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Revisiting the Disappointingly Brief History of ‘Buffy the Vampire Slayer’ Video Game Adaptations

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In every console generation, there is a chosen one. Well, there should be, but Sunnydale’s resident slayer of all things dead and deadly has had a disappointingly brief run in the world of video games.

Just two home console titles and four handheld over the first decade of the 21st Century remain Buffy’s digital legacy some 12 years later. Given the almost brutally obvious match between a vampire-slaying teenager and her wisecracking entourage with the world of video games, it’s genuinely surprising we didn’t get more adaptations. Still, as the show was effectively done and dusted by the time the more prominent examples released, perhaps it was a case of too soon or not soon enough.

The first shot at bringing Buffy to gaming was a rather understated (putting it kindly) effort on GameBoy Color and was simply dubbed ‘Buffy the Vampire Slayer‘. This side-scrolling beat ’em up saw Buffy Summers plodding through eight levels of hell, fighting off all manner of vamps. Well, six kinds of vamps, and only one at a time. It was a typically bare-bones beat ’em up with very little to distinguish itself as a Buffy game. THQ could have slapped Mad About You on the box and been as connected to the contents (A Paul Reiser beat ’em up when?). It was also just a bit rubbish.

In 2002, Fox Interactive took up the publishing duty, and forged a deal with real-life malevolent demon Bill Gates to produce a new Buffy the Vampire Slayer game for the hulking monolith known as Xbox. The game (once again imaginatively titled ‘Buffy the Vampire Slayer‘) was developed by The Collective, who had already tried its hand at adaptations with games for Men in Black and Deep Space Nine. They’d go on to do a Star Wars game, get renamed Double Helix Games, make a Silent Hill game, and eventually led to the developer being snapped up by a real-life malevolent demon.

Using the talents of Buffy novel writer Christopher Golden and his Buffyverse comic book collaborator Thomas E. Sniegoski to pen a script, The Collective brought the spooky goings-on of Sunnydale and the Hellmouth life. This tale sees Buffy up against a powerful vampire and a necromancer (plus Spike) who are out to resurrect The Master. This leads to third-person action-adventure fighting against vampires, zombies, hellhounds, and more in a surprisingly typical Buffy storyline.

While it was far from essential as a game, the Xbox Buffy did a lot right in recreating what made the show so memorable for so many. When TV show adaptations were notoriously poor, this felt like a genuine effort to change that perception. It’s a shame it was restricted to a single console that, relatively speaking, didn’t have that much of an audience. I’d imagine licensing issues prevented it from getting a backward-compatible release on Xbone One.

2003 was a record year for Buffy games, with a whopping two whole vampire-slaying epics to get your grubby mitts on. First up was Natsume’s GameBoy Advance platformer Buffy the Vampire Slayer: Wrath of the Darkhul King. It was undeniably better than the previous GameBoy outing, with the Advance’s superior power and color palette making this game look a lot more like it might actually be about Buffy. Alas, it was about as enjoyable as being stuck in an elevator with Riley Finn, and added just as much to the series’ legacy as that slab of blandness.

The second was Chaos Bleeds, the last Buffy console game to date, releasing on Gamecube and PlayStation 2 and Xbox. It centers on Season 5 Buffy and the rest of the Scooby Gang tackling the source of all evil and alternate realities bleeding into theirs, which allows for the return of a few vanquished friends and foes (Sid the Dummy, for example). It was similar to the previous console-only game in gameplay terms, but also featured a selection of multiplayer modes (all of which let you play as characters other than Buffy). If you ever wanted to batter the creator of Buffy the Vampire Slayer with Willow Rosenberg, then this is very much the Buffy game for you.

Chaos Bleeds managed to be a good Buffy fan experience and an okay game as with its predecessor. Swapping between Spike, Sid, Xander, Faith, Willow, and Buffy over the course of the game’s story added some much-needed variety with each character having their own traits and abilities, even if the utilization of them was rather unimaginative. The aforementioned multiplayer modes weren’t much of a bonus, but the behind-the-scenes features and comic book tie-ins added more to the package.

Still, this was the peak of Buffy the Vampire Slayer video games. The following year saw a first (and last) mobile entry, with The Quest for Oz. This non-canonical platformer sees Buffy searching for Willow’s wolfy squeeze Oz, who has seemingly been kidnapped by the dippy but dangerous vampire Drusilla. By punching vampires, bats, and other baddies, Buffy collects several magical keys, which will lead her to a final encounter with Drusilla and SPOILERS rescue Oz. Given how the whole Oz and Willow thing ends up going, it might have been better to let Drusilla alone this once. The game (which you can seek out on the internet if you so wish) is slightly better than the previous two platformers, but that’s not an especially high bar.

After five Buffy games in just four years, the gaming franchise was temporarily laid to rest until 2009 where it made its comeback. Unfortunately, that comeback was Buffy The Vampire Slayer: Sacrifice.

Back on a Nintendo handheld once more, Buffy hit the 2DS with a 3D adventure that sat somewhere between the console outings and the handheld ones. The problem was that it didn’t work as either. Aside from some interesting magic casting with the stylus and decent first-person crossbow action, Sacrifice was arguably the worst Buffy game to play when it came to the act of vampire-slaying. A fiddly, unenjoyable mess that, to this day, acts as a rather sad epitaph for video games based on the Slayer.

It’s been over a decade since that demoralizing final outing, and we’re coming up to 25 years since Buffy first staked our hearts through our TV screens. For a variety of reasons, it seems unlikely we’d get a new Buffy game, but a part of me hopes we get one more trip to Sunnydale to kick the face off some undead creepazoids.

Books

The Power of Believing: Diving into Stephen King’s Fictional Tabloid ‘Inside View’

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Pictured: 'The Night Flier'

Stephen King is an interesting follow on the site formerly known as Twitter. When not posting about politics or his latest literary find, he’s ranting about the state of the world and making observations that position him as a sort of elder statesman in the horror community. A recent tweet by the Master of Horror mentions a bygone era of salacious magazines that harkens back to his early career: “Hey, do you guys remember that supermarket tabloid that used to have stories about BatBoy? Man, I loved that shit.”

The world-famous author is likely referencing publications like The National Enquirer and similar periodicals that used to grab eyes in checkout lanes with claims of Elvis sightings and alien encounters. Frequently inspired by the world around him, King has his own literary brand of tabloid journalism with Inside View, a rag that has been appearing in his work for decades. 


The Dead Zone

‘The Dead Zone’

Inside View began its life in one of King’s early classics, The Dead Zone (1979). This political thriller follows Johnny Smith, a teacher who awakens from a four-year coma with a disturbing ability to see into the past and future. When news of his powerful gift makes its way outside of the hospital, it peaks the interest of a sleazy periodical. Richard Dees, a journalist for Inside View approaches Johnny at his home with a lucrative offer to exploit this ability in a salacious column filled with parlor tricks and outsized predictions. Smith and his father summarily dismiss Dees and throw him off of their porch, valuing their privacy over a lifetime of lucrative infamy. But with this one interaction, an entity was born.

Inside View would become a fixture in King’s interconnected literary world and continue to appear in his novels and short stories for the next 45 years. 


Danse Macabre

Criterion Collection October

‘Freaks’

But to truly understand the genesis of this fascinating magazine, we need to go even further back in time. King has always been fascinated by oddities and opens his first non-fiction work, Danse Macabre, with memories of childhood nightmares. In the first chapter, “Tales of the Hook,” King tackles the concept of monstrosity by exploring fascination with carnival sideshows and the impact of Tod Browning’s disturbing 1932 film Freaks. While much of this section would be considered problematic by today’s standards, it was an uneven contribution to early conversations about disability and acceptance. King also seems fully aware of the salacious nature of this exploitation. In a treatise on horror, he’s examining the concept of otherness and our tendency to fixate on physical differences as a way of reifying the social hierarchy. He insists, “it is not the physical or mental aberration in itself which horrifies us, but rather the lack of order which these aberrations seem to imply.” 

King credits The National Enquirer with sparking his own interest in monsters and even admits to being an occasional patron. In a footnote following a mention of the tabloid, he confesses, “I buy it if there’s a juicy UFO story or something about Bigfoot, but mostly I only scan it rapidly while in a slow supermarket checkout lane, looking for such endearing lapses of taste as the notorious autopsy photo of Lee Harvey Oswald or their photo of Elvis Presley in his coffin.” While King may cast slight judgment on the authors of these exploitative stories, he does not shame the readers themselves. He describes these stories with a mix of reverence, bemusement, and childish wonder. These grainy photos of alien autopsies, flesh-eating dogs, and grotesque physical anomalies once sparked his imagination and introduced a young horror fan to elements of the macabre that would inform his prolific writing career for decades to come. 


Nightmares and Dreamscapes

Nightmares & Dreamscapes: From the Stories of Stephen King

While King’s work has always centered on the exploration of monsters, both fantastical and human, he dove head-first into this interest with his third short story collection Nightmares and Dreamscapes (1993). Akin to a curio shelf of horrific objects, this assortment of 23 unnerving tales features a number of dangerous oddities and unexpected monsters. Subjects range from a massive finger growing out of a toilet and a pair of murderous wind-up teeth, to bat people masquerading as powerful businessmen and killer frogs raining from the sky. His introduction – King’s beloved way of speaking directly to his Constant Readers – mentions freakish tales from paperback compilations of Ripley’s Believe It or Not!, a publication he fondly remembers devouring in his youth.

Rather than factual evidence, it’s belief that seems to interest King most. In a subtle nod to the climax of his magnum opus It (1986), King muses on the power of believing in myths like poisonous gas at the center of tennis balls and the ability to sever a shadow by piercing it with a stake. Similar to urban legends that shape our interactions with the larger world, King notes the importance belief in these imaginative legends has had in his own life. “This made for more than a few sleepless nights, but it also filled the world I lived in with colors and textures I would not have traded for a lifetime of restful nights.” Rather than cast a baleful eye on journals that traffic in the sensational, King’s collection highlights the power of believing in the “unseen world all around us.” His introduction concludes with an invitation to suspend disbelief and venture into a world where anything is possible. 


The Night Flier

‘The Night Flier’

Given this fantastical focus, it’s no surprise that Nightmares and Dreamscapes features King’s most overt exploration of Inside View. The collection’s fourth story “The Night Flier”  follows Dees, now a veteran reporter, on the trail of a “vampire” traveling the country in a small private plane. It’s a grim story with a true crime feel and a fascinating approach to vampire lore. The titular pilot may wear the black cape made famous by Bela Lugosi, but he has a hideous face with two large, bore-like fangs that puncture the necks of his victims and cause their blood to spurt out like crimson guisers. Dwight Renfield is not an elegant killer, but a ripper-like psycho leaving grisly crime scenes and dismembered corpses in his wake – the perfect subject for Inside View

Rather than focus solely on the monster himself, King spends just as much time exploring Dees’s own ethical code. Far from the ambitious hack that once knocked on Johnny Smith’s door, this Dees has been curating the publication’s scandalous content for decades. He operates on the iron-clad directive to never print anything he believes and to never believe anything he prints, an interesting subversion to King’s earlier introduction. I won’t spoil one of the collection’s best entries, but “The Night Flier” plays with the price of disbelief as Dees is forced into a world where the stories he’s been spinning for decades might actually be real. 


Modern Mentions

‘Doctor Sleep’

King presents Nightmares and Dreamscapes as the concluding chapter in a trilogy of short story collections and it does feel like the end of an era. The author’s next literary phase is much more experimental, playing with formats, bending genres, and moving further away from the hallmarks of classic horror. Inside View remains a constant, but the author’s perspective seems to gradually shift. Tess, the heroine of his 2010 rape-revenge novella “Big Driver,” chooses not to report her assault in part because she fears the magazine would blame her for the crime. In Doctor Sleep (2013), Abra’s mother keeps her daughter’s psychic abilities a secret for fear that, like Johnny Smith, she would become fodder for the tabloids. This shift may have something to do with King’s own time recovering from a near-fatal highway accident. During his lengthy recovery, the world-famous author may have imagined pictures of his own mangled body appearing in publications willing to disregard ethics in favor of a massive payday.  

Though mentions have decreased since the ’90s, King has not stopped writing about Inside View. Billy Summers (2021) and Fairy Tale (2022) both include references to this fictional tabloid. Inside View also makes an appearance in You Like It Darker, now available. The eagerly anticipated collection revisits Cujo, another Castle Rock story from King’s early catalog. 

King’s intro for Nightmares and Dreamscapes extols not only the virtues of short stories, but also their ability to save the world. “Good writing–good stories–are the imagination’s firing pin, and the purpose of the imagination, I believe, is to offer us solace and shelter from situations and life-passages which would otherwise prove unendurable. I can only speak from my own experience, of course, but for me, the imagination which so often kept me awake and in terror as a child has seen me through some terrible bouts of stark raving reality as an adult.” With the world seeming to come apart at the seams, perhaps it’s time to renew our faith in the fantastical, suspend our disbelief, and once again venture with King into the world of the seemingly impossible. 

‘The Night Flier’

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