Resident Evil 3: Nemesis
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About this item
- 1 Player
- Analog Control Compatible
- Vibration Function Compatible
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Product information
Publication Date | November 23, 1999 |
---|---|
Computer Platform | Playstation |
ASIN | B00000K1VA |
Release date | November 23, 1999 |
Customer Reviews |
4.4 out of 5 stars |
Best Sellers Rank | #39,383 in Video Games (See Top 100 in Video Games) #174 in PlayStation Games |
Product Dimensions | 5.6 x 4.9 x 0.4 inches; 2.4 ounces |
Type of item | Video Game |
Rated | Mature |
Is Discontinued By Manufacturer | No |
Item Weight | 2.4 ounces |
Manufacturer | Capcom |
Date First Available | December 9, 2003 |
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Product Description
Product Description
The zombies from the original Resident Evil have returned to give gamers another taste of terror in this third installment of the popular horror survival series. The game begins with Jill Valentine, who survived the first quest, but now finds herself surrounded by flesh-eating zombies as she tries to leave Raccoon City. Once again, there is lots of bone-crunching action as Jill defends herself against this never-ending army of the undead. Later in the game, players will assume the role of Carlos Oliveira, a Brazilian mercenary who will race against the clock to aid Jill in the morbid madness.
This game boasts tougher zombies and a few new moves to help you survive. At many points in the game, you will be chased relentlessly by the unstoppable Nemesis. This larger-than-life enemy appears to be impossible to destroy, which essentially means that you will have to outrun and evade it to survive. Nemesis may be slowed momentarily by a few bullets, but this creepy creature just keeps on coming.
Resident Evil 3: Nemesis appears to have all the elements in place to become yet another classic. The success of the original game and its sequel has already spawned numerous imitations in the horror survival game genre. However, few games have been able to successfully replicate the spooky sounds and tension-building storyline of the original. It is also worth noting that this zombie-filled game does contain blood and gore that parents may feel is inappropriate for younger children.
Amazon.com
The third installment of the series that redefined the survival horror video game genre, Resident Evil 3: Nemesis is the best Resident Evil yet. As Jill Valentine, one of the original game's survivors, players must fight for their lives while fleeing a city overrun by hordes of zombies and other hideous creatures mutated by a sinister corporation's biotechnological virus. To make thing worse, a near-invincible monstrosity known as the Nemesis stalks Jill throughout the game, which raises the series' suspense level to an all-new high.
In addition to the constant threat of the Nemesis, Resident Evil 3 features other gameplay elements new to the series: players can now dodge attacks, perform quick 180-degree turns, and create ammunition by mixing gunpowder types. Also, the "Live Selection" feature forces players to make decisions that affect the story's direction.
While none of these additions are particularly groundbreaking, Resident Evil 3 keeps the player in suspense and the action even more intense than in its predecessors, proving that more of same can be a good--make that very, very good--thing in a sequel. --Joe Hon
Pros:
- Suspenseful and thoroughly engrossing storyline
- Excellent use of topnotch graphics and sound to establish mood
- Improved controls and faster load time between scenes
- The Mercenaries secret game adds serious replay value
Cons:
- Third-person, fixed-camera-angle point-of-view can be awkward
- May be too intense for younger players
Review
While Alone in the Dark may have been the forefather of the survival horror genre, Capcom's Resident Evil series perfected it, with each installment improving on its predecessor with finesse and style. Now Capcom's bread 'n' butter flagship series (no, not Street Fighter, silly) is back in the form of Resident Evil 3 Nemesis.
It seems Jill Valentine just managed to get cleaned up from her adventures in the original RE. When she returns to Raccoon City, it seems as though the entire Umbrella incident has been swept under the rug. Disenchanted, she quits the STARS force, hoping to catch up with Chris Redfield, who's already backpacking through Europe en route to investigating Umbrella's European headquarters. But before Jill can get out of Dodge, the zombies come back in force, putting an abrupt halt to her plans.
Taking place the day/night before the events that transpire in RE2, Nemesis, ironically, is the most sophisticated of all the RE games, both graphically and in terms of gameplay. While it stays true to the format, keeping the prerendered backgrounds of the previous games, RE3 is the most accomplished of the three. If you thought the graphics in RE2 were pretty sharp, Nemesis' are of even greater detail, with a higher resolution and get this - the loading times are faster. Jill Valentine is also easy on the eyes, looking light years ahead of the comparatively blocky models in the original game. Smooth light sourcing and practically flawless character models give the game an extremely sharp look.
In terms of gameplay, the controls remain largely the same. While it would be interesting to see how the Biohazard series would function with more of a 3D-platform game-control scheme, anyone comfortable with the RE setup will find RE3's even better. For starters, Capcom has implemented an auto-aiming function that doesn't detract whatsoever from the challenge in the game. What this does is keep you from wasting your ammo trying to line up shots from difficult angles. There is also a defensive sidestep that lets you dodge when an enemy attacks you, something Nemesis (he has a rocket launcher, the rat!) does with vigor. Thankfully, during your travels, you'll find that the game's puzzles are a lot more reasonable, with none of that "ooh, I'm dying, please go all the way across the mansion and solve tricky puzzles to get me the antidote, only to return and find that I'm dead anyway" stuff.
Another new feature initiated in RE3 is the ammo system. Throughout the game you will come across all types of gunpowder, which you will use to create a variety of ammunition for the various weapons you collect. Which powders you mix together will determine what sort of ammo you come up with (explosive, acid, etc.). And you'll want to collect as much of it that you can because you will definitely need it by the end of the game. Nemesis does not go down easily. There is also a new pick-your-path feature that lets you opt for one of two choices during key points of the game. Which action you choose will dictate how the game continues. You can play through this game a number of times and not see the same things twice - which is great, but this leads us to the "downside" of the game.
If you were spoiled by the two-character system in the first game, and super-spoiled by the two-character, two-disc, four-scenario system of the second game, then you'll be disappointed when you find that there is only one character and one disc to play in RE3. While this really isn't all that big of a deal by comparison, the game is over a lot sooner than the previous two games. In fact, aside from a brief jaunt as Carlos Oliveira (an Umbrella mercenary), you pretty much make your way through the game as Jill and only Jill. Fortunately, there is a not-so-mini minigame that opens up after you beat the game that lets you win points and buy weapons with unlimited ammo, which you can use to play through the main game a second time.
While it may seem as if Resident Evil fans are getting shortchanged on this one, it really isn't the case. Judged on its own merits, Resident Evil 3 is a truly outstanding game. Unlike other series (Street Fighter, Tomb Raider) that offer incremental "improvements," the RE lineup continues to refine an already excellent premise. This is a series with legs, and each new chapter does nothing to diminish it. --James Mielke
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, value, and enjoyment of the video game. For example, they mention it's worth collecting, fun, and adds to the gameplay. That said, opinions are mixed on performance.
AI-generated from the text of customer reviews
Customers like the quality of the video game software. They say it's in great condition, with a high-quality cd case. Some customers also mention that the older Resident Evil games are better than most new games.
"...The Enemies are crazy cool in this too! The locations are sick and you know what? I'm gonna stop rambling, Just Play this game!..." Read more
"...However, it was actually inside of a high quality cd case that included a plastic covering that can be used to put your own cover in it..." Read more
"...I’m happy with my purchase, the game is in great condition!..." Read more
"...art cover with the game booklet, soooo that sucked, but hey, the game is awesome!" Read more
Customers appreciate the value of the video game software. They say it's worth collecting, a great buy, and a true classic masterpiece.
"As a resident evil fan, this game worth collecting! I played this game about 12 years ago...." Read more
"Fantastic and in excellent condition." Read more
"True classic masterpiece!..." Read more
"This game is amazing alone. But the cons of online shopping is ......" Read more
Customers find the video game really fun and not hard to play. They also appreciate the dodge feature that adds to the gameplay.
"...Don't get me wrong the game was very entertaining and still withheld the ability to scare the hell out of me...." Read more
"...It's a great game to play." Read more
"Really fun and not hard to play..." Read more
Customers are satisfied with the scratch resistance of the video game software. They mention that it has barely any visible scratches and no cracks on the case.
"Barely any visible scratches at all, game works perfectly" Read more
"Great to have this again from my childhood. No scratches or marks on the CD." Read more
"Got it in great condition. No cracks on my case and it look great! Thank you!" Read more
Customers are mixed about the performance of the video game. Some mention that it works fine and plays fine, while others say that it didn't work, seems to be damaged, and the disc stopped working half way through.
"...The new "dodging" feature is nearly impossible to use.- Nemesis is way too strong and can kill you in one or two hits.-..." Read more
"Wicked awesome game! It worked fine and played fine...." Read more
"...I received my Resident Evil 3 yesterday and it didn't work as described...." Read more
"Do not work seem to be damaged" Read more
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Don't get me wrong the game was very entertaining and still withheld the ability to scare the hell out of me. I did enjoy it a lot, but it just doesn't justify itself as much of a sequel in my opinion.
Here's why.
First off, whats up with the difficulty modes? You're only given two choices; Hard or Easy. And their both screwed up. Why?
EASY MODE:
- The game starts you (Jill) off with an assault rifle and 3 F.Aid sprays.
- Enemies are way too easy to shrug off.
- Jill can take up to 6 bites from a zombie and still be in "Fine" condition.
- You have infinite ink ribbons.
- All of the weapons in the game are already unlocked and located in your storage crate.
- You have massive amounts of ammo for each gun already in the storage crate. (And I'm talking MASSIVE) For example: 250 Handgun rounds, 76 Shotgun shells, and 2 100% AR clips.
- Picking up ammo, Gun powder, and health items is pointless since you already have enough of each to last you to the end of the game.
- It is not much of a challenge.
Needless to say, I quickly changed from Easy to Hard mode after the first 10 minutes of playing. I usually don't like playing Hard mode on any game. But it didn't leave me much of a choice, and being a RE veteran I figured I could handle it. In other words, Easy mode was obviously designed for newbies and people that absolutely SUCK.
HARD MODE:
- You start with almost no ammo at all.
- Jill takes too much damage even from the smallest attacks.
- The new "dodging" feature is nearly impossible to use.
- Nemesis is way too strong and can kill you in one or two hits.
- Jill's inventory is very small. Unlike the first Resident Evil.
- Zombies respawn after you enter and exit a room. (True, considering the situation and environment does make sense. Like its impossible to kill every zombie in the city.)
Nonetheless I completed the game on Hard. Having died 3 or 4 times being annihilated by Nemesis. My only question is... why wasn't there a "Normal" or "Original" mode to play? I like to be challenged and enjoy the game at the same time. Playing on Hard was difficult and irritating. Especially when you have an 8 ft. monster on your tail most of the time.
Secondly, the story.
STORY:
To sum it all up the story is about Jill desperately trying to escape Raccoon city alive. And the first part of the story actually takes place like a day before the events of Resident Evil 2. The main conflict in the story is that Umbrella corp. has secretly dispatched a mutant tyrant called "Nemesis" into Raccoon city to seek out and destroy all the remaining S.T.A.R.S members. Namely Jill and Brad Vickers. I won't spoil the ending for anyone and I think most RE fans know what happens anyway.
What I didn't like about the story was that it was too confusing. Like, who is Nemesis?? Where did he come from?? I mean seriously whats his origin? Also, in RE2 Leon and Claire were looking for Chris, who we later discovered had traveled to Europe. But your telling me that Jill was in the city the whole time? And not once did Leon and Claire cross paths with her? Come on...
Another thing that doesn't make sense (keep in mind this is before RE2) is when Jill makes her way into the R.P.D. building only to find that half of the doors are boarded up/barricaded having no access. Which would contradict RE2's plot altogether. How would Leon and Claire get around the building? It doesn't make any sense. Why didn't they just have all of the doors Jill didn't need to go in locked? The story itself is pretty clustered. And it's really not even a story, its more like a side-story. It just seems that it was really rushed through and not a lot of thought was put into it.
Thirdly, the Nemesis.
NEMESIS:
Despite what I said earlier.. I thought that Nemesis was a great addition to the game. He definitely adds to the suspense and you never know when or where he's going to pop up and surprise you. However, it doesn't take long to get tired and frustrated with him. Mainly because there were a lot of areas in the city that I wanted to explore but couldn't because I was being pursued by Nemesis!!! And he shows up like 15 minutes apart from each appearance. So, exploring or not he'll always turn up sooner or later. And yes you can fend him off. But there's really no point since he's nearly impossible to kill, and your only wasting precious ammo and health trying to fight him. By the way, some of you may remember Mr.X from RE2... well there's a big similarity between the two. Their both huge mutant zombies that stalk you throughout the game. So its quite obvious that Nemesis was a variation of Mr.X.
Pros:
RE3 did improve and add some great new features. Such as... The new "dodge" feature that really adds to the gameplay and helps a ton when your in combat. It took Capcom 3 games to finally add the 180 degree spin; which enables you to turn around quickly and run to avoid danger. I also liked the new "Gun powder" mixing feature, which enables you to create ammunition for your weapons. There is a lot of action and surprises in the game. Adding the interactive environmental objects (explosive barrels, etc.) was a nice feature and really helped in difficult situations. I did really like the outdoor environment in the game. I thought that was a nice break-away from the first two games. And finally, you don't need to press the action button to go up or down a flight of stairs.
Cons:
The graphics are the same as in RE and RE2 only with slight improvement on the character models and design. The pre-rendered environments don't look as good or dark as in RE2 but are still nice. The game itself is very short compared to the first two, and the only playable character is Jill. The camera angles can get annoying sometimes, especially when there is an enemy blocking your view. (This problem is in the first two games also.) It wasn't as scary, exciting, or suspenseful as RE and RE2. But still has moments that make you jump out of your seat. And lastly, it lacks a story.
Conclusion:
Bottom line, RE3:Nemesis is a good game. It's fun, scary, and entertaining. And no its not the best, and in my opinion its the weakest game in the series. And anyone who disagrees, obviously hasn't played the first two. But I will cut it some slack because Resident evil 3 had a lot to live up to. And it was because Resident Evil 2 really set a high standard for the series. Lets face it, Resident Evil 2 was a legendary game, and quite possibly the greatest sequel to any video game in history. I just think that RE3 could of been a better sequel. And it isn't as good as its predecessor.
Final Rating: 3.8/5