1 5 : LET A=A-T: LET<br />
B = B +1: PRINT RT A + T , B - T ; " ": PRI<br />
NT RT A,B, INK E ; " I " : BEEP . 1 , 2 0<br />
IF RTTR (A + R , B > =TC< THEN PRINT R<br />
T A , B; INK S; " " : LET P =P + T : L<br />
ET SC=S£+100<br />
7835 IF RTTR 0 , b - T ) = 0 OR RTTR (<br />
S+R,B-T> =0 THEN PRINT RT A+T,B-T<br />
; INK T;"B"<br />
7840 LET B=B+T: PRINT<br />
PRINT RT d , b ; INK e ; " I " :<br />
P .1,25: IF R TTR (A+ R , b.s -ik"<br />
PRINT RT a + r , b ; INK S;<br />
=P + T : LET £C=£C+100<br />
7845 IF RTTR IA+T,B-T>=0 AND<br />
RT a,b-1; "<br />
BEE<br />
THEN<br />
" : LET P<br />
R TA + R O O THEN PRINT RT<br />
-1 ; INK T ; " B "<br />
7850 LET A = A + T : LET B=B+T;<br />
RT a - t , b - t ; " " PRINT RT<br />
NK E;"F": BEEP 1 , 15<br />
7855 IF RTTR (a B-T:. =0 AND<br />
RTT<br />
3 , b<br />
PRINT<br />
A , B; I<br />
RTTR<br />
r a + r , b - i ) < >0 t h e n p r j n t r t a - 1 , b<br />
- t . INK X . " E5<br />
7C52 IF R=BL AND 3=RL OR B=b2 AM<br />
2' 3 - F 2 JR B = BO AND A = R 3 DP O=C-4<br />
-9ND a - f ~ THEN GO TC 7£i00<br />
7860 IF A=14 RND B >28 OR A=11 AN<br />
> B >26 LR A =O ANO T* 2-3 "HER. - O 7<br />
D 7030<br />
7830 GO TO 20<br />
7310 IF B
IMA BOH<br />
BYS. MURDIE<br />
Can you get Willie Worm<br />
into the safety of his hole<br />
before hissing Sid Snake<br />
catches him <strong>and</strong> invites<br />
him to join him for lunch.<br />
Willie is on the menul<br />
Willie has to get back to his<br />
hole using a series of<br />
ladders - but slippery Sid<br />
can do without these <strong>and</strong><br />
pursues the weary worm at<br />
a frighteningly fast speed.<br />
In dire emergencies<br />
Willie can call on his<br />
amazing ability to teleport<br />
out of harms way. But the<br />
number of times he can<br />
use this talent is limited -<br />
so they must be used with<br />
care.<br />
Can you keep the snake<br />
from the worm's door? Or<br />
is Willie doomed?<br />
Full instructions are<br />
included in the program.<br />
So worm your way out of<br />
this one if you can!<br />
WORM<br />
^<br />
I* REM HURM CHHSE<br />
EO REM BY STEVEN MURDIE<br />
REN KOR DRAGON 32<br />
40 REM ALL REMS CAN BE DELETED<br />
30 REM SET UR GRAPHICS ARRAYS<br />
Dinnc-< 103. 103 5 P6ET,BF<br />
260 IETO0,90)-( 110. 1 IB ), P.C<br />
270 ffer RESET SCORE to ZERO<br />
2H0<br />
SCORE-0<br />
/90 PM0DE3 • 1 PCLS<br />
108 REM DRAW LADDER<br />
J10 LINE'0.0>-C0 20 >• PSET LIN£< 20 0 >-< 20 20/.PSET<br />
I20 F0RT-3T013 STFCH 5<br />
J30 LINE(0,T )-,PS£T<br />
G<br />
J60 pMODE3.1 C0LUR2-1 PCLS•SCREfcNl , 0<br />
3'0 REM SET UP PLPY FIELD<br />
FORT-0TO190 STFCP 40<br />
3YE LLNT-,P$£T.BF<br />
400 NEXTT<br />
410 FORT-20 TO 170 STEP 40<br />
420 PUT< 150 T)-< 170.T*20 >,L UR<br />
4 10 NEXT T<br />
440 REM DRAW HOLE<br />
430 CIRLL£,3 3<br />
460 PRINT?3,110 1 3,3<br />
470 PUT(K,YWX*20 Y+20 ) . A OR<br />
400 LINE(0.30)-(0,S0).PSET<br />
4*0 CUL0R3.1<br />
300 REM-SETS KEYS TO UPPERCASE<br />
31^ P0KE329-233<br />
•520 A»"1NKEY»<br />
330 IF 1" AND X>0 THEN X-X-10<br />
340 IF H»-"3" AND X130 TMEN Y-Y-10 SOUNO200.1<br />
360 IF A»-"0 M AND K130 ANL> YRL70<br />
THEN "-"YAH* SOUNDS, I<br />
3/0 IF INKERS" '?" FIND TE'3 THEN "'•RND'20 J»10<br />
Y-RND'17>«10 TE.T£*1 PLAY "12V3103.<br />
1.2.34 3(6*7,8,9, 10; Hi 12'<br />
180 REM CHECK TO SEE IF YOU'VE WON<br />
3*0 IF x-0 <strong>and</strong> Y-100 THEN PLPV T1202V31,1 3,4,3.<br />
1)3(43,1)3 4^.3 1.3.l' SCORE<br />
-M.ORE*1300 CLS2 COTU730<br />
600 JFY.2 J<br />
B30 REM MOVE SNAKE<br />
640 IF YB THEN B-B*3<br />
6«>0 If X>A THEN A»A*3<br />
6,'P IF Y"B AND X'A THEN B-A-3<br />
REM INCREMEMT SCORE<br />
6^0 SCORE-SCOPE*10<br />
700 REM CHECK TO SEE IF YOU PRE CAJGHT.IF<br />
YOU PRE PLPY DERTH MARCH<br />
tP IF K-A Anc> frnf) THf-.N RLR' , "0IV3lT2L4G'J.8GGL4B-OAF;'iF.&-<br />
CLS0 GOTO730<br />
20 GOT0470<br />
7
BY M. BEATON<br />
Baffled, bothered,<br />
bewildered? Then you<br />
must be trapped in the 3D<br />
Labyrinth. Even more puzzling<br />
than the Hampton<br />
Court maze, more difficult<br />
to get out of than the Barbican<br />
centre <strong>and</strong> more<br />
addictive than Dallas, this<br />
game has everything -<br />
except clues on how to<br />
escape!<br />
I<br />
At the start of the game {<br />
you are asked to select the<br />
size of the maze. It is<br />
always organised so that<br />
one exit is at the top left on<br />
the map which you can<br />
call up for advice. You start!<br />
at the bottom right.<br />
Screen presentation is<br />
simple but effective. The<br />
maze is always displayed<br />
from the back of the cell<br />
you are in - <strong>and</strong> you can<br />
see up to a maximum of<br />
four cells in front. You'll<br />
soon get the hang of the<br />
graphic display <strong>and</strong> be<br />
ready to tackle the<br />
mysteries of the maze.<br />
Comm<strong>and</strong>s used are;<br />
F - forward one cell. R =<br />
right 90 degrees, staying in<br />
the same cell. L = left 90<br />
degrees etc. H = Help!<br />
Returns you to the map of<br />
the maze showing your<br />
position.<br />
3D LABYRINTH<br />
5 FLHSH 0: BRIGHT O; OUE.R 0:<br />
INVERSE O BORDER PRPER 2. IN<br />
< O CLS ; PRINT RT 7,7, "3-.0 LAP<br />
VRINTH";RT 9,10;"1982 - M.BEfiTON<br />
7 FOR i=0 TO 7: POKE U5R 11 a" +<br />
i ,2ti : POKE U5R "b"+i ,2t (7-i) : P<br />
OKE USR " C " + i / 1 : POKE USR "d"+i., |<br />
12S. POKE USR "e"+.i,0. poaC u:-r I<br />
• •"+1,15: POKE U5R f '9 +i - 252 PO I<br />
K E USR " h " + i .0 POKE USK i *+i,6<br />
3 POKE USR " j " + i P O K E USR<br />
"*" +i,129. POKE USR "T"+ I,£43: P ><br />
OKE USR "m"+i,207: NEXT i<br />
10 POKE USR "e"+7,255. POKE US<br />
P "f "+7,255. POKE USR "i>",£SS. P<br />
OKE USR "J"+7,255: POKE USR "K",<br />
126: POKE USR "k"+7,126<br />
IS DIM « (11.16) . EIH ail) : DIM<br />
i $ 11) : i_. • i m f l K S P B H I "<br />
: LET c»="<br />
20 INPUT "Length (2-16)?" LE<br />
1<br />
T u =INT U. IF u IB THEN G I<br />
O TO 20<br />
EN LET a =1<br />
4-0 INPUT "Width (2-11) 7" , \ : LET 1 560 GO SUB 2200<br />
t=INT t. IF t l l THEN GO ' 610 IF a=0 THEN GO SUB 2300: GO<br />
TO 4-0<br />
TO 700<br />
50 CLS . PRINT RT 8,1,"PLERSE 620 LET a«=0: IF w >0 RND u« < t RND<br />
IniRIT WHILE I CRERTE THE"; TRB 11, Z >0 RND 2 THEN LET b » .<br />
"LABYRINTH"<br />
GO SUB 2000: IF xl=x2 THEN LET a<br />
110 RRNDOMIZE : LET x = INT<br />
= 1<br />
; LET y =INT (U/2> : LET »(X,y)=5 640 IF Z>0 RND 2 THEN LET b =J»<br />
120 LET b = 0: IF x1 THEN IF ra(X,y-l)=0 T N LET b =» (tf,y) GO SUB 2000. IF<br />
HEN LET b=b+l. LET a(b)~4<br />
X1=X 2 THEN LET a =1<br />
1B0 IF b(>0 THEN GO TO 230<br />
710 LET b=m(i y): GO SUB 2000<br />
190 LET b=» (X ,y > : GO SUB 2000: IF X1 = —X 2 THEN LET a=l<br />
LET x1 = —x1: LET yl=-yl<br />
720 IF w>0 RND W = q HND (.<br />
>1) T<br />
TO 120<br />
HEN GO SUB 2900<br />
230 LET b =a ( INT (RNDib) +1.< . GO 740 GO TO 1101<br />
SUB 2000<br />
750 LE'f q=y+y2*3: LET V =X -y 2<br />
263 LET X=X+X1: LET y=y+yl; LET I ET z=x+y2<br />
» (X ,yj -b: GO TO 120<br />
760 FOR i=y TO q STEP y2: LET s<br />
34-0 LET l=t+l: LET frt=U+l: LET X J =4-fi-y)*y2: GO SUB 3100<br />
= t ; LET y=U: LET X2=-1. LET y2=0 * 770 LET tu =i +y 2<br />
: BORDER 1: PRPER 4 ; C LS : GO 5U 800 LET b=» IX , i .> ; GO SUB 2000.<br />
8 4-000<br />
IF x1=y2 OR i y 2 =1 RND x = l RND i<br />
350 PRINT RT 1,11;"GOOD LUCK!", 1) THEN LET 3=1<br />
RT 18,10;"PRESS RNY KEY": PRUSE 810 IF V >0 RND V =i+X2<br />
430 LET b=»U,y>: GO SUB 2000:<br />
IF y1=-x2 THEN LET 3=1<br />
440 IF v.>0 RND V 0 RND RND<br />
V > 0 RND V
(V,i): GO SUB £00©<br />
EN LET a =1<br />
370 IF a =1 THEN<br />
330 GO SUB 2300<br />
900 GO SUB 25O0<br />
IF yl--y2 TH<br />
GO TO 900<br />
GO TO<br />
930 LET a=0; i_E I b=n> (X,i J ; GO S<br />
UB 2000. IF X 1 = -y2 OR ( y £ - -1 AND<br />
X -1 AND j=1> THEN L.CT 3=1<br />
950 IF Z > 0 AND Z0 RNO b> <br />
t»=r,><br />
THE<br />
GO<br />
BND<br />
Z>0 AND Z0 AND Z < I THEN LET b =W<br />
t z , a GO SUB £000; IF yl=-y2 TH<br />
EN LET a =1<br />
1010 IF a =1 THEN GO TO 104-0<br />
10£0 GO SUB 2400. GO TO 1060<br />
104-0 GO SUB 2SO0<br />
1060 GO SUB 3000<br />
1070 LET 3=0 IF V >0 AND W0 AND =q.< THEN GO SUB 2900<br />
1101 IF x < > 1 OR y < > 1 T HEN GO TO<br />
1107<br />
1102<br />
; "J<br />
IF ,x 2 = -1 THEN PRINT RT<br />
• "; RT 1,12;" IEXITI " ; RT<br />
0,13<br />
2,13<br />
1103 IF y2 = -1 THEN PRINT RT 5,26<br />
: "OUT >"<br />
1107 IF X=t AND y=U THEN PRINT P<br />
T 7,5;"YOU RRE RT THE START"<br />
1110 RESTORE . FOR j =1 TO 4-. PER<br />
D xl,yl: IF x 1 -X2 RND yl=y£ THEN<br />
GO TO 1130<br />
1120 NEXT i<br />
1130 INPUT "tvhat i s y o u r » o v e 7 '<br />
, i S. GO TO 1143<br />
113S INPUT "L€ft,Rjght,Forward o<br />
r He ip ?"j a $<br />
114-0 IF i $ = " r " OR i S - " R " THEN LE<br />
T i«i+l. GO TO 1190<br />
1150 IF i$="t" OR JS-'L• THEN LE<br />
T i =i -1: GO TO 1190<br />
1160 IF iS = "t>" OR l $ ~H" THEN GO<br />
SUB 4000. GO TO 1130<br />
1170 IF j* = "/" OR i it - 1 F" THEN GO<br />
TO 1320<br />
1130 GO TO 1135<br />
1190 IF i=S THEN LET i<br />
1200 IF i =0 THEN LET i =4-<br />
1300 RESTORE : FOR i=1 TO RER<br />
D X£,y£: NEXT i<br />
1310 GO TO 370 _<br />
1320 LET x =X +x£ : LET y=y+y2<br />
1330 IF X<br />
000<br />
134-0 IF X < 1 OR x > t OR YU<br />
THEN GO TO 1430<br />
1350 LET 3 —0<br />
1360 IF y2 =0 THEN GO TO 1400<br />
1370 LET t>~m (X , y J ; GO SUB £000:<br />
IF y1=y£ THEN LET a=l<br />
1380 LET b=J» iX,y-y2):<br />
0- IF yl=-y2 THEN LET<br />
1390 GO TO 1420<br />
1400 LET b=»(x,yJ: GO<br />
IF X1=X2 THEN LET 3=1<br />
GO SUB<br />
a =1<br />
SUE- £000:<br />
1410 LET IX-X£ > y > : GO SUB<br />
0: IF X1=-x£ THEN LET 3=1<br />
1420 IF a =1 THEN GO TO 370<br />
1430 LET X =X-X £: LET y=y-y£<br />
1440 PRINT RT 7,4;"YOU CAN'T MOU<br />
E THIS URV"<br />
1450 GO TO 1130<br />
2000 LET xl=0. LET yl=0<br />
2005 IF b = 1 THEN LET xl=l<br />
2010 IF =2 THEN LET >; 1 -1<br />
£020 IF b=3 THEN LET y 1 = 1<br />
2030 IF b =4 THEN LET y 1 = -1<br />
£040 RETURN<br />
£100 FOR J=C TO d<br />
£110 PRINT RT 21-j,j;"/": IF 3=0<br />
RND J-9 > —1 THEN PRINT RT j-9,J,<br />
2120 NEXT j: RETURN<br />
£200 FOR j=C TO d<br />
2210 PRINT RT Si-j,30-J,"V : IF<br />
a=0 RND j —9 >-1 THEN PRINT RT j-9<br />
i30 — J j " /<br />
2220 NEXT j: RETURN<br />
£300 LET n =d-c. FOR k= e TO f PR<br />
INT RT K,c;b*< TO n j ; ' l " : NEXT k<br />
: RETURN<br />
2400 LET n = 30 -d: LET P=d-C. FOR<br />
k =e TO f: PRINT RT * . n ; "JB*> b$» T<br />
0 P.* ; NEXT k; RETURN<br />
2500 PRINT RT f,c;' |"ia-d<br />
+ C TO ) : FOR J = e TO f-1: PPINT R<br />
T j , d ; " J" : NEXT J<br />
2510 IF d-C > O THEN LET j=26-( (d-<br />
C) /2+d) -1: LET n=d-C: FOR k = 11- J<br />
TO J: PRINT RT K,c;b$< TO n ) ; "ft<br />
": NEXT k<br />
2520 RETURN<br />
2600 LET p =30 —d: PRINT RT f,p; "1<br />
" < TO d-c+l.i . FOR j=e TO<br />
f -1: PRINT RT J j P ; "I " : NEXT j<br />
2610 IF d - C > 0 THEN LET j = 2 0 - ( ( d -<br />
C ) sB+d) —1: LET n~d-C. FOR k=ll-J<br />
TO j: PRINT RT k , p , "II"; b S < TO n<br />
): NEXT fc<br />
£6£0 RETURN<br />
2700 FOR J =e TO f. PRINT RT j,di<br />
" J" : NEXT j: RETURN<br />
2B00 LET r=30-d: FOR j~e TO f. P<br />
PINT RT j , r ; "J " . NEXT J : RETURN<br />
2900 LET n =d +1: LET p=29-d*2: FO<br />
R X=e TO f: PRINT RT K,n;b$< TO<br />
P.> : NEXT K : RETURN<br />
3000 PRINT RT f+1,d+1;C3< TO 29-<br />
d : RETURN<br />
3100 LET 3=0. LET C=16-£tS. LET<br />
d =16-21 is-1) -1<br />
3110 LET f=£0-d. LET e=0. IF d-B<br />
>-1 THEN LET e=d-B<br />
3120 RETURN<br />
40I3O CLS . LET r=9-INT (t/2' ; LE<br />
T P =15 — INT
IMABOH<br />
BY G. BECK<br />
10 OR R-< N1, Ml >,B.C<br />
1S0 CUL0R4.1 DP RU BM50.50 i R 7D 7L 7U7"<br />
1*0 PRINT< 53.53 > > 4.4<br />
i-aa C0L0R2.: DRflw"BM^^,^i;JR3E>^L^u^F^•<br />
,X,G<br />
2^0 PCL83<br />
*52<br />
THENN-0 • Nl-15 ' M-M+7 < Ml-hi+7<br />
1 Q<br />
-N+3'QJ-QI+7<br />
340 IF Ml>190 THENGUTO910<br />
.i30<br />
J60<br />
IFN-0TMEN420<br />
IFPPOINTC Nl + 1,Ml>< >3 THENGOTO440<br />
370 PUTt N.M >-( N11Mls.B-PSfcT<br />
300 PLRY"T25502BC"<br />
390 FORK-1T075 NEXTK<br />
400 JFINKEYX>""THEN PLRY"T25503RB" 1 GOSUB380<br />
410 CUTO320<br />
420<br />
430<br />
440<br />
LINEC 240.M-7)—t 255,Ml-7 >.PSET BF GOTO330<br />
'»*CRRSH*»<br />
FORT-1TO100<br />
450 X-PNOC 3<br />
.460 COLORX. 1 LlNE-( RND< 255 >, RNIX 190>>,PSET<br />
14 /0 PLRY"T25903001C"<br />
480 NEXTT<br />
,490 CLS'PRINT"HRRD LUCK YOU CRH3HE0"<br />
• 500 PLRY"T402L40LBDDL4DL6FLBEE0DC£L2D"<br />
310 PRI NT"YOU MRNRGED TO SCORE 1 jSCJ"POINTS"<br />
520 IP SOHI THEN HI-SC<br />
530 PRINT"MIGH-5C0RE">HIi"POINTS"<br />
540 PRINT"RNOTHER GU "<br />
550 B»-1NK£Y«'IFB»-""TMEN550<br />
560 IFB»"N"THEN GOTO90 • ELSE P0KE65494, 0 END<br />
570 '**DROPPING OF BOMB K CONTINUED<br />
MOVEMENT OF PLRNE**<br />
580 PSETC Q,01 •J > Q-0 Ql-QI+7 IFQ1>190<br />
THfcNQ-N+7'Ql-Ml+l RETURN ELSElPPPQlNr
BY MARKUS JACOBSON<br />
1 * " v /<br />
I<br />
f<br />
• *<br />
f<br />
It was just one of those<br />
days. Nothing about it on<br />
the breakfast-time weather<br />
bulletins of course, but I<br />
looked up at midday <strong>and</strong><br />
the skies were black with<br />
alien postmen all ready to<br />
deliver.<br />
Well it looked as though<br />
some huge galactic sorting<br />
office in the sky had only<br />
just discovered Earth <strong>and</strong><br />
we had several eons of<br />
backpost as yet<br />
undelivered - <strong>and</strong> they<br />
were about to put things<br />
right.<br />
Laser bases are of little<br />
use when the skies are full<br />
of cartons from mail-order<br />
firms.<br />
Luckily a new idea, just<br />
shown on Tomorrow's<br />
World, for a mobile black<br />
hole which can cope with<br />
three on any well-known<br />
breakfast cereal, looks like<br />
coming to mankind's<br />
rescue.<br />
In this game for the<br />
Atom you must thwart<br />
their plans <strong>and</strong> prevent the<br />
boxes from l<strong>and</strong>ing. If you<br />
fail to do so they will<br />
gradually grow into piles<br />
until one reaches the top of<br />
the screen. Once you allow<br />
this to happen you might<br />
as well pack up <strong>and</strong> go<br />
home for the game is over.<br />
Your only means of<br />
defence is a mobile Black<br />
Hole that will eat<br />
anything. This is moved<br />
from left to right by means<br />
of the Shift <strong>and</strong> Repeat<br />
keys. Should you collide<br />
with a Box side or hit a<br />
Pile, your hole is moved<br />
upwards thereby limiting<br />
your ability to stop the falling<br />
Boxes.<br />
For those who like<br />
experimenting, the sound<br />
effects can be altered by<br />
poking different values<br />
into f81.<br />
GROW<br />
w<br />
1REM MRR.KUS JRKOBSSON<br />
2REM 3LST0RP 5=57<br />
3REM S-24021 L\DDEK\PINGE<br />
4REM SWEDEN<br />
5P.S12" GROW" " "LEFT -<br />
SHIFT"'"RIGHT - REPT 11 ' *'<br />
7IN."LEVEL 1-5"U;IFU>50RU<br />
P.tll;LI.#FE22-G.7<br />
9U-5-U<br />
10DIMRR4,P-l;L*#B002;P.$21>C<br />
20 RR0 LDRL;LDY#81<br />
30 RR1 LDXJ80<br />
40 RR2 DEX;BNERR2<br />
50EORG4 >STfiLj DEY;BNERR1iRTS i1; P. $6<br />
60Q e 0<br />
70P.$12iF.I=0TO31;I?#81E0=#FF;N.;<br />
A«15>B-12>C=9;O«0<br />
80F -ft. R. '^32 i G*R. R. H200;G=-G j N=fl.R. V.90+G+30<br />
90?#E1=0;P." 0"Q<br />
280GOS.3,C*C-1;GOS.d<br />
202IFU-5.G.210<br />
204F.I=1TOU;URIT;N.<br />
210F. I«lT0U;G0S.a,iH.<br />
290G.200<br />
300iD?#8000=32;D?#8001=32<br />
305 IF?#B001 P=0 > GOS. b<br />
3l0IF?#B00280,R=R-l R.<br />
3401FC< 0R.B >4;B=B-1;C=10;J=10;K»20;M«3;G. e<br />
345R.<br />
350cO«fl+2+(B*32 >;IFO?#8000=32R.R< 30,R=R+1.R.<br />
360G.340<br />
370eF.l-J TO K S.M^#80=I >LI.RP0,N. ;G0S.*-R.<br />
380dF?#8000"32;N?*3000-32<br />
381G 7 #8000=32<br />
382IFF?#8020=255;F 7 #8000*255;GOS.f;G.k<br />
3831FF?#8020=76; F=R. R. *32> GOS. 9<br />
384IFG?#8020=255iG?#8000«255;GOS.f,G.1<br />
3851FG?#8020«76> G a R. R. V.32 /GOS. 9<br />
386IFN?#8020«255;N^#3000=255;GOS.f;G.m<br />
3871FN?#8020=76;H=R.R.5:32 >GOS.9<br />
390F=F+32;G-G+32;N«N+32<br />
400F?#8000-79i G?#8000=79; N?#8000-79<br />
410GOS.9<br />
I490R.<br />
1500f J s I;K-3;M=1;G.e<br />
•51090=0+1;J*9;K=-39;M*-1S>P.$30,0;G.e<br />
520h >50; K—50; 1; GOS. e F0 >0; Q»0; P. Q<br />
525J=-10 j K«10 i M"1<br />
530LI.#FFE3 i GOS.e;G.70<br />
540kIFF
BY C. STANGROOM &<br />
I. MACNAUGHTON<br />
IN27K<br />
No gomes supplement<br />
would be complete without<br />
that little denizen of the<br />
mazes. So here he is -<br />
renamed <strong>and</strong> revamped for<br />
the Sharp MZ80k!<br />
Guide your little<br />
Muncher around his maze<br />
home eating up points <strong>and</strong><br />
the Munchers favourite<br />
snack called "Gulps".<br />
These "Gulps" are<br />
extremely important as<br />
they guard you against the<br />
attentions of those nasty<br />
ghosts which also haunt<br />
the corridors of the maze.<br />
If you manage to gobble<br />
down 20 "Gulps" the ghost<br />
which is chasing you will<br />
turn white with fear <strong>and</strong><br />
runs away. If you catch<br />
<strong>and</strong> eat the ghost while he<br />
is in this fear-stricken state<br />
the score is given <strong>and</strong> you<br />
get a new restocked maze.<br />
Avoiding the ghost is a<br />
difficult task <strong>and</strong> there are<br />
several surprise features<br />
built into this program<br />
should you manage to<br />
chalk up a high score -<br />
which are best left for you<br />
Ito find out! At the end of<br />
each game the top ten<br />
scores are displayed.<br />
To move your little<br />
Muncher around use the<br />
W, A. D <strong>and</strong> X keys as in<br />
many MZ80k games.<br />
m<br />
'<br />
If you find the game too<br />
difficult then a useful tip is<br />
to change the value of the<br />
variable P9 in line 420<br />
which specifies the<br />
number of "Gulps" that<br />
must be munched before<br />
the ghost turns white.<br />
The author has<br />
managed a high score of<br />
258,000 - so that's the target<br />
for all you maze fans out<br />
there!<br />
Variables:<br />
206, 207-different ghosts.<br />
46-fullstop. 202-man.<br />
208-grey walls.<br />
191-"Gulps". PEEK<br />
(17828)- address contains<br />
ASC code of key passed in<br />
GET routine. 53248- screen<br />
address (TOP LEFT).<br />
The author says that<br />
conversion to a Pet is easy<br />
using the above variables.<br />
ft<br />
MUNCHERS<br />
1 G 0 S U B 3 0 0 0 : P O K E 1 0 1 6 7 , 1<br />
2 T E M P O 7<br />
M U S I " T . B A 6 A G f - E D R D R C 2 "<br />
I " 0 1 M G ( 4 > , D < 4 ) , E ( 4 ) , H S < 1 0 ) . N * < 1 0 ><br />
13<br />
16<br />
20<br />
3 0<br />
3 2<br />
3 3<br />
90<br />
9 1<br />
9 2<br />
9 3<br />
9 4<br />
9 5<br />
9 6<br />
9 7<br />
V 8<br />
1 0 0<br />
1 10<br />
I 20<br />
I 3 0<br />
1 3 5<br />
1 4 0<br />
1 5 0<br />
1 6 0<br />
1 70<br />
1 8 u<br />
1 9 0<br />
200<br />
210<br />
22'"'<br />
23 : D = A S C < A4f> ><br />
5 4 1 3 0 : X 9 = o : I 1 = 0<br />
•Jww5< , ''Vv» RrtBwwSRwivHv < w/ • Ivf • rfrrrl'WKS < >!\<br />
m";<br />
•<br />
WiWV.'X'rtv.• •'"•W?"• • t<br />
.-.-.<br />
• t • •<br />
iiiiiii;:. y:-. •• •<br />
•".•'•'•.-.-.-y.•j.'m yy. [ • v<br />
. M. mmmm^wmmmmmrn. m. m";<br />
' kk'. mmmm..mm'.'.WMMifajiilom^^ m'.<br />
H - ; • ST';<br />
' • • • • ' • * • « w * * 0 • m • • *'" * * * • * * •<br />
• * « • * • • • • • * • « £<br />
... mm^.. mt m. ..mm m*mmm... m $m.. m n ;<br />
. . . . ...» " ;<br />
m- «. . ':<br />
z ...<br />
• . . * ..•.•..•.• • •.'.••.•. • •<br />
.m.. . .M m ;<br />
rtv. '. vsvwWW' •••WSvt? • ..•rVr.rFr,•••'•.••,->.• • u q<br />
• n<br />
•t • • •'• • . . • • ' • • • 4<br />
80 COMPUTER
o %.<br />
|<br />
V<br />
H<br />
i<br />
4W<br />
W<br />
w<br />
w<br />
4 0 0<br />
410<br />
420<br />
4 3 0<br />
440<br />
5 0 0<br />
5 2 0<br />
530<br />
540<br />
560<br />
570<br />
580<br />
590<br />
600<br />
620<br />
62!<br />
710<br />
720<br />
730<br />
740<br />
745<br />
747<br />
750<br />
780<br />
790<br />
REM * * * * VAN 1 ABLE, b * * * *<br />
X=53293: Y=202:Q=1 7828s E=208: F=207<br />
I = 1:J=-1:K=40:L= -40:M= 3u: 10: V-191 :P*=0:P9=20:G=2o6:T1 = 11+ N > "<br />
F 0 R N = 1 T Q 5 0 0 s N E X I N<br />
G F T A *<br />
IFA*=""fHENilOO<br />
5 ><br />
: FOR 1«1T0201 NEXT I NEX T N:PR J NI<br />
FORI - IT020: NEXT 1 : Nt X TNr F'RINT<br />
FOR1=IT020:NE X TI:NE X I N<br />
M = ~ M : K 2 = l<br />
F 0 R N = 5 3 6 0 8 T 0 5 3 6 I 3 : P O K L N , 2 0 7 : F O R F = 1 T 0 2 5 0 S 1 E P 5 0 : P 0 K E 4 5 1 4 , T : U S R < 6 8 )<br />
NEX7 T : P O K E N , O : N E X T N : U S R ! P O F E 5 3 5 7 3 , u : G 0 S U B 5 3 0 0 : P 0 K E 5 3 5 3 3 , 2 0 7 : G 0 G U B 5 ' 0 0<br />
P 0 K E 5 3 5 3 3 . O : G 0 S U B 5 3 u u : F ' 0 K E 5 3 5 7 3 . 2 0 7 : G 0 S U B 5 3 0 0 : P 0 K E 5 3 5 7 3 , O : G G S U B 5 3 0 0<br />
F O R N - 5 361 3 T 0 5 3 6 2 POKEN, 2 0 7 : F O R T = IT 0 2 5 0 S T E P 5 0 : PaKE4*:»14, 1 : USR ( 6 8 ) :NLX1 I<br />
P O K E N , O : N E X T N : U S R < 6 8 ) : P O F E 4 4 6 5 . O ; P O K E 4 4 6 6 , 9 s P R I N T " G 0 0 D L U C K<br />
U S R ( 7 1 ) : F Q R N = 1 T O l 0 0 0 : N E X 1<br />
I F A $ = r " N " T H E N 3 2 8 0<br />
U S R ' 7 1 )<br />
P R I N T " E I n s t r u c t i o n s . "<br />
PRINT<br />
PR IMF<br />
PR I N I<br />
PR I N I<br />
"QRun f r o m t h e GH0S1 < ) & e a t t h e d o t s "<br />
"SS& GULPS < ) . As s o o n a s y o u h a v e "<br />
" B e a t e n 2 0 G U L P S , t h e G h o s t t u r n s "<br />
" U W H I T E a n d y o u m u s t c h a s e i t . "<br />
i COMPUTER & VIDEO GAMES 81<br />
^ >
3200<br />
3210<br />
3220<br />
3230<br />
3240<br />
3250<br />
3260<br />
327O<br />
3280<br />
3290<br />
3300<br />
3310<br />
3320<br />
3330<br />
3340<br />
335U<br />
3360<br />
3 7«»<br />
3380<br />
3 ^ 9 0<br />
'^400<br />
34 10<br />
3420<br />
3430<br />
34 4 0<br />
3450<br />
3460<br />
3470<br />
3480<br />
4000<br />
4010<br />
4020<br />
4030<br />
4040<br />
4050<br />
4060<br />
4070<br />
4080<br />
4 =H 0: NEXTN<br />
676, 700, 695,595, 4<br />
DATA 764,765,498,418,41:4,516, 1071 ,785<br />
F0RN=1TO100:READP :NEXTN<br />
T T<br />
DATA 1 . 1 , 1 , 1 , 2 , 2 , 2 , 1 , J<br />
DATA 3, 3.1.4.1.4.1.4.3.1<br />
DATA 3, 4.4.2.2.1.4.1.4.2<br />
DATA 1 . x , • , , y , i , < * a. i j<br />
DATA 1 . 1 . 4 . 4 . 1 . 3 . 4 . 2 . 3<br />
DATA<br />
3,2,3,4,4,3, 1 , 1. .<br />
DA PA r><br />
^ , 2,3,4,1,4,4,1,I<br />
DATA 3.4.2.3.4.3.2.5.4<br />
DATA 1 , 1, 1, , 2 , l. i .>, • i , ^<br />
/*t '-> T' "i "1 T "><br />
DATA 4 , 4 ^ , • ,<br />
, X. , i. , ' « -' , d~ ,<br />
F0RN=1T027:READ \(N > : NEXIN<br />
DATA 13,17,20.26,30,33,34, '9,40,42,4* 4 9 , 5 3 , 5 9 , 6 0 , 6 1<br />
DA rA. 66,69, 71 , 74 , 78,93,94,97,98, lOO<br />
REM **** FINISH **#*<br />
RETURN<br />
REM **** VARIATIONS ****<br />
REM<br />
REM * HUL.ES *<br />
F0RN=1 TOINI < SC/40000)<br />
PQKEH < N) ,46<br />
NEXTN<br />
REM * NUMBER OF PUDS *<br />
0=P(INT =T < N > THENU=207<br />
NEXTN<br />
REM * HOLES BLQOED UP *<br />
1YRND O.2)*(O 4) *(U—46) IHENP0KE53407,46:POKE 534 < >9.46<br />
IF(RND(I ) O.2)*(U 4 > * 5OOOOOTHENX9=10000<br />
IFSC lOOOOOO(HEN11=11+1:SC=SC-IOOOOOO<br />
PR I NT-OICSSCORE - " : SC+ I I #1000000<br />
USR(71):ST=0<br />
PGKE4466,23:PRINI"ECPRESS ANY KEY."<br />
GETAS:IFAt=""1HEN507U<br />
USR(62):GOT 0130<br />
FOR NN=55 10 1 STEP-1<br />
ST=ST-1<br />
FOR N=255<br />
POKE 4513,<br />
TO 1 STEP -ST#2<br />
N:USR <br />
NEXT N<br />
NEXT NN<br />
SC=SC+10000+X9:F I = 1:GOTO 5047<br />
REM * START POSITIONS *<br />
F0RN=1T04<br />
E(N)=1NT(RND+l<br />
FORI=N-1 TO1STEP-1:IFE
BY S. WIDER<br />
t>3<br />
?<br />
tt<br />
In Short Circuit you are<br />
charged with repairing a<br />
silicon chip from the inside.<br />
Your mission is to help<br />
Fred the Repairman to rectify<br />
a short circuit in the<br />
wall of the chip.<br />
This is done by picking<br />
up the pills of silicon chip<br />
repairing vitamins which<br />
Fred's hazardous task. And<br />
the author's highest score<br />
is 1,980 so try <strong>and</strong> beat that.<br />
Next month we publish<br />
the seguel to this game<br />
called Repairman's<br />
Revenge. And the author<br />
has speeded up his sparx<br />
<strong>and</strong> armed Fred with an<br />
energy gun. . . don't miss it<br />
Sharp owners.<br />
can be found on the edge Fred must not touch<br />
of screen.<br />
anything on his way up to<br />
Fred must be guided the vitamin pills or he will<br />
through the chip using the be instantly fried by 10<br />
keys:<br />
billion volts. He must also<br />
Up-7<br />
beware of the Sparx which<br />
Down -J<br />
w<strong>and</strong>er around the chip.<br />
Left-Y<br />
A nice display awaits<br />
Right -1<br />
you should you complete<br />
SHORT CIRCUIT<br />
1 GOTO<br />
9 6 0 0<br />
2 GOTO<br />
POKE lS?27.1-<br />
4 PRINT"6":F&R TEMPO 7<br />
A=l<br />
5 = NEX T T 79# r> > "sETVx 0 1 X = I N T < 49 *KND< 1 > , :<br />
W<br />
W<br />
i<br />
16<br />
7 0<br />
71<br />
72<br />
73<br />
74<br />
83<br />
84<br />
85<br />
86<br />
87<br />
88<br />
90<br />
lOO<br />
1 10<br />
120<br />
130<br />
140<br />
1 SO<br />
160<br />
1 70<br />
180<br />
190<br />
200<br />
210<br />
220<br />
240<br />
250<br />
260<br />
270<br />
280<br />
290<br />
300<br />
310<br />
320<br />
330<br />
335<br />
340<br />
350<br />
360<br />
370<br />
m B j -<br />
FOR C=0<br />
M <br />
i COMPUTER & VIDEO GAMES 83
CONTINUED<br />
saw<br />
460 PRINTTAB(33)J "WIDER"<br />
461 REM t t TSET UP VARIABLES!T t t<br />
462 MAN=S6935-40<br />
463 A-207<br />
464 C=1<br />
500 GOSUB 1000<br />
520 GOTO 500<br />
1000 GET fit<br />
1001 POKE 4514,255:USR(68)<br />
1010 IF PEEK (17828 J-55 I HEN<br />
I HEN<br />
THEN<br />
THEN<br />
1020 IF PEEK(17828>=73<br />
1030 IF PEEK=89<br />
MAN.O:I1AN=MAN- 40<br />
MAN,O:MAN=MAN+1<br />
MAN,O:MAN=MAN+40<br />
MAN,O:MAN=MAN~1<br />
1042 USR(71)<br />
1050 POKE MAN,A<br />
1051 GOTO 5000<br />
1052 IF A=206 THEN GOTO<br />
1G55 IF <br />
>0)THEN<br />
10 *0 I K (PEEK (HAN 1 ><br />
1080 IFt PEE I (MAN + 4O) 0)THEN<br />
1090 IF(PEEK(MAN-40) CO THEN<br />
1100 RETURN<br />
1956 IF A=207 THEN GOTO 10J<br />
3000 FOR B=206 TO 207<br />
3001 POKE 4514,200:USR(68)<br />
3010 POKE MAN, fc!<br />
>025 C=C+1<br />
3026 IF C>50 THEN 3040<br />
3030 NEXT B<br />
3035 GOTO 3000<br />
:u40 POKE MAN-1,227:POI t<br />
3045 F'OK E MAN •1 , 227: POKE<br />
3050 POKE MAN.166<br />
POKE<br />
POKE<br />
POKE<br />
POKE<br />
A=206:<br />
3060 POKE MAN+40,238:POKE MAN-40,2>8<br />
•06'5 POKE MAN+SO.238*POKE MAN-80,238<br />
3072 POKE MAN-1,0:POKE MAN-2,0<br />
3073 POKE MAN+1,0:POKE MAN+2,0<br />
3074 POKE MAN,0<br />
3075 POKE MAN+40.OrPOKE MAN-40,0<br />
3076 POK E MAN+80,0:POKE MAN-80,«><br />
3090 FOR VC — 1 TO 255: POf E 451 4, VC:<br />
USR(68):NEXT VC<br />
3091 USR(71):FOR VB=1 T 0<br />
3092 IF SC HS THEN PRINT<br />
done' ' Please enter your<br />
IF SC HS THEN INPUT<br />
HA-I EN( X*> S IF AA 10<br />
IF SC HS THEN HS=SC<br />
3094<br />
3095<br />
3096<br />
5097<br />
3098<br />
3099<br />
"YES"<br />
3 1 0 0<br />
3 1 0 1<br />
3500<br />
THEN<br />
GOTO 3000<br />
O) THEN GOTO 3000<br />
GOTO 3000<br />
GOTO 3000<br />
MAN-2,22 7<br />
MAN
3030<br />
504'»<br />
5060<br />
51 lo<br />
6000<br />
6001<br />
6002<br />
6003<br />
6004<br />
7000<br />
8000<br />
800 i<br />
S002<br />
8003<br />
8005<br />
8007<br />
80
• :-<br />
BY J. McFARLANE<br />
ON MODEL A<br />
• i<br />
Arcade action for Beeb<br />
space captains with an eye<br />
for the aliens. This is a version<br />
of that all-time arcade<br />
classic Defender. Flying<br />
over the mountainous<br />
terrain of your planet you<br />
come upon an alien<br />
invader swooping in for<br />
the attack.<br />
Line the attacking ship<br />
up in the sights of your<br />
laser-blaster <strong>and</strong> fire away.<br />
If you score a hit the alien<br />
craft will explode into a<br />
million small fragments.<br />
Those alien ships will keep<br />
on coming until you have<br />
wiped out the entire fleet -<br />
<strong>and</strong> you have just three<br />
ships to complete the task.<br />
There are three skill<br />
levels to master - but do<br />
not move above the first<br />
until you have mastered<br />
the controls. The program<br />
uses the ENVELOPE <strong>and</strong><br />
VDU comm<strong>and</strong>s to provide<br />
realistic sound <strong>and</strong><br />
graphics.<br />
There is on-screen<br />
scoring <strong>and</strong> you get an<br />
extra ship at 1,000 points,<br />
as well as a high score<br />
facility.<br />
The author's high score<br />
is 1,500 on level three - can<br />
you better it)<br />
DEFENDER<br />
0 OX£RROkGOT097Ci<br />
'20 "" : VDT23 , 2 3 0 , 0 , 6 4 , 9 b , 1 3 2 . 1 2 7 , 6 3 31 n 23 r, n a*<br />
• ^ . 2 4 8 , 2 5 5 , 2 4 8 , 0 , 2 3 . 2 3 2 0 , 7 , 6 3 4 3 ~ 7 ' ^ i n "<br />
2-;,<br />
l'^',78, 7 8 , 2 5 2 , 2 2 4 , 0 , 2 3 ,234, 3 2 9 , 6 6 , 3 6 .24.24 3 6 i l \ i l<br />
23c ,<br />
2<br />
2<br />
0 b It, . 2 4 8 . 1 7 2 , 2 5 2 , 2 5 2 , 2 3 , 237 0, ^ ' '<br />
3 2 3<br />
'<br />
3''MODE 1 ^VliU23 , 2 3 8 , 0 , 0 , 0 , 140 . " 5 2 , 1 / 6 , 22*^ , ] 92,23 "235 0 r , •<br />
,6 3 ,6o , 6 7 , 6 7 : ENVELOPE; , 1 , 1 , - 1 . 1 . ] ] f 7ft n r i t ' /<br />
H^=0j*FX11 ] • ' * < l '<br />
J<br />
'<br />
J<br />
'<br />
1<br />
'<br />
J<br />
» 1 » 1 z & » 0 » 0 , - 5 , 1 26 ,0i IFHV, €0<br />
. . .<br />
•<br />
M<br />
i INCJJf ( 2 »CHR#23CHCHR£23 ] • " ) ^VDU^CLS i INPUT ^<br />
90 ON I E\"%GOS UB 8 3 0 , 84 0, 8 50<br />
: 00 VDU23 : 8 2 0 2 ; 0 ; 0 j 0 ; >PROCTER*<br />
no * FX 1 5,0<br />
7 20 R=RND{ 4) tONR C©fiLTB280 , 290 , 300, 3 10<br />
130 B0N%=RND(90 AS%=90 ELS EI FAS®. 10 BS%=3 0 ELSEIFBS%= 1 250 AND EX = 0 THQCI00 ELSEIFB%>=1000 THENS7<br />
0 ELSEIFA%>!250THENN%=3 3 lENDPROC THEN57<br />
250 GCOL4 ,3 :M0VEA%,B%i PRINTAJf: 1 FZSf=" »ANDEX=0 ANDALIEN=0 G0T03<br />
270 ^ D P R 0 C + 3 2 A N D A % > C % ANDB%*)6D*>-3 2 THEN570<br />
280 C° — 1 200 : D%=RND ( 500 )• ] 00(RETURN<br />
290 1 200 : D%= RND ( 500 ) +1 00: RETURN<br />
300 C0SUB3 20 :M0VEC%,D%! PR INTCHRjf 23 5;CHR#236 i RETURN<br />
3 10 GOSUB320 :MOVEC%,D%t PR INTCHR#23 7 ;CHRj!23 8»RETURN<br />
3 20 11]0: D%=X+ 3 3 : R ET I RN<br />
n v n o ^ y c ^ r i c 4 ^ ^ »^ t DRAW1280,BV- 16 : SOUND! , - 1 5 , 200 1 :S0<br />
D R A W A ^ 4<br />
T l l m l l ' ^ l ' i L ^ h n i ? i<br />
W ANDA%
^<br />
to<br />
D%=D%-CR%<br />
380 EGCOL4,3.MOVEC% fD% tPRINTB?:IFRND(FR%) = 1 an D C%> A% THENPROCA<br />
390 ENDPROC<br />
4 g 0 GCOl :,OtMOVj;^.D% t|>HI\'i'C^ lIF (;% < A^ THENC%=ra +r*.<<br />
THENC%= (*%-CR?c " t w ^ - c ^ + C R * . ELS£JFCV>A%<br />
•UO IFD%>BV I A. -CKV. ELSEI FD%XB* D%=D?*+CR*<br />
to<br />
B%+100 AND D%>B%-100 THEN810<br />
-130 1KDPROC<br />
•5 10 I FB%. A % - 3 2 THEN 570ELSEEMDPR0C '<br />
»« ANDRND( )=: THEN480<br />
4 70 ENDPROC<br />
•180 KSV*RND{ M O ) lMOVEC%,D*,lGC01 4 , 3 » DRAWA-t-P«;»' i w . c n r . m i<br />
500 ENDPROC<br />
510 DEFPROCTERR<br />
I K A A X "<br />
1, " CA '"<br />
^OJFSSmOO A N D B O N S : L I V * = L I V / * C H R * 2 3 0 + C H R * 2 3 1<br />
r > K) IFS°o>T 000 BONSm * 1<br />
540 V D U 4 , 2 0 : C L S f C O L O U B 3 : P R I N T T A B < 0 , 1 ) ; « S c o r o = » , S * L I V * , " "<br />
to<br />
ND { ] 0) *3 2- 21 AL I EN=0 .. iNLXT > DRAW] 200. X i DRAW] 3 0 0 , R<br />
550 S r o ? 0 0 ^ ^ 1 0 E L S K I F a %^° AK-1200<br />
v 0<br />
j 1 • 1• B'.' f-K' 11 : f r »» 1 ooc r 9cm<br />
570 * FX 1 5 , 0<br />
:i80 S0l*ND0, l',4 ,50<br />
^<br />
to<br />
6 2u ) u W v * x m i a m o<br />
6 20 CO LOUR 3<br />
0 3 0 P R l N T T A B f 1 0 , 5 ) ; : FORN%= 1T09: READQjf: PR INTO* • tTlfclMl.ftmwitoii*'<br />
PRINT<br />
0 4 0 * FX 11,1<br />
fc* to<br />
6 5 0 PRINT' *TAB( 1 0 ) " P r e s s S to s t a r t . " iREPEATUNTILGETJf="S" iGOTOG<br />
6(•()<br />
'-70<br />
DEFPROCEX P (W 3 ,W2,W3)<br />
*fX15,0<br />
6 8 0 EX = ) i F0RN%= 1TOS t M0VEC%,D%!SW=RND{ 50) + ] 30i PR 1 VTCHRSf^w»i r u i •><br />
THENMOVEC%+3 2»D/o: PRINTCHRJfSW RINTCHR*SW» IFW3=2<br />
0 9 0 P R O C Y O U : N E X T : A L I K N = , : EX=0,OCOL4 .0 ^ O V E C ^ ^ . P H J N T C H R ^ S W : END<br />
^<br />
^<br />
to<br />
to<br />
70(1 DEFPROC AFIRE<br />
7 1 0 MOVEC%,.D%- 16 tGC0L4 , 3 i DRAWO ,0%— 1 (, xSOONDl - 1 1 2 W . . c n , ^ ,<br />
ELSEENDPROC<br />
7 20 GOTO570<br />
730 DEFPROCSC<br />
. AND D%-](.>B*-3 2 THEN 720<br />
740 IFR=] S%= S%+ PTa.*M0N% ELSEIFR*2 S%=S%+PT**2*BON9 E l S E I F S - l<br />
S%= S%+ 40*BON% ELSES%=S%+30*BON% tI.SEIFR-3<br />
750 VDP1: PRINTTAB ( 6 , 1 ) ;S%. VDU5: I*JDPRC"'<br />
760 DEFPROCHISC<br />
770 * F X 1 5 , 0<br />
780 PRINT' 'TAB(10) ; " H i - s c o r i ' ! ! "<br />
790 PRINTTAB( 3 , 1 4 ) ; : BB#=STRjf ( LFV%) : I N P U T " P l e a s e e n t e r vour n<br />
• • AAJf t IFLEN (AA#)> 4THENAA#=1.EFTJ?( AASf 4 )<br />
800 H%=3%:ENDPROC<br />
810 * FX 15,0<br />
V n , i m <<br />
820 SOUNDO, 2,4 , 50 : F0RN%= 1T050 :HOVEC%+ ]fj t R%-16 : DRAWRND( 1 2 8 0 ) ,<br />
RND<br />
J<br />
M4C!<br />
K S V W i m & i 2T.I tttomZ t PT%- 201RETURK<br />
MS" = 1 5 >CP". = : r . s FRV= 8: PTV= 1 f»»RETURN<br />
i"TT77<br />
COMPUTER a VIDEO GAMES 87
1 °• CR%= 101 KR%= 101 5« return<br />
860 TIMfc=G : KEPEATUNTII,TIME= ] 00:A% e > 0 . B 5 0 0 : P R J N T T A B ( 6 + L I V * * ><br />
);•' " : VDt'5« GOTO TOO<br />
880<br />
670<br />
P<br />
DEFPR0CINS1<br />
R I N T ' T A B ( ] 5 ) ; " B B C D e f e n d " , P R I N T • " Y o u h«vo<br />
to.<br />
as t h r<br />
i s t h o " . . " h , r d < . s t . ^ K . r , \ i r r morr p o i n t s Jn , ^<br />
O Other l e v e l s . T o p 1000 for e x t r a a h i V "<br />
M , r t i n t h<br />
O o t h e r l e w i s . T o p 100p for a n extura s c<br />
"<br />
900 PP INT * * "Press -S' to c o n t i n u e » • • V m ^ " ,<br />
PRINT' ' " P r e s s 'S' to « •• • ••• t i<br />
UNTILCET#="S"<br />
u<br />
J . M r F a r l<br />
UNTILCET#="S"<br />
.MrFarliine 1982.":REPEAT<br />
1<br />
910 CLS sPRINT* " AJrf ; Your s h i p. " • • , « A l i e n f<br />
ftnd f i r e s f,t vou r>, , l<br />
A l e n s<br />
ship.Moves about<br />
in Close <strong>and</strong><br />
to,<br />
930 ENDPROC<br />
I<br />
I<br />
I<br />
I I<br />
4<br />
BY DAVID JOHNSON<br />
400/800 „<br />
IN16K<br />
j<br />
i<br />
i<br />
i «<br />
5 & i<br />
t<br />
Whose lousy idea was it<br />
anyway to go exploring<br />
burnt out volcanoes in<br />
Sicily.<br />
"Oh - so its my fault is it<br />
that the volcanoe should<br />
blow, I suppose your idea<br />
was better was it? - our<br />
tenth year in Bognor with<br />
your mother <strong>and</strong> those<br />
three mangy cats that she<br />
just couldn't possibly leave<br />
with the neighbours like<br />
everyone else does."<br />
"Thats right, bring my<br />
mother into it - as soon as<br />
something goes wrong its<br />
somehow always attributable<br />
to my mother."<br />
Funny isn't it - how<br />
people can argue about<br />
mother-in-laws when their<br />
being chased down a<br />
mountain side by 3,000<br />
tonnes of molten lava.<br />
Their fate lies in your<br />
h<strong>and</strong>s now as you control a<br />
small man desperate to<br />
escape.<br />
There is a safe zone<br />
beckoning at the far end of<br />
the screen <strong>and</strong> you must<br />
guide this survivor to that<br />
zone before time runs out.<br />
If you make it to the safe<br />
zone you go on to the next<br />
level.<br />
5 riMfc = 6UU<br />
10 PRINI "WHAI<br />
WAN t - t 10 5<br />
11 INPUI A<br />
16 GRAPHICS 5<br />
17 D=7 THEN<br />
122 IP D=1 THEN Y=Y-1<br />
1J4 IF D=2 I HEN Y-Y* 1<br />
PL U I<br />
79, I9i<br />
126 IE D-3 1 HE N X=»X-1<br />
128 IF D=4 1 HEN X = X+1<br />
13o IF X 79 OR X 1 IHEN L>G TO<br />
1 4U IF Y 39 UP Y 1 THEN GO ro<br />
I'jO LUC A IE X , Y . P<br />
I 52 11- P-3 THbN bU 10 30"0<br />
157 r ime r1ME-1<br />
158 it 7 1 ME =0 IHEN GO FU 4 oo<<br />
159 PRINT " 11 Mb " ; 1 IMF!<br />
16" IF P >0 fHEN GO 10 2000<br />
1 70 COLOR 2 : PL01 X,Y: COLUR 1<br />
19<br />
4000 FOR I =*<br />
"YOU RAN UUT<br />
4010 NEXT I:<br />
1<br />
1 TO 10: PRINT<br />
OF<br />
END<br />
TIME"<br />
fu 3030<br />
DUNE<br />
NEXT<br />
I<br />
i COMPUTER & VIDEO GAMES 89
38 AND A< >39<br />
23 PLOT 12,30:DRAWTO 12,32:DRAWTO 1 6 , 3 2 : AND A< >40 THEN X ( A ) = 0<br />
PLOT 16,30:DRAWTO 1 6 , 3 4<br />
130 IF A < 3 2 AND A>14 AND A < > 1 9 AND A20<br />
24 PLOT 16,39:DRAW TO 12,39:DRAWTO 1 2 , 4 1 : AND A< >25 AND A < > 2 6 AND A27 THEN X(A)<br />
DRAWTO 16,41:DRAWTO 16,43:DRAWTO 1 2 , 4 3<br />
= 1<br />
25 PLOT 16,48:DRAWTO 12,48:DRAWTO 1 2 , 5 2 : 140 NEXT A<br />
DRAWTO 16,52:DRAWTO 16,50:DRAWTO ! 2 , S 0<br />
145 FOR A=0 TO 1 4 : X ( A ) = 9 : N E X T A<br />
26 PLOT 12,57:DRAWTO 16,57:DRAWTO 1 2 , 6 1 150 REM * **ACCEPT PLAYER'S MOVE**«<br />
90 COMPUTER
154 FOR CH=15 TO 63:IF X(CH>>0 AND X(CH)<br />
< >9 THEN 160<br />
155 NEXT CH:? "YDU LOSE TURKEY 1 •'":GOTO<br />
lOOOO<br />
160 PRINT "ENTER MOVE";: INPUT A*:" 1 A*;"<br />
TO"!:INPUT B*:IF LEN(A*)c>2 OR LEN(B*><br />
2 THEN GOSUB 6O0O:PRINT "MOVE NOT ACCEPT<br />
ED":GOTO ISO<br />
161 GOSUB 7500: GOSUB 2010: IF X2 AND X(P)2 THEN GOSUb 6O0O:P<br />
RINT "CAN'T MOVE BACKWARDS' NO KING AT "<br />
;AS:GOTO 150<br />
163 IF ABS(P-Z)=6 THEN JF )/6<br />
INT ( '.ABS (P—Z ) / 6) ) THEN GOSUB 6000:GOTO 1<br />
50<br />
164 IF ABS(P—Z)~7 THEN IF (ABS(P-Z>)/7<br />
INT((ABS(P-Z >/7)) THEN GOSUB 6000:GOTO 1<br />
50<br />
166 IF X(Z)< >0 THEN GOSUB 6000:PRINT B*;<br />
" OCCUPIED":GOTO 150<br />
169 IF ABS(P-Z)>7 THEN 171<br />
170 GOTO 179<br />
171 IF X(P+((Z-P)/2)>>=0 THEN GOSUB 6000<br />
:PRINT "NO PIECE TO TAKE":GOTO 150<br />
172 X(P+((Z-P)/2>)=0:TE=):F0<br />
R TEST=1 TO 192 STEP 6: IF TE=VAL(M1 *(TES<br />
T,TEST +1>) THEN 175<br />
173 NEXT TEST<br />
174 GOTO 179<br />
1 7 5 S1=VAL(Ml*(TEST+2,TEST+3)>:S2=VAL(Ml<br />
$(TEST+4.TEST+5)):COLOR 1:A=S1:B=S2:GOSU<br />
B 2o00:G0T0 179<br />
179 X1=ASC(A*< 1, ! ) ) :X2=ASC(B*(1,1)><br />
180<br />
190<br />
)<br />
200<br />
210<br />
220<br />
230<br />
231<br />
30O<br />
X1=X1-64:X1=B(XI):X2=X2-64:X2=B(X2)<br />
Y1=C(VAL(A*(2,2) > >: Y2=C (VAL < B* (2, 2) ><br />
A=X1:B-Y1:COLOR<br />
A=X2:B=Y2:COLOR<br />
X(Z)=X :X(P)=0<br />
1:GOSUB<br />
2:GOSUB<br />
2000<br />
2000<br />
IF Z >59 AND Z< 64 THEN X ( Z > = 2<br />
GOSUB 7O0O<br />
GOTO 300O<br />
2000 FOR UN=B-4 TD B:PLOT A,UN:DRAWTO A+<br />
4,UN:NEXT UN:RETURN<br />
2010 FOR WX=1 TO 12B STEP 4:IF A*=CH*(WX<br />
, WX + 1) THEN P=VAL(CH*(WX+2,WX + 3)):GOTO 2<br />
040<br />
2020 NEXT WX<br />
2040 FOR WX=1 TO 12B STEP 4:IF B*=CH*(WX<br />
,WX+1) THEN Z=VAL(CH*(WX+2,WX+3)):GOTO 2<br />
050<br />
2045 NEXT WX<br />
2050 RETURN<br />
3000 FOR CH= 15 TO 63: IF X(CHXO THEN 300<br />
8<br />
3001 NEXT CH:PR I NT "YOU WIN BUSTER'":GOT<br />
0 10000<br />
3008 C=0:N=15<br />
3009 IF X(N>>=0 THEN 3370<br />
3010 FOR M=1 TO 2:IF X(N>=-2 AND X(N-M(M<br />
))>0 AND X=0 THEN 3360<br />
3048 IF X(N+M(M))=9 THEN 3360<br />
3350 IF X(N+M(M)> >0 AND X(N+2*M(M)>=0 TH<br />
EN 3390<br />
3360 NEXT M<br />
3370 N=N+1:IF N=X(N):X(N)=0:X(N+C)=0<br />
3430 FOR A1=1 TO 192 STEP 6:IF VAL(Ml*(A<br />
I, A1 + 1 )> =N THEN H1=VAL(M1 *(A1+2,A1 + 3)):H<br />
2=VAL(Ml*(Al+4,Al+5)):GOTO 3450<br />
3440 NEXT A1<br />
3450 COLOR 1:A=H1:B=H2:GOSUB 2000<br />
3451 FOR A1=1 TO 192 STEP 6:IF VAL(M1*=0 THEN C=<br />
M(M):GOTO 3650<br />
3520 IF X(X)=-2 AND X(X-M(M))=0 AND X-M(<br />
M) =W THEN HI=VAL(Ml*(Al+2.AI+3)):H<br />
2=VAL(Ml*(Al+4.Al+5)):GOTO 4000<br />
3950 NEXT A1<br />
4000 COLOR 3:A=H1:B=H2:F=H1:M=H2:GOSUB 2<br />
OOO<br />
5000 IF W>14 AND W72 OR ASC (B*) >72 OR VAL <<br />
A*(2,2))>8 OR VAL(B*(2,2))>8 THEN PRINT<br />
"COORDINATES DO NOT EXIST''":GOTO 150<br />
7510 RETURN<br />
9999 END<br />
10000 ? "PRESS START TO REPLAY"<br />
10010 IF PEEK(53279)6 THEN 10010<br />
1OO20 RUN<br />
i COMPUTER & VIDEO GAMES 91
JMM<br />
BY P. PHELBY<br />
WITH EXTENDED<br />
BASIC & JOYSTICKS<br />
a few other laser bases J<br />
were watching our Space J<br />
Sector quarter finals of the<br />
Intergalactic Cup when,<br />
two minutes before the<br />
end, the sky above the<br />
stadium was completely<br />
blacked out by a swarm of j<br />
Niveks spitting missile fire I<br />
down on to the pitch.<br />
The refdroid appealed<br />
for a cease fire over the<br />
telescanner but the Niveks<br />
weren't interested in the<br />
Laserball anyway - it was<br />
sheer violence they were<br />
after. They could be the<br />
death of that game.<br />
So as you enter keep one<br />
finger on the CTRL charac-<br />
ter keys marked below.<br />
Why is it that every time I<br />
go for a spin in my laser<br />
base hordes <strong>and</strong> hordes of<br />
aliens start bombarding<br />
me with missile fire.<br />
Last week it was the<br />
Galaxeroids, before that<br />
the Solar Saucers, <strong>and</strong> now<br />
its the blasted Niveks.<br />
And there's the Space<br />
Skins <strong>and</strong> the Pluto Punks<br />
- not that I mind them too<br />
much - they dress a bit<br />
weird <strong>and</strong> are hooked on<br />
Martian mushrooms but<br />
apart from that they keep<br />
themselves to themselves.<br />
No - its the likes of the<br />
Niveks that annoy me -<br />
mindless space v<strong>and</strong>als<br />
each <strong>and</strong> every one. Last<br />
week, for example, me <strong>and</strong><br />
fe 6<br />
* 6<br />
w<br />
NIVEKS INVADERS<br />
0 REM K.GOULDING COPY RIGHT (C><br />
235 IF B;>32 THEN POSITION A*2-3,0:? "<br />
>"<br />
6/6/82<br />
1 GOSUB 3000<br />
240 POSITION O, A+ I : ?<br />
2 S=0<br />
250 IF RND(0)>0.95 AND I 6 THEN 2000<br />
3 L=3<br />
260 IF STRIG(O)~0 THEN GOSUB 500<br />
10 GRAPHICS 0<br />
W<br />
265 V=h+l<br />
11 SETCOLOR 2,10.4<br />
270 IF STICK
to<br />
to<br />
^ to<br />
^ to<br />
^ to<br />
to<br />
^ to<br />
^ to<br />
« to<br />
1OO0<br />
1010<br />
1015<br />
: 020<br />
1030<br />
1040<br />
1050<br />
1060<br />
1070<br />
d. "<br />
lOSO<br />
REM INVASION<br />
GRAPHICS O<br />
SETCOLOR 2,0,0<br />
L=6+PEEK ( 74 1 ) +256*PEEK < 742)<br />
POKE L+2,7:POKE L*5,6:P0KE 752,1<br />
POKE 764,255<br />
POSITION 0,2<br />
7 "YOU'VE BEEN INVADED'"<br />
POSITION 26,4:7 "the earth i » doome<br />
POSITION<br />
0,6:7 "YOUR SCORE IS "!S+S<br />
1<br />
1090 POSITION O,B:7 "DO YOU WANT ANOTHER<br />
GO (Y OR N)"<br />
1110 GET #2,A<br />
1120 IF A=89 THEN RUN<br />
11*0 IF A : >78 THEN 7 INPUT ":G0<br />
TO 1110<br />
1140 GRAPHICS O:END<br />
2000 REM SPACE ATTACK<br />
2010 N=INT * 13 > * 3:N1=N:M=3:M1=M<br />
2020 R=1:P=32<br />
2030 COLOR R:PLOT Nl.Ml<br />
2035 IF M=19 THEN 2200<br />
204O LOCATE N, M, F': SOUND 1,M*10. 10,B<br />
2050 COLOR 42:PLOT N,M:N1~N:M1=M<br />
2060 M=M+1<br />
2070 N=N+INT 38 THEN N=38<br />
2095 SOUND 1,0,0,0<br />
2 1 0 0 GOTO 260<br />
2200 FOR V=19 TO 22<br />
COLOR 42<br />
2 2 1 0<br />
2220<br />
2222<br />
2225<br />
X<br />
2230<br />
2235<br />
2240<br />
2250<br />
2260<br />
2265<br />
2270<br />
2275<br />
2277<br />
2280<br />
3000<br />
30 lO<br />
3020<br />
3030<br />
3040<br />
THE<br />
IF N34 THEN 22B0<br />
PLOT N-(V-19),V:DRAWTO N+(V-19>,V<br />
FOR X=1 TO 5:SOUND 1 , X*9,10,8:NEXT<br />
NEXT V<br />
SOUND 1,0,0,0<br />
FOR V=19 TO 22<br />
COLOR 32<br />
PLOT N—(V—19),V:DRAWTO N+(V-19),V<br />
FOR X=1 TO 10:NEXT X<br />
NEXT V<br />
PLOT 0,O<br />
IF D>N-5 AND D'N+3 THEN lOOO<br />
R^O:GOTO 260<br />
REM RULES<br />
GRAPHICS O:POKE 82,0<br />
POSITION 12,3:° "NIVEK'S INVADERS"<br />
POSITION 12,4:"? ""<br />
POSITION 0,7:^ "DO YOU WANT TO SEE<br />
RULES < Y OR N)7"<br />
3050 OPEN #2,6,O, 'K: "<br />
3060 GET #2,A<br />
307O IF A=78 THEN RETURN<br />
3080 IF A89 THEN 7 "INPUT (Y OR N)":GO<br />
TO 3060<br />
3090 GRAPHICS 0<br />
31O0 7 " THIS GAME IS LIKE SPACE INVADER<br />
S BUT THERE ARE SOME ";<br />
3110 7 "DIFFERANCES.YOU HAVE TO SHOOT A<br />
LL THE 'w' SHAPED INVADERS";<br />
3120 7 " BEFOREYOU GET DESTROYED"<br />
* 130 ? :7 "THERE ARE 2 WAYS TO BE DESTRO<br />
YED' "<br />
3140 7 :7 "1. GET HIT BY A '*'"<br />
3150 7 "2. GET INVADED"<br />
3160 :7 :7 "WHEN THE GAME STARTS, THERE<br />
IS AN ARROW"<br />
3170 7 "AT THE TOP OF THE SCREEN.WHEN IT<br />
REACHES";<br />
3180 7 "THE " THEN YOU WILL BE INVADED'<br />
i ••<br />
3190 7 "THE ARROW MOVES CLOSER TO THE "<br />
EVERY"<br />
3200 ? "TIME A HIT'S THE SIDE OF THE<br />
SCREEN"<br />
3210 ~> "AND CHANGES DIRECTION"<br />
3220 7 :? "THE '* REPRESENTS THE EARTH"<br />
3230 7 "THE •>' REPRESENTS THE INVASION<br />
FORCE"<br />
3240 7 :? "PRESS SPACE BAR TO CONTINUE"<br />
3250 GET #2,A<br />
3260 GRAPHICS O<br />
3270 7 "THERE ARE SOME LARGE ' ' NEAR THE<br />
TOP"<br />
3280 ? "OF THE SCREEN.THESE ARE THE MOTH<br />
ER SHIPS"<br />
3290 7 "THEY ALWAYS KEEP OUT OF YOUR RAN<br />
GE"<br />
3300 ? "AND IT IS THESE SHIPS WHICH INVA<br />
DE YOU"<br />
3320 7 :7 "THE 'w' ARE WORTH 10 POINTS"<br />
3330 7 "THE ' ARE WORTH 100 POINTS"<br />
3340 7 :7 "BEFORE YOU CAN SHOOT THE INVA<br />
DERS,"<br />
i COMPUTER & VIDEO GAMES 93
94 COMPUTER
Setctrgtn Machine LinfuigtFtM<br />
The Absolutf Btf mntr<br />
Discover I he ease <strong>and</strong> pouter o( the<br />
Spectrum's own language with this book<br />
includes speoi't e> ample*, seiftevi<br />
Quest ions <strong>and</strong> an original arcade game<br />
£6 95<br />
SPECTRUM<br />
MACHINE<br />
LANGUAGE<br />
FOR THE<br />
ABSOLUTE<br />
m<br />
\\<br />
m<br />
UNDERSTANDING<br />
1 YOUR SPECTRUM<br />
PVVJS — w—ow<br />
co^oo R A OA. IAN LOGAN UndniUndini Tout Sptctru*<br />
A complete o«»n r* of the remarkable<br />
Spectrum tor both BASIC <strong>and</strong> m* h.n»<br />
language [>'ugr *mms tor the senous<br />
programmer who wantsto<br />
get right to the heart of the<br />
Spectrum Every routine<br />
disassembled <strong>and</strong> explained £9 95<br />
A fresh <strong>and</strong> highly creative<br />
collection of ready made<br />
programs which wit leach you<br />
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Make your Oric meteoric with<br />
Ihis e>c ilmg collection ot games<br />
<strong>and</strong> utility programs Includes<br />
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£5.95<br />
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^<br />
P<br />
I<br />
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MELBOURNE HOUSE PUBLISHERS<br />
• Please send me your Icm 16 page catalogue Please send me<br />
SPECTRUM<br />
• Underst<strong>and</strong>ing Your Spectrum £7 95<br />
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D The Complete Spectrum ROM<br />
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BY K. WrtRDLE -<br />
RUN* ON ,A BBC MOLlL A IN 16K<br />
V v &<br />
f<br />
% 1<br />
The alien space craft swoops low ^ ^ ^<br />
over the planet. The captain is<br />
looking for a dropping zone for<br />
the passengers of his craft — • . •<br />
a bunch of happy aliens on a day W<br />
trip who didn't realise that when the ^ H<br />
tour-company said they would be *<br />
dropped off somewhere they'd be dropped<br />
off on parachutes! Still you have to make .<br />
the best of things <strong>and</strong> here come the daytrippers<br />
leaping out into V^p great unknown.<br />
The good news is that there's someone to<br />
meet them when they l<strong>and</strong> — with a net to<br />
help break the fall ...<br />
Your job is to help catch the little chaps<br />
as ihey drop down toward the planet. You<br />
are armed with a ne. <strong>and</strong> are allowed just<br />
12 misses before the space-trippers start<br />
worrying. The ship will gradually get lower<br />
as time goes on — so you'll have less time<br />
to catch the falling aliens. You can vary the<br />
speed of the ship, the rate of descent of the<br />
ship, <strong>and</strong> the speed the aliens whi.-*- down<br />
toward you as yc^j get better at thtfJame.<br />
The controls arr simple; up=F1,<br />
. down = F3, left CRSRup down, right=CRS<br />
left rigf..<br />
1%<br />
f0<br />
SSSIW'"'®' 0 '<br />
DIM TW5)<br />
6 0 PROCT<br />
70 PROCS<br />
8 0 REPEAT<br />
c,0 r e p e a t<br />
100 PROCM<br />
i n© procw<br />
1<br />
l 2 0 PROCY<br />
130 PROCM<br />
140 PROCH<br />
'150 PROCZ<br />
1 9 0
m<br />
iiwiWW<br />
M i\\\\V<br />
www<br />
J ?ZV.«=32<br />
) ZV.-ZV.+40<br />
> D W i + 4 0<br />
) UNTIL O<br />
> FOR RV.-l TO 25<br />
> S0UND3.-11.RND+93,2<br />
) NEXT<br />
> END<br />
I DEFPROCM<br />
t *FX15,1<br />
l<br />
I IF INKEY< -55 > THEN Y^»VV.-1«<br />
i IF INKEY THEN Y^YIi+lt<br />
l 7XV.-32<br />
i<br />
X*?2*32<br />
i ?YV.=243<br />
I YJi? 1«32<br />
TV.< B^ >=*0<br />
SOUND0>-13,5,5<br />
PRINTTRB< 26, 24 >; "<br />
T32704«< RNDC 7 >+128 ><br />
NEXT<br />
ENDPROC<br />
DEFPROCY<br />
B*«RND< Q*. ><br />
IF B'-:=4 THEN PROCP<br />
ENDPROC<br />
PEFPROCZ<br />
BV.-RNDC 20 ><br />
IF BV.-8 THEN HV.--H*<br />
IF Z*>EV. THEN H*«~l<br />
IF Z*
TO * > T V * *<br />
$T i<br />
8?®<br />
slS i lew**<br />
(5.X<br />
+Y<br />
S n<br />
ef® (<br />
I*® Sk**<br />
«*>•***<br />
9*®<br />
•A<br />
«0<br />
a?©<br />
oe®<br />
99®<br />
is<br />
Score<br />
A<br />
10*®<br />
rr.<br />
V040<br />
M y<br />
1° n<br />
I "<br />
a w<br />
V<br />
FOP<br />
\ 2<br />
rppOC 1<br />
1170<br />
1180<br />
1190<br />
1200<br />
1210<br />
1220<br />
1230<br />
1240<br />
1250<br />
1260<br />
1270<br />
1280<br />
1290<br />
1300<br />
1310<br />
1320<br />
1330<br />
1340<br />
1330<br />
1360<br />
1370<br />
1380<br />
1390<br />
1400<br />
1410<br />
1420<br />
1430<br />
1440<br />
1430<br />
1460<br />
1470<br />
1480<br />
1490<br />
1300<br />
1310<br />
1320<br />
<<br />
PRIMTT88r14.7 >CHP*131CHR*141"Cfl T CW-<br />
PR I NTTflB'' 14,8 )CHP* 131 CHRt 141" C8TCH "<br />
J5S«IHKEY< 500 ><br />
V<br />
CLS * •<br />
PP I NT'' CHR* 130" I in this 9awe the objective is to<br />
PRIHTCHR* 130"Prevent the falling objects From'<br />
PRINTCHR*130' hittiri9 the ©round"'<br />
PRIHTCHR4134* To do this you must catch them all<br />
PPIMTCHP»134' with sour net. To help you"<br />
PPINTCHPt134 1 in this task you are allowed 12"<br />
PRINTCHR*134 1 lives. However, the Plane droPPinS the"><br />
PPINTCHRS134"objects will decer»d as time Qoes on"'<br />
PRINT CHP*131" T o move the net use the"<br />
PRINTCHR*131"following controls "'<br />
PRINTCHPS129 P - risht"<br />
PPINTCHR*129 0 - left'"<br />
PRINTCHR*132 Press the red key "CHR*i29"f ?. "CHR»132"at the encj of a"<br />
PRINTCHR«132 9ame to restart""<br />
PPINTCHP*136 Press £ny key to continue" - 9 , =*GE T<br />
CLS<br />
PRINT ' ' *'CHR*133"Eifiter the difficulty levels for<br />
PPINT"CHR*130"Plane decent
GAMES* S0FTWARE FROM AMERICA £2.65<br />
FROGGER. incredible animation in this high performance graphics experience Frogs, trucks, cars,<br />
boats logs, turtles <strong>and</strong> Wypads all combine to give your brain a real workout £4.95.<br />
30 MAZE. The ultimate maze game features brain power not fire power A visually breath-taking<br />
3-dimensionai display with a tormenting time (actor as the 4th dimension. £4.75.<br />
NEW YORK BLITZ, it seems a shame thai Ihe only way lo salely l<strong>and</strong> your nuclear bomber is to tota lly<br />
obliterate the city, but that s the way it goes £4.95.<br />
ROBOT MOUSE, in this futuristic homicidal game you collect atomic cheese from the lloor ol me<br />
Space maze avoiding the mean maKunctioning <strong>and</strong>roids who kill on contact £4.50.<br />
SPACE SHUTTLE. Test your reflexes to the maximum as you attempt to rescue dumb scientists Irom<br />
the lunar surface Beware of the exploding asteroids in this hectic<br />
^ challenge £4.50.<br />
y<br />
BUG DIVER. In this highly original game, as a mere beetle you ve gotta<br />
be fast to avoid the angry carnivorous fish whilst stealing their precious<br />
eggs Their favourite meal is raw beetle So watch out! £4.75.<br />
each<br />
in six pac<br />
INTRODUCTORY<br />
OFFER<br />
Any 2 games £7.90<br />
Any 4 games £12.95<br />
Any 6 games £15.90<br />
— that's only<br />
£2.65 each!<br />
MONEY BACK<br />
GUARANTEE<br />
NOW FOR THE FIRST TIME IN UK<br />
Six famous arcade quality games use machine code. Hi res muliicolor<br />
grafix exciting sound effects, for any VIC 20, keyboard or joystick.<br />
Available now in UK direct from manufacturer only thru our super fast mail<br />
order service, or 24hr credit card sales line All games supplied on cassette<br />
with written money back guarantee<br />
Please supply.<br />
Debit my Access Visa card (delete as necessary!<br />
Card<br />
Number I I I I I I I M I I I I I I I I<br />
I enclose cheque ' PO for £<br />
Name<br />
Address<br />
Galactic<br />
Software<br />
0460 40744 (24hrs)<br />
-AVaHOOKHD SHfPTON BE AUCHAMP SOMERSET TAI90LZ<br />
RAM PACKS FOR YOUR VIC 20<br />
HARDWARE<br />
32K switchable to 3K, 16K, 24K + hi-res £69.95<br />
16K switchable to 3K f44.95 8K £29.95 3K £19.95<br />
4-slot motherboard £24.95. All slot directly into the back of your Vic 20.<br />
SOFTWARE<br />
Cartridges—Sargon Chess, Gorf, Omega Race, Forth, Choplifter £24 95<br />
Alien, Jetly Monsters, Mole Attack, Rat Race, Road Race £19.95<br />
Meteorites & Satellites, Spiders of Mars, Tank Atak, Cloudburst £17.50<br />
Vic Tapes — Boss Chess
. UC<br />
A<br />
3 REM<br />
3 CLP GOSUB1000<br />
: ;=30720 3CF=7702<br />
2 P0KE36878.15 >0=36376 51=36377 NR»4 HS=0<br />
3 SK*0 PRINT"XEVEt" GETHF* NR=V«L IFNF 1<br />
ORNF >70RNROINT< NP > THEN3<br />
4 fpint m :wsc» sx t«b»:<br />
:e -ORK-SCRTOSCR+21 R0KEK.33 -OKEK+C,1 NEXT<br />
II -QRK«SCRTQ8164$TEP22 FQKEK 5S F OKEf +C . t NEXT<br />
!2 FvPk»SCR+2Ir08l35STEF22 = 01 E'- T3 FOKEK+C,! NEXT<br />
:3 F0RK-8165T08134 F0KEK,58 FOKEK+C,! NEXT<br />
:4 FGRK»ITOSR<br />
1* V K>»INT +7714 JFFEEt W>'I -2THEN23<br />
30 P0KEM.61 =0KEP1+C 2 NEXT<br />
10 P-INT .2MRNK1.V + 1 F*SCR+O32THEN350<br />
158 POKEF +0,32<br />
160 C =P+P 3=0+3<br />
165 POKE133.0<br />
130 POKEF+Q,60 POtEP+Ct+C.O<br />
I?0 FORK-1TOUR F=0 S«0:POKEX(K >+V,32<br />
200 IFF" K >THEN3=22 00T0240<br />
2!0 IFPV < K > THEHF «1 GOTO240<br />
230 IFOvVCK)THENR=-l G0T0240<br />
240 IFFEEK32fiNI>PEEf +S+R>O60THEN360<br />
245 C-P=0<br />
250 IFPEEK+X+3+R>«32THENV»V+R X';K>:«K><br />
+3 FOKEV(K)+X59 0P=1<br />
255 IFOP= 1THENPOKEV, 32 G03UB2000 IFPEEKfV • INTO3*RNIX 1> >+1<br />
530 X=INT< 1)>+1 X=SCR+ - 59 POKEX+V 108-103,126-126-12,12,126-126-96,126,126-6,126,126<br />
1019 tflTfl126>126-96 - 126,126.102,126,126.126-126.102-12,24,43.43,48<br />
1020 FORK-7632T07663 FE0Bfl POKEk•ft NEXTK<br />
1021 DftTftl26-126.102-126-126-102,126 126,126-126,102.126,126,6,126 126<br />
1030 POKE36869,235 POKE36866,PEEK- 36866»0P128<br />
1035 RETURN<br />
1048 DflTfi255>129.129,129,129,129.129,255.16,56,124-34,124 124,254,214<br />
1850 DflTF)56-56,16-56,34-16 40-68,66-255,66-90,90.66,255,66<br />
2'00O F0PG= 1 TO 50 POKES 1,165 NEXT "POKES 1,0<br />
2010 PET URN<br />
RE8CV.
1Q CLS , , _ , - -<br />
20 12;"ZPX £ U '<br />
, H B<br />
1|^"pPXNT t * "DO YOU UfiMT INST<br />
AUCTIONS<br />
4.0 INPLT P?<br />
£*> I F e j = " v " 5 ; Tnc-J E ^ O<br />
s l LET STRENGTHrieee<br />
j OO LELT COARUTEP = INT IRND*S) +1<br />
11R LFT rIAr.nTNc SIKJ VRR4L- 1 » ^<br />
120 CLS<br />
130 PRINT "YOU RRE NOU BEING TP<br />
RNSPORTED TO ZflX""S U-"<br />
14-0 LET LEVEL =LEUEL +• 1<br />
ISO GOSUB 6000<br />
20O CI 5<br />
205 IF STRENGTH
H " ) - t R < :• i PMC' t?5 i"HORTH" }<br />
31G LET Rfl=HR+iHft10 riND ui.-'E<br />
RST"J -fflflol AND B$ = "UE5T")<br />
32© LET C*=R$(RyRR)<br />
325 IF C$ = " " THEN LET STRENGTH<br />
= STRENGTH -255<br />
33G LET flf lft,Hfi) = ' H'<br />
34-0 IF C$=" OR = THEN GO<br />
TO 200<br />
350 CLS<br />
36® IF C*="B" THEN GOTO 2500<br />
370 IF LEUEL =MflCHINE RND C»OST<br />
R* KEY AND FC =0 THEN GOTO 2000<br />
3S0 IF C$=STR$ KEY AND LEUEL7)-500*
NOW FOR 16K ATARI<br />
THE GOLDEN BATON<br />
ARROW OF DEATH Pt1<br />
ARROW OF DEATH Pt 2<br />
ESCAPE FROM PULSAR 7<br />
FEASIBILITY EXPERIMENT<br />
THE TIME MACHINE<br />
CIRCUS<br />
From Channel 8<br />
Software Limited<br />
51 Fishergate,<br />
Preston. PR1 8BH.<br />
Trade enquires welcome<br />
I<br />
I<br />
I<br />
I<br />
I<br />
I<br />
To: Channel 8 Software Limited, 51 Fiihergate, Preston,<br />
Please supply me with the following 16K Atari <strong>Games</strong><br />
NAME.<br />
ADDHESS.<br />
I enclose £......<br />
I<br />
{£17.99 t»r Gatn*)<br />
Cheques should be mad* payable to Channel 8 Software LtmlMd. \ \chrtiu* [ Point Qrtier [ ~1Accra I TflwxltyCMd<br />
II you with to p*y by Otd
5690 PRINT "YOU ARE PT THE LIFT<br />
KEY TO REMOVE TH<br />
- • ^iv, 1. . ^T Ei f.<br />
271 © GOSUB 7530<br />
JF 6$ = "YES" AND HC = I THEN G<br />
OTO 14©<br />
2730 IF B $ ~"YES" THEN PRINT AT £<br />
1,0;"MD YOU DON""T"<br />
£74.0 LET P$ (A . Rfi) a"©"<br />
S^fohr'<br />
IRNC<br />
T -«I? £ N G T H = STRENGTH- 100-1<br />
27=0 LET P,=fiTl<br />
£750 LE' rl$ (fi.flP?<br />
2770 GOTO £-0©<br />
3000 PRINT<br />
t * • i<br />
/ ,<br />
2010 PRINT<br />
D THE KEY "<br />
OFrf. iT<br />
*<br />
t *<br />
• , /<br />
YOU HPUE FOUN<br />
p, j<br />
TO T iET CRR3 P<br />
CROSS THE**<br />
3030 PRINT RT 300 THEN GOTO 396<br />
0<br />
3620 INPUT B £<br />
3830 IF LFN B$>2 OR B*<br />
< " 1 " m OR<br />
c 0" OR<br />
BK1) >"9" OR B$ (2)<br />
8$ (2)<br />
>"9" THEN GOTO 3320<br />
384.0 IF URL B$(1)=D PND URL B*(2<br />
> —E THEN GOTO 3870<br />
3850 PRINT RT UPL B$(2),UPL B4<br />
MINT i (PBS (URL 5*(2>-E) +PBS ~<br />
UPL 6$!1)-D))/3))<br />
3660 GOTO 3800<br />
3870 LET D = INT (RND*1©000©><br />
3880 CLS<br />
3890 PRINT "DETONATION IN<br />
URL C>," SECONDS<br />
300-<br />
3895 IF UPL C-$>300 THEN GOTO 396<br />
3<br />
3900 PRINT "ENTER CODE NUMBER"<br />
3910 INPUT B$<br />
3920 IF B$>STR$ D THEN PRINT "LO<br />
UER ""<br />
3930 IF B$:STR4 D THEN PRINT "HI<br />
GHER"<br />
394-0 IF B$=STR$ D THEN GOTO 7100<br />
394-1 PRINT PT 0,0;<br />
3950 GOTO 3890<br />
3960 PRINT "YOU RPN OUT OF TIME<br />
RND UERE KILLED."<br />
3970 GOTO 8500<br />
4000 PRINT 'I,<br />
4010 PRINT PT 5, 14, "YOU HPUE FOU<br />
mo cv* iTfiB 15)<br />
5011 LET C$= ("UPRLOCK" AND<br />
I"CENTRUR" PND<br />
= 2) + ("GRYPHON"<br />
D-4 )<br />
PP INT<br />
RND<br />
5020<br />
C$<br />
5030<br />
D —0) +<br />
D=l) + ("ROC" AND D<br />
PND D=3) +( "HYDRA"<br />
"YOU ARE FACED BY P<br />
PRINT PT 10,0 a<br />
>S"<br />
A<br />
5040 LET D=»<br />
5050 LET E = INT t RND *3) +1<br />
£060 INPUT B$<br />
5070 IF UPL B»=E THEM LET D=D+2+<br />
(RND . 5)<br />
5080 IF D >19 THEN LET D = 18<br />
509O IF UPL S$ >E THEN LET D=D-E<br />
5100 IF D
I<br />
R1=R1+(INKEY$ = "9") - (INK<br />
fc. > $ = 5 ) -<br />
5570 IF R1155 THEN GOTO 1500<br />
5700 PRINT RT D,PL;<br />
5710 PRINT RT D,fll;" "<br />
5720 NEXT D<br />
5730 GOTO 6600<br />
7000 IF B $ = "YES" OR B$ = "NO" THEN<br />
RETURN<br />
7010 PRINT RT 21,0;"TYPE IN YES<br />
7020 OR NO" INPUT B$<br />
7030 PRINT RT 21,0;"<br />
704.0 GOTO 70O0<br />
7050 IF B $ = "NORTH" OR B$ = "EFLST"<br />
3R B $ =" SOUTH" OR 6$="(JE5T" THEN<br />
RETURN<br />
7060 PRINT RT 20,0;"TYPE IN NORT<br />
H,SOUTH.ERST OR UEST"<br />
7070 INPUT 6$<br />
7060 PRINT RT 20,0;"<br />
7090 GOTO 7050<br />
7100 CLS<br />
7110 PRINT<br />
ROL OF THE<br />
YOU HRUE GRINED CONT<br />
COMPUTER RND MRDE IT<br />
THE INFORMRTION YOU<br />
SPY YOU URNT IS "J<br />
PRINT OUT<br />
MEED.THE<br />
7120 FOR C = 1 TO 100<br />
7130 PRINT RT 3,16;"B";RT 3,16;"<br />
7140 NEXT C<br />
7 150 PRINT , ,<br />
71<br />
H<br />
7170 STOP<br />
©000 LET R=5<br />
3005 LET RR —1<br />
3010 LET B-INT<br />
14<br />
3015<br />
80 16<br />
5017<br />
I<br />
STRENGTH:5TRENGT<br />
lRND*6+lJ*100+164<br />
LET D =1<br />
utr E=I<br />
Ltr KEY=INT (RND*S-t-l)<br />
5020 FOR C=E TO B+99<br />
8030 LET R$(D,E)=CHR$ PEEK C<br />
504.0 LET E=E+1<br />
I F E = 1 1 THEN LET D=D+1<br />
3060 IF E=ll THEN LET E=1<br />
•5070 NEXT C<br />
308© LET A$ (A.HAi ="13"<br />
3085 LET HC=0<br />
3090 RETURN<br />
3100 CLS<br />
8110 PRINT TRB 12,"2AX""S U";TRB<br />
5115 PRINT " YOU ARE A FEDRnfi9T<br />
XON »_«U MRN YOUR JOB IS TO TRAUE<br />
TO THE PLANET ZRX""S U RND<br />
FIND OUT THE IDENTITY OF THE DOU<br />
3LE RGENT UHOIS SELLING FEDERRTI<br />
3N SECRETS TOTHE NUNOTRONS."<br />
3 12© PRINT " THE IDENTITY OF T<br />
iE RGENT IS HIDDEN ON THE TOP FL<br />
•OR OF R 10 STORY BLOCK OF FLATS<br />
.ERCH FLOOR MAS FIUE ROOMS RND R<br />
LIFT ON IT."<br />
GOSUff ..KEY";TRB 8;"'<br />
3 U 0 PRINT TRB 5, KEY ,<br />
'THE ROOMS<br />
< 1<br />
3150 PP. INT<br />
F<br />
TO 5 )",.'><br />
T 1<br />
THE LIFT . - S ' a * * '<br />
* "THE* 1 PASSAGES<br />
tit '<br />
ou.<br />
3160 GO=- iUE 9000<br />
__<br />
TRB 12,"THE<br />
LIFT";TRB<br />
5 170 P<br />
12;<br />
ACROSS THE FROM<br />
3130 P R I N T , , ARE SOME METRL<br />
T OF THE LIFT<br />
TO<br />
BRR<br />
ON ERCH k l ^ THE EARS ORE<br />
remoue THE the I n try NOT to GO P<br />
ELECTRIFIED SO T p l E KEY • O<br />
A S S E D L I F T YOU HRUE TO U<br />
2?? 58 SECONDsrSS'THE NEXTED FLO<br />
OR<br />
3190 GOSUB<br />
3200 PRINT<br />
:TRB<br />
S210 PRINT ,<br />
~R COMPUTER<br />
T O E E M A D E<br />
9000<br />
TRB SI_ THE TOP FLOOR 1<br />
IS<br />
ON THE FLOOR YO<br />
UHICH UILL TELL YO<br />
name.BUT before<br />
J THE AGENT S<br />
R<br />
NRMEYOU^MUST D DISRRM o M t ;<br />
U GET THE YOUMUST<br />
BOMB.FIRST<br />
TH<br />
GRID (THE LOWER<br />
ON A .TH<br />
IG*LGF NEARER YOU ARE)<br />
T= NUMBER THE<br />
NUM<br />
CN VDU MUST ENTER THE CODE<br />
epc '*<br />
1|oq GOSUB 9000<br />
5230 PRINT TRB.<br />
; TRB 9, __<br />
324.0 PRINT /<br />
TRCKED by a<br />
JRRD UILL DO<br />
3 5 R N D YOU<br />
E KEY TO<br />
(VOU MUST BE<br />
32"*©<br />
3290<br />
"®< -<br />
8300<br />
8310<br />
ZOLTON<br />
GUARDS'<br />
UHEN YOU ARE<br />
RT<br />
7HLTON GUARD THE G<br />
AN U RCTION FROM<br />
SAM<br />
1 T<br />
MUST PRESS THE<br />
SELF .<br />
PROTECT YOUR<br />
P R 1 M T ;; -THE<br />
: I " '.THE FIRE<br />
GOSUB 900O<br />
PRINT TRB 14,<br />
MONSTER","».<<br />
BALL"<br />
•FOOD";TAB 14<br />
° U I C K ) :'.'HIT TO HER<br />
'-PUNCH 'BODY- ,-3<br />
CUT<br />
ARMS-<br />
4<br />
UITH knife-'<br />
OOSUB 9000<br />
TAB<br />
12,"MONSTERS"tTRB<br />
"YOU 3TAR OFF UITH<br />
3320 PRINT<br />
CAN GET M<br />
R STRENGTH 'OF 1000 RND<br />
SOME OF T<br />
O R E B Y E R T I N G T.tPL'PIND^IS'POISI<br />
SE FOOD VOU<br />
•NED RND THIS Bltt MAKE YOUR STR<br />
ENGTH GO DOUN.IF YOU HAUE R STRE<br />
NGTH OF 0 THENYOU LOSE.<br />
3325 GOSUB<br />
1 3 J "TUNNELS";TR<br />
B330 PRINT<br />
"YOU CRN DIG TUNNEL-<br />
134:0"' PRINT USES UP SOME STREN<br />
3 BUT THIS<br />
5TH(NOT MUCH)." u ;<br />
3345 PRINT 9000<br />
3350 G O S U B<br />
3360 GOTO '°YOU HRUE<br />
R STRENGTH<br />
5500 PRINT YOU HRUE<br />
DIED WHILE<br />
OF ©<br />
MISSION.YOU HRUE FBI<br />
ON THE<br />
LEUEL: i<br />
YOU RERCHED<br />
LED .<br />
LEUEL<br />
PRINT ONLY<br />
LEUEL
ALCATXAZ II<br />
'xau/xuu<br />
Another great game from Microdeal<br />
the first of a new generation of fasL<br />
action, talking arcade games. A<br />
At the start of each frame the<br />
computer warns the <strong>and</strong>roids<br />
of an intruder 'Intruder jf<br />
Alert"!! Now you can either<br />
run for the nearest doorway,<br />
escape <strong>and</strong> be called a JHk ^<br />
"Coward','or chase,shoot <strong>and</strong><br />
try to wipe out the <strong>and</strong>roids, I<br />
however, if you hit one it will wf<br />
turn into a GHOST ANDROID,<br />
capable of w<strong>and</strong>ering thru walls<br />
— which of course are electrified<br />
with a fatal effect on<br />
you when touched!! Should<br />
you clear the screen the<br />
computer sneers 'I'll get<br />
you next time". Will it? J<br />
14 TRURO ROAD, ST. AUSTELL,<br />
CORNWALL, PL25 5JE. TEL: 0726-67676
If you want to know which<br />
computer to buy ask your expert.<br />
You knew it would happen<br />
some day. Some day. your child<br />
would become smarter than you<br />
What you didn't expect<br />
was that it would happen so<br />
soon. To you, computers are a<br />
mystery from the future.<br />
But to your children, they<br />
are a real source of excitement.<br />
And they're happening now.<br />
THE FIRST FAMILY<br />
COMPUTER.<br />
So what will this young<br />
expert say when you ask which<br />
computer to buy? First, make<br />
sure that you have sufficient<br />
power foryour needs.That your<br />
computer is easy to learn, <strong>and</strong><br />
easv to use. And that it has a<br />
challenging, entertaining <strong>and</strong><br />
exp<strong>and</strong>ing range of software.<br />
The Dragon 32 is the first<br />
computer specifically designed<br />
for the family. And as such, we<br />
feel that it meets even our<br />
young experts stringent criteria<br />
The Dragon offers a truly<br />
massive 32K RAM memory -<br />
harnessed by the advanced<br />
6809E microprocessor. This is<br />
quite simply more than you're<br />
ever likely to need - but it does<br />
mean that your computers<br />
capabilities can respond to<br />
your increasing ability as you<br />
learn your way around.<br />
And how quickly youll<br />
learn. The Dragons easy-tofollow<br />
instruction manual helps.<br />
But what will really get you<br />
going is the fact that you'll be<br />
enjoying every minute.<br />
And when it comes to<br />
ease of use, the Dragon's<br />
professional-quality keyboard<br />
makes your computer as<br />
familiar as a typewriter.<br />
SOFTWARE TO MATCH.<br />
Dragon software offers a<br />
great range of games - but that's<br />
not all. You'll find educational<br />
programs. Programs to help<br />
you plan your money. Even<br />
programs which teachyou how<br />
to program.<br />
And whether you're<br />
playing or working, you'll be<br />
TV not<br />
included<br />
in price.<br />
DRAGON 32<br />
learning more <strong>and</strong> more about<br />
this increasingly important<br />
new technology.<br />
The Dragon 32 costs just<br />
£175.00.* For that, you get<br />
all the features that your child<br />
could ask for - which means just<br />
one thing. It's a veiy grown-up<br />
computer indeed.<br />
SPECIFICATIONS<br />
6809E MICROPROCESSOR.<br />
The most powerful eight bit processor<br />
available.<br />
32K RAM (as st<strong>and</strong>ard). At least twice<br />
the memory of most similarly priced<br />
machines.<br />
EXTENDED MICROSOFT<br />
COLOR BASIC (as st<strong>and</strong>ard).<br />
Featuring: ADVANCED GRAP! I1CS<br />
(set, line, circle, paint, print, draw,<br />
rotate <strong>and</strong> print using). ADVANCED<br />
SOUND 5 octaves. 255 tones.<br />
AUTOMATIC CASSETTE<br />
RECORDER CONTROL. FULL<br />
EDITING withlNSERT<strong>and</strong>DEUiTE.<br />
PRINTERPORT(Centronics parallel).<br />
9 COLOUR. 5 RESOLUTION<br />
DlSPl^Y.<br />
USE WITH ANY U.H.E TV <strong>and</strong>/or<br />
separate P A.L monitor.<br />
PROFESSIONAL QUALITY KEY-<br />
BOARD. Typewriter feel. Guaranteed<br />
for 20 million depressions.<br />
JOYSTICK CONTROL PORTS.<br />
DRAGON 32<br />
The first family computer.<br />
MPUTEK & VIDEO GAMES 111
Short of ideas for games?<br />
Then why not try to pick the<br />
brains of science fiction<br />
authors. C&VGs very own<br />
sci-fi author, David Langford<br />
is back in action this month,<br />
suggesting books which might<br />
provide ideas as well as<br />
coming up with an unusual<br />
T<strong>and</strong>y listing. Read-on as,<br />
through the customary Langford<br />
humour, a stellar horror rears<br />
its ugly head in the . . .<br />
Attack Of The<br />
Galactic<br />
Looking at computer games from the<br />
weird <strong>and</strong> twisted viewpoint of a science<br />
fiction writer has now resulted<br />
in a camel. Why a camel? Ahh. be<br />
patient, be patient.<br />
SF authors are traditionally fond of<br />
mathematical or scientific tricks <strong>and</strong><br />
games — anything to baffle <strong>and</strong><br />
amaze the readers. In the last year<br />
I've had an overdose of the traditional<br />
physics of space travel <strong>and</strong> supernovae<br />
<strong>and</strong> black holes, thanks to writing<br />
reams about these things for two<br />
novels. But you don't see so much<br />
pure mathematics in SF.<br />
Of course there are exceptions.<br />
Rudy Rucker's White Light is a novel<br />
all about mathematical infinity, full of<br />
peculiar number-theory jokes. At one<br />
point the hero has to open a combination<br />
lock whose code number is pi,<br />
<strong>and</strong> he st<strong>and</strong>s there entering the digits<br />
3.14159265358979 ... <strong>and</strong> so on all<br />
the way to infinity!<br />
Piers Anthony keeps sticking<br />
mathematical ideas into his oversized<br />
SF novels — the worst outbreak being<br />
in OX, which tries ineffectively to use<br />
the game of "Life" as a plot device, to<br />
the bafflement of most readers. And<br />
writers like Barrington Bayley <strong>and</strong><br />
Jorge Luis Borges are very fond of<br />
boggling you with strange mathematical<br />
philosophies.<br />
Borges' The Book of S<strong>and</strong> features<br />
a book with an infinite number of<br />
pages, while Bayley's The Radius<br />
Riders proves conclusively that<br />
there's more space inside the Earth<br />
than there is outside.<br />
Some mathematical problems are<br />
deceptively simple. The famous fourcolour<br />
problem was to prove that any<br />
map you draw can be coloured, using<br />
no more than four colours, so that no<br />
two adjacent countries on the map are<br />
coloured the same. Sounds simple.<br />
The 1976 proof ran to 900 pages <strong>and</strong><br />
112 COMPUTER
needed 1500 hours of computer time!<br />
But why a camel? I'm coming to<br />
that! Another simple-seeming puzzle<br />
is known as the travelling salesman<br />
problem: you can vary it from country<br />
to country but it's usually put like this.<br />
A salesman wants to tour the USA<br />
by the shortest route which visits the<br />
capital city ol every state. What route<br />
should he take?<br />
This one tends to surprise people<br />
by erupting into much bigger numbers<br />
than expected, <strong>and</strong> you find that computers<br />
would require endless years to<br />
examine all the possible routes. (My<br />
calculator says 3x10 64 routes for 50<br />
cities. Work that out assuming the<br />
computer considers one a second, or<br />
one a nanosecond.)<br />
However, you always knew you<br />
were brighter than a computer, <strong>and</strong><br />
this is where the camels come in.<br />
When you key in this simple game<br />
program, camels start appearing about<br />
the screen, <strong>and</strong> by use ol the<br />
arrow keys you steer a rather disgusting<br />
caterpillar-like ship into collisions<br />
which wipe out the galactic camels<br />
one by one.<br />
If your lightning brain is up to it,<br />
you should be able to pick efficient<br />
camel-destroying routes which waste<br />
minimum time. For every second you<br />
waste allows more camels to appear<br />
from the sinister depths ot the hyperspatial<br />
deserts.<br />
Naturally, as this is a cruel universe<br />
we live in, it doesn't stay that<br />
easy. From time to time. Galactic Pest<br />
Control checks up on you to make sure<br />
a Spectrum, but when I poked the keys<br />
it felt just like squashing small dead<br />
sea creatures, <strong>and</strong> I fled screaming.)<br />
It doesn't have to be treated as a<br />
perfect <strong>and</strong> polished program, <strong>and</strong><br />
can be tinkered with as much as you<br />
like.<br />
A Jew examples: Prefer boring old<br />
space invaders to my fresh, exciting,<br />
vibrant camels? Then alter the<br />
graphics in line 40 — say to<br />
CHRS(166) + CHRS(167)+ CHRS(132).<br />
Want the camels to appear less<br />
frequently to begin with? Give KC in<br />
line 110 to a bigger value.<br />
Want Galactic Pest Control to check<br />
up more often, or less? The 0.03 in<br />
line 370 is the probability that wiping<br />
out any given camel will trigger a<br />
Galatic Pest Control scan.<br />
Want to alter the Permitted Number<br />
Of Camels Left On screen? The current<br />
figure allowed is the 12 in line 2060.<br />
Do the camels eventually start coming<br />
too ridiculously fast for you? The<br />
10<br />
twifl iNVflDERi cw.
Calisto<strong>Computers</strong> Lid<br />
119 JOHN BRIGHT STREET, BIRMINGHAM Tel: 021-632 6458<br />
SELECTION OF TOP QUALITY ATARI SOFTWARE HERE:—<br />
NO. 1 ADVENTURELAND C 24K 17.99 MISSION ASTEROID D 48K 21 95<br />
NO. 2 PIRATE ADVENTURE C 24 K 17 99 WIZZARD & THE PRINCESS D 48K 24 95<br />
NO 3 MISSION IMPOSSIBLE c 24K 17.99 ULYSSES & THE GOLDEN FLEECE D 48K 29 95<br />
NO 4 VOODOO CASTLE c 24K 1799 FROGGER C 16K 24 95<br />
NO. 5 THE COUNT c 24 K 1799 FROGGER D 32K 24 95<br />
NO 6 STRANGE ODYSSEY c 24K 17 99 GOLF CHALLENGE C 16K 1995<br />
NO 7 MYSTERY FUN HOUSE c 24K 1799 THRESHOLD D 48K 29 95<br />
NO. 8 PYRAMID OF DOOM c 24K 17 99 PAINT D 48K 27 50<br />
NO 9 GHOST TOWN c 24 K 17.99 DE LUXE INVADERS R 16K 29 95<br />
NO 10 SAVAGE ISLAND part 1 c 24 K 17 99 WIZARD OF WOR R 16K 29 95<br />
NO 11 SAVAGE ISLAND part 2<br />
c 24K 17 99 GORF R 16K 29 95<br />
NO 12 GOLDEN VOYAGE c 24K 17 99 TUTORIAL 1 DISPLAY LISTS C 16K 17 95<br />
SAGA 1 ADVENTURELAND D 48 K 28 99 TUTORIAL 2 SCROLLING C 16K 1795<br />
SAGA 2 PIRATE ADVENTURE D 48 K 28 99 TUTORIAL 3 PAGE FLIPPING C 16K 17 95<br />
SEA DRAGON c 16K 2549 TUTORIAL 4 ANIMATION C 16K 17 95<br />
SEA DRAGON D 32 K 25 49 TUTORIAL 5 PLAYER MISSILES c 32K 19 95<br />
STRATOS D 32 K 2649 TUTORIAL 6 SOUND c 16K 17 95<br />
STRATOS C 16K 25.49 TUTORIAL / DISC UTILITIES D 32 K 19 95<br />
THE CURSE OF CROWLEY MANOR c 16K 17 99 SHAMUS C 16K 26 50<br />
ESCAPE FROM TRAAM c 16K 17 99 SHAMUS D 32K 26 50<br />
EARTHQUAKE 1906 c 16K 17 99 PICNIC PARANOIA C 16K 26 50<br />
BASIC ROUTINES c 16K 17 99 PROTECTOR c 32 K 26 50<br />
BASIC ROUTINES D 32K 17.99 PROTECTOR It D 32K 26 50<br />
DISKEY D 32K 35 99 CLAIM JUMPER C 16K 26 50<br />
REAR GUARD C 16K 14 49 CLAIM JUMPER D 32K 26 50<br />
REAR GUARD D 32K 17 99 FORT APOCALYPSE C 32K 26 50<br />
ELIMINATOR C 16K 17 99 SURVIVOR C 16K 26 50<br />
ELIMINATOR D 32K 17 99 NAUTILUS C 32K 26 50<br />
PREPP1E C 16K 21 99 NAUTILUS D 32 K 26 50<br />
PREPPIE D 32K 21.99 SLIME C 32K 26 50<br />
BUG OFF' C 16K 21 99 SLIME D 32K 26 50<br />
BUG OFF' D 32K 21.99 BANDITS D 48 K 26 50<br />
TREASURE QUEST C 16K 10.99 WAYOUT 0 48 K 29 95<br />
TUTTI FRUTTI C 16K 17.99 FAST EDDIE R 16K 26 50<br />
TUTTI FRUTTI D 32K 17 99 TURMOIL R 16K 26 50<br />
SUNDAY GOLF C 16K 10.99 FANTASTIC VOYAGE R 16K 26 50<br />
WAR D 32K 17.99 STORY MACHINE D 48K 26 50<br />
STONE OF SISYPHUS D 40K 25 49 FACE MAKER 0 48K 2860<br />
C.R.I.S. D 32k 79 99 SNOOPER TROOPS 1 D 48K 36 80<br />
8 1 NUCLEAR BOMBER C 16K 11 95 SNOOPER TROOPS 11 D 48K 36 80<br />
LORDS OF KARMA C 48 K 14.95 BATTLE TREK D 32K 20 95<br />
ANDROMEDA CONQUEST C 32K 13.45 STAR WARRIOR C 32K 29 95<br />
DNIEPER RIVER LINE C 48 K 1895 TEMPLE OF APSHAI C 32K 29 95<br />
EMPIRE OF THE OVERMIND C 48 K 21.95 UPPER REACHES OF APSHAI C 32K 14 95<br />
GUNS OF FORT DEFIANCE C 32K 14 95 CURSE OF RA C 32K 14 95<br />
LEGIONNAIRE c 16K 2595 RESCUE AT RIGEL C 32 K 22.45<br />
MOON PATROL c 16K 18.95 INVASION ORION C 32K 1875<br />
PLANET MINERS c 32K 11.95 DATESTONES OF RYN c 32K 14 95<br />
G.F.S. SORCERESS c 48K 21 95 HOTFOOT C 16K 750<br />
TANK ARKADE c 16K 11 95 DARTS C 16K 19 99<br />
MINER 2049er R 16K 29 99 SNOOKER & BILLIARDS c 16K 1999<br />
CAVES OF DEATH c 32K 1995 HOME FINANCIAL MANAGEMENT c 16K 1999<br />
MURDER AT AWESOME HALL c 16K 12 95 FIGUREFUN c 16K 14 99<br />
BOMB HUNTER c 16K 16 50 GALAXIAN R 16K 29 99<br />
TUMBLEBUGS D 32 K 21.95 DEFENDER R 16K 29 99<br />
CANYON CLIMBER c 16K 21.95 CENTIPEDE R 16K 29 99<br />
CANYON CLIMBER D 32 K 21 95 MISSILE COMMAND R 16K 29 99<br />
SHOOTING ARCADE c 16K 21.95 SPACE INVADERS R 16K 29 99<br />
SHOOTING ARCADE D 32 K 21.95 STAR RAIDERS R 16K 29 99<br />
PACIFIC COAST HIGHWAY c 16K 21.95 ASTEROIDS R 16K 29 99<br />
PACIFIC COAST HIGHWAY D 32K 21.95 ASSEMBLER EDITOR R 16K 39 99<br />
CLOWNS & BALLOONS c 16K 21 95 THE HOME FILING MANAGER D 16K 39 99<br />
CLOWNS & BALLOONS D 32K 21.95 CONVERSATIONAL FRENCH C T6K 39 99<br />
SANDS OF EGYPT D 16K 29 95 CONVERSATIONAL GERMAN C 16K 39 99<br />
THE CONSTRUCTOR D 48K 24 95 CONVERSATIONAL SPANISH C 16K 39 99<br />
ZAXXON C 16K 79 99 CONVERSATIONAL ITALIAN C 16K 39 99<br />
ZAXXON D 32 K 29 99 MUSIC COMPOSER R 16K 35 99<br />
GRAPHIC MASTER D 48K 29 95 CAVERNS OF MARS D 16K 29 99<br />
GRAPHIC GENERATOR D 32K 19.95 QIX R 16K 29 99<br />
BASIC COMPILER D 48K 75.95 NECROMANCER C 32K 26 50<br />
TEXT WIZ2ARD D 32K 75 95 A E D 48K 25 95<br />
VENUS VOYAGER c 16K 19 95 PREPPIE 11 C 16K 2549<br />
CRUSH CRUMBLE & CHOMP C 32K 21 95 SANDS OF EGYPT D 16K 27 95<br />
CRUSH CRUMBLE & CHOMP D 32K 21 95 THE PHARAOHS CURSE C 32 K 2495<br />
ASTROCHASE c 32 K 2650 CLOSE ASSAULT D 32K 1995<br />
ASTROCHASE D 32 K 26 50 E FACTOR C 16K 11 95<br />
ZORK 1 D 32K 29 95 MELTDOWN C IbK 11 95<br />
ZORK 2 D 32K 29 95 SPIDER INVASION C 16K 11 95<br />
ZORK 3 D 32 K 29 95 AZTEC CHALLENGE C 16K 12 95<br />
DEADLINE D 32K 37.95 STAR BLAZER D 48K 2595<br />
STARCROSS D 32 K 29.95 SUSPENDED D 32K 29 95<br />
ACTION QUEST c 16K 14 95 MOUNTAIN KING ROM 16K 29 95<br />
GHOST ENCOUNTERS c 16K 14 95 BOULDERS & BOMBS ROM16K 29 95<br />
KRAZY SHOOTOUT R 16K 29 95 SPITFIRE ACE C 32K.40K 25 95<br />
K-STAR PATROL R 16K 29 95 WINGMAN c 32K40K 2595<br />
K RAZY KRITTERS R 16K 29.95 LUNAR LEEPER D 48K 21 95<br />
K DOS D 32K 54 95 THE NEXT STEP D 32K 29.96<br />
HELLCAT ACE c 32 K 27.50 MAURAUDER D 40K 24 96<br />
FLOYD OF THE JUNGLE c 32K 27 50 MEMORY MAP TUTORIAL CO 16K 1995<br />
CHOPPER RESCUE C 32K 27 50 INSTEDIT D 32K 21 95<br />
HELLCAT ACE D 48 K 27 50 REPTON D 48K 28 95<br />
FLOYD OF THE JUNGLE D 32K 27.50 THE BLADE OF BLACKPOOLE D 48K 28 95<br />
CHOPPER RESCUE 32 K ALPHA SHIELD ROM 8K<br />
114 COMPUTER
SOFTWARE FOR THE BBC, SINCLAIR ZX81/SPECTRUM & NEW BRAIN<br />
ZX SPECTRUM PRICES<br />
ZX81 PRICES<br />
TIMEGATE C 48K £6.95 ZX81 STARTREK C IK £5.00<br />
METEOR STORM C 16K 4.95 DAMSEL & THE BEAST C 1K 6.50<br />
SPEAKEASY C 48 K 4.95 MAZOGS C 16K 10.00<br />
THE CHESS PLAYER C 48 K 6.95 INVADERS C 16K 4.60<br />
ARCADIA C 16k 5.50 GOBBLEMAN C 16K 395<br />
ASPECT (EditorAssembler) C 16K 9.00 ZXTK (Tool Kit) C IK 6.90<br />
THE HOBBIT c 48K 14.95 ZXDB (Disassembler Debugger) C 1K 6.50<br />
SPACE INTRUDERS c 16K 4 95<br />
CRAZY BALLOONS c 16K 5.75<br />
SPECTRAL INVADERS c 16K 5.00<br />
SPECTRES c 16K 8.00<br />
PAINTER c 16K 8.00<br />
SCHIZOIDS c 16K 5.50<br />
GOBBLEMAN c 16K 4.95 NEW SPECTRUM BBC/ORIC SOFTWARE<br />
BBC PRICES<br />
ORIC 48K<br />
BBC FRUIT MACHINE c 32 K £5.50 GRAIL 6.95<br />
BBC GOLF c 32 K 5.50 MORIA 6.95<br />
BBC POLARIS c 16K 5.50<br />
MICRO DERBY c 32 K 5.50 BBC<br />
BBC BACKGAMMON c 16K 8.00 GOLF £5.50<br />
SPACE PIRATES c 16K 8.00 PAINTER 8.00<br />
PHARAOHS TOMB c 16K 8.00 GALAXY WARS 7.50<br />
PLANES c 16K 8.00 CHESS 8.00<br />
INVADERS c 16K 5.50 DISASSEMBLER 6.95<br />
INVADERS c 32K 7.50<br />
STRATOBOMBER c 16K 7.50 SPECTRUM<br />
BEEBMUNCH c 16K 6.50 MOLAR MAUL 5.50<br />
FLAGS c 16K 4.50 AH DIDDUMS 5.50<br />
HYPERDRIVE c 16K 6.50 JET PACK 5.50<br />
3-D MAZE c 16K 4.50 M-CODER 8.95<br />
STAR TREK, CANDY FLOSS c 16K 6.50 CONFLICT 11.95<br />
NEWBRAIN MODEL A<br />
NEWBRAIN MODEL AD<br />
EPROM BOX<br />
BATTERY MODULE<br />
NEWBRAIN HARDWARE<br />
ATARI HARDWARE<br />
ATARI 400 (16K St<strong>and</strong>ard) with Basic<br />
ATARI (48K St<strong>and</strong>ard! 800<br />
ATARI 810 (Disc Drive)<br />
ATARI 410 (Cassette Recorder)<br />
32K EXPANSION for ATARI 4C0<br />
48K EXPANSION for ATARI 400<br />
MOVING KEYBOARD for ATARI 400<br />
PAIR of ATARI JOYSTICKS<br />
WICO JOYSTICK<br />
WICOTRACBALL<br />
16K SPECTRUM<br />
48K SPECTRUM<br />
DRAGON 32<br />
ORIC48K<br />
VIC 64<br />
SINCLAIRS<br />
244.00<br />
274.00<br />
63.25<br />
74.75<br />
£149.99<br />
299.99<br />
299.99<br />
49.99<br />
60.00<br />
80.00<br />
59.95<br />
13.99<br />
27.95<br />
49 99<br />
99.95<br />
129.95<br />
175.00<br />
169 95<br />
343 85<br />
\ t<br />
BOOKS<br />
COMPUTES FIRST BOOK OF ATARI<br />
COMPUTES SECOND BOOK OF ATARI<br />
THE ATARI ASSEMBLER<br />
BASIS EXERCISES FOR THE ATARI<br />
NEWBRAIN TECHNICAL MANUAL<br />
DE RE ATARI<br />
PROGRAMMING THE 6502<br />
PROGRAMMING THE Z80<br />
PROGRAMMING THE 6809<br />
STARTING FORTH<br />
KNOW YOUR DRAGON<br />
35 PROGRAMS FOR THE DRAGON<br />
THE BBC MICRO REVEALED<br />
EASY PROGRAMMING FOR THE BBC MICRO<br />
GAMES BBC COMPUTERS PLAY<br />
BASIC PROGRAMMING FOR THE BBC<br />
ASSEMBLY LANGUAGE PROGRAMMING FOR BBC<br />
THE ZX SPECTRUM — how to get the most<br />
THE WORKING SPECTRUM<br />
SPECTRUM GRAPHICS<br />
40 MACHINE CODE ROUTINES ZX SPECTRUM<br />
20 PROGRAMS FOR ZX SPECTRUM<br />
THE SPECTRUM GAMES COMPANION<br />
THE SPECTRUM HANDBOOK<br />
MAPPING THE ATARI<br />
ATARI GRAPHICS<br />
BOOK ORDERS OVER £10 PLEASE ADD<br />
£1.00 POST & PACKING<br />
£10.99<br />
10.99<br />
10.35<br />
1045<br />
50.00<br />
17.00<br />
10.75<br />
11.95<br />
12.50<br />
14.35<br />
595<br />
4.95<br />
7 95<br />
5.95<br />
6.95<br />
5.95<br />
8.00<br />
5.95<br />
5.95<br />
695<br />
5.95<br />
595<br />
5.95<br />
5.95<br />
12.50<br />
10.99<br />
To: CALISTO COMPUTERS LTD, 119 JOHN BRIGHT STREET, BIRMINGHAM.<br />
PLEASE ACCEPT MY ORDER FOR THE FOLLOWING PROGRAMS:-<br />
1<br />
2<br />
3<br />
CaKsto <strong>Computers</strong> Ltd.<br />
Despatch to<br />
Nam*<br />
4 Addrmt<br />
5<br />
Cheque No. fort...., enclosed<br />
P
Have you ever bought a program that failed<br />
to live up to its promises?<br />
Worse still a computer which defied the<br />
advertisement copy <strong>and</strong> refused to reveal<br />
its secrets...even refused to turn up for four<br />
months.<br />
Computer people are traditionally slow<br />
to complain, they expect to be kept waiting<br />
<strong>and</strong> they've been reared on promises <strong>and</strong><br />
launch dates that turned into "early production<br />
difficulties" <strong>and</strong> distribution problems".<br />
But the C&VG postbag is gradually<br />
swelling with complaints from readers <strong>and</strong><br />
the feeling is that while most computer<br />
manufacturers are now making an effort<br />
not to mislead prospective purchasers,<br />
some software houses are still not living up<br />
to their promises.<br />
Sooner or later the wheat will be sorted<br />
from the chaff but to speed that day along,<br />
C&VG is going to come down hard on<br />
cassettes <strong>and</strong> cartridges which are not up<br />
to st<strong>and</strong>ard.<br />
8u1 we need your help. If you have<br />
bought anything from the computer industry<br />
which has really made you angry then<br />
put your thoughts on paper.<br />
The column is tilled "Great Software<br />
Disasters" but you can write in about<br />
computers {as Keith Ollett has done this<br />
month) peripherals, computer books, or<br />
anything which has angered you.<br />
For further details on how to make your<br />
views felt read the pane) below.<br />
It may sound as though Great Software<br />
Disasters is going to be the most destructive<br />
page so far unleashed on the computer<br />
industry. But my hope is that it will be<br />
welcomed by. those software houses who<br />
are striving to keep quality htgh.<br />
Those who have confessed to me in<br />
quiet corners that they do release the odd<br />
bad game because they know some unscrupulous<br />
rival would make a fortune from<br />
it if they turned it away.<br />
Those manufacturers who believe bad<br />
software or peripherals reflect on their<br />
computer.<br />
And those of you who have suffered.<br />
Aeilric Bloodaxe is a delightful way to<br />
start off this column, because it tempers<br />
some hard-hitting criticism with humour<br />
<strong>and</strong> the feeling that Keith is going to end up<br />
very close to Aeilric in the end.<br />
Oric too deserve credit for their positive<br />
response to the piece <strong>and</strong> the help they<br />
have since offered Keith.<br />
If you have a genuine grievance about<br />
any computer industry product write in to<br />
Great Software Disasters, Computer &<br />
<strong>Video</strong> <strong>Games</strong>, Durrant House. Herbal<br />
Hill London EC1R 5JB.<br />
We can only publish your comments if<br />
you give us a name <strong>and</strong> full address. A<br />
phone number may help <strong>and</strong> the offending<br />
tape or article despatched will enable<br />
us to test it for ourselves but this is<br />
not necessary.<br />
We insist that the criticised company<br />
be given a chance to reply to the criticism<br />
before we publish.<br />
Blooding<br />
Of<br />
AEILRIC <<br />
BLOODAXE<br />
OR<br />
LEARNING<br />
TO LIVE<br />
WITH AN<br />
ORIC<br />
Ernest Peabrain was a ZX81, he lasted<br />
about four months, changed his name<br />
to Beanbrain when he was exp<strong>and</strong>ed<br />
to 4K <strong>and</strong> is on permanent sabbatical<br />
leave giving novices H<strong>and</strong>s On Experience.<br />
I never ask what he gets out of<br />
it.<br />
Jezebel came next, a 48K Sharp<br />
MZ-80K, she has lasted about 16<br />
months. Hers is the keyboard I know<br />
best, for all its clatter. At the last<br />
count, I had about six Basic dialects<br />
<strong>and</strong> three Forth. Jezebel has everything<br />
I want from a computer except a<br />
decent keyboard, colour <strong>and</strong> three<br />
channel sound.<br />
I admit I was beguiled by the Oric<br />
ads, the teaser articles in the computer<br />
press merely heated my ardour. Be<br />
still my dancing pulse! So, in late<br />
October, I ordered one. Well, the<br />
royalties Jezebel had earnt me would<br />
pay for it.<br />
tn calmer moments, I mused on the<br />
long <strong>and</strong> honourable pedigree of<br />
Tangerine, no new hot shot outfit this,<br />
sound expertise I thought, sound<br />
financial backing, I thought.<br />
By now, your ears will have been<br />
filled with the woeful tales of those<br />
who are Waiting for Oric. The sleepless<br />
nights, the phone engaged for<br />
days on end, the bedwetting, the eternal<br />
promise of delivery next week, the<br />
damnable "Fur Elise" everytime the<br />
Oric switchboard put me on Hold<br />
Friends jeered at me in the street,<br />
"Has Eric arrived yet?" I lost my appetite,<br />
stopped shaving, wore the same<br />
tie two days in a row, my work was<br />
suffering.<br />
On February 19th, Eric arrived. The<br />
time since then has not been dull.<br />
Because of the placid <strong>and</strong> predictable<br />
nature of the Oric Extended Basic<br />
(v 1.0}, Eric was soon changed to<br />
Aeilric Boodaxe, somehow the name<br />
seems more appropriate.<br />
It is my firm opinion that those who<br />
produce user manuals without indexes<br />
should be smothered at birth, or at<br />
least debarred from the company of<br />
honest <strong>and</strong> trusting folk. Compassion<br />
for the less privileged forbids me from<br />
offering an opinion on those who<br />
punctuate manuals with infantile <strong>and</strong><br />
unhelpful cartoons. Two sheets of<br />
errata accompanied the manuals.<br />
The machine itself is a sturdy thing,<br />
not unpleasing to the eye, which<br />
makes it both useful <strong>and</strong> decorative<br />
The keyboard has an unique feel (tactile<br />
feedback) <strong>and</strong> is optionally noisy;<br />
sadly, some keys are marred by a<br />
tendency to remain depressed.<br />
From cold start or power on or<br />
whatever, you eventually get a little<br />
message that tells you that you have<br />
ORIC EXTENDED BASIC V1.0 <strong>and</strong> there<br />
are 47870 BYTES FREE; if you enter<br />
PRINT FRE
PLOT is a viper of a comm<strong>and</strong> which<br />
will creep into your tent if you let it.<br />
It is not easy to predict in which of<br />
the eight colours it will print a string,<br />
unless it is numeric, then it will be any<br />
colour you like (as long as you like<br />
green).<br />
The STRS comm<strong>and</strong> is a joy <strong>and</strong> a<br />
delight. Get it to produce a string from<br />
an integer between t <strong>and</strong> 9 <strong>and</strong> it will<br />
produce a string two characters long!<br />
The first character being the deceitful<br />
CHRSI2) <strong>and</strong> the second your precious<br />
number, even if you prune off the<br />
deceitful CKRS, you will still turn green<br />
when you PLOT. Could a mere BEEB<br />
boast such sophistication?<br />
Getting Aeilric to produce all eight<br />
colours of foreground <strong>and</strong> background<br />
AND use double height <strong>and</strong> flashing<br />
characters is a challenge to the intellect<br />
perhaps equalled only to playing<br />
Towers of Hanoi while blindfolded <strong>and</strong><br />
wearing boxing gloves.<br />
Incidentally, the Oric does not boast<br />
the full Teletext Alphamosaic character<br />
set. WARNING: Teethmarks on the<br />
casing may invalidate the guarantee.<br />
The SOUND, MUSIC <strong>and</strong> PLAY comm<strong>and</strong>s<br />
offer great scope for investigation.<br />
The Sound chapter of the manual<br />
is one of the more Byzantine chapters,<br />
omitting'to give any examples of the<br />
SOUND comm<strong>and</strong>.<br />
Although there are three music<br />
channels spanning a magnificent six<br />
octaves it is not easy to get each<br />
music channel to do something different<br />
to the other two. Well, actually<br />
you can get it to do this once or twice,<br />
but you might be better employed with<br />
the screen display or playing Towers<br />
of Hanoi than attempting a three part<br />
arrangement of Jesu, Joy of Man's<br />
Desiring.<br />
Which is a pity, as I was looking<br />
forward to it. The on-board loudspeaker<br />
was very loud <strong>and</strong> turned the<br />
screen into porridge whenever it<br />
ZAPped or PINGed, sadly it turned<br />
dumb after three days, but it still blasts<br />
away through the Hi-Fi <strong>and</strong> I can<br />
control the volume on that.<br />
There is a current fashion for neat<br />
pot Basic {i.e. Structured Basic) as<br />
opposed to shambler Basic (what I<br />
write). There is a whole chapter devoted<br />
to this in the manual. Somehow 1<br />
feel they would have been better employed<br />
compiling an index. Structure is<br />
fine if you have a BEEB or an MZ-80K<br />
with Hudson MegaBasic, but if your<br />
line length is restricted to around 80<br />
characters you will be hardpushed to<br />
produce a sizeable program which is<br />
truly structured <strong>and</strong> running efficiently.<br />
I still maintain that the most useful<br />
programming tool is a large piece of<br />
paper <strong>and</strong> a pencil with a rubber on<br />
the end of it. It will be interesting to<br />
see the promised BBC-type Basic, will<br />
it be a true Structured Basic or just a<br />
less hastily produced Microsoft type<br />
perhaps with WHILE WEND.<br />
There are a number of reserved<br />
words buried in the Basic but not<br />
mentioned in the manual, one begins<br />
JO <strong>and</strong> an INVERSE lurks in there<br />
somewhere.<br />
The omission of VERIFY is almost<br />
criminal, given Aeilric's unreliability<br />
when saving programs even at 300<br />
baud {super safe), <strong>and</strong> the lack of file<br />
writing reading comm<strong>and</strong>s will surely<br />
place immense restrictions on its applications.<br />
I am frankly disappointed in the<br />
Oric. Its Basic seems a hastily produced<br />
thing, as is the manual. The<br />
advertising <strong>and</strong> brochures have been<br />
misleading <strong>and</strong> at times dishonest. The<br />
telesales staff have had to<br />
spend months covering for<br />
this ill-conceived product<br />
by promising delivery<br />
soon.<br />
'A/ie<br />
I could not in<br />
honesty recommend this<br />
machine to a beginner <strong>and</strong> an experienced<br />
user would be better<br />
advised to buy a more thoughtfully<br />
produced <strong>and</strong> supported product, even<br />
if he or she would have to buy a<br />
decent keyboard, or save up for something<br />
further up market.<br />
CRI OS CO EUR: Is there a manufacturer<br />
of popular home computers capable<br />
of honest publicity <strong>and</strong> realistic<br />
delivery dates?<br />
Dear Mr Ollett<br />
. innprt i<br />
Ym glad to say that things hav^hang*<br />
since you wrote your piece about Ae. nc<br />
no delivery problems <strong>and</strong> the manual is<br />
Improved Voo (not l e a s t by the addihon of 1<br />
'"oX'taw asked us to suggest that the]<br />
b e s t o f deaHng-ith the problem,^<br />
are experiencing is to make an appointment<br />
to see sales director Peter Harding.,<br />
Now that they have closed down. the mall<br />
order operation, you'll find iI toi chMl«<br />
play getting through lo them,<br />
just In case you need reminding<br />
the number is Ascot 27686<br />
or 27575. n, .<br />
II anyone else has One problems.<br />
please send the machines back |<br />
,o Oric (» purchased from the^ for ser-,<br />
vicing (PO Box 162 Cambridge CM 1PH)<br />
1 obviously this only applies to<br />
mail order customers. Anyone<br />
with a fault on an One bought in |<br />
a shop should sent it or take it<br />
back to where It was purchased<br />
with the request that it<br />
is tested by that company s<br />
experts <strong>and</strong>, it necessary,<br />
•returned to Oric via them.<br />
Our thanks for cheering<br />
* up post-opening time.<br />
Mr Ollett we do hope<br />
you come to love <strong>and</strong><br />
enjoy Aeilric Bloodaxe.<br />
Judith Patten<br />
On behalf of Oric.
Sinclair ZX Spect<br />
F,<br />
r f i<br />
ZX Spectrum<br />
!.. 0<br />
<<br />
••••••••<br />
RED MAGENTA GREEN CYAN<br />
CAPS LOCK TRUE VIOEO INV VIDEO <br />
YELLOW<br />
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o o GRAPHICS DELETE<br />
DtF FN FN LINE OPEN tt CLOSE « MOVE ERASE POINT CAT<br />
SIN COS TAN INT * RND STR $ CHRS CODE<br />
FORMAT<br />
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POKE | PR. N '<br />
A$N ACS ATN VERIFY MERGE I<br />
READ RESTORE DATA SGN ABS SOR<br />
• • • H i<br />
( 1 CIRCLE VALS SCREENS ATTR<br />
L PRINT L LIST BIN IN KEYS PI<br />
ELoNil -S. ^ [^JfvT |<br />
PAPER FLASH BRIGHT OVER INVERSE<br />
BREAK<br />
SPACE<br />
The growing range of Spectrum Software<br />
You'll know already that the<br />
Spectrum has generated an<br />
enormous range of peripherals<br />
<strong>and</strong> independent software. Our<br />
own range is growing very fast<br />
<strong>and</strong> is shown in the Sinclair<br />
Software Catalogue - free with<br />
every ZX Spectrum.<br />
118 COMPUTER
trum - news!<br />
16K now<br />
£99 95<br />
Previously £125.<br />
£12995<br />
L I ^ J r Pr<br />
48K now<br />
Previously £175.<br />
ZX Printer now<br />
£39.95 Previously £59 95<br />
How to order your ZX Spectrum<br />
Access, Barclaycard orTrustcard holders<br />
-call 01-2000200 24 hours a day, every<br />
day. By FREEPOST - use the coupon<br />
below. Please allow up to 28 days for<br />
delivery. 14-day money-back option.<br />
At last, a 16K colour computer<br />
with graphics for under £100!<br />
Why have we done it?<br />
Partly because the sheer<br />
volume of Spectrums sold (over<br />
300,000 so far) has brought<br />
down unit production costs.<br />
And partly, of course,<br />
Decause we hope you'll buy a<br />
Sinclair computer-<strong>and</strong> not<br />
some competitor's promise!<br />
We've all heard about colour<br />
computers breaking the £100<br />
barrier. Here's the computer<br />
that's done it. A colour computer<br />
with advanced graphics that's<br />
fully supported, <strong>and</strong> widely<br />
available.<br />
Right now, you can order a<br />
Sinclair Spectrum at these<br />
srices direct from Sinclair on<br />
:ie order form below. And to<br />
make it even easier to h<strong>and</strong>le<br />
*igh-level computing at the<br />
lowest possible price, we've<br />
cut the cost of the printer, too.<br />
At £39.95, it's almost<br />
unbelievable!<br />
At prices like these, there's<br />
really no reason to wait.<br />
ZX Spectrum<br />
Sinclair Research Ltd., Stanhope Road,<br />
Camberfey, Surrey, GU15 3PS.<br />
Tel: 0276 685311. n* g no 1135105<br />
To: Sinclair Research, FREEPOST, Cambertey. Surrey. GU15 3BR.<br />
Qty Item Code Item Price<br />
g<br />
Sinclair ZX Spectrum - 16K RAM version 3000 9995<br />
Sinclair ZX Spectrum -48K RAM version 3002 129 95<br />
Sinclair ZX Printer 1014 39 95<br />
Printer paper (pack of 5 rolls) 1008 11 95<br />
Postage <strong>and</strong> packing orders under £90 0028 2 95<br />
orders over £90 0029 495<br />
Please tick if you require a VAT receipt<br />
* 1 enclose a cheaue/oostal order Davable to Sinclair Research Ltd for £<br />
'Please charge to my Access/Barclaycard/Trustcard account no<br />
Total £<br />
Total<br />
£<br />
Order<br />
* Please deletefcomplete as applicable 1 1 1 1 I 1 1 I 1 1 1 | 1<br />
Signature f PLEASE PRINT<br />
Name Mr/Mrs/Miss | j | 1 1 1 1 1 1 1 1 1 1 1 1 I 1 1 1 1<br />
Address 1 1 1 1 1 1 1 1 ! 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1<br />
M__l_ I I I I I I I<br />
FREEPOST - no stamp needed.<br />
1 1 1 1 1 I 1 1 1 1 1 1 1<br />
I I I I I I I I I I I I I I I C VG 907<br />
Prices apply to UK only. Export prices on application.<br />
i COMPUTER & VIDEO GAMES 119
RULES OF COMBAT<br />
Prior to combat, the attacker <strong>and</strong><br />
defender are awarded points.<br />
1. They are allocated points as<br />
described in Part 2, including points<br />
for being adjacent to the General.<br />
2. Pieces behind a boulder are<br />
awarded an extra point at the three<br />
hex range.<br />
3. Pieces close to a boulder which is<br />
not exactly between the attacker<br />
<strong>and</strong> defender may or may not receive<br />
an extra point.<br />
4. Garrison walls are similar to boulders<br />
<strong>and</strong> provide the same cover.<br />
COMBAT TABLE<br />
To determine the outcome, the<br />
computer selects a number from<br />
one to six for the attacker <strong>and</strong> for<br />
the defender if he is returning the<br />
fire. If he is not returning the fire,<br />
the defender is given one point. To<br />
these scores are added the points<br />
awarded above. The outcome is<br />
shown in the table.<br />
DEFENDER ELIMINATED: Attacker scores more than S.<br />
ATTACKER ELIMINATED: Defender scores more than 5.<br />
DEFENDER RETREATS: Attacker scores 4 or 5. defender scores less.<br />
ATTACKER RETREATS: Defender scores 4 or 5, attacker scores less.<br />
BOTH MISS:<br />
Any other scores.<br />
OUTCOMES<br />
A-RET:- The attacker is forced to<br />
retreat 1 hex away from the direction<br />
of the defender. The directions<br />
in which the attacker may move are<br />
shown at the bottom of the screen. If<br />
none is available, the attacker is<br />
eliminated automatically.<br />
If the combat was at 1 hex range,<br />
the defender will flicker "ADV". If<br />
"Y" is pressed, he may move into<br />
the hex vacated by the attacker.<br />
The following rules apply with<br />
regard to the Flag:<br />
1) If the attacker occupies the Flag<br />
hex, he must retreat without the<br />
Flag.<br />
2) The defender may advance into<br />
the empty Flag hex. This must be a<br />
winning condition since only an Indian<br />
may advance into the Flag hex.<br />
3) The General or a Trooper may<br />
retreat into the Flag hex; Indians<br />
may not.<br />
4) The man occupying the Flag hex<br />
may advance with the Flag.<br />
A-ELM:- The attacker is eliminated<br />
<strong>and</strong> removed from the map. The<br />
defender may advance as described<br />
above.<br />
BOTH:- The attacker <strong>and</strong> the defender<br />
are removed from the map.<br />
D-RET:- The defender is forced to<br />
retreat as described above <strong>and</strong> the<br />
attacker may advance.<br />
D-ELM:- The defender is eliminated<br />
<strong>and</strong> removed from the map. The<br />
attacker may advance.<br />
This completes the rules.<br />
WARPATH PART 7 — COMBAT<br />
20 IFT0\3T}£NJ=lELSEJ=5i(T()-2)+l<br />
31 FORI^LTOJHIFIAMT^.OTLJIJGOSLJESLLTNATIPWNTKF.OLJBOLJRN<br />
10 X=PEEK(PK+7>:X=X+X2K3KX>3>-3KX IRETURN<br />
58 KB(Y)=A:KS(Y)=SP:KT(Y)=TT>:C(T>=FL:KV(Y)=V3:K0(T)=Q9:RRRUFTN<br />
60 SV(TQ)=SVi256+PEEK(II+2)<br />
•4 , ow (128 >; :TCXT: return<br />
170 rasuE®o:(me4i»;TQ=p:GOSuB2o:ras^<br />
JGOTOAe<br />
180 Y=i:GOSUBSO:BL^(TO,D>:V3=a>^L:SI > ==PtEK(P1(*l)«256+PEEK(PKtZ<br />
):TP=FC=x:x(»)=x(i)-i:FX(i)=0T»€NX(i)=A<br />
211 X(2) S X(1>+1!IFXOR(TRE>3)WOCFL=L!>AND<br />
=KT(Y):FL=C(T):V34CV(T):Q9=KA(Y):(!£TLL»<br />
289 N(Y)=-(KT(Y)^)--(FtEK(FK*6)=3)KFEEK(PK+4-Y)):i<br />
F)W€NGOSUb49B :C0T0138eE<br />
LSEGOT0158<br />
1318 IFAC"A"0ftA C(TD,2)THENF^INT"CAN'T"A;C<br />
0TO13A»ELSEIFK7TtC^IKT' , l*JST M A:GOT01350ELSEIFTP=2T>tWFiaWT"TOHA<br />
HAUCS CWT"A:C0T01368<br />
1310 G="RTN" :C0SUB468 '.IFAO M Y"THENYD=l:GOTO 1360<br />
1358 G0SUEt36G:G0SUB288!PC=t®( 1-Y<br />
> :X2=1-Y:BL=KB( 1-Y) :GOSU640:GOaJB338:GOSUBl60:GOaJBS38 !6L=tS(Y);<br />
C0SUB4 8 8: iraKZiMJB. =KB (1-Y> IG0T031OELSERETURN<br />
1518 GOSU6488! X2=Y: GOSUE;250!G0SUE2B 8: IFJ=3TtCNl70ELSEIf J=2TtCttt=<br />
L;GOSUB340:COT01530<br />
1528 GOSUB469SG0SUB1101IFITTEN1528<br />
1538 COSU6^0tt:FC(m,8)=NB:POKEV3 l Z:Ptt:EV2,MN:GOSlJE;418;COSlfS18:R<br />
2=i:GOSUB530:R2=9:GOT040fl<br />
1588REM Not Used.<br />
1598 RBI Not Used.<br />
1788 IFKE J<br />
1718 IFT£=3THENFftINT"iNISS*"ELSEIFRE=6TtCNFftINT"80TH" |E(2);<br />
1720 IF(RE=l)0RCNFWNTE(2);<br />
1738 IF
HE Happy Hunting<br />
Grounds or Boot Hill get<br />
ready to receive casualties<br />
when the computer<br />
goes into its combat<br />
routine. In the final article in this<br />
Warpath senes, we look at how the<br />
computer analyses a battle.<br />
Last month I left you halfway<br />
through the combat sequence <strong>and</strong><br />
slightly up in the air.<br />
Prior to that, you had always been<br />
able to type in the code <strong>and</strong> at least<br />
be able to check it by running the<br />
program. Last month this was not<br />
possible.<br />
The search routine is called in<br />
line 1230 <strong>and</strong> it may be wise to omit<br />
the statement K9=USR(0), while you<br />
test the rest of the program.<br />
When writing the routine I had to<br />
set up very elaborate routines to<br />
debug it.<br />
Normally, these consist of first,<br />
getting the code under control —<br />
that is, looking for the silly errors<br />
that clobber the whole of memory<br />
— <strong>and</strong> secondly, ensuring that the<br />
logic is correct.<br />
It helped a great deal to write the<br />
code in Basic first <strong>and</strong> then translate<br />
it<br />
Note that the attacker is given<br />
subscript 1 <strong>and</strong> the defender subscript<br />
0. First, Y is set to 1 <strong>and</strong> all<br />
attacker information is saved. A<br />
similar set is then prepared for the<br />
defender i.e.:<br />
Having decided whether the de-<br />
Attacker<br />
Defender<br />
m i ) KB(0) IBOARD location<br />
KS(1) KS(0) <strong>Video</strong> location<br />
KT(1) KT(0) Character type<br />
G(l) G(0) Character<br />
KV(1) KV(0) Memory location<br />
KCXD KQ(1) "Man in Flag hex" flag.<br />
The figure below describes the<br />
lines within the Combat sequences.<br />
Follow this through with the coding.<br />
Lines 1320 to 1500, however, require<br />
more explanation.<br />
Once an attack has been determined,<br />
a table is set up (see lines<br />
180 <strong>and</strong> 50).<br />
fender will (or can) return fire, the<br />
combat points are calculated (See<br />
line 280), N(Y) accumulates the<br />
points. RANGE (in Basic) is used to<br />
test whether a trooper is next to the<br />
General for an extra point.<br />
Note also how Y is used to calculate<br />
who gets the benefit of cover.<br />
Ron Potkin takes to the Warpath for the last time <strong>and</strong> deals with the rules of combat<br />
(left) <strong>and</strong> the final piece of programming. If you have had any problems with the series<br />
please write in.<br />
Figure 1<br />
740 : Clear attack flags. Obtain location of each piece in turn. Gosub<br />
COMBAT.<br />
1230 40 COMBAT : Display WINDOW. Put Index in SK, SP into SS <strong>and</strong> BL in<br />
SB <strong>and</strong> call XS(16) — RANGE, it there are no attackers, return for next piece.<br />
Calculate K7 — number ol defenders at 1 hex range. If zero <strong>and</strong> man is a<br />
tomahawk, attack is not possible — return.<br />
1250 80 LETTER : Print letters against defenders, but make sure tomahawks<br />
only fight at one hex.<br />
1290 AUTO : If there is only one attack at 1 hex (variable L2) combat is<br />
automatic so prompting is not necessary. Goto TEST.<br />
1300 1310 WHO : Flicker for decision <strong>and</strong> check input.<br />
1320 TEST : Test input some more <strong>and</strong> set up table.<br />
1330 REPLY : If delender has already fired or he is a tomahawk being<br />
attacked at greater than 1 hex range, he cannot reply. If distance is 1 hex,<br />
others must reply.<br />
1340 50 RTN : Prompt for return of fire. II he returns, determine his defence<br />
points <strong>and</strong> set attack flag in PTABLE so that he cannot reply again.<br />
1360 : Calculate attacker's points.<br />
1370 ODDS : Calculate result using C4 — the ODDS table.<br />
1380 : Remove letters from screen.<br />
1390 : Whatever will be will be.<br />
1400 : Update BIGSCREEN <strong>and</strong> return to line 740.<br />
1410 A-ELM<br />
1430 A-RET<br />
1440 MISS<br />
1450 D-RET<br />
1460 D-ELM<br />
14B0 BOTH eliminated.<br />
1500 ADVANCE: If 1 hex range, winner may advance.<br />
Finally, line 300 prints the points on<br />
the screen <strong>and</strong> adds to N(Y) a r<strong>and</strong>om<br />
number from 1 to 6.<br />
We can now calculate the result<br />
using the ODDS table, C4, <strong>and</strong> print<br />
it on the screen using the routine at<br />
1700.<br />
The elimination in lines 1410, 1460<br />
<strong>and</strong> 1480 are h<strong>and</strong>led by subroutine<br />
170. Retreats axe carried out by line<br />
1510. These are again controlled by<br />
Y=0 or Y=l.<br />
This is the seventh <strong>and</strong> last in the<br />
Warpath series. When you have entered<br />
this month's code, you will<br />
have a working game up <strong>and</strong> running,<br />
ready for you to take over<br />
either the cavalry or the indians <strong>and</strong><br />
lead them to victory against your<br />
computer.<br />
You will also have a complete set<br />
of rules <strong>and</strong> hopefully a full knowledge<br />
<strong>and</strong> underst<strong>and</strong>ing of the<br />
workings of this program.<br />
Warpath has been in such detail<br />
so you can convert it to your own<br />
machine <strong>and</strong> you can take elements<br />
of the listing <strong>and</strong> use them in your<br />
own war games.<br />
It has been fun writing this series<br />
<strong>and</strong> I hope you have enjoyed following<br />
it.<br />
i COMPUTER & VIDEO GAMES 121
MACHINEl<br />
CODEi<br />
CALLING ALL<br />
THOSE GOSUBS!<br />
Planning a series of GOSUBs which<br />
call one-another up is usually one of<br />
the first lessons <strong>and</strong> early thrills of<br />
Basic programming.<br />
But how does a machine code<br />
program find its way through the<br />
GOSUBs <strong>and</strong> RETURNs which still<br />
make up a large chunk of every<br />
program?<br />
Last month I looked at the idea of<br />
using the subroutines built into the<br />
computer's ROM. This article will<br />
tackle assembly language instructions<br />
associated with subroutines<br />
<strong>and</strong> the mechanism used by the<br />
microprocessor to keep track of<br />
subroutine calls <strong>and</strong> returns.<br />
The instructions for subroutine<br />
calls <strong>and</strong> returns in machine code<br />
work similarly to Basic but the call is<br />
to a memory address instead of to a<br />
line number.<br />
Executing a subroutine call<br />
makes the microprocessor continue<br />
execution with the instruction at the<br />
address specified in the call instruction,<br />
<strong>and</strong> a return instruction<br />
makes the microprocessor go back<br />
to the instruction following the subroutine<br />
call.<br />
The 6502 has only one subroutine<br />
call instruction, JSR, which can be<br />
used only with absolute addressing,<br />
<strong>and</strong> a corresponding return instruction,<br />
RTS.<br />
The 6809 has three subroutine<br />
call instructions; BSR <strong>and</strong> LBSR,<br />
which are used with relative<br />
addressing <strong>and</strong> take one-byte <strong>and</strong><br />
two-byte offsets respectively; <strong>and</strong><br />
JSR, which can be used with extended,<br />
direct page, <strong>and</strong> all indexed<br />
addressing modes. The return<br />
instruction is RTS, but there is<br />
also another way to perform a return,<br />
which we will look at later.<br />
The Z80 subroutine call instructions<br />
all use absolute addressing.<br />
The instructions available are:<br />
CALL address (call unconditionally)<br />
CALL NZ, address (call if Non-<br />
Zero, i.e., if Z flag set)<br />
CALL Z, address (call if Zero, i.e.,<br />
if Z flag set)<br />
CALL NC, address (call if No<br />
Carry, i^., if C flag clear)<br />
CALL C, address (call if Carry,<br />
i.e., if C flag set)<br />
BY TED BALL<br />
CALL PO. address (call if Parity<br />
Odd, te., if P/0 flag clear)<br />
CALL PE, address (call if Parity<br />
Even, i.e., if P/O flag set)<br />
CALL P, address (call if Positive,<br />
i.e., if S flag clear)<br />
CALL M, address (call if Minus,<br />
i.e., if S flag set)<br />
When you use the conditional<br />
CALL instructions the subroutine<br />
will be executed only if the relevant<br />
condition is satisfied, otherwise the<br />
processor will skip to the next instruction<br />
after the CALL instruction.<br />
The Z80 also has a similar set of<br />
return instructions:<br />
RET<br />
RET NZ<br />
RET Z<br />
RET NC<br />
RET C<br />
RET PO<br />
RET PE<br />
RET P<br />
RET M<br />
STACKING IN<br />
STRUCTURE<br />
In order to be able to get back to<br />
the right instruction after executing<br />
a subroutine the microprocessor<br />
has to save the return address<br />
somewhere. The 6502, 6809 <strong>and</strong> Z80<br />
all use the same principle for saving<br />
the address, but the details differ.<br />
The method for saving return<br />
addresses uses a data structure<br />
called a stack, in which new items<br />
are always put onto the end of the<br />
stack <strong>and</strong> stored in the order they<br />
were put, or pushed, onto the stack,<br />
<strong>and</strong> items taken, or pulled, from the<br />
stack come in the reverse order to<br />
which they were pushed. This<br />
allows subroutine calls inside subroutines<br />
to work properly, with a<br />
return always going back to the<br />
instruction following the last subroutine<br />
call executed.<br />
The terminology for a stack can<br />
be confusing; the last item pushed<br />
onto a stack is called the top of<br />
stack, but the three microprocessors<br />
add to the stack downwards<br />
in memory, so the "top of<br />
stack" is actually at the lowest<br />
address.<br />
When a subroutine call is executed<br />
the microprocessor stores<br />
the return address in the two bytes<br />
at the address referenced by the<br />
Stack Pointer register (SP in the<br />
6502 <strong>and</strong> Z80 <strong>and</strong> S in the 6809), <strong>and</strong><br />
decreases the Stack Pointer by two.<br />
A return instruction does the opposite,<br />
increasing the stack pointer by<br />
two <strong>and</strong> putting the two-byte return<br />
address into the Program Counter.<br />
The three microprocessors also<br />
have some instructions that may be<br />
regarded as special types of subroutine<br />
calls.<br />
The 6502 instruction BRK (Break)<br />
saves the return address <strong>and</strong> the<br />
status register on the stack, <strong>and</strong><br />
jumps to the address stored in<br />
addresses $FFFE <strong>and</strong> JFFFF.<br />
The 6809 has three "Software Interrupt"<br />
instructions, SWI, SW12 <strong>and</strong><br />
SWI3, that save the return address<br />
<strong>and</strong> all the processor registers except<br />
Stack Pointer S on the S stack<br />
<strong>and</strong> then jump to an address stored<br />
in high memory. SWI jumps to the<br />
address stored in SFFFA <strong>and</strong><br />
SFFFB, SWI2 jumps to the address<br />
stored in $FFF4 <strong>and</strong> $FFF5, <strong>and</strong><br />
SWI3 jumps to the address stored in<br />
SFFF2 <strong>and</strong> $FFF3.<br />
The Z80 has the "Restart" instructions<br />
RST 0, RST 8, RST 10H, RST<br />
18H, RST 20H, RST 28H, RST 30H,<br />
RST 38H, which are equivalent to<br />
CALL 0, CALL 8, etc., but use only<br />
one byte instead of the three bytes<br />
for a CALL instruction.<br />
On ROM based computers the<br />
addresses used by these instructions<br />
will be in the ROM <strong>and</strong> will<br />
have been set up by the manufacturers.<br />
To use the instructions you<br />
will have to find out how they have<br />
been set up, either from the manual<br />
or from books <strong>and</strong> magazine articles<br />
on specific computers.<br />
As well as the stack being used<br />
automatically to keep track of subroutines<br />
there are instructions that<br />
allow you to push the processor<br />
registers onto the stack <strong>and</strong> pull<br />
from the stack into the processor<br />
registers.<br />
The 6502 has PHA, which pushes<br />
the accumulator onto the stack, PLA<br />
which pulls the top of stack into the<br />
accumulator, PHP which pushes the<br />
status register P onto the stack, <strong>and</strong><br />
PLP which pulls the top of stack into<br />
the status register.<br />
The 6809 has two Stack Pointer<br />
registers, the hardware Stack Pointer<br />
S which is used for subroutines<br />
<strong>and</strong> interrupts, <strong>and</strong> the User Stack<br />
Pointer U. The push <strong>and</strong> pull instructions<br />
are PULS. PULU, PSHS,<br />
<strong>and</strong> PSHU, <strong>and</strong> the mnemonic must
e followed by a list of the registers<br />
to be pushed or pulled. Any combination<br />
of registers except the<br />
stack pointer for the stack being<br />
used may be pushed or pulled in<br />
one instruction. For example, we<br />
can have<br />
PSHS A<br />
PULS CC.PC<br />
PSHU PC,Y,X,DP<br />
PULU A,B,Y<br />
The order the registers are<br />
pushed onto the stack is PC, U or S,<br />
Y. X, DP, B, A, CC, <strong>and</strong> they are<br />
pulled in the reverse order.<br />
Although the assembly language<br />
allows you to list the registers in a<br />
push or pull instruction in any order<br />
the actual push or pull order is<br />
always the same.<br />
Note that including PC in the<br />
oper<strong>and</strong> of a PULS instruction to<br />
pull a subroutine return address<br />
into the program counter does exactly<br />
the same as a RTS instruction,<br />
<strong>and</strong> this programming trick is often<br />
used to save putting in the RTS<br />
instruction.<br />
The Z80 push <strong>and</strong> pull instructions<br />
all work with two bytes at a<br />
time. The instructions are PUSH BC,<br />
PUSH DE, PUSH HL. PUSH AF, PUSH<br />
DC, PUSH IY, POP BC, POP DE, POP<br />
HL, POP AF, POP DC, POP IY.<br />
When you are using subroutines<br />
<strong>and</strong> push <strong>and</strong> pull instructions you<br />
have to be careful to balance the<br />
number of bytes pushed <strong>and</strong> pulled<br />
between the execution of a subroutine<br />
call <strong>and</strong> the execution of the<br />
return. For example, if you begin a<br />
subroutine by pushing two bytes<br />
onto the stack <strong>and</strong> pull four bytes<br />
off the stack before the return, the<br />
extra two bytes will be the return<br />
address <strong>and</strong> when the return instruction<br />
is executed the processor<br />
will jump to whatever address happened<br />
to be in the two top bytes of<br />
the stack before the last subroutine<br />
call. We can now go back to last<br />
month's "print a message" routines.<br />
These routines were not written<br />
to be used as subroutines, so if you<br />
wanted to print several messages in<br />
a program you would have to repeat<br />
the whole code every time. As well<br />
as changing the routines so they can<br />
be used as subroutines there are<br />
other improvements.<br />
The 6502 <strong>and</strong> Z80 routines last<br />
month were rather complicated as<br />
the 6502 does not have any 16-bit<br />
registers <strong>and</strong> the Z80 does not have<br />
any 16-bit compare instructions.<br />
The routines can be made much<br />
simpler by marking the end of each<br />
message with an "O" instead of providing<br />
the length of the message.<br />
With these changes the "print a<br />
message" routines, where the message<br />
may be of any length, become:<br />
6502<br />
Calling sequence:<br />
MESSHI = MESSGE/256<br />
MESSLO = MESSGE-256-<br />
* MESSHI<br />
LDA MESSLO<br />
STA MESSAD<br />
LDA MESSHI<br />
STA MESSAD +1<br />
JSR PRMESS<br />
"Print message" subroutine:<br />
PRMESS LDYO<br />
NEXTCH BEO DONE<br />
JSR OUTCH<br />
INC MESSAD<br />
BNE NEXTCH<br />
INC MESSAD+ 1<br />
JMP NEXCH<br />
DONE RTS<br />
Z80<br />
Calling sequence:<br />
LD HL.MESSGE<br />
CALL PRMESS<br />
"Print message" subroutine<br />
PRMESS LD A, (HL)<br />
RET Z<br />
CALL OUTCH<br />
INC HL<br />
JR PRMESS<br />
6809<br />
Calling sequence<br />
LDX MSSGE<br />
JSR PRMESS<br />
"Print message" subroutine<br />
PRMESS LDA ,X+<br />
Suck<br />
Before call imtruction<br />
i High A<br />
tddretsn<br />
I LOW 1<br />
* iddrifiat T<br />
MACHINE<br />
C O D E<br />
BNE DONE<br />
JSR OUTCH<br />
BRA PRMESS<br />
DONE RTS<br />
There is another point that was<br />
skimmed over last month. We<br />
assumed that the routine OUTCH,<br />
which prints the character whose<br />
code is in the accumulator will not<br />
change the contents of registers.<br />
This is true in many computers,<br />
but not in all. However, we can<br />
ensure that none of the registers are<br />
changed by saving the registers on<br />
the stack before calling the ROM<br />
routine <strong>and</strong> restoring them afterwards.<br />
If we call the ROM routine<br />
that prints the accumulator PRINTA<br />
we can write OUTCH routines that<br />
preserve the registers as follows:<br />
6502<br />
OUTCH PHP<br />
STA TEMP PLA<br />
TXA<br />
TAY<br />
PHA<br />
PLA<br />
TYA<br />
TAX<br />
PHA<br />
LDA TEMP<br />
LDA TEMP PLP<br />
JSR PRINTA RTS<br />
Z80<br />
OUTCH PUSH AF<br />
PUSH BC<br />
PUSH DE<br />
PUSH HL<br />
PUSH DC<br />
PUSH IY<br />
CALL PRINTA<br />
POP IY<br />
POP DC<br />
POP HL<br />
POP DE<br />
POP BC<br />
POP AF<br />
RET<br />
6809<br />
OUTCH PSHU Y,X,DP,D,A,CC<br />
JSR PRINTA<br />
PULU CC,A,D,DP,X,Y<br />
RTS<br />
Note that we do not need to save<br />
S as the ROM routine must leave S<br />
unchanged after a subroutine call<br />
<strong>and</strong> return, <strong>and</strong> that we can put D in<br />
the push/pull list instead of A <strong>and</strong> B.<br />
Attar ciR<br />
initruction<br />
Two byie return nJdreii<br />
Suet<br />
einnom<br />
tuck po
CHECKLIST TABLE<br />
Compare new star to the star you left<br />
MOVE Does it belong to a friendly empire 1<br />
Is it 1 square away, either vertically,<br />
horizontally or diagonally 7<br />
TRADE Does it belong to a friendly empire 7<br />
RAID<br />
RETURN<br />
Is it 1 square away, either vertically,<br />
horizontally or diagonally?<br />
Is it a different star type?<br />
Is it 1 square away, vertically or<br />
horizontally bul not diagonally 7<br />
Does it belong to an alien empire 7<br />
Is the lleet Returning to a star belonging<br />
to the tame empire as it left on the first<br />
movement phase 7<br />
Is it 1 square away, vertically or<br />
horizontally but not diagonally 7<br />
Moving orders<br />
Is it the first movement<br />
phase 7<br />
Is >t lollowed by a Return<br />
order*<br />
Is it the second movement<br />
phase 7<br />
Does it lollow a Raid<br />
older 7<br />
ATTACK Does it belong to an enemy empire 7 If it's first movement<br />
phase, is it followed by a<br />
Stay order 7<br />
Is
STATE OF THE<br />
GALAXY<br />
A new galactic map has been<br />
formatted by the Computer &<br />
<strong>Video</strong> <strong>Games</strong> computer ready to<br />
act on your orders. The map<br />
includes fleet positions but no<br />
trade index until you have started<br />
your new trading missions.<br />
But before you launch your<br />
seven revitalised space fleets<br />
back into the fray, digest the new<br />
information given below.<br />
The Raid Penalty for this turn<br />
is 1 <strong>and</strong> that should be put into<br />
your Raid equations.<br />
The Diplomatic Diagram, given<br />
below is as we last saw it in the<br />
April issue. Those empires joined<br />
by lines are at war with one<br />
another <strong>and</strong> where two empires<br />
are not joined, fleets can trade<br />
<strong>and</strong> travel peacefully between<br />
them. For example: D'Taan's<br />
empire is at war with only the<br />
Water Empire <strong>and</strong> the Pirate<br />
Empire this turn.<br />
We have also included a reminding<br />
diagram of the Star<br />
Types <strong>and</strong> their trade values.<br />
The form for the first turn of<br />
the second Seventh Empire<br />
series is included bottom right<br />
<strong>and</strong> please remember that we<br />
can only accept entries sent in<br />
on that form — not photocopies.<br />
¥<br />
Star type<br />
FOZUZ<br />
o<br />
280 0<br />
VIZAX<br />
o<br />
LARUB<br />
•<br />
2*2 0<br />
239 0 220 0<br />
BAROV<br />
*<br />
DALIX<br />
¥<br />
ERAK<br />
*<br />
QIRUS<br />
•<br />
WIDAN<br />
*<br />
23* 0<br />
OLEX<br />
¥<br />
257 0<br />
225 o 2*6 0<br />
FADIS<br />
*<br />
KOVEP<br />
•<br />
VI BET<br />
•<br />
2B1 0<br />
HAZAN<br />
•<br />
?h6<br />
RURUS<br />
O<br />
250 0<br />
TASAT<br />
¥<br />
?»•> 0<br />
USUG<br />
*<br />
?6T 0<br />
515 0 J4S 0 2543 0<br />
JADEG<br />
•<br />
53 0<br />
IXIP<br />
*<br />
S1DAL<br />
¥<br />
NUVEX<br />
¥<br />
232 0 2DI<br />
CIGF.R GAZOR<br />
O *<br />
rtl 0 25? 0<br />
PIRAD<br />
¥<br />
24 0<br />
JAXEL<br />
o<br />
is* o<br />
FUNUS<br />
¥<br />
VEPOZ<br />
w><br />
¥<br />
BETID<br />
•<br />
'•23<br />
DITUG<br />
•<br />
a<br />
'7 0<br />
ENAK<br />
O<br />
'64 0<br />
FAGIL<br />
¥<br />
56 0<br />
m<br />
VIZET<br />
•<br />
BAZIX<br />
o<br />
o<br />
DA BAG<br />
?ne<br />
¥<br />
EDIB<br />
•<br />
o<br />
LUIJP<br />
•<br />
5» 0<br />
QATOT<br />
O<br />
to 0<br />
WAVAB<br />
o<br />
^ 0<br />
T5<br />
OKAP<br />
¥<br />
KEPAR<br />
¥<br />
LIZAG<br />
*<br />
r39<br />
QAVUV<br />
*<br />
'70 c<br />
WUPIV<br />
¥<br />
OTAN<br />
•<br />
fw<br />
KOLOL<br />
*<br />
?4t 0<br />
Orders in Block Caps please<br />
Code No: Telephone No: ...<br />
FLEET 1<br />
YANOK<br />
¥<br />
HEZOD<br />
. *<br />
>74<br />
RIVEV<br />
*<br />
TOXAZ<br />
•<br />
HI 0<br />
m<br />
UGON<br />
•<br />
0<br />
o<br />
YODAZ<br />
•<br />
XOKEG<br />
•<br />
ASOL<br />
*<br />
MEGUD<br />
O<br />
39 0<br />
CIXAN<br />
•<br />
77<br />
POROV<br />
•<br />
41<br />
XUGOD<br />
*<br />
o >40 0 P60 0<br />
HAKUB<br />
o<br />
55 0<br />
RORUL<br />
¥<br />
271 0<br />
TUXUX<br />
o<br />
UKOP<br />
o<br />
236 a<br />
APEL<br />
•<br />
MEDEN<br />
•<br />
CESER<br />
¥<br />
>17 0<br />
PULUD<br />
*<br />
»« 0<br />
1st Movement phase 2nd Movement phase<br />
AT ACTION STAR ACTION STAR<br />
ISOX<br />
o<br />
SUXEK<br />
'4*<br />
¥<br />
NABOK<br />
O<br />
?J4 0<br />
GOTEG<br />
¥<br />
JINIS<br />
*<br />
'36 0<br />
IBED<br />
¥<br />
SABAG<br />
»2<br />
¥<br />
NUZET<br />
*<br />
159<br />
GIRIX<br />
•<br />
JUVAK<br />
•<br />
0<br />
234 0<br />
1<br />
v.<br />
FLEET 2<br />
UTmu'I<br />
Umpire<br />
Ocad<br />
Fmpuv<br />
FLEET 3<br />
FLEET 4<br />
FLEET 5<br />
FLEET 6<br />
FLEET 7<br />
fVjlc<br />
Empire<br />
The Diplomatic Diagram<br />
t<br />
I wish to move the Empire's Imperial Ship from to<br />
Please notify us separately of any change of address.<br />
II<br />
r.. t* <<br />
I<br />
4
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every month tor the beginner <strong>and</strong> Ihe<br />
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the opportunity lo sell your software on<br />
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UNDERSTANDABLE<br />
For everytxxfy new to compute<br />
all the lechmcol words are a bit of o<br />
mystery But lor Colour Genie, you<br />
find excellent books which take you<br />
tram wiring in the piuo to how to get<br />
the best from the computer"<br />
Give us o coll <strong>and</strong> we can update<br />
you on current titles<br />
Happy computing'
c u s t o m s " !<br />
ANYTHING TO DECLARE?<br />
These two passengers certainly havel<br />
Among the rather weird collection ol items in each suitcase there are two which<br />
definitely do not belong with the rest. Can you deduce which pairs should be<br />
removed for inspection by the Customs Officer? Perhaps, too. you can state how<br />
these four contrab<strong>and</strong> items are related to each other.<br />
QUICK WEIGH IN MATRON<br />
Quite early into a recent hospital visit I<br />
was surprised by a request to hop on the<br />
scales <strong>and</strong> be weighed. I had duly hopped<br />
before I had even begun my mumbled<br />
reason for being there — a desperate<br />
atlempt to unload about a tonne of unwanted<br />
Re s D****t into the ENT<br />
waiting area.<br />
And that explanation was cut short by a<br />
fearsome matron who burned me to a crisp<br />
with her acid enquiry as to whether I<br />
always weighed myself with an overcoat<br />
on.<br />
H was some hours later that I realised<br />
what I should have done — dismounted,<br />
carefully taken my coat off, folded it over<br />
one arm <strong>and</strong> stepped back onto the scales<br />
againl<br />
As it was I discarded the tonne <strong>and</strong> fled,<br />
taking some small consolation in sending,<br />
anonymously of course, this picture. If I<br />
have read her correctly it will take her<br />
some lime to work out just how many<br />
TRIANGLES are needed to make the third<br />
pair of scales balance. Which should delay<br />
the processing of my sample for a<br />
week.<br />
Readers of this magazine, however, are<br />
only allowed thirty seconds to complete<br />
this simple operation.<br />
THE LOWEST<br />
DICE ROLL<br />
Summer is now recognised medically<br />
as the most dangerous season for us<br />
members of the new species, fanaticus<br />
computicus. It is the time when those<br />
mere mortals we live alongside feel the<br />
urge to remove a large quantity of their<br />
outer clothing <strong>and</strong> leap about shouting<br />
"thirty-fifteen", "Howzat Umpire" <strong>and</strong><br />
"Mowed the lawn three times today!"<br />
A strong urge comes upon us that we<br />
should also be doing something energetic<br />
<strong>and</strong> that the entire population is<br />
becoming fit around us.<br />
But take heed ... it can be fatal to<br />
kick the chair back <strong>and</strong> join in. A violent<br />
bout of croquet can ruin that typing<br />
finger. So here is a gentler way to move<br />
a few muscles, stimulate the brain, <strong>and</strong><br />
so aid digestion.<br />
Copy our diagram, making the<br />
squares large enough to accommodate<br />
whatever size die your Monopoly set is<br />
supplied with. Place the cube in the top<br />
left square so that the 1 is on top <strong>and</strong> the<br />
2 is facing you. In all st<strong>and</strong>ard dice the 3<br />
will now be on the right. (Note: dice<br />
other than st<strong>and</strong>ard are not allowed!)<br />
A move is to roll the die by a quarter<br />
turn into an adjacent square, across or<br />
up or down — spinning diagonally over<br />
a comer is forbidden. After the move Gil<br />
in the line you have just crossed with a<br />
pen.<br />
128 COMPUTER
X<br />
As you proceed on this rolling tour of<br />
the board you will gradually complete<br />
the sides of the squares. When you<br />
draw a line which finishes a square put<br />
a number in it — that number being the<br />
value showing on top of the die at the<br />
time.<br />
The square just completed will either<br />
be the one the die is in or an adjacent<br />
square — occasionally you can complete<br />
two squares in one move; in which<br />
case enter the top die number into each<br />
square.<br />
There is only one restriction on movement:<br />
if possible you must roll so that a<br />
new line is drawn — you may only roll<br />
over a previously drawn line if there is<br />
no other choice.<br />
The exercise ends when you have<br />
completed every square <strong>and</strong> your effort<br />
can be measured by the sum of the<br />
scores tn the 12 squares<br />
j. + r<br />
r<br />
The challenge is to find the path<br />
which scores the lowest total! You may<br />
record your moves by noting the initial<br />
letter of the direction you move the die<br />
each time: Up, Down, Right, Left.<br />
Entries should be written in the form<br />
of a list of moves <strong>and</strong> include a copy of<br />
the diagram with scores entered, <strong>and</strong><br />
the total claimed. Usual rules apply <strong>and</strong><br />
the editor's decision is final!<br />
SEVENS UP<br />
The solution to each of the following<br />
clues is an anagram of<br />
five consecutive letters. When<br />
you have found the twelve 5-<br />
letter words, enter<br />
them in the grid in<br />
such a way that the<br />
seven first letters <strong>and</strong><br />
the seven<br />
end tetters<br />
both<br />
form<br />
R<br />
O<br />
D<br />
O<br />
A MANGLED MATHS MESS<br />
When Paul Tutherwon gained his hatrick<br />
of detentions in one week<br />
(awarded for his believed frivolous calling<br />
out of 'friangte"when asked to name<br />
one kind of angle) it was decided to<br />
make the punishment as ingenious as<br />
his classroom answers.<br />
He was given this word sum which is<br />
so obviously correct that little development<br />
seems possible.<br />
But, since there are ten letters being<br />
used <strong>and</strong> our counting system has ten<br />
Buck,<br />
show.<br />
words when read<br />
from bottom left to<br />
top right. The first is<br />
done for you.<br />
or doe, in an alfresco<br />
OR DOE = RODEO<br />
Consumed regularly by teenagers.<br />
Complies, on dem<strong>and</strong>, with decibel level.<br />
Bored Roman legions in part comm<strong>and</strong>.<br />
Taking third place in entitlement.<br />
So may we deck the poor lieutenant.<br />
One may have remarked upon such a detonation.<br />
Restrain passion until the wedding, please!<br />
Strike a light! It's out until further notice.<br />
Quite material consequence for an awful telephonist.<br />
The strange ritual of a jungle inhabitant.<br />
Introducing a new cosmetic. Oil of the rose leaf.<br />
By<br />
Timeshrinker<br />
digits, 0 to 9, he was asked to replace<br />
each letter by a digit <strong>and</strong> convert the<br />
diagram into a calid addition sum.<br />
As always, the same letter st<strong>and</strong>s for<br />
the same digit each time it appears <strong>and</strong><br />
there are no leading zeros allowed.<br />
Supper is in half an hour <strong>and</strong> fish<br />
fingers feature on the menu. Can you<br />
give the erring but likable lad a h<strong>and</strong><br />
<strong>and</strong> tell him which letter represents<br />
which digit?<br />
By Roger Myers<br />
SOLUTIONS<br />
n<br />
In •<br />
s g<br />
E I El<br />
SN3A3S<br />
•<br />
H02*<br />
1102*<br />
nozfr<br />
80IS<br />
8 LV<br />
dfl ONIWWflS<br />
(ft - S<br />
os) sa|6ueu) n - sajam oi<br />
(?6 « 9 os)<br />
ssifiueiJi 61 = sajenbs qi :sa|Bueijj m<br />
31dWVS S NOHiVW<br />
(Ijjjds 3)!MM leatu ajiijM<br />
'luendaia ai^M jaijjeai aiiUM) 3X| HW<br />
Guuei Aq paifui) aie spjom jnoj asaqx<br />
3019 Aq papaa<br />
-sjtJ aq uea spJOM siq ||e se tuids pue<br />
leam ino Mojqi pinoqs iua6 am •(• * - ujoq<br />
uaajG 'sjaBuii uaaib) xijajd e se N33U9<br />
aijei sfiuiiil J8M |o tsaj aqi ne — jueydaia<br />
pue jameaj pjeostp pinoqs Ape| aqi<br />
03IM01Sfl3-3VNn
SAD IN MY<br />
SPACE SUIT<br />
Rescue at Rigel appealed to me as a<br />
title, so I sent off for it, looking forward<br />
to an exciting sci-fi Adventure.<br />
When the game arrived I waited with<br />
eager anticipation for the cassette to<br />
load, entranced by the illustration of a<br />
scantily clad lady manacled to an alien<br />
machine, being menaced by an overgrown<br />
ant. Just behind the ant, blaster in<br />
h<strong>and</strong>, was Sudden Smith, our hero, clad<br />
in a space suit. That would be me, I<br />
thought.<br />
In the box with the cassette was a 32<br />
page booklet. A quick perusal soon<br />
revealed that here was something very<br />
similar to Hellfire Warrior, (see C&VG,<br />
April '82), a Dunjonquest game.<br />
A list of single letter comm<strong>and</strong>s was<br />
given, <strong>and</strong> a background story describing<br />
the objective — explore a hollow<br />
asteroid base orbiting Rigel, <strong>and</strong> rescue<br />
human prisoners by pressing "T" to<br />
teleport them to a waiting space ship.<br />
How exciting!<br />
In play the rooms were drawn on the<br />
screen in slow motion, <strong>and</strong> movement<br />
across the rooms, by hitting keys 1<br />
"thru" 9 plus L <strong>and</strong> R, had all the urgency<br />
of a slug on the attack.<br />
To the right of the graphic display, if<br />
that it could be called, being entirely<br />
symbolic, were the usual fatigue <strong>and</strong><br />
wounds statistics, with a couple of new<br />
ones indicating power in the power<br />
pack, <strong>and</strong> blaster bolts left.<br />
The aliens, although looking like<br />
crosses, were actually a race called<br />
Tollahs — the superior ones being High<br />
Tollahs. Probably an American attempt<br />
at satire. If so, it left me cold, as did the<br />
rest of the game.<br />
If you like Dunjonquest games, fine,<br />
but don't, like me, expect anything<br />
different in this game. I got the distinct<br />
impression that the intricate background<br />
story in the book was written<br />
around an existing formula to give it a<br />
new lease of life.<br />
/fescue at Rigel, costing over £20,<br />
runs on cassette on a 32 K Atari or 16 K<br />
TRS-80, <strong>and</strong> on disk on 48K Apple, 32K<br />
Atari, or 32 K TRS-80. From Computer<br />
Magic.<br />
DWARVES WHO SPEAK ENGLISH<br />
The parallel I drew a few months ago<br />
between an Adventure game <strong>and</strong> a<br />
story is exemplified in The Hobbit from<br />
Melbourne House, which runs on a 48k<br />
Spectrum.<br />
The game is presented very much<br />
like a book — the "front cover" with full<br />
colour illustrated title is displayed whilst<br />
the program loads.<br />
The game is a fairly close representation<br />
of the book, which is itself supplied<br />
as part of the package. The action of the<br />
game takes place in over 50 of the<br />
locations described in the book <strong>and</strong><br />
depicted on the map of Middle Earth.<br />
On the first visit to a location, a full<br />
colour picture of the surroundings unfolds.<br />
adding to the impression of a<br />
story-book game.<br />
But the player should beware of gazing<br />
at the attractive pictures for too long<br />
— another feature of the game is "Ariimaction",<br />
whereby the various creatures<br />
go about their business inside the<br />
computer.<br />
Messages appear spontaneously on<br />
the screen from time to time as a result<br />
of this background activity, which has<br />
130 COMPUTER & VIDEO GAMES<br />
i<br />
an effect on the course of the game.<br />
While you dither, don't be surprised to<br />
see G<strong>and</strong>alf or Thorin, up <strong>and</strong> leaving<br />
either.<br />
The possible comm<strong>and</strong>s are very<br />
flexible. A language recognition program<br />
called "Inglish" is incorporated,<br />
<strong>and</strong> "ATTACK THE TROLL CARE-<br />
FULLY WITH THE SWORD" is recognised<br />
as easily as "RUN".<br />
The game is linked to the story by a<br />
16-page booklet which explains the<br />
grammar <strong>and</strong> vocabulary of "Inglish",<br />
the split-screen mode of display, plus<br />
hints <strong>and</strong> tips on playing the game. If<br />
you are a Hobbit fan then you will enjoy<br />
playing the book <strong>and</strong> reading the<br />
game... I think?<br />
The cassette costs £14.96 as it is sold<br />
with a paperback version of the Tolkier.<br />
classic. If you don't know the story of<br />
Bilbo, G<strong>and</strong>alf, Gollum <strong>and</strong> the dwarves<br />
<strong>and</strong> their epic journey across Middle<br />
Earth, it will provide a few clues to<br />
playing the game.<br />
BY KEITH CAMPBELL<br />
MUCH MISERY<br />
IN SCOTT'S FUN<br />
HOUSE<br />
OK — I might as well admit it — I'm<br />
beaten! I have tried Scott Adam's Mystery<br />
Fun House on <strong>and</strong> off for over a year, <strong>and</strong><br />
still haven't solved it, despite a recent<br />
concerted attack.<br />
Readers have been writing to me<br />
desperate for help — <strong>and</strong> I have deliberately<br />
delayed answering in the hope I<br />
might find the solution. But now I feel it is<br />
time to come clean ... I can't solve this<br />
mystery.<br />
In Fun House, the first problem is to get<br />
inside, a devious ploy typical of Scott. The<br />
clues are all there, <strong>and</strong> so with a selfcongratulatory<br />
pat on the back I entered<br />
the house.<br />
After being chucked out a couple of<br />
times by a bouncer, found how to stay<br />
inside. Round I went pressing buttons <strong>and</strong><br />
pulling levers — all in search of the<br />
missing plans!<br />
I shot clay pigeons, met up with a<br />
mermaid, got deafened by a calliope, <strong>and</strong><br />
unlocked the secret of a trampoline <strong>and</strong> a
YOU'RE NOT ALONE IN THE PADDED CELL<br />
It is comforting when stuck in an<br />
Adventure lo know you're not alone!<br />
Many readers write in desperation for<br />
help.<br />
The interesting point is that their<br />
problems are fairly similar <strong>and</strong> tend to<br />
revolve around a small number of<br />
Adventures.<br />
Perhaps these are the games intriguing<br />
enough to worry about! On this<br />
page help with these sticking points is<br />
often at h<strong>and</strong>!<br />
I would like to help my mystery<br />
correspondent, recognisable by his<br />
distinctive notepaper, who writes<br />
variously as Bilbo from Bag End, <strong>and</strong><br />
Oesperate Adventurer from A Padded<br />
Cell!<br />
Turn the page upside down Bilbo, to<br />
discover how to cross the river. And<br />
please reveal your true identity next<br />
time!<br />
Many thanks to Geoff Phillips of<br />
London NW9. who has enabled me to<br />
re-exist in Philosopher s Quest. For all<br />
those readers dying to know — it's<br />
really quite simple — just think like a<br />
philosopher!<br />
Geoff also mentions that he feels<br />
five seconds is a more realistic response<br />
time for an Adventure, since<br />
one cannot physically travel from room<br />
to room instantaneously. True, the first<br />
time around this is acceptable — the<br />
player is busy thinking ahead. But what<br />
about the poor devil trying from scratch<br />
for the 99th time, who knows his way<br />
into the middle of the game like his<br />
twice times table <strong>and</strong> hasn't saved a<br />
suitable version? Any views, Adventurers?<br />
How often do you save your game<br />
at the crucial moment?<br />
Troubled readers requesting help<br />
this month include two Bedlam players.<br />
Richard Jones can't get past a<br />
guard dog <strong>and</strong> Simon Clarke wants to<br />
know how to get the green key from the<br />
electro-shock room.<br />
G. Keen from Down Under, has designs<br />
on the demise of a gargoyle in<br />
T<strong>and</strong>y's Raaka-Tu. Can any readers,<br />
through me, help these troubled explorers<br />
to reach their goal?<br />
And perhaps when you are similarly<br />
stuck one day. someone else will provide<br />
the clues to help you move on to<br />
the next room.<br />
strange pair of spectacles. But what about<br />
the second bolt? And how do you get your<br />
fortune told?<br />
Alistair Miller of Richmond can answer<br />
the first question, but is still stuck, <strong>and</strong><br />
complains that the hint sheet doesn't help<br />
either! This is borne out by Simon Clarke<br />
from Harpenden, who is not quite so far<br />
into Fun House yet. He strongly recommends<br />
not bothering with hint sheets<br />
whose usefulness he describes with a<br />
four-asterisk word.<br />
Another Fun House sufferer is the Rev.<br />
Dave Byrne of Kings Norton, trapped at the<br />
bottom of a tank without even a mermaid<br />
to coiflure!<br />
So we're all stuck at different places —<br />
<strong>and</strong> apparently all face insoluble problems.<br />
Surely if we're each capable of<br />
ocercoming some ot the difficulties which<br />
others thought impossible, it is within<br />
each of our capabilities to reach the end?<br />
Just a matter ot perseverance!<br />
Back to the keyboard. Adventurers! And<br />
il I have any luck — I'll let you know!<br />
Fun House runs on TRS-80, <strong>Video</strong><br />
Genie. Atari, Vic-20, Apple <strong>and</strong> Sorceror,<br />
<strong>and</strong> is certainly one of Scott's most addiclively<br />
aggravating Adventures! Buy it if you<br />
want a real challenge.<br />
• If you are struggling with an adventure<br />
<strong>and</strong> feel that you will never find a way<br />
around the problem, then my own small<br />
talents plus the might of C&VG's dedicated<br />
adventure players may provide the<br />
answer.<br />
Write in to: Keith Campbell Adventure<br />
Helpline, Computer & <strong>Video</strong> <strong>Games</strong>, Durrani<br />
House. Herbal Hill. London EC1R 5JB.<br />
If I don't know the answer then I can<br />
alsways throw it open to the readers.<br />
Please don't pick up a pen at the first<br />
sign of a problem. You will only get a full<br />
sense of achievement from a completed<br />
adventure II you have solved every problem<br />
yourself. So before you write in. give<br />
yourself a chance to solve the problem or<br />
find another way around it. If you can't<br />
succeed <strong>and</strong> half the adventure is never<br />
played because you cannot find a way<br />
round one particular problem then is the<br />
time to write to the Adventure Helpline.<br />
SOME TIPS ON<br />
WIY HINTS<br />
A few months ago I wrote some coded<br />
tips, <strong>and</strong> a decode p r o g r a m A numbe<br />
'of readers had trouble wi h this.<br />
should have mentioned that the £ «•»<br />
the printer's way ot depicting a hash.<br />
° r Some machines didn't have aUthe<br />
Jres used <strong>and</strong> a CLEAR 1000 statement<br />
was needed tor a T<strong>and</strong>y.<br />
^To avoid such problems in future I<br />
will show clues upside down. Don t<br />
Twist the page .t you dorrt want help<br />
with Hobbit. Adventurel<strong>and</strong> <strong>and</strong> Savage<br />
Isl<strong>and</strong>. Pari 1.<br />
HELP MS AT HAND<br />
' 3AE3 aqi<br />
apisjno abpai am uo paie-iodeAa j3iem<br />
loodapu uiOJi ape ID lies imq 3AI6 Acq<br />
ie Jeaq jaqioue daaij oj. jjueauatuv<br />
u| ||3A 'jeaq uiqi aq» |sed jab ox<br />
•jeoq aqi Buisn uo<br />
SS0J3 o) noA aiqeua \\\m \\ 6u;i|nd uaqi<br />
'leoq am uo puei him u sauj|»auios<br />
-adoj am Mojqi 'mu am SSOJO OJ.<br />
COMPUTER A VIDEO GAMES 131
asf<br />
JOYSTICK<br />
INTERFACE<br />
for<br />
Spectrum<br />
81<br />
n<br />
Allows you to use any Atari/Commodore type Joystick<br />
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Complete with 12 months' guarantee.<br />
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c Conversion Tape II Kempsoft £4 9S<br />
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OTV ITEM ITEM PRICE TOTAL<br />
INTERFACE MODULE IT 20 94<br />
JOYSTLCKISI<br />
SOFTWARE AS TICKED ON LIST<br />
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7 M<br />
ZX8I • ZX SPECTRUM • PIM TICK FINAL TOTAL<br />
132 COMPUTER
1 mhPHYCS<br />
By Garry Marshall<br />
MAKE SENSE OF WHA T YOUR MICRO "SEES"<br />
2. From this array of numbers find<br />
another array giving the differences<br />
between adjacent numbers both<br />
horizontally <strong>and</strong> vertically. This<br />
array will show differences in intensity,<br />
which is what we are using<br />
to detect edges. The new array is in<br />
this case<br />
3. Join adjacent entries with similar<br />
values in this new array. The lines<br />
obtained in this way should give<br />
edges in the original scene. In our<br />
case the following lines are<br />
obtained<br />
figure J: took no edges but a recognisable<br />
A computer can make sense of<br />
what it is seeing when it is presented<br />
with line drawings of simple<br />
three-dimensional objects. It can<br />
run a program that automatically<br />
determines which edges jut outwards<br />
<strong>and</strong> which go inwards so that<br />
the three-dimensional shape of an<br />
object can be worked out from a<br />
two-dimensional drawing of it.<br />
Unfortunately, when the computer<br />
is seeing the real world it does<br />
not see line drawings but. rather,<br />
more or less what we see.<br />
However, it is not too difficult to<br />
reduce an ordinary image of a<br />
scene containing three-dimensional<br />
objects to a line drawing. A method<br />
for doing this can be explained with<br />
reference to figure 1.<br />
An examination of this figure will<br />
prove that the image shown in it has<br />
no drawn edges. Yet the human<br />
observer has no difficulty in detecting<br />
its edges. Edges are perceived<br />
wherever there is a sharp change in<br />
the shade of grey.<br />
A computer can be programmed<br />
to detect the edges in a picture<br />
using the same idea. An image of a<br />
shape.<br />
scene can be turned into a line<br />
drawing in the following way.<br />
1. Convert the image into numbers<br />
by measuring the shade of grey in<br />
each square of a grid covering the<br />
image <strong>and</strong> compiling a corresponding<br />
array of numbers.<br />
This can be done by measuring<br />
the intensity of the light reflected<br />
from each square. The part around<br />
the angle of the L in the L-shaped<br />
object shown in figure 1 will give<br />
the following array of numbers<br />
when it is covered by a grid with 5<br />
rows <strong>and</strong> 5 columns.<br />
10 10 2 2 2<br />
10 10 2 2 6<br />
10 10 2 6 6<br />
10 10 6 6 6<br />
10 10 10 10 10<br />
Light into numbers.<br />
This gives the arrowhead junction<br />
of lines that occurs in the part of the<br />
object that we examined.<br />
In this way a computer can be<br />
programmed to see by running a<br />
program to extract the edges from a<br />
picture of a real-life scene <strong>and</strong> then<br />
running a program to determine the<br />
meaning of the line drawing formed<br />
by the edges.<br />
In a very general way, this is what<br />
happens in the brain <strong>and</strong> eye when<br />
we see things. It also helps to explain<br />
why we can recognise cartoons<br />
<strong>and</strong> characatures so easily.<br />
They are composed of lines, so<br />
that edges are presented directly.<br />
Consequently the brain does not<br />
need to perform its usual first stage<br />
of extracting edges, but can start its<br />
work at a higher level than it can<br />
with an ordinary picture.<br />
i COMPUTER & VIDEO GAMES 133
TIME DESTROYERS for the exp<strong>and</strong>ed Vic 20 |3K +)<br />
COLOUR C lASH for the 16K Spectrum<br />
GAMES THAT ARE<br />
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Why? Because every single Romik action game is professionally<br />
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A lot of thought <strong>and</strong> development goes into every game - <strong>and</strong> we<br />
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Whether pitted against Invaders from alien worlds, tracking<br />
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you can be sure that if it's a Romik game you II have a battle on your<br />
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COMING SOON<br />
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FREE COMPETITIONS<br />
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TOP PRICES PAID!<br />
We're always on the lookout for new. top<br />
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Nobody pays higher royalties than we do<br />
GAMES AVAILABLE NOW<br />
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Please send me further details of your games<br />
<strong>and</strong> a list of stockists<br />
I<br />
RO/7/K SGFTLURRE<br />
For further details of all our games <strong>and</strong> a list of stockists<br />
complete the coupon <strong>and</strong> send It to:<br />
Romik Software, 272 Argyll Avenue, Slough SL1 4HE<br />
jcomputo<br />
CV7/83<br />
134 COMPUTER
No MORE LUCKY DIP!<br />
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Our packaging has undergone a<br />
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i COMPUTER & VIDEO GAMES 135
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GEST <strong>and</strong> BEST Atari Library in the<br />
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GLOS. Tel: 0242 674960<br />
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TI99/4A<br />
FOUR GAMES ON ONE TAPE)<br />
<strong>Games</strong> Tap* 1 £3.50<br />
Wombat Washers. Cricket. Mmes ot Pluto An in Tl<br />
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Both tapes lor only C6 50<br />
DATA-SOFT, 22 St. Albans Tower, Iris Way,<br />
Chingtord. London E4 8R6<br />
SOFTWARE<br />
TRS-80 & VIDEO GENIE:<br />
Dodgems (16K) £9 75<br />
Frogger (16K) £9 75<br />
Kong (16K) £9.75<br />
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SINCLAIR SPECTRUM<br />
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£5 50<br />
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Frogger (16K) £9 75<br />
(All prices include VAT « PAP)<br />
Always interested in programs lor any of the above<br />
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KRICON LTD.<br />
11 Medway, Kail sham. East Sussex BN27 3HE<br />
(0323) S4611Q.<br />
VIC 20, COMMODORE 64, ZX81,<br />
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'' ' Af<br />
TRACK DOWN THE<br />
NASTY SIZZLING<br />
ALIEN ENEMIES<br />
JETPAC<br />
Building your rocket <strong>and</strong> fuelling it is the<br />
idea of the latest game from Ultimate.<br />
The tape loaded successfully first time<br />
<strong>and</strong> while the game was loading an impressive<br />
title screen was displayed.<br />
The game starts with a rocket ship in<br />
three parts. This has to be assembled by<br />
picking up each of the pieces in order <strong>and</strong><br />
dropping them onto the base segment<br />
which is already in position at the bottom<br />
of the screen.<br />
Once the rocket assembly is complete,<br />
you will need to get six fuel pods on board<br />
by picking them up as they appear r<strong>and</strong>omly<br />
on the screen <strong>and</strong> dropping them into the<br />
craft.<br />
When fuelled, you can board the ship<br />
yourself <strong>and</strong> blast off to the next planet<br />
where a similar task faces you.<br />
If all this sounds too easy, then you<br />
probably haven't heard about the<br />
thous<strong>and</strong>s of aliens who inhabit each<br />
planet <strong>and</strong> are, "in desperate need of<br />
blowing up". You are equipped with a laser<br />
weapon with which to do this <strong>and</strong> also a<br />
jet-powered transport system strapped to<br />
your back, hence the title. If you are hit by<br />
an alien then you lose one of your four<br />
lives. On the first screen the aliens are not<br />
too difficult to avoid but on subsequent<br />
planets they become more intelligent <strong>and</strong><br />
are able to track you with ever increasing<br />
accuracy.<br />
Jetpac is very playable, addictive <strong>and</strong><br />
original arcade type game. The graphics<br />
are superb but the sound effects bore a<br />
striking similarity to a pan of frying eggs<br />
<strong>and</strong> bacon. By the time I reached the fourth<br />
planet I was starving!<br />
The choice of movement keys is well<br />
thought out, although the program also<br />
accepts a joystick from Kempston<br />
Jetpac runs on any ZX Spectrum <strong>and</strong> is<br />
for one or two players. It costs £5 from<br />
Leicestershire-based Ultimate <strong>and</strong> comes<br />
complete with a five year unconditional<br />
guarantee which can't be bad.<br />
• Getting Started 9<br />
• Value 9<br />
• Payability 9<br />
BUGS HINDER THE<br />
GREAT COSMIC<br />
ESCAPE<br />
ESCAPE FROM ORION<br />
Escape from Orion is the first Donkey Kong<br />
style game to come under the scrutiny of<br />
our BBC reviewers.<br />
As the first software house to attempt<br />
such a complicated arcade to home conversion<br />
Hopesoft are to be congratulated<br />
for their pluck.<br />
That is where the congratulations have<br />
to end. The game fails on a number of<br />
counts.<br />
Although it gives you four screens of<br />
graduated toughness they are not interactive.<br />
Whenyouhavecompletedscreen one<br />
you do not automatically go on to screen<br />
number two. but must go back to the menu<br />
<strong>and</strong> select the next stage. Effectively it's<br />
like playing four separate games.<br />
The next gripe is either as a result of a<br />
bug or bad design. You cannot go up the,<br />
ladders that connect the various levels but,<br />
ATARI 400/800 GAME<br />
LUNAR COMBAT<br />
High-res gra, <strong>and</strong> sound <strong>and</strong> full joystick control.<br />
An exciting fast action shootout game lor<br />
two players on cassette needing at least 32K.<br />
Only £10.00 inc. P+P. P/O's <strong>and</strong> cheques to:<br />
J.E. Simmons,<br />
3 St Raphael Court, 26 Hlghfteld Road,<br />
Ipswich. Suffolk IP1 6DA.<br />
136 COMPUTER
ARE SO FTWARE SOFTWARE SOF<br />
VIC 20 SOFTWARE<br />
can only descend to the bottom of the<br />
screen.<br />
This is most frustrating as when you get<br />
to the bottom of certain screens you are<br />
trapped through no lack of skill on your<br />
part<br />
This problem is eliminated to some extent<br />
on the third screen which has two lifts<br />
connecting the floors.<br />
Graphics-wise Escape from Orion is<br />
adequate though not impressive. Your little<br />
man arrives in his space craft <strong>and</strong> must<br />
then run down the ladders collecting the<br />
spanners which are dotted around the four<br />
levels of play.<br />
Every so often a green cat-like alien<br />
appears at the side of the screen <strong>and</strong> flings<br />
an object at you. These are easy to dodge<br />
<strong>and</strong> they don't track you down the ladders<br />
as do the barrels in the arcade game<br />
To dodge objects press the space bar<br />
to make your little man hop over the<br />
obstacles.<br />
You also make him jump up to collect the<br />
various items which he will need to make<br />
good his escape.<br />
I played the game with the keyboard but<br />
it would be better with a joystick<br />
This could quite easily have been a good<br />
game if one or two things mentioned had<br />
been sorted out. As it st<strong>and</strong>s we cannot<br />
recommend it.<br />
Escape from Orion runs on the BBC<br />
model B <strong>and</strong> is available from Hopesoft of<br />
Berkshire at £6 75.<br />
• Getting Started 8<br />
• Value 3<br />
• Payability 4<br />
HELP FILL THE<br />
INTERGALACTIC<br />
TRADE GAP ...<br />
TRADER<br />
You are Trentor a space merchant <strong>and</strong><br />
you're trade route lies between the six<br />
moons of Meridien.<br />
All but one of the moons is inhabited <strong>and</strong><br />
you begin the game with 1,000 credits to<br />
buy fuet <strong>and</strong> stock.<br />
The skilled trader will develop a comprehensive<br />
knowledge of the values of the<br />
commodities in this space sector.<br />
Petrochem is a liquified mineral with<br />
lubricating properties <strong>and</strong> also a raw<br />
material for the manufacture of Plasitron<br />
on Alpha.<br />
Munch is an organically derived foodstuff<br />
available in sweet <strong>and</strong> savoury<br />
varieties. Price fairly stable.<br />
Synthomunch is pretty disgusting to eat<br />
but highly nutritious <strong>and</strong> bought by the less<br />
wealthy settlers.<br />
Boosterspice is one of the black market<br />
commodities. It's a narcotic — a less<br />
refined form of Hi-Lyfe but with unpredictable<br />
side effects.<br />
Gold is now of little value <strong>and</strong> used as an<br />
anti-corrosive plating.<br />
Raw fuel is the radioactive ore scattered<br />
over the surface of Gamma. Refined <strong>and</strong><br />
liquified for hopper fuel.<br />
All these prices are r<strong>and</strong>omly generated<br />
including your fuel so you must keep a<br />
check on what you buy <strong>and</strong> the price you<br />
pay, as you have to sell at a profit.<br />
Trader is a game of fantastic graphics,<br />
colour, with some nice tunes thrown in as<br />
well,<br />
The game is made up of three separate<br />
16K programs which are played one after<br />
the other.<br />
It is supplied with a 16-page booklet,<br />
which sets the scene for the game <strong>and</strong><br />
provides instructions.<br />
Trader is now being marketed by Quicksiiva<br />
<strong>and</strong> is available for three computers:<br />
ZX81 plus 16K, 48 Spectrum, <strong>and</strong> the Vic 20<br />
with 16K,<br />
The games are available from Quicksiiva<br />
stockists at £9.95 for the Spectrum <strong>and</strong><br />
ZX81 versions <strong>and</strong> £14 95 for the Vic 20.<br />
Getting Started<br />
Value<br />
Payability<br />
SAVE RILL THE<br />
WORM FROM<br />
SUDDEN DEATH<br />
MINED OUT<br />
Your mission (should you decide to accept<br />
it) is to rescue Bill the worm from his<br />
enclosure on Level 7 of the minefield.<br />
Well, I've played minefield games before.<br />
but this one for the Dragon 32 has a<br />
novel approach. It is slickly presented on<br />
•screen, easily played with speed using the<br />
cursor arrows, <strong>and</strong> has surprises, bonuses<br />
<strong>and</strong> a few gimmicks thrown in.<br />
Each level is slightly different, but the<br />
basic theme is for the player to cross from<br />
bottom to top of the screen, being warned<br />
at each position how many mines are<br />
adjacent to him. One false step <strong>and</strong><br />
BOOM!)<br />
The first two levels show the players<br />
previous paths, <strong>and</strong> so he can move along<br />
them with absolute safety. Things get more<br />
difficult as the game progresses.<br />
A nice feature is that at the end of each<br />
level, the mines are shown, <strong>and</strong> the player<br />
is treated to a selectable speed action<br />
replay of his movements. Music <strong>and</strong> sound<br />
effects suitably accompany the player's<br />
actions. I liked itl Available from Quicksiiva<br />
of Southampton.<br />
• Getting Started 10<br />
• Value 8<br />
• Payability 10<br />
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MQMr.imrt"H B-omcy44aB»t-i*M«y-Gaoo'«P'>r<br />
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| M »» So**m re 50<br />
VIC ' ISO<br />
Invasion Onan<br />
FW*cu* at Ftoar<br />
Cruah OIMM<br />
Vic Cartnanaa<br />
Gort<br />
Am taw<br />
Sufwr^rvto*<br />
ttus<br />
curs<br />
Ct»75<br />
CJJ45<br />
C7* IS<br />
Cl7»6<br />
Commodoia 64 Software<br />
MonapoM<br />
M JO<br />
Advantm Pact r? 50<br />
Cyctorw »50<br />
tuacwMC? (5 50<br />
Star fr» 17 00<br />
f-o99*r64<br />
17 QO<br />
MtOII^H<br />
S*ordolF»9MI<br />
CrairKang<br />
Moio Allan<br />
Hal Raca<br />
ATARI 400/800 OWNBIS<br />
£7 00<br />
n<br />
CTtO<br />
E24 70<br />
twt»<br />
El 7 W<br />
Comprehensive selection of cassette, disk <strong>and</strong><br />
cartridge games, available (or hire, at lowest<br />
rates available S A E tor details<br />
CASTLE GAMES LIBRARY, 44 AUGUSTA<br />
CLOSE, ROCHDALE. LANCS OL12 6HT<br />
Tel: (0706) 59602.<br />
nia SOFTWARE OFFER<br />
HURRY HURRY HURRY<br />
PURCHASED FROM US<br />
MPF II64K<br />
Full Size Keyboard<br />
Thermal Prinler<br />
Joystick<br />
<strong>Games</strong> Cassettes<br />
CVapfw* S f f t E CI SO<br />
c 1'j.f RoCfwt fa 50<br />
Panama* csso<br />
CanuopoOt C5 50<br />
Pane W f 7 00<br />
S<strong>and</strong> Ci kr Ml matngua aQO>vSpaa>um<br />
ALL ORDERS OEALT WITH ON OA* OF RECEIPT<br />
OXQu** f Ol ID<br />
BYTE WELL 203 Court Road tarry SOUtft Glamorgan CF«<br />
TEW Talaphona IM4»> 742491<br />
con<br />
Of FREE SOFTWARE WITH ALL<br />
64K MICRO PROFESSOR MPF ll'a<br />
£269 00<br />
£36 25<br />
£185 75<br />
£14 95<br />
£4 99<br />
Full range of action, business <strong>and</strong> educational<br />
cassettes All prices include V A T <strong>and</strong> FREE<br />
DELIVERY in the UK<br />
Cheques <strong>and</strong> Postal Orders only or call m to<br />
CITY CB CENTRE<br />
112 PITFIELD ST., LONDON N1.<br />
Tel 01-739 99917.<br />
ATARI 400 800 SOFTWARE<br />
Why not try us for our wide range ol Atari<br />
computer games at some of the keenest<br />
prices around.<br />
We also operate a rental club for those<br />
who do not wish to buy.<br />
Please write or phone (4pm- 10pm) price<br />
list or rental club details to><br />
D.J.B. SOFTWARE,<br />
59. Woodl<strong>and</strong> Ave., Hove, Sussex.<br />
Tel: (0273) 502143.<br />
Tl 99 4A (16K)<br />
Quality software on cassette<br />
KEMURUT — hch rata tunUrton IQffrci -ly^tl pMi»ni<br />
STAR1MIP lUFtRNOVA — aMrtW* m auct larci mttH (tent,<br />
ESCAPETHEHUGGER - ,g' V lkcu ihaoi live 10 t<br />
OVERLORO - your ca" urodwi .(om(i«n nahirji .MjUf v<br />
flOCF — igiaria! — t is 4 ptiyet<br />
NUCLEAR DISASTER -<br />
MMOTOW own lusiNctt - 11m)<br />
U popim My £4 46 aaCMVK Mi Sane5AE ftxHI<br />
Send cheque PO 10 f J PROGRAMS (V).<br />
231 Albvrt Road. Jarrow NE32 5RS<br />
i COMPUTER & VIDEO GAMES 137
supermarket<br />
SOFTWARE FOR<br />
THE VIC AND<br />
COMMODORE 64<br />
Unexp<strong>and</strong>ed VIC 20.<br />
SKI-SUNDAY. Guide your skier down the<br />
forested course, through the slalom gates,<br />
avoiding the many hazards, but watch out<br />
for the ice.<br />
POLARIS. You are in comm<strong>and</strong> of a nuclear<br />
sub, destroy as many enemy ships <strong>and</strong><br />
planes with your missiles in 90 seconds,<br />
score 400 points <strong>and</strong> receive an extra 30<br />
seconds on patrol<br />
Both these games are in multi colour, with<br />
many sound effects <strong>and</strong> tunes. £5.50.<br />
JACKPOT. Own your own fruit machine,<br />
just like the real thing, can you win the<br />
jackpot? You will be amazed by the<br />
graphics, colours, <strong>and</strong> many sound effects,<br />
with nine different tunes, a full machine<br />
code program, a very compulsive game<br />
£5 50<br />
SWAG-MAN. Chase the bullion van round<br />
the streets of New York, picking up the<br />
swag, but beware you must defuse the time<br />
bombs, to gam extra time <strong>and</strong> fuel, full<br />
colour <strong>and</strong> sound effects, a very original<br />
game For 3K expansion only. £5.50.<br />
DATABASE Create your own files <strong>and</strong> records<br />
on tape £7.50<br />
BANK MANAGER Computerise your bank<br />
Bccount £5 00<br />
SUPER BANK MANAGER. A full feature version.<br />
needs 3K expansion, but will run on<br />
any memory size £7.60<br />
M C SOFT. Machine code monitor <strong>and</strong> disassembler,<br />
any memory size £7.50<br />
CHARACTER EDITOR With our own window<br />
facility £4.50<br />
COMMODORE 64<br />
LUNAR RESCUE. Our version of that popular<br />
arcade game, in machine code £7.50<br />
M-C SOFT 64. Machine code monitor <strong>and</strong><br />
disassembler £7 50<br />
Other software available for the VIC <strong>and</strong><br />
Commodore 64. send for free brochure.<br />
DEALER ENQUIRIES WELCOME<br />
CHEQUES P.O.'s TO;<br />
MR CHIP SOFTWARE. Dept CVG.<br />
1 Neville Place. Ll<strong>and</strong>udno. Gwynedd<br />
LL30 3BL<br />
WANTED Good quality software, top royalties<br />
paid<br />
ZX81 BBC<br />
SPECTRUM<br />
VIC 20<br />
DRAGON<br />
Top games for the top micros, backed by<br />
our personal service. Send two 2nd class<br />
stamps for list <strong>and</strong> introductory offers<br />
MicroWay, (Dept VG),<br />
35 Grosvenor Avenue, Alsager,<br />
Stoke-on-Trent ST7 2BZ.<br />
ATARI 400/800 SOFTWARE<br />
Why spend a fortune on software when you<br />
can hire all the very latest released games etc<br />
at a most competitive rate? We have an allround<br />
selection of disks, cassettes <strong>and</strong> cartridges<br />
awaiting your Atari 400 800 Apply now<br />
<strong>and</strong> hire your first 2 games free For fuli details<br />
send stamped addressed envelope or phone<br />
evenings 7pm- 10pm or weekends (0783)<br />
286351<br />
<strong>Games</strong> & Software Club, 35 Tilbury Road,<br />
Thorney Close. Sunderl<strong>and</strong> SR3 4PB,<br />
A BLADE HUNTER<br />
FINDS IT HARD TO<br />
KEEP RUNNING<br />
BLADES OF BLACKPOOLE<br />
Blade of Blackpool is one of those adventure<br />
games.<br />
You know the sort I mean. After travelling<br />
a couple of moves North, South, East,<br />
or West you come up against something<br />
that you just can't shift, get past, kilt, cajole<br />
or bribe.<br />
In the Blade these objects come in the<br />
shape of an ugly man-eating plant, a boat<br />
which cannot be rowed, sailed, or paddled,<br />
a l<strong>and</strong>slide which you cannot climb, tunnel<br />
under, or walk around, <strong>and</strong> a patch of<br />
quicks<strong>and</strong> which is determined not to let<br />
you cross.<br />
That's as far as I got. Heaven knows<br />
what lies beyond.<br />
So why can't you sail the boat? I'm sorry<br />
I can't answer that.<br />
All right then, so why can't I climb the<br />
l<strong>and</strong>slide. I'm sorry, I can't answer that.<br />
That's about as much advice as this<br />
reviewer can offer on penetrating Blackpool<br />
so I may as well tell you about the<br />
plot <strong>and</strong> the graphics. Anyway, even if I<br />
knew secrets, I wouldn't tell you.<br />
Plot is strong. You are searching for the<br />
magical sword of Myraglym. Rumour <strong>and</strong><br />
legend talk of a secret chamber near<br />
Blackpoole in which the sword is said to<br />
lie. Discovering the blade is only half the<br />
banle. It must now be returned safely to its<br />
rightful place on the alter from whence it<br />
was stolen.<br />
The lost blade is the source of great evil<br />
in the world as men have taken up arms<br />
against their fellow men in the quest lor the<br />
blade, their rightful vocations in the world<br />
neglected, with the serpents <strong>and</strong> maneating<br />
plants allowed to extend their evil<br />
over the kingdom.<br />
Fine, but who am I? I'm sorry, I can't<br />
answer that.<br />
Graphics are reasonably good. The<br />
game uses the window picture system at<br />
the top of the screen with the text flashing<br />
up beneath.<br />
Tolkien-esque, with large expanses of<br />
l<strong>and</strong>, shrub-like trees <strong>and</strong> sparse vegetation<br />
— the illustrations enable you to easily<br />
lose yourself in the mythical l<strong>and</strong> of<br />
Blackpoole.<br />
I liked this game, even if my novice's<br />
lack of adventures know-how stopped me<br />
getting very far into it. The important thing<br />
is that the game captured my imagination<br />
sufficiently to keep me coming back for<br />
more.<br />
Blade of Blackpoole runs on Atari 800<br />
with 48K. It is available on disc from<br />
Calisto of Birmingham, at £28 95<br />
• Getting started 8<br />
• Value 6<br />
• Payability 6<br />
CONTROLS HINDER<br />
THE WOULD-BE<br />
MISSILE KILLER<br />
CITY DEFENCE<br />
Another variation on the Missile Comm<strong>and</strong><br />
theme for the Dragon, but different enough<br />
to be interesting. The player has a central<br />
base from which he aims his defences<br />
against beams gradually creeping down<br />
the screen at angles, each aiming for one<br />
of six cities also at the bottom of the<br />
screen.<br />
By moving his joystick, the player moves<br />
his sight, which he must accurately place<br />
on the end ol a moving beam <strong>and</strong> press the<br />
button to destroy it.<br />
Beams hitting a city will destroy it with a<br />
COLOUR GENIE<br />
Creepy Crawly — satisfy your crawlies appetite.<br />
3 screens, extra men, very addictive<br />
Atomic — can you save your cities from<br />
nuclear destruction, hi res graphics game<br />
Both games with full colour <strong>and</strong> sound on one<br />
tape tor CS 50<br />
Send to<br />
TIMESOFT, 25 Cumberl<strong>and</strong> Ave, Benfleet.<br />
Essex SS7 5NU.<br />
138 COMPUTER
fABE SOFTWARE SO FT WARE SOFT WAF<br />
suitable noise, beams being put out of<br />
action reward the player with triumphant<br />
music <strong>and</strong> points.<br />
There are four levels of difficulty which<br />
varied the speed at which the beams<br />
descended. I found that only the easiest<br />
level gave the player much chance.<br />
This was because the defence sight<br />
consisted of a flashing square which<br />
seemed to be invisible more often than<br />
seen The joystick required only very slight<br />
movement to control the defence sights,<br />
<strong>and</strong> overshoot was far too easy when the<br />
sight was invisible. This made playing very<br />
much a matter of guesswork.<br />
An interesting game, but the weakness<br />
in control spoiled it. The game is available<br />
from Shard Software of Brentwood, Essex<br />
at £5.95<br />
• Getting started 10<br />
• Value 5<br />
• Payability 6<br />
ONE FOR THE<br />
YOUNGER MICRO<br />
GAMESTERS ...<br />
FUN AND GAMES<br />
A compendium of ten simple games for the<br />
Dragon 32 including noughts <strong>and</strong> crosses,<br />
<strong>and</strong>, would you believe — computer controlled<br />
musical chairs)<br />
My first reaction to this tape was that<br />
the games were rubbish — Noughts <strong>and</strong><br />
Crosses was a piece of cake to beat,<br />
Anagram too complicated to control with a<br />
time limit, <strong>and</strong> Snap was basically a sequence<br />
of numbers which required the space<br />
bar to be pressed if two of the same<br />
number appeared consecutively. The<br />
matches were so few that I nearly fell<br />
asleep.<br />
However, the rest of the tape had Pin the<br />
Tail on the Donkey, which required a blindfolded<br />
player to operate the joystick,<br />
guided by the pitch of a sound. Musical<br />
Chairs controlled the cassette player, into<br />
which a music tape had to "be inserted.<br />
Eventually, I came to the conclusion that<br />
here was an excellent collection of party<br />
games for younger children aged 5 to 9.<br />
As some of the games seemed fairly<br />
simple, not requiring the full memory available<br />
in the Dragon, I felt it was a pity that a<br />
number of games were not merged into<br />
fewer separate programs, to be called up<br />
from a menu entry. This would have<br />
avoided frustration whilst the favourite<br />
game was found on the tape, or while each<br />
was separately loaded. From Shard Software<br />
of Brentwood, Essex, at £6.75.<br />
• Getting started 10<br />
• Value 6<br />
• Payability 8<br />
ALIENS WILL GET<br />
YOU IN THE END<br />
SPACE SKIPPER!<br />
tf you enjoyed Scramble then you'll love<br />
Parsec from Texas Instruments for the TI<br />
99/4a computer. It's an all action scrolling<br />
game on a solid state cartridge with 16 skill<br />
levels which should satisfy even the most<br />
dem<strong>and</strong>ing Scramble ace. And it talks to<br />
you!<br />
You control the Parsec patrol ship <strong>and</strong><br />
are confronted by a series of nasty aliens<br />
— all of which want to do you harm in the<br />
worse possible way.<br />
You blast away at the aliens as they<br />
swoop past <strong>and</strong> some of them have the<br />
audacity to actually shoot back at you!<br />
There are six types of aliens, ranging<br />
from the relatively harmless Swoopers to<br />
the really hateful Bynites, with a iew<br />
Saucers thrown in along the way for<br />
good measure.<br />
Once you have wiped out all waves of<br />
the alien ships — no easy task this — then<br />
you must face the dangers of an asteroid<br />
belt. You must blast a path through with<br />
your overworked laser cannon. Oh yes, a<br />
nice touch is the overload factor on your<br />
laser weapon. Should you think you can<br />
fire away with gay ab<strong>and</strong>on then you've<br />
got a nasty shock coming The cannon<br />
can overheat <strong>and</strong> destroy your craft as<br />
certainly as any alien missile<br />
Then there's that synthesised voice<br />
which warns you of attacking ships or<br />
when your fuel is running low. The warning<br />
often comes in h<strong>and</strong>y during the more<br />
difficult levels ol the game — especially<br />
when your joystick h<strong>and</strong> starts to seize-up<br />
on the rather uncomfortable Texas joysticks.<br />
However the game will work without<br />
the speech box.<br />
Talking about refuelling. This is done by<br />
guiding your ship through a refuelling tunnel<br />
on the planet's surface.<br />
Second level play is similar to the first<br />
except that alien ships have to be hit twice<br />
to be destroyed. Also in level two the<br />
Bynite ships become invisible when hit<br />
once — but continue to fire at you until you<br />
succeed in hitting them again. The voice<br />
box comes in useful here too — it tells you<br />
when a laser blast has hit the target!<br />
Things get faster <strong>and</strong> more furious as<br />
you progress through the different levels<br />
making Parsec a challenging space shoot<br />
out. The game will be available at Texas<br />
dealers <strong>and</strong> will cost £31.00<br />
• Loading 10<br />
• Value 7<br />
• Payability 8<br />
writen'sell<br />
SOFTWARE 2000<br />
As a new <strong>and</strong> tall-exp<strong>and</strong>ing Londorvbaw*d soltware<br />
house we require original entiling games programs<br />
tor the BSC. COMMODORE M VIC 20 DRAGON<br />
SPECTRUM <strong>and</strong> ORIC As a result oJ our marketing<br />
<strong>and</strong> Mies eipertoe we will turn your software into ctsx<br />
ttirougn distribution in central London, me USA <strong>and</strong> me<br />
Mddie East Please send a copy ol yom gamelsi with<br />
lull details ot game-play l<strong>and</strong> any other work you are<br />
Currently producing | witti your name <strong>and</strong> address to<br />
Software 2000. 46 Fitjroy Street London Wt. Tel<br />
01-3aa 1051. ext. S7<br />
NORTHWISH<br />
REQUIRE URGENTLY<br />
Arcade type programs for Spectrum, Vic<br />
20. Oric, Dragon <strong>and</strong> BBC Micro. We pay<br />
top royalties or buy your copyright lor<br />
cash. National mail order <strong>and</strong> dealer<br />
sales ensure you get the best reward for<br />
your genius.<br />
Write or call into<br />
NORTHWISH LTD.<br />
The Ground Floor. Rail) Buildings,<br />
Stanley Street, Manchester M3 5FO<br />
or Tel: 061 832 7049<br />
ATARI<br />
PROGRAMMERS<br />
We will pay h<strong>and</strong>some royalties for first<br />
class original M C programs for the<br />
ATARI microcomputers Send examples<br />
on cassette lo:<br />
ANDROMEDA SOFTWARE.<br />
7 Frobisher Court, Hereford HR4 ONY<br />
fc * f- * »*«•jnf •*' * »' * > .• .»»•»-?-'-.<br />
JJY looking fcn~<br />
(ontniduol<br />
VKgNMNp*<br />
Antenatal ?Jl>cn PLM** ring:<br />
OUNIJI}<br />
ami dag Kiuvvn ? <strong>and</strong> 9<br />
Cap»n Ahab<br />
* software<br />
The Cap n is looking for m c programs tor the<br />
SPECTRUM If you want to lake advantage of<br />
our professional marketing & advertising skills,<br />
send your program on cassette to<br />
CAP'N AHAB SOFTWARE,<br />
35 EMBER COURT. WHITE ACRE,<br />
COLINDALE. LONDON NW9<br />
— We acknowledge an cassettes received —<br />
supermarket<br />
VIC 20 SOFTWARE<br />
LIBRARY<br />
Peek A Poke Summer Special:<br />
Free lite membership when you purchase<br />
goods valued at £10 or over Over 70 titles<br />
available.<br />
For full details write or pmne<br />
Peek & Poke Software Supplies, 110 Drummond<br />
St., London NW1. Tel 01-380 1213 01-<br />
651 2861.<br />
i COMPUTER & VIDEO GAMES 139
DON'T BUY ANOTHER CARTRIDGE!<br />
Hire aH the latest Atan VCS <strong>and</strong> Inteliivision<br />
games ai low weekly rates Send an SAE for<br />
details of our extensive games library or call at<br />
the shop Fast friendly service<br />
• GAMESTERS<br />
VIDEO GAMES CENTRE<br />
• 382 Lang sett Road, Sheffield S6 2UC<br />
Tel: 336333<br />
Tl—99/4A SOFTWARE<br />
All-graphics <strong>Games</strong> from<br />
DARKLAW DESIGNS<br />
T1 Basic — Baby Crunch**<br />
Space Machine*<br />
Baby cruncher crunch babies <strong>and</strong> evade boneworm<br />
Has hyperspace • Hi score - increasing diHcutty<br />
Space Machines — last — action space shoot-out with<br />
3 skill levels<br />
Extended Basic — Turret Gunner • Mayhem!<br />
2 fast action arcade variants.<br />
Timet Gunner — 3D style space attacks — FULL<br />
SPRITE GRAPHICS<br />
Mayhem UVOKJ the robots in the mare — watch out.<br />
the walls are eier.r- f.ed 1<br />
Each cassette E3 95 • 50p p&p<br />
4 games on t cassette tor t'8 00 post tree<br />
Send cheque. P 0 s. cash to<br />
Darklaw Design*. 51 Green Lane. Castle Bromwich.<br />
Birmingham. B36 OAV<br />
rm<br />
ll# ll i!'!<br />
iTI] JM<br />
GM4<br />
GM5<br />
SNAKE (graphics]<br />
HAUNTED<br />
HOUSE<br />
GM6 SORCERER S CASTLE<br />
GM7 3-0 MA7F (gtaphics)<br />
GM17 FORBIDOEN CITY<br />
GM18 PHARAOH SCURSE<br />
GM2< CHALICE (graphics)<br />
GM22 BOMBER (grapfucsi<br />
THE TEXAS PROGRAM BOOK<br />
£4 95<br />
£4 95<br />
£4 95<br />
£3 95<br />
£4 95<br />
£4 95<br />
£4 95<br />
£4 95<br />
£5 95<br />
Please add SOp p*o to orders unoer £6 Over £6 post<br />
tree Send cheque or P.O. or telephone with Access<br />
Baiclaycard lor immediate despatch Send S.a e. for<br />
tot<br />
APEX SOFTWARE (CVT)<br />
115. Creacent Drive South, Brighton BN2 6SB<br />
Tel Brighton (0273) 36694<br />
GRIFFIN GAMES COMMODORE 64<br />
<strong>Games</strong> Cassette HAT MAZE, £6. including<br />
post <strong>and</strong> packing. Real-time action;<br />
escape from the Killer Rats. Assembler<br />
£5, Sprite Editor £5.<br />
KADUNA HOUSE. 32 BEECH AVE.<br />
WORCESTER.<br />
TEL: 0905 51936<br />
BUG HUNT<br />
For BBC Model B & Dragon 32<br />
—Protect your garden Irom the deadly<br />
Dugs using your spray gun.<br />
—M c coded for fast arcade action.<br />
—Increasing level ol difficulty<br />
—On screen scoring<br />
—10 High scores with name facility<br />
—Great use of sound & graphics<br />
ONLY £6.45 including p&p.<br />
MRS SOFTWARE<br />
28 Drumglass Ave.. Bangor BT20 3HA<br />
ATARI 400/800 OWNERS<br />
WHY BE BORED?<br />
Cassettes <strong>and</strong> cartridges at low rental<br />
fees. Send S.AE. for details:<br />
Scorpio <strong>Games</strong> Hire, 66 Mornington<br />
Road, London E4 7DT.<br />
140 COMPUTER
supermarket<br />
difficult <strong>and</strong> very addictive.<br />
Sharp owners will be able to renew<br />
their aquaintance with Fred the<br />
Repairman. This time Fred is faced<br />
with faster sparks in the microchip<br />
he is repairing... but he is armed<br />
<strong>and</strong> ready for action.<br />
There's a marvellous game called<br />
Ladder Maze <strong>and</strong> Galactic L<strong>and</strong>ers<br />
<strong>and</strong> a breath of country air with Fox<br />
<strong>and</strong> Hound. Will you be able to<br />
outwit Farmer Brown's faithful<br />
hound?<br />
Then there's Bug Battle, an insect<br />
invasion for Atom owners. But don't<br />
rely on the fly spray — these bugs<br />
are really mean!<br />
All-in-all we're hoping to get the<br />
summer holidays off to a warm start,<br />
so dust off the computer <strong>and</strong> get<br />
ready for action.<br />
We were only entering into the<br />
spirit of the thing after all.<br />
But no matter, Oric owners<br />
weren't impressed. It was T. Hitch's<br />
idea anyway to add a few little<br />
snake-like creatures to the Oric listing<br />
last month but we upset a few<br />
people.<br />
The little snakes on the listing<br />
should not be there at all. In line 30<br />
turn the snake squiggle into a<br />
closed quotes <strong>and</strong> ignore those at<br />
the top of the listing.<br />
Yours Mai.<br />
COMPUTER GAMES TOP TEN<br />
Sinclair Spectrum<br />
1 Flight Simulation (Psion)<br />
2 Hobbit (Melbourne House)<br />
3 Penetrator (Melbourne House)<br />
4 Transylvania Tower (Ok Shp)<br />
5 30 Tanx (OK Tronics)<br />
6 Horace Goes Skiing (Psion)<br />
7 Sentinel (Abacus)<br />
8 Galaxians (Artie)<br />
9 30 Escape (New Generation)<br />
10 Chess (Psion)<br />
Vic 20<br />
1 Panic (Bug Byte)<br />
2 Alien Blitz (Audigenic)<br />
3 Asteroids (Bug Byte)<br />
4 Arcadia (Imagine)<br />
5 Cosmiads (Bug Byte)<br />
6 Wacky Waiters (Imagine)<br />
7 Blitz (Commodore)<br />
8 Alien Blitz (Audiogenic)<br />
9 Skramble (Rabbit)<br />
10 Choplifter (Audiogenic)<br />
Atari 400/800<br />
1 Defender (Atari)<br />
2 PacMan (Atari)<br />
3 Galaxians (Atari)<br />
4 Zaxxon<br />
5 Qix (Atari)<br />
6 Miner 2049 er<br />
7 Centipede (Atari)<br />
B Astro Chase<br />
9 Preppie<br />
10 Floyd of the Jungle<br />
1<br />
ZX-81<br />
Flight Simulation (Psion)<br />
2 QS Shamble (Quicksilva)<br />
3 Monster<br />
4<br />
Maze (New Gn)<br />
Galaxians (Artie)<br />
5 S P ace Haiders (Psion)<br />
6 Chess (Psion)<br />
7 N, 9 h 'gunner (Oigftal lot)<br />
8 Avenger(Abacus)<br />
9 Asteroids (Silversoft)<br />
10 Mazogs (Bug Byte)<br />
BBC Micro 32K<br />
Escape from Orion<br />
A superb new machine code arcade game<br />
Your space ship has l<strong>and</strong>ed on a planet where<br />
you have to collect supplies Move left, right,<br />
up. down <strong>and</strong> jump (like Donkey Kong) A<br />
different screens, with a large variety of<br />
hazards Keyboard or |OySlick control Lots ot<br />
options Full colour Mode 2 graphics<br />
Only £6 75<br />
Xanadu<br />
Adventure<br />
The best BBC Adventure 1 or 2 players Over<br />
100 locations Very difficult £7 75<br />
HOPESOFT<br />
Hope Cottage. Winterbourne,<br />
Newbury, Berks RG16 8BB<br />
VIDEO COMMAND JOYSTICKS<br />
^<br />
m<br />
tMV<br />
T*i M<br />
mt. it m<br />
M0041 MN<br />
>• •» 4 A mar r*v*wt<br />
U<br />
i**|UH<br />
»*• ****** 14*<br />
tfQ i.-IW «r_<br />
m s *-»i 'if inn «qr<br />
1*004 LJ*N><br />
• IMVtaf I***<br />
•ft<br />
T>» \rmrn {i• ll Uilttl n S*Sk only<br />
THE SEARCH over 100 screen* to w<strong>and</strong>er llwough<br />
doing ban* <strong>and</strong> making friends in the Que*! to Imo your<br />
ooai Fun save ga facilities<br />
COMPUTER COMMAND all acton multiscreen<br />
adventure Pilot your RoCo-dro«cls in a last drteh battle<br />
lo save yourse" <strong>and</strong> your plane!<br />
C14 95 each inc VAT <strong>and</strong> pAp Please state cassette<br />
(16K| or disk (32KI Send cheque Or P O<br />
C. S Software<br />
Microsell<br />
payable to<br />
C S. Software 61 Red house Lane Sredbury.<br />
Stockport. Tel 061-494 91»3<br />
DEALER ENQUIRIES WELCOME<br />
ATARI 400/800 OWNERS<br />
Cassette to Disc Utility. Put as many as 10 of<br />
your single load machine code tapes onto one<br />
disc Works with most tapes Requ'ies 32K<br />
(Minimum) + dsc £9 95<br />
Copy Utility An advanced copier thai copies<br />
virtually all basic or machine codt- smgie-load<br />
or double-load tapes with either long or short<br />
interrecord gaps Written m machine language<br />
Supplied on Autoboot cassetle £9 95<br />
Cheques PO to W. ENTERPRISES. 49<br />
Shrewley Crescent. Tile Cross. Birmingham<br />
B33OHU<br />
Starting in the August issue of C4VG we open<br />
up our advertising pages to even trie smallest<br />
of btidgets with<br />
— a cut above the average Classified section;<br />
we banish the boredom with an eye-catching<br />
layout designed lo give each ad impact <strong>and</strong><br />
individuality You can reach the clamouring<br />
thous<strong>and</strong>s for as little as 25p a word in this new<br />
leature — swap your add-ons, proffer your<br />
peripherals. Hog your machines, lapes. grannies<br />
<strong>and</strong> parrots through a magazine reaching<br />
a huge audience ot people with identical wants<br />
<strong>and</strong> interests! Simply fill out the coupon on<br />
page 153 <strong>and</strong> return
^/mm<br />
Available now from:<br />
Gemini Electronics.<br />
Manchester<br />
(Speedy Mail Order!).<br />
Calisto. Birmingham.<br />
Norman Audio. Preston.<br />
Silica Shop. Kent<br />
Micro C.<br />
Gamer. Brighton.<br />
Microspot. Liverpool<br />
Microchips. Winchester.<br />
Silicon CNp. Slough<br />
Hi-Fi Weston, Bristol.<br />
REW. London<br />
Silicon Centre. Edinburgh<br />
Godfreys. Basildon.<br />
<strong>Games</strong> Centre. London.<br />
Galaxy <strong>Video</strong>, Maidstone<br />
Spectrum Shops.<br />
Vision Store. Surrey<br />
C.W. Computer Services,<br />
Douglas, Isle of Man.<br />
G.P. <strong>Video</strong>, Wrexham.<br />
Woo tons. Crewe.<br />
Channel One. Essex<br />
Model Shop. Stroud.<br />
Mr. Micro. Manchester.<br />
Dealers—Contact us now!<br />
TRADE<br />
DISTRIBUTION:<br />
CALISTO<br />
CENTRE SOFT<br />
SOFTSEL CP.<br />
ATARI<br />
AIRSTRIKE<br />
For mari 400<br />
iNtRODUONL. >Ht Ni *ARC AM GAMl (OH A I AMI LIlMCIlllRS I<br />
• Su»l naSCROllING G«A»HI
CBS COLECOVISION -<br />
£149<br />
- INCREDIBLE GRAPHICS<br />
EXPANDS INTO A FULL MICRO-<br />
COMPUTER.SUPPLIED COMPLETE<br />
WITH DONKEY KONG !<br />
ON<br />
ATARI<br />
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WE SERVICE ALL ATARI &<br />
COMMODORE COMPUTERS<br />
SERVICE DEPT :<br />
061-236 3395<br />
M STOCK<br />
MSTOCK<br />
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ATARI 400/800.SINCLAIR.f*'<br />
CREATIVISION.VECTREX , i<br />
COMMODORE VIC. 64 '<br />
COMPUTERS<br />
ALL ATARI, ACTIVISION.<br />
PARKER. SPECTRAVISION.I<br />
APOLLO. IMAGIC, MATTEL1<br />
& COLECO CARTRIDGES.<br />
COMMODORE<br />
64/VIC /SINCLAIR<br />
SOFTWARE<br />
. fAS*T<br />
SPACESEARCH<br />
OVER IAXE UNIVERSE<br />
SITTINGTARGET RATS<br />
SMASHTHEWINDOWS TANKER<br />
SPACESHIP PARACHUTE<br />
JET FLIGHT JETMOBILE<br />
PHASE R HIGHRLSI<br />
INTRUDER<br />
THE FORCE<br />
INFERNO EXCHANGE<br />
GHOSTS<br />
U.T.S.,<br />
P.O. Box 96.<br />
53 Lincoln Grove,<br />
Harrogate.<br />
N. Yorks. HG3 2UZ<br />
DIRECT MAIL ORDER FORK<br />
• • • • • • • • • I<br />
T.S.<br />
SOW v CASSETTE SO FOP<br />
I enclose cheque/PO iiny.it >k- lo tl T 5<br />
Nrtm*"<br />
Adrttcsi<br />
><br />
•o*<br />
CO-fu ti n I<br />
i COMPUTER & VIDEO GAMES 143
m<br />
cJ®iv j<br />
CAN BE USED ON MORE GAMES<br />
THAN ANY OTHER<br />
L.J/citing<br />
1<br />
(/! /<br />
uv<br />
£<br />
• The ONLY joystick to<br />
accurately replace the keys<br />
on yourZXSpectrum.Replaces<br />
keys "Q.A.Z.X," <strong>and</strong> keys<br />
"5,6,7,8." with super<br />
8 way arcade action<br />
• Interface allows A<br />
an extra joystick<br />
to be used for A<br />
dual stick games<br />
• Achieve higher<br />
scores <strong>and</strong><br />
attain expert<br />
skill levels ^ ^<br />
^ T ^ r<br />
PLEASE RUSH ME THE ITEMS TICKED BELOW<br />
HARDWARE<br />
TE 122 SPECTRUM JOYSTICK<br />
J TE 123 EXTRA ADD ON JOYSTICK<br />
SOFTWARE<br />
• TE 200 CASSETTE FORTH<br />
GAMES SOFTWARE<br />
TE 201 SPECMAN 16K<br />
TE 202 BLITZ 16K<br />
• TE 203 BREAKOUT 16K<br />
. TE 204 SNAKE BYTE 16K<br />
TE 205 BACKGAMMON 48K<br />
Spectrum<br />
£24 95<br />
£7 95<br />
C109S<br />
PLEASE SEND ME DETAILS OF ZX81 6 SPECTRUM ADD ONS<br />
marowaRI ADO (K*> POSt A PACKING<br />
SOrrWARI POSI FR( L ALl PRICES INCLUDE V At<br />
£4 95<br />
£4 95<br />
£4 95<br />
£4 95<br />
£7 95<br />
POST 4 PACKING<br />
TOTAL<br />
CHEQUES/POSTAL ORDERS MADE PAYABLE TO rHURNALL ELECTRONICS<br />
TO PAY BY ACCESS PLEASE GIVE YOUR CARD NUMBER AND SIGN AT UR£<br />
OR TELEPHONE 061-775 4461<br />
^B" ACCESS CARD NO L I I 11 I , 1<br />
SIGNATURE<br />
A0DRESS<br />
Pia.»e Poat To: THURNALL ELECTRONICS. 95 LIVERPOOL RD.<br />
CAOISHE AD MANCHESTER M30 5BG TEL 061-775 4461<br />
lUiuvuui.<br />
THE WIZARD'S WARRIORS: A fast moving game<br />
that matches developments in your skill as a player<br />
by becoming increasingly more devious. By offering<br />
lo you the full range of options you can choose how<br />
to control your warrior through the maze. A full<br />
implementation of this program enables such feature*<br />
as a continuous series of sound effects, arcade quality<br />
graphics, double-point scoring, tnd-for the very<br />
artful -bonus lives.<br />
FORTH: A full implementation. Ideal for writing fast<br />
moving arcade type games. Allows the full colour <strong>and</strong><br />
sound facilities of the Spectrum to be used. Future<br />
Microdrive enhancements will be made available.<br />
ADVENTURE ONE): Features a save game routine as<br />
the game can take months to complete,<br />
'a remarkably good version....well worth the money.'<br />
...Sinclair User...<br />
MAZEMAN: A fast action m/c game that reproduces<br />
the spirit of the original.<br />
'..is very accurate <strong>and</strong> fast.* ... Which Micro?...<br />
CHESS 1.4: Ten levels of play with this m/c program.<br />
Good graphic screen display.<br />
'In a class of it's own.' ... Your Computer...<br />
J<br />
IABKKSOFI^<br />
\ /<br />
Spectrum<br />
£4.95<br />
Spectrum<br />
14.95<br />
ZX81 E5.95<br />
Spectrum<br />
£4.95<br />
ZX81 £4.45<br />
ZX81 £5.95<br />
INVADERS: Very fast m/c action. Includes mystery ZX81 £4.45<br />
ship <strong>and</strong> increasingly difficult screens.<br />
7 MAES AFALLEN. BOW ST., PYFED. SY24 5BA<br />
24hr Ansaphone 0970 828851<br />
144 COMPUTER
VISION STORE<br />
C e n t r e ^ O<br />
For all your software requirements<br />
I =~ \ Come to Vision Store<br />
We stock over 1,000 programs on cassette,<br />
cartridge <strong>and</strong> disk for all these Micro's.<br />
Atari. VIC-20. Commodore. BBC. Sinclair<br />
Spectrum. ZX-81. Dragon. ORIC. Texas.<br />
Epson. New Brain.<br />
South London's<br />
Largest Software<br />
% 3 Eden Walk Precinct, _<br />
\ # P S K J M S I C J l y j * Kingston-on-Thames, Surrey.<br />
Tel: 01-546 8974<br />
r<br />
§<br />
V//<br />
by Dominic Wood<br />
The best maze-chaser game available for the Spectrum "Super-fast<br />
machine code action 'Excellent graphics 'Full use of colour "Sound<br />
effects <strong>and</strong> tunes 'Normal or Invisible maze 'Skill level selector,<br />
novice to expert; this game cannot be beaten 'Usual features, gobble<br />
action, four ghosts, power pods that turn the ghosts blue, blue<br />
ghosts give 400, 800, 1200, 1600 bonus points. Top score, for<br />
Spectrum 16k or 48k. ONLY £5.95<br />
CVBDTRDn<br />
by Dominic Wood<br />
New from Micromania, this has to be one of the best arcade type<br />
games available for the Spectrum. Blast away the attacking robots<br />
before they get you 'Super-fast 100% machine code action<br />
'Excellent, smooth full colour graphics 'Explosive sound effects<br />
'Four different types of robots "Deadly accurate bombs 'With up<br />
to 50 robots on screen at a time, this game cannot be beaten. Top<br />
score, for Spectrum 16k or 48k. ONLY £5.95<br />
PRICES ARE FULLY INCLUSIVE. GUARANTEED DESPATCH BY<br />
1 ST CLASS RETURN POST. TRADE INQUIRES WELCOME<br />
MICROMANIA<br />
Send cash/cheque/PO to: Micromania. 14 Lower Hill Rd., Epsom,<br />
Surrey, KT19 8LT. Please write clearly your Name, Address <strong>and</strong><br />
magazine & month this advert was seen in.<br />
i COMPUTER & VIDEO GAMES 145
HOME COMPUTERS<br />
AQUARIUS<br />
AQUARIUS: The br<strong>and</strong>new Aquariui<br />
Perioral Computer it pert of Mattel<br />
Electronic* leteit development* in<br />
advanced technology <strong>and</strong> offer* lull<br />
home computing faeilitiet, a* well «<br />
extensive gam« play. using a very<br />
wide range Of plug in cartridgn<br />
Since Aqueriut u a Mattel Electronic*<br />
product, it benefit! by the company'i<br />
wide experience of producing high<br />
technology equipment, at well at their game programming expertise which it evident<br />
from the advanced game* which have been produced lor the Intellivmon. Aquanui coiti<br />
£79 end comet with microsoft banc built in. It it to nmple to use that youH be writing<br />
your fir*t program! within minutei ot taking the machine out of Its box, You can even<br />
record the progremt on your own cassette recorder at home, so you can use them again<br />
at a later date Most available domeit>c tape recorder! are compatible with the Aquarius,<br />
A POWERFUL<br />
For all its simplicity, it i* alto very tophnncated. tt ha* a<br />
Z80A processor <strong>and</strong> 8K of built in ROM at well ei 4K of RAM, which it uter exp<strong>and</strong>able<br />
to 62K It ha* a display of 40x 24 character, <strong>and</strong> a graphic resolution of 320x 192 with<br />
a total character tet of 256 (including the complete ASCII set with upper <strong>and</strong> lower case<br />
letters, numbert <strong>and</strong> additional graphic tymbolil. The keyboard hat 49 full stroke<br />
moving keys, unlike tome ot the cheaper mechinei which have membrane keyboards<br />
The site of the machine (excluding any ol the additional peripherals), is 13"x6"x2".<br />
PERIPHERALS It is very easy to increase the capabilities of your Aquanut at all the<br />
peripheral! plug itraight into one another. You can add a Primer, a Modem, a Data<br />
Recorder. Mim Exp<strong>and</strong>er <strong>and</strong> other item*. All of the peripherals are very eaty to install<br />
<strong>and</strong> what u more, they're eaty to ute. Bui the bett newt of all it, they're eaty to afford,<br />
CPM OPERATING CAPABILITY: The Aquanui is capable ot being exp<strong>and</strong>ed to 52K<br />
RAM <strong>and</strong> later in <strong>1983</strong> a diik drive will be available for It, with the commercial CPM<br />
business operating system This ml) allow you access to one of the largest software<br />
libraries In the world, with literally hundred! of program* available tor you to ute.<br />
CARTRIDGES: Various sophisticated programs will be launched on plug in cartridges<br />
tuch ai a Vmcalc type tpreedtheet <strong>and</strong> a word processor. In addition there will be<br />
dozenj of garnet <strong>and</strong> utilities <strong>and</strong> alternative languages tuch as I<br />
Logo, which combined with the built in microsoft basic gives an<br />
unbeatable combination of high quality programming ability<br />
MATTEL AQUARIUS - £68.70 + VAT - £79<br />
ATARI 400/800<br />
NEW LOW PRICES<br />
ATARI 400/800 W.th the Atar. Personal<br />
<strong>Computers</strong>' you can play the ultimata in<br />
T.V. games, teach yourself new tubiectt<br />
or skills, balance budgets, <strong>and</strong> even write<br />
your own computer program! in Basic<br />
SPECIFICATIONS Both the Atari 400<br />
end 800 can diiplay in up to 16 colours,<br />
each with 16 intensities They have four<br />
independent sound tyntheiizeri for mui-c<br />
tunes/game sounds, giving four octaves<br />
with variable volume <strong>and</strong> tone control on<br />
your T.V.'s speaker The display graphics<br />
are of amazing quality, having a detailed resolution ot 320 x 192, comprising 24 lines of<br />
40 characters. Atari personal computer! have a st<strong>and</strong>ard 10K ROM operating system. In<br />
addition the st<strong>and</strong>ard Atari 400 (£149) comas with 16K of RAM. <strong>and</strong> the exp<strong>and</strong>ed<br />
version with 48K If 1981. The Ateri 800 rd'<br />
OVER 500 PROGRAMS AVAILABLE: The Atan computers are supported by well over<br />
600 programs available for your use. a larger selection than you will find on any other<br />
television game or home computer! The wide selection put! Atari way ahead of the<br />
competition. Jutt fill in the coupon <strong>and</strong> we will be pleased to send you a full price list<br />
which gives details ot our range of software available for entertainment, home education,<br />
programming <strong>and</strong> home office ute. We think you 11 agree when we say ifi quite impressive<br />
100 FREE PROGRAMS FROM SILICA SHOP If you buy your Atan Home Computer<br />
from Silica Shop, you will recieve a FREE presentation pack of 6 cassette!, containing<br />
100 programs including gamat, utilities end demonttrationt A 16 page booklet giving full<br />
detail! of all of these programs it available on request If you have already purchased<br />
your computer eltewhere you can buy the tet of 6 cassettes 'or (30 Whet't more. Silica<br />
Shop offer a two year guarantee on all computer* at well at • FREE toyttick. Thu adds<br />
up to a great offer that we believe can't be beaten or matched by any of our competitor*<br />
ATARI 400 16K - £129.57 + VAT = £149<br />
ATARI 400 48K - £172.17 +VAT«£198<br />
ATARI 800 48K - £260.00 +VAT = £299<br />
VIDEO GAMES<br />
COLECOVISION<br />
HI -J-'. iV/fcrT'i' nS IWE SYSJEM; The CBS Colecovition<br />
*.rijr«. . ) \ n*—. • - I U offer! new it<strong>and</strong>erds in video game<br />
play. The excellent graphics are well<br />
implemented with arcade title* tuch<br />
as Zaxxon, Lady Bug, Gort. Wi/a'd<br />
of Wor. Carnival, Moute Trap <strong>and</strong> the<br />
lovable Smurft. The console comet<br />
supplied with a three icreen arcade<br />
quality version of DONKEY KONG.<br />
Parker <strong>and</strong> other companies have also<br />
announced range! of eartridgei for<br />
Colecovision, to lurther enhance the<br />
wide range of quality titles available<br />
for this new television games machine.<br />
THE CONSOLE: The CBS Colecovision video games system hat advanced technology<br />
which produces superlative graphics resolution <strong>and</strong> excellent sound effects. The styling<br />
of the console <strong>and</strong> h<strong>and</strong> controllers has been carefully researched; the console it designed<br />
to complement modern hi-tech equipment, <strong>and</strong> hat clear feature! for easy operation.<br />
The h<strong>and</strong> controllers allow fingertip control via the 8 direction joystick, <strong>and</strong> feature 2<br />
independent fire buttons. The push button keyboard it used tor game selection <strong>and</strong> for<br />
game control with tome cartridges The h<strong>and</strong> controller* are detachable <strong>and</strong> are connected<br />
to fx feet of telephone cot I cable, storing neatly away in the console when not In use<br />
ATARI EXPANSION MODULE: The Atari converter module allow! Atari VCS software<br />
cartridge* to be played on the Colecoviiion console, allowing owner* the freedom to<br />
purchase from the extennve range of Atari compatible cartridges. It also meent that<br />
existing Atari owner! can buy the CBS Colecovinon games lyitem without discarding<br />
their lottware library. Silica Shop olfer part exchange facilities ll you with to upgrade<br />
TURBO EXPANSION MODULE. The Turbo Driver Expansion Module allows you to<br />
actually drive "the vehicle that appears on your T.V. screen. The module consists ot a<br />
steering wheel, dashboard <strong>and</strong> accelerator pedal. One h<strong>and</strong> controller I* mounted on the<br />
dashboard to provide a gear change unit. The module comes complete with a Turbo<br />
Driver cartridge, the lirtt ot several cartridges to make use of the module, which provides<br />
all the action of sitting m the driving seat. This facility Is unique to CBS Colecovition.<br />
HOME COMPUTER EXPANSION MOOULE: The Home Computer Module scheduled<br />
for late <strong>1983</strong>. allows conversion of the games unit into a<br />
tophnticeted Home Computer Thit flexibility o< dengn<br />
i* an important feature ot the CBS Colecovision System.<br />
COLECOVISION -£127.82 +VAT-£147 £147<br />
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•KM f>«lf Cl*MMnv4*t m m tm i et 'ai<br />
•Mil fUHMU rt . rtv ^ >e e«<br />
erf m mm wi aWf utm* -* pan i imp e» e«w ee* Utaew ' «• 1 • • • ar tant*'iw mmm*<br />
m « 1 —I trnm a V" » vw 'P — ** ' mm* -mwm »-«•<br />
« M«il aM«<br />
>M w 4 MI IHaiiw«4iMi*«m|niHwMini<br />
'•tiHvi AO*al»ir> •• IVM efv<br />
*K«V U*VKi CtklAI — h ar<br />
«•»<br />
* m *» m mnmwmH ivekae " he* H ieel*w ** wi *m Wbllbei %m warn ee"e«n fm -H' —>1 i^'WIOf<br />
*I v|U OtiANJUirf | L j.iu ^ t r-aai jtyj.<br />
• ummi MO CP—nuM — >*W , • yiwiegimw i + m* lUi IM utomii w<br />
*eii "*n*re -mm we •a— •»iat v -Maw m "an art Mi r*w —n M<br />
> a-rw »m<br />
i *' ' — f-mC3»* . . - - t-^- u rw+ m m i»w*eea -W iCOO •* ^flef 1<br />
• C**0«» i*Ce»ifIf» «• — r-e»« i *n<br />
uta — • h> *mi - - . ••<br />
aHH eiumsw a «if inr» %»M> tm mrnt I >p«M r*mt aaam ine-yw • •1"U Wf I r i W • t.viipninvi I<br />
VECTREXH<br />
THE SYSTEM: Vectrex is a totally unique Home<br />
Aicade System, which has been exclusively designed end<br />
engineered to duplicate real arcade game play Complete<br />
with its own monitor display Vectrex won't caute any<br />
argument! over the use of the family's television beceute<br />
it has iti own built in screen<br />
THE SCREEN: Vectrex does not ute ordinary duplay<br />
techniques, instead it use* vector scanning to control the<br />
images on the screen With this scanning method, the<br />
gun only updatesth* areeof the screen that has changed,<br />
whereat a normal T.V. re-transmits the ENTIRE screen<br />
50 times a minute. It ii thu that gives Vectrex its ipeed.<br />
<strong>and</strong> meant that very little computer power it required<br />
for tcreen control, <strong>and</strong> the rnulti provide very fast<br />
responding <strong>and</strong> clear imaget Theie 'Vector Graphic*'<br />
ere uied in teverei arcade games such at Asteroid! <strong>and</strong><br />
Battlezone, to give you inciedibly high resolution <strong>and</strong><br />
quality. Vectrex bringi all of this from the arcade right<br />
into your living room. The Vectrex tcreen it capable of<br />
ditplaymg 80 columns by 40 lines, which is significant<br />
to the extensive development! planned for the system<br />
EXCITING SOUNDS AND ELECTRONICS; Vectrex has an advanced microprocestor<br />
with more speed <strong>and</strong> power <strong>and</strong> exciting effect! than many home video games tvttemt<br />
REAL ARCADE CONTROLS: Vectrex hat a unique control panel, nmiiar to thoea used<br />
•n many real arcade games, with 4 concave action buttons <strong>and</strong> • full 360" self centering<br />
loytlkk. This control panel hat a 4 foot detachable cord for maximum player freedom<br />
REAL ARCADE GRAPHICS: Vectrex hat us own 9 inch vertical icreen <strong>and</strong> unlike a<br />
conventional ~T~V icreen. uses advanced display technology to achieve brilliant, high<br />
resolution imagery <strong>and</strong> superb geme play never before possible The Vectrex duplev<br />
provide! tpecial effect! too. such aa 3-D rotation <strong>and</strong> zooming m <strong>and</strong> out. which a<br />
regular T.V cannot match Using a black <strong>and</strong> white monitor, each Vectrex game comes<br />
supplied with its own coloured plastic tcreen overlay to add to the excitement of game<br />
play. The range ot Vectrex cartndget t£21 9b each), gives a good selection of arcade<br />
game* tuch as Berzerk, Scramble, Rip-Off <strong>and</strong> Bomber Attack. Vectrex comet complete<br />
with a last paced "Minettorm' game built into memory<br />
VECTREX: Vectrex hat an advanced ttete-of-the-art<br />
microprocessor with more speed than other T.V. games<br />
VECTR£X - £129.57 +VAT-£149.00 £149<br />
"'"••mill<br />
ZJ<br />
01-309 1111<br />
1 1 1 r j k '<br />
nff •<br />
HI", J* ^<br />
ZJJ<br />
SILICA SHOP LIMITED, Dept ZCVG 0783,<br />
14 The Mews, Hatherley Road, Sidcup, Kent, DAM 4DX<br />
Telephone: 01-309 1111 or 01-301 1111
* CCtH MAW<br />
l^ifii JDi* ib in<br />
mnfe<br />
AfflM Vji<br />
hM|i<br />
LMnt<br />
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• in<br />
Afgufi<br />
I * MK»<br />
Art >1m A*ttt><br />
**M«t 4 ice*<br />
Krw*<br />
G<br />
Can<br />
M-* Got*<br />
0*M4<br />
M*-<br />
S^i rw.^r<br />
«< LfA<br />
ShyOhw<br />
ATARI A<br />
ATARI VCS !2600) - THE NO 1 BRAND LEADER IN THE U.K.<br />
ATARI: The Atari <strong>Video</strong> Computer Syttem known at the Aterl VCS or the 26DO h*« now<br />
become the T.V. game br<strong>and</strong> leader. In the U.K. there are over 700,000 owwri of the<br />
VCS with access to a range of over 300 different plug in cartridge*, each having a multitude<br />
of different variation* <strong>and</strong> difficulty level*. Every system come* complete wtth the main<br />
contole, two individual toystick controller*, a pair of paddle controller*, aerial fitter,<br />
main* adaptor <strong>and</strong> a 27 game Combat cartridge. It give* you bright criip graphic*, realistic<br />
tound effect* <strong>and</strong> even ipectallv designed circuit* for the protection of your Television Set.<br />
SECONDHAND GAMES; We currently have teveral tecondh<strong>and</strong> Aterl VCS unit* in nock<br />
which we are telling for only £49 fine VATI. Thi* price include* the Console, with Combat<br />
Cartridge <strong>and</strong> all the accettoriet. at well a* a 12 month guarantee<br />
We alio have stocks of several secondh<strong>and</strong> cartridge* many al half<br />
price (all with 12 month* guarantee!. We will normally buy back<br />
tecondh<strong>and</strong> units end cartridge* at one third of our it<strong>and</strong>ard price<br />
EXTENSIVE CARTRIDGE RANGE: The Atari VCS I* to popular that In addition to<br />
Atari'* own cartridge*, there are over 160 compatible cartridge*, produced by at least a<br />
dozen different third party manufacturer* Silica Shop hat one of the largett cartridge teleclion* available in the U.K. Our range of<br />
over 200 titlet (printed either tide of this column), includes Items In stock now, as well as many of the new releetet for later in <strong>1983</strong><br />
SILICA ATARI Ctyp: Silica Shop hat over 20,000 Atari VCS club member* regittered on our computer A* e specialist company<br />
we are able to obtain advance information about new development* <strong>and</strong> tend detailed catalogue* to all of our club members, enabling<br />
them to evaluate new product* before they boy Thu it a totally FREE service, to receive your copies complete the coupon below.<br />
SERVICE CENTRE: Atari International IUK) Inc ha* recemlv appointed Silica Shop ai an authorised Atari Service Centre. Thi*<br />
mean* that we can now tervice your Atari VCS or 400/800 (under guarantee if applicable), whether or not you purchased It from ut.<br />
VCS COMPUTER KEY80ARO: A keyboard will toon be launched to convert the VCS into a fully programmable home computer<br />
For further detail*, toin our club by completing the coupon below. We will then let you know when further Information it available.<br />
STARPATH SUPERCHARGER. The supercharger plugs mto the cartridge socket ol your VCS <strong>and</strong> exp<strong>and</strong>s i« RAM almost 50 fold,<br />
from 128 to 6.272 bytes Thu increased memory add* vivid high resolution graphics capabilities <strong>and</strong> significantly lengthens the game<br />
playing time. Supercharger hat a rang* of multi-load games (at £19.45 each), these offer the facility to play a<br />
game in leveral distinct part* (great for adventure*), the next section being loeded when you have completed<br />
the previous one, thu* enhancing the game play For further Information please complete the coupon below.<br />
ATARI VCS CONSOLE With Combat Cart & Accessories £68.70+VAT = £79.00<br />
We stock a wide range of accessories for the Atari VCS <strong>and</strong> 400/800 perional computer*.<br />
The tame accessories can be used on the Commodore VIC range of computer* The Wico<br />
range can alto be uted with the Te«a* Instrument* computer* on purchasing a tpeciei<br />
adaptor. To ged with 4 sure toot suction grip*.<br />
STARFIGHTER: Neat <strong>and</strong> compact with a small<br />
direction *t*M<br />
Maria). ard<br />
arttf<br />
a<br />
16<br />
v<br />
|ue* meatM is. • •<br />
oiwv rarlni^H •va-titii* for ih* Matm. <strong>and</strong> a v"a" vi«14
© An ATARI rw Users Magazine<br />
32K<br />
FLIGHT<br />
SIMULATOR<br />
A BRIEFING<br />
Atulttown tMotwiW'- imuneon at dunou* Awn T*T) real irw mi(rjm«nt <strong>and</strong> inauai i»iciar><br />
30 lurmf, (Mejthmo aCVMUMki wrgi (Jul*. owwng portcl (An rvaOoul Oemonaeitici<br />
DfA arrf*^ Fun wv>M bro«no program Araa cJiart notm arnf ItflM pur<br />
/<br />
wiiim M<br />
A now concept. « it* classic<br />
Wolfpack III<br />
BBC MICRO 32K<br />
Combat brwling <strong>and</strong> program<br />
Sometimes your first warning 16K<br />
E6.9S<br />
A nail biting star<br />
wars type game.<br />
16K £6.95<br />
SPECTRUM<br />
CONFUSION<br />
GOLD DIGGER<br />
m<br />
:»<br />
You are totally<br />
CONFUSED" <strong>and</strong><br />
are being attacked<br />
from both sides by<br />
the most nastiest<br />
Aliens known in the<br />
universe 48K M C<br />
£4.95<br />
Dig your way<br />
through the mine<br />
<strong>and</strong> collect the<br />
gold nuggets on<br />
your way <strong>and</strong><br />
dislodge a rock<br />
<strong>and</strong> kill a nugget<br />
knasher 48K<br />
M C £4 95<br />
CHOPPER RESCUE<br />
Scientists are<br />
being entombed<br />
under radio active<br />
waste can<br />
you as a Helicopter<br />
Pilot rescue<br />
them all in time?<br />
48K MC £5 95<br />
ATARI 32K RAM PACKS £59.95<br />
DEALER ENQUIRIES WELCOME!<br />
Blaby Computer <strong>and</strong> VideD <strong>Games</strong><br />
Crossways House, Lutterworth Rd, Blaby, Leicester.<br />
Telephone: 0533 773641<br />
148 COMPUTER
Brace yourself for a<br />
new generation of software<br />
,JjJ<br />
Sjjjj-JUJUJ<br />
J j y i j j / j<br />
v T ' '<br />
FULL<br />
SCREEN<br />
^p jfi/wflK<br />
spFrrpiiri<br />
JO TUNNEL 16K «*eSpacttum<br />
A U icwn advenhjip gem* to t»si<br />
,0m sWl <strong>and</strong> narve What in 0ie<br />
Seplhi cH the runnel 1 Flying tuts<br />
taping toads, scurrying tab. crawtmg<br />
lp>d«rs a* apt car >n the depths ol the<br />
novrtg tunnel The 48K ve'son also<br />
hoWi * surprise in store 1 0M.Y f5 JS<br />
CompaDWe wuh Kempton <strong>and</strong> AGF<br />
Jeytticls '30 Tunnel conlams Mime<br />
of flit i-iotl impressive graphics you're<br />
;*Hy to we on the Spectrum"<br />
Compul*' end <strong>Video</strong> Gamts<br />
* V<br />
li - * <br />
FM?XX-SPFr78!!n<br />
ESCAPE I6K Spectrum<br />
Vou ii need plenty of stan.ni to escape<br />
the d-nosaur «if*sted ma/e You'll haw*<br />
to find the am end break out ot the<br />
ware, bul the Tneeratops will be<br />
looking lot you end the Pierinodon<br />
couH swoop down on you at any lime'<br />
ONLY £«» One ot the best <strong>and</strong> most<br />
onpnal games we have lean lor Km<br />
SpeciTum so Uf" Sinclair User<br />
rnrj ic is 7 \/(_<br />
l u/\ ii.in / /ini<br />
30 DEFENDER' IEKZXSI<br />
Fancy ywioafl « a jpaceligtinir 1<br />
Here's your chance 10 'md out how<br />
good you wouk) b« m defending youi<br />
home planet A las! moving machine<br />
code game in 30 with maleors. stars<br />
eiptofortf. plasma Masts, photon<br />
beams ami of course alien sp«e crafl<br />
lo look out 'of' Youi cockpt display<br />
will thaw shield it'engin. altitude<br />
P':u " >fy. forwerd r»
At last! A joystick that works!<br />
Cambridge Computing bring you the first intelligent joystick.<br />
Works on all existing software — regardless of which<br />
keys the program uses. No need for specially written<br />
software. Features include:<br />
, • i f c ^ • Compatible with:<br />
> Cki-<br />
: V>X Spectrum, ZX81, Jupiter Ace<br />
2 Fire buttons<br />
- W l i P I ^ W k •<br />
Ti,x 'Ltem • 8 Directions<br />
c r f i g - ^ j • Plugs into edge connector<br />
^ris?*- x i \<br />
•Joystick <strong>and</strong> Interface £26.00<br />
: Name<br />
* - VtV-iv' Address.<br />
: v, • '' ••'s/l-^K Please send me joysticks @ £26.00 for the<br />
^OiSM Spectrum • ZX81 • Jupiter Aced<br />
Cheques <strong>and</strong> P.O.s made payable to:<br />
Cambridge Computing,<br />
1 Benson Street, Cambridge CB4 3QJ.<br />
Dealer enquiries welcome please ring C P Lloyd on<br />
Cambridge (0223) 522905<br />
Add on<br />
the Adman way<br />
The Vic 20 really can s|»eak but only if<br />
you use an ADMAN SPEECH SYNTHESISER<br />
It's word power it endless as there is no set<br />
vocabulaiy Yet operation is simple The 64<br />
elements ol English speech are pre-programmed<br />
to let you put your own words<br />
together j
THE<br />
MICRO-HOME<br />
PROGRAMMING DESK<br />
£33.40 INC. VAT.<br />
FREE A* SIZE OAT* BOARD WITH<br />
SPRING lOAOEO PIACE MARKER<br />
FOR MISTAKE FREE PROGRAMMING<br />
DRAGON<br />
Amazing £5.95<br />
Mini <strong>Games</strong> Selection £5.95<br />
Stockmarket £5.95<br />
Surprise £8.45<br />
Golden Apples £8.45<br />
Scanner 13 £8.45<br />
Planetary Trader £5.95<br />
Alien Odyssey Parts I & II £9.95<br />
Database £15<br />
Bopswi22le £5.95<br />
m<br />
CO<br />
<<br />
oo<br />
Q_<br />
CO<br />
oc<br />
oc<br />
<<br />
X<br />
LLI<br />
_J<br />
GO<br />
• Square steel tube with • Accepts micros up to 15<br />
wood melamlne shelves deeff<br />
<strong>and</strong> back panel a Cot yy up to 14 8creen<br />
" Overall size 32 wide 18 . |dea| for home office or<br />
deep 34 high<br />
school use<br />
• Room for disc drive u Delivered boxed llat<br />
• Full width shelt at back m Assembled with screwfor<br />
cables etc. driver on| y Time gpprox.<br />
• Reg. design 15mins.<br />
CHEQUES P O PAYABLE PHONE 061 973 1219<br />
TO SALMO ENGINEERS<br />
0)<br />
ZX81<br />
Treasure Isl<strong>and</strong> £5.95<br />
Biorythms £5.95<br />
Spelling Tutor £5.95<br />
SPECTRUM 48K<br />
Master Code £6.50<br />
Mystery Manor £6.50<br />
X<br />
o<br />
oc<br />
D<br />
CD<br />
GC<br />
UJ<br />
><br />
UJ<br />
UJ<br />
0c<br />
<<br />
NAME<br />
ITEM PRICE<br />
ADDRESS DESK INC VAT. C33 40<br />
P4P Each £ 6 00<br />
TOTAL C39.40<br />
SEND TO SALMO ENGINEERS,<br />
REAR 49, CROSS STREET.<br />
SALE, CHESHIRE.<br />
TI99/4A<br />
Underground Adventure £8.45<br />
Alone At Sea £6.50<br />
K — 64 £6 50<br />
O<br />
<br />
><br />
CO<br />
<<br />
CO<br />
J<br />
I<br />
lw<br />
SOFTWARE LIBRARY<br />
FOR<br />
SPECTRUM<br />
Low cost weekly hire of the best arcade games, adventures,<br />
utilities, languages <strong>and</strong> business programs.<br />
• Membership only £6.00 for 12 months<br />
• Program hiring from only 80p (plus 25p p&p).<br />
• Free fully descriptive catalogue lor members.<br />
• New titles constantly being added.<br />
• Purchase new programs at discount prices.<br />
• Return of post service<br />
• All tapes despatched using first class post.<br />
• We have full permission <strong>and</strong> licences from the leading<br />
software publishers, to whom royalties are paid.<br />
Compare these features with our competitors <strong>and</strong> you will see<br />
why more Spectrum owners are joining the Kernow Software<br />
Library Join today by clipping the coupon below or send a<br />
S A E. for further details.<br />
[7] YES, please send me my free catalogue <strong>and</strong> selection<br />
sheet I enclose my £6 cheque Postal Order.<br />
NAME ;<br />
ADDRESS<br />
Send to;<br />
TEL<br />
KERNOW SOFTWARE LIBRARY<br />
(Dept. CVG)<br />
55 ELIOT DRIVE. ST GERMANS<br />
SALT ASH. CORNWALL PL12 5NL<br />
T E R m i n f l L<br />
S D F T U J f i R E<br />
- THE GAMES YOU'VE BEEN DYING<br />
TO SEE!<br />
FOR THE UNEXPANDED VIC-20<br />
TVIC 3 Skramble! £7.95<br />
TVIC 4 Terminal Invaders £5.95<br />
TVIC 5 Meteor Blaster £5.95<br />
TVIC 6 Gridder £7.95<br />
TVIC 7 Line Up 4/Reversi £7.95<br />
TVIC 8 Get Lost! (3D Maze) £5.95<br />
ADVENTURES FOR THE VIC-20<br />
WITH 16K EXPANSION<br />
TVIC 9 The Curse of the Werewolf £9.95<br />
TVIC 10 Rescue from Castle Dread £9 95<br />
TVIC 11 Magic Mirror (8k Expansion) £9.95<br />
FOR THE DRAGON 32<br />
TDRAG1 Line Up 4 £4.95<br />
NEW COMMODORE 64 PROGRAM<br />
TC64-1 Super Skramble 9.95<br />
Dealer Enquiries welcome.<br />
MACHMCODt PHommm mmrn<br />
We Will pay up to £1000 for good, original programmes<br />
for any of the popular micros<br />
DEMAND our games at all good computer shops,<br />
or buy mail order from><br />
Terminal Software. Dept. CVG,<br />
28 Church Lane, Prestwich,<br />
Manchester M25 5AJ.<br />
i COMPUTER & VIDEO GAMES 151
I<br />
iupermarket... supermarket... supermarket... supermarket...<br />
Can you stop them?<br />
Protect your dam from wave after<br />
wave of enemy bombers. Different<br />
skill levels, stunning graphics <strong>and</strong><br />
sound. A colourful arcade style game<br />
for the Atari 400 800 with 32K <strong>and</strong><br />
the One 48K. (Please state<br />
£14.50 (inc. VAT + P&P)<br />
Available only from:<br />
D. FROST SUPPLIES LTD<br />
34 Field Road. Reading.<br />
(Cheques & P.O '$ only)<br />
Dealer enquiries welcome<br />
Tel: (0734) 581682<br />
which.)<br />
UPGRADE YOUR 16K ZX SPECTRUM TO 48K<br />
SWtV FITS INTERNALLY WITH NO SOLOERMG ON<br />
SERIES 2 MOOCLS UNLIKE COMPETITORS. WE USE NO<br />
REJECT COMPONENTS ANO »l» ADAPTOR P C BOARD TO<br />
ACnCVE RESULTS DESIGNED BY EI SINCLAIR EN-<br />
GMEER MOOfL CMS CM 94 INC PIP (EXPORT ANO UK)<br />
EX STOCK<br />
32K MEMORY EXTENSION ONLY £23 95<br />
CITADEL PRODUCTS LTD. TEL: 01-951 1*41<br />
DEPT CVG » HIGH STREET. EDGWARE. MIOOLf SEX HAS<br />
TfP.<br />
ATOM<br />
ADVENTURE investigate strange happenings<br />
in the old country manor — then iry to escape<br />
12K Full machine code £6.00 inc<br />
SAFARI Battle through the steaming jungle in<br />
search ol the ost city. 12K Basic Machine<br />
code £5 00 inc<br />
HI LO A version of Bruce Forsyth s popular TV<br />
card game 6K text, 6K graphics £4 00 inc<br />
RACE A chance tor up to six players to spend<br />
a day at the Atom racetrack 6K text. 2K<br />
graphics £4 00 inc<br />
FOURTH DIMENSION SOFTWARE 15<br />
Kiiieam Drive. Ralston. Paisley PAi 3DG.<br />
ATARI COMPUTER OWNERS<br />
Make the most ol your Atari 400 800 by hiring<br />
Irom our Software Library We offer a wide<br />
selection of Ihe many games <strong>and</strong> adventures<br />
on the market lor your computer.<br />
For full details send a S A E to Star Hire, P.O.<br />
Box 48. Bracknell. Berks. RG12 4WO<br />
ZX8I • ZX SPECTRUM<br />
DRAGON n - V K M O B S C<br />
- The very besi mail order items' "over the counter*'<br />
<strong>Games</strong>. Keyboards, Serious Programs, Rams.<br />
Books. Peripherals <strong>and</strong> much, much more!<br />
FAST MAI OflOEB SERVICE PHONE 01-769 TUT<br />
WITH ACCESS/ViSA f?4hr Anwtonet<br />
or send urge S A E lor catalogue (stale winch computer)<br />
Open 10 30 5 30 lues to Sat iclosed Mondays)<br />
310 STREATHAM HIGH ROAD LONDON SW16<br />
ATARI BOOKS from<br />
KiT^nriTTI..^<br />
COMPUTEIS FIRST BOOK OF ATARI<br />
GRAPHICS<br />
<strong>Games</strong>, tutorials, programs <strong>and</strong> lots more<br />
£12 70<br />
MAPPING THE ATARI<br />
A comprehensive source book <strong>and</strong> memory<br />
guide £14.50<br />
INSIDE ATARI DOS<br />
includes complete listings <strong>and</strong> detailed explanations<br />
£17 95<br />
Pnces include p&p Phone Access Visa orders<br />
welcome, or cheques P.O.s to<br />
Watford Technical Books<br />
105 St Albans Road. Watlord WD1 1RD<br />
Tel (0923) 23324<br />
ATARI 400 & 800 OWNERS<br />
A comprehensive range of cassette <strong>and</strong><br />
cartridge games for you to hire at<br />
low rates. Send S.A.E. to:<br />
Nuclear Defence<br />
Mastermind<br />
Hangman<br />
Anagram<br />
Character<br />
Redft i.tion<br />
Number One <strong>Games</strong><br />
1 Cherry Holt Ave.<br />
Heaton Mersey,<br />
All cassettes based<br />
Cheshire SK4<br />
Library<br />
Stockport,<br />
3PT.<br />
very<br />
STRONGER |Oystich insert replacements<br />
Supplied with full lilting instructions<br />
3 YEAR GUARANTEE £2 SO pa•<br />
me p&p<br />
SOFTWARE FOR ATARI (TM) 400 800<br />
I6K — 9 levels, graphics - sound<br />
16K — 7 levels crack computer s code<br />
i6k - Large vocabulary graph «<br />
16K Ulihty program<br />
> (4.95 - 50p p6p each<br />
COMPUTER SUPPLIES<br />
146 CHURCH ROAD<br />
BOSTON, LINCS. PE21 OJX<br />
A new name<br />
THE<br />
42<br />
Sinclair software<br />
HITCH-HIKERS<br />
GUIDE TD T H E<br />
GALAXY<br />
For 48K rl ts II OH
—<br />
MAKE YOUR<br />
CONTRIBUTION<br />
TO SPECIAL<br />
EDUCATION<br />
MORE EFFECTIVE<br />
Robyn Irankham copes very well wiih her learning problems,<br />
thanks to developments wiih computers in special education. I ike<br />
many other children, she now has (he ability to communicate<br />
with the aid of microelectronic devices which help her to write<br />
essays, draw pictures <strong>and</strong> most important of all, to ii.nn her<br />
independence.<br />
Learning To Cope *83 <strong>Computers</strong> in Special Mutation, is<br />
ihe second of this annual publication which presents the storv ot<br />
Robyn <strong>and</strong> how many other physically <strong>and</strong> memall> h<strong>and</strong>icapped<br />
children <strong>and</strong> adults arc coping with their futures. Tremendous<br />
progress is being made through the manufacture of specialised<br />
devices <strong>and</strong> through ihe dedication of teachers <strong>and</strong> parents.<br />
I earning To Cope '83 look-, at specialised comp icr<br />
hardware <strong>and</strong> software <strong>and</strong> brings you the latest developments in<br />
applications covering alt aspects ot special education. Read for<br />
yourself how committed people have developed <strong>and</strong> redesigned<br />
new <strong>and</strong> existing equipment to help those in special education<br />
help themselves.<br />
We can all help if we care enough.<br />
I.famine To < ope < ompulers in Npcvial Education £2<br />
I<br />
ttuw icndmc « I U* I or* * 1 < • if*. • ' *** sptM^i (<br />
I n,V>. j .iiivn rci.ijl IK Jr. Mud* tm**Mt tu I Ju~iii.* ul i imf-jimf 1|W I? HM.lw4.hf<br />
S<br />
nin<br />
; I "afr* ^hmcni<br />
VJdtrvs<br />
I SiflWfcl<br />
I V«* juvi I .aim - • " I* Hill I !• HI<br />
MIGHOSELL . . . MICROSELL . . . MICR<br />
. . . MICROSELL . . . MICROSELL . . .<br />
Please write your advertisement in the box provided.<br />
CONDITIONS<br />
1. All advertisements must be pre-paid (Cheques PO's made<br />
payable to COMPUTER & VIDEO GAMES)<br />
2 This section is lor PRIVATE ADVERTISERS only. Trade<br />
advertisers wishing to advertise in the "Supermarket" section<br />
should contact MICK CASSELL on 01 -278 6552.<br />
3. Minimum of 15 words, maximum of 40 words allowed<br />
4 COMPUTER & VIDEO GAMES reserve the right not to<br />
accept an advertisement.<br />
1 2<br />
3 4<br />
5 6<br />
7 8<br />
9 10<br />
11 12<br />
13 14<br />
15 16<br />
17 18<br />
19 20<br />
I enclose an ad. to be placed in the following issues:<br />
(State which months)<br />
At a cost of £<br />
NAME<br />
per issue, total C<br />
TEL. NO<br />
(Please continue on a separate sheet where<br />
necessary)<br />
ADDRESS<br />
A TOTAL OF<br />
WORDS (a 25p EACH<br />
= e<br />
MICROSELL". C&VG. 8 HERBAL HILL. LONDON EC1R 5JB.<br />
Addresses must be included in the total of words.<br />
i COMPUTER & VIDEO GAMES 153
Mam Computer<br />
mm<br />
THE LARGEST SELECTION<br />
OF GAMES IN THE WORLD<br />
We stock the BIG NAMES<br />
in <strong>Computers</strong> including<br />
ZX SPECTRUM<br />
ZX81<br />
ATARI 400/800<br />
<strong>and</strong> a vast range of<br />
independent Atari<br />
Software<br />
Branches.<br />
Also at<br />
22 OXFORD STREET, London W.I.<br />
439 OXFORD STREET, London W 1<br />
52 WESTERN ROAD, Brighton<br />
31 LISTER GATE. Nottingham<br />
141 NEW STREET, Birmingham.<br />
184 REGENT STREET. London W.I.<br />
254 REGENT STREET. London W.I.<br />
Linsac's ZX Companion series has received excellent press<br />
reviews:<br />
"Far <strong>and</strong> away the best"<br />
Your Computer<br />
Thoughtfully written, detailed <strong>and</strong> illustrated with meaningful<br />
programs .,, outst<strong>and</strong>ingly useful" EZUG<br />
'The Spectrum <strong>Games</strong> Companion' is the latest addition to the<br />
series <strong>and</strong> is aimed at the games player <strong>and</strong> programmer alike<br />
Twenty one games designed specifically for ihe ZX Spectrum are<br />
included, with clear instructions on entry <strong>and</strong> play. Each program<br />
is explained fully with complete details on how it is designed <strong>and</strong><br />
written Introductory chapters show how to set up <strong>and</strong> use the<br />
Spectrum <strong>and</strong> how to create your own games Later sections<br />
cover number games, word games, board games, simulation<br />
games, dice games, card<br />
games <strong>and</strong> grid games I)<br />
you want to enjoy your<br />
THE<br />
Bob Maundw<br />
ISBN 0 907211 02 X<br />
UNSA.C<br />
ZX Spectrum <strong>and</strong> learn<br />
its secrets at the same<br />
time then this is the<br />
book tor you 1<br />
Bab Maunder is to<br />
author of The 2X80<br />
Companion' <strong>and</strong> author<br />
of TfwZXBl<br />
Companion' He is a<br />
Senior Lecturer m<br />
Computer Science at<br />
tueiSHJi; Polytechnic,<br />
hotds an MSc (Jegrue in<br />
Computer Science <strong>and</strong><br />
ii a Member of the<br />
Sritnh Computet<br />
Society<br />
The Spectrum <strong>Games</strong><br />
Companion is available<br />
from good book shops,<br />
or send f5 95 lo<br />
LINSAC. (vc) 68 Barker Road,<br />
Middlesbrough, Clevel<strong>and</strong> TS5 5ES<br />
A) j rag* is free within r/ie UK<br />
add CI tor Europe ot (7SO outside furope<br />
Everything for the Acorn <strong>and</strong> BBC microcomputer user.<br />
ACORN USER EXHIBITION<br />
Cunard International Hotel JESS,»<br />
The Acorn User Exhibition at the<br />
Admission charges: Adults £2 per<br />
Cunard, Hammersmith will house the ticket, Children £1 per ticket.<br />
largest display of Acorn products ever<br />
We have arranged for nearly every<br />
assembled under one roof. It will be four exhibitor to redeem the cost of your ticket<br />
days of non-stop entertainment <strong>and</strong> when you buy something from their st<strong>and</strong>.<br />
education for parents <strong>and</strong> children alike. Group rates: 10% discount for parties<br />
The new Electron, the second<br />
of 10 or more.<br />
processors for the BBC micro, the BBC Buses: Frequent services from central<br />
Buggy, all the new software <strong>and</strong> hardware London.<br />
will be on show. There'll be competitions, Tubes: Hammersmith Broadway<br />
prizes, Acorn experts to answer your Metropolitan, District <strong>and</strong> Piccadilly lines.<br />
technical questions, demonstrations <strong>and</strong> Car Parking: Several car parks in the<br />
lots <strong>and</strong> lots of bargains.<br />
immediate area.<br />
If you are an Acorn owner, or just<br />
For details of exhibition st<strong>and</strong>s <strong>and</strong><br />
thinking about being one, you can't afford advance ticket sales contact Computer<br />
to miss it.<br />
Marketplace Ltd, 20 Orange Street,<br />
Opening hours: August 25th-27th, London WC2H 7ED. Tel: 01-930 1612.<br />
. 10am-7 pm ; August 28th, 10am-4pm<br />
Name.<br />
| Address.<br />
ADVANCE BOOKING COUPON Miss the queue buy your tickets in advance<br />
Computer Marketplace Ltd, 20 Orange Street, London WC2H 7ED.<br />
Please send Adult tickets at £2 Childrens tickets at £1<br />
l enclose a cheque/postal order value £<br />
payable to Computer Marketplace Ltd<br />
CA VG/7<br />
154 COMPUTER
SOFTWARE<br />
0<br />
ORIC<br />
MUNCH<br />
Our best arcade game yet Can you tight off<br />
the ghosts eat the power pills <strong>and</strong> catch the<br />
elusive fruit An exciting game that will keep<br />
you amused for hours<br />
£7.95 inc VAT <strong>and</strong> 40p postage <strong>and</strong> packing<br />
48k<br />
ORICMON<br />
A complete machine code monitor including<br />
mnemonic assembler/disassembler, block<br />
move <strong>and</strong> verify, trace <strong>and</strong> slow-motion run<br />
<strong>and</strong> full cassette h<strong>and</strong>ling, plus manual<br />
£ 15.00 «c VAT <strong>and</strong> 90p postage <strong>and</strong> packing<br />
16kor46k<br />
30 LINK 4<br />
A set of new exciting <strong>and</strong> challenging games<br />
Hangman. Moonl<strong>and</strong>er. Substnke Roadrace<br />
<strong>and</strong> 30 Noughts <strong>and</strong> Crosses<br />
£6 90 inc VAT <strong>and</strong> 40p postage <strong>and</strong> packing<br />
48k<br />
HOUSE OF DEATH<br />
If you were baffled by Zodiac you will be<br />
temfied by House of Death Can you discover<br />
the secret of the haunted house <strong>and</strong> escape<br />
with your life 7<br />
£9 99 inc VAT <strong>and</strong> 40p postage <strong>and</strong> packing<br />
48k<br />
ORIC BASE<br />
This is a database system used for the<br />
maintenance of personal <strong>and</strong> small business<br />
information It is supplied on cassette with a<br />
comprehensive manual A sophisticated query<br />
language is used to manipulate data <strong>and</strong> allow<br />
reports to be printed, data to be sorted or<br />
moved about <strong>and</strong> running totals to be kept A<br />
Macro comm<strong>and</strong> facility allows the creation of<br />
application specific comm<strong>and</strong> strings which<br />
can be used easily by non-technical<br />
personnel Requires a 48k machine<br />
Price £ 14.50 including VAT <strong>and</strong> 90p postage<br />
<strong>and</strong> packing.<br />
ZODIAC<br />
A traditional adventure game in which the<br />
player has to And the 12 cunningly hidden<br />
signs of the Zodiac which lead him to greater<br />
treasures The player manipulates objects<br />
through simple sentences which the program<br />
can underst<strong>and</strong> <strong>and</strong> can ask for his score at<br />
any time A save game feature is also<br />
included Requires a 48k machine<br />
Price £9 99 included VAT <strong>and</strong> 40p postage<br />
<strong>and</strong> packing.<br />
ORIC-CHESS<br />
Using high resolution graphics to display the<br />
chess board this package will play a<br />
challenging game of chess with five levels of<br />
skill The computer looks ahead for its own<br />
moves plus its opponent's The skill level<br />
dictates how far the computer looks ahead<br />
although at the expense of more time All<br />
chess rules including Castling <strong>and</strong> En Passant<br />
are obeyed Requires a 48k machine<br />
Pnce £9 99 including VAT <strong>and</strong> 40p postage<br />
<strong>and</strong> packing<br />
ORIC FORTH<br />
This is a cassette-based implementation of<br />
FIG-FORTH, the language distributed by the<br />
Forth Interest Group in the United States It<br />
has been extended to utilise the graphics <strong>and</strong><br />
sound capabilities of the One It is supplied<br />
with an editor <strong>and</strong> a full Forth assembler<br />
A 96-page manual is included m the package<br />
A demonstration music program is also<br />
supplied Requires a 48k machine<br />
Price £1500 including VAT <strong>and</strong> 90p postage<br />
<strong>and</strong> packing.<br />
ORIC OWNER MAGAZINE. £10<br />
Why should you subscribe to OfVC OWNERS<br />
Your One 1 is one of the most powerful<br />
low-cost computers on the market today<br />
One Owner Is the only magazine totally<br />
dedicated to the One <strong>and</strong> its supporting<br />
hardware <strong>and</strong> software<br />
From issue to issue One Owner is able to bnng<br />
you in-depth information on the One. advance<br />
news on the latest add-ons. superb programs<br />
to try <strong>and</strong> behind the scenes interviews with<br />
the engineers who designed it.<br />
It you wish to keep ahead of the latest<br />
developments <strong>and</strong> news on the One then<br />
One Owner is essential At only £10 for a<br />
year s subscription of 6 issues (£15 for<br />
overseas readers) can you afford to be<br />
without Or»c Owner 0 SUBSCRIBE TODA Y1<br />
Calling all Software Writers.<br />
H you can write top quality games, business or<br />
utility software we want to hear from you<br />
Haven t got an One 7 Convince us of your<br />
capability <strong>and</strong> we wiH supply one'<br />
Dealer Enquiries Welcome<br />
Please send me<br />
OfBC FORTH<br />
one BASE<br />
ZODIAC<br />
0RIC-CHESS<br />
ORICMON<br />
MOUSE Of DEATH<br />
30 LINK 4<br />
at £1500<br />
at £1460<br />
at £ 9 99<br />
at E 9 99<br />
at £15 00<br />
at £ 9 99<br />
at £ 6 90<br />
at £ 7 95<br />
ORIC MUNCH<br />
ORIC OWNER MAGAZINE at £10.00<br />
TOTAL<br />
Quantity To! >11<br />
• Please include money for postage<br />
This amount varies with each item<br />
Please allow 28 days for delivery<br />
All cheques payable to<br />
TANSOFT LTD<br />
3CLUB MEWS<br />
ELY<br />
CAMBS<br />
CB7 4NW<br />
Please send me latesl price list<br />
Name<br />
Address
Imagine<br />
games thattcdfe you<br />
up to <strong>and</strong> beyond<br />
your<br />
limits<br />
•mi<br />
MOOC AU£NSt!<br />
U0*XM XKJtLbXD/<br />
bONTPwa<br />
for any<br />
ZX Spectrum<br />
for any<br />
ommodore VIC-20<br />
for any<br />
ZX Spectrum<br />
for any<br />
Commodore VIC-20<br />
!<br />
Any of these games for fust<br />
EACH<br />
including first class post<br />
packing, VAT ami an<br />
UNCONDITIONAL<br />
LIFETIME GUARANTEE<br />
When you buy imagine Software you buy it for<br />
life : f an Imagine Software product EVER fails to<br />
load first time simply return it to Imagine for an<br />
iretanf free replacement<br />
for any<br />
ZX Spectrum<br />
All orders despatched by first class post within<br />
24 hours of receipt. Subject to stock availability<br />
Why not put a first class stamp on your envelope <strong>and</strong><br />
you will receive your order within 3 days of porting<br />
Available from W H Smiths. Boots. John Menzies. Dixons<br />
<strong>and</strong> all good software outlets<br />
Dealer enquiries contact Cotm Stokes on 051-236 0646<br />
Imagine Software, Masons Buildings, Exchange Street East, Liverpool, Merseyside L2 3PN