Ah, the very first Nintendo-system Sonic title. Quite a big deal back in 2002 when this game came out but still, Sonic's first Nintendo adventure after the sad death of the Dreamcast. So, with a new company made of SNK developers who made the impressive Sonic Pocket Adventure, how does this game compare to that game and other 2D games in the series?
Lets find out with Advanced Processing !
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Lets start with the story; Eggman wants to take over the world and you have to stop him! Wow.....very simple plot XD! Okay, lets move on to the characters and how they work.
In many ways, the characters control the same as they did during the Genesis games. Sonic still spin dashes and has the insta-shield, Tails can fly with his tails, Knuckles can climb walls and glide. But each character has a extra B attack, allowing them to preform abilities seen in the Adventure games (Sonic: Somersault, Tails: Tail Swipe, Knuckles: Punching). Sonic also can grind on rails, as can another character......Amy Rose!
This character is the brand new play-style to the game. She is fast like Sonic and Friends but she can't roll, spin-jump and can grind on rails. What makes Amy unique is that her Hammer can make springs work better, as if you slam the hammer on a spring, you launch high in the air. You can also use the Hammer in the air to preform a semi-Spin Jump (the Hammer attack in the air that she has in Sonic Adventure).
Amy is fun to play as due to her being so different from the rest of the cast and thus, is a fun way to revisit this game on repeated play throughs .
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Gotta comment on the sprite-work before moving on to the stages, as Dimps does such a great job with the presentation. You have the characters having detailed animations, move really smooth and capture the spirit of Dreamcast-era Art Work released after Sonic Adventure launched.
Love how this and future Advance games look, so have to comment on this element .
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The level designs are interesting, as they try to capture what the Genesis games did. You have momentum-physics implemented and rolling is still a viable tool for gaining speed. Each level plays with those elements and while the game feels more platforming-focused then other classic games, it still has that 'spirit' the Classic games had.
The stages transition well, the level themes are used in other Sonic's ala Pocket Adventure but instead of just new level designs we got new music as well. And I have to comment on this one zone; Egg Rocket.
This zone is great due to it having a ton of platforming, it being on a timer (as you have to get higher and higher so you can go to space) and the music here is so good.
One of my favorite zones next to Ice Mountain and Secret Base .
Also something interesting as that Eggman made a robot called Metal Knuckles! This is a creation he made studying Knuckles exploring Angle Island during Sonic 3&K, so its a nice nod to past Genesis games .
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Music in this game is really great, as it makes the GBA sound chip sing, similar to how the teams behind the Game Gear games push that console.
Neo Green Hill Zone Act 1: https://www.youtube.com/watch?v=UyiGxTHoyno&index=5&list=PL2F0C0E2246A45E9F
Neo Green Hill Zone Act 2: https://www.youtube.com/watch?v=VZoBQt0BlLs&index=6&list=PL2F0C0E2246A45E9F
Secret Base Zone Act 1: https://www.youtube.com/watch?v=_nV7VgC3GEo&index=7&list=PL2F0C0E2246A45E9F
Ice Mountain Zone Act 1: https://www.youtube.com/watch?v=I8hS7dQSzSQ&index=11&list=PL2F0C0E2246A45E9F
Casino Paradise Zone Act 1: https://www.youtube.com/watch?v=Ak6BZ624Aqw&list=PL2F0C0E2246A45E9F&index=9
Angel Island Zone Act 1: https://www.youtube.com/watch?v=E_VRy3YaCJc&list=PL2F0C0E2246A45E9F&index=13
Egg Rocket Zone: https://www.youtube.com/watch?v=JXqcH2ZUco4&index=15&list=PL2F0C0E2246A45E9F
Cosmic Angel Zone: https://www.youtube.com/watch?v=qwS72Rs6MG8&list=PL2F0C0E2246A45E9F&index=16
Some cool tracks are remixes from Sonic 1 and 2 tracks! They re-created a few themes that appear in the game or as extras you can play in the sound test.
X Zone (Sonic 1 Boss theme) Boss 1: https://www.youtube.com/watch?v=Diu_tXMZQCc&list=PL910F0712C76CE7FD&index=27
X Zone (Sonic 2 Boss theme) Boss 2: https://www.youtube.com/watch?v=dl0RJCQuVXc&index=28&list=PL910F0712C76CE7FD
Emerald Hill 2-Player: https://www.youtube.com/watch?v=q-dQSTs3BUA&index=36&list=PL910F0712C76CE7FD
Star Light Zone: https://www.youtube.com/watch?v=JZ_NeLugbCg
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There is also some connectivity with the GameCube Sonic games too, with it supporting the Tiny Chao Guardian (where you can transfer your Sonic Adventure/Sonic Adventure 2 Chao to the game). Nice little extra for people who love the Chao guardian.
We also have a MP mode where you and a friend can race across some of the stages in the game . Nice extra for those looking for fun multiplayer action!
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Sonic and Tails Mode!
"The player has to highlight Sonic on the character selection and then press up, right, down, right, L, right, R, right and A. The code will be indicated as activated when a Ring chime is heard."
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Lastly, we have the special stages, which have your character sky diving (using a snowboard) to collect rings and preform tricks. They are in 3D (where you move left/right/up/down/ect) and while tricky at first, they are enjoyable to run through.
They are found via special springs in parts of each zone, so they are not that hard to find.
Big, big, BIG contrast to the stuff you gotta deal with for the special stages in Advance 2 and 3 X(. Sadly, all three Advance games do not have Super Sonic in normal stages, they are only saved for the final boss fight (extra fight). Not that big of a deal here but its annoying in Advance 2 and 3 where you really have to work for the special stages and the reward is just a boss fight .
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Overall thoughts on this games is really positive, as I love this handheld adventure !
It takes what I enjoyed from the Classic series and brings it to the Game Boy Advance using a great style that the Adventure games brought to the series. One of my favorite Game Boy Sonic's and while I grew up with Advance 2 (my very first 2D Sonic game), easy prefer this over that game .