King of Fighters Dream Match '99 - Sega Dreamcast
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Product information
ASIN | B00001T37S |
---|---|
Release date | October 21, 1999 |
Customer Reviews |
4.2 out of 5 stars |
Best Sellers Rank | #123,541 in Video Games (See Top 100 in Video Games) #137 in Sega Dreamcast Games |
Package Dimensions | 5.5 x 4.9 x 0.4 inches; 3.2 ounces |
Type of item | Video Game |
Rated | Teen |
Is Discontinued By Manufacturer | No |
Item Weight | 3.2 ounces |
Manufacturer | SNK GAMES |
Date First Available | September 20, 2000 |
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Product Description
Product description
Disc(s) only. Ships in generic case. Disc(s) are professoinally cleaned. Guaranteed functional or replacement.
Amazon.com
King of Fighters Dream Match 1999 arrives on the Dreamcast packed with lots of cool features and is complemented by engaging play. Right from the start of the game you have access to 38 playable characters. This total goes up to a whopping 51 when you include all of the different costume variations. And since the KOF DM99 roster consists of characters from all over the SNK universe, each combatant has a unique fighting style and appearance.
The fighting system is based around "special" and "super special" moves. In a nutshell, you execute a preset number of special moves in order to unleash the fierce power of super specials. This intelligible combination system adds a level of strategy; for a fighting game, KOF DM99 has plenty of gameplay depth. Complementing the rich fighting system are several play modes including one-on-one fight, two-player versus mode, team battle, survival, and a standard practice mode. As 3-D fighters invade video gaming, 2-D brawlers are becoming passé, but most old-school fighting fans will want to give King of Fighters Dream Match 1999 a close look. --Sajed Ahmed
Pros:
- Brilliantly designed fighters, with a realistic, yet unique, look
- Can connect with a NEOGEO Console also running KOF DM99
- Electrifying opening sequence
- Abundance of special moves and combinations gives the gameplay a high learning curve
- Soundtrack is mostly bland, with only a few memorable tunes
- Despite being polygonal, the game's backgrounds look dated
Review
Like it or hate it, you've got to respect the Neo Geo. I mean, name another arcade hardware platform that's been able to deliver the goods for a decade. The system's mix of quirky fighting games, puzzle games, and shooters makes fans of the platform loyal to the point of an almost-religious fervor. Aside from this relatively small number of NG fans, the system's software has gone largely unnoticed in the arcade, and the home version of the hardware is equally unappreciated, mostly due to the scarcity of older carts and the still-staggering prices of new games, which usually sell in the $250 - 300 range). King of Fighters '98 is SNK's latest all-inclusive fighting game, taking characters from all over the SNK universe, inventing a few new ones, putting them in teams of three, and letting them go at it in luxurious 2D environments.
Now, some of you are probably thinking "OK, yeah, what does King of Fighters '98 have to do with any of this? This is KOF Dream Match 1999!" Well, in a move that will no doubt prove to get more and more confusing as time goes on, KOF '98 has been renamed to KOF Dream Match 1999 - even though the real King of Fighters '99 is in arcades now. So Dream Match 1999 contains the exact same features as the home version of KOF '98 for the Neo Geo, including team play, single play, versus play (for both teams and singles), survivor (which is more of a time-attack mode than an actual survival mode, since you can continue after losing), and practice. The main new feature here is the ability to link your Dreamcast up to SNK's latest gadget, the Neo Geo Pocket Color. The NGPC, when armed with a link cable and a copy of King of Fighters R-2, connects right up, and you can transfer data back and forth. You can transfer points earned on the DC to the NGPC, giving you new skills in R-2's making mode. Points earned on the NGPC can be moved over to the DC and used to open up various art galleries.
Graphically, the game features the same 2D greatness you've come to expect from the KOF series, but the designers have tossed a bit of 3D in there for good measure. The 3D elements manifest themselves in the game's backgrounds. Items like the cars on the Japanese street stage and the trains in the train yard are rendered in 3D. The addition of the 3D background elements gives the game a very cool look, though it sticks out a little bit at first. The audio portion of the game is quite nice, also, though I would have liked the option to use the original cart-based music as well as the CD-quality soundtrack. A few of the characters' voices have been replaced with the voices used in Fatal Fury: Wild Ambition. Also, since the game loads a bit between rounds, it doesn't have the continuous music that the Neo Geo version had.
The gameplay is where KOF DM99 really shines. Not only does the game have an absolutely insane number of characters (including alternate versions of some of the older characters), but very few of them are clones of other characters in the game. Even characters with similar moves are different enough to warrant picking every character. Add to that the advanced/extra systems, which govern how your super moves and dodges work, and you've got a ton of meaningful options when it comes to character selection. I initially assumed that Sega's arcade joystick would be the only way to play, much like Marvel vs. Capcom. But since the KOF series uses four buttons (well, five if you count the taunt), the stock controller works great. There's only a couple instances where the controller poses a problem, the most glaring of which is when you must press three buttons at the same time to activate your super meter. But this, too, comes with time and won't be a problem for very long.
King of Fighters Dream Match 1999 is a 2D fighting game for 2D fighting-game fans. It's not an easy game to pick up as a beginner and, like most SNK fighters, has some hard-to-execute (unless, of course, you've been playing the KOF series since its 1994 inception) super moves. While many people turn their noses up at SNK's fighters in favor of more mainstream games from companies like Capcom, the King of Fighters series truly does bring something to the table, and this game is no exception. A definite must for 2D fighting-game fans. --Jeff Gerstmann
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review
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Learn more how customers reviews work on AmazonCustomers say
Customers like the characters and quality of the video game. They mention it's a great 2D fighting game with 38 characters to choose from.
AI-generated from the text of customer reviews
Customers find the characters in the video game to be great. They mention that there are tons of characters to choose from and that the 3D backgrounds are effective.
"...Pros: great 2d fighting at its best, 38 characters, super moves do effective damageCons: dated backgrounds,you need a joystick" Read more
"...It has new improvements like 3d backgrounds and tons of characters. . . If you have played any of the KOFs in the past you will enjoy this one." Read more
"I love this game so many fighters to choose from and lots of fun!" Read more
Customers find the game great, fun, and one of the best fighting games they've played. They also say it's 2D fighting at its best with 38 characters and super moves that do effective damage.
"...Pros: great 2d fighting at its best, 38 characters, super moves do effective damageCons: dated backgrounds,you need a joystick" Read more
"Great game classic,fast delivery and no scratches" Read more
"I love this game so many fighters to choose from and lots of fun!" Read more
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Pros: great 2d fighting at its best, 38 characters, super moves do effective damage
Cons: dated backgrounds,you need a joystick
This is one of the finer KOF titles and a fan favorite amongst many, it's also the last time you'll see the USA team in all their glory (as playable characters) so snatch this one up if you're a fan of Heavy D, Lucky Glauber, or Brian Battler.
The only complaint I have is that the arranged music is nothing spectacular, and because of its inclusion the game has repeated load times during the matches with constant music fade-ins and fade-outs. It's not nearly as seamless as the arcade experience, but it's not a purchase killer either. If this is your only means of obtaining KOF98, don't be put off and go ahead and score one of the finer renditions available.