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Computers and Video Games - July 1983

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ttari s Suf )er cl vl<br />

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• B •<br />

WIN IAN El LEI<br />

PAGE GAMES EXTRA<br />

LISTINGS FOR THE ATARI-ATOM-BBC-SHARP<br />

DRAGON • SPECTRUM • ZX81 • VIC-20 -TEXAS.


ZX Spectrum<br />

<strong>and</strong> VIC 20<br />

Featuring-<br />

• Hi-Resolution Graphics<br />

• Sensational Sound Effects<br />

• Authentic Arcade Action<br />

• Machine Code Thrills<br />

ANY GAME JUST Including \ V.A.T.,<br />

post & pack <strong>and</strong><br />

OUR NO QUIBBLL<br />

REPLACEMENT<br />

INSTANT CREDIT CARD SALES<br />

LINE


A VSPZO MI<br />

JULY <strong>1983</strong> Vol II No 8<br />

GAMES NEWS 16<br />

Teach your Spectrum 11,000 words <strong>and</strong><br />

then lot it beat you at Scrabble. Mad<br />

Man ha resurfaces in what promises to<br />

be computer gainings longest-running<br />

soap opera.<br />

VIDEO GAMING .... 20<br />

Up lo four pages with a feature on Atari<br />

soccer. Joystick Jury reviews <strong>and</strong> much<br />

more news kicking off with a rundown<br />

of the new Supercharger range of<br />

cassette games<br />

ARCADE ACTION 30<br />

How do you rate agai.nst the world's<br />

video-craziest nation. We chart some<br />

US high scores for reference <strong>and</strong> look<br />

at Tip Top Donkey Kong in 3D.<br />

REVIEWS 136<br />

T.I. s Parsec talks itself into our columns<br />

<strong>and</strong> Ultimate have come up with arcade<br />

winner m Jetpac.<br />

NEXT MONTH 140<br />

There's news of our Summer Holiday<br />

competition launched Next Month with<br />

£5.000 as first prize<br />

There's a new look to <strong>Video</strong><br />

Screens this month. For a start<br />

we've changed its name to <strong>Video</strong><br />

Gaming <strong>and</strong> we've boosted it up<br />

to four pages.<br />

There you'U find news, competitions,<br />

a full page of reviews<br />

<strong>and</strong> a different feature every<br />

month: kicking off with the tale<br />

of the tail-less joystick. It starts<br />

on page 20.<br />

Pure computer buffs won't be<br />

losing out though as we've<br />

added extra pages — 32 of them<br />

— devoted purely to listings, to<br />

keep C&VG the best listings<br />

magazine you can buy.<br />

Donkey Kong <strong>and</strong> the brilliant<br />

3D labyrinth will brighten up<br />

Spectrum owners' lives; there's<br />

3D Road Race <strong>and</strong> Trogger for<br />

T.I. owners; Short Circuit on the<br />

Sharp <strong>and</strong> a host of other games<br />

for other computers.<br />

DONKEY KONG JUNIOR 32<br />

Son of Kong comes to the screens m glorious Spectrum colour in<br />

search of his big daddy captured by the unscrupulous Mario. Can you<br />

st<strong>and</strong> the suspense!<br />

SHOOTOUT 36<br />

If you like taking potshots at those bobbing ducks at fairground<br />

shooting galleries you'U love (his game.<br />

SPIKE ATTACK 44<br />

YouH have to get the point of this game quickly if you want to survive<br />

the deadly alien spikes. For Dragon owners who enjoy a touch of<br />

acupuncture treatment<br />

SQUONK<br />

A battle of wits within the corridors of a lethal ma2e<br />

GHOST TRAP<br />

102<br />

You play a dangerous game when you go hunting the man-eating<br />

ghosts But it's*fun attempting to lure them into your deadly lasertraps.<br />

A haunting experience for Vic owners.<br />

ZAXV 104<br />

Mystery <strong>and</strong> adventure on a planet time has passed by. Can you<br />

discover the identity of the double agent sending secrets which could<br />

undermine the Spectrum ZX8I federation?<br />

PLUS GAMES EXTRA 63<br />

48<br />

A game of<br />

strategy <strong>and</strong> quick thinking for two players with joysiicks. Plus the<br />

"best title display" our reviewer has seen on an Atari<br />

METEOR 52<br />

And now for the weather forecast. Meteor storms will be moving<br />

across the country towards evening. You are advised to stay inside<br />

<strong>and</strong> defend the city on your Texas II 99/4a.<br />

CATCH 98<br />

Why not take a day trip to the stars <strong>and</strong> drop off at a friendly planet?<br />

That's what they said at the travel agents What they didn't say was<br />

that we'd have to drop off by parachute. I hope you BBC A owners are<br />

ready with the nets!<br />

MAILBAG 1<br />

Editor with one-track biased mind<br />

shock!<br />

COMPETITION 10<br />

CHESS 27<br />

Botvinmk: a human chess champion<br />

turned computer master.<br />

BUGS 28<br />

Aqua antics as the Bugs' programmer<br />

gets his h<strong>and</strong>s on Sub Comm<strong>and</strong>er<br />

SOFTWARE FORM . . 58<br />

SCIENCE FICTION 112<br />

Sa-Fi author David Langford is back<br />

with an unlikely tale of Galactic Camels<br />

SOFTWARE DISASTERS<br />

116<br />

A new column which gives readers the<br />

chance to hii back at ihe industry<br />

WARPATH 120<br />

Sioux chief or Cavalry General? The<br />

final part of Ron Potkin's wargame<br />

deals with combat.<br />

MACHINE CODE 122<br />

Ted Ball delves deeper into the mysteries<br />

ot Machine Code<br />

SEVENTH EMPIRE 126<br />

It's back The Seventh Empire rises<br />

again with more tales of stellar gold,<br />

pirates <strong>and</strong> space treachery<br />

PUZZLING 128<br />

Trevor Truran sets some more brainteaaera<br />

ADVENTURE 130<br />

Two pages or Keith Campbell as he<br />

checks out hobbits.<br />

GRAPHICS 133<br />

How computers see" the real world<br />

Editor Tarry Pratt. Staff writer Eugene Lacey Editorial uiiitui Clare Edgeley Reader services Robert Schdreer,. Art editor Linda Freeman. Designer Lynda Skerry,<br />

Production editor Tun Metcalfe. Advertisement manager Rita Lewis Advertising executive* Louise Matthews. Mick Cassall. Advertisement assistant Louise Flock hart.<br />

Publisher Tom Moloney<br />

Editorial <strong>and</strong> advertisement offices: Durrani House. 8 Herbal Hill London EC1R S]B Telephone Editorial 01-278 6556. Advertising 01-278 6SS2<br />

COMPUTER AND VIDEO CAMES POSTAL SUBSCRIPTION SERVICE. By using the special Postal Subscription Service, copies o! COMPUTER AND VIDEO GAMES can be wailed direct Iiom<br />

our office* each month to any addreis throughout the world. All subscription applications should be sent lot piocessuxj to COMPUTER AND VIDEO GAMES ( Subscriptlor Department i<br />

Competition House Farmdon Road. Market Hat borough, Leicestershire All orders should include the appropriate remittance made payable to COMPUTER AND VIDEO CAMES Annual<br />

subaenptwo rate* (!2 issues) UK <strong>and</strong> Eire E10.00 Overseas surface mail £1200 Airmail Europe £20 00 Additional service information including individual overseas airmail rates available upon<br />

request Circulation Department EMAP National Publications Published <strong>and</strong> distributed by EMAP National Publications Ltd Printed by Eden Fisher (Southend) Limited<br />

C Computer & <strong>Video</strong> Cames Limited ISSN 0261 3697<br />

Covor David Scan Next Issue <strong>July</strong> 16th<br />

i COMPUTER & VIDEO GAMES 3


Fun <strong>Games</strong><br />

BBC<br />

£9.95<br />

Programs I<br />

BB°


THE W. H. SMITH SPECTRUM TOP TEN<br />

Chosen from our vast range of software for the Sinclair Spectrum<br />

with particular reference to presentation,challenge,excitement<br />

<strong>and</strong> value for money.<br />

Title Producer KRAM Price<br />

Vu-File Sinclair 16 £8.95<br />

The Hobbit Sinclair 48 £14.95<br />

Flight Simulation Sinclair 48 £ 7.95<br />

Vu-3D Sinclair 48 £9.95<br />

Hungry Horace Sinclair 16 £5.95<br />

Horace Goes Skiing Sinclair 16 £5.95<br />

Chess Sinclair 48 £7.95<br />

Jet Pac Ultimate 16 £5.50<br />

Penetrator Melbourne House 48 £6.95<br />

Sentinel Abacus 16 £4.95<br />

COMMODORE 64<br />

Larger branches of W.H. Smith now also stock the Commodore 64<br />

together with a wide range of the latest software.<br />

i COMPUTER & VIDEO GAMES 5


SOFTWARE<br />

XENO n<br />

Ar f


PLAYING<br />

BY MAIL<br />

Dear Sir,<br />

Due to being unbearably<br />

bored during the last couple<br />

of weeks, I have decided to<br />

take part in a play-by-mail<br />

game. I would be grateful if<br />

you could give me the<br />

addresses of people I should<br />

contact to get further<br />

information.<br />

Steven Mill.<br />

Broughty-Ferry,<br />

Dundee.<br />

Editor's reply: There are<br />

several games you can<br />

play, Steven. Star lord by<br />

Mike Singleton, 1 Rake Hey<br />

Close, Moreton, Wirrai,<br />

Merseyside, Vorcon Wars<br />

by John Nicholson, 71<br />

Juniper, Birch Hill,<br />

Bracknell, Berks. Or for<br />

free you can enter our own<br />

Seventh Empire play-bymail<br />

game in the <strong>July</strong> issue.<br />

LOW COST<br />

SPECTRUM<br />

Dear Sir.<br />

I have just read that the ZX<br />

Spectrum will be going down<br />

in price. Does this mean that<br />

it will now be cheaper to<br />

convert my 16K Spectrum to<br />

48K?<br />

Simon Gill,<br />

Bellbroughton.<br />

West Midl<strong>and</strong>s.<br />

Editor's reply: The price of<br />

the Spectrum goes down<br />

from May 2 <strong>1983</strong>. A 16K<br />

Spectrum will cost £99.99,<br />

making it the first under-<br />

£100 colour micro to be<br />

available. The 48K model is<br />

reduced to £129.99. The cost<br />

of an upgrade to 48K is<br />

reduced from £60 to £40.<br />

Orders for a Spectrum<br />

placed by mail order after<br />

April 7 were frozen, so if<br />

you ordered a Spectrum<br />

after that date you should<br />

be receiving a refund.<br />

Please drop us a line at: Computer <strong>and</strong> <strong>Video</strong> <strong>Games</strong>, EMAP, Durrani House, S Herbal Hill, London EC1R 5JB<br />

DEFENDER<br />

DEFENDED!<br />

Dear Sir,<br />

As a proud Atari 800 owner I<br />

must complain strongly on<br />

your review of the Defender<br />

cartridge for this machine.<br />

According to me, the<br />

graphics are spectacular for<br />

the 16K program <strong>and</strong> equal<br />

to those of Acomsoft's 32K<br />

Defender program<br />

(Planetoids) for the much<br />

over-rated BBC in every way.<br />

There is no question of<br />

which is easier to play<br />

because playing with six<br />

keys at once on the BBC<br />

keyboard is impossible.<br />

Lastly, on the question of<br />

the best quality software, it is<br />

known in every home<br />

computer selling nation that<br />

the Atari has the most <strong>and</strong><br />

certainly the best quality<br />

software of any available<br />

computer <strong>and</strong> it does not only<br />

come from Atari Inc. but from<br />

a variety of companies.<br />

It is not like the BBC where<br />

you are restricted to<br />

Acomsoft software if you<br />

want programs of any<br />

reasonable quality.<br />

Paul Ippaso,<br />

Barrow-on-Soar,<br />

Leicester.<br />

Editor's reply: Thanks for<br />

your comments Paul, but as<br />

a keen Defender fan I can<br />

only defend my reviewer by<br />

saying that I also prefer the<br />

BBC version of Planetoids.<br />

The action is more<br />

reminiscent of the arcade<br />

original <strong>and</strong> the screen<br />

scrolls more neatly.<br />

Also you don't mention<br />

the fact that Atari's<br />

Defender is much more<br />

expensive than Planetoids.<br />

Still, perhaps we have all<br />

been spoilt by arcade<br />

Defender anyway.<br />

SPECTRUM<br />

STICKS?<br />

Dear Sir,<br />

Can you get joysticks for the<br />

Spectrum?<br />

M. Law,<br />

Sutton Coldfield,<br />

West Midl<strong>and</strong>s.<br />

Editor's reply: There are<br />

many companies selling<br />

joystick interfaces for the<br />

Spectrum. Try Fuller,<br />

Kempston or AGF<br />

Ward ware. A Spectrum<br />

Joystick review soon.<br />

LOCATIONS,<br />

ROUTINES...<br />

Dear Sir.<br />

I am writing to tell you about<br />

some useful memory<br />

locations <strong>and</strong> routines which<br />

may be of some value to<br />

those of your readers who<br />

own a Sharp MZ-80K. They<br />

are listed below.<br />

POKE 10167,1 removes the<br />

PEEK protect from Sharp<br />

Basic.<br />

Type SG when you switch on<br />

<strong>and</strong> a beep will sound when<br />

you hit a key.<br />

Type SS <strong>and</strong> the beep will<br />

stop.<br />

POKE 59555,0 will blank the<br />

screen whilst retaining<br />

anything on it <strong>and</strong> POKE<br />

59555,1 will reactivate the<br />

screen.<br />

PRINT AT X,Y; can be<br />

simulated by POKE 4465,<br />

X:POKE 4466, Y:PRINT<br />

"character".<br />

POKE 4464,1 will go into the<br />

small alphabet mode without<br />

having to press smLCAP.<br />

POKE 10682.1 before saving a<br />

program will cause the<br />

program to run automatically<br />

after loading.<br />

The location of the<br />

keyboard buffer is 17828, but<br />

this only holds the ASCII<br />

number of the key being<br />

pressed if GET is issued<br />

before h<strong>and</strong>, thus GET<br />

AS:AS-CHRS (PEEK( 17828))<br />

can be used m a program so<br />

that movement of your ship<br />

or whatever is continuous.<br />

Finally to make a security<br />

copy of Sharp Basic, simply<br />

load the Basic <strong>and</strong> type POKE<br />

10167,1: USR(33): USR(36) <strong>and</strong><br />

hit CR.<br />

Ian Clarke,<br />

Stoke on<br />

Trent,<br />

Staffordshire.<br />

REVERSI<br />

REQUEST<br />

Dear Sir,<br />

I think it was in the March<br />

1982 edition that Gordon<br />

Stevens gave us an excellent<br />

Reversi (Othello) program for<br />

the ZX81.<br />

However, this used some<br />

machine code <strong>and</strong> peeks for<br />

which there does not seem to<br />

be direct Spectrum<br />

equivalents.<br />

Any chance of a Spectrum<br />

"conversion kit" for this very<br />

good program? I want to try<br />

to beat the swine!!<br />

G. N. Thome.<br />

Welwick,<br />

Hull.<br />

Editor's reply: I suggest that<br />

you try <strong>and</strong> get hold of a<br />

ZX81 manual with all the<br />

system addresses in. Most<br />

of the variable names are<br />

the same as those for the<br />

Spectrum, <strong>and</strong> it's simply a<br />

matter of replacing the<br />

locations.<br />

i COMPUTER & VIDEO GAMES 7


sbd<br />

.:: 1<br />

•:: ::: :::<br />

: : :<br />

:: ::<br />

::::: ::::::::::<br />

SBD Summer Software<br />

^oppte<br />

Mission Asteroid £12.95 Legacy of Llylgamyn |3rd Scenario!<br />

Mystery House £14 95 £2695<br />

Apple Panic £22.00 Mouskattack £22.00 Zorkl £29 95<br />

B<strong>and</strong>its £22 00 Napoleon's Campaign £45.00 Zork II £29 95<br />

Beer Run £ 17 95 Olympic Decathlon £22.00 Zork111 - new £29 95<br />

Blade of Biackpoole £24.95 Pegasus il £19 95 ^ATARI<br />

Cannonball Blitz £2200 Pest Patrol £19 95<br />

Carrels & Cutthroats £29 95 Phantoms Five £ 17 95 B<strong>and</strong>its |48K disk) £2200<br />

Castle Woifenstein £22 00 Photar £22 00 Crossfire (disk or cass J £19.95<br />

Chophfter £24 95 Pinball £22 00 Cyclod |48K disk} £17 95<br />

Computer Foosball £ 17 95 Pursuit of the Graf Spee £4500 Frogger (disk or cass.) £22.00<br />

Computer Air Combat £45.00 President Elect £29 95 Golf (cass.J £14 95<br />

County Fair £2200 Repton £24 94 Jawbreaker (disk or cass I £19 95<br />

Cranston Manor £2200 Robot War £29 95 Lunar Leeper (disk) £1995<br />

Crossfire £1995 S.E.U.I.S. £2995 Maurauder (disk) £22 00<br />

Critical Mass-new £24 95 Sargon II Chess £24 95 Mission Asteroid Idisk) £14 95<br />

Cytron Masters £2995 Scrabble £21.70 Mouskattack (disk) £2200<br />

David's Midnight Magic £24 95 Skiing 3D £1795 Snake Byte |48K disk) £17 95<br />

Dark Crystal - new £24 95 Snack Attack £22 00 Sneakers (48K disk) £ 17 95<br />

Epoch £22 00 Snake Byte £1795 Space Eggs |48K disk) £ 17 95<br />

Escape from Rungistan £1795 Sneakers £ 17 95 Soft Porn Adventure (disk) £1995<br />

Falcons £22 00 Soft Porn Adventure £1995 Threshold (disk) £24 95<br />

Flight Simulator £2600 Space Eggs £17 95 Ulysees & the Golden Fleece £24 95<br />

Fly Wars £1795 Swashbuckler £24 95 Wall War - new £24 95<br />

Free Fall £17 95 Threshold E24 95 Way Out (48K disk) £24 95<br />

Frogger - new £22 00 Time Zone £55 00 Wizard & Princess (disk) £22 00<br />

Galactic Gladiators £25 95 Track Attack £2200<br />

Guadai Canal Campaign £4500 Twerps £17 95 IBM<br />

Gorgon £24 95 Type Attack £24 95 Call to Arms £24 95<br />

Hadron £22 00 Ultima II E3750 Crossfire £19 95<br />

Jawbreaker - new version £19 95 Ulysees & the Golden Fleece £2200 Frogger £22.00<br />

Kabul Spy £22 00 Way Out £24 95 Mouskattack £22 00<br />

Laff Pak £2200 Wavy Navy £2200 Ulysees & the Golden Fleece £2200<br />

Lemmings £17 95 Wizard & the Princess £2200 Wizardy £3995<br />

Lunar Leeper £19 95 Wizardy £28 95 Zorkl £29 95<br />

Marauder £22 00 Knights of Diamond |2nd Scenario) Zork II £29 95<br />

Minotaur £22 00 £21 00 Zork III £29 95<br />

FOR ACCESS/BARCLAYCARD ORDERS,<br />

PHONE OUR GAMELINE ON<br />

01-8709275<br />

(24 hour service J<br />

Back-up your Software<br />

For the Apple<br />

- WILDCARD £99.00<br />

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- BACK IT UP £55.00<br />

- LOCKSMITH £70.00<br />

For the Atari<br />

- DISKEY £36.00<br />

For the IBM PC<br />

- COPY II PC £35.00<br />

To SBD Software. FREEPOST. OSIERS ROAD. LONDON SWIB 1BR |<br />

Telephone: 01-870 9275 |24 houn|/01-870 9386<br />

Please send me the following items<br />

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i COMPUTER & VIDEO GAMES 8


INTERTON<br />

INTERFACE<br />

Dear Sir<br />

1 own an Interton VC4000<br />

video games console<br />

marketed in the UK by<br />

Hanimex Ltd. Could you<br />

please inform me whether it<br />

is, or will be, possible to in<br />

some way connect (via an<br />

interface or other means), the<br />

console h<strong>and</strong>sets to the<br />

Sinclair ZX Spectrum which I<br />

have just purchased,<br />

Gary Wilson,<br />

Colchester,<br />

Essex.<br />

Editor's reply: Most of the<br />

joystick interfaces sold axe<br />

sticks with two<br />

potentiometers inside. If the<br />

Interton sticks are this type,<br />

then its just a matter of<br />

making sure that the wires<br />

go to the correct pins.<br />

Details should be provided<br />

with each interface.<br />

ATTACK ON<br />

ATARI!<br />

Dear Sir,<br />

After reading your current<br />

issue I find myself with<br />

enough material for four or<br />

five letters. Til try <strong>and</strong> cram<br />

the lot into one. Lucky you.<br />

BBC v Spectrum. All your<br />

well heeled correspondents<br />

with Model Bs seem to have<br />

missed the point of the<br />

original letter which was — if<br />

£399 is all you have to spend<br />

then a Spectrum plus<br />

peripherals is better value<br />

than a BBC with none.<br />

I believe the letter then<br />

went on "<strong>and</strong> ITV make the<br />

best TV programs in the<br />

world."<br />

Actually the best TV<br />

programs on ITV are shown<br />

on Channel 4. Draw your own<br />

conclusions.<br />

Atari v Colecovision. When<br />

Atari were flinging writs at<br />

Activision, their excuse was<br />

that software was where the<br />

money was <strong>and</strong> they wanted<br />

to protect their markets.<br />

I would have thought the<br />

Coleco/Atari adaptor was<br />

extremely unlikely to detract<br />

from Atari's sales.<br />

One therefore concludes<br />

that they have a vested<br />

interest in keeping their legal<br />

dept. overworked.<br />

Incidentally, if the pioneer sof<br />

record <strong>and</strong> film had adopted<br />

the same attitude as Atari, I<br />

very much doubt if there<br />

would have been any Bros.<br />

Warner to own Atari in the<br />

first place.<br />

Atari v Imagic. Atari must<br />

be daft if they think we can't<br />

tell the difference between<br />

Demon Attack <strong>and</strong> Phoenix. If<br />

there is any similarity then it's<br />

probably because they can't<br />

fit arcade Phoenix into the<br />

Atari's memory.<br />

What's more, Tm getting<br />

sick <strong>and</strong> tired of Atari<br />

chucking writs at everybody.<br />

If they don't cut it out, I'm not<br />

going to buy any more of<br />

their products. Intellivision<br />

cartridges are cheaper<br />

anyway. So there.<br />

Interesting bit of news that.<br />

Just one thing. Didn't I write<br />

<strong>and</strong> tell you about them six or<br />

seven months ago?<br />

Deke Roberts,<br />

Temple Cowley.<br />

Oxford.<br />

Editor's reply: But we had<br />

to wait until they were<br />

about to come out Deke!<br />

Still, thanks for your views.<br />

WE NEED<br />

REVIEWERS<br />

Dear Sir,<br />

I have recently upgraded my<br />

Spectrum from 16 to 48K <strong>and</strong><br />

am now ready to take on the<br />

gaming world.<br />

Being a regular reader of<br />

your magazine, since long<br />

before I ever persuaded the<br />

powers that be to buy me my<br />

first computer, I am writing to<br />

see if you need any more<br />

help in compiling your<br />

reviews section or testing<br />

games.<br />

I have a printer <strong>and</strong> will be<br />

pushing for the marvellous<br />

microdrive as soon as it<br />

appears.<br />

Rebecca CaJwell,<br />

Edgeware,<br />

Middlesex.<br />

Editor's reply: Yes Rebecca,<br />

we can make use of your<br />

talents we are still finding<br />

we have more tapes than<br />

our current resources can<br />

cope with on four<br />

microcomputers. These are<br />

the Spectrum, Vic-20,<br />

Dragon 32 <strong>and</strong> BBC. If<br />

anyone out there is<br />

interested please write with<br />

details of the equipment<br />

you own.<br />

GORILLA<br />

GRIPES<br />

Dear Sir,<br />

I am writing to you<br />

concerning the letter you<br />

published in your May edition<br />

from Iain Reddick of<br />

Kirkaldy, Fife, about C Tech's<br />

Krazy Kong.<br />

I would just like to say that<br />

I totally agree with him. I also<br />

believe that the advert is<br />

meant to be misleading.<br />

Sometimes I find it<br />

impossible to load the 48K<br />

version, but when I do I<br />

never seem to be able to<br />

reach the final stage as every<br />

time I complete a stage 1 lose<br />

a life <strong>and</strong>, I assume, return to<br />

the beginning. Could this be<br />

a bug?<br />

The game is very very fast<br />

<strong>and</strong> definitely unplayable. I<br />

too waited for over a month<br />

for my copy to arrive <strong>and</strong><br />

have also decided to return it<br />

to C Tech with a letter of<br />

complaint.<br />

M. Yates,<br />

Ilkeston,<br />

Derbyshire.<br />

¥<br />

OVERPRICED<br />

CARTRIDGES<br />

Dear Sir,<br />

I am writing to complain<br />

through you to some of the<br />

large Atari 400/800 software<br />

producers. I have had my<br />

computer for about nine<br />

months <strong>and</strong> have only been<br />

able to purchase two games<br />

cartridges due to the really<br />

high prices that are charged<br />

for these items.<br />

The price for a cassette<br />

game for any other computer<br />

such as the Vic-20 or ZX<br />

Spectrum is about £5-£10<br />

which seems very fair, but<br />

nearly all Atari cassette<br />

games are nearer or over the<br />

£20 mark which I am sure<br />

many other Atari 400/800<br />

owners think is extravagant.<br />

One of the reasons I<br />

bought the Atari computer<br />

was for its graphic<br />

capabilities <strong>and</strong> I now find<br />

that I can't afford games at<br />

these prices.<br />

Have you or any other<br />

Atari 400/800 owners any<br />

views on the matter? I think<br />

the Atari computers have<br />

been out long enough for<br />

games prices to be lowered<br />

considerably.<br />

Eddie<br />

Mitchell,<br />

London,<br />

NW9.<br />

Editor's reply: Thanks for<br />

your comments Eddie. I<br />

agree that Atari software is<br />

not so superior to other<br />

micros that it justifies these<br />

large prices. Perhaps other<br />

Atari owners will give us<br />

their views.<br />

AMPLIFIED<br />

SPECTRUM<br />

Dear Sir,<br />

I am an owner of a ZX<br />

Spectrum <strong>and</strong> find that the<br />

sound or lack of it irritates<br />

me more than anything else.<br />

But now I have discovered a<br />

way of amplifying the sound<br />

through the cassette<br />

recorder. The sound coming<br />

from the computer is still<br />

present but additional sound<br />

comes from the cassette<br />

recorder.<br />

To amplify the sound<br />

through the cassette<br />

recorder, the Spectrum's ear<br />

plug should be plugged into<br />

its socket on the machine.<br />

The other earplug should be<br />

plugged into the MIC socket<br />

of the cassette recorder.<br />

The cassette recorder is<br />

then set to play <strong>and</strong>, then<br />

PAUSED via a pause button<br />

on the cassette recorder. The<br />

sound output from the<br />

cassette recorder can now be<br />

controlled using the volume<br />

control.<br />

This ability to increase the<br />

Spectrum sound improves all<br />

games where sound plays a<br />

prominent part <strong>and</strong> at times<br />

can even improve scores.<br />

Sarbjit Cidda,<br />

Spondon,<br />

Derby.<br />

i COMPUTER & VIDEO GAMES 9


COMPETITION COMPETITION COMPEl<br />

I/OTF* f 1 /^ n fyjTJJ ware companies <strong>and</strong> we felt it was best reputation for service, quality<br />

V\J£Em x \J£\ \JUIx time that the best of British was game <strong>and</strong> entertaining adverts.<br />

FT VP* G O T i D E N given the chance to prove itself. And finally the Game of the Year.<br />

^ ^ A C&VC Golden Joystick will be The most coveted Golden Joystick<br />

JOYSTICKS awarded in five categories <strong>and</strong> awarded to the game which most<br />

~. . . , , announced during the Brainwave impresses the judges.<br />

Five Golden joysticks are tne trea- consumer electronics exhibition in Initially we are leaving the judgsured<br />

prizes which British software November ^ to ^ wam |Q teU ^<br />

houses will be competing for this The five ]oys[icks ^ ^ your normnatlons m any or ^ of the<br />

autumm. awarded as follows: categories. Don't feel you have to fill<br />

Computer & <strong>Video</strong> uames is Best Arcade-style Game goes \o the in a category where you have not<br />

sponsoring the Golden Joysticks cassette Qr cartndge whlch proves seen ^ worlh<br />

Awards which we hope will be- ^ ^ mQst addictlve ^ For the title Software House of the<br />

come the Oscars of our games thnlUng game ^ <strong>1983</strong> ^ we ^ check ^ yQur ^<br />

industry. Hfe Best Strategy Came is the title gestions with the dealers <strong>and</strong> also<br />

This is your chance to nominate h bestowed on the finest casset- set some devious tests on the sera<br />

company which has given you H te Qr to test the mind ^ce Slde for the ^ contenders.<br />

good service or earn due recogm- V rather than the ^gger.finger. And while the other Joysticks can<br />

uon for a game wtucn nas provided H The Best Qriginal Came Idea<br />

is only be won by British-based comhours<br />

of enjoyment. B, ^ award close to the heart of panies, we are leaving this category<br />

We feel our industry is crying out H anyone who has w^nen as open to overseas distributors,<br />

for quality garr.es to be rewarded • many Pacman reviews <strong>and</strong> We want your nominations in as<br />

<strong>and</strong> hope it will give our software -ggLacg^ news dories ^ : have. I quickly as possible. So please cut<br />

houses something to aim i o r ^ ^ ^ ^ * ^ hope the award ^ Qut ^ form below fm m those<br />

when they feel they have spires companies categories where you feel strongly<br />

come up with a winning g to introduce new that a company deserves an award<br />

^ ^ ^ H H I ^ f f H i M V ideas. <strong>and</strong> send it off to: The Golden Joy-<br />

In America the Software House of stick Awards, Computer & <strong>Video</strong><br />

Awards tend to go to US soft- the Year goes to the <strong>Games</strong>, Durrant House. Herbal Hill,<br />

I — — — company which has won itself the London EC1R 5JB.<br />

1<br />

P t t h e ( o l l o w j n<br />

(block,!<br />

S P A C E<br />

> T H E<br />

LATE FINAL<br />

, (BLOCK CAP(TALS PLEAS£) , C R O S S W Q R D ,<br />

J Best Arcade Type Game: I High scores abounded on the Delta<br />

I<br />

Rocket to Venus as the crew whit-<br />

By (Software ho I ^^ away at heaciline of the last<br />

noUSej: I newspaper they saw on Earth.<br />

' o Since Trevor Truran launched the<br />

Best Strateav r^mo I flight <strong>and</strong> the competition in our<br />

yy udme: I May ^ ^ pictures of the ACME<br />

pw. | Spaghetti rocket filled with words<br />

(<br />

* * I reduced from the headline "Major<br />

I 31 Root r» • • I mto Venus Flight" office. have been soaring<br />

I i urigmal Game:<br />

T °p ^^ was I Di *o n oI<br />

P I Glebe Road, Wickford in Essex with<br />

oy I 1,260. Close on her heels was Gavin<br />

* ' . Copel<strong>and</strong> of Ceder Road, Ayre with<br />

1,200 <strong>and</strong> K Austin of Meades Lane,<br />

l M e r e a r ; Chesham Bucks with 1,180.<br />

c\ To these three we are sending a<br />

I


_<br />

TlriON COMPETITION COMPETITION C<br />

THE<br />

ELECTRONS<br />

ON FOR<br />

BUG-BYTE<br />

If you'd seen as many space invaders<br />

come <strong>and</strong> go as oui Bugs have,<br />

you too would be longing for a new<br />

kind of game.<br />

They've been haunted by the<br />

ghosts of long dead Pacmen until<br />

they were sick of power pills;<br />

swooped on by untold Galaxians<br />

<strong>and</strong> Scrambled more craft against<br />

mountainsides than they care to<br />

remember.<br />

At a recent meeting of the League<br />

of Blasted Bugs, it was unanimously<br />

decided to get right to the heart of<br />

the problem of original computer<br />

games ideas by asking Computer &<br />

<strong>Video</strong> <strong>Games</strong> readers to write in<br />

<strong>and</strong> tell us about the games they<br />

would like to see on their computers.<br />

Give your ideal game a title<br />

<strong>and</strong> that all-important theme.<br />

Explain how the game would<br />

run, the objectives <strong>and</strong> where<br />

the skill comes in.<br />

And who better than Bug-Byte,<br />

one of Britain's best established<br />

computer games companies to act<br />

as patrons for this foray into unexplored<br />

gaming territory.<br />

Liverpool based Bug-Byte are so<br />

keen to pave the way for a new<br />

breed of games that they have<br />

undertaken to put up an Electron<br />

computer — the long-awaited new<br />

offering from Acorn <strong>Computers</strong> —<br />

as a prize for the best idea.<br />

They will also throw in any attendent<br />

software which accompanies<br />

the proposed <strong>July</strong> launch of the<br />

Electron.<br />

Acorn's early promises for the<br />

Electron include: BBC Basic, compatible<br />

with the BBC computer; a<br />

st<strong>and</strong>ard typewriter keyboard; 32K<br />

of RAM memory; eight colour<br />

graphics; two character ranges of<br />

either 20 or 40 characters per column<br />

down 25 rows; a screen resolution<br />

of 320 x 200 pixels for detailed<br />

graphics; <strong>and</strong> a fully programmable<br />

sound generator.<br />

The prize goes to the writer of the<br />

best new games idea we receive<br />

into the C&VG offices by <strong>July</strong> 16th.<br />

An added bonuse, if any of the top<br />

20 entries are considered good<br />

enough by Bug-Byte, is that they will<br />

produce <strong>and</strong> market the game,<br />

paying royalties to the authors.<br />

As runners-up prizes, five entrants<br />

will be offered two software<br />

cassettes from the Bug-Byte range<br />

of BBC, Spectrum, ZX81, Oric <strong>and</strong><br />

Vic games. See the panel below for<br />

details of how to enter <strong>and</strong> the<br />

competition rules.<br />

ARTIFACTOR<br />

COLLECTS<br />

Arkrai the artifact collector was the<br />

winner of the free C&VC play-bymail<br />

game of Starweb.<br />

The game came to a close this<br />

month when Arkrai went above the<br />

desired number of points to claim<br />

victory over the 14 other empire<br />

builders, berserkers, pirates,<br />

apostles <strong>and</strong> merchants that peopled<br />

the Starweb galaxy.<br />

A full report from one of the<br />

vanquished next month on C&VGs<br />

competition pages.<br />

HOW TO ENTER OUR ELECTRON CONTEST<br />

To Win Bug Byte s Electron, send<br />

your games idea in with a title <strong>and</strong><br />

the themes.<br />

Let us know what sort of game it is<br />

<strong>and</strong> go into extra detail il it doesn't<br />

fall into the usual categories.<br />

Remember we are looking for originality<br />

so try to give your game a<br />

new twist. A picture of the screen<br />

display might help our judges to get<br />

a better idea of the game, but it isn't<br />

necessary. Please don't skimp on<br />

the detail, the more you explain how<br />

it works on the computer the better.<br />

Send it to: The Electron Competition,<br />

Computer & <strong>Video</strong> <strong>Games</strong>, Durrani<br />

House. Herbal Hill, London<br />

EC1R5JB.<br />

All entries will be the property of<br />

Bug-Byte <strong>and</strong> they reserve the right<br />

to develop <strong>and</strong> market the idea on a<br />

royalties basis. No employees of<br />

EMAP, Bug-Byte or their relative<br />

may enter the competition. The<br />

judges' decision is final <strong>and</strong> no correspondence<br />

can be entered into.<br />

The closing date is the 16th of <strong>July</strong><br />

<strong>and</strong> please ensure that all your<br />

pieces of paper include your name<br />

<strong>and</strong> address.<br />

ITION COMPETITION COMPETITION CC


from SPECTRUM<br />

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OFFER!<br />

Fantastic reductions &<br />

offers on the TEXAS Tl-<br />

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See PRESTEL Page 600181<br />

for up to date information<br />

from SPECTRUM<br />

NEW SPECTRUM<br />

ME MB E RS<br />

Check our address page 1 • there are<br />

many new SPECTRUM dealers<br />

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chance there'll be a SPECTRUM<br />

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VIC-20<br />

Package Offer!<br />

A sensational package offer<br />

on this top selling micro. A<br />

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for only £139.99 • see our<br />

advertisement for full details.<br />

AFTER SALES CARE<br />

SPECTRUM service centres will ensure thai<br />

should your machine go down we will get it<br />

running again at quickly at possible. We<br />

also otter extended warranties al reasonable<br />

prices too' - ask your SPECTRUM<br />

HOME COMPUTER CENTRE tor full detads<br />

jjMMHSSpWWH<br />

BBC -8' with Disk Interface<br />

£470.50<br />

BBC Disk Interface Kit<br />

_ MS.00<br />

BBC Single Disk Drive 100K<br />

£265 00<br />

BBC Dual Dlik Drive BOOK<br />

£803,85<br />

BBC Tape Recorder<br />

ttt.»o<br />

BBC Acorn Software Cassette<br />

baaed Irony<br />

M.W<br />

BBC Dlik baaed software<br />

£11.50<br />

Please Note!<br />

Yes. this top telling Micro system it now<br />

available from your local SPECTRUM dealer<br />

the BBC Modet'B' offering 3IK RAM plusa<br />

full back-up of peripherals ft software too 1<br />

It's an Infinitely exp<strong>and</strong>able machine ideal<br />

tor the home or bualneaa <strong>and</strong> is already<br />

widely used for educational purposes In<br />

schools -so the chances are your children<br />

may already be well familiar with its<br />

operation, which must make it the ideal<br />

choice tor the home too' So if you're<br />

thinking of buying a micro you must take a<br />

look al the BBC at your local<br />

SPECTRUM dealer NOW! but lust one<br />

word of warning, initially dock* wilt be<br />

limited <strong>and</strong> dem<strong>and</strong> la bound to be<br />

great, so please phone to check Ihe<br />

stock position before making a tourney<br />

Spectrum Price<br />

£399<br />

INC.<br />

VAT<br />

We regret that there is a tremendous shortage on all BBC<br />

equipment — please phone your nearest store before making<br />

a journey to check stock position.<br />

SHARP MZ-80A 11 O R I C " 1<br />

^C<br />

| ( < .4 4 iVj y J u J ^<br />

• I • I 4 1 i 4 * * * .-4 L A<br />

FREE! i<br />

£75 WORTH m<br />

of softwar^*<br />

Dili tap geniesl th« all in ens SHARP MZ IDA Ready


The powerful <strong>and</strong><br />

infinitely exp<strong>and</strong>able<br />

LYNX<br />

Htfuuwmm lunmtt<br />

SINCLAIR<br />

ZX SPECTRUM<br />

Yes. this top selling micro is now available from<br />

Spectrum in both 16K <strong>and</strong> 48K RAM So now<br />

there's no need to send by Mail Order - just call<br />

into your local SPECTRUM dealer <strong>and</strong> pick one<br />

up. But just one word of warning: with this added<br />

avilability advantage, stocks are bound to sell<br />

fast • so make it soon 1<br />

SINCLAIR Z X S P E C T R U M 16K - £99.95<br />

SINCLAIR ZX S P E C T R U M 48K - £129.95<br />

Spectrum Computer Centres have no connection what<br />

Just loo- it this super new Spectrum Price<br />

soever with the ZX-Spectrum Computer manufactured by<br />

LYNX Micro • en incredible<br />

Sinclair Research Ltd<br />

16K 432K » deo'am<strong>and</strong> that»<br />

e*p<strong>and</strong>at>'eup beyond<br />

£225"°<br />

- O. £225 00 INC<br />

VAT the LYNX is exceptionally<br />

versatile All LYNX *<br />

jM C0"riecti0"t a'e st<strong>and</strong>ard<br />

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colour graphic* make't a top<br />

value choice 'or the home or<br />

SINCLAIR ZX<br />

office with expansion the<br />

LYNX ;an become an 60 VISCOUNT - Teach<br />

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characte'j-per line word processor<br />

Take a too* at the<br />

yourself LYNX BASIC ZX Printer<br />

LYNX - a meTcabie ba'tjam £6.95<br />

Computer Bookshop<br />

Junior Cducition £394<br />

'•or SPECTRUM,But please<br />

Software for Sinclair<br />

Bunnel b Household f 3 94<br />

phone to dee* stock position SPECTRUM FACTS<br />

Computer*<br />

Skil bJudQemem<strong>Games</strong> t J94<br />

De'cr T5-,ng a journey as this Maximum user RAN* 13.700 Bumper 7 IK2X81 CS 95 Junioi Education £195<br />

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Bytes iappro*) IK Supei Trio2X81<br />

CI .95 Fam.lyQuu £3.95<br />

great dem<strong>and</strong><br />

Text Screen 24 x 30<br />

LabvintntSK Zx81 t'594 Type—20<br />

Nightmaie Pelt/Mime18X2X81 £695 FanJaiv<strong>Games</strong><br />

High Resolution 265 x 243 Comput»c»ie 16x 2 1 C7 98 Space Raiders b Bomoais<br />

Cassette Lead Included Personal BantingSystem Tvpe—30<br />

lb* 2X8'<br />

€11 4* Super Programs Nov 1 '8 £496<br />

Spate Invadeis/Rescue<br />

Type—aO<br />

COLOUR GENIE tax 2x81<br />

H.M<br />

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Bmjioui 16K 2X8* tS95<br />

Flight Simulation CS 94 ZX-PANDA<br />

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English Liteiatuie 1 £695<br />

'Mf,<br />

PioomeiuF 16* 2X81 (494<br />

English Liietaiui* 2 CB94 16K RAM PACK<br />

Football Managri I6K ZX8I f 79!><br />

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£6.95<br />

M.jlun 1 .<br />

I I<br />

III!<br />

t • 1-1<br />

Ml<br />

Citxttii for 2X81 Type—10<br />

C6 94 ONLY £24.95<br />

Maths 1<br />

vlt<br />

6Gamn<br />

f394<br />

£695<br />

i i-i- i.i-,j j. I - I. I r-1-1<br />

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SPECTRUM featuring powerful <strong>and</strong> sophisticated COLOUR<br />

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Now from SPECTRUM this top selling range of<br />

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Low Price t l U l Models available<br />

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MICROLINE Model 80 £259 90<br />

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FX-80 Spectrum Price £503.70 Spectrum price £229 94 nc<br />

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RX-80 Spectrum Price £332.35 lor most micros<br />

t rtt-ii -rm t*cy#lhCT Powerful •lantfvd 13*.RAW<br />

»HCfHgM FACT*<br />

t>D«n4(k>« M M« aytra * • Celov \<br />

Mjiiih*»uu'MH t't B^tti Sf IfCTlOhFROM THECOMPUTER<br />

the ZX Speclrwn <strong>and</strong> m is gat<br />

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Hill BOOKSHOP<br />

the molt troro * [J 95<br />

H.gn )M • 1»2 30HairBasic


A few examples from our<br />

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Selection<br />

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Dune Bugjy<br />

M<br />

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Sw Worn £4 99<br />

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fiowenJM £4 99<br />

AaKM ftnclwrrS £4 99<br />

Code B £4 99<br />

RJW>1 W'ltr<br />

£999<br />

Cluise!, 20 13*1 £4 99<br />

Sluintile £9 99<br />

Spate Ptwedks £999<br />

MigM C'M ¥ ii » i * et I I * a sr<br />

SPECTRUM PRICE ONLY<br />

-t :» ,«<br />

e139 .99<br />

(. .»i < < C t • , i »* „* . , 1 i<br />

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SfMCIt * Coivuw t I no COwwlmn riwHOM.aairi llw »Imiiv> CtwMHjW iwukrainl l» IWi* Lid<br />

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etfect capability, music<br />

synthesiser Z80 additional<br />

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Spectrum Price<br />

£345.00<br />

INf. VAT


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|\J EW PRODUCTS NEW PRODUCTS NEW PRODUCTS N<br />

&<br />

SPECTRUM<br />

GETS THE<br />

BIG VOTE<br />

GENERAL ELECTION<br />

Will she won't she? That's the<br />

question being debated over<br />

lunch, dinner <strong>and</strong> tea at Westminster<br />

as 635 MPs try to work<br />

out when Maggie will call the<br />

General Election.<br />

Some say June, some September,<br />

<strong>and</strong> others believe she'll<br />

hang on to the New Year.<br />

Whenever she does decide to<br />

go to the country one thing is<br />

clear. Spectrum owners will be<br />

ready for her.<br />

This latest game for the Sinclair<br />

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Choose your favourite party —<br />

either Labour, Conservative,<br />

SDP, or Liberal Communists,<br />

Ecologists, <strong>and</strong> Official Raving<br />

Loonatics need not apply. Once<br />

you have picked your party you<br />

are ready to play this computerised<br />

board game.<br />

As you move around the board<br />

you l<strong>and</strong> on squares which represent<br />

key constituencies in the<br />

provinces. Depending on how<br />

you place the important issues in<br />

order of priority the seat will be<br />

won or tost — with the computer<br />

measuring your answers against<br />

the correct formula stored in its<br />

memory.<br />

To help you plan strategy the<br />

computer also has a series of<br />

opinion polls <strong>and</strong> charts which<br />

can be called up to show you<br />

your st<strong>and</strong>ing with the electorate.<br />

General Election runs on the<br />

48K machine <strong>and</strong> is available<br />

from Bug Byte of Liverpool at<br />

£6.95.<br />

If taking on the Iron Lady in a<br />

tussle at the polls is not enough<br />

excitement for you then Bug<br />

Byte's other Spectrum release<br />

this month will take you to hell<br />

<strong>and</strong> back.<br />

Styx challenges you to get<br />

safely across the river of the<br />

underworld, rendevous with a<br />

mysterious monk, <strong>and</strong> get back<br />

across the river again. As you<br />

travel you will have to do battle<br />

with monsters of l<strong>and</strong> <strong>and</strong> sea.<br />

The games runs on the 16 or 48K<br />

machine <strong>and</strong> is in the shops now<br />

at £5.95.<br />

Also in the Liverpool pipeline<br />

is a new game for the Spectrum<br />

called Manic Miner, Spectrum<br />

Pool, <strong>and</strong> an original game for<br />

the BBC 32K called Sea Lord<br />

SOME ANIMAL<br />

MAGIC FOR<br />

THE BEEB<br />

CAROUSEL<br />

Animals are the main characters<br />

in Acornsoft's June releases.<br />

There are ducks <strong>and</strong> owls for you<br />

to take pot shots at in Carousel<br />

— a simulation of the fairground<br />

air rifle stall.<br />

Take pot shots at these feathered<br />

targets as they bob <strong>and</strong><br />

weave in front of your gun barrel.<br />

Frogs also jump into the picture<br />

in Hopper — a Beeb version<br />

of the popular arcade game.<br />

For those of you unfamiliar<br />

with the game you have to get<br />

your cute little frog safely across<br />

a busy road <strong>and</strong> swirling river.<br />

Both games run on the Model B<br />

<strong>and</strong> are in the shops now at<br />

£9.95.<br />

A minimum of two games a<br />

month have been promised by<br />

the premier Cambridge-based<br />

games people.<br />

THEIR LIVES IN<br />

YOUR HANDS!<br />

RADAR CONTROL<br />

The universal appeal of flight<br />

simulation programs has resulted<br />

in an increasing number of air<br />

traffic control programs being<br />

released.<br />

The BBC model B is the latest<br />

beneficiary of one of these<br />

games from Software For All of<br />

London.<br />

The game enables you to try<br />

your h<strong>and</strong> at one of the most high<br />

pressured jobs of all — controlling<br />

the l<strong>and</strong>ings <strong>and</strong> take-offs at<br />

a busy airport.<br />

In Area Radar Controller you<br />

are responsible for two l<strong>and</strong>ing<br />

strips. You must give information<br />

to the pilots on altitude, wind<br />

speed <strong>and</strong> other l<strong>and</strong>ing conditions.<br />

Any slip-ups will be punished<br />

with the sack so you will need all<br />

the concentration you can mus<br />

ter if you want to make the grade<br />

at this tough job.<br />

The game is available now<br />

from the Romford firm at £7.95.<br />

Software For All are also tooling<br />

up to write games for the<br />

Dragon <strong>and</strong> have launched their<br />

range with an Othello program<br />

HONEYMOON<br />

WITH A MAD<br />

WOMAN!<br />

MARTHA'S RETURN<br />

Remember the night poor little<br />

hen-pecked Henry flipped <strong>and</strong><br />

blew the housekeeping on a<br />

night of gambling <strong>and</strong> drinking<br />

one of the local sin bins.-<br />

His bossy wife —<br />

Mad Martha — didn't<br />

like it one bitl Last<br />

we heard she was<br />

siil! chasing after him<br />

with an axe But now<br />

we know how the<br />

domestic story ended.<br />

Happily you'll be pleased to<br />

know.<br />

After a lengthy session with<br />

the marriage guidance councillor<br />

both parties agreed to forget<br />

their differences <strong>and</strong> now marital<br />

bliss has been restored to their<br />

happy home.<br />

For Henry's part he has<br />

pledged to spend less time on<br />

the golf-course, less money in<br />

the bar, <strong>and</strong> never to darken the<br />

doorway again of the Blue Lady<br />

Casino.<br />

Martha has also made a promise.<br />

To increase Henry's pocket<br />

money <strong>and</strong> to restrict the usage<br />

of the family axe to the chopping<br />

of fire wood.<br />

To cement the new bond<br />

Martha <strong>and</strong> Henry are off on a<br />

second honeymoon to Spatn<br />

where, according to C&VG's<br />

Spanish correspondent, Martha<br />

has a half-brother called Manuel<br />

who is a waiter at the hotel they<br />

iU ^ I


|\J EW PRODUCTS NEW PRODUCTS NEW PRODUCTS NE1<br />

dre booked in (or the holiday.<br />

But does Martha know about<br />

this estranged member of her<br />

family? Will Henry be able to stay<br />

out of the Spanish gambling<br />

dens 7 And has Martha packed a<br />

precautionary axe amongst her<br />

stays <strong>and</strong> corsets?<br />

Will Mad Martha <strong>and</strong> Henry<br />

become the Ken <strong>and</strong> Deidne of<br />

the computer games world?<br />

All will be revealed in Mikro-<br />

Gen's sequel to Mad Martha<br />

which is lined up for release in<br />

<strong>July</strong>.<br />

The company are not sure<br />

what to call the game <strong>and</strong> a price<br />

has yet to be decided, but it is<br />

likely to be around the £6 mark<br />

for the 48K Sinclair Spectrum.<br />

REVVING UP<br />

FOR THE<br />

RALLYCROSS<br />

MOTOR MANIA<br />

Rallycross comes to the screen<br />

of your computer in the shape of<br />

this driving game for the Commodore<br />

64.<br />

You must drive your car as far<br />

as you can along motorway, B-<br />

road <strong>and</strong> dirt track sections,<br />

avoiding the various hazards —<br />

which include broken glass,<br />

potholes, logs, avalanches <strong>and</strong><br />

other traffic.<br />

A full dashboard display is<br />

produced on the screen with<br />

speedometer, fuel gauge <strong>and</strong><br />

mileage.<br />

Motor Mania runs on the Commodore<br />

64 <strong>and</strong> is available from<br />

Audiogenic stockists at £8.95.<br />

Also released this month by<br />

Audiogenic for the 64 is Renaissance<br />

— 8 version of Othello <strong>and</strong><br />

a chess program modestly called<br />

Gr<strong>and</strong> Master. Renaissance is<br />

available at £8.95 <strong>and</strong> Gr<strong>and</strong><br />

Master £17.95.<br />

JOIN THE<br />

ARCADE<br />

JET SET<br />

JET PAC<br />

A team of ex-arcade game<br />

designers from Leicestershire<br />

have come together to form a<br />

br<strong>and</strong> new computer games software<br />

house called Ultimate Play<br />

the Game. The company's first<br />

offering for the Sinclair Spectrum<br />

is a game called Jet Pac.<br />

You have to assemble the<br />

three sections of the rocket <strong>and</strong><br />

then fuel it <strong>and</strong> blast-off to the<br />

next plant.<br />

Jewels <strong>and</strong> gold are also to be<br />

found on the planets <strong>and</strong> can be<br />

picked up to score extra points.<br />

You have a powerful jet pac on<br />

your back <strong>and</strong> can fly all over the<br />

screen searching for the various<br />

bits of the space ship.<br />

Two ledges, apparently suspended<br />

in mid-air, make a good<br />

resting place for your little man<br />

as he continues his search.<br />

No space game is complete<br />

without a nasty tribe of aliens<br />

out to get you <strong>and</strong> Jetpac is no<br />

exception to this.<br />

To protect yourself you are<br />

armed with a powerful laser gun<br />

which can fire left or right.<br />

I played the game using the<br />

keyboard but it must be much<br />

better <strong>and</strong> easier to control the<br />

action, with a joystick.<br />

The game runs on any Sinclair<br />

Spectrum <strong>and</strong> is available from<br />

Ultimate Play the Game of Ashby<br />

de la Zouch, Leicestershire, at<br />

£5.50.<br />

FRANTIC FUN<br />

WITH<br />

MONSTERS!<br />

PANIC<br />

Don't Panic! Just keep digging<br />

holes for those monsters <strong>and</strong><br />

watch them tumble into the<br />

traps. Then bonk them on the<br />

head with your pick axe <strong>and</strong> you<br />

are safe!<br />

Well — not quite safe, as<br />

some of these monsters are<br />

tougher than others. The easy<br />

ones can quite easily be buried<br />

by making them fall through one<br />

level.<br />

The really tough old boots will<br />

lust gel up <strong>and</strong> walk away if they<br />

only fall through one level <strong>and</strong><br />

must be made to crash through<br />

several.<br />

Sounds familiar? Arcade fans<br />

will recognise this game as the<br />

early classic coin operated game<br />

— Alien Panic.<br />

The game has now been con*<br />

verted for home use by Sinclair<br />

Spectrum owners.<br />

Spectrum Panic is the latest<br />

game from Hewson Consultants<br />

— the authors of Nightflite. It<br />

runs on the 16 or 48k machines,<br />

<strong>and</strong> is in the shops now £4.95.<br />

Also new from Hewson for<br />

confirmed computer pilots is an<br />

air traffic control simulation<br />

which enables you to try your<br />

h<strong>and</strong> at the nail biting job of<br />

controfling the comings <strong>and</strong><br />

goings at a busy airport.<br />

Adventure enthusiasts have<br />

also been included in the latest<br />

batch from Hewson in the shape<br />

of a 48k graphic adventure called<br />

the Quest. The program is available<br />

now at £7.95.<br />

ORIC AT A<br />

LOSS FOR<br />

SOFTWARE<br />

X J-L<br />

Alas poor Oric — your software<br />

is thin on the ground. Not much<br />

to choose from yet on the space<br />

invading, ghost gobbling adventure<br />

seeking, alien blasting front<br />

yet for this new computer.<br />

Despite the shortage two<br />

games have arrived on the<br />

<strong>Games</strong> News desk for this<br />

machine. And although they<br />

don't involve blasting aliens the<br />

games will make you think'<br />

Awari is a computerised version<br />

of the ancient African pebble<br />

game. Several levels of play<br />

enable you to play against a<br />

friend or, if you're feeling confident,<br />

you can take on the computer<br />

at Witch Doctor level.<br />

For those unfamiliar with<br />

Awari, it is based on a tribal<br />

strategy game of moving pebbles<br />

around a series of bowls<br />

Another strategy game makes<br />

up the second Kenema offering<br />

Othello, dealt with in our columns<br />

as Reversi, the counter capturing<br />

game of skill, which computers<br />

are particularly good at.<br />

The games are available from<br />

Kenema Associates Ltd, Worle,<br />

Avon, at £6.50 tor Othello <strong>and</strong><br />

£5.50 for Awari.


|\J EW PRODUCTS NEW PRODUCTS NEW PRODUCTS NE<br />

ON THE RACE<br />

TRACK IN<br />

THE DARK!<br />

OVERDRIVE?<br />

Switch into overdrive with this<br />

racing simulation for the Sinclair<br />

Spectrum.<br />

The game is still on the drawing<br />

board but we can reveal that<br />

you race a car through the night.<br />

Red cats-eyes mark the borders<br />

of the road. You control the car<br />

using the keyboard, <strong>and</strong> lace the<br />

challenges of the race track.<br />

The game is available from<br />

Abbex Systems of London at<br />

£5.95 although a final decision on<br />

the game's title is yet to be made.<br />

Also new from Abbex this<br />

month is a deluxe version of<br />

Galaxians for the 48K machine<br />

<strong>and</strong> a 16 48K version of<br />

the popular arcade<br />

game — Scramble.<br />

Abbex have also branched<br />

out onto other computers<br />

with their first game for<br />

the Commodore 64 — a flight<br />

simulator at £7.95.<br />

STICK<br />

YOUR HEAD IN<br />

THE SAND<br />

JOUST<br />

In days of old when knights were<br />

bold they rode around on<br />

ostriches. Yes, ostriches. What's<br />

that? You've never seen a knight<br />

riding one of these bad-tempered<br />

birds.<br />

Well, just look out for this<br />

latest conversion of hit arcade<br />

game — Joust<br />

You play the part of the good<br />

knight on his trusty ostrich armed<br />

with a lance <strong>and</strong> doing battle<br />

with the dark lords on their buzztrds.<br />

The Dark Lords are no easy<br />

opponents as they have been<br />

programmed to predict your next<br />

move <strong>and</strong> lay traps to ensnare<br />

you.<br />

Softek have also looked to the<br />

arcades for the idea behind their<br />

second new game this month.<br />

Called Firebirds — it is a shoot<br />

em up hybrid of arcade<br />

favourites — Phoenix <strong>and</strong> Firebirds.<br />

An assortment of aliens have<br />

to be wiped out before you get to<br />

their home base<br />

Joust <strong>and</strong> Firebirds run on the<br />

Sinclair Spectrum in 16 or 48k<br />

<strong>and</strong> are available from Londonbased<br />

Softek at £5.95 each.<br />

Dragons meet Monsters in<br />

Softeks first release for the firespitting<br />

micro. The idea of the<br />

game is to get your little man<br />

safely through several levels to<br />

the bottom of the screen <strong>and</strong><br />

pick up a power pill. Take this<br />

safely back to your craft before<br />

your oxygen runs out or you get<br />

nabbed by one of the monsters,<br />

Monsters is based on the<br />

arcade game Panic, where you<br />

have to dig holes for the monsters<br />

with an ice axe In this<br />

Dragon conversion the pick axe<br />

is replaced with a laser gun.<br />

The game runs on the Dragon<br />

32 <strong>and</strong> is available now from<br />

Softek at £7.99.<br />

KNOCK SPOTS<br />

OFF YOUR<br />

SPECTRUM!<br />

Put on your cloth cap, clogs <strong>and</strong><br />

moleskin trousers <strong>and</strong> toddle off<br />

to the Dog <strong>and</strong> Ferret for a game<br />

of Dominoes.<br />

Or, if its raining, stay at home<br />

<strong>and</strong> take on your Spectrum with<br />

this latest game from br<strong>and</strong> new<br />

software house — Micromega.<br />

The computer deals the dominoes<br />

<strong>and</strong> plays the double-six to<br />

start the game.<br />

Normal rules apply <strong>and</strong> you'd<br />

better not cheat as the computer<br />

has been programmed to spot<br />

any dubious moves.<br />

There is a strong flavour of the<br />

casino in Micromega's other releases,<br />

including a Roulette cassette<br />

<strong>and</strong> game called Monte<br />

Carlo which features pontoon<br />

<strong>and</strong> a version of the American<br />

gangsters dice-rolling game —<br />

Crap.<br />

The games run on the Sinclair<br />

Spectrum in 16 or 48K <strong>and</strong> are<br />

available from the London-based<br />

firm at £5.00.<br />

MARIO MEETS<br />

THE MAD APE<br />

- AGAIN!<br />

DONKEY KONG<br />

Mario <strong>and</strong> the ape are at it again.<br />

Fighting for the h<strong>and</strong> of a blonde<br />

starlet.<br />

If you've read <strong>Games</strong> News<br />

before, you should know the<br />

story-line backwards by now —<br />

ape kidnaps girl, takes her to top<br />

of steel fortress, gallant Italian<br />

carpenter comes to rescue<br />

armed with mallei.<br />

So what's new? A version of<br />

the game for the BBC model B<br />

that's what.<br />

This version of Donkey Kong<br />

from Micro Power of Leeds has<br />

four screens <strong>and</strong> many of the<br />

features of the arcade original<br />

including barrels, fireballs, custard<br />

pies <strong>and</strong> moving elevators.<br />

Other arcade game conversions<br />

for the Beeb include a<br />

game called Painter which is a<br />

version of the loony Amidar<br />

with pigs, painrollers, <strong>and</strong> fierce<br />

tribesmen.<br />

Scramble fans are also<br />

catered for in the shape ol Moon<br />

Raiders. This scrolling shoot em<br />

up has six sectors which must be<br />

flown through, complete with various<br />

obstacles — bomb <strong>and</strong> fire<br />

<strong>and</strong> keep an eye on your fuel<br />

gauge.<br />

The games are available now<br />

from Leeds-based Micro Power<br />

at £6.95 plus VAT running on the<br />

BBC model B<br />

JOIN TRON<br />

INSIDE<br />

THE MICRO<br />

ESCAPE MCP<br />

Tron is back inside the computer<br />

— but this time it's not a fictional<br />

machine but none other than<br />

your Vic-20<br />

Escape MCP is based on the<br />

Walt Disney feature film <strong>and</strong><br />

challenges you to find your way<br />

to the Master Control Program.<br />

To slop you doing this the<br />

MCP is patrolled by robots who<br />

do not need to lollow the mazelike<br />

route of the silicon chip that<br />

you have to follow — but can<br />

zoom straight towards you.<br />

If battling it out with the com<br />

puterised baddies of the 21st<br />

century is not enough excitement<br />

for you <strong>and</strong> your Vic why not join<br />

the Paratroopers.<br />

In this game you have to stop<br />

a comm<strong>and</strong>o style raid by the<br />

enemy who are dropping their<br />

crack regiment into your territory<br />

from helicopters.<br />

A batch of new games are<br />

being released this month by<br />

Rabbit including a Pacman-type<br />

game called Pakacuda, Matter<br />

Splatter — an original arcade<br />

style game which challenges you<br />

to shoot barrels falling out of<br />

holes in a wall, <strong>and</strong> a driving<br />

game entitled Race Fun.<br />

The games are available now<br />

from your local Rabbil stockist at<br />

£5.95 for the unexp<strong>and</strong>ed Vic.<br />

Escape MCP, <strong>and</strong> Pakacuda<br />

are also available for the Com*<br />

modore 64.


A1 rAF ri v i O W N E R S ]<br />

1 REASE THE PLAYING WER<br />

1 YOUR ATARI 2GOI /CS<br />

1 B r U P T O ! 1 m E S<br />

THE NEXT DIMENSION IN VIDEO GAMES<br />

WHAT IS THE SUPERCHARGER?<br />

The Supercharger plugs directly into the cartridge slot ol your Alan VCS to increase its some<br />

playing power With special digital electronics, it multiplies the VCS RAM memory by 49<br />

times, from 128 to 6272 bytes. The Supercharger is unique, in that it can accept programs<br />

that have been recorded on st<strong>and</strong>ard audio cassetie tapes. These are easier <strong>and</strong> less expensive<br />

to develop <strong>and</strong> market than plug in cartridges <strong>and</strong> cost considerably less 1 The Supercharger<br />

is supplied with a st<strong>and</strong>ard cable <strong>and</strong> lack plug which will plug into the earphone socket of<br />

any domes lie cassette tape recorder. Supercharger lets you play games with high resolution<br />

graphics, faster action, <strong>and</strong> far more complexity. With the extra memory provided by the Supercharger you will now be<br />

able to play superior games which could not normally run on an unadapted Atari VCS because of its memory limitations.<br />

MULTI LOAD GAMES - For added complexity <strong>and</strong> depth<br />

Cassette tape allows Starpath to offer unique Multi Load games. <strong>Games</strong> like<br />

Dregoiwomper <strong>and</strong> Escape from the Mindmaster include several loads' on<br />

one cassette. When you have finished the first part of a game, you can then<br />

load another program giving a different screen or type of game play, thus<br />

continuing the game in several distinct parts. This feature is particularly<br />

useful m adventure type games. Multi Load games offer complexity <strong>and</strong><br />

depth that no conventional ROM cartridge game can currently compete with,<br />

FREE CASSETTE • Phaser Patrol (Two screen qame)<br />

The Supercharger comes with a highly acclaimed <strong>and</strong> award winning Phaser<br />

Patro' game, <strong>and</strong> costs only £39.00 including VAT.<br />

Details o< all she games are givrn tw-iow For further i<br />

details, complete <strong>and</strong> return the coupon below.<br />

fOuuUMiST<br />

nMraurrs<br />

MUTANTS<br />

FROM SPACE<br />

Single Load action from Starpath. iust<br />

as soon as you begm this game you<br />

well be under attack. Your task is to<br />

vapounre the mutant warriors before<br />

they overrun your home planet. Up<br />

to four can play <strong>and</strong> the screen keeps<br />

track of the highest score. As well as<br />

having nine difficulty levels <strong>and</strong> two<br />

speeds. Communist Mutants trom<br />

Space lilt full title), has got several<br />

features which make it an exciting<br />

game cassette providing a variety of<br />

options. The real skill in this game<br />

however, is winning without using<br />

the special features that n offers you'<br />

Price:£ 14.30+VAT ®£ 16.45<br />

SUICIDE MISSION<br />

Your mission in thu game is to shrink<br />

down, smaller than a speck of dust,<br />

to do battle with a deadly killer virus<br />

deep within a human body. Equipped<br />

with a microscopic submarine, head<br />

for an infection, perilously close to<br />

the heart, <strong>and</strong> towards a fight where<br />

you are heavily outnumbered. This is<br />

arterial warfare at it's finest Fire at<br />

one of the many germs, <strong>and</strong> it divides<br />

into two. Fire again <strong>and</strong> the numbers<br />

increase once more. A 1 ot 2 player<br />

game featuring protective shields <strong>and</strong><br />

two different shooting stylet. Suicide<br />

Mission has thiee difficulty options.<br />

Price: £14.30+ VAT-£16.45<br />

FIREBALL<br />

You are a juggler, <strong>and</strong> able to iuggle<br />

anything from china plates to daggersl<br />

Your task in this Single Load game is<br />

to smash wall after wall of blocks as<br />

you juggle with red hot FIREBALLS)<br />

When the ball comes down from the<br />

top ot your screen, catch it, <strong>and</strong> then<br />

release it back at the wall ot blocks.<br />

You can score up to a million points I<br />

And. 11 you get to proficient at one<br />

pattern of blocks, there are another<br />

four to choose from I Up to 4 players<br />

can take part in this game end up to<br />

6 fireballs can appear on the screen at<br />

once. Be sure you don't get burned I<br />

Pr ice :£ 14.30+VAT = £16.45<br />

DRAGONSTOMPER<br />

Diagonslomper is one of Starpath ^<br />

Multi-Load cassettes. An adventure<br />

game, you've been swept through a<br />

time tunnel, right back to the age ot<br />

wailocks <strong>and</strong> wizardry. Your mission<br />

is to find the Amulet of the Druids.<br />

There are clues, but not all easy ones.<br />

There are peaceful lakes <strong>and</strong> forests<br />

as well as deadly perils <strong>and</strong> lurking<br />

somewhere is a very vengeful dragon.<br />

There are many rewards along the<br />

way. but few will reach the final goal.<br />

The MULTI LOAD feature gives you<br />

THREE seperate game segments, for<br />

longer, more challenging game play.<br />

Price.£16.91 + VAT = £19.45<br />

PHASER PATROL (FREE!)<br />

Phaser Patrol is a tingle load game which is FREE with<br />

the Supercharger unit. A space game, it has two screens,<br />

one featuring the mtergalactic battlefield, (below leftl,<br />

<strong>and</strong> the other showing a Sector Map (below right). The<br />

game begins when the devious "Oracons' launch a sui prise<br />

attack <strong>and</strong> you belong to the force which must prevent<br />

them from reaching eenh, The sector map enables you to<br />

warp -hop from one sector to another <strong>and</strong> it also fells you<br />

in what areas the Dracon ships are. so you will need to<br />

refer to it before you go into battle As well as telling you<br />

the location of the Dracons. the map shows you when<br />

your star bases are. these can bail you out if you gel into<br />

any trouble. When you have decided on the sector of<br />

Dracons to attack.you can go on to the second screen, the<br />

battlefield. On this screen you have a view of the vast<br />

galaxy ahead <strong>and</strong> a control panel to<br />

keep you informed of your position.<br />

A one player game, Phaser Patrol n a<br />

highly detailed action packed cassette.<br />

KILLER SATELLITES<br />

You are the only test pilot of the one<br />

rocket ship that can protect the earth<br />

Irom an alien attack of molten matal.<br />

The invasion has started, have you<br />

the courage <strong>and</strong> skill to save mankind?<br />

A Single Load game. Killer Satellites<br />

ii for 1 player featuring 2 difficulty<br />

settings M wen as a 'rapid tire' mode<br />

Other features include, a fuel level<br />

indicator; a laser overheat monitor<br />

which indicates the temperature of<br />

your gun; a global radar scanner <strong>and</strong><br />

an energy barrier, which can be used<br />

to protect you from some ol the all an<br />

projectiles , . , but not all of theml<br />

Price:£ 14.30+ VAT = £16.45<br />

V v A Multi Load cassette, your task m<br />

this game is to escape trom the alien<br />

ESCAPE/MINDMASTER<br />

Mindmaster\ laboratory, where he<br />

has held you as a specimen for study<br />

To win your freedom, you must past<br />

through six 3-D ma/et. with each of<br />

them being more complex than the<br />

last. The first 5 mates have problems<br />

to sol ve <strong>and</strong> tome surprise intelligence<br />

tests The sixth ma/e is something<br />

special 1 As this game is too complex<br />

to load into your Atari at one time, it<br />

loads in FOUR different sections, a<br />

feature ot the extra play power of<br />

the Starpath MULTI LOAD cusettet<br />

Price:£ 16.91 +VAT-£19.45<br />

VIDEO GAME CLUBf FREE LITERATURE<br />

In a tail moving market like video games, it is difficult to keep up to date with all the<br />

developments that take place. With new programmes <strong>and</strong> accessories being introduced at<br />

a fast rate by several different manufacturers, it is impossible to gel all the information<br />

you lequire from one manufacturer alone. It is for this reason, that vw have sei up<br />

owners clubs for the more popular video games <strong>and</strong> home computers, to keep you fully<br />

up to date with what is going on with your particular machine. As far as we know. Silica<br />

Shop are the only company to offer such clubs, but that is not surprising since we are<br />

the specialists We currently have FREE clubs for the Atari VCS, Atari 400/800 home<br />

computers, <strong>and</strong> Mattel Intelliviuon. Soon we will have clubs to' Colecovision. Aquarius<br />

<strong>and</strong> Vactrax. So it you own one n( these machines, fill in the coupon opposite, <strong>and</strong> we<br />

will enrol you FREE OF CHARGE m the club relevant to your computer or video game<br />

•»%nll!<br />

r<br />

Mil' t<br />

Ml<br />

01-309 1111<br />

III ,<br />

'IIMHIllll 'Hi<br />

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SUPERCHARGE<br />

AND LOAD UP<br />

FROM CASSETTE TAPES<br />

The Starpath Supercharger is an<br />

expansion card for the Atari VCS.<br />

It does more than the st<strong>and</strong>ard<br />

rol, Dragonstomper, Killer Satellites,<br />

Communist Mutants From<br />

Space, Fireball, Suicide Mission<br />

home computer Ram-pack as it <strong>and</strong> Escape From the Mindmaster.<br />

also enhances the graphics <strong>and</strong><br />

colour quality of the 2600.<br />

More games are in the pipeline<br />

from Starpath <strong>and</strong> the com-<br />

The exp<strong>and</strong>er plugs into the<br />

games port on the VCS. A lead pany are busy drumming up interest<br />

in the Supercharger on the<br />

connects the supercharger to a<br />

cassette recorder <strong>and</strong> the games<br />

are loaded from tape.<br />

Only tape-based games can<br />

part of some leading American<br />

games firms.<br />

Don't expect miracles from the<br />

be loaded via the supercharger Supercharger. Graphics <strong>and</strong> colour<br />

are undoubtedly better than<br />

<strong>and</strong> the exp<strong>and</strong>er does not add<br />

anything to existing cartridge on some of the earlier VCS titles<br />

games.<br />

— currently being sold off for as<br />

The really exciting possibility<br />

opened up by the Superchargeris<br />

the prospect of a new range of<br />

cheaper cassette-based games.<br />

little as £10 — but some of the<br />

excellent colourful new games<br />

currently being released — (Pitfall,<br />

Vanguard <strong>and</strong> Ms Pacman)<br />

The Supercharger itself comes compare favourably with it.<br />

with a free game — Phaser Patrol,<br />

The Supercharger also enables<br />

which features impressive<br />

Star Raiders type action. more moving characters<br />

on the screen than were previously<br />

Six games are so far offered in<br />

possible on the 2600<br />

the Starpath range: Phaser Pat-<br />

though you would have to look<br />

long <strong>and</strong> hard to notice this extra<br />

capacity during game — play.<br />

The most impressive feature of<br />

the Supercharger is the multiload<br />

facility. This enables several<br />

games to be stored on one cassette.<br />

They can be played separately<br />

as one-offs or, can be played<br />

in sequence, as part of one<br />

larger game.<br />

Again in the Supercharger's<br />

favour it uses a quick automatic<br />

load system. Each of the games I<br />

tested, loaded in seconds first<br />

time. None of the hit-or-miss<br />

problems of loading cassette<br />

games into some home computers.<br />

The best example of the multiload<br />

facility is to be found on<br />

Dragonstomper — an adventure<br />

trilogy.<br />

The first part of the game is<br />

called, The Enchanted Countryside.<br />

You are a traveller in this<br />

l<strong>and</strong>. Your objective is to build up<br />

sufficient power <strong>and</strong> magic to<br />

get into The Oppressed Village<br />

In order to do this you will need<br />

to vanquish the ghouls, spiders,<br />

warriors, snakes <strong>and</strong> serpents in<br />

the employ of the evil Dragon.<br />

Gold is awarded for each successful<br />

encounter with one of<br />

your adversaries When you<br />

have built up all your resources<br />

you can attempt to get over the<br />

bridge into the Oppressed Village.<br />

If you are successful, the<br />

second part of Dragonstomper is<br />

then loaded <strong>and</strong> you find yourself<br />

in the Oppressed Village.<br />

Dragonstomper is the best<br />

game in the current Supercharger<br />

range <strong>and</strong> looks like becoming<br />

a good seller as the penchant<br />

for adventure games gains<br />

momentum.<br />

The main drawback with sinking<br />

your cash into adventure<br />

games is that once you've solved<br />

STAR WARS<br />

SWORD<br />

MASTER<br />

May the force be with you! You'll<br />

need it when you enter the Jedi<br />

Arena.<br />

This latest release from Parker<br />

<strong>Video</strong> <strong>Games</strong> for the Atari VCS is<br />

based on the forthcoming addition<br />

to the Star Wars saga called<br />

Revenge of the Jedi.<br />

You take the part of a Jedi<br />

knight battling the deadly Seeker<br />

<strong>and</strong> an opponent of the Jedi<br />

Arena. The Seeker is a remote<br />

controlled ball-of-tricks which<br />

sends out beams of laser fire.<br />

Usually this laser fire is controlled<br />

by the participants in this<br />

fight to the finish — the two Jedi<br />

knights, face to face across the<br />

arena, blasting away at each<br />

other in a bid to break down their<br />

opponents force-field defence.<br />

The knights guide the laser<br />

blasts from the Seeker using<br />

their Ughtsabres — the Seeker's<br />

blasts go in the direction the<br />

sabre is pointing.<br />

But the Seeker tends to go<br />

"wild" occasionally — zipping<br />

around the arena sending out<br />

lethal beams of energy that<br />

neither of the knights can control!<br />

Then it's every man for himself.<br />

You can either take on a computer<br />

controlled enemy, or fight it<br />

out with a friend using the Atari's<br />

paddle-controllers.<br />

Jedi Arena — the latest in<br />

Parker's cartridges based on the<br />

Star War movies — will be avail<br />

able from March <strong>and</strong> will sell at<br />

around £29.95.<br />

BACK FROM<br />

THE DEAD!<br />

Dracula is alive <strong>and</strong> well <strong>and</strong><br />

living in the Intellivision <strong>Video</strong><br />

<strong>Games</strong> Console.<br />

The long fanged phantom from<br />

Transylvannia has been haunting<br />

the programming department of<br />

(magic <strong>Games</strong> — <strong>and</strong> now he<br />

has bewitched them into preserving<br />

his grizzly memory for<br />

ever in silicone.<br />

You can bring him to life by<br />

plugging in this latest cartridge<br />

for the Mattel Intellivision video<br />

games centre.<br />

The idea of the game is to sink<br />

your fangs into as many helpless<br />

victims as possible. Points are<br />

awarded according to the number<br />

of pints of blood you can<br />

consume.<br />

Just as in the old films, Dracula<br />

can f ake on the form of a bat<br />

as well as a human. This is a<br />

useful facility in this game as it<br />

enables you to move faster than<br />

your victims.<br />

It is not all in Dracula's favour<br />

though, as there are still some<br />

good characters left in this godforsaken<br />

city. The constable<br />

armed with a wooden stake, the<br />

white wolf, <strong>and</strong> the vulture that<br />

can successfully attack Dracula<br />

when he appears as a bat.<br />

Ice Trek challenges you to<br />

dodge a stampeding herd of caribou,<br />

cross an ice-filled river, <strong>and</strong><br />

finally to melt the ice palace <strong>and</strong><br />

set free the Aurora Borealis to<br />

light up the sky.<br />

You play the part of Vali the<br />

Avenger <strong>and</strong> your arch enemy in<br />

Ice Trek is Kaltron the Terrible.<br />

You will also meet in the course<br />

of your adventure the Wildlife<br />

Queen who fires her arrows at<br />

Vali if he is forced to kill a<br />

caribou<br />

The third game in this trio of<br />

new releases from Imagic for the<br />

Mattel Intellivision games centre<br />

is Tropical Trouble — a |ungle<br />

adventure.<br />

The idyllic holiday isl<strong>and</strong> turns<br />

into a tropical nightmare when<br />

your darling Dons is kidnapped<br />

by the Beach Bruiser<br />

In order to get her back — <strong>and</strong><br />

prove to her that you're not the<br />

clumsy Clarence her mother always<br />

said you were — run<br />

through the jungle to find her.<br />

Dodge the boulders, coconuts,<br />

falling lava, <strong>and</strong> hurled rocks as<br />

you go.<br />

Dracula, Ice Trek, <strong>and</strong> Tropical<br />

Trouble are in the shops now at<br />

around the £25 mark.<br />

LAUNCH<br />

DATES<br />

PUT BACK<br />

Atari's new super-system, the<br />

5200. has had its launch date put<br />

back due to Atari setting up a<br />

new production plant in Irel<strong>and</strong><br />

The bad news for would-be<br />

purchasers is that it is now uni<br />

COMPUTER & VIDEO GAMES 20


them, there's not much incentive<br />

to play them again.<br />

Dragonstomper's three games<br />

in one should be enough to keep<br />

even the most skilled adventurer<br />

occupied for a very long time.<br />

The multi-load facility is incorporated<br />

in another of the<br />

highlights from the Supercharger<br />

range — Escape From the Mindmaster.<br />

Its rare to see anything<br />

new these days among the<br />

plethora of new video games<br />

hitting the shops. Mindmaster<br />

provides the best evidence that<br />

the designers' ideas haven't<br />

dried up.<br />

The idea of the game is to<br />

outwit the mindmaster who has<br />

trapped you in a maze. A number<br />

of intelligence tests — such as<br />

fitting shapes into their right<br />

holes will be presented <strong>and</strong> you<br />

must get them right to proceed.<br />

The maze itself is very impressive<br />

— drawn in 3D with a<br />

convincing simulation of depth<br />

as you penetrate its corridors.<br />

If you master the first maze the<br />

multi-load device will then load<br />

your second tougher test. There<br />

are four mazes altogether on the<br />

tape.<br />

Two other reasonably good<br />

games are Killer Satellites — a<br />

scrolling shoot 'em up where you<br />

have to protect a city being bombarded<br />

by an assortment of alien<br />

bombs, ships <strong>and</strong> satellites.<br />

The second game in the<br />

reasonable category is Fireball<br />

— a break out type game with<br />

five versions to choose from. A<br />

nice development of the basic<br />

idea is the replacement of a bat<br />

with a little character at the bottom<br />

of the screen who must first<br />

catch the ball <strong>and</strong> then throw it<br />

back at the wall, aiming at the<br />

brick he wishes to dislodge. If<br />

you fail to catch the ball a large<br />

hook on an elongated arm comes<br />

out from the left h<strong>and</strong> side of the<br />

screen <strong>and</strong> pulls your h<strong>and</strong> off.<br />

In the not-so-hot category are<br />

Suicide Mission <strong>and</strong> the ridiculous<br />

Communist Mutants From<br />

Space.<br />

Suicide Mission is a version of<br />

Asteroids — <strong>and</strong> a none too<br />

impressive one at that. The colours<br />

were watery <strong>and</strong> the screen<br />

flickered constantly. The saucers<br />

moved far too slowly <strong>and</strong> there<br />

was no hyperspace button.<br />

The scene-setting blurb for<br />

this game tries to align the plot to<br />

the film Fantastic Voyage —<br />

pretty silly as anyone who plays<br />

the game will know its supposed<br />

to be Asteroids.<br />

Communist Mutants From<br />

Space is a dull shoot 'em up. I<br />

cleared screen after screen on<br />

my first go.<br />

C&VG verdict on the Supercharger<br />

— at £39.95 for the exp<strong>and</strong>er<br />

plus Phaser Patrol a definite<br />

yes. Once you've got the<br />

thing itself Dragonstomper <strong>and</strong><br />

Mindmaster will also look like<br />

very attractive buys at £19.95<br />

each. Fuller reviews will be included<br />

in the Joystick Jury columns,<br />

at a later date.<br />

likely to be in the shops until the<br />

winter.<br />

Another delay is anticipated in<br />

the VCS keyboard add-on which<br />

turns your VCS into a home computer.<br />

Andrew Swanston —<br />

Atari's marketing <strong>and</strong> sales<br />

director, told C&VG that the firm<br />

would not be launching the<br />

keyboard until there was a good<br />

range of software available for it.<br />

COSMIC<br />

CREEPS<br />

Jawbreaker sounds a far too apt<br />

name for a Tigervision cartridge<br />

but you shouldn't conjure up pictures<br />

of creatures with mammoth<br />

fangs.<br />

The jaws in question belong to<br />

you.<br />

Tigervision is an established<br />

name in video games in America<br />

where they have launched<br />

several titles — the best known<br />

of which is the climbing game<br />

Miner 2049'er.<br />

The first cartridges compatible<br />

with the British PAL electrical<br />

frequency are King Kong <strong>and</strong><br />

Jawbreaker. No prizes for guessing<br />

what King Kong is — but for<br />

newcomers to video games the<br />

main characters are an ape, a<br />

girl <strong>and</strong> a gallant little chap who<br />

tries to scale the skyscraper to<br />

rescue her.<br />

Jawbreaker brings back the<br />

subject of food to the screen of<br />

your television with a notion<br />

which should appeal to every<br />

youngster.<br />

This is your chance to run riot<br />

in a sweet factory eating away to<br />

your heart's <strong>and</strong> belly's desire.<br />

You control a pair of chomping<br />

teeth on a mission to clear the<br />

screen of sweets. A quick brush<br />

of the old fangs <strong>and</strong> your ready<br />

to tuck into another screen full.<br />

Yet more video game nosh to<br />

be found in Fast Food but this<br />

time for the savoury rather than<br />

the sweet-toothed. There are<br />

burgers, hot dogs, <strong>and</strong> French<br />

fries just waiting to be chomped<br />

in this br<strong>and</strong> new Telesys game.<br />

Telesys second new game has<br />

the wonderfully idiotic title —<br />

Cosmic Creeps.<br />

The idea of the game is to<br />

rescue the Cosmic Kids from the<br />

doomed planet before the Cosmic<br />

Creeps can get their nasty<br />

i<br />

COMPUTER & VIDEO GAMES 21<br />

little alien paws on them.<br />

The games are available in<br />

compatible PAL format from<br />

Electronic Leisure Products of<br />

Limerick, Irel<strong>and</strong>. They cost<br />

£22.00 plus VAT.<br />

SEGA RANGE<br />

FOR ATARI<br />

Leading Japanese arcade game<br />

designers Sega are launching a<br />

range of games for the Atari VCS.<br />

Sega are best known to<br />

videogamers for the hit arcade<br />

games Zaxxon <strong>and</strong> Frogger.<br />

Their first offerings for the<br />

VCS, which have been launched<br />

in the States, are Tac-Scan <strong>and</strong><br />

Sub-Scan.<br />

Tac-Scan may have been<br />

spotted by some of you in your<br />

local arcades but for the uninitiated<br />

it is an extremely tough 30<br />

shoot 'em up.<br />

The three dimensional effect is<br />

created by a never ending series<br />

of concentric hexagons. You<br />

control three Tac-Scan craft<br />

flying through space which are<br />

set upon by a deadly superfleet<br />

from Ahm.<br />

Also on the way from Sega is<br />

Sub-Scan which is described as<br />

a battle of wits on the high seas.<br />

No date has yet been set for a<br />

UK launch for the home video<br />

games though they are bound to<br />

come into the country sooner or<br />

later as Sega already have a very<br />

strong foothold in the country's<br />

arcades.<br />

Sega are likely to provide hot<br />

competition for the leading video<br />

games manufacturers as the<br />

Sega designers have a reputation<br />

for producing hit games<br />

which is the envy of the industry.<br />

So arcade titles which are likely<br />

to make winning conversions 1o<br />

home systems may not be up for<br />

grabs by the targe firm's licence<br />

hunters.<br />

• The copyright case Alan had<br />

pending on Imagic's Demon<br />

Attack cartridge (see the April<br />

issue of C&VGI has been settled<br />

out of court. The result a stalemate.<br />

And the court battle over the<br />

Colecovision VCS conversion<br />

module is settled too. With Coleco<br />

paying Atari royalties. It<br />

should be in the UK by September.


® TM m tr*jeTartso» Attn Inc. ft 1963 Attn inc All reserved<br />

Put a move on, <strong>and</strong> you can save a full £5 by buying the incredible Centipede at oJ v<br />

August 1st.) So hurry, <strong>and</strong> be one of the first to play 1982s most popular arcade game at hom C<br />

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DRATS DRIVE<br />

YOU CRAZY!<br />

Crazy Chase must have got its<br />

name because it drove Phillips<br />

<strong>Video</strong>pac testers crazy.<br />

You control a little blue disc<br />

called the Munchkin which you<br />

steer around a maze attempting<br />

to eat segments from a snake's<br />

tail.<br />

You are pursued by a couple<br />

of Drats who can cause the<br />

Munchkin to shrink away to nothing<br />

if they catch it.<br />

Points are awarded for each<br />

segment consumed but if you<br />

want to score really highly you<br />

will also have to eat the Drats. In<br />

order to do this you have to<br />

catch them during the brief few<br />

seconds they have changed colour<br />

after you have eaten a segment<br />

from the tail.<br />

If that sounds easy then just<br />

you give it a try. As you play, the<br />

snake — or Dratapillar to use the<br />

correct zoological term, gets faster<br />

<strong>and</strong> faster. The effect of this<br />

is that you lose your speed advantage<br />

<strong>and</strong> have to rely on sharp<br />

cornering <strong>and</strong> planning to catch<br />

the odd segment.<br />

There are four Pac-Man style<br />

escape tunnels which you can<br />

run through to get to the other<br />

side of the screen. But be careful<br />

as the Drats can follow too.<br />

This game is so tough that<br />

high scores deserve a reward.<br />

So if you've scored over 500 on<br />

Crazy Chase send us a photo of<br />

the screen with the score <strong>and</strong><br />

our friends at Phillips will send<br />

you one <strong>Video</strong>pac of your choice<br />

from the current range.<br />

Only the first five entries to<br />

reach the Computer <strong>and</strong> <strong>Video</strong><br />

<strong>Games</strong> office will win prizes.<br />

Send your high score photos<br />

to our Herbal Hill address which<br />

you will find on page three of the<br />

magazine. Please mark your envelope<br />

Crazy Chase Competition<br />

<strong>and</strong> state the game you would<br />

like to receive should you be a<br />

winner.<br />

Ift •» * -I 1<br />

OOOI»??????<br />

OOOI<br />

THE VERDICT<br />

A tough, addictive game <strong>and</strong> definitely<br />

on the must get' list for<br />

G7000 owners. Proof that Phillips<br />

can make em just as good<br />

as anyone else.<br />

Action: 1111<br />

Graphics: 11 1<br />

Addiction: 1111<br />

Theme: 111<br />

COOKING UP<br />

A NIGHTMA<br />

The chef's nightmare comes true<br />

in 8urger Time as his ingredients<br />

grow to life size <strong>and</strong> set off to eat<br />

him.<br />

The Intellivision action takes<br />

place in a series of seven mazey<br />

kitchen designs that will never<br />

find their way into the Ideal<br />

Home Exhibition.<br />

As a fried egg, several tomatoes<br />

<strong>and</strong> — later on — a pickle,<br />

leap out of the frying pan <strong>and</strong><br />

start looking hungry, you have to<br />

guide the chef around a maze of<br />

platforms <strong>and</strong> ladders trying to<br />

make burgers. The ingredients<br />

react to your every move occasionally<br />

despatching one of their<br />

number to head you off but<br />

usually following close on your<br />

heels.<br />

More docile ingredients, like<br />

burgers, buns, lettuce <strong>and</strong> tomato<br />

slices lie ready for cooking<br />

on platforms. As you run over<br />

them they drop down a level,<br />

pushing the next ingredient down<br />

below them <strong>and</strong> gradually settling<br />

to form a completed burger<br />

at the bottom of the screen. Complete<br />

all your burgers <strong>and</strong> you're<br />

onto the next screen.<br />

If the more active ingredients<br />

get too close you can turn <strong>and</strong><br />

"pepper" them with a shake from<br />

your pepper jar, putting them out<br />

of the action for a while. You can<br />

also squash them under dropped<br />

buns for 100 points each or, for<br />

even more points, tempt them<br />

onto a bun behind you <strong>and</strong> then<br />

drop it by stepping off. An additional<br />

bonus is that the bun will<br />

then drop two levels<br />

French fries, coffee, ketchup<br />

<strong>and</strong> ice cream appear on the<br />

screen occasionally <strong>and</strong> can be<br />

gobbled for points <strong>and</strong> extra pinches<br />

of valuable pepper.<br />

Burger Time is still a popular<br />

arcade game <strong>and</strong> this Mattel<br />

cartridge captures much of the<br />

flavour of the original. It's harder<br />

than it looks.<br />

The key to good arcade games<br />

is that while beginners can survive<br />

long enough to learn the<br />

game, experts have early opportunities<br />

to show their paces <strong>and</strong><br />

boost their score: Burger Time is<br />

a marvellous example.<br />

THE VERDICT<br />

The balance is just right <strong>and</strong> the<br />

theme makes it a real winner. A<br />

challenge from the word go.<br />

Action: 1111<br />

Graphics: 1111<br />

Addiction: 11111<br />

Thome: 11111<br />

GREAT BALLS<br />

OF FIRE!<br />

Things are hotting up on the<br />

games front with a fire breathing<br />

dragon to contend with in Imagic's<br />

latest release.<br />

You play the part of the brave<br />

prince who is attempting to get<br />

into his father's castle to rid it of<br />

the evil dragons.<br />

In order to get into the castle<br />

you must first dash across the<br />

bridge <strong>and</strong> into the treasure<br />

MACHINE MANUFACTURER<br />

1 Phoenix Atari<br />

2 PacMan Atari<br />

3 Frogger Parker Brothers<br />

4 Invaders Atari<br />

5 Pitfall Activision<br />

All the above cartridges are prac<br />

games centre.<br />

room.<br />

The prince can be made to<br />

crouch by pulling back on the<br />

joystick. Depressing the fire button<br />

makes him jump. For best<br />

results run into the jump with<br />

precise timing to clear the fireballs<br />

<strong>and</strong> gam extra ground.<br />

Once safely into the treasure<br />

room, you have to clear the<br />

screen of diamonds, crowns,<br />

goblets, jugs, harps, helmets,<br />

lamps, <strong>and</strong> c<strong>and</strong>elabra to score<br />

points.<br />

When you have collected all<br />

the treasure you can make for<br />

the escape exit at the top lefth<strong>and</strong><br />

corner of the screen.<br />

But don't expect to take a<br />

leisurely stroll around the treasure<br />

room. There's a fire breathing<br />

dragon in there as well,<br />

who is programmed to track you<br />

<strong>and</strong> fry you with fireballs.<br />

There are seven dragons to<br />

get past in order to master this<br />

game <strong>and</strong> every time you clear<br />

one treasure room you come up<br />

against a tougher quicker dragon<br />

in the next.<br />

Dragonfire scores highest on<br />

graphics. Those dragons look<br />

pretty mean <strong>and</strong> their fire breathing<br />

movement is impressive.<br />

We tested the game on the<br />

Atari VCS but the game is also<br />

available in Mattell Intellivision<br />

format.<br />

The game is in the shops now<br />

at £24.30 plus VAT for the Atari<br />

version <strong>and</strong> £27.34 plus VAT for<br />

the Mattel<br />

THE VERDICT<br />

A tough, addictive game at the<br />

first sitting. A slight question<br />

mark over the game's lasting<br />

appeal. Once you've beaten that<br />

seventh dragon what then?<br />

Action: 111<br />

Graphics: 1111<br />

Addiction: 111<br />

Theme: 1 1 1<br />

C8<br />

i COMPUTER & VIDEO GAMES 24


TEN<br />

MACHINE MANUFACTURER<br />

6 Donkey Kong Coleco<br />

7 Defender Atari<br />

8 River Raid Activision<br />

9 Demon Attack Imagic<br />

10 Bercert Atari<br />

prodt, ced for the Atari VCS home video<br />

LOOK<br />

MUM, NO<br />

WIRES!<br />

The trouble with playing video<br />

games on the conventional family<br />

TV set is that the console has<br />

to sit on the floor beneath the set<br />

in the corner of the room.<br />

To play you either have to sit<br />

on the floor in front of the screen,<br />

pull your chair up in front of it, or<br />

make the wires stretch right<br />

across the room to the sofa.<br />

One attempt to get around this<br />

problem is Wico's extension<br />

cable which simply adds length<br />

to your joystick wire. Although<br />

this enables armchair play, it increases<br />

the Spaghetti Junction<br />

of wires.<br />

Now there is a real solution to<br />

the problem in the shape of the<br />

world's first remote control joystick.<br />

The Cynex is the brainchild of<br />

S<strong>and</strong>y Goldnar who is also president<br />

of the American-based firm.<br />

The heart of the new joystick<br />

is the world's first radio chip<br />

which enables objects to be<br />

moved on screen at up to several<br />

yards distance.<br />

The stick has been on sale in<br />

the US for several months now.<br />

The large video games manufacturers<br />

have also been quick to<br />

spot ihe potential of the remote<br />

control stick <strong>and</strong> Atari have now<br />

signed a deal to get first buying<br />

option on any of Cynex's new<br />

products.<br />

Now that the radio chip has<br />

been developed it will be a relatively<br />

short step to include the<br />

controls inside the games system<br />

itself <strong>and</strong> this is now the key<br />

project for Cynex.<br />

The remote control joystick is<br />

imported into the UK by Dynavest<br />

of London <strong>and</strong> will be in the<br />

shops in June at around the £50<br />

mark. For this you get two remote<br />

control joysticks plus the control<br />

box which connects to the Atari<br />

VCS. The system is also compatible<br />

with the Vic 20.<br />

Don't miss next month's C&VG<br />

for your chance to win a Cynex.<br />

BIGGER BURGER PRIZE!<br />

There are five Burgertime cartridges awaiting the most<br />

imaginative Intellivision owners out there.<br />

Burgertime brings a whole new meaning to the term<br />

"fast food".<br />

Artist Phil Littler has come up with his interpretation of a<br />

super burger which would dwarf any of the varieties to be<br />

found in high street outlets.<br />

We want you to come up with a name for this beefiest<br />

<strong>and</strong> brightest of burgers <strong>and</strong> write in to tell us what it<br />

should be called.<br />

Please send your .best suggestion into the Biggest<br />

Burger Competition. Computer & <strong>Video</strong> <strong>Games</strong>, Durrant<br />

House, Herbal Hill, London, EC1R.<br />

The entry must be with us by <strong>July</strong> 16th <strong>and</strong> the five<br />

Burgertime cartridges go to the five names which best<br />

describe this mighty burger. Computer terms may or may<br />

not influence the judges' decision — but it's final anyway.<br />

WHERE NO GAMESTER HAS GONE BEFORE<br />

You can enjoy travelling the<br />

space sectors of Phaser Patrol<br />

for yourself <strong>and</strong> start up your<br />

own Supercharger collection by<br />

entering our Atari quiz below.<br />

The UK importers of the<br />

Supercharger, Electronic Leisure<br />

Products of Limerick, Irel<strong>and</strong><br />

have put up three Superchargers<br />

with Phaser Patrol <strong>and</strong> two other<br />

cassettes of your own choice to<br />

be won in our competition.<br />

All you have to do is tick the<br />

correct answers to the following<br />

I<br />

D<br />

2)<br />

3)<br />

Pacman takes its name from:<br />

questions about the Atari VCS<br />

<strong>and</strong> some of its games.<br />

Send your answers to Supercharger<br />

Competition, 6 Meadowvale<br />

Close, Raneen, Limerick, Irel<strong>and</strong>.<br />

Please be sure <strong>and</strong> include<br />

your name <strong>and</strong> address <strong>and</strong> a<br />

telephone number so we can let<br />

you know if you've won.<br />

Also state the name of the two<br />

other Supercharger cassettes<br />

you would like to receive.<br />

No employees of EMAP or<br />

Electronics Leisure Products or<br />

their relatives is permitted to enter<br />

the competition. And the<br />

usual Computer & <strong>Video</strong> <strong>Games</strong><br />

competition rules apply.<br />

The entries must be in by <strong>July</strong><br />

12th.<br />

Simply fill in the coupon below,<br />

cut it out <strong>and</strong> send it ofl to<br />

the address above. Best of luck<br />

<strong>and</strong> if more than three of you<br />

answer all the questions correctly<br />

your ideas on the Supercharger<br />

games question will decide<br />

the prize-winners.<br />

SUPERCHARGED QUESTIONS<br />

1<br />

a) A famous 13th Century ghost story<br />

b) The Japanese word Paku meaning:<br />

to eat<br />

c) The Japanese ball bearing game<br />

Pachinko<br />

Demon Attack has the following number of<br />

attack waves featuring different aliens:<br />

a) 26<br />

b) 84<br />

c) 230<br />

Pitfall was designed by:<br />

a) David Crane<br />

b) Ernest Greystokes<br />

c) Henry Stanley<br />

My name is:<br />

Address: ...<br />

•<br />

•<br />

D<br />

•<br />

•<br />

Tel:<br />

4) What stalks the riverbank in Frogger:<br />

a) A snake<br />

b) A lady frog<br />

c) An otter<br />

5) Atari's world HQ is based in:<br />

a) Slough<br />

b) California<br />

c)Tokyo<br />

What sort of game would you like to see on the<br />

VCS in cassette form (not more than 24 words<br />

please):<br />

If I win the two other cassettes I would like to own are:<br />

Dragon Stomper • Fireball • Escape from the Mind Master • Communist Mutants from Space<br />

| Killer Satellites • Suicide Mission •<br />

•<br />

•<br />

I<br />

i COMPUTER & VIDEO GAMES 25


PUBLICATIONS<br />

W**<br />

JJ^ATARI<br />

Alt About Applesoft £9 50<br />

All About Pascal E1200 Atari Basic-Learning by Using £6 50<br />

All About DOS £1200 Atari Software - The Book 83 £1250<br />

Directory of Apple-ware 82-83 £1195 Atari Graphics 4 A/cade Design £ 12 50<br />

Apple Connection £1195 Atari Sound <strong>and</strong> Graphics £750<br />

Apple Software - The Book 83 £1250 Astrology £7 9S<br />

Apple H Users Guide £11 85 <strong>Games</strong> for the Atari £6 50<br />

Apple Graphics & How to Program Your Atari £7 95<br />

Arcade Design £1250 FORTH on (he Atari-<br />

Apple Pascal - H<strong>and</strong>s On £10.50 Learning by Using £650<br />

Assembly Language £11 95 Kids & the Atari £1495<br />

Assembly Lines £I2 9S Your Atari Computer £1095<br />

Bag or Tricks £26 00<br />

Beneath Apple DOS £1250 VIC<br />

Custom Apple E17 50 Kids & the Vic £14 95<br />

Elementary Apple £11 50 The Player s Strategy Guide to<br />

Executive Visicalc £9 95 Atari Vies Home <strong>Video</strong> <strong>Games</strong> £1 50<br />

How to Write an Apple Program £ 11 SO Tncks ft* Vies £7 95<br />

Introuction to Wordstar £1095<br />

Kids & the Apple £14 95 IBM<br />

LOGO forthe Apple II £9 00 How to write an<br />

Mastering Visicalc £11 95 I8M-PC Program £11 50<br />

Micro on the Apple Vol J £1595 The Power of 123<br />

Micro on the Apple Vol 2 £ IS 95 for the IBM-PC £10 95<br />

Micro on the Apple Vol 3 £1595 User's H<strong>and</strong>book to<br />

Mindstorms £6 95 the IBM/PC £12 50<br />

Nibble Express Vol t £1250 IBM Personal Computer<br />

Nibble Express Vol 2 £1250 An introduction to<br />

Nibble Express Vol 3 £1350 Programming <strong>and</strong> Applications £13 55<br />

Peeking Vol 1 The IBM/PC Guide £2500<br />

|I978 Can Apple] £1050 IBM s Personal Computer<br />

Peeking Vol. 2 lOue On| £1250<br />

(1979 Call Apple) £1500 Your IBM Personal Computer<br />

Peeking Vol. 3 |Use. Applications, <strong>and</strong> Basic) £14 95<br />

(1990 Can Applet £2000<br />

Peeking Vol 4<br />

[1961 Can Applet<br />

£20.00<br />

Power of Visicalc Vol 112 £1095 MISCELLANEOUS<br />

Power erf Vivpiot £1095 Warlock of Firetop Mountain £1 25<br />

Power of Mull iplan £1095 Citadel of Chaos £1 25<br />

Power of Supercaic £10 95 Forest of Doom £1 25<br />

Power of Visi.Real Estate £1095 Dictionary of <strong>Computers</strong> £2 95<br />

Survival Kit for Dictionary of Microprocessors £2 25<br />

Apple Computer <strong>Games</strong> £995 Dictionary of<br />

Turtle Geometry £1250 Telecommunications £2 50<br />

What s Where in the Apple £1595 Dungeons & Dragons £1 50<br />

Gu'de to What s Where Elementary Commodore 64 £11 50<br />

m the Apple £6 50 Elementary Timex,Sinclair £11 50<br />

An addendum to the old Pac Man £095<br />

version of ' What's Where''<br />

Soul of New Machine<br />

What if-A guide to Hardback £8 50<br />

Computer Modeling £13.95 <strong>Video</strong> Book £495<br />

To S8D Software. FREEPOST, OSIERS ROAD, LONDON SWI8 I BR.<br />

Telephone 01 -870 9275 |24 hourc|, 01-870 9384<br />

Please send me the following items<br />

Product<br />

Qty Price Total<br />

OOM<br />

For the 16K or48K<br />

ORIC-1<br />

So fast, it'll<br />

take your<br />

breathaway!<br />

only .501<br />

FEATURES<br />

• Wntten entirely<br />

m MACHINE CODE<br />

• Over SO skill levels<br />

• R<strong>and</strong>om scoring spiders<br />

• One or Two Player Option<br />

• Hall of Fame • Full colour <strong>and</strong> sound<br />

I Bonus lives e very 12000 points • Deadly PACPERSON an , v<br />

k Blast the fast moving centipede,


_<br />

t<br />

THE RUSSIAN<br />

GRANDMASTER<br />

The most celebrated participant in the<br />

computer chess field is undoubtedly the<br />

Russian gr<strong>and</strong>master Mikhail Botvinnik.<br />

Botvinnik was world champion from<br />

1948 to 1963 with two one-year breaks,<br />

when he lost the championship first to<br />

Smyslov <strong>and</strong> then to Tal, only to win<br />

back the title in a return match a year<br />

later each time.<br />

Botvinnik was born in 1911 in the<br />

Ukraine <strong>and</strong> until his retirement a few<br />

years ago was a noted electrical engineer<br />

as well as a chess gr<strong>and</strong>master.<br />

He attained the status of Soviet master<br />

as long ago as 1927 <strong>and</strong> first won the<br />

championship of the Soviet Union in<br />

1931. He became well-known in the<br />

West with his joint first place at the<br />

Nottingham tournament in 1936.<br />

Botvinnxk's career provides a bndge<br />

between the almost mythical days of<br />

Capablanca <strong>and</strong> Alekhine, 50 years ago<br />

<strong>and</strong> the computerised chess of today.<br />

THE PIONEER<br />

, Since his retirement from active play<br />

10 years ago, Botvinnik has concentrated<br />

increasingly on the latter, preparing<br />

his program which is known as<br />

Pioneer However, his interest goes<br />

back much further to a time when he<br />

was still a leading active player. As far<br />

back as 1968, Botvinnik gave a lecture in<br />

the Russian town of Vladimir in which<br />

he described a chess master in terms<br />

which have a strong computing flavour.<br />

"A master in his play has two functions.<br />

First of all he functions as a calculating<br />

<strong>and</strong> solving mechanism because he has<br />

to consider the possible moves <strong>and</strong><br />

analyse variations ... A second function<br />

is also very important — one's ability to<br />

program oneself, to perfect one's individual<br />

program... to modify it in a<br />

constant research for improvement <strong>and</strong><br />

perfection. One can consider a player<br />

who gives due attention to this aspect as<br />

guiding himself by a definite program<br />

or algorithm."<br />

Botvinnik saw the development of an<br />

"artificial intellect" — an electronic<br />

machine capable of playing chess — as<br />

a major problem. If it could be<br />

achieved, he said: "I foresee an unprecedented<br />

period of popularity for the<br />

game. When an electronic machine has<br />

started playing chess <strong>and</strong> played it successfully<br />

this will be such a momentous<br />

event that every schoolboy will want to<br />

know about it. In world history, it will<br />

perhaps fall not far short in importance<br />

of the discovery of fire."<br />

Botvinnik's book. <strong>Computers</strong>, Chess<br />

<strong>and</strong> Long-range Planning, also<br />

appeared in 1968. It is a very complex<br />

mathematical representation of chess<br />

introducing a number of ideas such as a<br />

"generalised exchange" between different<br />

kinds of advantage (such as material<br />

<strong>and</strong> space), the attacking path of a<br />

piece, the intangible value of an attack,<br />

<strong>and</strong> the position estimate of a chess<br />

position (which indicates when a positional<br />

sacrifice may be advantageous).<br />

Although the original Russian title of<br />

this work meant literally "An Algorithm<br />

for Chess", the text is far more of a<br />

blueprint for a lifetime's study than an<br />

algorithm.<br />

CAPTURED SKILL<br />

In April two years ago Botvinnik<br />

came to London to speak at the<br />

Advances in Computer Chess conference<br />

at Imperial College. (The next<br />

conference is scheduled for April 1984).<br />

In his lecture, Botvinnik stressed the<br />

need for a program to examine only a<br />

small number of positions at each turn<br />

(preferably only one) <strong>and</strong> to restrict the<br />

analysis for each move to approximately<br />

SO-60 well chosen positions in all, if<br />

master play were ever to be achieved.<br />

Thus the emphasis should be on selecting<br />

the positions to examine <strong>and</strong> evaluating<br />

them properly — exactly the<br />

opposite approach to BELLE. Many experts<br />

believe that if Botvinnik's method<br />

of representing the master's positional<br />

<strong>and</strong> evaluative skill could be captured<br />

in a program, this would be a major step<br />

forward for computer chess.<br />

Sadly, after many years of development,<br />

Botvinnik's Pioneer has still not<br />

appeared except in experimental form,<br />

<strong>and</strong> it must be doubtful now that it ever<br />

will. Perhaps gr<strong>and</strong>master chess is too<br />

complex a problem for the current state<br />

of the chess programmers' art certainly<br />

much more tangible success has<br />

been achieved by programs like BELLE<br />

which search huge trees of variations<br />

but underst<strong>and</strong> almost nothing about<br />

them.<br />

As an example of what Pioneer can<br />

8<br />

7<br />

6<br />

5<br />

4<br />

3<br />

2<br />

1<br />

a b c d e f g<br />

achieve with a complex position, Figure<br />

1 shows a famous position which Botvinnik<br />

(white) reached against Capablanca<br />

at the Rotterdam tournament of 1938.<br />

White to move can now choose between<br />

two strong-looking options l.N-<br />

RSch <strong>and</strong> 1.B-R3. Botvinnik's analysis at<br />

the time looked at 28 positions in total,<br />

with an average branching factor (number<br />

of moves considered in each position)<br />

of 1.13. Pioneer's analysis of the<br />

position looks at 40 positions with a<br />

branching factor of 1.05 <strong>and</strong> find the<br />

vanauon:<br />

1. B-R3, QxB; (If 1. ...Q-Kl; 2. Q-B7ch<br />

is strong)<br />

2. N-R5ch, PxN; 3. Q-NSch, K-Rl;<br />

4. QxNch, K-Nl;<br />

5. P-K7, 0-B8ch; 6. K-B2, Q-Q7ch; 7. K-<br />

N3, Q-K6ch; 8. K-R4, <strong>and</strong> now<br />

White wins in all variations, e.g.<br />

8... Q-K8ch; 9. KxP. Q-K7ch; 10. K-R4,<br />

0-K8ch; 11. K-R3, Q-K6ch; 12. P-N3.<br />

It is easy to believe that BELLE would<br />

also have found this variation, but it<br />

might have needed to examine tens of<br />

thous<strong>and</strong>s of positions to do so! If you<br />

want to know more about Botvinnik's<br />

method, his 1981 conference paper is<br />

published in Advances in Computer<br />

Chess 3, edited by M R B Clarke (Pergamon<br />

Press, 1982) — but beware, it is far<br />

from<br />

easy reading!<br />

h<br />

••


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Announcing more exciting<br />

programs for the BBC.<br />

Acornsoft is the software division of Acorn<br />

<strong>Computers</strong>, the company thai designed <strong>and</strong> built the<br />

BBC Microcomputer. Here are four more exciting<br />

programs, all designed to get the most from \our BB(!<br />

Micro.<br />

Starship Comm<strong>and</strong> (£9.95) isa dem<strong>and</strong>ing<br />

high-resolution graphics game in which you<br />

comm<strong>and</strong> a starship against attacking alien ships.<br />

You control the forward drive <strong>and</strong> rotational thrust of<br />

your ship, which is equipped with shields, long <strong>and</strong><br />

short-range scanners <strong>and</strong> a sector displav of the Maraud<br />

alien ships.<br />

Countdown to Doom (£9.95) is a rat e against<br />

time as you strive to repair your damaged space ship<br />

in the corrosive atmosphere on the planet<br />

Doomawangara (Doom). Beat the clock or resign<br />

yourself to a life in the wilderness of Doom.<br />

Business <strong>Games</strong> (£9.95) is a cassette containing<br />

two games designed for economics, business or<br />

general studies teaching.<br />

In Stokmark. up to eight players compete in<br />

buying <strong>and</strong> selling shares aided by a screen display of<br />

relevant market information.<br />

In Tele mark, players compete to dominate in<br />

the manufacture <strong>and</strong> sale of televisions. The winner<br />

is the one who makes the largest profit or controls<br />

over half the total market.<br />

Jars (£11.90) is an educational cassette suitable<br />

for 7-13 year olds. The objective of the program is to<br />

present, what are usually thought of as purely<br />

numerical problems, in a visual way. Jars of liquid are<br />

used to visualise volume estimation <strong>and</strong> fraction<br />

problems Success, partial succcss or failure is noted<br />

by a scoring system <strong>and</strong> suitable comments.<br />

I low lo get Acorn so ft programs.<br />

If you're a credit card holder <strong>and</strong> would like to<br />

buy cassettes of the programs shown in this advertisement.<br />

or if you would like to know the address of<br />

your nearest stockist, just phone 0l-2(H) 0200.<br />

Alternatively, you can buy the cassettes directly<br />

by sending off the order form below to:<br />

Acornsoft, c/o Vector Marketing, I )enington Estate,<br />

Wellingborough, Northants NN8 2KL.<br />

Also use this form if you would like to receive<br />

the current free Acornsoft catalogue.<br />

Please allow 28 days for delivery.<br />

•2MI red it Card 1 lolders. Telephone 0l-2< HI02.<br />

Fr. I o: \cornsoft, c/o Vector Marketing. Denington Estate<br />

Wellingborough. Northants NN8 2RL.<br />

Please send me the following:-<br />

i>kM>:<<br />

Jar-. ill.'Ml sBt ir.<br />

I<br />

AXXWSW<br />

GAMES<br />

Starship<br />

Comm<strong>and</strong><br />

k* BBC M*-iw


CHECKOUT<br />

U.S. STARS<br />

ARCADE HEROES<br />

No tips or UK record breakers<br />

this month but they'll be back<br />

next issue with Donkey Kong<br />

Junior <strong>and</strong> Mr Oo planned for<br />

coverage in the near future.<br />

Instead we're breaking away<br />

to please readers like Mark<br />

Lawrence from Dundee <strong>and</strong><br />

Trevor Billstead from Witham,<br />

who both wrote wondering how<br />

our charts compare with the<br />

greatest video games playing nation<br />

around — America.<br />

So we're printing the charts as<br />

taken from a U.S. magazine<br />

<strong>Video</strong> <strong>Games</strong> so you can compare<br />

them with the lop scores in<br />

your own arcades. Don't be surprised<br />

by the size of some of<br />

them; record-breaking feats are<br />

encouraged in the U.S. <strong>and</strong><br />

arcade owners are often persuaded<br />

to stay open so that a<br />

local champ can make his bid for<br />

national fame on a favourite<br />

machine.<br />

I don't like to ask about the<br />

problems involving going to the<br />

lavatory but can only assume<br />

that the Missile Comm<strong>and</strong> <strong>and</strong><br />

Robotron scorers mentioned<br />

below must have cast-iron blad-<br />

Berzerk<br />

119,340 Joel West<br />

Kirksville, Mo.<br />

Centipede<br />

15.207,353 Darren Olson<br />

Calgary, Alberta, Can.<br />

Dig-Dug<br />

3,462,260 Brian Doyle<br />

Santee, Calif.<br />

Donkey Kong Jr.<br />

949,200 Matthew Brass<br />

Ottumwa, la.<br />

Frenzy<br />

4,737.820 Rik Kelly<br />

Kenosha, Wise.<br />

Galaga (level O)<br />

12.753,570 Mike Lynn<br />

Durham. N.C.<br />

Gorf (six men)<br />

704.590 John Ch<strong>and</strong>ler<br />

Hobbs. N.M,<br />

Gravitar<br />

4,722,200 Raymond Mueller<br />

Boulder. Col.<br />

ders or very underst<strong>and</strong>ing<br />

arcade owners.<br />

Another way around the bladder<br />

problem is to beat the game<br />

on a rota basis, as did five lads at<br />

Stevenage Bowling Centre.<br />

Simon Revill, Gary Murphy, Paul<br />

Carter, Alan Stagg <strong>and</strong> Mark<br />

Taylor recently battled their way<br />

AMERICAN HEROES<br />

Joust (level 5, 20,000 bonus,<br />

new chip)<br />

1,553,600 Joe Malasahe<br />

Ottumwa, la.<br />

Kangaroo<br />

754,400 Sam Middleton<br />

Panama City, Fla.<br />

Millipede<br />

785,827 Eric Ginner<br />

Mountain View, Calif.<br />

Missile Comm<strong>and</strong><br />

64.696,720 Jeff Stueve<br />

Dayton. Oh.<br />

Moon Patrol<br />

577,480 Eric Ginner<br />

Mountain View, Calif.<br />

Ms. Pac-Man<br />

286,410 Mike Lepkosky<br />

Houston. Tex.<br />

Pengo (4 men)<br />

369.450 Mark Robichek<br />

Durban, South Africa<br />

to 4,330,640 on Missile Comm<strong>and</strong><br />

before the machine was turned<br />

off.<br />

Not quite in the U.S. class but<br />

we'd like to hear of any similar<br />

attempts. Please write to:<br />

Arcade Action, Computer &<br />

<strong>Video</strong> <strong>Games</strong>, Currant House, 8<br />

Herbal Hill. London EC1R 5JB.<br />

Q'bert<br />

3,007,035 Richard Wilson<br />

Woodbridge, Va.<br />

Rally X<br />

238,910 Joel West<br />

Shelby. N.C.<br />

Robotron<br />

202.457,650 Mike Zack<br />

West Bloomfield. Mich.<br />

Start] ate<br />

70,283,000 Oscar Iglesias<br />

Concord. Calif.<br />

Super Cobra<br />

198,470 Matt Brass<br />

Helena, Mont.<br />

. Tempest<br />

4.706,540 David Plumer<br />

Regina, Saska., Can.<br />

Tron<br />

4.036,171 Rick Maldanado<br />

Westl<strong>and</strong>. Mich.<br />

Zaxxoo<br />

2,138.650 Eric Burch<br />

N. Palm Beach, Fla.<br />

JUNGLE<br />

REVENGE<br />

i IN 30<br />

TIP TOP<br />

Donkey Kong in three dimensions<br />

is the fascinating idea behind Tip<br />

Top.<br />

The game features a mischievous<br />

gorilla with a nasty line<br />

inpracticaljokes<strong>and</strong>adetermined<br />

explorer out for revenge.<br />

The explorer begins Tip Top<br />

asleep in his tent when the gorilla<br />

creeps up <strong>and</strong> sets fire to his<br />

toe. Enraged, our stubborn hero,<br />

pursues the creature through<br />

four screens of |ungle terrain,<br />

over lakes <strong>and</strong> rivers, up hills <strong>and</strong><br />

over bridges<br />

Screen one sees the gorilla<br />

stomping about on top of a cliff,<br />

while at the bottom the explorer<br />

begins his climb up to enact his<br />

revenge. Like Donkey Kong's<br />

Mano, he has the power to jump<br />

or climb but his climbs are far<br />

slower, scrambling over the next<br />

parapet.<br />

Small monkeys frolic around<br />

the screen — seemingly harmless<br />

— <strong>and</strong> ihe gorilla gently rolls<br />

coconuts down the slope in timehonoured<br />

fashion.<br />

Across a bridge above a<br />

water-full, down a slippery slope<br />

<strong>and</strong> jumping over a ravine, the<br />

hunter is now close to his rival.<br />

But watch those monkeys.<br />

If four or more grab hold of the<br />

explorer they lift him up <strong>and</strong> hoist<br />

him over the nearest cliff. If,<br />

instead, he finds the gorilla's<br />

hideout onto the next screen.<br />

This features snakes <strong>and</strong> narrow<br />

strips of l<strong>and</strong> by a lake<br />

While screen three takes place<br />

in a blue plain filled with small<br />

holes <strong>and</strong> rampaging rhinos. The<br />

holes are haunted by a cuddly<br />

(but none-the-less deadly) critter<br />

who may grab you as you dive in<br />

to escape the rhino charges.<br />

The final screen offers up a<br />

large river full of logs, crocs <strong>and</strong><br />

hippos a vastly superior Frogger<br />

with the hippos also travelling<br />

across the river as well as up<br />

<strong>and</strong> down it.<br />

On this screen the gorilla finally<br />

gets his come-uppance as a<br />

h<strong>and</strong>y fire br<strong>and</strong> is set beneath<br />

him.<br />

i COMPUTER & VIDEO GAMES 30


Our appeal for top pinball scores<br />

brought a prompt reply from<br />

Keith Hatton of Liverpool. He sent<br />

us a detailed rundown of his top<br />

scores on all the electronic<br />

machines manufactured since<br />

1976/771 They are all there —<br />

Baity. Williams. Gottlieb. Stern<br />

<strong>and</strong> Zaccana — an amazing list<br />

of over 40 machines played at<br />

various locations around the<br />

country.<br />

There are too many top scores<br />

to list here, but Keith reckons his<br />

best scores include 7,241,510 on<br />

Bally's Fathom, 5,352,050 on<br />

Medusa, also from Bally. Keith<br />

racked up 7,421,770 on Gottlieb's<br />

Spirit, 2,536,200 on Stern's Seawitch,<br />

7,104,690 on a Williams<br />

Jungle Lord <strong>and</strong> 20,421,210 on<br />

Zaccana's Pinball Champ 82 at a<br />

Liverpool arcade.<br />

Keep the top scores coming in<br />

please.<br />

Meanwhile on the new pinballs<br />

front Bally are bringing out<br />

a baseball theme game called<br />

Gr<strong>and</strong> Slam. This can be played<br />

by a combination of two or four<br />

players — but other information<br />

from the pinball giant about this<br />

new release is thin on the<br />

ground.<br />

On the American scene Zaccaria<br />

have introduced Pinball<br />

Champ, a game which follows<br />

the trend for personal hi-fi by<br />

including a headphone plug<br />

which allows players to listen to<br />

comments from the machinel<br />

Pinball Champ has an elevated<br />

main ball runway which allows<br />

an enlarged playfield within a<br />

st<strong>and</strong>ard size cabinet.<br />

The machine also includes a<br />

spinning target alley where highspeed<br />

shots collect high score<br />

values.<br />

Remember keep those high<br />

scores coming inl<br />

BEHIND ENEMY LINES<br />

Behind enemy lines <strong>and</strong> armed<br />

only with a gun <strong>and</strong> a few grenades.<br />

your mission is to force<br />

the opposing generals to surrender<br />

from their fort HQ.<br />

You are, of course, singleh<strong>and</strong>ed<br />

<strong>and</strong> will have to take on<br />

whole platoons of enemy snipers<br />

<strong>and</strong> several crack panzer divisions<br />

. . . It's enough to make<br />

John Wayne think twicel<br />

You start off on foot firing at<br />

the enemy. You can hide behind<br />

bushes as you battle your way up<br />

the screen.<br />

The opposition are also armed<br />

with guns <strong>and</strong> grenades, they<br />

make good use of bushes for<br />

cover <strong>and</strong> they greatly outnumber<br />

you.<br />

L<strong>and</strong>mines are deadly <strong>and</strong><br />

have to be avoided in your rush<br />

up to the panzer ranks.<br />

Now your gun is useless <strong>and</strong><br />

you have to lob grenades at the<br />

tanks <strong>and</strong> avoid their fire.<br />

To put yourself on equal terms<br />

you can make use of the odd<br />

blue tank which the opposition<br />

generals have carelessly left<br />

lying around the battlefield.<br />

Tanks come in two varieties:<br />

small <strong>and</strong> speedy or large <strong>and</strong><br />

well-armoured.<br />

The larger tanks also offer<br />

greater artillery fire but you have<br />

to beware of grenades thrown<br />

from fox-holes or the other tanks.<br />

Two hits will disable your tank<br />

but you can jump clear before<br />

the final explosion <strong>and</strong> look for<br />

your next tank.<br />

When the fort is in sight, you<br />

know your mission is nearly over.<br />

Leaving the tank you can storm<br />

the enemy HQ <strong>and</strong> try to lob a<br />

grenade over the walls <strong>and</strong> into<br />

the general's conference centre.<br />

If this is achieved, a wounded<br />

general appears on the battlements<br />

waving a white flag to<br />

acknowledge your victory.<br />

Front Line has been out for a<br />

while already but has met with a<br />

cool reception from arcade<br />

players because it is initially<br />

difficult to get past the snipers.<br />

This is a pity because the<br />

action really takes off when you<br />

climb into your tank, worth<br />

persevering with if you do get the<br />

chance.<br />

AWAKEN<br />

RUDELY!<br />

BUCK ROGERS<br />

Buck Rogers, frozen in space for<br />

half a millennium, wakes up to<br />

find himself ranged against the<br />

forces from the Planet of Zoom<br />

You can chronicle his adventures<br />

as he tries to battle through<br />

to take on the enemy source ship<br />

in the first of a possible series of<br />

video games. Buck Rogers <strong>and</strong><br />

Planet of Zoom.<br />

It's space warfare as seen<br />

from behind the twin jets of<br />

Buck's ship with you at the<br />

controls.<br />

The battle begins in a heavily<br />

armed channel of an artificial<br />

planet, reminiscent of the Death<br />

Star in the Star Wars saga<br />

Enemy ships hurtle towards you<br />

<strong>and</strong> the Buck Rogers in you, rises<br />

to the challenge as your ship<br />

twists away from Zoom's alien<br />

ships, firing <strong>and</strong> dodging.<br />

A two-level speed control, a<br />

pilot's joystick <strong>and</strong> a fire button<br />

are at your fingertips as the<br />

scenes change to deep space,<br />

the formidable smasher tunnels<br />

<strong>and</strong> the spires of Cosmic City.<br />

The enemy ships come in all<br />

shapes <strong>and</strong> sizes<br />

Anyone who has enjoyed the<br />

TV series will be interested to<br />

see just how it converts to the<br />

video screen!<br />

i COMPUTER & VIDEO GAMES 31


DONKEV KONC JHR.<br />

Surprising how heroes suddenly become villains in the arcade<br />

world. Take Mario for example. There he was in Donkey Kong<br />

playing the gallant knight in a boiler suit racing to save the lair<br />

maiden from the clutches of our favourite giant gorilla.<br />

But here in the sequel to that memorable battle of wits Mario<br />

has become the villain. He has caged poor old Kong <strong>and</strong> refuses<br />

to let him go. So little Kong Junior sets out to rescue his dad.<br />

Donkey Kong Junior has to climb vines to reach the cage <strong>and</strong><br />

rescue his illustrious father. But there are nasty jungle creatures<br />

called Snappers which dash around attempting to knock<br />

little Kong off. Kong can jump over the Snappers as long as he<br />

is facing them. Then there Is the nasty bird which will also<br />

attempt to prevent Kong completing his mission. On the second,<br />

third <strong>and</strong> fourlft levels fruits appear. Kong can leap at these <strong>and</strong><br />

send them plummeting to the jungle floor—- H they hit a bird or<br />

a Snapper then 100 points will be added to your score.<br />

The number of Snappers increases each time Donkey Kong<br />

Junior manages to rescue his dad. To climb a vine you must<br />

position Kong Junior right beneath it, <strong>and</strong> move ft. You cannot<br />

leap on to a vine.<br />

Control keys are: "5"=left,<br />

'7"=up, "V or "N" = jump.<br />

'8"=right,<br />

HS-high score<br />

S-score<br />

C-if 1, fruit hit bird or snapper<br />

BIRD 1, BIRD 2 — bird positions<br />

LIVES—lives left<br />

H—direction of man<br />

COUNT—Screen number<br />

X$—shape under bird<br />

CHECK—if 8, man falls off vine<br />

A,B—Snapper positions<br />

A$—Snapper shape<br />

D—direction of Snapper<br />

"6"=down,<br />

« 0/0/0/96,240,24.0,96,24<br />

3 , 4 , 0 , 1 , 1 , 1 , 3<br />

60 DRTR 255, 254, 252,252, 252,24<br />

9^248 , 24S , 255 , 127 ,63,63.^63,31,31<br />

70 DRTR 0,1,3,4, 12, 24-0 j 16S , 265<br />

,0,128,192,32,46,15,165,£55<br />

80 DRTR 3,7,7,3,15,31,55,39,0,<br />

128, 128, 0, 1^2,2^4.. 17^ , 14-4 > 69 , £3 ^<br />

12,24,24,24,56,0, 14-4, 160, 192,96,<br />

96,96,112,0<br />

90 DRTR 2 , 2 , 1 , 1 , 2 , 4 , 2 , 2 , 6 3 * 207<br />

,15,15,24,48,96,192,253,243,240,<br />

240,24,12,6,3<br />

100 DRTR 1,2,2,4, 1,3,6,7, 128,64<br />

,64,32,128,192,96,224,6,16,48,12<br />

0,120,48,0,0<br />

110 DRTR 0,226,115,54,248,0,0,0<br />

120 GO SU5 1000<br />

1000 INK 0: POPER 7; BORDER 5: C<br />

LS<br />

1010 LORD ""<br />

1 LET H5=0<br />

2 LET C=0: LET X»«" " ; LET BI<br />

RD2-3: LET 5=0: LET LIUES»3. LET<br />

H-l: POKE 23658,8: LET SNAPPERS<br />

=1: LET COUNT-1<br />

CL5<br />

1010 PRINT RT 3,0, INK 2;"KL": P<br />

RINT RT 4,0, INK bj«MN": INK S:<br />

FOR U = 0 TO 15 STEP 4: PLOT U,13©<br />

• DRRU 0,15: NEXT U: DRRU -10,0<br />

IOIB INK 0<br />

ig0 PRINT RT 0,0<br />

INK 4;"0";<br />

3;"T"; INK 0j "<br />

1030 PRINT INK 0,"<br />

INK 4;"O";<br />

, iNK 0,<br />

47^0 S INK 0;"<br />

INK 0;" INK<br />

INK .<br />

INK 0;"<br />

r<br />

I *<br />

i<br />

1 REM DONKEY KONG iJ . R .<br />

© <strong>1983</strong> ROBERT TURNER<br />

10 FOR a=144 TO 164<br />

20 FOR X =0 TO 7<br />

28 RERD b: POKE USR CMR$ a+X , b<br />

: NEXT X. NEXT a . . .<br />

40 DRTR 0,0 >0,6, IS,15j6,15,31,<br />

47,47, 111,25,48,96, 112, 128, 64-, 32<br />

,0,0,128,128,192<br />

i COMPUTER & VIDEO GAMES 32


INK 4;"0"; INK 0;<br />

4; "0"i INK 0; _ ^^<br />

,. INK 4-; "O<br />

INK 3; f, T"; INK ®<br />

INK 4.; "O"; INK 0; "<br />

, INK 4;"0"; INK 0; " INK 4.;<br />

' o"i INK 0; "j INK 4-j "OO<br />

1050 PRINT INK 0; " "; INK 4; "<br />

0"; INK 0; " INK 4.; "O"; I<br />

NK 0; " INK 4;"0"; INK 0;<br />

f'; INK 4.; u O"i INK 0; u<br />

INK 4;"OO f '; INK 0;<br />

1&6G) PRINT ''*: PRINT TAB 0i INK<br />

"OQ-J INK 0. " H M l • • • • • •<br />

M ; INK 4; "OO"; INK<br />

, J..4K 4; "0"; INK 0; "<br />

M; INK 4;"0"; INK 0;" ": INK<br />

4, f '0"; INK 0; u INK 3; "T<br />

INK 0; " r *; INK 4;"0"; INK 0;<br />

"; ink 4;"OO";<br />

1070 PRINT INK 0; " "; INK 4; "<br />

O"; INK 0;" "; INK 4;"O"; INK<br />

0;" "; INK 4; "O"; INK 0;<br />

ink 4;' , 0"; ink 0;<br />

1080 PRINT ' '<br />

PRINT TRB gr/fBjj<br />

T f ^ W ^ ^ l R ^ e ^ ^ ^ ^ ^ ^ ^ ^ I N K 4;<br />

"O"; INK 0; " ••; INK "Q";<br />

INK 0;" INK 4; "O" j INK 0<br />

INK 4;"OO"<br />

1090 PRINT INK 0;" INK<br />

4;"O"; ink 0;" "; INK 4;"O"<br />

; ink 0; ••; ink 4; "O"; ink<br />

0;" INK 4;"OO"; INK 0<br />

rii<br />

1100 PRINT '<br />

•<br />

i i i n ^ c i f l i i<br />

3000 l_CT CHECK 30; LET X=19; LET<br />

Y=0; DIM fl(S) . DIM D15J . DIM R * (<br />

SJ : DIM CS> . IF L>NHPH|£P5 > t> fMEN<br />

LET SNRPPERS = 5<br />

2080 FOR U = 1 TO 5: LET R(U)s(5*U<br />

) -1: LET B(UJ=tU*5)+e<br />

2090 IF U/2=INT (U/2) THEN LET R<br />

*(U)="J": LET D(U)*-2<br />

2100 IF W/2 0INT (Us2) THEN LET<br />

Rf(U)="I": LET D(U>=2<br />

2110 NEXT W<br />

2120 LET fi(5)=14. LET B(5); INK 1;R$


UWI IIS • IIIKU<br />

GALAX1AN<br />

irrn<br />

mpyim<br />

HARDWARE<br />

Atari 400 with 16K RAM (AF36P) £149 99<br />

Atari 400 with 48K RAM (AF37S) £249 00*<br />

Atari 800 with 48K RAM (AF02C) £299 99*<br />

All above with BASIC <strong>and</strong> h<strong>and</strong>books<br />

Alan Cassette Recorder<br />

Atari Disk Drive<br />

48K RAM for Atari 400<br />

48K upgrade lor 400<br />

Commodore 64<br />

16K RAM tor VIC20<br />

Commodore Cassette<br />

Commodore Disk Drive<br />

Dragon 32<br />

(AF28F) £50.00<br />

(AF06G) £299 95<br />

(AF44X) £99 95<br />

(AF45Y) £99 95<br />

(AF56L) £339 00 *<br />

(AF53H) £59 95<br />

(AF48C) £44 95<br />

(AF50E) £299 99<br />

(AF57M) £ 175 00<br />

(BC30H)£14 95<br />

Dragon Joystick<br />

Cassette Cable for Dragon (BC31 J) £2 95<br />

Epson Printer MX80F/T (AF40T) £447.35<br />

.MENTA<br />

(XG28F) £115 00<br />

Floppy Disk<br />

(YX87U) £2 50<br />

5 C12 Data Cassettes (AF61R) £1.99<br />

Joystick Controller (AC53H) £7 50<br />

Joysticks (Pair)<br />

(AC37S) £13 95<br />

Le Stick<br />

(AC45Y) £24 95<br />

Full details all above in MAPI.IN catalogue<br />

* Delivery next day by Daiapost<br />

MICROWRITER<br />

The new h<strong>and</strong>-held word processor<br />

thai eliminates the need for a typist<br />

You can learn the Microwriting technique<br />

in less than an hour <strong>and</strong> produce<br />

perfectly typed lext the same day<br />

Micrownter (AF62S) £465 • £72 75 VAT *<br />

Complete Word Processor Package<br />

(Microwriter printer <strong>and</strong> lead)<br />

(AF63T) £1.205 + £180 75 VAT *<br />

Available ONLY by mail order or from<br />

WESTCLIFF shop<br />

* Delivery next day by Datapost<br />

SELECTED SOFTWARE<br />

ATARI<br />

Attack Al Ep-Cyg-4 -1E-16K-KF54J £34 95<br />

'Baja Buggies 1C-16K-K874R £22 95<br />

C<strong>and</strong>y Factory -1D-32K-KF53H £21 95<br />

Claim Jumper -1E-116K-K867X £34 95<br />

Defender<br />

-1E-16K-KF10L £2995<br />

Forth<br />

-1D-24K-YL29G £62 95<br />

•Frogger<br />

-1C-16K-KB68Y £22 95<br />

Gataxian<br />

-1E-16K-KF11M £2995<br />

Gorf<br />

-lE-t6K-KB44X £34 95<br />

"Helllire Warnor • 1C-32K-KF02C £27 45<br />

K-razy Shootout -1E-8K-BQ63T £34 95<br />

'Moon Shuttle -1C-16K-KF22Y £27 50<br />

Pac-Man<br />

-1E-6K-B071N £29 95<br />

Paint<br />

-1D-4BK-KB22Y £29 95<br />

Picnic Paranoia -1E-16K-KF13P £34 95<br />

"Preppie<br />

-1C-16K-KB07H £21 95<br />

Oi*<br />

-IE-16K-KF16S £29 95<br />

SAM Speech Synth -1D-32K-KB15R £47 19<br />

"Shamus<br />

-1E-16K-KB90X £34 95<br />

Softporn Adventure -1D -40K -8Q93B £20 64<br />

Starcross<br />

-1D-32K-KB37S £29 95<br />

Synassembler -1D-48K-KB83E £36 95<br />

*Zaxxon<br />

-1C-16K-KF20W £31 50<br />

Zork I<br />

-1D-32K-BQ94C £29 95<br />

Zork II<br />

-1D-32K-B095D £29 95<br />

Zork III<br />

-1D-32K-KB31J £2995<br />

*3D-Supergraphics •-1C-40K-BO29G £31 95<br />

Plus over 280 other titles for Alan.<br />

ATARI<br />

AUTHORISED ATARI<br />

SERVICE CENTRE<br />

The brilliant new colour computer<br />

SORD M5<br />

COMMODORE 64<br />

Temple Of Apshai (Pari 1)<br />

Upper Reaches (Part 2)<br />

Curse Of Ra (Part 3)<br />

Sword OI Fargoal<br />

Crush Crumble & Chomp<br />

Jump Man<br />

DRAGON<br />

Berserk<br />

Black Sanctum<br />

Dragon Trek<br />

Galax Attax<br />

Quest<br />

Wizard War<br />

Plus 30 other titles lor Dragon<br />

SPECTRUM<br />

The Hobbit (48K)<br />

Timegate |48K)<br />

Space Intruders (16K)<br />

Meteor Storm (16K)<br />

Chess Player i48K)<br />

Speakeasy (48K)<br />

VIC20<br />

Crush Crumble 4 Chomp<br />

Datestones Of Ryn (• 16K<br />

Invasion Orion (*16K)<br />

Monster Maze<br />

Plattermanta<br />

Princess & Frog<br />

Rescue At Rigel (*16K)<br />

Ricochet ('8K)<br />

Sword Of Fargoal (• 16K |<br />

Tank Arcade<br />

Plus 80 other titles for VIC20<br />

-1D-BC57M £27 45<br />

-1D-BC58N £13 80<br />

-1D-BC59P £13 80<br />

-1D-BC60Q £20 75<br />

-1D BC61R£20 75<br />

-1D-BC62S £27 45<br />

-1E-BC32K £19 95<br />

-1C-BC78K £7 95<br />

-1C-BC82D £9 95<br />

-1E-BC794. £19 95<br />

-1C-BC41U £7 95<br />

-1C-BC63E £7 95<br />

1C-BC88V £14 95<br />

-1C-BC89W £695<br />

-1C-BC90X £4 95<br />

-1C-BC91Y £4 95<br />

-1C BC92A £6 95<br />

-1C-BC93B £4 95<br />

16K)<br />

1C-KK10L £20 75<br />

) -1C-KK13P £13 80<br />

-1C-KK12N £1725<br />

-1E-KK11M £27 45<br />

-1E-KK14Q £27 45<br />

-1E-KK16S £29 95<br />

•1C KK08J £20 75<br />

-1C-KK15R £13 80<br />

-1C-KK09K £20 75<br />

-1C-KH18U £11 95<br />

'Dish versions also available though pnce<br />

<strong>and</strong> memory sue may be different<br />

Send sac now lor our new software leaflet<br />

with details oi all programs added since<br />

Maplin catalogue<br />

Order As XH52G Issue 4.<br />

w<br />

I<br />

If your order contains over £120 worth of<br />

computer hardware apply now for interest<br />

free credit by telephoning Mail-order<br />

(0702) 552911 London Shop 01-246 0926<br />

Birmingham Shop 021-356 7292 Southend<br />

shop 0702 554000 or write to PO Box 3,<br />

Rayleigh. Essex SS6 SLR<br />

You pay 10% down, then 10% per month<br />

tor a further nine months (to nearest<br />

penny)<br />

Credit quotations on request This offer<br />

subject to approval which can take up<br />

to 48 hours (APR 0%)<br />

A superb new home computer<br />

with one of the most powerful<br />

colour video processors<br />

available An incredible 32<br />

sprites simultaneously<br />

<strong>and</strong> 16K of RAM<br />

dedicated to graphics<br />

alone Powerful Z80A<br />

(3 5MHz) mam processor Three<br />

tone generators <strong>and</strong> noise<br />

generator all with envelope control like a<br />

mini-synthesiser Complete with BASIC <strong>and</strong> superb h<strong>and</strong>books<br />

for beginners All this for just £189 95 (AF64U)<br />

Mapsoft full colour catalogue<br />

Price £1 mci post Maplm<br />

catalogue contains full details<br />

Of all hardware <strong>and</strong> lots of<br />

software On sale now in all<br />

branches of W H Smith, price<br />

£1 25 or £1 50 incl post from<br />

PO Box 3, Rayleigh, Essex<br />

Maplin Electronic Supplies Ltd . Mail Order P O Box 3. Rayleigh, Essex<br />

SS6 8LR. Tel. Southend (0702) 552911 (Sales).<br />

Demonstrations at our shop* NOW.<br />

159-161 King St., Hammersmith. W6. Tel. 01-748 0926 284, London<br />

Road, Westclift-on-Sea. Essex. Tel (0702) 554000 Lynton Square, Perry<br />

Barr, Birmingham. Tel. (021) 356 7292.<br />

All good* delivered in UK mainl<strong>and</strong> carriage paid, but add SOp if total<br />

order less than £5 excepl catalogues. Orders including items marked *.<br />

delivery next day by Datapost<br />

Sub|ecl lo availability. All prices include VAT unless shown. Price*<br />

correct at time of going lo press.<br />

i COMPUTER & VIDEO GAMES 34


3250 PRINT PT BIRD1,BIRD2;" T<br />

y ^ S V ^ P«INT'PT BIRD1 , BIR<br />

TO 0 30lS ® I R D 2 = 3 -<br />

L E T<br />

OO<br />

5£,- RT T R 'X,Y)=164 RND Y30<br />

, RND RTTR (x_,u-i) =56 OR PTTR (x<br />

y ^ l ^ f l N D pff R (x-l,u) Jgv THEN<br />

I PRINT RT X,Y; INK 4-;"S":RT X + 1 Y<br />

., "O": LET Y=Y + 1: LET V=X+2- PRTN<br />

T^PT X , Y; "P" ; PT X+1,Y BC" RETU<br />

£0X0 IF RTTR (X,Y-X)=60 PND Y3<br />

•SSS^1? THEN LET Y-Y + X; IF<br />

O R RTTR IX»l,Ytl)s57 TM<br />

EN LET CHECK = 10<br />

4025 PRINT PT X j Y - i : " P":RT X + 1<br />

6 7000^Ip cAec5U0 R tAeS 2S 1 *<br />

4030 RETURN<br />

4-04-0 IF RTTR CX/Y)=164 PND Y1<br />

PND PTTR =56 THEN PRINT fl<br />

i. : LET Y asY — 1; LET X=X+2- PR IN<br />

IRS T X - Y ; " D "' R T RET<br />

4050 IF PTTR (X/Y-l i =60 ONO<br />

T T Y ^ 1 " * OR Y =30 o<br />

It*®? 1 . 0 0 TO 3060<br />

4-161 LET B$ = " •• • TP OTTO rv o ^<br />

•>=60 THEN LET B$ = "0 R =60 THEN L<br />

int*PT Sr^^^^-'xtSTv?^:: &g<br />

' W i ' Ii-S® To"s0^5TEP"a7 BEEP .0<br />

„ F 9 R ^ p v t j LET count»count+x:<br />

LET s n a p p e d =snappe rs + x ; GO TO X<br />

iiV^fs<br />

iV'&^t&i&l<br />

HEN BEEP .01,10:<br />

T S=Stl00: GO SUB 9000 . B E<br />

6030 PR INT PT !N, H / INK 3,,T . BE<br />

EP . 06 i U : PRINT PT N ,n, .. L. .<br />

ySeiNT (U/5) THEN PRINT PT N,H,<br />

f 0 5 0 LET N = N + X: NEXT Ur RETURN<br />

3TX X yT''<br />

F<br />

" RS for'uS^II<br />

TO 50 &TEP 2: BEEP .05,U BEEP<br />

.05 tU—25: NEXT W: LET LIUES=LIVE<br />

70X0 IF LIUES < X THEN GO TO 6000<br />

l%%% gglS? S? 0 §,0;;HIT PNY^EY T<br />

O RESTART": IF M5


Q<br />

USR calls <strong>and</strong> specialised Peeks <strong>and</strong><br />

Pokes<br />

USR (68) — Starts a sound after<br />

a value other than zero has been<br />

poked into locations 4514 or 4513<br />

USR (71) __ Stops the sound<br />

USR (62) — Emits a short beep<br />

USR (3494) — Stops some of the<br />

screen noise when laser is fired<br />

POKE 10167,1 — Switches off the<br />

peek protect on Sharp Basic to allow<br />

Peek (17828)<br />

PEEK (17828) — Returns the AbU<br />

value of the current key being<br />

pressed (for continuous movement<br />

of laser)<br />

List of main variables<br />

TL — Time limit of game in seconds<br />

Y — R<strong>and</strong>om position of blocks<br />

p Target poke code<br />

T — Position of target<br />

X — Position of laser gun<br />

P1 _ Movement key input<br />

Tl$ — Internal timer<br />

F — Position of laser bullet<br />

H — High score<br />

F$ Message which is flashed on<br />

screen<br />

If you like taking pot shots at those<br />

bobbing ducks <strong>and</strong> targets you find in<br />

fairground shooting galleries you'll enjoy<br />

this game. The object is to shoot down as<br />

many targets within one minute as you<br />

can. Each target is worth 100 points —<br />

<strong>and</strong> if you shoot down all nine you'll be<br />

rewarded with a 500 point bonus <strong>and</strong><br />

another crack at the game. However, each<br />

time you win an extra go the time limit<br />

gets shorter. The targets are represented<br />

by the numbers 1-9. They appear at<br />

r<strong>and</strong>om among a "battlefield" of blocks. If<br />

you hit a block with a blast from your<br />

laser gun instead of a target number you<br />

will lose 10 points — <strong>and</strong> valuable time.<br />

Once one target is hit another appears to<br />

take its place until you have destroyed all<br />

nine. Your score <strong>and</strong> the high score are<br />

displayed throughout the game.<br />

You'll be hooked from the moment you<br />

start blasting away — those targets have<br />

an annoying habit of avoiding you!<br />

i COMPUTER & VIDEO GAMES 36


1 POKE10167,1t TL»60<br />

2 PRINT""B3r3H3H3B!J" 1 TAB < 14 > s " * SHOOT OUT'"<br />

3 PRINTTAB(B);"OBY NIGEL PERCY (C) 1982"<br />

A PRINTTAB(6);"ODQ YOU REQUIRE INSTRUCTIONS"<br />

5 PRINTTAB t"HANSWER 'Y' OR 'N'"<br />

6 GETA«iIFA*=""THEN6<br />

7<br />

8<br />

IFA*»"Y"THENG0SUB911 GOTO10<br />

IFA»»"N"THEN10<br />

9 G0T06<br />

10<br />

11<br />

12<br />

13<br />

14<br />

15<br />

16<br />

17<br />

ie<br />

19<br />

20<br />

21<br />

22<br />

23<br />

24<br />

23<br />

26<br />

27<br />

28<br />

29<br />

30<br />

31<br />

32<br />

33<br />

34<br />

35<br />

36<br />

37<br />

38<br />

39<br />

40<br />

41<br />

PRINT'S"<br />

F0RI-53286T033327<br />

POKE 1,208:POKEI+920,208<br />

NEXT<br />

FORI-33328T054168STEP40<br />

POKEI,208iPOKEI+39,208<br />

NEXT<br />

FORI»Iroi10<br />

Y-INT(780IRND;<br />

GETA*iPI-PEEKIFP1-OTHEN37<br />

IF VAL < TI*)>-TLTHEN72<br />

IFP1-63THENM--11 G0T034<br />

IFP1-68THENM-11G0T034<br />

IFP1-76THEN48<br />

G0T037<br />

POKEX,0<br />

IFPEEK(X+M)0THENP0K£X,31IG0T037<br />

X«X+fl!POKEX, 31<br />

IF INT(3*RND< I > +1) = 1THEN39<br />

G0T028<br />

•NINT(4 »RND(1)+1)G0TQ4O,41,42, 43<br />

M=-liG0T044<br />

M-1t60TQ44<br />

HIGH SCOREl"|H;RETURN<br />

SHOOT<br />

I<br />

VIDEOGAMES 37<br />

•uter &


!<br />

For those that do<br />

j<br />

ag-lnjafCx)<br />

^<br />

ix<br />

A|-f0<br />

fx<br />

i COMPUTER & VIDEO GAMES 38


those that don't<br />

The do's <strong>and</strong> don'ts of the new CGL M5 home<br />

computer reveal why it is such a remarkable family<br />

computer. Unrivalled in its range.<br />

For those family members that do revel in creatin<br />

their own personal computer programmes the M5 wil<br />

test all their abilities. And teach them many more.<br />

Alternatively for those that don't want to become<br />

so involved in programming the M5 couldn't be more<br />

fun.<br />

How can one computer be all things to all users —<br />

from a sixty year old to a six year old?<br />

Simply because the CGL M5 has been developed in Japan<br />

as a sophisticated 'add-on' computer system. With the back up of<br />

a unique software system.<br />

As your computer abilities grow so the CGL M5 will exp<strong>and</strong> to<br />

meet them. One of the first things you'll discover about the M5 is<br />

its amazing colour <strong>and</strong> graphic reproduction, whether<br />

it's bringing life to your own animation or pre- programmed<br />

cassettes <strong>and</strong> cartridges.<br />

The graphic modes capability of the M5 is just one of the<br />

features that sets this computer in a class of its own.<br />

It also incorporates a mini-synthesiser. Slot in the Basic<br />

G cartridge <strong>and</strong> you can compose to your ears' delight.<br />

The addition of a Basic F cartridge lets you do more<br />

complicated scientific, technical<strong>and</strong> arithmetical<br />

applications. There's also the FALC cartridge which gives<br />

you an easy to use data management <strong>and</strong> family<br />

accounting package.<br />

And the CGL M5 is still growing. With an ever<br />

exp<strong>and</strong>ing library of<br />

cassettes <strong>and</strong> cartridges.<br />

Do yourself <strong>and</strong> your family a<br />

service — don't buy a home<br />

computer until you've found out<br />

more about the remarkable CGL M5.<br />

HOME COMPUTER<br />

<strong>and</strong> those that might.<br />

r For<br />

full details <strong>and</strong> a technical specification of the new CGL M5<br />

send us this completed coupon Apart from the full colour brochure<br />

we'll also rush you the address of your nearest stockist. Be sure to<br />

see a demonstration.<br />

The CGL M5. It might be the best family decision you'll make<br />

for years.<br />

Name<br />

Address<br />

1<br />

Tel. No.<br />

Post the completed coupon toComputer <strong>Games</strong> Limited CGL House<br />

L<br />

Goldings Hill, Loughton, Essex IG10 2RR.<br />

CVG/7/83 7/f^j<br />

i COMPUTER & VIDEO GAMES 39


45<br />

46<br />

47<br />

49<br />

49<br />

50<br />

51<br />

52<br />

53<br />

54<br />

55<br />

56<br />

IFPEEK OTHENPOKET,Pr G0T028<br />

1FT+M>540897HENPOKET. P:G0T028<br />

T«T+Mt POKET.P: G0T028<br />

F-X-40<br />

POKEF.0<br />

IFPEEK(F-40)< >0THEN53<br />

F=F-40t USR < 3494)IPOKEF,121<br />

P0KE4514.1:USR(68):USR< 71) t60T049<br />

IFPEEK(F-40)-208THEN39<br />

IFPEEK(F-40)=67THENP0KEF-40,0»S»S-<br />

S=S+100» G0SUB27<br />

FORDL*1T030<br />

lOs G0SUB27:G0T039<br />

57 FOKET.INT(50»RND(1)+188)1POKE4513,INT(255»RND


YOUR SEARCH FOR COMPUTER<br />

GAMES ENDS HERE AT...<br />

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f Br<br />

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Ifs all you'll ever need!<br />

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1 MICROSPOT<br />

I 15 Moorfields, Liverpool L2 2BQ.<br />

' Hotline: 051-236 6628<br />

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WARMASTERS<br />

ANNOUNCE 4 GREAT NEW TITLES<br />

£14.95<br />

For Atari<br />

JOHNNY REB<br />

this full graph.es wargame, lor 1 Of 2 players is set during the American Civil War <strong>and</strong> is played entirety on a<br />

graphics battlefield which is generated slightly differently each game Each side selects its forceol infantry, cavalry<br />

<strong>and</strong> artillery with which it must capture the ervjmy s tlag. You have Ml keyboard comm<strong>and</strong> of all movement <strong>and</strong> fire<br />

controls A Save Game facility allows a partly played game to be reloaded to test different tactics'<br />

PLAY THE COMPUTER OR CHALLENGE A FRIENO<br />

Available lor 48K SPECTRUM £5.50.<br />

REDWEED<br />

Can you save London Irom the MARTIANS'' Three powerful Martian war machines are advancing on London<br />

whilst semi-sentient REDWEED threatens to immobilise aS your fighting urwis as it grows across trie map The<br />

game is played on a graphics battlefield on which you have Ml cursor control to movo your tanks, flamethrowers<br />

etc 15 levels of play will test your tactical abilities<br />

AVAILABLE FOR 4«K SPECTRUM C5 SO<br />

PARAS<br />

You have comm<strong>and</strong> of a small parachute force (h<strong>and</strong> picked by your salt) which has be«n drooped behind enemy<br />

Imes to capture an important river crossing Keyboard comm<strong>and</strong> allows you to manoeuvre <strong>and</strong> fight on the modified<br />

hen grid battlefield You can play either a st<strong>and</strong>ard Of a shortened version of the game with several levels ol play<br />

AVAILABLE FOR BBC MODEL B £6.95<br />

BATTLEZONE 2000<br />

A futuristic wargame also played on a modified hex grid battlefield with lull keyboard control Your force comprises<br />

a selection of tanks, infantry missile launchers etc with which you hove to destroy an all powerful computer<br />

controlled battle machmo Will you achieve your mission before it escapes lo threaten the whole world 1<br />

AVAILABLE FOR BBC MODEL B C6 95<br />

OTHER TITLES<br />

WARLORD available (Of DRAGON: SPECTRUM 48K: ZX81 16K' TANDY 32K COLOR; (COMING SOON FOR ATARI 48K & ORIC t 48K)<br />

TYRANT OF ATHENS mailable (Of DRAGON SPECTRUM 16K. 2X81 16K, TANDY 32K COLOR<br />

ROMAN EMPIRE available for DRAGON. SPECTRUM t6K; ZX8I 16K; TANDY 32K COLOR ATARI 400 & 800 48K: AND NOW BBC MODEL B<br />

SAMURAI WARRIOR available lor DRAGON. SPECTRUM 16K; ZX81 16K<br />

PRIVATEER available lor a back to back cassette


Even at sale time everything at Laskys<br />

remains the same - except the price. You get the<br />

same wide range of top name models <strong>and</strong> the<br />

unique opportunity to test <strong>and</strong> compare them<br />

side by side, with specialist advice.<br />

Just look at these savings on the widest<br />

range of top name home computers available in<br />

the High Street. Names like, Atari, Commodore,<br />

mm : i i\<br />

ATARI 400 Home computer with 16K memory.<br />

Sound generator. Good graphics <strong>and</strong> colour.<br />

Includes Basic' kit. Pr«v PnceC SaiePiiceC<br />

ATARI 800 48K<br />

Home Computer<br />

39900 298.oo<br />

Atari 822 Printer 24SOO 179.00<br />

Atari 810 Disk Drive<br />

(only compatible with AUn 800) 3290G 279.00<br />

Pre* Price<br />

£339so<br />

Sale Puce<br />

£319.00<br />

223<br />

Sinclair, Oric, Jupiter <strong>and</strong> New Brain, plus a<br />

comprehensive selection of compatible software<br />

<strong>and</strong> peripherals.<br />

And with our 14 day exchange, up to £1,000<br />

Instant Credit* two year free guarantee * <strong>and</strong><br />

the back-up of Laskys service engineers, the<br />

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micro.<br />

COMMODORE 64 A home computer with a full size<br />

keyboard. Powerful 64K memory, sprite graphics,<br />

colour <strong>and</strong> sound. Pr«Pnc.c s*.pncc<br />

3K RAM Expansion for VIC-20 26.90<br />

8K RAM Expansion for VIC-20 39.90<br />

Pre* Price<br />

£199so<br />

Sale Price<br />

£139.90<br />

Pt»v Price<br />

£T696q<br />

Sate Price<br />

£149.90<br />

NEWBRAIN MODEL AD An ideal personal/small<br />

business computer 32K memory, excellent graphics<br />

<strong>and</strong> character set. Built-in one line display.<br />

Prev PnceE<br />

^ a i -<br />

S tie Price C<br />

Newbrain Model A -2mm 219.00<br />

ORIC 48K A home computer with 48K RAM Ergonomic<br />

keyboard with 57 moving keys. Colour, sound <strong>and</strong> a hi fi<br />

sound output. Teletext/Viewdata compatible graphics.<br />

Pre* Price<br />

£29900.<br />

Sale Price<br />

£249.00<br />

•SINCLAIR<br />

p-ev price SINCLAIR SPECTRUM 48K with full colour <strong>and</strong><br />

£T69-9CL sound. High resolution graphics. ^ ^ s.,.^<br />

Sale Pnce<br />

£129.90<br />

r<br />

Sinclair Spectrum 16K T24-QG 99.90<br />

Sinclair Spectrum Printer 3990<br />

i COMPUTER & VIDEO GAMES 42


Its the programs that make micros magic<br />

ATARI FOR 400/800 ATARI FOR 400/800<br />

Astrochase<br />

Baja Buggys<br />

Choplifter<br />

Claim Jump<br />

Compute 4<br />

Darts<br />

Escape from<br />

Traam<br />

Figure Fun<br />

Gorf<br />

Jumbo Jet<br />

Kick Back<br />

Legionaire<br />

Miner 2049<br />

Moonbase 10<br />

Mutant Herd<br />

Picnic Paranoia<br />

Pool<br />

Preppie<br />

Protector 2<br />

Seadragon<br />

Snooker<br />

Prev Price<br />

£2+30<br />

JT2+30<br />

£293Q<br />

£2930<br />

rt43o<br />

£t?30<br />

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JTt93Q<br />

JT243Q<br />

srt930<br />

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Soccer<br />

Stratos<br />

Submarine<br />

Comm<strong>and</strong><br />

Super Cubes<br />

Zaxxon<br />

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£2930 £26.90<br />

£2*90 £21.90<br />

£3430 £29.90<br />

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ROMIK FOR VIC 20<br />

Martian Raider £930 £7.90<br />

Moons of Jupiter £930 £7.90<br />

Multisynthesiser £930 £7.90<br />

Power Blast £930 £7.90<br />

Shark Attack £930 £7.90<br />

Space Attack £930 £7.90<br />

Space Fortress £930 £7.90<br />

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RABBITT FOR VIC 20<br />

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Annihilate £930 £7.90<br />

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Frogger £930 £7.90<br />

Graphics 64 £330 £7.90<br />

Grave Robbers 64 £930 £7.90<br />

Hopper £930 £7.90<br />

Krell £930 £7.90<br />

Monopole 64 £930 £7.90<br />

Myriad £930. £7.90<br />

Night Crawl £930 £7.90<br />

Orbis £930 £7.90<br />

Quackers £930 £7.90<br />

Skramble £930 £7.90<br />

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Asteroids £630 £4.90<br />

2Cosmiads £€30 £4.90<br />

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the Wall X630 £4.90<br />

UP TO £1000 INSTANT CREDIT<br />

{CHECKOUT OUR COMPREHENSIVE RANGE<br />

Y OF PERIPHERALS AT SALE PRICES <<br />

f// 4 THe Retail Division of TK« Lodbcokt Group<br />

*Uepttnrva ti «m» Jwih; «M 2 »»«i mmivw" « «» ** «•< m'<br />

n»WH Mkf<br />

i COMPUTER & VIDEO GAMES 43


f<br />

1<br />

,<br />

K<br />

r<br />

K<br />

?<br />

a<br />

fl<br />

3<br />

10 PCLEAR6<br />

20 PQKE8.HFFD7/ 0<br />

30 GOTO220<br />

, 100 PSET<br />

40 UNE< 20**1'20*Yl>-< 120<br />

, 100), PRESET<br />

You'll have to get the point 50 LINEC 20*X1 *20*YI)- THENI20<br />

The aim of the game is to defend<br />

the top layer of a 20 level 30 NEXTI<br />

110 RETURN<br />

grid from these nasty spikes<br />

! 2 00O5BAGFEDCO4BAGFEDCO3BAGFEDCQ2BAGFEC>CaiBAGFEDC"<br />

120 PLAY'<br />

which will zap you with electricity<br />

should they reach your laser<br />

130 PM0DE4,5'SCREEN1 - 1<br />

140 S-S+C20-R2 >*<br />

base. The spikes radiate from the<br />

»D+1<br />

150 K-K+l'IFK-3THEN K-0 ; D*<br />

centre of the screen <strong>and</strong> gradually<br />

move towards you — rising<br />

IFRN(Xe>-iTHENN«N+l<br />

160 L-L+.2<br />

170<br />

rRNCX 10>-1 R2< 1 >-0<br />

through the many levels. You 180<br />

RX< I >»RNCX 13 >-1<br />

move about on the top level<br />

1 RY< I > a<br />

190<br />

ready to blast the spikes using a 200<br />

PM0DE4 1 • SCREEN 1/ 1<br />

joystick controller. When you are 210 return<br />

directly above a spike fire!<br />

220<br />

Points are scored for each 230<br />

spike shot — more points are 240<br />

PRINT PRINT"ABOUT<br />

DIRECTLY ABOVE R SPIKE"<br />

awarded for a rapid destruction 250 PRINT : PRINT" WHEN<br />

of a spike. Once shot they fall<br />

260 PRINT PRINT"<br />

FIRE !"<br />

>Y' TO SHOW GRID RND START"<br />

270 PRINT•PRINT'PRINT"PRESS<br />

back to the centre to start rising<br />

290 IPINKEY»"Y" THEN 280<br />

up at you once more.<br />

290<br />

As the game progresses the 300 DEF U FNA?AX >-< 20*AX< I >-120>*AZ< I<br />

spikes get faster <strong>and</strong> more 310 DEF FNB< AY>«-100 >*AZ< I V20+100<br />

numerous — <strong>and</strong> are worth more 320 D»2<br />

points. Beware — sometimes a 330 PM0DE4.. 1 • SCREEN 1 1.PCLS0<br />

spike will rise up in the middle of 340 LINEC 241 ^ 0 >-< 255. 191 >,PSET,BF<br />

the screen where you will not be 350 LINE 181 >-< 255 191 )> PSET / BF<br />

able to see it — so you will have 360 pnRIalTO10<br />

to keep alert. The authors high 370 RXC I )=RND< 13 )-l<br />

1 RNDC 10>-1<br />

AY< I >-<br />

! A2< I<br />

score is 8240 — can you beat it? 380 NEXT I<br />

390 N"1<br />

400 P»PEEK<br />

SP/KBATTACK<br />

420 V-INTC JOYSTK< 1 V7><br />

44 COMPUTER & VIDEO GAMES


IFP"126 OR P»234 THEN GOSUB40<br />

PRESETS20*X1,20*Y1?<br />

X1»X'Y1=Y<br />

PSET< 20*X1,20*Y1,1><br />

FORI-1TON<br />

V V<br />

IFFIZC I >«20THEN340<br />

IFRNDC 10-L )-RZC I >+1<br />

LINE< FNRC RX>,FNBC RY>)-C 120/ 100 >, PSET<br />

SOUND10*flZCI)+l,1<br />

NEXT I<br />

GOTO400<br />

PLRY " T10001 CDEFGRB02CDEFGRB03CDEFGRB04<br />

CDEFGRB05CDEFGRB"<br />

FORJ=0TO20<br />

CIRCLEC RXC I )*20, RY< I >*20 J, 1<br />

NEXTJ<br />

FORI"1T01000<br />

PM0DE4,3 : SCREEN1,1<br />

PM0DE4,1


ATARI 800 upgraded from 16K to 48K RAM<br />

ATARI 400 with 16K RAM


It's hard to know which set of figures is more<br />

attractive. Certainly the ATARI 800' M Computer,<br />

upgraded by an astonishing 32K <strong>and</strong> reduced by<br />

£100, will have its admirers.<br />

However, the ATARI 400 !M Computer plus<br />

free Programmer Kit for only £149.99 makes it<br />

remarkable value for money, particularly when<br />

you take into account its 16K RAM (on some computers<br />

you'll be charged extra to upgrade to 16K).<br />

It's even more remarkable when you look at<br />

our computers feature by feature.<br />

The Family Computer.<br />

Before we designed them, we thought about<br />

who was actually going to use them.<br />

One day our computers might be playing<br />

games; next, they're wrestling with household<br />

budgets; teaching geography to an 8-year-old; or<br />

printing letters.<br />

In other words, we designed our computers<br />

<strong>and</strong> software for as many applications as a<br />

family has ideas. (Now the ATARI 800 Computer<br />

has48K RAM, there's even more memory for even<br />

more applications.)<br />

Next we built in high-resolution graphics.<br />

Inside our computers, we have a microprocessor<br />

whose only job is to operate our graphics.<br />

(All told, you can choose up to 16 different<br />

colours in 16 intensities, which gives you a<br />

spectrum of 256 different shades.)<br />

In fact, our computers divide the screen up<br />

into 60,000 tiny points, each one of which can<br />

be changed without affecting the other.<br />

A friend not a fiend.<br />

We also looked at ways to make computers<br />

rather friendlier.<br />

On the ATARI 400 Computer, we've incorporated<br />

touch-sensitive keys with ridges, so fingers<br />

won't slip; on the ATARI 800 Computer, we have<br />

keys much as you'd find on a st<strong>and</strong>ard typewriter.<br />

You can talk to your computer in a choice<br />

of languages (five for the Atari 400, nine for the<br />

Atari 800), including ATARI BASIC, using<br />

software which you load in on cartridge, cassette,<br />

or disk.<br />

For our computers, we have one of the<br />

largest software libraries in the world:<br />

thing from speech synthesis to sophisticated<br />

data management.<br />

No doubt you know all about our<br />

famous games such as PAC-MAN, SPACE<br />

INVADERS T <strong>and</strong> STAR RAIDERS winner<br />

of the 1982 Game of the Year Award,<br />

However, we also boast home<br />

<strong>and</strong> office application software as well<br />

Atari 400 <strong>and</strong> 800 Home Computer<br />

Technical Specifications.<br />

ColourCapabilities:Choose from 16colours,<strong>and</strong> 16intensities<br />

(up to a total of 256 shades).<br />

Sound: Four independent sound synthesisers for musical tones<br />

<strong>and</strong> games sounds.Three <strong>and</strong> one half octaves. Variable volume<br />

<strong>and</strong> tone for each voice.<br />

Display: Three text modes: 24 lines of 40 characters, doublewidth<br />

characters, or double-height, double-width characters.<br />

Nine graphic modes: from 40 columns by 24 rows up to 320<br />

columns by 192 rows.<br />

Memory: Includes a built-in 10K Kead Only Memory (ROM)<br />

Operating System with 48K R<strong>and</strong>om Access Memory (ATARI<br />

800) <strong>and</strong> 16K R<strong>and</strong>om Access Memory (ATARI 400).<br />

C.P.U.: 6502B M icroprocessor0.56 micro-second cycle. 1.8M hz.<br />

Special Features: Three customised integrated circuits.<br />

Extended Graphies Functions: High-resolution graphics.<br />

Multi-coloured characterset. Software screenswitching. Mixed<br />

text <strong>and</strong> graphics modes.<br />

Multiple re-defined character sets. Player missile (sprite)<br />

graphics. Fine screen scrolling in any direction. Changeable<br />

colour registers. Smooth character movement.<br />

Peripherals: A range of peripherals <strong>and</strong> accessories that are<br />

available now.<br />

as educational programs to satisfy the most<br />

enquiring mind.<br />

You can learn French, Spanish, German or<br />

Italian on our computers <strong>and</strong> through our<br />

unique 'sound through' system you'll hear the<br />

language <strong>and</strong> learn it the way you learnt your<br />

mother tongue. (Other computers will leave you<br />

speechless.)<br />

You can teach yourself touch typing,<br />

compose <strong>and</strong> play your own music or teach a<br />

child the alphabet.<br />

On another program you can find out if your<br />

current mortgage is giving you the best value for<br />

money; while yet another program will answer a<br />

question that has vexed mankind for generations:<br />

"Where does all my money go?r<br />

At the same time, the outst<strong>and</strong>ing VisiCaic*<br />

program is available for the ATARI 800 Computer.<br />

Write your own programs.<br />

As if all that isn't enough, through Atari's<br />

Program Exchange (APX), you can have access<br />

to a wide range of the most imaginative programs<br />

written by our users.<br />

( Or you can learn to write your own<br />

of the___ programs progi with the help of our invitation to<br />

every- I H I Programming' Progi<br />

series, using our unique'sound<br />

cated I H I through' system.<br />

Surprisingly, you won't have to plough<br />

SlK<br />

through a small library of manuals to do so,<br />

since most of the series is on software,<br />

not in hard books. Of course, we've<br />

ATARI<br />

® always had j ust about everything you're<br />

looking for in computers.<br />

From today, we've got even more.<br />

More of what home computers are for.<br />

•ATARI <strong>and</strong> design Kc&tn UK. "^Trademarks of Atari Inc. tPac-man <strong>and</strong> characters are trademarks of Namcn Lid. tTradenuirk of Taito America Corporation. •Trademark of Vim Corp.


- \ S3<br />

1 I<br />

RUNS ON AN ATARI 400/800 IN 16K NEEDS TWO JOYSTICKS<br />

+<br />

IN days of old gladiators fought ft out in a vast arena.<br />

In lite future they will battle it out within the confining<br />

walls of a vast maze.<br />

Once one lucky gladiator finds the power pill that<br />

is hidden in the maze he will be able to shatter<br />

walls with a single blow.<br />

This is a two-player battle set in a maze. The<br />

players start off at opposite corners <strong>and</strong> the all<br />

i m p o rfa nt power pill is in the centre. On touching the<br />

pill you can move faster <strong>and</strong> walk through the red<br />

walls which appear r<strong>and</strong>omly throughout the game.<br />

X<br />

5 GOTO 160O<br />

9 REM **PLAYER MOVEMENTS**<br />

10 S=STICK(0):S1=STICK(1)<br />

15 IF S=15 AND Sl=15 THEN<br />

19<br />

16 SOUND 1,60,12,12<br />

;=y-l : B=USR(UP,PMBAS+102<br />

19 IF S=14 THEN<br />

4+Y)<br />

THEN Y1=Y1-1:B=USR(UP,PMBAS+<br />

20 IF SI=14<br />

1280+Y1)<br />


c<br />

c<br />

1130 D0WN=ADR(D0WNC0DES)<br />

1140 FOR I=DOWN TO DOWN+20:READ B:POKE I<br />

, B:NEXT I:RETURN<br />

1150 DATA 104,104,133,204,104,133,203,16<br />

0,10,177,203,200,145,203,136,136,192,255<br />

,208,245,96<br />

1499 REM **GRAPHICS DISPLAY**<br />

1500 GRAPHICS 7:COLOR 3<br />

1501 ? "LIVES LEFT=5 LIVES LEFT<br />

=5"<br />

1510 RESTORE (1520):FOR Z=1 TO 15iREAD A<br />

, B, C, D: PLOT A, B: DF;AWTO C,D:NEXT Z<br />

1520 DATA 54,4,54,12,14,36,14,44,54,68,5<br />

4,76,104,68,104,76,34,28,34,44, 104,52, 12<br />

4,52,54,44,54,60,54,20,54,36,24,44<br />

1521 DATA 24,60,24,20,24,36,104,44,104,6<br />

0,144,36, 154,36,134,52,134,60,94,4,94, 12<br />

,94,60,94,68<br />

1530 FOR Z=1 TO 24:READ A,B,C,D,E,F:PLOT<br />

A,B:DRAWTQ C,D:DRAWTO E,F:NEXT Z<br />

1540 DATA 34,12,14,12,14,28,84,12,64.12,<br />

64,28,124,12,144,12,144,28,124,2B,114,28<br />

,114,36,104,36,104,28,94,28,94,36<br />

1550 DATA 84,36,84,28,44,28,44,52,34.52,<br />

14,52,14,68,34,68,64,52,64.68,84,68,124.<br />

68,144,68,144,52,54,20,54.36,74,36<br />

1560 DATA 94,20,74.20,74,36,94,12,104,12<br />

,104,20,114,12,114,20,134,20,124,36,134,<br />

36,134,20,54,44,74,44.74.60,94,52<br />

1570 DATA 94,60,74,60,44,12,44,20,24,20,<br />

24,60,44,60.44,68,84,52,84,44,104,44, 1 14<br />

,44,144,44,144,36,134,60.114,60<br />

1580 DATA 114,68,4,4,154,4,154,76,4.4,4,<br />

76,154,76<br />

1590 GOTO 900<br />

1600 CLR :POKE 752, 1:DIM D*=0 OR STR<br />

IG(1> =0 THEN 2O00<br />

1660 NEXT I:POKE 77,254:GOTO 1600<br />

1670 REM<br />

1680 GRAFHICS 23:SETCOLOR 0,O,0:SETCOLOR<br />

1,0,14:SETCOLOR 2,O,0:SETCOLOR 4,0,0<br />

1690 COLOR 2:FCOLOR=1<br />

1700 RESTORE (1820)<br />

1710 READ D*:IF ASC(DS)


Once again. Killer Gorilla holds captive a<br />

young <strong>and</strong> beautiful heiress. Is the age of<br />

CHIVALRY dead? Answer the maiden's<br />

cries for help <strong>and</strong> scale the ironwork<br />

tower. Race along Girders, Ctimb £<br />

Ladders, Jump Gaps, Leap onto jjjP<br />

moving Elevators <strong>and</strong> Career along / ^<br />

Conveyors. Dodge or jump the ^rfv<br />

rolling barrels or grab a hammer fflE^<br />

<strong>and</strong> smash a few. Watch out for<br />

the fireballs <strong>and</strong> iron beams<br />

hurled with animal passion.<br />

Sensational, full feature machine<br />

code arcade game with four<br />

phases, increasing difficulty <strong>and</strong><br />

speed, bonus points <strong>and</strong> the highestjfeft<br />

st<strong>and</strong>ard of graphics yet<br />

achieved on the BBC micrp^<br />

Only £6.95—^<br />

SS<br />

^ r w t f m i j<br />

Other programs available Swoop (B) f6 95/<br />

Croaker


I<br />

r<br />

I<br />

10 REM <br />

20 REM <br />

30 NEXT I<br />

TI99/4A HOME COMPUTER<br />

90 DATA 330,880,330,988,330,784,330,392,990,58^<br />

100 CALL CLEAR<br />

110 INPUT "DO YOU WANT INSTRUCTIONS?"!Qi<br />

120 IF SECi(Qi,l,l)-'Y" THEN 140<br />

130 IF SEGi(gi,l,lK>"N" THEN 110 El<br />

140 GOSUB 4050<br />

150 CALL CLEAR<br />

160 gosub mo<br />

170 GOSUB 3220<br />

180 TS=0<br />

190 MET=0<br />

200 SHD^O<br />

210 HITS=0<br />

220 DEAD=0<br />

230 CALL SCREEN(5)<br />

240 CALL C0L0R(1,5,5)<br />

250 CALL C0L0R(3,16,14)<br />

260 CALL COLOR(4,16,14)<br />

270 CALl COLOR(13,16,1)<br />

230 CALL C0L0R(14,9,1><br />

290 CALL COL0R(9,2,16)<br />

300 CALL COLOR


'0000303V<br />

1.'<br />

930 CALL a<br />

840 CALL<br />

850 CALL<br />

860 CALL VCHARt20, 31,99,5 >|<br />

970 CALL ^(12,2,12,4)<br />

890 CALL yc^u2,w ; aV>l<br />

1040 CALL CHAR(134 ( "OOOOOCOC'«)<br />

1050 CALL CHARH37,"000000003030")<br />

1060 CALL CHAR(138/'OOOOOOOOOCOC")<br />

[070 CALL HCHAR(24,6,48,4)<br />

1080 CALL HCHAR(24,25,48,3)<br />

1090 M=0<br />

890 CALL VCHAR( 16,2,15)<br />

1100 FOR X=28 TO 5 STEP -1<br />

900 CALL gCHAR(lA,32, 1><br />

910 CALL<br />

I UlO CALL SOUND<br />

(-500,250,30,500,30,1000,30,~8,X+2)<br />

:h<br />

fV<br />

920 CALL VCHAR(n,32 lH)<br />

930 CALL VCHAR(15,3, 04<br />

940 CALL ^AR(15,V05<br />

P50 CALL<br />

960 CALL ^HARU6,4,107)<br />

970 CALL VCHA»(15,30.^;<br />

990 CALL VCHARI V ^ ^<br />

990 CALL ^HAR(16,30 ; 1><br />

VOOO CALL VCKARU6,31,1U><br />

1010 REM METEOR<br />

U20 FOR 1=134 TO 137 STEP 3<br />

U30 CALL VCHAR(29-X,X,T)<br />

1140 NEXT T<br />

1150 HY=29-X<br />

1160 CALL KEY(0,K,S)<br />

U/0 C0DE=1<br />

1480 IF 5=0 THEM 1210<br />

j 1190 IF K=48 THEM 1200 &SE 1210<br />

; 1200 GOTO 2680<br />

, 1210 CALL VCHAR(29-X,X,32)<br />

| 1220 CALL GCHAR(30-X,X-I,D><br />

I 1230 IF IK96 THEN 1460<br />

1240 IF D>98 THEM 1440<br />

1250 8EAD=DEAD*100<br />

I 1260 G0SU8 4200<br />

1270 IF D=97 THEM 1310<br />

I 1280 CALL VCHAR(30-X,X-1,130)<br />

1290 CALL VCHAR(30-X,X-1,117)<br />

I 1300 GOTO 1370<br />

1310 Y=30-X<br />

1320 Z«X-1<br />

1330 IF ((Z=9)it(YU>»<br />

THEM 1350<br />

| 1340 GOTO 1290<br />

1350 CALL VCHAR(Y,Z,130)<br />

I<br />

1360 CALL yCHAR(Y,Z,98)<br />

1370 CALL SOUND(-800,-7,0)<br />

1380 FOR DELAY 0 I TO 200<br />

1390 NEXT DELAY<br />

580 CALL VCHAR(20,14,97,3)<br />

590 CALL VCHARt20,15,97,3)<br />

600 CALL VCHARt 15,18,97,8)<br />

610 CALL VCHAR(15,19,97,8)<br />

620 CALL VCHARt18,21,97,5)<br />

630 CALL VCHAR(22,22,97)<br />

640 CALL VCHAR(22,23,97)<br />

650 CALL VCHAR=METEOR THEN 3420<br />

1520 X=IMT(28»RND)<br />

1530 IF X


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AND JOHN MENZIES<br />

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Can you survive the top of Tne Tower? j ^ ^ T<br />

Full save routine for u^e during the hours<br />

ofdatknessl<br />

48K Spectrum £6.50.<br />

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SHIP OF THE LINE<br />

Comm<strong>and</strong>, a sailing ship , juggle your ^M/ff<br />

supplies, crew <strong>and</strong> firepower fearlessly^*——<br />

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Sea Lords as necessa.y... until you make First<br />

Sea lord! Full save routine 48K Spectrum £6.50.<br />

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^<br />

1610 CALL KEY(0,K,S)<br />

1420 CODE-2<br />

1430 IF S=0 THEN 1710<br />

1440 IF K=48 THEM 1450 ELSE 1460<br />

1450 GOTO 2680<br />

1440 IF K-49 THEM 1470 ELSE 1480<br />

1670 GOTO 2410<br />

1480 IF K=50 THEM 1490 ELSE 1710<br />

1490 TS=TSU<br />

1700 GOTO 2970<br />

1710 CALL VCHAR(Y,X,32)<br />

1720 CALL GCHAR(Y+1,X,D)<br />

1730 IF D114 THEN 1740<br />

1740 DEAD=DEAD+300<br />

1770 GOSUB 4200<br />

1780 GOSUB 4200<br />

1790 GOSUB 4200<br />

1800 GOTO 1840<br />

1810 CALL VCHAft(Y+l,X,130)<br />

1820 CALL VCHAR=22 THEN 3640<br />

1930 GOTO 1970<br />

1940 CALL SOUND(-300,-7,0)<br />

1950 CALL VCHAR(Y+1,X,130)<br />

1960 NEXT Y<br />

1970 NEXT F<br />

1980 H=0<br />

1990 FOR X=5 TO 28<br />

2000 CALL SOUND(-500,250,30,500,<br />

30,1000,30,-8,31-X)<br />

2010 FOR T=133 TO 138 STEP 5<br />

2020 CALL VCHAR(X-4,X,T)<br />

2030 NFXT T<br />

2040 KY=X-4<br />

2050 CALL KEY(0,K,S)<br />

2040 C0DE=3<br />

2070 IF S=0 THEN 2100<br />

2080 IF K=49 THEN 2090 ELSE 2100<br />

2090 COTO 2410<br />

2100 CALL VCHAR(X-4,X,32><br />

2110 CALL GCHAR(X-3,X+1,D)<br />

2120 IF D98 THEN 2310<br />

2140 D£AD=DtAD+100<br />

2150 GOSUB 4200<br />

2160 IF D=97 THEN 2180<br />

2170 GOTO 2210<br />

2180 Y=X-3<br />

2190 Z=X+l<br />

2200 IF ((Z=23)*(Y=22))+(((2=24)<br />

•(Z=25)>«((Y17))) THEN 2240<br />

2210 CALL VCHAR(X-3,X+1,130)<br />

2220 UALL VCHAR(X-3,Xtl,119)<br />

2230 GOTO 2260<br />

2240 CALL VCHAR(Y,2,130)<br />

2250 CALL VCHAR(Y,Z,98)<br />

2240 CALL SQUND(-800,-/,0><br />

2270 FOR DELAY*1 TO 200<br />

2280 NEXT DELAY<br />

2290 IF (X-3>=23 THEN 3440<br />

2300 GOTO 2340<br />

2310 CALL SQUND(-300,-7,0)<br />

2320 CALL VCUAR(X-3,X+1,130)<br />

2330 NEXT X<br />

2340 C :: 10*RND<br />

2350 N=0<br />

2360 MET=MEf>l<br />

2370 IF KET>=HETEOR THEN 3420<br />

2380 IF C127 THEN 2840<br />

2770 IF R>127 THEN 2860<br />

2780 IF (l+LXMT THEN 2790 ELSE 28101<br />

2790 TEST*1<br />

2:100 GOTO 2840<br />

2810 IF L=1 THEN 2840<br />

2820 NEXT L<br />

2830 h=H+l<br />

2840 TESr=0<br />

2850 ON CODE GOTO 1210,1710,2100<br />

2840 CALL SOUND(-500,-6,0)<br />

2870 CALL HCHAR(L,15+L,130,2)<br />

2880 CALL HCHAR(L,15*L,32,2)<br />

2890 IF TEST=1 THEN 2830<br />

2900 IF L*1 THEN 2830<br />

2910 HITS*HITS*1<br />

2920 GOSUB 4090<br />

2930 M)<br />

2940 MET=HET+1<br />

2950 IF HET>=HETEOR THEN 3420<br />

2940 ON CODE GOTO 1470,1970,2340<br />

2970 IF nS=10)i(SHD=0) THEN<br />

2980 ELSE 2?90<br />

2980 CALL S0UMD(-500,1000,0)<br />

2990 IF TS>=11 THEN 1710<br />

3000 CALL HCHAR(11,3,122,29)<br />

3010 SHD=SHD+1<br />

3020 IF SHD


3040 PRINT • SITUATION— YOU ARE IN CONTROL OF YOU<br />

R CITY DEFENCE SYSTEMS."<br />

3070 PRINT ' MISSION TO DEFEND AGAINST A METE<br />

OR STORM."<br />

3080 PRINT " CONTROLS-- PRESS •1* FOR LEFT SILOiPRES<br />

S'O' FOR RIGHT SILO!PRESS '2' FOR SHIELD."<br />

3090 FOR DELAY=1 TO 3000<br />

3100 NEXT DELAY<br />

3110 GOSUB 4050<br />

3120 PRINT " EQUIPMENT<br />

1. 2-LASER CON<br />

TROLLED NUCLEAR MISSILE SILOS (KEYS Oil)."<br />

3130 PRINT "2. MAGNETIC SHiaD ABOVE CITY (KEY 2>."<br />

3140 GOSUB 4050<br />

3150 PRINT " LIMITATIONS-<br />

1. ONLY 1 HISS<br />

it<br />

ILE CAN BE LAUNCHED AT EACH HETEOR.<br />

3160 PRINT "2. THE SHIELD CAN BE USED (IF AVAILABLE)<br />

FOR 10,3SEC. BURSTS(MAX)."<br />

3170 PRINT "3. A DIRECT HIT ON A METEOR MAY NOT ALWAYS<br />

DISTROY IT- MISSILES ARE SET fO EXPLODE."<br />

3180 PRINT "NEAR THE METEOR FOR MAXIMUM DESTRUCTIVE PO<br />

HER."<br />

3190 PRINT "4. IF THE CITY FOUNDATIONS ARE PENETRATED<br />

THEN ITS NUCLEAR POWER PLANT WILL EXPLODE."<br />

3200 RETURN<br />

3210 GOSUD 4030<br />

3220 PRINT "SELECT LEVEL 1,2 OR 3 1-LIGHT STORM!<br />

I12-MODERATE STORM!!13-HEAVY SrORH."<br />

3230 GOSUB 4050<br />

3240 CALL KEY(0,K,S><br />

3250 IF S=0 THEN 3310<br />

3260 IF K=49 THEN 3350<br />

3270 IF K=50 THEN 3370<br />

3280 IF K-51 THFN 3390<br />

3290 IF K51 THEN 3240<br />

3310 FOR S=0 TO 30 STEP 2<br />

3320 CALL S0UND(10,iI0»(S+l),S)<br />

3330 NEXT S<br />

3340 GOTO 3240<br />

3350 METE0R=50<br />

3360 GOTO 3400<br />

3370 HETEOR^lOO<br />

3380 GOTO 3400<br />

3390 HETE0R=150<br />

3400 CALL CLEAR<br />

3410 RETURN<br />

3420 PRINT "THE CITY IS SAFE-GOOD WORK!"<br />

3430 CALL COLOR(8,2,l><br />

3440 CALL C0L0R(3,2,1)<br />

3450 CALL C0L0R(4,2,1)<br />

3460 PRINT<br />

3470 PRINT "PEOPLE KILLED!I";DEAD<br />

3480 PRINT<br />

3490 PRINT "METEORS INTERCEPTED!!";HITS<br />

1500 PRINT<br />

3510 PRINT "PERCENTAGE HIT!I";HITS*100/METEOR;"X"<br />

3520 PRINT<br />

PRESS 'T' TO<br />

3530 PRINT "PRESS 'S' TO START<br />

TERMINATE"<br />

3540 CALL KEY(0,K,S)<br />

3550 IF S=0 THEN 3600<br />

3560 IF K=83 THEN 40<br />

i COMPUTER & VIDEO GAMES 56<br />

3570 IF K=84 THEN 3980<br />

3580 IF K84 THEN 3540<br />

3600 FOR S=0 TO 30 STEP 2<br />

3610 CALL S0UND(10,U0*,S><br />

3620 NEXT S<br />

3630 GOTO 3540<br />

3640 FOR R=1 TO 10<br />

3650 CALL SOUNDUOO,200,0,- , 0<br />

3660 CALL SOUNDtlOO,400,0,-1,10)<br />

3670 NEXT R<br />

3680 CALL SOUND(4000,-7,0)<br />

3690 CALL SCREEN(5><br />

3700 CALL C0L0R(9,2 I 2)<br />

3710 FOR DELAY=1 TO 90<br />

3720 NEXT DELAY<br />

3730 FOR X=7 TO 10<br />

3740 IF X=8 THEN 3800<br />

3750 CALL C0L0R(9,X,X><br />

3760 CALL C0L0RU1,X,X)<br />

3770 CALL COLOR(lO,X,X)<br />

3780 FOR DELAYS TO 90<br />

3790 NEXT DELAY<br />

3800 NEXT X<br />

3810 CALL CX0R(8,16,16)<br />

3820 CALL COLORS, 16,16)<br />

3830 CALL C0L0RC11,16,16><br />

3840 CALL COLQRUO, 16,14)<br />

3850 FOR DELAY 8 1 TO 90<br />

3860 NEXT DELAY<br />

3870 CALL SCREEN(16><br />

3880 CALL COLORU, 16,16)<br />

3890 FOR T*0 TO 30 STEP 2<br />

3700 CALL SOUND(-500,-7 f T)<br />

3910 NEXT T<br />

3720 CALL CLEAR<br />

3930 CALL C0L0R(8,2,16)<br />

3940 CALL C0L0R(3,2,16)<br />

3950 CALL COLORU,2,16)<br />

3960 PRINT "YOUR CITY HAS<br />

BEEN DESTROYED"<br />

3970 GOTO 3490<br />

3980 FOR S=0 TO 30 STEP 2<br />

3990 CALL SOUND(-50,230-<br />

4070 NEXT A<br />

4080 RETURN<br />

4090 CALL GCHAR(24,27,S)<br />

4100 IF S=57 THEN 4130<br />

4110 CALL HCHAR(24,27,SM)<br />

4120 RETURN<br />

4130 CALL GCHAR(24,26,S)<br />

4140 CALL HCHAR(24,2/,48><br />

4150 CALL HCHAR(24,26,S+1)<br />

4160 IF S=57 THEN 4180<br />

4170 RETURN<br />

4150 CALL HCHAR(24,25,49><br />

4190 RETURN<br />

4200 CALL GCHAR(24,7,DD><br />

4210 IF DD=57 THEN 4240<br />

4220 CALL HCHAR(24,7 t DD+l><br />

4230 RETURN<br />

4240 CALL GCHAR(24,6,DD)<br />

4250 CALL HCHAfi<br />

4270 RETURN


LLflmflSDFTii<br />

MORE THAN JUST A PRETTY PACKET)<br />

LLVM \SOFT<br />

p rose n Is MATRIX (GRIDRUNNER 2)<br />

MATRIX<br />

m<br />

MIDAUMMEV^ivC^<br />

VIC 20<br />

LASERZONE (8K-*-)<br />

FOR VIC-20 (8K) <strong>and</strong> Commodore 64<br />

Jeff Minter has taken Gridrunner — the game that topped<br />

bestseller charts in USA <strong>and</strong> UK — <strong>and</strong> created an<br />

awesome sequal — MATRIX.<br />

Graphically superb, it features multiple screens, new<br />

aliens <strong>and</strong> attack waves, mystery bonuses, renegade<br />

humanoids, deflexor fields, diagonal tracking, countdown/panic<br />

phase <strong>and</strong> much, much more...<br />

Packed into 20 mind-zapping zones <strong>and</strong> accompanied by<br />

incredible sonics.<br />

N.B. MATRIX REQUIRES A JOYSTICK<br />

FOR VIC-20: £6.00 FOR C64: £8.50<br />

MATRIX ENTER THE ZONE OF EXCELLENCE<br />

LLAMASOFT SOFTWARE<br />

49 MOUNT PLEASANT,<br />

TADLEY, HANTS.<br />

07356 4478<br />

NEW<br />

Destroy the oncoming «ng I Allt NS with your TWO independently controlled laser bases'<br />

Lunge tor trie ELECTRO button <strong>and</strong> blast your enemies into en panting clouds of<br />

SPACE JUNK' An exhilarating <strong>and</strong> totally Original gamo with a unique system ol control<br />

trom a st<strong>and</strong>ard foyshc* A mere £6.00 - Sop Pi P.<br />

ABDUCTOR<br />

A classic new space game' ZAP the swirling alien hordes before they ram you — <strong>and</strong><br />

abduct your humanoids 1 Survive the assauH lor long enough <strong>and</strong> you tl gel an exlra<br />

stage on your spaceship with double firepower' Awesome unexp<strong>and</strong>ed Vic Action<br />

£6 00 50p PAP<br />

GRIORUNNER<br />

Finally true arcade quality on the unexpended VIC* Shoot down the segmented<br />

DROIDS invading the grid Beware ol the pods <strong>and</strong> tappers' Trie awsome speed,<br />

sound <strong>and</strong> graphics gives you the best blast available lor unexp<strong>and</strong>ed Vic £5.00 - SOp<br />

PAP<br />

ANDES ATTACK


C&VG SOFTWARE FORM<br />

I « .<br />

Have you written a games program which you tee) is just<br />

right lor C&VG? It so we have come up with a form to ensure<br />

that we can test it out <strong>and</strong> give you our views on it, as<br />

quickly as possible.<br />

We would prefer a tape <strong>and</strong> listing but can work from just<br />

a tape <strong>and</strong> will return it to you if it doesn't find its way into<br />

the magazine. We will also need an additional sheet<br />

explaining the game <strong>and</strong> its theme. And any documentation<br />

like lists of variables or how certain routines are working,<br />

would be of great help to beginners. Please make sure that<br />

your name, address <strong>and</strong> the program name is on everything<br />

Program name:<br />

Machine<br />

make: ..<br />

Other models it<br />

should run on: .<br />

Other equipment (joysticks. Extended<br />

Basic, add ons, etc.) needed to run it: .<br />

you send us, including the cassette itself.<br />

This lorm will merely help us to keep a check on your<br />

game as it goes through our testing process <strong>and</strong> make sure<br />

we have all the information we need to present it properly in<br />

the magazine.<br />

If you don't want to cut up the magazine, we will accept<br />

photocopies or close copies of this page. This form will be<br />

appearing regularly in C&VG issues from now on.<br />

Remember we pay £10 for each listing published <strong>and</strong> you<br />

could win our Programmer of the Year Contest where we will<br />

try to turn the winner into a best-selling games author.<br />

Model<br />

Number of K<br />

needed to run it:<br />

, Christian Sur-<br />

Author S name:<br />

name:<br />

Address:<br />

Type of game:<br />

Tel:<br />

Date:<br />

I<br />

I<br />

Loading instructions:<br />

• (If not included<br />

Game instructions: , n the listing) ..<br />

I<br />

•Office use only<br />

Date received:<br />

Acknowledgement sent:<br />

Name of<br />

evaluator:<br />

Date sent out:.<br />

Date due back:<br />

Needs to be returned to<br />

author for alterations:<br />

Due to be published in<br />

issue of magazine.<br />

• Date<br />

sent:<br />

•<br />

Evaluator s comments<br />

Good enough<br />

to publish<br />

Needs some<br />

tidying up<br />

Not worth<br />

publishing<br />

Same game<br />

already published<br />

on this micro<br />

Wouldn't load<br />

•<br />

X<br />

58 COMPUTER 6, VIDEO GAMES


TAKE UP THE<br />

CHALLENGE OF POSTERN'S<br />

SHADOWFAX<br />

Fight the black riders whose touch is<br />

death You must guide Shadowfax as<br />

Gaoddlf's swift white horse braves the<br />

dread riders o( Sauron, Dark Lord of<br />

Mordor. How many will your<br />

thunderbolts destroy'' Magnificent<br />

graphics<br />

<strong>and</strong> sec if you can beat Luke's super scores!<br />

4uit M^i - 7 f t t t t i<br />

da tit OU tAaUfup "2130' U itat!<br />

you LxUt eU itf&Htmf-fruie Uft to itai<br />

jiuit a£ /UA famt 7


f o V<br />

u<br />

£<br />

Vs.<br />

'o o .<br />

7<br />

Jp^s.yj'<br />

!* -ft .<br />

' v© vO<br />

/<br />

o


BOUGHT<br />

ANY<br />

INTERESTING<br />

CASSETTE<br />

BOXES LATELY<br />

The Microcomputer Software Club exists to help home micro<br />

users.to buy good programs not pretty boxes. Advertisements<br />

<strong>and</strong> clever packaging can make the worst programs appear<br />

tremendous. It is not until you have 'gambled' your money that<br />

you discover how good they really are. Some are only slightly<br />

different to others you may already own; many are not as good<br />

as you would be entitled to expect; <strong>and</strong> others are just a complete<br />

waste of money. Of course, there are some excellent programs<br />

around, <strong>and</strong> many more appear each month. Many thous<strong>and</strong>s<br />

of home micro users now find out about them easily, safely <strong>and</strong><br />

regularly. In addition, they are able to buy them at really low<br />

prices. They are all members of the Microcomputer Software<br />

Club.<br />

FREE MEMBERSHIP<br />

Whether it is one program in a year or one a month, they know<br />

that when they buy from THE MICROCOMPUTER SOFTWARE<br />

CLUB they are buying the best programs at the best prices.<br />

LARGE SAVINGS<br />

ON TOP SOFTWARE<br />

All programs are, at least, 10% cheaper than normal <strong>and</strong>, each<br />

month, the best of the most recent software is made available to<br />

members at 20% less than normal. Postage <strong>and</strong> packing is free<br />

on orders of two or more programs for delivery within the UK;<br />

ordering <strong>and</strong> payment are simple, <strong>and</strong> quality is guaranteed.<br />

FREE NEWSLETTER<br />

Our latest Newsletter offers programs from most leading<br />

suppliers-<strong>and</strong> from a few that, perhaps, you do not yet know. A<br />

program has to be good, very good, before it is recommended to<br />

members. It also has to be reliable <strong>and</strong>, even before the<br />

members' discount, it has to be good value for money. Subiect<br />

coverage includes adventure, arcade, education, strategy<br />

games, household applications, family games, business,<br />

utilities <strong>and</strong> programming aids.<br />

CLUB EXPANDS TO INCLUDE<br />

COMMODORE 64 AND ORIC<br />

USERS<br />

Membership of The Microcomputer Software Club would save<br />

you money <strong>and</strong> trouble. Each month we thoroughly test <strong>and</strong><br />

evaluate the many programs issued by the growing number of<br />

producers including l|K, Bug-Byte, A & F, Campbell, C-Tet h.<br />

Imagine, Lothlorien, DJK, Salam<strong>and</strong>er, Bridge, <strong>and</strong> the smaller<br />

companies that you may find it difficult to keep track of. If a<br />

program is good, <strong>and</strong> it has got to be very good, it is recommended<br />

to our members in the next issue of the Newsletter.<br />

Two excellent new machines have just been added to our<br />

coverage the Commodore 64 <strong>and</strong> the Oric. Software for these<br />

machines will be in our next Newsletter. Remember, membership<br />

is completely free of charge <strong>and</strong> you are under no obligation<br />

to buy anything from the Club unless you really want to. If<br />

you use a ZX81 (16k), Spectrum (16k or 48k), BBC (A or B),<br />

Dragon 32, Vic (exp<strong>and</strong>ed or unexp<strong>and</strong>ed), Commodore 64 or<br />

Oric, you should join THE CLUB.<br />

NO OBLIGATION<br />

Members are not obliged to buy a fixed number of programs<br />

from The Club. They buy what they want when they want.<br />


I<br />

I<br />

VIC 20<br />

ATARI : PHILIPS<br />

INTELLI VISION<br />

CARTRIDGE LIBRARY<br />

Authorised Dealer<br />

• Extensive range of programs<br />

• Fast reliable service<br />

• Life membership<br />

• Descriptive catalogue<br />

• Fortnightly or monthly hire option<br />

• Special offers several times a year<br />

• P&P included in hire charges.<br />

Membership fee £20 I Hire charges:<br />

Send £10 now <strong>and</strong> balance I 2 weeks £3.00<br />

with first order I 4 weeks £5.00<br />

Please send me on money back approval, my library catalogue<br />

<strong>and</strong> membership card, along with order form, <strong>and</strong> if I'm not<br />

satisfied within 28 days you will refund my money in full.<br />

NAME<br />

ADDRESS<br />

Tel..<br />

To: M.D.M. Home Computer Services Dept. 4. 20 Napier<br />

Street. Nelson. Lanes. BB9<br />

0SN.<br />

• VIC 20 Q ATARI • PHILIPS • INTELLIVISION<br />

SOUND with SINCLAIR<br />

MAKE AMAZING SOUND EFFECTS<br />

WITH YOUR ZX 81,<br />

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or SPECTRUM<br />

0<br />

**<br />

r~r*t<br />

THE Z0NX81<br />

£25.95<br />

indp&p&VAT<br />

Trie ZON SOUND UNIT tones arid notso, all wm envelope control<br />

• Easily added lo existing games or programs using a 'ew simple<br />

BASIC Imes or machine code<br />

• No memory addresses used<br />

IO mapped<br />

FULL instruction* with many examples of how lo obtain effects <strong>and</strong><br />

the programmes, supplied Fully guaranteed. British Made<br />

'Except mth Spectrum, you need the Spectrum Extension Board Order<br />

Mo SHI PRICE £6.80 Inc. VAT<br />

Payment may tie made Oy Cheque. P 0<br />

G-ro No 388 7006 Postal Order or Cre<br />

CM Card<br />

Export orders - Bank Cheque interna<br />

tonal Money Order U S • or C Stertng<br />

BI-PAK<br />

62 COMPUTER & VIDEO GAMES<br />

W<br />

m p o loi t.<br />

•M. Htm<br />

ACCMI A VtSA OCC


Jfrr*<br />

CONTENTS<br />

FROGGER (Tl 99/4a) 64 GROW (Acorn Atom) 79<br />

3D ROAD RACER (Tl 99/4a) 66 MUNCHERS (Sharp MZ-80K) 80<br />

SPACE DODGE (Vic-20) 70 SHORT CIRCUIT (Sharp MZ-80K}... 83<br />

KRAZY KONG (Spectrum) 72 DEFEND (BBC) 86<br />

WORM CHASE (Dragon) 75 GOLF (ZX81) 88<br />

3D LABYRINTH (Spectrum) 76 ZIG ZAG (Atari) 89<br />

BOMBER ATTACK (Dragon) 78 DRAUGHTS (Atari) 90<br />

NIVEK'S INVADERS (Atari) .....92<br />

i<br />

i !<br />

•'Ms


Aiaam<br />

BY<br />

<br />

280 CALL HCHAR


37 a CRLL SPR1TE


FOR RIGHT"<br />

360 GOSUi": 5£0<br />

370 R=11<br />

380 MS= 'TO DODGE THE DM COMING T<br />

RAFFIC"<br />

390 GOSUIJ 5£u<br />

400 R=13<br />

4j0<br />

M<br />

M$= AFTER YOUR VIEW IS SHOWN<br />

4£0 GOSUB 5£0<br />

5£0 C=16-L J am /£<br />

530 FOR -l JU LEN CMS)<br />

5^ 0 CALL H ;:HAF. (k ? C+1 ? 3 CO<br />

0 CALl. HGhAP 0><br />

590 RET MR j<br />

600 CALL CLEAF<br />

610 RAN.")Dill r<br />

6£0 X=6<br />

630 CALL j>KFN 15 s<br />

6^0 FOR TC 16<br />

650 CALL COLOR' CI ? 15* 15' :<br />

660 NEXT<br />

E<br />

680 CALL CHKR 1 43 »"FFFEFCF8FDE0C0<br />

30")<br />

690 CALL LHhlR 0 0 0 0 0<br />

i COMPUTER & VIDEO GAMES 66


00 0 'IF 0 OS OC 5 C 03F33F3FFFFCFC 0?<br />

OCFC CCCFFFFFF.'i ! J<br />

840 RES "ORE y:?0<br />

850 FOR TO 155<br />

S60 REAl.) Hi<br />

870 CALL CHAR 'X.* A$)<br />

880 HEX" C<br />

890 REM 3 * car chars<br />

900 FDR nsh.5 TO 70<br />

910 READ Fit<br />

9c: 0 CALL CHRR -> -> -:«<br />

—<br />

1270 PRINT " *****+<br />

s"<br />

1280 PRINT 00001 RQQR<br />

-ar 20000"<br />

1290 PRINT 0001 STTS<br />

ts 2000"<br />

1300 PRINT<br />

I UVVIJ<br />

Km 200"<br />

1310 PRINT 01<br />

2 0"<br />

1320 PRINT<br />

1330 PRINT<br />

ooo<br />

D'-'O<br />

11<br />

1340 PRINT<br />

fi<br />

*«J 1 O 1<br />

t' t<br />

1350 PRINT<br />

IJ i'I A t"j<br />

1 *<br />

I.I J_i J_I<br />

1360 PRINT<br />

V W W W ' "<br />

1370<br />

1380<br />

1390<br />

1400<br />

1410<br />

1420<br />

1430<br />

1440<br />

1450<br />

146 0<br />

1470<br />

1430<br />

1490<br />

1500<br />

1510<br />

152iJ<br />

1530<br />

1540<br />

1550<br />

1560<br />

1570<br />

1530<br />

1590<br />

1600<br />

1610<br />

1620<br />

164 U<br />

1650<br />

1660<br />

1670<br />

168 0<br />

1690<br />

+<br />

DEF<br />

h<br />

h<br />

h<br />

h<br />

def<br />

st<br />

uv<br />

HHHHHHHHX38888<br />

HHHHHHHHXXX8888<br />

HHHHHHHHXXX8888<br />

I .» K J I. •' W«L J • W 1 * .»I W 'V W W W W<br />

PRINT<br />

PRINT<br />

FOR S'KY= 1 TO 6<br />

CALL HCHAR


t r . r ^ » ^<br />


£550<br />

256 11<br />

£570<br />

2590<br />

£600<br />

£610<br />

2620<br />

£630<br />

2640<br />

2650<br />

£66 0<br />

2670<br />

£63 0<br />

2690<br />

£700<br />

£710<br />

i_<br />

c v<br />

£73 0<br />

£74ii<br />

_<br />

£770<br />

COO M<br />

1_ i U<br />

•51Q fi<br />

C1 y J<br />

2300<br />

2810<br />

2820<br />

2830<br />

2840<br />

2350<br />

£860<br />

CALL COLOR


BY ALAN HALL<br />

Space Dodge challenges<br />

you to get your craft back<br />

through a maze of shifting<br />

meteors to the mothership.<br />

The object of the game is<br />

to get yourself to the home<br />

"H" marker which represents<br />

the mothership<br />

before your 35 second time<br />

limit runs out.<br />

On the way you can pick<br />

up as many bonus points<br />

in stellar fuel as you like<br />

but don't leave it too late.<br />

Avoid the meteor asterisks<br />

<strong>and</strong> when you conquer<br />

one phase you move onto<br />

the next.<br />

Each phase is more<br />

difficult than the last.<br />

TIME LIMIT<br />

The time limit is 35<br />

seconds <strong>and</strong> after 25, a warning<br />

will appear in the top<br />

right-h<strong>and</strong> corner of the<br />

screen. If you still fail in<br />

your quest the game stops<br />

after 35 seconds <strong>and</strong> a bell<br />

sounds.<br />

FUEL<br />

You start with 200 units<br />

of fuel on board the ship<br />

but it gets used up quickly.<br />

Each move costs 5 points,<br />

smart bombs take up 40<br />

units <strong>and</strong> Hyperspace<br />

takes up 25. On hitting a<br />

bonus, 20 units are lost but<br />

more are gained.<br />

In indicator in the top<br />

left-h<strong>and</strong> side of the screenl<br />

warns when fuel is low.<br />

SCORING<br />

When you eat a stellar<br />

fuel dump, a score of 10<br />

points is notched up <strong>and</strong><br />

you add 20 points of fuel to<br />

your reserves.<br />

To get a bonus score you<br />

must l<strong>and</strong> on a "O" <strong>and</strong> as<br />

you can only see this when<br />

you move it is difficult to<br />

add to your total in this<br />

way. |<br />

<strong>and</strong> right movement as the<br />

When you hit the bonus I arrows indicate. It takes<br />

you add a r<strong>and</strong>om score to ' some practise to utilise<br />

your total <strong>and</strong> this flashes these controls easily. The<br />

up in the top of the screen i space bar works as a smart<br />

<strong>and</strong> the same amount of<br />

1<br />

bomb <strong>and</strong> the " = " sign is a<br />

fuel units is added to the<br />

tanks.<br />

Hyperspace.<br />

HOME<br />

Home is r<strong>and</strong>omly<br />

placed on the screen <strong>and</strong><br />

only flashes up when you<br />

move to make life more<br />

difficult. If you reach<br />

Home before the time limit<br />

is up then you move onto<br />

the next phase.<br />

CONTROLS<br />

Movement <strong>and</strong> control of<br />

the smart bomb <strong>and</strong><br />

hyperspace features is on<br />

the keyboard. The ship can<br />

be moved up <strong>and</strong> down,<br />

left <strong>and</strong> right <strong>and</strong><br />

diagonally. The diagonal<br />

controls are the easiest to<br />

find on the keyboard <strong>and</strong><br />

are self explanatory as "A",<br />

"S", "Z", "X". Shift combined<br />

with the cursor keys<br />

allow up, down <strong>and</strong> left<br />

SMART BOMBS<br />

You only have three<br />

smart bombs in each<br />

phase controlled by the<br />

space bar. It clears the<br />

space around you by blowing<br />

up asterisks on every<br />

adjacent square. And<br />

hyperspace allows you to<br />

leave your present position<br />

<strong>and</strong> move to a new r<strong>and</strong>om<br />

position on the screen. But<br />

beware when you use it,<br />

you may l<strong>and</strong> on an<br />

asterisk.<br />

TIPS<br />

Make sure you know<br />

where Home is at the start<br />

of the phase so you can<br />

find it quickly when time<br />

falls short. Don't aim for<br />

mammoth scores each<br />

phase but leave yourself<br />

with something in reserve<br />

to get out of trouble. It's<br />

very hard to destroy all 20<br />

power pills in one phase,<br />

don't risk it.<br />

As soon as you see the<br />

reversed "T" head for<br />

home. Don't over-use<br />

hyperspace it will result in<br />

a nasty end. L<strong>and</strong>ing on<br />

the screen border results in<br />

instant hyperspace as well.<br />

A good score to aim for is<br />

200 points but the author's<br />

high score is 1,255 points in<br />

five phases.<br />

0 CLP: P -1^5 P0kE36879,l2 PC'! £36^71,11 F0KE6S0,255 P020C •••OSUBH90<br />

! Y=& F-l<br />

J n-r$iJ: H=0 1*42 FL»200<br />

5 PPIHT n 3<br />

10 r 0FL"tf TO R<br />

It *«;•0 POKEB 42 NEXT<br />

to FuR >0 TO20<br />

ro r32<br />

1*0 IF THEN Fi=H+ 1 00TC114<br />

165 IF fil=' II" THEN Fl=FHl jO'JIN<br />

lib IF<br />

THEN H«FI+:3 G0T0114<br />

167 IF Hi="Pi" THEN ftafl-23 GOTO 114<br />

"ST"<br />

FOPT®0702000 NEXT FL=0 GGT020&<br />

i COMPUTER & VIDEO GAMES 70


-<br />

Its IF<br />

THEN A=A-21 00T0114<br />

ire IF Hf-"2" THEN 30T0114 I<br />

188 IF A*=*T THEN A=A-22 GOTO 114 I<br />

185 IF **="«" THEH A=H+22 GOTO 114 1<br />

r<br />

190 IF «r=* THEN GOTO 600<br />

192 IF Rf=' THEM GOTO 690<br />

JUIO 138<br />

198 FORT-255 TO 128 STEP-! P0KE36377.T FORI=OTO30 NEXT I NEXT P0KE36877,1<br />

199 FORU=0TO200O NEXT POKE 3607?.0<br />

200 POt EA 42 POKEfl+1 32 POKEA-I . 32 FOKEfl-22 32 POKEA+22,32 P0KEA+21 78 POKEA-21<br />

78<br />

201 FOKEA+23»77 Put EA-23•77<br />

202 FOPT=255 TO 128 3TEP-1 P0KE36877 T F0RI-0T030 NEXT I NEXT POtE 36877.123<br />

203 FORU=0TO200O NEXT POKE36877,0<br />

206 POKER, 32 POKEfl+1 32 POKEfi-l 32 FOKEA-22 32 POKEA+22,32 F I* Efl+21 32 POKEA-21<br />

32<br />

207 -Oi Eh+23 • 32 POt Efl-23,32 GOSUfclOOO FORT«0TO2000 NEXT GOT0212<br />

200 POt 25 rr:NT""«!»»»• > T or run. ' GGT0213<br />

212 POKE 3637?. 25 Ft? I NT",'11W WL GOT PLONN U<br />

21: PPINT"**HARD LOCK"<br />

:i4 PFINT 1 CORE ' V "POINTS"<br />

215 PRINT"'WOU LhiTEL THROUGTH<br />

220 PF INT ' '>HIT FtNV > EV"<br />

230 POtEl 98,0 WAIT 198,1<br />

240 GOTO O<br />

• F "PHASE' S V<br />

290 FORT 3 128 TO 255 F0tE36875.T NEXT FOKE36375.0<br />

255 f0RT=0T01O00 NEXT<br />

300 PRINT 'riCMfMBF:ILLIRNT"<br />

30^ P*P+1<br />

310 PR I Ml "WVOU HAVE lltiliE IT<br />

320 PRINT" »*WELL DONE"<br />

330 PRINT"f«TIME WAS " FIGHTJ TIME*<br />

340 PRINT rmcORE" % "POU '<br />

350 PRINT 'JSMi'OU NOW GO ONK<br />

351 FOt El98 0<br />

360 PPINT »HIT ANS KEV FOP<br />

370 POt E198-0 WAIT198.1<br />

380 GOTO 4<br />

400 V=V+10 FL=FL+20 GOTO 130<br />

PHH'IE<br />

SECONDS"<br />

m iP<br />

FHHSE" .F" R-R+Ul<br />

490 FORT=0 TO 50 PGt£36876-55 POFO-0TOJO NEXT FGKE36876.0 NEXT POKE36876.O<br />

491 TO 1000 NEXT<br />

500 PR1NT^«W*W^3U HAVE RUN OUT OF TIME" G0T0213<br />

600 IN7680+INT


I<br />

7. Z<br />

JSR CHR$ f Z : BEEP<br />

. NEXT n. NEXT f<br />

3© PHPER 5; INK 0; CL5 BEEP<br />

.5,1© PRINT RT THE USER<br />

DEFINED GPRPHIC5 HRUE BEEN 3ET<br />

JP. NOW LORD THE GAME."<br />

100 DRTR 153,9G,36,60,<br />

4- . 6P . 1 S5 , 195 195 . 1 95<br />

, 1 9 5 ^ 2 5 5 , 1 9 5 , 1 2 9 , 1 5 9 , 1 9 5<br />

. SSS, 104 , 120, 4-3 , 52 , 63 ,15,7,3., 24 ,<br />

IDS,66,153,153,66,102,24,24,24^1<br />

255,24 ,216, 166, 12,24,24, 123,255<br />

, 24 ,27,21,46.63,66,66 1^6 24.120<br />

.72,12,24,24 .12,24,24.1,255,24,25,255,126<br />

, 1 ,255,24.. 25, 255, 126<br />

^24,24,126,265,24,152,255,1,1,2,<br />

4., 6 . 4S, 64 , 135, 4 , 32 .79, 137 . 9, 75, 7<br />

LET C-3 i_E ? J-b. IF TH<br />

3.72,72,146.151 143,130,212 151<br />

EN GO TO .'300<br />

144.144<br />

110 DRTR 72,64,65,,114,4,1, 1 I PRINT RT 4,24.BO;" ";RT 0,<br />

5,<br />

32 ,0,0,0,0, l - =• c ; RT 0.17 ;J)J;HT 0,29; IS. I? b<br />

*, L'0 , £'3 , fc.«3 , 0 , , li'4 , 3 =0 THEN L-O TO 7000<br />

214.254.233,69,123,0.0,0,0-240,2 24 GO SUB 100<br />

48.252.252,57,125,125,59,3,0,3,7 25 IF INKEY $ — "S" THEN GO SUB 1<br />

, 255 ,219, 255 , 25S . 255 =_ 0 . 135 . 195 .<br />

156 . 190 , 1 ^0 , 220 , 2 92 ,0, 29ir , , 22<br />

THEN GO SUB 1<br />

.30. 13 . 124 .252 .240.224 . 192<br />

X LET hi =0: LET H$=* GO SU<br />

3 6500<br />

2 LET = c =0: LET le-0. LET l i =<br />

3<br />

3 GO TO 7100<br />

5 LET ni =«!• LET f = =6: LET n=3. LE<br />

T e=0: LET r=2. LET t 1. LET bo=<br />

3000. LET P=0. LET 0=41. *_ET V =4<br />

3; LET h' -110. LET 1=40. LET 1-12<br />

0. LET J =S<br />

C5 LEI il=6: LET f2 = l l ; LET f 3<br />

-14: LET f i =17; LET bl- ID: LET b<br />

2=7; LET b3=lS: LET b4=l4<br />

10 G0 TO 360<br />

12 BEEP .0003,20: BEEP .0006,1<br />

5; RETURN<br />

13 BEEP 0003,35. RETURN<br />

14 BEEP 001.15. RETURN<br />

15 IF fiTTR (a +1, b> =40 THEN PR I<br />

NT RT 3 + 1 , b ; INK 1,"B"<br />

16 IF RTTR fa-l,b.>=40 RND RTTR<br />

f 3 -2 , b.1 43 RND RTTR fa-2,b> 4<br />

7 RND RTTR (a-2,b) 110 THEN PRI<br />

NT RT a - l . b ; INK 1;"D"<br />

2 7 RETURN<br />

LE * i-2e. LLJ b<br />

2: GO SUB 90<br />

26 IF INKEY$s"8"<br />

2: GO SUB 92<br />

27 IF INKEY $ = " 7 " RND RTTR r a -t<br />

, b.1 =C THEN GO SUB 13<br />

26 IF INKEY $ = " & " RND RTTR C a + t<br />

,b)=0 THEN GO SUB 14<br />

30 LET a f INKEY$=» "S" RND a


w<br />

35 LET b = b +IXNKEYJ="8'<br />

2U - f INKEYSS'P" PND b»0J<br />

4.0 PRINT RT C , d ; " "<br />

42 IF b = d THEN PRINT RT a<br />

INK E;"G"<br />

4.4 IF b>=d THEN PRINT RT a b;<br />

INK E;"F"<br />

45 IF a < > C THEN PRINT RT 3 b;<br />

INK "H"<br />

4-7 IF RTTR<br />

(d -1 . b) < >4-1<br />

3 THEN GO TO<br />

46 IF RTTR<br />

TO<br />

53 IF RTTR<br />

X ( a -1 , b +1) =4-1<br />

+ INK L; "B"<br />

55 IF RTTR td+2,b-1'=41<br />

^ : a - l , b - U - 4 1 THEN PR INT<br />

~1, INK 1 ; "B"<br />

60 GO SUB as<br />

70 IF INKEY $ = " 0'<br />

300<br />

50<br />

300<br />

©9<br />

LET bO = bO —10 ; GO<br />

90 IF RTTR (a +1 , b +1.1<br />

3RINT R - 3+1 b +1 , INK<br />

p =p + 1 : LET SC-5 c + 100<br />

91 RETURN<br />

92 IF RTTR f a + 1 , b - 1.1<br />

=>RINT RT 3 + 1, b -1 . INK<br />

p =p +1 LET S C=£C+100<br />

93 RETURN<br />

100<br />

INT<br />

LET<br />

120<br />

130<br />

140<br />

150<br />

160<br />

LET<br />

170<br />

T RT<br />

_ R5H<br />

OR<br />

(3+l,b)=40 RND RTTR<br />

RND RTTR ( a -2 , b) 4<br />

700P<br />

(a +1 , b) =4.7 THEN GO<br />

LI+^/B+IL =41 LIW RT T<br />

THEN PRINT RT a,b<br />

OR<br />

RT<br />

RTT<br />

3 , FC><br />

THEN GO SUB 7<br />

IF I.N«EY$ = "1" THEN GO 3UO 7<br />

TO 20<br />

= 110 "<br />

7.; *• "<br />

HEN<br />

LET<br />

LET b5=lNT J R ND *3 Y<br />

C RND * 3) : LET B7 SINT<br />

b8=INT IRND *3 ><br />

IF bS >1 THEN LET bS=-l<br />

IF b6>1 THEN LET b6 = - l<br />

IF b 7 M<br />

THEN LET b7=-l<br />

IF b3>I<br />

THEN LET bS = - l<br />

LET bl=bl+bS. LET b2=b2+b6<br />

b3"b3+b7, LET b4=b4+b<br />

/ bl;<br />

190<br />

T RT<br />

_RSH 1, E . LET b2 = L>2 + c6: IF b2 ><br />

= 6 OR b2


CONTINUED<br />

7030 FOR X=t TO URL '•15(3": PRINT<br />

RT a,b; INK r ; "I?" . NEXT X : LET<br />

li s l i - 1 ; IF ti>e THEN GO TO URL<br />

*" 3 "<br />

"7032 PRINT RT URL "13" ( UflL "11";<br />

"GOME OUER" : INPUT INK e; "HIT TO PLRV RGRIN. . .";K$: IF £<br />

C>hi THEN LET hi =SC: GO TO URL "<br />

7050"<br />

7035 GO TO r<br />

7050 CL3 : PRINT RT URL<br />

"6"; "CONGRRTULRTIONS —YOU flRE", RT<br />

URL "ID",f;"TODfiY'S HIGH SCORER<br />

! PLEASE";RT URL "12", f; "ENTER V<br />

OUR NAME (3 LETTERS) "; : FOP x=T<br />

TO URL "30": BEEP URL ".1",RND*U<br />

AL "4.0": NEXT X: INPUT H». LET H<br />

$ =H$(1 TO 3) : GO TO r<br />

7110 BORDER 4-: PRPER 4: CLS : PR<br />

INT RT 8,15; INK 2;"KL";PT IS;<br />

" MN"; RT 10,14.; INK 6; "A",AT 11,1<br />

4.; INK 0; " DPQ" ; RT 12,14.;" ST " ; RT<br />

6,13; "KRAZY " ; RT 14,13; "KONG I " ;<br />

PRINT ttl;" HOU HIGH CRN YOU<br />

TRY 7<br />

7130 BEEP .4,-5. PAUSE 3: BEEP .<br />

2 , - 3 BLTP .3,-3. PAUSE 3: BEEP<br />

2<br />

PR USE BEEP .2,0; PHUSE<br />

Si BEEP -3 PRUSE 4.: BEEP 1.<br />

3<br />

714.0 PRUSE 250:<br />

7302 PRINT RT a,<br />

7305 FOR y=T TO<br />

GO TO 4.<br />

B; PRPER G, " "<br />

16: PRINT RT Y,B<br />

": NEXT Y: FOR<br />

J =17 TO 20. PRINT RT Y , N I ; INK N<br />

;"CCCCCCCCCCCCC": NEXT Y<br />

7310 L E Y = S : LET X=15: PRINT RT<br />

Y , x -1 ; "OPO " ; RT Y + T , x -1, "RST••<br />

7315 FOR S=T TO URL "10": PRINT<br />

RT Y +1 ,x + T; " ";RT Y + T , x -1 ; " ";RT<br />

Y , X + T ; " U " ; R T Y , x - T ; " D " : BEEP UP<br />

L " . 0 8 " , S ; PRINT RT Y , X + T , ' O " ; R T<br />

Y , x - T ; " O " ; R T Y +1, x + 1 ; " T " ; R T Y + T<br />

. X - T ; " R " : BEEP URL " . 1 " , S - U A L "1<br />

3": NEXT £<br />

7320 FOR £=T TO URL "11": PRINT<br />

RT Y , X -T ; "DPU", RT Y + T , X - T ; "DSU" ;<br />

LET Y =Y + T: PRINT RT Y - r , x - T ; "<br />

": BEEP URL " . 2 " , - £ : NEXT £: BE<br />

EP T,URL " - I S "<br />

7330 PRINT RT HI ,8; INK N; " H H B<br />

J W W E A — " ; RT 8, IS, INK 7;"A".<br />

LET 3=8 FOR B=© TO 14-: PRINT RT<br />

A,B;"F": PRINT RT A , B - L ; " ": GO<br />

SUB 12: NEXT B<br />

7340 PRUSE 150 PRINT RT 1 3 , 1 2 ; "<br />

YOU WIN": PRUSE 100 PRINT RT 13<br />

, 1 1 ; " T H I S TINE": PRUSE 100. PRIN<br />

T RT 13,8; FLASH T;"NOU TRY RGRI<br />

V.<br />

7350 PP-USE 500: LET SC=£C+bO; LE<br />

T l£ = le+t: GO TO n<br />

7820 IF B > 27 THEN RETURN<br />

7825 IF RTTR »*A+T,B)=U> THEN PRIN<br />

T RT A +1 , B; INK S; " ": LET P-O + T<br />

LET SC==C+100<br />

7630 BEEP . 1 , 1 5 : LET A=A-T: LET<br />

B = B +1: PRINT RT A + T , B - T ; " ": PRI<br />

NT RT A,B, INK E ; " I " : BEEP . 1 , 2 0<br />

IF RTTR (A + R , B > =TC< THEN PRINT R<br />

T A , B; INK S; " " : LET P =P + T : L<br />

ET SC=S£+100<br />

7835 IF RTTR 0 , b - T ) = 0 OR RTTR (<br />

S+R,B-T> =0 THEN PRINT RT A+T,B-T<br />

; INK T;"B"<br />

7840 LET B=B+T: PRINT<br />

PRINT RT d , b ; INK e ; " I " :<br />

P .1,25: IF R TTR (A+ R , b.s -ik"<br />

PRINT RT a + r , b ; INK S;<br />

=P + T : LET £C=£C+100<br />

7845 IF RTTR IA+T,B-T>=0 AND<br />

RT a,b-1; "<br />

BEE<br />

THEN<br />

" : LET P<br />

R TA + R O O THEN PRINT RT<br />

-1 ; INK T ; " B "<br />

7850 LET A = A + T : LET B=B+T;<br />

RT a - t , b - t ; " " PRINT RT<br />

NK E;"F": BEEP 1 , 15<br />

7855 IF RTTR (a B-T:. =0 AND<br />

RTT<br />

3 , b<br />

PRINT<br />

A , B; I<br />

RTTR<br />

r a + r , b - i ) < >0 t h e n p r j n t r t a - 1 , b<br />

- t . INK X . " E5<br />

7C52 IF R=BL AND 3=RL OR B=b2 AM<br />

2' 3 - F 2 JR B = BO AND A = R 3 DP O=C-4<br />

-9ND a - f ~ THEN GO TC 7£i00<br />

7860 IF A=14 RND B >28 OR A=11 AN<br />

> B >26 LR A =O ANO T* 2-3 "HER. - O 7<br />

D 7030<br />

7830 GO TO 20<br />

7310 IF B


IMA BOH<br />

BYS. MURDIE<br />

Can you get Willie Worm<br />

into the safety of his hole<br />

before hissing Sid Snake<br />

catches him <strong>and</strong> invites<br />

him to join him for lunch.<br />

Willie is on the menul<br />

Willie has to get back to his<br />

hole using a series of<br />

ladders - but slippery Sid<br />

can do without these <strong>and</strong><br />

pursues the weary worm at<br />

a frighteningly fast speed.<br />

In dire emergencies<br />

Willie can call on his<br />

amazing ability to teleport<br />

out of harms way. But the<br />

number of times he can<br />

use this talent is limited -<br />

so they must be used with<br />

care.<br />

Can you keep the snake<br />

from the worm's door? Or<br />

is Willie doomed?<br />

Full instructions are<br />

included in the program.<br />

So worm your way out of<br />

this one if you can!<br />

WORM<br />

^<br />

I* REM HURM CHHSE<br />

EO REM BY STEVEN MURDIE<br />

REN KOR DRAGON 32<br />

40 REM ALL REMS CAN BE DELETED<br />

30 REM SET UR GRAPHICS ARRAYS<br />

Dinnc-< 103. 103 5 P6ET,BF<br />

260 IETO0,90)-( 110. 1 IB ), P.C<br />

270 ffer RESET SCORE to ZERO<br />

2H0<br />

SCORE-0<br />

/90 PM0DE3 • 1 PCLS<br />

108 REM DRAW LADDER<br />

J10 LINE'0.0>-C0 20 >• PSET LIN£< 20 0 >-< 20 20/.PSET<br />

I20 F0RT-3T013 STFCH 5<br />

J30 LINE(0,T )-,PS£T<br />

G<br />

J60 pMODE3.1 C0LUR2-1 PCLS•SCREfcNl , 0<br />

3'0 REM SET UP PLPY FIELD<br />

FORT-0TO190 STFCP 40<br />

3YE LLNT-,P$£T.BF<br />

400 NEXTT<br />

410 FORT-20 TO 170 STEP 40<br />

420 PUT< 150 T)-< 170.T*20 >,L UR<br />

4 10 NEXT T<br />

440 REM DRAW HOLE<br />

430 CIRLL£,3 3<br />

460 PRINT?3,110 1 3,3<br />

470 PUT(K,YWX*20 Y+20 ) . A OR<br />

400 LINE(0.30)-(0,S0).PSET<br />

4*0 CUL0R3.1<br />

300 REM-SETS KEYS TO UPPERCASE<br />

31^ P0KE329-233<br />

•520 A»"1NKEY»<br />

330 IF 1" AND X>0 THEN X-X-10<br />

340 IF H»-"3" AND X130 TMEN Y-Y-10 SOUNO200.1<br />

360 IF A»-"0 M AND K130 ANL> YRL70<br />

THEN "-"YAH* SOUNDS, I<br />

3/0 IF INKERS" '?" FIND TE'3 THEN "'•RND'20 J»10<br />

Y-RND'17>«10 TE.T£*1 PLAY "12V3103.<br />

1.2.34 3(6*7,8,9, 10; Hi 12'<br />

180 REM CHECK TO SEE IF YOU'VE WON<br />

3*0 IF x-0 <strong>and</strong> Y-100 THEN PLPV T1202V31,1 3,4,3.<br />

1)3(43,1)3 4^.3 1.3.l' SCORE<br />

-M.ORE*1300 CLS2 COTU730<br />

600 JFY.2 J<br />

B30 REM MOVE SNAKE<br />

640 IF YB THEN B-B*3<br />

6«>0 If X>A THEN A»A*3<br />

6,'P IF Y"B AND X'A THEN B-A-3<br />

REM INCREMEMT SCORE<br />

6^0 SCORE-SCOPE*10<br />

700 REM CHECK TO SEE IF YOU PRE CAJGHT.IF<br />

YOU PRE PLPY DERTH MARCH<br />

tP IF K-A Anc> frnf) THf-.N RLR' , "0IV3lT2L4G'J.8GGL4B-OAF;'iF.&-<br />

CLS0 GOTO730<br />

20 GOT0470<br />

7


BY M. BEATON<br />

Baffled, bothered,<br />

bewildered? Then you<br />

must be trapped in the 3D<br />

Labyrinth. Even more puzzling<br />

than the Hampton<br />

Court maze, more difficult<br />

to get out of than the Barbican<br />

centre <strong>and</strong> more<br />

addictive than Dallas, this<br />

game has everything -<br />

except clues on how to<br />

escape!<br />

I<br />

At the start of the game {<br />

you are asked to select the<br />

size of the maze. It is<br />

always organised so that<br />

one exit is at the top left on<br />

the map which you can<br />

call up for advice. You start!<br />

at the bottom right.<br />

Screen presentation is<br />

simple but effective. The<br />

maze is always displayed<br />

from the back of the cell<br />

you are in - <strong>and</strong> you can<br />

see up to a maximum of<br />

four cells in front. You'll<br />

soon get the hang of the<br />

graphic display <strong>and</strong> be<br />

ready to tackle the<br />

mysteries of the maze.<br />

Comm<strong>and</strong>s used are;<br />

F - forward one cell. R =<br />

right 90 degrees, staying in<br />

the same cell. L = left 90<br />

degrees etc. H = Help!<br />

Returns you to the map of<br />

the maze showing your<br />

position.<br />

3D LABYRINTH<br />

5 FLHSH 0: BRIGHT O; OUE.R 0:<br />

INVERSE O BORDER PRPER 2. IN<br />

< O CLS ; PRINT RT 7,7, "3-.0 LAP<br />

VRINTH";RT 9,10;"1982 - M.BEfiTON<br />

7 FOR i=0 TO 7: POKE U5R 11 a" +<br />

i ,2ti : POKE U5R "b"+i ,2t (7-i) : P<br />

OKE USR " C " + i / 1 : POKE USR "d"+i., |<br />

12S. POKE USR "e"+.i,0. poaC u:-r I<br />

• •"+1,15: POKE U5R f '9 +i - 252 PO I<br />

K E USR " h " + i .0 POKE USK i *+i,6<br />

3 POKE USR " j " + i P O K E USR<br />

"*" +i,129. POKE USR "T"+ I,£43: P ><br />

OKE USR "m"+i,207: NEXT i<br />

10 POKE USR "e"+7,255. POKE US<br />

P "f "+7,255. POKE USR "i>",£SS. P<br />

OKE USR "J"+7,255: POKE USR "K",<br />

126: POKE USR "k"+7,126<br />

IS DIM « (11.16) . EIH ail) : DIM<br />

i $ 11) : i_. • i m f l K S P B H I "<br />

: LET c»="<br />

20 INPUT "Length (2-16)?" LE<br />

1<br />

T u =INT U. IF u IB THEN G I<br />

O TO 20<br />

EN LET a =1<br />

4-0 INPUT "Width (2-11) 7" , \ : LET 1 560 GO SUB 2200<br />

t=INT t. IF t l l THEN GO ' 610 IF a=0 THEN GO SUB 2300: GO<br />

TO 4-0<br />

TO 700<br />

50 CLS . PRINT RT 8,1,"PLERSE 620 LET a«=0: IF w >0 RND u« < t RND<br />

IniRIT WHILE I CRERTE THE"; TRB 11, Z >0 RND 2 THEN LET b » .<br />

"LABYRINTH"<br />

GO SUB 2000: IF xl=x2 THEN LET a<br />

110 RRNDOMIZE : LET x = INT<br />

= 1<br />

; LET y =INT (U/2> : LET »(X,y)=5 640 IF Z>0 RND 2 THEN LET b =J»<br />

120 LET b = 0: IF x1 THEN IF ra(X,y-l)=0 T N LET b =» (tf,y) GO SUB 2000. IF<br />

HEN LET b=b+l. LET a(b)~4<br />

X1=X 2 THEN LET a =1<br />

1B0 IF b(>0 THEN GO TO 230<br />

710 LET b=m(i y): GO SUB 2000<br />

190 LET b=» (X ,y > : GO SUB 2000: IF X1 = —X 2 THEN LET a=l<br />

LET x1 = —x1: LET yl=-yl<br />

720 IF w>0 RND W = q HND (.<br />

>1) T<br />

TO 120<br />

HEN GO SUB 2900<br />

230 LET b =a ( INT (RNDib) +1.< . GO 740 GO TO 1101<br />

SUB 2000<br />

750 LE'f q=y+y2*3: LET V =X -y 2<br />

263 LET X=X+X1: LET y=y+yl; LET I ET z=x+y2<br />

» (X ,yj -b: GO TO 120<br />

760 FOR i=y TO q STEP y2: LET s<br />

34-0 LET l=t+l: LET frt=U+l: LET X J =4-fi-y)*y2: GO SUB 3100<br />

= t ; LET y=U: LET X2=-1. LET y2=0 * 770 LET tu =i +y 2<br />

: BORDER 1: PRPER 4 ; C LS : GO 5U 800 LET b=» IX , i .> ; GO SUB 2000.<br />

8 4-000<br />

IF x1=y2 OR i y 2 =1 RND x = l RND i<br />

350 PRINT RT 1,11;"GOOD LUCK!", 1) THEN LET 3=1<br />

RT 18,10;"PRESS RNY KEY": PRUSE 810 IF V >0 RND V =i+X2<br />

430 LET b=»U,y>: GO SUB 2000:<br />

IF y1=-x2 THEN LET 3=1<br />

440 IF v.>0 RND V 0 RND RND<br />

V > 0 RND V


(V,i): GO SUB £00©<br />

EN LET a =1<br />

370 IF a =1 THEN<br />

330 GO SUB 2300<br />

900 GO SUB 25O0<br />

IF yl--y2 TH<br />

GO TO 900<br />

GO TO<br />

930 LET a=0; i_E I b=n> (X,i J ; GO S<br />

UB 2000. IF X 1 = -y2 OR ( y £ - -1 AND<br />

X -1 AND j=1> THEN L.CT 3=1<br />

950 IF Z > 0 AND Z0 RNO b> <br />

t»=r,><br />

THE<br />

GO<br />

BND<br />

Z>0 AND Z0 AND Z < I THEN LET b =W<br />

t z , a GO SUB £000; IF yl=-y2 TH<br />

EN LET a =1<br />

1010 IF a =1 THEN GO TO 104-0<br />

10£0 GO SUB 2400. GO TO 1060<br />

104-0 GO SUB 2SO0<br />

1060 GO SUB 3000<br />

1070 LET 3=0 IF V >0 AND W0 AND =q.< THEN GO SUB 2900<br />

1101 IF x < > 1 OR y < > 1 T HEN GO TO<br />

1107<br />

1102<br />

; "J<br />

IF ,x 2 = -1 THEN PRINT RT<br />

• "; RT 1,12;" IEXITI " ; RT<br />

0,13<br />

2,13<br />

1103 IF y2 = -1 THEN PRINT RT 5,26<br />

: "OUT >"<br />

1107 IF X=t AND y=U THEN PRINT P<br />

T 7,5;"YOU RRE RT THE START"<br />

1110 RESTORE . FOR j =1 TO 4-. PER<br />

D xl,yl: IF x 1 -X2 RND yl=y£ THEN<br />

GO TO 1130<br />

1120 NEXT i<br />

1130 INPUT "tvhat i s y o u r » o v e 7 '<br />

, i S. GO TO 1143<br />

113S INPUT "L€ft,Rjght,Forward o<br />

r He ip ?"j a $<br />

114-0 IF i $ = " r " OR i S - " R " THEN LE<br />

T i«i+l. GO TO 1190<br />

1150 IF i$="t" OR JS-'L• THEN LE<br />

T i =i -1: GO TO 1190<br />

1160 IF iS = "t>" OR l $ ~H" THEN GO<br />

SUB 4000. GO TO 1130<br />

1170 IF j* = "/" OR i it - 1 F" THEN GO<br />

TO 1320<br />

1130 GO TO 1135<br />

1190 IF i=S THEN LET i<br />

1200 IF i =0 THEN LET i =4-<br />

1300 RESTORE : FOR i=1 TO RER<br />

D X£,y£: NEXT i<br />

1310 GO TO 370 _<br />

1320 LET x =X +x£ : LET y=y+y2<br />

1330 IF X<br />

000<br />

134-0 IF X < 1 OR x > t OR YU<br />

THEN GO TO 1430<br />

1350 LET 3 —0<br />

1360 IF y2 =0 THEN GO TO 1400<br />

1370 LET t>~m (X , y J ; GO SUB £000:<br />

IF y1=y£ THEN LET a=l<br />

1380 LET b=J» iX,y-y2):<br />

0- IF yl=-y2 THEN LET<br />

1390 GO TO 1420<br />

1400 LET b=»(x,yJ: GO<br />

IF X1=X2 THEN LET 3=1<br />

GO SUB<br />

a =1<br />

SUE- £000:<br />

1410 LET IX-X£ > y > : GO SUB<br />

0: IF X1=-x£ THEN LET 3=1<br />

1420 IF a =1 THEN GO TO 370<br />

1430 LET X =X-X £: LET y=y-y£<br />

1440 PRINT RT 7,4;"YOU CAN'T MOU<br />

E THIS URV"<br />

1450 GO TO 1130<br />

2000 LET xl=0. LET yl=0<br />

2005 IF b = 1 THEN LET xl=l<br />

2010 IF =2 THEN LET >; 1 -1<br />

£020 IF b=3 THEN LET y 1 = 1<br />

2030 IF b =4 THEN LET y 1 = -1<br />

£040 RETURN<br />

£100 FOR J=C TO d<br />

£110 PRINT RT 21-j,j;"/": IF 3=0<br />

RND J-9 > —1 THEN PRINT RT j-9,J,<br />

2120 NEXT j: RETURN<br />

£200 FOR j=C TO d<br />

2210 PRINT RT Si-j,30-J,"V : IF<br />

a=0 RND j —9 >-1 THEN PRINT RT j-9<br />

i30 — J j " /<br />

2220 NEXT j: RETURN<br />

£300 LET n =d-c. FOR k= e TO f PR<br />

INT RT K,c;b*< TO n j ; ' l " : NEXT k<br />

: RETURN<br />

2400 LET n = 30 -d: LET P=d-C. FOR<br />

k =e TO f: PRINT RT * . n ; "JB*> b$» T<br />

0 P.* ; NEXT k; RETURN<br />

2500 PRINT RT f,c;' |"ia-d<br />

+ C TO ) : FOR J = e TO f-1: PPINT R<br />

T j , d ; " J" : NEXT J<br />

2510 IF d-C > O THEN LET j=26-( (d-<br />

C) /2+d) -1: LET n=d-C: FOR k = 11- J<br />

TO J: PRINT RT K,c;b$< TO n ) ; "ft<br />

": NEXT k<br />

2520 RETURN<br />

2600 LET p =30 —d: PRINT RT f,p; "1<br />

" < TO d-c+l.i . FOR j=e TO<br />

f -1: PRINT RT J j P ; "I " : NEXT j<br />

2610 IF d - C > 0 THEN LET j = 2 0 - ( ( d -<br />

C ) sB+d) —1: LET n~d-C. FOR k=ll-J<br />

TO j: PRINT RT k , p , "II"; b S < TO n<br />

): NEXT fc<br />

£6£0 RETURN<br />

2700 FOR J =e TO f. PRINT RT j,di<br />

" J" : NEXT j: RETURN<br />

2B00 LET r=30-d: FOR j~e TO f. P<br />

PINT RT j , r ; "J " . NEXT J : RETURN<br />

2900 LET n =d +1: LET p=29-d*2: FO<br />

R X=e TO f: PRINT RT K,n;b$< TO<br />

P.> : NEXT K : RETURN<br />

3000 PRINT RT f+1,d+1;C3< TO 29-<br />

d : RETURN<br />

3100 LET 3=0. LET C=16-£tS. LET<br />

d =16-21 is-1) -1<br />

3110 LET f=£0-d. LET e=0. IF d-B<br />

>-1 THEN LET e=d-B<br />

3120 RETURN<br />

40I3O CLS . LET r=9-INT (t/2' ; LE<br />

T P =15 — INT


IMABOH<br />

BY G. BECK<br />

10 OR R-< N1, Ml >,B.C<br />

1S0 CUL0R4.1 DP RU BM50.50 i R 7D 7L 7U7"<br />

1*0 PRINT< 53.53 > > 4.4<br />

i-aa C0L0R2.: DRflw"BM^^,^i;JR3E>^L^u^F^•<br />

,X,G<br />

2^0 PCL83<br />

*52<br />

THENN-0 • Nl-15 ' M-M+7 < Ml-hi+7<br />

1 Q<br />

-N+3'QJ-QI+7<br />

340 IF Ml>190 THENGUTO910<br />

.i30<br />

J60<br />

IFN-0TMEN420<br />

IFPPOINTC Nl + 1,Ml>< >3 THENGOTO440<br />

370 PUTt N.M >-( N11Mls.B-PSfcT<br />

300 PLRY"T25502BC"<br />

390 FORK-1T075 NEXTK<br />

400 JFINKEYX>""THEN PLRY"T25503RB" 1 GOSUB380<br />

410 CUTO320<br />

420<br />

430<br />

440<br />

LINEC 240.M-7)—t 255,Ml-7 >.PSET BF GOTO330<br />

'»*CRRSH*»<br />

FORT-1TO100<br />

450 X-PNOC 3<br />

.460 COLORX. 1 LlNE-( RND< 255 >, RNIX 190>>,PSET<br />

14 /0 PLRY"T25903001C"<br />

480 NEXTT<br />

,490 CLS'PRINT"HRRD LUCK YOU CRH3HE0"<br />

• 500 PLRY"T402L40LBDDL4DL6FLBEE0DC£L2D"<br />

310 PRI NT"YOU MRNRGED TO SCORE 1 jSCJ"POINTS"<br />

520 IP SOHI THEN HI-SC<br />

530 PRINT"MIGH-5C0RE">HIi"POINTS"<br />

540 PRINT"RNOTHER GU "<br />

550 B»-1NK£Y«'IFB»-""TMEN550<br />

560 IFB»"N"THEN GOTO90 • ELSE P0KE65494, 0 END<br />

570 '**DROPPING OF BOMB K CONTINUED<br />

MOVEMENT OF PLRNE**<br />

580 PSETC Q,01 •J > Q-0 Ql-QI+7 IFQ1>190<br />

THfcNQ-N+7'Ql-Ml+l RETURN ELSElPPPQlNr


BY MARKUS JACOBSON<br />

1 * " v /<br />

I<br />

f<br />

• *<br />

f<br />

It was just one of those<br />

days. Nothing about it on<br />

the breakfast-time weather<br />

bulletins of course, but I<br />

looked up at midday <strong>and</strong><br />

the skies were black with<br />

alien postmen all ready to<br />

deliver.<br />

Well it looked as though<br />

some huge galactic sorting<br />

office in the sky had only<br />

just discovered Earth <strong>and</strong><br />

we had several eons of<br />

backpost as yet<br />

undelivered - <strong>and</strong> they<br />

were about to put things<br />

right.<br />

Laser bases are of little<br />

use when the skies are full<br />

of cartons from mail-order<br />

firms.<br />

Luckily a new idea, just<br />

shown on Tomorrow's<br />

World, for a mobile black<br />

hole which can cope with<br />

three on any well-known<br />

breakfast cereal, looks like<br />

coming to mankind's<br />

rescue.<br />

In this game for the<br />

Atom you must thwart<br />

their plans <strong>and</strong> prevent the<br />

boxes from l<strong>and</strong>ing. If you<br />

fail to do so they will<br />

gradually grow into piles<br />

until one reaches the top of<br />

the screen. Once you allow<br />

this to happen you might<br />

as well pack up <strong>and</strong> go<br />

home for the game is over.<br />

Your only means of<br />

defence is a mobile Black<br />

Hole that will eat<br />

anything. This is moved<br />

from left to right by means<br />

of the Shift <strong>and</strong> Repeat<br />

keys. Should you collide<br />

with a Box side or hit a<br />

Pile, your hole is moved<br />

upwards thereby limiting<br />

your ability to stop the falling<br />

Boxes.<br />

For those who like<br />

experimenting, the sound<br />

effects can be altered by<br />

poking different values<br />

into f81.<br />

GROW<br />

w<br />

1REM MRR.KUS JRKOBSSON<br />

2REM 3LST0RP 5=57<br />

3REM S-24021 L\DDEK\PINGE<br />

4REM SWEDEN<br />

5P.S12" GROW" " "LEFT -<br />

SHIFT"'"RIGHT - REPT 11 ' *'<br />

7IN."LEVEL 1-5"U;IFU>50RU<br />

P.tll;LI.#FE22-G.7<br />

9U-5-U<br />

10DIMRR4,P-l;L*#B002;P.$21>C<br />

20 RR0 LDRL;LDY#81<br />

30 RR1 LDXJ80<br />

40 RR2 DEX;BNERR2<br />

50EORG4 >STfiLj DEY;BNERR1iRTS i1; P. $6<br />

60Q e 0<br />

70P.$12iF.I=0TO31;I?#81E0=#FF;N.;<br />

A«15>B-12>C=9;O«0<br />

80F -ft. R. '^32 i G*R. R. H200;G=-G j N=fl.R. V.90+G+30<br />

90?#E1=0;P." 0"Q<br />

280GOS.3,C*C-1;GOS.d<br />

202IFU-5.G.210<br />

204F.I=1TOU;URIT;N.<br />

210F. I«lT0U;G0S.a,iH.<br />

290G.200<br />

300iD?#8000=32;D?#8001=32<br />

305 IF?#B001 &#80=0 > GOS. b<br />

3l0IF?#B00280,R=R-l R.<br />

3401FC< 0R.B >4;B=B-1;C=10;J=10;K»20;M«3;G. e<br />

345R.<br />

350cO«fl+2+(B*32 >;IFO?#8000=32R.R< 30,R=R+1.R.<br />

360G.340<br />

370eF.l-J TO K S.M^#80=I >LI.RP0,N. ;G0S.*-R.<br />

380dF?#8000"32;N?*3000-32<br />

381G 7 #8000=32<br />

382IFF?#8020=255;F 7 #8000*255;GOS.f;G.k<br />

3831FF?#8020=76; F=R. R. *32> GOS. 9<br />

384IFG?#8020=255iG?#8000«255;GOS.f,G.1<br />

3851FG?#8020«76> G a R. R. V.32 /GOS. 9<br />

386IFN?#8020«255;N^#3000=255;GOS.f;G.m<br />

3871FN?#8020=76;H=R.R.5:32 >GOS.9<br />

390F=F+32;G-G+32;N«N+32<br />

400F?#8000-79i G?#8000=79; N?#8000-79<br />

410GOS.9<br />

I490R.<br />

1500f J s I;K-3;M=1;G.e<br />

•51090=0+1;J*9;K=-39;M*-1S>P.$30,0;G.e<br />

520h >50; K—50; 1; GOS. e F0 >0; Q»0; P. Q<br />

525J=-10 j K«10 i M"1<br />

530LI.#FFE3 i GOS.e;G.70<br />

540kIFF


BY C. STANGROOM &<br />

I. MACNAUGHTON<br />

IN27K<br />

No gomes supplement<br />

would be complete without<br />

that little denizen of the<br />

mazes. So here he is -<br />

renamed <strong>and</strong> revamped for<br />

the Sharp MZ80k!<br />

Guide your little<br />

Muncher around his maze<br />

home eating up points <strong>and</strong><br />

the Munchers favourite<br />

snack called "Gulps".<br />

These "Gulps" are<br />

extremely important as<br />

they guard you against the<br />

attentions of those nasty<br />

ghosts which also haunt<br />

the corridors of the maze.<br />

If you manage to gobble<br />

down 20 "Gulps" the ghost<br />

which is chasing you will<br />

turn white with fear <strong>and</strong><br />

runs away. If you catch<br />

<strong>and</strong> eat the ghost while he<br />

is in this fear-stricken state<br />

the score is given <strong>and</strong> you<br />

get a new restocked maze.<br />

Avoiding the ghost is a<br />

difficult task <strong>and</strong> there are<br />

several surprise features<br />

built into this program<br />

should you manage to<br />

chalk up a high score -<br />

which are best left for you<br />

Ito find out! At the end of<br />

each game the top ten<br />

scores are displayed.<br />

To move your little<br />

Muncher around use the<br />

W, A. D <strong>and</strong> X keys as in<br />

many MZ80k games.<br />

m<br />

'<br />

If you find the game too<br />

difficult then a useful tip is<br />

to change the value of the<br />

variable P9 in line 420<br />

which specifies the<br />

number of "Gulps" that<br />

must be munched before<br />

the ghost turns white.<br />

The author has<br />

managed a high score of<br />

258,000 - so that's the target<br />

for all you maze fans out<br />

there!<br />

Variables:<br />

206, 207-different ghosts.<br />

46-fullstop. 202-man.<br />

208-grey walls.<br />

191-"Gulps". PEEK<br />

(17828)- address contains<br />

ASC code of key passed in<br />

GET routine. 53248- screen<br />

address (TOP LEFT).<br />

The author says that<br />

conversion to a Pet is easy<br />

using the above variables.<br />

ft<br />

MUNCHERS<br />

1 G 0 S U B 3 0 0 0 : P O K E 1 0 1 6 7 , 1<br />

2 T E M P O 7<br />

M U S I " T . B A 6 A G f - E D R D R C 2 "<br />

I " 0 1 M G ( 4 > , D < 4 ) , E ( 4 ) , H S < 1 0 ) . N * < 1 0 ><br />

13<br />

16<br />

20<br />

3 0<br />

3 2<br />

3 3<br />

90<br />

9 1<br />

9 2<br />

9 3<br />

9 4<br />

9 5<br />

9 6<br />

9 7<br />

V 8<br />

1 0 0<br />

1 10<br />

I 20<br />

I 3 0<br />

1 3 5<br />

1 4 0<br />

1 5 0<br />

1 6 0<br />

1 70<br />

1 8 u<br />

1 9 0<br />

200<br />

210<br />

22'"'<br />

23 : D = A S C < A4f> ><br />

5 4 1 3 0 : X 9 = o : I 1 = 0<br />

•Jww5< , ''Vv» RrtBwwSRwivHv < w/ • Ivf • rfrrrl'WKS < >!\<br />

m";<br />

•<br />

WiWV.'X'rtv.• •'"•W?"• • t<br />

.-.-.<br />

• t • •<br />

iiiiiii;:. y:-. •• •<br />

•".•'•'•.-.-.-y.•j.'m yy. [ • v<br />

. M. mmmm^wmmmmmrn. m. m";<br />

' kk'. mmmm..mm'.'.WMMifajiilom^^ m'.<br />

H - ; • ST';<br />

' • • • • ' • * • « w * * 0 • m • • *'" * * * • * * •<br />

• * « • * • • • • • * • « £<br />

... mm^.. mt m. ..mm m*mmm... m $m.. m n ;<br />

. . . . ...» " ;<br />

m- «. . ':<br />

z ...<br />

• . . * ..•.•..•.• • •.'.••.•. • •<br />

.m.. . .M m ;<br />

rtv. '. vsvwWW' •••WSvt? • ..•rVr.rFr,•••'•.••,->.• • u q<br />

• n<br />

•t • • •'• • . . • • ' • • • 4<br />

80 COMPUTER


o %.<br />

|<br />

V<br />

H<br />

i<br />

4W<br />

W<br />

w<br />

w<br />

4 0 0<br />

410<br />

420<br />

4 3 0<br />

440<br />

5 0 0<br />

5 2 0<br />

530<br />

540<br />

560<br />

570<br />

580<br />

590<br />

600<br />

620<br />

62!<br />

710<br />

720<br />

730<br />

740<br />

745<br />

747<br />

750<br />

780<br />

790<br />

REM * * * * VAN 1 ABLE, b * * * *<br />

X=53293: Y=202:Q=1 7828s E=208: F=207<br />

I = 1:J=-1:K=40:L= -40:M= 3u: 10: V-191 :P*=0:P9=20:G=2o6:T1 = 11+ N > "<br />

F 0 R N = 1 T Q 5 0 0 s N E X I N<br />

G F T A *<br />

IFA*=""fHENilOO<br />

5 ><br />

: FOR 1«1T0201 NEXT I NEX T N:PR J NI<br />

FORI - IT020: NEXT 1 : Nt X TNr F'RINT<br />

FOR1=IT020:NE X TI:NE X I N<br />

M = ~ M : K 2 = l<br />

F 0 R N = 5 3 6 0 8 T 0 5 3 6 I 3 : P O K L N , 2 0 7 : F O R F = 1 T 0 2 5 0 S 1 E P 5 0 : P 0 K E 4 5 1 4 , T : U S R < 6 8 )<br />

NEX7 T : P O K E N , O : N E X T N : U S R ! P O F E 5 3 5 7 3 , u : G 0 S U B 5 3 0 0 : P 0 K E 5 3 5 3 3 , 2 0 7 : G 0 G U B 5 ' 0 0<br />

P 0 K E 5 3 5 3 3 . O : G 0 S U B 5 3 u u : F ' 0 K E 5 3 5 7 3 . 2 0 7 : G 0 S U B 5 3 0 0 : P 0 K E 5 3 5 7 3 , O : G G S U B 5 3 0 0<br />

F O R N - 5 361 3 T 0 5 3 6 2 POKEN, 2 0 7 : F O R T = IT 0 2 5 0 S T E P 5 0 : PaKE4*:»14, 1 : USR ( 6 8 ) :NLX1 I<br />

P O K E N , O : N E X T N : U S R < 6 8 ) : P O F E 4 4 6 5 . O ; P O K E 4 4 6 6 , 9 s P R I N T " G 0 0 D L U C K<br />

U S R ( 7 1 ) : F Q R N = 1 T O l 0 0 0 : N E X 1<br />

I F A $ = r " N " T H E N 3 2 8 0<br />

U S R ' 7 1 )<br />

P R I N T " E I n s t r u c t i o n s . "<br />

PRINT<br />

PR IMF<br />

PR I N I<br />

PR I N I<br />

"QRun f r o m t h e GH0S1 < ) & e a t t h e d o t s "<br />

"SS& GULPS < ) . As s o o n a s y o u h a v e "<br />

" B e a t e n 2 0 G U L P S , t h e G h o s t t u r n s "<br />

" U W H I T E a n d y o u m u s t c h a s e i t . "<br />

i COMPUTER & VIDEO GAMES 81<br />

^ >


3200<br />

3210<br />

3220<br />

3230<br />

3240<br />

3250<br />

3260<br />

327O<br />

3280<br />

3290<br />

3300<br />

3310<br />

3320<br />

3330<br />

3340<br />

335U<br />

3360<br />

3 7«»<br />

3380<br />

3 ^ 9 0<br />

'^400<br />

34 10<br />

3420<br />

3430<br />

34 4 0<br />

3450<br />

3460<br />

3470<br />

3480<br />

4000<br />

4010<br />

4020<br />

4030<br />

4040<br />

4050<br />

4060<br />

4070<br />

4080<br />

4 =H 0: NEXTN<br />

676, 700, 695,595, 4<br />

DATA 764,765,498,418,41:4,516, 1071 ,785<br />

F0RN=1TO100:READP :NEXTN<br />

T T<br />

DATA 1 . 1 , 1 , 1 , 2 , 2 , 2 , 1 , J<br />

DATA 3, 3.1.4.1.4.1.4.3.1<br />

DATA 3, 4.4.2.2.1.4.1.4.2<br />

DATA 1 . x , • , , y , i , < * a. i j<br />

DATA 1 . 1 . 4 . 4 . 1 . 3 . 4 . 2 . 3<br />

DATA<br />

3,2,3,4,4,3, 1 , 1. .<br />

DA PA r><br />

^ , 2,3,4,1,4,4,1,I<br />

DATA 3.4.2.3.4.3.2.5.4<br />

DATA 1 , 1, 1, , 2 , l. i .>, • i , ^<br />

/*t '-> T' "i "1 T "><br />

DATA 4 , 4 ^ , • ,<br />

, X. , i. , ' « -' , d~ ,<br />

F0RN=1T027:READ \(N > : NEXIN<br />

DATA 13,17,20.26,30,33,34, '9,40,42,4* 4 9 , 5 3 , 5 9 , 6 0 , 6 1<br />

DA rA. 66,69, 71 , 74 , 78,93,94,97,98, lOO<br />

REM **** FINISH **#*<br />

RETURN<br />

REM **** VARIATIONS ****<br />

REM<br />

REM * HUL.ES *<br />

F0RN=1 TOINI < SC/40000)<br />

PQKEH < N) ,46<br />

NEXTN<br />

REM * NUMBER OF PUDS *<br />

0=P(INT =T < N > THENU=207<br />

NEXTN<br />

REM * HOLES BLQOED UP *<br />

1YRND O.2)*(O 4) *(U—46) IHENP0KE53407,46:POKE 534 < >9.46<br />

IF(RND(I ) O.2)*(U 4 > * 5OOOOOTHENX9=10000<br />

IFSC lOOOOOO(HEN11=11+1:SC=SC-IOOOOOO<br />

PR I NT-OICSSCORE - " : SC+ I I #1000000<br />

USR(71):ST=0<br />

PGKE4466,23:PRINI"ECPRESS ANY KEY."<br />

GETAS:IFAt=""1HEN507U<br />

USR(62):GOT 0130<br />

FOR NN=55 10 1 STEP-1<br />

ST=ST-1<br />

FOR N=255<br />

POKE 4513,<br />

TO 1 STEP -ST#2<br />

N:USR <br />

NEXT N<br />

NEXT NN<br />

SC=SC+10000+X9:F I = 1:GOTO 5047<br />

REM * START POSITIONS *<br />

F0RN=1T04<br />

E(N)=1NT(RND+l<br />

FORI=N-1 TO1STEP-1:IFE


BY S. WIDER<br />

t>3<br />

?<br />

tt<br />

In Short Circuit you are<br />

charged with repairing a<br />

silicon chip from the inside.<br />

Your mission is to help<br />

Fred the Repairman to rectify<br />

a short circuit in the<br />

wall of the chip.<br />

This is done by picking<br />

up the pills of silicon chip<br />

repairing vitamins which<br />

Fred's hazardous task. And<br />

the author's highest score<br />

is 1,980 so try <strong>and</strong> beat that.<br />

Next month we publish<br />

the seguel to this game<br />

called Repairman's<br />

Revenge. And the author<br />

has speeded up his sparx<br />

<strong>and</strong> armed Fred with an<br />

energy gun. . . don't miss it<br />

Sharp owners.<br />

can be found on the edge Fred must not touch<br />

of screen.<br />

anything on his way up to<br />

Fred must be guided the vitamin pills or he will<br />

through the chip using the be instantly fried by 10<br />

keys:<br />

billion volts. He must also<br />

Up-7<br />

beware of the Sparx which<br />

Down -J<br />

w<strong>and</strong>er around the chip.<br />

Left-Y<br />

A nice display awaits<br />

Right -1<br />

you should you complete<br />

SHORT CIRCUIT<br />

1 GOTO<br />

9 6 0 0<br />

2 GOTO<br />

POKE lS?27.1-<br />

4 PRINT"6":F&R TEMPO 7<br />

A=l<br />

5 = NEX T T 79# r> > "sETVx 0 1 X = I N T < 49 *KND< 1 > , :<br />

W<br />

W<br />

i<br />

16<br />

7 0<br />

71<br />

72<br />

73<br />

74<br />

83<br />

84<br />

85<br />

86<br />

87<br />

88<br />

90<br />

lOO<br />

1 10<br />

120<br />

130<br />

140<br />

1 SO<br />

160<br />

1 70<br />

180<br />

190<br />

200<br />

210<br />

220<br />

240<br />

250<br />

260<br />

270<br />

280<br />

290<br />

300<br />

310<br />

320<br />

330<br />

335<br />

340<br />

350<br />

360<br />

370<br />

m B j -<br />

FOR C=0<br />

M <br />

i COMPUTER & VIDEO GAMES 83


CONTINUED<br />

saw<br />

460 PRINTTAB(33)J "WIDER"<br />

461 REM t t TSET UP VARIABLES!T t t<br />

462 MAN=S6935-40<br />

463 A-207<br />

464 C=1<br />

500 GOSUB 1000<br />

520 GOTO 500<br />

1000 GET fit<br />

1001 POKE 4514,255:USR(68)<br />

1010 IF PEEK (17828 J-55 I HEN<br />

I HEN<br />

THEN<br />

THEN<br />

1020 IF PEEK(17828>=73<br />

1030 IF PEEK=89<br />

MAN.O:I1AN=MAN- 40<br />

MAN,O:MAN=MAN+1<br />

MAN,O:MAN=MAN+40<br />

MAN,O:MAN=MAN~1<br />

1042 USR(71)<br />

1050 POKE MAN,A<br />

1051 GOTO 5000<br />

1052 IF A=206 THEN GOTO<br />

1G55 IF <br />

>0)THEN<br />

10 *0 I K (PEEK (HAN 1 ><br />

1080 IFt PEE I (MAN + 4O) 0)THEN<br />

1090 IF(PEEK(MAN-40) CO THEN<br />

1100 RETURN<br />

1956 IF A=207 THEN GOTO 10J<br />

3000 FOR B=206 TO 207<br />

3001 POKE 4514,200:USR(68)<br />

3010 POKE MAN, fc!<br />

>025 C=C+1<br />

3026 IF C>50 THEN 3040<br />

3030 NEXT B<br />

3035 GOTO 3000<br />

:u40 POKE MAN-1,227:POI t<br />

3045 F'OK E MAN •1 , 227: POKE<br />

3050 POKE MAN.166<br />

POKE<br />

POKE<br />

POKE<br />

POKE<br />

A=206:<br />

3060 POKE MAN+40,238:POKE MAN-40,2>8<br />

•06'5 POKE MAN+SO.238*POKE MAN-80,238<br />

3072 POKE MAN-1,0:POKE MAN-2,0<br />

3073 POKE MAN+1,0:POKE MAN+2,0<br />

3074 POKE MAN,0<br />

3075 POKE MAN+40.OrPOKE MAN-40,0<br />

3076 POK E MAN+80,0:POKE MAN-80,«><br />

3090 FOR VC — 1 TO 255: POf E 451 4, VC:<br />

USR(68):NEXT VC<br />

3091 USR(71):FOR VB=1 T 0<br />

3092 IF SC HS THEN PRINT<br />

done' ' Please enter your<br />

IF SC HS THEN INPUT<br />

HA-I EN( X*> S IF AA 10<br />

IF SC HS THEN HS=SC<br />

3094<br />

3095<br />

3096<br />

5097<br />

3098<br />

3099<br />

"YES"<br />

3 1 0 0<br />

3 1 0 1<br />

3500<br />

THEN<br />

GOTO 3000<br />

O) THEN GOTO 3000<br />

GOTO 3000<br />

GOTO 3000<br />

MAN-2,22 7<br />

MAN


3030<br />

504'»<br />

5060<br />

51 lo<br />

6000<br />

6001<br />

6002<br />

6003<br />

6004<br />

7000<br />

8000<br />

800 i<br />

S002<br />

8003<br />

8005<br />

8007<br />

80


• :-<br />

BY J. McFARLANE<br />

ON MODEL A<br />

• i<br />

Arcade action for Beeb<br />

space captains with an eye<br />

for the aliens. This is a version<br />

of that all-time arcade<br />

classic Defender. Flying<br />

over the mountainous<br />

terrain of your planet you<br />

come upon an alien<br />

invader swooping in for<br />

the attack.<br />

Line the attacking ship<br />

up in the sights of your<br />

laser-blaster <strong>and</strong> fire away.<br />

If you score a hit the alien<br />

craft will explode into a<br />

million small fragments.<br />

Those alien ships will keep<br />

on coming until you have<br />

wiped out the entire fleet -<br />

<strong>and</strong> you have just three<br />

ships to complete the task.<br />

There are three skill<br />

levels to master - but do<br />

not move above the first<br />

until you have mastered<br />

the controls. The program<br />

uses the ENVELOPE <strong>and</strong><br />

VDU comm<strong>and</strong>s to provide<br />

realistic sound <strong>and</strong><br />

graphics.<br />

There is on-screen<br />

scoring <strong>and</strong> you get an<br />

extra ship at 1,000 points,<br />

as well as a high score<br />

facility.<br />

The author's high score<br />

is 1,500 on level three - can<br />

you better it)<br />

DEFENDER<br />

0 OX£RROkGOT097Ci<br />

'20 "" : VDT23 , 2 3 0 , 0 , 6 4 , 9 b , 1 3 2 . 1 2 7 , 6 3 31 n 23 r, n a*<br />

• ^ . 2 4 8 , 2 5 5 , 2 4 8 , 0 , 2 3 . 2 3 2 0 , 7 , 6 3 4 3 ~ 7 ' ^ i n "<br />

2-;,<br />

l'^',78, 7 8 , 2 5 2 , 2 2 4 , 0 , 2 3 ,234, 3 2 9 , 6 6 , 3 6 .24.24 3 6 i l \ i l<br />

23c ,<br />

2<br />

2<br />

0 b It, . 2 4 8 . 1 7 2 , 2 5 2 , 2 5 2 , 2 3 , 237 0, ^ ' '<br />

3 2 3<br />

'<br />

3''MODE 1 ^VliU23 , 2 3 8 , 0 , 0 , 0 , 140 . " 5 2 , 1 / 6 , 22*^ , ] 92,23 "235 0 r , •<br />

,6 3 ,6o , 6 7 , 6 7 : ENVELOPE; , 1 , 1 , - 1 . 1 . ] ] f 7ft n r i t ' /<br />

H^=0j*FX11 ] • ' * < l '<br />

J<br />

'<br />

J<br />

'<br />

1<br />

'<br />

J<br />

» 1 » 1 z & » 0 » 0 , - 5 , 1 26 ,0i IFHV, €0<br />

. . .<br />

•<br />

M<br />

i INCJJf ( 2 »CHR#23CHCHR£23 ] • " ) ^VDU^CLS i INPUT ^<br />

90 ON I E\"%GOS UB 8 3 0 , 84 0, 8 50<br />

: 00 VDU23 : 8 2 0 2 ; 0 ; 0 j 0 ; >PROCTER*<br />

no * FX 1 5,0<br />

7 20 R=RND{ 4) tONR C©fiLTB280 , 290 , 300, 3 10<br />

130 B0N%=RND(90 AS%=90 ELS EI FAS®. 10 BS%=3 0 ELSEIFBS%= 1 250 AND EX = 0 THQCI00 ELSEIFB%>=1000 THENS7<br />

0 ELSEIFA%>!250THENN%=3 3 lENDPROC THEN57<br />

250 GCOL4 ,3 :M0VEA%,B%i PRINTAJf: 1 FZSf=" »ANDEX=0 ANDALIEN=0 G0T03<br />

270 ^ D P R 0 C + 3 2 A N D A % > C % ANDB%*)6D*>-3 2 THEN570<br />

280 C° — 1 200 : D%=RND ( 500 )• ] 00(RETURN<br />

290 1 200 : D%= RND ( 500 ) +1 00: RETURN<br />

300 C0SUB3 20 :M0VEC%,D%! PR INTCHRjf 23 5;CHR#236 i RETURN<br />

3 10 GOSUB320 :MOVEC%,D%t PR INTCHR#23 7 ;CHRj!23 8»RETURN<br />

3 20 11]0: D%=X+ 3 3 : R ET I RN<br />

n v n o ^ y c ^ r i c 4 ^ ^ »^ t DRAW1280,BV- 16 : SOUND! , - 1 5 , 200 1 :S0<br />

D R A W A ^ 4<br />

T l l m l l ' ^ l ' i L ^ h n i ? i<br />

W ANDA%


^<br />

to<br />

D%=D%-CR%<br />

380 EGCOL4,3.MOVEC% fD% tPRINTB?:IFRND(FR%) = 1 an D C%> A% THENPROCA<br />

390 ENDPROC<br />

4 g 0 GCOl :,OtMOVj;^.D% t|>HI\'i'C^ lIF (;% < A^ THENC%=ra +r*.<<br />

THENC%= (*%-CR?c " t w ^ - c ^ + C R * . ELS£JFCV>A%<br />

•UO IFD%>BV I A. -CKV. ELSEI FD%XB* D%=D?*+CR*<br />

to<br />

B%+100 AND D%>B%-100 THEN810<br />

-130 1KDPROC<br />

•5 10 I FB%. A % - 3 2 THEN 570ELSEEMDPR0C '<br />

»« ANDRND( )=: THEN480<br />

4 70 ENDPROC<br />

•180 KSV*RND{ M O ) lMOVEC%,D*,lGC01 4 , 3 » DRAWA-t-P«;»' i w . c n r . m i<br />

500 ENDPROC<br />

510 DEFPROCTERR<br />

I K A A X "<br />

1, " CA '"<br />

^OJFSSmOO A N D B O N S : L I V * = L I V / * C H R * 2 3 0 + C H R * 2 3 1<br />

r > K) IFS°o>T 000 BONSm * 1<br />

540 V D U 4 , 2 0 : C L S f C O L O U B 3 : P R I N T T A B < 0 , 1 ) ; « S c o r o = » , S * L I V * , " "<br />

to<br />

ND { ] 0) *3 2- 21 AL I EN=0 .. iNLXT > DRAW] 200. X i DRAW] 3 0 0 , R<br />

550 S r o ? 0 0 ^ ^ 1 0 E L S K I F a %^° AK-1200<br />

v 0<br />

j 1 • 1• B'.' f-K' 11 : f r »» 1 ooc r 9cm<br />

570 * FX 1 5 , 0<br />

:i80 S0l*ND0, l',4 ,50<br />

^<br />

to<br />

6 2u ) u W v * x m i a m o<br />

6 20 CO LOUR 3<br />

0 3 0 P R l N T T A B f 1 0 , 5 ) ; : FORN%= 1T09: READQjf: PR INTO* • tTlfclMl.ftmwitoii*'<br />

PRINT<br />

0 4 0 * FX 11,1<br />

fc* to<br />

6 5 0 PRINT' *TAB( 1 0 ) " P r e s s S to s t a r t . " iREPEATUNTILGETJf="S" iGOTOG<br />

6(•()<br />

'-70<br />

DEFPROCEX P (W 3 ,W2,W3)<br />

*fX15,0<br />

6 8 0 EX = ) i F0RN%= 1TOS t M0VEC%,D%!SW=RND{ 50) + ] 30i PR 1 VTCHRSf^w»i r u i •><br />

THENMOVEC%+3 2»D/o: PRINTCHRJfSW RINTCHR*SW» IFW3=2<br />

0 9 0 P R O C Y O U : N E X T : A L I K N = , : EX=0,OCOL4 .0 ^ O V E C ^ ^ . P H J N T C H R ^ S W : END<br />

^<br />

^<br />

to<br />

to<br />

70(1 DEFPROC AFIRE<br />

7 1 0 MOVEC%,.D%- 16 tGC0L4 , 3 i DRAWO ,0%— 1 (, xSOONDl - 1 1 2 W . . c n , ^ ,<br />

ELSEENDPROC<br />

7 20 GOTO570<br />

730 DEFPROCSC<br />

. AND D%-](.>B*-3 2 THEN 720<br />

740 IFR=] S%= S%+ PTa.*M0N% ELSEIFR*2 S%=S%+PT**2*BON9 E l S E I F S - l<br />

S%= S%+ 40*BON% ELSES%=S%+30*BON% tI.SEIFR-3<br />

750 VDP1: PRINTTAB ( 6 , 1 ) ;S%. VDU5: I*JDPRC"'<br />

760 DEFPROCHISC<br />

770 * F X 1 5 , 0<br />

780 PRINT' 'TAB(10) ; " H i - s c o r i ' ! ! "<br />

790 PRINTTAB( 3 , 1 4 ) ; : BB#=STRjf ( LFV%) : I N P U T " P l e a s e e n t e r vour n<br />

• • AAJf t IFLEN (AA#)> 4THENAA#=1.EFTJ?( AASf 4 )<br />

800 H%=3%:ENDPROC<br />

810 * FX 15,0<br />

V n , i m <<br />

820 SOUNDO, 2,4 , 50 : F0RN%= 1T050 :HOVEC%+ ]fj t R%-16 : DRAWRND( 1 2 8 0 ) ,<br />

RND<br />

J<br />

M4C!<br />

K S V W i m & i 2T.I tttomZ t PT%- 201RETURK<br />

MS" = 1 5 >CP". = : r . s FRV= 8: PTV= 1 f»»RETURN<br />

i"TT77<br />

COMPUTER a VIDEO GAMES 87


1 °• CR%= 101 KR%= 101 5« return<br />

860 TIMfc=G : KEPEATUNTII,TIME= ] 00:A% e > 0 . B 5 0 0 : P R J N T T A B ( 6 + L I V * * ><br />

);•' " : VDt'5« GOTO TOO<br />

880<br />

670<br />

P<br />

DEFPR0CINS1<br />

R I N T ' T A B ( ] 5 ) ; " B B C D e f e n d " , P R I N T • " Y o u h«vo<br />

to.<br />

as t h r<br />

i s t h o " . . " h , r d < . s t . ^ K . r , \ i r r morr p o i n t s Jn , ^<br />

O Other l e v e l s . T o p 1000 for e x t r a a h i V "<br />

M , r t i n t h<br />

O o t h e r l e w i s . T o p 100p for a n extura s c<br />

"<br />

900 PP INT * * "Press -S' to c o n t i n u e » • • V m ^ " ,<br />

PRINT' ' " P r e s s 'S' to « •• • ••• t i<br />

UNTILCET#="S"<br />

u<br />

J . M r F a r l<br />

UNTILCET#="S"<br />

.MrFarliine 1982.":REPEAT<br />

1<br />

910 CLS sPRINT* " AJrf ; Your s h i p. " • • , « A l i e n f<br />

ftnd f i r e s f,t vou r>, , l<br />

A l e n s<br />

ship.Moves about<br />

in Close <strong>and</strong><br />

to,<br />

930 ENDPROC<br />

I<br />


I<br />

I<br />

I I<br />

4<br />

BY DAVID JOHNSON<br />

400/800 „<br />

IN16K<br />

j<br />

i<br />

i<br />

i «<br />

5 & i<br />

t<br />

Whose lousy idea was it<br />

anyway to go exploring<br />

burnt out volcanoes in<br />

Sicily.<br />

"Oh - so its my fault is it<br />

that the volcanoe should<br />

blow, I suppose your idea<br />

was better was it? - our<br />

tenth year in Bognor with<br />

your mother <strong>and</strong> those<br />

three mangy cats that she<br />

just couldn't possibly leave<br />

with the neighbours like<br />

everyone else does."<br />

"Thats right, bring my<br />

mother into it - as soon as<br />

something goes wrong its<br />

somehow always attributable<br />

to my mother."<br />

Funny isn't it - how<br />

people can argue about<br />

mother-in-laws when their<br />

being chased down a<br />

mountain side by 3,000<br />

tonnes of molten lava.<br />

Their fate lies in your<br />

h<strong>and</strong>s now as you control a<br />

small man desperate to<br />

escape.<br />

There is a safe zone<br />

beckoning at the far end of<br />

the screen <strong>and</strong> you must<br />

guide this survivor to that<br />

zone before time runs out.<br />

If you make it to the safe<br />

zone you go on to the next<br />

level.<br />

5 riMfc = 6UU<br />

10 PRINI "WHAI<br />

WAN t - t 10 5<br />

11 INPUI A<br />

16 GRAPHICS 5<br />

17 D=7 THEN<br />

122 IP D=1 THEN Y=Y-1<br />

1J4 IF D=2 I HEN Y-Y* 1<br />

PL U I<br />

79, I9i<br />

126 IE D-3 1 HE N X=»X-1<br />

128 IF D=4 1 HEN X = X+1<br />

13o IF X 79 OR X 1 IHEN L>G TO<br />

1 4U IF Y 39 UP Y 1 THEN GO ro<br />

I'jO LUC A IE X , Y . P<br />

I 52 11- P-3 THbN bU 10 30"0<br />

157 r ime r1ME-1<br />

158 it 7 1 ME =0 IHEN GO FU 4 oo<<br />

159 PRINT " 11 Mb " ; 1 IMF!<br />

16" IF P >0 fHEN GO 10 2000<br />

1 70 COLOR 2 : PL01 X,Y: COLUR 1<br />

19<br />

4000 FOR I =*<br />

"YOU RAN UUT<br />

4010 NEXT I:<br />

1<br />

1 TO 10: PRINT<br />

OF<br />

END<br />

TIME"<br />

fu 3030<br />

DUNE<br />

NEXT<br />

I<br />

i COMPUTER & VIDEO GAMES 89


38 AND A< >39<br />

23 PLOT 12,30:DRAWTO 12,32:DRAWTO 1 6 , 3 2 : AND A< >40 THEN X ( A ) = 0<br />

PLOT 16,30:DRAWTO 1 6 , 3 4<br />

130 IF A < 3 2 AND A>14 AND A < > 1 9 AND A20<br />

24 PLOT 16,39:DRAW TO 12,39:DRAWTO 1 2 , 4 1 : AND A< >25 AND A < > 2 6 AND A27 THEN X(A)<br />

DRAWTO 16,41:DRAWTO 16,43:DRAWTO 1 2 , 4 3<br />

= 1<br />

25 PLOT 16,48:DRAWTO 12,48:DRAWTO 1 2 , 5 2 : 140 NEXT A<br />

DRAWTO 16,52:DRAWTO 16,50:DRAWTO ! 2 , S 0<br />

145 FOR A=0 TO 1 4 : X ( A ) = 9 : N E X T A<br />

26 PLOT 12,57:DRAWTO 16,57:DRAWTO 1 2 , 6 1 150 REM * **ACCEPT PLAYER'S MOVE**«<br />

90 COMPUTER


154 FOR CH=15 TO 63:IF X(CH>>0 AND X(CH)<br />

< >9 THEN 160<br />

155 NEXT CH:? "YDU LOSE TURKEY 1 •'":GOTO<br />

lOOOO<br />

160 PRINT "ENTER MOVE";: INPUT A*:" 1 A*;"<br />

TO"!:INPUT B*:IF LEN(A*)c>2 OR LEN(B*><br />

2 THEN GOSUB 6O0O:PRINT "MOVE NOT ACCEPT<br />

ED":GOTO ISO<br />

161 GOSUB 7500: GOSUB 2010: IF X2 AND X(P)2 THEN GOSUb 6O0O:P<br />

RINT "CAN'T MOVE BACKWARDS' NO KING AT "<br />

;AS:GOTO 150<br />

163 IF ABS(P-Z)=6 THEN JF )/6<br />

INT ( '.ABS (P—Z ) / 6) ) THEN GOSUB 6000:GOTO 1<br />

50<br />

164 IF ABS(P—Z)~7 THEN IF (ABS(P-Z>)/7<br />

INT((ABS(P-Z >/7)) THEN GOSUB 6000:GOTO 1<br />

50<br />

166 IF X(Z)< >0 THEN GOSUB 6000:PRINT B*;<br />

" OCCUPIED":GOTO 150<br />

169 IF ABS(P-Z)>7 THEN 171<br />

170 GOTO 179<br />

171 IF X(P+((Z-P)/2)>>=0 THEN GOSUB 6000<br />

:PRINT "NO PIECE TO TAKE":GOTO 150<br />

172 X(P+((Z-P)/2>)=0:TE=):F0<br />

R TEST=1 TO 192 STEP 6: IF TE=VAL(M1 *(TES<br />

T,TEST +1>) THEN 175<br />

173 NEXT TEST<br />

174 GOTO 179<br />

1 7 5 S1=VAL(Ml*(TEST+2,TEST+3)>:S2=VAL(Ml<br />

$(TEST+4.TEST+5)):COLOR 1:A=S1:B=S2:GOSU<br />

B 2o00:G0T0 179<br />

179 X1=ASC(A*< 1, ! ) ) :X2=ASC(B*(1,1)><br />

180<br />

190<br />

)<br />

200<br />

210<br />

220<br />

230<br />

231<br />

30O<br />

X1=X1-64:X1=B(XI):X2=X2-64:X2=B(X2)<br />

Y1=C(VAL(A*(2,2) > >: Y2=C (VAL < B* (2, 2) ><br />

A=X1:B-Y1:COLOR<br />

A=X2:B=Y2:COLOR<br />

X(Z)=X :X(P)=0<br />

1:GOSUB<br />

2:GOSUB<br />

2000<br />

2000<br />

IF Z >59 AND Z< 64 THEN X ( Z > = 2<br />

GOSUB 7O0O<br />

GOTO 300O<br />

2000 FOR UN=B-4 TD B:PLOT A,UN:DRAWTO A+<br />

4,UN:NEXT UN:RETURN<br />

2010 FOR WX=1 TO 12B STEP 4:IF A*=CH*(WX<br />

, WX + 1) THEN P=VAL(CH*(WX+2,WX + 3)):GOTO 2<br />

040<br />

2020 NEXT WX<br />

2040 FOR WX=1 TO 12B STEP 4:IF B*=CH*(WX<br />

,WX+1) THEN Z=VAL(CH*(WX+2,WX+3)):GOTO 2<br />

050<br />

2045 NEXT WX<br />

2050 RETURN<br />

3000 FOR CH= 15 TO 63: IF X(CHXO THEN 300<br />

8<br />

3001 NEXT CH:PR I NT "YOU WIN BUSTER'":GOT<br />

0 10000<br />

3008 C=0:N=15<br />

3009 IF X(N>>=0 THEN 3370<br />

3010 FOR M=1 TO 2:IF X(N>=-2 AND X(N-M(M<br />

))>0 AND X=0 THEN 3360<br />

3048 IF X(N+M(M))=9 THEN 3360<br />

3350 IF X(N+M(M)> >0 AND X(N+2*M(M)>=0 TH<br />

EN 3390<br />

3360 NEXT M<br />

3370 N=N+1:IF N=X(N):X(N)=0:X(N+C)=0<br />

3430 FOR A1=1 TO 192 STEP 6:IF VAL(Ml*(A<br />

I, A1 + 1 )> =N THEN H1=VAL(M1 *(A1+2,A1 + 3)):H<br />

2=VAL(Ml*(Al+4,Al+5)):GOTO 3450<br />

3440 NEXT A1<br />

3450 COLOR 1:A=H1:B=H2:GOSUB 2000<br />

3451 FOR A1=1 TO 192 STEP 6:IF VAL(M1*=0 THEN C=<br />

M(M):GOTO 3650<br />

3520 IF X(X)=-2 AND X(X-M(M))=0 AND X-M(<br />

M) =W THEN HI=VAL(Ml*(Al+2.AI+3)):H<br />

2=VAL(Ml*(Al+4.Al+5)):GOTO 4000<br />

3950 NEXT A1<br />

4000 COLOR 3:A=H1:B=H2:F=H1:M=H2:GOSUB 2<br />

OOO<br />

5000 IF W>14 AND W72 OR ASC (B*) >72 OR VAL <<br />

A*(2,2))>8 OR VAL(B*(2,2))>8 THEN PRINT<br />

"COORDINATES DO NOT EXIST''":GOTO 150<br />

7510 RETURN<br />

9999 END<br />

10000 ? "PRESS START TO REPLAY"<br />

10010 IF PEEK(53279)6 THEN 10010<br />

1OO20 RUN<br />

i COMPUTER & VIDEO GAMES 91


JMM<br />

BY P. PHELBY<br />

WITH EXTENDED<br />

BASIC & JOYSTICKS<br />

a few other laser bases J<br />

were watching our Space J<br />

Sector quarter finals of the<br />

Intergalactic Cup when,<br />

two minutes before the<br />

end, the sky above the<br />

stadium was completely<br />

blacked out by a swarm of j<br />

Niveks spitting missile fire I<br />

down on to the pitch.<br />

The refdroid appealed<br />

for a cease fire over the<br />

telescanner but the Niveks<br />

weren't interested in the<br />

Laserball anyway - it was<br />

sheer violence they were<br />

after. They could be the<br />

death of that game.<br />

So as you enter keep one<br />

finger on the CTRL charac-<br />

ter keys marked below.<br />

Why is it that every time I<br />

go for a spin in my laser<br />

base hordes <strong>and</strong> hordes of<br />

aliens start bombarding<br />

me with missile fire.<br />

Last week it was the<br />

Galaxeroids, before that<br />

the Solar Saucers, <strong>and</strong> now<br />

its the blasted Niveks.<br />

And there's the Space<br />

Skins <strong>and</strong> the Pluto Punks<br />

- not that I mind them too<br />

much - they dress a bit<br />

weird <strong>and</strong> are hooked on<br />

Martian mushrooms but<br />

apart from that they keep<br />

themselves to themselves.<br />

No - its the likes of the<br />

Niveks that annoy me -<br />

mindless space v<strong>and</strong>als<br />

each <strong>and</strong> every one. Last<br />

week, for example, me <strong>and</strong><br />

fe 6<br />

* 6<br />

w<br />

NIVEKS INVADERS<br />

0 REM K.GOULDING COPY RIGHT (C><br />

235 IF B;>32 THEN POSITION A*2-3,0:? "<br />

>"<br />

6/6/82<br />

1 GOSUB 3000<br />

240 POSITION O, A+ I : ?<br />

2 S=0<br />

250 IF RND(0)>0.95 AND I 6 THEN 2000<br />

3 L=3<br />

260 IF STRIG(O)~0 THEN GOSUB 500<br />

10 GRAPHICS 0<br />

W<br />

265 V=h+l<br />

11 SETCOLOR 2,10.4<br />

270 IF STICK


to<br />

to<br />

^ to<br />

^ to<br />

^ to<br />

to<br />

^ to<br />

^ to<br />

« to<br />

1OO0<br />

1010<br />

1015<br />

: 020<br />

1030<br />

1040<br />

1050<br />

1060<br />

1070<br />

d. "<br />

lOSO<br />

REM INVASION<br />

GRAPHICS O<br />

SETCOLOR 2,0,0<br />

L=6+PEEK ( 74 1 ) +256*PEEK < 742)<br />

POKE L+2,7:POKE L*5,6:P0KE 752,1<br />

POKE 764,255<br />

POSITION 0,2<br />

7 "YOU'VE BEEN INVADED'"<br />

POSITION 26,4:7 "the earth i » doome<br />

POSITION<br />

0,6:7 "YOUR SCORE IS "!S+S<br />

1<br />

1090 POSITION O,B:7 "DO YOU WANT ANOTHER<br />

GO (Y OR N)"<br />

1110 GET #2,A<br />

1120 IF A=89 THEN RUN<br />

11*0 IF A : >78 THEN 7 INPUT ":G0<br />

TO 1110<br />

1140 GRAPHICS O:END<br />

2000 REM SPACE ATTACK<br />

2010 N=INT * 13 > * 3:N1=N:M=3:M1=M<br />

2020 R=1:P=32<br />

2030 COLOR R:PLOT Nl.Ml<br />

2035 IF M=19 THEN 2200<br />

204O LOCATE N, M, F': SOUND 1,M*10. 10,B<br />

2050 COLOR 42:PLOT N,M:N1~N:M1=M<br />

2060 M=M+1<br />

2070 N=N+INT 38 THEN N=38<br />

2095 SOUND 1,0,0,0<br />

2 1 0 0 GOTO 260<br />

2200 FOR V=19 TO 22<br />

COLOR 42<br />

2 2 1 0<br />

2220<br />

2222<br />

2225<br />

X<br />

2230<br />

2235<br />

2240<br />

2250<br />

2260<br />

2265<br />

2270<br />

2275<br />

2277<br />

2280<br />

3000<br />

30 lO<br />

3020<br />

3030<br />

3040<br />

THE<br />

IF N34 THEN 22B0<br />

PLOT N-(V-19),V:DRAWTO N+(V-19>,V<br />

FOR X=1 TO 5:SOUND 1 , X*9,10,8:NEXT<br />

NEXT V<br />

SOUND 1,0,0,0<br />

FOR V=19 TO 22<br />

COLOR 32<br />

PLOT N—(V—19),V:DRAWTO N+(V-19),V<br />

FOR X=1 TO 10:NEXT X<br />

NEXT V<br />

PLOT 0,O<br />

IF D>N-5 AND D'N+3 THEN lOOO<br />

R^O:GOTO 260<br />

REM RULES<br />

GRAPHICS O:POKE 82,0<br />

POSITION 12,3:° "NIVEK'S INVADERS"<br />

POSITION 12,4:"? ""<br />

POSITION 0,7:^ "DO YOU WANT TO SEE<br />

RULES < Y OR N)7"<br />

3050 OPEN #2,6,O, 'K: "<br />

3060 GET #2,A<br />

307O IF A=78 THEN RETURN<br />

3080 IF A89 THEN 7 "INPUT (Y OR N)":GO<br />

TO 3060<br />

3090 GRAPHICS 0<br />

31O0 7 " THIS GAME IS LIKE SPACE INVADER<br />

S BUT THERE ARE SOME ";<br />

3110 7 "DIFFERANCES.YOU HAVE TO SHOOT A<br />

LL THE 'w' SHAPED INVADERS";<br />

3120 7 " BEFOREYOU GET DESTROYED"<br />

* 130 ? :7 "THERE ARE 2 WAYS TO BE DESTRO<br />

YED' "<br />

3140 7 :7 "1. GET HIT BY A '*'"<br />

3150 7 "2. GET INVADED"<br />

3160 :7 :7 "WHEN THE GAME STARTS, THERE<br />

IS AN ARROW"<br />

3170 7 "AT THE TOP OF THE SCREEN.WHEN IT<br />

REACHES";<br />

3180 7 "THE " THEN YOU WILL BE INVADED'<br />

i ••<br />

3190 7 "THE ARROW MOVES CLOSER TO THE "<br />

EVERY"<br />

3200 ? "TIME A HIT'S THE SIDE OF THE<br />

SCREEN"<br />

3210 ~> "AND CHANGES DIRECTION"<br />

3220 7 :? "THE '* REPRESENTS THE EARTH"<br />

3230 7 "THE •>' REPRESENTS THE INVASION<br />

FORCE"<br />

3240 7 :? "PRESS SPACE BAR TO CONTINUE"<br />

3250 GET #2,A<br />

3260 GRAPHICS O<br />

3270 7 "THERE ARE SOME LARGE ' ' NEAR THE<br />

TOP"<br />

3280 ? "OF THE SCREEN.THESE ARE THE MOTH<br />

ER SHIPS"<br />

3290 7 "THEY ALWAYS KEEP OUT OF YOUR RAN<br />

GE"<br />

3300 ? "AND IT IS THESE SHIPS WHICH INVA<br />

DE YOU"<br />

3320 7 :7 "THE 'w' ARE WORTH 10 POINTS"<br />

3330 7 "THE ' ARE WORTH 100 POINTS"<br />

3340 7 :7 "BEFORE YOU CAN SHOOT THE INVA<br />

DERS,"<br />

i COMPUTER & VIDEO GAMES 93


94 COMPUTER


Setctrgtn Machine LinfuigtFtM<br />

The Absolutf Btf mntr<br />

Discover I he ease <strong>and</strong> pouter o( the<br />

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• Please send me your Icm 16 page catalogue Please send me<br />

SPECTRUM<br />

• Underst<strong>and</strong>ing Your Spectrum £7 95<br />

• Spec)rum Machine Language<br />

for The Absolute Beginner £6 95<br />

• Over the Spectrum £695<br />

D The Complete Spectrum ROM<br />

Disassembly £995<br />

• Spectrum Hardware Manual £5 95<br />

A» Melbourne House cassette software is unconditionally guaranteed against malfunction<br />

Ai: ess orders t an be telephoned through on our hour ansalone (01) 858 7397<br />

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t<br />

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How are your<br />

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Any of these games for just<br />

including first class post,<br />

pocking, VAT <strong>and</strong> an<br />

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When you buy Imagine Software you buy it for life. If on<br />

Imogine Software product EVER fails to toad first time<br />

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All orders despatched by first class post within<br />

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scoping<br />

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BY K. WrtRDLE -<br />

RUN* ON ,A BBC MOLlL A IN 16K<br />

V v &<br />

f<br />

% 1<br />

The alien space craft swoops low ^ ^ ^<br />

over the planet. The captain is<br />

looking for a dropping zone for<br />

the passengers of his craft — • . •<br />

a bunch of happy aliens on a day W<br />

trip who didn't realise that when the ^ H<br />

tour-company said they would be *<br />

dropped off somewhere they'd be dropped<br />

off on parachutes! Still you have to make .<br />

the best of things <strong>and</strong> here come the daytrippers<br />

leaping out into V^p great unknown.<br />

The good news is that there's someone to<br />

meet them when they l<strong>and</strong> — with a net to<br />

help break the fall ...<br />

Your job is to help catch the little chaps<br />

as ihey drop down toward the planet. You<br />

are armed with a ne. <strong>and</strong> are allowed just<br />

12 misses before the space-trippers start<br />

worrying. The ship will gradually get lower<br />

as time goes on — so you'll have less time<br />

to catch the falling aliens. You can vary the<br />

speed of the ship, the rate of descent of the<br />

ship, <strong>and</strong> the speed the aliens whi.-*- down<br />

toward you as yc^j get better at thtfJame.<br />

The controls arr simple; up=F1,<br />

. down = F3, left CRSRup down, right=CRS<br />

left rigf..<br />

1%<br />

f0<br />

SSSIW'"'®' 0 '<br />

DIM TW5)<br />

6 0 PROCT<br />

70 PROCS<br />

8 0 REPEAT<br />

c,0 r e p e a t<br />

100 PROCM<br />

i n© procw<br />

1<br />

l 2 0 PROCY<br />

130 PROCM<br />

140 PROCH<br />

'150 PROCZ<br />

1 9 0


m<br />

iiwiWW<br />

M i\\\\V<br />

www<br />

J ?ZV.«=32<br />

) ZV.-ZV.+40<br />

> D W i + 4 0<br />

) UNTIL O<br />

> FOR RV.-l TO 25<br />

> S0UND3.-11.RND+93,2<br />

) NEXT<br />

> END<br />

I DEFPROCM<br />

t *FX15,1<br />

l<br />

I IF INKEY< -55 > THEN Y^»VV.-1«<br />

i IF INKEY THEN Y^YIi+lt<br />

l 7XV.-32<br />

i<br />

X*?2*32<br />

i ?YV.=243<br />

I YJi? 1«32<br />

TV.< B^ >=*0<br />

SOUND0>-13,5,5<br />

PRINTTRB< 26, 24 >; "<br />

T32704«< RNDC 7 >+128 ><br />

NEXT<br />

ENDPROC<br />

DEFPROCY<br />

B*«RND< Q*. ><br />

IF B'-:=4 THEN PROCP<br />

ENDPROC<br />

PEFPROCZ<br />

BV.-RNDC 20 ><br />

IF BV.-8 THEN HV.--H*<br />

IF Z*>EV. THEN H*«~l<br />

IF Z*


TO * > T V * *<br />

$T i<br />

8?®<br />

slS i lew**<br />

(5.X<br />

+Y<br />

S n<br />

ef® (<br />

I*® Sk**<br />

«*>•***<br />

9*®<br />

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«0<br />

a?©<br />

oe®<br />

99®<br />

is<br />

Score<br />

A<br />

10*®<br />

rr.<br />

V040<br />

M y<br />

1° n<br />

I "<br />

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<<br />

PRIMTT88r14.7 >CHP*131CHR*141"Cfl T CW-<br />

PR I NTTflB'' 14,8 )CHP* 131 CHRt 141" C8TCH "<br />

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PP I NT'' CHR* 130" I in this 9awe the objective is to<br />

PRIHTCHR* 130"Prevent the falling objects From'<br />

PRINTCHR*130' hittiri9 the ©round"'<br />

PRIHTCHR4134* To do this you must catch them all<br />

PPIMTCHP»134' with sour net. To help you"<br />

PPINTCHPt134 1 in this task you are allowed 12"<br />

PRINTCHR*134 1 lives. However, the Plane droPPinS the"><br />

PPINTCHRS134"objects will decer»d as time Qoes on"'<br />

PRINT CHP*131" T o move the net use the"<br />

PRINTCHR*131"following controls "'<br />

PRINTCHPS129 P - risht"<br />

PPINTCHR*129 0 - left'"<br />

PRINTCHR*132 Press the red key "CHR*i29"f ?. "CHR»132"at the encj of a"<br />

PRINTCHR«132 9ame to restart""<br />

PPINTCHP*136 Press £ny key to continue" - 9 , =*GE T<br />

CLS<br />

PRINT ' ' *'CHR*133"Eifiter the difficulty levels for<br />

PPINT"CHR*130"Plane decent


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Cartridges—Sargon Chess, Gorf, Omega Race, Forth, Choplifter £24 95<br />

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Vic Tapes — Boss Chess


. UC<br />

A<br />

3 REM<br />

3 CLP GOSUB1000<br />

: ;=30720 3CF=7702<br />

2 P0KE36878.15 >0=36376 51=36377 NR»4 HS=0<br />

3 SK*0 PRINT"XEVEt" GETHF* NR=V«L IFNF 1<br />

ORNF >70RNROINT< NP > THEN3<br />

4 fpint m :wsc» sx t«b»:<br />

:e -ORK-SCRTOSCR+21 R0KEK.33 -OKEK+C,1 NEXT<br />

II -QRK«SCRTQ8164$TEP22 FQKEK 5S F OKEf +C . t NEXT<br />

!2 FvPk»SCR+2Ir08l35STEF22 = 01 E'- T3 FOKEK+C,! NEXT<br />

:3 F0RK-8165T08134 F0KEK,58 FOKEK+C,! NEXT<br />

:4 FGRK»ITOSR<br />

1* V K>»INT +7714 JFFEEt W>'I -2THEN23<br />

30 P0KEM.61 =0KEP1+C 2 NEXT<br />

10 P-INT .2MRNK1.V + 1 F*SCR+O32THEN350<br />

158 POKEF +0,32<br />

160 C =P+P 3=0+3<br />

165 POKE133.0<br />

130 POKEF+Q,60 POtEP+Ct+C.O<br />

I?0 FORK-1TOUR F=0 S«0:POKEX(K >+V,32<br />

200 IFF" K >THEN3=22 00T0240<br />

2!0 IFPV < K > THEHF «1 GOTO240<br />

230 IFOvVCK)THENR=-l G0T0240<br />

240 IFFEEK32fiNI>PEEf +S+R>O60THEN360<br />

245 C-P=0<br />

250 IFPEEK+X+3+R>«32THENV»V+R X';K>:«K><br />

+3 FOKEV(K)+X59 0P=1<br />

255 IFOP= 1THENPOKEV, 32 G03UB2000 IFPEEKfV • INTO3*RNIX 1> >+1<br />

530 X=INT< 1)>+1 X=SCR+ - 59 POKEX+V 108-103,126-126-12,12,126-126-96,126,126-6,126,126<br />

1019 tflTfl126>126-96 - 126,126.102,126,126.126-126.102-12,24,43.43,48<br />

1020 FORK-7632T07663 FE0Bfl POKEk•ft NEXTK<br />

1021 DftTftl26-126.102-126-126-102,126 126,126-126,102.126,126,6,126 126<br />

1030 POKE36869,235 POKE36866,PEEK- 36866»0P128<br />

1035 RETURN<br />

1048 DflTfi255>129.129,129,129,129.129,255.16,56,124-34,124 124,254,214<br />

1850 DflTF)56-56,16-56,34-16 40-68,66-255,66-90,90.66,255,66<br />

2'00O F0PG= 1 TO 50 POKES 1,165 NEXT "POKES 1,0<br />

2010 PET URN<br />

RE8CV.


1Q CLS , , _ , - -<br />

20 12;"ZPX £ U '<br />

, H B<br />

1|^"pPXNT t * "DO YOU UfiMT INST<br />

AUCTIONS<br />

4.0 INPLT P?<br />

£*> I F e j = " v " 5 ; Tnc-J E ^ O<br />

s l LET STRENGTHrieee<br />

j OO LELT COARUTEP = INT IRND*S) +1<br />

11R LFT rIAr.nTNc SIKJ VRR4L- 1 » ^<br />

120 CLS<br />

130 PRINT "YOU RRE NOU BEING TP<br />

RNSPORTED TO ZflX""S U-"<br />

14-0 LET LEVEL =LEUEL +• 1<br />

ISO GOSUB 6000<br />

20O CI 5<br />

205 IF STRENGTH


H " ) - t R < :• i PMC' t?5 i"HORTH" }<br />

31G LET Rfl=HR+iHft10 riND ui.-'E<br />

RST"J -fflflol AND B$ = "UE5T")<br />

32© LET C*=R$(RyRR)<br />

325 IF C$ = " " THEN LET STRENGTH<br />

= STRENGTH -255<br />

33G LET flf lft,Hfi) = ' H'<br />

34-0 IF C$=" OR = THEN GO<br />

TO 200<br />

350 CLS<br />

36® IF C*="B" THEN GOTO 2500<br />

370 IF LEUEL =MflCHINE RND C»OST<br />

R* KEY AND FC =0 THEN GOTO 2000<br />

3S0 IF C$=STR$ KEY AND LEUEL7)-500*


NOW FOR 16K ATARI<br />

THE GOLDEN BATON<br />

ARROW OF DEATH Pt1<br />

ARROW OF DEATH Pt 2<br />

ESCAPE FROM PULSAR 7<br />

FEASIBILITY EXPERIMENT<br />

THE TIME MACHINE<br />

CIRCUS<br />

From Channel 8<br />

Software Limited<br />

51 Fishergate,<br />

Preston. PR1 8BH.<br />

Trade enquires welcome<br />

I<br />

I<br />

I<br />

I<br />

I<br />

I<br />

To: Channel 8 Software Limited, 51 Fiihergate, Preston,<br />

Please supply me with the following 16K Atari <strong>Games</strong><br />

NAME.<br />

ADDHESS.<br />

I enclose £......<br />

I<br />

{£17.99 t»r Gatn*)<br />

Cheques should be mad* payable to Channel 8 Software LtmlMd. \ \chrtiu* [ Point Qrtier [ ~1Accra I TflwxltyCMd<br />

II you with to p*y by Otd


5690 PRINT "YOU ARE PT THE LIFT<br />

KEY TO REMOVE TH<br />

- • ^iv, 1. . ^T Ei f.<br />

271 © GOSUB 7530<br />

JF 6$ = "YES" AND HC = I THEN G<br />

OTO 14©<br />

2730 IF B $ ~"YES" THEN PRINT AT £<br />

1,0;"MD YOU DON""T"<br />

£74.0 LET P$ (A . Rfi) a"©"<br />

S^fohr'<br />

IRNC<br />

T -«I? £ N G T H = STRENGTH- 100-1<br />

27=0 LET P,=fiTl<br />

£750 LE' rl$ (fi.flP?<br />

2770 GOTO £-0©<br />

3000 PRINT<br />

t * • i<br />

/ ,<br />

2010 PRINT<br />

D THE KEY "<br />

OFrf. iT<br />

*<br />

t *<br />

• , /<br />

YOU HPUE FOUN<br />

p, j<br />

TO T iET CRR3 P<br />

CROSS THE**<br />

3030 PRINT RT 300 THEN GOTO 396<br />

0<br />

3620 INPUT B £<br />

3830 IF LFN B$>2 OR B*<br />

< " 1 " m OR<br />

c 0" OR<br />

BK1) >"9" OR B$ (2)<br />

8$ (2)<br />

>"9" THEN GOTO 3320<br />

384.0 IF URL B$(1)=D PND URL B*(2<br />

> —E THEN GOTO 3870<br />

3850 PRINT RT UPL B$(2),UPL B4<br />

MINT i (PBS (URL 5*(2>-E) +PBS ~<br />

UPL 6$!1)-D))/3))<br />

3660 GOTO 3800<br />

3870 LET D = INT (RND*1©000©><br />

3880 CLS<br />

3890 PRINT "DETONATION IN<br />

URL C>," SECONDS<br />

300-<br />

3895 IF UPL C-$>300 THEN GOTO 396<br />

3<br />

3900 PRINT "ENTER CODE NUMBER"<br />

3910 INPUT B$<br />

3920 IF B$>STR$ D THEN PRINT "LO<br />

UER ""<br />

3930 IF B$:STR4 D THEN PRINT "HI<br />

GHER"<br />

394-0 IF B$=STR$ D THEN GOTO 7100<br />

394-1 PRINT PT 0,0;<br />

3950 GOTO 3890<br />

3960 PRINT "YOU RPN OUT OF TIME<br />

RND UERE KILLED."<br />

3970 GOTO 8500<br />

4000 PRINT 'I,<br />

4010 PRINT PT 5, 14, "YOU HPUE FOU<br />

mo cv* iTfiB 15)<br />

5011 LET C$= ("UPRLOCK" AND<br />

I"CENTRUR" PND<br />

= 2) + ("GRYPHON"<br />

D-4 )<br />

PP INT<br />

RND<br />

5020<br />

C$<br />

5030<br />

D —0) +<br />

D=l) + ("ROC" AND D<br />

PND D=3) +( "HYDRA"<br />

"YOU ARE FACED BY P<br />

PRINT PT 10,0 a<br />

>S"<br />

A<br />

5040 LET D=»<br />

5050 LET E = INT t RND *3) +1<br />

£060 INPUT B$<br />

5070 IF UPL B»=E THEM LET D=D+2+<br />

(RND . 5)<br />

5080 IF D >19 THEN LET D = 18<br />

509O IF UPL S$ >E THEN LET D=D-E<br />

5100 IF D


I<br />

R1=R1+(INKEY$ = "9") - (INK<br />

fc. > $ = 5 ) -<br />

5570 IF R1155 THEN GOTO 1500<br />

5700 PRINT RT D,PL;<br />

5710 PRINT RT D,fll;" "<br />

5720 NEXT D<br />

5730 GOTO 6600<br />

7000 IF B $ = "YES" OR B$ = "NO" THEN<br />

RETURN<br />

7010 PRINT RT 21,0;"TYPE IN YES<br />

7020 OR NO" INPUT B$<br />

7030 PRINT RT 21,0;"<br />

704.0 GOTO 70O0<br />

7050 IF B $ = "NORTH" OR B$ = "EFLST"<br />

3R B $ =" SOUTH" OR 6$="(JE5T" THEN<br />

RETURN<br />

7060 PRINT RT 20,0;"TYPE IN NORT<br />

H,SOUTH.ERST OR UEST"<br />

7070 INPUT 6$<br />

7060 PRINT RT 20,0;"<br />

7090 GOTO 7050<br />

7100 CLS<br />

7110 PRINT<br />

ROL OF THE<br />

YOU HRUE GRINED CONT<br />

COMPUTER RND MRDE IT<br />

THE INFORMRTION YOU<br />

SPY YOU URNT IS "J<br />

PRINT OUT<br />

MEED.THE<br />

7120 FOR C = 1 TO 100<br />

7130 PRINT RT 3,16;"B";RT 3,16;"<br />

7140 NEXT C<br />

7 150 PRINT , ,<br />

71<br />

H<br />

7170 STOP<br />

©000 LET R=5<br />

3005 LET RR —1<br />

3010 LET B-INT<br />

14<br />

3015<br />

80 16<br />

5017<br />

I<br />

STRENGTH:5TRENGT<br />

lRND*6+lJ*100+164<br />

LET D =1<br />

utr E=I<br />

Ltr KEY=INT (RND*S-t-l)<br />

5020 FOR C=E TO B+99<br />

8030 LET R$(D,E)=CHR$ PEEK C<br />

504.0 LET E=E+1<br />

I F E = 1 1 THEN LET D=D+1<br />

3060 IF E=ll THEN LET E=1<br />

•5070 NEXT C<br />

308© LET A$ (A.HAi ="13"<br />

3085 LET HC=0<br />

3090 RETURN<br />

3100 CLS<br />

8110 PRINT TRB 12,"2AX""S U";TRB<br />

5115 PRINT " YOU ARE A FEDRnfi9T<br />

XON »_«U MRN YOUR JOB IS TO TRAUE<br />

TO THE PLANET ZRX""S U RND<br />

FIND OUT THE IDENTITY OF THE DOU<br />

3LE RGENT UHOIS SELLING FEDERRTI<br />

3N SECRETS TOTHE NUNOTRONS."<br />

3 12© PRINT " THE IDENTITY OF T<br />

iE RGENT IS HIDDEN ON THE TOP FL<br />

•OR OF R 10 STORY BLOCK OF FLATS<br />

.ERCH FLOOR MAS FIUE ROOMS RND R<br />

LIFT ON IT."<br />

GOSUff ..KEY";TRB 8;"'<br />

3 U 0 PRINT TRB 5, KEY ,<br />

'THE ROOMS<br />

< 1<br />

3150 PP. INT<br />

F<br />

TO 5 )",.'><br />

T 1<br />

THE LIFT . - S ' a * * '<br />

* "THE* 1 PASSAGES<br />

tit '<br />

ou.<br />

3160 GO=- iUE 9000<br />

__<br />

TRB 12,"THE<br />

LIFT";TRB<br />

5 170 P<br />

12;<br />

ACROSS THE FROM<br />

3130 P R I N T , , ARE SOME METRL<br />

T OF THE LIFT<br />

TO<br />

BRR<br />

ON ERCH k l ^ THE EARS ORE<br />

remoue THE the I n try NOT to GO P<br />

ELECTRIFIED SO T p l E KEY • O<br />

A S S E D L I F T YOU HRUE TO U<br />

2?? 58 SECONDsrSS'THE NEXTED FLO<br />

OR<br />

3190 GOSUB<br />

3200 PRINT<br />

:TRB<br />

S210 PRINT ,<br />

~R COMPUTER<br />

T O E E M A D E<br />

9000<br />

TRB SI_ THE TOP FLOOR 1<br />

IS<br />

ON THE FLOOR YO<br />

UHICH UILL TELL YO<br />

name.BUT before<br />

J THE AGENT S<br />

R<br />

NRMEYOU^MUST D DISRRM o M t ;<br />

U GET THE YOUMUST<br />

BOMB.FIRST<br />

TH<br />

GRID (THE LOWER<br />

ON A .TH<br />

IG*LGF NEARER YOU ARE)<br />

T= NUMBER THE<br />

NUM<br />

CN VDU MUST ENTER THE CODE<br />

epc '*<br />

1|oq GOSUB 9000<br />

5230 PRINT TRB.<br />

; TRB 9, __<br />

324.0 PRINT /<br />

TRCKED by a<br />

JRRD UILL DO<br />

3 5 R N D YOU<br />

E KEY TO<br />

(VOU MUST BE<br />

32"*©<br />

3290<br />

"®< -<br />

8300<br />

8310<br />

ZOLTON<br />

GUARDS'<br />

UHEN YOU ARE<br />

RT<br />

7HLTON GUARD THE G<br />

AN U RCTION FROM<br />

SAM<br />

1 T<br />

MUST PRESS THE<br />

SELF .<br />

PROTECT YOUR<br />

P R 1 M T ;; -THE<br />

: I " '.THE FIRE<br />

GOSUB 900O<br />

PRINT TRB 14,<br />

MONSTER","».<<br />

BALL"<br />

•FOOD";TAB 14<br />

° U I C K ) :'.'HIT TO HER<br />

'-PUNCH 'BODY- ,-3<br />

CUT<br />

ARMS-<br />

4<br />

UITH knife-'<br />

OOSUB 9000<br />

TAB<br />

12,"MONSTERS"tTRB<br />

"YOU 3TAR OFF UITH<br />

3320 PRINT<br />

CAN GET M<br />

R STRENGTH 'OF 1000 RND<br />

SOME OF T<br />

O R E B Y E R T I N G T.tPL'PIND^IS'POISI<br />

SE FOOD VOU<br />

•NED RND THIS Bltt MAKE YOUR STR<br />

ENGTH GO DOUN.IF YOU HAUE R STRE<br />

NGTH OF 0 THENYOU LOSE.<br />

3325 GOSUB<br />

1 3 J "TUNNELS";TR<br />

B330 PRINT<br />

"YOU CRN DIG TUNNEL-<br />

134:0"' PRINT USES UP SOME STREN<br />

3 BUT THIS<br />

5TH(NOT MUCH)." u ;<br />

3345 PRINT 9000<br />

3350 G O S U B<br />

3360 GOTO '°YOU HRUE<br />

R STRENGTH<br />

5500 PRINT YOU HRUE<br />

DIED WHILE<br />

OF ©<br />

MISSION.YOU HRUE FBI<br />

ON THE<br />

LEUEL: i<br />

YOU RERCHED<br />

LED .<br />

LEUEL<br />

PRINT ONLY<br />

LEUEL


ALCATXAZ II<br />

'xau/xuu<br />

Another great game from Microdeal<br />

the first of a new generation of fasL<br />

action, talking arcade games. A<br />

At the start of each frame the<br />

computer warns the <strong>and</strong>roids<br />

of an intruder 'Intruder jf<br />

Alert"!! Now you can either<br />

run for the nearest doorway,<br />

escape <strong>and</strong> be called a JHk ^<br />

"Coward','or chase,shoot <strong>and</strong><br />

try to wipe out the <strong>and</strong>roids, I<br />

however, if you hit one it will wf<br />

turn into a GHOST ANDROID,<br />

capable of w<strong>and</strong>ering thru walls<br />

— which of course are electrified<br />

with a fatal effect on<br />

you when touched!! Should<br />

you clear the screen the<br />

computer sneers 'I'll get<br />

you next time". Will it? J<br />

14 TRURO ROAD, ST. AUSTELL,<br />

CORNWALL, PL25 5JE. TEL: 0726-67676


If you want to know which<br />

computer to buy ask your expert.<br />

You knew it would happen<br />

some day. Some day. your child<br />

would become smarter than you<br />

What you didn't expect<br />

was that it would happen so<br />

soon. To you, computers are a<br />

mystery from the future.<br />

But to your children, they<br />

are a real source of excitement.<br />

And they're happening now.<br />

THE FIRST FAMILY<br />

COMPUTER.<br />

So what will this young<br />

expert say when you ask which<br />

computer to buy? First, make<br />

sure that you have sufficient<br />

power foryour needs.That your<br />

computer is easy to learn, <strong>and</strong><br />

easv to use. And that it has a<br />

challenging, entertaining <strong>and</strong><br />

exp<strong>and</strong>ing range of software.<br />

The Dragon 32 is the first<br />

computer specifically designed<br />

for the family. And as such, we<br />

feel that it meets even our<br />

young experts stringent criteria<br />

The Dragon offers a truly<br />

massive 32K RAM memory -<br />

harnessed by the advanced<br />

6809E microprocessor. This is<br />

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ever likely to need - but it does<br />

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But what will really get you<br />

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in price.<br />

DRAGON 32<br />

learning more <strong>and</strong> more about<br />

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The Dragon 32 costs just<br />

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all the features that your child<br />

could ask for - which means just<br />

one thing. It's a veiy grown-up<br />

computer indeed.<br />

SPECIFICATIONS<br />

6809E MICROPROCESSOR.<br />

The most powerful eight bit processor<br />

available.<br />

32K RAM (as st<strong>and</strong>ard). At least twice<br />

the memory of most similarly priced<br />

machines.<br />

EXTENDED MICROSOFT<br />

COLOR BASIC (as st<strong>and</strong>ard).<br />

Featuring: ADVANCED GRAP! I1CS<br />

(set, line, circle, paint, print, draw,<br />

rotate <strong>and</strong> print using). ADVANCED<br />

SOUND 5 octaves. 255 tones.<br />

AUTOMATIC CASSETTE<br />

RECORDER CONTROL. FULL<br />

EDITING withlNSERT<strong>and</strong>DEUiTE.<br />

PRINTERPORT(Centronics parallel).<br />

9 COLOUR. 5 RESOLUTION<br />

DlSPl^Y.<br />

USE WITH ANY U.H.E TV <strong>and</strong>/or<br />

separate P A.L monitor.<br />

PROFESSIONAL QUALITY KEY-<br />

BOARD. Typewriter feel. Guaranteed<br />

for 20 million depressions.<br />

JOYSTICK CONTROL PORTS.<br />

DRAGON 32<br />

The first family computer.<br />

MPUTEK & VIDEO GAMES 111


Short of ideas for games?<br />

Then why not try to pick the<br />

brains of science fiction<br />

authors. C&VGs very own<br />

sci-fi author, David Langford<br />

is back in action this month,<br />

suggesting books which might<br />

provide ideas as well as<br />

coming up with an unusual<br />

T<strong>and</strong>y listing. Read-on as,<br />

through the customary Langford<br />

humour, a stellar horror rears<br />

its ugly head in the . . .<br />

Attack Of The<br />

Galactic<br />

Looking at computer games from the<br />

weird <strong>and</strong> twisted viewpoint of a science<br />

fiction writer has now resulted<br />

in a camel. Why a camel? Ahh. be<br />

patient, be patient.<br />

SF authors are traditionally fond of<br />

mathematical or scientific tricks <strong>and</strong><br />

games — anything to baffle <strong>and</strong><br />

amaze the readers. In the last year<br />

I've had an overdose of the traditional<br />

physics of space travel <strong>and</strong> supernovae<br />

<strong>and</strong> black holes, thanks to writing<br />

reams about these things for two<br />

novels. But you don't see so much<br />

pure mathematics in SF.<br />

Of course there are exceptions.<br />

Rudy Rucker's White Light is a novel<br />

all about mathematical infinity, full of<br />

peculiar number-theory jokes. At one<br />

point the hero has to open a combination<br />

lock whose code number is pi,<br />

<strong>and</strong> he st<strong>and</strong>s there entering the digits<br />

3.14159265358979 ... <strong>and</strong> so on all<br />

the way to infinity!<br />

Piers Anthony keeps sticking<br />

mathematical ideas into his oversized<br />

SF novels — the worst outbreak being<br />

in OX, which tries ineffectively to use<br />

the game of "Life" as a plot device, to<br />

the bafflement of most readers. And<br />

writers like Barrington Bayley <strong>and</strong><br />

Jorge Luis Borges are very fond of<br />

boggling you with strange mathematical<br />

philosophies.<br />

Borges' The Book of S<strong>and</strong> features<br />

a book with an infinite number of<br />

pages, while Bayley's The Radius<br />

Riders proves conclusively that<br />

there's more space inside the Earth<br />

than there is outside.<br />

Some mathematical problems are<br />

deceptively simple. The famous fourcolour<br />

problem was to prove that any<br />

map you draw can be coloured, using<br />

no more than four colours, so that no<br />

two adjacent countries on the map are<br />

coloured the same. Sounds simple.<br />

The 1976 proof ran to 900 pages <strong>and</strong><br />

112 COMPUTER


needed 1500 hours of computer time!<br />

But why a camel? I'm coming to<br />

that! Another simple-seeming puzzle<br />

is known as the travelling salesman<br />

problem: you can vary it from country<br />

to country but it's usually put like this.<br />

A salesman wants to tour the USA<br />

by the shortest route which visits the<br />

capital city ol every state. What route<br />

should he take?<br />

This one tends to surprise people<br />

by erupting into much bigger numbers<br />

than expected, <strong>and</strong> you find that computers<br />

would require endless years to<br />

examine all the possible routes. (My<br />

calculator says 3x10 64 routes for 50<br />

cities. Work that out assuming the<br />

computer considers one a second, or<br />

one a nanosecond.)<br />

However, you always knew you<br />

were brighter than a computer, <strong>and</strong><br />

this is where the camels come in.<br />

When you key in this simple game<br />

program, camels start appearing about<br />

the screen, <strong>and</strong> by use ol the<br />

arrow keys you steer a rather disgusting<br />

caterpillar-like ship into collisions<br />

which wipe out the galactic camels<br />

one by one.<br />

If your lightning brain is up to it,<br />

you should be able to pick efficient<br />

camel-destroying routes which waste<br />

minimum time. For every second you<br />

waste allows more camels to appear<br />

from the sinister depths ot the hyperspatial<br />

deserts.<br />

Naturally, as this is a cruel universe<br />

we live in, it doesn't stay that<br />

easy. From time to time. Galactic Pest<br />

Control checks up on you to make sure<br />

a Spectrum, but when I poked the keys<br />

it felt just like squashing small dead<br />

sea creatures, <strong>and</strong> I fled screaming.)<br />

It doesn't have to be treated as a<br />

perfect <strong>and</strong> polished program, <strong>and</strong><br />

can be tinkered with as much as you<br />

like.<br />

A Jew examples: Prefer boring old<br />

space invaders to my fresh, exciting,<br />

vibrant camels? Then alter the<br />

graphics in line 40 — say to<br />

CHRS(166) + CHRS(167)+ CHRS(132).<br />

Want the camels to appear less<br />

frequently to begin with? Give KC in<br />

line 110 to a bigger value.<br />

Want Galactic Pest Control to check<br />

up more often, or less? The 0.03 in<br />

line 370 is the probability that wiping<br />

out any given camel will trigger a<br />

Galatic Pest Control scan.<br />

Want to alter the Permitted Number<br />

Of Camels Left On screen? The current<br />

figure allowed is the 12 in line 2060.<br />

Do the camels eventually start coming<br />

too ridiculously fast for you? The<br />

10<br />

twifl iNVflDERi cw.


Calisto<strong>Computers</strong> Lid<br />

119 JOHN BRIGHT STREET, BIRMINGHAM Tel: 021-632 6458<br />

SELECTION OF TOP QUALITY ATARI SOFTWARE HERE:—<br />

NO. 1 ADVENTURELAND C 24K 17.99 MISSION ASTEROID D 48K 21 95<br />

NO. 2 PIRATE ADVENTURE C 24 K 17 99 WIZZARD & THE PRINCESS D 48K 24 95<br />

NO 3 MISSION IMPOSSIBLE c 24K 17.99 ULYSSES & THE GOLDEN FLEECE D 48K 29 95<br />

NO 4 VOODOO CASTLE c 24K 1799 FROGGER C 16K 24 95<br />

NO. 5 THE COUNT c 24 K 1799 FROGGER D 32K 24 95<br />

NO 6 STRANGE ODYSSEY c 24K 17 99 GOLF CHALLENGE C 16K 1995<br />

NO 7 MYSTERY FUN HOUSE c 24K 1799 THRESHOLD D 48K 29 95<br />

NO. 8 PYRAMID OF DOOM c 24K 17 99 PAINT D 48K 27 50<br />

NO 9 GHOST TOWN c 24 K 17.99 DE LUXE INVADERS R 16K 29 95<br />

NO 10 SAVAGE ISLAND part 1 c 24 K 17 99 WIZARD OF WOR R 16K 29 95<br />

NO 11 SAVAGE ISLAND part 2<br />

c 24K 17 99 GORF R 16K 29 95<br />

NO 12 GOLDEN VOYAGE c 24K 17 99 TUTORIAL 1 DISPLAY LISTS C 16K 17 95<br />

SAGA 1 ADVENTURELAND D 48 K 28 99 TUTORIAL 2 SCROLLING C 16K 1795<br />

SAGA 2 PIRATE ADVENTURE D 48 K 28 99 TUTORIAL 3 PAGE FLIPPING C 16K 17 95<br />

SEA DRAGON c 16K 2549 TUTORIAL 4 ANIMATION C 16K 17 95<br />

SEA DRAGON D 32 K 25 49 TUTORIAL 5 PLAYER MISSILES c 32K 19 95<br />

STRATOS D 32 K 2649 TUTORIAL 6 SOUND c 16K 17 95<br />

STRATOS C 16K 25.49 TUTORIAL / DISC UTILITIES D 32 K 19 95<br />

THE CURSE OF CROWLEY MANOR c 16K 17 99 SHAMUS C 16K 26 50<br />

ESCAPE FROM TRAAM c 16K 17 99 SHAMUS D 32K 26 50<br />

EARTHQUAKE 1906 c 16K 17 99 PICNIC PARANOIA C 16K 26 50<br />

BASIC ROUTINES c 16K 17 99 PROTECTOR c 32 K 26 50<br />

BASIC ROUTINES D 32K 17.99 PROTECTOR It D 32K 26 50<br />

DISKEY D 32K 35 99 CLAIM JUMPER C 16K 26 50<br />

REAR GUARD C 16K 14 49 CLAIM JUMPER D 32K 26 50<br />

REAR GUARD D 32K 17 99 FORT APOCALYPSE C 32K 26 50<br />

ELIMINATOR C 16K 17 99 SURVIVOR C 16K 26 50<br />

ELIMINATOR D 32K 17 99 NAUTILUS C 32K 26 50<br />

PREPP1E C 16K 21 99 NAUTILUS D 32 K 26 50<br />

PREPPIE D 32K 21.99 SLIME C 32K 26 50<br />

BUG OFF' C 16K 21 99 SLIME D 32K 26 50<br />

BUG OFF' D 32K 21.99 BANDITS D 48 K 26 50<br />

TREASURE QUEST C 16K 10.99 WAYOUT 0 48 K 29 95<br />

TUTTI FRUTTI C 16K 17.99 FAST EDDIE R 16K 26 50<br />

TUTTI FRUTTI D 32K 17 99 TURMOIL R 16K 26 50<br />

SUNDAY GOLF C 16K 10.99 FANTASTIC VOYAGE R 16K 26 50<br />

WAR D 32K 17.99 STORY MACHINE D 48K 26 50<br />

STONE OF SISYPHUS D 40K 25 49 FACE MAKER 0 48K 2860<br />

C.R.I.S. D 32k 79 99 SNOOPER TROOPS 1 D 48K 36 80<br />

8 1 NUCLEAR BOMBER C 16K 11 95 SNOOPER TROOPS 11 D 48K 36 80<br />

LORDS OF KARMA C 48 K 14.95 BATTLE TREK D 32K 20 95<br />

ANDROMEDA CONQUEST C 32K 13.45 STAR WARRIOR C 32K 29 95<br />

DNIEPER RIVER LINE C 48 K 1895 TEMPLE OF APSHAI C 32K 29 95<br />

EMPIRE OF THE OVERMIND C 48 K 21.95 UPPER REACHES OF APSHAI C 32K 14 95<br />

GUNS OF FORT DEFIANCE C 32K 14 95 CURSE OF RA C 32K 14 95<br />

LEGIONNAIRE c 16K 2595 RESCUE AT RIGEL C 32 K 22.45<br />

MOON PATROL c 16K 18.95 INVASION ORION C 32K 1875<br />

PLANET MINERS c 32K 11.95 DATESTONES OF RYN c 32K 14 95<br />

G.F.S. SORCERESS c 48K 21 95 HOTFOOT C 16K 750<br />

TANK ARKADE c 16K 11 95 DARTS C 16K 19 99<br />

MINER 2049er R 16K 29 99 SNOOKER & BILLIARDS c 16K 1999<br />

CAVES OF DEATH c 32K 1995 HOME FINANCIAL MANAGEMENT c 16K 1999<br />

MURDER AT AWESOME HALL c 16K 12 95 FIGUREFUN c 16K 14 99<br />

BOMB HUNTER c 16K 16 50 GALAXIAN R 16K 29 99<br />

TUMBLEBUGS D 32 K 21.95 DEFENDER R 16K 29 99<br />

CANYON CLIMBER c 16K 21.95 CENTIPEDE R 16K 29 99<br />

CANYON CLIMBER D 32 K 21 95 MISSILE COMMAND R 16K 29 99<br />

SHOOTING ARCADE c 16K 21.95 SPACE INVADERS R 16K 29 99<br />

SHOOTING ARCADE D 32 K 21.95 STAR RAIDERS R 16K 29 99<br />

PACIFIC COAST HIGHWAY c 16K 21.95 ASTEROIDS R 16K 29 99<br />

PACIFIC COAST HIGHWAY D 32K 21.95 ASSEMBLER EDITOR R 16K 39 99<br />

CLOWNS & BALLOONS c 16K 21 95 THE HOME FILING MANAGER D 16K 39 99<br />

CLOWNS & BALLOONS D 32K 21.95 CONVERSATIONAL FRENCH C T6K 39 99<br />

SANDS OF EGYPT D 16K 29 95 CONVERSATIONAL GERMAN C 16K 39 99<br />

THE CONSTRUCTOR D 48K 24 95 CONVERSATIONAL SPANISH C 16K 39 99<br />

ZAXXON C 16K 79 99 CONVERSATIONAL ITALIAN C 16K 39 99<br />

ZAXXON D 32 K 29 99 MUSIC COMPOSER R 16K 35 99<br />

GRAPHIC MASTER D 48K 29 95 CAVERNS OF MARS D 16K 29 99<br />

GRAPHIC GENERATOR D 32K 19.95 QIX R 16K 29 99<br />

BASIC COMPILER D 48K 75.95 NECROMANCER C 32K 26 50<br />

TEXT WIZ2ARD D 32K 75 95 A E D 48K 25 95<br />

VENUS VOYAGER c 16K 19 95 PREPPIE 11 C 16K 2549<br />

CRUSH CRUMBLE & CHOMP C 32K 21 95 SANDS OF EGYPT D 16K 27 95<br />

CRUSH CRUMBLE & CHOMP D 32K 21 95 THE PHARAOHS CURSE C 32 K 2495<br />

ASTROCHASE c 32 K 2650 CLOSE ASSAULT D 32K 1995<br />

ASTROCHASE D 32 K 26 50 E FACTOR C 16K 11 95<br />

ZORK 1 D 32K 29 95 MELTDOWN C IbK 11 95<br />

ZORK 2 D 32K 29 95 SPIDER INVASION C 16K 11 95<br />

ZORK 3 D 32 K 29 95 AZTEC CHALLENGE C 16K 12 95<br />

DEADLINE D 32K 37.95 STAR BLAZER D 48K 2595<br />

STARCROSS D 32 K 29.95 SUSPENDED D 32K 29 95<br />

ACTION QUEST c 16K 14 95 MOUNTAIN KING ROM 16K 29 95<br />

GHOST ENCOUNTERS c 16K 14 95 BOULDERS & BOMBS ROM16K 29 95<br />

KRAZY SHOOTOUT R 16K 29 95 SPITFIRE ACE C 32K.40K 25 95<br />

K-STAR PATROL R 16K 29 95 WINGMAN c 32K40K 2595<br />

K RAZY KRITTERS R 16K 29.95 LUNAR LEEPER D 48K 21 95<br />

K DOS D 32K 54 95 THE NEXT STEP D 32K 29.96<br />

HELLCAT ACE c 32 K 27.50 MAURAUDER D 40K 24 96<br />

FLOYD OF THE JUNGLE c 32K 27 50 MEMORY MAP TUTORIAL CO 16K 1995<br />

CHOPPER RESCUE C 32K 27 50 INSTEDIT D 32K 21 95<br />

HELLCAT ACE D 48 K 27 50 REPTON D 48K 28 95<br />

FLOYD OF THE JUNGLE D 32K 27.50 THE BLADE OF BLACKPOOLE D 48K 28 95<br />

CHOPPER RESCUE 32 K ALPHA SHIELD ROM 8K<br />

114 COMPUTER


SOFTWARE FOR THE BBC, SINCLAIR ZX81/SPECTRUM & NEW BRAIN<br />

ZX SPECTRUM PRICES<br />

ZX81 PRICES<br />

TIMEGATE C 48K £6.95 ZX81 STARTREK C IK £5.00<br />

METEOR STORM C 16K 4.95 DAMSEL & THE BEAST C 1K 6.50<br />

SPEAKEASY C 48 K 4.95 MAZOGS C 16K 10.00<br />

THE CHESS PLAYER C 48 K 6.95 INVADERS C 16K 4.60<br />

ARCADIA C 16k 5.50 GOBBLEMAN C 16K 395<br />

ASPECT (EditorAssembler) C 16K 9.00 ZXTK (Tool Kit) C IK 6.90<br />

THE HOBBIT c 48K 14.95 ZXDB (Disassembler Debugger) C 1K 6.50<br />

SPACE INTRUDERS c 16K 4 95<br />

CRAZY BALLOONS c 16K 5.75<br />

SPECTRAL INVADERS c 16K 5.00<br />

SPECTRES c 16K 8.00<br />

PAINTER c 16K 8.00<br />

SCHIZOIDS c 16K 5.50<br />

GOBBLEMAN c 16K 4.95 NEW SPECTRUM BBC/ORIC SOFTWARE<br />

BBC PRICES<br />

ORIC 48K<br />

BBC FRUIT MACHINE c 32 K £5.50 GRAIL 6.95<br />

BBC GOLF c 32 K 5.50 MORIA 6.95<br />

BBC POLARIS c 16K 5.50<br />

MICRO DERBY c 32 K 5.50 BBC<br />

BBC BACKGAMMON c 16K 8.00 GOLF £5.50<br />

SPACE PIRATES c 16K 8.00 PAINTER 8.00<br />

PHARAOHS TOMB c 16K 8.00 GALAXY WARS 7.50<br />

PLANES c 16K 8.00 CHESS 8.00<br />

INVADERS c 16K 5.50 DISASSEMBLER 6.95<br />

INVADERS c 32K 7.50<br />

STRATOBOMBER c 16K 7.50 SPECTRUM<br />

BEEBMUNCH c 16K 6.50 MOLAR MAUL 5.50<br />

FLAGS c 16K 4.50 AH DIDDUMS 5.50<br />

HYPERDRIVE c 16K 6.50 JET PACK 5.50<br />

3-D MAZE c 16K 4.50 M-CODER 8.95<br />

STAR TREK, CANDY FLOSS c 16K 6.50 CONFLICT 11.95<br />

NEWBRAIN MODEL A<br />

NEWBRAIN MODEL AD<br />

EPROM BOX<br />

BATTERY MODULE<br />

NEWBRAIN HARDWARE<br />

ATARI HARDWARE<br />

ATARI 400 (16K St<strong>and</strong>ard) with Basic<br />

ATARI (48K St<strong>and</strong>ard! 800<br />

ATARI 810 (Disc Drive)<br />

ATARI 410 (Cassette Recorder)<br />

32K EXPANSION for ATARI 4C0<br />

48K EXPANSION for ATARI 400<br />

MOVING KEYBOARD for ATARI 400<br />

PAIR of ATARI JOYSTICKS<br />

WICO JOYSTICK<br />

WICOTRACBALL<br />

16K SPECTRUM<br />

48K SPECTRUM<br />

DRAGON 32<br />

ORIC48K<br />

VIC 64<br />

SINCLAIRS<br />

244.00<br />

274.00<br />

63.25<br />

74.75<br />

£149.99<br />

299.99<br />

299.99<br />

49.99<br />

60.00<br />

80.00<br />

59.95<br />

13.99<br />

27.95<br />

49 99<br />

99.95<br />

129.95<br />

175.00<br />

169 95<br />

343 85<br />

\ t<br />

BOOKS<br />

COMPUTES FIRST BOOK OF ATARI<br />

COMPUTES SECOND BOOK OF ATARI<br />

THE ATARI ASSEMBLER<br />

BASIS EXERCISES FOR THE ATARI<br />

NEWBRAIN TECHNICAL MANUAL<br />

DE RE ATARI<br />

PROGRAMMING THE 6502<br />

PROGRAMMING THE Z80<br />

PROGRAMMING THE 6809<br />

STARTING FORTH<br />

KNOW YOUR DRAGON<br />

35 PROGRAMS FOR THE DRAGON<br />

THE BBC MICRO REVEALED<br />

EASY PROGRAMMING FOR THE BBC MICRO<br />

GAMES BBC COMPUTERS PLAY<br />

BASIC PROGRAMMING FOR THE BBC<br />

ASSEMBLY LANGUAGE PROGRAMMING FOR BBC<br />

THE ZX SPECTRUM — how to get the most<br />

THE WORKING SPECTRUM<br />

SPECTRUM GRAPHICS<br />

40 MACHINE CODE ROUTINES ZX SPECTRUM<br />

20 PROGRAMS FOR ZX SPECTRUM<br />

THE SPECTRUM GAMES COMPANION<br />

THE SPECTRUM HANDBOOK<br />

MAPPING THE ATARI<br />

ATARI GRAPHICS<br />

BOOK ORDERS OVER £10 PLEASE ADD<br />

£1.00 POST & PACKING<br />

£10.99<br />

10.99<br />

10.35<br />

1045<br />

50.00<br />

17.00<br />

10.75<br />

11.95<br />

12.50<br />

14.35<br />

595<br />

4.95<br />

7 95<br />

5.95<br />

6.95<br />

5.95<br />

8.00<br />

5.95<br />

5.95<br />

695<br />

5.95<br />

595<br />

5.95<br />

5.95<br />

12.50<br />

10.99<br />

To: CALISTO COMPUTERS LTD, 119 JOHN BRIGHT STREET, BIRMINGHAM.<br />

PLEASE ACCEPT MY ORDER FOR THE FOLLOWING PROGRAMS:-<br />

1<br />

2<br />

3<br />

CaKsto <strong>Computers</strong> Ltd.<br />

Despatch to<br />

Nam*<br />

4 Addrmt<br />

5<br />

Cheque No. fort...., enclosed<br />

P


Have you ever bought a program that failed<br />

to live up to its promises?<br />

Worse still a computer which defied the<br />

advertisement copy <strong>and</strong> refused to reveal<br />

its secrets...even refused to turn up for four<br />

months.<br />

Computer people are traditionally slow<br />

to complain, they expect to be kept waiting<br />

<strong>and</strong> they've been reared on promises <strong>and</strong><br />

launch dates that turned into "early production<br />

difficulties" <strong>and</strong> distribution problems".<br />

But the C&VG postbag is gradually<br />

swelling with complaints from readers <strong>and</strong><br />

the feeling is that while most computer<br />

manufacturers are now making an effort<br />

not to mislead prospective purchasers,<br />

some software houses are still not living up<br />

to their promises.<br />

Sooner or later the wheat will be sorted<br />

from the chaff but to speed that day along,<br />

C&VG is going to come down hard on<br />

cassettes <strong>and</strong> cartridges which are not up<br />

to st<strong>and</strong>ard.<br />

8u1 we need your help. If you have<br />

bought anything from the computer industry<br />

which has really made you angry then<br />

put your thoughts on paper.<br />

The column is tilled "Great Software<br />

Disasters" but you can write in about<br />

computers {as Keith Ollett has done this<br />

month) peripherals, computer books, or<br />

anything which has angered you.<br />

For further details on how to make your<br />

views felt read the pane) below.<br />

It may sound as though Great Software<br />

Disasters is going to be the most destructive<br />

page so far unleashed on the computer<br />

industry. But my hope is that it will be<br />

welcomed by. those software houses who<br />

are striving to keep quality htgh.<br />

Those who have confessed to me in<br />

quiet corners that they do release the odd<br />

bad game because they know some unscrupulous<br />

rival would make a fortune from<br />

it if they turned it away.<br />

Those manufacturers who believe bad<br />

software or peripherals reflect on their<br />

computer.<br />

And those of you who have suffered.<br />

Aeilric Bloodaxe is a delightful way to<br />

start off this column, because it tempers<br />

some hard-hitting criticism with humour<br />

<strong>and</strong> the feeling that Keith is going to end up<br />

very close to Aeilric in the end.<br />

Oric too deserve credit for their positive<br />

response to the piece <strong>and</strong> the help they<br />

have since offered Keith.<br />

If you have a genuine grievance about<br />

any computer industry product write in to<br />

Great Software Disasters, Computer &<br />

<strong>Video</strong> <strong>Games</strong>, Durrant House. Herbal<br />

Hill London EC1R 5JB.<br />

We can only publish your comments if<br />

you give us a name <strong>and</strong> full address. A<br />

phone number may help <strong>and</strong> the offending<br />

tape or article despatched will enable<br />

us to test it for ourselves but this is<br />

not necessary.<br />

We insist that the criticised company<br />

be given a chance to reply to the criticism<br />

before we publish.<br />

Blooding<br />

Of<br />

AEILRIC <<br />

BLOODAXE<br />

OR<br />

LEARNING<br />

TO LIVE<br />

WITH AN<br />

ORIC<br />

Ernest Peabrain was a ZX81, he lasted<br />

about four months, changed his name<br />

to Beanbrain when he was exp<strong>and</strong>ed<br />

to 4K <strong>and</strong> is on permanent sabbatical<br />

leave giving novices H<strong>and</strong>s On Experience.<br />

I never ask what he gets out of<br />

it.<br />

Jezebel came next, a 48K Sharp<br />

MZ-80K, she has lasted about 16<br />

months. Hers is the keyboard I know<br />

best, for all its clatter. At the last<br />

count, I had about six Basic dialects<br />

<strong>and</strong> three Forth. Jezebel has everything<br />

I want from a computer except a<br />

decent keyboard, colour <strong>and</strong> three<br />

channel sound.<br />

I admit I was beguiled by the Oric<br />

ads, the teaser articles in the computer<br />

press merely heated my ardour. Be<br />

still my dancing pulse! So, in late<br />

October, I ordered one. Well, the<br />

royalties Jezebel had earnt me would<br />

pay for it.<br />

tn calmer moments, I mused on the<br />

long <strong>and</strong> honourable pedigree of<br />

Tangerine, no new hot shot outfit this,<br />

sound expertise I thought, sound<br />

financial backing, I thought.<br />

By now, your ears will have been<br />

filled with the woeful tales of those<br />

who are Waiting for Oric. The sleepless<br />

nights, the phone engaged for<br />

days on end, the bedwetting, the eternal<br />

promise of delivery next week, the<br />

damnable "Fur Elise" everytime the<br />

Oric switchboard put me on Hold<br />

Friends jeered at me in the street,<br />

"Has Eric arrived yet?" I lost my appetite,<br />

stopped shaving, wore the same<br />

tie two days in a row, my work was<br />

suffering.<br />

On February 19th, Eric arrived. The<br />

time since then has not been dull.<br />

Because of the placid <strong>and</strong> predictable<br />

nature of the Oric Extended Basic<br />

(v 1.0}, Eric was soon changed to<br />

Aeilric Boodaxe, somehow the name<br />

seems more appropriate.<br />

It is my firm opinion that those who<br />

produce user manuals without indexes<br />

should be smothered at birth, or at<br />

least debarred from the company of<br />

honest <strong>and</strong> trusting folk. Compassion<br />

for the less privileged forbids me from<br />

offering an opinion on those who<br />

punctuate manuals with infantile <strong>and</strong><br />

unhelpful cartoons. Two sheets of<br />

errata accompanied the manuals.<br />

The machine itself is a sturdy thing,<br />

not unpleasing to the eye, which<br />

makes it both useful <strong>and</strong> decorative<br />

The keyboard has an unique feel (tactile<br />

feedback) <strong>and</strong> is optionally noisy;<br />

sadly, some keys are marred by a<br />

tendency to remain depressed.<br />

From cold start or power on or<br />

whatever, you eventually get a little<br />

message that tells you that you have<br />

ORIC EXTENDED BASIC V1.0 <strong>and</strong> there<br />

are 47870 BYTES FREE; if you enter<br />

PRINT FRE


PLOT is a viper of a comm<strong>and</strong> which<br />

will creep into your tent if you let it.<br />

It is not easy to predict in which of<br />

the eight colours it will print a string,<br />

unless it is numeric, then it will be any<br />

colour you like (as long as you like<br />

green).<br />

The STRS comm<strong>and</strong> is a joy <strong>and</strong> a<br />

delight. Get it to produce a string from<br />

an integer between t <strong>and</strong> 9 <strong>and</strong> it will<br />

produce a string two characters long!<br />

The first character being the deceitful<br />

CHRSI2) <strong>and</strong> the second your precious<br />

number, even if you prune off the<br />

deceitful CKRS, you will still turn green<br />

when you PLOT. Could a mere BEEB<br />

boast such sophistication?<br />

Getting Aeilric to produce all eight<br />

colours of foreground <strong>and</strong> background<br />

AND use double height <strong>and</strong> flashing<br />

characters is a challenge to the intellect<br />

perhaps equalled only to playing<br />

Towers of Hanoi while blindfolded <strong>and</strong><br />

wearing boxing gloves.<br />

Incidentally, the Oric does not boast<br />

the full Teletext Alphamosaic character<br />

set. WARNING: Teethmarks on the<br />

casing may invalidate the guarantee.<br />

The SOUND, MUSIC <strong>and</strong> PLAY comm<strong>and</strong>s<br />

offer great scope for investigation.<br />

The Sound chapter of the manual<br />

is one of the more Byzantine chapters,<br />

omitting'to give any examples of the<br />

SOUND comm<strong>and</strong>.<br />

Although there are three music<br />

channels spanning a magnificent six<br />

octaves it is not easy to get each<br />

music channel to do something different<br />

to the other two. Well, actually<br />

you can get it to do this once or twice,<br />

but you might be better employed with<br />

the screen display or playing Towers<br />

of Hanoi than attempting a three part<br />

arrangement of Jesu, Joy of Man's<br />

Desiring.<br />

Which is a pity, as I was looking<br />

forward to it. The on-board loudspeaker<br />

was very loud <strong>and</strong> turned the<br />

screen into porridge whenever it<br />

ZAPped or PINGed, sadly it turned<br />

dumb after three days, but it still blasts<br />

away through the Hi-Fi <strong>and</strong> I can<br />

control the volume on that.<br />

There is a current fashion for neat<br />

pot Basic {i.e. Structured Basic) as<br />

opposed to shambler Basic (what I<br />

write). There is a whole chapter devoted<br />

to this in the manual. Somehow 1<br />

feel they would have been better employed<br />

compiling an index. Structure is<br />

fine if you have a BEEB or an MZ-80K<br />

with Hudson MegaBasic, but if your<br />

line length is restricted to around 80<br />

characters you will be hardpushed to<br />

produce a sizeable program which is<br />

truly structured <strong>and</strong> running efficiently.<br />

I still maintain that the most useful<br />

programming tool is a large piece of<br />

paper <strong>and</strong> a pencil with a rubber on<br />

the end of it. It will be interesting to<br />

see the promised BBC-type Basic, will<br />

it be a true Structured Basic or just a<br />

less hastily produced Microsoft type<br />

perhaps with WHILE WEND.<br />

There are a number of reserved<br />

words buried in the Basic but not<br />

mentioned in the manual, one begins<br />

JO <strong>and</strong> an INVERSE lurks in there<br />

somewhere.<br />

The omission of VERIFY is almost<br />

criminal, given Aeilric's unreliability<br />

when saving programs even at 300<br />

baud {super safe), <strong>and</strong> the lack of file<br />

writing reading comm<strong>and</strong>s will surely<br />

place immense restrictions on its applications.<br />

I am frankly disappointed in the<br />

Oric. Its Basic seems a hastily produced<br />

thing, as is the manual. The<br />

advertising <strong>and</strong> brochures have been<br />

misleading <strong>and</strong> at times dishonest. The<br />

telesales staff have had to<br />

spend months covering for<br />

this ill-conceived product<br />

by promising delivery<br />

soon.<br />

'A/ie<br />

I could not in<br />

honesty recommend this<br />

machine to a beginner <strong>and</strong> an experienced<br />

user would be better<br />

advised to buy a more thoughtfully<br />

produced <strong>and</strong> supported product, even<br />

if he or she would have to buy a<br />

decent keyboard, or save up for something<br />

further up market.<br />

CRI OS CO EUR: Is there a manufacturer<br />

of popular home computers capable<br />

of honest publicity <strong>and</strong> realistic<br />

delivery dates?<br />

Dear Mr Ollett<br />

. innprt i<br />

Ym glad to say that things hav^hang*<br />

since you wrote your piece about Ae. nc<br />

no delivery problems <strong>and</strong> the manual is<br />

Improved Voo (not l e a s t by the addihon of 1<br />

'"oX'taw asked us to suggest that the]<br />

b e s t o f deaHng-ith the problem,^<br />

are experiencing is to make an appointment<br />

to see sales director Peter Harding.,<br />

Now that they have closed down. the mall<br />

order operation, you'll find iI toi chMl«<br />

play getting through lo them,<br />

just In case you need reminding<br />

the number is Ascot 27686<br />

or 27575. n, .<br />

II anyone else has One problems.<br />

please send the machines back |<br />

,o Oric (» purchased from the^ for ser-,<br />

vicing (PO Box 162 Cambridge CM 1PH)<br />

1 obviously this only applies to<br />

mail order customers. Anyone<br />

with a fault on an One bought in |<br />

a shop should sent it or take it<br />

back to where It was purchased<br />

with the request that it<br />

is tested by that company s<br />

experts <strong>and</strong>, it necessary,<br />

•returned to Oric via them.<br />

Our thanks for cheering<br />

* up post-opening time.<br />

Mr Ollett we do hope<br />

you come to love <strong>and</strong><br />

enjoy Aeilric Bloodaxe.<br />

Judith Patten<br />

On behalf of Oric.


Sinclair ZX Spect<br />

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118 COMPUTER


trum - news!<br />

16K now<br />

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ZX Printer now<br />

£39.95 Previously £59 95<br />

How to order your ZX Spectrum<br />

Access, Barclaycard orTrustcard holders<br />

-call 01-2000200 24 hours a day, every<br />

day. By FREEPOST - use the coupon<br />

below. Please allow up to 28 days for<br />

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Why have we done it?<br />

Partly because the sheer<br />

volume of Spectrums sold (over<br />

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down unit production costs.<br />

And partly, of course,<br />

Decause we hope you'll buy a<br />

Sinclair computer-<strong>and</strong> not<br />

some competitor's promise!<br />

We've all heard about colour<br />

computers breaking the £100<br />

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that's done it. A colour computer<br />

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ZX Spectrum<br />

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Qty Item Code Item Price<br />

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Sinclair ZX Spectrum - 16K RAM version 3000 9995<br />

Sinclair ZX Spectrum -48K RAM version 3002 129 95<br />

Sinclair ZX Printer 1014 39 95<br />

Printer paper (pack of 5 rolls) 1008 11 95<br />

Postage <strong>and</strong> packing orders under £90 0028 2 95<br />

orders over £90 0029 495<br />

Please tick if you require a VAT receipt<br />

* 1 enclose a cheaue/oostal order Davable to Sinclair Research Ltd for £<br />

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i COMPUTER & VIDEO GAMES 119


RULES OF COMBAT<br />

Prior to combat, the attacker <strong>and</strong><br />

defender are awarded points.<br />

1. They are allocated points as<br />

described in Part 2, including points<br />

for being adjacent to the General.<br />

2. Pieces behind a boulder are<br />

awarded an extra point at the three<br />

hex range.<br />

3. Pieces close to a boulder which is<br />

not exactly between the attacker<br />

<strong>and</strong> defender may or may not receive<br />

an extra point.<br />

4. Garrison walls are similar to boulders<br />

<strong>and</strong> provide the same cover.<br />

COMBAT TABLE<br />

To determine the outcome, the<br />

computer selects a number from<br />

one to six for the attacker <strong>and</strong> for<br />

the defender if he is returning the<br />

fire. If he is not returning the fire,<br />

the defender is given one point. To<br />

these scores are added the points<br />

awarded above. The outcome is<br />

shown in the table.<br />

DEFENDER ELIMINATED: Attacker scores more than S.<br />

ATTACKER ELIMINATED: Defender scores more than 5.<br />

DEFENDER RETREATS: Attacker scores 4 or 5. defender scores less.<br />

ATTACKER RETREATS: Defender scores 4 or 5, attacker scores less.<br />

BOTH MISS:<br />

Any other scores.<br />

OUTCOMES<br />

A-RET:- The attacker is forced to<br />

retreat 1 hex away from the direction<br />

of the defender. The directions<br />

in which the attacker may move are<br />

shown at the bottom of the screen. If<br />

none is available, the attacker is<br />

eliminated automatically.<br />

If the combat was at 1 hex range,<br />

the defender will flicker "ADV". If<br />

"Y" is pressed, he may move into<br />

the hex vacated by the attacker.<br />

The following rules apply with<br />

regard to the Flag:<br />

1) If the attacker occupies the Flag<br />

hex, he must retreat without the<br />

Flag.<br />

2) The defender may advance into<br />

the empty Flag hex. This must be a<br />

winning condition since only an Indian<br />

may advance into the Flag hex.<br />

3) The General or a Trooper may<br />

retreat into the Flag hex; Indians<br />

may not.<br />

4) The man occupying the Flag hex<br />

may advance with the Flag.<br />

A-ELM:- The attacker is eliminated<br />

<strong>and</strong> removed from the map. The<br />

defender may advance as described<br />

above.<br />

BOTH:- The attacker <strong>and</strong> the defender<br />

are removed from the map.<br />

D-RET:- The defender is forced to<br />

retreat as described above <strong>and</strong> the<br />

attacker may advance.<br />

D-ELM:- The defender is eliminated<br />

<strong>and</strong> removed from the map. The<br />

attacker may advance.<br />

This completes the rules.<br />

WARPATH PART 7 — COMBAT<br />

20 IFT0\3T}£NJ=lELSEJ=5i(T()-2)+l<br />

31 FORI^LTOJHIFIAMT^.OTLJIJGOSLJESLLTNATIPWNTKF.OLJBOLJRN<br />

10 X=PEEK(PK+7>:X=X+X2K3KX>3>-3KX IRETURN<br />

58 KB(Y)=A:KS(Y)=SP:KT(Y)=TT>:C(T>=FL:KV(Y)=V3:K0(T)=Q9:RRRUFTN<br />

60 SV(TQ)=SVi256+PEEK(II+2)<br />

•4 , ow (128 >; :TCXT: return<br />

170 rasuE®o:(me4i»;TQ=p:GOSuB2o:ras^<br />

JGOTOAe<br />

180 Y=i:GOSUBSO:BL^(TO,D>:V3=a>^L:SI > ==PtEK(P1(*l)«256+PEEK(PKtZ<br />

):TP=FC=x:x(»)=x(i)-i:FX(i)=0T»€NX(i)=A<br />

211 X(2) S X(1>+1!IFXOR(TRE>3)WOCFL=L!>AND<br />

=KT(Y):FL=C(T):V34CV(T):Q9=KA(Y):(!£TLL»<br />

289 N(Y)=-(KT(Y)^)--(FtEK(FK*6)=3)KFEEK(PK+4-Y)):i<br />

F)W€NGOSUb49B :C0T0138eE<br />

LSEGOT0158<br />

1318 IFAC"A"0ftA C(TD,2)THENF^INT"CAN'T"A;C<br />

0TO13A»ELSEIFK7TtC^IKT' , l*JST M A:GOT01350ELSEIFTP=2T>tWFiaWT"TOHA<br />

HAUCS CWT"A:C0T01368<br />

1310 G="RTN" :C0SUB468 '.IFAO M Y"THENYD=l:GOTO 1360<br />

1358 G0SUEt36G:G0SUB288!PC=t®( 1-Y<br />

> :X2=1-Y:BL=KB( 1-Y) :GOSU640:GOaJB338:GOSUBl60:GOaJBS38 !6L=tS(Y);<br />

C0SUB4 8 8: iraKZiMJB. =KB (1-Y> IG0T031OELSERETURN<br />

1518 GOSU6488! X2=Y: GOSUE;250!G0SUE2B 8: IFJ=3TtCNl70ELSEIf J=2TtCttt=<br />

L;GOSUB340:COT01530<br />

1528 GOSUB469SG0SUB1101IFITTEN1528<br />

1538 COSU6^0tt:FC(m,8)=NB:POKEV3 l Z:Ptt:EV2,MN:GOSlJE;418;COSlfS18:R<br />

2=i:GOSUB530:R2=9:GOT040fl<br />

1588REM Not Used.<br />

1598 RBI Not Used.<br />

1788 IFKE J<br />

1718 IFT£=3THENFftINT"iNISS*"ELSEIFRE=6TtCNFftINT"80TH" |E(2);<br />

1720 IF(RE=l)0RCNFWNTE(2);<br />

1738 IF


HE Happy Hunting<br />

Grounds or Boot Hill get<br />

ready to receive casualties<br />

when the computer<br />

goes into its combat<br />

routine. In the final article in this<br />

Warpath senes, we look at how the<br />

computer analyses a battle.<br />

Last month I left you halfway<br />

through the combat sequence <strong>and</strong><br />

slightly up in the air.<br />

Prior to that, you had always been<br />

able to type in the code <strong>and</strong> at least<br />

be able to check it by running the<br />

program. Last month this was not<br />

possible.<br />

The search routine is called in<br />

line 1230 <strong>and</strong> it may be wise to omit<br />

the statement K9=USR(0), while you<br />

test the rest of the program.<br />

When writing the routine I had to<br />

set up very elaborate routines to<br />

debug it.<br />

Normally, these consist of first,<br />

getting the code under control —<br />

that is, looking for the silly errors<br />

that clobber the whole of memory<br />

— <strong>and</strong> secondly, ensuring that the<br />

logic is correct.<br />

It helped a great deal to write the<br />

code in Basic first <strong>and</strong> then translate<br />

it<br />

Note that the attacker is given<br />

subscript 1 <strong>and</strong> the defender subscript<br />

0. First, Y is set to 1 <strong>and</strong> all<br />

attacker information is saved. A<br />

similar set is then prepared for the<br />

defender i.e.:<br />

Having decided whether the de-<br />

Attacker<br />

Defender<br />

m i ) KB(0) IBOARD location<br />

KS(1) KS(0) <strong>Video</strong> location<br />

KT(1) KT(0) Character type<br />

G(l) G(0) Character<br />

KV(1) KV(0) Memory location<br />

KCXD KQ(1) "Man in Flag hex" flag.<br />

The figure below describes the<br />

lines within the Combat sequences.<br />

Follow this through with the coding.<br />

Lines 1320 to 1500, however, require<br />

more explanation.<br />

Once an attack has been determined,<br />

a table is set up (see lines<br />

180 <strong>and</strong> 50).<br />

fender will (or can) return fire, the<br />

combat points are calculated (See<br />

line 280), N(Y) accumulates the<br />

points. RANGE (in Basic) is used to<br />

test whether a trooper is next to the<br />

General for an extra point.<br />

Note also how Y is used to calculate<br />

who gets the benefit of cover.<br />

Ron Potkin takes to the Warpath for the last time <strong>and</strong> deals with the rules of combat<br />

(left) <strong>and</strong> the final piece of programming. If you have had any problems with the series<br />

please write in.<br />

Figure 1<br />

740 : Clear attack flags. Obtain location of each piece in turn. Gosub<br />

COMBAT.<br />

1230 40 COMBAT : Display WINDOW. Put Index in SK, SP into SS <strong>and</strong> BL in<br />

SB <strong>and</strong> call XS(16) — RANGE, it there are no attackers, return for next piece.<br />

Calculate K7 — number ol defenders at 1 hex range. If zero <strong>and</strong> man is a<br />

tomahawk, attack is not possible — return.<br />

1250 80 LETTER : Print letters against defenders, but make sure tomahawks<br />

only fight at one hex.<br />

1290 AUTO : If there is only one attack at 1 hex (variable L2) combat is<br />

automatic so prompting is not necessary. Goto TEST.<br />

1300 1310 WHO : Flicker for decision <strong>and</strong> check input.<br />

1320 TEST : Test input some more <strong>and</strong> set up table.<br />

1330 REPLY : If delender has already fired or he is a tomahawk being<br />

attacked at greater than 1 hex range, he cannot reply. If distance is 1 hex,<br />

others must reply.<br />

1340 50 RTN : Prompt for return of fire. II he returns, determine his defence<br />

points <strong>and</strong> set attack flag in PTABLE so that he cannot reply again.<br />

1360 : Calculate attacker's points.<br />

1370 ODDS : Calculate result using C4 — the ODDS table.<br />

1380 : Remove letters from screen.<br />

1390 : Whatever will be will be.<br />

1400 : Update BIGSCREEN <strong>and</strong> return to line 740.<br />

1410 A-ELM<br />

1430 A-RET<br />

1440 MISS<br />

1450 D-RET<br />

1460 D-ELM<br />

14B0 BOTH eliminated.<br />

1500 ADVANCE: If 1 hex range, winner may advance.<br />

Finally, line 300 prints the points on<br />

the screen <strong>and</strong> adds to N(Y) a r<strong>and</strong>om<br />

number from 1 to 6.<br />

We can now calculate the result<br />

using the ODDS table, C4, <strong>and</strong> print<br />

it on the screen using the routine at<br />

1700.<br />

The elimination in lines 1410, 1460<br />

<strong>and</strong> 1480 are h<strong>and</strong>led by subroutine<br />

170. Retreats axe carried out by line<br />

1510. These are again controlled by<br />

Y=0 or Y=l.<br />

This is the seventh <strong>and</strong> last in the<br />

Warpath series. When you have entered<br />

this month's code, you will<br />

have a working game up <strong>and</strong> running,<br />

ready for you to take over<br />

either the cavalry or the indians <strong>and</strong><br />

lead them to victory against your<br />

computer.<br />

You will also have a complete set<br />

of rules <strong>and</strong> hopefully a full knowledge<br />

<strong>and</strong> underst<strong>and</strong>ing of the<br />

workings of this program.<br />

Warpath has been in such detail<br />

so you can convert it to your own<br />

machine <strong>and</strong> you can take elements<br />

of the listing <strong>and</strong> use them in your<br />

own war games.<br />

It has been fun writing this series<br />

<strong>and</strong> I hope you have enjoyed following<br />

it.<br />

i COMPUTER & VIDEO GAMES 121


MACHINEl<br />

CODEi<br />

CALLING ALL<br />

THOSE GOSUBS!<br />

Planning a series of GOSUBs which<br />

call one-another up is usually one of<br />

the first lessons <strong>and</strong> early thrills of<br />

Basic programming.<br />

But how does a machine code<br />

program find its way through the<br />

GOSUBs <strong>and</strong> RETURNs which still<br />

make up a large chunk of every<br />

program?<br />

Last month I looked at the idea of<br />

using the subroutines built into the<br />

computer's ROM. This article will<br />

tackle assembly language instructions<br />

associated with subroutines<br />

<strong>and</strong> the mechanism used by the<br />

microprocessor to keep track of<br />

subroutine calls <strong>and</strong> returns.<br />

The instructions for subroutine<br />

calls <strong>and</strong> returns in machine code<br />

work similarly to Basic but the call is<br />

to a memory address instead of to a<br />

line number.<br />

Executing a subroutine call<br />

makes the microprocessor continue<br />

execution with the instruction at the<br />

address specified in the call instruction,<br />

<strong>and</strong> a return instruction<br />

makes the microprocessor go back<br />

to the instruction following the subroutine<br />

call.<br />

The 6502 has only one subroutine<br />

call instruction, JSR, which can be<br />

used only with absolute addressing,<br />

<strong>and</strong> a corresponding return instruction,<br />

RTS.<br />

The 6809 has three subroutine<br />

call instructions; BSR <strong>and</strong> LBSR,<br />

which are used with relative<br />

addressing <strong>and</strong> take one-byte <strong>and</strong><br />

two-byte offsets respectively; <strong>and</strong><br />

JSR, which can be used with extended,<br />

direct page, <strong>and</strong> all indexed<br />

addressing modes. The return<br />

instruction is RTS, but there is<br />

also another way to perform a return,<br />

which we will look at later.<br />

The Z80 subroutine call instructions<br />

all use absolute addressing.<br />

The instructions available are:<br />

CALL address (call unconditionally)<br />

CALL NZ, address (call if Non-<br />

Zero, i.e., if Z flag set)<br />

CALL Z, address (call if Zero, i.e.,<br />

if Z flag set)<br />

CALL NC, address (call if No<br />

Carry, i^., if C flag clear)<br />

CALL C, address (call if Carry,<br />

i.e., if C flag set)<br />

BY TED BALL<br />

CALL PO. address (call if Parity<br />

Odd, te., if P/0 flag clear)<br />

CALL PE, address (call if Parity<br />

Even, i.e., if P/O flag set)<br />

CALL P, address (call if Positive,<br />

i.e., if S flag clear)<br />

CALL M, address (call if Minus,<br />

i.e., if S flag set)<br />

When you use the conditional<br />

CALL instructions the subroutine<br />

will be executed only if the relevant<br />

condition is satisfied, otherwise the<br />

processor will skip to the next instruction<br />

after the CALL instruction.<br />

The Z80 also has a similar set of<br />

return instructions:<br />

RET<br />

RET NZ<br />

RET Z<br />

RET NC<br />

RET C<br />

RET PO<br />

RET PE<br />

RET P<br />

RET M<br />

STACKING IN<br />

STRUCTURE<br />

In order to be able to get back to<br />

the right instruction after executing<br />

a subroutine the microprocessor<br />

has to save the return address<br />

somewhere. The 6502, 6809 <strong>and</strong> Z80<br />

all use the same principle for saving<br />

the address, but the details differ.<br />

The method for saving return<br />

addresses uses a data structure<br />

called a stack, in which new items<br />

are always put onto the end of the<br />

stack <strong>and</strong> stored in the order they<br />

were put, or pushed, onto the stack,<br />

<strong>and</strong> items taken, or pulled, from the<br />

stack come in the reverse order to<br />

which they were pushed. This<br />

allows subroutine calls inside subroutines<br />

to work properly, with a<br />

return always going back to the<br />

instruction following the last subroutine<br />

call executed.<br />

The terminology for a stack can<br />

be confusing; the last item pushed<br />

onto a stack is called the top of<br />

stack, but the three microprocessors<br />

add to the stack downwards<br />

in memory, so the "top of<br />

stack" is actually at the lowest<br />

address.<br />

When a subroutine call is executed<br />

the microprocessor stores<br />

the return address in the two bytes<br />

at the address referenced by the<br />

Stack Pointer register (SP in the<br />

6502 <strong>and</strong> Z80 <strong>and</strong> S in the 6809), <strong>and</strong><br />

decreases the Stack Pointer by two.<br />

A return instruction does the opposite,<br />

increasing the stack pointer by<br />

two <strong>and</strong> putting the two-byte return<br />

address into the Program Counter.<br />

The three microprocessors also<br />

have some instructions that may be<br />

regarded as special types of subroutine<br />

calls.<br />

The 6502 instruction BRK (Break)<br />

saves the return address <strong>and</strong> the<br />

status register on the stack, <strong>and</strong><br />

jumps to the address stored in<br />

addresses $FFFE <strong>and</strong> JFFFF.<br />

The 6809 has three "Software Interrupt"<br />

instructions, SWI, SW12 <strong>and</strong><br />

SWI3, that save the return address<br />

<strong>and</strong> all the processor registers except<br />

Stack Pointer S on the S stack<br />

<strong>and</strong> then jump to an address stored<br />

in high memory. SWI jumps to the<br />

address stored in SFFFA <strong>and</strong><br />

SFFFB, SWI2 jumps to the address<br />

stored in $FFF4 <strong>and</strong> $FFF5, <strong>and</strong><br />

SWI3 jumps to the address stored in<br />

SFFF2 <strong>and</strong> $FFF3.<br />

The Z80 has the "Restart" instructions<br />

RST 0, RST 8, RST 10H, RST<br />

18H, RST 20H, RST 28H, RST 30H,<br />

RST 38H, which are equivalent to<br />

CALL 0, CALL 8, etc., but use only<br />

one byte instead of the three bytes<br />

for a CALL instruction.<br />

On ROM based computers the<br />

addresses used by these instructions<br />

will be in the ROM <strong>and</strong> will<br />

have been set up by the manufacturers.<br />

To use the instructions you<br />

will have to find out how they have<br />

been set up, either from the manual<br />

or from books <strong>and</strong> magazine articles<br />

on specific computers.<br />

As well as the stack being used<br />

automatically to keep track of subroutines<br />

there are instructions that<br />

allow you to push the processor<br />

registers onto the stack <strong>and</strong> pull<br />

from the stack into the processor<br />

registers.<br />

The 6502 has PHA, which pushes<br />

the accumulator onto the stack, PLA<br />

which pulls the top of stack into the<br />

accumulator, PHP which pushes the<br />

status register P onto the stack, <strong>and</strong><br />

PLP which pulls the top of stack into<br />

the status register.<br />

The 6809 has two Stack Pointer<br />

registers, the hardware Stack Pointer<br />

S which is used for subroutines<br />

<strong>and</strong> interrupts, <strong>and</strong> the User Stack<br />

Pointer U. The push <strong>and</strong> pull instructions<br />

are PULS. PULU, PSHS,<br />

<strong>and</strong> PSHU, <strong>and</strong> the mnemonic must


e followed by a list of the registers<br />

to be pushed or pulled. Any combination<br />

of registers except the<br />

stack pointer for the stack being<br />

used may be pushed or pulled in<br />

one instruction. For example, we<br />

can have<br />

PSHS A<br />

PULS CC.PC<br />

PSHU PC,Y,X,DP<br />

PULU A,B,Y<br />

The order the registers are<br />

pushed onto the stack is PC, U or S,<br />

Y. X, DP, B, A, CC, <strong>and</strong> they are<br />

pulled in the reverse order.<br />

Although the assembly language<br />

allows you to list the registers in a<br />

push or pull instruction in any order<br />

the actual push or pull order is<br />

always the same.<br />

Note that including PC in the<br />

oper<strong>and</strong> of a PULS instruction to<br />

pull a subroutine return address<br />

into the program counter does exactly<br />

the same as a RTS instruction,<br />

<strong>and</strong> this programming trick is often<br />

used to save putting in the RTS<br />

instruction.<br />

The Z80 push <strong>and</strong> pull instructions<br />

all work with two bytes at a<br />

time. The instructions are PUSH BC,<br />

PUSH DE, PUSH HL. PUSH AF, PUSH<br />

DC, PUSH IY, POP BC, POP DE, POP<br />

HL, POP AF, POP DC, POP IY.<br />

When you are using subroutines<br />

<strong>and</strong> push <strong>and</strong> pull instructions you<br />

have to be careful to balance the<br />

number of bytes pushed <strong>and</strong> pulled<br />

between the execution of a subroutine<br />

call <strong>and</strong> the execution of the<br />

return. For example, if you begin a<br />

subroutine by pushing two bytes<br />

onto the stack <strong>and</strong> pull four bytes<br />

off the stack before the return, the<br />

extra two bytes will be the return<br />

address <strong>and</strong> when the return instruction<br />

is executed the processor<br />

will jump to whatever address happened<br />

to be in the two top bytes of<br />

the stack before the last subroutine<br />

call. We can now go back to last<br />

month's "print a message" routines.<br />

These routines were not written<br />

to be used as subroutines, so if you<br />

wanted to print several messages in<br />

a program you would have to repeat<br />

the whole code every time. As well<br />

as changing the routines so they can<br />

be used as subroutines there are<br />

other improvements.<br />

The 6502 <strong>and</strong> Z80 routines last<br />

month were rather complicated as<br />

the 6502 does not have any 16-bit<br />

registers <strong>and</strong> the Z80 does not have<br />

any 16-bit compare instructions.<br />

The routines can be made much<br />

simpler by marking the end of each<br />

message with an "O" instead of providing<br />

the length of the message.<br />

With these changes the "print a<br />

message" routines, where the message<br />

may be of any length, become:<br />

6502<br />

Calling sequence:<br />

MESSHI = MESSGE/256<br />

MESSLO = MESSGE-256-<br />

* MESSHI<br />

LDA MESSLO<br />

STA MESSAD<br />

LDA MESSHI<br />

STA MESSAD +1<br />

JSR PRMESS<br />

"Print message" subroutine:<br />

PRMESS LDYO<br />

NEXTCH BEO DONE<br />

JSR OUTCH<br />

INC MESSAD<br />

BNE NEXTCH<br />

INC MESSAD+ 1<br />

JMP NEXCH<br />

DONE RTS<br />

Z80<br />

Calling sequence:<br />

LD HL.MESSGE<br />

CALL PRMESS<br />

"Print message" subroutine<br />

PRMESS LD A, (HL)<br />

RET Z<br />

CALL OUTCH<br />

INC HL<br />

JR PRMESS<br />

6809<br />

Calling sequence<br />

LDX MSSGE<br />

JSR PRMESS<br />

"Print message" subroutine<br />

PRMESS LDA ,X+<br />

Suck<br />

Before call imtruction<br />

i High A<br />

tddretsn<br />

I LOW 1<br />

* iddrifiat T<br />

MACHINE<br />

C O D E<br />

BNE DONE<br />

JSR OUTCH<br />

BRA PRMESS<br />

DONE RTS<br />

There is another point that was<br />

skimmed over last month. We<br />

assumed that the routine OUTCH,<br />

which prints the character whose<br />

code is in the accumulator will not<br />

change the contents of registers.<br />

This is true in many computers,<br />

but not in all. However, we can<br />

ensure that none of the registers are<br />

changed by saving the registers on<br />

the stack before calling the ROM<br />

routine <strong>and</strong> restoring them afterwards.<br />

If we call the ROM routine<br />

that prints the accumulator PRINTA<br />

we can write OUTCH routines that<br />

preserve the registers as follows:<br />

6502<br />

OUTCH PHP<br />

STA TEMP PLA<br />

TXA<br />

TAY<br />

PHA<br />

PLA<br />

TYA<br />

TAX<br />

PHA<br />

LDA TEMP<br />

LDA TEMP PLP<br />

JSR PRINTA RTS<br />

Z80<br />

OUTCH PUSH AF<br />

PUSH BC<br />

PUSH DE<br />

PUSH HL<br />

PUSH DC<br />

PUSH IY<br />

CALL PRINTA<br />

POP IY<br />

POP DC<br />

POP HL<br />

POP DE<br />

POP BC<br />

POP AF<br />

RET<br />

6809<br />

OUTCH PSHU Y,X,DP,D,A,CC<br />

JSR PRINTA<br />

PULU CC,A,D,DP,X,Y<br />

RTS<br />

Note that we do not need to save<br />

S as the ROM routine must leave S<br />

unchanged after a subroutine call<br />

<strong>and</strong> return, <strong>and</strong> that we can put D in<br />

the push/pull list instead of A <strong>and</strong> B.<br />

Attar ciR<br />

initruction<br />

Two byie return nJdreii<br />

Suet<br />

einnom<br />

tuck po


CHECKLIST TABLE<br />

Compare new star to the star you left<br />

MOVE Does it belong to a friendly empire 1<br />

Is it 1 square away, either vertically,<br />

horizontally or diagonally 7<br />

TRADE Does it belong to a friendly empire 7<br />

RAID<br />

RETURN<br />

Is it 1 square away, either vertically,<br />

horizontally or diagonally?<br />

Is it a different star type?<br />

Is it 1 square away, vertically or<br />

horizontally bul not diagonally 7<br />

Does it belong to an alien empire 7<br />

Is the lleet Returning to a star belonging<br />

to the tame empire as it left on the first<br />

movement phase 7<br />

Is it 1 square away, vertically or<br />

horizontally but not diagonally 7<br />

Moving orders<br />

Is it the first movement<br />

phase 7<br />

Is >t lollowed by a Return<br />

order*<br />

Is it the second movement<br />

phase 7<br />

Does it lollow a Raid<br />

older 7<br />

ATTACK Does it belong to an enemy empire 7 If it's first movement<br />

phase, is it followed by a<br />

Stay order 7<br />

Is


STATE OF THE<br />

GALAXY<br />

A new galactic map has been<br />

formatted by the Computer &<br />

<strong>Video</strong> <strong>Games</strong> computer ready to<br />

act on your orders. The map<br />

includes fleet positions but no<br />

trade index until you have started<br />

your new trading missions.<br />

But before you launch your<br />

seven revitalised space fleets<br />

back into the fray, digest the new<br />

information given below.<br />

The Raid Penalty for this turn<br />

is 1 <strong>and</strong> that should be put into<br />

your Raid equations.<br />

The Diplomatic Diagram, given<br />

below is as we last saw it in the<br />

April issue. Those empires joined<br />

by lines are at war with one<br />

another <strong>and</strong> where two empires<br />

are not joined, fleets can trade<br />

<strong>and</strong> travel peacefully between<br />

them. For example: D'Taan's<br />

empire is at war with only the<br />

Water Empire <strong>and</strong> the Pirate<br />

Empire this turn.<br />

We have also included a reminding<br />

diagram of the Star<br />

Types <strong>and</strong> their trade values.<br />

The form for the first turn of<br />

the second Seventh Empire<br />

series is included bottom right<br />

<strong>and</strong> please remember that we<br />

can only accept entries sent in<br />

on that form — not photocopies.<br />

¥<br />

Star type<br />

FOZUZ<br />

o<br />

280 0<br />

VIZAX<br />

o<br />

LARUB<br />

•<br />

2*2 0<br />

239 0 220 0<br />

BAROV<br />

*<br />

DALIX<br />

¥<br />

ERAK<br />

*<br />

QIRUS<br />

•<br />

WIDAN<br />

*<br />

23* 0<br />

OLEX<br />

¥<br />

257 0<br />

225 o 2*6 0<br />

FADIS<br />

*<br />

KOVEP<br />

•<br />

VI BET<br />

•<br />

2B1 0<br />

HAZAN<br />

•<br />

?h6<br />

RURUS<br />

O<br />

250 0<br />

TASAT<br />

¥<br />

?»•> 0<br />

USUG<br />

*<br />

?6T 0<br />

515 0 J4S 0 2543 0<br />

JADEG<br />

•<br />

53 0<br />

IXIP<br />

*<br />

S1DAL<br />

¥<br />

NUVEX<br />

¥<br />

232 0 2DI<br />

CIGF.R GAZOR<br />

O *<br />

rtl 0 25? 0<br />

PIRAD<br />

¥<br />

24 0<br />

JAXEL<br />

o<br />

is* o<br />

FUNUS<br />

¥<br />

VEPOZ<br />

w><br />

¥<br />

BETID<br />

•<br />

'•23<br />

DITUG<br />

•<br />

a<br />

'7 0<br />

ENAK<br />

O<br />

'64 0<br />

FAGIL<br />

¥<br />

56 0<br />

m<br />

VIZET<br />

•<br />

BAZIX<br />

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DA BAG<br />

?ne<br />

¥<br />

EDIB<br />

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QATOT<br />

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to 0<br />

WAVAB<br />

o<br />

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OKAP<br />

¥<br />

KEPAR<br />

¥<br />

LIZAG<br />

*<br />

r39<br />

QAVUV<br />

*<br />

'70 c<br />

WUPIV<br />

¥<br />

OTAN<br />

•<br />

fw<br />

KOLOL<br />

*<br />

?4t 0<br />

Orders in Block Caps please<br />

Code No: Telephone No: ...<br />

FLEET 1<br />

YANOK<br />

¥<br />

HEZOD<br />

. *<br />

>74<br />

RIVEV<br />

*<br />

TOXAZ<br />

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HI 0<br />

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UGON<br />

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YODAZ<br />

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ASOL<br />

*<br />

MEGUD<br />

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39 0<br />

CIXAN<br />

•<br />

77<br />

POROV<br />

•<br />

41<br />

XUGOD<br />

*<br />

o >40 0 P60 0<br />

HAKUB<br />

o<br />

55 0<br />

RORUL<br />

¥<br />

271 0<br />

TUXUX<br />

o<br />

UKOP<br />

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236 a<br />

APEL<br />

•<br />

MEDEN<br />

•<br />

CESER<br />

¥<br />

>17 0<br />

PULUD<br />

*<br />

»« 0<br />

1st Movement phase 2nd Movement phase<br />

AT ACTION STAR ACTION STAR<br />

ISOX<br />

o<br />

SUXEK<br />

'4*<br />

¥<br />

NABOK<br />

O<br />

?J4 0<br />

GOTEG<br />

¥<br />

JINIS<br />

*<br />

'36 0<br />

IBED<br />

¥<br />

SABAG<br />

»2<br />

¥<br />

NUZET<br />

*<br />

159<br />

GIRIX<br />

•<br />

JUVAK<br />

•<br />

0<br />

234 0<br />

1<br />

v.<br />

FLEET 2<br />

UTmu'I<br />

Umpire<br />

Ocad<br />

Fmpuv<br />

FLEET 3<br />

FLEET 4<br />

FLEET 5<br />

FLEET 6<br />

FLEET 7<br />

fVjlc<br />

Empire<br />

The Diplomatic Diagram<br />

t<br />

I wish to move the Empire's Imperial Ship from to<br />

Please notify us separately of any change of address.<br />

II<br />

r.. t* <<br />

I<br />

4


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chip <strong>and</strong> convert from normal<br />

anologue to digital response<br />

And each stick has a built-in<br />

numeric pod to help build exciting two<br />

player applications<br />

SHARE-ABLE<br />

The Notional Colour Genie Users'<br />

Group welcomes you! Free magazine<br />

every month tor the beginner <strong>and</strong> Ihe<br />

pro Where to get software Its own<br />

software library User experiences, <strong>and</strong><br />

the opportunity lo sell your software on<br />

the Group's own label<br />

GUARANTEE-ABLE<br />

Our optional 2-year breakdown<br />

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UNDERSTANDABLE<br />

For everytxxfy new to compute<br />

all the lechmcol words are a bit of o<br />

mystery But lor Colour Genie, you<br />

find excellent books which take you<br />

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the best from the computer"<br />

Give us o coll <strong>and</strong> we can update<br />

you on current titles<br />

Happy computing'


c u s t o m s " !<br />

ANYTHING TO DECLARE?<br />

These two passengers certainly havel<br />

Among the rather weird collection ol items in each suitcase there are two which<br />

definitely do not belong with the rest. Can you deduce which pairs should be<br />

removed for inspection by the Customs Officer? Perhaps, too. you can state how<br />

these four contrab<strong>and</strong> items are related to each other.<br />

QUICK WEIGH IN MATRON<br />

Quite early into a recent hospital visit I<br />

was surprised by a request to hop on the<br />

scales <strong>and</strong> be weighed. I had duly hopped<br />

before I had even begun my mumbled<br />

reason for being there — a desperate<br />

atlempt to unload about a tonne of unwanted<br />

Re s D****t into the ENT<br />

waiting area.<br />

And that explanation was cut short by a<br />

fearsome matron who burned me to a crisp<br />

with her acid enquiry as to whether I<br />

always weighed myself with an overcoat<br />

on.<br />

H was some hours later that I realised<br />

what I should have done — dismounted,<br />

carefully taken my coat off, folded it over<br />

one arm <strong>and</strong> stepped back onto the scales<br />

againl<br />

As it was I discarded the tonne <strong>and</strong> fled,<br />

taking some small consolation in sending,<br />

anonymously of course, this picture. If I<br />

have read her correctly it will take her<br />

some lime to work out just how many<br />

TRIANGLES are needed to make the third<br />

pair of scales balance. Which should delay<br />

the processing of my sample for a<br />

week.<br />

Readers of this magazine, however, are<br />

only allowed thirty seconds to complete<br />

this simple operation.<br />

THE LOWEST<br />

DICE ROLL<br />

Summer is now recognised medically<br />

as the most dangerous season for us<br />

members of the new species, fanaticus<br />

computicus. It is the time when those<br />

mere mortals we live alongside feel the<br />

urge to remove a large quantity of their<br />

outer clothing <strong>and</strong> leap about shouting<br />

"thirty-fifteen", "Howzat Umpire" <strong>and</strong><br />

"Mowed the lawn three times today!"<br />

A strong urge comes upon us that we<br />

should also be doing something energetic<br />

<strong>and</strong> that the entire population is<br />

becoming fit around us.<br />

But take heed ... it can be fatal to<br />

kick the chair back <strong>and</strong> join in. A violent<br />

bout of croquet can ruin that typing<br />

finger. So here is a gentler way to move<br />

a few muscles, stimulate the brain, <strong>and</strong><br />

so aid digestion.<br />

Copy our diagram, making the<br />

squares large enough to accommodate<br />

whatever size die your Monopoly set is<br />

supplied with. Place the cube in the top<br />

left square so that the 1 is on top <strong>and</strong> the<br />

2 is facing you. In all st<strong>and</strong>ard dice the 3<br />

will now be on the right. (Note: dice<br />

other than st<strong>and</strong>ard are not allowed!)<br />

A move is to roll the die by a quarter<br />

turn into an adjacent square, across or<br />

up or down — spinning diagonally over<br />

a comer is forbidden. After the move Gil<br />

in the line you have just crossed with a<br />

pen.<br />

128 COMPUTER


X<br />

As you proceed on this rolling tour of<br />

the board you will gradually complete<br />

the sides of the squares. When you<br />

draw a line which finishes a square put<br />

a number in it — that number being the<br />

value showing on top of the die at the<br />

time.<br />

The square just completed will either<br />

be the one the die is in or an adjacent<br />

square — occasionally you can complete<br />

two squares in one move; in which<br />

case enter the top die number into each<br />

square.<br />

There is only one restriction on movement:<br />

if possible you must roll so that a<br />

new line is drawn — you may only roll<br />

over a previously drawn line if there is<br />

no other choice.<br />

The exercise ends when you have<br />

completed every square <strong>and</strong> your effort<br />

can be measured by the sum of the<br />

scores tn the 12 squares<br />

j. + r<br />

r<br />

The challenge is to find the path<br />

which scores the lowest total! You may<br />

record your moves by noting the initial<br />

letter of the direction you move the die<br />

each time: Up, Down, Right, Left.<br />

Entries should be written in the form<br />

of a list of moves <strong>and</strong> include a copy of<br />

the diagram with scores entered, <strong>and</strong><br />

the total claimed. Usual rules apply <strong>and</strong><br />

the editor's decision is final!<br />

SEVENS UP<br />

The solution to each of the following<br />

clues is an anagram of<br />

five consecutive letters. When<br />

you have found the twelve 5-<br />

letter words, enter<br />

them in the grid in<br />

such a way that the<br />

seven first letters <strong>and</strong><br />

the seven<br />

end tetters<br />

both<br />

form<br />

R<br />

O<br />

D<br />

O<br />

A MANGLED MATHS MESS<br />

When Paul Tutherwon gained his hatrick<br />

of detentions in one week<br />

(awarded for his believed frivolous calling<br />

out of 'friangte"when asked to name<br />

one kind of angle) it was decided to<br />

make the punishment as ingenious as<br />

his classroom answers.<br />

He was given this word sum which is<br />

so obviously correct that little development<br />

seems possible.<br />

But, since there are ten letters being<br />

used <strong>and</strong> our counting system has ten<br />

Buck,<br />

show.<br />

words when read<br />

from bottom left to<br />

top right. The first is<br />

done for you.<br />

or doe, in an alfresco<br />

OR DOE = RODEO<br />

Consumed regularly by teenagers.<br />

Complies, on dem<strong>and</strong>, with decibel level.<br />

Bored Roman legions in part comm<strong>and</strong>.<br />

Taking third place in entitlement.<br />

So may we deck the poor lieutenant.<br />

One may have remarked upon such a detonation.<br />

Restrain passion until the wedding, please!<br />

Strike a light! It's out until further notice.<br />

Quite material consequence for an awful telephonist.<br />

The strange ritual of a jungle inhabitant.<br />

Introducing a new cosmetic. Oil of the rose leaf.<br />

By<br />

Timeshrinker<br />

digits, 0 to 9, he was asked to replace<br />

each letter by a digit <strong>and</strong> convert the<br />

diagram into a calid addition sum.<br />

As always, the same letter st<strong>and</strong>s for<br />

the same digit each time it appears <strong>and</strong><br />

there are no leading zeros allowed.<br />

Supper is in half an hour <strong>and</strong> fish<br />

fingers feature on the menu. Can you<br />

give the erring but likable lad a h<strong>and</strong><br />

<strong>and</strong> tell him which letter represents<br />

which digit?<br />

By Roger Myers<br />

SOLUTIONS<br />

n<br />

In •<br />

s g<br />

E I El<br />

SN3A3S<br />

•<br />

H02*<br />

1102*<br />

nozfr<br />

80IS<br />

8 LV<br />

dfl ONIWWflS<br />

(ft - S<br />

os) sa|6ueu) n - sajam oi<br />

(?6 « 9 os)<br />

ssifiueiJi 61 = sajenbs qi :sa|Bueijj m<br />

31dWVS S NOHiVW<br />

(Ijjjds 3)!MM leatu ajiijM<br />

'luendaia ai^M jaijjeai aiiUM) 3X| HW<br />

Guuei Aq paifui) aie spjom jnoj asaqx<br />

3019 Aq papaa<br />

-sjtJ aq uea spJOM siq ||e se tuids pue<br />

leam ino Mojqi pinoqs iua6 am •(• * - ujoq<br />

uaajG 'sjaBuii uaaib) xijajd e se N33U9<br />

aijei sfiuiiil J8M |o tsaj aqi ne — jueydaia<br />

pue jameaj pjeostp pinoqs Ape| aqi<br />

03IM01Sfl3-3VNn


SAD IN MY<br />

SPACE SUIT<br />

Rescue at Rigel appealed to me as a<br />

title, so I sent off for it, looking forward<br />

to an exciting sci-fi Adventure.<br />

When the game arrived I waited with<br />

eager anticipation for the cassette to<br />

load, entranced by the illustration of a<br />

scantily clad lady manacled to an alien<br />

machine, being menaced by an overgrown<br />

ant. Just behind the ant, blaster in<br />

h<strong>and</strong>, was Sudden Smith, our hero, clad<br />

in a space suit. That would be me, I<br />

thought.<br />

In the box with the cassette was a 32<br />

page booklet. A quick perusal soon<br />

revealed that here was something very<br />

similar to Hellfire Warrior, (see C&VG,<br />

April '82), a Dunjonquest game.<br />

A list of single letter comm<strong>and</strong>s was<br />

given, <strong>and</strong> a background story describing<br />

the objective — explore a hollow<br />

asteroid base orbiting Rigel, <strong>and</strong> rescue<br />

human prisoners by pressing "T" to<br />

teleport them to a waiting space ship.<br />

How exciting!<br />

In play the rooms were drawn on the<br />

screen in slow motion, <strong>and</strong> movement<br />

across the rooms, by hitting keys 1<br />

"thru" 9 plus L <strong>and</strong> R, had all the urgency<br />

of a slug on the attack.<br />

To the right of the graphic display, if<br />

that it could be called, being entirely<br />

symbolic, were the usual fatigue <strong>and</strong><br />

wounds statistics, with a couple of new<br />

ones indicating power in the power<br />

pack, <strong>and</strong> blaster bolts left.<br />

The aliens, although looking like<br />

crosses, were actually a race called<br />

Tollahs — the superior ones being High<br />

Tollahs. Probably an American attempt<br />

at satire. If so, it left me cold, as did the<br />

rest of the game.<br />

If you like Dunjonquest games, fine,<br />

but don't, like me, expect anything<br />

different in this game. I got the distinct<br />

impression that the intricate background<br />

story in the book was written<br />

around an existing formula to give it a<br />

new lease of life.<br />

/fescue at Rigel, costing over £20,<br />

runs on cassette on a 32 K Atari or 16 K<br />

TRS-80, <strong>and</strong> on disk on 48K Apple, 32K<br />

Atari, or 32 K TRS-80. From Computer<br />

Magic.<br />

DWARVES WHO SPEAK ENGLISH<br />

The parallel I drew a few months ago<br />

between an Adventure game <strong>and</strong> a<br />

story is exemplified in The Hobbit from<br />

Melbourne House, which runs on a 48k<br />

Spectrum.<br />

The game is presented very much<br />

like a book — the "front cover" with full<br />

colour illustrated title is displayed whilst<br />

the program loads.<br />

The game is a fairly close representation<br />

of the book, which is itself supplied<br />

as part of the package. The action of the<br />

game takes place in over 50 of the<br />

locations described in the book <strong>and</strong><br />

depicted on the map of Middle Earth.<br />

On the first visit to a location, a full<br />

colour picture of the surroundings unfolds.<br />

adding to the impression of a<br />

story-book game.<br />

But the player should beware of gazing<br />

at the attractive pictures for too long<br />

— another feature of the game is "Ariimaction",<br />

whereby the various creatures<br />

go about their business inside the<br />

computer.<br />

Messages appear spontaneously on<br />

the screen from time to time as a result<br />

of this background activity, which has<br />

130 COMPUTER & VIDEO GAMES<br />

i<br />

an effect on the course of the game.<br />

While you dither, don't be surprised to<br />

see G<strong>and</strong>alf or Thorin, up <strong>and</strong> leaving<br />

either.<br />

The possible comm<strong>and</strong>s are very<br />

flexible. A language recognition program<br />

called "Inglish" is incorporated,<br />

<strong>and</strong> "ATTACK THE TROLL CARE-<br />

FULLY WITH THE SWORD" is recognised<br />

as easily as "RUN".<br />

The game is linked to the story by a<br />

16-page booklet which explains the<br />

grammar <strong>and</strong> vocabulary of "Inglish",<br />

the split-screen mode of display, plus<br />

hints <strong>and</strong> tips on playing the game. If<br />

you are a Hobbit fan then you will enjoy<br />

playing the book <strong>and</strong> reading the<br />

game... I think?<br />

The cassette costs £14.96 as it is sold<br />

with a paperback version of the Tolkier.<br />

classic. If you don't know the story of<br />

Bilbo, G<strong>and</strong>alf, Gollum <strong>and</strong> the dwarves<br />

<strong>and</strong> their epic journey across Middle<br />

Earth, it will provide a few clues to<br />

playing the game.<br />

BY KEITH CAMPBELL<br />

MUCH MISERY<br />

IN SCOTT'S FUN<br />

HOUSE<br />

OK — I might as well admit it — I'm<br />

beaten! I have tried Scott Adam's Mystery<br />

Fun House on <strong>and</strong> off for over a year, <strong>and</strong><br />

still haven't solved it, despite a recent<br />

concerted attack.<br />

Readers have been writing to me<br />

desperate for help — <strong>and</strong> I have deliberately<br />

delayed answering in the hope I<br />

might find the solution. But now I feel it is<br />

time to come clean ... I can't solve this<br />

mystery.<br />

In Fun House, the first problem is to get<br />

inside, a devious ploy typical of Scott. The<br />

clues are all there, <strong>and</strong> so with a selfcongratulatory<br />

pat on the back I entered<br />

the house.<br />

After being chucked out a couple of<br />

times by a bouncer, found how to stay<br />

inside. Round I went pressing buttons <strong>and</strong><br />

pulling levers — all in search of the<br />

missing plans!<br />

I shot clay pigeons, met up with a<br />

mermaid, got deafened by a calliope, <strong>and</strong><br />

unlocked the secret of a trampoline <strong>and</strong> a


YOU'RE NOT ALONE IN THE PADDED CELL<br />

It is comforting when stuck in an<br />

Adventure lo know you're not alone!<br />

Many readers write in desperation for<br />

help.<br />

The interesting point is that their<br />

problems are fairly similar <strong>and</strong> tend to<br />

revolve around a small number of<br />

Adventures.<br />

Perhaps these are the games intriguing<br />

enough to worry about! On this<br />

page help with these sticking points is<br />

often at h<strong>and</strong>!<br />

I would like to help my mystery<br />

correspondent, recognisable by his<br />

distinctive notepaper, who writes<br />

variously as Bilbo from Bag End, <strong>and</strong><br />

Oesperate Adventurer from A Padded<br />

Cell!<br />

Turn the page upside down Bilbo, to<br />

discover how to cross the river. And<br />

please reveal your true identity next<br />

time!<br />

Many thanks to Geoff Phillips of<br />

London NW9. who has enabled me to<br />

re-exist in Philosopher s Quest. For all<br />

those readers dying to know — it's<br />

really quite simple — just think like a<br />

philosopher!<br />

Geoff also mentions that he feels<br />

five seconds is a more realistic response<br />

time for an Adventure, since<br />

one cannot physically travel from room<br />

to room instantaneously. True, the first<br />

time around this is acceptable — the<br />

player is busy thinking ahead. But what<br />

about the poor devil trying from scratch<br />

for the 99th time, who knows his way<br />

into the middle of the game like his<br />

twice times table <strong>and</strong> hasn't saved a<br />

suitable version? Any views, Adventurers?<br />

How often do you save your game<br />

at the crucial moment?<br />

Troubled readers requesting help<br />

this month include two Bedlam players.<br />

Richard Jones can't get past a<br />

guard dog <strong>and</strong> Simon Clarke wants to<br />

know how to get the green key from the<br />

electro-shock room.<br />

G. Keen from Down Under, has designs<br />

on the demise of a gargoyle in<br />

T<strong>and</strong>y's Raaka-Tu. Can any readers,<br />

through me, help these troubled explorers<br />

to reach their goal?<br />

And perhaps when you are similarly<br />

stuck one day. someone else will provide<br />

the clues to help you move on to<br />

the next room.<br />

strange pair of spectacles. But what about<br />

the second bolt? And how do you get your<br />

fortune told?<br />

Alistair Miller of Richmond can answer<br />

the first question, but is still stuck, <strong>and</strong><br />

complains that the hint sheet doesn't help<br />

either! This is borne out by Simon Clarke<br />

from Harpenden, who is not quite so far<br />

into Fun House yet. He strongly recommends<br />

not bothering with hint sheets<br />

whose usefulness he describes with a<br />

four-asterisk word.<br />

Another Fun House sufferer is the Rev.<br />

Dave Byrne of Kings Norton, trapped at the<br />

bottom of a tank without even a mermaid<br />

to coiflure!<br />

So we're all stuck at different places —<br />

<strong>and</strong> apparently all face insoluble problems.<br />

Surely if we're each capable of<br />

ocercoming some ot the difficulties which<br />

others thought impossible, it is within<br />

each of our capabilities to reach the end?<br />

Just a matter ot perseverance!<br />

Back to the keyboard. Adventurers! And<br />

il I have any luck — I'll let you know!<br />

Fun House runs on TRS-80, <strong>Video</strong><br />

Genie. Atari, Vic-20, Apple <strong>and</strong> Sorceror,<br />

<strong>and</strong> is certainly one of Scott's most addiclively<br />

aggravating Adventures! Buy it if you<br />

want a real challenge.<br />

• If you are struggling with an adventure<br />

<strong>and</strong> feel that you will never find a way<br />

around the problem, then my own small<br />

talents plus the might of C&VG's dedicated<br />

adventure players may provide the<br />

answer.<br />

Write in to: Keith Campbell Adventure<br />

Helpline, Computer & <strong>Video</strong> <strong>Games</strong>, Durrani<br />

House. Herbal Hill. London EC1R 5JB.<br />

If I don't know the answer then I can<br />

alsways throw it open to the readers.<br />

Please don't pick up a pen at the first<br />

sign of a problem. You will only get a full<br />

sense of achievement from a completed<br />

adventure II you have solved every problem<br />

yourself. So before you write in. give<br />

yourself a chance to solve the problem or<br />

find another way around it. If you can't<br />

succeed <strong>and</strong> half the adventure is never<br />

played because you cannot find a way<br />

round one particular problem then is the<br />

time to write to the Adventure Helpline.<br />

SOME TIPS ON<br />

WIY HINTS<br />

A few months ago I wrote some coded<br />

tips, <strong>and</strong> a decode p r o g r a m A numbe<br />

'of readers had trouble wi h this.<br />

should have mentioned that the £ «•»<br />

the printer's way ot depicting a hash.<br />

° r Some machines didn't have aUthe<br />

Jres used <strong>and</strong> a CLEAR 1000 statement<br />

was needed tor a T<strong>and</strong>y.<br />

^To avoid such problems in future I<br />

will show clues upside down. Don t<br />

Twist the page .t you dorrt want help<br />

with Hobbit. Adventurel<strong>and</strong> <strong>and</strong> Savage<br />

Isl<strong>and</strong>. Pari 1.<br />

HELP MS AT HAND<br />

' 3AE3 aqi<br />

apisjno abpai am uo paie-iodeAa j3iem<br />

loodapu uiOJi ape ID lies imq 3AI6 Acq<br />

ie Jeaq jaqioue daaij oj. jjueauatuv<br />

u| ||3A 'jeaq uiqi aq» |sed jab ox<br />

•jeoq aqi Buisn uo<br />

SS0J3 o) noA aiqeua \\\m \\ 6u;i|nd uaqi<br />

'leoq am uo puei him u sauj|»auios<br />

-adoj am Mojqi 'mu am SSOJO OJ.<br />

COMPUTER A VIDEO GAMES 131


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OTV ITEM ITEM PRICE TOTAL<br />

INTERFACE MODULE IT 20 94<br />

JOYSTLCKISI<br />

SOFTWARE AS TICKED ON LIST<br />

SOFTWARE AS TICKED ON LI5T<br />

7 M<br />

ZX8I • ZX SPECTRUM • PIM TICK FINAL TOTAL<br />

132 COMPUTER


1 mhPHYCS<br />

By Garry Marshall<br />

MAKE SENSE OF WHA T YOUR MICRO "SEES"<br />

2. From this array of numbers find<br />

another array giving the differences<br />

between adjacent numbers both<br />

horizontally <strong>and</strong> vertically. This<br />

array will show differences in intensity,<br />

which is what we are using<br />

to detect edges. The new array is in<br />

this case<br />

3. Join adjacent entries with similar<br />

values in this new array. The lines<br />

obtained in this way should give<br />

edges in the original scene. In our<br />

case the following lines are<br />

obtained<br />

figure J: took no edges but a recognisable<br />

A computer can make sense of<br />

what it is seeing when it is presented<br />

with line drawings of simple<br />

three-dimensional objects. It can<br />

run a program that automatically<br />

determines which edges jut outwards<br />

<strong>and</strong> which go inwards so that<br />

the three-dimensional shape of an<br />

object can be worked out from a<br />

two-dimensional drawing of it.<br />

Unfortunately, when the computer<br />

is seeing the real world it does<br />

not see line drawings but. rather,<br />

more or less what we see.<br />

However, it is not too difficult to<br />

reduce an ordinary image of a<br />

scene containing three-dimensional<br />

objects to a line drawing. A method<br />

for doing this can be explained with<br />

reference to figure 1.<br />

An examination of this figure will<br />

prove that the image shown in it has<br />

no drawn edges. Yet the human<br />

observer has no difficulty in detecting<br />

its edges. Edges are perceived<br />

wherever there is a sharp change in<br />

the shade of grey.<br />

A computer can be programmed<br />

to detect the edges in a picture<br />

using the same idea. An image of a<br />

shape.<br />

scene can be turned into a line<br />

drawing in the following way.<br />

1. Convert the image into numbers<br />

by measuring the shade of grey in<br />

each square of a grid covering the<br />

image <strong>and</strong> compiling a corresponding<br />

array of numbers.<br />

This can be done by measuring<br />

the intensity of the light reflected<br />

from each square. The part around<br />

the angle of the L in the L-shaped<br />

object shown in figure 1 will give<br />

the following array of numbers<br />

when it is covered by a grid with 5<br />

rows <strong>and</strong> 5 columns.<br />

10 10 2 2 2<br />

10 10 2 2 6<br />

10 10 2 6 6<br />

10 10 6 6 6<br />

10 10 10 10 10<br />

Light into numbers.<br />

This gives the arrowhead junction<br />

of lines that occurs in the part of the<br />

object that we examined.<br />

In this way a computer can be<br />

programmed to see by running a<br />

program to extract the edges from a<br />

picture of a real-life scene <strong>and</strong> then<br />

running a program to determine the<br />

meaning of the line drawing formed<br />

by the edges.<br />

In a very general way, this is what<br />

happens in the brain <strong>and</strong> eye when<br />

we see things. It also helps to explain<br />

why we can recognise cartoons<br />

<strong>and</strong> characatures so easily.<br />

They are composed of lines, so<br />

that edges are presented directly.<br />

Consequently the brain does not<br />

need to perform its usual first stage<br />

of extracting edges, but can start its<br />

work at a higher level than it can<br />

with an ordinary picture.<br />

i COMPUTER & VIDEO GAMES 133


TIME DESTROYERS for the exp<strong>and</strong>ed Vic 20 |3K +)<br />

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GAMES THAT ARE<br />

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Whether pitted against Invaders from alien worlds, tracking<br />

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COMING SOON<br />

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We're always on the lookout for new. top<br />

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Galactic T/ooper £.5 99<br />

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ATOM SMASHER for the BBC <strong>and</strong> unexpended Vic 20<br />

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Please send me further details of your games<br />

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I<br />

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For further details of all our games <strong>and</strong> a list of stockists<br />

complete the coupon <strong>and</strong> send It to:<br />

Romik Software, 272 Argyll Avenue, Slough SL1 4HE<br />

jcomputo<br />

CV7/83<br />

134 COMPUTER


No MORE LUCKY DIP!<br />

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Our packaging has undergone a<br />

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i COMPUTER & VIDEO GAMES 135


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between 6 <strong>and</strong> 9pm. Send s.a.e. for<br />

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TI99/4A<br />

FOUR GAMES ON ONE TAPE)<br />

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TRACK DOWN THE<br />

NASTY SIZZLING<br />

ALIEN ENEMIES<br />

JETPAC<br />

Building your rocket <strong>and</strong> fuelling it is the<br />

idea of the latest game from Ultimate.<br />

The tape loaded successfully first time<br />

<strong>and</strong> while the game was loading an impressive<br />

title screen was displayed.<br />

The game starts with a rocket ship in<br />

three parts. This has to be assembled by<br />

picking up each of the pieces in order <strong>and</strong><br />

dropping them onto the base segment<br />

which is already in position at the bottom<br />

of the screen.<br />

Once the rocket assembly is complete,<br />

you will need to get six fuel pods on board<br />

by picking them up as they appear r<strong>and</strong>omly<br />

on the screen <strong>and</strong> dropping them into the<br />

craft.<br />

When fuelled, you can board the ship<br />

yourself <strong>and</strong> blast off to the next planet<br />

where a similar task faces you.<br />

If all this sounds too easy, then you<br />

probably haven't heard about the<br />

thous<strong>and</strong>s of aliens who inhabit each<br />

planet <strong>and</strong> are, "in desperate need of<br />

blowing up". You are equipped with a laser<br />

weapon with which to do this <strong>and</strong> also a<br />

jet-powered transport system strapped to<br />

your back, hence the title. If you are hit by<br />

an alien then you lose one of your four<br />

lives. On the first screen the aliens are not<br />

too difficult to avoid but on subsequent<br />

planets they become more intelligent <strong>and</strong><br />

are able to track you with ever increasing<br />

accuracy.<br />

Jetpac is very playable, addictive <strong>and</strong><br />

original arcade type game. The graphics<br />

are superb but the sound effects bore a<br />

striking similarity to a pan of frying eggs<br />

<strong>and</strong> bacon. By the time I reached the fourth<br />

planet I was starving!<br />

The choice of movement keys is well<br />

thought out, although the program also<br />

accepts a joystick from Kempston<br />

Jetpac runs on any ZX Spectrum <strong>and</strong> is<br />

for one or two players. It costs £5 from<br />

Leicestershire-based Ultimate <strong>and</strong> comes<br />

complete with a five year unconditional<br />

guarantee which can't be bad.<br />

• Getting Started 9<br />

• Value 9<br />

• Payability 9<br />

BUGS HINDER THE<br />

GREAT COSMIC<br />

ESCAPE<br />

ESCAPE FROM ORION<br />

Escape from Orion is the first Donkey Kong<br />

style game to come under the scrutiny of<br />

our BBC reviewers.<br />

As the first software house to attempt<br />

such a complicated arcade to home conversion<br />

Hopesoft are to be congratulated<br />

for their pluck.<br />

That is where the congratulations have<br />

to end. The game fails on a number of<br />

counts.<br />

Although it gives you four screens of<br />

graduated toughness they are not interactive.<br />

Whenyouhavecompletedscreen one<br />

you do not automatically go on to screen<br />

number two. but must go back to the menu<br />

<strong>and</strong> select the next stage. Effectively it's<br />

like playing four separate games.<br />

The next gripe is either as a result of a<br />

bug or bad design. You cannot go up the,<br />

ladders that connect the various levels but,<br />

ATARI 400/800 GAME<br />

LUNAR COMBAT<br />

High-res gra, <strong>and</strong> sound <strong>and</strong> full joystick control.<br />

An exciting fast action shootout game lor<br />

two players on cassette needing at least 32K.<br />

Only £10.00 inc. P+P. P/O's <strong>and</strong> cheques to:<br />

J.E. Simmons,<br />

3 St Raphael Court, 26 Hlghfteld Road,<br />

Ipswich. Suffolk IP1 6DA.<br />

136 COMPUTER


ARE SO FTWARE SOFTWARE SOF<br />

VIC 20 SOFTWARE<br />

can only descend to the bottom of the<br />

screen.<br />

This is most frustrating as when you get<br />

to the bottom of certain screens you are<br />

trapped through no lack of skill on your<br />

part<br />

This problem is eliminated to some extent<br />

on the third screen which has two lifts<br />

connecting the floors.<br />

Graphics-wise Escape from Orion is<br />

adequate though not impressive. Your little<br />

man arrives in his space craft <strong>and</strong> must<br />

then run down the ladders collecting the<br />

spanners which are dotted around the four<br />

levels of play.<br />

Every so often a green cat-like alien<br />

appears at the side of the screen <strong>and</strong> flings<br />

an object at you. These are easy to dodge<br />

<strong>and</strong> they don't track you down the ladders<br />

as do the barrels in the arcade game<br />

To dodge objects press the space bar<br />

to make your little man hop over the<br />

obstacles.<br />

You also make him jump up to collect the<br />

various items which he will need to make<br />

good his escape.<br />

I played the game with the keyboard but<br />

it would be better with a joystick<br />

This could quite easily have been a good<br />

game if one or two things mentioned had<br />

been sorted out. As it st<strong>and</strong>s we cannot<br />

recommend it.<br />

Escape from Orion runs on the BBC<br />

model B <strong>and</strong> is available from Hopesoft of<br />

Berkshire at £6 75.<br />

• Getting Started 8<br />

• Value 3<br />

• Payability 4<br />

HELP FILL THE<br />

INTERGALACTIC<br />

TRADE GAP ...<br />

TRADER<br />

You are Trentor a space merchant <strong>and</strong><br />

you're trade route lies between the six<br />

moons of Meridien.<br />

All but one of the moons is inhabited <strong>and</strong><br />

you begin the game with 1,000 credits to<br />

buy fuet <strong>and</strong> stock.<br />

The skilled trader will develop a comprehensive<br />

knowledge of the values of the<br />

commodities in this space sector.<br />

Petrochem is a liquified mineral with<br />

lubricating properties <strong>and</strong> also a raw<br />

material for the manufacture of Plasitron<br />

on Alpha.<br />

Munch is an organically derived foodstuff<br />

available in sweet <strong>and</strong> savoury<br />

varieties. Price fairly stable.<br />

Synthomunch is pretty disgusting to eat<br />

but highly nutritious <strong>and</strong> bought by the less<br />

wealthy settlers.<br />

Boosterspice is one of the black market<br />

commodities. It's a narcotic — a less<br />

refined form of Hi-Lyfe but with unpredictable<br />

side effects.<br />

Gold is now of little value <strong>and</strong> used as an<br />

anti-corrosive plating.<br />

Raw fuel is the radioactive ore scattered<br />

over the surface of Gamma. Refined <strong>and</strong><br />

liquified for hopper fuel.<br />

All these prices are r<strong>and</strong>omly generated<br />

including your fuel so you must keep a<br />

check on what you buy <strong>and</strong> the price you<br />

pay, as you have to sell at a profit.<br />

Trader is a game of fantastic graphics,<br />

colour, with some nice tunes thrown in as<br />

well,<br />

The game is made up of three separate<br />

16K programs which are played one after<br />

the other.<br />

It is supplied with a 16-page booklet,<br />

which sets the scene for the game <strong>and</strong><br />

provides instructions.<br />

Trader is now being marketed by Quicksiiva<br />

<strong>and</strong> is available for three computers:<br />

ZX81 plus 16K, 48 Spectrum, <strong>and</strong> the Vic 20<br />

with 16K,<br />

The games are available from Quicksiiva<br />

stockists at £9.95 for the Spectrum <strong>and</strong><br />

ZX81 versions <strong>and</strong> £14 95 for the Vic 20.<br />

Getting Started<br />

Value<br />

Payability<br />

SAVE RILL THE<br />

WORM FROM<br />

SUDDEN DEATH<br />

MINED OUT<br />

Your mission (should you decide to accept<br />

it) is to rescue Bill the worm from his<br />

enclosure on Level 7 of the minefield.<br />

Well, I've played minefield games before.<br />

but this one for the Dragon 32 has a<br />

novel approach. It is slickly presented on<br />

•screen, easily played with speed using the<br />

cursor arrows, <strong>and</strong> has surprises, bonuses<br />

<strong>and</strong> a few gimmicks thrown in.<br />

Each level is slightly different, but the<br />

basic theme is for the player to cross from<br />

bottom to top of the screen, being warned<br />

at each position how many mines are<br />

adjacent to him. One false step <strong>and</strong><br />

BOOM!)<br />

The first two levels show the players<br />

previous paths, <strong>and</strong> so he can move along<br />

them with absolute safety. Things get more<br />

difficult as the game progresses.<br />

A nice feature is that at the end of each<br />

level, the mines are shown, <strong>and</strong> the player<br />

is treated to a selectable speed action<br />

replay of his movements. Music <strong>and</strong> sound<br />

effects suitably accompany the player's<br />

actions. I liked itl Available from Quicksiiva<br />

of Southampton.<br />

• Getting Started 10<br />

• Value 8<br />

• Payability 10<br />

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Vic • «K<br />

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MQMr.imrt"H B-omcy44aB»t-i*M«y-Gaoo'«P'>r<br />

Ani»n«iK |»-11ml MM CotoJk O50<br />

| M »» So**m re 50<br />

VIC ' ISO<br />

Invasion Onan<br />

FW*cu* at Ftoar<br />

Cruah OIMM<br />

Vic Cartnanaa<br />

Gort<br />

Am taw<br />

Sufwr^rvto*<br />

ttus<br />

curs<br />

Ct»75<br />

CJJ45<br />

C7* IS<br />

Cl7»6<br />

Commodoia 64 Software<br />

MonapoM<br />

M JO<br />

Advantm Pact r? 50<br />

Cyctorw »50<br />

tuacwMC? (5 50<br />

Star fr» 17 00<br />

f-o99*r64<br />

17 QO<br />

MtOII^H<br />

S*ordolF»9MI<br />

CrairKang<br />

Moio Allan<br />

Hal Raca<br />

ATARI 400/800 OWNBIS<br />

£7 00<br />

n<br />

CTtO<br />

E24 70<br />

twt»<br />

El 7 W<br />

Comprehensive selection of cassette, disk <strong>and</strong><br />

cartridge games, available (or hire, at lowest<br />

rates available S A E tor details<br />

CASTLE GAMES LIBRARY, 44 AUGUSTA<br />

CLOSE, ROCHDALE. LANCS OL12 6HT<br />

Tel: (0706) 59602.<br />

nia SOFTWARE OFFER<br />

HURRY HURRY HURRY<br />

PURCHASED FROM US<br />

MPF II64K<br />

Full Size Keyboard<br />

Thermal Prinler<br />

Joystick<br />

<strong>Games</strong> Cassettes<br />

CVapfw* S f f t E CI SO<br />

c 1'j.f RoCfwt fa 50<br />

Panama* csso<br />

CanuopoOt C5 50<br />

Pane W f 7 00<br />

S<strong>and</strong> Ci kr Ml matngua aQO>vSpaa>um<br />

ALL ORDERS OEALT WITH ON OA* OF RECEIPT<br />

OXQu** f Ol ID<br />

BYTE WELL 203 Court Road tarry SOUtft Glamorgan CF«<br />

TEW Talaphona IM4»> 742491<br />

con<br />

Of FREE SOFTWARE WITH ALL<br />

64K MICRO PROFESSOR MPF ll'a<br />

£269 00<br />

£36 25<br />

£185 75<br />

£14 95<br />

£4 99<br />

Full range of action, business <strong>and</strong> educational<br />

cassettes All prices include V A T <strong>and</strong> FREE<br />

DELIVERY in the UK<br />

Cheques <strong>and</strong> Postal Orders only or call m to<br />

CITY CB CENTRE<br />

112 PITFIELD ST., LONDON N1.<br />

Tel 01-739 99917.<br />

ATARI 400 800 SOFTWARE<br />

Why not try us for our wide range ol Atari<br />

computer games at some of the keenest<br />

prices around.<br />

We also operate a rental club for those<br />

who do not wish to buy.<br />

Please write or phone (4pm- 10pm) price<br />

list or rental club details to><br />

D.J.B. SOFTWARE,<br />

59. Woodl<strong>and</strong> Ave., Hove, Sussex.<br />

Tel: (0273) 502143.<br />

Tl 99 4A (16K)<br />

Quality software on cassette<br />

KEMURUT — hch rata tunUrton IQffrci -ly^tl pMi»ni<br />

STAR1MIP lUFtRNOVA — aMrtW* m auct larci mttH (tent,<br />

ESCAPETHEHUGGER - ,g' V lkcu ihaoi live 10 t<br />

OVERLORO - your ca" urodwi .(om(i«n nahirji .MjUf v<br />

flOCF — igiaria! — t is 4 ptiyet<br />

NUCLEAR DISASTER -<br />

MMOTOW own lusiNctt - 11m)<br />

U popim My £4 46 aaCMVK Mi Sane5AE ftxHI<br />

Send cheque PO 10 f J PROGRAMS (V).<br />

231 Albvrt Road. Jarrow NE32 5RS<br />

i COMPUTER & VIDEO GAMES 137


supermarket<br />

SOFTWARE FOR<br />

THE VIC AND<br />

COMMODORE 64<br />

Unexp<strong>and</strong>ed VIC 20.<br />

SKI-SUNDAY. Guide your skier down the<br />

forested course, through the slalom gates,<br />

avoiding the many hazards, but watch out<br />

for the ice.<br />

POLARIS. You are in comm<strong>and</strong> of a nuclear<br />

sub, destroy as many enemy ships <strong>and</strong><br />

planes with your missiles in 90 seconds,<br />

score 400 points <strong>and</strong> receive an extra 30<br />

seconds on patrol<br />

Both these games are in multi colour, with<br />

many sound effects <strong>and</strong> tunes. £5.50.<br />

JACKPOT. Own your own fruit machine,<br />

just like the real thing, can you win the<br />

jackpot? You will be amazed by the<br />

graphics, colours, <strong>and</strong> many sound effects,<br />

with nine different tunes, a full machine<br />

code program, a very compulsive game<br />

£5 50<br />

SWAG-MAN. Chase the bullion van round<br />

the streets of New York, picking up the<br />

swag, but beware you must defuse the time<br />

bombs, to gam extra time <strong>and</strong> fuel, full<br />

colour <strong>and</strong> sound effects, a very original<br />

game For 3K expansion only. £5.50.<br />

DATABASE Create your own files <strong>and</strong> records<br />

on tape £7.50<br />

BANK MANAGER Computerise your bank<br />

Bccount £5 00<br />

SUPER BANK MANAGER. A full feature version.<br />

needs 3K expansion, but will run on<br />

any memory size £7.60<br />

M C SOFT. Machine code monitor <strong>and</strong> disassembler,<br />

any memory size £7.50<br />

CHARACTER EDITOR With our own window<br />

facility £4.50<br />

COMMODORE 64<br />

LUNAR RESCUE. Our version of that popular<br />

arcade game, in machine code £7.50<br />

M-C SOFT 64. Machine code monitor <strong>and</strong><br />

disassembler £7 50<br />

Other software available for the VIC <strong>and</strong><br />

Commodore 64. send for free brochure.<br />

DEALER ENQUIRIES WELCOME<br />

CHEQUES P.O.'s TO;<br />

MR CHIP SOFTWARE. Dept CVG.<br />

1 Neville Place. Ll<strong>and</strong>udno. Gwynedd<br />

LL30 3BL<br />

WANTED Good quality software, top royalties<br />

paid<br />

ZX81 BBC<br />

SPECTRUM<br />

VIC 20<br />

DRAGON<br />

Top games for the top micros, backed by<br />

our personal service. Send two 2nd class<br />

stamps for list <strong>and</strong> introductory offers<br />

MicroWay, (Dept VG),<br />

35 Grosvenor Avenue, Alsager,<br />

Stoke-on-Trent ST7 2BZ.<br />

ATARI 400/800 SOFTWARE<br />

Why spend a fortune on software when you<br />

can hire all the very latest released games etc<br />

at a most competitive rate? We have an allround<br />

selection of disks, cassettes <strong>and</strong> cartridges<br />

awaiting your Atari 400 800 Apply now<br />

<strong>and</strong> hire your first 2 games free For fuli details<br />

send stamped addressed envelope or phone<br />

evenings 7pm- 10pm or weekends (0783)<br />

286351<br />

<strong>Games</strong> & Software Club, 35 Tilbury Road,<br />

Thorney Close. Sunderl<strong>and</strong> SR3 4PB,<br />

A BLADE HUNTER<br />

FINDS IT HARD TO<br />

KEEP RUNNING<br />

BLADES OF BLACKPOOLE<br />

Blade of Blackpool is one of those adventure<br />

games.<br />

You know the sort I mean. After travelling<br />

a couple of moves North, South, East,<br />

or West you come up against something<br />

that you just can't shift, get past, kilt, cajole<br />

or bribe.<br />

In the Blade these objects come in the<br />

shape of an ugly man-eating plant, a boat<br />

which cannot be rowed, sailed, or paddled,<br />

a l<strong>and</strong>slide which you cannot climb, tunnel<br />

under, or walk around, <strong>and</strong> a patch of<br />

quicks<strong>and</strong> which is determined not to let<br />

you cross.<br />

That's as far as I got. Heaven knows<br />

what lies beyond.<br />

So why can't you sail the boat? I'm sorry<br />

I can't answer that.<br />

All right then, so why can't I climb the<br />

l<strong>and</strong>slide. I'm sorry, I can't answer that.<br />

That's about as much advice as this<br />

reviewer can offer on penetrating Blackpool<br />

so I may as well tell you about the<br />

plot <strong>and</strong> the graphics. Anyway, even if I<br />

knew secrets, I wouldn't tell you.<br />

Plot is strong. You are searching for the<br />

magical sword of Myraglym. Rumour <strong>and</strong><br />

legend talk of a secret chamber near<br />

Blackpoole in which the sword is said to<br />

lie. Discovering the blade is only half the<br />

banle. It must now be returned safely to its<br />

rightful place on the alter from whence it<br />

was stolen.<br />

The lost blade is the source of great evil<br />

in the world as men have taken up arms<br />

against their fellow men in the quest lor the<br />

blade, their rightful vocations in the world<br />

neglected, with the serpents <strong>and</strong> maneating<br />

plants allowed to extend their evil<br />

over the kingdom.<br />

Fine, but who am I? I'm sorry, I can't<br />

answer that.<br />

Graphics are reasonably good. The<br />

game uses the window picture system at<br />

the top of the screen with the text flashing<br />

up beneath.<br />

Tolkien-esque, with large expanses of<br />

l<strong>and</strong>, shrub-like trees <strong>and</strong> sparse vegetation<br />

— the illustrations enable you to easily<br />

lose yourself in the mythical l<strong>and</strong> of<br />

Blackpoole.<br />

I liked this game, even if my novice's<br />

lack of adventures know-how stopped me<br />

getting very far into it. The important thing<br />

is that the game captured my imagination<br />

sufficiently to keep me coming back for<br />

more.<br />

Blade of Blackpoole runs on Atari 800<br />

with 48K. It is available on disc from<br />

Calisto of Birmingham, at £28 95<br />

• Getting started 8<br />

• Value 6<br />

• Payability 6<br />

CONTROLS HINDER<br />

THE WOULD-BE<br />

MISSILE KILLER<br />

CITY DEFENCE<br />

Another variation on the Missile Comm<strong>and</strong><br />

theme for the Dragon, but different enough<br />

to be interesting. The player has a central<br />

base from which he aims his defences<br />

against beams gradually creeping down<br />

the screen at angles, each aiming for one<br />

of six cities also at the bottom of the<br />

screen.<br />

By moving his joystick, the player moves<br />

his sight, which he must accurately place<br />

on the end ol a moving beam <strong>and</strong> press the<br />

button to destroy it.<br />

Beams hitting a city will destroy it with a<br />

COLOUR GENIE<br />

Creepy Crawly — satisfy your crawlies appetite.<br />

3 screens, extra men, very addictive<br />

Atomic — can you save your cities from<br />

nuclear destruction, hi res graphics game<br />

Both games with full colour <strong>and</strong> sound on one<br />

tape tor CS 50<br />

Send to<br />

TIMESOFT, 25 Cumberl<strong>and</strong> Ave, Benfleet.<br />

Essex SS7 5NU.<br />

138 COMPUTER


fABE SOFTWARE SO FT WARE SOFT WAF<br />

suitable noise, beams being put out of<br />

action reward the player with triumphant<br />

music <strong>and</strong> points.<br />

There are four levels of difficulty which<br />

varied the speed at which the beams<br />

descended. I found that only the easiest<br />

level gave the player much chance.<br />

This was because the defence sight<br />

consisted of a flashing square which<br />

seemed to be invisible more often than<br />

seen The joystick required only very slight<br />

movement to control the defence sights,<br />

<strong>and</strong> overshoot was far too easy when the<br />

sight was invisible. This made playing very<br />

much a matter of guesswork.<br />

An interesting game, but the weakness<br />

in control spoiled it. The game is available<br />

from Shard Software of Brentwood, Essex<br />

at £5.95<br />

• Getting started 10<br />

• Value 5<br />

• Payability 6<br />

ONE FOR THE<br />

YOUNGER MICRO<br />

GAMESTERS ...<br />

FUN AND GAMES<br />

A compendium of ten simple games for the<br />

Dragon 32 including noughts <strong>and</strong> crosses,<br />

<strong>and</strong>, would you believe — computer controlled<br />

musical chairs)<br />

My first reaction to this tape was that<br />

the games were rubbish — Noughts <strong>and</strong><br />

Crosses was a piece of cake to beat,<br />

Anagram too complicated to control with a<br />

time limit, <strong>and</strong> Snap was basically a sequence<br />

of numbers which required the space<br />

bar to be pressed if two of the same<br />

number appeared consecutively. The<br />

matches were so few that I nearly fell<br />

asleep.<br />

However, the rest of the tape had Pin the<br />

Tail on the Donkey, which required a blindfolded<br />

player to operate the joystick,<br />

guided by the pitch of a sound. Musical<br />

Chairs controlled the cassette player, into<br />

which a music tape had to "be inserted.<br />

Eventually, I came to the conclusion that<br />

here was an excellent collection of party<br />

games for younger children aged 5 to 9.<br />

As some of the games seemed fairly<br />

simple, not requiring the full memory available<br />

in the Dragon, I felt it was a pity that a<br />

number of games were not merged into<br />

fewer separate programs, to be called up<br />

from a menu entry. This would have<br />

avoided frustration whilst the favourite<br />

game was found on the tape, or while each<br />

was separately loaded. From Shard Software<br />

of Brentwood, Essex, at £6.75.<br />

• Getting started 10<br />

• Value 6<br />

• Payability 8<br />

ALIENS WILL GET<br />

YOU IN THE END<br />

SPACE SKIPPER!<br />

tf you enjoyed Scramble then you'll love<br />

Parsec from Texas Instruments for the TI<br />

99/4a computer. It's an all action scrolling<br />

game on a solid state cartridge with 16 skill<br />

levels which should satisfy even the most<br />

dem<strong>and</strong>ing Scramble ace. And it talks to<br />

you!<br />

You control the Parsec patrol ship <strong>and</strong><br />

are confronted by a series of nasty aliens<br />

— all of which want to do you harm in the<br />

worse possible way.<br />

You blast away at the aliens as they<br />

swoop past <strong>and</strong> some of them have the<br />

audacity to actually shoot back at you!<br />

There are six types of aliens, ranging<br />

from the relatively harmless Swoopers to<br />

the really hateful Bynites, with a iew<br />

Saucers thrown in along the way for<br />

good measure.<br />

Once you have wiped out all waves of<br />

the alien ships — no easy task this — then<br />

you must face the dangers of an asteroid<br />

belt. You must blast a path through with<br />

your overworked laser cannon. Oh yes, a<br />

nice touch is the overload factor on your<br />

laser weapon. Should you think you can<br />

fire away with gay ab<strong>and</strong>on then you've<br />

got a nasty shock coming The cannon<br />

can overheat <strong>and</strong> destroy your craft as<br />

certainly as any alien missile<br />

Then there's that synthesised voice<br />

which warns you of attacking ships or<br />

when your fuel is running low. The warning<br />

often comes in h<strong>and</strong>y during the more<br />

difficult levels ol the game — especially<br />

when your joystick h<strong>and</strong> starts to seize-up<br />

on the rather uncomfortable Texas joysticks.<br />

However the game will work without<br />

the speech box.<br />

Talking about refuelling. This is done by<br />

guiding your ship through a refuelling tunnel<br />

on the planet's surface.<br />

Second level play is similar to the first<br />

except that alien ships have to be hit twice<br />

to be destroyed. Also in level two the<br />

Bynite ships become invisible when hit<br />

once — but continue to fire at you until you<br />

succeed in hitting them again. The voice<br />

box comes in useful here too — it tells you<br />

when a laser blast has hit the target!<br />

Things get faster <strong>and</strong> more furious as<br />

you progress through the different levels<br />

making Parsec a challenging space shoot<br />

out. The game will be available at Texas<br />

dealers <strong>and</strong> will cost £31.00<br />

• Loading 10<br />

• Value 7<br />

• Payability 8<br />

writen'sell<br />

SOFTWARE 2000<br />

As a new <strong>and</strong> tall-exp<strong>and</strong>ing Londorvbaw*d soltware<br />

house we require original entiling games programs<br />

tor the BSC. COMMODORE M VIC 20 DRAGON<br />

SPECTRUM <strong>and</strong> ORIC As a result oJ our marketing<br />

<strong>and</strong> Mies eipertoe we will turn your software into ctsx<br />

ttirougn distribution in central London, me USA <strong>and</strong> me<br />

Mddie East Please send a copy ol yom gamelsi with<br />

lull details ot game-play l<strong>and</strong> any other work you are<br />

Currently producing | witti your name <strong>and</strong> address to<br />

Software 2000. 46 Fitjroy Street London Wt. Tel<br />

01-3aa 1051. ext. S7<br />

NORTHWISH<br />

REQUIRE URGENTLY<br />

Arcade type programs for Spectrum, Vic<br />

20. Oric, Dragon <strong>and</strong> BBC Micro. We pay<br />

top royalties or buy your copyright lor<br />

cash. National mail order <strong>and</strong> dealer<br />

sales ensure you get the best reward for<br />

your genius.<br />

Write or call into<br />

NORTHWISH LTD.<br />

The Ground Floor. Rail) Buildings,<br />

Stanley Street, Manchester M3 5FO<br />

or Tel: 061 832 7049<br />

ATARI<br />

PROGRAMMERS<br />

We will pay h<strong>and</strong>some royalties for first<br />

class original M C programs for the<br />

ATARI microcomputers Send examples<br />

on cassette lo:<br />

ANDROMEDA SOFTWARE.<br />

7 Frobisher Court, Hereford HR4 ONY<br />

fc * f- * »*«•jnf •*' * »' * > .• .»»•»-?-'-.<br />

JJY looking fcn~<br />

(ontniduol<br />

VKgNMNp*<br />

Antenatal ?Jl>cn PLM** ring:<br />

OUNIJI}<br />

ami dag Kiuvvn ? <strong>and</strong> 9<br />

Cap»n Ahab<br />

* software<br />

The Cap n is looking for m c programs tor the<br />

SPECTRUM If you want to lake advantage of<br />

our professional marketing & advertising skills,<br />

send your program on cassette to<br />

CAP'N AHAB SOFTWARE,<br />

35 EMBER COURT. WHITE ACRE,<br />

COLINDALE. LONDON NW9<br />

— We acknowledge an cassettes received —<br />

supermarket<br />

VIC 20 SOFTWARE<br />

LIBRARY<br />

Peek A Poke Summer Special:<br />

Free lite membership when you purchase<br />

goods valued at £10 or over Over 70 titles<br />

available.<br />

For full details write or pmne<br />

Peek & Poke Software Supplies, 110 Drummond<br />

St., London NW1. Tel 01-380 1213 01-<br />

651 2861.<br />

i COMPUTER & VIDEO GAMES 139


DON'T BUY ANOTHER CARTRIDGE!<br />

Hire aH the latest Atan VCS <strong>and</strong> Inteliivision<br />

games ai low weekly rates Send an SAE for<br />

details of our extensive games library or call at<br />

the shop Fast friendly service<br />

• GAMESTERS<br />

VIDEO GAMES CENTRE<br />

• 382 Lang sett Road, Sheffield S6 2UC<br />

Tel: 336333<br />

Tl—99/4A SOFTWARE<br />

All-graphics <strong>Games</strong> from<br />

DARKLAW DESIGNS<br />

T1 Basic — Baby Crunch**<br />

Space Machine*<br />

Baby cruncher crunch babies <strong>and</strong> evade boneworm<br />

Has hyperspace • Hi score - increasing diHcutty<br />

Space Machines — last — action space shoot-out with<br />

3 skill levels<br />

Extended Basic — Turret Gunner • Mayhem!<br />

2 fast action arcade variants.<br />

Timet Gunner — 3D style space attacks — FULL<br />

SPRITE GRAPHICS<br />

Mayhem UVOKJ the robots in the mare — watch out.<br />

the walls are eier.r- f.ed 1<br />

Each cassette E3 95 • 50p p&p<br />

4 games on t cassette tor t'8 00 post tree<br />

Send cheque. P 0 s. cash to<br />

Darklaw Design*. 51 Green Lane. Castle Bromwich.<br />

Birmingham. B36 OAV<br />

rm<br />

ll# ll i!'!<br />

iTI] JM<br />

GM4<br />

GM5<br />

SNAKE (graphics]<br />

HAUNTED<br />

HOUSE<br />

GM6 SORCERER S CASTLE<br />

GM7 3-0 MA7F (gtaphics)<br />

GM17 FORBIDOEN CITY<br />

GM18 PHARAOH SCURSE<br />

GM2< CHALICE (graphics)<br />

GM22 BOMBER (grapfucsi<br />

THE TEXAS PROGRAM BOOK<br />

£4 95<br />

£4 95<br />

£4 95<br />

£3 95<br />

£4 95<br />

£4 95<br />

£4 95<br />

£4 95<br />

£5 95<br />

Please add SOp p*o to orders unoer £6 Over £6 post<br />

tree Send cheque or P.O. or telephone with Access<br />

Baiclaycard lor immediate despatch Send S.a e. for<br />

tot<br />

APEX SOFTWARE (CVT)<br />

115. Creacent Drive South, Brighton BN2 6SB<br />

Tel Brighton (0273) 36694<br />

GRIFFIN GAMES COMMODORE 64<br />

<strong>Games</strong> Cassette HAT MAZE, £6. including<br />

post <strong>and</strong> packing. Real-time action;<br />

escape from the Killer Rats. Assembler<br />

£5, Sprite Editor £5.<br />

KADUNA HOUSE. 32 BEECH AVE.<br />

WORCESTER.<br />

TEL: 0905 51936<br />

BUG HUNT<br />

For BBC Model B & Dragon 32<br />

—Protect your garden Irom the deadly<br />

Dugs using your spray gun.<br />

—M c coded for fast arcade action.<br />

—Increasing level ol difficulty<br />

—On screen scoring<br />

—10 High scores with name facility<br />

—Great use of sound & graphics<br />

ONLY £6.45 including p&p.<br />

MRS SOFTWARE<br />

28 Drumglass Ave.. Bangor BT20 3HA<br />

ATARI 400/800 OWNERS<br />

WHY BE BORED?<br />

Cassettes <strong>and</strong> cartridges at low rental<br />

fees. Send S.AE. for details:<br />

Scorpio <strong>Games</strong> Hire, 66 Mornington<br />

Road, London E4 7DT.<br />

140 COMPUTER


supermarket<br />

difficult <strong>and</strong> very addictive.<br />

Sharp owners will be able to renew<br />

their aquaintance with Fred the<br />

Repairman. This time Fred is faced<br />

with faster sparks in the microchip<br />

he is repairing... but he is armed<br />

<strong>and</strong> ready for action.<br />

There's a marvellous game called<br />

Ladder Maze <strong>and</strong> Galactic L<strong>and</strong>ers<br />

<strong>and</strong> a breath of country air with Fox<br />

<strong>and</strong> Hound. Will you be able to<br />

outwit Farmer Brown's faithful<br />

hound?<br />

Then there's Bug Battle, an insect<br />

invasion for Atom owners. But don't<br />

rely on the fly spray — these bugs<br />

are really mean!<br />

All-in-all we're hoping to get the<br />

summer holidays off to a warm start,<br />

so dust off the computer <strong>and</strong> get<br />

ready for action.<br />

We were only entering into the<br />

spirit of the thing after all.<br />

But no matter, Oric owners<br />

weren't impressed. It was T. Hitch's<br />

idea anyway to add a few little<br />

snake-like creatures to the Oric listing<br />

last month but we upset a few<br />

people.<br />

The little snakes on the listing<br />

should not be there at all. In line 30<br />

turn the snake squiggle into a<br />

closed quotes <strong>and</strong> ignore those at<br />

the top of the listing.<br />

Yours Mai.<br />

COMPUTER GAMES TOP TEN<br />

Sinclair Spectrum<br />

1 Flight Simulation (Psion)<br />

2 Hobbit (Melbourne House)<br />

3 Penetrator (Melbourne House)<br />

4 Transylvania Tower (Ok Shp)<br />

5 30 Tanx (OK Tronics)<br />

6 Horace Goes Skiing (Psion)<br />

7 Sentinel (Abacus)<br />

8 Galaxians (Artie)<br />

9 30 Escape (New Generation)<br />

10 Chess (Psion)<br />

Vic 20<br />

1 Panic (Bug Byte)<br />

2 Alien Blitz (Audigenic)<br />

3 Asteroids (Bug Byte)<br />

4 Arcadia (Imagine)<br />

5 Cosmiads (Bug Byte)<br />

6 Wacky Waiters (Imagine)<br />

7 Blitz (Commodore)<br />

8 Alien Blitz (Audiogenic)<br />

9 Skramble (Rabbit)<br />

10 Choplifter (Audiogenic)<br />

Atari 400/800<br />

1 Defender (Atari)<br />

2 PacMan (Atari)<br />

3 Galaxians (Atari)<br />

4 Zaxxon<br />

5 Qix (Atari)<br />

6 Miner 2049 er<br />

7 Centipede (Atari)<br />

B Astro Chase<br />

9 Preppie<br />

10 Floyd of the Jungle<br />

1<br />

ZX-81<br />

Flight Simulation (Psion)<br />

2 QS Shamble (Quicksilva)<br />

3 Monster<br />

4<br />

Maze (New Gn)<br />

Galaxians (Artie)<br />

5 S P ace Haiders (Psion)<br />

6 Chess (Psion)<br />

7 N, 9 h 'gunner (Oigftal lot)<br />

8 Avenger(Abacus)<br />

9 Asteroids (Silversoft)<br />

10 Mazogs (Bug Byte)<br />

BBC Micro 32K<br />

Escape from Orion<br />

A superb new machine code arcade game<br />

Your space ship has l<strong>and</strong>ed on a planet where<br />

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options Full colour Mode 2 graphics<br />

Only £6 75<br />

Xanadu<br />

Adventure<br />

The best BBC Adventure 1 or 2 players Over<br />

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VIDEO COMMAND JOYSTICKS<br />

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m<br />

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THE SEARCH over 100 screen* to w<strong>and</strong>er llwough<br />

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DEALER ENQUIRIES WELCOME<br />

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Starting in the August issue of C4VG we open<br />

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page 153 <strong>and</strong> return


^/mm<br />

Available now from:<br />

Gemini Electronics.<br />

Manchester<br />

(Speedy Mail Order!).<br />

Calisto. Birmingham.<br />

Norman Audio. Preston.<br />

Silica Shop. Kent<br />

Micro C.<br />

Gamer. Brighton.<br />

Microspot. Liverpool<br />

Microchips. Winchester.<br />

Silicon CNp. Slough<br />

Hi-Fi Weston, Bristol.<br />

REW. London<br />

Silicon Centre. Edinburgh<br />

Godfreys. Basildon.<br />

<strong>Games</strong> Centre. London.<br />

Galaxy <strong>Video</strong>, Maidstone<br />

Spectrum Shops.<br />

Vision Store. Surrey<br />

C.W. Computer Services,<br />

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G.P. <strong>Video</strong>, Wrexham.<br />

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Dealers—Contact us now!<br />

TRADE<br />

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• Su»l naSCROllING G«A»HI


CBS COLECOVISION -<br />

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i COMPUTER & VIDEO GAMES 143


m<br />

cJ®iv j<br />

CAN BE USED ON MORE GAMES<br />

THAN ANY OTHER<br />

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uv<br />

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keys "Q.A.Z.X," <strong>and</strong> keys<br />

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TE 201 SPECMAN 16K<br />

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Spectrum<br />

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THE WIZARD'S WARRIORS: A fast moving game<br />

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FORTH: A full implementation. Ideal for writing fast<br />

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ADVENTURE ONE): Features a save game routine as<br />

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MAZEMAN: A fast action m/c game that reproduces<br />

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ZX81 £4.45<br />

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24hr Ansaphone 0970 828851<br />

144 COMPUTER


VISION STORE<br />

C e n t r e ^ O<br />

For all your software requirements<br />

I =~ \ Come to Vision Store<br />

We stock over 1,000 programs on cassette,<br />

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The best maze-chaser game available for the Spectrum "Super-fast<br />

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New from Micromania, this has to be one of the best arcade type<br />

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PRICES ARE FULLY INCLUSIVE. GUARANTEED DESPATCH BY<br />

1 ST CLASS RETURN POST. TRADE INQUIRES WELCOME<br />

MICROMANIA<br />

Send cash/cheque/PO to: Micromania. 14 Lower Hill Rd., Epsom,<br />

Surrey, KT19 8LT. Please write clearly your Name, Address <strong>and</strong><br />

magazine & month this advert was seen in.<br />

i COMPUTER & VIDEO GAMES 145


HOME COMPUTERS<br />

AQUARIUS<br />

AQUARIUS: The br<strong>and</strong>new Aquariui<br />

Perioral Computer it pert of Mattel<br />

Electronic* leteit development* in<br />

advanced technology <strong>and</strong> offer* lull<br />

home computing faeilitiet, a* well «<br />

extensive gam« play. using a very<br />

wide range Of plug in cartridgn<br />

Since Aqueriut u a Mattel Electronic*<br />

product, it benefit! by the company'i<br />

wide experience of producing high<br />

technology equipment, at well at their game programming expertise which it evident<br />

from the advanced game* which have been produced lor the Intellivmon. Aquanui coiti<br />

£79 end comet with microsoft banc built in. It it to nmple to use that youH be writing<br />

your fir*t program! within minutei ot taking the machine out of Its box, You can even<br />

record the progremt on your own cassette recorder at home, so you can use them again<br />

at a later date Most available domeit>c tape recorder! are compatible with the Aquarius,<br />

A POWERFUL<br />

For all its simplicity, it i* alto very tophnncated. tt ha* a<br />

Z80A processor <strong>and</strong> 8K of built in ROM at well ei 4K of RAM, which it uter exp<strong>and</strong>able<br />

to 62K It ha* a display of 40x 24 character, <strong>and</strong> a graphic resolution of 320x 192 with<br />

a total character tet of 256 (including the complete ASCII set with upper <strong>and</strong> lower case<br />

letters, numbert <strong>and</strong> additional graphic tymbolil. The keyboard hat 49 full stroke<br />

moving keys, unlike tome ot the cheaper mechinei which have membrane keyboards<br />

The site of the machine (excluding any ol the additional peripherals), is 13"x6"x2".<br />

PERIPHERALS It is very easy to increase the capabilities of your Aquanut at all the<br />

peripheral! plug itraight into one another. You can add a Primer, a Modem, a Data<br />

Recorder. Mim Exp<strong>and</strong>er <strong>and</strong> other item*. All of the peripherals are very eaty to install<br />

<strong>and</strong> what u more, they're eaty to ute. Bui the bett newt of all it, they're eaty to afford,<br />

CPM OPERATING CAPABILITY: The Aquanui is capable ot being exp<strong>and</strong>ed to 52K<br />

RAM <strong>and</strong> later in <strong>1983</strong> a diik drive will be available for It, with the commercial CPM<br />

business operating system This ml) allow you access to one of the largest software<br />

libraries In the world, with literally hundred! of program* available tor you to ute.<br />

CARTRIDGES: Various sophisticated programs will be launched on plug in cartridges<br />

tuch ai a Vmcalc type tpreedtheet <strong>and</strong> a word processor. In addition there will be<br />

dozenj of garnet <strong>and</strong> utilities <strong>and</strong> alternative languages tuch as I<br />

Logo, which combined with the built in microsoft basic gives an<br />

unbeatable combination of high quality programming ability<br />

MATTEL AQUARIUS - £68.70 + VAT - £79<br />

ATARI 400/800<br />

NEW LOW PRICES<br />

ATARI 400/800 W.th the Atar. Personal<br />

<strong>Computers</strong>' you can play the ultimata in<br />

T.V. games, teach yourself new tubiectt<br />

or skills, balance budgets, <strong>and</strong> even write<br />

your own computer program! in Basic<br />

SPECIFICATIONS Both the Atari 400<br />

end 800 can diiplay in up to 16 colours,<br />

each with 16 intensities They have four<br />

independent sound tyntheiizeri for mui-c<br />

tunes/game sounds, giving four octaves<br />

with variable volume <strong>and</strong> tone control on<br />

your T.V.'s speaker The display graphics<br />

are of amazing quality, having a detailed resolution ot 320 x 192, comprising 24 lines of<br />

40 characters. Atari personal computer! have a st<strong>and</strong>ard 10K ROM operating system. In<br />

addition the st<strong>and</strong>ard Atari 400 (£149) comas with 16K of RAM. <strong>and</strong> the exp<strong>and</strong>ed<br />

version with 48K If 1981. The Ateri 800 rd'<br />

OVER 500 PROGRAMS AVAILABLE: The Atan computers are supported by well over<br />

600 programs available for your use. a larger selection than you will find on any other<br />

television game or home computer! The wide selection put! Atari way ahead of the<br />

competition. Jutt fill in the coupon <strong>and</strong> we will be pleased to send you a full price list<br />

which gives details ot our range of software available for entertainment, home education,<br />

programming <strong>and</strong> home office ute. We think you 11 agree when we say ifi quite impressive<br />

100 FREE PROGRAMS FROM SILICA SHOP If you buy your Atan Home Computer<br />

from Silica Shop, you will recieve a FREE presentation pack of 6 cassette!, containing<br />

100 programs including gamat, utilities end demonttrationt A 16 page booklet giving full<br />

detail! of all of these programs it available on request If you have already purchased<br />

your computer eltewhere you can buy the tet of 6 cassettes 'or (30 Whet't more. Silica<br />

Shop offer a two year guarantee on all computer* at well at • FREE toyttick. Thu adds<br />

up to a great offer that we believe can't be beaten or matched by any of our competitor*<br />

ATARI 400 16K - £129.57 + VAT = £149<br />

ATARI 400 48K - £172.17 +VAT«£198<br />

ATARI 800 48K - £260.00 +VAT = £299<br />

VIDEO GAMES<br />

COLECOVISION<br />

HI -J-'. iV/fcrT'i' nS IWE SYSJEM; The CBS Colecovition<br />

*.rijr«. . ) \ n*—. • - I U offer! new it<strong>and</strong>erds in video game<br />

play. The excellent graphics are well<br />

implemented with arcade title* tuch<br />

as Zaxxon, Lady Bug, Gort. Wi/a'd<br />

of Wor. Carnival, Moute Trap <strong>and</strong> the<br />

lovable Smurft. The console comet<br />

supplied with a three icreen arcade<br />

quality version of DONKEY KONG.<br />

Parker <strong>and</strong> other companies have also<br />

announced range! of eartridgei for<br />

Colecovision, to lurther enhance the<br />

wide range of quality titles available<br />

for this new television games machine.<br />

THE CONSOLE: The CBS Colecovision video games system hat advanced technology<br />

which produces superlative graphics resolution <strong>and</strong> excellent sound effects. The styling<br />

of the console <strong>and</strong> h<strong>and</strong> controllers has been carefully researched; the console it designed<br />

to complement modern hi-tech equipment, <strong>and</strong> hat clear feature! for easy operation.<br />

The h<strong>and</strong> controllers allow fingertip control via the 8 direction joystick, <strong>and</strong> feature 2<br />

independent fire buttons. The push button keyboard it used tor game selection <strong>and</strong> for<br />

game control with tome cartridges The h<strong>and</strong> controller* are detachable <strong>and</strong> are connected<br />

to fx feet of telephone cot I cable, storing neatly away in the console when not In use<br />

ATARI EXPANSION MODULE: The Atari converter module allow! Atari VCS software<br />

cartridge* to be played on the Colecoviiion console, allowing owner* the freedom to<br />

purchase from the extennve range of Atari compatible cartridges. It also meent that<br />

existing Atari owner! can buy the CBS Colecovinon games lyitem without discarding<br />

their lottware library. Silica Shop olfer part exchange facilities ll you with to upgrade<br />

TURBO EXPANSION MODULE. The Turbo Driver Expansion Module allows you to<br />

actually drive "the vehicle that appears on your T.V. screen. The module consists ot a<br />

steering wheel, dashboard <strong>and</strong> accelerator pedal. One h<strong>and</strong> controller I* mounted on the<br />

dashboard to provide a gear change unit. The module comes complete with a Turbo<br />

Driver cartridge, the lirtt ot several cartridges to make use of the module, which provides<br />

all the action of sitting m the driving seat. This facility Is unique to CBS Colecovition.<br />

HOME COMPUTER EXPANSION MOOULE: The Home Computer Module scheduled<br />

for late <strong>1983</strong>. allows conversion of the games unit into a<br />

tophnticeted Home Computer Thit flexibility o< dengn<br />

i* an important feature ot the CBS Colecovision System.<br />

COLECOVISION -£127.82 +VAT-£147 £147<br />

Vm m **<br />

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*«M0» atMOHtkatioa »«Ci«itin n P> i •Ui«nri<br />

•KM f>«lf Cl*MMnv4*t m m tm i et 'ai<br />

•Mil fUHMU rt . rtv ^ >e e«<br />

erf m mm wi aWf utm* -* pan i imp e» e«w ee* Utaew ' «• 1 • • • ar tant*'iw mmm*<br />

m « 1 —I trnm a V" » vw 'P — ** ' mm* -mwm »-«•<br />

« M«il aM«<br />

>M w 4 MI IHaiiw«4iMi*«m|niHwMini<br />

'•tiHvi AO*al»ir> •• IVM efv<br />

*K«V U*VKi CtklAI — h ar<br />

«•»<br />

* m *» m mnmwmH ivekae " he* H ieel*w ** wi *m Wbllbei %m warn ee"e«n fm -H' —>1 i^'WIOf<br />

*I v|U OtiANJUirf | L j.iu ^ t r-aai jtyj.<br />

• ummi MO CP—nuM — >*W , • yiwiegimw i + m* lUi IM utomii w<br />

*eii "*n*re -mm we •a— •»iat v -Maw m "an art Mi r*w —n M<br />

> a-rw »m<br />

i *' ' — f-mC3»* . . - - t-^- u rw+ m m i»w*eea -W iCOO •* ^flef 1<br />

• C**0«» i*Ce»ifIf» «• — r-e»« i *n<br />

uta — • h> *mi - - . ••<br />

aHH eiumsw a «if inr» %»M> tm mrnt I >p«M r*mt aaam ine-yw • •1"U Wf I r i W • t.viipninvi I<br />

VECTREXH<br />

THE SYSTEM: Vectrex is a totally unique Home<br />

Aicade System, which has been exclusively designed end<br />

engineered to duplicate real arcade game play Complete<br />

with its own monitor display Vectrex won't caute any<br />

argument! over the use of the family's television beceute<br />

it has iti own built in screen<br />

THE SCREEN: Vectrex does not ute ordinary duplay<br />

techniques, instead it use* vector scanning to control the<br />

images on the screen With this scanning method, the<br />

gun only updatesth* areeof the screen that has changed,<br />

whereat a normal T.V. re-transmits the ENTIRE screen<br />

50 times a minute. It ii thu that gives Vectrex its ipeed.<br />

<strong>and</strong> meant that very little computer power it required<br />

for tcreen control, <strong>and</strong> the rnulti provide very fast<br />

responding <strong>and</strong> clear imaget Theie 'Vector Graphic*'<br />

ere uied in teverei arcade games such at Asteroid! <strong>and</strong><br />

Battlezone, to give you inciedibly high resolution <strong>and</strong><br />

quality. Vectrex bringi all of this from the arcade right<br />

into your living room. The Vectrex tcreen it capable of<br />

ditplaymg 80 columns by 40 lines, which is significant<br />

to the extensive development! planned for the system<br />

EXCITING SOUNDS AND ELECTRONICS; Vectrex has an advanced microprocestor<br />

with more speed <strong>and</strong> power <strong>and</strong> exciting effect! than many home video games tvttemt<br />

REAL ARCADE CONTROLS: Vectrex hat a unique control panel, nmiiar to thoea used<br />

•n many real arcade games, with 4 concave action buttons <strong>and</strong> • full 360" self centering<br />

loytlkk. This control panel hat a 4 foot detachable cord for maximum player freedom<br />

REAL ARCADE GRAPHICS: Vectrex hat us own 9 inch vertical icreen <strong>and</strong> unlike a<br />

conventional ~T~V icreen. uses advanced display technology to achieve brilliant, high<br />

resolution imagery <strong>and</strong> superb geme play never before possible The Vectrex duplev<br />

provide! tpecial effect! too. such aa 3-D rotation <strong>and</strong> zooming m <strong>and</strong> out. which a<br />

regular T.V cannot match Using a black <strong>and</strong> white monitor, each Vectrex game comes<br />

supplied with its own coloured plastic tcreen overlay to add to the excitement of game<br />

play. The range ot Vectrex cartndget t£21 9b each), gives a good selection of arcade<br />

game* tuch as Berzerk, Scramble, Rip-Off <strong>and</strong> Bomber Attack. Vectrex comet complete<br />

with a last paced "Minettorm' game built into memory<br />

VECTREX: Vectrex hat an advanced ttete-of-the-art<br />

microprocessor with more speed than other T.V. games<br />

VECTR£X - £129.57 +VAT-£149.00 £149<br />

"'"••mill<br />

ZJ<br />

01-309 1111<br />

1 1 1 r j k '<br />

nff •<br />

HI", J* ^<br />

ZJJ<br />

SILICA SHOP LIMITED, Dept ZCVG 0783,<br />

14 The Mews, Hatherley Road, Sidcup, Kent, DAM 4DX<br />

Telephone: 01-309 1111 or 01-301 1111


* CCtH MAW<br />

l^ifii JDi* ib in<br />

mnfe<br />

AfflM Vji<br />

hM|i<br />

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i in 11 i n<br />

• in<br />

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Art >1m A*ttt><br />

**M«t 4 ice*<br />

Krw*<br />

G<br />

Can<br />

M-* Got*<br />

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ATARI A<br />

ATARI VCS !2600) - THE NO 1 BRAND LEADER IN THE U.K.<br />

ATARI: The Atari <strong>Video</strong> Computer Syttem known at the Aterl VCS or the 26DO h*« now<br />

become the T.V. game br<strong>and</strong> leader. In the U.K. there are over 700,000 owwri of the<br />

VCS with access to a range of over 300 different plug in cartridge*, each having a multitude<br />

of different variation* <strong>and</strong> difficulty level*. Every system come* complete wtth the main<br />

contole, two individual toystick controller*, a pair of paddle controller*, aerial fitter,<br />

main* adaptor <strong>and</strong> a 27 game Combat cartridge. It give* you bright criip graphic*, realistic<br />

tound effect* <strong>and</strong> even ipectallv designed circuit* for the protection of your Television Set.<br />

SECONDHAND GAMES; We currently have teveral tecondh<strong>and</strong> Aterl VCS unit* in nock<br />

which we are telling for only £49 fine VATI. Thi* price include* the Console, with Combat<br />

Cartridge <strong>and</strong> all the accettoriet. at well a* a 12 month guarantee<br />

We alio have stocks of several secondh<strong>and</strong> cartridge* many al half<br />

price (all with 12 month* guarantee!. We will normally buy back<br />

tecondh<strong>and</strong> units end cartridge* at one third of our it<strong>and</strong>ard price<br />

EXTENSIVE CARTRIDGE RANGE: The Atari VCS I* to popular that In addition to<br />

Atari'* own cartridge*, there are over 160 compatible cartridge*, produced by at least a<br />

dozen different third party manufacturer* Silica Shop hat one of the largett cartridge teleclion* available in the U.K. Our range of<br />

over 200 titlet (printed either tide of this column), includes Items In stock now, as well as many of the new releetet for later in <strong>1983</strong><br />

SILICA ATARI Ctyp: Silica Shop hat over 20,000 Atari VCS club member* regittered on our computer A* e specialist company<br />

we are able to obtain advance information about new development* <strong>and</strong> tend detailed catalogue* to all of our club members, enabling<br />

them to evaluate new product* before they boy Thu it a totally FREE service, to receive your copies complete the coupon below.<br />

SERVICE CENTRE: Atari International IUK) Inc ha* recemlv appointed Silica Shop ai an authorised Atari Service Centre. Thi*<br />

mean* that we can now tervice your Atari VCS or 400/800 (under guarantee if applicable), whether or not you purchased It from ut.<br />

VCS COMPUTER KEY80ARO: A keyboard will toon be launched to convert the VCS into a fully programmable home computer<br />

For further detail*, toin our club by completing the coupon below. We will then let you know when further Information it available.<br />

STARPATH SUPERCHARGER. The supercharger plugs mto the cartridge socket ol your VCS <strong>and</strong> exp<strong>and</strong>s i« RAM almost 50 fold,<br />

from 128 to 6.272 bytes Thu increased memory add* vivid high resolution graphics capabilities <strong>and</strong> significantly lengthens the game<br />

playing time. Supercharger hat a rang* of multi-load games (at £19.45 each), these offer the facility to play a<br />

game in leveral distinct part* (great for adventure*), the next section being loeded when you have completed<br />

the previous one, thu* enhancing the game play For further Information please complete the coupon below.<br />

ATARI VCS CONSOLE With Combat Cart & Accessories £68.70+VAT = £79.00<br />

We stock a wide range of accessories for the Atari VCS <strong>and</strong> 400/800 perional computer*.<br />

The tame accessories can be used on the Commodore VIC range of computer* The Wico<br />

range can alto be uted with the Te«a* Instrument* computer* on purchasing a tpeciei<br />

adaptor. To ged with 4 sure toot suction grip*.<br />

STARFIGHTER: Neat <strong>and</strong> compact with a small<br />

direction *t*M<br />

Maria). ard<br />

arttf<br />

a<br />

16<br />

v<br />

|ue* meatM is. • •<br />

oiwv rarlni^H •va-titii* for ih* Matm. <strong>and</strong> a v"a" vi«14


© An ATARI rw Users Magazine<br />

32K<br />

FLIGHT<br />

SIMULATOR<br />

A BRIEFING<br />

Atulttown tMotwiW'- imuneon at dunou* Awn T*T) real irw mi(rjm«nt <strong>and</strong> inauai i»iciar><br />

30 lurmf, (Mejthmo aCVMUMki wrgi (Jul*. owwng portcl (An rvaOoul Oemonaeitici<br />

DfA arrf*^ Fun wv>M bro«no program Araa cJiart notm arnf ItflM pur<br />

/<br />

wiiim M<br />

A now concept. « it* classic<br />

Wolfpack III<br />

BBC MICRO 32K<br />

Combat brwling <strong>and</strong> program<br />

Sometimes your first warning 16K<br />

E6.9S<br />

A nail biting star<br />

wars type game.<br />

16K £6.95<br />

SPECTRUM<br />

CONFUSION<br />

GOLD DIGGER<br />

m<br />

:»<br />

You are totally<br />

CONFUSED" <strong>and</strong><br />

are being attacked<br />

from both sides by<br />

the most nastiest<br />

Aliens known in the<br />

universe 48K M C<br />

£4.95<br />

Dig your way<br />

through the mine<br />

<strong>and</strong> collect the<br />

gold nuggets on<br />

your way <strong>and</strong><br />

dislodge a rock<br />

<strong>and</strong> kill a nugget<br />

knasher 48K<br />

M C £4 95<br />

CHOPPER RESCUE<br />

Scientists are<br />

being entombed<br />

under radio active<br />

waste can<br />

you as a Helicopter<br />

Pilot rescue<br />

them all in time?<br />

48K MC £5 95<br />

ATARI 32K RAM PACKS £59.95<br />

DEALER ENQUIRIES WELCOME!<br />

Blaby Computer <strong>and</strong> VideD <strong>Games</strong><br />

Crossways House, Lutterworth Rd, Blaby, Leicester.<br />

Telephone: 0533 773641<br />

148 COMPUTER


Brace yourself for a<br />

new generation of software<br />

,JjJ<br />

Sjjjj-JUJUJ<br />

J j y i j j / j<br />

v T ' '<br />

FULL<br />

SCREEN<br />

^p jfi/wflK<br />

spFrrpiiri<br />

JO TUNNEL 16K «*eSpacttum<br />

A U icwn advenhjip gem* to t»si<br />

,0m sWl <strong>and</strong> narve What in 0ie<br />

Seplhi cH the runnel 1 Flying tuts<br />

taping toads, scurrying tab. crawtmg<br />

lp>d«rs a* apt car >n the depths ol the<br />

novrtg tunnel The 48K ve'son also<br />

hoWi * surprise in store 1 0M.Y f5 JS<br />

CompaDWe wuh Kempton <strong>and</strong> AGF<br />

Jeytticls '30 Tunnel conlams Mime<br />

of flit i-iotl impressive graphics you're<br />

;*Hy to we on the Spectrum"<br />

Compul*' end <strong>Video</strong> Gamts<br />

* V<br />

li - * <br />

FM?XX-SPFr78!!n<br />

ESCAPE I6K Spectrum<br />

Vou ii need plenty of stan.ni to escape<br />

the d-nosaur «if*sted ma/e You'll haw*<br />

to find the am end break out ot the<br />

ware, bul the Tneeratops will be<br />

looking lot you end the Pierinodon<br />

couH swoop down on you at any lime'<br />

ONLY £«» One ot the best <strong>and</strong> most<br />

onpnal games we have lean lor Km<br />

SpeciTum so Uf" Sinclair User<br />

rnrj ic is 7 \/(_<br />

l u/\ ii.in / /ini<br />

30 DEFENDER' IEKZXSI<br />

Fancy ywioafl « a jpaceligtinir 1<br />

Here's your chance 10 'md out how<br />

good you wouk) b« m defending youi<br />

home planet A las! moving machine<br />

code game in 30 with maleors. stars<br />

eiptofortf. plasma Masts, photon<br />

beams ami of course alien sp«e crafl<br />

lo look out 'of' Youi cockpt display<br />

will thaw shield it'engin. altitude<br />

P':u " >fy. forwerd r»


At last! A joystick that works!<br />

Cambridge Computing bring you the first intelligent joystick.<br />

Works on all existing software — regardless of which<br />

keys the program uses. No need for specially written<br />

software. Features include:<br />

, • i f c ^ • Compatible with:<br />

> Cki-<br />

: V>X Spectrum, ZX81, Jupiter Ace<br />

2 Fire buttons<br />

- W l i P I ^ W k •<br />

Ti,x 'Ltem • 8 Directions<br />

c r f i g - ^ j • Plugs into edge connector<br />

^ris?*- x i \<br />

•Joystick <strong>and</strong> Interface £26.00<br />

: Name<br />

* - VtV-iv' Address.<br />

: v, • '' ••'s/l-^K Please send me joysticks @ £26.00 for the<br />

^OiSM Spectrum • ZX81 • Jupiter Aced<br />

Cheques <strong>and</strong> P.O.s made payable to:<br />

Cambridge Computing,<br />

1 Benson Street, Cambridge CB4 3QJ.<br />

Dealer enquiries welcome please ring C P Lloyd on<br />

Cambridge (0223) 522905<br />

Add on<br />

the Adman way<br />

The Vic 20 really can s|»eak but only if<br />

you use an ADMAN SPEECH SYNTHESISER<br />

It's word power it endless as there is no set<br />

vocabulaiy Yet operation is simple The 64<br />

elements ol English speech are pre-programmed<br />

to let you put your own words<br />

together j


THE<br />

MICRO-HOME<br />

PROGRAMMING DESK<br />

£33.40 INC. VAT.<br />

FREE A* SIZE OAT* BOARD WITH<br />

SPRING lOAOEO PIACE MARKER<br />

FOR MISTAKE FREE PROGRAMMING<br />

DRAGON<br />

Amazing £5.95<br />

Mini <strong>Games</strong> Selection £5.95<br />

Stockmarket £5.95<br />

Surprise £8.45<br />

Golden Apples £8.45<br />

Scanner 13 £8.45<br />

Planetary Trader £5.95<br />

Alien Odyssey Parts I & II £9.95<br />

Database £15<br />

Bopswi22le £5.95<br />

m<br />

CO<br />

<<br />

oo<br />

Q_<br />

CO<br />

oc<br />

oc<br />

<<br />

X<br />

LLI<br />

_J<br />

GO<br />

• Square steel tube with • Accepts micros up to 15<br />

wood melamlne shelves deeff<br />

<strong>and</strong> back panel a Cot yy up to 14 8creen<br />

" Overall size 32 wide 18 . |dea| for home office or<br />

deep 34 high<br />

school use<br />

• Room for disc drive u Delivered boxed llat<br />

• Full width shelt at back m Assembled with screwfor<br />

cables etc. driver on| y Time gpprox.<br />

• Reg. design 15mins.<br />

CHEQUES P O PAYABLE PHONE 061 973 1219<br />

TO SALMO ENGINEERS<br />

0)<br />

ZX81<br />

Treasure Isl<strong>and</strong> £5.95<br />

Biorythms £5.95<br />

Spelling Tutor £5.95<br />

SPECTRUM 48K<br />

Master Code £6.50<br />

Mystery Manor £6.50<br />

X<br />

o<br />

oc<br />

D<br />

CD<br />

GC<br />

UJ<br />

><br />

UJ<br />

UJ<br />

0c<br />

<<br />

NAME<br />

ITEM PRICE<br />

ADDRESS DESK INC VAT. C33 40<br />

P4P Each £ 6 00<br />

TOTAL C39.40<br />

SEND TO SALMO ENGINEERS,<br />

REAR 49, CROSS STREET.<br />

SALE, CHESHIRE.<br />

TI99/4A<br />

Underground Adventure £8.45<br />

Alone At Sea £6.50<br />

K — 64 £6 50<br />

O<br />

<br />

><br />

CO<br />

<<br />

CO<br />

J<br />

I<br />

lw<br />

SOFTWARE LIBRARY<br />

FOR<br />

SPECTRUM<br />

Low cost weekly hire of the best arcade games, adventures,<br />

utilities, languages <strong>and</strong> business programs.<br />

• Membership only £6.00 for 12 months<br />

• Program hiring from only 80p (plus 25p p&p).<br />

• Free fully descriptive catalogue lor members.<br />

• New titles constantly being added.<br />

• Purchase new programs at discount prices.<br />

• Return of post service<br />

• All tapes despatched using first class post.<br />

• We have full permission <strong>and</strong> licences from the leading<br />

software publishers, to whom royalties are paid.<br />

Compare these features with our competitors <strong>and</strong> you will see<br />

why more Spectrum owners are joining the Kernow Software<br />

Library Join today by clipping the coupon below or send a<br />

S A E. for further details.<br />

[7] YES, please send me my free catalogue <strong>and</strong> selection<br />

sheet I enclose my £6 cheque Postal Order.<br />

NAME ;<br />

ADDRESS<br />

Send to;<br />

TEL<br />

KERNOW SOFTWARE LIBRARY<br />

(Dept. CVG)<br />

55 ELIOT DRIVE. ST GERMANS<br />

SALT ASH. CORNWALL PL12 5NL<br />

T E R m i n f l L<br />

S D F T U J f i R E<br />

- THE GAMES YOU'VE BEEN DYING<br />

TO SEE!<br />

FOR THE UNEXPANDED VIC-20<br />

TVIC 3 Skramble! £7.95<br />

TVIC 4 Terminal Invaders £5.95<br />

TVIC 5 Meteor Blaster £5.95<br />

TVIC 6 Gridder £7.95<br />

TVIC 7 Line Up 4/Reversi £7.95<br />

TVIC 8 Get Lost! (3D Maze) £5.95<br />

ADVENTURES FOR THE VIC-20<br />

WITH 16K EXPANSION<br />

TVIC 9 The Curse of the Werewolf £9.95<br />

TVIC 10 Rescue from Castle Dread £9 95<br />

TVIC 11 Magic Mirror (8k Expansion) £9.95<br />

FOR THE DRAGON 32<br />

TDRAG1 Line Up 4 £4.95<br />

NEW COMMODORE 64 PROGRAM<br />

TC64-1 Super Skramble 9.95<br />

Dealer Enquiries welcome.<br />

MACHMCODt PHommm mmrn<br />

We Will pay up to £1000 for good, original programmes<br />

for any of the popular micros<br />

DEMAND our games at all good computer shops,<br />

or buy mail order from><br />

Terminal Software. Dept. CVG,<br />

28 Church Lane, Prestwich,<br />

Manchester M25 5AJ.<br />

i COMPUTER & VIDEO GAMES 151


I<br />

iupermarket... supermarket... supermarket... supermarket...<br />

Can you stop them?<br />

Protect your dam from wave after<br />

wave of enemy bombers. Different<br />

skill levels, stunning graphics <strong>and</strong><br />

sound. A colourful arcade style game<br />

for the Atari 400 800 with 32K <strong>and</strong><br />

the One 48K. (Please state<br />

£14.50 (inc. VAT + P&P)<br />

Available only from:<br />

D. FROST SUPPLIES LTD<br />

34 Field Road. Reading.<br />

(Cheques & P.O '$ only)<br />

Dealer enquiries welcome<br />

Tel: (0734) 581682<br />

which.)<br />

UPGRADE YOUR 16K ZX SPECTRUM TO 48K<br />

SWtV FITS INTERNALLY WITH NO SOLOERMG ON<br />

SERIES 2 MOOCLS UNLIKE COMPETITORS. WE USE NO<br />

REJECT COMPONENTS ANO »l» ADAPTOR P C BOARD TO<br />

ACnCVE RESULTS DESIGNED BY EI SINCLAIR EN-<br />

GMEER MOOfL CMS CM 94 INC PIP (EXPORT ANO UK)<br />

EX STOCK<br />

32K MEMORY EXTENSION ONLY £23 95<br />

CITADEL PRODUCTS LTD. TEL: 01-951 1*41<br />

DEPT CVG » HIGH STREET. EDGWARE. MIOOLf SEX HAS<br />

TfP.<br />

ATOM<br />

ADVENTURE investigate strange happenings<br />

in the old country manor — then iry to escape<br />

12K Full machine code £6.00 inc<br />

SAFARI Battle through the steaming jungle in<br />

search ol the ost city. 12K Basic Machine<br />

code £5 00 inc<br />

HI LO A version of Bruce Forsyth s popular TV<br />

card game 6K text, 6K graphics £4 00 inc<br />

RACE A chance tor up to six players to spend<br />

a day at the Atom racetrack 6K text. 2K<br />

graphics £4 00 inc<br />

FOURTH DIMENSION SOFTWARE 15<br />

Kiiieam Drive. Ralston. Paisley PAi 3DG.<br />

ATARI COMPUTER OWNERS<br />

Make the most ol your Atari 400 800 by hiring<br />

Irom our Software Library We offer a wide<br />

selection of Ihe many games <strong>and</strong> adventures<br />

on the market lor your computer.<br />

For full details send a S A E to Star Hire, P.O.<br />

Box 48. Bracknell. Berks. RG12 4WO<br />

ZX8I • ZX SPECTRUM<br />

DRAGON n - V K M O B S C<br />

- The very besi mail order items' "over the counter*'<br />

<strong>Games</strong>. Keyboards, Serious Programs, Rams.<br />

Books. Peripherals <strong>and</strong> much, much more!<br />

FAST MAI OflOEB SERVICE PHONE 01-769 TUT<br />

WITH ACCESS/ViSA f?4hr Anwtonet<br />

or send urge S A E lor catalogue (stale winch computer)<br />

Open 10 30 5 30 lues to Sat iclosed Mondays)<br />

310 STREATHAM HIGH ROAD LONDON SW16<br />

ATARI BOOKS from<br />

KiT^nriTTI..^<br />

COMPUTEIS FIRST BOOK OF ATARI<br />

GRAPHICS<br />

<strong>Games</strong>, tutorials, programs <strong>and</strong> lots more<br />

£12 70<br />

MAPPING THE ATARI<br />

A comprehensive source book <strong>and</strong> memory<br />

guide £14.50<br />

INSIDE ATARI DOS<br />

includes complete listings <strong>and</strong> detailed explanations<br />

£17 95<br />

Pnces include p&p Phone Access Visa orders<br />

welcome, or cheques P.O.s to<br />

Watford Technical Books<br />

105 St Albans Road. Watlord WD1 1RD<br />

Tel (0923) 23324<br />

ATARI 400 & 800 OWNERS<br />

A comprehensive range of cassette <strong>and</strong><br />

cartridge games for you to hire at<br />

low rates. Send S.A.E. to:<br />

Nuclear Defence<br />

Mastermind<br />

Hangman<br />

Anagram<br />

Character<br />

Redft i.tion<br />

Number One <strong>Games</strong><br />

1 Cherry Holt Ave.<br />

Heaton Mersey,<br />

All cassettes based<br />

Cheshire SK4<br />

Library<br />

Stockport,<br />

3PT.<br />

very<br />

STRONGER |Oystich insert replacements<br />

Supplied with full lilting instructions<br />

3 YEAR GUARANTEE £2 SO pa•<br />

me p&p<br />

SOFTWARE FOR ATARI (TM) 400 800<br />

I6K — 9 levels, graphics - sound<br />

16K — 7 levels crack computer s code<br />

i6k - Large vocabulary graph «<br />

16K Ulihty program<br />

> (4.95 - 50p p6p each<br />

COMPUTER SUPPLIES<br />

146 CHURCH ROAD<br />

BOSTON, LINCS. PE21 OJX<br />

A new name<br />

THE<br />

42<br />

Sinclair software<br />

HITCH-HIKERS<br />

GUIDE TD T H E<br />

GALAXY<br />

For 48K rl ts II OH


—<br />

MAKE YOUR<br />

CONTRIBUTION<br />

TO SPECIAL<br />

EDUCATION<br />

MORE EFFECTIVE<br />

Robyn Irankham copes very well wiih her learning problems,<br />

thanks to developments wiih computers in special education. I ike<br />

many other children, she now has (he ability to communicate<br />

with the aid of microelectronic devices which help her to write<br />

essays, draw pictures <strong>and</strong> most important of all, to ii.nn her<br />

independence.<br />

Learning To Cope *83 <strong>Computers</strong> in Special Mutation, is<br />

ihe second of this annual publication which presents the storv ot<br />

Robyn <strong>and</strong> how many other physically <strong>and</strong> memall> h<strong>and</strong>icapped<br />

children <strong>and</strong> adults arc coping with their futures. Tremendous<br />

progress is being made through the manufacture of specialised<br />

devices <strong>and</strong> through ihe dedication of teachers <strong>and</strong> parents.<br />

I earning To Cope '83 look-, at specialised comp icr<br />

hardware <strong>and</strong> software <strong>and</strong> brings you the latest developments in<br />

applications covering alt aspects ot special education. Read for<br />

yourself how committed people have developed <strong>and</strong> redesigned<br />

new <strong>and</strong> existing equipment to help those in special education<br />

help themselves.<br />

We can all help if we care enough.<br />

I.famine To < ope < ompulers in Npcvial Education £2<br />

I<br />

ttuw icndmc « I U* I or* * 1 < • if*. • ' *** sptM^i (<br />

I n,V>. j .iiivn rci.ijl IK Jr. Mud* tm**Mt tu I Ju~iii.* ul i imf-jimf 1|W I? HM.lw4.hf<br />

S<br />

nin<br />

; I "afr* ^hmcni<br />

VJdtrvs<br />

I SiflWfcl<br />

I V«* juvi I .aim - • " I* Hill I !• HI<br />

MIGHOSELL . . . MICROSELL . . . MICR<br />

. . . MICROSELL . . . MICROSELL . . .<br />

Please write your advertisement in the box provided.<br />

CONDITIONS<br />

1. All advertisements must be pre-paid (Cheques PO's made<br />

payable to COMPUTER & VIDEO GAMES)<br />

2 This section is lor PRIVATE ADVERTISERS only. Trade<br />

advertisers wishing to advertise in the "Supermarket" section<br />

should contact MICK CASSELL on 01 -278 6552.<br />

3. Minimum of 15 words, maximum of 40 words allowed<br />

4 COMPUTER & VIDEO GAMES reserve the right not to<br />

accept an advertisement.<br />

1 2<br />

3 4<br />

5 6<br />

7 8<br />

9 10<br />

11 12<br />

13 14<br />

15 16<br />

17 18<br />

19 20<br />

I enclose an ad. to be placed in the following issues:<br />

(State which months)<br />

At a cost of £<br />

NAME<br />

per issue, total C<br />

TEL. NO<br />

(Please continue on a separate sheet where<br />

necessary)<br />

ADDRESS<br />

A TOTAL OF<br />

WORDS (a 25p EACH<br />

= e<br />

MICROSELL". C&VG. 8 HERBAL HILL. LONDON EC1R 5JB.<br />

Addresses must be included in the total of words.<br />

i COMPUTER & VIDEO GAMES 153


Mam Computer<br />

mm<br />

THE LARGEST SELECTION<br />

OF GAMES IN THE WORLD<br />

We stock the BIG NAMES<br />

in <strong>Computers</strong> including<br />

ZX SPECTRUM<br />

ZX81<br />

ATARI 400/800<br />

<strong>and</strong> a vast range of<br />

independent Atari<br />

Software<br />

Branches.<br />

Also at<br />

22 OXFORD STREET, London W.I.<br />

439 OXFORD STREET, London W 1<br />

52 WESTERN ROAD, Brighton<br />

31 LISTER GATE. Nottingham<br />

141 NEW STREET, Birmingham.<br />

184 REGENT STREET. London W.I.<br />

254 REGENT STREET. London W.I.<br />

Linsac's ZX Companion series has received excellent press<br />

reviews:<br />

"Far <strong>and</strong> away the best"<br />

Your Computer<br />

Thoughtfully written, detailed <strong>and</strong> illustrated with meaningful<br />

programs .,, outst<strong>and</strong>ingly useful" EZUG<br />

'The Spectrum <strong>Games</strong> Companion' is the latest addition to the<br />

series <strong>and</strong> is aimed at the games player <strong>and</strong> programmer alike<br />

Twenty one games designed specifically for ihe ZX Spectrum are<br />

included, with clear instructions on entry <strong>and</strong> play. Each program<br />

is explained fully with complete details on how it is designed <strong>and</strong><br />

written Introductory chapters show how to set up <strong>and</strong> use the<br />

Spectrum <strong>and</strong> how to create your own games Later sections<br />

cover number games, word games, board games, simulation<br />

games, dice games, card<br />

games <strong>and</strong> grid games I)<br />

you want to enjoy your<br />

THE<br />

Bob Maundw<br />

ISBN 0 907211 02 X<br />

UNSA.C<br />

ZX Spectrum <strong>and</strong> learn<br />

its secrets at the same<br />

time then this is the<br />

book tor you 1<br />

Bab Maunder is to<br />

author of The 2X80<br />

Companion' <strong>and</strong> author<br />

of TfwZXBl<br />

Companion' He is a<br />

Senior Lecturer m<br />

Computer Science at<br />

tueiSHJi; Polytechnic,<br />

hotds an MSc (Jegrue in<br />

Computer Science <strong>and</strong><br />

ii a Member of the<br />

Sritnh Computet<br />

Society<br />

The Spectrum <strong>Games</strong><br />

Companion is available<br />

from good book shops,<br />

or send f5 95 lo<br />

LINSAC. (vc) 68 Barker Road,<br />

Middlesbrough, Clevel<strong>and</strong> TS5 5ES<br />

A) j rag* is free within r/ie UK<br />

add CI tor Europe ot (7SO outside furope<br />

Everything for the Acorn <strong>and</strong> BBC microcomputer user.<br />

ACORN USER EXHIBITION<br />

Cunard International Hotel JESS,»<br />

The Acorn User Exhibition at the<br />

Admission charges: Adults £2 per<br />

Cunard, Hammersmith will house the ticket, Children £1 per ticket.<br />

largest display of Acorn products ever<br />

We have arranged for nearly every<br />

assembled under one roof. It will be four exhibitor to redeem the cost of your ticket<br />

days of non-stop entertainment <strong>and</strong> when you buy something from their st<strong>and</strong>.<br />

education for parents <strong>and</strong> children alike. Group rates: 10% discount for parties<br />

The new Electron, the second<br />

of 10 or more.<br />

processors for the BBC micro, the BBC Buses: Frequent services from central<br />

Buggy, all the new software <strong>and</strong> hardware London.<br />

will be on show. There'll be competitions, Tubes: Hammersmith Broadway<br />

prizes, Acorn experts to answer your Metropolitan, District <strong>and</strong> Piccadilly lines.<br />

technical questions, demonstrations <strong>and</strong> Car Parking: Several car parks in the<br />

lots <strong>and</strong> lots of bargains.<br />

immediate area.<br />

If you are an Acorn owner, or just<br />

For details of exhibition st<strong>and</strong>s <strong>and</strong><br />

thinking about being one, you can't afford advance ticket sales contact Computer<br />

to miss it.<br />

Marketplace Ltd, 20 Orange Street,<br />

Opening hours: August 25th-27th, London WC2H 7ED. Tel: 01-930 1612.<br />

. 10am-7 pm ; August 28th, 10am-4pm<br />

Name.<br />

| Address.<br />

ADVANCE BOOKING COUPON Miss the queue buy your tickets in advance<br />

Computer Marketplace Ltd, 20 Orange Street, London WC2H 7ED.<br />

Please send Adult tickets at £2 Childrens tickets at £1<br />

l enclose a cheque/postal order value £<br />

payable to Computer Marketplace Ltd<br />

CA VG/7<br />

154 COMPUTER


SOFTWARE<br />

0<br />

ORIC<br />

MUNCH<br />

Our best arcade game yet Can you tight off<br />

the ghosts eat the power pills <strong>and</strong> catch the<br />

elusive fruit An exciting game that will keep<br />

you amused for hours<br />

£7.95 inc VAT <strong>and</strong> 40p postage <strong>and</strong> packing<br />

48k<br />

ORICMON<br />

A complete machine code monitor including<br />

mnemonic assembler/disassembler, block<br />

move <strong>and</strong> verify, trace <strong>and</strong> slow-motion run<br />

<strong>and</strong> full cassette h<strong>and</strong>ling, plus manual<br />

£ 15.00 «c VAT <strong>and</strong> 90p postage <strong>and</strong> packing<br />

16kor46k<br />

30 LINK 4<br />

A set of new exciting <strong>and</strong> challenging games<br />

Hangman. Moonl<strong>and</strong>er. Substnke Roadrace<br />

<strong>and</strong> 30 Noughts <strong>and</strong> Crosses<br />

£6 90 inc VAT <strong>and</strong> 40p postage <strong>and</strong> packing<br />

48k<br />

HOUSE OF DEATH<br />

If you were baffled by Zodiac you will be<br />

temfied by House of Death Can you discover<br />

the secret of the haunted house <strong>and</strong> escape<br />

with your life 7<br />

£9 99 inc VAT <strong>and</strong> 40p postage <strong>and</strong> packing<br />

48k<br />

ORIC BASE<br />

This is a database system used for the<br />

maintenance of personal <strong>and</strong> small business<br />

information It is supplied on cassette with a<br />

comprehensive manual A sophisticated query<br />

language is used to manipulate data <strong>and</strong> allow<br />

reports to be printed, data to be sorted or<br />

moved about <strong>and</strong> running totals to be kept A<br />

Macro comm<strong>and</strong> facility allows the creation of<br />

application specific comm<strong>and</strong> strings which<br />

can be used easily by non-technical<br />

personnel Requires a 48k machine<br />

Price £ 14.50 including VAT <strong>and</strong> 90p postage<br />

<strong>and</strong> packing.<br />

ZODIAC<br />

A traditional adventure game in which the<br />

player has to And the 12 cunningly hidden<br />

signs of the Zodiac which lead him to greater<br />

treasures The player manipulates objects<br />

through simple sentences which the program<br />

can underst<strong>and</strong> <strong>and</strong> can ask for his score at<br />

any time A save game feature is also<br />

included Requires a 48k machine<br />

Price £9 99 included VAT <strong>and</strong> 40p postage<br />

<strong>and</strong> packing.<br />

ORIC-CHESS<br />

Using high resolution graphics to display the<br />

chess board this package will play a<br />

challenging game of chess with five levels of<br />

skill The computer looks ahead for its own<br />

moves plus its opponent's The skill level<br />

dictates how far the computer looks ahead<br />

although at the expense of more time All<br />

chess rules including Castling <strong>and</strong> En Passant<br />

are obeyed Requires a 48k machine<br />

Pnce £9 99 including VAT <strong>and</strong> 40p postage<br />

<strong>and</strong> packing<br />

ORIC FORTH<br />

This is a cassette-based implementation of<br />

FIG-FORTH, the language distributed by the<br />

Forth Interest Group in the United States It<br />

has been extended to utilise the graphics <strong>and</strong><br />

sound capabilities of the One It is supplied<br />

with an editor <strong>and</strong> a full Forth assembler<br />

A 96-page manual is included m the package<br />

A demonstration music program is also<br />

supplied Requires a 48k machine<br />

Price £1500 including VAT <strong>and</strong> 90p postage<br />

<strong>and</strong> packing.<br />

ORIC OWNER MAGAZINE. £10<br />

Why should you subscribe to OfVC OWNERS<br />

Your One 1 is one of the most powerful<br />

low-cost computers on the market today<br />

One Owner Is the only magazine totally<br />

dedicated to the One <strong>and</strong> its supporting<br />

hardware <strong>and</strong> software<br />

From issue to issue One Owner is able to bnng<br />

you in-depth information on the One. advance<br />

news on the latest add-ons. superb programs<br />

to try <strong>and</strong> behind the scenes interviews with<br />

the engineers who designed it.<br />

It you wish to keep ahead of the latest<br />

developments <strong>and</strong> news on the One then<br />

One Owner is essential At only £10 for a<br />

year s subscription of 6 issues (£15 for<br />

overseas readers) can you afford to be<br />

without Or»c Owner 0 SUBSCRIBE TODA Y1<br />

Calling all Software Writers.<br />

H you can write top quality games, business or<br />

utility software we want to hear from you<br />

Haven t got an One 7 Convince us of your<br />

capability <strong>and</strong> we wiH supply one'<br />

Dealer Enquiries Welcome<br />

Please send me<br />

OfBC FORTH<br />

one BASE<br />

ZODIAC<br />

0RIC-CHESS<br />

ORICMON<br />

MOUSE Of DEATH<br />

30 LINK 4<br />

at £1500<br />

at £1460<br />

at £ 9 99<br />

at E 9 99<br />

at £15 00<br />

at £ 9 99<br />

at £ 6 90<br />

at £ 7 95<br />

ORIC MUNCH<br />

ORIC OWNER MAGAZINE at £10.00<br />

TOTAL<br />

Quantity To! >11<br />

• Please include money for postage<br />

This amount varies with each item<br />

Please allow 28 days for delivery<br />

All cheques payable to<br />

TANSOFT LTD<br />

3CLUB MEWS<br />

ELY<br />

CAMBS<br />

CB7 4NW<br />

Please send me latesl price list<br />

Name<br />

Address


Imagine<br />

games thattcdfe you<br />

up to <strong>and</strong> beyond<br />

your<br />

limits<br />

•mi<br />

MOOC AU£NSt!<br />

U0*XM XKJtLbXD/<br />

bONTPwa<br />

for any<br />

ZX Spectrum<br />

for any<br />

ommodore VIC-20<br />

for any<br />

ZX Spectrum<br />

for any<br />

Commodore VIC-20<br />

!<br />

Any of these games for fust<br />

EACH<br />

including first class post<br />

packing, VAT ami an<br />

UNCONDITIONAL<br />

LIFETIME GUARANTEE<br />

When you buy imagine Software you buy it for<br />

life : f an Imagine Software product EVER fails to<br />

load first time simply return it to Imagine for an<br />

iretanf free replacement<br />

for any<br />

ZX Spectrum<br />

All orders despatched by first class post within<br />

24 hours of receipt. Subject to stock availability<br />

Why not put a first class stamp on your envelope <strong>and</strong><br />

you will receive your order within 3 days of porting<br />

Available from W H Smiths. Boots. John Menzies. Dixons<br />

<strong>and</strong> all good software outlets<br />

Dealer enquiries contact Cotm Stokes on 051-236 0646<br />

Imagine Software, Masons Buildings, Exchange Street East, Liverpool, Merseyside L2 3PN

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