Having written a bit about Sid Meier’s Civilization and its various versions over the last 30 years earlier this week, I was kind of interested to have some sort of brief reminder/comparison of the different generations.
A couple of weeks ago I was all up about the idea that you could play every generation of the Diablo series, would Civilization follow suit?
So I started going down the list… not in order, because chaos is my thing… but I will report them out in order from newest to oldest.
This is the current version. It is on Steam. You can buy it and play it right now, it gets updates regularly, it has a bunch of DLC (19 that I see) that I have not purchased, it has a game pass of some sort because that is what AAA games get these days, and you can earn Steam achievements playing it. It is also part of the Steam Workshop ecosystem for mods and such.
Civilization VI
While it probably runs better on my current machine than it did on the one I had when it launched, it is also 16+ GB to download. That isn’t a huge amount in this day and age, but it is more that I was willing to invest in going back to play it. If we got the one-time “strategy group” back together for Friday night games or some such I would grab it. But for just me to play for maybe 2 hours… not so much.
I suppose, as a side question, is any of the DLC worthwhile? Does it improve the game? My impressions are all from the base game, which was unexciting enough… I am really not interested in how my cities look as long as they are producing units for war as an example… that I went back to Civ V.
Ability to play today: 100%
I didn’t download this one. I wrote about it previously. We tried it as a group. It didn’t really stick with me, feeling like a watered down Alpha Centauri mixed in with the almost maniacal love of unnecessary graphical detail that tends to grip the series.
Civilization Beyond Earth
That said, it is there on Steam, available for purchase and download, it has some DLC to buy as well, and the base install looks to be about 6GB.
Ability to play today: 100%
The first title in the series to launch on Steam, and it required Steam in order to play. It was the reason I went back to Steam after Valve screwed up my original account during the Half-Life 2 retail code fiasco. And, of course, it too had a problematic launch. Like most Civilization titles it barely ran on my system back in 2010 and crashed a lot. There is a reason that auto-save has been a feature of the game since Civilization II.
The new game experience, Civ version
It is still there and playable, though it can be a bit problematic. I had to re-download it because the copy I had on my drive, last played in 2019, simply refused to launch. A re-install fixed the issue and I was able to play. It runs at a sprightly pace now, the computer opponents being very quick until you get into deep late-game with tons of units on the field. I was able to get through a medium size game in an afternoon and evening.
The base game is generally available for cheap during any sale. There are two expansions about which I am less than thrilled. They are okay, but like a lot of Civ expansions they completely changed how the game felt. There is also a ton of Steam Workshop mods and scenarios for the game.
Overall, a solid if somewhat divisive entry in the series. It is, as noted, a title I have spent a lot of time with, it has Steam achievements, scenarios, and the things that make Civ fun.
Maybe my second favorite version of the game, interesting choices, the end of massive unit stacking, though still prone to some quirks and not as fast as I would expect a title this old to be.
Ability to play today: 95%
We are now in the pre-Steam era, though I recall I bought my copy online and downloaded it over what passed for the internet back then, some flavor of ADSL.
I think my main bias against this version is that at launch it ran VERY slowly on my system and was part of the three game generation that insisted on being full screen and would crash when I tried to alt-tab out to look something up. I wrote to their support about the issue and they told me I shouldn’t tab out of the game. That was helpful. They did eventually add a windowed mode, which has been a part of the series ever since. At least that is my memory of events. Maybe it was always there and I missed it back in the day.
My memories of it are also of a much more complicated game than previous versions… doesn’t that apply to every title in the sequence… but today it seems oddly light and sparse. Plays fast and smooth… more so that Civ V I would say. It also looks fairly good; the UI doesn’t look like it was from Windows 3.1, Oh, and actually supports the Steam overlay so you can take screen shots, though there are no achievements.
There is also some DLC for it on Steam. I only have the base game, so my quick replay used that.
Civ IV DLC
Over all, rock solid. Would recommend.
It is available on Steam in bits and pieces, or as a complete edition with all DLC for a much cheaper price over at GoG.com.
Ability to play today: 100%
In my brain Civ III is always “the new one” despite it now being more than 20 years old. At launch, aside from being slow and demanding full screen, it seemed so much more complicated and busy and a lot of the wonders from Civ II which were game breaking in their power at times felt a bit diminished. It also seemed so shiny and new.
Get it all on Steam
Today a lot of the UI feels really dated… not bad, but much closer to the earlier games in view an concept… and it has to be played full screen at a resolution that means all the open windows in the background will be completely messed up. It also took a few tries to get it to launch and it crashed out to desktop… a completely resized and reorganized desktop because of screen resolution, something I will never stop complaining about… so once again we’re reminded why auto-save is a default option in the series.
That said, it plays pretty well. It looks a bit it raw, but my current CPU meant that processing computer players during their turns was no big deal, so things went along quickly.
I had forgotten that this version was the start crazy stacking era. In Civ II if you stacked units and one died, they all died. In Civ III your optimum attack mode was a mega stack of units that the enemy could peel back one by one, but not before you took their city.
Still a good game, I like a lot of the mechanics. The graphical choices feel dated now however, especially UI elements, and it is prone to crashes on my system. It is available on Steam and at GoG.com.
Ability to play today: 90%
I had a short (in retrospect), but hard core addition to this title. It introduced a series of features, like boarders that I really liked. I wasn’t completely keen on the magenta heavy landscape setting, and it was the first of the full screen versions of the game and is locked in a 1024×768 resolution.
But it is available over at GoG.com in the Alpha Centauri Planetary Pack, which includes the base game and the expansion. After some big downloads above, this rings in at a little over half a GB, so pretty quick to get at broadband speeds.
The game plays well and has that ethereal other planet feeling.
Down on the planet
The main problem for me is that, as with Civ III, the full screen resolution lock will screw up every other window you have open. It is also a bit unhappy about tabbing in and out. Having a second monitor helped me a bit.
But otherwise, seemed pretty solid. I did not play as much of this as some of the other titles, but it moved fast and was still good. If you can put up with the fact it only runs full screen at 1024×768, this is still a very viable title. If you get annoyed by the full screen business like I do, then it is less of a choice.
Ability to play today: 80%
Now we’re into the MicroProse era, where there is no support and a lot of uncertainty over whether this now qualifies as abandonware or if there somebody out there who will sue your ass if somebody like GoG tries to patch up a copy to work on today’s machines.
Perhaps the greatest aspect of this game more than 25 years down the road was that they bought fully into the Microsoft Foundation Class UI, which means it ALWAYS runs in a window that can be resized to fill your screen. So it filled my 800×600 screen back then and it fills my 3440×1440 screen today, which is awesome. Part of my resentment against the next three titles in the series is their strict adherence to the full screen mode at resolutions that seem tiny by today’s standards
A whole lotta Civ II on that screen
Granted, on my current screen the units are so tiny I need to play with my glasses on, but I need to do most things, including write, with my computer glasses on.
Getting it to run however… hrmmm. First, you need a copy of Civilization II Multiplayer Gold, which has a 32-bit executable. The previous versions were 16-bit and Windows gave up support for that when it went all in on 64-bit back with Windows 7. Then you need to find the patcher that somebody did ages ago that fixes an issue that will keep it from launching (which I have squirreled away). And you need to have the CD mounted because that was its copy protection. I am sure there is a way to get around that, but I have an optical drive in my current machine still, so I just insert the disk… if I can find it. (And when I can’t find it, I have an image of the disk on my drive and some cheap software to mount it in memory.)
All of that said, if you can get it up and running, this game plays great. It is still a huge achievement and honestly feels less dated than Civ III does. I cannot overstate how good this game still feels. Because of the UI framework choices a lot of things scale and look good even at a screen resolution nobody would have guessed at back in 1996.
This just looks so much better than Civ III pop ups
And, of all the titles I played since last weekend, this is the one that got me stuck in “just one more turn” mode, in part because the game plays so well and is so familiar to me, but also because it runs so damn fast.
Really, I wish somebody like GoG.com could take this on, because it really only needs a couple of modest fixes and it runs like a champ. I would overpay for this.
Ability to play today: 10%
I thought surely I was done for here. The original 1991 Civilization, it pre-dates stainless steel, so you can’t get it wet. I mean, there are not a lot of 30 year old video games that run, certainly not many which come up and ask me which of the then current video standards my system supports as an opening step.
Oh yeah, that era
I actually played the Mac version, which had slightly tuned up graphics, since back then color Macs could do 16-bit color by default.
Anyway, I was going to despair because Microsoft even has a service bulletin specifically about this game declaring it will not run on any 64-bit operating systems. I thought I was going to have to play a bit of FreeCiv, which has modes for Civ, Civ II, and Civ III rule sets.
I was not looking forward to that because, while I hate to dump on fan made passion projects like this, when I have tried to play it in the past I have found it to be an unsatisfying experience, where the UI conventions get in the way of the fun.
But the game itself has fallen into the abandonware side of the house and you can find web sites that host it so you can play in a browser.
I went and played it at Classic Reload, which didn’t trigger any virus or trojan warnings.
Civilization calling from 1991
Playing in a browser is a bit annoying. It is certainly far from the ideal experience. But, even with that hindering play, I have to say that the original title is still a very good game.
I mean, I knew that at some level intellectually. It had to be good to have set off a 30 year series of games. But sometimes the old versions of a game don’t live up to your memories. That is not the case here. The original Civilization would be kind of a strong title if it came out today with some update graphics and such.
I would certainly spend $10 on it if GoG.com could spiff it up and get it running at reasonable resolutions on my current machine. Otherwise you have to scrounge a CD from somewhere… wait, no, this was on floppy disks. Even I don’t have a 3.5″ floppy drive anymore. Good luck there.
Ability to play today: 70%
Conclusions
I think the big, obvious revelation here is that there is a reason that they are making a Civilization VII; this has been a very strong series of games over the last 30 years. I am still annoyed by some of the design choices the team has made over the years, full screen being the worst transgression on my list, but the core of the series has been pretty much carried forward for three decades.
I also feel very much renewed on my fan boy devotion to Civilization II. But I have some renewed respect for Civ III and Civ IV and have been reminded how strong the original was.
The whole series isn’t as playable today as the Diablo series is. However, everything after Civ II is available in some supported form from a service is you feel the need to go back in time.
And I am now a bit into the whole Civ thing, so we’ll have to see which one I end up playing the most this month. Aside from the web version of Civilization, ManicTime records them all correctly with a recognizable name. (Which puts them ahead of EVE Online, which shows up as “exefile” in ManicTime now.)
But what if you have never played Civ and wanted to start today?
Civ VI is the latest version, so that has the focus and is probably a safe choice.
But if you want something at a bit of a discount or do not have a high end machine by today’s standards, both Civ IV and Civ V are excellent options. Both feel reasonably up to date. Civ IV is the end of the stacked unit juggernaut era and feels like the last title in its generation, while Civ V changed up the play style enough to be something of a divisive entry in the series for a while, but represents the path forward that the franchise has taken. And Civ V also has easy access to mods on Steam, something built in from day one.
Or there is always original Civilization in a browser for old school fun.