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Ships from: Amazon Sold by: META Gaming
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Mass Effect Platinum Hits - Xbox 360
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About this item
- Improved NPC conversation system where Commander Shepard can take matters into your own hands
- The second act of BioWare's epic sci-fi RPG trilogy continues the story of Commander Shepard and humanity's first steps onto the galactic stage
- Integration with the original Mass Effect game allows players to import saved files and contiue play with those files in Mass Effect 2
- Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds
- New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or cripple and disable enemy troops
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Product information
Publication Date | January 19, 2010 |
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Computer Platform | Xbox 360 |
ASIN | B001TORSII |
Release date | January 19, 2010 |
Customer Reviews |
4.6 out of 5 stars |
Best Sellers Rank | #63,336 in Video Games (See Top 100 in Video Games) #1,616 in Xbox 360 Games |
Product Dimensions | 0.57 x 5.36 x 7.57 inches; 5.78 ounces |
Type of item | Video Game |
Rated | Mature |
Item model number | 15982 |
Is Discontinued By Manufacturer | No |
Item Weight | 5.8 ounces |
Manufacturer | Electronic Arts |
Date First Available | February 24, 2009 |
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Product Description
The second chapter in the Mass Effect trilogy takes you to the darkest reaches of space, where you must uncover the mystery behind the disappearance of humans across many worlds. Prepare yourself for a suicide mission to save mankind. Travel the galaxy to assemble a team of soldiers and combat specialists, and launch an all-out assault on the heart of enemy territory.
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the quality of the game amazing, engaging, and fun. They also describe the storyline as excellent, all-encompassing, and one of the best in gaming history. Customers praise the stunning graphics, saying the game draws them in with beautiful visuals. They say the characters are dynamic and interesting, with well-designed backgrounds. They mention the combat is improved and streamlined.
AI-generated from the text of customer reviews
Customers like the quality of the game. They say it's amazing, engaging, and entertaining. They also say it has great RPG elements that would make fans of both. They mention that it'd be fun to control and is worthy of a movie.
"...Visually, the game's a treat. Colors are richer, but still in the same palette, so the world still feels like the Mass Effect world (which is nice)...." Read more
"...For fans of ME1, seeing old characters return really adds to the sense of continuity and epic scope of the game and the current storyline...." Read more
"...epic tale, the combat was fun, and it was genuinely pretty fun slowly developing your character and watching him/her becoming more powerful and deep..." Read more
"...It is a great game (I won't guibble about which is "better"). It is cheap. By the time you play it through, ME2 will be cheaper...." Read more
Customers find the storyline engaging, all-encompassing, and excellent. They also say the plot is fast and gripping, and the game plays out a major event in the overarching Mass Effect. Customers also mention that the game extends the story of Commander Shepard, with an overall addition of content and depth.
"...along with one of the best storylines in gaming history, the start of a grand and original mythology that holds its..." Read more
"...are where we see the greatest improvements and they now employ a variety of strategies and you'll have to adjust your survival tactics based on the..." Read more
"...PRETTY GOOD STORY: Not as good as the first one, but this game still does have a pretty good story...." Read more
"...Their games are defined by excellent storytelling, dramatic flair, and choices that ultimately determine the outcome of the epic story that you are..." Read more
Customers like the graphics in the video game. They mention that the graphics are stunning, beautiful to look at, and captivating. They also say that the game has smooth, crisp, clear graphics and vibrant colors.
"...the best science fiction in literature or film, and some pretty slick graphics for 2007, you had or have to deal with a broken loot system, sub-par..." Read more
"...Visually, the game's a treat. Colors are richer, but still in the same palette, so the world still feels like the Mass Effect world (which is nice)...." Read more
"...BETTER RUNNING GAMEPLAY AND SMOOTH CRISPY CLEAR GRAPHICS: To me Mass Effect 1 was great, but it had a bit choppy graphics and glitch gameplay...." Read more
"...The plot twists, excellent dialogue, and realistic graphics definitely makes this aspect alone worth the price of admission...." Read more
Customers like the character development in the game. They say the characters are interesting, dynamic, and well designed. They also appreciate the scripts, which are well written and provide a great deal of control over the characters. Customers also mention that the quests reveal much about each character, making them feel more like a part of your team.
"...It's a great game, with a great cast and a great story." Read more
"...The game integrates well with the first one and is chock full of appearances from characters in the first game that have been influenced by the..." Read more
"...most significant improvement is the fact that you can actually land the characters on the planet when performing missions, instead of navigating the..." Read more
"...The characters had very believeable elements to them, and I found myself watching their personalities unfold and thinking about people in my life..." Read more
Customers find the combat improved, streamlined, and satisfying. They also say the battle mechanic is excellent and fluid, which will appeal to fans of shooter style games. Customers also mention that the combat system feels very familiar.
"...The cover system and button layout for combat is much better...." Read more
"...The many branches you can take and their spread of outcomes adds a great deal of tension to the final scenes and lends itself to multiple play-..." Read more
"...AWESOME COMBAT MECHANICS: Compared to 1, they greatly improved combat system in this game...." Read more
"...Its a story and character based game with a lot of combat, and it is monumentally great in both those aspects (if quite a bit more in the former)...." Read more
Customers like the dialogue in the video game. They say the plot twists, excellent dialogue, and realistic graphics make the game enjoyable. They also say the voice acting and dialog is comparable to a movie. Customers also say that the level design and dialogue are great.
"...The plot twists, excellent dialogue, and realistic graphics definitely makes this aspect alone worth the price of admission...." Read more
"...It payed off.The soundtrack is amazing, it also helps to immerse you into the dramatic circumstances you're thrust into...." Read more
"...It's not a startlingly attractive game, but the voice acting is just as good with all the roles being reprised, the story is still great, the combat..." Read more
"...The voice acting is top notch and the dialogue is well written. I really struggle to find any flaws in this game...." Read more
Customers like the customization in the video game. They mention that the world is large and diverse, with many side quests that give you experience and credits. The universe is truly immersive, with longer battles and much more of the galaxy to explore. They also appreciate the multitude of options in playing and the infinite choices of customization. The game offers the player several different skill levels, making it fun for different types of players.
"...You can switch armor, each piece is interchangable and has specific stats, or if you want to, use the one piece downloadable joints..." Read more
"...Furthermore, compared to Mass Effect 1, there is greater variety of enemies and eliminating them will require you to different strategies and powers...." Read more
"...There are many side quests which gives you experience and credits. Many of the quests involve combat.Pros====*..." Read more
"...in all, Mass Effect 2 is an excellent game that offers the player several different skill levels, which make it fun for everyone, from skilled..." Read more
Customers are mixed about the ease of use. Some mention it has an easy interface, less options to choose from, and is easy to follow. They also say the shooting is intuitive and closer to what they'd expect. However, others say that the game can get tedious and takes time to finish.
"...First up, inventory control is pretty simple and not as intense or complicated in the first game...." Read more
"...Lose the scabs, Bioware. Also the scanning is boring and tedious, but since it is an RPG and that is the only thing you will be grinding, it isn't..." Read more
"...is still there - but with a lot less options to choose from, using it is much easier. This game strives to deliver great story AND great combat...." Read more
"...One is code hacking and the other one is circuit board hacking. Both are quite easy once you understand what you have to do and it makes more sense...." Read more
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Top reviews from the United States
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Mass Effect 1 is a great game, but like many other great games, it has some terrible design flaws. If you have played or choose to play through it (which you should if you enjoyed ME2, of course), along with one of the best storylines in gaming history, the start of a grand and original mythology that holds its own with the best science fiction in literature or film, and some pretty slick graphics for 2007, you had or have to deal with a broken loot system, sub-par combat (at least compared to other modern shooters), graphical texture pop in, loading issues, glitches, laughable A.I., copy and paste sidequests, etc. Many, like myself, looked past these issues, as Mass Effect was so amazing it overcame the sum of its parts, and Bioware made up for the mistakes of the first by giving a sequel that takes the most glaring problems and negates them. You can definitely tell they had more time (or at least time well spent, as a good part of the first one's development time was spent fixing design flaws and whatnot) and money this go around, and surely the experience gained and hard lessons learned during Mass Effect's creation helped. In this review, I am going to focus on the three areas of most necessary change in Mass Effect 2, the combat, exploration, and the loot system, and how it was done. I will also mention what is taken away that will be missed.
To fix the Mass Effect experience, Bioware had to make some tough decisions and many radical design changes, some that will piss off some old school RPG fans . To fix the loot system, they trashed it and rebuilt something far more simpler. Now there is a weapon loadout screen where you pick which guns you want out of a handful. And thankfully with each gun there is diversity, even in the same class of weapon. For example, you can choose between a semi automatic sniper or what is essentially a bolt action rifle. Nothing new in gaming altogether, but the guns of the first basically were all the same with different stats. Upgrades are streamlined, all you do is purchase or research the ones you want, and they are active without needing to equip anything. You can switch armor, each piece is interchangable and has specific stats, or if you want to, use the one piece downloadable joints (actually kind of meh on the latter). Less micromanagement is good, believe me.
Combat gets an overhaul as well, and for what it's worth (which is worth alot) is probably the best thing about Mass Effect 2. As opposed to being an RPG with shooter elements, Bioware puts the action first. The cover system and button layout for combat is much better. As opposed to the unwieldy grenades of the first game, you get to choose between 1 of 6 or so badass heavy weapons, all are completely different. Guns have accurate recoil, and damage is area specific. Unlike the first game, you get a damage bonus for headshots this time around. Ammo is no longer infinite as well, which adds some strategy and makes more sense. More diversity with the enemies, and the A.I. is much better, especially on Hardcore and Insanity (best take your diaper off if you want to f*** with insanity). But thats not all, the powers and power cooldowns are modified as well. Instead of each power having its own cooldown that can last up to a minute or more, powers recharge much quicker, but share cooldown. Nothing but positive changes regarding the combat of ME2.
The other main change is the planet and exploration system. Mass Effect 1 had more planets and more to do than this one, but much of the previous entry's sidequests were filler. The same cookie cutter buildings with the same layouts were in use over and over, and you were forced to drive to them in a glorified moon buggy/ space tank that drove like s***. Long, tedious hours were spent in ME1 to get all the acheivements driving and killing the same dull enemies with a few conversations in between. Mass Effect 2 has only 20 or so side missions you can do, and they do not affect the main mission aside from boosting your xp and cred amounts a bit. They are all in different locations with different buildings thankfully, actually some of the best looking areas of the game are in these bite sized missions. Nothing like navigating the framework of a huge, ancient spacecraft teetering off the side of a cliff looking for information. Kudos, Bioware, you turned an Achilles heel into subtle greatness.
Those are the most important positive adjustments of the Mass Effect brand, but what areas are worse for wear? Let's see... to me, not very much at all, but here they are. Unfortunately, the story takes a hit the most, being in the middle of a trilogy doesn't help I am sure. There is no main antagonist other than one enemy that spawn to face you repeatedly throughout the game, and of course the same threat whose plans you thwarted in the last game. Nothing like Saren at all. Also the majority of the game time is devoted to either recruiting party members or helping them with personal missions. The characters are brought to life so well through this its hard to complain, but a few more "important" missions would have been nice. Another complaint is the fact that if you choose to go renegade, by the end of the game you look likethe bottom of Emperor Palpatine's boot, that is unless you spend an insane amount of resources to remedy this. A few scars would be great for a more hardened "renegade" look , but glowing eyes and facial wounds is way too much. Even if you are an a**hole, you still are saving the galaxy. Lose the scabs, Bioware. Also the scanning is boring and tedious, but since it is an RPG and that is the only thing you will be grinding, it isn't too bad.
Even with the few things I believe could have been improved, I would rate this a 4.8, as it isn't perfect (I have yet to play a "Perfect 10" game) but I think it is much closer to a 5 than a 4, and better than the majority of the games out there. I hope they can continue with the strengths of the second in the 3rd installment, and give us more of a main quest story next time. For those complaining about the shift to a more action oriented experience, sorry you feel that way, but RPGs will have to adapt to survive in this market...... and thankfully, Bioware knows this.
Mass Effect 2 is probably the best the Xbox has to offer when it comes to blending story into gameplay. It's not the best shooter you'll ever play, it's not the most robust RPG (not even close), but somehow all elements come together in what is one of the most compelling, most satisfying experiences you can get from a console game. Much like its predecessor, the biggest payoffs come in the third act, and the more time and effort you've put into team members and side missions up until then, the more compelling and satisfying an experience it is. It's also one of the few sequels I've ever seen (and this is a hallmark of the series) that's BETTER if you've played the original.
That's something, isn't it? I mean, is Gears 2 better or worse if you've played Gears 1? Marginally, maybe. But Mass Effect 2 is an exponentially more satisfying game if you've taken the time to dig through the first one. In effect, the sequel adds replay value to the original, which feeds replay value back to the sequel again. If that isn't a masterful stroke of artistry and brilliant way to get the most out of an interactive medium, I don't know what is.
But that's all high concept stuff. Let's strip some nuts and bolts.
Visually, the game's a treat. Colors are richer, but still in the same palette, so the world still feels like the Mass Effect world (which is nice). Locations are busier, with a great deal of added detail and the NPC's are more dynamic and mobile, which is a nice touch. The locations that are supposed to be crowded now feel it and your inundated with things like advertisements and news reels when you're on the Citadel or in any major population hub; it's really smart design all the way across. Wealthy areas feel posh and poor areas feel shady and dangerous. The wilds are wild and ruins are ruined - I can't think of a location or character that doesn't employ some sort of successful design element. The world we knew has been bumped up, polished off, enhanced and yet is still the world we knew. That's no small feat.
Combat has been GREATLY improved. For better or worse, we now have a dedicated cover button, which works well enough (some will like it, some won't). Enemies are where we see the greatest improvements and they now employ a variety of strategies and you'll have to adjust your survival tactics based on the type of character you're playing. The baddies have also been given a series of different skills and protections, like armor or biotic barriers, which forces you to readjust the types of weapons or ammo or skills you chuck at them. It's a much richer and more immersive experience overall. The redesign is most effective when it comes time to square off against a Krogan. A huge chunk of the games mythology is dedicated to just how powerful and dangerous the Krogan are. And yet, in the last game, fighting them was just like fighting anything else. But now, watching a Krogan charge down the aisle, shields up and shotgun out, will just about ruin your day! It's a nice touch and another layer of rich gameplay.
So, the action's been bumped, is what I'm saying.
I do lament the loss of some RPG elements, I must say. Instead of the dozen or more skill sets you could balance in the last one, we now just level up about six or so different 'powers'(even less for team members). An infiltrator is no longer different from a soldier because of how you choose to develop it, but simply by virtue of having completely different 'powers'. It's a narrower approach that's going to bother a lot of people (myself included). It's not BAD, or BROKEN in any way, it's just an unnecessary step to the side. I don't really understand it, myself, but there it is.
Other things have changed, but it's not all that important: the Mako's gone, as is the barren planet exploration. Take that for what it is. The hacking mini-games have been replaced with some different ones. Whatever. Inventory's gone and replaced by a few armor upgrades and a few different weapons. Eh, it is what it is.
And, wait, what's this 'thermal clips' crap? One of my favorite little Sci-Fi touches to the previous game was the idea that guns had advance so much that they didn't even need bullets anymore. They literally ripped chunks of metal from a block you put in them, so they could essentially carry thousands of rounds at a time and all you had to do was keep it from overheating. Now I'm back to bullet hunting and ammo hording? Boo, I say, boo.
All that aside, what the game is really about is character and character development. You've got a team of about 11 distinct individuals this time around, a big jump from the last game. And that's because building your team and gaining their loyalty is almost the ENTIRE focus. Yes, there's a main enemy - the Collectors, a group of creepy-ass bug-alien-things that are abducting humans by the tens of thousands from around the galaxy. They're a worthy addition to the series and their mythology just adds to the tapestry... but you only encounter them three or four times throughout. The rest of the time is wholly focused on building (or ruining) relationships with the people around you. You come to know them, come to care about them and, by extension, the piece of the galactic stage they represent. We have avatars of Turian stubborness and frustration, Quarian desperation, Salarian genius and guilt, Krogan ferocity and hopelessness - it's all woven so well and we get a ton of information in really efficient ways. Add onto that some seriously effective voice acting and when the endgame comes, when the lives are in your hands for the first time... Well, the way the final mission plays out is VASTLY variable and immensely satisfying. It all depends on how much effort you've put into your crew and how successful you were at building them up. The many branches you can take and their spread of outcomes adds a great deal of tension to the final scenes and lends itself to multiple play-throughs.
Again, as I said before, it's a masterful blend of story and gameplay. To the point where any problems it may have are almost completely dismissible. It's a must play, as simple as that, awkward sex scenes and all...
Top reviews from other countries
Das Kampf-/ Deckungssystem wurde überarbeitet, so dass man besser in Deckung kommt und auch wieder raus.
Die Waffen haben nun Munition und man kann nicht mehrere Kräfte hintereinander benutzten, da jetzt alle Kräfte einen gemeinsamen Cooldown haben.
Das Beste ist aber, das man seine/ seinen Shepard aus Mass Effect importieren kann.
Für alle denen der erste Teil gefiel, kann ich dieses Spiel nur empfehlen.
その分、戦闘や、キャラクターに重点が置かれています。
前作は、TPSとして期待して購入したユーザの間では不評でしたが、今作では一気に洗練された操作感となり、アクションがメインの本家TPSと比べても見劣りしないレベルになったのではないかと思います。
射撃武器の弾数が有限になったり、スキルの有効範囲、効果時間が抑えめになった点は、RPGとして楽しんでいた人には、難易度の上昇と感じられるかもしれません。
戦闘中に時間を止めて周囲を見渡せるシステムは変更されていないので、大丈夫だとはおもいますが。
前作プレイ済みの方に参考になりそうな点をいくつか。
・タリとロマンスあり!
・ギャレスとロマンスあり!
・前作でレックスやギャレスに存在したメンバー固有のアサインメントが、今作では全てのキャラに設定されています。
・前作からキャラ引継の場合でも、クラスは開始時に選択可能です。
・スナイパーライフルのスコープがグラグラしません。
・ヘッドショット有り。
・クリア後の世界で続けてプレイ可。
・強くてニューゲーム可。
前作が気に入った方は間違いなく楽しめると思います。