AES / MVS Review

Fatal Fury 2

A Review by boogiepop


screenshotDeveloper: SNK
Publisher: SNK
Released: 1992

Introduction:

One cannot overstate the impact the success of Capcomā€™s Street Fighter II had upon Fatal Fury 2ā€™s development. The original Fatal Fury had proven itself a woefully inadequate alternative to Capcomā€™s offering, and SNK was doubtlessly keen on replicating Street Fighter IIā€™s winning formula. Whereas Fatal Fury had borrowed heavily from the first Street Fighter, Fatal Fury 2 (which will be referred to as FF2 for the remainder of this review) would do likewise from its sequel, and the result proved itself a largely worthwhile effort.

As with the previous title, fighting takes place on a pair of two-dimensional planes, one in the foreground, and another in the back. Moving between the planes is as simple as pressing a couple of buttons simultaneously or, if your opponent is already in the other plane, one single joystick or button input. The existence of a second plane makes it slightly difficult to pin your opponent down as itā€™s a valid escape route from pressure. In beginner play, this leads to players spending an inordinate amount of time chasing each other down, but fortunately this doesnā€™t carry over to more advanced play. To those who dislike it, the plane-switching can be a deal-breaker, but to its credit, it does help differentiate the game from others of its ilk.

screenshotMoving between the planes is as simple as pressing a couple of buttons...

Graphics: šŸ‘¾

Graphically, FF2 is quite good. The character sprites are large and animated just-well-enough, but the exquisitely detailed backgrounds really steal the show and, remarkably, thereā€™s one for each of the gameā€™s twelve characters. In addition, nearly all have a palette swap that appears after the first round, so SNK definitely one-upped Capcom in this area. If thereā€™s one real issue to be levied against the visuals, itā€™s the character designs themselves. They werenā€™t particularly good in the first game, and, unfortunately, things havenā€™t improved much here. While some, like newcomer Mai Shiranuiā€™s, are striking, many others are not. Particularly uninspired is incoming boxer and Michael Max replacement Axel Hawk who is somehow even more forgettable than his predecessor. It should be noted, however, that both Mai and Kim Kaphwan, who also makes his first appearance here, would go on to become staples of not only Fatal Fury, but The King of Fighters series as well, so diamonds are definitely to be found in the rough.

screenshot...the exquisitely detailed backgrounds really steal the show...

Sound: šŸ”Š

FF2 is no slouch in the audio department either. The music in the game is excellent throughout with a few now-classic tracks sprinkled in. Most fall short of the likes SNK would later be renowned for pumping out, but thatā€™s a mighty high bar to clear, so the effort here is absolutely commendable. As for the sound effects, they are also of high-quality. Nearly everything is beyond reproach, though one may find the sounds for tallying points mildly grating.

screenshot... newcomer Mai Shiranui's [character design is] striking...

Gameplay: šŸ•¹ļø

Gameplay has definitely seen a major overhaul. The two-plane system has evolved to include strikes which send the opponent to the other plane while you remain in your own. Counterattacks are available when opponents make attacks which donā€™t connect. You can also dash backwards by rapidly tapping back twice on the controls, an excellent addition lifted from SNKā€™s own Art of Fighting. Then thereā€™s the crawl, done by holding the controls down and towards your opponent ā€“ a rather strange mechanic that wouldnā€™t be reused in many other 2D fighters. Desperation moves have also been added. These powerful blows can only be unleashed when your health is low and flashing increasing the likelihood of come-from-behind wins. The most obvious change from the previous game, however, is that youā€™re now allowed to play through the game with any of eight characters rather than the paltry three as before. This alone significantly increases replayability, but when considered in connection with all of the other gameplay additions, FF2 is clearly a quantum leap past is precursor.

screenshot...youā€™re now allowed to play through the game with any of eight characters...

Despite all this praise, FF2 is still a product of its time, and as such, it doesnā€™t benefit from some of the additions and refinements standard to later fighting games. To start with, thereā€™s no practice mode, so youā€™ll either have to learn as you go or plug in a second controller and set it to versus mode. Itā€™s also slow and lacks a combo system, so gameplay is a bit sluggish and unsophisticated. Furthermore, a couple moves use the archaic ā€œTiger Kneeā€ motion, which ends with the user inputting a jump command. Needless to say, if you donā€™t perform these correctly, youā€™ll find yourself jumping instead. FF2 received an upgraded re-release titled Fatal Fury Special which fixed some of the most glaring issues, so it tends to get recommended over this title.


Conclusion: šŸ“Š

Taken on its own, one might believe FF2 a worthy purchase for a Neo Geo fanā€™s or fighting gamerā€™s collection. However, Fatal Fury Special has all of the content of this game plus more, plus refined gameplay mechanics. So in the end, FF2 is something of a hard sell. Still, itā€™s capable of providing some decent action for those willing to seek it out.

Rating: 6.5 / 10


©2021 RetroidMania.com  The contents of this review are the intellectual property of RetroidMania.com. They may not be reproduced without explicit written consent.



Screenshots via MobyGames: http://mobygames.com

screenshotMoving between the planes is as simple as pressing a couple of buttons...

screenshot...the exquisitely detailed backgrounds really steal the show...

screenshot... newcomer Mai Shiranui's [character design is] striking...

screenshot...youā€™re now allowed to play through the game with any of eight characters...

Shoutbox

pimsbury: Midget Wrestling is the greatest thing I have ever witnessed in my entire life. May 12, 2024 18:40:27 GMT
tuxedomarty: Motherfreaking Amazon screwing around with my orders again. May 8, 2024 15:13:54 GMT
Riko: I should be in chat today NGFL_tup May 5, 2024 10:04:04 GMT
Nekoha: Don't forget about chat on the 5th! May 5, 2024 8:29:21 GMT
tuxedomarty: Iā€™ve finally returned home. Iā€™m so exhausted and still overwhelmed as I was before I left. They moved a bunch of stuff into the kitchen including all but one of the tables. Iā€™ll TRY to make it to chat tomorrow depending on how I feel by then. May 4, 2024 23:10:47 GMT
Miky: Chat this Sunday! May 3, 2024 14:05:57 GMT
pimsbury: Thanks ! I'm definitely feeling better, last week was crappy. May 2, 2024 21:29:30 GMT
tuxedomarty: I am at my brotherā€™s house watching reruns of Nick Arcade on Paramount Plus, and Alpha Mission 2 is one of the games available for the video challenge in this current episode. May 2, 2024 0:27:33 GMT
Miky: get well soon May 1, 2024 13:41:15 GMT
pimsbury: Yay! I'm just getting over my third Covid experience! Wild times my friends. Apr 30, 2024 17:46:59 GMT
Riko: Marty - That's a long time away dude :) Hope you feel better soon Apr 29, 2024 16:23:58 GMT
tuxedomarty: Don't know if I can make it to the next chat the Sunday after next. I'm incredibly strung out and under the weather from so much that I am having a hard time trying to relax or focus on anything. Apr 27, 2024 18:13:17 GMT
pimsbury: You know what that means , NO MORE PANTS REQUIRED Apr 27, 2024 0:06:17 GMT
Miky: My Superior at my job quit so i'm quite literally by myself... excellent. Apr 25, 2024 20:16:16 GMT
tuxedomarty: Phew, I may have just dodged a bullet earlier on Discord! Apr 20, 2024 20:19:16 GMT
tuxedomarty: The boredom today is real. x_x Apr 14, 2024 20:14:15 GMT
iswy: thank you, thank you! Riko Apr 11, 2024 11:42:41 GMT
Riko: Get well soon ! and congrats on getting that authentic CRT experience! NGFL_clap Apr 10, 2024 16:54:52 GMT
Miky: Ty! It has some issues like the color red and flickering but it almost adds to the charm. Apr 10, 2024 13:10:14 GMT
iswy: hope to get back to neogeo/retrogaming talk and what not soon haha Apr 10, 2024 10:51:20 GMT
Shout as:
Refresh
  • Bold
  • Italic
  • Underline
  • Strikethrough
  • Link
  • Insert Smiley
0/256 Send Cancel