-
Magic the Gathering
My Hero Academia
Pokémon
Yu-Gi-Oh!
-
Nintendo
- Nintendo NES
- Super Nintendo
- Nintendo 64
- GameCube
- Wii
- Wii U
- Switch
- Game Boy
- Game Boy Color
- Game Boy Advance
- Nintendo DS
- Nintendo 3DS
Sega
PlayStation
Xbox
-
-
-
-
-
-
-
-
Mass Effect 2 [Xbox 360]
Regular Price $6.99Vendor: Elysium Video Games
Product Type : Xbox 360 Games
Hurry! Only3units left in stock!Speedy Shipping!All orders are guaranteed to ship same or next business day.Guaranteed Authenticty!All of our products have been guaranteed authentic.Cleaned and Tested!All of our products have been cleaned, inspected and/or tested.Customer Support5 star customer service in standby if you need assistance!Saren and the Sovereign have been defeated and the Citadel has been saved. Depending on the player's choices made in the first Mass Effect, humanity may be all that's left of the Citadel Council. Of course, that doesn't keep them from ignoring the former war-hero Shepard who knows that the threat from the Reapers is still real. Instead, they send him or her on a boring mission to find some Geth in the Terminus system. The inevitable happens: a new enemy enters the scene, destroys Shepard's ship, the Normandy, and kills the hero of the galaxy. End of game?
No, not really. Cerberus, a known right-wing network, believes the threat from the Reapers to be real and only sees one chance of saving the human race: Shepard. So they invest millions upon millions of credits into the Lazarus Project, and two years after Shepard died floating in space, he (she) reawakens on-board the Cerberus Station. The main mission is given by Cerberus: find out more about the mysterious race of Collectors who abduct millions of human colonists for an unknown purpose, and figure out their possible connection to the Reapers.
Mass Effect 2 is a hybrid of third-person-shooter and role-playing game. After the prologue, where the player witnesses the destruction of the original Normandy, he has to create a new character and choose from one of six classes each with its own powers. The decision also influences which weapons the player can use during playthrough as only the soldier can wield every weapon in the game. During the course of the game, the player and his squad-mates earn experience points by killing enemies, fulfilling missions, and hacking safes in order to get a level up. For each level up between 1-20, two talent points are awarded, from 21 to the maximum level of 30 only one, with which the character's powers can be upgraded in four stages. Once the last upgrade has been purchased, a specialization has to be chosen making the talent even more powerful in one aspect. All this goes also for the player squadmates. The player starts with two companions at his side but can collect up to ten during the course of the game. While he is only allowed to bring two with him into a mission, the collected experience points will be equally shared with those that are left behind.
Fighting is done in a Gears of War-like fashion, with the characters being able to storm into cover and look out to get in a few shots. In addition, health and shield energy are regenerated automatically if the protagonist or his squadmates avoid being hit for a few seconds. To fight the various kinds of enemies, each class has access to different types of weapons like the sniper rifle and heavy pistol for the infiltrator as well as five different kinds of heavy weapons. The weapons now require ammunition which is either dropped by killed enemies or scattered around the level, but there are only two types: one for the heavy weapons and one for all others. Heavy weapons like the grenade launcher come with a very limited supply of ammunition but are very powerful even against full-blown mechs.
Inventory management has been removed entirely. The player is only able to change the weapons load-out of his team from the small set he will collect during the course of the game. His squadmates don't have different armor anymore, only the protagonist's appearance can be changed by researching new armor parts and putting them together to a full suit in his cabin aboard the Normandy. Through research, the player also gets access to upgrades to the Normandy, his squadmates, and their tools. To do research the player not only needs to find or buy the plans for the upgrade but also needs enough minerals. The four types of minerals in the game are either found in chests during a mission or collected through a scanning mini-game on the galaxy map. In the mini-game, the player uses a cursor to move around the face of the planet and send in probes if he finds a mineral source. Side quests can also be found this way and are shown as anomalies on a planet.
Besides the combat, the second most important part of the game are the multiple-choice dialogues. The decisions the player makes here heavily influence the player's path deciding if he will become a bad or a good person. To that end not only the dialogue choices are sorted by good, neutral and bad but special dialogue options are available for each path if the player has enough points in it that can end a dialogue prematurely in the hero's favor. Quick-time events have been introduced, where the player can perform an alignment action independent from his current path, such as hitting an obnoxious reporter in the face to shut her up.
As opposed to the first game, the PC- and the Xbox-360-versions are nearly identical. The only difference is the interface which, on the Xbox 360, features a radial menu with the ability to put four powers on hot-keys as opposed to the PC-version which features a mouse-controlled drag-&-drop interface and a quick-slot ribbon for up to eight powers to be activated by using the number keys. On both platforms, the player can directly use the powers his squadmates possess.
One of the most important features of Mass Effect 2 is the ability to import a character from the first game. While the character itself including class and appearance can still be changed at the beginning of the game, he will get a huge bonus both in credits, experience points, and minerals at the start of the game depending on the character level he had at the end. In addition, hundreds of decisions the player made in the first game will have an impact on more or less important parts of Mass Effect 2. This includes the state of the universe at the beginning of the game, which romances the player pursued and which of his squadmates died or survived the end as well as minor decisions like the survival of the Rachni queen. If Shepard survives the end of Mass Effect 2, the player will be able to carry him over to Mass Effect 3, too.
Games marked as complete may or may not be missing their manual. Their original case/box is guaranteed to be included. If you are concerned about the condition of a case, box or what inserts/manuals are included, please reach out to us before purchasing. Cases/Boxes may or may not be greatest hits type variants.
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at michael@elysiumvideogames.com. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at michael@elysiumvideogames.com.Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Elysium Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'