Compute_Gazette_Issue_69_1889_Mar

Page 1

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8 GREAT PROGRAMS IN THIS ISSUE!

COMPUTE'S FOR COMMODORE PERSONAL COMPUTER

<

How 6 Top Simulation Software Designers jiurn

Great Ideas into

ssful Game

{-.;

cular design

patterns with/

nly a few

80 Top Sports Games & Simulatio,

mm â–

USA S2.95

Canada S3 50 ! D3

-Vui, i

\

March 1989


Exciting Sci-Fi Role-Playing for only $29.95 Every last member of the resistance has either been captured or is closely monitored by the robot patrol. As a new inhabitant of XK-120, you have no police record. You have a chance to locate

Confuse them by creating a duplicate image of yourself with the unique holoprojector. Or reprogram them to work for you by mastering

the ingenious Directive Override option.

the central control console and deacti vate the robot control system. Not

a good chance, but a chance.

'/)W/l ■•••■

——

This science fiction role-playing game was

created by Chuck Bueche, the author of AUTODUEL*. The fast paced action all

takes place in an enclosed high-tech city of many levels. As you hurry along extensive airRealistic i ■ „" allows you

jet subways and slidewalks, you'll need to solve complex mazes and other intriguing puzzles. The chal lenges are non-stop and full of

la move or climb over

objects SifKibgraphics on Commodore 6*12BI

surprises.

In 2400 A.D. you step far into the future. But beware. Each step you take could be your last.

On your mission, you'll face some 16 types of animated robots. Battle them with weapons like phasers, blasters and time bombs

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1

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SLAM DUNK KNIGHT GAMES

All the atmosphere of Medieval England brought vividly to life in

simulation of "Two or

Venom-Shard of

feels like the real thing. Slam-dunks, lay ups, ally oops and slat features, great sounds and animaled graphics

3 different lands

Inovar-Kobyashi Nam

1 Two" basketball that

this superbly animaled multi-level action game that contains 8 different Medieval events. Battle against other

Knights using swords, axes, staffs, ball and chainor lest your skills

1 'â– """'

TRILOGY featuring

A high energy

with crossbows and longbows.

Features include: One on One combat mode (2 player) One player versus the computer (1 player)

L

All the three graphic-

t text adventures

generate exciting and

| featured in TRILOGY

Is addictive gameplay.

combine super graphics and

| Available tofC64'12B i (joystick required) S9.99 Available for IBM PC

and compatibles ialf'88

|

3 ditferert adventures | 3 different challenges

text into a cria 11 e ng e guaranleed to stretch your mind.

Available for;

Commodore 64/128 S14.99

or IBM PC/Tandy and

Available lor:

compatibles (CGA or

C54/128 (joystick required)

monitor required) $14.99

$9.99

orlBMPGTandyarxU' compatibles (CGA or EGA card and color monitor required), $14.99

EGA card and color AVAILABLE FROM MOST

GOOD SOFTWARE STORES t

OH CALL:

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FAST DELIVERY and LOWER PRICES only from tCO & C~ Commodore = Commodore" 3i/2" DISK DRIVE

$189

Cs Commodore* 1670

Software orders over $100 and

MODEM

Accessories under 6 pounds will be shipped Federal Express

120Q BAUD

DIREC.

CONNECT

«C w/1541 II Drive-

da

S2H9

64CW1M1 Drive S 1802C Monitor

WH9

(Even al these prices) You only pay TCP's standard shipping charge. Orders arriving before 3:00 PMour

time will be shipped out same day. II part of your

order is backordared the remainder will be shipped UPS Ground FREEI

C- Commodore" 1541II

CE Commodore

To order: No suicdnrgeDn MasterCnrO. Vna 01AMEX ■ Your credit card is nol charged until your oidnr is ahlppud ■ COO <>i il. n ■. ri"1 J with no

Sim" DISK DRIVE

COO Ibb ■ Wo insure your order nl no oitio cost to you ■ Snipping: 3% or 15 minfmum lor UPS Ground. Call tor shipping cnnrcj«s on Express f\\r, APO. FPO. AK. HI and foreign orders ■ Mall Orders: We accept money

$169.BS

1084 COLOR

MONITOR

ordars. certified checks, and personal checks. Allow2we»s (01 personal and company checks to clear ■ We accept purch ase orders Irom qualified Educational and Corporate Institutions ■ Detective items replaced or repaired at our discretion PA deliveries add 6% sales tax. Prices and tennssubjectlochange wWxjutnotlca. ALLSAL6S AHEFIHAL

■ 640 x 400 Resolution ■ A Operating Modes

$299

IMTERS

MAGNAVOX B762 ■ £40 X 24D Resolution

■ 3 Modas ■ 1 Vi Wmanly

SlMil

MAG MAVOX B70 2 BaMI* 130 Resolunnn

■ " "

.

A,__

■ 1 Yr Warranty

SI 7!)

COMMODORE1802C Color Monitor

$199

fr Commodore* 1764

Panasonj Offi Att^

25BK RAM EXPANSION

2 yf. warranty

0s Commodore

ommodore ■

1351 MOUSE

t Mouse 8 Joystick Operation

$Cal!

1191 NEW!

$Call

1092

$319

1124(24-pln)....$Call

Memory

1 GEOS Compatible

1180 new!

i»Jn 1571

Djsk Dfjve a&D Keyboard

NX-1000

(144 dra(W6 NLO)

$15£

NX 1000 Rainbow

.'flKWMTOMSMlli.

(color printer]

$22-

X-1000C

For all your AMIGA

needs

call tcp!

512KRAM

,_„_

Upgrade

ISSDw/CominorJora 1084 Color MonrtQ!

_„„

Floppy Drive

$219

1680 Modem

$139

Call lor othtr AMIGA Ptoduco

UKODKIUIUND Bank SI. Wrltw 64

ISO 95

PrinlBhopM

125.95

Ultima V

J34.95

CEN-ntAl. POINT CopyllWIZB

CMS

64 Accounting SyslBm 128 Accounting Syslom

119.95

ill 5.00 J! 15.00

DIGITAL SOLUTIONS

DISKS BONUS MAXELL

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M.95 19.95

VERBATIM ! . 00 119.95 $9.95 SONY 0&DD JI9.H5 $10.95

POWER SUPPLIES Estes lorC64 $34.95 Microwdrld lor 128... 369.95

NX-1000C Rainbow

■129D w/Mngnavoi 8762Color Monitor ...™$679

$159

lOIOEjtnrnal

ntiis'i: liriace) ....$17'

$719

Pocket Writs'Dicliorury Pocftet Wrltw II64/129 SuperPflk I! 64/138

Si 1.95 $32 95 J57.95

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lOommodois Inttriacc'

Co;or Printer]

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n Berkeley

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GEOS 12fl GEOCaicua... GEO File 128 GEO Publish

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SUPER GRAPH1XJR

139.95 129 95

w/Pnntar from Tussoy

GEOWntel28. GEOS 2 0

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PROFESSIONAL SOFTWARE Fleet Syatem 2. for 64/126 ...$47 95 Heel System 4/128 $47.95

TIMEWORKS

Data Mannsei/126 OMMop Putmshor SwitlCalc 128 «/Sidewaya Sylvia Poiter"s Personal

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Financial PLamei64

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Worfl Writer 128w/Spaller

131.95

•■■ i i.ir Interlace

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down loadable fonls

wPnnier trom Tussey

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CHOOSE YOUR

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Hep


March 1989

Programmer's Page: Tips from Readers Randy Thompson

Features Dream to Reality: Simulation

Designers Speak Out Tom Netsel Buyer's Guide to Sports Games and Simulations Mickey McLean

12

*

26

*

Reviews Steel Thunder Ervin Bobo Instant Music Art Hunkins

Barbarian Steve Hedrick

64

19

64

22

64

Editor's Notes Lance Eiko Letters to the Editor Commodore Clips: News, Notes, and New Products Mickey McLean

64

User Group Update Mickey McLean

23

64

24

64

Feedback Editors and Readers Diversions: Is There Lite

23

Stocker

Earl Buckelew

59

128/64

61

128/64

4 5

* *

8

*

50

*

53

*

60

*

62

"

64

*

65

*

78 90

64

The GEOS Column: Screen Dumper Todd Crusan

The Anglers 38

64

40

128

Planebender Victor Barbee Bitmap Buster

42

64

Phillip A. Gilley

44

64

Monthly Calendar Chris Brown

46

64

48

64

56

128/64/+4/16

Programming

MultiView

Steve Emsley BASIC lor Beginners: Small Stulf Larry Cotton

128/64

After Nintendo? Fred D'lgnazio

Games

Tai Bush Bacteria Leonard Morris

Matthew Gilbert Machine Language Programming: Binary to Decimal Jim Butterfield

18

M.I.S.L. Soccer

Jesse Conn

58

Power BASIC: On Break Goto

Departments

Times of Lore

Neil Randall

Vol. 7, No. 3

Horizons: What Is Programming? Rhett Anderson Bug-Swatter: Modifications and Corrections

MLX: Machine Language Entry Program for Commodore 64 The Automatic Proofreader How to Type In COMPUTEl's

...

Gazette Programs

Advertisers Index (W-CommoCore 64,

128/64/+4/16

92

77

•-General

+4-Plus/4.

10 CommcdO'G 16. 12a Commodore 128

Cover photograph by Ted Horowitz COMPUTECS Gaietle (ISSN 0737-3716) is puBlisflsd monthly by COMPUTE' PubticaSwis, Inc. ABC Consumer Magaanas. Inc., Chiton Company one of Bw ABC PuttfsK™ Comaaraes

a oarl of Capital Caws/ABC. Inc. 826 Seventh *ra. New York. NY 10019.© 1989 ABC Consumer Magainej. Inc. AD i>ghts reserwW Eotorial offices are CrauW a| Surta 2» 3MV*si

WandoveiA.8.,GreonsBoro.NC27408.Doines1icsi)Dscnniic«i8' 12 issues, $24 POSTMASTER: SenOadtVBSschanges toCOMPUIt'sGaielta PO Bo* 10957 DusMoinesIA 50340 Second-class poslage pmd al Het York, NV and aoOioortal mailing oflicss.


COMPUTED F04? COMMODORE PERSONAL COMPUTER USERS Editor Lance Elko aobm t_ Streiow ft Moll And en an Ed tor Keith Ferrell Edrtoi Tom Hetsel Editor Patrick Parrish Editor Dale McBane

Assistant Art Direclor

Assislant Ednor

Features Assistant Fealures Technical

Assistant Technical

Assistant Editor,

Submissions & Disk Products David Hensley Editocial Assistant

Copy Editors

We

recently had the pleasure of attending the annual World of Commodore show in Toronto. At the COMPUTE! booth, we stayed busy (Toronto is a

Programming Assistant Contrttwiing Editors

hotbed of Commodore activity), talking with Canadian Gazelle readers and showing several of our disk specialty products [SpeeiScript, Best of Gazette, Amiga Games, and 5-Year hidexer} on the monitors strewn across our booth countertop. We were giving away complimentary copies of Gazette, as we usually do at the

David English

Randy Thompson ART DEPARTMENT Junior Designer

Mechanical Arhsts

he liked Gazette, explaining how he had read every issue from the beginning. He ihen began to talk about some of his favorite Gazelle programs as though I had

that I should know these things because I've been editor of Gazelle since 1983. He

A short while later, another Gazette reader stopped by and told me he had

just purchased an Amiga. Would we be having an Amiga magazine? 1 told him we would and asked if he'd like to add his name and address to a sign-up list we

were compiling for those interested. He filled in the information and handed the list back to me. 1 glanced at the name: Walter Holowatenko. I tried pronouncing

it. "Very good! You got it right," exclaimed Walter. I said that I usually noticed unusual last names since I had one. He asked what it was. When I told him, his eyes widened. "You're Lance Elko?" I nodded apprehensively, expecting a verbal

Wog McArn Scoity Billings Robin Ca«

PRODUCTION

DEPARTMENT Producijori Director Mark E. Htllyer As&stanl ProOucDori Manager De Potter Production AssiSiant Kcm Potts Typeset brig

Advertrsing Production Assjslanl

Terry Cash Carols Dunion Anita Armfield

COMPUTEI PUBLICATIONS Group Vice President. Publisher/Editor ml Director Managing Editor Senior EQitoe

William Tynan k ,ii;:. . ii :.\i.i!-i ■!■

Lance Elko

Edloriai Opera [icns Director Senior A/t Director

Tony Roberts Janice R. Fary Executive Assistant Sybil AgEo Senior Admimsuative Assistant Julia Fleming

Administrative Assislants

dressing-down or a quick right to the chin in repayment for some elusive Gazette program bug that had plagued Walter for years. He extended his hand and smiled

from ear to ear. "Wow! 1 read you all the time, have for years. 1 really enjoy your stuff." Walter was delighted, and 1 was both honored and relieved. As Walter walked away, it struck me how diverse our readership, and the Commodore user community at large, really is. Some people read names; some

Jim BuLtej-fmld

Fred O'lgnaflo (E Lansing. Wl)

On the second day of the show, a reader stopped by and told me how much

looked at me with a crooked eye and asked my name. When I told him, he said sheepishly, "Oh, 1 do read the whole magazine, but I never look at names."

Troy Tucker {Toronio, Canada)

various shows we attend.

been with COMPUTE! for only a few weeks. ("Have you heard of SperdScript?" "Did you know Gazette used to publish programs for the V1C-20?") 1 told him

Mickey McLean Keioi Siopak

Tommia Taylor Kflrqn Uhlendorf

Iris Brooks Cnlhv McAllnltr

ABC CONSUMER

MAGAZINES, INC.

Senior Vice President

Htchnrd D. Bay

Vice President, Advertising Peter t Johnsmoyor V"co PresOenl. Circulation Robori L Gurih* Vice Presidanl. ProOucoon Director, Financial Analysis Senior Art Director

don't. Some program; some don't. Some love GEOS; others loathe it. Some play computer games, while others think they're a waste of time. Nowhere is this re flected better than in the mail we receive, the people we talk to at shows, and in

llnne Berson-Welner Andre* E. Landia John Ciofalo

CIRCULATION

DEPARTMENT

Subscriptions

Ora Bincfcmon-DeBfown Harold Buckley

the annual (December) "Gazette Readership Survc-y." (Next month, we'll look at

v ■!■!■' :l Buckley Bath Hfmly

the most interesting results from the survey.)

The mat O. Slater Rnyrmmd Ward

What makes this diversity possible is the huge number of Commodore users.

We're a representative slice of the real world, where we have artist and accoun

tant, conservative and liberal, atheist and believer, and everything in between. A sixties slogan comes to mind: Different strokes for different folks. The wide spec trum of diversity in taste and preference is what makes for a colorful, fascinating

Nawsstanri

Mitch Frank

Jana Friedman Customer Service

S. Adekemi-Adarnlegbe

One of the ARC PtBUSHlNG 8 Companies president RobeM G. Burton 1330 Avenue of tho Americas Now York. NY 10019

world, and the Commodore community is no exception.

ADVERTISING Of FICES Un »erti: nkBC CcrAur-e* Ma^mm! inc 825 Sev*nm A« , fcrt. NT 10019. TW <2t2f 265-8360 BemftrD J THdOba«. Jr. Grt*nibora: COMPUTE' PuO^ations. Suite 200. 3 five G^flensJiorc. HC 2>iX T#. (»1») ?75-9fiO9 Katnawi \ngiorfL

Hew Enq'snd h Md^Al1";: 5='-JrOJ ThfiOfcaa. J', (212) 275-9B05 Midwoit & Soulhwrni Juny

. LuciPe Dennis

Jenni

[31B] 72G-6O47 [Crucflgo], U tti ThorrpKn,

l.ance Elko Senior Editor so Amia Armrieia.

Sure 200.

Ediiaiai iTQupriai fiTxjukJ oe atWres^gd 1q Tr* £Ofiat. COMPUTE'S

Ga«IM. Su™ 2iXr ^ Wesl WenOovor fl-« , eresn^bc-rj. NG 27^0

4

COMPUTE!* Gazotlo

March 1989


LETTERS Send questions or comments to Letters to the Editor, COMPUTED Gazette, P.O. Box 5406, Greensboro, North Carolina 27403. We reserve the right to edit letters for clarity and length.

Egmond), we've concluded that many pro grammers don't enter simply because they think their chances are slim. Not true. We've seen outstanding programs submit ted to our magazines (only days after a

contest has ended) that would have been awarded a prize in the appropriate con

ti-Unk Correction I enjoyed your article "A Guided Tour

of Major Online Services" (January). However, an error in the last sentence of the Q-Link discussion has caused concern here in the office and among

our membership. Our charge for select ed Plus services is actually eight cents a

minute, rather than six. As a result of this mistake, our customer relations de partment has been fielding dozens of

calls from subscribers asking if we are planning to lower the price of our Plus charges or asking why they are being billed at the wrong rate. We at Quan tum would appreciate it if you would

help us clear up the confusion. Marshal! Rens Editor, Q-Link Update Vienna, VA

Let's Go, People! I can't believe the response to the GEO5 Programming Contest, or, more precisely, the lack of it. 1 noticed that in the list of winners, there were seven spots with "no entry" in them. Let's go, people! If the guys at Gazette and Berke ley are good enough to put together a

test. (A reminder: The "Great Arcade Ma

chine Challenge" contest was announced in last month's issue.)

Getting Publishes After reading "How to Get Published (and Make Money)" in the January is sue, I thought your readers would like

to hear from a published author. I have submitted many programs to COM

readers use GEOS, 80 percent program,

20 percent of those who program use ML, and let's say half of the ML pro

128 or 64? I am a 128 user and, along with thou sands of others, have wondered why there were so many 64 programs pub lished, but so few for the 128. Recently, I found a need for a par

ticular kind of program but couldn't find one. I wrote my own with BASIC

7.0. After using the program for a

while, 1 thought it might be of use to others and decided to submit it to a

times. 1 am a software systems analyst on a mainframe computer, and it's very satisfying knowing that programs writ

for the 64 instead of the 128. After all,

ten on my "little" 64 are being used by

far more users than any mainframe pro gram I've written. It's true that you can make a lot of

money selling programs. My computer and peripherals have paid for them

selves many times over. The financial gain is nice, but when the money is spent, you still have the satisfaction of being published.

If you don't get published on your

first submission, don't be discouraged.

Keep trying, because the effort will

bring out your best, and the rewards are well worth the effort.

consideration, 1 realized that it might have wider acceptance if it were written there are many more 64 users than 128 users, and the program could be used on either machine. 1 converted the pro gram to BASIC 2.0, and now the pro gram can be used by many more people.

Now I know why there are so many 64 programs and so few for the

128. It's a matter of practicality. E. Stuart Johnson Athens, AL

CP/M Hope In response to Steve Asian's letter (De

cember 1988), I thought some light could be shed on the problem in locat ing sources of CP/M software.

Forrest Bentley

Since CP/M has been around for

Minneapolis, MN

some time, there is little development

In "How to Get Published," there is an

about the only information source is through established user groups such as CompuServe's CPMSIG. There is a

Wrong Month error. On page 27, it reads "... in this

issue, 'Crossroads II: Pandemoni

me that close to 90D0 people should

um'. ..." My conclusion is that the arti

more people will enter it.

ence to "Crossroads."

Commodore-specific magazine. After

grammers program well. My math tells

have entered (assuming Gazette has about 200,000 readers)! 1 really hope that if Gazette sponsors another contest,

to January but failed to delete the refer

PUTE! and have been published five

contest, enter it! According to the last

readership survey ("Editor's Notes," May 1988), nearly 50 percent of the

we find that one or more articles must be moved to a future issue. In the case you cited, WB moved the article from December

cle was slated for December and some how ended up in January. Doug Grabowski, jr. Clinton, CT

Stephen Van Egmond LaSalle, Ontario

Exactly. When we assemble or "lay out"

Hear, hear! Having been involved in a number of programming contests here at COMPUTE! (an ST contest, a PC contest, and the most recent one, cited by Mr. Van

thing fits. In fact, with all the differentsized articles, ads, and program listings, it's like doing a jigsaw puzzle. Sometimes,

each issue (determine what goes in and where), we usually find that not every

of new commercial software. Therefore,

treasure of public domain software

available, even a library for Commo dore CP/M. The CP/M Software Ven dors List (CPMSRC.ARK), available from the Pittsburgh Area Computer

Club (P.O. Box 6440, Pittsburgh, Penn

sylvania 15212), provides an extensive list of companies and vendors who sell commercial CP/M software, and a list

of companies and user groups who sell public domain software.

John E. Black

Newark, OH 6 COMPUTE'S Gazetto

March 1989

5


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COMMODORE CLIPS NEWS,

NOTES,

AND

NEW

PRODUCTS

Mickey McLean

For 128 Only Herne Data Systems and Free Spirit Software have recently released new products specifically designed for the Commodore 128.

Version 2.0 of Scramb'ler-128 (S19.95) is now available from Herne Data Systems {P.O. Box 714, Station C, Toronto, Ontario, Canada M6J 3S1) for 128s operating under CP/M. A transparent, high-security disk

encryption system, Scrambler protects your vital and confidential data from unauthorized access.

The program uses an encoded disk format with data encryption of personal passwords containing as many as 20 characters. The entire disk, not just the file directories, be comes encrypted. Scrambler is compatible with the 1571 and 1581 disk drives but not

with the 1541. It is also compatible with all standard versions of 128

CP/M and does not interfere with normal disk access. It supports both the 40- and 80-column modes of the

Paragon Marvels at Comics Computer software developer and publisher Paragon Software (600 Rugh Street, Suite A, Greensburg, Pennsylvania 15601) has signed an exclusive

agreement with Marvel Comics to create a series of games featuring the he roes and villains of Marvel Comics.

Paragon's first release will be an interactive comic/arcade adventure ti tled Spider-Man and Captain America in Dr. Doom's Revenge. The plot, out lined in an actual comic book included with the package, involves Dr. Doom

and his plan to steal a nuclear missile and launch it toward New York City. The U.S. Government calls upon Spider-Man and Captain America to

thwart Doom's plan. But Doom has enlisted the help of several Marvel

128. From Free Spirit Software (P.O. Box 128, 58 Noble Street, Kutztown,

Pennsylvania 19530) comes News Maker 128 ($29.95), a desktop publishing program for the 128D and 128 with 64K video RAM upgrade. The program supports 80-column mode.

News Maker 128 can be used to create newsletters, reports, signs, and posters. It can be used in conjunction

Comics super villains to do battle with the super heroes.

with a word processor or graphics

The computer game picks up where the comic book leaves off, revealing the new comic panels on the computer monitor. You can then interact with the story through your Commodore 64, putting the future of New York in

used with the program to pour text

your hands.

"We're hoping that this will be the first in a long series of Marvel Com

ics adventure games," said Paragon Software president Mark E. Seremet. "If this initial product is well accepted, we plan to develop projects around the

program or as a stand-alone program.

Standard sequential files can be into user-defined columns. Graphics also can be added with the News Maker graphics editor or they can be

X-Men and The Punisher in the near future."

imported. Other features include fullpage layout, pop-down menus, font

Captain America in Dr. Doom's Revenge in June.

flip functions.

The software company also announced that it has signed an exclusive marketing and distribution joint venture with MicroProse. Paragon becomes a member of the Medalist Software Group, which will eventually be com

column RGB monitor, a Commodore

Paragon plans to release the Commodore 64 version of Spider-Man and

prised of six noncompeting affiliate-label companies. 8

COMPUTE! s Gazette

March 19B9

selection, and cut, paste, mirror, and The program requires an 801351 or M-3 Mouse, and a Com modore or compatible printer.


COMMODORE CLIPS NEWS,

NOTES,

AND

NEW

PRODUCTS

News of Epyx Proportions Epyx (600 Galveston Drive, P.O. Box 8020, Redwood City, California 94063) is set to acquire Infogrames, S.A., a French manufacturer of entertainment

software. A general understanding has been reached regarding the purchase of all outstanding stock of Infogrames. Infogrames, founded in 1983, has three operating arms—Infogrames, Ere Informatique, and Cobra Soft—lhat manufacture products distributed throughout Europe, Australia, and Japan and through licensees in the United States.

Infogrames plans to produce at least six new titles in 1989 for world wide distribution under the Epyx brand name. The company will continue to

publish titles under the Infogrames name. In an unrelated story, Epyx has announced its new On-Line Service Center Bulletin Board Service. Anyone with a modem can call in for information on Epyx's products and services. The service features day and night access, technical support, warranty

and update information, an online catalog, game hints, product release-date

My Hometown

announcements, new-product information, beta test information, market re

Have you ever wanted to build your

search studies, and upcoming contests.

own town? Publishing International

There are no membership or per-minute charges. Customers must pay

(333 West El Camino Real, Suite 222,

only applicable long-distance toll fees. The Epyx On-Line Service Center

Sunnyvale, California 94087) can

can be reached by calling (415) 364-0281 (300/1200 baud, 8 bits, no parity,

make it possible for you to recreate

1 stop bit).

your favorite small town (on an even

smaller scale) with Hometown U.S.A. ($39.95) and your Commodore 64. The program provides a series of plans for model buildings from a typi cal small town in America. You can make the buildings as simple or as complex as you wish, which allows for a wide variety of building designs. The buildings can be used as Christmas decorations, as

accessories for a train set, or as gift boxes. The program is designed for use

Bu/ftf Your Own Games If you always thought that you could build a better computer game but you lacked programming experience, Brflderbund Software (17 Paul Drive, San

Rafael, California 94903-2101) has the answer for you. With Arcade Construction Kit ($29.95), you can build your own arcade game without learning a programming language.

The kit provides a complete set of integrated tools for creating a variety

of arcade games including maze, climbing, and shoot-'em-up styles. Games can be built from scratch, or you can customize one of seven sample games.

Each game is capable of containing as many as 50 different levels of gameplay. You can design your own characters, backgrounds, sounds, and special effects. Up to seven animated objects can appear onscreen at one time. You can also choose from four types of computer-controlled enemies.

Features include a window-based, menu-driven interface; joystick con

trol of options; and four different editors that give you control over sound, animation, environment, and game levels.

The games can be designed for play by one to four players.

by both children and adults.

New Channels lor Talto Taito Software (267 West Esplanade, Suite 206, North Vancouver, British

Columbia, Canada V7M 1A5), a subsi diary of Taito Corporation, the Japa

nese arcade company, has signed up nine new North American distributors to spread their arcade games through

out the U.S. and Canada. Also, Taito has also made arrangements with several major retail chains. B. Dalton Software, Toys "R" Us, Electronics Boutique, and Babbage's have agreed to carry Taito software products. COMPUTE'S Gazelle

March 1989

9


COMMODORE CLIPS NEWS,

NOTES,

AND

NEW

PRODUCTS

Data East Gets Sports-Minded A product-development partnership has been formed between Data East USA (470 Needles Drive, San Jose,

California 95112) and Scott Orr, founder of Gamestar, now a division of Mediagenic. Orr and Data East will launch a new line of nction-oriented sports software beginning in late 1989. Data East is known for its line of arcade games. Orr plans to develop games in the popular categories of football,

MicroProse Value Line

baseball, and basketball. His software

in an effort to extend the shelf life of some of their older titles, MicroProse

credits include Gnmestar's Star League

(180 Lakefront Drive, Hunt Valley, Maryland 21030) has reduced the price

Baseball, Championship Bast-ball, Pete

of some of their popular Commodore 64 simulation games. The games are

Rose Pennant Fever, GFL Championship

now part of the company's Value Line series, which consists of Aerojet, Con

Football, CBA Championship Basketball:

flict in Vietnam, Crusade in Europe, Decision in the Desert, Kennedy Approach,

Two-on-Two, Star Rank Boxing 1 and //,

NATO Commander, Solo Flight, Spitfire Ace, and Top Gunner. The suggested

On-Courl Tennis, and On-Field Football.

retail price for each game is $19.95. G

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User's manual with helpful tutorial example. ■ With a single keystroke TaxPorfect instantly recalcu lates your entire return when you change any item

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The new Star Multi-Font, ow did Star get it all in there? Paper-Parking

High-Resolution Graphics (216x240 dpi)

Friction and nactor Feeds Built-in

Artie

Built-in

rxaiorer,i8~8

—■..•■■-

m .'V-.

Four Fonts

Built-in

High Speed Built-in (144 cps Draft; NLQ at 36 cps)

It wasn't easy. But, we built an incredible number of features into the Star NX-J000C Multi-Font™ So now you and your Commodore

can be as creative as you like.

The best feature in this new Star printer is built into its name-Multi-Font. It has four built-in type fonts that give you twenty different print style options. Just mix these fonts in with its high-resolution graphics to make great looking reports, greeting cards, posters-what ever you want.

And the list of built-in features goes on -

Commodore Interface Built-in

there's impressive speed in both draft and near letter quality. And an automatic single sheet

feed. Plus, a paper-parking mechanism that lets you use single sheets without removing tractor paper. And the Multi-Font's easy-to-use push

button control panel gives you command of

over thirty-five functions. Whether it's for serious work or serious play,

the Star NX-1000C Multi-Font has so much built-in, you'll get more out of your Commodore. To find out where you can see the Multi-Font, call 1-800-447-4700.

IL

The ImagePower™ Printers Multi-Font prim mil produced by Flenidrow 5.5 graphics software by Inkwell Systems.


Who hasn't dreamed of piloting a secret jet on a dangerous mission or

driving a Formula One car to victory? That's the stuff of daydreams, but it's also the stuff of computer simulations. Gazette talked to leading-edge

software designers for some fascinating insights into how they bring their finely tuned craft to your machine.

*■■■?■■

■■■'"■"■

■ ■-■

^


REALITY

SIMULATION

DESIGNERS

SPEAK

OUT

Tom Nets el Imagine leading thousands of troops into battle or beat ing Michael Jordan in a slam-dunk contest. The subject

DESIGN

can be as serious as war or as entertaining as basket

ball, but in a simulation, you're not just a spectator— you're a participant. Instead of playing a game, you experience it. More than a game, a simulation draws you into

State-of-the-Art Aircraft One person can make a difference—that's why MicroProse decided to simulate the the Air

a world created by its designer.

Force's newest flying weapon in F-19 Stealth

Selecting a topic is just the first step in simulation design.

fighter. Conventional jets are usually deployed

Your role has to be determined next. "We look for an ap proach that gives the player the most interesting things to

do," says Sid Meier, senior vice president at MicroProse. "In an airplane simulation, that's pretty straightforward. It's not the mechanic, it's not the guy who designed the plane, it's not the guy back at headquarters telling them where to fly.

It's the pilot who has the most interesting job." Meier has plenty of experience putting players into the heart of the action and keeping them entertained. Pirates, F-

19 Stealth Fighter, and Red Storm Rising are just a few of his exciting simulations.

Once Meier and his fellow staff members have decided

in squadrons and work together in a team ef

fort. With its ability to slip undetected through radar, a single F-19 can penetrate enemy territory and take out a command post, photograph an important installation, or intercept a

high-ranking enemy officer. "We try to pick situations where one player is the hero and has all the interesting decisions to make."

Although the F-19 is a secret aircraft, its ability to avoid

being detected on radar has been widely reported. Luckily, MicroProse didn't have to duplicate the F-19's secret technol ogy to make it fly as a simulation. "We're not interested in

manifold temperatures or trying to simulate the nuts and bolts of the F-19," Meier says. "We're not interested in get tions: What's really out there? What decisions docs that person ' ting classified information because it's not really critical to have to make? What technical tools arc available? What problems â– getting the simulation to play accurately." have to be faced, and what's creating all these problems? Simulations provide an opportunity to look at the hu on a topic and approach, Meier asks himself several ques

Finally, Meier asks, is this going to be a neat game? If a j man side of technology. Put a human being inside this piece

situation is too mechanical or too one-sided, it isn't much of a | of hardware and see what happens. The computer handles challenge or a game. "We try to make a situation where one ! the mechanics and the player adds the human touch. "That's person can make a difference and can tip the balance one ! what's unique about simulation software," Meier says. "You way or the other." i let humans in and see what they can do with it." ach Or Tea Horowitz

COMPUTE'S Gazette

March 1989

13


But don't give

moves, he divided the court into a series of concentric circles.

them too much to do.

He also established a dunk zone, a finger-roll zone, and a

Too much realism can

jump-shot /.one. "Those were different for each guy," Traeger

be boring. No one

says, "because Jordan can dunk from a lot farther out."

wants to spend hours

Both players revealed their favorite shooting positions,

tuning the engine,

or SWeel spots, on the court. Bird updated the information he

waiting for a mission,

provided in 1984, when he collaborated on EA's Julius Erving

or fueling the aircraft.

and Larry Bird Go One on One.

And getting shoi down

The original version of the Erving and Bird game was

could ruin your day or

pretty much a black screen with two blocky figures. The

worse. A simulation

newer version, Traeger explains, is much more animated.

offers the best parts of

Traeger wanted larger images of Jordan and Bird on the

reality. "We're trying to provide a filtered, enhanced version

64 than he had in the IBM version of the game. "With the

of reality," Meier says, "but keep it real enough so you don't

larger characters, we really have a lot of stuff moving on the

feel you're just playing some silly game."

screen. We tried to make things as big as we could without impacting the speed of the game. We're really maxing the 64 in terms of sprite usage. If we had one more moving sprite on the screen, it would really slow things down,"

DESIGN Superstar Sports Competition

Traeger says the best is yet to come, with better technol ogy and interactive compact discs. "I'm looking forward to 3-

D modeling. Then maybe it'll be possible to see what a slam dunk looks like through Jordan's eyes."

Simulations can also emulate people. That's what Don Traeger did when he produced Jordan vs.

Bint: One on One for Electronic Arts. Maybe you couldn't slam-dunk a basketball

S

even if you stood on a ladder, but try this

simulation and you'll step into the hightops of two of the

In three separate events, you can go one-on-one against

Seeing the action through Jordan's eyes may be a real possibility some day, but most sports fans

the computer or another player, enter the Air Jordan Slam

still watch the action from stadiums or rely on

Dunk Contest, or compete in Bird's Three-Point Shootout.

the television cameras to be their eyes. Bob

Every event is designed around the moves and strategies that have made Bird and Jordan tops in the NBA.

"The simulation correlation is accurate and kind of funny in a way," Traeger says. "When we decided to do the dunk contest, we thought of it as a whole new concept in flight simulators: Fly Air Jordan."

Trying to duplicate Jordan's different dunks is the heart and soul of the slam-dunk contest. If you manage to do it cor

"When 1 do a sim

ulation of any sort," he says, "I try to present it perspective." Not

does in real life. That's

many people can take

just one of the per

a jet fighter into com

sonal touches Jordan

bat or crash-dive a sub-

suggested during a de

marine, but a lot of

sign conference with

people understand sports.

"With a simulation like 4th & Inches, consumers are used to watching the game on TV, and there are certain things

they expect to see." As a result, Whitehead presents the foot

Jordan fan. He's done

ball field from the press box rather than from the players'

extensive research into

perspective.

Jordan's background, taping every one of his televised games

and dunk contests. After Jordan had seen the effort that Elec tronic Arts was putting into the game, he opened up and pro

vided a lot of information on his playing style. Both Bird and Jordan spent time with the design staff. Traeger divided the court into a 6 X 6 grid, with both players assigned a shooting percentage, guarded and un

guarded, to each square. For dunking, finger rolls, and other March 1989

plays.

from the consumer's

Traeger is a huge

COMPUTERS Gazette

and lets them call the ,

pops out, just as it

staff.

14

Whitehead, Accolade's designer of the football simulation 4th & inches, goes after the armchair quarterbacks

rectly, Jordan's tongue

the Electronic Arts

N

Team Sports

NBA's most outstanding players: Larry Bird, of the Boston Celtics, and Michael Jordan, of the Chicago Bulls.

I

One or two at-home players can call the defensive and

offensive plays and watch the 22 players on the field execute the action. A screen with the statistics shows each player's performance and personal records. As you see the energy

levels decline during the course of a game, you have the abil ity to make substitutions. You might decide to go with a experienced veteran or take a chance with a promising rookie.


Faster than a Speeding Cartridge More Powerful than a Turbo ROM "I'm action-oriented in my simulations," Whitehead says. "1 try to get the user involved in the play without being

distracted by all the details facing an actual player on the field." The computer version doesn't have to worry about contract negotiations, product endorsements, or commercial

timeouts.

Despite all the elements a designer can add to a success

ful simulation, there must be compromises. "I'd like to add the isolated camera that follows the wide receiver and zoom in for a close-up as he makes the game-winning catch," Whitehead says. "But that would be terribly expensive in terms of computer memory. I'd like to add that when com puters get a little bigger and a little faster."

it's Fast, It's Compatible, It's Complete, It's...

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■ Uwt no porti, mtmory, or tilfi cabling. Tta JiftyDOS ROMs nigrade yow compiflar and drive(s) internally lor maximum spaed and compaibiity,

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Built-in DOS Wedg« plus 14 additional commands and convenient^ features including one-key load'save/scralch. directory menu and sera an dump.

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quired. Hlusiraiedslep-by-siopinsiructionsincluded.

DESIGN

Available lor C-64, 64C, SX-64, C-1281 C-128D (JrflyDOS/l 28 speeds i* bolti 64

Historical War Simulation

Eic*l2001,Enhincir2000,AmiMKlSwtn,lndu9&Stutchlpdtsl(dnrss System

I

and 1?B motes] and 1541,1S41C, 1541-1,1571,1581, F5D-1&I, USD SO-HI,

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an Trout, president of Strategic Studies Group, and Roger Keating, the Australian firm's chief programmer, take a

different approach. !n their three-volume Decisive Bal tics of the American Civil War, you compete on the battlefield instead of the playing field. You're the commanding general. As commander, you have a sophisticated administrative struc

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Interested in military history for more than 20 years, Trout has an extensive library on the subject. It may seem ironic that an Australian company should turn out a series based on the American Civil War, but Trout explains: "Amer ican military history is without a doubt the best documented. The voluminous quantities of textbooks, diaries, and mem oirs make research into any American war easier than any

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E

S

I

G

N

High-Speed Auto Racing I

an Trout's personal interest in military history has led to

and we've got a lot of products to choose from."

D

E

S

I

G

N

Modern Tank Combat

more than a dozen war games and simulations. Don Mattrick, president of Distinctive Software in Canada, enjoys driving fast cars. So it's no surprise that his com

The pace of the excitement is different in Steel Thun

pany has developed several automobile simulations,

der, a tank simulation from Accolade.

including Test Drive

Tom Loughry went to a library and dug out

and Grand Prix Circuit.

all the material he could find about modern tanks.

"A lot of us here are

Not satisfied, Steel Thunder's designer visited a

car enthusiasts, so we

military base, crawled through actual tanks, photographed

aren't exactly naive

the interiors, and interviewed the crews.

about racing," says

"You get a different perspective after talking with the

Mattrick, who owns a sports car and loves

guys who actually use the tanks," Loughry says. "Printed material is helpful for

driving it fast on a

smaller details, but for

track.

the overall approach

on how to use a tank

In Grand Prix Cir

cuit, the player has a

and to find out what

choice of three For

features they don't

mula One machines: a

use, you can't beat

V12 Ferrari, a V8 Wil

talking

liams, and a McLaren. Each car has its own characteristics.

crews." _

One has a higher top speed, another has better handling, and Select a car and take it for a spin on any of the eight dif

f aJirm'7ii''i'-i "-"I

the

Steel Thunder lets

-8 111 •>• i 111

. 30 oal ii.. round! em'lv slol i

the third is a mixture of the two.

with

you choose from four tanks: an M48A5 Pat-

ton, an M60A3 Main

ferent Grand Prix tracks reproduced in this simulation. Qual ify and you can join the circuit drivers in the race for the

Battle, an M3 Bradley, or an M1A1 Abrams Main Battle.

checkered flag. Mattrick's team researched actual tracks,

Loughry tried to make the screens as realistic as possible. He

determined their length and number and radius of curves,

and then duplicated them on the computer. The staff

supplied enough details to satisfy the player who wants to learn what it takes to operate a mechanized fighting vehicle,

watched racing videos, read books, visited different tracks,

but he also made it fun.

and talked with professional drivers in an effort to isolate the key elements that go into racing.

Not every player wants to start the engine; turn on the turret power and hydraulics; activate the gun-stabilization

The fun part is actually getting behind the wheel and

system, the ballistics computer, and thermal sights; and then

racing, Mattrick believes a simulation should be fun and that

select the right type of shell before engaging the enemy.

players shouldn't be overwhelmed with controls. "There are

Some people just want to shoot at other tanks.

27 different controls on the yoke of some jet fighters,"

Loughry included the realistic features for the simulation

Mattrick says. "A car still has more controls than you'll find

purists but also provided a simpler level for those who just

on a joystick, but the components of movement and your

want to fire up the tank and go. "My idea was to put together a realistic simulation, but

choices are fewer."

Mattrick considers both physics and perception when

put it together so it would be extremely fun as well," Loughry

designing a simulation. "You can do things that are mathematically correct," he says, "but if they don't look right

says. "The gunnery, the gunsights, the periscopes—every

on the screen, people won't feel good about what they're

tics are all there, too, but 1 put it in a format so you could have

doing."

fun with it,"

thing's simulated the way it should be. The strategy and tac

Try a high-speed tour of Grand Prix Circuit, but take a

Simulation designers strive to provide players with a

turn too fast and you'll spin off the track. Slide on a corner,

first-person perspective in a detail-filled world, but they're

kiss a wall, and you'll suffer some damage—but not enough

forced to compromise when faced with the CPU times and

to end the game. Hit a wall or another car too hard and you're out of the race. "The game rewards people who understand

memory limitations of today's home computers.

the fundamentals of racing," Mattrick says. "You have to

vance computer graphics even closer to movie and TV qual

pick your line on the course. Go into a corner, hit the apex,

ity, heightening the impression of reality.

and accelerate through onto the straightaway."

CD-ROM, faster CPU chips, and more memory will ad

But technology alone can't create better simulations.

Even if you don't join the ranks of world-class drivers,

Before a player can experience more realistic action, a

the game should still be fun. Perhaps some measure of Grand

successful simulation needs a human touch, from a creative

Prix's appeal is reflected in the fact that the designers and

designer with some great ideas.

G

programmers still play it themselves. "It's a lot of fun on the Commodore 64," Mattrick says. "We play it around here— 16

COMPUTE! s Gazotra

March 1989

For more on Steel Thunder, see (he review on p. 18 in this issue.


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Steel Thunder

machine-gun fire against enemy rifle men, you'll be truly impressed by the

It was inevitable. First, planes. Then,

awesome power of a modern tank. Its

cars and ships. Now it's tanks that are

mission has also changed. Ground

rumbling across the computer horizon.

troops are almost incidental; today's targets include other tanks, vehicles,

Mechanized warfare has figured prominently in such recent top-selling

books as Red Storm Rising and Team Yankee. Featuring modern tank warfare

in global trouble spots, Steel Thunder

and gun and mortar emplacements.

Steel Thunder offers three theaters of operation: Cuba, Syria, and West Germany. Each theater includes a prac

would seem to be the right simulation in the right place at the right time.

tice mission (in which your tank is in

Unfortunately, Steel Thunder faces an identity problem: It tries to be both a simulation and a game—a mix that has always vexed me. When the context for

real missions of increasing difficulty. Before you can take on missions in Syr

the program is presented as a game, I can never be certain that the simulation part is authentic. This time, I did my required reading before Sled Thunder was released, so 1 was able to recognize the weapons and tactics used in the program. Steel Thun der does display a high degree of accura cy—though I'm sure the programmers had to make some educated guesses to simulate the classified systems. In keeping with the movement away from disk-based copy protection, Accolade chose to use the document

form of copy protection. When you boot the game, you're asked a question that can only be answered with the Sentry Password Chart. Black ink on

burgundy paper makes this chart a

vulnerable), an R & R furlough, and six

with slightly overlapping views. The

West Germany. You have to use 11 keyboard com mands just to fire up your tank and get it ready to roll. You have to start the en gine, turn on the turret power, arm the

nique used recently in other simulations.

smoke grenades, turn on the turret hy draulics, activate the gun stabilization

you never seem to get any closer to them. Go to the gunner's station when

system, turn on the ballistics computer

ever black dots interrupt the green turf.

and the thermal sight, and load a HEAT round into the cannon's breech. Be

Through the magnifying sight, you see

tween some of these moves, you need

to change stations within the tank, re quiring additional keystrokes. While I'm fond of realism in simulators, I do

think this is a bit much, especially since the keyboard overlay gives you no clue as to the sequence of the commands.

washout on copy machines—preserv ing the integrity of the program at the

expense of your eyes. Following the opening question,

You'll be truly impressed

you can start a new service record or, if you've played before, select your previ ous service record from the roster. This takes place In the office of General Acco lade, a senior officer who looks like ev

by the awesome poiuer of

eryone's stereotype of an army general.

Even then, you're not finished. Next, you go to the satellite map, where you'll see your objective. Set one cursor for your first checkpoint and the other for your objective. (Since there are no terrain hazards on the map or in the game, I don't see why the route can't be

This is where the program begins to feel like a game rather than a simulation. Every combat simulator has its mission briefing. Here, still in the gen eral's office, you're offered a choice of missions and tanks. You can choose one of four armored vehicles: M48A5 Patton, M60A3 Main Battle, M3 Brad ley, or M1A1 Abrams Main Battle. You

also choose the weapons necessary for the main task, as well as the troubles that will crop up along the way. When you remember that a tank's original purpose was simply to deliver 18

COMPUTE'S Gazatlo

Maicf" 19B9

Each station has three periscopes

ia, you must fight in Cuba and attain the rank of second lieutenant. Once in Syria, you'll have to attain the rank of major before taking on the Russians in

the modern tank.

a straight line.) When you start rolling, you're in the driver's station using the joystick to control speed and direction. Switch to the gunner's station, and the joystick controls the rotation of the turret. You won't spend very much time at the commander's station.

program's apparent speed is achieved with most of the animation taking place in these three small windows, a tech Through the periscopes you see a

solid green landscape that undulates to emulate the movement of the tank. Mountains appear in the distance, but

these dots as enemy vehicles or troops.

Your joystick controls the turret ro tation and gun elevation. Movements

are exaggerated, as with any view through a telescope, making it difficult to line up your target quickly. (Targets

never become more than silhouettes, but they do take on some semblance of the weapon or vehicle they represent.) Fly-by-wire TOW missiles require con stant guidance as they speed toward the target. Use the joystick to try to keep

the missile's fireball exhaust on the moving target.

When using ballistic guns, you'll do better to lead the target in the direc tion it's moving. Don't fire directly at the target; aim at the place it will be. You'll quickly find that it takes a direct hit—and usually more than one—to re duce a target to the pile of rubble that indicates it has been destroyed.

Your mission is accomplished when you reach your objective and de stroy the enemy. At that time, or if you abort a mission, you'll return to head quarters and once again face General Accolade. He'll give you a reprimand or a commendation, depending upon how

well you've done. From the general's office, you'll go to the records and see the totals of what you've destroyed.


These totals accumulate with each mis

tour on how to play any of the 65 songs

sion. If you've earned a promotion or a medal, you'll also see that recorded in

or 22 accompaniment patterns con

tained on the disk. It explains how to

the files.

improvise with them (you create your

der is good. There's a long section on

volume, change instruments, and gen erally edit the selections. The next section gets you into the

The documentation for Steel Thun

gameplay and shorter sections on tank strategy, tank specifications, and mis sion descriptions. The keyboard over

lay can be confusing with four different tanks. For example, the C key normally

own melody), vary playback tempo and

meat and potatoes of composing and ar ranging. Through a series of nine studies (etudes), you're introduced to the many

turns on the miniturret hydraulics, but on the M3 Bradley, this key raises and lowers the TOW missile launcher.

powerful tools that will help you create your own instant music. These tools re late to a number of musical basics:

Overall, Steel Thunder is a good simulation of modern mechanized war

chords, scales, melody, and rhythm. Essentially, you can improvise

fare. It's a shame that the strong image

with any of the 64's three voices. You

suggested by the name is brought down to the level of a comic book by the char

can do this freestyle, use one of nine preset rhythmic patterns, or select new

acter of General Accolade and the text

pitches to accompany the original

that follows the keyboard commands. I also think the startup sequence could be shorter or more logical. The footnoted overlay is a bother, but I chalk this up to

rhythm. When entering notes manual ly, you can also restrict yourself to cer tain rhythmic values.

the ambitious nature of the program

notes to old rhythms, limit pitches to a

rather than any shortsightedness.

scale you specify, or limit pitches to the notes of chords you determine. When you finish entering up to three musical tracks, you can edit the individual events to your heart's content.

Once you get past these three hur dles, you'll find yourself in the middle

of some very challenging missions. —Ervin Bobo

Steel Thunder Accolade 550 S. Winchester Blvd. San Jose, CA 95128 S29.95

In terms of pitch, you can play new

Notation is handled by represent

ing notes as horizontal bars whose lengths correspond to duration, with pitch represented by height. (There's no attempt at staff notation, which is a

boon for beginners.) Vertical bars help you keep track of time. Any of the voices can be displayed or suppressed.

Instant Music

A pitch ruler allows for precise pitch

placement vertically, and a small, oneoctave keyboard icon helps identify the

Instant Music is a creative, fun, and highly interactive program for begin ners. In a sense, the less musical back ground you have, the more fun and

name of the pitch under the cursor. Notes are entered by clicking the arrowshaped cursor at a particular time point

creative the program can be.

and pitch.

Instant Music is for the amateur who wants to make music but lacks the performing skills. Author Bob Camp bell thinks music represents the kind of structured environment that's just right for a computer program. As Campbell tells it, "I wanted to build a music pro gram that would let people provide the creativity but make the computer do most of the work."

trolled by means of pulldown menus and a joystick or mouse. Keyboard shortcut commands are available for some operations, but not all.

At first glance, you may be over whelmed by all the options. Stick to the manual or you may feel hopelessly lost. 1 spent considerable time trying to figure

out how to stop the autorunning first se lection. All you have to do is press the space bar, but you really have to hunt through the manual to discover that. If you stick to the manual, you'll

find a lot of help. First, there's a guided

pitches. With its Quickdraw Patterns, you enter an entire series of notes. Se

lect any of four patterns and a begin ning and an ending point; then drag the cursor from one point to the other with the fire button depressed. This and many other options are available while the music is playing, although it some times slows the tempo.

The usual edit options, such as zoom, cut and paste, and copy, are

avaiiable. The only option that comes up short is instrument making. The synthesizer option seems to be almost

an afterthought. Even though the pro

... state-of-the-art software for the creatively oriented

beginner.

The program's design is smooth and sophisticated, with everything con

Another noteworthy feature is the program's unusual method of entering

One of the more fascinating op

tions in instant Music deals with blank composition. Instead of loading notes, you select pitch and rhythm guides, in struments, and volume and tempo set

tings. This musical template permits you to compose or improvise variations

on another piece. Besides being fun, this activity can be instructive, since this is basically how many arrange ments are made—via imitation and

variation. Many aspects of Instant Music have an educational value that can lead to a creative appreciation of popular music.

gram provides you with a rather large

number of songs, you have a choice of only 12 instruments. You can create your own sounds (within fairly strict limits), but you can't save or recall them

if you make any changes.

You adjust the volume by dragging a volume bar for each instrument. This is the only way to silence the voices; the

volume bar simply adjusts the sustain levels for individual instruments. You can vary the attack and release enve

lope parameters and waveforms with the synthesizer menu. Vibrato and

pulse-width modulation are also possi ble; you can change both their speed and depth. Filtering is not implement

ed, so tonal variety is limited. Overall, Instant Music is designed more for jam

ming and making arrangements than

for creating sounds. One of Instant Music's most attrac tive features is its MIDI output option. You are particularly fortunate if you COMPUTEI's Gazolla

March 1989

19


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own a Casio CZ-101 synthesizer, as the MIDI voidngs for the compositions in cluded in Instant Music are coded for this instrument. MIDI output allows you to play back your music on any MIDI synthesizer. For MIDI playback, you'll also need a 64 MIDI interface {either from Dr. T or Passport) and a MIDI (five-pin

DIN) cable. The keyboard's sound quality and range of available voices are superior to the 64's sound chip. For an extra treat, try mixing the 64 and

keyboard synthesizer voices through an amplifier. /ns(u»/ Music's MIDI output in cludes a clock pulse plus start/stop for a drum machine, assuming you've pro grammed a percussion pattern. If you're using the Casio CZ-101, you'll need a MIDI THRU box to connect a drum machine, since the CZ-101 has no MIDI THRU connection. If you can,

you should use a multitimbral synthe sizer, as Instant Music's output on three channels permits different instruments to play each voice. The main problem I found with this program was a difficulty in control

ling the joystick. A mouse would prob ably be a better choice, though I wasn't able to try one. I'm keyboard-oriented and would have preferred many more keyboard shortcuts. 1 feel the keyboard is simply too useful and flexible to be relegated to optional status. Two other limitations are worth mentioning. First, songs are limited to 32 bars in length. This works well for short pop arrangements but proves too limiting for many free-form creations. Second, all the selections automatically repeat until you stop them. This is ap propriate for improvising, but not for set compositions. Auto-repeat should be an option, not a requirement. The manual contains a wealth of information, even offering a short his tory of rock, illustrated with selections from side 2 of the disk. The chord pro gressions are written out and discussed,

but the instructions are not always clear. Beginners may find the short glossary of music terminology helpful, but they'll be distressed by the lack of an index. Instant Music is state-of-the-art software for the creatively oriented be ginner. By encouraging involvement in the musical process and in improvisa tion, Instant Music gets high education al marks for its approach to pop music.

It's a unique and multifaceted approach to making music, based on a solid

knowledge of recent musical styles. —Art Hunkins Instant Music

Electronic Arts 1820 Gateway Dr.

San Mated, CA 94404 $29.95 22

COMPUTE.'* Gazelle

March 1989

Times of Lore

Fantasy role-playing games tend toward the complex and the time-consuming. Whatever the respective merits of

Bard's Tale, Ultima, Phantasie, or Wiz

ardry, they demand a great deal from the players. There are combat systems and magic systems to master, enormous worlds and dungeons to explore, and an increasingly numerous and difficult band of monsters to eliminate. Add some plot, a little intrigue, and a few puzzles, and the whole thing can take many hours to complete. On the 64, the problem is magni fied by the machine's slow disk access. Wizardry, Faery Tale Adventure, and Phantasie are hampered significantly by the number of times the game reads the disk, especially since the 1541 drive is

not exactly a speed reader. This prob lem renders these games very nearly unplayable, and I applaud anyone who has worked—and 1 mean worked—his or her way through any one of them. Applauding such determination is unnecessary in the case of Origin's Times of Lore. As a fantasy role-playing game, it is still time-consuming, but the

time here is spent in a significantly dif ferent fashion. Only when you're boot ing the program is disk access necessary,

and the game systems have been kept challenging yet simple. Times of Lore is a strong blend of role-playing and ac

tion, and as such is one of the more in triguing recent releases for the 64.

A strong blend of roleplaying and action ... one of the more intriguing recent releases for the 64.

The plot is familiar enough. An in

experienced adventurer, you are to find a way to save the Kingdom of Albareth. Basically, this means retrieving three

wizardly artifacts: the Tablet of Truth, the Foretelling Stones, and the Medal lion of Power. Of course, you have no idea how to go about it, and a number

of subquests stand in your way. Solving your quest means traveling from place to place, conversing with a large num ber of people, solving a few mysteries, and wiping out a host of unthinkingly violent creatures.

But where Times of Lore differs from many other fantasy games is in its lack of tediousness. Take the combat system, for instance. You are not a party of adventurers, but rather one solitary adventurer, which means you don't have to command several fighters at

once. Furthermore, attacking is simply a matter of pointing your adventurer at the enemy and pushing the fire button. The game automatically chooses your best attacking weapon, and the trick is learning how many times to hit each creature. With a dagger, for example, rogues can be killed with one hit, while ores take two or three. With the magic ax, ores can be downed with one hit as

long as you throw from far enough away. Skeletons and ghosts are more

difficult, as are palace guards. The game has a Movement mode and a Command mode. In Movement

mode, you use the joystick to walk your

adventurer around the kingdom, and you attack with your weapons. Pressing the space bar puts you in Command mode. Here you can use the icons at the bottom of the screen. Icons let you talk to characters; examine objects; look at your inventory; take or drop objects;

use scrolls, keys, and potions; offer items to characters; pause the game; or load a saved game. The game screen itself shows an overhead view of your immediate area.

Included in the package is a map of the kingdom, and it is very useful for find ing your way around. Not all locations

appear on the map—the Black Asp's house, for example—-but the cities and the bridges do. Cities have 4-7 build ings, one of which is always a tavern. In the tavern you buy provisions, talk to characters, get information, and pur chase lodgings. When you purchase lodgings, the game is automatically saved to disk. You save only one game at a time, and, unfortunately, the save is written to the program disk.

In further support of the game's playability, there is no charactercreation segment. Instead, Times of Lore offers three adventurers: a knight, a Valkyrie, and a barbarian. You choose one with the joystick and you're away.

Nor is there a lengthy equipment and weaponry section. You simply start the quest a couple of minutes after you've booted the program. An adventure game that runs in

64K without disk access, however, suf fers some limitations. The world of Times of Lore is not as elaborate as that of other fantasy games, and the play

options available to the player are less


Working on all levels at once, you

plentiful. But not having to wait—at any point in the game—makes up for

must bring your team up from the

this deficiency quite well.

weakest in the Eastern Division of the

The game

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.

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Fan

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will take less time to complete than

Major Indoor Soccer League to one of

most of the others, but for some of us, that too is a plus. The program's most important lim itation, though, is its interface. i realize

the best—a daunting task, indeed. I'm not a soccer freak, even though 1 live in St. Louis, which is sometimes called Soccer City. When I played soccer

it sounds nitpicky, but having to press

in grade school, I kicked the shins of the

the space bar to access Command mode

other players more often than 1 kicked

is an annoyance, especially since the rest of the game can be played by lean

the ball. As a midfielder or goalie in M.I.S.L. Soccer, however, I can do some pretty fancy stuff: effortless bicycle kicks, breathtaking head butts, and

convinced that the team management

high and long-distance kicks.

and strategy decisions add much to the

ing back in your chair with the joystick. Furthermore, it is worse than an annoy ance in critical situations: When an an gry guard is charging you and you're

trying to press the space bar, access the Use menu, and find the Blue Scroll item

(to freeze him in place), it simply takes too long. I'd prefer an optional keyboard

interface where T means Talk, U means Use, and so on. As it stands, the interface is sometimes far too clumsy. At other

times, it actually hinders your progress. Titties of lore is perfect for three groups of players. First are those who

enjoy fantasy role-playing games but don't have the time to work their way through Ultima and Phautasie. In the

I also get to call the shots from the sidelines. With a few quick menu selec tions, I can outline both offensive and de

fensive tactics, ranging from the safe and methodical to the risky and desperate.

Take on the role of team owner/manager and of

coach, or go out on thi field and join the fray.

next group are players who are unfamil

game's enjoyment.

Statistically oriented game enthu siasts will appreciate M.I.S.L Soccer on

various levels, and hard-core button pushers will enjoy the action scenes. But you'd better be in one of these two categories if you plan to really enjoy M.I.S.L. Soccer. —Jesse Cohn M.I.S.L. Soccer

Mindscape 3444 Dundee Rd.

Northbrook, IL 6OO62 S34.95

iar with the role-playing genre and who want to find out about it without becom

ing forever enmeshed in a particular ad venture. Finally, Times of Lore is great for

children, because for them, the elements of challenge are at a perfect level. —Neil Randall Times of Lore Origin 136 Harvey Rd. Building B

Londonderry, NH 03053 S3 9.95

As the coach, I also have the power to make substitutions. Let's see, we're midway through the game, and John son is getting tired. (I know this because

the menu displays both a player's po tential and his actual level of playing peformance.)

Johnson, get yer ugly face off the

field! Weber, get yer cleats on! While M.I.S.L. Soccer isn't a twoplayer game in the true sense of the word, two people can play at once.

Players can't go up against each other on the field, but they can play different roles on the same team. In one particu

M.I.S.L Soccer

lar game, I let my friend Ray play the coach since 1 have no head for soccer

whimper.

there was still a goalie position open.

As soon as 1 opened the box, 1 began to In the box were a 21-page game manual and an 11-page reference man ual. Short on patience, I decided to take a different tack: 1 would just load the game and learn to play on my own.

After all, soccer isn't so complex in real life; you just kick a ball toward the goal,

right? Thus, 1 reasoned that M.I.S.L Soc cer couldn't be too difficult to learn. Wrong again. M.I.S.L. Soccer is a simulation of professional soccer strate gy and tactics both on and off the field. You can take on the role of owner and manager of a team, with the authority to trade, substitute, train, and organize the athletes. At the same time, this game lets you assume the coach's role,

allowing you to make tactical decisions

in the course of a game. You can also become a midfielder or goalie and go out on the field to kick a few yourself.

strategy. 1 wanted to play midfield, but

Barbarian Combine one horde of villainous monsters with one large dragon and a hunk of hero. Stir in three cups of good graphics with two cups of action and a half-pound of

Old English dialog. Sprinkle with a hand ful of deadly weapons, and then pour the contents into a 5'lt-inch floppy disk. Makes thousands of servings. Good graphics adventures habit ually follow this simple recipe, and Bar-

barian, a British import from Psygnosis,

succeeds with this formula. The result is

a fast-paced, bone-rattling, teethclenching, joystick-in tensive experience that appeals to a wide range of users.

Ray?

Forget it, man, nobody's bouncing

balls off my head!

No problem. After skimming the

manual, I let the computer play goalie. Ray decided which offensive and de

fensive plays to run, and I kicked off,

... a fast-paced, bonerattling, teeth-cJetiching experience.

handling the action on the field.

M.I.S.L Soccer is an interesting mix of play levels, but after a while, I be came bored. The multilevel play idea is

unique, and it works well. Neverthe less, I grew tired of it. The game's over all pace was too slow for me, and I

became overwhelmed by all the offfield decisions. When I sit down to play a com puter soccer game, I expect a lot of ac

tion. In M.I.S.L Soccer, field action is punctuated by strategy sessions—which

detract from the sport's realism. I'm not

Published in the U.S. by Mel bourne House, Barbarian contains all of

the proper components of a classic

barbarian/dragon dual: dragon, hero, evil twin brother, and monsters. But be prepared: In this game for the 64, the crafty Brits have conceived a new joy stick wrinkle.

Nothing stimulates my imagina tion more than a good role-playing graphics adventure, but it does produce unusual side effects. While testing this COMPUTE'S Gazelle

Marcti 1989

23


as I advanced in the game and the ac tion mounted. However, the lack of di rect joystick control over the hero and main character, Hegor, is odd. This

pass up a chance to get gas. The object of Stocker is to get to the finish line before you run out of fuel. It sounds simple, but in the many

unique guidance system is very awk ward, especially when the pace acceler

times I played the game, I never made it

ates and the speed of play forces you to

stay in the race. You'll find police all

icon. One wrong dick can mean certain

along the route, but don't worry about speeding; you can easily outrun them.

death for Hegor. You are granted three lives in

Just don't collide with a police car or bump one when you're passing. When

which to complete this very difficult

that happens, the police pull you over

quest. If you fail, the percentage of your

and issue you a ticket. A trooper wear

game I found it almost impossible to speak normally. Strange medieval sen

completed journey is displayed as a

ing a hat and dark glasses stands over

score, and you must restart the game

you and asks, "Where's the fire?" If you

tences flowed from my lips, then disap

from the beginning.

get three tickets, the game is over. Because fuel is critical to your suc

dart the cursor rapidly from icon to

to the finish line. It's a challenge just to

peared without a trace. But let us not

Dragon-slaying tales have been a

tarry on this, for it will avail us naught. You play the part of the barbarian

favorite since before dragons became extinct. Barbarian uses this classic story line as an important ingredient in its

cess, you'll need to stop at certain gas stations along the route. If you don't, you'll soon run out of gas, and the race

recipe for adventure.

will be over. Each station gives you about a quarter-tank of gas, so you can't

hero, Hegor, but you don't control him directly by the joystick. Instead, you ma

nipulate him through a series of move ment icons located at the bottom of the screen. You use the joystick to direct a cursor that can be placed anywhere on

the screen. Click the cursor in front of Hegor or on the right arrow icon to start

him moving. Hegor marches on until you halt his progress with the slop icon.

—Steve Hedrick

afford to miss one. You start with a full tank, which lasts just 90 seconds, re

Barbarian

Melbourne House

gardless of your speed or driving hab its. To take on fuel, simply steer into a station. You're serviced automatically,

711 West 17th St. Unit 9C Costa Mesa, CA 92627

and a short tune lets you know when

$29.95

you're ready to roll.

You'll also need to steer around the

As Hegor advances, move the cur

other vehicles on the road and avoid hit ting them. Collisions won't stop you,

sor to the attack icon to vanquish any monsters that block the way, or use the

Up/dawn icon to make him climb or de scend ladders. A total of 12 icons send Hegor climbing, running, jumping, or picking up and wielding different weapons found along the route. There are 20 types of booby traps,

animated monsters, and ghouls that wait in 48 hi-res screens in the under ground world of Durgan. Some of the ever-ad vane ing enemies cannot be de

feated with your usual swift right-hook

but they will slow you down and may

Stocker

prevent you from making it to the next

Start your engine, strap yourself in, and get ready for a ride. This is no little 500mile jaunt around a super speedway. Stocker is a coast-to-coast stock-car race against time. But be careful; the law is

gas station. Remember, fuel is the critical element in your dash across the country.

As you proceed from screen to screen, you'll see some routes identified with a question mark. These "short

watching.

cuts" may or may not be the best route

of a course that starts in Florida and

marks. Sometimes you'll find that a shortcut isn't so short; other times you'll find yourself driving against the flow of traffic. So be careful.

Instead of seeing the road from the driver's seat, you get a bird's-eye view

to take—that's why they have question

or a swipe of your trusty broadsword.

takes you through Alabama, Mississippi,

These tough foes must be dispatched with bows and arrows and other battle gear scattered throughout the evil

that far—is in California. Although the

trolling the vehicle with the joystick, I found it very easy to manipulate the

screen, the background color changes

car. Press the joystick's fire button to

empire. A 14-page synopsis accompanies

the documentation in this well-designed package. This booklet is a mininovel

that describes in gory detail the death of Hegor's warrior father, the enchanted

Thoron. Before he is devoured by a fierce

dragon under the control of his evil twin, Necron, Thoron passes on to his son the birthright to destroy wicked

Louisiana, Texas, New Mexico, and Arizona. The finish line—if you make it

states are not clearly marked on the as you cross each state line. '///////''

'

' '

You're always moving,

except when you're on the receiving end of a

creatures. Only Hegor can avenge the death of his father and prevent the

spread of evil throughout the land. The nefarious Necron has retreated into his dark domain, deep within the earth, and he dares Hegor to enter. Once in side the dreaded land of Durgan, Hegor

must both engage his uncle's mon strous horde and do battle with his hor rific dragon. Only then can he confront his father's murderer. Barbarian's action is smooth, excit

ing, and addictive. My pulse quickened 24

COMPUTE! s Gazelle

March 1989

Stocker is a one-player game.

You're at the wheel of a two-speed car

Once 1 became familiar with con

change between low and high gear. The speed of your vehicle depends on the driving surface. When you run off the highway, the car slows down, making it difficult to get to the next service station in time.

Stacker should keep you busy try ing to make it from coast to coast,

though 1 think I would be more excited

by the game if I were 13 years old. Still, while it's designed with younger play ers in mind, Stocker has enough thrills to provide the rest of us with hours of fun. With skill and determination, you

that's always moving, except when

may even see the checkered flag in

you're on the receiving end of a speed ing ticket. Most of the graphics are above average, including well-designed

Stocker

title and opening screens.

There are two things to watch for along the route: gas stations and police. Avoid the police at all costs, but don't

California.

CAPCOM

—Earl Buckelew

1283-C Old Mountain View/Alviso Rd.

Sunnyvale, CA 94089 $29.95


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BUYER'S GUIDE TO

GAMES AND SIMULATIONS Mickey McLean

BASEBALL

Pete Rose Pennant Fever Gamestar/Distributed by Mediagenic/S34.95

Players can assume the rotes of player, field manager, and general manager in this base ball simulation. One or two players can par ticipate in building an expansion franchise over a span of ten seasons. Players can draft rookies, purchase Iree agents, and then

Championship Baseball Solid Gald Software/Distributed by

Mediagenic/$14.95 In this baseball simulation, the user controls

the action—hitting, pitching, catching, run ning the bases, and sliding. Split-screen graphics allow players 10 view the plate and

the whole field at the same time. The game offers a four-division, 24-team league.

Computer Statis Pro Baseball talon Hill/S35.00

h

put them on the field to perform. The action

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chooses the lineups and makes substitu tions', as a baseball player, he or she takes part in the action—hitting, pitching, fielding, and stealing bases. Major league season disks are available separately.

Pure-stat Baseball Software Sim illations/Distributed by MicroProse/S-39.95

This game uses actual major league base ball player statistics. As manager, the user

I

1

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on the field—batting, fielding, pitching, and base running—is controlled by the player.

Hard Ball! Accolade/S14.95

A baseball simulation, HardBall! offers a 3-D perspective o) each field angle. Different

screens provide the strategy selections for

This statistical-re play baseball simulation can be played with one or two players. Indi vidual statistics determine the outcome of the game. Players can choose from every team of the 1985 season in addition to eight classic teams from the past and present.

Full Count Baseball

the managers. There are six pitches that can be thrown by left- or right-handed pitchers, and players appear in large-sized graphics.

Full Count Baseball is a baseball strategy

Micro League Baseball I

averages and ERAs. Statistics can be print

Lanca Halfrar Games/S39.99 and simulation game in which the player

manages the team. The game includes 26 teams from the most recent season and 52 past National and American League teams.

Each team offers 17 batters and 12 pitch ers. Players can use the teams provided or build their own teams through drafting and trading. As manager, the player can choose the lineups, batting order, bunts, sacrifices, steals, and more. The game takes into ac count variables such as player statistics,

fielding range, speed, platooning, and the effect of the ball park. A stats compiler automatically records player and team sta

tistics, and a box score can be printed at

the end of the game. Play options include player vs. the computer manager, two-player, and autoplay. Additional team disks can be purchased for $14.99.

Micro League Sports/$39.95

Players can manage actual big-league play ers in this baseball simulation. Teams can be selected from the current season or from previous seasons. Additional team disks are available, including all major league teams from the past six seasons, Vtorid Series and All-Star teams, and star players from the his

tory of a particular franchise. The actual players play up to their potential based on their statistics and can play better if man aged properly, Two players can go head-tohead or one player can compete against the computer. A box-score/stat-compiler disk can be purchased separately.

Players can be traded between teams to form a dream team. A stat keeper compiles

all player statistics and calculates batting ed out at any time. The computer can play a game without graphics in three minutes. Players can choose from three different sta

dium locations. An optional stadium disk is available for $19-95. A 1987 team disk sells

for S19.95 and a create-a-team disk is S14.95. Slugger Ma5terlronic/$9.99

Slugger Is a computerized version of a game of baseball.

The Sporting Hews Baseball Epyx/&39.95 In this simulation, players can compete

against each other or against the computer,

or they can set the computer to play itself. Multiple screens provide a variety of views

of the action, and all the action is influenced by the actual statistics and capabilities of the ball players. Batters can hit and run, bunt, or pull the ball. Other plays include stealing the bases, pick-offs, and brush back pitches. Teams can be chosen from 26 ma jor league clubs, or players can create their own teams from a field of over 100 famous All-Stars. The game includes color graphics and ball-park sound effects.

26

COMPUTEVs Gazelle

March 1989


Steve Garvey vs. Jose Canseco in Grand Slam Baseball

John Elway's Quarterback

3 in 1 College & Pro Football

Melbourne Housa/Mastervonic/E29.99

Lance Hatlner Gamas/S39.99

Cosmi/S14.95

Based on the arcade game of the same

As the coach in this pro-football strategy

Grand Slam Baseball is a simulation game

name, Quarterback requires strategy and playing ability. Players must call the plays

game, the player can choose from 14 offen

that includes high-resolution graphics and

ball-park sound effects. A scrolling screen gives the user a tele vision-like view of the action. Players can choose from a regular baseball game or a variation in which only

grand-slam home runs can score points for their team.

Street Sports Baseball Epyx/S 19.95

This game is played on a neighborhood dia mond made from trash-can lids and old tires, and the players are neighborhood

pals. There are 16 players to choose from, and each has an individual level of skill in hitting, fielding, and throwing. Players also have to be able to avoid tree stumps, bushes, and puddles. The pitcher can throw four balls—fast, slow, right curve, and left

curve. There's a split-screen view of the field, with one screen being a bird's-eye view. For one or two players.

The World's Greatest Baseball Game, Enhanced Epyx/S 19.95

One or two players can manage and control or just manage a baseball team, using one of the 75 teams provided or creating a team. Players include actual World Series and All-Star teams, teams from the 1984-1985 season, classic players, and cur rent stars. Actual statistics for players are included. The game includes trading func

and then carry out the action on the field.

Features include a choice of all 28 NFL teams, arcade-style graphics and animation,

Pure-Stat Football

statistics 'or every team and player plus

Software Simulations/Distributed by MicroProse/S39.95

past schedule results for each team. The

One or two players can participate in this football simulation game. The performance of the players is determined by speed, pow er, and catching ability. Users can deter mine their own playing parameters and call all the shots from the sidelines. Players con trol the quarterback and receivers on of-

lense and one key player on defense. A 1987 team disk sells for $19.95, while a create-a-team disk is $14,95.

street or a construction site. Obstacles in clude oil slicks, trash-can lids, puddles, and

parked cars. Plays can be selected from a computerized playbook, or players can de

sign a street playbook of their own. There are advanced and beginner levels of

GFL Championship Football Gamesiar/DislubuteO Oy Mediagenic/S34.95

This football simulation is played using an on-the-field perspective. The action takes place on the field, where the user is actually running plays and taking hits.

players coach as well as play a game of

football. Players can use the playbook or design their own offensive and defensive

BASKETBALL Basketball: The Pro Game Lance Haffner Games/S39.99

In this simulation, the player can coach an

NBA or ABA basketball team, choosing the starting lineups, substitutions, shot selec

tion, passing, and offensive and defensive

competition. ■■M'/t.

styles ol play. Statistics on individuals and whole teams for an 82-game season can be maintained with the stats compiler, and a summary of each game can be printed when the game is finished. The program in cludes 23 current NBA teams plus more than 100 great teams of the past. Additional team disks are available for S14.99.

Courtslde College Basketball

S29.95

players to create their own teams. It retails for $14.95.

Epyx/S19.95 This football-strategy game lets one or two

Players choose from nine neighborhood guys to make up teams and play on a city

Accolade

4th & Inches Team Construction Disk allows

The World's Greatest Football Game

those plays. Joystick required.

Epyx/$19.95

4th & Inches

action follows the player with the ball. The players' energy levels decline as the game progresses. For one or two players. The

game includes 176 college teams. 26 NFL teams, and 14 USFL teams. Additional team disks can be purchased for $14.99.

plays and then take part in the execution of

Street Sports Football

FOOTBALL

view of the field is from the press box, and

cally compute individual and team statistics

and provide a scoring summary at the end of the game. The stats compiler can record

and digitized sound effects.

tions and trivia questions.

4th & Inches features three screens—a scrolling football field, a statistical screen that shows the players' performance and personal records, and a play menu from which to choose offensive and defensive plays. The game incorporates 22 players, the football, and the balls shadow. The

sive and 6 defensive plays, call timeouts, use the two-minute drill, and compare scouting reports. The game can automati

Lance Haffner Games/$39.99

The player can coach Division I college basketball teams as they compete for the championship with this strategy game. Op

tions include lineup, substitutions, shol se Super Sunday Avalon Hill/S19.99

With this statistics-based game, each player enters the offensive and defensive plays (or his or her team and then watches as the game is played. There are 20 Super Bowl teams to choose from, and season disks for the champions are available separately. The game also contains solitaire and autoplay options. A Genera! Manager's Disk is avail able tor S30.00, and a Champion Disk and 1984-1987 Season Disks are $20.00 each.

lection, passing, defensive and offensive styles, and the 45-second clock. Statistics for each player include rebounding, passing,

defense, shooting ability, and overall-contri bution factor. The stats compiler maintains statistics for individual players and the whole team, and a summary can be printed to screen or a printer at the end of each

game. Players can play against a friend or the computer, or they can watch the com puter play itself. The game includes 286 teams from the most recent season plus 70

all-time-great college teams. Additional team disks can be purchased for $14.99.

Dr. J and Larry Bird Go One-onOne Electronic Arts/$14.95

Players can become either Julius Erving or

Larry Bird in this one-on-one action game. Fast Break Accoiade/S29.95

This three-on-three basketball game fea tures full-court action from a television per

spective. Players can choose offensive and defensive plays and substitute players. The game is played under professional rules with three-pointers and slam dunks. For one or two players.

COMPUTE!* Gazette

March 1989

27


GBA Championship Basketball

SOCCER

Two-on-Two Solid Gold Software/Distributed by

Mediagenic/S14.95

M.I.S.L. Soccer Mindscape/S34.95

Each player can control two men in basket ball competition—two against two, one on one, or one or two players against the com puter. The teams play in 24-team leagues, and the players are based on real pro-

basketball players. There are several prac tice games, including practice shooting,

horse, one on one, and around the world. Crowd noises provide background sound effects, and a sample sports page is up

Players can assume the roles of player,

coach, and general manager in this simula tion game based on the Major Indoor Soc

cer League. Coaches can choose lineups and make substitutions. The General Man ager can attempt to build a successful MISL franchise by drafting and trading players. The onscreen players can attempt headers and assorted kicks. For one or two players.

dated with the results of each game.

Street Sports Soccer

Jordan vs. Bird: One on One

Another in the Epyx line of street-sports

Electronic Arts/S29.95

games. Sfreef Sporls Soccer enables play

Superstars Larry Bird and Michael Jordan buttle on the court in three special events.

ers to take part in a fast, street-style soccer

Epyx/$19 95

Players can see who's the best in the One

game. Players must first choose a field either in a park or on a city street and then

on One battle, the Slam Dunk Competition,

recruit a three-member team from the

and the Three-Point Shootout.

neighborhood kids, Each character has his

or her own personality and skills for head

NBA

ing the ball, executing shots, and controlling

Avolon Hill/$39.95

Players can control basketball players ot the past and present in this statistical basketball computer game. Users can pick the starting lineups and send in substitutes. The pro gram includes 20 great teams from the past and a stat keeper that keeps track of how well each team is doing. The game features three playing modes; head to head, solitaire, and autoplay. The autoplay mode allows the same teams to play several games in a

passes. There are few rules and no uni

forms or sportsmanlike conduct. Teams can play each other or play the computer with a time or points limit.

Superstar Ice Hockey Mmdscape/S34.95

One or two players can face off against each other or the computer. In this multi level game, the player can be the owner and general manager, trading and recruiting

players or sending the team to a training camp. As head coach, the player can set and change the lines and plan the strate gies, Or, the player can act as goalie or center and play on the team. This simulation allows for twoon-two. four-on-four, or sixon-six games, A team can compete against 19 other teams in four divisions for up to nine seasons.

VOLLEYBALL Boach Blanket Volleyball Arrworn/$14.95

One or two players can practice three-on-a-

team beach volleyball with this game. The game includes nine levels of difficulty and a self-running demonstration. For ages 14

row. Additional season disks are available

for S20.00 each.

Pure-Stnt College Basketball

and up.

Software Simulahons/Dislnbuted by

This animated five-on-live basketball simula tion game is based on statistics. One or two

California Pro Golf Mastortronic/S9.99

players can compete or the compuler can

play itself. Coaching strategy and player statistics determine the outcome of each game. Players can choose from 20 all-timegreat college teams. Users can also create their own team by entering statistics. Team statistics can be reviewed or printed at any time. Optional team disks are available.

Separate tournament disks sell for $19.95 and a create-a-team disk retails for $14.95. Slam Dunk Mastertronic/$9.99

Superstar Soccer MindSCape/$34.95

In Superstar Soccer, the player can perform as soccer player, coach, or owner and man ager. As center or goalie, the player can

run, shoot, pass, and even get injured. As the coach, the player calls the plays and sends the team to training camp. The owner/

manager trades and recruits team mem bers. One or two players can compete against the computer or each other.

This simulation of two-on-two basketball features slam dunks, lay-ups, and alley-

ICE HOCKEY

oops. The program also keeps track of

Hat Trick

player statistics.

Capcom/S29.95

Street Sports Basketball

hockey game. Each player controls a goalie and a player on the ice. Based on the Bally

Epyx/$19.95

One or two players compete in this neigh

borhood-style basketball game. The court is set up in a schoolyard, alleyways, or a park,

Players compete head-to-head in this ice-

arcade game.

International Hockey

and three players tor each team are chosen

Arlwjrx/S19.9S

from ten neighborhood dribblers. Much of

The fast action of hockey is recreated in this game for players ages 8 and older. Interna tional Hockey includes body checks, fighting penalties, puck passing, graphics, and sound effects such as crowd noise, organ music, and digitized speech. One or two players can compete on three skill levels.

the strategy involves how well each player

has put together his or her team and how well the hoop shooters can avoid local ob stacles such as oil slicks and fences.

28

COMPUTEts Gazette

MarcH 1969

California Pro Golf features an 18-hole golf course complete with hazards. Players have touch-sensitive control of the shots and a choice of clubs.

Hole in One Golf Artworx/S 14.95

Players can tee off on the North Course and play a round of golf at the Fairport Country Club, or use the editor to design their own golf course. This golf game in cludes backspin, topspin, hook, slice, and power of the swing, as well as water traps,

rough, and bunkers. The zoom feature magnifies the putting area on the green.

The disk contains the master program and

six additional courses. For players ages 14 to adult.


Jack Nicklaus' Greatest 18 Holes of Major Championship Golf

World Tour Golf

Accolade/S29.95

Players can choose from 12 of the world's greatest golf courses or become an archi tect and design their own course. Courses include St. Andrews, Pebble Beach, Augusta National, and Shinnecock Hills, The pro

Jack Nicklaus' Greatest 18 Holes of Major Championship Goll is based on the recently released videotape from the ABC Sports

Video library. This Nicklaus's favorite championship golf Nick la us-designed

golf simulation features 18 holes ol major along with two additional courses. Players can

BOXING

Electronic Arts/$14.95

gram also includes a championship course

made up of the world's most difficult holes. One to four players can participate, with a

Fight Night Accolade/S14.95

This boxing game requires strategy as well as skill. It includes a boxer construction set.

Sierra Championship Boxing Sierra On-Une/$14.95

Some of boxing's most famous bouts can

compete against up to three other human

choice of either match or medal play. Play

opponents, a computerized Jack Nicklaus, or a variety of computerized men and wom

ers can also compete against up to three computer golfers and set characteristics for

create new matches using a list of 50 for

en. Other features include a choice of Skins scoring or stroke play; pro, men's, or ladies'

each. Split-screen animated graphics give both an overhead view and a golfer's-eye

player plans a strategy and determines

tees; wind Intensity and direction: and uphill or downhill lies,

view of the hole. In addition to normal haz ards, players will encounter random weath

er conditions each time they play. Players can also practice on the driving range and putting green.

be recreated with this game, or players can mer and current boxers. As trainer, the

height, weight, stamina, and best punch for the contender. In the arcade mode, players can fight each other or the computer. Two manuals explain the art and strategy of box ing and the history of the sport.

TENNIS Serve and Volley Accoia0e/$29.95

Serve and Volley requires players to use correct ball placement, timing, and stroke selection. Users can ctioose from three diffi culty levels and three court surfaces. Game

Leader Board Access/S19,95

One to four players can simulate an actual game ol golf on one of these 18-hole courses. Players cnoose their clubs, dis tance, and type of shot. There are three lev els of difficulty, and the computer calculates the handicaps and scores, Tournament Disk #1 and Executive Tournament Disk, which

activity can be viewed from a full-court per spective with action windows. Players must first select a serve type and then hit volleys,

A/alon Hill/$30.0u

class. Players must create a training regi

One to four players can choose to chal lenge one of two 18-hole championship

men for their boxers and improve their skills in blocking and ducking punches, throwing

courses. Players can also practice on the driving range or the putting green.

crosses, jabbing, uppercutting. and taking

body shots. A tale of the tape containing the boxer's statistics and record appears

World Class Leaderboard

Accessj$ 14.95

before each fight.

Three famous 18-hole golf courses are re produced in this golf game, including dis tance, traps, trees, rough, and water

range the holes, a lop view of each hole, a practice putting green, and driving ranges.

Additional courses are available, \folume I contains Harbour Town, Sunningdale, Dora do Beach, and a course designed by Ac

cess, Pine Hidge. \t>lume II includes Pebble Beach, Muirfield, Colonial Country Club, and the Access course Glen moor Country Club.

Additional course disks are included with the package.

Star Rank Boxing II

Gamestar/DistriQuied Dy Mediagenic/S29.95 Two players can play each other or one player can challenge the computer in a bat tle for the boxing title. Each boxer must de

feat four challengers on the way to the

Tournament Golf

printout ol the scorecard, an editor to rear

B

championship; challengers become more skillful as the match progresses. In the exhi bition bouts, boxers can fight in welter weight, middleweight, or heavyweight classes, with up to five boxers in any one

with the package.

Doral. and Cypress Creek. A fourth course, the Gauntlet Country Club, was designed (or this program. The program also offers a

i

forehands, backhands, smashes, and lobs. The game offers match or tournament play against the computer or for two players against each other. Each tournament or match can be saved and resumed.

are additional course disks, are included

hazards. Players can tee off at St. Andrews,

1

■■■. ■:■:■■; ":":;y:i;

BOWLING 1Oth Frame Accass/S39.95

Up to eight players can participate in this bowling game. There are several levels ol play, including league competition. Scoring is automatic.

BILLIARDS Rack Em Accclatfe/S29.95

Players can compete in snooker, bumper pool, straight pool, eight ball, and nine ball. Variables such as the object ball and pocket, aim, English, and power affect gameplay. A restore-shot feature allows the last shot to be retaken. Players can attempt trick shots and save the best ten. Rack 'Em includes a generic game that allows players to set their

own rules. A bumper-pool construction set allows players to create their own bumperpool tables. For one or two players. COMPUTED Gazette

March 1989

29


Take Down Gamestar/Distribuled by M8diaganic/$32 95

Players can compete in seven Winter Olym

body slams, airplane spins, atomic drops,

and suplexes. The object of the game is for

screen can display camera-angle points of view to resemble actual television coverage,

the team to win the GWF Tag Team

and in the downhill-skiing competition, play

Cosmi's Motor Racing Trilogy Cosmi/S19.95

features a first-per son perspective, allowing players to get a feeling of being in the ring.

Players can use both offensive and defen sive maneuvers, including dodging and ducking punches. When hit, each boxer's face shows the damage sustained, including black eyes, fat lips, swollen cheeks, a

bruised lorehead. and a cut jaw. For one or two players.

Petty's TallBdoga, a stock car-racing simu lation; Shirley Muldowney's Top Fuel Chal lenge, an NHRA drag-racing game: and

Grand Prix Motor Mania, which features road racing with ten different skill levels.

skating, and cross-country skiing. The

their performance. Up to eight players can take part in the events, based on the Olym pic competition held in Calgary, Alberta,

Canada, in 19B8. The game was designed Team affiliates and videotapes from the U.S. Olympic Committee.

Gold Medal Games Cosmi/S9.95

Players compete in Olympic-style events in

Each game is available separately for $9.99,

cluding weightli fling, swimming, and archery.

Grand Prix Circuit

Highland Games

Acco[ade/S29.95

Grand Prix Circuit simulates the Formula One season. Players can choose to race for

the McLaren. Ferrari, or Williams team on

WRESTLING

hill skiing, slalom, luge, ski jump, figure

with assistance from the U.S. Olympic

This package has three games: Richard

This arcade-style, split-screen boxing game

pic trials—oval-track speed skating, down

ers can position the cameras to monitor

RACING

Accolade/SM.9S

Epy*/S39.95

Players participate in the Gamestar Wres tling Federation, where they can choose from eight wrestlers, each with different moves. Wrestlers can perform pile drivers,

Championship.

T.K.O.

The Games: Winter Edition

the Grand Prix courses of Monaco, Germany,

Artworx/S 14.95

Players ages 9 and up can test their skills at traditional Scottish competition with High

land Games. There are six events—ham mer throw, discus, long jump, caber toss,

World Driving Championship against a di verse group of racing rivals.

weight toss, and tug-of-war—with bagpipe sound effects in the background. For one or two players.

Gorgeous Greg fights for the professional

The Great American Cross

International Team Sports

wrestling championship belt against ten other

country Road Race

Bop'n Wrestle Minascape/S14.95

or Japan. The ultimate goal is to win the

Uindscapo/S29.95

Players choose an athlete and a country to

back breaker, drop kick, full Nelson, pile driv-

Solid Gokt Software/Distributed by Mediagenic/S14 95

er. stump, and Hying body press. Two play

This 3000-mile car race takes place across

ers can control opposing contenders, or one

the U.S. The player chooses which route to

volleyball, soccer, water polo, swimming, and track.

player can challenge the computer. The ac

take through which cities in order to finish in

tion takes place in a 3-D ring and requires

the top ten. Variables include weather, fuel, road conditions, and the competition.

Summer Games

either joystick or keyboard input.

Micro League Wrestling

Top Fuel Eliminator

in Summer Olympic competition including

Micro League Sport s/S29.95

Gamestar/Distributed by Mediagentc/$29 95

swimming, diving, track, skeet shooting.

This official product o( the World Wrestling Federation features stars of the WWF digi

Players can join the auto-racing circuit and

compete in a nine-event season, from quali

pole vaulting, and gymnastics. Athletes compete against each other, vying (or the

tized on the screen. Players select wrestling

fying rounds to winning the circuit. The dnv-

gold medal.

moves from a menu and the computer de termines the result. Two additional match

er races against the computer opponent on

contenders with moves like the airplane spin,

disks are available for $19.95 each. Tag Team Wrestling Data East/$I9.95

The player and a partner can use body

a randomly generated race course. There are eight performance areas in which to judge the races. Split-screen graphics allow the player to view the course from overhead

Epyx/$19.95 Up to eight players can enter their athletes

■■

and in the cockpit.

slams, drop kicks, back breakers, and flying

OLYMPIC-STYLE

head butts to defeat opponents and win the

COMPETITION

championship belt. Wrestlers must be pinned for a count of 3 to win, or they can

be thrown out of the ring.

represent them in athletic events including

California Games Epyx/S39.95

Up to eight players can take part in this sur vey of California-style recreation. Games in clude surfing, throwing flying discs, skateboarding, roller skating, and riding BMX bicycles.

The Games: Summer Edition Epyx/$39.95 The Summer Edition is the official computer game of the 198B U.S. Olympic Team. Play ers can participate in events such as the hurdles, pole vault, uneven parallel bars, rings, springboard diving, and velodrome

sprint cycling. The action can be viewed from first-person perspective or cameraangle points of view. Players can attend

opening, closing, and awards ceremonies.

30

COMPUTE'S Gazette

March 1989

Summer Games II Epyx/S19.95

Up to eight players can compete against the computer or each other in this representa

tion of the Summer Olympic games. Events

include rowing, triple jump, javelin throwing, high jumping, fencing, cycling, kayaking, and equestrian events. There are also opening ceremonies, national anthems, and medals. Winter Challenge Thunder Mountain/Distributed by Mindscape/$14.95

One to six players can compete in five win ter events including ski jump, downhill ski ing, bobsled, giant slalom, and biathlon.


on an actual athlete. Lobs, swings, and

bounces occur just as they would in a real game. Players get to choose the court sur

face as they play in a world-class match.

MISCELLANEOUS Daily Double Horse Racing Artttwx/519.95

This horse-racing game simulates a day at

the races. A 16-page racing form is included with the package that features results on 180 different horses from 400 prerun races.

Players can choose from 12 jockeys and four turf conditions. The program allows Winter Games Epyx/S19.95

This game lets players take part in seven of

the Winter Olympic games, including figure skating, bobsledding, and the biathlon. The game includes the opening ceremonies and

players to place bets on the horses before II runs the race.

Equestrian Showjumper

Artwor*/S14.95

Final Assault Epyx/S39.95

Thrill seekers can practice climbing some of the world's most treacherous peaks with this mountain-climbing game. Mountain

climber Eric Escoffier provided design assis tance for the rock faces, glaciers, crevass es, and chasms found along the trails.

Players must choose which supplies to backpack from over 50 items. Onscreen

variables include temperature, time, altitude, and physical state of the climber. There is a training course before the climb, and a safe

ty guide is provided.

Ten Speed Mastertranic/$9.99

Players compete in world-class cycling events in Ton Speed.

Up to six players can compete in this stee plechase game. Each player controls his or

Water Polo

World Games

her horse's walk, canter, gallop, turns, jumps, and other movements. There are 12

Epyx/519.95

steeplechase courses with walls, fences,

This game lets players take part in the fast action of water polo, a mix between soccer

Players take the part of athietes represent ing 18 countries as they competB in some not-so-common athletic events. There's cliff diving in Mexico, sumo wrestling in Japan,

and gates to jump, or players can use the

national anthems. For one to eight players.

editor to design their own course. A master

Scoreboard updates scores and faults. For ages 14 and older.

weightlifting in Russia, bull riding, barrel

Mastertronic/$9.99

and basketball played in the water. It offers a variety of skill levels and tournament op

tions for one or two players. The flippy disk contains versions for the Commodore 64 and the IBM PC and compatibles.

jumping, log rolling, the caber toss, and the giant slalom. A history guide and travelogue

are included, as well as seven options of practice and competition. For one to eight players.

COMBINATION GAMES Clubhouse Sports MimJscape/S29.95

Players can choose to compete in darts, pinball, billiards, shooting gallery, Skee-Ball, or foosball.

Indoor Sports Mindscape/S29.95

This sports package contains four different indoor games to play—air hockey, table tennis, bowling, and darts. Players can com pete against each other or the computer. The program includes 3-D graphics and animation.

Prism Sports Pack

Thunder Mountain/Distributed by Mindscape/$14.95

Six different sports games are included on

one disk: Turbo 64, Derby Day, Pilot 64,

Handicap Golf, World Cup, and Test Match.

Star League Baseball and OnField Football

Solid Gold Softwafe/DistnbutBd by Mediagen>c/$14,95

Two games have been combined in this one package. Star League Baseball re creates the nine-inning game with anima

tion, sound effects, and true-to-the-game action. In On-Field Football, players can call the plays for both offense and defense dur ing four quarters of action.

Star Rank Boxing and On-Court Tennis Sola Gold Software/Distributed by Mediagentc/$14.95

In Star Rank Boxing, pJayers must battle against challengers to work their way up to

the title bout. Players of On-Court Tennis

Sports Games Publishers For more Information about the sports games listed here, contact the publishers listed below: Access 2561 S 1560 W

Woods Cross, UT 84087 Accolade

550 S. Winchester Bhd. San Jose. CA 95128 Artworx IBM F'sniielti HcJ

NY 1452S The Avalon Hill Game Company 4517 Harford Rd.

Baltimore. MD 21214 Capcom u.S A

1283-C Mountain Vlaw/A(viso Rd.

Sunnyvale, CA 94089 Cosmi

415 N. RgueroaSt. Wilmington, CA 90744

Data East 470 Needles Or. San Jose, CA95H2

Electronic Am 1820 Gateway Or. San Mateo, Ci 94404 Epyx

P.O. Box 8020 600 Galveston fit).

Redwood Oty, CA 94053 G a meats r

Distributed by Mediagenrc 3885 Bohannon Dr.

Menlo Park, CA 94025

Lance Hatfner Games

P.O. Box 100594 Nashville, TN 37210 Mastertronlc

711 W. 17»> St

Unit9G Costa Mesa, CA 92637 Melbourne House Distributed Oy MastertronJc

711 W. 17th Si. Unit9G

Cosla Mesa. CA 92627 Micro Loaguo Sporis

2201 Dnimmond Pfaza Nowatk, DE 19711-571 MicroProse IBOLakelronlDr. Hunt Valley. MD 21030

landscape

3444 Dundee fid.

North&rook, ii_ 60062

Sierra On-Un» P.O. Bok 495 Coarsegold, CA 33614 Software Simulations

Distributed by MicroProse

IBOLakefrontDr.

Hunt Valley. MD 21030 Solid Gold Software Drsitibufed Oy Mediagenfc 3885 Bohannon Dr,

Menlo Park. CA 94025 Thunder Mountain Distributed Oy Mindsca

3444 Dundee Rd. Northbrook. IL 60062

can challenge a friend or a computersupplied professional tennis player based

COMPUTE'1! Gaiotto

Marcli 1989

3t


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■128KSM. ■ 3 Mode Operation 1-64 Runs 64

COMMODORE

$44995

• Commodore

Fasler, more morcuiy

1802C Monitor

lor Increased

Special

• Excel FSO-2 D.s* Dnvo

sollware 2-C128:

64C

System

• Commodore 64C Computer

productivity

Orange Micro

Micro R&D MW701A

Tired of buying yol another

throw-away brick power supply for youf Commodore 64? Go with tne Moo RSD poww

95

supply. The MW 701 A

3 CPM Uses

leaturoa double IumkI systems,

Standard cpm tillos

scnomalics. and a ono-year warranty. Slay with (tie besl,

1-Year Wammry

stay with Micro RSD.

Excel FSD-2+ Disk Drive

COMMODORE COLT PC

IBM PC Compatiblo 640K Std.

100% Commodore 54C drive compatible.

Itus Enciilarntor Plus disk dnvu is quistor,

Two Bvi Drives Sid.

$14995

more reliable iTian tfie

MSDO5 + GW Basic

1541 and,541C.

porformance flnd spwd in a Commodore inleflnco, select trie Xeloc Super Graphix. Standard features include an

smarter, faster, and

TurOo Processor

Xetec Super Graphix Jr.

QK buHer, 10 pnnting modes. intonal fonl supports and a lifetime warranty. Slay with

Included

tho bost, staywiiM Xelec.

Serial • Parallel Ports Mono.flGB Color Co'd

$669 95

Included Expansion tor Hard DrlvQ

$55 95 COMMODORE

COMMODORE

500 XJ

Snv« time and Ada moro computing powoi lo

produclivily w» Commodore 1670 modem. Tho 1670 utilizes tho popular "AT Hayus command sols, buill in

15B1 disk dnvo. The 1581

speaker aula duil. iirid auto

(natures 3.S" 720K storano capacity nrx) DSiDD. Tasl

,nnVA11'

dnve the 1581 on your

For aflordabtEity .it

trigger finger tiring. &eal< your

Commodore today.

icJobilily. choose the

Commodore 1670 Modem.

$5995

Tho Epvx 500 XJ scores s*grnf«anrty higher, faster, and efl&lor than any pjyslick in irmr l- lur. >: Tho 500 XJ comes with palm grip and

your Commodore wtth Iho

1670 Modem

$187

95

1581 Disk Drive

MAGNAVOX

MAGNAVOX

CM 8762

CM 8702 The Magnavo* CM S702 is irio monitor you can roty on lor

The Miignavo): CM 0762 14' monitor is tho sman choco for

your cotar composite monitor

$239

$13

95

MONITORS

NEC

Magnavox BM7652

S84.95

MullnyiK GS

.. £189.95

BM7632 .

S84 95

Mulnsync 11

.. 556995

needs. The CM 6702 >S a 13"

Standard resolulion is 64OH ■

monitor wilTi composilo vjOoO

7BM-613 ..

., .. $79.95

mpuls and a standard msofutron ol J30H n 3MVb [«U5 green lo*t display swilch A buirl-in lilt stand and centering sharpness controls also are included-

7BM 623 ..

$79 95

CM870Z ...

SI79 95

CM8762 ..

£239-95

8CM-5I5.

$259.95

9CM-053.

S339.95

9CM0B2

$439.95

buiH-in lilt si and pluii u greon texl display awilcfi

Fora

monitor wilh RGB TTL iCGAJ

95

SOOXJ.

your coinpiJling --.•->■•:-.

240V. This mondor includes a

r

pievioiis record with me Epyx

and composite inputs, stay wilh tho Magnavc* CW B7S2.

$179

95

1-800-233-8760

Multisync +

Mullisync XL

$899 95 $2699.95


Why shop at Lyco Computer? Lyco Computer is one of, il not the largest, and most established firms to provide only quality name brand computer products at prices 30% to 50% below retail.

We've set many industry standards, and we are setting the pace lor many more in the future. Our standards include: a separate department lor customer service; a price guarantee; guaranteed factory fresh merchandise; diverse payment and shipping policies, including a C.O.D. policy which allows customers to have products in their hands before paying anything. Selection places Lyco at the

i

1

forefront of the industry. Due to our in-stock volume, we

cannot advertise all of our products. If you do not see the product you want advertised, call Lyco Marketing toll free.

Will you rush an item to me? Since 1981, we have set the standard in the industry by processing orders within 24 hours — not 4 to 6 weeks. We offer next day air, two day air, standard UPS, and postal International shipping services. Our records show we fill 95% of our orders daily. Temporary shortages are normally filled within 10 days. If an order cannot be filled within 60 days, we refund your money in full, unless you choose to

wait for the order and benefit from the price savings. Any time prior to shipment, you may cancel or change the out of stock product by contacting our Customer Service representatives.

How do I order? Send your order to Lyco Computer, P.O. Box 5088, Jersey Shore, PA, 17740. Or, call 1-800-233-8760 or (717)

How do I know I will get the product 1 need? Our marketing staff is well-educated in the computer industry. They receive continuous formal training by our manufacturers which enables them to develop and maintain a high degree of expertise on the products they represent. Though our strict guarantee on providing only new merchandise prohibits free trial periods and a

494-1030. We provide four payment methods. We have

always accepted C.O.D. orders through UPS. Prepaid orders over S50 are shipped freight-free. For orders under $50, please add $3 for freight. Orders prepaid by a certified check or money order are shipped immediately. Personal and company checks require a 4 week wailing period prior

to shipping. Visa and Master Card orders are accepted for your convenience, but we cannot pass along the 4%

guarantee on compatibility, a wealth of knowledge is

discount offered for cash. Purchase orders are accepted

available to our customers to help with the purchasing decision. As thousands of people every week capitalize on

from Educational Institutions. We only charge sales tax on

our savings and services, we hope you too, will make Lyco

Computer your first choice.

items delivered in Pennsylvania. For APO, FPO, and international orders, please add $5 plus 3% for priority mail. Advertised prices and availability are subject to

change.

What about warranty or service? We decided several years ago that a Customer Service

Department was needed in the industry. Unfortunately, few of our competitors offer Ihis service. Our Customer Service Department is available at (717) 494-1670 to provide

assistance in all warranty matters. Our product line enjoys "name brand recognition," and we back all of our

manufacturer's stated warranty terms. Many manufacturers will allow defective products to be exchanged. Before returning any item that appears to be defective, we ask that you call our Customer Service Department to assist you in determining if the product is defective. If the product

is determined defective, they will give you a special authorization number and speed processing of your order.

3.5 Muril:

Sales: 1-800-233-8760 or 717-494-1030

SSDO

Hours: Monday through Friday, 9:00 a.m. to 9:00 p.m. Saturday. 10:00 a.m. to 6;00 p.m. Customer Service: 717-494-1670

Bonus

Hours: Monday through Friday, 9:00 a.m. to 5:00 p.m. FAX: 717-494-1441

DSOO

SSDO DSDD VBfballm:

SSDO DSDD

.


Bd

hticrcleague:

Springboard:

Ugh-Lympics

$19.95

Microieag. Basobnll .... S22.95

Nowstoom

S19.95

526,95

Dealti Lore

$19.95

Mlcroleag. Wrestling .... $16.95

CortilicalB Maker

$14.95

£20.95

Mars Saga

S22.95

MTeamDU*

S11.95

Graphic LO. 1.2.3 .. ea $14.95

Jordan vs. Bird

S19.95

GM Desk

516.95

Sirateglc Simulation*:

Cautdran

Super Boutdordash

S9.95

SlatD.sk

SU.95

Lords of ConQuasi

S9.95

W/osltng M»IWi Disk #1

511.95

Wrosiiing Malcti Disk #2

$11.95

$25.95

Bank St. Writer

S29SS

$Z8.95

Prim Shop

$22.95

Print Shop Compfln

w2.ea.$H.95 $22.95 $9.95 $11.95

$18.95 $13,95

,... S9.95

Carman San Oaoo.

Wont)

$19.95

Carmen San Dlogo, USA...

S22.95

Carmen San Diego,

Europe

$22.95

Superbkc ChaBonge ... $12 95 Electronic ARi: Bard's Tota III

i

$25.95

$19.95

Kuril for Red Oclobor.. S25.95

$22.95

Monopoly

$20.95

$19.95

SBike Bool

$20.95

$19.95

Wasteland

S25 9S

$25.95

Typhoon ol Steal

S29.95

S19 95

Pool ol Radiance

S23.95

$19.95

Double Dragon

$22.95

$19.95

Bards Tale

S2S.95

$22.95

Bards Talo. II

$25.95

$22 95

GEOS128'

519.95 $19.95 $26.95

Caea

Modem Wars

122.95

Music Construction Sal. Powerplay Hockey

$9.95 S1S.95

Pinball Construction

S9.95

Skate or Die

£19.95

Yoagers AFT

$22.95

Epyi: Foslload

$23.95

California Grimes

$22.95

ixi Ofl Road Racing .. S22.95 Games: Writer Ed Games: Summer Ed.

S22.95 .. S22.95

Legend ol Blacksirver .. $22.95 Sporting News

$19.95

$29.95

$35.95 $39.95 ..$39 95 .... S29.95

speed, power

high-ond "■-..!■. ■ and easo of use are rv>w yours with ihoso ■ '. "r '■ iMi

ii.u I:

ri!r ■ I i

i

Much moro than a angle

S19.95

Pirates

S22.95

Smalth Rghtor

S22.9S

Rod Storm Rlolng

$22.95

F-15 Strike Eaoto

S22.95

Silmt Service

S22.95

Mlndscap*:

Inaia/ia Jones

$20.95

PaperOoy

$19.95

Road Runner

$19.95

Dive Bomudi

$22 95

Gaunllat

$20.95

Desm Sword

S16.95

Captain Blood

Final Assault

S22.95

Alien Syndrome

$12.95

Space Harrier

$16.95

$22.95

Willow

$16.95

Origin:

Aulodud

S23.95

Ultima IV

$34.95

MoeDius

$22.95

TlmosofLor*

$22,95

$22.95

diverse range ol features

Starglide*

$11.95

Ultima III

$22.95

applications

Black Lamp

$11.96

Ultima V

SS3.95

$39 95

Pawn

Enlightenment

Surge

$16.95

PP106-6 Outlet With EMUHF1

..

PP1D4-6 Outlet With Indicator

PP101-6 OullBl Poweratrip Modem Protector

$28.95

$19.95 $9.05

Printer

174.95

Ribbons

$29.95 $32.85

Save up to 50%! We carry s stock of

thousands for most applications.

$29.95

USAAF

$32.95

Wargame Constr

£19.95

Subloglc:

Fl^ht Simulator tl

$30.95

Stealth Mission

£30.95

Jet

Individual Scenery

S23.95

$9.90

College BaskotbaB

$22.95

Football

$17.95

Pure Sial Baseball

$22.95

Trrnewortci:

Swittcalc 12B

527.95

Wordwrilei 3

$22.95

Daia Managar 2 - 64 .. $11,95 Data Manager 128

S26.95

Partner 64

$22.95

Partner 129

$26.95

Swiftealc */Sidowny5 M

$11.95

Word Writer 128

$26.95

Lin 110,1 World:

Art Gallery 1 or 2 .. ea. S14.95 Print Master

Si7.95

An GaBery Fantasy

$13.95

M I (C-64)

$29.96

Printer Paper

Conf25AB

$39 95

1000 Sheet Laser

Cent -36' AB

$39.95

100O Mating LaOeis

RS232ABC

$«.95

200 Sheel OKI 20

Geni ABC

$49.95

BannerPaper45'RoH .

RS232ABC0

$49.95

200 Sheel Laser

CenlABCD

$49.95

$16 95

$8.95 $8 95

S!0.95 $6.95

$10.95

$35,9b JJhks ... $55.95

Software Simulations:

Switch Boxes

Suppressors PP102-6 Outlet

$9.95 $11.95

S25.95

Typhoon ot Steol

S17.95

Str. Spori Soccer

ate

Phamasiell

S17.95

Tower Toppter

S25 95

Scenery Disk Wostern Europe

£14.95

S14.95

$25.95

Phantasie

Scenery Disk San Franciso

Pole Position II

Rrabtrd:

$35.95

Penzer Strike

S17.95

$16.95

SportsaBo™

$26.95

Gettysburg

Scenery Disk Japan .... $17.95

$19,96

$17.96

S19.95

Etomal Dagger

Individual Scenery Disk #7 or #11

Outrun

Sir. Sport FootbeJ

S25 95

Dungeon Master Asst..

$16.95

Clubhouse Snorts

$26.95

$25.95

Pool of Radmncn

S20.9i>

lmno'-s.l)l" Mission 2 ... $22.95

Oblivion

S2S.95

Ouestronll

$14.95

Malrocross

SI3 95

Ptiantas* III

Disk #1 - #6

Ultima i

$39.95

$49 95

Gunship

$19.95

$29.95

S44.95

$22.95

J in nor

$29.95

i

Airborne Hanget

$22.95

Space Station

S31.95

Mlcroprou:

Baseball

Sir. Sport Basketball ... $12.95

£16.95 n

COMMODORE

COMMODORE

COMMODORE

DEALER INQUIRIES WELCOME, CALL TOLL FREE

MMw-TX. Holoil(PC). S59.95

Disc Storage OVS-10 5V.

S3 95

OVS-75 5V.

$10.95

OVS-4O3W

$9.95

M III (C-64)

$32.95

Kraft Micro Moose (PC)

$36.95

Diskettes SKC: SSDD

.. $9.95

OSOD

$11.50

OSDD

S1399

SKC:

$17.95

5V4

S6.95

OSDD

Jfl.Sfj

.. $5 95

DSHD

$13.96

$10 95

Utxdl:

$13.95

SSDD

.. $7.95

DSDD

DSDD

.. $8.95

Vtrtatlm:

$12.95

.. SI 8.95

(-:-"-. 1 < t :■

SSDD

Bono*: SSDD

.. $5.95

OSOD

$4.95

. _.

$8 99 „ S11.50

Tac 3

$9.95

Tec 2

£10.95

WkoIBM/AP

$29.95

Toe 5

S12.95

lipsU* Plus

SM.95

Toe 1 S IBM.AP

£26 95

Krnlt KC III AP,PC

$18.96

Slik SUck

. $6.95

Krnlt PC Joystick

Black Max Boss 3-Way

Bathanote

Wlnner909

$24.95

$10.95

Cenl

*27-9£

Siggg

I Controler

S13.95

s,6 75

Epyi 500 XJ

S13.96

$11 99

Krfi(l Maze Master

$8.95

ift


$169 95

NX-WOO cronies

Starts answer to 9 pin dot matrix

printers. A soft touch control panel and Star's paper park feature solves your multi-document needs. 144 cps draft and 36 cps NLQ give you high resolution 9 pin performance in an affordable package from Star.

Introducing STAR'S NX-1000 Printer in 4 Models NX-1000C

NX-1000 Rainbow

With a Star HX 1000c pnntar your printing

NX-1000c Rainbow

Th* Star NX-1000 Rainbow adds a wnoie

options will novor cease To amozo you. The Star NX 1000c has standard Commodore serial Interface lor 54 ISO computers. Print

new dimension to your work UirrxtgTi mult-

■ " ■■ r;nn::n<3 Star has designed 20 printing options Into this pnnfer. Add 10 [his paper

speed is snlectablo ai 144 cos (draft) or 36

parting, Epson-IBM emulation, high

cps (NLQ) and paper parking will lend

resolution NLG/graphlcs H >r a printer with

versatility to your document handling noods

ortrn latent over Ihe competition. Star's

The Slar NX 1000c will rulhll your reaimomenu lo n>o totlo*.

NX-tOOO Rainbow does all the wort.

pnnting is available along wirh "he- same

standard features of .ill Slar NX 1000 printers. Standard Commodore serial

interlace is included. Enhance your Commodore productivity with the Star NX

1000c Rainbow.

$225 95

$169 95

Step into a world full o! color with Ihe STor NX 1000c Rainbow printer. Seven color

$229 95 LX-800

EPSON

For last output and professional prim qunlily, chooso Epson's LX-BOO This full featured BO column printer has a speed of IBOcpa (draft) and30cp& (NLO).

LQ-500

Epson's oicfuslYo SelecType front conkol panel lels you customize documenEs with popular type styles. Tne Epson LX-600 delivers aftordablo. professional printrng lor your home or office.

The Epson LQ-500 is at homo whgrgvff tetlor qualily printing La required. Standard print speed '■■ 160 cps (draft) and GO cps (LO), Tho LQ-50Q is •deal for ■. - :i r. • the homo or (he most demanding business

applications

OKIDATA

Okidata 180 With a pnnl speed of 180 cps (draft) and 30 cp&

(NLO), trie rugfi performance Otudala 180 saves you ffrna Okidata has made operating the 180 easy with ons much control, a feature usually/ offered only on

Okimate 20

higher priced printers. This is a pnnter built for the long run With greal loalures, compatibility and speed, the Okidata 1B0 means real value lor your This arlordabie, personal printer pioviOas lull color graphics capabilities, near tetter quality printing, and popular computer compatibility.

$129 95

printing needs.

$219 95


Lyco Computer

r

Marketing

& Consultants Air Orders Processed Within 24 Hours,

Panasonic

KX-P1124

Office Automation

For excellent print quality in a high speed printer,

choose the KX-P 1124. Its 2* pin prml head produces OraTl Ie*1 at a quick 193 cps (dratt) or letter quality lent ai 63 cps In addition, ihe KX-P 1124 provides such standard foaiufes as selectable

KX-P 1091 i Model II For speed and flexibility in your

pLi','1 piu'i ir.icfoi 5 resident pnnl lontsb parallel Centronics interface And a standard 6K butter. Panason.cS KX-P 112-1 ensures [hat your pnnlmg

will be last an

office or home, Panasonic

combines 192 cps drafl with 3S cps NLQ for a wide variety of printing neods- A 2-year

warranty from Panasonic assures quality support

KX-P1180 Tho U80 by Panasonic otiars you more lhan whal

you might expect In a low cost pnnler. With multiple paper paths, versatile paper handling, and front panel programmpbcMy through the EZ Set Operator panel, iho 1160 is an eiceilem vafue. The 1180 also faatures 2 oitcollont pcinl quahlnjs: Near Letter

Quality and Dr«rt, with speeds up lo 192 cps tn Drait and 38 cps m Near Letter Quality plus CrLsp. clear

H

CITIZEN Citizen 120D

SEIKOSHA

Citizen 180 D

SP1600AI

II you are seelurig world renowned pnnler performance lor your home, kxft no further than ihe

You can always rely on !he

Slay ahead ol the competition

Citizen 180 □

with Seicosha s SPi600Af

1200. Your da!a processing needs are handled

performance value, to a pnnt

pnnler, an excellent 9 pin dot

quickly n1 a pnnl speed oi 120 cps (draft) or 25 CDS

■, i - ■ i ■■ i of 1 BO cps (draft] or 29

matnn output al 160 cps {draft)

{NLQ)

cps (NLQ) ine Citizen ISO D

From its pnee

quality, standard parallel Centronics interface and a

is an excellent pnnler tot the

and 40 cps (NLQ). Seikosha ptovidos 8 kinds ol dot

4K loxl DuHer.

homo or small business

addressable graphic printing.

Tho T20D features 9 pin dot main* print

$144 95

$159 95

1-800-233-8760

$189 95


Lyco Means Total Service.

AVATEX 1200E

AVATEX'" 1200hc

MODEM

MODEM Full Hayas1 command &et, on

Vo'&atilo power and

pofiormance Trie. Avalc*

line Yoice'dala switching, plus:

V. ■'-■■:•. i!i' -,- '.

■ 2 conTiguraiion soilings

r]roa(

Matures or me Avaio* 1200

• 4 phone numb

and more, including Hayes"

■ External ■

ttdh

Compalibihty, fo allow use wilfi virtually all leading

Avatex

US Robotics

Avatex

'

.^

$65 95

Hayes

Courier 1200

5169.95

I200e

$65.95

Smanmodem 300

Courier 2400

1289.95

1300i PCCaro1

SS5.95

Smartmodom 1200 .... $279 95

SI3S.95

Sponsior 1200 PC .... 579.95

12D0p

$89.95

Smartmodsm 2100 .. S419.95

Courier 2400e

$319 95

1200hc Modem

SS9.95

Smanmodsm 12O0B .

5279.95

over $50 in the

Courier 2400 PS

S259 95

2*00

$1*9.95

SmanmoOom 24OOB

S419.95

Continental U.S.

Courier 9600 MST ..

$619.95

24OOi II PC Card

$129 95

Free Shipping on Prepaid cash orders

PRINTERS Seihosha

Citizen

Panasonic

Okidata

SP1200ASRS232

S169.95

120 O

5144 95

Ok[ma!B20

S129.95

lOBOtMoOelll

S149.85'

SLBOAl

S329.95

180 Q

1159.95

Okimale 20 w.'cart

$189.95

1091IModelll

$17995"

MP5420FA

S999.S5

MSP-40

$279.95

1B0

$219.95

10921

$309.95

MSP-I5E

$329.95

1B2

$209.95

1592

$375.95

SP Series Ribbon

S7.95

SK3000 Ai

S369.95

MSP-W

$369 95

1B2-I- .-.,.

$22595

1595

$439.95

5K3O05 Ai

S445 95

MSP-4S

5389 95

IBS

$239.95

3131

$289.95

SCALL

MSP-55

S459.95

292 w.intorfaco

$449.95

3151 KXP 4450 Laser

SPB 10

$CALL $1599.95

SL 130AI

S599 95

PrormerB35

$499 95

293 «,i1tariaco

S585.95

SP1000AI

$189.95

Trrbuto 324

S5B9.95

294 wlntoriace

$799.95

1524 24 Pin

$559.95

Tribute 124

$399.95

3fl3

$955 95

Fa« Pftrlner

1579.95

LflSW6

Star Micronics NX-1000

S169.951

NX-1000C

S'69.95

NX-1000 Color

£225.95

NX-1000C Color

S229.95

NX-15

$299.95

NH-10

$31995

Nfl-lS

W19.95

NB-1S24 Pin

$669.95

NX-2400

$309.95

NB24-1O24Pin

$369.95

NB24-15 24Pm

$545.95

Laser B

S1759 95

"# cable purchase

Brother M1109

$18995

M1509

$335.95

W17O9

S439.95

Twmwrrter 6 Ool &

SCALL

Optical Scanner

SB59.95

390

S479.95

1124

$319.95

391

$649.95

1180

$179.95

320

$345 95

1190

SNEW

321

$47595

'quantities limited

Epson LX8O0

S164 95

FXBSO

$339 95

FX10S0

$499.95

Doisy

$899 95

EXBOO

$434.95

M1724L

$569.95

LO5OO

$309.95

HR20

$345.95

GO36O0

321SL

$489.95

HR4O

$599.95

LO850

S525.95

341 SL

S659.95

S699.95

LO1050

S749.95

351 SX400cps

S979 95

HR6O

SLOW

Toshiba

Price Guarantee?--!?^>*^-^-s Attention Educational Institutions II you are not currently using our educational service program, please call our representatives for details.

!

Since 1981, we have led the industry by continuing? to oner the lowest national prices while providing quality service. Many companies have come and

gone trying to imitate our quality and service. If by some oversight we do not have the lowest prices

advertised on the products you desire, then we would appreciate the opportunity to rectify this oversight.

Turn the page tor moro gnrat buys!


TheAnglers Tai Bush "Here fishy, fishy. Nice fishy."

Ever try competitive

You'll do anything to catch a fish. Fishing used to be relaxing. It

fishing on your 64? In

used to be a way for you to put

aside the stresses of the rat race. Now, as you enter into the finals of the First Annual Great Lakes Fish Off, you realize that fishing has be

this two-player arcadestyle game, everyone has fun but the fish. Joysticks required.

come an obsession. Well, you'll pick up a new hobby later. But now Slarting address:

0301

"May the best angler win."

Ending address:

14F0

fish. Be careful—if you get your line

caught in seaweed, you'll lose time. And if your line gets snagged on a speedboat, well, prepare to get wet.

Carefully type in the data for The

Anglers. Be sure to save a copy of the program to tape or disk before exiting MLX. To play The Anglers, load the program as if it were written in

BASIC. Plug in two joysticks and then type RUN. You'll see the title screen.

Using the function keys, you

Getting Started The Anglers is a machine language program, but it loads and runs just like a BASIC program. Type it in

using "MLX," the machine lan guage entry program found else

where in this issue. When MLX prompts you, respond with the val ues given below. 3B

COMPUTE'S Gazelle

March 1989

indicates that no hazard is selected.

Press F3, F5, and F7 to select haz ards. The hazards are seaweed and speedboats. You could set up the game with no hazards (the default),

a speedboat and a clump of sea weed, two clumps of seaweed and a speedboat, three speedboats, or any other combination. When you're

you must concentrate. You eye your competitor smugly and say,

"The Anglers" is a two-p!ayer game for the 64. Using joysticks, you and a friend cast lines into the water, each trying to catch the most

selecting hazards on the title screen, you'll see three fish. A fish

can control the hazards of the game. When The Anglers first runs, it is set up for the simplest game—

you and your opponent simply fish

ready to begin play, press Fl.

The race is on. You'll see small ripples in the water when a fish is near. Use the joystick to move left and right along the bank of the lake so that you are lined up with the fish. To cast, press the joystick for ward until it meets the fish. Pull back on the joystick until you bring the fish in. You'll see a hash mark appear to show you that you've

caught a fish. If you've set up hazards, watch out. A clump of seaweed could get caught in your line; you'll have to pull it in before you can catch your next fish. Or a speedboat could run

as fast as you can. The first angler to

over your line, hauling you into the

score eight catches is the victor.

drink. Steer clear of these hazards if

There are a maximum of three hazards in the game. When you're

you plan to win the game.

See program listing on page 75.

6


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Arcade antiseptic

for the 128. Joystick required. you move to the next level of the chamber. If you make it to level 3, you're doing great. The current round and level are displayed across the top portion of the screen. With each new round, an additional

bacterium tries to escape. Stay away from the bacteria. If any touches you, it dies and your

â– 7li'T

"

\\-

health declines. If the health indica tor, which appears on the left side of the screen, decreases to nothing, the game is over. You are not alone on the cham

Leonard Morris It is the year 2008 and scientists

reader," listed elsewhere in this is

have discovered a potent bacteria that cures practically all known dis eases. Like many great scientific

sue, to ensure that you don't make

any typing mistakes. To play Bacteria, switch to 40-

breakthroughs, however, this cure-

column mode and then load and

all organism can be as deadly as it is life-giving. To retain its healthful properties, the bacteria must be contained within an irradiated Zenoff chamber. If the bacteria escapes its controlled environment, it will transform into a deadly virus and

run the program. When it's first

threaten the health of every human

To a microscopic lab technician

on earth. In a freak laboratory accident,

such as yourself, the inside of a

chamber along with a specialized pulse laser. Using the laser, you are

instructed to move around the pe rimeter of the chamber and shoot

health substantially.

while, the game begins.

Fantastic Journey

ria, which escape from the center of

scopic size and injected into the

and touching it decreases your

sound effects, and, after a short

been corrupted and scientists sus

technician, are reduced to micro

and is encircling its perimeter. You

should avoid this super germ at all costs. Your laser cannot destroy it,

computer emits some strange

Zenoff chamber looks much like a spherical spider's web. The bacte

out. Using technology discovered in the late 1990s, you, a lowly lab

um has made it to the outer wall

run, ihe screen goes blank, the

the core of a Zenoff chamber has pect that the bacteria may be leaking

ber's perimeter. A mutant bacteri

the sphere, look like gigantic twirl ing insects.

Your movement is controlled by the joystick plugged into port 2. Move the joystick left and right to move clockwise and counterclock wise, respectively, around the perimeter of the chamber. The joy

It's futuristic germ warfare in this arcade-action game for the 128,

Scoring How much you score depends on your current level and round. For every blasted bacterium, your

points increase by ten times the cur rent round number. If you kill some

stick's fire button shoots the laser. The laser beam may be visible or in

bacteria with an invisible blast,

any bacteria that try to escape—a

dangerous but vital task.

visible, depending on the amount of

you kill a bacterium by touching it,

your points increase even more. If

bacteria hit with your previous blast.

you earn 100 times the current level

"Bacteria" is written in 128 BASIC.

A timer appears on the right side of the screen. A new round of

number. The high score and your current score appear at the bottom

Type it in and save the program. Be sure to use "The Automatic Proof-

timer runs down. After five rounds,

Getting Started

40

COMPUTED Gazelle

March 1989

bacteria zapping begins when the

of the screen.

See program listing on page 69.

G


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PLANEBENDER

...-■■;■ '■..

Victor Barbee

drawing tool that you can use to

of the form LOAD"filename",&,\. Once the program has loaded, type

create practical as well as fantastic designs. For example, its grid and

Type SYS 49152 to start up.

"Planebender" is a new type of

effects options can help you create

designs like those normally seen in stained glass, ceramic rile, or parque

try, it's also an excellent tool for de signing screens for computer games.

Planebender has several fea tures to make your job easier. It lets you draw on an ordinary flat canvas or in a multidimensional grid. You can mirror your drawing over the

canvas or within the grid. You can even create 3-D shadowing effects. You can store your designs for later retrieval or print hardcopies on

your printer. Planebender uses a keyboard interface to give you more accurate control over your drawing than you could achieve with a joystick.

Typing It In

"MLX," the machine language en

try program found elsewhere in this issue. When MLX prompts you, re

spond with the values given below. Starting address:

C00O

Ending address:

CD47

Before exiting MLX, be sure to save

a copy of the data to disk. To begin using

Planebender,

load the program with a statement COMPUTE'S GazartB

Marcd I9B9

You can control the colors of your drawings with the function keys. Pressing fl sets the drawing

The drawing area occupies most of

color to color 1; f3, to color 2; and

Planebender's screen. Somewhere within this area, you should see the arrow-shaped drawing cursor. At the bottom of the screen, Plane bender displays a window which contains information about the grid, current drawing options, and

f5, to color 3. Pressing (7 sets erase

mode. If you make a mistake, sim ply press (7 to erase it. If you want to start over with a blank screen, press the - (left arrow) key to clear the screen. Function keys f2, f4, (6, and f8 change, respectively, colors

color selections. Move the drawing cursor with

1, 2, 3, and the background color.

the cursor keys. You can control the

Multiple Dimensions

speed at which the cursor moves with the keys 1-9. Pressing 1 will slow the cursor to a crawl, while 9 is

The information window at the bot

almost too fast to be useful when all the effects are turned off. (When

drawing modes, and colors. The

several effects are active, the cursor

tom of the display contains infor mation about the grid settings, three numbers on the left side of the window are the grid dimensions.

to plot points: manually and auto

The first number is the height of each grid cell, the second is the width of each cell, and the third is

matically. To plot a point manually, press the space bar. The point at the drawing cursor is plotted in the cur rent color. In manual drawing

settings for the grid dimensions are 46 X 32 X 0. (Each grid cell is a rec

slows down perceptibly.)

mode, you must press the space bar at each position where you want a

point to be plotted. To plot points

Type in the data for the program.

Press RETURN again to turn off automatic plotting.

Fundamentals

Planebender offers two ways

Planebender is written entirely in machine language. Type it in using

42

NEW to reset BASIC'S pointers.

bender plots the points as it goes.

automatically, press RETURN. The drawing cursor changes color, from blue to black, to indicate that you're in automatic mode. Now when you

move the drawing cursor, Plane

the horizontal offset of a cell in rela tion to the one above it. The default

tangle 46 pixels high X 32 pixels

wide, and the pixels are stacked vertically with no horizontal offset.) You can set the grid dimen

sions by pressing the D key (think Dimensions). The screen clears and a field of dots appear on the screen.

These dots represent the comers of


depth in your designs. When you use the shadow effect, every point you plot is highlighted by a second point, plotted down and to the right of the original. Pianebender draws the shadow using color 3, so de signs drawn in color 1 or 2 are most

effective. It's a good idea to make color 3 a dark color. The shadow ef fect is represented by the S icon.

The Outside World Pianebender offers two ways to store your creative efforts: You can

save them to disk or you can print hardcopies on your 1525-compatible printer. To save your drawing to

disk, press the S key. The infor mation window will be replaced by

the word S/9/E followed by a num ber. Use the up- and down-cursor keys to change the number and then press RETURN. Pianebender saves your file with the name BEND.XX, where XX is the number you've selected. Be sure to check the disk drive

error light when the file has fin ished saving. If the light is flashing, you've probably tried to save the

file with a number that is already in use or on a disk that is full. If you

think there's enough room on the disk, you can save again with a dif the grid cells.. Use the up- and down-cursor keys to change the height of the cells, and the left- and

right-cursor keys to change the width of the cells. Set the horizon tal offset of the grid by pressing the space bar.

The screen is cleared when you set the dimensions of the grid, so be sure to save any work that you don't want to lose. The grid is dis

played in the current drawing color—make sure you're not in erase mode when you try to set the dimensions. When you save your designs, the grid dimensions are also saved. If you plan to use the grid in your drawing, you must set

its dimensions before you begin drawing. Once you've set the dimen

sions of the grid, you're placed in grid mode. Now when you plot a point on the screen, it will be plot

ted in the same position in each of the cells. You can switch back and

forth between grid mode and flat mode by pressing the C key {think

Change canvas). The icon next to the grid dimensions indicates

whether you're in grid mode or in flat mode. A hollow rectangle indi cates flat-canvas mode; a matrix of dots indicates grid mode.

Special Effects

The next icon in the information window represents the special ef

fect that's active. The default spe cial effect is no effect. No effect is represented by the squiggle icon. Press the E key (think Effect) to switch to the next effect, tapestry. If

you're in flat mode, the tapestry ef

fect causes Pianebender to plot four points on the screen. For example,

if you plot a point in the upper left comer of the screen, points are also plotted in the upper right, lower

left, and lower right corners. This effect results in designs that have radial symmetry (designs that are symmetric in both the horizontal

and vertical directions). If you're in grid mode, the tapestry effect plots four radially symmetric points within each cell of the grid.

Press the E key again to switch to the shadow effect. This effect is useful for creating the illusion of

ferent number. If you want to re place a number that's already on your disk, press S and select the

number as before, but press R in stead of RETURN to save the file. You can load a previously saved file by pressing the L key. As with the Save command, use the up- and down-cursor keys to set the number of the file you'd like to load, and then press RETURN. If you press the L key accidentally, you can cancel the command by

setting the file number to a nonexis tent file. Print your drawings by press

ing the P key. Pianebender prints your drawing sideways on the page in double-wide format. If you pre fer single-width output, type POKE 52079,1 after you've loaded the program but before you run it.

When you're using the Save

and Print commands, the infor mation window at the bottom of the screen is saved along with the draw ing. Press the W key (think Win

dow) to turn off the information window. Press the C key twice to re store the information window. G Sec program listing on page 66. COMPUTE! s Gazelle

March 1989

43


Phillip A. Gllley "Bitmap Buster" is a canny utility that lets you borrow hi-res screens from just about any program. Bit map Buster searches through the memory areas where bitmap screens are commonly stored. When you've found a screen, you

can save it in one of three popular

file formats—Doodle, Koala, or the standard hi-res dump format. You can use any paint program that sup ports these file formats to edit them and to add color.

you want isn't there, press RE

TURN to cycle through all seven of

Grah hi-res screens

you can press F3 to reverse the col

from memory ami save

them to disk with this ciever program

for the 64.

Getting Started

Bitmap Buster is written entirely in machine language, so you'll need to use "MLX" to type it in. When MLX

prompts you, respond with the val ues given below. Starling address: Ending address:

0801 0DS0

After you've typed in all of the data,

leaving MLX. To use Bitmap Buster, you

must first have a hi-res screen in memory. You can do this by run ning a game or any program that 44

COMPUTE'S Gaiette

Marcn I9B9

ors and F5 to toggle multicolor mode on and off. To save the im age, press Fl to go back to the main menu. Press F2, F4, or F6 to select

the file format (Doodle, Koala, or standard); then enter a filename. If you choose the Koala format, you'll be asked to enter a letter that corre sponds with a KoalaPad picture

slot. To abort, just press RETURN without entering a filename. From the main menu, you can

uses a hi-res screen. When you have the screen the way you want

it, exit the program. Load Bitmap Buster and type RUN. Your bitmap image should remain undisturbed

be sure to save a copy to disk before

the possible memory slots for hi-res screens. When you find the image,

in memory. (If you have GEOS, and would like to see a quick demon stration of Bitmap Buster, load and run GEOS—which uses hi-res

screens—exit it, and then load and run Bitmap Buster.) At the main menu, press Fl to

view the hi-res screens. If the image

press F3 to get a disk directory and F5 to change the current disk drive. When you've finished, press F8 to

quit the program. Doodle and Koala files are automatically saved with the appropriate prefix. The stand ard file format saves an 8K bitmap starting at location $4000. (Note:

Bitmap Buster does not save the color data in Doodle and Koala for mats. You must go back and add or change the colors yourself.)

See program listing on page 74.

E


y computer

Contemporary Programming^ Make no mistake. Almost all books and courses on "programming"

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Unique Interactive Hands-On Instruction Each module includes an casy-lo-uudersland guide PLUS a 5'/i" floppy disk containing typical programs and interactive instruction that you can run on Commodore 6<l and 128 computers, IBM

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gram lines. You'll also see that the program is only three-quarters completed.

1 it to do!

CREATE YOUR OWN SOFTWARE

Now comes the fun part. You'll discover

how this program is built, and in the process you'll learn how lo identify and correel errors. And by the end of Module I, you'll actually have completed this program yourself.

But there's more. Special graphics on your screen work in conjunc

tion with the accompanying guide to amptily. illustrate, and deepen your understanding of software

design principles.

If someone has beaten you to the card, write to us for order ing information about the Contemporary Programming and Software Design Series.

The Crucial 95%—Learn the Foundation of Computer Programming While the Series includes interactive disks that run on specific computers, everything you learn you can apply toany language or machine. Why is this possible? Because McGraw-Hill knows programming is far more than ending a program into the computer

using a specific language. In the real world of computers, 95% Of the programming pn> cess is carried out using design techniques that are independent of specific language or machine. It is this crucial 95% that you thoroughly understand and master in the Series.

McGraw-Hill

Continuing Education Center 3939 Wisconsin Avenue Washington, DC 20016


T

MONTHLY CALENDAR Chris Brown

"Monthly Calendar" is great for keeping up with a busy schedule. You design your own calendars with personalized entries for birth days, business appointments, and

other special occasions. After you've created the perfect calendar, you can print it out or save it to disk.

Monthly Calendar supports

the MPS-801,1525, and Star Gemini lOx printers (other printers may

work if they support Commodore graphics characters).

New Calendar

you can enter (six rows of 31 char

endar, press 1 or N to create a new

acters). The next and previous

calendar. You begin by entering the year and month. Input the full year—1989, not just 89. Monthly Calendar handles years ranging from 100 to 9999. For the month,

months are not displayed; they ap

enter either the number or the com-

the beginning of the next line. You

plete name spelled out. For ex

can include graphics characters, but

ample, you could enter either 3 or March. After you have entered the

lowercase letters are not allowed. Pressing the back-arrow key at any

printed. The cursor, INS/DEL, and CLR/HOME keys all function as expected. RETURN moves you to

time or pressing RETURN when

the Memo option.

you're at the bottom of the memo area ends input.

Monthly Calendar is written entire ly in BASIC, so be sure to use "The Automatic Proofreader," found elsewhere in this issue, when typ

HERE'S A CALENDAR

ing it in. Save a copy of the program

PROGRAM THAI'S

before running it.

The main menu appears when you run the program, offering these eight options: New Calendar

Enhance Dates

ESPECIALLY USEFUL AND

Enhance Dates

Load Quit

Press the corresponding num

â– ill the steps needed to create a cal endar: Year and Month, Memo, En hance Dates, Print, and Save. Each option can also be called directly from the menu. March 1989

Enter the date you want to en

en rows by ten characters wide. For

Save

ber or letter to select an option. New Calendar takes you through

calendar is displayed on the screen.

NUMBER OF FEATURES AS

PRINTER REOUIRFJ).

Print

for a short note. When the Enhance Dates option is selected, the current

hance, or enter Q to exit this option.

OUTPUT. FOR THE 64.

Mo mo

Each day on the calendar has space

FLEXIBLE. IT OFFERS A WELL AS SMART-LOOKING

Year and Month

COMPUTEI'S Gazelto

pear only when the calendar is

date, the computer brings you to

Getting Started

46

the screen to show how much text

The first time you run Monthly Cal

Enhanced dates can have notes sev

best results, skip the first line and double-space your message. Edit

ing works the same way it does with memo input. Press the backarrow key or RETURN at the bot tom of the input area when you've finished typing. Enter another number to en

Memo A memo consists of a message or note flanked by small boxes that

show the previous and next

months, it appears at the bottom of the calendar. When you're entering a memo, brackets frame an area of

hance that date, or enter Q to exit the Enhance Dates function. To edit

a previously entered note, simply enter the number for that day. Note: From time to rime, the 64 needs to perform garbage collection on string variables. This can cause


MHRCH

SUHDRV

MONDflV

TUE6DAV

1 989

UEDNESDfiV

THURSflflV

FRILiRV

ADVERTISEMEM11

SflTURDflV

FikjhT

1

non's BIRTHDflV

S

r*

S

e

3

10

notes

1 1

#5A 12

13

1 ■*

1 5

16

17'

IS BOB'S

OOIHO fflJHY PflRTV 1:9

21

20

22

.23

guided F-16 lour of Tokyo. This month we'll follow the Japanese coastline on a

VACATION

cross-country flight from Tokyo to Osaka. Starting

IN EflHfllfflS £■?■

23

from 31

£.-9

RETURN

MEM OS

3

4

S

12

9 IS

11

GUZETTE PUNS OUT THIS MONTH,

12 13 14

13

IS 17

18

DON'T FORGET

19 28 21

22 23

26

24

TO RENEH,

23

27 25

START WORKING Oil TRX RETURN!

you can see Homamatsu Airport below you (see

1989 TH FR SH

SUBSCRIPTION TO COMPUTERS

I SO

2

3

4

5

6^8

9

IB

11

12

13 14

IS

16

17

1?

19

29

22

23 24 2% ZE 27

21

23 23

C'0

the program to pause for several seconds during text entry.

Print

The Print option waits for a key

press before printing. This lets you make sure the printer is online and the paper is lined up properly. Press the back-arrow key to cancel. For new calendars, the memo bar is automatically included if you've entered Y at the Included memo bar

prompt. If you choose Print from

the main menu, however, the com puter will prompt you again.

Save, Load, and Quit

The seventh option in the main menu and the last option in the

New Calendar sequence is Save. When the computer prompts you, enter a filename and press RE TURN. If a disk error occurs, the

computer displays a brief error message and you are forced to reenter the filename. Enter a blank

filename to exit this option. When you save a calendar, the month, the year, and all memos and notes from each date are saved to disk. The memo and enhanced dates remain in memory until you select

New Calendar, load a calendar, or select Quit from the main menu.

(coord in ales

twelve minutes at five thousand feet altitude until

SU 110 TU HE

7

6

Airport

heading of 220 degrees until you reach the coast.

FiPRIL

SU 110 TLJ HE TH FR SH

Intern ational

Tum to a heading of 235 degrees and fly for about

EflHflNFIS 1989

Tokyo

North 18201. East 32787). lake off and turn to a

HOME FROM

5

Exploring Japan with Jet (Part 2)-

Japan Scenery Disk. Last month we took you on a

25

EEC IN

FEBRUARY

-4fi

SubLOGLC's Jet program now Includes a free

Load allows you to load a calen dar from disk. Just select this option and enter the filename of the calen dar you wish to load. Quit exits the program and returns you to BASIC.

Hints and Tips Each of the commands described above can be executed directly from the main menu. This allows you to

perform all sorts of calendar tricks. You can edit the memo and change

individual enhanced dates. To find out what day of the week a special event occurs, select Year and

Month and then choose Enhance Dates. The calendar for that month will appear onscreen. Simply enter Q at the Enhanced date prompt to return to the main menu. Changing the year and month does not erase the memos or the en hanced dates. For example, you can save a February 1989 calendar and load it into February 1990. You can update the year, the memo, or any of the dates. If you had a note for February 14, it would stay on that date. Certain events, like paying the bills or getting haircuts, can oc cur the same date every month. For these events, being able to change the month makes a lot of sense. See program listing on page 71. G

Tokyo area chart). Tum right again to a heading of 305 degrees and fly to Nagoya, another highly

detailed city. At Magoya, tum left to a 240-degree heading thai will take you straight to Osaka, When you find yourself flying over Osakajo Castle, begin your descent for a landing at Osaka International. This entire flight takes only twenty five minutes at Mach 1.4.

-~4*

ThundeiChopper Missions - While

ThunderChopper puts you at the controls of a heavily armed attack helicopter, you'll have to complete a set of

introductory flight/ rescue/

combat training missions before you can fly into battle.

In the first combat mission. Armed Escort, you must guide your battle-weary ground troops to safety through enemy Territory. Their only way out is through a valley guarded by heavily-armed guerilla

fighters. Its up to you to locate and destroy any enemy units that attack your men along the way.

Deadly accurate aim is essential: there's no way to rearm in combat. Get yourself and your troops back safely to receive a mission evaluation and performance rating. (Coming new month - Rescue at Sea)

Top Selling Sceneiy Disks This Month: (*24,95 each, lor use wrth Flight Simulator II, Stealth Mission and Jet)

1. "Western European Tour" Scenery Disk a. Scenery Disk # 7 <(J.S. Eastern Seaboard)

3.Scenery Disk # 11 (<!.S. North Eastern Border)

4. Scenery Disk # 3 {U.S. Southwest Pacific) 5. San Francisco Scenery Disk

See your dealer to purchase SubLOGIC products, or call us direct to order by charge card at (800)

637-4983. Illinois residents call (217) 359-B482.

SubLOGIC Corporation 501 Kenyon Road Champaign, IL 61820 Please address any ieedback'co[respondence regarding

SubLOGIC products. opcralPons, or this "Right Moles" coJumn to A1TN: Chairman's Office.

COMPUTED Gazette

March 1989

47


There is no graphics standard on

ly. Then you're presented with the

the Commodore 64. In fact, almost

main menu.

every single paint program has its

Press 1 to load and view a pic

gram, you're fine. But what if you want to view a picture downloaded

With the variety of storage formats used by 64 paint

from a bulletin board or information

programs, users are

own method for storing pictures. As long as you stick to one paint pro

service? "MultiView" is the answer. With MultiView, you can start

often limited by

your own art collection. Ten popu

what they can

lar formats are supported, including

display. Here's a program that can display pictures

Doodle, KoaiaPad, and Blazing Paddles.

Getting Started MultiView consists of two pro grams. Program 1, written in BASIC, is the main program. Pro

gram 2 is the machine language program. When you type in Pro gram 1, use "The Automatic Proof

created by ten

popular paint programs. Disk drive required.

Program 2 using "MLX," the ma chine language entry program

found elsewhere in this issue. After you've loaded and run MLX, the

the following picture formats: Doo-

die, KoaiaPad, Create with Garfield, Print Shop, Paint Now!, Advanced Art Studio, Rainbow Painter, PaintBrush, Blazing Paddles, or standardformat lo-res pictures. Use the cursor keys to high

light your choice and then press

RETURN. Next, type in the name of the picture you wish to load. Be sure to include any special prefix or suffix that appears in the filename. For example, KoaiaPad files are pre

ceded by a reverse spade character. You'll have to type " (double quota tion marks), Commodore-1, the file name, and " to load a KoaiaPad file. at the end of the filename. (For

issue. When you've finished typing, name MULTIVIEW. Next, type in

menu. You may select from one of

Also, be sure to include the spaces

reader," found elsewhere in this

save a copy to disk using the file

ture. You'll see the picture-format

more information on typing special Enter the data for Program 2. Before exiting MLX, be sure to save a copy of the program to disk using the filename MULT1V1EW.ML. It is

characters, see "How to Type In

very important that you use this

COMPUTEI's Gazette Programs," elsewhere in this issue.) MultiView displays the picture.

addresses will appear. The MLX

load a program of that filename

When you've finished viewing, press fl to return to the main menu. To see a disk directory, select

prompts, and the values you should

when it is run. When you're ready to use Multi-

3 to exit the program and return to

prompts for the starting and ending

type in, are as follows: Starting address; Ending address: 4B

COOO C23F

COMPUTEIs Gazelle

March 1989

name, since Program 1 attempts to

View, load Program 1 and type RUN. Program 2 loads automatical

option 2 from the main menu. Press BASIC.

See program listings on page 67.

6


■■.:

Users Unite! This year Commodore users like you came together on Enie to get their Commodore questions answered by experts, their Commodore games won, their Commodore systems updated Gr-

tm

I

and their online Commodore opinions confirmed, researched, and applauded

862,391 times.

For the people, by the people. You've never been a follower. You warn your voice heard. You wan! straight, unbiased

information about your hardware and software.

You want independent news. Opinions. And control. GEnie understands. In the Commodore

RoundTable on GEnie, the people determine

what is discussed. And since GEnie is noi a hardware or software developer, you'll get the mosi objective information about what's new on the market. That's why smart Commodore users like yourself turned to us over 800,000 limes this year. Thai's why you should too.

GEnie makes sure you have access to all kinds of great Commodore software-including

thousands of games, education and business produciiviiy programs as well as hard-working utilities to expand your Commodore, And the experts you trust will be online when you log

on. Plus news, shopping, travel anil reference data. All lor only Btt a minute.

Sign-up is just 329.95, and your first 2 hours are free' There are no hidden charges

or monthly minimums. Now it's your call.

Here's how easy it is to sign-up from your keyboard now. -

Have your major credit card or checking

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- Set your modem for local echo (halt£.duplex)-300 or 1200 baud.

Dial 1-800-638-8369. When con-

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At (tie U#=prcmpt enter

J. nected, enter HHH

4. XJM11716,GEnie then RETURN Need help or more information? No modem yet? We can help. In the U.S. or Canada call

1-800-63B-9B36. Join the online Revolu

tion and let your voice be heard.

We bring good things to life.

'Basic fates and services in effect 9/S9 apply in US. ojiJ;.

Join the Revolution.

Non-prime lime rales apply MoiL-fri, 6PM-BAM local lime and all day Sal., Sun., and nail holidays Subjtti 10 service availability. Some services offered on GEme nay include additional charges *$IOcterJirappl[8s Offer good lor 30 days from sign-up 119ES General tie cine Conpany. USA


COMPUTE! Publications Back Issues/ Disk Orders Individual back copies of maga zines and disks are available by

mail only while quantities last. Please clip or photocopy, and mail completed coupon and check to: COMPUTE! Publications Single-Copy Sales P.O. Box 5188 Greensboro, NC 27403 NuriKJ

Street'

Dry:

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Stale:

Type of computer

The following list includes updated entries to our annual "Guide to Com QuanSy

Issue

Month/tar]

Magazine or Disk Name

Pra"

modore User Groups," which last appeared in the May and June 1988 issues.

Send typed additions, corrections, and deletions for this list to Commodore 64/128 User Group Update COMPUTE!1* Gazette P.O. Box 5406

Greensboro, NC 27403

When writing to a user group for information, please remember to en

close a self-addressed envelope with postage that is appropriate for the country to which you're writing. New Listings SUBTOTAL:

NY residents—Add S'/4% Tax: NC residents—Add 5% Tax: TOTAL: Back issuesol COMPUTE'. COMPUTE!! Gazette. anO Appto Applications ait i6 00 a»cO The folKwng issues aio NOT a»aiiaoie COMPUTE: Fall 1879-3/81.

9/81, 11/B1. 3/82-12/8Z, 2/83,4/83. 1/85, 11/8511/85. G»»lta: 7-83-12-B3. VB4-7/84. 9/84. 11/14-12/54. 1/65-7/85. 9/85-11/85. 3/86. Apple

I'UCRTO Rl( ()

ALABAMA Coosa Valley Commodore Club tCVCC), P.O. Box 1S93, Gadsden, AL 35902-1893

INDIANA Alliance of Commodot* Lntnusias

i |/\CL), Ulb

Caluia Ave., Lafayette. IN 47905

NEW ILRSEY

Single Disks for COMPUTE'. Gaieiro, or Apple Applications are S15 00 NOTE: No Oisxs flatM prior To June 1986 are available

Bacti U5U8S ol COMPUTE'S PC Magarine are SI 6 00 eacn and back issues ol Atari ST Drsk & Maganno lie 58 00 each (these puMicaMxis are avaiietM only as maganne/diatt comtunauons j Tne loMovnng issues are NOT avoilaole: PC Mignfna:

Shipp<ng and handling included. NO CREDIT-CARD ORDERS ACCEPTED. Paynant musl Be in U.S Oonars Dy Oiecfc drawn on US. Dank.

COM}, 317 Woodbury, Ponca City, OK 74601

PENNSYLVANIA I'hc Scranton Commodore Users Croup (5CUG),

499 Mulberry 5t. "801. Stranlon. PA 18503

Outside the U.S.

COMPUTEIs Gezello

Alcnnbury Commodore Computer User's Gioup, Atm": MSgt. Willie ], Johnson, Bos 58. APO, NY 0923B-5000

PAKISTAN TICLON, e/o Ahmt'd Jamal, P.O. Box 7237, A.H.

March 1989

n

ATTENTION AMIGA USER GROUPS! COMPUTE! Publications is interested in

compiling a list of Amiga user groups. If vour group supports Amiga computers,

please send the group's name and address and the name of the group contact person to

Kd.r Karachi-74 400, P.ikistnn

50

eral Republic ot Germany

Hackeitstown, N) 07S40

OKLAHOMA

9/87, 11/87. .tlart ST Dli)r * tfegufra: 10/86. Disk/magazine comtonations are Sifi 00.

P.O. Bos 1601, Caguas, Puerto Rico 00626-1601

VVHST Gl'KMANY Ueulsclici Computer Club, Alexander V, Schinzing, Auf der Crube 13, D-34-10 Eadwage 6. Fed

Univeis»l Software [rtcorporilcd, 83 Bald Eagle,

Osage/Kay Commodore User's Group tOK-

Applications: 6/8B.

Commodore Users Exchange, c/o J, S. Cardona,

Amiga User Croup Update COMPUTE! Publications P.O. Bra 5106

Greensboro, NC 27*03


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Now Get Inside Your Commodore with COMPUTED Gazette Disk. Now there's a way to get all the exciting, fun-filled programs of COMPUTEl's Gazeffe-aiready on disk-with COMPUTEVs Gazette Disk. 00

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COMPUTERS Gazette Disk brings you all the latest, most chal lenging, most fascinating programs published in the corresponding issue of COMPUTER'S Gazette. So instead of spending hours typing in each program, now all you do is insert the disk... and your programs load in seconds.

RESULT: You have hours more time to enjoy all those great programs which appear in COMPUTERS Gazette—programs like

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Do you have a question or a prob

lem? Have you discovered some thing that could help other Commodore users? We want to

hear from you. Write to Gazette Feedback, COMPUTERS Gazette, P.O. Box 5406, Greensboro, North

Carolina 27403. We regret that, due to the volume of mail received, we catmot respond individually to programming questions.

Robotic Workshop

My son and I share a Commodore 64 and are interested in computer-

controlled robotics. We've heard through word of mouth that a robo tic kit exists for the 64. Do you have any information on this kit? Vernon Purchase

Hawthorne, CA Multibotics makes a robotics package for the Commodore 64. Based on the popular Capsela line of building com ponents (plastic-encapsulated gear units), the MB230 home package in cludes 32 Capsela parts (including two motors, worm gear, transmission,

axle, and wheels), a computer inter

face cartridge, Robot Operating Sys tem software, and a manual. The interface cartridge plugs into the user port and can control up to three mo

tors (only two are included in this package). To help you learn the system, in

structions are included for 52 differ ent projects. These include an oscil loscope, a voltmeter, an infrared sensor, and a high-quality speech synthesizer. The Robot Operating System software adds commands to BASIC so that you can readily pro gram the finished products. Another plus with this system is

that it's expandable. Additional Cap sela parts are available at major toy stores and hobby shops. After you've

completed all 52 projects, you can use the knowledge and skills you've

gained to modify existing projects or design custom ones of your own. The price for the entire Multi botics package is just under $100. For

made one or more mistakes in my

typing. Is there a formula that can be added to a program to tell you in which line the DATA error occurs?

more information, contact Multi

botics, 545 West 500 South, Suite 130, Bountiful, Utah 84010; (800) 8242549 (Multibotics is a subsidiary of Access Software).

Losing Color I have been playing "5corpion II" from the October 1988 issue of Gazette.

When the cards are dealt, they are the proper color. The hearts and

diamonds are red, and the spades and clubs are black. However, they do not remain that way when they are placed on the table. Instead, all of the cards turn black. I have been waiting for a correction or revision,

but none has appeared. Would you please advise me how to get the col ors to stay? T. A. Schaefer St. Petersburg, FL

Sorry, it just can't be done. "Scorpion II" uses the hi-res mode of the 64. A

limitation of this mode is that you can only have two colors in any 8X8 pixel cell (these cells correspond to

the positions ofihe characters in text

mode). Since the cards overlap on the

table, their colors could not be re tained. Sprites are used to move the cards, so the colors appear correctly

when the cards are dealt. If the pro grammer had used multicolor mode,

all the cards could have appeared in

the correct color. However, multicol

or mode has only half the resolution of

hi-res, so the cards zoould have been difficult to identify.

Entering Gazette Programs

I type in a lot of programs from Ga zette which have numerous DATA

statements. The first time i run one

of these, 1 often get a DATA state

ment error, indicating that I've

Chris Buckley Demascus, MD

The type of program you're referring to is a BASIC loader—a program that contains sprite data or a machine lan guage (ML) routine in its DATA state ments. The loaders we publish gen

erally read in the data, POKE it into memory, and then check for a DATA

statement error. If the data values fail to add up to a given checksum, an er ror message is printed. From time to lime, a loader with a line-by-line checksum routine ap pears in the magazine. Such loaders use a separate checksum for each line

of data (the checksum is usually the

last number on the line). So, when a data error does occur, you're told ex

actly which line contains the offend ing value. As a rule, we rarely add line-by

line checksum routines to our pro

grams. If they appear at all in the

magazine, it's because they were fur nished by the original programmer and we simply left them in place. As far as we know, there's no set formula that can be added to an existing pro gram to emulate a line-by-line check

sum without considerably modifying the program.

One possible solution to your problem is to use "The Automatic Proofreader," which is found in the back of each issue of Gazette. This program is designed specifically to

help you achieve error-free entry of our BASIC program listings—Includ

ing loaders. Once active, it displays a

checksum for each BASIC program line you enter. If this checksum agrees with the one given for that line in the listing, you can be almost certain

there are no mistakes in your typing. Unlike line-by-line checksum rou

tines, the Proofreader requires no adCOMPUTE's Gazelle

March 1909

53


ditiotiai typing and even lets you catch transposition errors—errors which occur when you inadvertently

BASIC'S PRINT command doesn't print trailing zeros after integers. More precisely, it doesn't print trail

sult, a slight rounding "error" is in

reverse the order of successive char

ing zeros after any number. This

acters in the listing.

routine.

means that if you assign a value of

If you're currently using the

1.10 to N and then print N, what ap

represents numbers in binary. As a re

troduced and 125.6 slips through the To take care of this glitch, re place line 110 with the one below:

Proofreader and still have trouble

pears is 1.1.

entering our programs, you may want

110

grams—both BASIC and machine

Since you're trying to print dol lar amounts, you want each value to be displayed to two places past the decimal. In doing this, you need to

language — that appear in the

check for tzoo special situations: First,

magazine.

when the value represents a whole

string. If the )iext-to-iast character in

to consider subscribing to the Gazette Disk, which contains all the pro

dollar amount (like $125.00), and sec ond, when the value has a zero in the

Bugs in the 128 The following program works on a 64 with a Super Expander cartridge but fails on my 128. LU

GRAPHIC DRAW

1, 1:COLOR

30 40

SLEEP 1 DRAW 1 TO

+20,+30

50 60

SLEEP 1 DRflW 1 TO

-20,+30

1,69,60

TO

1,2

+30, + 25

'ILLEGAL QUANTITY ERROR in

line 60. Apparently, BASIC 7.0 won't accept a negative argument

in the DRAW TO statement. But ac-

cording to my 128 manual, it should. What gives? Is my com

puter defective? Noel G. Biles Fairfield, CA

Certain bugs—like the one you've described here—exist in 128s with original ROMs. When Commodore

became aware of these problems, the company corrected them with a set of replacement ROMs. To obtain the up graded ROMs, contact Commodore or your Commodore dealer. (There are also ROM upgrades for the 1571 drive.) For those who are unsure wheth

er their 128 needs a ROM upgrade, there's an easy way to find out. in stead of entering and running the program above, just PEEK location 65408 (from 128 mode). Original 128s return a 0 (for version 0); newer ones

I run a small service business, and many of my customers pay after be

ing billed on the first of the month. My Commodore 64 won't print 00 after the decimal point. How can I

make it print a number like $125.00? M. L. Blinn

Vista, CA 54

COMPUTE'S GBzallo

Marcti 19B9

NS=NS+"0"

Now instead of looking at the number, you're examining the corresponding

the string is a decimal point, you add a zero.

To handle whole dollar amounts,

decimal point. Because of the math

with a line like this: 10

IF

N=INT{N)

involved, the computer may express

certain calculated values—like labor

THEN

(DO

SOHETH

charges—to more than two decimal places. To ensure that our subroutine rounds to two digits, change line 100

After finding that N is an integer,

to read

what do you do next? You could print

1B0

a decimal point and two zeros. But tions for manipulating strings and none for formatting numeric output, a

better approach would be to convert

N to a character string and then add the trailing zeros: ):IF

10

N=INT<H)

THEN

NS=NS+".00"

Numbers like 1.10 could be dealt with in a similar fashion: [N) :IF

10

THEN

N*10=INT(N*10

NS=N5+"0"

To take care of either situation, you could incorporate both lines into a single subroutine: 100

NS=STRS(N):IF H-IHT(H) N

NS=NS+".00":GOTO

110

IF N*10=INT(N*10)

120

NS+"0" PRINT "DOLLAR AMOUNT

130

RETURN

THE

120

THEM N5=

IS

"N

S

40

END

NS

The expression we've inserted at the

beginning of this line multiplies the number N by 100 to move the decimal point two places to the right, adds 0.5 to round the value, removes the extra digits, and divides by 100 to return

the decimal point to its original position.

Finally, to test the finished sub routine, replace lines 10 and 20 with those below: 13

INPUT "ENTER A VRLUE";N:IF {SPACE)N<0 THEN END

20

GOTO

10

and run the program.

Monitor Blackout

When the same screen is displayed

on my monitor for long periods of time, the image remains even after I clear the screen and print some manently damage my monitor. Could you provide me with a pro

gram for my 64 that will blank the

the following lines: N=125.O0:GOSUB N=125.30:GOSUB N=125.60:GOSUB

THEN

=NS+".00":GOTO120

thing else. I'm afraid this will per

To see this routine in action, add

10 20 30

N=INT(N*100+0.S)/100:NS=ST

RS(N):IF N=INT(N)

since BASIC 2.0 contains many func

return a 1.

Formatting Numeric Output

MIDS(NS,LEN(NS)-1,1)=". THEN

cases, BASIC drops the trailing zeros.

ING)

When I run this program, I get an

11

The last thing you need to be sure of is that amounts on the bill have no more than two digits after the

hundredth! place (like $1.10). In both

you can check for an integer value

20

IF

100 100 100

screen if the user doesn't press a key for a specified time? John Lewis

Fort Hood, TX

and run the resulting program. The

The machine language program listed

first and second values of N print cor rectly (as 125.00 and 125.30, respec tively). But something odd happens

cur within five minutes.

with the third value. It prints as 125.6. This is because the computer

here blanks the screen to the current

border color if a keypress doesn't oc

The routine runs off the IRQ in

terrupt. IRQ interrupts take place


once every 1/60 second on the 64. During the interrupt, the computer performs certain "housekeeping" rou

; Screen blanker ; First, redirect IRQ vector to BLANK.

SEI

tines: It updates the jiffy clock, flashes the cursor, scans the keyboard for a

keypress, and so on. The 64 locates the code for these routines using the twobyte pointer, or vector, at location 788. Ordinarily, this vector points to location 59953. The first part of the program (see box) points the IRQ interrupt vector at 788 to our custom screen-blanking

BLANK

routine (BLANK). It also sets the jiffy

clock (locations 160-162), which serves as our timer, to 0. Each time BLANK is called, it

video display by setting bit 4 of loca tion 55265, and exits through the nor

mal interrupt routine.

BQ

10

JA

20

FORI=a28TO895:READA:P0KE I,A:X=X+A:NEXT

IFXO7939THENPRINT"DATA

(SPACE}STATGMENT

30

SYSB28

AR Aft PD FH

40 50 60 70

DftTA DATA DATA DATA

120,169,76,141,23,3 169,3,141,21,3,32 119,3,88,96,165,197 201,64,240,14,32,11

KE

80

DATA

3,173,17,208,9,16

XR

90

DATA

141,17,208,76,49,23

XM

190 DATA

4

173,17,208,41,16,2

40

113

DATA

246,165,161,201,71

,144

FG

120

DATA

240,173,17,208,41,

239

GM

1311

DATA

141,17,209,208,230

,169

MF

140

DATA

BK

150

DATA

LDA

#>BLANK

STA

769

JSR

ZEROCLK

;store BLANK address in vector

;go zero jiffy clock

CLI

;reenable IRQ interrupts

RTS

;and return to BASIC

LDA

197

;check for last keypress

CMP #64

;Has no key been pressed?

BEQ

SCRBLK

;Yes, so check screen.

JSR

ZEROCLK

;A keypress has occurred. Reset timer

LDA

53265

;and turn on screen, ;lurn on bit 4

53265

EXIT

JMP

59953

;execute normal IRQ interrupts

SCRBLK

LDA

53265

;Is screen blank?

AND

-- mill]iioiK)

;(bit 4 controls screen blanking)

BEQ

EXIT

;Ves, so leave.

LDA

161

;(timer set for 71 X 4.2267 sees, or 5 min.)

BCC

EXIT

;No, so exit.

LDA

53265

;Yes, so blank screen.

AND #%11101111

ZEROCLK

;Has time expired?

CMP #71

;turn off bit 4

STA

53265

BNE

EXIT

;and leave

LDA

#0

;Zero jiffy clock to "000000"

STA

160

STA

161

STA

162

RTS

stance, you'd change the 71 to a 28

9

FE

788

ERROR."

:STOP CB

STA

STA

If no key has been pressed, the

routine checks the screen display. If it's off, the routine exits to BASIC. Otherwise, it examines the timer to see whether it has reached the speci fied limits (in this case, five minutes). If it has, the routine blanks the screen display and exits. The program below is a BASIC loader which contains the machine language routine:

#<BLANK

ORA #%00010000

checks for a keypress. If one has oc curred, it zeros the clock, turns on the

;disable IRQ interrupts

LDA

0,133,160,133,161,

133 162,96

To install and activate the screen blanker, just type RUN. If you'd prefer a longer or shorter

(120/4.2267 = 28.4). At the same time, you'd need to adjust the check sum in line 20.

Stereo SID Chips

previous waveforms are still in pro gress. This produces the garbled effect that you're hearing.

We've heard of a method for dou bling (but not tripling) the number of

voices in the 64 that may interest you.

I have written a machine language

In the November 1988 issue of "Open

program for the 64 that was intend ed to triple the number of voices in

the Diablo Valley Commodore Users

the SID chip by rapidly storing three different sets of SID values into the chip. When I tried to use it, the chip produced a mixture of gar bled noises rather than the sounds I had programmed. What's wrong with my program? Michael Franz Idaho Falls, ID

You're attempting to do the impossi

Forum" (a newsletter published by Group), there's an article by Mark A. Dickenson that describes how to in stall a second SID chip in the 64. The

author recommends that someone fa miliar with electronics assist you when you take on this project.

(There's a chance you could perma

nently damage your computer.) Also,

you'll need to purchase about $25

worth of parts. If you're still interest ed, you can obtain a reprint of this ar

the number 71 in line 110. This byte represents the number of 256-jiffy in tervals (4.2267 seconds) that take

ble. To achieve a smooth transition

ticle by sending $1 and a stamped self-addressed envelope to

form must complete its cycle before

place between keystrokes before the

chip. In your program, you're rapidii/

Stereo SID Reprint Diablo Valley Commodore Users Group P.O. Box 27155

delay before the screen blanks, adjust

screen is blanked. If you wanted the

delay to be only tu>o minutes, for in-

between musical notes, each wave

you store a new set of values in the

copying shadow register data for ail three voices into the chip while the

Concord, California 94527 COMPUTE'* Gazette

March 1989

fi 55


BASIC for beginners Larry iinttim

This month we'll begin looking at several small but significant BASIC topics: CHR$(), E, minute (and enor mous) numbers, and calculated array subscripts. All these can be demon strated in one simple program. I design products for a powertool company. Since we're interna tionally based, the parts for our tools are dimensioned in the metric system. This system of measure ment, as you may know, is used al

most exclusively outside the U.S. and Great Britain, which still use the English system. Although I grew up with the English system, I've come to prefer the metric system.

The program we'll begin writ ing this month converts the most common units of length from one system to the other. Of course, we could convert area, volume, weigh!,

mass, temperature, and many other units of measurement. But to keep our program short, we'll just con centrate on length conversions.

In the English system, the most familiar units of length are the inch

(in.), foot (ft.), yard (yd.), and mile (mi.). In the metric system, the most common are millimeter (mm), cen

timeter (cm), meter (m), and kilo meter (km).

Let's get started by defining the text

color. I like white; it's very readable and it goes well with most back ground colors. Here's one way to print white characters: 10 PRINTCHRS(5):REM WHITE CHARACTERS

CHR$(), when used in con junction with PRINT, can print, change the appearance of, or even remove characters on the screen, as

well as move the cursor. In order for this function to be valid, a number

in the range 0-255 must be speci fied within the parentheses. Of 56

COMPUTE'S Gazelle

course, CHR$( ) has many other uses besides its use with PRINT. On most computers, the ASCII

I've calculated the conversion fac tors for you; they're all based on

codes 65-90 represent the letters of

limeters. Let's start our DATA

the alphabet. Thus, when you type

statements at line 1000 and renum

PRINT CHRS(65} and press RE TURN, an A is displayed on the

ber the program later:

screen. Other ASCII codes print

1010 DATA .0003048,.03O48,30.48,304.8

numbers or symbols, move the cur

1020 DATA ,0009144,.9144,91.44,914.4

sor, and change the character colors. For instance, when the number

March 1989

one inch equaling exactly 25.4 mil

1000 DATA ,0000254,.0254,2.54,25.4

1030 DATA 1.609344,160.9344,16093.44, 160934.4

The program is actually runna-

in parentheses is 5 (as in our pro gram line above), the characters are

ble at this point. In fact, let's run it.

printed in white. If it were 158, the

After a slight pause, the READY

characters would be yellow. (Con sult your User's Guide for the com plete list of ASCII and CHR$ codes.) Now let's change the back ground color of the screen to black so that it contrasts with our text

prompt will appear. To examine an

color. This can't be done using PRINT CHR$(); instead, it requires a POKE, a command we've yet to cover:

20 POKE532S],0:REM BLACK SCREEN

(USE POKE6S301,0 ON THE PLUS/4 OR COMMODORE 16)

Of course, if you don't like these colors, you can change them to your liking.

The Constants

Next, we should think about how the program will work. We'll want

the user to enter values that will be

Getting Started

Small Stuff

element of our array, type PRINT

C(N), substituting a number in the range 1-16 for N. Try several val ues of N. Some of the constants may look a little strange; more on

that next month.

The Menu

Now that we've safely stored our

groups of data in their 16 pigeon holes, let's create an option menu.

Start by clearing the screen—which gives us another chance to use CHR$(): 50 PRINTCHRS1147):REM CLEAR SCREEN

ASCII code 147 represents a

screen clear on Commodore com puters. Now the menu: 60 PRINT'WIN TO KM

multiplied by constants (so-called

70 PRINT"(2) IN TO M

conversion factors) to get other val ues. If we convert each of the four

90 PR1NT"(4) IN TO MM

English units to four metric units, we'll need 16 constants.

Let's put them into a 16-ele-

ment array, which we dimension

with DIM. (Remember that DIM

defines or declares the number of elements in an array.)

Next, we'll set up a FOR-NEXT loop to read the constants into the array:

40 FORN-1TOX:READC(N>:NEXT

We need some data to read.

80 PRINT'O) IN TO CM 100 PRINT"(5) FT TO KM 110 PRINT"<6) FT TO M 120 PRINT"(7) FT TO CM 130 PRINT"(B) FT TO MM

140 150 160 170 180

PRINT"(9> YD TO KM PRINT"(10) YD TO M PRINT"(11) YD TO CM PR1NT"U2> YD TO MM PRINT"U3> MI TO KM

190 FRINT"(I4) MI TO M 200 PR1NT"U5) Ml TO CM 210 PRINT"(16) MI TO MM 220 INPUT")DOWN) WHICH OPTION";N

Run the program again. The menu will appear and you'll be asked to enter a number which


matches the conversion you wish to

make. What happens if the user types a number that doesn't make

sense? Several IF-THENs will weed out unacceptable numbers: 230 1FN<lORN>16THEN50

If a number outside the desired

range is entered, these lines send control back to line 50, which clears the screen and reprints the menu. Now let's ask the user to type in the number of units he or she wants to convert: 240 INPUT"{DOWN}QUANTITY";Q

M,30.48,FT,CM,304.8,FT,MM 1020 DATA ,0009144,YD,KM,.9144, YD,M,91.44,YD,CM,914.4,VD,MM

1030 DATA 1.609344,MI,KM,16O.9344,Ml.

M$(N), where N is in the range 1-16. The values should match

Carefully note the order in

those in

intelligence. How can we make our program a little smarter and less intimidating? The computer knows which conversion the user wants by the

number he or she types in. For ex ample, if it's 4, the user wants to convert a number of inches to an

equivalent number of millimeters. So let's change line 240: 240 INPUT"fDOWN}QUANTITY OF INCHES";Q

the corresponding posi

which the 16 groups of data are ar

tions in the DATA statements. Re

ranged: a numeric constant fol

member that the data is arranged in 16 groups of three items: the con version factor and its two unit abbreviations.

lowed by two string constants. Line

40 must be changed to read the data in exactly that order: 40 FORN-1TOX:READC(N),I$(N),M$ (N):NEXT

Now we can change line 240 to

use our friendly string constant: <N);:INPUTQ

Well, that gets the job done, but it lacks two things: friendliness and

by typing PRINT C(N), I$(N),

M,16093.44,MI,CM,160934.4,MI,MM

240 PRINT"{DOWN[QUANTITY OF "IS

Smart and Friendly

screen. And after you've run it, you can also test all the menu options

Born to Run It's a good idea, when

writing a

BASIC program, to save it in run ning condition if you can. That way,

Almost Done We've come to a good stopping

point. The final program as I've written it converts length dimen sions both ways—from English to metric and back again—but it still uses only 16 constants. Try to finish it yourself. Here's a hint: The menu must double in size (keep it on one screen), and lines 230 and 240 must

when you return to the program lat

change once more to accommodate

er, you can more easily follow what

more options.

you've done up to that point.

By the way, here's one for you trivia buffs: The meter is equal to ex

Even though our program isn't

quite finished, it's still runnable. If you run it, you'll see that the DIM

and FOR-NEXT statements work properly and that the menu prints

in white characters on a black

That works great! Or does it?

actly 1,650,763.73 wavelengths in a vacuum of the radiation correspond ing to the transition between the levels 2p10 and 5d5 of the krypton86 atom. G

Suppose the user asks for a foot-tokilometer conversion. We could acid some IF-THENs to handle all possi bilities, but there's an easier way. Let's make IN, FT, YD, and MI string constants. While we're at it,

let's make the abbreviations for the metric units constants as well. And since they're associated with the conversion constants we've already

set up as data.... But are we getting too carried away with trying to make the pro gram more compact? I don't think so. Look at what we can do with

just a few changes. 30 to dimension two more arrays of 16 elements:

From the team who brought you

Requires a Commodore 64,128, or "D" computer with one or two 1541

Copy II for the Apple, the Macintosh and the IBM comes a revolutionary 64/128 computers.

• Copies many protected programs — automatically. (We update Copy II

64/128 regularly to handle new

30 X-16:DIMC(XI,1S(X),M$(X)

protections; you as a registered

Now add the units associated with the conversion constants to

the DATA lines. In other words, the first constant, .0000254, converts inches to kilometers. It's not neces sary to retype the entire lines; just open up some spaces and add the

extra data. 1000 DATA .0000254,IN,KM,.0254,IN,

M,2.54,IN,CM,25.4,IN,MM 1010 DATA .0003O48,FT,KM,.03048,FT, March 1989

• Includes fast loader, 12-second

new copy program for the Commodore

First, go back and change line

COMPUrf.'s Gazette

BACKUP PROTECTED

SOFTWARE FAST.

57

owner may update at any time (or

$15plus$3s/h,)

• Copies even protected disks in under 2 minutes (single drive),

1 minute (dual drive). • Improved support (or ROM updates on 1571 drives.

• Maximum ot four disk swaps on a single drive.

format.

or 1571 drives.

Sales/ Information: call

503/690-8090, 8 - 5 RS.T., M-F. We accept ffi 40. Or send a check for

$39,95 US; plus S3 s/h, $8 overseas.

$39.95

Central Poini Software. Inc. 15220 N.W. Greenbrier Parkway, £200

Beaverton. OR 97006

CentmlRmt Software

•*JMJ«JMH7HJ

Call lor a catalog of our full product line. s pndjet is pnr/iaett lor me purpose at onaOlmo^m to mates archival coj*m only


THE programmer's page OR

Randy Thompson "The Programmer's Page" is in terested in your programming tips and tricks. Send all submissions to

IN

DATA

ST*TEMENTS":END

30 40

SVS 49152 DATA 120,169,13,141,20,3,16

50

9,192 DATA 141,21,3,80,96,165,207

60

DATA

,240

The Programmer's Page, COM-

4,169,2,133,205,76,49,

234

PUTEl's Gazette, P.O. Box 5406,

27403. We'll pay $25-$50 for each tip we publish.

Page" are beginning to overtake my

as a mwblinking inverse character,

pressing RUN/5TOP-RESTORE. Enter SYS 49152 to reenable it.

desk. That's OK, though—there are

Ken Power

some good hints in this stack, and 1

Winnipeg, Manitoba Canada

hope to publish them all. Listed here are just a few of the fine tips that I've received.

128 Joystick Reader

40-Column RGB

This short but useful routine for the 128 reads the joystick in port 2 and

128 owners can use the following

commands to achieve 40-column text on the 80-column RGB screen: 52634,63,0:SYS

52684,40

52684,55,2:SYS

52698

,,25:RREGA:SYS 52694, (h OR {SPACE)16),25:SYS 52684,137 ,22:SYS

52684,40,28:WINDOW

{SPACE)0,0,39,24

These commands reconfigure the 128's 80-column display chip to

produce characters that are twice as wide as normal. The 128 must be in

80-column mode for this to work. There are some side effects to this trick: Although the characters ap pear in 40 columns, the computer

still thinks it's writing to an 80column-wide screen. To return the computer to nor

mal, press RUN/STOP-RESTORE. Tony Phillips

Ballwin, MO

For a change of pace, try this short machine language routine that keeps

the cursor from blinking on the 64. FOR 1=49152 TO 49175:READ :POKE I,D::CK"CK+DiHEXT

20

IF

58

CKO2660 THEN

COMPUTEIs Gazette

adjusts a pair of x and y coordinates

accordingly. If you move the joy stick up, the X coordinate is de creased; if you move the joystick right, the V coordinate is increased; if you move the joystick down, the x coordinate is increased; and so on. The variable K determines how much the x and y coordinates are increased or decreased. 10 20

K=1:Q$="0012221000" N=JO¥{2):IF N THEN X=X+K*[V AL(HIDS(QS,N+2,1))-1):Y=Y+K • (VAL(MID$(QSFN,1))-D

This routine uses the joystick's

direction value to index into the

string variable Q$. Each character in Q$ indicates whether to increase

or decrease the X and y coordinates.

The character 0 specifies upward movement or movement to the left; the character 1 specifies no move

ment; and the character 2 specifies downward movement or movement

No-Blink Cursor

10

PRINT

March 1989

Note that the joystick routine

does nol limit the value of x and y, so it's possible for the coordinates to go beyond the screen's boundaries. David C. Hoelscher

0

"ERR

Blacksburg, VA

then run it. The cursor will appear

You can disable this routine by

Submissions to "The Programmer's

,1:S¥S

5 GRAPHIC 1,1:X=160:Y=100 25 DRAW 1,X,Y:GOTO 20

Type it in, save a copy, and

Greensboro, North Carolina

SYS

Tips from Readers

to the right.

You don't have to understand how the joystick routine works to use it. It's easy to incorporate in your

own programs. For example, by

adding the following two lines, you create a simple drawing program:

64 POKES

"The Programmer's Page" listed several POKEs for the 64 in the No vember 1988 issue of COMPUTED Gazette. Here are some more: POKE 819,2 POKE 819,245

Disable SAVE Rcenablo SAVE

POKE 774,0

LIST shows line numbers

POKE 22,35

only

LIST won't show line

numbers

POKE 775,121

POKE 775,234

LIST locks up computer

LIST prevents lines from being entered

POKE 775,100

LIST performs a NEW

Izzet Ergas Miami Beach, FL

Calling DOS

While many programmers use the DOS wedge commands in direct

mode, few know the syntax for using those commands from within

a BASIC program. The @, >, /, %,

-, or t symbols appear first in a

statement, as usual, but the rest of the command must be enclosed in

quotation marks. For example, the following demo program lists the

disk directory, saves the current program, displays the disk's error channel, and then runs the first pro gram on the disk: 10 20

@"S" ^"FILENAME"

30

@

This technique works for every wedge command I've tested. Joseph Charnetski

Plains, PA G


power

RAW Matthew P. Gilbert Make your BASIC programs userfriendly with this machine lan guage utility. Instead of simply

disabling the STOP key, you can add an ON BREAK GOTO com mand to your 64 and even more

powerful ON BREAK commands to your 128.

On Break Goto is active. Instead,

On Break Goto causes a branch to line 280.

Commodore 128 owners should type in Programs 2-5. Make sure

you're in 128 mode while typing in

these programs. Program 2, Break Maker, creates the 128 version of On Break Goto, ONBREAK/CMD.

Programs 3-5 comprise a demo that you can run to see how to use the

On Break Goto ning of your program and type SYS 49152 to activate On Break Goto.

To disable On Break Goto, simply type SYS 49152 again. To customize the 128 version,

change AS in line 50 to the com mands you want executed when the STOP key is pressed. You can execute any commands you

like,

but you're limited to 95 characters. The last command should dear the

One important feature of.a good

128 version of On Break Goto. Type

program is error trapping. For ex

in the programs and save them to

ample, if you ask the user to input a number, your program should read only numeric characters. To make their programs bulletproof, many programmers disable the STOP key

disk with the names DEMO (for Program 3), SUB1 (for Program 4),

program to create a new version of

and SUB2 (for Program 5). After

grams can BLOAD this file as nec

to prevent the user from halting the program at an awkward time (like

during a save or load}. An even bet ter idea is to trap for the STOP key so you can take appropriate action when it's pressed. "On Break Goto" was de signed for this purpose. When it's activated, the 64 version of On Break Goto continually scans for a press of the STOP key. If this key is pressed, On Break Goto automati cally jumps to a specified line in your program.

typing in the programs, run Break

Maker to create ONBREAK/CMD. The 128 version is relocatable, so

Break Maker asks for a starting ad dress. Press RETURN to get the default address of 2816. After ONBREAK/CMD has been creat ed, toad DEMO and type RUN to see the 128 version of On Break Goto in action.

How It Works Normally, the 64 and 128 jump through a vector at $328-$329 when the STOP key is pressed. When it's first activated, On Break

The 128 version of On Break Goto is even more powerful. It can perform a variety of BASIC com

Goto intercepts this vector and places its own address in these loca

mands, like jumping to a subrou

to On Break Goto, it is called auto matically whenever the STOP key

tine, displaying a directory, or even running another program.

Getting Started

Both versions of On Break Goto are written in machine language, but they're listed here as BASIC load ers. Commodore 64 owners should type in Program 1 using "The Auto

matic Proofreader," found else where in this issue. This program POKEs On Break Goto into memo ry and activates it. It then goes into an infinite loop in line 110. Press the STOP key to break out of the loop. Normally, this would drop

you back to BASIC—but not when

tions. Since the vector now points

screen. Next, change the name of

the file in line 110; then run the On Break Goto. Your BASIC pro essary. Because the 128 version of On Break Goto is relocatable, you must install the STOP vector your

self. POKE the starting address of On Break Goto into memory loca tions 808 and 809 in low-byte/high-

byte form. The following lines do this for you: 10 SA-2816:REM STARTING ADDRESS

20 HI = INT(SA/256):LO~SA-(Hl •256f:POKE 808,LO:POKE 809.HI

Next, your program needs to

disable the RUN/STOP-RESTORE combination. The command POKE 792,98 accomplishes this. When you want to restore everything to

normal, execute the following line: POKE 808,110:POKE S09,246:POKE 792,64

See program listings on page 68.

G

is pressed. Using the dynamic key

board technique, the 64 version of

On Break Goto first clears the screen and then prints a GOTO xxxx, where xxxx is the target line number. The 128 version uses basi cally the same technique, but you can customize it to perform a vari

ety of BASIC commands. Customizing the 64 version is

ATTENTION

PROGRAMMERS! COMPUTERS Gazelle is looking for good games, utilities, applications,

and educational programs written in

easy: Just change LN$ in line 60 to

BASIC or machine language for the

the line you wish to jump to when the STOP key is pressed. You can include On Break Goto in any of your BASIC programs. POKE the data into memory near the begin

64 and 128. We pay competitive rates along with handsome royalties based on disk sales.

COMPUTE'S Gazette

March 1989

59


diversions Fred D'lgnazlo

boy without a baseball glove."

Ever since Nintendo invaded our

year-old daughter has told me, flat out, that it's unlikely she'll spend much time at her girlfriend's house

That goes for girls, too. My 12-

home a year ago, I've been feeling slightly displaced, like a man who was once a center-stage star and who is now demoted to scraping up bubble gum off the theater floor. My kids and I

used to play

games on our home computer—

games like Epyx's The Legend of Blacksilvcr, SSI's Questron II, EA's Jordan vs. Bird: One-on-One, Game-

star's Take Down, Arcadia's Aaargh!, and, of course, gobs and gobs of good educational games. Then the Nintendo landed,

and things haven't been the same since. The Nintendo runs day and night. (We're not even allowed to shut off the machine when we go to bed because there's always a game in progress—and there's no disk drive to back it up.) Meanwhile, 1

if there's no Nintendo handy.

From the Horse's Mouth What makes Nintendo so popular? Determined to track down the an swer, I donned my journalist's cap,

picked up a yellow legal pad, and strode fearlessly into the living room—and nearly tripped over my son, Eric, who was lying in the mid

helmets, and pursuit teams of ho micidal turtles. 'You know," I continued, des perate to get at least one good quo tation from the kids, "my own pet

black, cross-shaped button. His fingers moved like light

ning across the button, but his body was rigid, his gaze locked onto the tiny musclebound figure bobbing across the TV screen.

baby sisters. No one seemed tc notice ine.

proud parents—who thought that their computers could satisfy their

children's craving for games. But that's not the case any longer. America's kids are going ga-ga over Nintendo videogames. Last year

the Japanese toy maker racked up $750 million in sales; this year it's expected to sell as many as 8V2million units (once the back orders are shipped) for over $1.7 billion.

theory is that children like these

games because of the chase. You're always running somewhere, trying

to surmount impossible odds, fac ing death at every moment. Real life kind of pales by comparison. I mean, how can a Cub Scout meet

I cleared my throat.

ing or a bike ride around the block

"Why is it that America's youth seem so attached to these new Nin tendo games?" 1 hastily scribbled

Princess from the horrible clutches of the Koopa turtle king?"

"Ahem.'

down my question on m\ notepad, 1 looked up.

Silence. Eric's hand was a blur.

Otherwise no sign of life anywhere in the room 1 tried again

Do you think it's

compare to rescuing the Mushroom

I looked around me, certain

that I'd finally gotten through. Surely every kid in the room was in agreement. It was so obvious. 'Ah, well," I said, shaking my

head. I wandered over to our home

orful graphics screens tnat ap

computer and sat down. I stroked the keys. {They felt cold to the touch.) Suddenly feeling terribly

peared on the TV.

nostalgic, I searched through our

the high-quality graphics?' i asked my eyes noting the sequence of col Or maybe its

The numbers are staggering. More

complexity?" I ventured. 'You

than 33Vi million game cartridges have been sold so far; another 12

know

million are on order.

across a garish, multicolored land scape, dodging midair explosions, relentless mushrooms with army

America's Kids: Going Ga-Ga

blooded computer owners and

A reincarnated superhero was climbing, hopping, and dropping

tiny gray game controller with a

puter has been fired up in weeks.

I'll bet there are a few others out there just like me—good, red-

Game Over flashed on the screen in muted, somber white. "Too bad, Eric," consoled his friends. Then they climbed on top of him trying to wrestle the game paddle out of his hands. In a flash, a new game had begun.

dle of the floor. In his hand was a

On the floor next to Eric also staring at the screen, were his two best friends and one of his friend s

don't think our little home com

one of the innumerable Mario Brothers?—was bathed in white light. The hero's image flickered in a strobe effect and went black.

secret

shortcuts codes

passageways,

extra pon-.ts, doz

ens of goodie hidden right beneath

disk box and found a crumpled old disk. ! put it in the drive. Soon I was thoroughly en gaged, playing a game of Choplifter,

the surface .-.airing tc be discov ered if you re rlever enough." Suddenly Eric cried out. It was d painful cry, a surprising :ry from a person only nine years old. My eyes

totally oblivious to the kids on the floor'and the action on the Nin

Anguilla says, "A boy between 8

-vere riveted on the screen. The fig

and 15 without a Nintendo h like a

ure—was it Rambo or Contra or

Mario Brothers.

With Nintendo games in over 17 percent of all American homes and in over half of all homes with children, it's no wonder that Toy and Hobby World magazine editci Rick

60

COMPUTE's Gazette

UtiuOMiSi

tendo screen. In a moment I was feeling better again, more in con

trol. That's when I started hum ming the theme song from Super

G


machine language Binary to Decimal 2013

Jim Butterfield

201B

We've discussed converting deci mal numbers input as ASCH char acters into binary values that are

more convenient for the computer to handle. (See the October 1988 column.) This was a fairly straight

forward process; basically, we mul tiplied each digit in the number by 10. But going the other way—from binary to decimal—is much more involved. Division is a little more complex than multiplication, and the first methods a beginner usually thinks of seem somewhat messy. With small numbers, a primi tive approach is often best. As an example, consider disk track and sector numbers. When these are

translated from binary to decimal on Commodores, the result occu pies no more than two digits.

Suppose we have a disk track number stored at address $2040

that we need to convert. Here's the

procedure:

JSR RTS

$FFD2

Return to BASIC, SYS 8192, and the value 23 prints. Not too hard. But with larger numbers that may require multiple bytes, this method becomes tedious. First, subtract the tens of thousands, then the thousands, then the hundreds, and so on—it loses its elegance. There's a better way. It uses a special feature of the 6502 family of processors known as decimal mode. When a number is considered to be in decimal mode, it's stored as two decimal digits to a byte. The four

high bits (or nybble) contain one digit; the four low bits contain the other. The way these numbers are handled is different for only two commands: add (ADC) and sub tract (SBC).

Suppose we have a binary number, 00010111 ($17). We

would normally say this is one 16 and seven Is (a decimal 23). But if we decided to consider this number as BCD (binary coded decimal), we

Slep 1.

Set the tens counier to 0.

Step 2.

If the value is less than 10, go to

would consider exactly the same

step 4.

bits as one 10 and seven Is, or 17. It

Step 3.

Subtract 10 and add 1 to the tens counter; go back to step 2.

Step 4. Step 5.

Print the counter as a tens digit. Print the remainder as the ones digit.

looks like 17 in hex (hexadecimal), and its value is 17 in BCD. Consid ered as a binary number, its decimal value is still 23. But it's how we use the number that counts.

If we add 1 to $09 in the com

Let's try it. Locate the program

beginning at address $2000 {8192 decimal)—an area of memory avail

able on the 64 and 128. First, store a value of decimal 23 ($17) into ad dress $2040. Then enter the follow ing from a monitor: 2000

2003 2005 2007

2009 20OB 200C

LDA LDX

$2040

#$00

CMP #$OA BCC S20OE SBC #S0A INX BNE

2O0E

TAY

200F

TXA

$2005

2010

ORA #$30

2012

JSR

2015

■ra

2016

ORA #530

;Slep 1 ;Step 2 ;Step 3

puter's native mode (binary), the

result is $0A. But if we do the same

thing in decimal mode, it comes out as $10. In binary, this seems like nonsense: 1 plus 9 equals 16? But if we put on our decimal hats and

read $10 as 10, not 16, it seems fine.

This is the first problem that hackers run into when they start playing with the TOD (time of day)

clock. The time seems to leap ahead

;Step 4

SFFD2 ;Step 5

erratically. But everything sorts it

self out once you understand that the clock runs in BCD, not binary. Now, let's recede the task above using decimal mode: 2000

LDA

$2040

STA LDA

$2041

2006

2008

LDX

#$00

200A

SED

200B

ASL

$2041

200E

STA

$2042

2011 2014

;add to self

2015

ADC $2042 INX CPX #$08

2017

BNE

2019

CLD

;clcan up and piinl ;back to binary!

201A

TAY

2003

#$00 ;decimal! ;!(><>]> comes back here

201B

LSR

201C

LSR

201D 201E

LSR

$200B

extract high digit

LSR

201F

ORA

#$30

2021 2024

JSR

SFFD2

2025

AND #$0F ORA #$30

2027

2029 202C

TYA

JSR

,-get low digit

$FFD2

RTS

The code is longer (in this simple example), but it's much more effi cient. The method works this way:

Get the bits out of the binary num ber one at a time using the ASL

(Arithmetic Shift Left) command; each bit moves into the carry flag. Now, double the BCD number by adding it to itself (in decimal mode); ADC (ADd with Carry) includes the carry bit in the addition. The result,

for this small number, is two digits

in the A register. We extract and print each, one at a time.

Even big numbers slide easily

into decimal using this method. The

binary number might be in several

bytes. In such a case, we'd slip out

the high bit with a "long shift"— ASL of the lowest-order byte and ROL of the other bytes, working up to the high byte. The decimal addi

tion in the results area would be similar, but we'd be adding a multi-

byte number to itself. The usual method: Start at the low end and

work up, with the carry taking care

of the linkage between bytes. Signed numbers require a slight adjustment to the rules. We'd test for the sign and negate the bi nary number. And as for fractions, well, that's another story. G COMPUTEI's Gazeno

March 1989

61


Todd Crusan

with BSD until you're sure it works

ing a GEOS application, you can

The GEOS de&kTop is a powerful application. It's your interface to the entire GEOS family. One fea

correctly. The first time you run BSD, place it and a copy of Screen Dumper on a disk by themselves. This way, if something goes wrong,

print graphics by following this five-step procedure.

ture it's missing, though, is a screen

you won't lose valuable files.

dump. "Screen Dumper" is a ma

Run Program 2. It will expect to find the file named SCREEN-

chine language screen dump for GEOS in the form of a desk acces sory. It works from the deskTop

GetDimensions to discover the

DUMPER on the disk in drive 8. If it

standard GEOS system calls, it

can't find the file, BSD prints the message FILE NOT FOUND!. If BSD is successful, it prints the mes sage ALL DONE!. The file SCREENDUMPER is now a GEOS desk

should work with any printer for

accessory.

and from most applications that

support desk accessories. Since Screen Dumper uses

which you have a printer driver.

To use Screen Dumper, you

must be running GEOS. You can get an instant screen dump at any

Typing It In Since Screen Dumper is written in

machine language, you'll need to

type it in with "MLX," the machine language entry program found else where in this issue. (Commodore

128 users must be in 64 mode when typing in the listing.) When MLX

prompts you, respond with the fol lowing values: Starting address:

16A5

Ending address:

1790

Type in the data for Program 1, Screen Dumper. When you've fin ished typing, save copies of the pro-

gram with the name SCREEN DUMPER to at least two disks. Be sure that one of the disks is a GEOS work disk. One of these files will be modified by Program 2; the other is a backup in case something goes wrong.

Now type in Program 2,

"BSD." (Again, 128 users must be in 64 mode.) Use "The Automatic Proofreader" when you enter this program. Save copies of BSD to the

First, your application makes a call to the printer-driver routine

time by double-clicking the Screen Dumper icon or by selecting Screen Dumper from the GEOS menu. For Screen Dumper to work correctly, you must have a copy of your print

er driver on the current disk. If the printer driver isn't present, Screen

Dumper returns you to the deskTop without printing.

page dimensions supported by the printer, GetDimensions returns the line width in the X register and the number of lines in the Y register. The line width and the number of lines per page are in units of Com modore hi-res bitmapped cards (a card is equivalent in size to a char

acter on the 64's text screen). The maximum line width supported by GEOS is 80 cards, but some printers

only support 60. A GEOS screen is

40 cards wide by 25 cards high. Second, your application must

call InitForPrint. This initializes the printer for a printing session. This call should be made only once per printing session. The InitForPrint routine expects no parameters, and

it does not return a value. Third, call StartPrint. This call

How It Works

initializes the printer for printing a

ment system, it's easy to print

be made once per page. The Start-

Using the GeoProgrammer develop graphics from GEOS. If you're writ

page of graphics. This call should Print routine expects no parame-

j fife i edit } options j fonts

SCRtEN DUMPER ALLOWS YOU TO

PRINT SCREENS FROM JUST ABOUT ANVHHERE VOU LIKE.

disks containing Screen Dumper. BSD is used to make Screen Dumper into a GEOS desk accesso ry. It does so by directly writing to

your disk's directory. If you've

made a mistake in entering BSD, it could destroy the directory of your

disk. For this reason, be very careful

62

COMPUTEl's Geielte

March 1989

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1541/71 Physical Exam ters. It returns a success value in the X register. A nonzero value indi cates a printer error.

Fourth, your application calls PrintBuffer for each line of graphics

on the page. The application must

first load a 640-byte buffer (80

cards) with graphics data and pass the address of this buffer in R0 (memory locations 2 and 3). The application must also provide an other 640-byte buffer for the printer driver's routines to use as a work area. The address of this work buff er is passed in Rl (memory loca

tions 4 and 5). Applications must take care to pass the same work

buffer to PrintBuffer for every line of the page. The PrintBuffer routine does not return a value. Finally, your application must

call StopPrint once per page to ter

minate printing. This call flushes

the printer's buffer and sends a

form feed to the printer. Since Stop-

Print prints the remaining graphics

data in the buffer, the application

Disk Drive Diagnostic

must pass the addresses of the data

New Features of the Disk Drive Test Program

them for PrintBuffer. The StopPrint

1. Does both 1541 & 1571 formats.

buffer and the work buffer in R0 and Rl in the same way it passes routine returns no value.

2. Automatically interprets lest results for Good or Not Good.

Printer-Driver Routine Entry Points InilForPrint

$7900

(jump table +

0) (jump table + 3) (jump table +

StanPrint

$7903

PrintBuffer

£7906

StopPrint

$7909

GetDimensions

$790C

PrmiASCII

$790F

(jump table +

StartASCII

$7912

(jump table +

SetNLQ

$7915

(jump table +

6)

(jump table +

9)

(jump table + 12)

15) 18)

21)

See program listings on page 73.

G

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Ih^ 800 762-5645 COMPUTE'S Gazette

March T9B9

63


What Is Programming? Rhett Anderson

Hey, It's Free

(10, 20, and 30) are called tine num

You don't need to learn how to pro gram. Having said that, though, I believe that a lot of home computer

Remember when the Commodore PET was a new computer? It's been a long time. Over the years, much has changed. The home computer has begun to show the promise of

becoming an appliance that can be used by anyone who is willing to

expend a little effort. As computers (and especially

their accompanying software) have become friendlier, fewer people have had to learn how to program.

Is that a good thing?

Learn to Program, Now Computer literacy has seen the light of some strange days. In the early eighties, workers and students were told that they had to leam to pro gram—and quick! The Information Age was upon us, after all. Lately, some people have come to think of computer literacy as knowing how to use Lotus 1-2-3.

These people would have you think that no computer experience is

good computer experience—unless it takes place on an AT keyboard. The way computer technology changes, that attitude shouldn't last for long. You don't need to learn

Lotus 1-2-3 any more than you need to program. What's important

when getting to know computers is that you get an intuitive grasp on

why and how they work. That way

you'll be ready for the new devel opments to come, both in software and in hardware. Even if you've used an unexpanded VIC, your

experience may tell you why the bank sent you a check for $0.00. Maybe you'll have some small grasp of how a ballot box works. And hopefully you won't be left in the cold when you see a computer

simulation of the greenhouse effect on the nightly news. 64

COMPUTED Gazelle

March 1989

owners miss the boat when they ig nore the programming languages

available for their computers. If you have a computer at home, why not learn to program? The BASIC pro gramming language is built into Commodore 8-bit machines, so the

hobby won't cost you anything but some time and a little electricity.

If you choose to learn pro gramming, what are you getting into? Is computer programming an

art or a science? It seems to be a lit tle of both. Programs have to be de signed. This design work is similar to the planning of a painting, a piece of music, or the plot of a book. There are engineering-like tasks in

bers. The computer follows these

statements in numerical order. The numbers are arbitrary; we could have used 7, 29, and 3200. If computer programs all

moved from start to finish, one line at a time, you'd never have to wait for a program to finish—it would be done in a flash, The vast majority of programs,

however, do not proceed simply from one line to the next. They take branches. For instance, the BASIC

example above loops through the lines ten times (FOR 1 = 1 TO 10 ... NEXT I), printing out num

bers as it goes. The letter / in the program is called a variable; it can take on different numeric values as the program executes.

There. You've learned some of

programming, too. You'll use a va

the most important concepts in

riety of problem-solving techniques

programming.

as you program.

To Good Use

Talk Like a Computer

When you program, you're crawl ing into an alien mind. Computers

don't make the intuitive leaps that you make when you have a conver

sation with a friend, You have to spell out exactly what the computer has to do. Even the so-called high-

level computer languages are only high level when compared with the only language that a computer real ly understands—machine language. Compared to humans, computers

talk at a very low level indeed. That doesn't mean

program

ming is boring, though. Stepping

down to this level of reasoning can be fascinating.

Just how does a machine think? For all you nonprogrammers out

there, a quick example will provide a few clues. 10 FOR 1 = 1 TO 10

Knowing these few things about programming can tell you much about how computers work. Suppose you're working on a

spreadsheet. It's getting rather large and many of the numbers depend on values in other cells. Why does it take the computer so long to recal culate the cells? Because it's in a loop like the one in the program above. The more cells you use, the more times the program must go

through the loop. Programming gives you an in sight into computer games, too.

Ever wondered why adventure games understand only certain

words and phrases? Ever wonder why there are never more than sev en enemy spaceships in a certain game? Once you try to write a game program, you may find out why. Computers—in grocery stores,

banks, offices, factories, and

20 PRINT I 30 NEXT I

homes—are here to stay. If you

The numbers at the start of the lines

you're sure to gain.

choose to learn their language,


a w

e

El e c

•S1 • The BASIC program listed under the heading "Printer; Are You There?" in the January 1989 "Feed back" column has one small error. The subroutine starting at line 900 is supposed to test whether the

printer is available for printing without giving a DEVICE NOT PRESENT ERROR. To make the subroutine work correctly, you must remove the secondary address

from the OPEN statement in line

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SOFT BYTE

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1989) disassembles forward

Dayton, OH 45405

branches incorrectly, Correct the

problem by changing line 660 to the following:

■5'

'Soft*

170 BLOAD(FS),B0,P9728:BLOAD (FS+".2">,BI,P972B:RETURN

G

P.O. Box 1095B, Das Moinas, IA 5034CH)95B possible. Attach label with your old address and write in new address below. below. Use separate sheet (or gilt orders.

COMPUTERS Gazette is looking for utilities, games,

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• The 128 version of "Digi-Sound" (December 1988) doesn't load sam ples correctly. When you try to load a sample, you get SYNTAX ERROR IN 170. Change line 170 as follows to correct the problem:

CATALOG

CITV/5TAT6IZIP

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For Other subscription questions or problems,

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'-« /^

March 19B9

65


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DB C9 C0

4E BE 68

41

71

4C AD 02

CA50IC9

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ED

C3 18 DO

71 8D

A9

C7A8:0A C7B0:15 C7B8:1O

4C

B5

C5

87

CCFB:86

01

Bl

FB

A2

37

86

01

CA53:50

F0

03

4C

B5

C5

20

C9 6E

EA

CDO0t58

AS

68

AA

9B

2D

45

CD

BB 8C 7B

8B

4R

0A

84

80

C9

A9

40

C5

04

00

B5

A2

60

4C

C5

CD

C3

B5

47

27

4C

CD08:BD

C7C0:20

CA60:CB

CO

BE

CA68:9D

10

E8

A0

40

80

C0

00

40

80

18

AD

0A

C0

69

Ol

08

C0

CA7 0:5F

C9

BD

30

9D

10

C0

CD18:00

C0

00

40

30

CO

9B A2

38

B9

5F

C9

E9

CD20:00

30

C0

00

40

00

01

E9

CA8fl:10

CO

A9

07

3D

C9

30 Cl

40 40

80

CA78:CB

B9 C6 E8 FF 9D Al

CD1O:00

15

S3

38

C7C8:D0

ca E9

20

2B

CD28:02

03

05

06

08

0A

0B

FD

CABB;IB

C5

20

E4

FF

F0

FB

C9

6F

CD30:0C

0F

10

12

CA90:ll

DO

0b

IB

15

06

BD

10 CE

14

CD38:16

IB

IF

0E

9D

1C

IE

69

10

CO

C9

0A

04

CD40:OO

FB

19 00

1A

CA98:C0

2D 01

A2

0D 17

07 11

A5

FB

03

00

00

CAA0:D0

13

A9

00

9D

10

CO

CA

53

15

CAA8:18 BD CAB0:C0 C9 CAB8:10 C0

10 C0 0A D0 20 10

69 05 C5

01 A9 4C

9D 10 62 00 9D D3 BA CA CA

CAC0:C9

91

D0

2A

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06

33

BD

B7

CAC3;10

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E9

01

9D

10

C0 C9

5C

CAD0IFF DO

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09

9D

10 C0 Dl

CAD8:CA 38 CAE0:10 CO CAE8:9D 10

BD C9 C0

10 C0 E9 01 FF D0 D4 A9 4C BA CA C9

9D E7 09 IE 0D CF

CAF0JD0

A2

05

AO

08

BD

10

CC

CAF8:C0 IB 69 CBO0:CS BD 10 CB08:5F C9 A9

30 CO 37

99 18 A2

5F 69 62

C9 E8 30 99 A0 C9

EB D9 11

FF 60 CA A2

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52 A0

FO 08

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C7D0:C9

10

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02

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0A

F5

C7D8:C0 C7E0:8C C7EB:21 C7F0:06 C7F8:43

20 D0 D0 20 F0

27 C3 3A 13 4C 4E ED C2 04 4C

4C EE C9 AC 2E

B5 C5 C9 20 D0 EE C9 5F D0 B5 C5 C9 C9 00 A0

30 36 B0 04 E4

C8G0:10

B9

10

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C9

1A

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C803:A9

13

99

10

CO

C8

A9

19

3E

C810:99

10

C0

20

10

C5 AD

D0

50

C813:C1

3D

CC

Cl

AD

Dl

Cl

8D

69

C820:CD

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38

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CE

Cl

CD

CC

D0

C823:C1 C8305C8

90 BD

06 CE

RD Cl

CC Cl A0 00

4C 38

26 AD

8A A2

CS3B:CF

Cl

CD

CD

Cl

90

07

C8

DF

C840:ED

CD

Cl

4C

3A

C8

8D

CF

19

C348:C1 C850:6D

A9 07

00 CO

C0 83

00 4C

F0 08 4B CB

13 8D

ID A9

C858:FE

C7

38

AD

CE

Cl

ED

FE

95

FF

C860:C7

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04

C9

00

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07

18

C868:6D

CC

Cl

4C

61

C8

8D

CE

F8

C870:C1

4C

4E

C9

38

AD

00

D0

A5

C878:4A

E9

OC

AE

10

D0

E0

01

9C

C880:D0 CB88:38 C89O:C1 C898:1B C8A0:AO C8A8:C1 C8B0:06 C8B8:AD C3C0:AD CBC8:8D

03 AD A9 99 8D 4C C9 D2 CC CE

18 01 1A 10 CC 4E 06 Cl Cl Cl

69 80 8D D0 E9 29 99 10 CO C0 20 10 Cl A3 B8 C9 AD 27 F0 64 20 C9 01 D0 ED CE Cl 20 03 C2

CE 8D C8 C5 8D D0 03 3C £9 38

Cl 6E CF AD A9 09 A3 A2 CD B4 29 69 C2 F3 33 A6 01 C5 AD 50

CBD0:CD Cl ED CF Cl C8D8:CF Cl 20 03 C2

E9 01 8D B9 38 AD CC 16

C8E0:C1 C8E8:C1

01 BD CE 02 AD CD Cl C5

ED 20

CE 03

Cl C2

E9 38

C8F0:ED CF Cl

E9

01

3D CF Cl

E3

DO A9

EE 8D

0F F9

20 03

C2 AD D3 Cl

3C

C0 48

CE C9

CE Cl 06 DB

CE CF 12 43

5D 4C

08

FF

00

FF

08

FB

E4

00

FF

0E

FB

C9

57

0C

CBF8:4C 48 C900:CF Cl

C9 C9 02 EE CE Cl

C908:0C

C0

C9i0:8D C918JC1

0C 4C

C920:48

FF

C928:0A

FF

20

38 C9

C930:D0

40

C938:A0 C940:42 C948:AE

00 A9 00 3D C8 C0 71 C9 4C

C95O:A0

FF

88

C958:E0 C960:30 C968:31 C970:24

00 D0 3A 42 28 0A 01 C9

C978:C9

20

1A. 80

4C B5 C5

74

99 00 50

41 3E D0 F5 C9 A2

99 60 28

39 F8 A4

C0

00

D0

CA

57

F4 45 00 53

4C B5 4E 44 25 0A F0 03

C5 40 2E 30 26 0A 4C CB

CA 47 87 QC

BD BA

CB20:10 C0

18

03 BD

69

30

99

5F C9 F9

CB28:E8 CB30:99

C3 BD 10 5F C9 A9

C0 0A

18 A2

69 5F

30 A0

88 7A

CB3B:C9

20

3E

60

A9

00

20

CB40:90 FF AD CB48:AD CD Cl

BD

CC Cl 8D FA

FF

8D IF

F9 AD

IF F9 07 Fl

CB50:C0

BD

FB

IF

AD

D0

Cl

8D

DE

CB5S:FC

IF

AD

Di Cl

8D

FD

IF

68

CB6HIA2

00 BD

10 C0

9D

EB

IF 75

CB6B:E3 CB70:85 CB78:EA

E0 02 EA

0E EA AD

DO F5 EA EA 80 DD

60 EA 29

A9 02 EA EA 03 49

CB80I03

A0

06

0A 38

DO FC

BD

CBBB:3C CB90:09

03 18

AD A9

18 20

DO 6D

29 3C

t'0 62 BD D9

08 03

02 IB DB

32

CB98:3C 03 A9

00

20

BD FF A9 ES

CBA0:04 CBA8:C9 CBB0:03

FF 04 CB

20 20 4C

BA C9 9A

AA FF 4C

FF FF CC

20 B0 A3

05 0E AO

CBB8:O3 20 D2 FF A9 0D 20 CBC0SFF A2 BO A9 01 8D 40

D2 CD

4B 28

CBC8:A9 00 CBD0:42 CD CBD8:E1 FF

BD 41 A9 C7 D0 03

CD A9 BD 43 4C 9A

00 CD CC

3D 20 8A

9D E3 9C

CBE0:48

48

A3

68

AS

97

98

AO A2 B7

20

CBE8:6S AA AD

47 CD

CBF0:F0 CBF8:8D CC00ICD CC0B:CD

CC

2D 45

CD 05

0C 44 49 0E

AD CD FF 40

44 4C 2D CD

CD 0D 43 CD EE 09 CC AD 40 FD 44 CD 8D 44 5E AD 40 CD C9 CA

CC10:80 F0 CC18S01 3D

14 41

18 AD CD AD

41 42

CD CD

69 69

Al 16

CC20:00 8D CC2B:44 CD

42 09

CD 4C D7 80 E0 2D

CB 90

AD 0A

49 67

CC30:AD 44 CD

29

IF 09

80

8D A9

CC38:44 CD 8E CC40:48 CD AS CC43:48 CD D0 CC50I01 8D 40 CC58:CD 38 AD CC60:41 CD AD CC68:42 CD CE

49 20 F6 CD 41 42 43

CD D2 AE A9 CD CD CD

02 8E 98 CE CD A3 BD 44 06 8D 00 8D 43 CD

08 A0

01 D4

C9B0:20 BA FF 20 C988:A9 05 9D 10 C99O:9D 10 C0 E8 C998:C0 E8 A9 29 C9A0:64 CA A9 EB

38 C9 A2 C0 E3 A9 A9 23 9D 9D IB C0 85 FB A9

00 03 22 06 10 C2 20 5D IF 3B

C9ft8:B5

FC

A2

00

A0

3E

A9

FB

DF

C9B0:20

D8

FF

A2

00

BD

EB

IF

A2

C9B8:9D C9C0:A9 C9C8:4C C9D0:3A C9D8:01 C9E0:00 C9E8:00 C9r0:lO

10 28 B5 CA 20 A9 3D CO

C0 S3 8D C9 C5 C9 20 3D BA FF 27 9D 10 C0 E8 A9

64 CA

A9

E0 0E D0 F5 Cl 20 10 C5 4C F0 03 4C CB A2 0B A0 20 38 C9 A2 10 CO E8 A9 E8 A9 22 9D 26 9D 10 C0

00 A2

FF A0

9C F5 BD A5 64 9C Cl FC

CC70:C9 FF Ffl 03 4C D7 CB CC78:2D B0 IF IS AD 41 CD CCB0:H7 8D 41 CD AD 42 CD CC8S:00 3D 42 CD E8 A9 C7 CC90:43 CD A9 OD 20 D2 FF CC98:D7 CB A9 0D 20 D2 FF

E0 69 69 8D 4C 20

77 Bl 81 B5 DD 83

CA00:FF

20

D5

FF

A2

BD

[54

CCA0:E7

FF

60

AD

43

CD

29

07

BF

CCA8:BD

46

CD

AD

43

CD

4A

4A

5F

C9F8:20

3D CB A2

FB

CB10:20 CB18:4C

22

00

EB

D4

A6 FF 49 00 E9 E9 AD

69 IF E2 5F 60 BB IE

C7 ie 55 F7 AD 91

BEFORE TYPING . . . Before typing in programs, please refer to "How to Type In

COMPUTERS Gazette Programs," elsewhere in this issue.

MultiView Article on page 48.

Program 1: muiiiviow FH

10

HEM COPYRIGHT 1989 COMPU TEI PUBLICATIONS, INC. ALL

RIGHTS

RESERVED

KX 20 IFML=.THENML=1:LOAD"MULT IVIEW.ML",8,1

QA 30 POKE52,6g:POKE56,68:CLR MA 40 DIMNA5(12),S{12),PS(12), QS(12),L(12)

RR 50 FORI=1TO10:READNAS(I),S( FQ 60

I),L(I):NEXT:FORI=lTO12i P5="":QS="":NEXT FORI=1TO10:NAS(I)="

S(I)+" 1)="

SR

70

"+KA

EWHT)":NEXT:NA3(1

LORES PICTURES

{WHT}"

NA5(12)="

MAIN MENU

[WHT)":F=49717iLA=49720:

RVS-CHHS( 18) + " [YEL] " :HS=.

"{HOME)[5 DOWN}" ED 80 PRINT" {CLR}1'; :GOSUB690:P RINT1Pt3 SPACESlCOPYRIGHT 1989

COMP0TE1

PUB.,

INC

QE 90 PRINTTAB(U)"ALL RIGHTS

(SPACE}RESERVED"

BG 100 PRINT"[4 DOWN]"SPC(15)" iCYN]MULTIVIEW"tPRINTSP C(15)"i33E10 T3"

HX 110 PRINT"{4 DOWNHRIGHT}

(YELjl){2 SPACES}(GRN)L

oad

&

view picture":pri

nt"(down}1right}(yel}2)

{2 spaces}{grn}director

Y"

BK 120 PRINT"(DOWN](RIGHT}

(YEL}3)(2 SPACES}{GRN}Q

UIT"

GM

KJ

140 SYS49302:E=PEEK(2):IFE< 49ORE>51THEN140 150 ONE-48GOTO320,210,160

HA 160 PRINT"(c:LR] {WHT]

[5 DOWN)1'SPC(10)"fWHT)A

RE YOU SURE?£2 SPACES]( Y/N)" COMPUTE!'! Gazette

March 1989

67


SD

170 GSTA5:IFA5="Y"THENEND

AA

18fl

IFA$-"N"THEN80

SB

190 200

GOTO170

MB

SC

210

PRINT"[CLR}(5 DOWN)

(WHTr'SPCnj-INSERT DIS

K, HE

220

JG 580

END

PRESS

<RETURN>"

PRINT'1 [DOWN] "SPC{ 6} "SHI FT

PAUSES,

[SPACE)END"

QK

230

'C-'

KEY TO

CH

IFAS=""THEN230

CF

250 260

GOTOaa

FS HA

270

JP

GOSUB680: IFSS"0THEN280

FOR MAIN

MENU"

300

GETAS:IFAS=""THEN300

XK

310 320

GOTO80

GOSUB690:PS(A-6ANDA< > 0)

■ ""lPRINT''(CLR) {3 E FORMAT?[WHT)[2

DOWN)

DOWN]"

RR

330

A=7:PS(1)=RV?

FB

340

FORB=lTO12iPRINT"

9C

C0

66

FF

B9

2F

2B

8D

17

LOSE8jSYS49261iGOTO80

C128i34

C2

00

BD

D9

C130.28

83

[3

C13Bi9D 00 C140IDA

BD

C14B:D0

E5

2B 86 4C 55

C150:34

C158:34

PRINT"[CLR][2 DOWN)

46

BF

4D

66

C170tC0

AD

38

B2

3D

34

C2

C178ill

C0

4C

4D

C0

AD

28

C180i8D

20

D0

AD

29

33

8D

C188:C2

20

11

C0 A2

00

BD

C190i83

9D 00

D8

BD

3B

84

20 Dl 83 A3 34 6E 36 6C 9D 40

C198:00

D9

BD

38

85

9D 00

DA

4Q

C1A0:BD

38

86

9D

00

DB

E8

D0

CD

55

C0 A9

00

3D

EF,D(3)[RETURN

C1A8:E5 4C C1B0:C2 20

11

C0

20

2F

C0

34 85 4C 57

END

C138i55

C0

00

8D

34

C2

A2

PRINTH5iIFA=7THENPRINT"

A9

C1C0I00

BD

00

53

9D

00

44

BD 6C

D(3)=D(2)t(16'D(l)):POK

670

IFF$=""ORLEN(FS)>16THEN 320

PRINT"(3 DOWN)[WHT]"SPC (7)"INSSRT

DISK,

PRESS

[SPACE)<RETURN>" GETAS i IFAS="CHRS( 13)THEN 490

480 490 PA 495

RH

IFAS=""THEN460

GOTO320 GOSUB680:IFSS=0THEN500

PRINT"[CLR) [3 (10)"DISK

DOWNl"SPC

DRIVE

IS

NOT

(SPACE)ON":FORB=1TO2500 :NEXT:GOTO3 20

MS

500

IFC-11THENFS=FS+",S,R": GOTO570

QS

510

PRINT"!2 GES

ER SP

520

DOWNl'Fl1

BACKGROUND,

ANY

CHAN OTH

QUITS"

FQ

5 30

540

ClC8i00

59

90 00

45

BD

00

5A

C1D0:9D

00

46

BD

00

5B

9D

00

70

FORB=1TOA-7iPRINTiNEXT:

C1D8j47

BD

00

5C

9D

BD

91

PRINT"[3 RIGHT)"P?(B)NA S(B):RETURN

C1E0:00

5E

93

OPEN15,8,15tCLOSE15:SS=

iRETURN LA,49444,96,CREATE

710

DATAPRINT SHOP,49493,96 ,PAINT NOWI,49493,96,AR

720

STUDIO,49521,96

DATAADVANCED

730

ART

.BLAZING

El

A2

00

5C

00

20

D5

FF

0D

7F 9D 00 00 45 BD 00 46 BD 40 B2 E8 D0 E5 60 A2 5C 9D 00 44 BD

81

FD

AE

A9

C010:60

38 C2 A2 00

C018:44

BD

40

81 9D C028:9D 00 47 C030:00 BD 00 C020i40

BD 40 80 9D

00

46

BD

00

5F 9D 00

ED

E5

60

A9

ID

BD

91

5F

C0

A9

DB

BD

7D

E7

C06Bi34

E8 D0 D0 4C D0 A9 BD 11 C2 BD

C070:CB

A5

C078:04 C080:C0

18

BD

IB

D0 A9

D0

CE

00

DD

AD

Fl

D0 40

A9 F0

40

85

AB

CB

21 C9

FA

C9

DC

110

06

EE

21

D0

4C 6D

32

A9

IB

8D

11

D0 A9 C8

F0

15

BD

DD

00

20 C0A0iEB E0 C0A8i85 02

E4 69 60

FF

08

AA

IFC=4ORC=5THENGOSUB620

01 C0C0iFF 20 C0C8:FF 20 C0D0:E1 FF

A2 C0 E4 F0

PRINT"(CLR}":SYSS{C}:GO

C0D8:E4

FF

TO80

C0E0:02

C9

C0EB:F5

20

13

RIGHTjDISK ERROR"E"H

AS

OCCURRED":FORB=1T025

00iNEXT:GOTO320

CK

560

HS

570

68

COMPUTEIs Gazette

PRINT"[CLRI";:0PENB,8,2 March 1959

44

C048:47

D0

PRINT"tCLR)[3 DOWN)

5E

C040:9D

BD

OPEN15.8,15iINPUT#l5,E: CLOSE15IIFE".THEN5 50

00

45

16

C098:D0

C0Bfl:A9

C0B8:A9

9D

00

2B

C1F0:DB

E8

D0

CD

4C

55

C0

A9

76

C1F8I00 C200:80 C208I00 C210IBD G218t84 C220I00

BD 34 G2 A2 00 BD 9D Be 44 BD 00 81 45 BD 00 82 9D 00 00 83 9D 00 47 BD 9D 00 DB BD 00 85 D9 BD 00 86 9D 00

00

23

9D

FF

46

67

C228:BD 00

87

C230ICD 4C C238:60 00

55

00

57

9D

6B

DA

59

24

D0 00

69 B6

00 00

00

ED

00

DB

E8

C0

01

00

00

00

9D

00

BEFORE TYPING . . . Before typing in programs, please refer to "How to Type In COMPUTEI's Gazette Programs,"

18

D0

EA

EE 20 D0 0A A2 00

F8 IB

60

On Break Goto Program 1: on Break Goto—6«

1A

00

C7

5F

Article on page 59.

9D

C060:3B

00

70

5D

C05Bil6

D9

BD

02 71

C03B:00

C050il8

BD

00

DA

Power BASIC:

D4

C006iAC

9D

ClE6i9D 00

elsewhere in this issue.

48 before typing in.

C090:A9

GX

PADDLES,49655,

See instructions in article on page C000:20

5D

00 D8 BD 00

PAINT

Program 2: Multivisw.ML

20

Dl

STUDIO

DATAPAINTBRUSH,49594,88

C088:8D

POKELA,L(C):SY54915 2,FS

550

WITH

GARFIELD,49485,96

A9

,8 CA

[3 RIGHT)"PS(1JNAS(I):R

96

ME"tFS

Bl

ETURN

IFAS-CHRS[13)THENC-A-6:

440

0D

4C

ER,49580,92

MD

C8

8D

Fl

PS(A-6}-RVSiGOSUB660:GO

IFC=12THEN80

C2

D0

T

F$="":INPUT"(CLR] [2 D0WN){3 RIGHT)FILENA

9B

8D

E8

,49533,96,RAINBOW

4 30

E8

47

A=A+12"(A>18)-12*(A<7):

420

34

9D 00 DB C0 A9 01 4C 2A Cl A9 00

9D 60

-(AS="{DOWH)")+(AS="

SP

EE

00

00

PS(A-6)="":GOSUB660:A=A

JF

84

9D

C2

DATADOODLE,49433,92,KOA

JS

28

35

35

700

GOTO420 410 GOTO360

BD

28

9D

RP

400

DB

45

<RETURN>

ES

00 BD

00

DX 660

FC

9D D9

00 AD

)>15THEN320

JB

A2

9D

(2 DOWN)[3 RIGHTjBACKGR OUND COLOR[2 SPACES}(015)";D(2):IFD(2)< 0ORD(2

650

C0

A2

}>15THEN320

PS

11

C2

EM 630 D(2)=.iINPUT"[CLR)

KS 640

20

C160100 44 C16Bt9D 00

POKE53280,.:POKE53281,.

BD

KB

RIGHTiDISK ERROR"E"H

ST:RETURN

TO 3 60

470

4C

OUND COLOR[2 SPACES](015)";D{1)iIFD{l)<0ORD(l

RR

DX

FF

690

380

460

D2

RE

XG

G3

20

PRINT"(2 DOWNjCURSOR UP

BM

450

06

680

GETASIIFAS=""THEN360 370 IFA5<>"[DOWN}"ANDA$<>" [UP}"THEN400

FK

C100:F0

C0

360

390

IFETHENCLOSE15:CLOSE8:G

MO

SELECTS"

DS

D2

RIGHT)"PS(B)NAS(B):N

/DOWN CHOOSES, CG

FF

FD

EXT 3 50

IE

E4

C108iA9 0D 20 D2 FF 4C CF C110120 CC FF A9 08 20 C3 C118l60 A9 00 8D 34 C2 20 C120IC0 4C 4D C0 AD 10 87

MSPC{9)"|7iwHICH PICTUR

GH

BD

20

QF 620 D(1)=1:INPUT"£CLR) (2 DOWN}{3 RIGHTjFOREGR

"I DOWN)"SPC(7)"g 7 3 PRESS

[3

CD

FF

AS OCCURRED":FORB-1TO25

SYS49323 FORB-1TO2000iNEXT:PRINT

HB

HX

20

D2

OTO610

BF 610

PRINT")CLR){3 DOWN)"SPC (10)"DISK DRIVE IS NOT

ANY KEY

C2

20

KS 600 PRINT"[H0ME)1-:CL0SE15:C

:NEXTiGOTOB0

280 290

37

20

00:NEXTiGOTO320

(SPACE)ON":FORa=lTO2500

KH

FF AE

C0F81A9

0THEN590

260 240

C0F0IE4

590 GET!f8,AS:PRINTAS; :IFST^

GETAS:IFA5=CHRS(13)THEN

JP

,FSiOPEN15,8,15:lNPUTU 5,E

F0

Fl

4C

A0

C0

CD

A9

93

20

D2

FF

D6

A0 36

00 A0

20

BA 20

FF BD

5E

C2

FF

A2

08

20

C6

9E

FF

IS

20

E4

FF

20

A3

E4 32

FF

20

D9

A5

3C 20 90 D0

AD

8D

C2

02

F0

2B

C9

01

F0

98

E4

FF

SD

37

C2

20

FB

Version FH

10

REM COPYRIGHT TB!

AX

20

ALL

RIGHTS

30 40

50

EC

60

PUB

INC."

PRINTTAB(9)"ALL

ESERVED[3 XM

-

1989"

PRINTTAB(6)"C0MPUTE!

LICATIONS, SP

INC.

RESERVED

PRINTCHRSI147);TAB(11)"C OPVRIGHT

BD

19B9 COMPU

PUBLICATIONS,

RIGHTS

R

DOWN)":CK=0

FORI=49152TO49270:READA! CK"CK*A:POKEI,A:NEXT

IF CK <> T"ERROR

12952 IN

THEN

DATA

PRIN

STATEMGN

TS.":END

CB

70

I-I-1:LNS="2B0":REM ON REAK

HG

80

B

LINE

FOR A=l TO LEN(LN$):POKE I+A,ASC(MIDS(LHS,A,1I): NEXT

CG 90

POKE

I+A,13:P0KE

9:P0KE

I+A+1,1

H-A+2,0:SYS

49152


XR

PJ

IBB

PRINTTAB(10);"OH BREAK

RX

110

PRINT"PRESS THE STOP KE Y TO JUMP TO LIME "LNS

CJ MB

120 130

GOTO120

120

DATA

173,40,3,201,49,20

BD

140

8,28,173 DATA 41,3,201,192,208,1

QD

15a

3,173,103 DATA 192,141,40,3,173,1

FH

160

PA

130

173

MR

180

CM SP AM

2,141,41 DATA 3,165,145,201,127, 208,47,169

190

DATA 147,32,210,255,169 ,105,133,251 DATA 169,192,133,252,16 0,0,177,251 DATA 240,6,153,0,4,200,

209 210

220

208,246

OS

230

DATA

DA

240

169,2,133 DATA 198,169,19,141,119 ,2,169,13

EX

250

DS

XX

260

AF

270

DATA 2

XP

280

REM

DR

290

REM

JP

300 319

REM

,211

OX

YOUR

CODE

PRINT"NOW

320

GORS

HERE

AT

LINE

"LNS:

49152

END

140

DATA

REM COPYRIGHT

1989

PUBLICATIONS,

ALL

PJ

GK

RIGHTS

COMPU INC.

150

TE1

-

30

RESERVED"

PRINT"(2

KE

KK

70

208,32,23,250,147,13,13 DATA19,0,169,1,133,208, 169,13,141,74,3,1^4,10<1

R4,1:GOSUB290 GOSUB36O:GOSUB230:GOSUB2 00:POKE53269,0

CS

90

RD=1:YL=1:HM-4:MM=1:MOVS

DOWN)

CERTAIN

OR

JF

0

PRINTCHRS(147)"THIS

(SPACElDEMO [2

SPACES)lT

{7 S

PROGRAM. LOADS

SPACES}ONBREAK AND UP

POINTERS

EC

5 BANK

EM

OKE 792,98 10 PRINT"PRESS

FOR

15

YOU

110

EB

120

TO

CO

XS

HAVE

(7 SPACES!INCLUDED YOUR {SPACEjMESSAGE AS AS IN {SPACEjLINE 50":PRINT:PR

130

(SC)+"

PRINTCHRSI147);:SLOW PRINT"THIS IS SUB PROGRAM 1"

MD 10 PRINT"{DOWN)PRESS EXECUTE

{SPACEJ2." PF

15

GETKEY

ES

20

RUN"SUB2"

SUB

0

RETURN

PROGRAM

FC

5

JA

10

140

FC

40

50

AD=2816:PRINT"

(SPACE}ADDRESS

FX

150 TY-TY+1:COLOR3,1:DRAW3, 156,TY+7T0159,TY+7:POKE P6,INT(RND(1)*2):IFTY>1 92THEN240

EE

160 TP=PEEK[P7):IFTP>0THENL P=LP+1:POKEP7,0:COLOR1, 1:CHAR1,0,LP," ",1:SOUN

D2,P7,1:IFLP=24THENLP=0 IS

SU

PRINT"(DOWN}PRESE

<RUN

ST

OP>

TO

PROGRAM KEY

2"

TO

RETURN

SPACES(PROGRAM

GOTO

1."

JGOTO260

CP 170 FORT=4TOHM:IFPEEK(P5+T)

THENHOVSPRT,X,Y!MOVSPRT

SUB

,INT(RND(1)*V6)D4:POKEP 5+T , 0:SPRITET,1:NEXT I EL

10

SENEXT

BEFORE TYPING . . .

QD

180 FORXX=4TOHM:MOVSPRXX,IN

SS

190

CF

200

MF

220

Before typing in programs, p/ease

refer to "How to Type In

COMPUTED Gazette Programs," elsewhere in this issue.

SR

60 70

STARTING

(DECIMAL)

PRINT"{UP(";TAB (27) :INPU AD

AS="RUN"+CHRS(34)+"SUB1"

KM 230

Bacteria

RING

SA

80

TOO

LONG

ERROR:

Article on page 40.

BRA

FH

10

FORX=ADTOAD+24:READA:POK EX,A: Y = Y+A:NEXTMFY<>297

REM TE!

RP

20

PRINT"{CLR){2 DOWNj";TAB (11);"COPYRIGHT 1989":PR

OVERFLOW,":STOP

2THENPRINT"{DOWN}ERROR

N

EQ

90

DATA

I

ALL

STATEMENTS.":STOP

100

FORX=AO+25+LEN [AS1TOAD +

2 5+LEN(A$)+16:READA:POK EX,A:NEXT

DR

110

POKEAD+10,30+LEN(AS)

COPYRIGHT 1989 COMPU PUBLICATIONS, INC. RIGHTS

RESERVED

INTTAB(5);"COMPUTE! PUBL I CAT IONS, INC.":PRINTTAB

FORX=lTOLEN(AS):A=ASC(MI D$(AS,X,1)):POKEAD+24+X,

(9};"ALL

A:NEXT

RH

POKE53269,5:FORT=4TOHM: POKEP5+T,1:NEXT:COLOR2,

3:80X2,156,8,159,200,,1 S0UND1,10000,1:COLOR1,1 3:CHAR1,1,2,"LEVEL"+STR S(YL)-t-" ",1:CHAR1,31,2,

",1:

240 TY=0:HM=HM+1:IFHM=9THEN SOUND2,40000,5:HM=4:MM= MM*1:POKE5 3269,5:POKELL

RIGHTS

RESERVED

ja

250

SE

260

30

PRINTTAB(B);"[2 DING

SPRITE

00:GOTO120

POKEPS,1:POKE5 3 2 69,0:GR APHIC0,1:SYSII,0,11,8:P E

BD

270

MISSION"

SYSII,0,13,12:PRINT"

{YELlPRESS ANY KEY":SYS

II,0,a5,9:PRINT"tlf (3 SPACES)FOR A NEW GAM

DOWNjLOA

DATA...":PRI

E{2 SPACES}":IFSOHSTHE

NTTAB(12);"{DOWN)PLEASE

{SPACEJWAIT"

,MM:LP=0:YU=YU+1+(YU=25 4):YL=YL+1:GOSUB230 RD=RD-H+(RD=5)*5:GOSUB2

RINT"|WHT}YOU FAILED TH

tl

HR

POKEAB,YU:POKECF,YU+1:C OLOR2,7:B0X2,0,8,3,198, ,1:RETURN

SX

IFLEN(AS)>95THENPRINT"ST NCH

GOTO120

"ROUND"+STRS(RD)+"

+CHRSI34)

RM

T(RND(1)*V6)#1:NEXT

RETURN

";AD

T

IFSCOSETHENSOUND1,800, 20,0,300,3 0,3,50:COLOR0 ,B:FORT-1T0 9:NEXT:COLOR

INT

AJ

S,l

0,1:SE=SC

AS

PRINTCHR$(147)"THIS B

JP

":CS=LEN{SCS):CO

LORI,8:CHAR1,9-CS,24,SC

Version 0 5

,1,8 SC=V1*YL*(V2*PEEK(PX)+P EEK (P2))+V3"RD'(V2*PEEK (P3)+PEEK(P4)):SCS=STR$

RUN"SUB1"

Program 4: Demo Sub 1—128 AB QG

COLOR1,15:HSS=STRS(HS): CHAR1,3 7-LEN(HSS),24,HS S+" ",1:GOSUB220 IFPEEK(FB)THENSOUND1,Q1 ,5,1,300,800,0:MOVSPR2, AN(PEEK(AG))*10:SPRITE2

B0B,0:POKE809,11:P

NTINUE.":GETKEYAS

MS

,36,199,,1

GP

SET

IT."

RETURN

POKEAB,1:POKECF,1:YU"1: L,l:COLOR3,l:BOX3,7,191

A

15:BLOAD"ONBREAK/CMD

":POKE

100

POKEAG,0:POKEFB,0:POKEL

IS

INC.":

PLEASE MA

THAT

PR1,184,218:SPRITE 1,1,8: SPRITE3,1,2:SLOW:POKEPS, 0:SYSIT

PRINT"(10 SPACESjALL RIG

CR

3,17,208,41,239,141,17,

SPACESICOMPU

PUBLICATIONS,

HTS

60

Program 3: Demo-128 Version

(3

19B

AN(25B) GRAPHIC0,l:COLOR0,l:COLO

FH

0:POKE53269,5:MOVSPR3,0t

RESERVED

20 BANK1S:PRINT"{CLR} {12 SPACES(COPYRIGHT 9":PRINT"{7

C("144B"),0:GOSUB310:DIM

,76,3,64,96

MB TE1

HG

Version

Version 10

169,0,141,0,255,16

Program 5: Demo Sub 2—128

Program 2: Break Maker—12a Fli

50

EC(WS):NEXT FORT=512 TO5905:READWS:P OKET,DEC(WS):NEXT:POKEDE

TO

SYS XK

34,58,7,15,20,15,3

58 4TO4 0 95:READW$:POKET,D

)"ONBREAK/CMD"CHRS(34)"

5,145,201,127,208,39,17

169,17,32,210,255,

DATA 141,120,2,169,0,IE 9,96,0 DATA 0,16,18,9,14,20,34

AM

D

41,103 DATA 192,173,41,3,141,1 04,192,169 DATA 49,141,40,3,169,19

DS

FX

41,3,96,173,40,3,1

COLOR4,1:COLOR0,1:FORT=3

,B15,P"AD" TO P"AD+42+L EN(AS);CHRS(19) POKE208,1:POKE842,13:F:N

04, 192,141 DATA

43

INT:PRINT"BSAVE"CHRS(34

PRINTCHRSU47) :PRINT: PR

{SPACE}ACTIVATED."

NHS=SC

GJ

280 GETKEYYS:GOSUB310:GRAPH COMPUTE!'* Gazette

Match 1989

69


IC3:HM=4:GOSUB200:GDSUB 230:GOTO90

PH

DF

500

:X1=174+INT(110"SIN(T)) :Y1*140+INT(78'COS(T)):

GE

510

)iPOKEP+1,PEEK(4567]:PO KEP+2,PEEK(4582)AMD1:P-

MA

FX

319

320

CF=5839:C(1)=7:C(2)=5:C (3)=3:F1=25:F2=256:F3=4 894:F4=F3+1:F5=4469:FB= 251 AB=5806:AG=4864:II=4917 6:IT=5120:LL°5192:P=614

330 TC(0)=7:TC[1)*4:TY=0:TM «0:V1=100:V2=256:V3=10;

RP

520

340

:P4=P3-1:P5=4875:P6=4 91

CD

530

JM

HK

360

370

":NEXT:RETURN

FAST:COLOR4,1:COLOR0,1: GRAPHIC3,1:SYSDEC["16DF ") :C I RCLE0,83,100,70,99 :PAINT0,80,100 SLOW:FOBT=0TO2:T1=T+1:C OLORTl,C(Tl|:CIRCLET1,8 0,100F58+T*4,B4+T«4:NEX T:CIRCLE3,80,100,69,98

GX

380

FORT = 0TO2:PAINTTH,139 + TM,100,1:NEXT:COLOR1,2

MF

390

SLOH:FORT=0TO14:C1=-(C1 =0):COLOR1,TC(C1):CIRCL El,80,100,58,T*6,,,,22: CIRCLE1,80,100,T'4,84,,

SF

540

CF

550

AD

400

COLOR1,7;CHAR1,0,0,"KEA

HH

LTH ":COLOR1,11:CHAR1,3 5,0,"CLOCK":SLOW 410 COLOR1,7:CHAR1,32,22,"

(SPACE)BEST

":CHAR1,32,

23," SCORE":COLORl,a:CH AR1,2,22," YOUR ":CHAR1 ,2,23," SCORE":COLOR4,1 :COLOR1,3:CHAR1,15,24," BACTERIA ",lTRETURN RB

430

DATA

560

GB

570

580

590

440

DATA

C DATA

600

KC

0

460

470

0 DATA 00,3C,00,00,7E,00, 00,7E,00,00,3C,00,0 0,00

,00,00,00,00,00,00,00,0 0

PG

480

,00,00,00,00,00,00,00,0 490

PS

620

CX 630

DM

640

F

COMPUTED Gazerre

March 1989

760

XF

660 670

,00,B1,FC,BD,DA,11,E6,F

PX

DATA 00,3E,40,01,F3,80, 02,FF,00,02,36,00,03,11 ,00,00,0F,00,00,00,00,0 DATA

770

QK

690

700

MG

780

AD,E6,11,29,FB,0D,

FF,14,BD,E6,11,60,EA,00 ,A9,18,85,FD,A9,00,85,F

,00,00,00,00,00,00,00,0

C

0

DATA

GJ

790

DATA AD,00,13,18,60,00, 13,90,0 2,E6,FD,18,6D,00

00,00,00,00,00,00,

00,00,00,22,00,00,41,00

,13,85,FC,90,02,E6,FD,A

,02,F6,00,01,D7,00,00,6

0

ED

DATA

800

DATA 00,00,00,00,00,00, 00,00,00,00,00,00,00,00 ,00,00,00,00,00,00,00,9

6

DATA 00,00,00,00,00,00, 00,00,00,00,00,00,00,03 ,00,00,00,00,00,00,00,9 0

DATA

0

DATA

0

DATA

ER

810

4

,EA,EA,EA,EA,EA,A9,00,8 GG

820

DATA

89 ,11, AD ,D7,11,8D,

D9,11,AD,D6,11,8D,D8,11 ,AD,E6,11,29,01,F0,09,A

XQ

830

D

DATA E6,11,09,02,8D,E6,

11,60,AD,E6,11,2 9,FD,8D ,E6,11,60,EA,EA,EA,AD,0

0

DA

B40 DATA DC,29,10,C9,10,F0,

0D,A5,FB,D0,07,20,4 7,15 ,A9,01,B5,FB,60,EA,AD,0

SC

850

BH

860

AP

870

0 DATA DC,29,0F,C9,07,F0, 05,C9,flB,F0,07,60,EE,00 ,13,4C,00,15,CE,00,13,4 C

DATA

00,15,EA,£A,EA,A9,

01,9D,0E,13,BD,09,13,20 ,15,D0,8D,15,D0,60,A9,0 0

DATA

85,FB,AD,15,00,29,

FD,8D,15,D0,60,A2,0 5,AD

00,00,00,00,00,9E

,1F,D0,BD,04,13,AD,04,1

XH

880

3

DATA

30,04,13,F0,06,20,

A7,15,EE,22,13,CA,D0,EF ,AD,04,13,29,02,F0,03,2 0

GB

890

DATA

B6,15,AD,1E,D0,BD,

04,13,A2,05,AD,04,13,3D ,13,13,DO,13,13,00,03,2

4C , 21,14 ,EA ,EA , F,A ,

EA,EA,20,50,16,20,2A,16

0

PR

900

DATA

0E,16,AD,04,13,3D,

18,13',DD,IB,13,00,03,20 ,1D,16,CA,D8,E1,60,EE,1

0

DATA 87,16,20,A8,16,60, 0 0,EA,A2,80,BE,FF,13,A2

DATA

DATA FD,AD,E6,11,2D,01,

D

04,E-B,40,00,7E,20,

DATA 65,FA,AD,4B,14,BD, 49,14,20,34,14,AD,49,14 ,F0,EF,20.3B,14,CE,49,1

DATA

6

13,11,FC,8D,E6,11,60,,EA

00,00,00,00,00,06,

DATA 7B,A9,10,8D,14,03, A9,14,BD,15,93,20,4A,14

00,B1,FC,BD,D6,11,

,BD,D7,11,E6,FC,D0,02,E

DATA 3D,40,00,F5,20,00, 7E,00,00,40,0 0,00,20,00 0

DATA

E6,FC,D0,02,E6,FD,B1,FC

80,02,FF,40,01,FB,

E

AP

910

DATA

13,D0,03,EE,1F,13,

20,B6,15,4C,A7,1S,60,EE

,20,13,00,03,EE,21,13,4

B

710

4 DATA

00,00,00,00,00,00,00,00

,05,AD,FF,13,90,04,13,A

AF

D0,02,E6,FD,B1,FC,

,FD,Bl,FC,9A,0A,BD,FF,l

00,00,00,00,00,00,

,60,20,C9,16,20,C3,15,2 QA

DATA

8D,DB,11,E6,FC,D0,0 2,E6

C

680

02,E6,FD,IB,6D,02,

13,B5,FC,90,02,E6,FD,A0 C

,58,60,AD,28,13,F0,03,4

EG

0 DATA

,08,00,00,6E,40,00,FF,4

00,08,00,00,30,00,00,00 ,00,00,00,00,00,00,00,3

AQ

13,18,60,01,13,90,

,AD,02,13,18,60,02,13,9

00,00,09,00,00,2A,00,00

DQ 650

1 DATA

00,00,00,00,00,70,00,00

,00,10,00,00,00,00,03,0

DATA 00,00,00,00,00,00, 00,00,00,10,0 0,00,08,00 ,01,08,00,02,6E,00,02,F

70

FH

DATA 24,13,8D,26,13,A3, 3B,8D,25,13,60,EA,A9,18 ,85,FD,A9,00,85,FC,AD,0

A9,18,8 5,FD,A9,0O,B5,FC

00,00,00,00,00,00,

03,82,00,00,44,00,00,5E ,00,00,F7,00,09,FF,B0,0

DATA 00,00,00,00,00,00, 00,00,00,00,00,00,00,00 0

HB

0

0

DATA 00,00,00,00,00,00, 00,00,00,00,00,00,00,0 0 ,00,00,00,00,00,00,00,0

DP

750

610 DATA 00,00,00,00,00^90,

00,00,00,00,00,00,

00,00,00,00,00,00,00,00 ,00,00,00,00,00,00,00,0 DK

BS

0

7E,00,01,FF,80,01,

,01,FF,B0,00,7E,00,00,3 450

0 DATA 00,00,00,00,00,00, 00,00,00,0 0,00,00,00,00 ,00,00,00,00,00,00,00,0

,FF,80,01,FB,00,02,DF,8

FF,80,03,FF,C0,01,FF,80

HJ

740

,04,00,00,00,00,00,00,0

0 HE

,00,13,A9,03,BD,23,13,8

00,00,6A,00,00,02,00,00

BB

02,13,A9,00,8D,28,

D

JS

E

RA

DATA

13,8D,29,13,8D,30,13,BD

DATA FF,80,04,FE,40,02, 3F,20,01,FF,10,00,76,00

DATA

DATA 9D,18,13,4E,FF,13, CA,D0,DA,A9,FB,8D,03,13 ,A9,FE,SD,01,13,A9,7F,8 D

00,00,00,00,00,00,

0 CA

00,00,00,00,00,00,

90,00,00,00,00,00,00,00 ,00,00,80,00,00,3C,00,0

DATA

0

HF

,,23:NEXT:COLOR1,7:CIRC LEl,80,100,SB,84:SLOW

730

,00,04,00,00,08,00,00,1

86:QC=1.4:QD=S 350 BL$="":FORT=1TO36:BLS"B LS+"

MS

00,01,00,00,00,00,

0

JE

Pl=4895:P2=Pl-l:P3=Pl+2 2:P7=4893:PS=4904:Q1-B1

720

00,00,00,00,04,00,00,18 ,00,00,20,00,00,6E,00,0

V4=11:V5=30:V6=360

QK

8

PM

,00,00,00,00,00,00,00,0

4:PI=180/1:X=165:Y=125 SX

DATA

0

P+3:AN(T1)=A:NEXT:RETUR N

01,9D,0E,13,A9,00,9D,1D ,13,CB,98,9D,13,13,C8,9

00,00,00,00,00,00,00,00

1

300 T1=T1+1:POKEP,PEEK(4566

00,01,BB,B0,00,6E,

0

MQVSPR1,X1,Y1:A=3 60-(1B GC

DATA

40,01,FF,20,02,DD,00,04 ,5E,00,02,04,00,00,02,0

290 FAST:T1=-1:T2=1:X2=3:Y2 = 1:FORT = 0TO2*TSTEP_£/128

49,FF,9D,09,13,A9,

C


GJ

920

DATA

16,16,Eft,Eft,AD , 23 ,

13,C9,0E,D0,05,A9,01,8D ,23,13,AD,24,13,C9,08,D B

SK

930

DATA 05,A9,03,8D,24 ,13 , AA,AD,23,13,9D,27,D0,EE ,23,13,EE,24,13,60,AD,2

Dt!

DK

5 DftTA 13 ,C9 , 40 , D0 , 05 , A9 , 3A,8D,2 5,13,ftD,26,13,C9 ,08,D0,05,A9,02,8D,26,1 3

940

950

DATA

AA,AD,25,13,9D,F8,

1F,EE,2 5,13,AO,27,13,F0 ,07,EE,27,13,EE,26,13,6 0 GO

960

DATA

,F0,01,60,EE,22,13,A2,0 0

KC

290

970

DATA

980

A9,7F,8D,02,13,4C,B6,14 ,EA,EA,EA,EA,EA,EA,AD,2 9 DATA 13,D0,16,A9,FF,8D,

8E,00,13,20,00,15,

29,13,AD,30,13,D0,06,EE

QC

21B

990

1010

,16 DATA FF,00,A9,FF,85,FC ,A9,3F,85,FD,AB,00,A9,

KM

1320

1030

DATA A5,FD,C9,1F,D0,F0 ,A9,F7,85,FC,A9,IF,85, FD,A9,03,91,FC,C6,FC,D 0,F8

Before typing in programs, please COMPUTEI's Gazette Programs," elsewhere in this issue.

GD

250

CM(A)-I:I-I+llGOTO240

SR

260

DATA

GP CK BP

270 280

1=0 READ AS

MF

290

770

MD

789

BB

790

BG

300

T=ASC(LEFTS(AS,1)):C(T) =1 +1 AS(I)=CHRS(494-I)+"

[RVS]"tCHRS (T) <-"(OFF}" +

EQ

RIGHTS(AS,LEN(AS)-1)

GA SH

800 810 820

A:IF

A=-l THEN270

17,145,29,157,147,

13,19,20,14B,95,-1

JG EF

1=1+1:IF ASO"QUIT" THE

320

H28B DATA AR

"NEW CALENDAR","YE

AND

ANCE

=G-SD

QM

739

IFH>.9THENSD=SD+1

CJ

740 750 760

SD-SD-AD

GK AS

MONTH",MEMO,"ENH

DATES",PRINT,SAVE,

MD

830

BG

840

330

DATA

JA

340

FORH=1TO12:READMOS(H),L D(H)tNEXTH

QUIT EP

850

CS

360

SF

350

N4=I-1

OX

360

PA

370

FORI=0 TO N4:PRINT:PRIN TSPC(12) AS(I):NEXT GETA5:IF AS="" THEN370

380

A2=ASC(AS):IF C(A2)

GB

RJ

390

THE

870

RG

HEM COPYRIGHT UTE1 -

DR

113

1988

COMP

PUBLICATIONS,

INC.

ALL

RIGHTS

RESERVED

900

SP

910 920

400

GOTO370

ON A2 GOSUB3070,450,217 0,1430,920,2310,2500,20 70

PRINT"(CLR}(2 DOWN)":GO

XQ 930

E YEAR AND MONTH FIRST" :GOSUB460:GOTO430 RETURN

XH

QP 450 FP 460

PRINT"{CLR}" PRINT"{HOME)(2

BX XM

470 480

ER CALENDAR YEAR: "; INPUT TS IF TS="" THEN RETURN

GS

490

IF VAMTSX100

440

500 510 520

DOWNlENT

OR VAL (T

GOTO450

YRS=TS:Y=VAL(YRS)

PRINT"{CLR]" PRINT"{HOME}SELECT

H(l-12){4

DOWN}"

INTER

BJ

530

FORI=1TO9:PRINTTAB(10)"

HQ

540

FORI=10TO12:PRINTTAB(9)

OS

140

BO 55B

{BLK}"I'M8)"M0S(I):NEXT

DIM

DA

580

SPS="

IFNUS=MOS(I)THENNU=I:HH =3:GOTO610

590

NEXTI

600

GOTO520

DE

610

REM

":FORI=3TO5;SPS=S

BX

620

LD|2)=28:GOSUB20B0

KG

630

A=(Y/100) :B = INT (Y/100) :

AM

150

PS+SPS:NEXT:SPS=LEFTS(S PS,31):SSS«LEFTS(SPS,10 ) POKE53280,15:POKE53281,

CF

160

PHINT"<BHCLR}"

SF

170

PRINTTAB(ll)"MONTHLY

MX

190

11

LENDAR

"

YRIGHT

1989

PRINTTAB(ll)"{DOWN) "

CALCULATIONS

BX

640

C=A-B IFC=0THEN680

MH

650

A=(V/4):B=INT(Y/4)!C=A-

XD KX AQ

660 670 680

B

CA COP

IFC=0THENAD=1:GOTO710 AD=0:GOTO713 A=(Y/400):B=INT(Y/400): C=A-B

PR

69B

PR

DOWN}"

PRINT"* FOR THER KEY TO

XR

970

GETCHS:IFCHS*""THEN970

DF

9B3

IF

FH

990

GOSUB2109:CLOSE5:OPEN5, 4,6:OPEN4,4:PRINT*4,LCS

MG

1000

RE

1010

PRINTI4,"<A>""*t***J

XS

1320

PRI NTt4,"**"{R}*»**** '"•<S}";GMS

MC

1030

PRINTH,RE5;";-SUNDAY

CH$-"<"

MENU, ANY PRINT" THEN

0

RETURN

;TAB(CS)HDS;RES;

PRINTt4:PRINT#5,CHRS(2

9)

{4 (4 (3

INPUT"l3 DOWNjENTER MON TH";NUS

XK

ON...{3

960

"{BLK}"I"{8>"M0S(I):NEX

GP

IS

MONT

FORI=1TO12

0),MSS(50,NR+1),DDS(2,6 0),LS[20),HLS(18),C(2S5 )

PRINT OUT":GOSUB3030 MBS="N":IF Q THEN MBS="

950 PRINT"(CLR}MAKE SURE

570

130 DIMMOS(12),LD(12),DAS(6

RETURN

GOSUB430:IF A2OS THEN9 50 TS="INCLUDE MEMO BAR IN

MC

430

GA

DC

SPACES}

PRINT"{CLR}":IF YR$="" (SPACEjTHEN PRINT"CHO0S

TO360

JC

5):GMS=CHRS(8):NR = 7 CM(255)

R=6

940

NU=VAL(NUS):IFNU>»1ANDN U<=12THENHH=0;GOTO610

120

IFDAS(36) =""THt:NR = 5 : GOT

SH

560

RE

IFDS=OANDLD(NU)=2HTHENR

"+YRS CS = INT I (40~LEN(HDS))/2)

DS

410

NEXTI

HDS=MOS(NU)+"(6

DJ

GX

LCS=CHRS(14):RES=CHRS(1

DAS(I)=STRS(I-DS)JDAS(I

880 890

T

100

IFI-OS<=0THENDAS(I)="":

GOTO850 IFI-DS>LD(NU)THENDA$(I)

0890

V=VAL(AS):IF V>0 AND V< =1 THEN A2-V;G0TO41fl

RS

KQ BA

XQ

O=0:IFFLAG=lTHENFLAG=a: GOTO810 IFHHO0THENRETURN FORI-1TO50

=4:GOTOH90

A2=C(A2):GOTO410

MR

SK 420

IFDS>6THENDS=DS-7 IFDS<0THEND.S = DS + 7

)=RIGHTS(DAS(I),LE

GK

N

IFSD<0THENSD-SD+7 ONNUGOSU111310,1329,1330

="":GOTO850

LOAD

PS

Article on page 46.

):G=(E-F)'7:SD=INT(G):H

,1340,13 50,1360,1370,13 80,1390,1400,1410,1420

31B

S)>9999THEN

Monthly Calendar

:C=INTIY/100):D=A+B-C

READ

BB

refer to "How to Type In

E= (Y*D)/7:F = INT((Y+DI/7

240

DATA C6,FD,A5,FD,C9,IB ,O0,F0,60

BEFORE TYPING . . .

720

CJ

6,FD SH

BS

RIGHTS

1=2

60,CE,C7,16,4C,D6

AA,91,FC,C6,FC,D0,FB,C

AD=O:GOTO710 A=INT(Y/4):B=lNT(Y/400)

230

GA

CE

710

MJ

EA

DATA

700

AM

FOR1=27 TO 127:CM(I)"1: CM(I+128)=1:NEXT

5 1000

PRINTTAB(10)"ALL RESERVED"

JS

220

3 DATA 4C,BG,14,CE,29,13, 60,EA,EA,AD,C7,16,D0,09 ,A9,01,8D,C7,16,20,74,1

QF

PU

INC."

GJ

,02,13,4C,B6,14,CE,02,l AD

PRINTTAB17)"COMPUTE]

BLICATIONS,

A9,FD,BD,27,13,60,

EA,EA,EA,AD,B4,13,C9,05

KG

KH

IFC=0THENAD-1:GOTO710

SPACES}ZMONDAY SPACES}ZTUESDAY SPACESi^WEDNESDAY -

THURSDAY{2^SPACES}" ; JM

1040

PRINTI4,"-FRIDAY

XP DE KR

1050 1063 1070

GOSUB12B0 FORI=1TOR GOSUB1280

CF AB

1880 PRINTi4,RES; 1090 FORZ=1TO7:TB=(Z)*11:TB

KJ

TBS,2) 1100 PRINT#4,"::";LCS;DAS(D + Z) ;RES;CHRS |16)+TBS;

{4 SPACESTZSATURDAY (2 SPACES}Z";GMS

S^STRS(TB):TBS=RIGHTS!

DJ

1110

NEXT

XE

1120

PRINTi4,CHRS(16)+"77";

Z

BC KQ

1130 1140

PRINT#4,RES;:D7=D-DS FORTT=1TONR

AG

1150 FORT=1TO7:TB={T)*11:TB S-STRS(TB):TBS=RIGHTS!

"-";GMS

TBS,2)

COMPUTED Gazette

March 1989

71


FC

1160

D8=D7+T:IF D6<0 OR DB> 31 THEN TS-SSS:GOTOll8 n

1660

XA

1170 11B0

TS=MSS(D7+T,TT-1) PRINTI4,"-";TS;CHRS(16

FR

1190

NEXT

JK

1200

1+TBS; T

PRINT II 4, CHR$ (16) +"77";

FOR

(2 DP

V

AB

MF

BR DX MF

1670

DQ

1210

PRINT#4,RES;

1220

NEXT

1680 1690 1700

GX

1230

D=D+7:NEXTI

KS

1240

IFMBS="N"THEN2120

HQ

FB

1250 ****/£%*■*■*•****+•*•*

.*********+

KA

1260

GS

;

AJ

1270 CLOSE4,4:GOTO1700

XK

1280

PRINT#4,RES;"tQ>^ **(.* + ********** + i

H*W*-1

STEP

XS

2360

CLOSE4,4:Y=VAL(YRS):NU ■VAL(NUS):GOSUB620:RET URN

:J=J+1

BF

NEXT GOTO1450 IFNU»1THENN1=12:N2=2:Y (1)=Y-1:Y(2)=Y:GOTO173

KJ

0

KF

1710

IFNU-12THENN1-11:N2=1:

2070

POKE

LR:END

2080

PRINT"(CLR)(BLK)CALCUL ATING

HR

2090

2100

PRINT*4, "**'*"* + "***

AA

1300

RETURN

XP

1310

QD

1320

1720

RT)<8}"

XJ

1730

:Y(2)=Y NU=N1:Y»Y(1)SHH=1:CH=1

OR

1740

GOSUB620

MS

17S9

D=0

SG ED

1760 1770

FORI=1TO50 IFI-DS<-0THENDDS(HH,I)

EC

1780

IFI-DS>LD(NU)THENDD$(H

»"(3

SPACES}":GOTO1810

H,I)="{3

[SPACE}RUN/STOP HC

2110

AD

2120

SPACES}":GOTO

1790

IFI-DS<10THENDDS(HH,I) =" "+STRS(I-DS):GOTO18

DS=SD:RETURN

AJ

1800

10 DDS<HH,I)-STR$(I-DS)

DS=SD+3:LD(NU)-LD(NU)+

KG

1810

NEXTI:HD$(HH)=MQ$(NU)+

"{3

AD:RETURN

2130

PRINTt4,'i

PK XH

2140

GOTO2060

8,MAY,31,JUNE,3B,JULY,

PRS*"ENTER MEMOS" BS = ""':W = 31:H = 6

SM

2190

F0RX-6TO12

)):CS(HH)-INT((22-LEN(

DS=SD-1+AD:RETURN

HDS(HH)))/2)

XF RA RA

1350 1360 1370

DS=SD+1+AD:RETURN

KA

1380

DS=SD-1+AD:RETURH DS=SD+2+AD:RETURS

XD

1390

DS=SD+5+AD:RETURN

KR

1400

DS'SD+AD:RETURN

HC

1410

DS^SD+3+AD:RETURN

2) 1FHH=1THENHH=2:NU=N2:Y ■Y(2):GOSUB620:GOTO175

CQ

1420

DS=SD+5+AD:RETURN

0

S3

1430

REM

KC

1440

DATES

PRINT"(CLRl":IF THEN B AND

YRS=""

PRINT"CHOOSE YEA MONTH FIRST":GOS

QX

1820

IFHH=>2THENCS(HH)-CS(HH

1830

) +56 CSS(HH)-ETRS(CS(HH)):C

JD

1450

DS

1460

OB

1470

OS"" + RES

PRINTHDS PRINT"(DOWN)SUN (2 SPACES)MON

JP

[2

SPACES}WED

[2 {2 12

SPACES}THU SPACES)FRI SPACES)SAT{DOWN}"

HF

1880

PH

1890

1870

1480 1490 1500

$()

55-"+CHRS(16)+CSS(2)-i-H

DS(2)+CHRS(16)+"77z"

AQ 1900

L5(4)=>"- SU H FR SAZ"

MO

55-

FORUU"1T07

(SPACE}SAZ" LS(5)=LS(1):J=6

DO=(UU-1]*5:PRINTTAB{D

WE T

L$(4)-LS(4)+CHRS(16)+"

FORU=0TO5

O)DAS(UU+DU);

SU

MO

TU

WE TH

FB

1910

HG

1920

FORI=6TO1BSTEP2 ( FORII=1TO7

KP

1930

NEXTUU

HH

1940

DR HD

1530 1540

PRINT"{DOWN)":I>U = DU + 7

EM

1950

L$(I)»L$(I)+DDS{1,II+D

GQ

1550

DF

1960

NEXTII

R

DATE";MDS

AB

1560

IF MDS="Q" OR MD$="Q"

XR CC

1570 15B0

MD=VAL(MDS) IFMD<1 OR MD>LD(NU)THE NPRINT"14 UP]":GOTO155

{SPACEjTHEN

RETURN

0

PRS="lCLR)ENTER MEESAG E FOR(BLK) "+MOS(NU)+ "+STRS(MD)+"

KX

1600

OK

1610

1620

TS=MSS(MD,I):IF LEW(TS ) OW THEN T$ = SSS

KH RK

1630 1640

BS=BS+TS NEXT

72

COMPUTE!'$ Gazette

1650

AD J FE

2220 GOSUB2630 2230 FOR X-6 TO 12 2240 MLS(X)=MLS(X)+LEFTS(SP

9,<31-LEN(MLS(X)))):NE 2250

XP 2260

BS="":H=NR:W-10 FOR

1=0

TO

KR

GOSUB2630:J-0 Wared 1989

AF

RC

1970 TS-ML$(J):IF LEN(TS)<3 1 THEN TS"SP$:MLS(J)=S

1980

PS LS(1)"LS(I)+CHRS(16)+"

JC 1990 FOR"h = 1TO7Tl$(I) =LS(D +DDS(2.D+II):NEXTII

GB

2000

BF

2010 LSTl + D=LS(l}

FQ

2020

MM

LS(I)-t.S(I)+CHR5(16)+"

D»D+7:NEXTI

2030 LS(1B)°"<Z>***********

**********fE>»«*■«««*»

AX 2040 I AP

2050

" "

"

GOSUB2100:OPEN4,4:FORI -1TO1Q:PRINTS 4,RES;LS! I);GMS:NEXT1

FOR 1=1 TO H*W+1 STEP {2 SPACES}W TS=MIDS(BS,I,W):IF TS= S2S THEN T$=" "

SC

2270

MLS(X)=TS:X-X*1

BA CM

2280 2290

NEXT MLS(13)=SPS

GS

2300

RETURN

ME

2310

GOSUB430:NMSa"":IHPUT" (CLR)FILENAME ";NM$

KE DQ

FOR

SAVE

2320 IF NMS="" THENRETURN 2330 OPBN15,8,15,"I0":OPEN2 ,8,2,NMS+",W,S":INPUT# 15,EN,EMS,ET,ES

2340

SC 2350

NEXTU

PRINT" INPUT 'Q' WHEN (SPACE)FINISHED ENHANC ING DATES":INPUT "ENTE

NEXT

IFEN>1THENPRINTEN;EMS; l:CL0SE2:CLOSE 15:GOTO2

T=U*7+UU

1520

QM

2210

ET;ES:FORI=1TO300:NEXT

1510

AP

S FM

RF

ME

1590

SPS.W-LEN(TS)):BS=BS+T

FR

AR

DC

2200 TS=MLS(X) :T$=TS+LEFT$(

XT:X=6

(l)+HDS(l)*CHR5(16)+"2 2-" + LCS + "'f5 SPACES}MEM

DU = 0:PRINT"{CLRH8>";

XQ

EB

RX 1860 LS(2)="=lr+CHRS(16)+CSS

(2 SPACEEJTUE

AX BE SF

SSIHH)-RIGHTSICSS(HH),

1850

UB460

31

2160 DATA AUGUST,31,SEPTEMB

2170 2180

DS-SD+3+AD:RETURN

ENHANCE

SB

DK SF

13 4 0

1840

JANUARY,31,FEBRUA

RY,2 9,MARCH,31,APRIL,3

SPACES]"+STRS(Y(HH

1330

SP

;TYI"* TE7

ER, 30,OCTOBER,31,NOVEM

GG

GB

DATA

L********at

BER,30,DECEMBER,31

DF

FD

ABO

PRINT* 4, RES ;"-tZ> **•*•■•

3

2150

TO

RETURN

******** j

HJ

DS=SD+4+AD:RETURN

PRINT"{CLR){WHTl{RVSjP RINTINGfOFF}...(PRESS

1810

1290

<8>"

RETURN

30 N1=NU-1:N2=NU+1:Y<1)=Y

**** + ********»*-f.******

SB

53280,14:POKE5328

1,6:PRINT"1CLR}(7}";:C

•i (1)-y:Y(2)»Y+1:GOTO17

TT

PRINTS4,«*•*****<£>•*•

TO

MSS(MD,J)=MID$(BS,I,W)

"~";GMS

CA

I" 1

SPACES[W

310

PRINT"(CLRH10 DOWN)";

TAB(10)"SAVING

CALENDA

XS

2360

R " FORP=1TO31

DC DK

2370 2380

FORQ=0TONR T$=MSS(P,Q)

ME

2400

PRINT#2,"X"TS"X"

MR PR

2410 2420

NEXTQ:NEXTP FORP=6TO12:T$=MLS(P)

SH 2390

IF TS-"" THENTS-SSS

QX 2430 IF

LEN(T$)<>31 THEN TS

=T3+LEFTS(SPS,31-LEN(T

5))

XJ

2440

XB

2450

PRINTt2,"X"TS"X":NEXTP

IF MBS""" THEN MBS="N"

AF

2470

IF YRS'"" THEN YRS="19

KF

2480

8 9" PRINTtt2,MBS:PRINT#2,HD S:PRINT#2,YRS:PRINTIt2,

SC

2490

CLOSE2:CLOSE15:X=FRE[0

JG 2460 IF HDS="" THEN HD$="

NU5

):RETURN

"


HQ

2500 NMS="":INPUT"[CLR)FILE NAME

MJ QX

2510 2520

TO

LOAD";NMS

IF NMS="" THENRETURN OPEN15,8,15,"I0":OPEN2

,8,2,NMS+",S,R":INPUT( 15,EN,EMS,ET,ES

HF

2530

IFEN>1THENPRINTEN;EMS; ET;ES:FORI°1TO300:NEXT

I:CLOSE2:CLOSE15:GOTO2

KF

2540

PRINT"{CLR} (10

2960

L=LEN(BS]:BS=LEFTS(BS,

BK GJ

2970 2980

T)+AS+R1GHTS(BS,L-T-1) X=X+1:IF X<W THEN2660 IF Y=H-1 THEN X=X-1:GO

MS

2990

Y=Y+1:X=0:GOTO2660

DB

3000

T=X+Y*W:L«LEN(BS):BS=L

TO2660

EFTS{B$,T)+" "+RIGHTS( BS.L-T) :BS = LEFTS [BS,H* W)

DOWN)";

TAB(10)"LOADING

AR

700

BD

CALEND

"

RQ

2550

FORP=1TO31:FORQ=0TONR

QK

2560

INPUT#2,TS:MS$(P,Q)-MI

HA

3010

GOTO2660

DH

3020

Y=PY:RETURN

QS

3030

PRINT"{CLR}{DOWN}"TS;" (Y/N)(2 SPACES}";"N {3 LEFT]";:INPUT RS

DS(TS,2,10) HJ

2570

NEXTQ:NEXTP

QX

25S3

FORP=6TO12

BA

2590

IHPUT#2,TS:MLS(P)=HIDS

FA

2600

NEXTP

KX

2610

INPUT#2,MBS,HDS,YRS,NU S:Y=VAL(YRS) :NU=VAL(NU

SQ

(TS,2.31J

SC

2620

GE

2630

CLOSE2:CLOSE15:GOSUB62 0:X=FRE(0): RETURN PY = Y

DQ

2640

X=0:Y=0:MT=H"W+1:PRINT

"{CLR)";PRS:PRIHT"PRES GM

A

WHEN

DONE"

2650 PRINT"(HOME}(DOWNj":PR INTTAB(W)"[;":FORI = 1

TO

H:PRINT:NEXT:PRINTTAB

(W)"O"

PD

2660

PRINT'MhOHE){2 FOR

1=1

DOWN}":

TO H#W+1

STEP

{SPACE)W

PP

2678

DG

26B0 T«X+Y*40+1144:IF HEN T=T-X+40

PRINTMIDS(BS,I,W):NEXT

KK

2690

BC

2700 GETAS:IF AS="" THEN270

POKE

T,PEEK(T)

X-W T

OR

128

0

JA BX

2710 2720

IF

RS="N"

THEN

Q-0:RET

URN

CF

3050

IF

RS="Y" THEN Q=1:RET

JB PA

3060 3070

GOTO3030 IF YRS=""

QR

3080

URN

S)

S

3040

A=ASC(A$> ON CM(A) GOTO2950,2740

,2760,2780,2810,2840,2

THEN3130

XD AP

3100

GOSUB2080

ES

3110

FORP=lTO31:FORQ-0TONR: MSS(P,Q)=SSS:NEXT:NEXT

SQ

3120

FORX=6TO12:MLS(X)-SPS: NEXT

QC

3130

GOSUB45B

EQ

3140

MBS="N":TS="INCLUDE

MJ

MO

BAR":GOSUB3030

3150

IF

Q

3160

B2170 TS="ENHANCE

THEN

ME

MB$="r':GOSU

DATES":GOS

UB3030

3170 3180

FX

3190

IF

AF

3200

TS="SAVE CALENDAR TO

IF

Q

THEN

Cl

85

02

1720:00

85

04

1735:40

85

173D:85 1745:85 174D:C1

03

06 A9

05

A9

60

E8

1755:E8

E8

A9

175D:00

85

60 02

1765:00

85

04

176D:40

85

1775:16

85

177D:79 1.785:06 178D:7E

GOSUB1430

T$="PRINT

HR

10

3210

IF

HJ

3220

RETURN

Q

THEN

IT

NOW":GOSU

GOTO2700

PJ

2740

MS

2750

IF Y<H-1 TO2660 GOTO2700

XH

2760

IF V>0 2660

THEN

RA

2770

GOTO2700

2780 2790

Y=Y-l:GOT0

D

AJ ES

2800 2810

DP

2B20

IF

Y>0

THEN

X=W-1:Y=Y-

1:GOTO2660 HX

2830

00.

2848 BS = "":FORI»1 TO H*W+1:

X=0:GOTO2660

QG

2B50

BS=BS+" ":NEXT:GOTO264 0 IF Y=H-1 THEN3020

KF

2860

IF

PM

2870

020 IF X=W THEN 2660

DA

2880

X=0:Y=Y+1:GOTO2660

XM HP

2890 2900

X=0:Y=0:GOTO2660 AS = "":X = X-1: IF X = >0

X=W

AMD

Y=H-2

THEN3

Y=Y+2:G0T0

Til

EN2930

X=W-1:¥-Y-

40

85

02

A9

12

FG Cl

40

85

78

A5

ES

04 E8

20

ES

E8

79

85

03

A9

16

A9

06

B5 BS

07

C5 6A A9 42 A9 BE

06

20

7E

Cl

45

A9

00

A9

CE

85

05

00

04

A9

CC

85

07

A9 A9

85 85

60 02

A9

03

40

85

06

20

D7

Cl

60

00

00

00

00

00

77

E8 A9

05

REM COPYRIGHT

1989

PUBLICATIONS

COHPU

--

ALL

DV=8:DN-0:IT"18!IS=0:NM$

="SCREENDUMPER":DNS-STRS (DN)

XF 40 OPEN15,DV,15,"I"+DNS:GOS

UB310:IFENO0THEN300 N2S»"TEMP"+TIS:OPEN2,DV, 8,DNS+":"+N2S+",P,W"!GOS UB310:IFENO0THEN300 JA 60 FORI=2TO255:REftDA:PRINT# 2,CHRS(A);:NEXTIJCLOSE2 EH 70 OPEN1,DV,3,"#":GOSUB310: SS

50

KD

80

1FENO0THEN303 PRINTI15,"U1";3;DN;IT;IS

PR 90 GET(1,A$:DT=FNAS[0):GETI 1,AS:DS-FNAS(0):NT=DT:NS HF

100

GOSUB330:GETI1,A$:NT-FN

AS(0):GET#l,AS:NS=FNAS< 110

PRINT»15,"B-P";3;l:J«0:

DD

120

CD

130

0) GETfl,A$,AS:IFA<128THEN GETU,A$:IFASOCHR$|160 )THENN1S=N1S+AS:J=J+1:I FJ<16THEN130

COMPUTE's Gazette Programs,"

BG 140 QA

150

IFN1S=NMSTHENFT=CT:FS=C IFN1$»N2STHENTT»CT:TS"C S:T-I

SE 160

The GEOS Column:

170 180

IFNTO0THEN100 IFFTO0ANDTTO0THEN200

RS

200

ND1":GOTO300 PRINT*15,"U1";3;DN;TT;T S:GOSUB310:IFENO0THEN3

See instructions in article on page

00

63 before typing in.

MG 210 PRINTI15,"B-P";3;T:PRIN Tll,CHR$tB);:GET#l,AS:X

Program 1: Screen Dumper 16A5:8D 16AD:10 16B5:10 16BD:09 16C5:00

ED

16CD:3B

10 Dl 0F

85

10

A9

01

85

17

A9

00

A9

00

16D5:A9

C2 10

B5

0F

C5 A9

16DD:A9

00

85

02

20

16E5:0C

79

20

00

16ED:E0

00

F0

03

20 85

20

I = I + 32:IFK2S6THEN110

XB HJ

BK 190 PRINT"{CLR)FILE NOT POU

Screen Dumper

T=FNAS(0):GETI1,A$:XS°P NAS (9)

B5

10

11

57

10

20

4C

A9

AF

EE

3E 85 85 85

C2

A9

0E 11 16

A9

IB

11

D0

EE

85

08

C2

79

20

03

79

46

AC

79

10

A2

E3

A9

56

20

33

47 0E

D8 9E

20

76

CQ

2920

X-0:GOTO2700

XR

2930

T=X+Y*W

16FS:00

RP

2940

L=LEH(BS):BS=LEFTS(BS,

BE

FF

10

20

7A

10

A9

16FDS11 1705:13 170D:06

7B

T)+RIGHTS{BS,L-T-1)+"

85

A9 A9

00

85

D2

80

B5

20

9B

AE

FF

10

20

T=X+Y*W:IF T = >MT

79

02 04

A9

85

03 05

1715:EB CB D0

AC

10

DC

DD

20

09

79

60

56

THEN2

01

160

BEFORE TYPING . . . Before typing in programs, please

IF Y>0 THEM 1:GOTO2930

{SPACEj":GOTO2660

A9

N1S="":GETI1,AS:A-FNAS{

2910

2950

AD

Cl

30

BG

KB

JG

A9

7E

0):I-2

GOSUB2310

elsewhere in this issue.

X=X+1:IF X<W THEN2660 IF Y»H-1 THEN X=X-1:GO TO2660 Y=Y+1:X=0:GOTO2660 X=X-1:IF X=>0 THEN2660

07

2H

RS

refer to "How to Type In

THEN

AF KD

Y=Y+1:GO

27 E7

= DS

GOSUB920

3

2730

A9

KJ

850,2890,29 00,300 0,302 AQ

A5

05

{SPACEjRIGHTS RESERVED 20 DEF FNAS(A)=ASC(AS+CHRS( 0))

ISK":GOSUB3030 FH

85 85 85

03

11 01

0D

Program 2: bsd

B3030

Q THEN

A5 A9 A9

:GOSUB310:IFENO0TKEN300

HQ

EA

3C

TE!

T$="CLEAR OUT "tHOSINU )+" "+YR5:GOSUB3030 3090 IF Q-0 THEN RETURN

AP

171D:20 1725:0C

GJ

220 PRINT(15,"U2";3;DN;TT;T S:GOSUB310:IFENO0THEN3

00

FF

230 PRINTU5,"Ul";3rDN;FT;F

CS

240

S:GOSUB310:IFENO0THEN3 00

PRINT#15,"B-P";3;FI:PRI NT#1,CHH$(131);:PRINT#1

5,"B-P";3;F1+19

CB

250 PRINT#1,CHRS(XT)+CHRS(X S);:FORI=0TO6:READA:PRI

HS

NT#1,CHRS(A)f:NEXTI

260 GET(1,AS:A=FNA5(0)!GET» 1,AS:B-FNAS(0):A-A+1:IF A-256THENA=0:B-B+1

COMPUTE!'* Gazette

Marcti 1989

73


PB

270

PRINT*15,"B-P";3;FI+28: PRINT*l.CHRS(A)+CHRSIB) t

EC

280

PRINT#15,"U2";3;DN;FT;F S:GOSUB310:IFENO0THEH3

00 290 PRINT"ALL DONE 1" 300 CLOSE1:CLOSE2:CL05E15:E

AF MH

310

See instructions In jrticle 44 before typing in.

m page

9A71:10

A0

07

20

F0

FF

AO

OD

9A79:A9 0AS1:BO

3D

29

IE

AB

AD

7C

0D

6E Bl

7B

0D

23

C6

0A

20

E4

62

0A89:FF

F0

FB

C9

BO

F0

3E

C9

68

3A91:14

F8

IF

C9

20

90

EF

C9

59

0A99:60

B0

EB

AC

7B

OD

CC

7D

79

0AA1:OD

B0

99

7E

OD

20

D2

B9

OA

EE

7B

0D

4C

0B

7B 14

OD

CD

7C

3D

20

02

FF

CE

3801: 0B

0B

0A

03

9E

20

32

30

hi-1

0AA9:FF

20

E3 C6

0809; 36

32

00

00

00

A9

00

85

EC

0Alil:87

0A

AD

0811: 9D

8D

8A

02

BA

8D

75

6D

0AB9:F0

0H

A9

FENO0THENPRINTEN;EMS;E

0819: 0D

A9

93

20

A5 D2

FF

A9

00

7B

0AC1:7B

0D

4C

87

0A

AO

00

A9

T;ES

B821: 8D

20

D0

8D

D0

A9

07

99

0AC9:64

20

IE

AB

60

AD

7B

0D

D3 0831: AB A9

AO

0C

21 A9

5E

7C

0D

00

33

4C

1A

38

03

A0

IE A9

0AD1:CD

85

20 0C

EA

0D

5E

0AD9:A9

20

20

D2

FF

AD

7E

0D CB

ND

BS

Bitmap Buster

INPUTil5,EN,EMS,ET,ES:I

XM

320

RETURN

KD

330

0B29: 85

IP

D9

GF 54 20 BC 84 4F

HP

340

CT = NT:CS=NS:PRINTU5,"U 1";3;DN;CT;CS:GOSUB310: IFENO0THEN300 RETURN

RJ

350

DATA

SR

360

DATA

0,1,184,0,1,164,0

EK

370

DATA

1,164,0,1,164,8,1

BK

380

DATA

184,0,1,129,32,1,1

IE

AB

A3

02

85

D3

AO

97

0B19:84

FC

A9

FB

AE

78

0D

AC

A9

00

20

IE

AB

A9

OA

79

0B21:79

3D

20

D8

FF

A2

390

32,1,129,32,1,129,

0881: 85

D3

A0

0D

A9

23

20

IE

7A

0B29:07

18

20

F0

FF

4C

11 2A

A0

JA

29 DATA

3871: 20 0879: 0D

08891

AB

A9

0E

80

B6

02

20

9C

8D

0D

C9

00

D0

02

0B91s 0B

23

E4

FF

C9

85

D0

03

D4

0B31:AD 74 0B39:40 C9

31

D0

02

A2

60

A2 C9

0899: 4C 0BA1- BE 08A9' 0D

6F

09

C9

D0

03

4C

33

0B41:02

D3

02

80

C9

03

D0

3B C9

87

15

EE

75

B3

0B49:B2

A2

A0

A2 C9

04

D0

92

A2

AD

75

00

B6 D0 C9

BC

90

05

CF

0B51:C0

C9

05

D0

02

A2

E0

EE

08B1

A9

08

8D

75

00

23

9C

0B

CE

0B59:74

0D

AD

74

00

06

D0

08B9

92

08

C9

89

DO

31

A2

C6

0861:05

A9

00

8D

74

7B

A5

08C1

4C 6B

C9 3D

A0

D9

A9

0A

20

B2

0B

45

0B69:01

29

FC

85

01

A9

2B

B5

08C9

A9

02

8D

7C

0D

A9

10

8D

65

0B7HFC

86

FE

A3

00

85

FB

85

08D1

70

0D

A9

44

BD

7E

0D

8D

6B

0B7 9:FD

A2

20

A0

00

Bl

FB

0BD9

7F

00

60

8D

7A

OD

A2

3B

0B31:02

Bl

FD

91

FB

A5

02

85 91

0BE1

SC

A0

A9 00

BC

76

0D

8E

77

8D

0BB9:FD

CB

DB

Fl

E6

FC

E6

FE

E9 02

0BE9

0D

A2

80

A0

03

0A

51

EA

A5

01

09

03

85

B0

BA

D0

43

A2

A3

D9

EA

58

60

18

A2

15

9ft

3A

20

B2

3B

A9

07

BD

2B

F0

FF

A9

0D

A9

OF

8D

7D

0D

A0

D7

0BA9:20

CD

BD

A9

AE 20

OD

7C

00 28

AO 75

1C

0BF9 A3

0B91:CA 0B99:01 9BAl:23

D0

C9

4C B8

69

0BF1

D2

FF

0909

00

B9

6B

OD

99

7E

3D

CB

71

0BB1:60

86

FB

B4

FC

AO

27

91

51 BC AB

0911

C0

08

D0

F5

20

3C

0A

AD

B2

0BB9:FB

8B

10

FB

60

A9

93

20

A2

0919

83

0D

C9

20

DO

03

4C

1A

BO

0BC1:D2

FF

A9

01

AE

75

00

AO

SC

0921

bs

A9

60

BD

7A

OD

A2

60

34

BBC9:00

20

BA

FF

A9

02

A2

69

43

0929

A0

00

BC

76

OD

8E

77

OD

23

3BDl:A3

0D

20

BD

FF

20

CO

FF

SD

0931 0939

A2

87

A0

11

4C

69

81

0BD9:A2

01

23

C6

FF

20

CF

FF

12

8B

03

29

A2

38

A0

BA C9 DA A9

B6

0BE1:20

CF

FF

20

CF

FF

2B

CF

SC

40

DB

CF

FF

37 15

3,21,191,255,255,2

55,12B

224 DG

GB MB SG

GS DQ

400

DATA

1,128,0,1,128,9,12

410

9 DATA

128,13,129,128,10,

420

129,128 DATA B , 129,120,0,57,128

430

DATA

440

33 DATA 0,0

450

XD

460

RB

,0

DATA 9

37,128,0,57,128,3,

255,255,255,131,5, 16,64,28,0,16,83,9

DATA 114,101,101,110,68 ,117,109

470

DATA

XQ

4B0

,48 DATA

112,32,32,86,49,46

0,0,0,0,84,111,190

BK

490

DATA

100,32,74,46,32,67

,114 RS

500

DATA

117,115,97,110,32,

32,32

0839: 7E

20

IE

AB

A9

3D

85

D3

6F

0AEl:C9

81

D0

13

AC

7B

BD

0341: A0 0849: 0D

0C 85

A9

91

20

AB

A9

60

0AE9:9F

F0

0C

A9

20

99

7E

00

A0

0C

A0

20

2E

4C

E8

OA

AE

2P

OD

85

D3

AB

0C

2A

67

3B

A9

01

AE

BB

0859: A9

AD

20

IE

AB

A9

03

85

IF

23

BA

FF

AD

7B

08

0861: D3

AB

OC

A9

BE

20

IE

AB

FD

0B09:0D

A2

7B 20 AB 7E

3D

AB

0AF1:C8 0AF9:7A 0B01:75

EE

0851: IE

D3 A9

IE A9

A0

0D

20

BD

FF

0869: A9

0B

B5

D3

A0

0C

A9

EB

73

0BU:AE

76

9D

AC

77

0D

86

FB

0901

3D 0D

BC

BC 81 C3 1G

6D 63 34 pa C3 33 56 XB BG B5

99

CG

510

DATA

32,32,0,0,0,0,0

0941

0A

20

B2

OB

A9

39

8D

7C

4C

0BE9:FF

F0

31

A5

90

XD

520

DATA

0,0,0,0,0,0,0

0949

A9 7A

10

7D

0D

A3

40

DA

0BF1:2B

20

CF

FF

AA

0D

40

A0

00

8C

A5

BBF9:20

CD

BD

A9

20

20

□2

FF

0D

0D

BE

3D A2 77

29 20

OD

A2

5F

AO

85

0C01:20

CF

FF

F0

05

20

D2

FF

7A

8C

D0

03

B9

0C09:D8

F6

A9

0D

20

FF

AD

OB

A9

03

EA

3C11;8D

02

C9

F0

A5

91

0C19:13

02

D0

01 C7

D2 F9

A9

Bl

20

C3

0C21:FF

20

E7

FF

A9

0D

20

D2

47 06 A5 D2

0C29:FF

A9

OF

AE

75

3D AS

20

BD

FF

20 C9 20 F3

PA

530

DATA

0,0,0,0,0,0,0

0951

HA DB

540 550

DATA DATA

0,0,0,0,0,0,0 3,0,0,0,0,0,0

0959

0D 8D 76

0961

80

4C

69

0A

XG BR

560 570

DATA DATA

0,0,0,0,3,0,0 0,0,0,0,84,104,105

0969

4C

66

FE

4C

C9 92

0971

BD

00

DO

A9

IF

BD

IB

D0

EK

580

DATA

115,32,105,115,32,

0979

AD

11

D0

09

23

BD

11

DB

0981

A9

0E

8D

21

D0

20

0A

115,99,114,101,101

0989

A9

20

BA

A9

A2

CB

0C31:BA

FF

A9

00

0991

DB 03

01 A3

03 06

DB 7B C6

97,32

AE

590 DATA

QK

600

DATA

RQ

610

,100,101 DATA 115,107,32,97,99,9

QC

620

9,101 DATA 115,115,111,114,12

QM

633

DATA

0,0,3,0,0,0,0

JP EP AJ

640 650 660

DATA DATA DATA

0,0,0,0,0,0,0 0,0,0,0,0,3,0 0,0,0,0,0,3,0

QK

670

DATA

0,3,0,0,0,9,0

JS ES RS

6B0 690 700

DATA DATA DATA

0,0,0,0,3,0,0 0,0,0,0,3,0,0 0,0,0,0,0,0,0

BS

710

DATA

0,0

XII

720

DATA

0,5,86,10,21,13,41

,110,32

100,117,109,112,32

1,46,0

BEFORE TYPING . . . Before typing in programs, please refer to "How to Type In COMPUTERS Gazette Programs," elsewhere in this issue. 74

COMPUTEIs Gazette

March 1989

00

17 84

FD

86

FE

A2

FF

A2

OF

20

C6

FF

20

00

91

FD

CB

DB

FB

2B IF

3C39iC0

A0

0CU:CF

FF

33

D2

FF

C9

OD

DO

E6

FE

CA

D0

F6

FD

CB

10

A9

OF

2B

C3

FF

20

33

FF

C9

6E

0C49:F6 QC51:F3

A9

00

85

C6

20

E4

3D

0C59:F0

FB

4C

1A

08

8E

08

77

BC61:11

9F

20

49

20

54

AE

0C69:4D

20

42 41

20

50

20

20

33

C0

E8

D0

F9

20

91 E4

09B1 :0D

00

06

20

31

0B

09B9 :09

C9

85

D0

21

A9

09C1 :D2

FF

A9

00

8D

21

4C AD 93 20 DO A9

09C9 :97 09D1 :D0

BD

00

DD

8D

18

B9

0C71:42

20

55

2B

53

20

54

C8

BD

A9 16

14

A9

D0

A9

IB

9B

0C79:45

52

BD

00

11

11

09D9 :BD

11

D0

4C

1A

86

46

45

20

AD

72

0D

8D

4D

54

53

00

09E9 :72

0D

20

17

BA

4C

AO

09

D3

0C89:4F 0C91:11

49 41

4C

3E

E0 D9

0C81:ll

09E1 :D0

08 C9 49 01

28 35 52

84 BC FF A6 11 AF 20 C7 20 BD 20 43 11 CB 46 BB 00 A5

9A

12

46

32

92

20

44

09F1 :C9

87

D0

0B

AD

73

3D

49

34

0C99:4F

4F

44

4C

45

OD

00

11

09F9 :31 0A01 :AD 0A09 :16 0A11 :A9

8D

73

0D

20

03

0A

4C

9C

0CA1:12

46

34

92

20

4B

4F

09

AD

73

OD

F0

09

AD

87

0CA9:4C

41

BD

00

11

12

46

41 36

DO

09

10

8D

DO

60

45

0CB1:92

20

53

54

41

4E

44

41

6D D7

CB

SO

16

D0

16 60

AD

72

15

0CB9:52

44

20

00

33

11

11

3A19 :0D

D0

02

10

A2

04

A0

7G

31

11 56

B7

FE

A2

03

A3

A7

57

20

53

92 43

20

FD

11 45

46

84 91

52

45

56

FD

C8

00

FB

E6

FE

4E

3B

20

20

12

46

33

2f

0A31 :CA

DO

F6

91

FD

C8

CO

E8

29

44

49

53

4B

20

44

AC

0A39 :D0

F9

60

18

A2

10

AO

98

31 54 60

52

45

4F

52

59

ED

F0

FF

AB

OD

A9

49

29

6D

00

11

43 12

54

0A41 :20

0CC1:11 0CC9i49 0CD1:45 0CD9:92 0CE1:49 0CE9:0D

12

0A21 '.00 0A29 :00

A9 86

46

35

92

20

0A49 :1E

AB

E4

FF

F0

FB

C9

2F

49

56

45

20

4E

55

F0

C9

41

90

F3

C9

42

45

OD

00

11

EF

BD

83

0D

A2

B0

0D01:97

2B

20

31

39

38

ie EE 2E SC

0A61 :A0 0A69 :8C

DA

A9 0D

00

20

B2

0B

60

3D09:39

20

43 43

52 29

3A

B0

45 2F F3

0CF1:44 0CF9:4D

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COMPUTE'S Gazelle

Maicfi 1989

89

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53

20

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D3 A0

6D

48

3D

80

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00 A6 00 9F

33

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All Programs In This Issue Are Available On Disk One-year subscriptions ■ 1-800-727-6937

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Marcn 1989

77


MLX Ottis R. Cowper

Machine Language Entry Program For Commodore 64

"MLX" is a labor-saving utility that al lows almost fail-safe entry of Commo dore 64 machine language programs. Type in and save some copies of MLX— you'll want to use it to enter future ML programs from COMPUTED GAZETTE. When you're ready to enter an ML pro gram, load and run MLX. It asks you for a starting address and an ending address. These addresses appear in the article ac companying the MLX-format program listing you're typing. If you're unfamiliar with machine

language, the addresses (and all other values you enter in MLX) may appear

a checksum. Although an MLX-format

checksum formula used, MLX won't

listing appears similar to the "hex dump" listings from a machine lan

notice if you accidentally type FF in

guage monitor program, the extra checksum number on the end allows MLX to check your typing. When you enter a line, MLX recal culates the checksum from the eight bytes and the address and compares

this value to the number from the ninth column. If the values match, you'll hear a bell tone, the data will be added to the workspace area, and the prompt for the next line of data will appear. But if MLX detects a typing error, you'll hear a low buzz and see an error message. The line

strange. Instead of the usual decimal numbers you're accustomed to, these numbers are in hexadecimal—a base 16 numbering system commonly used by

will then be redisplayed for editing.

ML programmers. Hexadecimal—hex

entering data, so you may have to un learn some habits. You do not type spaces between the columns; MLX automatically inserts these for you. You do twt press RETURN after typing the last number in a line; MLX automatical ly enters and checks the line after you type the last digit.

for short—includes the numerals 0-9 and the letters A-F. But don't worry— even if you know nothing about ML or hex, you should have no trouble using MLX.

After you enter the starting and ending addresses, you'll be offered the option of clearing the workspace. Choose this option if you're starting to

enter a new listing. If you're continuing a listing that's partially typed from a pre vious session, don't choose this option. A functions menu will appear. The first option in the menu is ENTER DATA. If you're just starting to type in

a program, pick this. Press the E key, and type the first number in the first line of the program listing. If you've al ready typed in part of a program, type

the line number where you left off typ

Invalid Characters Banned Only a few keys are active while you're

Only the numerals 0-9 and the let

ters A-F can be typed in. If you press any other key (with some exceptions

noted below), you'll hear a warning buzz. To simplify typing, the numeric keypad modification from the March 1986 "Bug-Swatter" column is now in

corporated in the listing. The keypad is active only while entering data. Ad dresses must be entered with the nor mal letter and number keys. The figure below shows the keypad configuration:

ing at the end of the previous session

(be sure to load the partially completed program before you resume entry). In any case, make sure the address you en

ter corresponds to the address of a line in the listing you are entering. Other

wise, you'l! be unable to enter the data correctly. If you pressed E by mistake, you can return to the command menu by pressing RETURN alone when

asked for the address, (You can get back to the menu from most options by pressing RETURN with no other input.)

Once you're in Enter mode, MLX prints

the address for each program line for you. You then type in all nine numbers

on that line, beginning with the first two-digit number after the colon {:).

Each line represents eight data bytes and COMPUTED Gazotte

s

4

5

6

F

U

I

O

P

2

3

E

K

L

:

B 1

March 1989

takes should not occur if you take rea sonable care while entering data.

Editing Features To correct typing mistakes before fin ishing a line, use the INST/DEL key to

delete the character to the left of the cursor. (The cursor-left key also de letes.) If you mess up a line really badly, press CLR/HOME to start the line over.

The RETURN key is also active, but only before any data is typed on a line. Pressing RETURN at this point returns you to the command menu. After you type a character of data, MLX disables RETURN until the cursor returns to the start of a line. Remember, you can press CLR/HOME to quickly get to a line number prompt.

More editing features are available when correcting lines in which MLX has detected an error. To make correc

tions in a line that MLX has redisplayed for editing, compare the line on the screen with the one printed in the list ing, then move the cursor to the mis

take and type the correct key. The cursor left and right keys provide the normal cursor controls. (The INST/ DEL key now works as an alternative

cursor-left key.) You cannot move left beyond the first character in the line. If you try to move beyond the rightmost

character, you'll reenter the line. Dur ing editing, RETURN is active; pressing

number prompt to use RETURN to get back to the menu.

J A

proper checksum. However, these mis

press the CLR/HOME key to clear the entire line if you want to start from scratch, or if you want to get to a line

1

W

nation of characters that adds up to the

it tells MLX to recheck the line. You can

0

9

C

D

0

Space

Entering A Listing

78

7

place of 00, and vice versa. And there's a very slim chance that you could gar ble a line and still end up with a combi

MLX checks for transposed charac

ters. If you're supposed to type in A0 and instead enter 0A, MLX will catch your mistake. There is one error that can slip past MLX; Because of the

Display Data The second menu choice, DI5PLAY DATA, examines memory and shows

the contents in the same format as the

program listing (including the check

sum). When you press D, MLX asks you for a starting address. Be sure that the starting address you give corresponds to a line number in the listing. Other wise, the checksum display will be meaningless. MLX displays program lines until it reaches the end of the pro

gram, at which point the menu is redis-


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$19 $19 123 $23 .123 .S25

.$21 .$2S $25 ....123

144

Geo-File 128

144

Gcos 64 12.0) ■Desk Pact Plui •fiinl Pack Plm ■Geo-Chart •Ceo-Calc ■Gco File

41h & Inches Team

S19

.144

Geo-Calc 12B

CeitWrile Workshop 128S44

4th & Inches hxillull .$19

Power al Sea

S33

IIAUDVILLE

S14

Tenth Frame

Ctiop 'N Orop Crossbow FIB Horwl Mainframe Maniac Mansion Might & M.iKii . . Music Studio . . . .

over $100 in continental USA

CANADIAN CUSTOMERS CAN NOW ORDER TOLL-FREE

ABACUS HOOKS

Up Periscope!

A>

US $11 $19 $19 S31 133

"Geo-Programmer.... 144 "Geo-Pubbsh 133 'Requires Geos 64] California Raisins

Sib

Psycho

$16

BHOtlEKIUJSP

Arcade Game Const. Kil$19 Bank St. Writer $13 Carmen Sindiegu: 125

USA 12S World $23 Downhill Challenge. . .S14 Print Shop

126

P.S. Companion

S2J

P.S. Graphics library • 1, >2, or '3 ...116 Fa. P.S. Graphic! Library

Holiday Edition

Toy Shop

lib 119

BUf HA VISTA Roiirr ftjhliil i

123

CINF.MAWARE

Defender of Ihe CniwnS2J Rocket Ranger $23 Sinbad: Throne o*" Ihe Falcon

$23

The Three Stooges Warp Speed IR>

$23 SJ3

CMS

General Acci. 1IB . . .$119 Inventory 12B M9 DATA EAST

ilrtjklhru Commando

119 $14

Karno. Kid rs'iti

$19 in

Plaloon

$19

Speed Buion

$19

Ikarl Warriors

119

Tan Team Wrestling . . .$14

Victory Road DATASOFI

SI1)

Alternate Reality; TheClly

119

The Dungeon 119 Baltic Drnidi. $19 Bismarck SI9 Cosmic Relief $19 Dark Lord $14 Global Commander.. .$19 Hunt for Bed Oclober $26 Rubicon Alliance $14 Tubruk $11 Tomahawk S21 Video Title Shop «!

Graphics Companion $21

DAVIDSON

Aijehlaster Math Blaster Spell It

$32 $32 $12

Word Attack

$32

DF SIGN WAKE

Body Transparent

119

DesiRnusjurus Spellicopter

$23 119

DIGITAL SOLUTIONS

Pocket Filer 2 Pocket Planner 2 Potkel Wliler 2

119 $19 $31

■All 1 in 1 Super r.itk 159

DIGITEK

BOX OFFICE

Europe

$19 $19 , . .119 119

119

\n ijm

Bionlt Commando. . . .$19

Hollywood Poker Vampire's Empire

$19 119

F1FCTBONIC ARTS

Arctic Foi Bard's Tile 1 or 2

I9JS 126 It.

Bads Tikr 1 or 1 HinlsS9 Ea.

Bards Tale 1:

The Thief of Fale . .436 Caveman Ugh-Jymplcs. 121 Chessmaster 2100 , , , ,126 Chuck YjfTjer's AFT.. .123 Demon Stalker

121

Double Dragon

S23

Dragon's lair

S19

Instant Music - Jordan n. Bird

$21 $21

Modem Wars

$23

ItRacy ol Amicnti . , ,$21

Monopoly

121

PeRasus

$11

Posver Play Hockey , . .119 Kuidwari 121

Rnrkford Scrjbhle Scrupln

5ty!oi2

$21 «3 123

Alrlwrnc Ranger

$23

$21

B-24 $21 Demon's Winter .... .12 Eternal Dagger ... . $21

Cunshlp

S21 121

Ceflysburg

125

Kampfgruppe

13'

Pamer Strike!

Skale or Die Star Fkel 1 Strike Fleel The Man S.ihj

$21 $26 12t S23

Wasteland

126

EPVX Ballleshln

119

California Games . . . $11 Champ. Wrmllnn 114 Creale A Calendar. ...119 Death Sviurd $19 Deiimyer S24 Dive BomtH'r ,,,.,,.. 124

Fasl load (HI $24 Final Assault 124 4 14 OH Road Racing 124 Impossible Mission 2 .$24 L.A, CraEkdnwn S2J Legend of Bljiksiker .$24 Melrocrc™*

116

Space Station Oblivion $24

5pnrts-A-Ronl

116

SI reel Shirts:

Baseball $14 Bjskelhall $14 Football $14 Soccer $14 Sub Batllr Simulalor ..124 Summer Games

Summer Games 2 Technocop....... The Games: Slimmer Edilion ,

Wnlrr I til I ion . . Tower Toppler .

Winter Gjdici World Games

$14

.S1J

Plralet

Project Stealth Filthier $25 Red ilurm Rising 129 Silent Service $21 Ml NU SCAPE

Alien Syndrome

S23

Bad Street Brawler . . $19 Blockbuster 119 OpUin Blond $13 Clubhouse Sports 119 Color Me; The Computer

Coloring Krl

$21

Top Fuel Eliminator . ..$19 INFOCOM

$29 $21

Sherlock: The Riddle ol Ihe

Cronn lewels Zork Triloiy INUWtU SYSTEMS

123 129

*17D Delu.e L.P.

$H

(1B4C LiRht Pen

$44

Flc.idran 5j S21 Graphics Callerla HI ..119 Crjphics Calleria 12 . .$19 Graphics Inlreftralor 2 S19 IMTRACORP

8umper Slicker Maker $31 Buiim-si Card Maker. .$25 Bullon t Badge MaVer $33 LOGIC AI DESIGN

CJub BaEkRanirnon . . .$19 Wf>js Craps

119

Wgjs GambJer

119

MELBOURNE HOUSt

$19 SIS

MICROLEAGUE

Bascbilt

$25

Box Score Slats

$16

General Mjnagcr

SIM

19B7 Team Data Disk .$11 WWF Wresillng $19 WWF Supersurs \ul 1114

WWF Supers Ijrs 1*1. 2114

War in 5, Pacific Warship SUB IOC IC

$39 $39

flight Simulalor 2 ... .112 F.S. Scenery [lists

C*l

$26 112

Deja Vu

$23

TAITO

Cauntlet

$23

Arkanoid

"DfPfHf Dungeons . . .Sib

Harrier Comhal Sim.. . 119

Indiana I ones & The Temple 0+ Doom . . .123 Indoor Sports .,119 Inllltrator 2

.119

Bubble Bobble

119

MISL Smcer Out Hun

$23 $21

Pagierhuy

$23

Dark Castle Warlock

$41

Road Raider

119

Road Runner

123

Bub'i Term Pro

12f

Final Cirtrioge 3

147

Fi.nl MiSler 2

123

Fonl Matler 128 Superbdse bl

$29 $25

Bob's Terra Pro 12B. . .119 Doodle .125

Sllpcrbase 128 $33 Superscript 64 $23 Superscript 12S $2; Super Snapshot IR) . , .147 iimr.i\

AuioduH Muebiut Times ot Ulllnu 1 Ullima 4 Ultima 5

12S

Lore or 3 or 5 hint

. .125 125 . , , ,$25 Ej. ... .139 [a. Book ...$9

PROFESSION At

Fieri Syslem 2 Plus . . ,$33 Fleet Syslem4 128 ...S43 SIMON t SCHUSTEB

|K Laster Money Mgr. .114 lyninn Tulor 4

12S

SIR TICH Deep Space 123 W1»rdry Series: Knight of Diamonds.S25 Proving Ground . . . .$25 SPRI-JGBOARD

Certificate Maker $14 C.M. Library Vo\, 1. -S9J3B Newsroom $14 N,R, Clio Art Vo\. I .$9.1111

N.R. Clip Arl«)l, 2 ,19.HB N.R. Clip Arl \W. 3 .19BH

5*!

Advanced D and D: Heron of the Unce.I2l Pool of Radiance . . -126

$23

Rasian

Into Ihe Eagle's Neil . ,119

Power Plajeri loystick .$19

$23

Operation Wolf

Joker Poker

FtrfcCI Score SAT

$19

AJcon

Renesade Sky Shark

Ice Hockey 12] Super Star Soccer . . . .123 'Requires Gaunllel! MISC

$14 $14

War Game Const. Set .$2

lei ShmIiIi Mission

.$24 .$24 .$24

Phjnlasie 1. 2 or 3 $26 Fa Queslron 2 .121 Roadwar 21)00 $26 Typhoon of Steel 132

119

Crossvvmif Magic

Super Star

GFLCh. Football $23 Star Rank Buiinu 2 . . .$19 Take Dcnvn 119

Barbarian John Elxay't QB

MS Strike Eagle

.$21

GAME STAR

Beyond Zork 128 Border Zone

MI1ROPROSE

$13 «3

IHBEE SHIY

11] Cal

TIME WORKS

Data Manager 2 $14 Data Manager 128 ...$33 Evelyn Wood Reader . .$14

Partner 64 (HI

US

Partner 12B IR)

$33

Swiftcalc/Sideways . . . .119 Swlftcalc/Sidenayt 12a 133 Word Wriler 3 125 Wlird Writer I2U $33 UNICO«N LJecinul Dungeon . . . .$19 Fraction Action ..... ,519

Percentage Panic , . . ..$19 Race Car Rilhmetlc . . .$14 Ten Linle Robot* .... .119 UNISON WORLD

Art Gallery 1 •» 2.$1bEa. Art Gallery: Fanlaiy. . .$16 Prinl MlttK Plui $13 WEIKIY BFAOER Stickybfar Series:

ABC't Math I or 2 Numbers Opposltes

ta $23 Fa. 123 $23

Reading

$23

Spellgrabher

$29

Typing ACCESSORIES

S29

Animation Slalion . . . .$49

BonuiSS. OD . .14.99 Bi. Bonui OS, D» . .$5.99 Bi.

CompuServe Slarlrr \itll9 Contriver Mouse .... .533

Dili (Case (Holds 7S}ibM Dish Drive Cleaner,, MJB Epyi 500 X| loystick . .$14

Iconlroller Wito Bat Handle Wko Boss

Wfco ErgcHliek I.S.

114 117 $11

$19

HETEC Super Craphit.159 Xelec Super Craphlx Gold SB9

XETEC Super Giaiihit |r,139 'All programs on disk

unless otherwise noted!

P.O. BOX 111327—DEPT. CC-BLAWNOX, PA 15238 Please Read The following Ordering Terms A Conditions Carefully Before Placing Wiur Order: Orders with cashiers check or moni7» order shipped immediately on in stock items! Prnonal I Com[)any checks, allow 3 weeks clearance. No C.O.D.'lI Shipping! Continental U.S.A.-Orders under $100 add 13; free shipping on orders over $109. AK. HI, FPO, APO-add So on all onlers. Canada ft Puerto Riio-add S7_5fJ on oil onion. Sorry, no olher International orders aciepteH! PA residents add 4% sjlcs tat on Ihe total amount of order Including shipping chaises. CUSTOMER

SERVICE HOURS: Mon.-Fn. 9 AM-5:10 PM Eastern Time, REASONS FOR CALLING CUSTOMER 5f RVICE-412-361-5291 IHSlatus ot order or back order 12)11 my merchandise porchJsed within 60 days from S.D.01 A. is defective, please call lor a return authorijation number. We will not process a return without a return aulh. "! Oefective merchandise will be replaced wilh Ihe same merchandise only. Ol her retorns subject to 1 201> restoclingcharje! Alter 60 days from yosir purchase date, plejse refer 10 Ihe warrJnlv included niih Iheproducl purchased S. return direct ly 10 the jnjnufJEiurer. Customer service v.1 II nol accept collet Ualls or calls on S.Dj>f A.'s fl(K3« order 11 nesf Prices & jvai lability are subject to change1 New litln are Jrrjvin*

dailyt Pleat* call fcw matt Information. N(W, MORE CONVINIENI ORDEd HNE HOURS: Mon.-Thurx 9:00 AMJ:O0 PM Fri. 9iM AM-5!3O PM Sat. 10:00 AM-«:00 PM failern Time


played. You can pause the display by pressing the space bar. (MLX finishes printing the current line before halting.) Press space again to restart the display.

To break out of the display and get back to the menu before the ending address

is reached, press RETURN,

Other Menu Options Two more menu selections let you save programs and load them back into the

computer. These are SAVE FILE and LOAD FILE; their operation is quite straightforward. When you press S or L, MLX asks you for ihe filename. You'll

then be asked to press either D or T to select disk or tape. You'll notice the disk drive starting and stopping several times during a load or save. Don't panic; this is normal behavior. MLX opens and reads from or writes to the Tile instead of using the usual LOAD and SAVE commands. Disk users should also note that the drive prefix 0: is automatically added to the

filename (line 750), so this should not be included when entering the name. This also precludes the use of @ for Save-with-Replace, so remember to give each version you save a different name.

Remember that MLX saves the en tire workspace area from the starting address to the ending address, so the save or load may take longer than you

might expect if you've entered only a small amount of data from a long list ing. When saving a partially completed

puter. (Of course, RUN/STOP-RE asked for verification; press Y to exit to

BASIC, or any other key to return to the RUN again and reenter MLX without losing your data, as long as you don't use the clear workspace option.

DRESS, which means the file you're trying to load extends beyond the end ing address you specified when you started MLX. If you see one of these messages and feel certain that you've loaded the right file, exit and rerun MLX, being careful to enter the correct starting and ending addresses. The QUIT menu option has the ob vious effect—it stops MLX and enters BASIC. The RUN/STOP key is dis

abled, so the Q option lets you exit the 82

COMPUTE!'* Gazelle

March 1989

140

FC

150

er programs must be reloaded to specif ic addresses with a command such as LOAD "filename",8,1 for disk or LOAD "filename",\,\ for tape, and then start ed with a SYS to a particular memory address. On the Commodore 64, the

most common starting address for such programs is 49152, which corresponds

RS(8)iPOKE

160

FR

170

MLX, and then test your copy thorough ly before first using it to enter any sig nificant amount of data. Make sure all the menu options work as they should. Enter fragments of the program starting

at several different addresses, and then use the Display option to verify that the data has been entered correctly. And be sure to test the Save and Load options several times to insure that you can re call your work from disk or tape. Don'I let a simple typing error in the new MLX cost you several nights of hard work.

REM

VERSION

1.1 i

LINES

8

30,950 MODIFIED, LINES 4 85-487 ADDED 100 POKE 56,50iCLRtDIM IHS, I,J,A,B,AS,BS,A{7),N5

120

PRINT"(3 DOWN]

SPACES]COMPUTEl'S MA

JB 160

LANGUAGE

EDITOR

{3 DOWN]" PRINT"[BLKjSTARTING ADD RESSE43";:GOSUB300tSA=A

D:GOSUB1040iIF F THESIS a GF

190

PRINT"[BLK)f2 SPACESjEN

DING

ADDRESSE43";iGOSUB

300iEA-ADiQOSUB1030iIF

KR 200

(SPACEjF THEN190 INPUT"13 DOWNjiBLKjCLEA

R WORKSPACE 5iIF

EY/N]E4!";A

LEFT$(AS,1)O"Y-TH

EN220

PG

210

DR

220

111)

230

PRINT"{2 DOWNHbLUJWORK ING...";iFORI»BS TO BS+ EA-EA+7iPOKE I,0iNEXTiP RINT"DONE"

PRINTTAB(10)"(2 DOWNj [BLK]{RVSj MLX COMMAND ESPACElMENU (DOWN)i43": PRINT TS"£rVS]eEOFf}NTS PRINT TS"UVSjDlOFFjlSP DATA":PRINT T$"

£RVS)L[OFFlOAD FILE"

JS

240

PRINT T5"!RVSlS[OFF)AVE

JH

250

GET

HK

260

FILE":PRIUT TS"fRVSiQ [OFFJUITE2 DOHNHbLKJ" A?!lF

A$=NS

A=0iFOR 1=1

THEN250

TO 51 IF AS=

HIDS("EDLSQ",I,1)THEN A FD

270

EJ

280

NEXTsON

A

GOTO420,610,6

90,700,2801GOSUB1060iGO TO250

PRIHT"tRVS) OUIT "iINPU T"[DOWNlE43ARE YOU SURE CY/N]";AS,IF LEFTSIAS, !)<>■'Y«THEH2 20

EM

290

POKE

JX

300

INS=NS:AD=0:INPUTINS:IF

SD+24,0:END

KF

31.0

LEN ( MS ) < > 4THENRETU RN ="MIDS(INS,3) iGOSUB320iA D=AD*256+A:RETURN

PP

320

A=0iFOR J=l

TO

2iAS=MID

5 (BS,J.1):B»ASC(AS)-C4+ (AS>-@")*C7:A=A*C6+B

330

IF

B<0

OR B>15

THEN

AD=

0tA--liJ=2

MLX For Commodore 64

CJ

SPACES]"SPCt2B)"

E3

JA

.1.1.0

(2

LAY

several hours invested in the project. Don't take chances—use our "Auto matic Proofreader" to type the new

DM

SPACES)§B @3 SPACESj"SPC(2B)"

R DATA"

By the time you finish typing in the data

EK

(RED]iRVS]

(2 12

CHINE

program.

J.0

PRINT T5"

53280,15:POK

[12 SPACES)EBLUl"

information on loading and running the

SS

53281,15

[2 SPACES]EOFFjlBLU] ML X II {RED]ERVS]

to MLX address CO00. In either case,

you should always refer to the article which accompanies the ML listing for

TO SD

1,0:NEXT:POKE

PRINT"fCLR)"CHRS(142)CH E

signed to be loaded and run like BASIC

Such programs will usually have a starting address of 0801 for the 64. Oth

RIGHT)"

SD=54272iFOR I-SD

lSPACE]SD+24,15iPOKE 78

to program. Some ML programs are de

LOAD "filetwne",8 for disk or LOAD "filename" for tape, and then RUN.

"tDS=CHRS(20):ZS=

9,52

work, you're ready to see the results.

programs, so all you need to type is

:SS="

+23:POKE

data for an ML program and saved your

for a long ML program, you may have

TRUNCATED AT ENDING AD

CQ

When you've finished typing all the

The inslructions for loading and using the finished product vary from program

RS=CHRS<13):LS = 1>[LBFT)" CHRS(0):TS="[13

EJ

The Finished Product

know where to resume entry when you reload. MLX reports the standard disk or

specified when you started MLX; and

130

menu. After quitting, you can type

An Ounce Of Prevention

errors during a save to tape.) MLX also has three special load error messages: INCORRECT STARTING ADDRESS, which means the file you're trying to load does not have the starting address you specified when you ran MLX; LOAD ENDED AT address, which means the file you're trying to load ends before the ending address you

SB

STORE also gets you out.) You'll be

listing, make sure to note the address where you stopped typing so you'll

tape error messages if any problems are detected during the save or load. (Tape users should bear in mind that Commo dore computers are never able to delect

)iHS="0123456789ABCDEF"

program without turning off the com

GX

340

CH

350

NEXT I RETURN

B=INT(A/C6)iPRINT MIDS( HS,B+l,l);:B=A-B*C6iPRI

NT MIDS{H$,B+l,l)jiRETU RN

RR

360

A=INT(AD/Z6)iGOSUB350iA =AD-A"Z6iGOSUB350iPRINT

C4=48iC6=16tC7=7:Z2=2:Z

4=254:Z5=255;26-256:Z7 = 127

BE

370

FA=PEEKt4SJ+Z6"PEEK(46) iBS= PEEK(55)+Z6 * PEEK{56

PX

3B0 CK=CK"Z2+Z5«(CK>Z7)+A

CK=INT(AD/Z6)(CK-AD-Z4* CK+Z5*(CK>Z7):GOTO390


DEFINITIVE REFERENCE COMMODORE USERS

BACK

ISSUES

Note: Only selected titles are listed in contents for each issue

1984 August— Selecting a Printer Interface, Cam

November—Litterbug, Sketch Pad, Poster Printer, Renumber 64, Accessing the 128's

COMPLETE COLLECTION! ANY ISSUE FOR $6

October-The Tomb, Cabby, Quii Master, Vbcab Builder, First Aid, VIC Music Tutor,

Issues not listed are

sold out. Limited quantities available.

Turtle Graphics Interpreter

Order today!

1985 August—Mixing Text and Hi-Res Graphics,

February—Lcxilron, Snapshot. 128 Memory Map, Disk Mil or, Custom Labels April-Turbo Copy, Ci'/M on the 128. Direc

tory Filer, 128 Windows, Input Windows May—Arcade Baseball, tompyre Hunter,

Klondike, Super Synth, Word Counter June—Solarpix. Quick Key, Fontmaler, Help Screens, 64 AutoBoot Maker July—Saloon Shootout, Budget I'lanner,

Math Worksheet, Sound Designer 128. CP/M Public Domain Software

August—Address Cataloger, Turbo Disk (M, TurboDisk 128, Boldface Prinl, 128 Sprite Rotator September—(Jltrafonl +, Video Jigsaw,

Window Wizard, Fast File Copier. 80-Column Character Editor, DOS Window October—Pigt lor BuekS, Ringside Karate, Menu System, 123 Sound & Music (Pt. 1) Ninrmber-Kill-GI, 128 Keywords, 1526

Underliner, Turbo Formal, 128 Sound & Music (Pt. 2) December—IJ-Bird, Moon Rescue, The Ani mals' Show (128), Sprite Locater. Bar Char

ter, 128 Quicksort, 128 Sound & Music (Pt. 3)

January—How to Buy a Modem, Buyer's Guide to Modems, Needlework Graphics Edi tor, Tile faint, Sound Manager February—Buyer's Guide lo Graphics Pro grams, Easy Load, Turbo SpeedScripi, Fast

64 Mode For the 128 March -CP/M Software for the 128 (Pt. 1), Color Lister

1987 January—Keyword Construction Set, OneTouch Function Key, GEOS Icon Changer, CP/M: Surviving wilh 40 Columns

1986

Find, Animal Match, Disk Rapid Transit, 1'rintScreen, GeoTrash Restorer

XPressCard 128, ML Cloner, Big Screen,

Disk Backup. Code Cruncher, Hi-Res Toolbox

—Whirlybird, Dragon's Den, Graphics Construction Set, SpeedCheck, Disk File Archiver

December—Crossroads, Snake Pit. Word

1988

paign Manager, Sprite Magic, Siring Search, Disk Purge

80-Column Screen

February—Collision Course, Division

Worksheet, MetaBASIC 64, MetaBASIC 128,

128 DOS Wedge, 128 Sound & Music (Pt. 4) March-Ringside Boxing, Color Craft, 128 RAM Expansion, CP/M RAM Expansion, Sprite Manager

April—0micron, Music Improvisor, Print Shop to GEOS, TurboSave 128, TurboSave 64, Countdown Timer

May-SpeedScripl 3.0, Powerball, Cassette Sleeve Maker, No-SYS Loader, Fast Bool Gameports

June—Bingo. Fraction Practice, Free-Form Filer. Disk Vacuum, lii-Res Graphics on the 128

July—Basketball Sam & Ed, Calendar Maker, Crash Prevention, 128 Grapli De signer, GEOS File Storage. Text Framer August—Bounty Hunter, Sprite Magic. Sprite

Stamp, 80-Column Sector Editor (128), Relative Files Seplembcr—Suh Attack, Exercise Pacer, Screen Maker, Impossible Scroll, Video Slide Show. 80-Column Magic

October—SpeedScripi /.'#, Chopper Pilot, Stars: A Simulation of the Heavens, Directory Magic, Font Printer, Animator 64

Aprll-CP/M Software for the 128 (Pt. 2), 3-D Speedway, SpeedFile 64, Ramdisk 128, Mirrors May—Networking the 64, Guide to User

Groups (PI. 1), Treasure Diver, MOBMaker, 128 Math Graphics. 1541 Speed & Alignment Tester June—Buyer's Guide to Printers, Guide to User Groups (Pt. 2), Arcade volleyball,

F.xcelfont-80 (128), Graphics Wedge July-Hard Disk Urives for the 64/128, Civil War on Disk, Quick Save, Error Analyzer,

SYS Stamper August—MIDI Made Simple, Buyer's Guide lo Music Software. Cribbage (128), 128 Shell Booter, 3-D Sprites, Zoom September—Write Ml About It! (desktop

publishing), Pattern Kill. Multicolor Graphics Dump. SpeedCheck 128, Disk Package. MultiSort 128 October—Commodore Goes Back lo School,

Buyer's Cuide to Preschool Soltware. Scor pion II, 64 Compressor, Speed Print. Speed Columns. !28 Texl Sorter November—GEOS 2,0: A Major Upgrade,

Buyer's Guide lo Word Processors and Spell ing Checkers, Rally Racer, Block Out (128), Sprite Killer, Notepad 64, Font Grabber (GEOS)

December—BS's Best Games, Ringside LMV!, Crossroads U, Digi-Sound, Dynamic Windows, Quick! (1541 speedup), 1526 PrintScrecn, Key Lock

FOR ORDER INFORMATION AND FORM, SEE PAGE 50. Corresponding monthly disks are available only for issues from June 1986 forward.


BHiWALL

Our Third Year

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24 HOURS — TOLL FREE 1-800-638-5757 OUTSIDE USA CALL 1-215-683-5433

era ilpaki28

UCEUMH 40/80 Column Swilch Cable

IS

«pioEit.64Crl. Port Ribbon

17

AoroEii 64 User Port Riboon

19

Aprospan 4 Slot Caniog Holder

25

Cover 1541

7

Cover 1571 CoverC128 Cove: C64 Onve Bok Final Cartridge V3

9 a 27

29 29

Kindercomp

18

Ctortpak64

Lmkwo'd: German

19

Cadpak;64 Ceriiiicate Maker

Dalamanager 126

39

19

Da imanager 2 (64)

19

Colorei 128

"set System 2 */6t

17 39

Lmkword. French Lmkword' French 2

Cenilicate Maker Library

Linkwoid: Italian

'9

Fleet System 4

52

Fon masier!2Bw/Spetier

39

LmkAord. Russian Linkword: Spanish

Fon master tue 4

35

Littie Computer People

KFSAccounlanM2B

109

Leroy's Laoel Maker

Mathousiers

39 39 39 39

RSVP

Personal Portfolio Manager 128

30 42

Mic oawyar/64

49

Paperclip 3

Hotshot Pius innrtaci

69

Joystick Bat Handle

22

Paperclis Publisher partner 128

Joystick Ergo Stick Joystick. Sup«r3Way

22

Partner 64

AssembWfMonitor'E.4

29

Basic*

25

Basic Compiler/ 12B

12

Basic Comptler/64

29

Computer Eyes

12 05

32

19

Create a Calendar

22

19

Ooodle/64

29

B« Blue Header BI/12S Boosiorm Pro/126 Bobslerm Pro/64

12

Flendraw 5.5/64

29

CP/MKI1

22

FleulorwS4

24

Cobol/12B

29

6

Mavis Beacon TBaches Typing Pete:* Woll Muse Petti ruboil (Beading 1) Protutor Accounting 12&

24

29 1? 12

30

Graphics An r>sk7-12each

9

42

35

Coool/64

29

Gnome Kit 6«126

29 29 22 i;

19

Graphics Gaiiena Pak 1

24

19

Graphics GaJlerla Pak 2

24

69 21 35 22 22

Graphics Integrator 2/E4

24

Gnome Speed Compiler 128 Kricter Jai Super Cal

Home designer

45

Kracker jai-Hatker's utilities

Home Designer/Circuit Symbol Lib

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Power Assembler 641128

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17 19 Basic 7.0 Internals Book 10 Basic 7.0 lor Cl 28 Book Beginner's Guide lo BASIC 8 15 Cl 28 Assembly Language Prog Book i 4 17 CI28 Internals" Cl 28 Programmer's Rel. Book 20

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JC 390 QS 400

((I-0)AND{J=1))THEN GOS

CK-CK+ZS*(CK>Z5)(RETURN

PRINT"1DOWN)STARTING AT |43";lGOSUB300!lF IN?<>

N?

HG

530

THEN GOSUB1030tIF F

JK 430 SK

440

RETURN

PRINT"(RVS) ENTER DATA (SPACE]":GOSUB400iIF IN S-NS THEN220 OPEN3,3:PRINT PQKE.l-98,0iGOSUB360:IF F THEN PRINT INSsPRINT"

[UPjIS GC

450

FOR

1-0

RIGHT)"* TO

24

STEP

HA

460

PRINT"(RVSl"BSLS;iIF 24THEN PRINT"[OFF}"t

HD

470

GET

FK 480

540

1<

{

560

P")

CM 487 A-A-J.3'(AS-S?)iIF A THE

N AS=.HIDS("ABCD123E456F 0",A,l)iGOTO 540 MP 490 IF AS»R$ AND((I=0)AND(J =1)OR F)THEN PRINT BS;I J=2iNEXTi1-24IGOTO550

KC 500

IF AS-" (HOME)"1 THEN PRI NT BS:J=2iNEXTiI-24:NEX

PK

570

5B0

THEN

CLOSES I

FOR 1=1 TO 25 STEP3:BS= MIDS(INS,I):GOSUB3 20:IF K25 THEN GOSUB380iA{I

DA 610

E43"iF-ltGOTO440

AD-AD+8:IF AD>EA

THEN

C

LOSE3 -.PRINT " (DOWN } IBLU ] ** END OF ENTRY ••(BLK) DOWN)"10010700

THEN2

20

[rvsJspaceJoffJ to pau

(rvs)return!off) to

BREAKg4Jj[D0WN}"

GOSUB360]B»BS+AD-SAiFOR I-BTO B+7iA-PEEK(I)iGOB

UB350iGOSUB380iPRINT SS

650

F=ljAD=AD+6tIF

AD>EA TH

ENPRINT"(DOWNHBLU)" ND OF KC 660

GET

DATA

THEN GO

670

IF

AS-SS

AD

680

US1080 ONFGOTO630,660,630

RX 710

"lOP-lsGOTO

710

PRINT"[DOWNHRVSJ SAVE (SPACE)FILE

PR

720

I'll give you $250,000 and we'll see

io the Financial Wi/ardi Club. BLACK MONDAY* is a slock market garni: lhai puts YOU on Wall Street, Chuuic I torn over 250 llockl, ihtrii

huj&u'lUi your discretion. You can graph your siocks. Dividends are

paid. Companies go bankrupt. Stocks

will split, and MUCH MORE! Bui, lei me warn you...the ligliining won't necessarily strike on Oct. 19!

".OP-0

88

COMPUTE! s Gazatia

Marcti 19B9

GET

AS:IF

E43"f AS="T"THEN PR

730

HO

740

HH

750

PRINT"DlDOWN)"iOPEN15,a

SQ

760

0:-+INSiIF OP THEN810 OPEN l,8,B,IN5+",P,W"tG OSUBS60:IF A THEN220

FJ

770

INT"T(DOWN 1":GOTO8B0

POKE183,PEEK(FA+2)iPOKE

187,PEEK(FA+3)IP0KE188, PEEK(FA+4):IFOP=0THEN92 0

HJ

890 SYS 63466iIF(PEEK(7B3)A ND1JTHEN GOSUB10601PRIN

T"iDOWNj{RVSj FILE NOT (SPACEJFOUND

"1GOTO690

CS

900

AD-PEEK(829)+256*PEEK(B

SC

30)iIF AD OSA THEN F-l: GOTO970 910 A-PEEK(831)+256»PEEK{a3 EA)iAD=A-ADiGOTO930

KM

920

A=SA:B-EA+llGOSUB1010:P OKE760,3iSYS 63338 JF 930 A=>BS:B-BS+(EA-SA)+liGOS TJB1010:ON OP S 63591

,15,"10i"IB-EA-SAiIH5-U

AH=INT(SA/256)iAL=SA-(A H*256)!PRINT#1,CHR5{AL) ,- CHRS (AH); FOR 1-0 TO B:PRINTIl,CH RS|PEEK(BS+D); tIF ST T

780

FC

790

GS

803

GOSUB1060iPRINT"[DOWNj

MA

810

GE

820

XP

950

SAVE COMPLETED **"iGOT 0220 POKE147,0iSYS 63562iIF

(SPACE)ST>fl THEH970

FR 960 GOSUB1080iPRINT"lBLUl** LOAD COMPLETED

DP 970

GOSUB1060!PRINT"(BLK| [RVSjERROR DURING LOAD: [DOWN]g43":ON F GOSUS98 0,990,1000iGOTO220

PP

980

PRINT"INCORRECT

STARTIN

G ADDRESS ("nGOSUB360: PRINT")"iRETURN PRINT-LOAD ENDED AT

GR 990

";i

AD=SA+AD:GOSUB360:PRINT

DSI RETURN PRINT-TRUNCATED AT END ING ADDRESS"iRETURN

FD

1000

RX

1010 AH=INT(A/256)lAL-A-tAH •256)iPOKE193,ALtPOKEl 94, AH

FF 1020 AH=>INT(B/256)iAL=B-(AH •256)iPOKE174,ALiPOKEl 75,AHiRETURN

FX

1030

IF AD<SA OR AD>EA THEN 1050

HA 1040

IF(AD>511

AND

)OR{AD>49151

AD<40960

AND AD<53

24B)THEN GOSUB1080:F-0

HC 1050

I RETURN

GOSUB1060:PRINT'(RVS(

(SPACEjINVALID ADDRESS (DOWNllBLK)"iF-liRETU

RN AR

1060

POKE

SD+5,31iPOKE

SD+6

,208:POKE SD,240iPOKE

{SPACEjSD+.l.,4!P0KE SD+ 4,33 DX

0940

PF

{BLKjERROR DURING SAVE: E43"iGOSUB360:GOTO220 OPEN l,8,B,IH$+",P,R"!0

AC

GET#.l,A?,QSlAD=ASC(AS+Z

**-iGOT

0220

HENB00 NEXTjCLOSE.I:CLOSE1S:GOT

OSUB860:IF A THEN220

GOTO9501SY

AE 940 GOSUB1080iPRINT"(BLUl**

IF A?o"D"THEN730

PE

Maurcnown, VA 22644 * I ,irC-ws(iW. IBM I'ndun I iimini Sfcmii

ErvsJt[off)ape or (rvsJ

FP

SUIT LORI: P.O. Boxl3l.Depi.CG

RETURN

880

F=.0iPRINT"tDOWN] IBLK) DtOFF)ISKi

SOGOAHLAU! TRY Mt! Send IM.SS (U.S.) Chctk or MuncyOrder(Siirry. No COD's) lo:

870

EJ

IN5-NSiINPUT"(D0WNlFII,E (SPACEJTHEN220

if you're good enough lo gain entrance

GQ

CM 690 PRINT"[DOWNHRVS) LOAD PC 700

"A

S

THEN F-F+liGOS

[SPACEjDATA

GOAHEAD...TRYME!

CLOSE.llCLOSE15:GOSUB10

E

SUB1080:GOTO220

EQ

GOTO960.970

60:PRINT"fRVS)EKRORi

••""IGOTO220

AS I IF A?=RS

F=3

INPUTU5,A,ASiIF A THEN

CC 640 NEXTiPRINT"{RVS)n;iA=CK KH

THEN

2)-liF=F-2*|A<EA)-3*lA>

PRINT "[CLRM DOWN J( RVS | (SPACEjDISPLAY DATA "(G

:GOSUB350tPRINT

MWLL STREET |SS

>0)+l

F-0IGOTO440

IN5-N?

NEXTiIF ST<>64

860

620 print"[downhblu)presst

630

B:GET#1,A?:P

SA

1-0 TO 7tPOKE B+I,A(I

se, KS

BS+I,ASC(AS+ZS)iIF(

850 CLOSE.* iCLOSE15iON ABS(F

GOSU Bl0601B-BS +AD-SAIFO

OSUB400:IF

rj

OKE

FQ

NEXTiIF AOCK THEN GOSU

[2

MX 510 IF(A$="[RIGHT!")AHDF TH GK

FA 840

{SPACE)S5f

)I NEXT

SO 600

TO

IOBjAND ST THEN F«2iAD

R QQ 590

1=0

-IjI=B

INE

HJ

F»l!GOTO850

FOR

ESPACE)L5;tI=I-3

B1060iPRINT"[BLK)(RVS) (SPACE]ERRORj REENTER L

T:F=0iGOTO440

EHPRINT BSLS; 1GOTO5-10 520 IF A$oLS AND AS<>DS OR

PRINT

/3J-A

FX 4S6 A-A-7«<AS="L-)-8*(AS="i

")-9*|A5="U")-10*(A?="I ")-ll*(A$-"O")-12*(A5=»"

830

GOTO220

QC

S >"0"ANDAS <"G"JTHENS40 GS 4B5 A—(AS-"M")-2*(A5-",-]-

3*{A?-".")-4*{A$-'7")-5

RX

PRINT AS;:NEXT J:PRINT

iIF INS=NS

THEN470

IF(AS>"/uAHDAS<"i")OR(A

THEN

PM 550 NEXT I:PRINTiPRINT"[UP) (5 RlGHT)"nINPUT#3,INS

3:BS

=SS:FOR J=l TO 2:IF F T HEN BS-MID5(IN5,I+J,1)

ASilF AS-NS

QS

OSA THEN

AS=LS+SS+-LS:PRINT BfLS; iJ=2-J:IF J

{SPACE JTHEN400

EX 410 HD 420

S)+256*ASC(B$+Z$)iIF AD

UB1060:GOTO470

.1070

FOR

S-l

TO

100iNEXTiGO

TO1090 1080

POKE

SD+S,8iP0KE

SD+6,

240:POKE SD,0iPOKE 1.901POKE SD+4,17 1090

FOR

S=l

TO

SD+

100:NEXTlPO

KE

SD+4,0:POKE SD.BiPO

KE

SD+1,0:RETURN


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March 1939

69


The Automatic Proofreader substitutes the full keyword for the ab

Philip I. Nelson

breviation and allows the Proofreader

"The Automatic Proofreader" helps you type in program listings for the 128, 64, Plus/4, and 16 and prevents

nearly every kind of typing mistake. Type in the Proofreader exactly as listed. Since the program can't check it self, type carefully to avoid mistakes.

Don't omit any lines, even if they con

tain unfamiliar commands. After finish ing, save a copy or two on disk or tape before running it. This is important be cause the Proofreader erases the BASIC portion of itself when you run it, leav

ing only the machine language portion in memory.

Next, type RUN and press RE TURN. After announcing which com

puter it's running on, the Proofreader displays the message "Proofreader Active". Now you're ready to type in a BASIC program.

Every time you finish typing a line

and press RETURN, the Proofreader displays a two-letter checksum in the upper-left corner of the screen. Com pare this result with the two-letter

checksum printed to the left of the line in the program listing. If the letters match, it's almost certain the line was typed correctly. If the letters don't match, check for your mistake and cor rect the line. The Proofreader ignores spaces not

enclosed in quotes, so you can omit or add spaces between keywords and still see a matching checksum. However,

since spaces inside quotes are almost al ways significant, the Proofreader pays

attention to them. For example, 10 PRINT'THIS IS BASIC" will generate a different checksum than 10 PRINT'THIS ISBA SIC". A common typing error is transpo

sition—typing two successive charac

works for rechecking programs you've

already typed in. If you're using the Proofreader on the Commodore 128, Plus/4, or 16, do not perform any GRAPHIC commands while the Proofreader is active. When you perform a command like GRAPH IC 1, the computer moves everything at cluding the Proofreader—to another

run any program with a GRAPHIC memory.

Though the Proofreader doesn't interfere with other BASIC operations, it's a good idea to disable it before run ning another program. However, the

Proofreader is purposely difficult to dis lodge: It's not affected by tape or disk

operations, or by pressing RUN/

The Proofreader does not accept

keyword abbreviations (for example, ? instead of PRINT). If you prefer to use abbreviations, you can still check the line by LISTing it after typing it in,

moving the cursor back to the line, and pressing RETURN. LISTing the line COMPUTEl's Gazette

March 1089

60

the SYS command.

If you own a Commodore 64, you may already have wondered whether

the Proofreader works with other pro

gramming utilities like "MetaBASIC."

The answer is generally yes, if you're

using a 64 and activate the Proofreader

after installing the other utility. For ex ample, first load and activate Meta

BASIC, then load and run the Proofreader. When using the Proofreader with programs before running a BASIC pro

THEN

GRAPHIC

IF

THEN

LO=45:HI=

90

iLO=43:HI=44

TO

166:READ

BYT:P0K

FOR

J»l

TO

5:READ

RF,LF,HF:

RS=SA+RF:!iB=INT(RS/256) :LB= RS-(256*HB) 100

CHK=CHK+RF+LF+HF:FOKE F,LB:POKE

110

IP

SA+L

SA+HF, HQ :NEXT

CIIKO 22054

•ERROR*

THEN

RELOAD

(SPACEJCHECK

PRINT

PROGRAM

"

AND

FINAL LINE":EN

D

120

POKE

SA+149,PEEK(772):POKE

SA+1S0,PEEK(773> 130

IF

VEC=1716S

14,22;P0KE

THEN

POKE SA+

SA+18■23:POKESA+

29,2 24 : P0KESA+139,224

PRINT

CHR5(147);CUH5(17);"

PROOFREADER ACTIVE";SY5

POKE

HI,PEEK|HI)-H:POKE

SA

(P

EEK{LO)+256«PEEK{HI))-1,0:N 169

EW DATA

120,169,73,141,4,3,16

9,3,141,5,3 179

DATA

80,96,165,20,133,167,

165,21,133,168,169 180

DATA

0,141,0,255,162,31,18

1,199,157,227,3

190

DATA

202,16,248,169,19,32,

210,255,169,18,32 200

DATA

210,255,160,0,132,180

,132,176,136,230,180 210

DATA

200,185,0,2,240,46,20

1,34,20B,B,72 220

DATA

165,176,73,255,133,17

6,104,72,201,32,208 230 DATA 7,165,176,208,3,104,2 08,226,104,166,180 240 DATA 24,165,167,121,0,2,13 3,167,165,169,105

250

DATA 0,133,163,202,208,239 ,240,202,165,167,69 260 DATA 168,72,41,15,168,185, 211,3,32,210,255 270 DATA 104,74,74,74,74,168,1 85,211,3,32,210

290

VEC=PEEK|772>+256*PEEK{773)

J«0

ADR,BYTiADR=ADR+l:CHK=CHK

IF CHK<>20570 THEN PRINT "* ERROR* CHECK TYPING IN DATA STATEMENTS":END

you might want to use. The more utili ties activated, the more fragile the sys

10

CLR:PRINT"128"

+BYTtNEXT

80

280

The New Automatic Proofreader

C

"PLUS/4 & 16"

VEC=17165

FOR E

any and every combination of utilities

tem becomes.

"VI

6:ADR=SA 70

150

in memory, so be sure to save the pro gram you're typing in before entering

THEN

SA={PEEK(LO)+256*PEEK{HI))+

the computer's built-in reset routine

These reset routines erase any program

PROOFREADE

VEC=42364

IF VHO35158

46:GRAPHIC

140

(SYS 65341 for the 128, 64738 for the 64, and 65526 for the Plus/4 and 16).

FOR

LR:PRINT

disable it is to turn the computer off then on. A gentler method is to SYS to

gram. While the Proofreader seems un affected by most utilities, there's no way to promise that it will work with

errors.

"jiIF

STOP- RESTORE. The simplest way to

64738. The Proofreader is sensitive to line and thus catches transposition

"AUTOMATIC

R

50

command white the Proofreader is in

ters in the wrong order, like PIRNT

the position of each character within the

40

memory area, causing the Proofreader to crash. The same thing happens if you

PRINT

[SPACEjPRINT "C-64" 30 IF VEC=50556 THEN PRINT C-20"

the start of BASIC program space—in

another utility, you should disable both

instead of PRINT or 64378 instead of

90

to work properly. The same technique

20

DATA

255,162,31,1B9,227,3,

149,199,202,16,248

DATA

169,146,32,210,255,76

,86,137,65,66,67

300

DATA 68,69,70,71,72,74,75,

77,80,81,82,83,88 310 DATA 13,2,7,167,31,32,151, 116,117,151,128,129,167,136 ,137

m.


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How To Type In COMPUTER'S Gazette Programs Each month, COMPUTED Gazette publishes programs for the Com modore 128, 64, Plus/4, and 16.

Each program is clearly marked by title and version. Be sure to type in the correct version for your ma chine. All 64 programs run on the 128 in 64 mode. Be sure to read the

Special Characters

This can be entered on the Commo

Most of the programs listed in each issue contain special control charac ters. To facilitate typing in any pro

grams from the Gazette, use the following listing conventions. The most common type of con trol characters in our listings appear

dore 64 by pressing the CTRL key

while typing the letter in braces. For example, {A} means to press CTRL-A.

The Quote Mode

instructions in the corresponding article. This can save time and elim

as words within braces: {DOWN} means to press the cursor down

around the screen with the CRSR

inate any questions which might

key; {5 SPACES} means to press

keys, often a programmer will want

arise after you begin typing. We frequently publish two programs designed to make typing easier: The Automatic Proofreader, and MLX, designed for entering machine language programs.

the space bar five times. To indicate that a key should be shifted (hold down the SHIFT

to move the cursor under program

key while pressing another key),

the program listings. The only way the computer can tell the difference between direct and programmed

When entering a BASIC pro

gram, be especially careful with DATA statements as they are ex tremely sensitive to errors. A mis typed number in a DATA statement can cause your machine to "lock up" (you'll have no control over the computer). If this happens, the only

the character is underlined. For ex

ample, A means hold down the SHIFT key and press A. You may see strange characters on your

screen, but that's to be expected. If you find a number followed by an underlined key enclosed in braces

(for example, {8 A}), type the key as many times as indicated (in our

example, enter eight SHIFTed A's).

recourse is to turn your computer

If a key is enclosed in special

off then on, erasing what was in

brackets, |< ยง, hold down the Commodore key (at the lower left corner of the keyboard) and press the indicated character.

memory. So be sure to save a pro

gram before you run it. If your com puter crashes, you can always reload the program and look for the error.

When You Read:

Press:

See:

Rarely, you'll see a single letter

of the alphabet enclosed in braces. See:

Although you can move the cursor

control. This is seen in examples such as {LEFT}, and {HOME} in

cursor control is the quote mode. Once you press the quote key,

you're in quote mode. This mode can be confusing if you mistype a character and cursor left to change it. You'll see a reverse video charac ter (a graphics symbol for cursor left). In this case, you can use the DELete key to back up and edit the line. Type another quote and you're out of quote mode. If things really get confusing, you can exit quote mode simply by pressing RETURN.

Then just cursor up to the mistyped line and fix it.

When You Read:

Press:

<CLK)

{HOME}

[UP] {DOWN) (LEFT!

(RIGHT! {RVS1 {OFF!

commodore | i 4

|BLK|

commodoreI [7]

(WHT)

E 63

COMMODORE

(RED)

COMMODORE] | 6 |

{CVN}

92

COMPUTEi's GaiBttB

commodoreJ [T]

March 19B9

See:


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