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Full Spectrum Warrior - Xbox
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About this item
- Position your men for firing, assess threat levels, and execute a plan of action -- no more plowing through a doorway, shooting & collecting a health pack. This is the real deal - to win you'll have to think & act like a real soldier
- Think like a leader - you're in charge of real fireteams and your duty is to complete the mission and bring your men back alive
- Manage ammo and the wounded - Respond to troops calling for fresh ammo, and pick up injured teammates to deliver to evacuation sites
- Deadly missions that bring home the tension felt by soldiers in the field -- from suppressing Middle Eastern dictators to defending a convoy to seizing control of an airport
- Accurate simulations of soldiers' actions & reactions in combat, with real military rules of engagement to follow
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PRODUCT CERTIFICATION (1)
Pre-owned Certified: Electronics products are inspected, cleaned and (if applicable) repaired to excellent functional standards. Buying Pre-owned extends a product's life, reducing e-waste and raw material extraction.
Product information
Computer Platform | Xbox |
---|---|
ASIN | B000160MCO |
Release date | June 1, 2004 |
Customer Reviews |
3.7 out of 5 stars |
Best Sellers Rank | #84,771 in Video Games (See Top 100 in Video Games) #795 in Xbox Games |
Product Dimensions | 7.75 x 5.5 x 0.75 inches; 5.12 ounces |
Type of item | Video Game |
Domestic Shipping | Item can be shipped within U.S. |
International Shipping | This item is not eligible for international shipping. Learn More |
Rated | Mature |
Item model number | 752919520239 |
Is Discontinued By Manufacturer | No |
Item Weight | 5.1 ounces |
Manufacturer | Microsoft |
Country of Origin | USA |
Date First Available | March 8, 2006 |
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Product Description
Eight, elite U.S. Army soldiers are battle ready and at your command in Full Spectrum Warrior. Commissioned by the U.S. Army, this highly realistic combat title features authentic tactical and combat maneuvers, implementation of U.S. Army doctrine, immersive combat environments and incredible AI to bring scenarios to life!
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As we moved down one deserted street, pausing only long enough to eliminate a solitary enemy who opened up on us from an alley, a technical suddenly rolled out of the next intersection, laying down heavy machine gun fire and pinning the eight of us behind a burnt-out kiosk.
I sent Bravo team scurrying back down the alley while Alpha hunkered down amid a hail of .50-caliber bullets. Within a couple minutes, Bravo had emerged one block away to flank the technical. A sniper who was dumb enough to leave himself exposed on a balcony was quickly dispatched with.
Although the technical began firing on Bravo, I ordered Alpha to draw their attention back by firing on the enemy from behind their cover. This allowed Bravo to scamper down the street and duck behind a wrecked car, a position that put the technical within range of the M203 grenade launcher. Bravo's grenadier popped up, aimed, and within seconds a zooming 40 mm frag lit up the technical and turned it into a smoking hulk.
That was just one of the many tense scenes I encountered in "Full Spectrum Warrior", a fantastic combat title that delivers adrenaline in copious quantities. The game scraps the usual first-person perspective in favor of a third-person view in which you control two teams, each with a team leader, grenadier, rifleman and squad automatic weapon. Rather than rushing enemies with a minigun in each hand, the point here is to employ basic Army tactics of using cover and laying down sector fire to have your teams achieve various objectives.
The tactics are fairly straightforward and easy to get a handle on. There are few nice bonuses as well. At some points in the game you will get temporary control of a third team. The pair of Ranger snipers in one of the final levels was particularly sweet. Some objectives will also have you call in air strikes on certain targets.
The graphics are fantastic, rendering the soldiers and cityscapes with realistic detail. There is a nice heat shimmer effect that gives the experience somewhat of a dreamlike quality. Recently I saw some photographs of U.S. Marines in Falluja, and was amazed at how much they resembled scenes from "Full Spectrum Warrior". In one level that left my controller moist with sweat, you work your way through alleys during a sandstorm, the limited visibility added to the tension.
Adding to the realism is the constant banter - much of it foul - coming from the soldiers, some of whom develop distinct personalities in the course of the story. The game reminds us that for all their fearsome gear, soldiers are pretty fragile - a couple AK rounds will take your guys out of action. And don't even think about leaving a man behind. If you lose a guy to enemy fire, you in fact lose two, because you have to assign someone to carry the wounded until you reach the next aid station. And if someone is killed, game over, you incompetent loser. Restart from the last checkpoint and try not to screw things up this time.
Some reviewers have been disappointed at a lack of absolute authenticity, i.e. the fact that some enemies labeled as behind cover still appear totally exposed, making it impossible to take them out with fire from certain angles. This misses the point, which is to get players to think tactically about combat situations and not rely on pixel-perfect shot placement to dispatch large numbers of enemies.
You can finish the game on regular difficulty in about 15 hours, which I found to be of perfect length. Any shorter and it would have felt lacking in depth. Any longer and it would have been in danger of being repetitive. As it stands, the game left me feeling like I really accomplished something, yet at no point did I feel bogged down in levels thrown in as filler.
I heartily recommend "Full Spectrum Warrior" to those looking for a great alternative to the raft of FPS military games already out there.
A computer game and the soldiars who kill and torture people appear as angels.
Also they fire at the mosques and destroy whole cities and after all they want to be heros.
What is going on. These games companies dont see but money. no respect for Iraqi's feeling.
What do you think if I make a computer game that shows American as targets and murderer. What do u think if game environment is London or Paris.
It seems like the word justice has died in the west and for ever
Saraa