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Calificado en Estados Unidos el 5 de febrero de 2016
Daisenryaku II: Campaign Version dates to the prolific output of SystemSoft ca. 1990. In fairly close succession they developed Super Daisenryaku, Daisenryaku II, Daisenryaku II: Campaign Version, Daisenryaku III, Daisenryaku Expert and Daisenryaku II Expert WW2. DS II: Campaign Version was launched in several versions for different Japanese computer systems. The box art here looks to be the PC-Engine, TurboGrafx game. This and the MSX edition are very close, the difference mainly a matter of graphics. The Sharp X68000 version is more refined, compared to the others it would to a casual observer appear to be a different game.
How easy is it to play a Japanese game like this and why would you want to when used copies of Daisenryaku VII and Exceed are cheap and plentiful ? Part of the appeal of the older Daisenryaku titles is the relative simplicity. Even without comprehending kanji and kana, the games are straightforward enough, and sharing the basic turn-based strategy format, they are largely playable for English speaking gamers. Moreover, in the particular case of Daisenryaku II: Campaign, the MSX version has been translated to English. The manual has also been translated to English. Since the MSX and PC-Engine/TurboGrafx versions share identical menus, that simplifies things a great deal.
How does it play ? Naturally the equipment dates to the late Cold War period. For me that makes for a nice change of pace from the more current games but may not appeal to all. Of course, a strong point of the game is that has a Campaign, something lacking in DS VII and only a minimalist version existing in Exceed. Besides that, as you’d expect you can jump right into a pre-set Scenario (love that “Self Your Badly” map title). There’s also a My Army feature and a Map Editor. It’s simpler than DS VII in that it lacks unit step reductions, multiple altitude levels and other features as well as having fewer unit types - but it’s vintage Daisenryaku.
Based on preliminary testing, I can say that both the MSX and PC-Engine/TurboGrafx versions play similarly. In favor of the later are the nicer maps and faster map interface. A drawback of this edition are the too simplistic combat results, units get wiped out too quickly and for that I can only give 3 stars. That’s something better modulated in the Sharp X68000 version (4 Stars) as well as in Daisenryaku Expert (5 Stars).
As it’s unlikely that anyone reading this owns any of these old Japanese spec computers, more than likely you’re going to play on an emulator as I do. I suppose that begs the question why anyone would buy the physical discs when the games can be readily found as free downloads. But for the complete Daisenryaku collection, this would make a nice and relatively inexpensive addition.