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Uncharted: Golden Abyss - PlayStation Vita
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About this item
- Versatile gameplay for the Uncharted fan: Traditional (Dualstick Analog/button) or interactive (NGP features) allows players to choose the method that compliments their playing style.
- Through utilizing the technology of the OLED screen, Uncharted: Golden Abyss delivers the signature Uncharted cinematic experience on-the-go.
- Epic single player campaign that takes players through richly detailed realistic environments and undiscovered lands.
- Experience the adventure of uniquely acrobatic Uncharted gameplay, optimized with PlayStation Vita controls
- Touch, and tap the screen to swing, jump, and traverse non-continuous game sections, like crumbling bridges and river crossings
- Rub the screen to take important imprints of in-game relics found
- Utilize the motion-sensing controls of the PS Vita's internal gyroscope to balance Drake as he crosses slippery logs, and as an aiming method in shooting situations
- Puzzle solve as you collect the relics hidden throughout the game
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Product information
Publication Date | February 13, 2012 |
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Computer Platform | PlayStation Vita |
ASIN | B0050SW8OS |
Release date | February 13, 2012 |
Customer Reviews |
4.6 out of 5 stars |
Best Sellers Rank | #21,213 in Video Games (See Top 100 in Video Games) #14 in PlayStation Vita Games |
Product Dimensions | 4.1 x 0.5 x 5.3 inches; 0.32 ounces |
Type of item | Video Game |
Language | English |
Rated | Teen |
Item model number | 22026 |
Is Discontinued By Manufacturer | No |
Item Weight | 0.32 ounces |
Manufacturer | Sony Computer Entertainment |
Date First Available | June 6, 2011 |
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Product Description
Product Description
Uncover the dark secret behind the 400-year-old massacre of a Spanish expedition as Nathan Drake follows the murderous trail of an ancient and secret Spanish sect in Uncharted: Golden Abyss. Caught in the middle of a rivalry between Jason Dante - his old friend - and Marisa Chase - the granddaughter of an archaeologist who has mysteriously vanished without a trace - Nathan Drake races into the treacherous river basins, undiscovered temple ruins and karst caverns of Central America in search of a legendary lost city, only to find himself pushed to the edge of the Golden Abyss. Developed by award-winning Sony Bend Studio, Uncharted: Golden Abyss is the portable system debut of the multi-million selling Uncharted franchise. The game offers a cinematic experience on-the-go complete with industry-leading motion capture, a rich storyline, highly-detailed environments, and special effects that truly captures the look and feel of the Uncharted universe.
Amazon.com
Uncharted: Golden Abyss is a single player Adventure game that brings the trademark active gameplay of the Uncharted series to the small screen like never before. The most prominent of the launch title for the Sony PlayStation Vita handheld Golden Abyss features an all-new story revolving around the adventures of treasure hunter Nathan Drake, as well as controls optimized for play on the PS Vita. Features include: a combination of touch pad and motion-sensing controls, as well as Adventure and Puzzle-solving gameplay.
Drake Pushed To The Edge of the Golden Abyss
Uncover the dark secret behind the 400-year-old massacre of a Spanish expedition as Nathan Drake follows the murderous trail of an ancient and secret Spanish sect. Caught in the middle of a rivalry between his old friend, Jason Dante and Marisa Chase, the granddaughter of an archeologist who has mysteriously vanished without a trace, Nathan Drake races into the treacherous river basins, undiscovered temple ruins and karst caverns of Central America in search of a legendary lost city, only to find himself pushed to the edge of the Golden Abyss.
The best-selling 'Uncharted' adventure game series optimized for PlayStation Vita.
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Uncharted Gameplay Optimized with Vita Functionality
In addition to the standard analog stick controls found in Golden Abyss, PlayStation Vita's innovative control set brings a fresh feel to the well-known acrobatic and puzzle-oriented gameplay of the Uncharted game series. Using the handheld's front and rear touch pads players can more fluidly move laterally, or up and down a wall that Drake must explore. Touch functionality is also used to make charcoal rubbings of found relics, as well as arrange puzzle pieces into the correct configuration for puzzle-solving. Similarly, touch screens can be tapped to move Drake across non-continuous surfaces such as handholds at irregular increments, dilapidated bridge planks and tricky river crossings. Tapping is also utilized as a fast means of switching weapons in combat situations. In addition to this, the motion-sensing controls of the PS Vita's internal gyroscope allows players to balance Drake as he crosses slippery logs, and serves as an aiming method when shooting at enemies. In the latter situation, just point the Vita in the direction you want to shoot, line up you target and pull the trigger.
Key Game Features
- Experience the adventure of uniquely acrobatic Uncharted gameplay, optimized with PlayStation Vita controls
- Touch, and tap the screen to swing, jump, and traverse non-continuous game sections, like crumbling bridges and river crossings
- Rub the screen to take important imprints of in-game relics found
- Utilize the motion-sensing controls of the PS Vita's internal gyroscope to balance Drake as he crosses slippery logs, and as an aiming method in shooting situations
- Puzzle solve as you collect the relics hidden throughout the game
- Through utilizing the technology of the OLED screen, Uncharted: Golden Abyss delivers the signature Uncharted cinematic experience on the go
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Uncharted: Golden Abyss
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Uncharted: Golden Abyss - Gameplay
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, graphics, and storyline of the video game. For example, they mention it's an interesting game experience, with great graphics and an engaging story. Some are happy with the performance, saying it works like a charm. They're also satisfied with the voice acting, ease of use, and collectability. That said, opinions are mixed on the controls.
AI-generated from the text of customer reviews
Customers find the game amazing, interesting, and fun to play on the PS Vita. They also say the gameplay is fine and gives tons of replay value.
"...The campaign is 34 chapters long and is a great experience. There are treasures to find and puzzles to solve that make for an interesting replay...." Read more
"...I found the new interface elements to be fun and inventive. I really like using the touch screen to control parts of the game...." Read more
"...The mini-games are fun but become predictable early on; every time you have to cross a log or narrow beam, you know you're going to have to do the..." Read more
"...of Uncharted Golden Abyss I would say without a doubt it was worth every dollar. This game sets a new bar for portable gameplay...." Read more
Customers find the graphics in the game incredible, beautiful, and detailed. They also say the level design is great and the game is the best looking and playing portable game they've ever seen. Customers also mention that the environments are lush and jaw-dropping.
"...This game has the charm of the original Uncharted. Perhaps it's a nostalgic seeing lush, green foliage rather than snow and sand...." Read more
"...The environments are detailed and are gorgeous. I was literally shocked when I first laid eyes on it. I can't believe how powerful this device is...." Read more
"...It looks fantastic. Some of the vistas from mountain side ledges are jaw dropping...." Read more
"...The writing and banter is so perfectly conversational and believable that you become involved in the characters and actually care about them...." Read more
Customers find the storyline engaging, great, and fun. They also say the plot remains fun and interesting. Customers also say it's an epic adventure with good graphics and great gameplay. They mention that the story is well written and provides nice action-packed moments.
"...and many times more because this game just has SO much more to offer - story, exploration, graphics..." Read more
"...it show the graphics capabilities of the system, it is also an amazing adventure that should not be missed by any fan of the series or new comer..." Read more
"...It's novel. Also, throughout the game you will be urged to take certain pictures...." Read more
"...the swiping while fighting could get a little old but overall this title is top notch...." Read more
Customers like the performance of the video game. They say it works well, uses the Vita's capabilities well, and has no issues with its use. Customers also mention the controls are tight and work splendidly with the dual analog sticks and the trigger buttons. Overall, they say it's an excellent product and service.
"...The dual analogue sticks on the Vita are small but are very responsive and you quickly adjust to them...." Read more
"...But for what the game is, it's appropriate and well implemented.Sound. This game has sound...." Read more
"...Controls are tight, and they work splendidly with the dual analog sticks and the trigger buttons...." Read more
"...segments done with the touch screen, but I'm glad to say, they work! and perfectly. The learning curve for touch-based controls is almost zero...." Read more
Customers find the voice acting in the video game awesome, amazing, and thoughtful. They also say the characters are likable, interesting, and well voiced. Overall, customers say the voices are on par with the graphics and they enjoy the story and characters.
"...I won't give any specifics about the story but the Villains are well defined and a great challenge for Nate...." Read more
"...The characters are all animated well, and they look like they do in the big screen versions of Uncharted...." Read more
"...The facial expressions are pretty good; not great. Personally, I feel everyone's teeth are too white and make everybody's mouth look kind of weird...." Read more
"...Voices are on par with graphics...." Read more
Customers find the video game easy to use. They say the controls are easy to understand, and the aiming is intuitive. They also appreciate the option to aim rifles by tilting the Vita rather than always using the analog stick. Customers also mention the game is a technical feat, and uses a wide variety of weaponry to keep them on their toes.
"...Aiming is much easier if you use the analog stick to make major adjustments and then fine tune your aim by tilting the Vita left, right, up, and..." Read more
"...It's responsive, easy to use, and easy to understand.At the same time though this experience is marred with an odd hit detection system...." Read more
"...That was a very intuitive way to aim the weapon and it fit well with the gameplay...." Read more
"...The game play was fine. I enjoyed the option to aim rifles by tilting the Vita rather than always relying on the stick...." Read more
Customers find the collectability of the game fun, enjoyable, and addictive. They say the adventure is fun, finding items is enjoyable, with puzzles and collectibles to gather. They also appreciate the historical information tagged to each treasure. Overall, customers say the game makes them feel like a real treasure hunter.
"...more because this game just has SO much more to offer - story, exploration, graphics..." Read more
"...It's quite addictive to discover a hidden artifact or shoot some random South-American thug-dude in the face...." Read more
"...Collecting them becomes much more meaningful (great for subsequent play-throughs), and they each have detailed descriptions and histories attached..." Read more
"...You have action, humor, exploration, and more...." Read more
Customers are mixed about the controls. Some mention that some touch screen controls are implemented well, while others say that they're cursed and annoying.
"...Also the touted motion controls are mostly optional...." Read more
"...I don't particularly like this feature because too much rubbing causes friction, and friction causes heat, and I don't like the sensation of my..." Read more
"...Yes, the touchscreen is new. Yes, you do have to use it for some things...." Read more
"...This is neat and incorporates the back touch pad, shoulder buttons, and accelerometer.Gunplay is fun as heck!..." Read more
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I had skepticism about this title because it was being developed by Bend Studios, rather than their parent developer, Naughty Dog. Uncharted 3 underwhelmed me quite a bit, so I didn't have very high expectations for this game. I'm happy to report that I was DEAD WRONG about the quality of this video game. This is what Uncharted 3 should have been.
I don't know what Naughty Dog was thinking when they made Uncharted 3. Uncharted 3 seemed to lack what made Uncharted... Uncharted in the first place. The sarcastic exchanges between Drake and Sully, the lightheartedness, the sassy female co-star, etc. Basically what I am trying to point out is that Uncharted 3 was depressing and most of the settings, sans the cruise ship, were bland and devoid of any vibrance. Naughty Dog made a masterpiece in Uncharted 2, so I believe the expectations were too high for Uncharted 3. Nothing more could be done to improve the Uncharted franchise...
That was until Bend Studios came in to the picture. Naughty Dog should thank Bend Studios for making this wonderful game and revitalizing Uncharted. I am here to spread the word about this game. I fear that the recognition that this game deserves will be overlooked because most people are probably putting off buying the Playstation Vita.
Let's talk about gameplay. What's new?
The "treasure" system has been totally revamped. In the previous installments, treasures were simply collectibles hidden throughout the game. In Golden Abyss, the treasures you find can be categorized in several different ways. Instead of simply picking up a treasure, you can find a surface to make a charcoal rubbing on, which later can be used as a puzzle piece to create a new image. Like photographs? Drake is equipped with a camera and it's your job to find the locations in his journal and try to replicate the sample photograph to the best of your ability. Each photograph is graded with a percentage. Drake needs a grade of 95% or higher for the image to be saved in his notebook. The "examining items" feature present in past video games has been expanded on in Uncharted: Golden Abyss: Along with being able to rotate an object, you can now use the touch screen to wipe away dirt that is currently on the treasure you have found to unlock hidden clues. Some treasures come in the form of ripped up posters, documents, photographs, etc. and it is your job to reassemble the image. Who doesn't like jigsaw puzzles? Lastly, there are traditional treasures, like in the previous Uncharted games, but are categorized in to different sets.
If there were a mistake Bend made with this game, it would be the "bounties". Some enemies drop treasures when killed. Some rare, some scared and some common. I don't think I need to elaborate much on this. This will require a lot of grinding or trading using the "NEAR" feature on the Vita. This was basically an added gameplay feature to make use of the Vita's applications. I can appreciate the developers utilizing Vita's special features as much as possible, except when trophies are tied in to it. I'm not entirely sure how the Black Market works. All I got to say is good luck finding someone who will boost with you. Otherwise, simply grinding it out is an option.
If you're curious about what "Mysteries" are, mysteries are unique sets of treasures that can contain any combination of artifacts, photographs, charcoal rubbings, etc. that span across multiple chapters. Basically what you find is "evidence" that leads up to an ultimate conclusion. Think of a completed mystery as a substory. It's not necessary for the advancement of the main plot, but it's there for those of us who like to feel we got our money's worth.
There are some new gameplay mechanics that make use of the Vita's hardware:
Holding up the Vita against a bright light to see what's on a piece of paper - VERY COOL
Paddling/rowing canoes and boats - brand new to the Uncharted series
Balance beams - forces Drake to maintain his balance using the sixaxis motion sensing
Bamboo/tarp cutting - Drake carries a machete with him that he can use to cut down bamboo and tarps to reveal hidden paths or treasures
Climbing has also been revamped. You can climb up ropes using the back motion sensors. I don't particularly like this feature because too much rubbing causes friction, and friction causes heat, and I don't like the sensation of my fingers burning against the rear of my Vita. Same goes for the charcoal rubbings. From what I can tell, it's also impossible to go down using the same controls in reverse. You can also trace a path for Drake to go on the touch screen. I guess it can save time, but I still prefer to move Drake the old-fashioned way.
Boss fights are administered using the quick-time-event format. I like it. I think it works because Drake can now fist fight the bosses rather than kill his personal entourage and have that be considered the final battle. Simply follow the arrow on the screen. I say simply, but I know it can't be that simple, especially on higher difficulties.
Now, the one thing that really bothered me the get-go was the aiming. I didn't realize it until I was nearly 2/3rds done with the game that precise aiming is actually done with the Vita itself. Trying to get your crosshair precisely where you want it with the analog sticks is impossible. If it isn't impossible, then you're a gaming god. However, the developers didn't intend for the player to get headshots using the analog sticks. This is the Vita we're talking about. I'm so used to playing on a Dualshock 3 that I frustrated myself trying to play the Vita like it's a Dualshock 3. Once I realized I could adjust the crosshair by swaying the Vita around in my hands, I was able to execute headshots better than I could using a Dualshock 3.
The controls were done properly, once I understood them fully.
To summarize, there are many great things about this game. This game is what I felt Uncharted 3 should have been. This game has the charm of the original Uncharted. Perhaps it's a nostalgic seeing lush, green foliage rather than snow and sand. Since this game is a prequel, I felt like I could relate this Drake more to the Drake of Uncharted 1. At the time, he wasn't somebody we knew much about. Even in the face of danger, he still found a way to make us laugh with his sarcastic comments. Uncharted is supposed to be silly and entertaining. As the series has progressed, things have become more dramatic. In Golden Abyss, everything just felt like they did before Uncharted was a sensation everyone placed high expectations on the developers to create a new masterpiece.
I'm sure there are things I'm forgetting, but this game is a masterpiece in my book. I definitely have it up there next to Uncharted 2. If Uncharted 3 received any Game of the Year awards, then this game deserves that many and many times more because this game just has SO much more to offer - story, exploration, graphics (yes, I think the graphics are more appealing than sand, rust, reds, browns and whites), controls, humor and enjoyment.
So, when Uncharted: Golden Abyss was announced for the new PlayStation Vita system, I immediately pre-ordered the Vita and Uncharted. (Maybe someday something else will come out on the Vita that I want to play. Vita Uncharted 2, most likely.) I mean, two Uncharted games in less than a year? Sign me up!
Graphics: I am floored by how good this game looks. I am sure there are some technical cheats to make it run well, but you cannot tell on the Vita's brilliant 5" OLED screen that this game looks any worse than any of the other Uncharted games. It looks fantastic. Some of the vistas from mountain side ledges are jaw dropping. The characters are all animated well, and they look like they do in the big screen versions of Uncharted.
Sound: The sound is good, considering it is not surround sound and is being generated by the Vita's tiny built in speakers. A good pair of headphones make the sound much more enjoyable, as the sound is much louder and clearer that way. The sound designer made good use of panning. You can almost hear things circling you, even though it is only stereo sound.
Nolan North is back as the voice of Nathan Drake, and Richard McGonagle returns as Sully. Obviously, both are top notch voice actors, but the new characters in the game are voiced competently as well. (If you are a video game fan, you'll pick out Steve Blum voicing mercenaries in the first 10 seconds.)
Gameplay: I've seen some complaints about gameplay. I have to wonder if these people have played an Uncharted game before. Yes, the touchscreen is new. Yes, you do have to use it for some things. But, for other things, you can completely ignore it if you like in favor of using the analog sticks and the buttons. Yes, it makes you tilt the Vita to the right and left a handful of times to keep Drake's balance on a log. That was also in Drake's Fortune using the PS3 controller. Yes, you have to rub the screen to do charcoal rubbings or clean off archeological finds. Those things happen quite often if you are looking for the hidden loot, otherwise there are only a handful of times where you have to do it in order to advance the game.
Yes, there is 3rd person, cover based shooting. It's an Uncharted game, that's how the combat is in all the other Uncharted games too. The difference here is that you swipe the touchscreen to do the quick-time finishing moves instead of hitting a button. You can touch the screen to melee attack people, but you can also just use the buttons until the finishing moves. Is there more or less combat than other Uncharted games? I don't think so. I found it pretty equitable to all the other games in the series. It's mostly about 3rd person combat, exploring, platforming, and a dash of puzzle solving.
I found the new interface elements to be fun and inventive. I really like using the touch screen to control parts of the game. Aiming is much easier if you use the analog stick to make major adjustments and then fine tune your aim by tilting the Vita left, right, up, and down.
Story: Just like other Uncharted games, the story is a riff on the classic Indiana Jones/pulp adventure style story. There's a girl in trouble, a shady friend, a loyal friend, a fabulous treasure and a host of bad guys trying to stop you from getting the treasure. I didn't find the story any better or worse than the other games in the series. If you really don't like this kind of story, I'm not sure why you would buy an Uncharted game in the first place. The dialogue may be just a tad bit blander than the other games in the series. This game does have a different writer, but the story was overseen by the writer of the other games. I chalked it up to Nate being younger than he is in the other games.
The game actually starts out fairly slow, and then builds to a frenetic ending. I found the pacing to be spot on, and the game is just long enough to make me feel like I got my money's worth, but not long enough to make me feel like they were dragging it out just to make it longer.
Music: The only Greg Edmonson track in the game is the Uncharted Theme song. The rest of the music was composed by another musician whose name flew by so fast in the credits that I couldn't spell it correctly if I wanted to. That's too bad, because I would love to give him credit. He did a great job of keeping the tone and feel of the Uncharted games, but with all his own pieces. Not only does the music give a great action adventure feel to the game, but some of the tracks are just fantastic, featuring booming native chants and creepy strings that made me feel like this extinct native tribe was waiting in the bushes ready to jump out and ambush Drake and friends. I'd buy the score if they ever made it available.
Overall: I was not disappointed in this game. Golden Abyss lived up the Uncharted name, and I feel the job that they did with this game justifies the extra cost of the cartridge. Sure, there's no real multiplayer to speak of (you can trade collectibles on the Vita's NEAR program), but I don't really buy Uncharted games for the multiplayer anyway. If you like the Uncharted games on the PS3, you'll probably like this too.
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The Game is working fine. Arrived on time Well packaged and with a tiny plastic case in which to keep the game. Very satisfies with this store and would purchase from them again. Oh, and the purchases come with a wonderful note of thanks from the seller.. Now that's classy.