Pick up your Jaws game pak, gently blow on its bottom contacts, then insert it into your Nintendo Entertainment System and push the power button. If your television screen blinks and Jaws does not load, remove the game pak and blow into it some more. If you answer to a higher deity, now is a good time to offer up your praises and prayers. If afterwards your Jaws game pak still does not work, then you are a sinful, godless person, or you need to replace your system's 72-pin connector. Please adjust your life or Nintendo Entertainment System accordingly.
After pushing the Start button on the title screen, you will begin at the first of two ports in the game. Before
moving, take note of the information at the bottom of the screen:
Score, Conch Shells, Power Level, and the current
Power of Jaws. What we'll be focusing on
first is collecting conch shells. We need to initially obtain five, and many more after that. Let's
now embark on our exciting seafaring journey, shall we?
Move your sail boat about by using the Control Pad and explore
around the map. When you have sailed long enough, a
message may appear telling you that you have "Hit
Something" or that you have "Hit Jaws."
Either way, you will be taken to an underwater
side view scene.
Rays, jellyfish,
and small sharks will swim across the watery scene. Get used to them as you will be seeing a lot of this sea life from now on.
Now it's time to do that voodoo that
you do so well: shoot, shoot, shoot. Press the B
button to shoot spears at the defenseless sea creatures around you.
Don't worry about running out; somehow, you
have an unlimited supply inside of your scuba suit to overfish the entire Atlantic.
After hitting the rays twice, or the jellyfish once, they will randomly drop one of three items: a
starfish, a crab, or a conch shell. Starfish
add points to your score, while crabs speed up the diver. The conch shells are needed to purchase equipment and to increase your Power Level.
Note: If you run into Jaws early on
in the game, make sure to swim away from him.
It's not too hard to do; just keep an eye on your surroundings. Do not attempt to fight him; you are
not a powerful enough shark hunter yet. But you will
be soon enough.
During your deep sea encounters,
you will score many points. If you gain enough
of these points from collecting items, killing innocent aquatic animals (small sharks=500 points, rays=100 points, jellyfish=50 points), or shooting at Jaws (20 points per hit), you will be
escorted to the Bonus scene where you will take to
the skies in a sea plane and bomb synchronized swimming
jellyfish because you have no regard for nature or Greenpeace. The
more jellyfish you hit, the more conch shells you will
be awarded with at the end.
Hopefully by the time that
you reach the second port, you have already
collected five conch shells. Now sail into shore (look at the geography page for
exactly where).
Congratulations, you have acquired the
receiver to track Jaws! There's no
use for it since you can see the shark's massive dorsal fin in the water
when your sail boat comes close to him.
Regardless, you have
have the thing now, and you have also lost your five conch shells. For reasons not explained, merchants in this game
use conch shells as their currency.
Now that you've gotten your nifty new pointless
toy, it's time for some more conch shell collecting.
(The next step is not required;
you may wish to skip it.)
(Optional) After scene after scene of
swimming and spearing, you will eventually possess
20 conch shells in your inventory. Make
your way into the second port again, and a mini-sub should
appear somewhere on the map.
The mini-sub is the coolest thing
in the game, so make sure that you hop aboard it. Now in
underwater stages, you can become a deranged
Captain Nemo and
fire missiles and drop bombs. Plus, if you
are hit, instead of losing a life and having to start
over, you will simply return to your original diver
form.
If you lose your mini-sub, look
around the map.
The
mini-sub is not needed to beat the game, but it does come
in handy.
It's time to level up so that you can face Jaws. You can
comfortably defeat him at Power Level 4 or 5, or you can max out
at 9 to easily turn the shark into seafood. When you have three
conch shells in your possession after receiving the receiver, sail back to the first port to
raise your Power Level to 2. To reach the next level, you will need
five more conch shells, but you cannot go back to the same port again;
you will have to alternate between the two ports in
order to raise your Power Level.
While you are searching for more conch shells at the
higher Power Levels, you might think that the game is
becoming harder. That's very perceptive of you. Schools of small sharks, up to five at a time, will dart
from both sides of the screen, and jellyfish
can show up in greater numbers, too. There are also the
rare incidents of rays swimming twice the normal
speed. My one advice is to stay away from shallow water near land! It's never good to have
two hungry small sharks coming at you, with jellyfish floating
nearby, when you have little-to-no room.
Power Level 4 requires seven conch shells and Power Level 5,
10. For Power Level 6, it's another 15,
and Power Level 7 is 20, and so on. When you
are at 4 or 5 Power Level, it's
time to start focusing on the Big Daddy of the Deep. You know
who he is, and you finally have your cocktail sauce ready!
You've hit Jaws! Time to dance,
fish face! At the start of the encounter, you will be in the
sail boat. Press B or A, depending on which side Jaws is
coming from, to toss bombs at him. When he hits your
sail boat, you will be thrown into the water and the final
fight will begin.
If you have ever tried to take on Jaws
at lower Power Levels, you will already be aware that he is
built like a tank and will regenerate a third of his strength if you are not fast enough.
Well, it's time for a little revenge.
Since you are at a higher Power Level now, he will be a pushover.
Simply keep filling him with spears, or attack him with
the mini-sub, until his power is completely drained.
JAWS WILL NEVER RETURN AGAIN!
Oh no, Jaws has returned again! Just like
those stupid sequels, he keeps coming back!
This is the trickiest part of the
entire game. If you did not power yourself past Power Level
9 so that you could purchase additional strobe lights, you
will only have three strobe lights in your inventory to use, which if my math is correct, means that you only
have three tries to hit Jaws. To stab him,
line Jaws up with the top of your sail boat's bowsprit
and then push A when he's just about touching the
very tip of it (see the Tips page for more
information). Once you hit A, the shark will come up from
the water and begin spinning around like a briny ballerina. When you see his
white belly, that's the time to push B quickly, which
should create a bloody hole in the giant fish. Dinner is served.
The game is ended, go in
peace.
The End.
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