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The Legend of Zelda: A Link Between Worlds
The Legend of Zelda: A Link Between Worlds reworks the old favourite in glorious 3D.
The Legend of Zelda: A Link Between Worlds reworks the old favourite in glorious 3D.

The Legend of Zelda: A Link Between Worlds – review

This article is more than 10 years old
3DS; Nintendo; 7+

When Nintendo delivers a new Zelda sequel a paradox is born. For each is an exercise in nostalgia: an evocative return to the proven formula of the RPG series's previous releases. And so it is that players can experience over and over a game that is brilliant because of familiarity, which in turn is the game's weakness – undermining innovation. A Link Between Worlds compounds that dilemma. At a glance it appears to be a carbon copy of 1991's masterful A Link to the Past. Closer inspection reveals completely reworked dungeons, distinct new abilities, and a reasonable divergence in tone and style. It absolutely presents a magical place to escape to, and looks glorious in 3D. But A Link Between Words remains very much a creature of its forebear's gene pool. It is a fantastic game, but one many will feel they have played before.

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